From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/direct3d12/compile_shaders.bat | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/direct3d12/compile_shaders.bat (limited to 'contrib/SDL-3.2.8/src/render/direct3d12/compile_shaders.bat') diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/compile_shaders.bat b/contrib/SDL-3.2.8/src/render/direct3d12/compile_shaders.bat new file mode 100644 index 0000000..699fdf3 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d12/compile_shaders.bat @@ -0,0 +1,21 @@ +rem This script runs for the Windows build, but also via the _xbox variant with these vars set. +rem Make sure to default to building for Windows if they're not set. +if %DXC%.==. set DXC=dxc +if %SUFFIX%.==. set SUFFIX=.h + +echo Building with %DXC% +echo Suffix %SUFFIX% + +cd "%~dp0" + +%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% D3D12_PixelShader_Colors.hlsl +%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% D3D12_PixelShader_Textures.hlsl +%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Advanced%SUFFIX% D3D12_PixelShader_Advanced.hlsl + +%DXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% D3D12_VertexShader.hlsl +%DXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% D3D12_VertexShader.hlsl +%DXC% -E mainAdvanced -T vs_6_0 -Fh D3D12_VertexShader_Advanced%SUFFIX% D3D12_VertexShader.hlsl + +%DXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% D3D12_VertexShader.hlsl +%DXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% D3D12_VertexShader.hlsl +%DXC% -E AdvancedRS -T rootsig_1_1 -rootsig-define AdvancedRS -Fh D3D12_RootSig_Advanced%SUFFIX% D3D12_VertexShader.hlsl -- cgit v1.2.3