From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/render/opengles2/SDL_shaders_gles2.h | 65 ---------------------- 1 file changed, 65 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h (limited to 'contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h') diff --git a/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h b/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h deleted file mode 100644 index e71f8ce..0000000 --- a/contrib/SDL-3.2.8/src/render/opengles2/SDL_shaders_gles2.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifndef SDL_shaders_gles2_h_ -#define SDL_shaders_gles2_h_ - -#ifdef SDL_VIDEO_RENDER_OGL_ES2 - -typedef enum -{ - GLES2_SHADER_FRAGMENT_INCLUDE_NONE = 0, - GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION, - GLES2_SHADER_FRAGMENT_INCLUDE_MEDIUM_TEXCOORD_PRECISION, - GLES2_SHADER_FRAGMENT_INCLUDE_HIGH_TEXCOORD_PRECISION, - GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION, - GLES2_SHADER_FRAGMENT_INCLUDE_COUNT -} GLES2_ShaderIncludeType; - -typedef enum -{ - GLES2_SHADER_VERTEX_DEFAULT = 0, - GLES2_SHADER_FRAGMENT_SOLID, - GLES2_SHADER_FRAGMENT_TEXTURE_ABGR, - GLES2_SHADER_FRAGMENT_TEXTURE_ARGB, - GLES2_SHADER_FRAGMENT_TEXTURE_BGR, - GLES2_SHADER_FRAGMENT_TEXTURE_RGB, -#ifdef SDL_HAVE_YUV - GLES2_SHADER_FRAGMENT_TEXTURE_YUV, - GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA, - GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG, - GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RA, - GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RG, -#endif - // Shaders beyond this point are optional and not cached at render creation - GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, - GLES2_SHADER_COUNT -} GLES2_ShaderType; - -extern const char *GLES2_GetShaderPrologue(GLES2_ShaderType type); -extern const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type); -extern const char *GLES2_GetShader(GLES2_ShaderType type); -extern GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void); - -#endif // SDL_VIDEO_RENDER_OGL_ES2 - -#endif // SDL_shaders_gles2_h_ -- cgit v1.2.3