From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c | 139 ---------------------- 1 file changed, 139 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c (limited to 'contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c') diff --git a/contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c b/contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c deleted file mode 100644 index 6bd826b..0000000 --- a/contrib/SDL-3.2.8/src/thread/n3ds/SDL_systhread.c +++ /dev/null @@ -1,139 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_THREAD_N3DS - -// Thread management routines for SDL - -#include "../SDL_systhread.h" - -// N3DS has very limited RAM (128MB), so we set a low default thread stack size. -#define N3DS_THREAD_STACK_SIZE_DEFAULT (80 * 1024) - -#define N3DS_THREAD_PRIORITY_LOW 0x3F /**< Minimum priority */ -#define N3DS_THREAD_PRIORITY_MEDIUM 0x2F /**< Slightly higher than main thread (0x30) */ -#define N3DS_THREAD_PRIORITY_HIGH 0x19 /**< High priority for non-video work */ -#define N3DS_THREAD_PRIORITY_TIME_CRITICAL 0x18 /**< Highest priority */ - -static size_t GetStackSize(size_t requested_size); - -static void ThreadEntry(void *arg) -{ - SDL_RunThread((SDL_Thread *)arg); - threadExit(0); -} - - -bool SDL_SYS_CreateThread(SDL_Thread *thread, - SDL_FunctionPointer pfnBeginThread, - SDL_FunctionPointer pfnEndThread) -{ - s32 priority = 0x30; - int cpu = -1; - size_t stack_size = GetStackSize(thread->stacksize); - - svcGetThreadPriority(&priority, CUR_THREAD_HANDLE); - - // prefer putting audio thread on system core - if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) { - cpu = 1; - } - - thread->handle = threadCreate(ThreadEntry, - thread, - stack_size, - priority, - cpu, - false); - - if (!thread->handle) { - return SDL_SetError("Couldn't create thread"); - } - - return true; -} - -static size_t GetStackSize(size_t requested_size) -{ - if (requested_size == 0) { - return N3DS_THREAD_STACK_SIZE_DEFAULT; - } - - return requested_size; -} - -void SDL_SYS_SetupThread(const char *name) -{ - return; -} - -SDL_ThreadID SDL_GetCurrentThreadID(void) -{ - u32 thread_ID = 0; - svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE); - return (SDL_ThreadID)thread_ID; -} - -bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority) -{ - s32 svc_priority; - switch (sdl_priority) { - case SDL_THREAD_PRIORITY_LOW: - svc_priority = N3DS_THREAD_PRIORITY_LOW; - break; - case SDL_THREAD_PRIORITY_NORMAL: - svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; - break; - case SDL_THREAD_PRIORITY_HIGH: - svc_priority = N3DS_THREAD_PRIORITY_HIGH; - break; - case SDL_THREAD_PRIORITY_TIME_CRITICAL: - svc_priority = N3DS_THREAD_PRIORITY_TIME_CRITICAL; - break; - default: - svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; - } - if (svcSetThreadPriority(CUR_THREAD_HANDLE, svc_priority) < 0) { - return SDL_SetError("svcSetThreadPriority failed"); - } - return true; -} - -void SDL_SYS_WaitThread(SDL_Thread *thread) -{ - Result res = threadJoin(thread->handle, U64_MAX); - - /* - Detached threads can be waited on, but should NOT be cleaned manually - as it would result in a fatal error. - */ - if (R_SUCCEEDED(res) && SDL_GetThreadState(thread) != SDL_THREAD_DETACHED) { - threadFree(thread->handle); - } -} - -void SDL_SYS_DetachThread(SDL_Thread *thread) -{ - threadDetach(thread->handle); -} - -#endif // SDL_THREAD_N3DS -- cgit v1.2.3