From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/render/direct3d11/D3D11_VertexShader.h | 339 --------------------- 1 file changed, 339 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h (limited to 'contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h') diff --git a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h deleted file mode 100644 index 97beaa3..0000000 --- a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h +++ /dev/null @@ -1,339 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer VertexShaderConstants -// { -// -// row_major float4x4 model; // Offset: 0 Size: 64 -// row_major float4x4 projectionAndView;// Offset: 64 Size: 64 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// VertexShaderConstants cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// POSITION 0 xyz 0 NONE float xyz -// TEXCOORD 0 xy 1 NONE float xy -// COLOR 0 xyzw 2 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xy 1 NONE float xy -// COLOR 0 xyzw 2 NONE float xyzw -// -// -// Constant buffer to DX9 shader constant mappings: -// -// Target Reg Buffer Start Reg # of Regs Data Conversion -// ---------- ------- --------- --------- ---------------------- -// c1 cb0 0 8 ( FLT, FLT, FLT, FLT) -// -// -// Runtime generated constant mappings: -// -// Target Reg Constant Description -// ---------- -------------------------------------------------- -// c0 Vertex Shader position offset -// -// -// Level9 shader bytecode: -// - vs_2_0 - dcl_texcoord v0 - dcl_texcoord1 v1 - dcl_texcoord2 v2 - mul r0, v0.y, c2 - mad r0, v0.x, c1, r0 - mad r0, v0.z, c3, r0 - add r0, r0, c4 - mul r1, r0.y, c6 - mad r1, r0.x, c5, r1 - mad r1, r0.z, c7, r1 - mad r0, r0.w, c8, r1 - mad oPos.xy, r0.w, c0, r0 - mov oPos.zw, r0 - mov oT0.xy, v1 - mov oT1, v2 - -// approximately 12 instruction slots used -vs_4_0 -dcl_constantbuffer CB0[8], immediateIndexed -dcl_input v0.xyz -dcl_input v1.xy -dcl_input v2.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xy -dcl_output o2.xyzw -dcl_temps 2 -mul r0.xyzw, v0.yyyy, cb0[1].xyzw -mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw -mad r0.xyzw, v0.zzzz, cb0[2].xyzw, r0.xyzw -add r0.xyzw, r0.xyzw, cb0[3].xyzw -mul r1.xyzw, r0.yyyy, cb0[5].xyzw -mad r1.xyzw, r0.xxxx, cb0[4].xyzw, r1.xyzw -mad r1.xyzw, r0.zzzz, cb0[6].xyzw, r1.xyzw -mad o0.xyzw, r0.wwww, cb0[7].xyzw, r1.xyzw -mov o1.xy, v1.xyxx -mov o2.xyzw, v2.xyzw -ret -// Approximately 11 instruction slots used -#endif - -const BYTE g_main[] = -{ - 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