From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h (limited to 'contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h') diff --git a/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h b/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h new file mode 100644 index 0000000..374940a --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shaders_gl_h_ +#define SDL_shaders_gl_h_ + +#include "SDL_internal.h" + +// OpenGL shader implementation + +typedef enum +{ + SHADER_INVALID = -1, + SHADER_NONE, + SHADER_SOLID, + SHADER_RGB, + SHADER_RGBA, +#ifdef SDL_HAVE_YUV + SHADER_YUV, + SHADER_NV12_RA, + SHADER_NV12_RG, + SHADER_NV21_RA, + SHADER_NV21_RG, +#endif + NUM_SHADERS +} GL_Shader; + +typedef struct GL_ShaderContext GL_ShaderContext; + +extern GL_ShaderContext *GL_CreateShaderContext(void); +extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader, const float *shader_params); +extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); + +#endif // SDL_shaders_gl_h_ -- cgit v1.2.3