From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c | 112 +++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c (limited to 'contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c') diff --git a/contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c b/contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c new file mode 100644 index 0000000..3207a2d --- /dev/null +++ b/contrib/SDL-3.2.8/src/thread/n3ds/SDL_syssem.c @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_THREAD_N3DS + +// An implementation of semaphores using libctru's LightSemaphore + +#include <3ds.h> + +struct SDL_Semaphore +{ + LightSemaphore semaphore; +}; + +SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_Semaphore *sem; + + if (initial_value > SDL_MAX_SINT16) { + SDL_SetError("Initial semaphore value too high for this platform"); + return NULL; + } + + sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem)); + if (!sem) { + return NULL; + } + + LightSemaphore_Init(&sem->semaphore, initial_value, SDL_MAX_SINT16); + + return sem; +} + +/* WARNING: + You cannot call this function when another thread is using the semaphore. +*/ +void SDL_DestroySemaphore(SDL_Semaphore *sem) +{ + SDL_free(sem); +} + +static bool WaitOnSemaphoreFor(SDL_Semaphore *sem, Sint64 timeoutNS) +{ + Uint64 stop_time = SDL_GetTicksNS() + timeoutNS; + while (SDL_GetTicksNS() < stop_time) { + if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) { + return true; + } + // 100 microseconds seems to be the sweet spot + SDL_DelayNS(SDL_US_TO_NS(100)); + } + + // If we failed, yield to avoid starvation on busy waits + SDL_DelayNS(1); + return false; +} + +bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS) +{ + if (!sem) { + return true; + } + + if (timeoutNS < 0) { // -1 == wait indefinitely. + LightSemaphore_Acquire(&sem->semaphore, 1); + return true; + } + + if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) { + return true; + } + + return WaitOnSemaphoreFor(sem, timeoutNS); +} + +Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem) +{ + if (!sem) { + return 0; + } + return sem->semaphore.current_count; +} + +void SDL_SignalSemaphore(SDL_Semaphore *sem) +{ + if (sem) { + return; + } + + LightSemaphore_Release(&sem->semaphore, 1); +} + +#endif // SDL_THREAD_N3DS -- cgit v1.2.3