From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/vulkan/SDL_shaders_vulkan.c | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c (limited to 'contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c') diff --git a/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c b/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c new file mode 100644 index 0000000..6c02cf2 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/vulkan/SDL_shaders_vulkan.c @@ -0,0 +1,60 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_RENDER_VULKAN + +#include "SDL_shaders_vulkan.h" + +// The shaders here were compiled with compile_shaders.bat +#include "VULKAN_PixelShader_Colors.h" +#include "VULKAN_PixelShader_Textures.h" +#include "VULKAN_PixelShader_Advanced.h" +#include "VULKAN_VertexShader.h" + +static struct +{ + const void *ps_shader_data; + size_t ps_shader_size; + const void *vs_shader_data; + size_t vs_shader_size; +} VULKAN_shaders[NUM_SHADERS] = { + { VULKAN_PixelShader_Colors, sizeof(VULKAN_PixelShader_Colors), + VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, + { VULKAN_PixelShader_Textures, sizeof(VULKAN_PixelShader_Textures), + VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, + { VULKAN_PixelShader_Advanced, sizeof(VULKAN_PixelShader_Advanced), + VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, +}; + +void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) +{ + *outBytecode = (const uint32_t *)VULKAN_shaders[shader].vs_shader_data; + *outSize = VULKAN_shaders[shader].vs_shader_size; +} + +void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) +{ + *outBytecode = (const uint32_t *)VULKAN_shaders[shader].ps_shader_data; + *outSize = VULKAN_shaders[shader].ps_shader_size; +} + +#endif // SDL_VIDEO_RENDER_VULKAN -- cgit v1.2.3