From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/video/android/SDL_androidwindow.c | 204 +++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.c (limited to 'contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.c') diff --git a/contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.c b/contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.c new file mode 100644 index 0000000..af840b2 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/android/SDL_androidwindow.c @@ -0,0 +1,204 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_ANDROID + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_windowevents_c.h" +#include "../../core/android/SDL_android.h" + +#include "SDL_androidvideo.h" +#include "SDL_androidevents.h" +#include "SDL_androidwindow.h" + + +// Currently only one window +SDL_Window *Android_Window = NULL; + +bool Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props) +{ + SDL_WindowData *data; + bool result = true; + + if (!Android_WaitActiveAndLockActivity()) { + return false; + } + + if (Android_Window) { + result = SDL_SetError("Android only supports one window"); + goto endfunction; + } + + // Set orientation + Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS)); + + // Adjust the window data to match the screen + window->x = 0; + window->y = 0; + window->w = Android_SurfaceWidth; + window->h = Android_SurfaceHeight; + + // One window, it always has focus + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + + data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data)); + if (!data) { + result = false; + goto endfunction; + } + + data->native_window = Android_JNI_GetNativeWindow(); + if (!data->native_window) { + SDL_free(data); + result = SDL_SetError("Could not fetch native window"); + goto endfunction; + } + SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, data->native_window); + + /* Do not create EGLSurface for Vulkan window since it will then make the window + incompatible with vkCreateAndroidSurfaceKHR */ +#ifdef SDL_VIDEO_OPENGL_EGL + if (window->flags & SDL_WINDOW_OPENGL) { + data->egl_surface = SDL_EGL_CreateSurface(_this, window, (NativeWindowType)data->native_window); + + if (data->egl_surface == EGL_NO_SURFACE) { + ANativeWindow_release(data->native_window); + SDL_free(data); + result = false; + goto endfunction; + } + } + SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface); +#endif + + SDL_SetWindowSafeAreaInsets(window, Android_SafeInsetLeft, Android_SafeInsetRight, Android_SafeInsetTop, Android_SafeInsetBottom); + + window->internal = data; + Android_Window = window; + +endfunction: + + Android_UnlockActivityMutex(); + + return result; +} + +void Android_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window) +{ + Android_JNI_SetActivityTitle(window->title); +} + +SDL_FullscreenResult Android_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen) +{ + Android_LockActivityMutex(); + + if (window == Android_Window) { + SDL_WindowData *data; + int old_w, old_h, new_w, new_h; + + // If the window is being destroyed don't change visible state + if (!window->is_destroying) { + Android_JNI_SetWindowStyle(fullscreen); + } + + /* Ensure our size matches reality after we've executed the window style change. + * + * It is possible that we've set width and height to the full-size display, but on + * Samsung DeX or Chromebooks or other windowed Android environemtns, our window may + * still not be the full display size. + */ + if (!SDL_IsDeXMode() && !SDL_IsChromebook()) { + goto endfunction; + } + + data = window->internal; + if (!data || !data->native_window) { + if (data && !data->native_window) { + SDL_SetError("Missing native window"); + } + goto endfunction; + } + + old_w = window->w; + old_h = window->h; + + new_w = ANativeWindow_getWidth(data->native_window); + new_h = ANativeWindow_getHeight(data->native_window); + + if (new_w < 0 || new_h < 0) { + SDL_SetError("ANativeWindow_getWidth/Height() fails"); + } + + if (old_w != new_w || old_h != new_h) { + SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, new_w, new_h); + } + } + +endfunction: + + Android_UnlockActivityMutex(); + + return SDL_FULLSCREEN_SUCCEEDED; +} + +void Android_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window) +{ + Android_JNI_MinizeWindow(); +} + +void Android_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable) +{ + // Set orientation + Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS)); +} + +void Android_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window) +{ + Android_LockActivityMutex(); + + if (window == Android_Window) { + Android_Window = NULL; + + if (window->internal) { + SDL_WindowData *data = window->internal; + +#ifdef SDL_VIDEO_OPENGL_EGL + if (data->egl_surface != EGL_NO_SURFACE) { + SDL_EGL_DestroySurface(_this, data->egl_surface); + } +#endif + + if (data->native_window) { + ANativeWindow_release(data->native_window); + } + SDL_free(window->internal); + window->internal = NULL; + } + } + + Android_UnlockActivityMutex(); +} + +#endif // SDL_VIDEO_DRIVER_ANDROID -- cgit v1.2.3