From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/direct3d12/SDL_render_d3d12_xbox.h | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h (limited to 'contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h') diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h new file mode 100644 index 0000000..947148e --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h @@ -0,0 +1,44 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_render_d3d12_xbox_h_ +#define SDL_render_d3d12_xbox_h_ + +#include "../../SDL_internal.h" +#include "../../video/directx/SDL_d3d12.h" + +// Set up for C function definitions, even when using C++ +#ifdef __cplusplus +extern "C" { +#endif + +extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug); +extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource); +extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken); +extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget); +extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); + +// Ends C function definitions when using C++ +#ifdef __cplusplus +} +#endif + +#endif -- cgit v1.2.3