From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/direct3d11/D3D11_VertexShader.h | 339 +++++++++++++++++++++ 1 file changed, 339 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h (limited to 'contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h') diff --git a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h new file mode 100644 index 0000000..97beaa3 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_VertexShader.h @@ -0,0 +1,339 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer VertexShaderConstants +// { +// +// row_major float4x4 model; // Offset: 0 Size: 64 +// row_major float4x4 projectionAndView;// Offset: 64 Size: 64 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// VertexShaderConstants cbuffer NA NA cb0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// POSITION 0 xyz 0 NONE float xyz +// TEXCOORD 0 xy 1 NONE float xy +// COLOR 0 xyzw 2 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// COLOR 0 xyzw 2 NONE float xyzw +// +// +// Constant buffer to DX9 shader constant mappings: +// +// Target Reg Buffer Start Reg # of Regs Data Conversion +// ---------- ------- --------- --------- ---------------------- +// c1 cb0 0 8 ( FLT, FLT, FLT, FLT) +// +// +// Runtime generated constant mappings: +// +// Target Reg Constant Description +// ---------- -------------------------------------------------- +// c0 Vertex Shader position offset +// +// +// Level9 shader bytecode: +// + vs_2_0 + dcl_texcoord v0 + dcl_texcoord1 v1 + dcl_texcoord2 v2 + mul r0, v0.y, c2 + mad r0, v0.x, c1, r0 + mad r0, v0.z, c3, r0 + add r0, r0, c4 + mul r1, r0.y, c6 + mad r1, r0.x, c5, r1 + mad r1, r0.z, c7, r1 + mad r0, r0.w, c8, r1 + mad oPos.xy, r0.w, c0, r0 + mov oPos.zw, r0 + mov oT0.xy, v1 + mov oT1, v2 + +// approximately 12 instruction slots used +vs_4_0 +dcl_constantbuffer CB0[8], immediateIndexed +dcl_input v0.xyz +dcl_input v1.xy +dcl_input v2.xyzw +dcl_output_siv o0.xyzw, position +dcl_output o1.xy +dcl_output o2.xyzw +dcl_temps 2 +mul r0.xyzw, v0.yyyy, cb0[1].xyzw +mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw +mad r0.xyzw, v0.zzzz, cb0[2].xyzw, r0.xyzw +add r0.xyzw, r0.xyzw, cb0[3].xyzw +mul r1.xyzw, r0.yyyy, cb0[5].xyzw +mad r1.xyzw, r0.xxxx, cb0[4].xyzw, r1.xyzw +mad r1.xyzw, r0.zzzz, cb0[6].xyzw, r1.xyzw +mad o0.xyzw, r0.wwww, cb0[7].xyzw, r1.xyzw +mov o1.xy, v1.xyxx +mov o2.xyzw, v2.xyzw +ret +// Approximately 11 instruction slots used +#endif + +const BYTE g_main[] = +{ + 68, 88, 66, 67, 152, 172, + 81, 45, 198, 200, 12, 38, + 143, 4, 178, 228, 158, 175, + 169, 64, 1, 0, 0, 0, + 140, 5, 0, 0, 6, 0, + 0, 0, 56, 0, 0, 0, + 108, 1, 0, 0, 52, 3, + 0, 0, 176, 3, 0, 0, + 168, 4, 0, 0, 24, 5, + 0, 0, 65, 111, 110, 57, + 44, 1, 0, 0, 44, 1, + 0, 0, 0, 2, 254, 255, + 248, 0, 0, 0, 52, 0, + 0, 0, 1, 0, 36, 0, + 0, 0, 48, 0, 0, 0, + 48, 0, 0, 0, 36, 0, + 1, 0, 48, 0, 0, 0, + 0, 0, 8, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2, 254, 255, + 31, 0, 0, 2, 5, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 1, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 2, 128, 2, 0, 15, 144, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 85, 144, + 2, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 0, 144, 1, 0, + 228, 160, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 170, 144, + 3, 0, 228, 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