From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/stdlib/SDL_random.c | 115 ++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/stdlib/SDL_random.c (limited to 'contrib/SDL-3.2.8/src/stdlib/SDL_random.c') diff --git a/contrib/SDL-3.2.8/src/stdlib/SDL_random.c b/contrib/SDL-3.2.8/src/stdlib/SDL_random.c new file mode 100644 index 0000000..a774d30 --- /dev/null +++ b/contrib/SDL-3.2.8/src/stdlib/SDL_random.c @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +// This file contains portable random functions for SDL + +static Uint64 SDL_rand_state; +static bool SDL_rand_initialized = false; + +void SDL_srand(Uint64 seed) +{ + if (!seed) { + seed = SDL_GetPerformanceCounter(); + } + SDL_rand_state = seed; + SDL_rand_initialized = true; +} + +Sint32 SDL_rand(Sint32 n) +{ + if (!SDL_rand_initialized) { + SDL_srand(0); + } + + return SDL_rand_r(&SDL_rand_state, n); +} + +float SDL_randf(void) +{ + if (!SDL_rand_initialized) { + SDL_srand(0); + } + + return SDL_randf_r(&SDL_rand_state); +} + +Uint32 SDL_rand_bits(void) +{ + if (!SDL_rand_initialized) { + SDL_srand(0); + } + + return SDL_rand_bits_r(&SDL_rand_state); +} + +Uint32 SDL_rand_bits_r(Uint64 *state) +{ + if (!state) { + return 0; + } + + // The C and A parameters of this LCG have been chosen based on hundreds + // of core-hours of testing with PractRand and TestU01's Crush. + // Using a 32-bit A improves performance on 32-bit architectures. + // C can be any odd number, but < 256 generates smaller code on ARM32 + // These values perform as well as a full 64-bit implementation against + // Crush and PractRand. Plus, their worst-case performance is better + // than common 64-bit constants when tested against PractRand using seeds + // with only a single bit set. + + // We tested all 32-bit and 33-bit A with all C < 256 from a v2 of: + // Steele GL, Vigna S. Computationally easy, spectrally good multipliers + // for congruential pseudorandom number generators. + // Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030 + // https://arxiv.org/abs/2001.05304v2 + + *state = *state * 0xff1cd035ul + 0x05; + + // Only return top 32 bits because they have a longer period + return (Uint32)(*state >> 32); +} + +Sint32 SDL_rand_r(Uint64 *state, Sint32 n) +{ + // Algorithm: get 32 bits from SDL_rand_bits() and treat it as a 0.32 bit + // fixed point number. Multiply by the 31.0 bit n to get a 31.32 bit + // result. Shift right by 32 to get the 31 bit integer that we want. + + if (n < 0) { + // The algorithm looks like it works for numbers < 0 but it has an + // infinitesimal chance of returning a value out of range. + // Returning -SDL_rand(abs(n)) blows up at INT_MIN instead. + // It's easier to just say no. + return 0; + } + + // On 32-bit arch, the compiler will optimize to a single 32-bit multiply + Uint64 val = (Uint64)SDL_rand_bits_r(state) * n; + return (Sint32)(val >> 32); +} + +float SDL_randf_r(Uint64 *state) +{ + // Note: its using 24 bits because float has 23 bits significand + 1 implicit bit + return (SDL_rand_bits_r(state) >> (32 - 24)) * 0x1p-24f; +} + -- cgit v1.2.3