From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h | 47 ++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h (limited to 'contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h') diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h new file mode 100644 index 0000000..c3fc39b --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_pipeline_gpu_h_ +#define SDL_pipeline_gpu_h_ + +#include "SDL_internal.h" + +#include "SDL_shaders_gpu.h" + +typedef struct GPU_PipelineParameters +{ + SDL_BlendMode blend_mode; + GPU_FragmentShaderID frag_shader; + GPU_VertexShaderID vert_shader; + SDL_GPUTextureFormat attachment_format; + SDL_GPUPrimitiveType primitive_type; +} GPU_PipelineParameters; + +typedef struct GPU_PipelineCache +{ + SDL_HashTable *table; +} GPU_PipelineCache; + +extern bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device); +extern void GPU_DestroyPipelineCache(GPU_PipelineCache *cache); +extern SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params); + +#endif // SDL_pipeline_gpu_h_ -- cgit v1.2.3