From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/directx/SDL_d3d12.h | 103 - .../src/video/directx/SDL_d3d12_xbox_cmacros.h | 4761 --- contrib/SDL-3.2.8/src/video/directx/d3d12.h | 34949 ------------------- .../SDL-3.2.8/src/video/directx/d3d12sdklayers.h | 4267 --- .../src/video/directx/gen_xbox_cmacros.cs | 91 - 5 files changed, 44171 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/directx/SDL_d3d12.h delete mode 100644 contrib/SDL-3.2.8/src/video/directx/SDL_d3d12_xbox_cmacros.h delete mode 100644 contrib/SDL-3.2.8/src/video/directx/d3d12.h delete mode 100644 contrib/SDL-3.2.8/src/video/directx/d3d12sdklayers.h delete mode 100644 contrib/SDL-3.2.8/src/video/directx/gen_xbox_cmacros.cs (limited to 'contrib/SDL-3.2.8/src/video/directx') diff --git a/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12.h b/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12.h deleted file mode 100644 index 3173558..0000000 --- a/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12.h +++ /dev/null @@ -1,103 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifndef SDL_D3D12_H -#define SDL_D3D12_H - -#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - -/* From the DirectX-Headers build system: - * "MinGW has RPC headers which define old versions, and complain if D3D - * headers are included before the RPC headers, since D3D headers were - * generated with new MIDL and "require" new RPC headers." - */ -#define __REQUIRED_RPCNDR_H_VERSION__ 475 - -// May not be defined in winapifamily.h, can safely be ignored -#ifndef WINAPI_PARTITION_GAMES -#define WINAPI_PARTITION_GAMES 0 -#endif // WINAPI_PARTITION_GAMES - -#define COBJMACROS -#include "d3d12.h" -#include -#include - -#define D3D_GUID(X) &(X) - -#define D3D_SAFE_RELEASE(X) \ - if (X) { \ - (X)->lpVtbl->Release(X); \ - X = NULL; \ - } - -/* Some D3D12 calls are mismatched between Windows/Xbox, so we need to wrap the - * C function ourselves :( - */ -#define D3D_CALL_RET(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__) - -#else // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - -#if defined(SDL_PLATFORM_XBOXONE) -#include -#else // SDL_PLATFORM_XBOXSERIES -#include -#endif - -#define D3D_GUID(X) (X) - -#define D3D_SAFE_RELEASE(X) \ - if (X) { \ - (X)->Release(); \ - X = NULL; \ - } - -// Older versions of the Xbox GDK may not have this defined -#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT -#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 256 -#endif -#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE -#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE ((D3D12_RESOURCE_STATES) (0x40 | 0x80)) -#endif -#ifndef D3D12_HEAP_TYPE_GPU_UPLOAD -#define D3D12_HEAP_TYPE_GPU_UPLOAD ((D3D12_HEAP_TYPE) 5) -#endif - -// DXGI_PRESENT flags are removed on Xbox -#define DXGI_PRESENT_ALLOW_TEARING 0 - -// Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves -#include "SDL_d3d12_xbox_cmacros.h" - -// They don't even define the CMACROS for ID3DBlob, come on man -#define ID3D10Blob_GetBufferPointer(blob) blob->GetBufferPointer() -#define ID3D10Blob_GetBufferSize(blob) blob->GetBufferSize() -#define ID3D10Blob_Release(blob) blob->Release() - -/* Xbox's D3D12 ABI actually varies from Windows, if a function does not exist - * in the above header then you need to use this instead :( - */ -#define D3D_CALL_RET(THIS, FUNC, RETVAL, ...) *(RETVAL) = (THIS)->FUNC(__VA_ARGS__) - -#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - -#endif // SDL_D3D12_H diff --git a/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12_xbox_cmacros.h b/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12_xbox_cmacros.h deleted file mode 100644 index fc6df35..0000000 --- a/contrib/SDL-3.2.8/src/video/directx/SDL_d3d12_xbox_cmacros.h +++ /dev/null @@ -1,4761 +0,0 @@ -/* This file is autogenerated, DO NOT MODIFY */ -#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Object_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Object_Release(This) \ - ( (This)->Release() ) -#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Object_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceChild_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceChild_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12DeviceChild_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12RootSignature_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12RootSignature_Release(This) \ - ( (This)->Release() ) -#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12RootSignature_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12RootSignatureDeserializer_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12RootSignatureDeserializer_Release(This) \ - ( (This)->Release() ) -#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ - ( (This)->GetRootSignatureDesc() ) -#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ - ( (This)->Release() ) -#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ - ( (This)->GetRootSignatureDescAtVersion(convertToVersion,ppDesc) ) -#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ - ( (This)->GetUnconvertedRootSignatureDesc() ) -#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Pageable_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Pageable_Release(This) \ - ( (This)->Release() ) -#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Pageable_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Heap_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Heap_Release(This) \ - ( (This)->Release() ) -#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Heap_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Resource_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Resource_Release(This) \ - ( (This)->Release() ) -#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Resource_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->Map(Subresource,pReadRange,ppData) ) -#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->Unmap(Subresource,pWrittenRange) ) -#define ID3D12Resource_GetGPUVirtualAddress(This) \ - ( (This)->GetGPUVirtualAddress() ) -#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->WriteToSubresource(DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) -#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->ReadFromSubresource(pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) -#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->GetHeapProperties(pHeapProperties,pHeapFlags) ) -#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12CommandAllocator_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12CommandAllocator_Release(This) \ - ( (This)->Release() ) -#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12CommandAllocator_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12CommandAllocator_Reset(This) \ - ( (This)->Reset() ) -#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Fence_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Fence_Release(This) \ - ( (This)->Release() ) -#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Fence_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Fence_GetCompletedValue(This) \ - ( (This)->GetCompletedValue() ) -#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ - ( (This)->SetEventOnCompletion(Value,hEvent) ) -#define ID3D12Fence_Signal(This,Value) \ - ( (This)->Signal(Value) ) -#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Fence1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Fence1_Release(This) \ - ( (This)->Release() ) -#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Fence1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Fence1_GetCompletedValue(This) \ - ( (This)->GetCompletedValue() ) -#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ - ( (This)->SetEventOnCompletion(Value,hEvent) ) -#define ID3D12Fence1_Signal(This,Value) \ - ( (This)->Signal(Value) ) -#define ID3D12Fence1_GetCreationFlags(This) \ - ( (This)->GetCreationFlags() ) -#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12PipelineState_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12PipelineState_Release(This) \ - ( (This)->Release() ) -#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12PipelineState_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ - ( (This)->GetCachedBlob(ppBlob) ) -#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DescriptorHeap_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DescriptorHeap_Release(This) \ - ( (This)->Release() ) -#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12DescriptorHeap_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12QueryHeap_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12QueryHeap_Release(This) \ - ( (This)->Release() ) -#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12QueryHeap_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12CommandSignature_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12CommandSignature_Release(This) \ - ( (This)->Release() ) -#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12CommandSignature_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12CommandList_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12CommandList_Release(This) \ - ( (This)->Release() ) -#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12CommandList_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12CommandList_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList1_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList1_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList1_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList1_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList2_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList2_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList2_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList2_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList2_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12CommandQueue_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12CommandQueue_Release(This) \ - ( (This)->Release() ) -#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12CommandQueue_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ - ( (This)->UpdateTileMappings(pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) -#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ - ( (This)->CopyTileMappings(pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) -#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ - ( (This)->ExecuteCommandLists(NumCommandLists,ppCommandLists) ) -#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12CommandQueue_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12CommandQueue_Signal(This,pFence,Value) \ - ( (This)->Signal(pFence,Value) ) -#define ID3D12CommandQueue_Wait(This,pFence,Value) \ - ( (This)->Wait(pFence,Value) ) -#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ - ( (This)->GetTimestampFrequency(pFrequency) ) -#define ID3D12CommandQueue_GetClockCalibration(This,pGPUTimestamp,pCpuTimestamp) \ - ( (This)->GetClockCalibration(pGPUTimestamp,pCpuTimestamp) ) -#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12PipelineLibrary_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12PipelineLibrary_Release(This) \ - ( (This)->Release() ) -#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12PipelineLibrary_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ - ( (This)->StorePipeline(pName,pPipeline) ) -#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->LoadGraphicsPipeline(pName,pDesc,riid,ppPipelineState) ) -#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->LoadComputePipeline(pName,pDesc,riid,ppPipelineState) ) -#define ID3D12PipelineLibrary_GetSerializedSize(This) \ - ( (This)->GetSerializedSize() ) -#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ - ( (This)->Serialize(pData,DataSizeInBytes) ) -#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12PipelineLibrary1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12PipelineLibrary1_Release(This) \ - ( (This)->Release() ) -#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12PipelineLibrary1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ - ( (This)->StorePipeline(pName,pPipeline) ) -#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->LoadGraphicsPipeline(pName,pDesc,riid,ppPipelineState) ) -#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->LoadComputePipeline(pName,pDesc,riid,ppPipelineState) ) -#define ID3D12PipelineLibrary1_GetSerializedSize(This) \ - ( (This)->GetSerializedSize() ) -#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ - ( (This)->Serialize(pData,DataSizeInBytes) ) -#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->LoadPipeline(pName,pDesc,riid,ppPipelineState) ) -#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device1_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device1_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device1_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device1_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device2_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device2_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device2_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device2_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device2_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device3_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device3_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device3_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device3_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device3_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device3_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12ProtectedSession_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12ProtectedSession_Release(This) \ - ( (This)->Release() ) -#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12ProtectedSession_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ - ( (This)->GetStatusFence(riid,ppFence) ) -#define ID3D12ProtectedSession_GetSessionStatus(This) \ - ( (This)->GetSessionStatus() ) -#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12ProtectedResourceSession_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12ProtectedResourceSession_Release(This) \ - ( (This)->Release() ) -#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12ProtectedResourceSession_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ - ( (This)->GetStatusFence(riid,ppFence) ) -#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ - ( (This)->GetSessionStatus() ) -#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device4_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device4_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device4_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device4_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device4_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device4_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12LifetimeOwner_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12LifetimeOwner_Release(This) \ - ( (This)->Release() ) -#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ - ( (This)->LifetimeStateUpdated(NewState) ) -#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12SwapChainAssistant_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12SwapChainAssistant_Release(This) \ - ( (This)->Release() ) -#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ - ( (This)->GetSwapChainObject(riid,ppv) ) -#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ - ( (This)->GetCurrentResourceAndCommandQueue(riidResource,ppvResource,riidQueue,ppvQueue) ) -#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ - ( (This)->InsertImplicitSync() ) -#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12LifetimeTracker_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12LifetimeTracker_Release(This) \ - ( (This)->Release() ) -#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12LifetimeTracker_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ - ( (This)->DestroyOwnedObject(pObject) ) -#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12StateObject_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12StateObject_Release(This) \ - ( (This)->Release() ) -#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12StateObject_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12StateObjectProperties_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12StateObjectProperties_Release(This) \ - ( (This)->Release() ) -#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ - ( (This)->GetShaderIdentifier(pExportName) ) -#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ - ( (This)->GetShaderStackSize(pExportName) ) -#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ - ( (This)->GetPipelineStackSize() ) -#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ - ( (This)->SetPipelineStackSize(PipelineStackSizeInBytes) ) -#define ID3D12StateObjectProperties1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12StateObjectProperties1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12StateObjectProperties1_Release(This) \ - ( (This)->Release() ) -#define ID3D12StateObjectProperties1_GetShaderIdentifier(This,pExportName) \ - ( (This)->GetShaderIdentifier(pExportName) ) -#define ID3D12StateObjectProperties1_GetShaderStackSize(This,pExportName) \ - ( (This)->GetShaderStackSize(pExportName) ) -#define ID3D12StateObjectProperties1_GetPipelineStackSize(This) \ - ( (This)->GetPipelineStackSize() ) -#define ID3D12StateObjectProperties1_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ - ( (This)->SetPipelineStackSize(PipelineStackSizeInBytes) ) -#define ID3D12WorkGraphProperties_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12WorkGraphProperties_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12WorkGraphProperties_Release(This) \ - ( (This)->Release() ) -#define ID3D12WorkGraphProperties_GetNumWorkGraphs(This) \ - ( (This)->GetNumWorkGraphs() ) -#define ID3D12WorkGraphProperties_GetProgramName(This,WorkGraphIndex) \ - ( (This)->GetProgramName(WorkGraphIndex) ) -#define ID3D12WorkGraphProperties_GetWorkGraphIndex(This,pProgramName) \ - ( (This)->GetWorkGraphIndex(pProgramName) ) -#define ID3D12WorkGraphProperties_GetNumNodes(This,WorkGraphIndex) \ - ( (This)->GetNumNodes(WorkGraphIndex) ) -#define ID3D12WorkGraphProperties_GetNodeIndex(This,WorkGraphIndex,NodeID) \ - ( (This)->GetNodeIndex(WorkGraphIndex,NodeID) ) -#define ID3D12WorkGraphProperties_GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) \ - ( (This)->GetNodeLocalRootArgumentsTableIndex(WorkGraphIndex,NodeIndex) ) -#define ID3D12WorkGraphProperties_GetNumEntrypoints(This,WorkGraphIndex) \ - ( (This)->GetNumEntrypoints(WorkGraphIndex) ) -#define ID3D12WorkGraphProperties_GetEntrypointIndex(This,WorkGraphIndex,NodeID) \ - ( (This)->GetEntrypointIndex(WorkGraphIndex,NodeID) ) -#define ID3D12WorkGraphProperties_GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) \ - ( (This)->GetEntrypointRecordSizeInBytes(WorkGraphIndex,EntrypointIndex) ) -#define ID3D12WorkGraphProperties_GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) \ - ( (This)->GetWorkGraphMemoryRequirements(WorkGraphIndex,pWorkGraphMemoryRequirements) ) -#define ID3D12WorkGraphProperties_GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) \ - ( (This)->GetEntrypointRecordAlignmentInBytes(WorkGraphIndex,EntrypointIndex) ) -#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device5_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device5_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device5_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device5_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device5_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device5_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device5_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->SetAutoBreadcrumbsEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \ - ( (This)->SetPageFaultEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->SetWatsonDumpEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->SetAutoBreadcrumbsEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \ - ( (This)->SetPageFaultEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->SetWatsonDumpEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \ - ( (This)->SetBreadcrumbContextEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedDataSettings2_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedDataSettings2_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->SetAutoBreadcrumbsEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_SetPageFaultEnablement(This,Enablement) \ - ( (This)->SetPageFaultEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->SetWatsonDumpEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_SetBreadcrumbContextEnablement(This,Enablement) \ - ( (This)->SetBreadcrumbContextEnablement(Enablement) ) -#define ID3D12DeviceRemovedExtendedDataSettings2_UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) \ - ( (This)->UseMarkersOnlyAutoBreadcrumbs(MarkersOnly) ) -#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedData_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedData_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->GetAutoBreadcrumbsOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedData1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedData1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->GetAutoBreadcrumbsOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \ - ( (This)->GetAutoBreadcrumbsOutput1(pOutput) ) -#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput1(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceRemovedExtendedData2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceRemovedExtendedData2_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->GetAutoBreadcrumbsOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \ - ( (This)->GetAutoBreadcrumbsOutput1(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput1(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \ - ( (This)->GetPageFaultAllocationOutput2(pOutput) ) -#define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \ - ( (This)->GetDeviceState() ) -#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device6_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device6_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device6_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device6_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device6_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device6_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device6_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12ProtectedResourceSession1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12ProtectedResourceSession1_Release(This) \ - ( (This)->Release() ) -#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12ProtectedResourceSession1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \ - ( (This)->GetStatusFence(riid,ppFence) ) -#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \ - ( (This)->GetSessionStatus() ) -#define ID3D12Device7_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device7_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device7_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device7_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device7_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device7_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device7_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device7_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device7_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device8_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device8_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device8_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device8_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device8_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device8_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device8_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device8_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device8_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Resource1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Resource1_Release(This) \ - ( (This)->Release() ) -#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Resource1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->Map(Subresource,pReadRange,ppData) ) -#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->Unmap(Subresource,pWrittenRange) ) -#define ID3D12Resource1_GetGPUVirtualAddress(This) \ - ( (This)->GetGPUVirtualAddress() ) -#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->WriteToSubresource(DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) -#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->ReadFromSubresource(pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) -#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->GetHeapProperties(pHeapProperties,pHeapFlags) ) -#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->GetProtectedResourceSession(riid,ppProtectedSession) ) -#define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Resource2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Resource2_Release(This) \ - ( (This)->Release() ) -#define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Resource2_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->Map(Subresource,pReadRange,ppData) ) -#define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->Unmap(Subresource,pWrittenRange) ) -#define ID3D12Resource2_GetGPUVirtualAddress(This) \ - ( (This)->GetGPUVirtualAddress() ) -#define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->WriteToSubresource(DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) -#define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->ReadFromSubresource(pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) -#define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->GetHeapProperties(pHeapProperties,pHeapFlags) ) -#define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->GetProtectedResourceSession(riid,ppProtectedSession) ) -#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Heap1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Heap1_Release(This) \ - ( (This)->Release() ) -#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Heap1_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->GetProtectedResourceSession(riid,ppProtectedSession) ) -#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList3_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList3_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList3_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList3_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList3_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList3_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12MetaCommand_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12MetaCommand_Release(This) \ - ( (This)->Release() ) -#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12MetaCommand_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ - ( (This)->GetRequiredParameterResourceSize(Stage,ParameterIndex) ) -#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList4_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList4_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList4_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList4_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList4_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList4_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList4_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12ShaderCacheSession_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12ShaderCacheSession_Release(This) \ - ( (This)->Release() ) -#define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12ShaderCacheSession_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \ - ( (This)->FindValue(pKey,KeySize,pValue,pValueSize) ) -#define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \ - ( (This)->StoreValue(pKey,KeySize,pValue,ValueSize) ) -#define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \ - ( (This)->SetDeleteOnDestroy() ) -#define ID3D12Device9_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device9_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device9_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device9_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device9_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device9_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device9_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device9_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device9_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device10_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device10_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device10_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device10_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device10_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device10_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device10_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device10_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device10_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device10_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device10_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device10_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device10_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device10_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device10_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device10_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device10_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device10_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device10_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device10_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device10_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device10_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device10_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device10_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device10_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device10_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device10_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device10_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device10_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device10_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device10_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device10_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device10_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device10_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device10_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device10_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device10_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device10_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device10_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device10_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device10_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device10_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device10_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device10_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device10_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device10_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device10_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device10_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device10_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device10_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device10_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device10_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device10_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device10_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device10_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device10_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device10_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device10_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device10_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device10_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device10_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device10_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device10_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device10_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device10_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device10_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device10_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device10_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device10_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource3(pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) -#define ID3D12Device10_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreatePlacedResource2(pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device10_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreateReservedResource2(pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device11_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device11_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device11_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device11_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device11_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device11_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device11_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device11_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device11_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device11_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device11_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device11_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device11_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device11_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device11_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device11_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device11_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device11_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device11_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device11_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device11_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device11_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device11_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device11_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device11_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device11_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device11_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device11_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device11_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device11_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device11_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device11_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device11_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device11_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device11_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device11_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device11_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device11_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device11_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device11_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device11_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device11_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device11_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device11_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device11_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device11_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device11_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device11_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device11_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device11_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device11_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device11_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device11_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device11_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device11_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device11_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device11_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device11_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device11_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device11_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device11_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device11_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device11_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device11_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device11_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device11_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device11_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device11_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device11_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device11_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device11_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device11_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource3(pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) -#define ID3D12Device11_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreatePlacedResource2(pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device11_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreateReservedResource2(pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device11_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler2(pDesc,DestDescriptor) ) -#define ID3D12Device12_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device12_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device12_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device12_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device12_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device12_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device12_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device12_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device12_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device12_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device12_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device12_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device12_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device12_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device12_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device12_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device12_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device12_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device12_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device12_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device12_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device12_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device12_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device12_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device12_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device12_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device12_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device12_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device12_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device12_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device12_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device12_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device12_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device12_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device12_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device12_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device12_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device12_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device12_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device12_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device12_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device12_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device12_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device12_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device12_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device12_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device12_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device12_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device12_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device12_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device12_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device12_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device12_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device12_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device12_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device12_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device12_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device12_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device12_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device12_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device12_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device12_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device12_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device12_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device12_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device12_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device12_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device12_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device12_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device12_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device12_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device12_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource3(pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) -#define ID3D12Device12_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreatePlacedResource2(pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device12_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreateReservedResource2(pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device12_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler2(pDesc,DestDescriptor) ) -#define ID3D12Device13_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device13_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device13_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device13_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device13_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device13_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device13_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device13_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device13_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device13_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device13_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device13_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device13_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device13_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device13_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device13_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device13_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device13_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device13_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device13_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device13_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device13_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device13_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device13_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device13_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device13_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device13_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device13_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device13_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device13_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device13_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device13_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device13_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device13_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device13_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device13_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device13_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device13_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device13_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device13_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device13_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device13_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device13_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device13_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device13_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device13_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device13_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device13_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device13_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device13_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device13_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device13_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device13_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device13_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device13_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device13_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device13_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device13_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device13_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device13_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device13_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device13_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device13_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device13_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device13_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device13_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device13_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device13_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device13_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device13_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device13_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device13_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource3(pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) -#define ID3D12Device13_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreatePlacedResource2(pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device13_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreateReservedResource2(pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device13_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler2(pDesc,DestDescriptor) ) -#define ID3D12Device13_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress1(pAddress,size,riid,ppvHeap) ) -#define ID3D12Device14_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Device14_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Device14_Release(This) \ - ( (This)->Release() ) -#define ID3D12Device14_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12Device14_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12Device14_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12Device14_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12Device14_GetNodeCount(This) \ - ( (This)->GetNodeCount() ) -#define ID3D12Device14_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue(pDesc,riid,ppCommandQueue) ) -#define ID3D12Device14_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->CreateCommandAllocator(type,riid,ppCommandAllocator) ) -#define ID3D12Device14_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateGraphicsPipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device14_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreateComputePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device14_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->CreateCommandList(nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) -#define ID3D12Device14_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->CheckFeatureSupport(Feature,pFeatureSupportData,FeatureSupportDataSize) ) -#define ID3D12Device14_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->CreateDescriptorHeap(pDescriptorHeapDesc,riid,ppvHeap) ) -#define ID3D12Device14_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->GetDescriptorHandleIncrementSize(DescriptorHeapType) ) -#define ID3D12Device14_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->CreateRootSignature(nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) -#define ID3D12Device14_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->CreateConstantBufferView(pDesc,DestDescriptor) ) -#define ID3D12Device14_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateShaderResourceView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device14_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->CreateUnorderedAccessView(pResource,pCounterResource,pDesc,DestDescriptor) ) -#define ID3D12Device14_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateRenderTargetView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device14_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->CreateDepthStencilView(pResource,pDesc,DestDescriptor) ) -#define ID3D12Device14_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler(pDesc,DestDescriptor) ) -#define ID3D12Device14_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->CopyDescriptors(NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) -#define ID3D12Device14_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->CopyDescriptorsSimple(NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#define ID3D12Device14_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) -#define ID3D12Device14_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device14_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device14_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreateReservedResource(pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device14_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->CreateSharedHandle(pObject,pAttributes,Access,Name,pHandle) ) -#define ID3D12Device14_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->OpenSharedHandle(NTHandle,riid,ppvObj) ) -#define ID3D12Device14_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->OpenSharedHandleByName(Name,Access,pNTHandle) ) -#define ID3D12Device14_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->MakeResident(NumObjects,ppObjects) ) -#define ID3D12Device14_Evict(This,NumObjects,ppObjects) \ - ( (This)->Evict(NumObjects,ppObjects) ) -#define ID3D12Device14_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->CreateFence(InitialValue,Flags,riid,ppFence) ) -#define ID3D12Device14_GetDeviceRemovedReason(This) \ - ( (This)->GetDeviceRemovedReason() ) -#define ID3D12Device14_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device14_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->CreateQueryHeap(pDesc,riid,ppvHeap) ) -#define ID3D12Device14_SetStablePowerState(This,Enable) \ - ( (This)->SetStablePowerState(Enable) ) -#define ID3D12Device14_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->CreateCommandSignature(pDesc,pRootSignature,riid,ppvCommandSignature) ) -#define ID3D12Device14_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->GetResourceTiling(pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#define ID3D12Device14_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->CreatePipelineLibrary(pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) -#define ID3D12Device14_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->SetEventOnMultipleFenceCompletion(ppFences,pFenceValues,NumFences,Flags,hEvent) ) -#define ID3D12Device14_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->SetResidencyPriority(NumObjects,ppObjects,pPriorities) ) -#define ID3D12Device14_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->CreatePipelineState(pDesc,riid,ppPipelineState) ) -#define ID3D12Device14_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress(pAddress,riid,ppvHeap) ) -#define ID3D12Device14_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromFileMapping(hFileMapping,riid,ppvHeap) ) -#define ID3D12Device14_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->EnqueueMakeResident(Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) -#define ID3D12Device14_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->CreateCommandList1(nodeMask,type,flags,riid,ppCommandList) ) -#define ID3D12Device14_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession(pDesc,riid,ppSession) ) -#define ID3D12Device14_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource1(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device14_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->CreateHeap1(pDesc,pProtectedSession,riid,ppvHeap) ) -#define ID3D12Device14_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->CreateReservedResource1(pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#define ID3D12Device14_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->CreateLifetimeTracker(pOwner,riid,ppvTracker) ) -#define ID3D12Device14_RemoveDevice(This) \ - ( (This)->RemoveDevice() ) -#define ID3D12Device14_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->EnumerateMetaCommands(pNumMetaCommands,pDescs) ) -#define ID3D12Device14_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->EnumerateMetaCommandParameters(CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) -#define ID3D12Device14_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->CreateMetaCommand(CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) -#define ID3D12Device14_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->CreateStateObject(pDesc,riid,ppStateObject) ) -#define ID3D12Device14_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->GetRaytracingAccelerationStructurePrebuildInfo(pDesc,pInfo) ) -#define ID3D12Device14_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->CheckDriverMatchingIdentifier(SerializedDataType,pIdentifierToCheck) ) -#define ID3D12Device14_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->SetBackgroundProcessingMode(Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) -#define ID3D12Device14_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->AddToStateObject(pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) -#define ID3D12Device14_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->CreateProtectedResourceSession1(pDesc,riid,ppSession) ) -#define ID3D12Device14_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource2(pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) -#define ID3D12Device14_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->CreatePlacedResource1(pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) -#define ID3D12Device14_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->CreateSamplerFeedbackUnorderedAccessView(pTargetedResource,pFeedbackResource,DestDescriptor) ) -#define ID3D12Device14_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->GetCopyableFootprints1(pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) -#define ID3D12Device14_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->CreateShaderCacheSession(pDesc,riid,ppvSession) ) -#define ID3D12Device14_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->ShaderCacheControl(Kinds,Control) ) -#define ID3D12Device14_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->CreateCommandQueue1(pDesc,CreatorID,riid,ppCommandQueue) ) -#define ID3D12Device14_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->CreateCommittedResource3(pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) -#define ID3D12Device14_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreatePlacedResource2(pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device14_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->CreateReservedResource2(pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) -#define ID3D12Device14_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->CreateSampler2(pDesc,DestDescriptor) ) -#define ID3D12Device14_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ - ( (This)->OpenExistingHeapFromAddress1(pAddress,size,riid,ppvHeap) ) -#define ID3D12Device14_CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) \ - ( (This)->CreateRootSignatureFromSubobjectInLibrary(nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) ) -#define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12VirtualizationGuestDevice_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12VirtualizationGuestDevice_Release(This) \ - ( (This)->Release() ) -#define ID3D12VirtualizationGuestDevice_ShareWithHost(This,pObject,pHandle) \ - ( (This)->ShareWithHost(pObject,pHandle) ) -#define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,pFence,FenceValue,pFenceFd) \ - ( (This)->CreateFenceFd(pFence,FenceValue,pFenceFd) ) -#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Tools_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Tools_Release(This) \ - ( (This)->Release() ) -#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ - ( (This)->EnableShaderInstrumentation(bEnable) ) -#define ID3D12Tools_ShaderInstrumentationEnabled(This) \ - ( (This)->ShaderInstrumentationEnabled() ) -#define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12SDKConfiguration_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12SDKConfiguration_Release(This) \ - ( (This)->Release() ) -#define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \ - ( (This)->SetSDKVersion(SDKVersion,SDKPath) ) -#define ID3D12SDKConfiguration1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12SDKConfiguration1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12SDKConfiguration1_Release(This) \ - ( (This)->Release() ) -#define ID3D12SDKConfiguration1_SetSDKVersion(This,SDKVersion,SDKPath) \ - ( (This)->SetSDKVersion(SDKVersion,SDKPath) ) -#define ID3D12SDKConfiguration1_CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) \ - ( (This)->CreateDeviceFactory(SDKVersion,SDKPath,riid,ppvFactory) ) -#define ID3D12SDKConfiguration1_FreeUnusedSDKs(This) \ - ( (This)->FreeUnusedSDKs() ) -#define ID3D12DeviceFactory_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceFactory_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceFactory_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceFactory_InitializeFromGlobalState(This) \ - ( (This)->InitializeFromGlobalState() ) -#define ID3D12DeviceFactory_ApplyToGlobalState(This) \ - ( (This)->ApplyToGlobalState() ) -#define ID3D12DeviceFactory_SetFlags(This,flags) \ - ( (This)->SetFlags(flags) ) -#define ID3D12DeviceFactory_GetFlags(This) \ - ( (This)->GetFlags() ) -#define ID3D12DeviceFactory_GetConfigurationInterface(This,clsid,iid,ppv) \ - ( (This)->GetConfigurationInterface(clsid,iid,ppv) ) -#define ID3D12DeviceFactory_EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) \ - ( (This)->EnableExperimentalFeatures(NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) ) -#define ID3D12DeviceFactory_CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) \ - ( (This)->CreateDevice(adapter,FeatureLevel,riid,ppvDevice) ) -#define ID3D12DeviceConfiguration_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceConfiguration_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceConfiguration_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceConfiguration_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ - ( (This)->GetEnabledExperimentalFeatures(pGuids,NumGuids) ) -#define ID3D12DeviceConfiguration_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ - ( (This)->SerializeVersionedRootSignature(pDesc,ppResult,ppError) ) -#define ID3D12DeviceConfiguration_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ - ( (This)->CreateVersionedRootSignatureDeserializer(pBlob,Size,riid,ppvDeserializer) ) -#define ID3D12DeviceConfiguration1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DeviceConfiguration1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DeviceConfiguration1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DeviceConfiguration1_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ - ( (This)->GetEnabledExperimentalFeatures(pGuids,NumGuids) ) -#define ID3D12DeviceConfiguration1_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ - ( (This)->SerializeVersionedRootSignature(pDesc,ppResult,ppError) ) -#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ - ( (This)->CreateVersionedRootSignatureDeserializer(pBlob,Size,riid,ppvDeserializer) ) -#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(This,pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) \ - ( (This)->CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) ) -#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList5_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList5_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList5_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList5_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList5_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList5_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList5_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList6_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList6_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList6_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList6_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList6_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList6_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList6_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->DispatchMesh(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList7_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList7_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList7_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList7_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList7_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList7_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList7_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList7_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList7_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList7_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList7_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList7_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList7_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList7_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList7_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList7_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList7_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList7_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList7_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList7_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList7_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList7_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList7_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList7_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList7_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList7_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList7_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList7_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList7_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList7_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList7_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList7_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList7_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList7_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList7_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList7_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList7_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList7_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->DispatchMesh(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->Barrier(NumBarrierGroups,pBarrierGroups) ) -#define ID3D12GraphicsCommandList8_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList8_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList8_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList8_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList8_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList8_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList8_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList8_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList8_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList8_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList8_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList8_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList8_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList8_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList8_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList8_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList8_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList8_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList8_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList8_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList8_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList8_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList8_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList8_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList8_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList8_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList8_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList8_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList8_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList8_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList8_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList8_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList8_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList8_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList8_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList8_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList8_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList8_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList8_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->DispatchMesh(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->Barrier(NumBarrierGroups,pBarrierGroups) ) -#define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->OMSetFrontAndBackStencilRef(FrontStencilRef,BackStencilRef) ) -#define ID3D12GraphicsCommandList9_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList9_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList9_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList9_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList9_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList9_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList9_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList9_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList9_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList9_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList9_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList9_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList9_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList9_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList9_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList9_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList9_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList9_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList9_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList9_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList9_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList9_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList9_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList9_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList9_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList9_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList9_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList9_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList9_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList9_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList9_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList9_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList9_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList9_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList9_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList9_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList9_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList9_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList9_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->DispatchMesh(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->Barrier(NumBarrierGroups,pBarrierGroups) ) -#define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->OMSetFrontAndBackStencilRef(FrontStencilRef,BackStencilRef) ) -#define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ - ( (This)->RSSetDepthBias(DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) -#define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ - ( (This)->IASetIndexBufferStripCutValue(IBStripCutValue) ) -#define ID3D12GraphicsCommandList10_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GraphicsCommandList10_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GraphicsCommandList10_Release(This) \ - ( (This)->Release() ) -#define ID3D12GraphicsCommandList10_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->GetPrivateData(guid,pDataSize,pData) ) -#define ID3D12GraphicsCommandList10_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->SetPrivateData(guid,DataSize,pData) ) -#define ID3D12GraphicsCommandList10_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->SetPrivateDataInterface(guid,pData) ) -#define ID3D12GraphicsCommandList10_SetName(This,Name) \ - ( (This)->SetName(Name) ) -#define ID3D12GraphicsCommandList10_GetDevice(This,riid,ppvDevice) \ - ( (This)->GetDevice(riid,ppvDevice) ) -#define ID3D12GraphicsCommandList10_GetType(This) \ - ( (This)->GetType() ) -#define ID3D12GraphicsCommandList10_Close(This) \ - ( (This)->Close() ) -#define ID3D12GraphicsCommandList10_Reset(This,pAllocator,pInitialState) \ - ( (This)->Reset(pAllocator,pInitialState) ) -#define ID3D12GraphicsCommandList10_ClearState(This,pPipelineState) \ - ( (This)->ClearState(pPipelineState) ) -#define ID3D12GraphicsCommandList10_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->DrawInstanced(VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList10_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->DrawIndexedInstanced(IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) -#define ID3D12GraphicsCommandList10_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->Dispatch(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList10_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->CopyBufferRegion(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) -#define ID3D12GraphicsCommandList10_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->CopyTextureRegion(pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) -#define ID3D12GraphicsCommandList10_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->CopyResource(pDstResource,pSrcResource) ) -#define ID3D12GraphicsCommandList10_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->CopyTiles(pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) -#define ID3D12GraphicsCommandList10_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->ResolveSubresource(pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) -#define ID3D12GraphicsCommandList10_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->IASetPrimitiveTopology(PrimitiveTopology) ) -#define ID3D12GraphicsCommandList10_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->RSSetViewports(NumViewports,pViewports) ) -#define ID3D12GraphicsCommandList10_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->RSSetScissorRects(NumRects,pRects) ) -#define ID3D12GraphicsCommandList10_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->OMSetBlendFactor(BlendFactor) ) -#define ID3D12GraphicsCommandList10_OMSetStencilRef(This,StencilRef) \ - ( (This)->OMSetStencilRef(StencilRef) ) -#define ID3D12GraphicsCommandList10_SetPipelineState(This,pPipelineState) \ - ( (This)->SetPipelineState(pPipelineState) ) -#define ID3D12GraphicsCommandList10_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->ResourceBarrier(NumBarriers,pBarriers) ) -#define ID3D12GraphicsCommandList10_ExecuteBundle(This,pCommandList) \ - ( (This)->ExecuteBundle(pCommandList) ) -#define ID3D12GraphicsCommandList10_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->SetDescriptorHeaps(NumDescriptorHeaps,ppDescriptorHeaps) ) -#define ID3D12GraphicsCommandList10_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->SetComputeRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->SetGraphicsRootSignature(pRootSignature) ) -#define ID3D12GraphicsCommandList10_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetComputeRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->SetGraphicsRootDescriptorTable(RootParameterIndex,BaseDescriptor) ) -#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstant(RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetComputeRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->SetGraphicsRoot32BitConstants(RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) -#define ID3D12GraphicsCommandList10_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootConstantBufferView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootShaderResourceView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetComputeRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->SetGraphicsRootUnorderedAccessView(RootParameterIndex,BufferLocation) ) -#define ID3D12GraphicsCommandList10_IASetIndexBuffer(This,pView) \ - ( (This)->IASetIndexBuffer(pView) ) -#define ID3D12GraphicsCommandList10_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->IASetVertexBuffers(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList10_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->SOSetTargets(StartSlot,NumViews,pViews) ) -#define ID3D12GraphicsCommandList10_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->OMSetRenderTargets(NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) -#define ID3D12GraphicsCommandList10_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->ClearDepthStencilView(DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) -#define ID3D12GraphicsCommandList10_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->ClearRenderTargetView(RenderTargetView,ColorRGBA,NumRects,pRects) ) -#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewUint(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->ClearUnorderedAccessViewFloat(ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) -#define ID3D12GraphicsCommandList10_DiscardResource(This,pResource,pRegion) \ - ( (This)->DiscardResource(pResource,pRegion) ) -#define ID3D12GraphicsCommandList10_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->BeginQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList10_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->EndQuery(pQueryHeap,Type,Index) ) -#define ID3D12GraphicsCommandList10_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->ResolveQueryData(pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) -#define ID3D12GraphicsCommandList10_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->SetPredication(pBuffer,AlignedBufferOffset,Operation) ) -#define ID3D12GraphicsCommandList10_SetMarker(This,Metadata,pData,Size) \ - ( (This)->SetMarker(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList10_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->BeginEvent(Metadata,pData,Size) ) -#define ID3D12GraphicsCommandList10_EndEvent(This) \ - ( (This)->EndEvent() ) -#define ID3D12GraphicsCommandList10_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->ExecuteIndirect(pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) -#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->AtomicCopyBufferUINT64(pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) -#define ID3D12GraphicsCommandList10_OMSetDepthBounds(This,Min,Max) \ - ( (This)->OMSetDepthBounds(Min,Max) ) -#define ID3D12GraphicsCommandList10_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->SetSamplePositions(NumSamplesPerPixel,NumPixels,pSamplePositions) ) -#define ID3D12GraphicsCommandList10_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->ResolveSubresourceRegion(pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) -#define ID3D12GraphicsCommandList10_SetViewInstanceMask(This,Mask) \ - ( (This)->SetViewInstanceMask(Mask) ) -#define ID3D12GraphicsCommandList10_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->WriteBufferImmediate(Count,pParams,pModes) ) -#define ID3D12GraphicsCommandList10_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->SetProtectedResourceSession(pProtectedResourceSession) ) -#define ID3D12GraphicsCommandList10_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->BeginRenderPass(NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) -#define ID3D12GraphicsCommandList10_EndRenderPass(This) \ - ( (This)->EndRenderPass() ) -#define ID3D12GraphicsCommandList10_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->InitializeMetaCommand(pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList10_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->ExecuteMetaCommand(pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) -#define ID3D12GraphicsCommandList10_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->BuildRaytracingAccelerationStructure(pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) -#define ID3D12GraphicsCommandList10_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->EmitRaytracingAccelerationStructurePostbuildInfo(pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) -#define ID3D12GraphicsCommandList10_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->CopyRaytracingAccelerationStructure(DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) -#define ID3D12GraphicsCommandList10_SetPipelineState1(This,pStateObject) \ - ( (This)->SetPipelineState1(pStateObject) ) -#define ID3D12GraphicsCommandList10_DispatchRays(This,pDesc) \ - ( (This)->DispatchRays(pDesc) ) -#define ID3D12GraphicsCommandList10_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->RSSetShadingRate(baseShadingRate,combiners) ) -#define ID3D12GraphicsCommandList10_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->RSSetShadingRateImage(shadingRateImage) ) -#define ID3D12GraphicsCommandList10_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->DispatchMesh(ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) -#define ID3D12GraphicsCommandList10_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->Barrier(NumBarrierGroups,pBarrierGroups) ) -#define ID3D12GraphicsCommandList10_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->OMSetFrontAndBackStencilRef(FrontStencilRef,BackStencilRef) ) -#define ID3D12GraphicsCommandList10_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ - ( (This)->RSSetDepthBias(DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) -#define ID3D12GraphicsCommandList10_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ - ( (This)->IASetIndexBufferStripCutValue(IBStripCutValue) ) -#define ID3D12GraphicsCommandList10_SetProgram(This,pDesc) \ - ( (This)->SetProgram(pDesc) ) -#define ID3D12GraphicsCommandList10_DispatchGraph(This,pDesc) \ - ( (This)->DispatchGraph(pDesc) ) -#define ID3D12GBVDiagnostics_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12GBVDiagnostics_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12GBVDiagnostics_Release(This) \ - ( (This)->Release() ) -#define ID3D12GBVDiagnostics_GetGBVEntireSubresourceStatesData(This,pResource,pData,DataSize) \ - ( (This)->GetGBVEntireSubresourceStatesData(pResource,pData,DataSize) ) -#define ID3D12GBVDiagnostics_GetGBVSubresourceState(This,pResource,Subresource,pData) \ - ( (This)->GetGBVSubresourceState(pResource,Subresource,pData) ) -#define ID3D12GBVDiagnostics_GetGBVResourceUniformState(This,pResource,pData) \ - ( (This)->GetGBVResourceUniformState(pResource,pData) ) -#define ID3D12GBVDiagnostics_GetGBVResourceInfo(This,pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) \ - ( (This)->GetGBVResourceInfo(pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) ) -#define ID3D12GBVDiagnostics_GBVReserved0(This) \ - ( (This)->GBVReserved0() ) -#define ID3D12GBVDiagnostics_GBVReserved1(This) \ - ( (This)->GBVReserved1() ) -#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug1_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug1_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->SetEnableGPUBasedValidation(Enable) ) -#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->SetEnableSynchronizedCommandQueueValidation(Enable) ) -#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug2_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->SetGPUBasedValidationFlags(Flags) ) -#define ID3D12Debug3_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug3_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug3_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug3_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug3_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->SetEnableGPUBasedValidation(Enable) ) -#define ID3D12Debug3_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->SetEnableSynchronizedCommandQueueValidation(Enable) ) -#define ID3D12Debug3_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->SetGPUBasedValidationFlags(Flags) ) -#define ID3D12Debug4_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug4_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug4_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug4_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug4_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->SetEnableGPUBasedValidation(Enable) ) -#define ID3D12Debug4_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->SetEnableSynchronizedCommandQueueValidation(Enable) ) -#define ID3D12Debug4_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->SetGPUBasedValidationFlags(Flags) ) -#define ID3D12Debug4_DisableDebugLayer(This) \ - ( (This)->DisableDebugLayer() ) -#define ID3D12Debug5_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug5_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug5_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug5_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug5_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->SetEnableGPUBasedValidation(Enable) ) -#define ID3D12Debug5_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->SetEnableSynchronizedCommandQueueValidation(Enable) ) -#define ID3D12Debug5_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->SetGPUBasedValidationFlags(Flags) ) -#define ID3D12Debug5_DisableDebugLayer(This) \ - ( (This)->DisableDebugLayer() ) -#define ID3D12Debug5_SetEnableAutoName(This,Enable) \ - ( (This)->SetEnableAutoName(Enable) ) -#define ID3D12Debug6_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12Debug6_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12Debug6_Release(This) \ - ( (This)->Release() ) -#define ID3D12Debug6_EnableDebugLayer(This) \ - ( (This)->EnableDebugLayer() ) -#define ID3D12Debug6_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->SetEnableGPUBasedValidation(Enable) ) -#define ID3D12Debug6_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->SetEnableSynchronizedCommandQueueValidation(Enable) ) -#define ID3D12Debug6_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->SetGPUBasedValidationFlags(Flags) ) -#define ID3D12Debug6_DisableDebugLayer(This) \ - ( (This)->DisableDebugLayer() ) -#define ID3D12Debug6_SetEnableAutoName(This,Enable) \ - ( (This)->SetEnableAutoName(Enable) ) -#define ID3D12Debug6_SetForceLegacyBarrierValidation(This,Enable) \ - ( (This)->SetForceLegacyBarrierValidation(Enable) ) -#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugDevice1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugDevice1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->SetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->GetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->ReportLiveDeviceObjects(Flags) ) -#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugDevice_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugDevice_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ - ( (This)->SetFeatureMask(Mask) ) -#define ID3D12DebugDevice_GetFeatureMask(This) \ - ( (This)->GetFeatureMask() ) -#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->ReportLiveDeviceObjects(Flags) ) -#define ID3D12DebugDevice2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugDevice2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugDevice2_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugDevice2_SetFeatureMask(This,Mask) \ - ( (This)->SetFeatureMask(Mask) ) -#define ID3D12DebugDevice2_GetFeatureMask(This) \ - ( (This)->GetFeatureMask() ) -#define ID3D12DebugDevice2_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->ReportLiveDeviceObjects(Flags) ) -#define ID3D12DebugDevice2_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->SetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugDevice2_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->GetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandQueue_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandQueue_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandQueue1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandQueue1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandQueue1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandQueue1_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandQueue1_AssertResourceAccess(This,pResource,Subresource,Access) \ - ( (This)->AssertResourceAccess(pResource,Subresource,Access) ) -#define ID3D12DebugCommandQueue1_AssertTextureLayout(This,pResource,Subresource,Layout) \ - ( (This)->AssertTextureLayout(pResource,Subresource,Layout) ) -#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandList1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandList1_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->SetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->GetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandList_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandList_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ - ( (This)->SetFeatureMask(Mask) ) -#define ID3D12DebugCommandList_GetFeatureMask(This) \ - ( (This)->GetFeatureMask() ) -#define ID3D12DebugCommandList2_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandList2_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandList2_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandList2_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandList2_SetFeatureMask(This,Mask) \ - ( (This)->SetFeatureMask(Mask) ) -#define ID3D12DebugCommandList2_GetFeatureMask(This) \ - ( (This)->GetFeatureMask() ) -#define ID3D12DebugCommandList2_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->SetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList2_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->GetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList3_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12DebugCommandList3_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12DebugCommandList3_Release(This) \ - ( (This)->Release() ) -#define ID3D12DebugCommandList3_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->AssertResourceState(pResource,Subresource,State) ) -#define ID3D12DebugCommandList3_SetFeatureMask(This,Mask) \ - ( (This)->SetFeatureMask(Mask) ) -#define ID3D12DebugCommandList3_GetFeatureMask(This) \ - ( (This)->GetFeatureMask() ) -#define ID3D12DebugCommandList3_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->SetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList3_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->GetDebugParameter(Type,pData,DataSize) ) -#define ID3D12DebugCommandList3_AssertResourceAccess(This,pResource,Subresource,Access) \ - ( (This)->AssertResourceAccess(pResource,Subresource,Access) ) -#define ID3D12DebugCommandList3_AssertTextureLayout(This,pResource,Subresource,Layout) \ - ( (This)->AssertTextureLayout(pResource,Subresource,Layout) ) -#define ID3D12SharingContract_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12SharingContract_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12SharingContract_Release(This) \ - ( (This)->Release() ) -#define ID3D12SharingContract_Present(This,pResource,Subresource,window) \ - ( (This)->Present(pResource,Subresource,window) ) -#define ID3D12SharingContract_SharedFenceSignal(This,pFence,FenceValue) \ - ( (This)->SharedFenceSignal(pFence,FenceValue) ) -#define ID3D12SharingContract_BeginCapturableWork(This,guid) \ - ( (This)->BeginCapturableWork(guid) ) -#define ID3D12SharingContract_EndCapturableWork(This,guid) \ - ( (This)->EndCapturableWork(guid) ) -#define ID3D12ManualWriteTrackingResource_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12ManualWriteTrackingResource_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12ManualWriteTrackingResource_Release(This) \ - ( (This)->Release() ) -#define ID3D12ManualWriteTrackingResource_TrackWrite(This,Subresource,pWrittenRange) \ - ( (This)->TrackWrite(Subresource,pWrittenRange) ) -#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12InfoQueue_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12InfoQueue_Release(This) \ - ( (This)->Release() ) -#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ - ( (This)->SetMessageCountLimit(MessageCountLimit) ) -#define ID3D12InfoQueue_ClearStoredMessages(This) \ - ( (This)->ClearStoredMessages() ) -#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ - ( (This)->GetMessage(MessageIndex,pMessage,pMessageByteLength) ) -#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ - ( (This)->GetNumMessagesAllowedByStorageFilter() ) -#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ - ( (This)->GetNumMessagesDeniedByStorageFilter() ) -#define ID3D12InfoQueue_GetNumStoredMessages(This) \ - ( (This)->GetNumStoredMessages() ) -#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ - ( (This)->GetNumStoredMessagesAllowedByRetrievalFilter() ) -#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ - ( (This)->GetNumMessagesDiscardedByMessageCountLimit() ) -#define ID3D12InfoQueue_GetMessageCountLimit(This) \ - ( (This)->GetMessageCountLimit() ) -#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ - ( (This)->AddStorageFilterEntries(pFilter) ) -#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ - ( (This)->GetStorageFilter(pFilter,pFilterByteLength) ) -#define ID3D12InfoQueue_ClearStorageFilter(This) \ - ( (This)->ClearStorageFilter() ) -#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ - ( (This)->PushEmptyStorageFilter() ) -#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ - ( (This)->PushCopyOfStorageFilter() ) -#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ - ( (This)->PushStorageFilter(pFilter) ) -#define ID3D12InfoQueue_PopStorageFilter(This) \ - ( (This)->PopStorageFilter() ) -#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ - ( (This)->GetStorageFilterStackSize() ) -#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ - ( (This)->AddRetrievalFilterEntries(pFilter) ) -#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ - ( (This)->GetRetrievalFilter(pFilter,pFilterByteLength) ) -#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ - ( (This)->ClearRetrievalFilter() ) -#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ - ( (This)->PushEmptyRetrievalFilter() ) -#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ - ( (This)->PushCopyOfRetrievalFilter() ) -#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ - ( (This)->PushRetrievalFilter(pFilter) ) -#define ID3D12InfoQueue_PopRetrievalFilter(This) \ - ( (This)->PopRetrievalFilter() ) -#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ - ( (This)->GetRetrievalFilterStackSize() ) -#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ - ( (This)->AddMessage(Category,Severity,ID,pDescription) ) -#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ - ( (This)->AddApplicationMessage(Severity,pDescription) ) -#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ - ( (This)->SetBreakOnCategory(Category,bEnable) ) -#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ - ( (This)->SetBreakOnSeverity(Severity,bEnable) ) -#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ - ( (This)->SetBreakOnID(ID,bEnable) ) -#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ - ( (This)->GetBreakOnCategory(Category) ) -#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ - ( (This)->GetBreakOnSeverity(Severity) ) -#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ - ( (This)->GetBreakOnID(ID) ) -#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ - ( (This)->SetMuteDebugOutput(bMute) ) -#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ - ( (This)->GetMuteDebugOutput() ) -#define ID3D12InfoQueue1_QueryInterface(This,riid,ppvObject) \ - ( (This)->QueryInterface(riid,ppvObject) ) -#define ID3D12InfoQueue1_AddRef(This) \ - ( (This)->AddRef() ) -#define ID3D12InfoQueue1_Release(This) \ - ( (This)->Release() ) -#define ID3D12InfoQueue1_SetMessageCountLimit(This,MessageCountLimit) \ - ( (This)->SetMessageCountLimit(MessageCountLimit) ) -#define ID3D12InfoQueue1_ClearStoredMessages(This) \ - ( (This)->ClearStoredMessages() ) -#define ID3D12InfoQueue1_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ - ( (This)->GetMessage(MessageIndex,pMessage,pMessageByteLength) ) -#define ID3D12InfoQueue1_GetNumMessagesAllowedByStorageFilter(This) \ - ( (This)->GetNumMessagesAllowedByStorageFilter() ) -#define ID3D12InfoQueue1_GetNumMessagesDeniedByStorageFilter(This) \ - ( (This)->GetNumMessagesDeniedByStorageFilter() ) -#define ID3D12InfoQueue1_GetNumStoredMessages(This) \ - ( (This)->GetNumStoredMessages() ) -#define ID3D12InfoQueue1_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ - ( (This)->GetNumStoredMessagesAllowedByRetrievalFilter() ) -#define ID3D12InfoQueue1_GetNumMessagesDiscardedByMessageCountLimit(This) \ - ( (This)->GetNumMessagesDiscardedByMessageCountLimit() ) -#define ID3D12InfoQueue1_GetMessageCountLimit(This) \ - ( (This)->GetMessageCountLimit() ) -#define ID3D12InfoQueue1_AddStorageFilterEntries(This,pFilter) \ - ( (This)->AddStorageFilterEntries(pFilter) ) -#define ID3D12InfoQueue1_GetStorageFilter(This,pFilter,pFilterByteLength) \ - ( (This)->GetStorageFilter(pFilter,pFilterByteLength) ) -#define ID3D12InfoQueue1_ClearStorageFilter(This) \ - ( (This)->ClearStorageFilter() ) -#define ID3D12InfoQueue1_PushEmptyStorageFilter(This) \ - ( (This)->PushEmptyStorageFilter() ) -#define ID3D12InfoQueue1_PushCopyOfStorageFilter(This) \ - ( (This)->PushCopyOfStorageFilter() ) -#define ID3D12InfoQueue1_PushStorageFilter(This,pFilter) \ - ( (This)->PushStorageFilter(pFilter) ) -#define ID3D12InfoQueue1_PopStorageFilter(This) \ - ( (This)->PopStorageFilter() ) -#define ID3D12InfoQueue1_GetStorageFilterStackSize(This) \ - ( (This)->GetStorageFilterStackSize() ) -#define ID3D12InfoQueue1_AddRetrievalFilterEntries(This,pFilter) \ - ( (This)->AddRetrievalFilterEntries(pFilter) ) -#define ID3D12InfoQueue1_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ - ( (This)->GetRetrievalFilter(pFilter,pFilterByteLength) ) -#define ID3D12InfoQueue1_ClearRetrievalFilter(This) \ - ( (This)->ClearRetrievalFilter() ) -#define ID3D12InfoQueue1_PushEmptyRetrievalFilter(This) \ - ( (This)->PushEmptyRetrievalFilter() ) -#define ID3D12InfoQueue1_PushCopyOfRetrievalFilter(This) \ - ( (This)->PushCopyOfRetrievalFilter() ) -#define ID3D12InfoQueue1_PushRetrievalFilter(This,pFilter) \ - ( (This)->PushRetrievalFilter(pFilter) ) -#define ID3D12InfoQueue1_PopRetrievalFilter(This) \ - ( (This)->PopRetrievalFilter() ) -#define ID3D12InfoQueue1_GetRetrievalFilterStackSize(This) \ - ( (This)->GetRetrievalFilterStackSize() ) -#define ID3D12InfoQueue1_AddMessage(This,Category,Severity,ID,pDescription) \ - ( (This)->AddMessage(Category,Severity,ID,pDescription) ) -#define ID3D12InfoQueue1_AddApplicationMessage(This,Severity,pDescription) \ - ( (This)->AddApplicationMessage(Severity,pDescription) ) -#define ID3D12InfoQueue1_SetBreakOnCategory(This,Category,bEnable) \ - ( (This)->SetBreakOnCategory(Category,bEnable) ) -#define ID3D12InfoQueue1_SetBreakOnSeverity(This,Severity,bEnable) \ - ( (This)->SetBreakOnSeverity(Severity,bEnable) ) -#define ID3D12InfoQueue1_SetBreakOnID(This,ID,bEnable) \ - ( (This)->SetBreakOnID(ID,bEnable) ) -#define ID3D12InfoQueue1_GetBreakOnCategory(This,Category) \ - ( (This)->GetBreakOnCategory(Category) ) -#define ID3D12InfoQueue1_GetBreakOnSeverity(This,Severity) \ - ( (This)->GetBreakOnSeverity(Severity) ) -#define ID3D12InfoQueue1_GetBreakOnID(This,ID) \ - ( (This)->GetBreakOnID(ID) ) -#define ID3D12InfoQueue1_SetMuteDebugOutput(This,bMute) \ - ( (This)->SetMuteDebugOutput(bMute) ) -#define ID3D12InfoQueue1_GetMuteDebugOutput(This) \ - ( (This)->GetMuteDebugOutput() ) -#define ID3D12InfoQueue1_RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) \ - ( (This)->RegisterMessageCallback(CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) ) -#define ID3D12InfoQueue1_UnregisterMessageCallback(This,CallbackCookie) \ - ( (This)->UnregisterMessageCallback(CallbackCookie) ) diff --git a/contrib/SDL-3.2.8/src/video/directx/d3d12.h b/contrib/SDL-3.2.8/src/video/directx/d3d12.h deleted file mode 100644 index eac7fbb..0000000 --- a/contrib/SDL-3.2.8/src/video/directx/d3d12.h +++ /dev/null @@ -1,34949 +0,0 @@ -/*------------------------------------------------------------------------------------- - * - * Copyright (c) Microsoft Corporation - * Licensed under the MIT license - * - *-------------------------------------------------------------------------------------*/ - - -/* this ALWAYS GENERATED file contains the definitions for the interfaces */ - - - /* File created by MIDL compiler version 8.01.0628 */ - - - -/* verify that the version is high enough to compile this file*/ -#ifndef __REQUIRED_RPCNDR_H_VERSION__ -#define __REQUIRED_RPCNDR_H_VERSION__ 500 -#endif - -/* verify that the version is high enough to compile this file*/ -#ifndef __REQUIRED_RPCSAL_H_VERSION__ -#define __REQUIRED_RPCSAL_H_VERSION__ 100 -#endif - -#include "rpc.h" -#include "rpcndr.h" - -#ifndef __RPCNDR_H_VERSION__ -#error this stub requires an updated version of -#endif /* __RPCNDR_H_VERSION__ */ - -#ifndef COM_NO_WINDOWS_H -#include "windows.h" -#include "ole2.h" -#endif /*COM_NO_WINDOWS_H*/ - -#ifndef __d3d12_h__ -#define __d3d12_h__ - -#if defined(_MSC_VER) && (_MSC_VER >= 1020) -#pragma once -#endif - -#ifndef DECLSPEC_XFGVIRT -#if defined(_CONTROL_FLOW_GUARD_XFG) -#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) -#else -#define DECLSPEC_XFGVIRT(base, func) -#endif -#endif - -#ifndef _In_opt_count_ -#define _In_opt_count_(x) -#endif -#ifndef _In_count_ -#define _In_count_(x) -#endif - -/* Forward Declarations */ - -#ifndef __ID3D12Object_FWD_DEFINED__ -#define __ID3D12Object_FWD_DEFINED__ -typedef interface ID3D12Object ID3D12Object; - -#endif /* __ID3D12Object_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceChild_FWD_DEFINED__ -#define __ID3D12DeviceChild_FWD_DEFINED__ -typedef interface ID3D12DeviceChild ID3D12DeviceChild; - -#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ - - -#ifndef __ID3D12RootSignature_FWD_DEFINED__ -#define __ID3D12RootSignature_FWD_DEFINED__ -typedef interface ID3D12RootSignature ID3D12RootSignature; - -#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ - - -#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ -#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ -typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; - -#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ - - -#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ -#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ -typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; - -#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ - - -#ifndef __ID3D12Pageable_FWD_DEFINED__ -#define __ID3D12Pageable_FWD_DEFINED__ -typedef interface ID3D12Pageable ID3D12Pageable; - -#endif /* __ID3D12Pageable_FWD_DEFINED__ */ - - -#ifndef __ID3D12Heap_FWD_DEFINED__ -#define __ID3D12Heap_FWD_DEFINED__ -typedef interface ID3D12Heap ID3D12Heap; - -#endif /* __ID3D12Heap_FWD_DEFINED__ */ - - -#ifndef __ID3D12Resource_FWD_DEFINED__ -#define __ID3D12Resource_FWD_DEFINED__ -typedef interface ID3D12Resource ID3D12Resource; - -#endif /* __ID3D12Resource_FWD_DEFINED__ */ - - -#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ -#define __ID3D12CommandAllocator_FWD_DEFINED__ -typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; - -#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ - - -#ifndef __ID3D12Fence_FWD_DEFINED__ -#define __ID3D12Fence_FWD_DEFINED__ -typedef interface ID3D12Fence ID3D12Fence; - -#endif /* __ID3D12Fence_FWD_DEFINED__ */ - - -#ifndef __ID3D12Fence1_FWD_DEFINED__ -#define __ID3D12Fence1_FWD_DEFINED__ -typedef interface ID3D12Fence1 ID3D12Fence1; - -#endif /* __ID3D12Fence1_FWD_DEFINED__ */ - - -#ifndef __ID3D12PipelineState_FWD_DEFINED__ -#define __ID3D12PipelineState_FWD_DEFINED__ -typedef interface ID3D12PipelineState ID3D12PipelineState; - -#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ - - -#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ -#define __ID3D12DescriptorHeap_FWD_DEFINED__ -typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; - -#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ - - -#ifndef __ID3D12QueryHeap_FWD_DEFINED__ -#define __ID3D12QueryHeap_FWD_DEFINED__ -typedef interface ID3D12QueryHeap ID3D12QueryHeap; - -#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ - - -#ifndef __ID3D12CommandSignature_FWD_DEFINED__ -#define __ID3D12CommandSignature_FWD_DEFINED__ -typedef interface ID3D12CommandSignature ID3D12CommandSignature; - -#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ - - -#ifndef __ID3D12CommandList_FWD_DEFINED__ -#define __ID3D12CommandList_FWD_DEFINED__ -typedef interface ID3D12CommandList ID3D12CommandList; - -#endif /* __ID3D12CommandList_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; - -#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; - -#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; - -#endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */ - - -#ifndef __ID3D12CommandQueue_FWD_DEFINED__ -#define __ID3D12CommandQueue_FWD_DEFINED__ -typedef interface ID3D12CommandQueue ID3D12CommandQueue; - -#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device_FWD_DEFINED__ -#define __ID3D12Device_FWD_DEFINED__ -typedef interface ID3D12Device ID3D12Device; - -#endif /* __ID3D12Device_FWD_DEFINED__ */ - - -#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ -#define __ID3D12PipelineLibrary_FWD_DEFINED__ -typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; - -#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ - - -#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ -#define __ID3D12PipelineLibrary1_FWD_DEFINED__ -typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; - -#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device1_FWD_DEFINED__ -#define __ID3D12Device1_FWD_DEFINED__ -typedef interface ID3D12Device1 ID3D12Device1; - -#endif /* __ID3D12Device1_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device2_FWD_DEFINED__ -#define __ID3D12Device2_FWD_DEFINED__ -typedef interface ID3D12Device2 ID3D12Device2; - -#endif /* __ID3D12Device2_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device3_FWD_DEFINED__ -#define __ID3D12Device3_FWD_DEFINED__ -typedef interface ID3D12Device3 ID3D12Device3; - -#endif /* __ID3D12Device3_FWD_DEFINED__ */ - - -#ifndef __ID3D12ProtectedSession_FWD_DEFINED__ -#define __ID3D12ProtectedSession_FWD_DEFINED__ -typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; - -#endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */ - - -#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ -#define __ID3D12ProtectedResourceSession_FWD_DEFINED__ -typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; - -#endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device4_FWD_DEFINED__ -#define __ID3D12Device4_FWD_DEFINED__ -typedef interface ID3D12Device4 ID3D12Device4; - -#endif /* __ID3D12Device4_FWD_DEFINED__ */ - - -#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ -#define __ID3D12LifetimeOwner_FWD_DEFINED__ -typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; - -#endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */ - - -#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ -#define __ID3D12SwapChainAssistant_FWD_DEFINED__ -typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; - -#endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */ - - -#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ -#define __ID3D12LifetimeTracker_FWD_DEFINED__ -typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; - -#endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */ - - -#ifndef __ID3D12StateObject_FWD_DEFINED__ -#define __ID3D12StateObject_FWD_DEFINED__ -typedef interface ID3D12StateObject ID3D12StateObject; - -#endif /* __ID3D12StateObject_FWD_DEFINED__ */ - - -#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ -#define __ID3D12StateObjectProperties_FWD_DEFINED__ -typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; - -#endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */ - - -#ifndef __ID3D12StateObjectProperties1_FWD_DEFINED__ -#define __ID3D12StateObjectProperties1_FWD_DEFINED__ -typedef interface ID3D12StateObjectProperties1 ID3D12StateObjectProperties1; - -#endif /* __ID3D12StateObjectProperties1_FWD_DEFINED__ */ - - -#ifndef __ID3D12WorkGraphProperties_FWD_DEFINED__ -#define __ID3D12WorkGraphProperties_FWD_DEFINED__ -typedef interface ID3D12WorkGraphProperties ID3D12WorkGraphProperties; - -#endif /* __ID3D12WorkGraphProperties_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device5_FWD_DEFINED__ -#define __ID3D12Device5_FWD_DEFINED__ -typedef interface ID3D12Device5 ID3D12Device5; - -#endif /* __ID3D12Device5_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1; - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedDataSettings2 ID3D12DeviceRemovedExtendedDataSettings2; - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; - -#endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1; - -#endif /* __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ -typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2; - -#endif /* __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device6_FWD_DEFINED__ -#define __ID3D12Device6_FWD_DEFINED__ -typedef interface ID3D12Device6 ID3D12Device6; - -#endif /* __ID3D12Device6_FWD_DEFINED__ */ - - -#ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ -#define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ -typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; - -#endif /* __ID3D12ProtectedResourceSession1_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device7_FWD_DEFINED__ -#define __ID3D12Device7_FWD_DEFINED__ -typedef interface ID3D12Device7 ID3D12Device7; - -#endif /* __ID3D12Device7_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device8_FWD_DEFINED__ -#define __ID3D12Device8_FWD_DEFINED__ -typedef interface ID3D12Device8 ID3D12Device8; - -#endif /* __ID3D12Device8_FWD_DEFINED__ */ - - -#ifndef __ID3D12Resource1_FWD_DEFINED__ -#define __ID3D12Resource1_FWD_DEFINED__ -typedef interface ID3D12Resource1 ID3D12Resource1; - -#endif /* __ID3D12Resource1_FWD_DEFINED__ */ - - -#ifndef __ID3D12Resource2_FWD_DEFINED__ -#define __ID3D12Resource2_FWD_DEFINED__ -typedef interface ID3D12Resource2 ID3D12Resource2; - -#endif /* __ID3D12Resource2_FWD_DEFINED__ */ - - -#ifndef __ID3D12Heap1_FWD_DEFINED__ -#define __ID3D12Heap1_FWD_DEFINED__ -typedef interface ID3D12Heap1 ID3D12Heap1; - -#endif /* __ID3D12Heap1_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList3_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; - -#endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */ - - -#ifndef __ID3D12MetaCommand_FWD_DEFINED__ -#define __ID3D12MetaCommand_FWD_DEFINED__ -typedef interface ID3D12MetaCommand ID3D12MetaCommand; - -#endif /* __ID3D12MetaCommand_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList4_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; - -#endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */ - - -#ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__ -#define __ID3D12ShaderCacheSession_FWD_DEFINED__ -typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession; - -#endif /* __ID3D12ShaderCacheSession_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device9_FWD_DEFINED__ -#define __ID3D12Device9_FWD_DEFINED__ -typedef interface ID3D12Device9 ID3D12Device9; - -#endif /* __ID3D12Device9_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device10_FWD_DEFINED__ -#define __ID3D12Device10_FWD_DEFINED__ -typedef interface ID3D12Device10 ID3D12Device10; - -#endif /* __ID3D12Device10_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device11_FWD_DEFINED__ -#define __ID3D12Device11_FWD_DEFINED__ -typedef interface ID3D12Device11 ID3D12Device11; - -#endif /* __ID3D12Device11_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device12_FWD_DEFINED__ -#define __ID3D12Device12_FWD_DEFINED__ -typedef interface ID3D12Device12 ID3D12Device12; - -#endif /* __ID3D12Device12_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device13_FWD_DEFINED__ -#define __ID3D12Device13_FWD_DEFINED__ -typedef interface ID3D12Device13 ID3D12Device13; - -#endif /* __ID3D12Device13_FWD_DEFINED__ */ - - -#ifndef __ID3D12Device14_FWD_DEFINED__ -#define __ID3D12Device14_FWD_DEFINED__ -typedef interface ID3D12Device14 ID3D12Device14; - -#endif /* __ID3D12Device14_FWD_DEFINED__ */ - - -#ifndef __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ -#define __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ -typedef interface ID3D12VirtualizationGuestDevice ID3D12VirtualizationGuestDevice; - -#endif /* __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ */ - - -#ifndef __ID3D12Tools_FWD_DEFINED__ -#define __ID3D12Tools_FWD_DEFINED__ -typedef interface ID3D12Tools ID3D12Tools; - -#endif /* __ID3D12Tools_FWD_DEFINED__ */ - - -#ifndef __ID3D12SDKConfiguration_FWD_DEFINED__ -#define __ID3D12SDKConfiguration_FWD_DEFINED__ -typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration; - -#endif /* __ID3D12SDKConfiguration_FWD_DEFINED__ */ - - -#ifndef __ID3D12SDKConfiguration1_FWD_DEFINED__ -#define __ID3D12SDKConfiguration1_FWD_DEFINED__ -typedef interface ID3D12SDKConfiguration1 ID3D12SDKConfiguration1; - -#endif /* __ID3D12SDKConfiguration1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceFactory_FWD_DEFINED__ -#define __ID3D12DeviceFactory_FWD_DEFINED__ -typedef interface ID3D12DeviceFactory ID3D12DeviceFactory; - -#endif /* __ID3D12DeviceFactory_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceConfiguration_FWD_DEFINED__ -#define __ID3D12DeviceConfiguration_FWD_DEFINED__ -typedef interface ID3D12DeviceConfiguration ID3D12DeviceConfiguration; - -#endif /* __ID3D12DeviceConfiguration_FWD_DEFINED__ */ - - -#ifndef __ID3D12DeviceConfiguration1_FWD_DEFINED__ -#define __ID3D12DeviceConfiguration1_FWD_DEFINED__ -typedef interface ID3D12DeviceConfiguration1 ID3D12DeviceConfiguration1; - -#endif /* __ID3D12DeviceConfiguration1_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList5_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; - -#endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList6_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; - -#endif /* __ID3D12GraphicsCommandList6_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList7_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7; - -#endif /* __ID3D12GraphicsCommandList7_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList8_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList8_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList8 ID3D12GraphicsCommandList8; - -#endif /* __ID3D12GraphicsCommandList8_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList9_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList9_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList9 ID3D12GraphicsCommandList9; - -#endif /* __ID3D12GraphicsCommandList9_FWD_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList10_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList10_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList10 ID3D12GraphicsCommandList10; - -#endif /* __ID3D12GraphicsCommandList10_FWD_DEFINED__ */ - - -#ifndef __ID3D12GBVDiagnostics_FWD_DEFINED__ -#define __ID3D12GBVDiagnostics_FWD_DEFINED__ -typedef interface ID3D12GBVDiagnostics ID3D12GBVDiagnostics; - -#endif /* __ID3D12GBVDiagnostics_FWD_DEFINED__ */ - - -/* header files for imported files */ -#include "oaidl.h" -#include "ocidl.h" -#include "dxgicommon.h" -#include "dxgiformat.h" -#include "d3dcommon.h" - -#ifdef __cplusplus -extern "C"{ -#endif - - -/* interface __MIDL_itf_d3d12_0000_0000 */ -/* [local] */ - -#include -#ifdef _MSC_VER -#pragma region App Family -#endif -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) -#ifndef _D3D12_CONSTANTS -#define _D3D12_CONSTANTS -#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) - -#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) - -#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) - -#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) - -#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) - -#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) - -#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) - -#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) - -#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) - -#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) - -#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) - -#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) - -#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) - -#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) - -#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) - -#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) - -#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) - -#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) - -#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) - -#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) - -#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) - -#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) - -#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) - -#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) - -#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) - -#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) - -#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) - -#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) - -#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) - -#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) - -#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) - -#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) - -#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) - -#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) - -#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) - -#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) - -#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) - -#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) - -#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) - -#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) - -#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) - -#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) - -#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) - -#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) - -#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) - -#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) - -#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) - -#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) - -#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) - -#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) - -#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) - -#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) - -#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) - -#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) - -#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) - -#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) - -#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) - -#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) - -#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) - -#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) - -#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) - -#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) - -#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) - -#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) - -#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) - -#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) - -#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) - -#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) - -#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) - -#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) - -#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) - -#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) - -#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) - -#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) - -#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) - -#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) - -#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) -#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) -#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) -#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) -#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) -#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) - -#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) -#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) - -#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) -#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) - -#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) - -#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) - -#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) - -#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) - -#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) - -#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) - -#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) - -#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) -#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) - -#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) - -#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) - -#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) - -#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) - -#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) -#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) -#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) - -#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) - -#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) - -#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) - -#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) - -#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) - -#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) - -#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) - -#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) - -#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) - -#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) - -#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) -#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) -#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) -#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) -#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) -#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) -#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) -#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) -#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) -#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) -#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) -#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) -#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) -#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) - -#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) - -#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) - -#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) - -#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) - -#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) - -#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) - -#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) - -#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) - -#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) -#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) -#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) - -#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) - -#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) - -#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) - -#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) - -#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) - -#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) - -#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) - -#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) - -#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) - -#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) - -#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) - -#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) - -#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) - -#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) - -#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) - -#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) - -#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) - -#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) - -#define D3D12_LINEAR_GAMMA ( 1.0f ) -#define D3D12_MAJOR_VERSION ( 12 ) - -#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) -#define D3D12_MAX_DEPTH ( 1.0f ) -#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) - -#define D3D12_MAX_MAXANISOTROPY ( 16 ) - -#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) - -#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) -#define D3D12_MAX_ROOT_COST ( 64 ) - -#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) - -#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) - -#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) - -#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) - -#define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 ) - -#define D3D12_MINOR_VERSION ( 0 ) - -#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) -#define D3D12_MIN_DEPTH ( 0.0f ) -#define D3D12_MIN_MAXANISOTROPY ( 0 ) - -#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) -#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) -#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) - -#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) - -#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) -#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) - -#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) - -#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) - -#define D3D12_PACKED_TILE ( 0xffffffff ) - -#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) - -#define D3D12_PREVIEW_SDK_VERSION ( 714 ) - -#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) - -#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) - -#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) - -#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) - -#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) - -#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) - -#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) -#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) - -#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) - -#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) - -#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) - -#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) -#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) - -#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 ) - -#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 ) - -#define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 ) - -#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 ) - -#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 ) - -#define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) - -#define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) - -#define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 ) - -#define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 ) - -#define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 ) - -#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 ) - -#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 ) - -#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 ) - -#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) - -#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) - -#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) - -#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) - -#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) - -#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) - -#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) - -#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) - -#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) - -#define D3D12_REQ_MAXANISOTROPY ( 16 ) - -#define D3D12_REQ_MIP_LEVELS ( 15 ) - -#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) - -#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) - -#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) - -#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) - -#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) -#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) - -#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) - -#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) - -#define D3D12_REQ_SUBRESOURCES ( 30720 ) - -#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) - -#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) - -#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) - -#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) - -#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) - -#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) - -#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) - -#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) - -#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 ) - -#define D3D12_SDK_VERSION ( 614 ) - -#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 ) - -#define D3D12_SHADER_MAJOR_VERSION ( 5 ) - -#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) - -#define D3D12_SHADER_MAX_INTERFACES ( 253 ) - -#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) - -#define D3D12_SHADER_MAX_TYPES ( 65535 ) - -#define D3D12_SHADER_MINOR_VERSION ( 1 ) - -#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) - -#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) - -#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) - -#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) - -#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) - -#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) - -#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) - -#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) - -#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) - -#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) - -#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) - -#define D3D12_SO_STREAM_COUNT ( 4 ) - -#define D3D12_SPEC_DATE_DAY ( 14 ) - -#define D3D12_SPEC_DATE_MONTH ( 11 ) - -#define D3D12_SPEC_DATE_YEAR ( 2014 ) - -#define D3D12_SPEC_VERSION ( 1.16 ) -#define D3D12_SRGB_GAMMA ( 2.2f ) -#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) -#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) -#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) -#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) -#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) -#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) -#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) - -#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) - -#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) - -#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) - -#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) - -#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) - -#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) - -#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) - -#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) - -#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) - -#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) - -#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) - -#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) - -#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) - -#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) - -#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) - -#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) - -#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) - -#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) - -#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) - -#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) - -#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) - -#define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 ) - -#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) - -#define D3D12_UAV_SLOT_COUNT ( 64 ) - -#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) - -#define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 ) - -#define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 ) - -#define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 ) - -#define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 ) - -#define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff ) - -#define D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX ( 0xff ) - -#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS ( 64 ) - -#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS ( 64 ) - -#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN ( 9 ) - -#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM ( 8 ) - -#define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 ) - -#define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 ) - -#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) - -#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) - -#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) - -#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) - -#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) - -#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) - -#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) - -#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) - -#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) - -#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) - -#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) - -#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) - -#define D3D12_WORK_GRAPHS_BACKING_MEMORY_ALIGNMENT_IN_BYTES ( 8 ) - -#define D3D12_WORK_GRAPHS_MAX_NODE_DEPTH ( 32 ) - -#endif - -typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; - -typedef -enum D3D12_COMMAND_LIST_TYPE - { - D3D12_COMMAND_LIST_TYPE_DIRECT = 0, - D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, - D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, - D3D12_COMMAND_LIST_TYPE_COPY = 3, - D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, - D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, - D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, - D3D12_COMMAND_LIST_TYPE_NONE = -1 - } D3D12_COMMAND_LIST_TYPE; - -typedef -enum D3D12_COMMAND_QUEUE_FLAGS - { - D3D12_COMMAND_QUEUE_FLAG_NONE = 0, - D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 - } D3D12_COMMAND_QUEUE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ) -typedef -enum D3D12_COMMAND_QUEUE_PRIORITY - { - D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, - D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, - D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 - } D3D12_COMMAND_QUEUE_PRIORITY; - -typedef struct D3D12_COMMAND_QUEUE_DESC - { - D3D12_COMMAND_LIST_TYPE Type; - INT Priority; - D3D12_COMMAND_QUEUE_FLAGS Flags; - UINT NodeMask; - } D3D12_COMMAND_QUEUE_DESC; - -typedef -enum D3D12_PRIMITIVE_TOPOLOGY_TYPE - { - D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 - } D3D12_PRIMITIVE_TOPOLOGY_TYPE; - -typedef -enum D3D12_INPUT_CLASSIFICATION - { - D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, - D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 - } D3D12_INPUT_CLASSIFICATION; - -typedef struct D3D12_INPUT_ELEMENT_DESC - { - LPCSTR SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D12_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; - } D3D12_INPUT_ELEMENT_DESC; - -typedef -enum D3D12_FILL_MODE - { - D3D12_FILL_MODE_WIREFRAME = 2, - D3D12_FILL_MODE_SOLID = 3 - } D3D12_FILL_MODE; - -typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; - -typedef D3D_PRIMITIVE D3D12_PRIMITIVE; - -typedef -enum D3D12_CULL_MODE - { - D3D12_CULL_MODE_NONE = 1, - D3D12_CULL_MODE_FRONT = 2, - D3D12_CULL_MODE_BACK = 3 - } D3D12_CULL_MODE; - -typedef struct D3D12_SO_DECLARATION_ENTRY - { - UINT Stream; - LPCSTR SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; - } D3D12_SO_DECLARATION_ENTRY; - -typedef struct D3D12_VIEWPORT - { - FLOAT TopLeftX; - FLOAT TopLeftY; - FLOAT Width; - FLOAT Height; - FLOAT MinDepth; - FLOAT MaxDepth; - } D3D12_VIEWPORT; - -typedef RECT D3D12_RECT; - -typedef struct D3D12_BOX - { - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; - } D3D12_BOX; - -typedef -enum D3D12_COMPARISON_FUNC - { - D3D12_COMPARISON_FUNC_NONE = 0, - D3D12_COMPARISON_FUNC_NEVER = 1, - D3D12_COMPARISON_FUNC_LESS = 2, - D3D12_COMPARISON_FUNC_EQUAL = 3, - D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, - D3D12_COMPARISON_FUNC_GREATER = 5, - D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, - D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, - D3D12_COMPARISON_FUNC_ALWAYS = 8 - } D3D12_COMPARISON_FUNC; - -typedef -enum D3D12_DEPTH_WRITE_MASK - { - D3D12_DEPTH_WRITE_MASK_ZERO = 0, - D3D12_DEPTH_WRITE_MASK_ALL = 1 - } D3D12_DEPTH_WRITE_MASK; - -typedef -enum D3D12_STENCIL_OP - { - D3D12_STENCIL_OP_KEEP = 1, - D3D12_STENCIL_OP_ZERO = 2, - D3D12_STENCIL_OP_REPLACE = 3, - D3D12_STENCIL_OP_INCR_SAT = 4, - D3D12_STENCIL_OP_DECR_SAT = 5, - D3D12_STENCIL_OP_INVERT = 6, - D3D12_STENCIL_OP_INCR = 7, - D3D12_STENCIL_OP_DECR = 8 - } D3D12_STENCIL_OP; - -typedef struct D3D12_DEPTH_STENCILOP_DESC - { - D3D12_STENCIL_OP StencilFailOp; - D3D12_STENCIL_OP StencilDepthFailOp; - D3D12_STENCIL_OP StencilPassOp; - D3D12_COMPARISON_FUNC StencilFunc; - } D3D12_DEPTH_STENCILOP_DESC; - -typedef struct D3D12_DEPTH_STENCIL_DESC - { - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; - } D3D12_DEPTH_STENCIL_DESC; - -typedef struct D3D12_DEPTH_STENCIL_DESC1 - { - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; - BOOL DepthBoundsTestEnable; - } D3D12_DEPTH_STENCIL_DESC1; - -typedef struct D3D12_DEPTH_STENCILOP_DESC1 - { - D3D12_STENCIL_OP StencilFailOp; - D3D12_STENCIL_OP StencilDepthFailOp; - D3D12_STENCIL_OP StencilPassOp; - D3D12_COMPARISON_FUNC StencilFunc; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - } D3D12_DEPTH_STENCILOP_DESC1; - -typedef struct D3D12_DEPTH_STENCIL_DESC2 - { - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - D3D12_DEPTH_STENCILOP_DESC1 FrontFace; - D3D12_DEPTH_STENCILOP_DESC1 BackFace; - BOOL DepthBoundsTestEnable; - } D3D12_DEPTH_STENCIL_DESC2; - -typedef -enum D3D12_BLEND - { - D3D12_BLEND_ZERO = 1, - D3D12_BLEND_ONE = 2, - D3D12_BLEND_SRC_COLOR = 3, - D3D12_BLEND_INV_SRC_COLOR = 4, - D3D12_BLEND_SRC_ALPHA = 5, - D3D12_BLEND_INV_SRC_ALPHA = 6, - D3D12_BLEND_DEST_ALPHA = 7, - D3D12_BLEND_INV_DEST_ALPHA = 8, - D3D12_BLEND_DEST_COLOR = 9, - D3D12_BLEND_INV_DEST_COLOR = 10, - D3D12_BLEND_SRC_ALPHA_SAT = 11, - D3D12_BLEND_BLEND_FACTOR = 14, - D3D12_BLEND_INV_BLEND_FACTOR = 15, - D3D12_BLEND_SRC1_COLOR = 16, - D3D12_BLEND_INV_SRC1_COLOR = 17, - D3D12_BLEND_SRC1_ALPHA = 18, - D3D12_BLEND_INV_SRC1_ALPHA = 19, - D3D12_BLEND_ALPHA_FACTOR = 20, - D3D12_BLEND_INV_ALPHA_FACTOR = 21 - } D3D12_BLEND; - -typedef -enum D3D12_BLEND_OP - { - D3D12_BLEND_OP_ADD = 1, - D3D12_BLEND_OP_SUBTRACT = 2, - D3D12_BLEND_OP_REV_SUBTRACT = 3, - D3D12_BLEND_OP_MIN = 4, - D3D12_BLEND_OP_MAX = 5 - } D3D12_BLEND_OP; - -typedef -enum D3D12_COLOR_WRITE_ENABLE - { - D3D12_COLOR_WRITE_ENABLE_RED = 1, - D3D12_COLOR_WRITE_ENABLE_GREEN = 2, - D3D12_COLOR_WRITE_ENABLE_BLUE = 4, - D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, - D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) - } D3D12_COLOR_WRITE_ENABLE; - -typedef -enum D3D12_LOGIC_OP - { - D3D12_LOGIC_OP_CLEAR = 0, - D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , - D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , - D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , - D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , - D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , - D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , - D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , - D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , - D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , - D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , - D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , - D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , - D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , - D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , - D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) - } D3D12_LOGIC_OP; - -typedef struct D3D12_RENDER_TARGET_BLEND_DESC - { - BOOL BlendEnable; - BOOL LogicOpEnable; - D3D12_BLEND SrcBlend; - D3D12_BLEND DestBlend; - D3D12_BLEND_OP BlendOp; - D3D12_BLEND SrcBlendAlpha; - D3D12_BLEND DestBlendAlpha; - D3D12_BLEND_OP BlendOpAlpha; - D3D12_LOGIC_OP LogicOp; - UINT8 RenderTargetWriteMask; - } D3D12_RENDER_TARGET_BLEND_DESC; - -typedef struct D3D12_BLEND_DESC - { - BOOL AlphaToCoverageEnable; - BOOL IndependentBlendEnable; - D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; - } D3D12_BLEND_DESC; - -/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. - IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ -typedef -enum D3D12_CONSERVATIVE_RASTERIZATION_MODE - { - D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, - D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 - } D3D12_CONSERVATIVE_RASTERIZATION_MODE; - -typedef struct D3D12_RASTERIZER_DESC - { - D3D12_FILL_MODE FillMode; - D3D12_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; - UINT ForcedSampleCount; - D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; - } D3D12_RASTERIZER_DESC; - -typedef struct D3D12_RASTERIZER_DESC1 - { - D3D12_FILL_MODE FillMode; - D3D12_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - FLOAT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; - UINT ForcedSampleCount; - D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; - } D3D12_RASTERIZER_DESC1; - -typedef -enum D3D12_LINE_RASTERIZATION_MODE - { - D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0, - D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = ( D3D12_LINE_RASTERIZATION_MODE_ALIASED + 1 ) , - D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = ( D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED + 1 ) , - D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = ( D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE + 1 ) - } D3D12_LINE_RASTERIZATION_MODE; - -typedef struct D3D12_RASTERIZER_DESC2 - { - D3D12_FILL_MODE FillMode; - D3D12_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - FLOAT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - D3D12_LINE_RASTERIZATION_MODE LineRasterizationMode; - UINT ForcedSampleCount; - D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; - } D3D12_RASTERIZER_DESC2; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; - -#ifndef __ID3D12Object_INTERFACE_DEFINED__ -#define __ID3D12Object_INTERFACE_DEFINED__ - -/* interface ID3D12Object */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Object; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") - ID3D12Object : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetName( - _In_z_ LPCWSTR Name) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ObjectVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Object * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Object * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Object * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Object * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Object * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Object * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Object * This, - _In_z_ LPCWSTR Name); - - END_INTERFACE - } ID3D12ObjectVtbl; - - interface ID3D12Object - { - CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Object_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Object_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Object_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ -#define __ID3D12DeviceChild_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceChild */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceChild; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") - ID3D12DeviceChild : public ID3D12Object - { - public: - virtual HRESULT STDMETHODCALLTYPE GetDevice( - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceChildVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceChild * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceChild * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceChild * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12DeviceChild * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12DeviceChild * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12DeviceChild * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12DeviceChild * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12DeviceChild * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12DeviceChildVtbl; - - interface ID3D12DeviceChild - { - CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceChild_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceChild_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12DeviceChild_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ -#define __ID3D12RootSignature_INTERFACE_DEFINED__ - -/* interface ID3D12RootSignature */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12RootSignature; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") - ID3D12RootSignature : public ID3D12DeviceChild - { - public: - }; - - -#else /* C style interface */ - - typedef struct ID3D12RootSignatureVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12RootSignature * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12RootSignature * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12RootSignature * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12RootSignature * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12RootSignature * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12RootSignature * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12RootSignature * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12RootSignature * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12RootSignatureVtbl; - - interface ID3D12RootSignature - { - CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12RootSignature_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12RootSignature_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12RootSignature_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0001 */ -/* [local] */ - -typedef struct D3D12_SHADER_BYTECODE - { - _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; - SIZE_T BytecodeLength; - } D3D12_SHADER_BYTECODE; - -typedef struct D3D12_STREAM_OUTPUT_DESC - { - _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; - UINT NumEntries; - _Field_size_full_(NumStrides) const UINT *pBufferStrides; - UINT NumStrides; - UINT RasterizedStream; - } D3D12_STREAM_OUTPUT_DESC; - -typedef struct D3D12_INPUT_LAYOUT_DESC - { - _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; - UINT NumElements; - } D3D12_INPUT_LAYOUT_DESC; - -typedef -enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE - { - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 - } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; - -typedef -enum D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS - { - D3D12_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, - D3D12_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe - } D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS; - -typedef struct D3D12_CACHED_PIPELINE_STATE - { - _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; - SIZE_T CachedBlobSizeInBytes; - } D3D12_CACHED_PIPELINE_STATE; - -typedef -enum D3D12_PIPELINE_STATE_FLAGS - { - D3D12_PIPELINE_STATE_FLAG_NONE = 0, - D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, - D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4, - D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8 - } D3D12_PIPELINE_STATE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ) -typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC - { - ID3D12RootSignature *pRootSignature; - D3D12_SHADER_BYTECODE VS; - D3D12_SHADER_BYTECODE PS; - D3D12_SHADER_BYTECODE DS; - D3D12_SHADER_BYTECODE HS; - D3D12_SHADER_BYTECODE GS; - D3D12_STREAM_OUTPUT_DESC StreamOutput; - D3D12_BLEND_DESC BlendState; - UINT SampleMask; - D3D12_RASTERIZER_DESC RasterizerState; - D3D12_DEPTH_STENCIL_DESC DepthStencilState; - D3D12_INPUT_LAYOUT_DESC InputLayout; - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; - D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; - UINT NumRenderTargets; - DXGI_FORMAT RTVFormats[ 8 ]; - DXGI_FORMAT DSVFormat; - DXGI_SAMPLE_DESC SampleDesc; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; - } D3D12_GRAPHICS_PIPELINE_STATE_DESC; - -typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC - { - ID3D12RootSignature *pRootSignature; - D3D12_SHADER_BYTECODE CS; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; - } D3D12_COMPUTE_PIPELINE_STATE_DESC; - -struct D3D12_RT_FORMAT_ARRAY - { - DXGI_FORMAT RTFormats[ 8 ]; - UINT NumRenderTargets; - } ; -typedef struct D3D12_PIPELINE_STATE_STREAM_DESC - { - _In_ SIZE_T SizeInBytes; - _In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream; - } D3D12_PIPELINE_STATE_STREAM_DESC; - -typedef -enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE - { - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) , - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 + 1 ) - } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; - -typedef -enum D3D12_FEATURE - { - D3D12_FEATURE_D3D12_OPTIONS = 0, - D3D12_FEATURE_ARCHITECTURE = 1, - D3D12_FEATURE_FEATURE_LEVELS = 2, - D3D12_FEATURE_FORMAT_SUPPORT = 3, - D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, - D3D12_FEATURE_FORMAT_INFO = 5, - D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, - D3D12_FEATURE_SHADER_MODEL = 7, - D3D12_FEATURE_D3D12_OPTIONS1 = 8, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, - D3D12_FEATURE_ROOT_SIGNATURE = 12, - D3D12_FEATURE_ARCHITECTURE1 = 16, - D3D12_FEATURE_D3D12_OPTIONS2 = 18, - D3D12_FEATURE_SHADER_CACHE = 19, - D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, - D3D12_FEATURE_D3D12_OPTIONS3 = 21, - D3D12_FEATURE_EXISTING_HEAPS = 22, - D3D12_FEATURE_D3D12_OPTIONS4 = 23, - D3D12_FEATURE_SERIALIZATION = 24, - D3D12_FEATURE_CROSS_NODE = 25, - D3D12_FEATURE_D3D12_OPTIONS5 = 27, - D3D12_FEATURE_DISPLAYABLE = 28, - D3D12_FEATURE_D3D12_OPTIONS6 = 30, - D3D12_FEATURE_QUERY_META_COMMAND = 31, - D3D12_FEATURE_D3D12_OPTIONS7 = 32, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, - D3D12_FEATURE_D3D12_OPTIONS8 = 36, - D3D12_FEATURE_D3D12_OPTIONS9 = 37, - D3D12_FEATURE_D3D12_OPTIONS10 = 39, - D3D12_FEATURE_D3D12_OPTIONS11 = 40, - D3D12_FEATURE_D3D12_OPTIONS12 = 41, - D3D12_FEATURE_D3D12_OPTIONS13 = 42, - D3D12_FEATURE_D3D12_OPTIONS14 = 43, - D3D12_FEATURE_D3D12_OPTIONS15 = 44, - D3D12_FEATURE_D3D12_OPTIONS16 = 45, - D3D12_FEATURE_D3D12_OPTIONS17 = 46, - D3D12_FEATURE_D3D12_OPTIONS18 = 47, - D3D12_FEATURE_D3D12_OPTIONS19 = 48, - D3D12_FEATURE_D3D12_OPTIONS20 = 49, - D3D12_FEATURE_PREDICATION = 50, - D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51, - D3D12_FEATURE_HARDWARE_COPY = 52, - D3D12_FEATURE_D3D12_OPTIONS21 = 53 - } D3D12_FEATURE; - -typedef -enum D3D12_SHADER_MIN_PRECISION_SUPPORT - { - D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, - D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, - D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 - } D3D12_SHADER_MIN_PRECISION_SUPPORT; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ) -typedef -enum D3D12_TILED_RESOURCES_TIER - { - D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, - D3D12_TILED_RESOURCES_TIER_1 = 1, - D3D12_TILED_RESOURCES_TIER_2 = 2, - D3D12_TILED_RESOURCES_TIER_3 = 3, - D3D12_TILED_RESOURCES_TIER_4 = 4 - } D3D12_TILED_RESOURCES_TIER; - -typedef -enum D3D12_RESOURCE_BINDING_TIER - { - D3D12_RESOURCE_BINDING_TIER_1 = 1, - D3D12_RESOURCE_BINDING_TIER_2 = 2, - D3D12_RESOURCE_BINDING_TIER_3 = 3 - } D3D12_RESOURCE_BINDING_TIER; - -typedef -enum D3D12_CONSERVATIVE_RASTERIZATION_TIER - { - D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 - } D3D12_CONSERVATIVE_RASTERIZATION_TIER; - -typedef -enum D3D12_FORMAT_SUPPORT1 - { - D3D12_FORMAT_SUPPORT1_NONE = 0, - D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, - D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, - D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, - D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, - D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, - D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, - D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, - D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, - D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, - D3D12_FORMAT_SUPPORT1_MIP = 0x1000, - D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, - D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, - D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, - D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, - D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, - D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, - D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, - D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, - D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 - } D3D12_FORMAT_SUPPORT1; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ) -typedef -enum D3D12_FORMAT_SUPPORT2 - { - D3D12_FORMAT_SUPPORT2_NONE = 0, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, - D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, - D3D12_FORMAT_SUPPORT2_TILED = 0x200, - D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, - D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000 - } D3D12_FORMAT_SUPPORT2; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ) -typedef -enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS - { - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 - } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ) -typedef -enum D3D12_CROSS_NODE_SHARING_TIER - { - D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, - D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, - D3D12_CROSS_NODE_SHARING_TIER_1 = 2, - D3D12_CROSS_NODE_SHARING_TIER_2 = 3, - D3D12_CROSS_NODE_SHARING_TIER_3 = 4 - } D3D12_CROSS_NODE_SHARING_TIER; - -typedef -enum D3D12_RESOURCE_HEAP_TIER - { - D3D12_RESOURCE_HEAP_TIER_1 = 1, - D3D12_RESOURCE_HEAP_TIER_2 = 2 - } D3D12_RESOURCE_HEAP_TIER; - -typedef -enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER - { - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 - } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; - -typedef -enum D3D12_VIEW_INSTANCING_TIER - { - D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, - D3D12_VIEW_INSTANCING_TIER_1 = 1, - D3D12_VIEW_INSTANCING_TIER_2 = 2, - D3D12_VIEW_INSTANCING_TIER_3 = 3 - } D3D12_VIEW_INSTANCING_TIER; - -typedef -enum D3D12_WORK_GRAPHS_TIER - { - D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED = 0, - D3D12_WORK_GRAPHS_TIER_1_0 = 10 - } D3D12_WORK_GRAPHS_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS - { - _Out_ BOOL DoublePrecisionFloatShaderOps; - _Out_ BOOL OutputMergerLogicOp; - _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; - _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; - _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; - _Out_ BOOL PSSpecifiedStencilRefSupported; - _Out_ BOOL TypedUAVLoadAdditionalFormats; - _Out_ BOOL ROVsSupported; - _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; - _Out_ UINT MaxGPUVirtualAddressBitsPerResource; - _Out_ BOOL StandardSwizzle64KBSupported; - _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; - _Out_ BOOL CrossAdapterRowMajorTextureSupported; - _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; - _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 - { - _Out_ BOOL WaveOps; - _Out_ UINT WaveLaneCountMin; - _Out_ UINT WaveLaneCountMax; - _Out_ UINT TotalLaneCount; - _Out_ BOOL ExpandedComputeResourceStates; - _Out_ BOOL Int64ShaderOps; - } D3D12_FEATURE_DATA_D3D12_OPTIONS1; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 - { - _Out_ BOOL DepthBoundsTestSupported; - _Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS2; - -typedef -enum D3D_ROOT_SIGNATURE_VERSION - { - D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, - D3D_ROOT_SIGNATURE_VERSION_1_2 = 0x3 - } D3D_ROOT_SIGNATURE_VERSION; - -typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE - { - _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; - } D3D12_FEATURE_DATA_ROOT_SIGNATURE; - -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE - { - _In_ UINT NodeIndex; - _Out_ BOOL TileBasedRenderer; - _Out_ BOOL UMA; - _Out_ BOOL CacheCoherentUMA; - } D3D12_FEATURE_DATA_ARCHITECTURE; - -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 - { - _In_ UINT NodeIndex; - _Out_ BOOL TileBasedRenderer; - _Out_ BOOL UMA; - _Out_ BOOL CacheCoherentUMA; - _Out_ BOOL IsolatedMMU; - } D3D12_FEATURE_DATA_ARCHITECTURE1; - -typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS - { - _In_ UINT NumFeatureLevels; - _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; - _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; - } D3D12_FEATURE_DATA_FEATURE_LEVELS; - -typedef -enum D3D_SHADER_MODEL - { - D3D_SHADER_MODEL_NONE = 0, - D3D_SHADER_MODEL_5_1 = 0x51, - D3D_SHADER_MODEL_6_0 = 0x60, - D3D_SHADER_MODEL_6_1 = 0x61, - D3D_SHADER_MODEL_6_2 = 0x62, - D3D_SHADER_MODEL_6_3 = 0x63, - D3D_SHADER_MODEL_6_4 = 0x64, - D3D_SHADER_MODEL_6_5 = 0x65, - D3D_SHADER_MODEL_6_6 = 0x66, - D3D_SHADER_MODEL_6_7 = 0x67, - D3D_SHADER_MODEL_6_8 = 0x68, - D3D_SHADER_MODEL_6_9 = 0x69, - D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_9 - } D3D_SHADER_MODEL; - -typedef struct D3D12_FEATURE_DATA_SHADER_MODEL - { - _Inout_ D3D_SHADER_MODEL HighestShaderModel; - } D3D12_FEATURE_DATA_SHADER_MODEL; - -typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT - { - _In_ DXGI_FORMAT Format; - _Out_ D3D12_FORMAT_SUPPORT1 Support1; - _Out_ D3D12_FORMAT_SUPPORT2 Support2; - } D3D12_FEATURE_DATA_FORMAT_SUPPORT; - -typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS - { - _In_ DXGI_FORMAT Format; - _In_ UINT SampleCount; - _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; - _Out_ UINT NumQualityLevels; - } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; - -typedef struct D3D12_FEATURE_DATA_FORMAT_INFO - { - DXGI_FORMAT Format; - UINT8 PlaneCount; - } D3D12_FEATURE_DATA_FORMAT_INFO; - -typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT - { - UINT MaxGPUVirtualAddressBitsPerResource; - UINT MaxGPUVirtualAddressBitsPerProcess; - } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; - -typedef -enum D3D12_SHADER_CACHE_SUPPORT_FLAGS - { - D3D12_SHADER_CACHE_SUPPORT_NONE = 0, - D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, - D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, - D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, - D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, - D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 - } D3D12_SHADER_CACHE_SUPPORT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS ) -typedef struct D3D12_FEATURE_DATA_SHADER_CACHE - { - _Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; - } D3D12_FEATURE_DATA_SHADER_CACHE; - -typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY - { - _In_ D3D12_COMMAND_LIST_TYPE CommandListType; - _In_ UINT Priority; - _Out_ BOOL PriorityForTypeIsSupported; - } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; - -typedef -enum D3D12_COMMAND_LIST_SUPPORT_FLAGS - { - D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0, - D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) , - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE ) - } D3D12_COMMAND_LIST_SUPPORT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS ) -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 - { - _Out_ BOOL CopyQueueTimestampQueriesSupported; - _Out_ BOOL CastingFullyTypedFormatSupported; - _Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; - _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; - _Out_ BOOL BarycentricsSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS3; - -typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS - { - _Out_ BOOL Supported; - } D3D12_FEATURE_DATA_EXISTING_HEAPS; - -typedef -enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER - { - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) , - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 + 1 ) - } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; - -typedef struct D3D12_FEATURE_DATA_DISPLAYABLE - { - _Out_ BOOL DisplayableTexture; - _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; - } D3D12_FEATURE_DATA_DISPLAYABLE; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 - { - _Out_ BOOL MSAA64KBAlignedTextureSupported; - _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; - _Out_ BOOL Native16BitShaderOpsSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS4; - -typedef -enum D3D12_HEAP_SERIALIZATION_TIER - { - D3D12_HEAP_SERIALIZATION_TIER_0 = 0, - D3D12_HEAP_SERIALIZATION_TIER_10 = 10 - } D3D12_HEAP_SERIALIZATION_TIER; - -typedef struct D3D12_FEATURE_DATA_SERIALIZATION - { - _In_ UINT NodeIndex; - _Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; - } D3D12_FEATURE_DATA_SERIALIZATION; - -typedef struct D3D12_FEATURE_DATA_CROSS_NODE - { - D3D12_CROSS_NODE_SHARING_TIER SharingTier; - BOOL AtomicShaderInstructions; - } D3D12_FEATURE_DATA_CROSS_NODE; - -typedef -enum D3D12_RENDER_PASS_TIER - { - D3D12_RENDER_PASS_TIER_0 = 0, - D3D12_RENDER_PASS_TIER_1 = 1, - D3D12_RENDER_PASS_TIER_2 = 2 - } D3D12_RENDER_PASS_TIER; - -typedef -enum D3D12_RAYTRACING_TIER - { - D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, - D3D12_RAYTRACING_TIER_1_0 = 10, - D3D12_RAYTRACING_TIER_1_1 = 11 - } D3D12_RAYTRACING_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 - { - _Out_ BOOL SRVOnlyTiledResourceTier3; - _Out_ D3D12_RENDER_PASS_TIER RenderPassesTier; - _Out_ D3D12_RAYTRACING_TIER RaytracingTier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS5; - -typedef -enum D3D12_VARIABLE_SHADING_RATE_TIER - { - D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, - D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, - D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 - } D3D12_VARIABLE_SHADING_RATE_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 - { - _Out_ BOOL AdditionalShadingRatesSupported; - _Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; - _Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; - _Out_ UINT ShadingRateImageTileSize; - _Out_ BOOL BackgroundProcessingSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS6; - -typedef -enum D3D12_MESH_SHADER_TIER - { - D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, - D3D12_MESH_SHADER_TIER_1 = 10 - } D3D12_MESH_SHADER_TIER; - -typedef -enum D3D12_SAMPLER_FEEDBACK_TIER - { - D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, - D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, - D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 - } D3D12_SAMPLER_FEEDBACK_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 - { - _Out_ D3D12_MESH_SHADER_TIER MeshShaderTier; - _Out_ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS7; - -typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND - { - _In_ GUID CommandId; - _In_ UINT NodeMask; - _Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData; - _In_ SIZE_T QueryInputDataSizeInBytes; - _Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData; - _In_ SIZE_T QueryOutputDataSizeInBytes; - } D3D12_FEATURE_DATA_QUERY_META_COMMAND; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 - { - _Out_ BOOL UnalignedBlockTexturesSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS8; - -typedef -enum D3D12_WAVE_MMA_TIER - { - D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, - D3D12_WAVE_MMA_TIER_1_0 = 10 - } D3D12_WAVE_MMA_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 - { - _Out_ BOOL MeshShaderPipelineStatsSupported; - _Out_ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; - _Out_ BOOL AtomicInt64OnTypedResourceSupported; - _Out_ BOOL AtomicInt64OnGroupSharedSupported; - _Out_ BOOL DerivativesInMeshAndAmplificationShadersSupported; - _Out_ D3D12_WAVE_MMA_TIER WaveMMATier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS9; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 - { - _Out_ BOOL VariableRateShadingSumCombinerSupported; - _Out_ BOOL MeshShaderPerPrimitiveShadingRateSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS10; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 - { - _Out_ BOOL AtomicInt64OnDescriptorHeapResourceSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS11; - -typedef -enum D3D12_TRI_STATE - { - D3D12_TRI_STATE_UNKNOWN = -1, - D3D12_TRI_STATE_FALSE = 0, - D3D12_TRI_STATE_TRUE = 1 - } D3D12_TRI_STATE; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 - { - _Out_ D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; - _Out_ BOOL EnhancedBarriersSupported; - _Out_ BOOL RelaxedFormatCastingSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS12; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 - { - _Out_ BOOL UnrestrictedBufferTextureCopyPitchSupported; - _Out_ BOOL UnrestrictedVertexElementAlignmentSupported; - _Out_ BOOL InvertedViewportHeightFlipsYSupported; - _Out_ BOOL InvertedViewportDepthFlipsZSupported; - _Out_ BOOL TextureCopyBetweenDimensionsSupported; - _Out_ BOOL AlphaBlendFactorSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS13; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 - { - _Out_ BOOL AdvancedTextureOpsSupported; - _Out_ BOOL WriteableMSAATexturesSupported; - _Out_ BOOL IndependentFrontAndBackStencilRefMaskSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS14; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 - { - _Out_ BOOL TriangleFanSupported; - _Out_ BOOL DynamicIndexBufferStripCutSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS15; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 - { - _Out_ BOOL DynamicDepthBiasSupported; - _Out_ BOOL GPUUploadHeapSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS16; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 - { - _Out_ BOOL NonNormalizedCoordinateSamplersSupported; - _Out_ BOOL ManualWriteTrackingResourceSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS17; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 - { - _Out_ BOOL RenderPassesValid; - } D3D12_FEATURE_DATA_D3D12_OPTIONS18; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS19 - { - BOOL MismatchingOutputDimensionsSupported; - UINT SupportedSampleCountsWithNoOutputs; - BOOL PointSamplingAddressesNeverRoundUp; - BOOL RasterizerDesc2Supported; - BOOL NarrowQuadrilateralLinesSupported; - BOOL AnisoFilterWithPointMipSupported; - UINT MaxSamplerDescriptorHeapSize; - UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers; - UINT MaxViewDescriptorHeapSize; - _Out_ BOOL ComputeOnlyCustomHeapSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS19; - -typedef -enum D3D12_RECREATE_AT_TIER - { - D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = 0, - D3D12_RECREATE_AT_TIER_1 = 1 - } D3D12_RECREATE_AT_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS20 - { - _Out_ BOOL ComputeOnlyWriteWatchSupported; - D3D12_RECREATE_AT_TIER RecreateAtTier; - } D3D12_FEATURE_DATA_D3D12_OPTIONS20; - -typedef -enum D3D12_EXECUTE_INDIRECT_TIER - { - D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10, - D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11 - } D3D12_EXECUTE_INDIRECT_TIER; - -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS21 - { - _Out_ D3D12_WORK_GRAPHS_TIER WorkGraphsTier; - _Out_ D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier; - _Out_ BOOL SampleCmpGradientAndBiasSupported; - _Out_ BOOL ExtendedCommandInfoSupported; - } D3D12_FEATURE_DATA_D3D12_OPTIONS21; - -typedef struct D3D12_FEATURE_DATA_PREDICATION - { - _Out_ BOOL Supported; - } D3D12_FEATURE_DATA_PREDICATION; - -typedef struct D3D12_FEATURE_DATA_HARDWARE_COPY - { - _Out_ BOOL Supported; - } D3D12_FEATURE_DATA_HARDWARE_COPY; - -typedef struct D3D12_RESOURCE_ALLOCATION_INFO - { - UINT64 SizeInBytes; - UINT64 Alignment; - } D3D12_RESOURCE_ALLOCATION_INFO; - -typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 - { - UINT64 Offset; - UINT64 Alignment; - UINT64 SizeInBytes; - } D3D12_RESOURCE_ALLOCATION_INFO1; - -typedef -enum D3D12_HEAP_TYPE - { - D3D12_HEAP_TYPE_DEFAULT = 1, - D3D12_HEAP_TYPE_UPLOAD = 2, - D3D12_HEAP_TYPE_READBACK = 3, - D3D12_HEAP_TYPE_CUSTOM = 4, - D3D12_HEAP_TYPE_GPU_UPLOAD = 5 - } D3D12_HEAP_TYPE; - -typedef -enum D3D12_CPU_PAGE_PROPERTY - { - D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, - D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, - D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, - D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 - } D3D12_CPU_PAGE_PROPERTY; - -typedef -enum D3D12_MEMORY_POOL - { - D3D12_MEMORY_POOL_UNKNOWN = 0, - D3D12_MEMORY_POOL_L0 = 1, - D3D12_MEMORY_POOL_L1 = 2 - } D3D12_MEMORY_POOL; - -typedef struct D3D12_HEAP_PROPERTIES - { - D3D12_HEAP_TYPE Type; - D3D12_CPU_PAGE_PROPERTY CPUPageProperty; - D3D12_MEMORY_POOL MemoryPoolPreference; - UINT CreationNodeMask; - UINT VisibleNodeMask; - } D3D12_HEAP_PROPERTIES; - -typedef -enum D3D12_HEAP_FLAGS - { - D3D12_HEAP_FLAG_NONE = 0, - D3D12_HEAP_FLAG_SHARED = 0x1, - D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, - D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, - D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, - D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, - D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, - D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, - D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, - D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, - D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, - D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, - D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 0x2000, - D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, - D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, - D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, - D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 - } D3D12_HEAP_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ) -typedef struct D3D12_HEAP_DESC - { - UINT64 SizeInBytes; - D3D12_HEAP_PROPERTIES Properties; - UINT64 Alignment; - D3D12_HEAP_FLAGS Flags; - } D3D12_HEAP_DESC; - -typedef -enum D3D12_RESOURCE_DIMENSION - { - D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, - D3D12_RESOURCE_DIMENSION_BUFFER = 1, - D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, - D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, - D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 - } D3D12_RESOURCE_DIMENSION; - -typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO - { - _In_ DXGI_FORMAT Format; - _In_ D3D12_RESOURCE_DIMENSION Dimension; - _In_ D3D12_HEAP_PROPERTIES DestHeapProperties; - _Out_ BOOL Supported; - } D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO; - -typedef -enum D3D12_TEXTURE_LAYOUT - { - D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, - D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, - D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, - D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 - } D3D12_TEXTURE_LAYOUT; - -typedef -enum D3D12_RESOURCE_FLAGS - { - D3D12_RESOURCE_FLAG_NONE = 0, - D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, - D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, - D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, - D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, - D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, - D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, - D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, - D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, - D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100 - } D3D12_RESOURCE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ) -typedef struct D3D12_MIP_REGION - { - UINT Width; - UINT Height; - UINT Depth; - } D3D12_MIP_REGION; - -typedef struct D3D12_RESOURCE_DESC - { - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; - } D3D12_RESOURCE_DESC; - -typedef struct D3D12_RESOURCE_DESC1 - { - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; - D3D12_MIP_REGION SamplerFeedbackMipRegion; - } D3D12_RESOURCE_DESC1; - -typedef struct D3D12_DEPTH_STENCIL_VALUE - { - FLOAT Depth; - UINT8 Stencil; - } D3D12_DEPTH_STENCIL_VALUE; - -typedef struct D3D12_CLEAR_VALUE - { - DXGI_FORMAT Format; - union - { - FLOAT Color[ 4 ]; - D3D12_DEPTH_STENCIL_VALUE DepthStencil; - } ; - } D3D12_CLEAR_VALUE; - -typedef struct D3D12_RANGE - { - SIZE_T Begin; - SIZE_T End; - } D3D12_RANGE; - -typedef struct D3D12_RANGE_UINT64 - { - UINT64 Begin; - UINT64 End; - } D3D12_RANGE_UINT64; - -typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 - { - UINT Subresource; - D3D12_RANGE_UINT64 Range; - } D3D12_SUBRESOURCE_RANGE_UINT64; - -typedef struct D3D12_SUBRESOURCE_INFO - { - UINT64 Offset; - UINT RowPitch; - UINT DepthPitch; - } D3D12_SUBRESOURCE_INFO; - -typedef struct D3D12_TILED_RESOURCE_COORDINATE - { - UINT X; - UINT Y; - UINT Z; - UINT Subresource; - } D3D12_TILED_RESOURCE_COORDINATE; - -typedef struct D3D12_TILE_REGION_SIZE - { - UINT NumTiles; - BOOL UseBox; - UINT Width; - UINT16 Height; - UINT16 Depth; - } D3D12_TILE_REGION_SIZE; - -typedef -enum D3D12_TILE_RANGE_FLAGS - { - D3D12_TILE_RANGE_FLAG_NONE = 0, - D3D12_TILE_RANGE_FLAG_NULL = 1, - D3D12_TILE_RANGE_FLAG_SKIP = 2, - D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 - } D3D12_TILE_RANGE_FLAGS; - -typedef struct D3D12_SUBRESOURCE_TILING - { - UINT WidthInTiles; - UINT16 HeightInTiles; - UINT16 DepthInTiles; - UINT StartTileIndexInOverallResource; - } D3D12_SUBRESOURCE_TILING; - -typedef struct D3D12_TILE_SHAPE - { - UINT WidthInTexels; - UINT HeightInTexels; - UINT DepthInTexels; - } D3D12_TILE_SHAPE; - -typedef struct D3D12_PACKED_MIP_INFO - { - UINT8 NumStandardMips; - UINT8 NumPackedMips; - UINT NumTilesForPackedMips; - UINT StartTileIndexInOverallResource; - } D3D12_PACKED_MIP_INFO; - -typedef -enum D3D12_TILE_MAPPING_FLAGS - { - D3D12_TILE_MAPPING_FLAG_NONE = 0, - D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 - } D3D12_TILE_MAPPING_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ) -typedef -enum D3D12_TILE_COPY_FLAGS - { - D3D12_TILE_COPY_FLAG_NONE = 0, - D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, - D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, - D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 - } D3D12_TILE_COPY_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ) -typedef -enum D3D12_RESOURCE_STATES - { - D3D12_RESOURCE_STATE_COMMON = 0, - D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, - D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, - D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, - D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, - D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, - D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, - D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, - D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, - D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, - D3D12_RESOURCE_STATE_COPY_DEST = 0x400, - D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, - D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, - D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, - D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, - D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, - D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 0x8000, - D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 0x4000, - D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 0x100000, - D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 0x40000000, - D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = 0x80000000, - D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , - D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ( 0x40 | 0x80 ) , - D3D12_RESOURCE_STATE_PRESENT = 0, - D3D12_RESOURCE_STATE_PREDICATION = 0x200, - D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, - D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 - } D3D12_RESOURCE_STATES; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ) -typedef -enum D3D12_RESOURCE_BARRIER_TYPE - { - D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, - D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , - D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) - } D3D12_RESOURCE_BARRIER_TYPE; - - -typedef struct D3D12_RESOURCE_TRANSITION_BARRIER - { - ID3D12Resource *pResource; - UINT Subresource; - D3D12_RESOURCE_STATES StateBefore; - D3D12_RESOURCE_STATES StateAfter; - } D3D12_RESOURCE_TRANSITION_BARRIER; - -typedef struct D3D12_RESOURCE_ALIASING_BARRIER - { - ID3D12Resource *pResourceBefore; - ID3D12Resource *pResourceAfter; - } D3D12_RESOURCE_ALIASING_BARRIER; - -typedef struct D3D12_RESOURCE_UAV_BARRIER - { - ID3D12Resource *pResource; - } D3D12_RESOURCE_UAV_BARRIER; - -typedef -enum D3D12_RESOURCE_BARRIER_FLAGS - { - D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, - D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, - D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 - } D3D12_RESOURCE_BARRIER_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ) -typedef struct D3D12_RESOURCE_BARRIER - { - D3D12_RESOURCE_BARRIER_TYPE Type; - D3D12_RESOURCE_BARRIER_FLAGS Flags; - union - { - D3D12_RESOURCE_TRANSITION_BARRIER Transition; - D3D12_RESOURCE_ALIASING_BARRIER Aliasing; - D3D12_RESOURCE_UAV_BARRIER UAV; - } ; - } D3D12_RESOURCE_BARRIER; - -typedef struct D3D12_SUBRESOURCE_FOOTPRINT - { - DXGI_FORMAT Format; - UINT Width; - UINT Height; - UINT Depth; - UINT RowPitch; - } D3D12_SUBRESOURCE_FOOTPRINT; - -typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT - { - UINT64 Offset; - D3D12_SUBRESOURCE_FOOTPRINT Footprint; - } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; - -typedef -enum D3D12_TEXTURE_COPY_TYPE - { - D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, - D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 - } D3D12_TEXTURE_COPY_TYPE; - -typedef struct D3D12_TEXTURE_COPY_LOCATION - { - ID3D12Resource *pResource; - D3D12_TEXTURE_COPY_TYPE Type; - union - { - D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; - UINT SubresourceIndex; - } ; - } D3D12_TEXTURE_COPY_LOCATION; - -typedef -enum D3D12_RESOLVE_MODE - { - D3D12_RESOLVE_MODE_DECOMPRESS = 0, - D3D12_RESOLVE_MODE_MIN = 1, - D3D12_RESOLVE_MODE_MAX = 2, - D3D12_RESOLVE_MODE_AVERAGE = 3, - D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, - D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 - } D3D12_RESOLVE_MODE; - -typedef struct D3D12_SAMPLE_POSITION - { - INT8 X; - INT8 Y; - } D3D12_SAMPLE_POSITION; - -typedef struct D3D12_VIEW_INSTANCE_LOCATION - { - UINT ViewportArrayIndex; - UINT RenderTargetArrayIndex; - } D3D12_VIEW_INSTANCE_LOCATION; - -typedef -enum D3D12_VIEW_INSTANCING_FLAGS - { - D3D12_VIEW_INSTANCING_FLAG_NONE = 0, - D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 - } D3D12_VIEW_INSTANCING_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS ) -typedef struct D3D12_VIEW_INSTANCING_DESC - { - UINT ViewInstanceCount; - _Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; - D3D12_VIEW_INSTANCING_FLAGS Flags; - } D3D12_VIEW_INSTANCING_DESC; - -typedef -enum D3D12_SHADER_COMPONENT_MAPPING - { - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 - } D3D12_SHADER_COMPONENT_MAPPING; - -#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 -#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 -#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) -#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ - (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) -#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) -typedef -enum D3D12_BUFFER_SRV_FLAGS - { - D3D12_BUFFER_SRV_FLAG_NONE = 0, - D3D12_BUFFER_SRV_FLAG_RAW = 0x1 - } D3D12_BUFFER_SRV_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ) -typedef struct D3D12_BUFFER_SRV - { - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; - D3D12_BUFFER_SRV_FLAGS Flags; - } D3D12_BUFFER_SRV; - -typedef struct D3D12_TEX1D_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; - } D3D12_TEX1D_SRV; - -typedef struct D3D12_TEX1D_ARRAY_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - FLOAT ResourceMinLODClamp; - } D3D12_TEX1D_ARRAY_SRV; - -typedef struct D3D12_TEX2D_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; - } D3D12_TEX2D_SRV; - -typedef struct D3D12_TEX2D_ARRAY_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; - } D3D12_TEX2D_ARRAY_SRV; - -typedef struct D3D12_TEX3D_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; - } D3D12_TEX3D_SRV; - -typedef struct D3D12_TEXCUBE_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; - } D3D12_TEXCUBE_SRV; - -typedef struct D3D12_TEXCUBE_ARRAY_SRV - { - UINT MostDetailedMip; - UINT MipLevels; - UINT First2DArrayFace; - UINT NumCubes; - FLOAT ResourceMinLODClamp; - } D3D12_TEXCUBE_ARRAY_SRV; - -typedef struct D3D12_TEX2DMS_SRV - { - UINT UnusedField_NothingToDefine; - } D3D12_TEX2DMS_SRV; - -typedef struct D3D12_TEX2DMS_ARRAY_SRV - { - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX2DMS_ARRAY_SRV; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV - { - D3D12_GPU_VIRTUAL_ADDRESS Location; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; - -typedef -enum D3D12_SRV_DIMENSION - { - D3D12_SRV_DIMENSION_UNKNOWN = 0, - D3D12_SRV_DIMENSION_BUFFER = 1, - D3D12_SRV_DIMENSION_TEXTURE1D = 2, - D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_SRV_DIMENSION_TEXTURE2D = 4, - D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_SRV_DIMENSION_TEXTURE3D = 8, - D3D12_SRV_DIMENSION_TEXTURECUBE = 9, - D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, - D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 - } D3D12_SRV_DIMENSION; - -typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC - { - DXGI_FORMAT Format; - D3D12_SRV_DIMENSION ViewDimension; - UINT Shader4ComponentMapping; - union - { - D3D12_BUFFER_SRV Buffer; - D3D12_TEX1D_SRV Texture1D; - D3D12_TEX1D_ARRAY_SRV Texture1DArray; - D3D12_TEX2D_SRV Texture2D; - D3D12_TEX2D_ARRAY_SRV Texture2DArray; - D3D12_TEX2DMS_SRV Texture2DMS; - D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D12_TEX3D_SRV Texture3D; - D3D12_TEXCUBE_SRV TextureCube; - D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; - } ; - } D3D12_SHADER_RESOURCE_VIEW_DESC; - -typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC - { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - } D3D12_CONSTANT_BUFFER_VIEW_DESC; - -typedef -enum D3D12_FILTER - { - D3D12_FILTER_MIN_MAG_MIP_POINT = 0, - D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, - D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, - D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, - D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x54, - D3D12_FILTER_ANISOTROPIC = 0x55, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = 0xd4, - D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, - D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, - D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, - D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x154, - D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, - D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, - D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, - D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x1d4, - D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 - } D3D12_FILTER; - -typedef -enum D3D12_FILTER_TYPE - { - D3D12_FILTER_TYPE_POINT = 0, - D3D12_FILTER_TYPE_LINEAR = 1 - } D3D12_FILTER_TYPE; - -typedef -enum D3D12_FILTER_REDUCTION_TYPE - { - D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, - D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, - D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, - D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 - } D3D12_FILTER_REDUCTION_TYPE; - -#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) - -#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) - -#define D3D12_FILTER_TYPE_MASK ( 0x3 ) - -#define D3D12_MIN_FILTER_SHIFT ( 4 ) - -#define D3D12_MAG_FILTER_SHIFT ( 2 ) - -#define D3D12_MIP_FILTER_SHIFT ( 0 ) - -#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) - -#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ - ( ( D3D12_FILTER ) ( \ - ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ - ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ - ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ - ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) -#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ - ( ( D3D12_FILTER ) ( \ - D3D12_ANISOTROPIC_FILTERING_BIT | \ - D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ - D3D12_FILTER_TYPE_LINEAR, \ - D3D12_FILTER_TYPE_LINEAR, \ - reduction ) ) ) -#define D3D12_ENCODE_MIN_MAG_ANISOTROPIC_MIP_POINT_FILTER( reduction ) \ - ( ( D3D12_FILTER ) ( \ - D3D12_ANISOTROPIC_FILTERING_BIT | \ - D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ - D3D12_FILTER_TYPE_LINEAR, \ - D3D12_FILTER_TYPE_POINT, \ - reduction ) ) ) -#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ - ( ( D3D12_FILTER_TYPE ) \ - ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) -#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ - ( ( D3D12_FILTER_TYPE ) \ - ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) -#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ - ( ( D3D12_FILTER_TYPE ) \ - ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) -#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ - ( ( D3D12_FILTER_REDUCTION_TYPE ) \ - ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) -#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ - ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) -#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ - ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ - ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ - ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) ) -typedef -enum D3D12_TEXTURE_ADDRESS_MODE - { - D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, - D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, - D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 - } D3D12_TEXTURE_ADDRESS_MODE; - -typedef struct D3D12_SAMPLER_DESC - { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[ 4 ]; - FLOAT MinLOD; - FLOAT MaxLOD; - } D3D12_SAMPLER_DESC; - -typedef -enum D3D12_SAMPLER_FLAGS - { - D3D12_SAMPLER_FLAG_NONE = 0, - D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x1, - D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = 0x2 - } D3D12_SAMPLER_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS ) -typedef struct D3D12_SAMPLER_DESC2 - { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - union - { - FLOAT FloatBorderColor[ 4 ]; - UINT UintBorderColor[ 4 ]; - } ; - FLOAT MinLOD; - FLOAT MaxLOD; - D3D12_SAMPLER_FLAGS Flags; - } D3D12_SAMPLER_DESC2; - -typedef -enum D3D12_BUFFER_UAV_FLAGS - { - D3D12_BUFFER_UAV_FLAG_NONE = 0, - D3D12_BUFFER_UAV_FLAG_RAW = 0x1 - } D3D12_BUFFER_UAV_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ) -typedef struct D3D12_BUFFER_UAV - { - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; - UINT64 CounterOffsetInBytes; - D3D12_BUFFER_UAV_FLAGS Flags; - } D3D12_BUFFER_UAV; - -typedef struct D3D12_TEX1D_UAV - { - UINT MipSlice; - } D3D12_TEX1D_UAV; - -typedef struct D3D12_TEX1D_ARRAY_UAV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX1D_ARRAY_UAV; - -typedef struct D3D12_TEX2D_UAV - { - UINT MipSlice; - UINT PlaneSlice; - } D3D12_TEX2D_UAV; - -typedef struct D3D12_TEX2D_ARRAY_UAV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; - } D3D12_TEX2D_ARRAY_UAV; - -typedef struct D3D12_TEX2DMS_UAV - { - UINT UnusedField_NothingToDefine; - } D3D12_TEX2DMS_UAV; - -typedef struct D3D12_TEX2DMS_ARRAY_UAV - { - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX2DMS_ARRAY_UAV; - -typedef struct D3D12_TEX3D_UAV - { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; - } D3D12_TEX3D_UAV; - -typedef -enum D3D12_UAV_DIMENSION - { - D3D12_UAV_DIMENSION_UNKNOWN = 0, - D3D12_UAV_DIMENSION_BUFFER = 1, - D3D12_UAV_DIMENSION_TEXTURE1D = 2, - D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_UAV_DIMENSION_TEXTURE2D = 4, - D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_UAV_DIMENSION_TEXTURE2DMS = 6, - D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_UAV_DIMENSION_TEXTURE3D = 8 - } D3D12_UAV_DIMENSION; - -typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC - { - DXGI_FORMAT Format; - D3D12_UAV_DIMENSION ViewDimension; - union - { - D3D12_BUFFER_UAV Buffer; - D3D12_TEX1D_UAV Texture1D; - D3D12_TEX1D_ARRAY_UAV Texture1DArray; - D3D12_TEX2D_UAV Texture2D; - D3D12_TEX2D_ARRAY_UAV Texture2DArray; - D3D12_TEX2DMS_UAV Texture2DMS; - D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray; - D3D12_TEX3D_UAV Texture3D; - } ; - } D3D12_UNORDERED_ACCESS_VIEW_DESC; - -typedef struct D3D12_BUFFER_RTV - { - UINT64 FirstElement; - UINT NumElements; - } D3D12_BUFFER_RTV; - -typedef struct D3D12_TEX1D_RTV - { - UINT MipSlice; - } D3D12_TEX1D_RTV; - -typedef struct D3D12_TEX1D_ARRAY_RTV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX1D_ARRAY_RTV; - -typedef struct D3D12_TEX2D_RTV - { - UINT MipSlice; - UINT PlaneSlice; - } D3D12_TEX2D_RTV; - -typedef struct D3D12_TEX2DMS_RTV - { - UINT UnusedField_NothingToDefine; - } D3D12_TEX2DMS_RTV; - -typedef struct D3D12_TEX2D_ARRAY_RTV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; - } D3D12_TEX2D_ARRAY_RTV; - -typedef struct D3D12_TEX2DMS_ARRAY_RTV - { - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX2DMS_ARRAY_RTV; - -typedef struct D3D12_TEX3D_RTV - { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; - } D3D12_TEX3D_RTV; - -typedef -enum D3D12_RTV_DIMENSION - { - D3D12_RTV_DIMENSION_UNKNOWN = 0, - D3D12_RTV_DIMENSION_BUFFER = 1, - D3D12_RTV_DIMENSION_TEXTURE1D = 2, - D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_RTV_DIMENSION_TEXTURE2D = 4, - D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, - D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_RTV_DIMENSION_TEXTURE3D = 8 - } D3D12_RTV_DIMENSION; - -typedef struct D3D12_RENDER_TARGET_VIEW_DESC - { - DXGI_FORMAT Format; - D3D12_RTV_DIMENSION ViewDimension; - union - { - D3D12_BUFFER_RTV Buffer; - D3D12_TEX1D_RTV Texture1D; - D3D12_TEX1D_ARRAY_RTV Texture1DArray; - D3D12_TEX2D_RTV Texture2D; - D3D12_TEX2D_ARRAY_RTV Texture2DArray; - D3D12_TEX2DMS_RTV Texture2DMS; - D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D12_TEX3D_RTV Texture3D; - } ; - } D3D12_RENDER_TARGET_VIEW_DESC; - -typedef struct D3D12_TEX1D_DSV - { - UINT MipSlice; - } D3D12_TEX1D_DSV; - -typedef struct D3D12_TEX1D_ARRAY_DSV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX1D_ARRAY_DSV; - -typedef struct D3D12_TEX2D_DSV - { - UINT MipSlice; - } D3D12_TEX2D_DSV; - -typedef struct D3D12_TEX2D_ARRAY_DSV - { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX2D_ARRAY_DSV; - -typedef struct D3D12_TEX2DMS_DSV - { - UINT UnusedField_NothingToDefine; - } D3D12_TEX2DMS_DSV; - -typedef struct D3D12_TEX2DMS_ARRAY_DSV - { - UINT FirstArraySlice; - UINT ArraySize; - } D3D12_TEX2DMS_ARRAY_DSV; - -typedef -enum D3D12_DSV_FLAGS - { - D3D12_DSV_FLAG_NONE = 0, - D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, - D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 - } D3D12_DSV_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ) -typedef -enum D3D12_DSV_DIMENSION - { - D3D12_DSV_DIMENSION_UNKNOWN = 0, - D3D12_DSV_DIMENSION_TEXTURE1D = 1, - D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, - D3D12_DSV_DIMENSION_TEXTURE2D = 3, - D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, - D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, - D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 - } D3D12_DSV_DIMENSION; - -typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC - { - DXGI_FORMAT Format; - D3D12_DSV_DIMENSION ViewDimension; - D3D12_DSV_FLAGS Flags; - union - { - D3D12_TEX1D_DSV Texture1D; - D3D12_TEX1D_ARRAY_DSV Texture1DArray; - D3D12_TEX2D_DSV Texture2D; - D3D12_TEX2D_ARRAY_DSV Texture2DArray; - D3D12_TEX2DMS_DSV Texture2DMS; - D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; - } ; - } D3D12_DEPTH_STENCIL_VIEW_DESC; - -typedef -enum D3D12_CLEAR_FLAGS - { - D3D12_CLEAR_FLAG_DEPTH = 0x1, - D3D12_CLEAR_FLAG_STENCIL = 0x2 - } D3D12_CLEAR_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ) -typedef -enum D3D12_FENCE_FLAGS - { - D3D12_FENCE_FLAG_NONE = 0, - D3D12_FENCE_FLAG_SHARED = 0x1, - D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, - D3D12_FENCE_FLAG_NON_MONITORED = 0x4 - } D3D12_FENCE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ) -typedef -enum D3D12_DESCRIPTOR_HEAP_TYPE - { - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, - D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , - D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , - D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , - D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) - } D3D12_DESCRIPTOR_HEAP_TYPE; - -typedef -enum D3D12_DESCRIPTOR_HEAP_FLAGS - { - D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, - D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 - } D3D12_DESCRIPTOR_HEAP_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ) -typedef struct D3D12_DESCRIPTOR_HEAP_DESC - { - D3D12_DESCRIPTOR_HEAP_TYPE Type; - UINT NumDescriptors; - D3D12_DESCRIPTOR_HEAP_FLAGS Flags; - UINT NodeMask; - } D3D12_DESCRIPTOR_HEAP_DESC; - -typedef -enum D3D12_DESCRIPTOR_RANGE_TYPE - { - D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, - D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , - D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , - D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) - } D3D12_DESCRIPTOR_RANGE_TYPE; - -typedef struct D3D12_DESCRIPTOR_RANGE - { - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - UINT OffsetInDescriptorsFromTableStart; - } D3D12_DESCRIPTOR_RANGE; - -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE - { - UINT NumDescriptorRanges; - _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; - } D3D12_ROOT_DESCRIPTOR_TABLE; - -typedef struct D3D12_ROOT_CONSTANTS - { - UINT ShaderRegister; - UINT RegisterSpace; - UINT Num32BitValues; - } D3D12_ROOT_CONSTANTS; - -typedef struct D3D12_ROOT_DESCRIPTOR - { - UINT ShaderRegister; - UINT RegisterSpace; - } D3D12_ROOT_DESCRIPTOR; - -typedef -enum D3D12_SHADER_VISIBILITY - { - D3D12_SHADER_VISIBILITY_ALL = 0, - D3D12_SHADER_VISIBILITY_VERTEX = 1, - D3D12_SHADER_VISIBILITY_HULL = 2, - D3D12_SHADER_VISIBILITY_DOMAIN = 3, - D3D12_SHADER_VISIBILITY_GEOMETRY = 4, - D3D12_SHADER_VISIBILITY_PIXEL = 5, - D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, - D3D12_SHADER_VISIBILITY_MESH = 7 - } D3D12_SHADER_VISIBILITY; - -typedef -enum D3D12_ROOT_PARAMETER_TYPE - { - D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, - D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , - D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , - D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , - D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) - } D3D12_ROOT_PARAMETER_TYPE; - -typedef struct D3D12_ROOT_PARAMETER - { - D3D12_ROOT_PARAMETER_TYPE ParameterType; - union - { - D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR Descriptor; - } ; - D3D12_SHADER_VISIBILITY ShaderVisibility; - } D3D12_ROOT_PARAMETER; - -typedef -enum D3D12_ROOT_SIGNATURE_FLAGS - { - D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, - D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, - D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, - D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, - D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, - D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, - D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, - D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, - D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, - D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, - D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 - } D3D12_ROOT_SIGNATURE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ) -typedef -enum D3D12_STATIC_BORDER_COLOR - { - D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, - D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , - D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) , - D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE + 1 ) , - D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT + 1 ) - } D3D12_STATIC_BORDER_COLOR; - -typedef struct D3D12_STATIC_SAMPLER_DESC - { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - D3D12_STATIC_BORDER_COLOR BorderColor; - FLOAT MinLOD; - FLOAT MaxLOD; - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_SHADER_VISIBILITY ShaderVisibility; - } D3D12_STATIC_SAMPLER_DESC; - -typedef struct D3D12_STATIC_SAMPLER_DESC1 - { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - D3D12_STATIC_BORDER_COLOR BorderColor; - FLOAT MinLOD; - FLOAT MaxLOD; - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_SHADER_VISIBILITY ShaderVisibility; - D3D12_SAMPLER_FLAGS Flags; - } D3D12_STATIC_SAMPLER_DESC1; - -typedef struct D3D12_ROOT_SIGNATURE_DESC - { - UINT NumParameters; - _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; - UINT NumStaticSamplers; - _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; - } D3D12_ROOT_SIGNATURE_DESC; - -typedef -enum D3D12_DESCRIPTOR_RANGE_FLAGS - { - D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 - } D3D12_DESCRIPTOR_RANGE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ) -typedef struct D3D12_DESCRIPTOR_RANGE1 - { - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - D3D12_DESCRIPTOR_RANGE_FLAGS Flags; - UINT OffsetInDescriptorsFromTableStart; - } D3D12_DESCRIPTOR_RANGE1; - -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 - { - UINT NumDescriptorRanges; - _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; - } D3D12_ROOT_DESCRIPTOR_TABLE1; - -typedef -enum D3D12_ROOT_DESCRIPTOR_FLAGS - { - D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 - } D3D12_ROOT_DESCRIPTOR_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ) -typedef struct D3D12_ROOT_DESCRIPTOR1 - { - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_ROOT_DESCRIPTOR_FLAGS Flags; - } D3D12_ROOT_DESCRIPTOR1; - -typedef struct D3D12_ROOT_PARAMETER1 - { - D3D12_ROOT_PARAMETER_TYPE ParameterType; - union - { - D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR1 Descriptor; - } ; - D3D12_SHADER_VISIBILITY ShaderVisibility; - } D3D12_ROOT_PARAMETER1; - -typedef struct D3D12_ROOT_SIGNATURE_DESC1 - { - UINT NumParameters; - _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; - UINT NumStaticSamplers; - _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; - } D3D12_ROOT_SIGNATURE_DESC1; - -typedef struct D3D12_ROOT_SIGNATURE_DESC2 - { - UINT NumParameters; - _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; - UINT NumStaticSamplers; - _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1 *pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; - } D3D12_ROOT_SIGNATURE_DESC2; - -typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC - { - D3D_ROOT_SIGNATURE_VERSION Version; - union - { - D3D12_ROOT_SIGNATURE_DESC Desc_1_0; - D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; - D3D12_ROOT_SIGNATURE_DESC2 Desc_1_2; - } ; - } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; - -#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ -#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ - -/* interface ID3D12RootSignatureDeserializer */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") - ID3D12RootSignatureDeserializer : public IUnknown - { - public: - virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12RootSignatureDeserializerVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12RootSignatureDeserializer * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12RootSignatureDeserializer * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12RootSignatureDeserializer * This); - - DECLSPEC_XFGVIRT(ID3D12RootSignatureDeserializer, GetRootSignatureDesc) - const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( - ID3D12RootSignatureDeserializer * This); - - END_INTERFACE - } ID3D12RootSignatureDeserializerVtbl; - - interface ID3D12RootSignatureDeserializer - { - CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12RootSignatureDeserializer_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12RootSignatureDeserializer_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ - ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ -#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ - -/* interface ID3D12VersionedRootSignatureDeserializer */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") - ID3D12VersionedRootSignatureDeserializer : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( - D3D_ROOT_SIGNATURE_VERSION convertToVersion, - _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; - - virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12VersionedRootSignatureDeserializerVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12VersionedRootSignatureDeserializer * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12VersionedRootSignatureDeserializer * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12VersionedRootSignatureDeserializer * This); - - DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetRootSignatureDescAtVersion) - HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( - ID3D12VersionedRootSignatureDeserializer * This, - D3D_ROOT_SIGNATURE_VERSION convertToVersion, - _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); - - DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetUnconvertedRootSignatureDesc) - const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( - ID3D12VersionedRootSignatureDeserializer * This); - - END_INTERFACE - } ID3D12VersionedRootSignatureDeserializerVtbl; - - interface ID3D12VersionedRootSignatureDeserializer - { - CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ - ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) - -#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ - ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0003 */ -/* [local] */ - -typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( - _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, - _In_ D3D_ROOT_SIGNATURE_VERSION Version, - _Out_ ID3DBlob** ppBlob, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); - -HRESULT WINAPI D3D12SerializeRootSignature( - _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, - _In_ D3D_ROOT_SIGNATURE_VERSION Version, - _Out_ ID3DBlob** ppBlob, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); - -typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( - _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, - _In_ SIZE_T SrcDataSizeInBytes, - _In_ REFIID pRootSignatureDeserializerInterface, - _Out_ void** ppRootSignatureDeserializer); - -HRESULT WINAPI D3D12CreateRootSignatureDeserializer( - _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, - _In_ SIZE_T SrcDataSizeInBytes, - _In_ REFIID pRootSignatureDeserializerInterface, - _Out_ void** ppRootSignatureDeserializer); - -typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( - _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, - _Out_ ID3DBlob** ppBlob, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); - -HRESULT WINAPI D3D12SerializeVersionedRootSignature( - _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, - _Out_ ID3DBlob** ppBlob, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); - -typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( - _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, - _In_ SIZE_T SrcDataSizeInBytes, - _In_ REFIID pRootSignatureDeserializerInterface, - _Out_ void** ppRootSignatureDeserializer); - -HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( - _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, - _In_ SIZE_T SrcDataSizeInBytes, - _In_ REFIID pRootSignatureDeserializerInterface, - _Out_ void** ppRootSignatureDeserializer); - -typedef struct D3D12_CPU_DESCRIPTOR_HANDLE - { - SIZE_T ptr; - } D3D12_CPU_DESCRIPTOR_HANDLE; - -typedef struct D3D12_GPU_DESCRIPTOR_HANDLE - { - UINT64 ptr; - } D3D12_GPU_DESCRIPTOR_HANDLE; - -// If rects are supplied in D3D12_DISCARD_REGION, below, the resource -// must have 2D subresources with all specified subresources the same dimension. -typedef struct D3D12_DISCARD_REGION - { - UINT NumRects; - _In_reads_(NumRects) const D3D12_RECT *pRects; - UINT FirstSubresource; - UINT NumSubresources; - } D3D12_DISCARD_REGION; - -typedef -enum D3D12_QUERY_HEAP_TYPE - { - D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, - D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, - D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, - D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, - D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7 - } D3D12_QUERY_HEAP_TYPE; - -typedef struct D3D12_QUERY_HEAP_DESC - { - D3D12_QUERY_HEAP_TYPE Type; - UINT Count; - UINT NodeMask; - } D3D12_QUERY_HEAP_DESC; - -typedef -enum D3D12_QUERY_TYPE - { - D3D12_QUERY_TYPE_OCCLUSION = 0, - D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, - D3D12_QUERY_TYPE_TIMESTAMP = 2, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, - D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10 - } D3D12_QUERY_TYPE; - -typedef -enum D3D12_PREDICATION_OP - { - D3D12_PREDICATION_OP_EQUAL_ZERO = 0, - D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 - } D3D12_PREDICATION_OP; - -typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS - { - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; - } D3D12_QUERY_DATA_PIPELINE_STATISTICS; - -typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 - { - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; - UINT64 ASInvocations; - UINT64 MSInvocations; - UINT64 MSPrimitives; - } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; - -typedef struct D3D12_QUERY_DATA_SO_STATISTICS - { - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; - } D3D12_QUERY_DATA_SO_STATISTICS; - -typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW - { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT64 SizeInBytes; - D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; - } D3D12_STREAM_OUTPUT_BUFFER_VIEW; - -typedef struct D3D12_DRAW_ARGUMENTS - { - UINT VertexCountPerInstance; - UINT InstanceCount; - UINT StartVertexLocation; - UINT StartInstanceLocation; - } D3D12_DRAW_ARGUMENTS; - -typedef struct D3D12_DRAW_INDEXED_ARGUMENTS - { - UINT IndexCountPerInstance; - UINT InstanceCount; - UINT StartIndexLocation; - INT BaseVertexLocation; - UINT StartInstanceLocation; - } D3D12_DRAW_INDEXED_ARGUMENTS; - -typedef struct D3D12_DISPATCH_ARGUMENTS - { - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; - } D3D12_DISPATCH_ARGUMENTS; - -typedef struct D3D12_VERTEX_BUFFER_VIEW - { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - UINT StrideInBytes; - } D3D12_VERTEX_BUFFER_VIEW; - -typedef struct D3D12_INDEX_BUFFER_VIEW - { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - DXGI_FORMAT Format; - } D3D12_INDEX_BUFFER_VIEW; - -typedef -enum D3D12_INDIRECT_ARGUMENT_TYPE - { - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = ( D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS + 1 ) , - D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH + 1 ) - } D3D12_INDIRECT_ARGUMENT_TYPE; - -typedef struct D3D12_INDIRECT_ARGUMENT_DESC - { - D3D12_INDIRECT_ARGUMENT_TYPE Type; - union - { - struct - { - UINT Slot; - } VertexBuffer; - struct - { - UINT RootParameterIndex; - UINT DestOffsetIn32BitValues; - UINT Num32BitValuesToSet; - } Constant; - struct - { - UINT RootParameterIndex; - } ConstantBufferView; - struct - { - UINT RootParameterIndex; - } ShaderResourceView; - struct - { - UINT RootParameterIndex; - } UnorderedAccessView; - struct - { - UINT RootParameterIndex; - UINT DestOffsetIn32BitValues; - } IncrementingConstant; - } ; - } D3D12_INDIRECT_ARGUMENT_DESC; - -typedef struct D3D12_COMMAND_SIGNATURE_DESC - { - UINT ByteStride; - UINT NumArgumentDescs; - _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; - UINT NodeMask; - } D3D12_COMMAND_SIGNATURE_DESC; - - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec; - -#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ -#define __ID3D12Pageable_INTERFACE_DEFINED__ - -/* interface ID3D12Pageable */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Pageable; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") - ID3D12Pageable : public ID3D12DeviceChild - { - public: - }; - - -#else /* C style interface */ - - typedef struct ID3D12PageableVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Pageable * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Pageable * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Pageable * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Pageable * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Pageable * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Pageable * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Pageable * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Pageable * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12PageableVtbl; - - interface ID3D12Pageable - { - CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Pageable_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Pageable_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Pageable_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Heap_INTERFACE_DEFINED__ -#define __ID3D12Heap_INTERFACE_DEFINED__ - -/* interface ID3D12Heap */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Heap; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") - ID3D12Heap : public ID3D12Pageable - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_HEAP_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_HEAP_DESC * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12HeapVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Heap * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Heap * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Heap * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Heap * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Heap * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Heap * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Heap * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Heap * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) -#if !defined(_WIN32) - D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12Heap * This); - -#else - D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12Heap * This, - D3D12_HEAP_DESC * RetVal); - -#endif - - END_INTERFACE - } ID3D12HeapVtbl; - - interface ID3D12Heap - { - CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Heap_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Heap_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Heap_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#if !defined(_WIN32) - -#define ID3D12Heap_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12Heap_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Resource_INTERFACE_DEFINED__ -#define __ID3D12Resource_INTERFACE_DEFINED__ - -/* interface ID3D12Resource */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Resource; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") - ID3D12Resource : public ID3D12Pageable - { - public: - virtual HRESULT STDMETHODCALLTYPE Map( - UINT Subresource, - _In_opt_ const D3D12_RANGE *pReadRange, - _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_RESOURCE_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_RESOURCE_DESC * RetVal) = 0; -#endif - - virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( - UINT DstSubresource, - _In_opt_ const D3D12_BOX *pDstBox, - _In_ const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch) = 0; - - virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( - _Out_ void *pDstData, - UINT DstRowPitch, - UINT DstDepthPitch, - UINT SrcSubresource, - _In_opt_ const D3D12_BOX *pSrcBox) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( - _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, - _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ResourceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Resource * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Resource * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Resource * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Resource * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Resource * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Resource * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Resource * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Resource * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Resource, Map) - HRESULT ( STDMETHODCALLTYPE *Map )( - ID3D12Resource * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pReadRange, - _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); - - DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) - void ( STDMETHODCALLTYPE *Unmap )( - ID3D12Resource * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) -#if !defined(_WIN32) - D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource * This); - -#else - D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource * This, - D3D12_RESOURCE_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) - D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( - ID3D12Resource * This); - - DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) - HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( - ID3D12Resource * This, - UINT DstSubresource, - _In_opt_ const D3D12_BOX *pDstBox, - _In_ const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch); - - DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) - HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( - ID3D12Resource * This, - _Out_ void *pDstData, - UINT DstRowPitch, - UINT DstDepthPitch, - UINT SrcSubresource, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) - HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( - ID3D12Resource * This, - _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, - _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); - - END_INTERFACE - } ID3D12ResourceVtbl; - - interface ID3D12Resource - { - CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Resource_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Resource_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Resource_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) - -#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) -#if !defined(_WIN32) - -#define ID3D12Resource_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12Resource_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#define ID3D12Resource_GetGPUVirtualAddress(This) \ - ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) - -#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) - -#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) - -#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ -#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ - -/* interface ID3D12CommandAllocator */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12CommandAllocator; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") - ID3D12CommandAllocator : public ID3D12Pageable - { - public: - virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12CommandAllocatorVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12CommandAllocator * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12CommandAllocator * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12CommandAllocator * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12CommandAllocator * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12CommandAllocator * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12CommandAllocator * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12CommandAllocator * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12CommandAllocator * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandAllocator, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12CommandAllocator * This); - - END_INTERFACE - } ID3D12CommandAllocatorVtbl; - - interface ID3D12CommandAllocator - { - CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12CommandAllocator_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12CommandAllocator_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12CommandAllocator_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12CommandAllocator_Reset(This) \ - ( (This)->lpVtbl -> Reset(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Fence_INTERFACE_DEFINED__ -#define __ID3D12Fence_INTERFACE_DEFINED__ - -/* interface ID3D12Fence */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Fence; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") - ID3D12Fence : public ID3D12Pageable - { - public: - virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( - UINT64 Value, - HANDLE hEvent) = 0; - - virtual HRESULT STDMETHODCALLTYPE Signal( - UINT64 Value) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12FenceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Fence * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Fence * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Fence * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Fence * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Fence * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Fence * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Fence * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Fence * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) - UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( - ID3D12Fence * This); - - DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( - ID3D12Fence * This, - UINT64 Value, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Fence, Signal) - HRESULT ( STDMETHODCALLTYPE *Signal )( - ID3D12Fence * This, - UINT64 Value); - - END_INTERFACE - } ID3D12FenceVtbl; - - interface ID3D12Fence - { - CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Fence_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Fence_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Fence_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12Fence_GetCompletedValue(This) \ - ( (This)->lpVtbl -> GetCompletedValue(This) ) - -#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ - ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) - -#define ID3D12Fence_Signal(This,Value) \ - ( (This)->lpVtbl -> Signal(This,Value) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Fence1_INTERFACE_DEFINED__ -#define __ID3D12Fence1_INTERFACE_DEFINED__ - -/* interface ID3D12Fence1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Fence1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") - ID3D12Fence1 : public ID3D12Fence - { - public: - virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Fence1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Fence1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Fence1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Fence1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Fence1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Fence1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Fence1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Fence1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Fence1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) - UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( - ID3D12Fence1 * This); - - DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( - ID3D12Fence1 * This, - UINT64 Value, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Fence, Signal) - HRESULT ( STDMETHODCALLTYPE *Signal )( - ID3D12Fence1 * This, - UINT64 Value); - - DECLSPEC_XFGVIRT(ID3D12Fence1, GetCreationFlags) - D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )( - ID3D12Fence1 * This); - - END_INTERFACE - } ID3D12Fence1Vtbl; - - interface ID3D12Fence1 - { - CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Fence1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Fence1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Fence1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12Fence1_GetCompletedValue(This) \ - ( (This)->lpVtbl -> GetCompletedValue(This) ) - -#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ - ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) - -#define ID3D12Fence1_Signal(This,Value) \ - ( (This)->lpVtbl -> Signal(This,Value) ) - - -#define ID3D12Fence1_GetCreationFlags(This) \ - ( (This)->lpVtbl -> GetCreationFlags(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ -#define __ID3D12PipelineState_INTERFACE_DEFINED__ - -/* interface ID3D12PipelineState */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12PipelineState; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") - ID3D12PipelineState : public ID3D12Pageable - { - public: - virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( - _COM_Outptr_ ID3DBlob **ppBlob) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12PipelineStateVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12PipelineState * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12PipelineState * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12PipelineState * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12PipelineState * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12PipelineState * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12PipelineState * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12PipelineState * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12PipelineState * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob) - HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( - ID3D12PipelineState * This, - _COM_Outptr_ ID3DBlob **ppBlob); - - END_INTERFACE - } ID3D12PipelineStateVtbl; - - interface ID3D12PipelineState - { - CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12PipelineState_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12PipelineState_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12PipelineState_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ - ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ -#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ - -/* interface ID3D12DescriptorHeap */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DescriptorHeap; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") - ID3D12DescriptorHeap : public ID3D12Pageable - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_DESCRIPTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_DESCRIPTOR_HEAP_DESC * RetVal) = 0; -#endif - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; -#else - virtual D3D12_CPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( - D3D12_CPU_DESCRIPTOR_HANDLE * RetVal) = 0; -#endif - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; -#else - virtual D3D12_GPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( - D3D12_GPU_DESCRIPTOR_HANDLE * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DescriptorHeapVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DescriptorHeap * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DescriptorHeap * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DescriptorHeap * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12DescriptorHeap * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12DescriptorHeap * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12DescriptorHeap * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12DescriptorHeap * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12DescriptorHeap * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetDesc) -#if !defined(_WIN32) - D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12DescriptorHeap * This); - -#else - D3D12_DESCRIPTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12DescriptorHeap * This, - D3D12_DESCRIPTOR_HEAP_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetCPUDescriptorHandleForHeapStart) -#if !defined(_WIN32) - D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( - ID3D12DescriptorHeap * This); - -#else - D3D12_CPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( - ID3D12DescriptorHeap * This, - D3D12_CPU_DESCRIPTOR_HANDLE * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetGPUDescriptorHandleForHeapStart) -#if !defined(_WIN32) - D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( - ID3D12DescriptorHeap * This); - -#else - D3D12_GPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( - ID3D12DescriptorHeap * This, - D3D12_GPU_DESCRIPTOR_HANDLE * RetVal); - -#endif - - END_INTERFACE - } ID3D12DescriptorHeapVtbl; - - interface ID3D12DescriptorHeap - { - CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DescriptorHeap_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DescriptorHeap_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12DescriptorHeap_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#if !defined(_WIN32) - -#define ID3D12DescriptorHeap_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12DescriptorHeap_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif -#if !defined(_WIN32) - -#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ - ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) -#else -#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This,RetVal) \ - ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This,RetVal) ) -#endif -#if !defined(_WIN32) - -#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ - ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) -#else -#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This,RetVal) \ - ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ -#define __ID3D12QueryHeap_INTERFACE_DEFINED__ - -/* interface ID3D12QueryHeap */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12QueryHeap; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") - ID3D12QueryHeap : public ID3D12Pageable - { - public: - }; - - -#else /* C style interface */ - - typedef struct ID3D12QueryHeapVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12QueryHeap * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12QueryHeap * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12QueryHeap * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12QueryHeap * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12QueryHeap * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12QueryHeap * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12QueryHeap * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12QueryHeap * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12QueryHeapVtbl; - - interface ID3D12QueryHeap - { - CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12QueryHeap_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12QueryHeap_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12QueryHeap_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ -#define __ID3D12CommandSignature_INTERFACE_DEFINED__ - -/* interface ID3D12CommandSignature */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12CommandSignature; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") - ID3D12CommandSignature : public ID3D12Pageable - { - public: - }; - - -#else /* C style interface */ - - typedef struct ID3D12CommandSignatureVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12CommandSignature * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12CommandSignature * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12CommandSignature * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12CommandSignature * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12CommandSignature * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12CommandSignature * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12CommandSignature * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12CommandSignature * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12CommandSignatureVtbl; - - interface ID3D12CommandSignature - { - CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12CommandSignature_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12CommandSignature_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12CommandSignature_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ -#define __ID3D12CommandList_INTERFACE_DEFINED__ - -/* interface ID3D12CommandList */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12CommandList; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") - ID3D12CommandList : public ID3D12DeviceChild - { - public: - virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12CommandListVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12CommandList * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12CommandList * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12CommandList * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12CommandList * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12CommandList * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12CommandList * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12CommandList * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12CommandList * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12CommandList * This); - - END_INTERFACE - } ID3D12CommandListVtbl; - - interface ID3D12CommandList - { - CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12CommandList_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12CommandList_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12CommandList_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12CommandList_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") - ID3D12GraphicsCommandList : public ID3D12CommandList - { - public: - virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE Reset( - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState) = 0; - - virtual void STDMETHODCALLTYPE ClearState( - _In_opt_ ID3D12PipelineState *pPipelineState) = 0; - - virtual void STDMETHODCALLTYPE DrawInstanced( - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation) = 0; - - virtual void STDMETHODCALLTYPE DrawIndexedInstanced( - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation) = 0; - - virtual void STDMETHODCALLTYPE Dispatch( - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ) = 0; - - virtual void STDMETHODCALLTYPE CopyBufferRegion( - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes) = 0; - - virtual void STDMETHODCALLTYPE CopyTextureRegion( - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox) = 0; - - virtual void STDMETHODCALLTYPE CopyResource( - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource) = 0; - - virtual void STDMETHODCALLTYPE CopyTiles( - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags) = 0; - - virtual void STDMETHODCALLTYPE ResolveSubresource( - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format) = 0; - - virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; - - virtual void STDMETHODCALLTYPE RSSetViewports( - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; - - virtual void STDMETHODCALLTYPE RSSetScissorRects( - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE OMSetBlendFactor( - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0; - - virtual void STDMETHODCALLTYPE OMSetStencilRef( - _In_ UINT StencilRef) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineState( - _In_ ID3D12PipelineState *pPipelineState) = 0; - - virtual void STDMETHODCALLTYPE ResourceBarrier( - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; - - virtual void STDMETHODCALLTYPE ExecuteBundle( - _In_ ID3D12GraphicsCommandList *pCommandList) = 0; - - virtual void STDMETHODCALLTYPE SetDescriptorHeaps( - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootSignature( - _In_opt_ ID3D12RootSignature *pRootSignature) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( - _In_opt_ ID3D12RootSignature *pRootSignature) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; - - virtual void STDMETHODCALLTYPE IASetIndexBuffer( - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; - - virtual void STDMETHODCALLTYPE IASetVertexBuffers( - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; - - virtual void STDMETHODCALLTYPE SOSetTargets( - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; - - virtual void STDMETHODCALLTYPE OMSetRenderTargets( - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; - - virtual void STDMETHODCALLTYPE ClearDepthStencilView( - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE ClearRenderTargetView( - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE DiscardResource( - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; - - virtual void STDMETHODCALLTYPE BeginQuery( - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index) = 0; - - virtual void STDMETHODCALLTYPE EndQuery( - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index) = 0; - - virtual void STDMETHODCALLTYPE ResolveQueryData( - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset) = 0; - - virtual void STDMETHODCALLTYPE SetPredication( - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation) = 0; - - virtual void STDMETHODCALLTYPE SetMarker( - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size) = 0; - - virtual void STDMETHODCALLTYPE BeginEvent( - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size) = 0; - - virtual void STDMETHODCALLTYPE EndEvent( void) = 0; - - virtual void STDMETHODCALLTYPE ExecuteIndirect( - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandListVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - END_INTERFACE - } ID3D12GraphicsCommandListVtbl; - - interface ID3D12GraphicsCommandList - { - CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") - ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList - { - public: - virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; - - virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; - - virtual void STDMETHODCALLTYPE OMSetDepthBounds( - _In_ FLOAT Min, - _In_ FLOAT Max) = 0; - - virtual void STDMETHODCALLTYPE SetSamplePositions( - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0; - - virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode) = 0; - - virtual void STDMETHODCALLTYPE SetViewInstanceMask( - _In_ UINT Mask) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList1 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList1 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList1 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList1 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList1 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList1 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList1 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList1 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList1 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList1 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList1 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList1 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList1 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList1 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList1 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList1 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList1 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList1 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList1 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList1 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList1 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList1 * This, - _In_ UINT Mask); - - END_INTERFACE - } ID3D12GraphicsCommandList1Vtbl; - - interface ID3D12GraphicsCommandList1 - { - CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList1_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList1_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList1_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0018 */ -/* [local] */ - -typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER - { - D3D12_GPU_VIRTUAL_ADDRESS Dest; - UINT32 Value; - } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; - -typedef -enum D3D12_WRITEBUFFERIMMEDIATE_MODE - { - D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 - } D3D12_WRITEBUFFERIMMEDIATE_MODE; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec; - -#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28") - ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 - { - public: - virtual void STDMETHODCALLTYPE WriteBufferImmediate( - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList2 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList2 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList2 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList2 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList2 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList2 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList2 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList2 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList2 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList2 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList2 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList2 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList2 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList2 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList2 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList2 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList2 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList2 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList2 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList2 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList2 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList2 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList2 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList2 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList2 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - END_INTERFACE - } ID3D12GraphicsCommandList2Vtbl; - - interface ID3D12GraphicsCommandList2 - { - CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList2_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList2_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList2_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList2_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ -#define __ID3D12CommandQueue_INTERFACE_DEFINED__ - -/* interface ID3D12CommandQueue */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12CommandQueue; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") - ID3D12CommandQueue : public ID3D12Pageable - { - public: - virtual void STDMETHODCALLTYPE UpdateTileMappings( - _In_ ID3D12Resource *pResource, - UINT NumResourceRegions, - _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, - _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, - _In_opt_ ID3D12Heap *pHeap, - UINT NumRanges, - _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, - _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, - _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, - D3D12_TILE_MAPPING_FLAGS Flags) = 0; - - virtual void STDMETHODCALLTYPE CopyTileMappings( - _In_ ID3D12Resource *pDstResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, - _In_ ID3D12Resource *pSrcResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, - D3D12_TILE_MAPPING_FLAGS Flags) = 0; - - virtual void STDMETHODCALLTYPE ExecuteCommandLists( - _In_ UINT NumCommandLists, - _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; - - virtual void STDMETHODCALLTYPE SetMarker( - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size) = 0; - - virtual void STDMETHODCALLTYPE BeginEvent( - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size) = 0; - - virtual void STDMETHODCALLTYPE EndEvent( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE Signal( - ID3D12Fence *pFence, - UINT64 Value) = 0; - - virtual HRESULT STDMETHODCALLTYPE Wait( - ID3D12Fence *pFence, - UINT64 Value) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( - _Out_ UINT64 *pFrequency) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( - _Out_ UINT64 *pGPUTimestamp, - _Out_ UINT64 *pCpuTimestamp) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_COMMAND_QUEUE_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_COMMAND_QUEUE_DESC * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12CommandQueueVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12CommandQueue * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12CommandQueue * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12CommandQueue * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12CommandQueue * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12CommandQueue * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12CommandQueue * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12CommandQueue * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12CommandQueue * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings) - void ( STDMETHODCALLTYPE *UpdateTileMappings )( - ID3D12CommandQueue * This, - _In_ ID3D12Resource *pResource, - UINT NumResourceRegions, - _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, - _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, - _In_opt_ ID3D12Heap *pHeap, - UINT NumRanges, - _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, - _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, - _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, - D3D12_TILE_MAPPING_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings) - void ( STDMETHODCALLTYPE *CopyTileMappings )( - ID3D12CommandQueue * This, - _In_ ID3D12Resource *pDstResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, - _In_ ID3D12Resource *pSrcResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, - D3D12_TILE_MAPPING_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists) - void ( STDMETHODCALLTYPE *ExecuteCommandLists )( - ID3D12CommandQueue * This, - _In_ UINT NumCommandLists, - _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12CommandQueue * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12CommandQueue * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12CommandQueue * This); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal) - HRESULT ( STDMETHODCALLTYPE *Signal )( - ID3D12CommandQueue * This, - ID3D12Fence *pFence, - UINT64 Value); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait) - HRESULT ( STDMETHODCALLTYPE *Wait )( - ID3D12CommandQueue * This, - ID3D12Fence *pFence, - UINT64 Value); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency) - HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( - ID3D12CommandQueue * This, - _Out_ UINT64 *pFrequency); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration) - HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( - ID3D12CommandQueue * This, - _Out_ UINT64 *pGPUTimestamp, - _Out_ UINT64 *pCpuTimestamp); - - DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc) -#if !defined(_WIN32) - D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12CommandQueue * This); - -#else - D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12CommandQueue * This, - D3D12_COMMAND_QUEUE_DESC * RetVal); - -#endif - - END_INTERFACE - } ID3D12CommandQueueVtbl; - - interface ID3D12CommandQueue - { - CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12CommandQueue_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12CommandQueue_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12CommandQueue_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ - ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) - -#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ - ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) - -#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ - ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) - -#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12CommandQueue_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12CommandQueue_Signal(This,pFence,Value) \ - ( (This)->lpVtbl -> Signal(This,pFence,Value) ) - -#define ID3D12CommandQueue_Wait(This,pFence,Value) \ - ( (This)->lpVtbl -> Wait(This,pFence,Value) ) - -#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ - ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) - -#define ID3D12CommandQueue_GetClockCalibration(This,pGPUTimestamp,pCpuTimestamp) \ - ( (This)->lpVtbl -> GetClockCalibration(This,pGPUTimestamp,pCpuTimestamp) ) -#if !defined(_WIN32) - -#define ID3D12CommandQueue_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12CommandQueue_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0020 */ -/* [local] */ - -#ifdef __midl -#ifndef LUID_DEFINED -#define LUID_DEFINED 1 -typedef struct __LUID - { - DWORD LowPart; - LONG HighPart; - } LUID; - -typedef struct __LUID *PLUID; - -#endif -#endif - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; - -#ifndef __ID3D12Device_INTERFACE_DEFINED__ -#define __ID3D12Device_INTERFACE_DEFINED__ - -/* interface ID3D12Device */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") - ID3D12Device : public ID3D12Object - { - public: - virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandList( - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList) = 0; - - virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap) = 0; - - virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature) = 0; - - virtual void STDMETHODCALLTYPE CreateConstantBufferView( - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateShaderResourceView( - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateRenderTargetView( - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateDepthStencilView( - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateSampler( - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE CopyDescriptors( - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; - - virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo( - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; -#endif - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType) = 0; -#else - virtual D3D12_HEAP_PROPERTIES *STDMETHODCALLTYPE GetCustomHeapProperties( - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateHeap( - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle) = 0; - - virtual HRESULT STDMETHODCALLTYPE MakeResident( - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; - - virtual HRESULT STDMETHODCALLTYPE Evict( - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateFence( - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; - - virtual void STDMETHODCALLTYPE GetCopyableFootprints( - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( - BOOL Enable) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature) = 0; - - virtual void STDMETHODCALLTYPE GetResourceTiling( - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; -#else - virtual LUID *STDMETHODCALLTYPE GetAdapterLuid( - LUID * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device * This, - LUID * RetVal); - -#endif - - END_INTERFACE - } ID3D12DeviceVtbl; - - interface ID3D12Device - { - CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ -#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ - -/* interface ID3D12PipelineLibrary */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12PipelineLibrary; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") - ID3D12PipelineLibrary : public ID3D12DeviceChild - { - public: - virtual HRESULT STDMETHODCALLTYPE StorePipeline( - _In_opt_ LPCWSTR pName, - _In_ ID3D12PipelineState *pPipeline) = 0; - - virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( - _In_ LPCWSTR pName, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( - _In_ LPCWSTR pName, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE Serialize( - _Out_writes_(DataSizeInBytes) void *pData, - SIZE_T DataSizeInBytes) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12PipelineLibraryVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12PipelineLibrary * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12PipelineLibrary * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12PipelineLibrary * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12PipelineLibrary * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12PipelineLibrary * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12PipelineLibrary * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12PipelineLibrary * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12PipelineLibrary * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) - HRESULT ( STDMETHODCALLTYPE *StorePipeline )( - ID3D12PipelineLibrary * This, - _In_opt_ LPCWSTR pName, - _In_ ID3D12PipelineState *pPipeline); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) - HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( - ID3D12PipelineLibrary * This, - _In_ LPCWSTR pName, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) - HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( - ID3D12PipelineLibrary * This, - _In_ LPCWSTR pName, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) - SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( - ID3D12PipelineLibrary * This); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) - HRESULT ( STDMETHODCALLTYPE *Serialize )( - ID3D12PipelineLibrary * This, - _Out_writes_(DataSizeInBytes) void *pData, - SIZE_T DataSizeInBytes); - - END_INTERFACE - } ID3D12PipelineLibraryVtbl; - - interface ID3D12PipelineLibrary - { - CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12PipelineLibrary_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12PipelineLibrary_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12PipelineLibrary_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ - ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) - -#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) - -#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) - -#define ID3D12PipelineLibrary_GetSerializedSize(This) \ - ( (This)->lpVtbl -> GetSerializedSize(This) ) - -#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ - ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ -#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ - -/* interface ID3D12PipelineLibrary1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12PipelineLibrary1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") - ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary - { - public: - virtual HRESULT STDMETHODCALLTYPE LoadPipeline( - _In_ LPCWSTR pName, - _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12PipelineLibrary1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12PipelineLibrary1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12PipelineLibrary1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12PipelineLibrary1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12PipelineLibrary1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12PipelineLibrary1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12PipelineLibrary1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12PipelineLibrary1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12PipelineLibrary1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) - HRESULT ( STDMETHODCALLTYPE *StorePipeline )( - ID3D12PipelineLibrary1 * This, - _In_opt_ LPCWSTR pName, - _In_ ID3D12PipelineState *pPipeline); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) - HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( - ID3D12PipelineLibrary1 * This, - _In_ LPCWSTR pName, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) - HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( - ID3D12PipelineLibrary1 * This, - _In_ LPCWSTR pName, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) - SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( - ID3D12PipelineLibrary1 * This); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) - HRESULT ( STDMETHODCALLTYPE *Serialize )( - ID3D12PipelineLibrary1 * This, - _Out_writes_(DataSizeInBytes) void *pData, - SIZE_T DataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12PipelineLibrary1, LoadPipeline) - HRESULT ( STDMETHODCALLTYPE *LoadPipeline )( - ID3D12PipelineLibrary1 * This, - _In_ LPCWSTR pName, - _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - END_INTERFACE - } ID3D12PipelineLibrary1Vtbl; - - interface ID3D12PipelineLibrary1 - { - CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12PipelineLibrary1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12PipelineLibrary1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12PipelineLibrary1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ - ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) - -#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) - -#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) - -#define ID3D12PipelineLibrary1_GetSerializedSize(This) \ - ( (This)->lpVtbl -> GetSerializedSize(This) ) - -#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ - ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) - - -#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0023 */ -/* [local] */ - -typedef -enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS - { - D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 - } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ) -typedef -enum D3D12_RESIDENCY_PRIORITY - { - D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, - D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, - D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, - D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, - D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 - } D3D12_RESIDENCY_PRIORITY; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_s_ifspec; - -#ifndef __ID3D12Device1_INTERFACE_DEFINED__ -#define __ID3D12Device1_INTERFACE_DEFINED__ - -/* interface ID3D12Device1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") - ID3D12Device1 : public ID3D12Device - { - public: - virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device1 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device1 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device1 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device1 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device1 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device1 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device1 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device1 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device1 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device1 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device1 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device1 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device1 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device1 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device1 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device1 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device1 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device1 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device1 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device1 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device1 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device1 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device1 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device1 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device1 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device1 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device1 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device1 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device1 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device1 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device1 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device1 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device1 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device1 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device1 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device1 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device1 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device1 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device1 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device1 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device1 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device1 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device1 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - END_INTERFACE - } ID3D12Device1Vtbl; - - interface ID3D12Device1 - { - CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device1_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device1_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device1_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device1_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device1_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device1_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device1_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device2_INTERFACE_DEFINED__ -#define __ID3D12Device2_INTERFACE_DEFINED__ - -/* interface ID3D12Device2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") - ID3D12Device2 : public ID3D12Device1 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device2 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device2 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device2 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device2 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device2 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device2 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device2 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device2 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device2 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device2 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device2 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device2 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device2 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device2 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device2 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device2 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device2 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device2 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device2 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device2 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device2 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device2 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device2 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device2 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device2 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device2 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device2 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device2 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device2 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device2 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device2 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device2 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device2 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device2 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device2 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device2 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device2 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device2 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device2 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device2 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device2 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device2 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device2 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device2 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device2 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device2 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device2 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device2 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device2 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - END_INTERFACE - } ID3D12Device2Vtbl; - - interface ID3D12Device2 - { - CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device2_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device2_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device2_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device2_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device2_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device2_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device2_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device2_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0025 */ -/* [local] */ - -typedef -enum D3D12_RESIDENCY_FLAGS - { - D3D12_RESIDENCY_FLAG_NONE = 0, - D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 - } D3D12_RESIDENCY_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS ) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_s_ifspec; - -#ifndef __ID3D12Device3_INTERFACE_DEFINED__ -#define __ID3D12Device3_INTERFACE_DEFINED__ - -/* interface ID3D12Device3 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device3; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") - ID3D12Device3 : public ID3D12Device2 - { - public: - virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device3Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device3 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device3 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device3 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device3 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device3 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device3 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device3 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device3 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device3 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device3 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device3 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device3 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device3 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device3 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device3 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device3 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device3 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device3 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device3 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device3 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device3 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device3 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device3 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device3 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device3 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device3 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device3 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device3 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device3 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device3 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device3 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device3 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device3 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device3 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device3 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device3 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device3 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device3 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device3 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device3 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device3 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device3 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device3 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device3 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device3 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device3 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device3 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device3 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device3 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device3 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device3 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device3 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device3 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device3 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - END_INTERFACE - } ID3D12Device3Vtbl; - - interface ID3D12Device3 - { - CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device3_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device3_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device3_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device3_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device3_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device3_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device3_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device3_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device3_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device3_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device3_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device3_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0026 */ -/* [local] */ - -typedef -enum D3D12_COMMAND_LIST_FLAGS - { - D3D12_COMMAND_LIST_FLAG_NONE = 0 - } D3D12_COMMAND_LIST_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS ) -typedef -enum D3D12_COMMAND_POOL_FLAGS - { - D3D12_COMMAND_POOL_FLAG_NONE = 0 - } D3D12_COMMAND_POOL_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS ) -typedef -enum D3D12_COMMAND_RECORDER_FLAGS - { - D3D12_COMMAND_RECORDER_FLAG_NONE = 0 - } D3D12_COMMAND_RECORDER_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS ) -typedef -enum D3D12_PROTECTED_SESSION_STATUS - { - D3D12_PROTECTED_SESSION_STATUS_OK = 0, - D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 - } D3D12_PROTECTED_SESSION_STATUS; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec; - -#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ -#define __ID3D12ProtectedSession_INTERFACE_DEFINED__ - -/* interface ID3D12ProtectedSession */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12ProtectedSession; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B") - ID3D12ProtectedSession : public ID3D12DeviceChild - { - public: - virtual HRESULT STDMETHODCALLTYPE GetStatusFence( - REFIID riid, - _COM_Outptr_opt_ void **ppFence) = 0; - - virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ProtectedSessionVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12ProtectedSession * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12ProtectedSession * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12ProtectedSession * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12ProtectedSession * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12ProtectedSession * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12ProtectedSession * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12ProtectedSession * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12ProtectedSession * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) - HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( - ID3D12ProtectedSession * This, - REFIID riid, - _COM_Outptr_opt_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) - D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( - ID3D12ProtectedSession * This); - - END_INTERFACE - } ID3D12ProtectedSessionVtbl; - - interface ID3D12ProtectedSession - { - CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12ProtectedSession_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12ProtectedSession_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12ProtectedSession_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ - ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) - -#define ID3D12ProtectedSession_GetSessionStatus(This) \ - ( (This)->lpVtbl -> GetSessionStatus(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0027 */ -/* [local] */ - -typedef -enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS - { - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 - } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ) -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT - { - UINT NodeIndex; - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; - } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; - -typedef -enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS - { - D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 - } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS ) -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC - { - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; - } D3D12_PROTECTED_RESOURCE_SESSION_DESC; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec; - -#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ -#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ - -/* interface ID3D12ProtectedResourceSession */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12ProtectedResourceSession; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D") - ID3D12ProtectedResourceSession : public ID3D12ProtectedSession - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ProtectedResourceSessionVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12ProtectedResourceSession * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12ProtectedResourceSession * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12ProtectedResourceSession * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12ProtectedResourceSession * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12ProtectedResourceSession * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12ProtectedResourceSession * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12ProtectedResourceSession * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12ProtectedResourceSession * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) - HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( - ID3D12ProtectedResourceSession * This, - REFIID riid, - _COM_Outptr_opt_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) - D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( - ID3D12ProtectedResourceSession * This); - - DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) -#if !defined(_WIN32) - D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12ProtectedResourceSession * This); - -#else - D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12ProtectedResourceSession * This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); - -#endif - - END_INTERFACE - } ID3D12ProtectedResourceSessionVtbl; - - interface ID3D12ProtectedResourceSession - { - CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12ProtectedResourceSession_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12ProtectedResourceSession_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12ProtectedResourceSession_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ - ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) - -#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ - ( (This)->lpVtbl -> GetSessionStatus(This) ) - -#if !defined(_WIN32) - -#define ID3D12ProtectedResourceSession_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12ProtectedResourceSession_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device4_INTERFACE_DEFINED__ -#define __ID3D12Device4_INTERFACE_DEFINED__ - -/* interface ID3D12Device4 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device4; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") - ID3D12Device4 : public ID3D12Device3 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateHeap1( - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo1( - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device4Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device4 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device4 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device4 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device4 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device4 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device4 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device4 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device4 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device4 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device4 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device4 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device4 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device4 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device4 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device4 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device4 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device4 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device4 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device4 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device4 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device4 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device4 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device4 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device4 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device4 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device4 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device4 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device4 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device4 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device4 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device4 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device4 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device4 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device4 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device4 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device4 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device4 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device4 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device4 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device4 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device4 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device4 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device4 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device4 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device4 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device4 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device4 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device4 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device4 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device4 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device4 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device4 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device4 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device4 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device4 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device4 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device4 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device4 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device4 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device4 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device4 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - END_INTERFACE - } ID3D12Device4Vtbl; - - interface ID3D12Device4 - { - CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device4_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device4_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device4_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device4_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device4_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device4_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device4_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device4_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device4_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device4_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device4_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device4_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device4_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device4_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0029 */ -/* [local] */ - -typedef -enum D3D12_LIFETIME_STATE - { - D3D12_LIFETIME_STATE_IN_USE = 0, - D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 ) - } D3D12_LIFETIME_STATE; - - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec; - -#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ -#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ - -/* interface ID3D12LifetimeOwner */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12LifetimeOwner; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") - ID3D12LifetimeOwner : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE LifetimeStateUpdated( - D3D12_LIFETIME_STATE NewState) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12LifetimeOwnerVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12LifetimeOwner * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12LifetimeOwner * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12LifetimeOwner * This); - - DECLSPEC_XFGVIRT(ID3D12LifetimeOwner, LifetimeStateUpdated) - void ( STDMETHODCALLTYPE *LifetimeStateUpdated )( - ID3D12LifetimeOwner * This, - D3D12_LIFETIME_STATE NewState); - - END_INTERFACE - } ID3D12LifetimeOwnerVtbl; - - interface ID3D12LifetimeOwner - { - CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12LifetimeOwner_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12LifetimeOwner_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ - ( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ -#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ - -/* interface ID3D12SwapChainAssistant */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12SwapChainAssistant; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") - ID3D12SwapChainAssistant : public IUnknown - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0; -#else - virtual LUID *STDMETHODCALLTYPE GetLUID( - LUID * RetVal) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( - REFIID riid, - _COM_Outptr_ void **ppv) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( - REFIID riidResource, - _COM_Outptr_ void **ppvResource, - REFIID riidQueue, - _COM_Outptr_ void **ppvQueue) = 0; - - virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12SwapChainAssistantVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12SwapChainAssistant * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12SwapChainAssistant * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12SwapChainAssistant * This); - - DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetLUID) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetLUID )( - ID3D12SwapChainAssistant * This); - -#else - LUID *( STDMETHODCALLTYPE *GetLUID )( - ID3D12SwapChainAssistant * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetSwapChainObject) - HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )( - ID3D12SwapChainAssistant * This, - REFIID riid, - _COM_Outptr_ void **ppv); - - DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetCurrentResourceAndCommandQueue) - HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )( - ID3D12SwapChainAssistant * This, - REFIID riidResource, - _COM_Outptr_ void **ppvResource, - REFIID riidQueue, - _COM_Outptr_ void **ppvQueue); - - DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, InsertImplicitSync) - HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )( - ID3D12SwapChainAssistant * This); - - END_INTERFACE - } ID3D12SwapChainAssistantVtbl; - - interface ID3D12SwapChainAssistant - { - CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12SwapChainAssistant_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12SwapChainAssistant_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - -#if !defined(_WIN32) - -#define ID3D12SwapChainAssistant_GetLUID(This) \ - ( (This)->lpVtbl -> GetLUID(This) ) -#else -#define ID3D12SwapChainAssistant_GetLUID(This,RetVal) \ - ( (This)->lpVtbl -> GetLUID(This,RetVal) ) -#endif - -#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ - ( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) ) - -#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ - ( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) ) - -#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ - ( (This)->lpVtbl -> InsertImplicitSync(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ -#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ - -/* interface ID3D12LifetimeTracker */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12LifetimeTracker; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") - ID3D12LifetimeTracker : public ID3D12DeviceChild - { - public: - virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( - _In_ ID3D12DeviceChild *pObject) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12LifetimeTrackerVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12LifetimeTracker * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12LifetimeTracker * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12LifetimeTracker * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12LifetimeTracker * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12LifetimeTracker * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12LifetimeTracker * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12LifetimeTracker * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12LifetimeTracker * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12LifetimeTracker, DestroyOwnedObject) - HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )( - ID3D12LifetimeTracker * This, - _In_ ID3D12DeviceChild *pObject); - - END_INTERFACE - } ID3D12LifetimeTrackerVtbl; - - interface ID3D12LifetimeTracker - { - CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12LifetimeTracker_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12LifetimeTracker_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12LifetimeTracker_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ - ( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0032 */ -/* [local] */ - -typedef -enum D3D12_META_COMMAND_PARAMETER_TYPE - { - D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, - D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, - D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 - } D3D12_META_COMMAND_PARAMETER_TYPE; - -typedef -enum D3D12_META_COMMAND_PARAMETER_FLAGS - { - D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, - D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 - } D3D12_META_COMMAND_PARAMETER_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS ) -typedef -enum D3D12_META_COMMAND_PARAMETER_STAGE - { - D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, - D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, - D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 - } D3D12_META_COMMAND_PARAMETER_STAGE; - -typedef struct D3D12_META_COMMAND_PARAMETER_DESC - { - LPCWSTR Name; - D3D12_META_COMMAND_PARAMETER_TYPE Type; - D3D12_META_COMMAND_PARAMETER_FLAGS Flags; - D3D12_RESOURCE_STATES RequiredResourceState; - UINT StructureOffset; - } D3D12_META_COMMAND_PARAMETER_DESC; - -typedef -enum D3D12_GRAPHICS_STATES - { - D3D12_GRAPHICS_STATE_NONE = 0, - D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) , - D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) , - D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) , - D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) , - D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) , - D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) , - D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) , - D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) , - D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) , - D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) , - D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) , - D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) , - D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) , - D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) , - D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) , - D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) , - D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 ) - } D3D12_GRAPHICS_STATES; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES ) -typedef struct D3D12_META_COMMAND_DESC - { - GUID Id; - LPCWSTR Name; - D3D12_GRAPHICS_STATES InitializationDirtyState; - D3D12_GRAPHICS_STATES ExecutionDirtyState; - } D3D12_META_COMMAND_DESC; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec; - -#ifndef __ID3D12StateObject_INTERFACE_DEFINED__ -#define __ID3D12StateObject_INTERFACE_DEFINED__ - -/* interface ID3D12StateObject */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12StateObject; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") - ID3D12StateObject : public ID3D12Pageable - { - public: - }; - - -#else /* C style interface */ - - typedef struct ID3D12StateObjectVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12StateObject * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12StateObject * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12StateObject * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12StateObject * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12StateObject * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12StateObject * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12StateObject * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12StateObject * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12StateObjectVtbl; - - interface ID3D12StateObject - { - CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12StateObject_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12StateObject_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12StateObject_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ -#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ - -/* interface ID3D12StateObjectProperties */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12StateObjectProperties; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") - ID3D12StateObjectProperties : public IUnknown - { - public: - virtual void *STDMETHODCALLTYPE GetShaderIdentifier( - _In_ LPCWSTR pExportName) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( - _In_ LPCWSTR pExportName) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineStackSize( - UINT64 PipelineStackSizeInBytes) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12StateObjectPropertiesVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12StateObjectProperties * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12StateObjectProperties * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12StateObjectProperties * This); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) - void *( STDMETHODCALLTYPE *GetShaderIdentifier )( - ID3D12StateObjectProperties * This, - _In_ LPCWSTR pExportName); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) - UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( - ID3D12StateObjectProperties * This, - _In_ LPCWSTR pExportName); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) - UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( - ID3D12StateObjectProperties * This); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) - void ( STDMETHODCALLTYPE *SetPipelineStackSize )( - ID3D12StateObjectProperties * This, - UINT64 PipelineStackSizeInBytes); - - END_INTERFACE - } ID3D12StateObjectPropertiesVtbl; - - interface ID3D12StateObjectProperties - { - CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12StateObjectProperties_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12StateObjectProperties_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ - ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) - -#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ - ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) - -#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ - ( (This)->lpVtbl -> GetPipelineStackSize(This) ) - -#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ - ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0034 */ -/* [local] */ - -typedef struct D3D12_PROGRAM_IDENTIFIER - { - UINT64 OpaqueData[ 4 ]; - } D3D12_PROGRAM_IDENTIFIER; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_s_ifspec; - -#ifndef __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ -#define __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ - -/* interface ID3D12StateObjectProperties1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12StateObjectProperties1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("460caac7-1d24-446a-a184-ca67db494138") - ID3D12StateObjectProperties1 : public ID3D12StateObjectProperties - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_PROGRAM_IDENTIFIER STDMETHODCALLTYPE GetProgramIdentifier( - LPCWSTR pProgramName) = 0; -#else - virtual D3D12_PROGRAM_IDENTIFIER *STDMETHODCALLTYPE GetProgramIdentifier( - D3D12_PROGRAM_IDENTIFIER * RetVal, - LPCWSTR pProgramName) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12StateObjectProperties1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12StateObjectProperties1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12StateObjectProperties1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12StateObjectProperties1 * This); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) - void *( STDMETHODCALLTYPE *GetShaderIdentifier )( - ID3D12StateObjectProperties1 * This, - _In_ LPCWSTR pExportName); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) - UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( - ID3D12StateObjectProperties1 * This, - _In_ LPCWSTR pExportName); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) - UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( - ID3D12StateObjectProperties1 * This); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) - void ( STDMETHODCALLTYPE *SetPipelineStackSize )( - ID3D12StateObjectProperties1 * This, - UINT64 PipelineStackSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12StateObjectProperties1, GetProgramIdentifier) -#if !defined(_WIN32) - D3D12_PROGRAM_IDENTIFIER ( STDMETHODCALLTYPE *GetProgramIdentifier )( - ID3D12StateObjectProperties1 * This, - LPCWSTR pProgramName); - -#else - D3D12_PROGRAM_IDENTIFIER *( STDMETHODCALLTYPE *GetProgramIdentifier )( - ID3D12StateObjectProperties1 * This, - D3D12_PROGRAM_IDENTIFIER * RetVal, - LPCWSTR pProgramName); - -#endif - - END_INTERFACE - } ID3D12StateObjectProperties1Vtbl; - - interface ID3D12StateObjectProperties1 - { - CONST_VTBL struct ID3D12StateObjectProperties1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12StateObjectProperties1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12StateObjectProperties1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12StateObjectProperties1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12StateObjectProperties1_GetShaderIdentifier(This,pExportName) \ - ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) - -#define ID3D12StateObjectProperties1_GetShaderStackSize(This,pExportName) \ - ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) - -#define ID3D12StateObjectProperties1_GetPipelineStackSize(This) \ - ( (This)->lpVtbl -> GetPipelineStackSize(This) ) - -#define ID3D12StateObjectProperties1_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ - ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) - -#if !defined(_WIN32) - -#define ID3D12StateObjectProperties1_GetProgramIdentifier(This,pProgramName) \ - ( (This)->lpVtbl -> GetProgramIdentifier(This,pProgramName) ) -#else -#define ID3D12StateObjectProperties1_GetProgramIdentifier(This,RetVal,pProgramName) \ - ( (This)->lpVtbl -> GetProgramIdentifier(This,RetVal,pProgramName) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0035 */ -/* [local] */ - -typedef struct D3D12_NODE_ID - { - LPCWSTR Name; - UINT ArrayIndex; - } D3D12_NODE_ID; - -typedef struct D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS - { - UINT64 MinSizeInBytes; - UINT64 MaxSizeInBytes; - UINT SizeGranularityInBytes; - } D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec; - -#ifndef __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ -#define __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ - -/* interface ID3D12WorkGraphProperties */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12WorkGraphProperties; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("065acf71-f863-4b89-82f4-02e4d5886757") - ID3D12WorkGraphProperties : public IUnknown - { - public: - virtual UINT STDMETHODCALLTYPE GetNumWorkGraphs( void) = 0; - - virtual LPCWSTR STDMETHODCALLTYPE GetProgramName( - UINT WorkGraphIndex) = 0; - - virtual UINT STDMETHODCALLTYPE GetWorkGraphIndex( - LPCWSTR pProgramName) = 0; - - virtual UINT STDMETHODCALLTYPE GetNumNodes( - UINT WorkGraphIndex) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_NODE_ID STDMETHODCALLTYPE GetNodeID( - UINT WorkGraphIndex, - UINT NodeIndex) = 0; -#else - virtual D3D12_NODE_ID *STDMETHODCALLTYPE GetNodeID( - D3D12_NODE_ID * RetVal, - UINT WorkGraphIndex, - UINT NodeIndex) = 0; -#endif - - virtual UINT STDMETHODCALLTYPE GetNodeIndex( - UINT WorkGraphIndex, - D3D12_NODE_ID NodeID) = 0; - - virtual UINT STDMETHODCALLTYPE GetNodeLocalRootArgumentsTableIndex( - UINT WorkGraphIndex, - UINT NodeIndex) = 0; - - virtual UINT STDMETHODCALLTYPE GetNumEntrypoints( - UINT WorkGraphIndex) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_NODE_ID STDMETHODCALLTYPE GetEntrypointID( - UINT WorkGraphIndex, - UINT EntrypointIndex) = 0; -#else - virtual D3D12_NODE_ID *STDMETHODCALLTYPE GetEntrypointID( - D3D12_NODE_ID * RetVal, - UINT WorkGraphIndex, - UINT EntrypointIndex) = 0; -#endif - - virtual UINT STDMETHODCALLTYPE GetEntrypointIndex( - UINT WorkGraphIndex, - D3D12_NODE_ID NodeID) = 0; - - virtual UINT STDMETHODCALLTYPE GetEntrypointRecordSizeInBytes( - UINT WorkGraphIndex, - UINT EntrypointIndex) = 0; - - virtual void STDMETHODCALLTYPE GetWorkGraphMemoryRequirements( - UINT WorkGraphIndex, - _Out_ D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS *pWorkGraphMemoryRequirements) = 0; - - virtual UINT STDMETHODCALLTYPE GetEntrypointRecordAlignmentInBytes( - UINT WorkGraphIndex, - UINT EntrypointIndex) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12WorkGraphPropertiesVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12WorkGraphProperties * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12WorkGraphProperties * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12WorkGraphProperties * This); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumWorkGraphs) - UINT ( STDMETHODCALLTYPE *GetNumWorkGraphs )( - ID3D12WorkGraphProperties * This); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetProgramName) - LPCWSTR ( STDMETHODCALLTYPE *GetProgramName )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphIndex) - UINT ( STDMETHODCALLTYPE *GetWorkGraphIndex )( - ID3D12WorkGraphProperties * This, - LPCWSTR pProgramName); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumNodes) - UINT ( STDMETHODCALLTYPE *GetNumNodes )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeID) -#if !defined(_WIN32) - D3D12_NODE_ID ( STDMETHODCALLTYPE *GetNodeID )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - UINT NodeIndex); - -#else - D3D12_NODE_ID *( STDMETHODCALLTYPE *GetNodeID )( - ID3D12WorkGraphProperties * This, - D3D12_NODE_ID * RetVal, - UINT WorkGraphIndex, - UINT NodeIndex); - -#endif - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeIndex) - UINT ( STDMETHODCALLTYPE *GetNodeIndex )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - D3D12_NODE_ID NodeID); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeLocalRootArgumentsTableIndex) - UINT ( STDMETHODCALLTYPE *GetNodeLocalRootArgumentsTableIndex )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - UINT NodeIndex); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumEntrypoints) - UINT ( STDMETHODCALLTYPE *GetNumEntrypoints )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointID) -#if !defined(_WIN32) - D3D12_NODE_ID ( STDMETHODCALLTYPE *GetEntrypointID )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - UINT EntrypointIndex); - -#else - D3D12_NODE_ID *( STDMETHODCALLTYPE *GetEntrypointID )( - ID3D12WorkGraphProperties * This, - D3D12_NODE_ID * RetVal, - UINT WorkGraphIndex, - UINT EntrypointIndex); - -#endif - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointIndex) - UINT ( STDMETHODCALLTYPE *GetEntrypointIndex )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - D3D12_NODE_ID NodeID); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordSizeInBytes) - UINT ( STDMETHODCALLTYPE *GetEntrypointRecordSizeInBytes )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - UINT EntrypointIndex); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphMemoryRequirements) - void ( STDMETHODCALLTYPE *GetWorkGraphMemoryRequirements )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - _Out_ D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS *pWorkGraphMemoryRequirements); - - DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordAlignmentInBytes) - UINT ( STDMETHODCALLTYPE *GetEntrypointRecordAlignmentInBytes )( - ID3D12WorkGraphProperties * This, - UINT WorkGraphIndex, - UINT EntrypointIndex); - - END_INTERFACE - } ID3D12WorkGraphPropertiesVtbl; - - interface ID3D12WorkGraphProperties - { - CONST_VTBL struct ID3D12WorkGraphPropertiesVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12WorkGraphProperties_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12WorkGraphProperties_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12WorkGraphProperties_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12WorkGraphProperties_GetNumWorkGraphs(This) \ - ( (This)->lpVtbl -> GetNumWorkGraphs(This) ) - -#define ID3D12WorkGraphProperties_GetProgramName(This,WorkGraphIndex) \ - ( (This)->lpVtbl -> GetProgramName(This,WorkGraphIndex) ) - -#define ID3D12WorkGraphProperties_GetWorkGraphIndex(This,pProgramName) \ - ( (This)->lpVtbl -> GetWorkGraphIndex(This,pProgramName) ) - -#define ID3D12WorkGraphProperties_GetNumNodes(This,WorkGraphIndex) \ - ( (This)->lpVtbl -> GetNumNodes(This,WorkGraphIndex) ) -#if !defined(_WIN32) - -#define ID3D12WorkGraphProperties_GetNodeID(This,WorkGraphIndex,NodeIndex) \ - ( (This)->lpVtbl -> GetNodeID(This,WorkGraphIndex,NodeIndex) ) -#else -#define ID3D12WorkGraphProperties_GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) \ - ( (This)->lpVtbl -> GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) ) -#endif - -#define ID3D12WorkGraphProperties_GetNodeIndex(This,WorkGraphIndex,NodeID) \ - ( (This)->lpVtbl -> GetNodeIndex(This,WorkGraphIndex,NodeID) ) - -#define ID3D12WorkGraphProperties_GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) \ - ( (This)->lpVtbl -> GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) ) - -#define ID3D12WorkGraphProperties_GetNumEntrypoints(This,WorkGraphIndex) \ - ( (This)->lpVtbl -> GetNumEntrypoints(This,WorkGraphIndex) ) -#if !defined(_WIN32) - -#define ID3D12WorkGraphProperties_GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) \ - ( (This)->lpVtbl -> GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) ) -#else -#define ID3D12WorkGraphProperties_GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) \ - ( (This)->lpVtbl -> GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) ) -#endif - -#define ID3D12WorkGraphProperties_GetEntrypointIndex(This,WorkGraphIndex,NodeID) \ - ( (This)->lpVtbl -> GetEntrypointIndex(This,WorkGraphIndex,NodeID) ) - -#define ID3D12WorkGraphProperties_GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) \ - ( (This)->lpVtbl -> GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) ) - -#define ID3D12WorkGraphProperties_GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) \ - ( (This)->lpVtbl -> GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) ) - -#define ID3D12WorkGraphProperties_GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) \ - ( (This)->lpVtbl -> GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0036 */ -/* [local] */ - -typedef -enum D3D12_STATE_SUBOBJECT_TYPE - { - D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, - D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, - D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, - D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, - D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, - D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, - D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, - D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, - D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, - D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13, - D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14, - D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15, - D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16, - D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17, - D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18, - D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19, - D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20, - D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21, - D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22, - D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23, - D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24, - D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26, - D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27, - D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28, - D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29, - D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30, - D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 + 1 ) - } D3D12_STATE_SUBOBJECT_TYPE; - -typedef struct D3D12_STATE_SUBOBJECT - { - D3D12_STATE_SUBOBJECT_TYPE Type; - const void *pDesc; - } D3D12_STATE_SUBOBJECT; - -typedef -enum D3D12_STATE_OBJECT_FLAGS - { - D3D12_STATE_OBJECT_FLAG_NONE = 0, - D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, - D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, - D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4 - } D3D12_STATE_OBJECT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS ) -typedef struct D3D12_STATE_OBJECT_CONFIG - { - D3D12_STATE_OBJECT_FLAGS Flags; - } D3D12_STATE_OBJECT_CONFIG; - -typedef struct D3D12_GLOBAL_ROOT_SIGNATURE - { - ID3D12RootSignature *pGlobalRootSignature; - } D3D12_GLOBAL_ROOT_SIGNATURE; - -typedef struct D3D12_LOCAL_ROOT_SIGNATURE - { - ID3D12RootSignature *pLocalRootSignature; - } D3D12_LOCAL_ROOT_SIGNATURE; - -typedef struct D3D12_NODE_MASK - { - UINT NodeMask; - } D3D12_NODE_MASK; - -typedef struct D3D12_SAMPLE_MASK - { - UINT SampleMask; - } D3D12_SAMPLE_MASK; - -typedef struct D3D12_IB_STRIP_CUT_VALUE - { - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IndexBufferStripCutValue; - } D3D12_IB_STRIP_CUT_VALUE; - -typedef struct D3D12_PRIMITIVE_TOPOLOGY_DESC - { - D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopology; - } D3D12_PRIMITIVE_TOPOLOGY_DESC; - -typedef struct D3D12_DEPTH_STENCIL_FORMAT - { - DXGI_FORMAT DepthStencilFormat; - } D3D12_DEPTH_STENCIL_FORMAT; - -typedef -enum D3D12_EXPORT_FLAGS - { - D3D12_EXPORT_FLAG_NONE = 0 - } D3D12_EXPORT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS ) -typedef struct D3D12_EXPORT_DESC - { - LPCWSTR Name; - _In_opt_ LPCWSTR ExportToRename; - D3D12_EXPORT_FLAGS Flags; - } D3D12_EXPORT_DESC; - -typedef struct D3D12_DXIL_LIBRARY_DESC - { - D3D12_SHADER_BYTECODE DXILLibrary; - UINT NumExports; - _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; - } D3D12_DXIL_LIBRARY_DESC; - -typedef struct D3D12_EXISTING_COLLECTION_DESC - { - ID3D12StateObject *pExistingCollection; - UINT NumExports; - _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; - } D3D12_EXISTING_COLLECTION_DESC; - -typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION - { - const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; - UINT NumExports; - _In_reads_(NumExports) LPCWSTR *pExports; - } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; - -typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION - { - LPCWSTR SubobjectToAssociate; - UINT NumExports; - _In_reads_(NumExports) LPCWSTR *pExports; - } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; - -typedef -enum D3D12_HIT_GROUP_TYPE - { - D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, - D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 - } D3D12_HIT_GROUP_TYPE; - -typedef struct D3D12_HIT_GROUP_DESC - { - LPCWSTR HitGroupExport; - D3D12_HIT_GROUP_TYPE Type; - _In_opt_ LPCWSTR AnyHitShaderImport; - _In_opt_ LPCWSTR ClosestHitShaderImport; - _In_opt_ LPCWSTR IntersectionShaderImport; - } D3D12_HIT_GROUP_DESC; - -typedef struct D3D12_RAYTRACING_SHADER_CONFIG - { - UINT MaxPayloadSizeInBytes; - UINT MaxAttributeSizeInBytes; - } D3D12_RAYTRACING_SHADER_CONFIG; - -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG - { - UINT MaxTraceRecursionDepth; - } D3D12_RAYTRACING_PIPELINE_CONFIG; - -typedef -enum D3D12_RAYTRACING_PIPELINE_FLAGS - { - D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 - } D3D12_RAYTRACING_PIPELINE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS ) -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 - { - UINT MaxTraceRecursionDepth; - D3D12_RAYTRACING_PIPELINE_FLAGS Flags; - } D3D12_RAYTRACING_PIPELINE_CONFIG1; - -typedef struct D3D12_NODE_OUTPUT_OVERRIDES - { - UINT OutputIndex; - _In_opt_ const D3D12_NODE_ID *pNewName; - _In_opt_ const BOOL *pAllowSparseNodes; - _In_opt_ const UINT *pMaxRecords; - _In_opt_ const UINT *pMaxRecordsSharedWithOutputIndex; - } D3D12_NODE_OUTPUT_OVERRIDES; - -typedef struct D3D12_BROADCASTING_LAUNCH_OVERRIDES - { - _In_opt_ const UINT *pLocalRootArgumentsTableIndex; - _In_opt_ const BOOL *pProgramEntry; - _In_opt_ const D3D12_NODE_ID *pNewName; - _In_opt_ const D3D12_NODE_ID *pShareInputOf; - _In_reads_opt_(3) const UINT *pDispatchGrid; - _In_reads_opt_(3) const UINT *pMaxDispatchGrid; - UINT NumOutputOverrides; - _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; - } D3D12_BROADCASTING_LAUNCH_OVERRIDES; - -typedef struct D3D12_COALESCING_LAUNCH_OVERRIDES - { - _In_opt_ const UINT *pLocalRootArgumentsTableIndex; - _In_opt_ const BOOL *pProgramEntry; - _In_opt_ const D3D12_NODE_ID *pNewName; - _In_opt_ const D3D12_NODE_ID *pShareInputOf; - UINT NumOutputOverrides; - _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; - } D3D12_COALESCING_LAUNCH_OVERRIDES; - -typedef struct D3D12_THREAD_LAUNCH_OVERRIDES - { - _In_opt_ const UINT *pLocalRootArgumentsTableIndex; - _In_opt_ const BOOL *pProgramEntry; - _In_opt_ const D3D12_NODE_ID *pNewName; - _In_opt_ const D3D12_NODE_ID *pShareInputOf; - UINT NumOutputOverrides; - _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; - } D3D12_THREAD_LAUNCH_OVERRIDES; - -typedef struct D3D12_COMMON_COMPUTE_NODE_OVERRIDES - { - _In_opt_ const UINT *pLocalRootArgumentsTableIndex; - _In_opt_ const BOOL *pProgramEntry; - _In_opt_ const D3D12_NODE_ID *pNewName; - _In_opt_ const D3D12_NODE_ID *pShareInputOf; - UINT NumOutputOverrides; - _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; - } D3D12_COMMON_COMPUTE_NODE_OVERRIDES; - -typedef -enum D3D12_NODE_OVERRIDES_TYPE - { - D3D12_NODE_OVERRIDES_TYPE_NONE = 0, - D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH = 1, - D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH = 2, - D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH = 3, - D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE = 4 - } D3D12_NODE_OVERRIDES_TYPE; - -typedef struct D3D12_SHADER_NODE - { - LPCWSTR Shader; - D3D12_NODE_OVERRIDES_TYPE OverridesType; - union - { - const D3D12_BROADCASTING_LAUNCH_OVERRIDES *pBroadcastingLaunchOverrides; - const D3D12_COALESCING_LAUNCH_OVERRIDES *pCoalescingLaunchOverrides; - const D3D12_THREAD_LAUNCH_OVERRIDES *pThreadLaunchOverrides; - const D3D12_COMMON_COMPUTE_NODE_OVERRIDES *pCommonComputeNodeOverrides; - } ; - } D3D12_SHADER_NODE; - -typedef -enum D3D12_NODE_TYPE - { - D3D12_NODE_TYPE_SHADER = 0 - } D3D12_NODE_TYPE; - -typedef struct D3D12_NODE - { - D3D12_NODE_TYPE NodeType; - union - { - D3D12_SHADER_NODE Shader; - } ; - } D3D12_NODE; - -typedef -enum D3D12_WORK_GRAPH_FLAGS - { - D3D12_WORK_GRAPH_FLAG_NONE = 0, - D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 0x1 - } D3D12_WORK_GRAPH_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_WORK_GRAPH_FLAGS ) -typedef struct D3D12_WORK_GRAPH_DESC - { - LPCWSTR ProgramName; - D3D12_WORK_GRAPH_FLAGS Flags; - UINT NumEntrypoints; - _In_reads_opt_(NumEntrypoints) const D3D12_NODE_ID *pEntrypoints; - UINT NumExplicitlyDefinedNodes; - _In_reads_opt_(NumExplicitlyDefinedNodes) const D3D12_NODE *pExplicitlyDefinedNodes; - } D3D12_WORK_GRAPH_DESC; - -typedef struct D3D12_GENERIC_PROGRAM_DESC - { - LPCWSTR ProgramName; - UINT NumExports; - _In_reads_(NumExports) LPCWSTR *pExports; - UINT NumSubobjects; - _In_reads_opt_(NumSubobjects) const D3D12_STATE_SUBOBJECT *const *ppSubobjects; - } D3D12_GENERIC_PROGRAM_DESC; - -typedef -enum D3D12_STATE_OBJECT_TYPE - { - D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, - D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, - D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4 - } D3D12_STATE_OBJECT_TYPE; - -typedef struct D3D12_STATE_OBJECT_DESC - { - D3D12_STATE_OBJECT_TYPE Type; - UINT NumSubobjects; - _In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects; - } D3D12_STATE_OBJECT_DESC; - -typedef -enum D3D12_RAYTRACING_GEOMETRY_FLAGS - { - D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, - D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, - D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 - } D3D12_RAYTRACING_GEOMETRY_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS ) -typedef -enum D3D12_RAYTRACING_GEOMETRY_TYPE - { - D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, - D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 ) - } D3D12_RAYTRACING_GEOMETRY_TYPE; - -typedef -enum D3D12_RAYTRACING_INSTANCE_FLAGS - { - D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 - } D3D12_RAYTRACING_INSTANCE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS ) -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE - { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 StrideInBytes; - } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; - -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE - { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; - } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; - -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE - { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; - UINT64 StrideInBytes; - } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; - -typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC - { - D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; - DXGI_FORMAT IndexFormat; - DXGI_FORMAT VertexFormat; - UINT IndexCount; - UINT VertexCount; - D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; - } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; - -typedef struct D3D12_RAYTRACING_AABB - { - FLOAT MinX; - FLOAT MinY; - FLOAT MinZ; - FLOAT MaxX; - FLOAT MaxY; - FLOAT MaxZ; - } D3D12_RAYTRACING_AABB; - -typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC - { - UINT64 AABBCount; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; - } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; - -typedef -enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ) -typedef -enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; - -typedef -enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; - -typedef -enum D3D12_ELEMENTS_LAYOUT - { - D3D12_ELEMENTS_LAYOUT_ARRAY = 0, - D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 - } D3D12_ELEMENTS_LAYOUT; - -typedef -enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC - { - D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC - { - UINT64 CompactedSizeInBytes; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC - { - UINT64 DecodedSizeInBytes; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - UINT NumDescs; - } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; - -// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above, -// depending on Type field, NumDescs above is followed by either: -// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs] -// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs]. -// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU. - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC - { - UINT64 SerializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointers; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; - -typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER - { - GUID DriverOpaqueGUID; - BYTE DriverOpaqueVersioningData[ 16 ]; - } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; - -typedef -enum D3D12_SERIALIZED_DATA_TYPE - { - D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0 - } D3D12_SERIALIZED_DATA_TYPE; - -typedef -enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS - { - D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 - } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; - -typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER - { - D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; - UINT64 SerializedSizeInBytesIncludingHeader; - UINT64 DeserializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; - } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC - { - UINT64 CurrentSizeInBytes; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; - -typedef struct D3D12_RAYTRACING_INSTANCE_DESC - { - FLOAT Transform[ 3 ][ 4 ]; - UINT InstanceID : 24; - UINT InstanceMask : 8; - UINT InstanceContributionToHitGroupIndex : 24; - UINT Flags : 8; - D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; - } D3D12_RAYTRACING_INSTANCE_DESC; - -typedef struct D3D12_RAYTRACING_GEOMETRY_DESC - { - D3D12_RAYTRACING_GEOMETRY_TYPE Type; - D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; - union - { - D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; - D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; - } ; - } D3D12_RAYTRACING_GEOMETRY_DESC; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS - { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; - UINT NumDescs; - D3D12_ELEMENTS_LAYOUT DescsLayout; - union - { - D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; - } ; - } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC - { - D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; - D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; - _In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; - D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; - } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO - { - UINT64 ResultDataMaxSizeInBytes; - UINT64 ScratchDataSizeInBytes; - UINT64 UpdateScratchDataSizeInBytes; - } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; - -typedef -enum D3D12_RAY_FLAGS - { - D3D12_RAY_FLAG_NONE = 0, - D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, - D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, - D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, - D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, - D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, - D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, - D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, - D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, - D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 - } D3D12_RAY_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS ) -typedef -enum D3D12_HIT_KIND - { - D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, - D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff - } D3D12_HIT_KIND; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0036_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0036_v0_0_s_ifspec; - -#ifndef __ID3D12Device5_INTERFACE_DEFINED__ -#define __ID3D12Device5_INTERFACE_DEFINED__ - -/* interface ID3D12Device5 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device5; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") - ID3D12Device5 : public ID3D12Device4 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker) = 0; - - virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateStateObject( - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject) = 0; - - virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0; - - virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device5Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device5 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device5 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device5 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device5 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device5 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device5 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device5 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device5 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device5 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device5 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device5 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device5 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device5 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device5 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device5 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device5 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device5 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device5 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device5 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device5 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device5 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device5 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device5 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device5 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device5 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device5 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device5 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device5 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device5 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device5 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device5 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device5 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device5 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device5 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device5 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device5 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device5 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device5 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device5 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device5 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device5 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device5 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device5 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device5 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device5 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device5 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device5 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device5 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device5 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device5 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device5 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device5 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device5 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device5 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device5 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device5 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device5 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device5 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device5 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device5 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device5 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device5 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device5 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device5 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device5 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device5 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device5 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device5 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device5 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - END_INTERFACE - } ID3D12Device5Vtbl; - - interface ID3D12Device5 - { - CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device5_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device5_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device5_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device5_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device5_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device5_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device5_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device5_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device5_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device5_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device5_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device5_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device5_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device5_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device5_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0037 */ -/* [local] */ - -typedef -enum D3D12_AUTO_BREADCRUMB_OP - { - D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, - D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, - D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, - D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, - D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, - D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, - D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, - D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, - D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, - D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, - D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, - D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, - D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, - D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, - D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, - D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, - D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, - D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, - D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, - D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, - D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, - D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, - D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, - D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, - D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, - D3D12_AUTO_BREADCRUMB_OP_BARRIER = 45, - D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = 46, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH = 47, - D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM = 48 - } D3D12_AUTO_BREADCRUMB_OP; - -typedef struct D3D12_AUTO_BREADCRUMB_NODE - { - const char *pCommandListDebugNameA; - const wchar_t *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const wchar_t *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT32 BreadcrumbCount; - const UINT32 *pLastBreadcrumbValue; - const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; - } D3D12_AUTO_BREADCRUMB_NODE; - -typedef struct D3D12_DRED_BREADCRUMB_CONTEXT - { - UINT BreadcrumbIndex; - const wchar_t *pContextString; - } D3D12_DRED_BREADCRUMB_CONTEXT; - -typedef struct D3D12_AUTO_BREADCRUMB_NODE1 - { - const char *pCommandListDebugNameA; - const wchar_t *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const wchar_t *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT BreadcrumbCount; - const UINT *pLastBreadcrumbValue; - const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; - UINT BreadcrumbContextsCount; - D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; - } D3D12_AUTO_BREADCRUMB_NODE1; - -typedef -enum D3D12_DRED_VERSION - { - D3D12_DRED_VERSION_1_0 = 0x1, - D3D12_DRED_VERSION_1_1 = 0x2, - D3D12_DRED_VERSION_1_2 = 0x3, - D3D12_DRED_VERSION_1_3 = 0x4 - } D3D12_DRED_VERSION; - -typedef -enum D3D12_DRED_FLAGS - { - D3D12_DRED_FLAG_NONE = 0, - D3D12_DRED_FLAG_FORCE_ENABLE = 1, - D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2 - } D3D12_DRED_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS ) -typedef -enum D3D12_DRED_ENABLEMENT - { - D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, - D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, - D3D12_DRED_ENABLEMENT_FORCED_ON = 2 - } D3D12_DRED_ENABLEMENT; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA - { - _In_ D3D12_DRED_FLAGS Flags; - _Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; - } D3D12_DEVICE_REMOVED_EXTENDED_DATA; - -typedef -enum D3D12_DRED_ALLOCATION_TYPE - { - D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, - D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, - D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, - D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, - D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, - D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, - D3D12_DRED_ALLOCATION_TYPE_PASS = 35, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, - D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, - D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, - D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, - D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, - D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff - } D3D12_DRED_ALLOCATION_TYPE; - -typedef struct D3D12_DRED_ALLOCATION_NODE - { - const char *ObjectNameA; - const wchar_t *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE *pNext; - } D3D12_DRED_ALLOCATION_NODE; - -typedef struct D3D12_DRED_ALLOCATION_NODE1 - { - const char *ObjectNameA; - const wchar_t *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; - const IUnknown *pObject; - } D3D12_DRED_ALLOCATION_NODE1; - -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT - { - _Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; - } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; - -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 - { - _Out_ const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; - } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT - { - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; - _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; - _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; - } D3D12_DRED_PAGE_FAULT_OUTPUT; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 - { - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; - _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; - _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; - } D3D12_DRED_PAGE_FAULT_OUTPUT1; - -typedef -enum D3D12_DRED_PAGE_FAULT_FLAGS - { - D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0 - } D3D12_DRED_PAGE_FAULT_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS ) -typedef -enum D3D12_DRED_DEVICE_STATE - { - D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, - D3D12_DRED_DEVICE_STATE_HUNG = 3, - D3D12_DRED_DEVICE_STATE_FAULT = 6, - D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7 - } D3D12_DRED_DEVICE_STATE; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 - { - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; - _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; - _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; - D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; - } D3D12_DRED_PAGE_FAULT_OUTPUT2; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 - { - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; - } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 - { - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; - } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 - { - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; - D3D12_DRED_DEVICE_STATE DeviceState; - } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; - -typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA - { - D3D12_DRED_VERSION Version; - union - { - D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; - D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; - D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; - D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; - } ; - } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_s_ifspec; - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedDataSettings */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63") - ID3D12DeviceRemovedExtendedDataSettings : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( - D3D12_DRED_ENABLEMENT Enablement) = 0; - - virtual void STDMETHODCALLTYPE SetPageFaultEnablement( - D3D12_DRED_ENABLEMENT Enablement) = 0; - - virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( - D3D12_DRED_ENABLEMENT Enablement) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedDataSettings * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedDataSettings * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedDataSettings * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) - void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( - ID3D12DeviceRemovedExtendedDataSettings * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) - void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( - ID3D12DeviceRemovedExtendedDataSettings * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) - void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( - ID3D12DeviceRemovedExtendedDataSettings * This, - D3D12_DRED_ENABLEMENT Enablement); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedDataSettingsVtbl; - - interface ID3D12DeviceRemovedExtendedDataSettings - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedDataSettings1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B") - ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings - { - public: - virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement( - D3D12_DRED_ENABLEMENT Enablement) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedDataSettings1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedDataSettings1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedDataSettings1 * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) - void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( - ID3D12DeviceRemovedExtendedDataSettings1 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) - void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( - ID3D12DeviceRemovedExtendedDataSettings1 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) - void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( - ID3D12DeviceRemovedExtendedDataSettings1 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) - void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( - ID3D12DeviceRemovedExtendedDataSettings1 * This, - D3D12_DRED_ENABLEMENT Enablement); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedDataSettings1Vtbl; - - interface ID3D12DeviceRemovedExtendedDataSettings1 - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedDataSettings2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("61552388-01ab-4008-a436-83db189566ea") - ID3D12DeviceRemovedExtendedDataSettings2 : public ID3D12DeviceRemovedExtendedDataSettings1 - { - public: - virtual void STDMETHODCALLTYPE UseMarkersOnlyAutoBreadcrumbs( - BOOL MarkersOnly) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedDataSettings2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedDataSettings2 * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) - void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) - void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) - void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) - void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - D3D12_DRED_ENABLEMENT Enablement); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings2, UseMarkersOnlyAutoBreadcrumbs) - void ( STDMETHODCALLTYPE *UseMarkersOnlyAutoBreadcrumbs )( - ID3D12DeviceRemovedExtendedDataSettings2 * This, - BOOL MarkersOnly); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedDataSettings2Vtbl; - - interface ID3D12DeviceRemovedExtendedDataSettings2 - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedDataSettings2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedDataSettings2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedDataSettings2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings2_SetAutoBreadcrumbsEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings2_SetPageFaultEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) - -#define ID3D12DeviceRemovedExtendedDataSettings2_SetWatsonDumpEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings2_SetBreadcrumbContextEnablement(This,Enablement) \ - ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) - - -#define ID3D12DeviceRemovedExtendedDataSettings2_UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) \ - ( (This)->lpVtbl -> UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedData */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71") - ID3D12DeviceRemovedExtendedData : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedDataVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedData * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedData * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedData * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) - HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( - ID3D12DeviceRemovedExtendedData * This, - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( - ID3D12DeviceRemovedExtendedData * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedDataVtbl; - - interface ID3D12DeviceRemovedExtendedData - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedData_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedData_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedData1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("9727A022-CF1D-4DDA-9EBA-EFFA653FC506") - ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData - { - public: - virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1( - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1( - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedData1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedData1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedData1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedData1 * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) - HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( - ID3D12DeviceRemovedExtendedData1 * This, - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( - ID3D12DeviceRemovedExtendedData1 * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) - HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( - ID3D12DeviceRemovedExtendedData1 * This, - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( - ID3D12DeviceRemovedExtendedData1 * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedData1Vtbl; - - interface ID3D12DeviceRemovedExtendedData1 - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedData1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedData1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedData1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) - - -#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \ - ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ -#define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceRemovedExtendedData2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("67FC5816-E4CA-4915-BF18-42541272DA54") - ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1 - { - public: - virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2( - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput) = 0; - - virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceRemovedExtendedData2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceRemovedExtendedData2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceRemovedExtendedData2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceRemovedExtendedData2 * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) - HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( - ID3D12DeviceRemovedExtendedData2 * This, - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( - ID3D12DeviceRemovedExtendedData2 * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) - HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( - ID3D12DeviceRemovedExtendedData2 * This, - _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( - ID3D12DeviceRemovedExtendedData2 * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetPageFaultAllocationOutput2) - HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput2 )( - ID3D12DeviceRemovedExtendedData2 * This, - _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); - - DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetDeviceState) - D3D12_DRED_DEVICE_STATE ( STDMETHODCALLTYPE *GetDeviceState )( - ID3D12DeviceRemovedExtendedData2 * This); - - END_INTERFACE - } ID3D12DeviceRemovedExtendedData2Vtbl; - - interface ID3D12DeviceRemovedExtendedData2 - { - CONST_VTBL struct ID3D12DeviceRemovedExtendedData2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceRemovedExtendedData2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceRemovedExtendedData2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) - - -#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \ - ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) - - -#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \ - ( (This)->lpVtbl -> GetPageFaultAllocationOutput2(This,pOutput) ) - -#define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \ - ( (This)->lpVtbl -> GetDeviceState(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0043 */ -/* [local] */ - -typedef -enum D3D12_BACKGROUND_PROCESSING_MODE - { - D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, - D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) , - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) , - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 ) - } D3D12_BACKGROUND_PROCESSING_MODE; - -typedef -enum D3D12_MEASUREMENTS_ACTION - { - D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) , - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) , - D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 ) - } D3D12_MEASUREMENTS_ACTION; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0043_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0043_v0_0_s_ifspec; - -#ifndef __ID3D12Device6_INTERFACE_DEFINED__ -#define __ID3D12Device6_INTERFACE_DEFINED__ - -/* interface ID3D12Device6 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device6; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") - ID3D12Device6 : public ID3D12Device5 - { - public: - virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device6Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device6 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device6 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device6 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device6 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device6 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device6 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device6 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device6 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device6 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device6 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device6 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device6 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device6 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device6 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device6 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device6 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device6 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device6 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device6 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device6 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device6 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device6 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device6 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device6 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device6 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device6 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device6 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device6 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device6 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device6 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device6 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device6 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device6 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device6 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device6 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device6 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device6 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device6 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device6 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device6 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device6 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device6 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device6 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device6 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device6 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device6 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device6 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device6 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device6 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device6 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device6 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device6 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device6 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device6 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device6 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device6 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device6 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device6 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device6 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device6 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device6 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device6 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device6 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device6 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device6 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device6 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device6 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device6 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device6 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device6 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - END_INTERFACE - } ID3D12Device6Vtbl; - - interface ID3D12Device6 - { - CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device6_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device6_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device6_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device6_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device6_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device6_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device6_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device6_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device6_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device6_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device6_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device6_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device6_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device6_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device6_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0044 */ -/* [local] */ - -DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT - { - UINT NodeIndex; - UINT Count; - } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; - -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES - { - UINT NodeIndex; - UINT Count; - GUID *pTypes; - } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; - -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 - { - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; - GUID ProtectionType; - } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0044_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0044_v0_0_s_ifspec; - -#ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ -#define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ - -/* interface ID3D12ProtectedResourceSession1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12ProtectedResourceSession1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("D6F12DD6-76FB-406E-8961-4296EEFC0409") - ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; -#else - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *STDMETHODCALLTYPE GetDesc1( - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ProtectedResourceSession1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12ProtectedResourceSession1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12ProtectedResourceSession1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12ProtectedResourceSession1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12ProtectedResourceSession1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12ProtectedResourceSession1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12ProtectedResourceSession1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12ProtectedResourceSession1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12ProtectedResourceSession1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) - HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( - ID3D12ProtectedResourceSession1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) - D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( - ID3D12ProtectedResourceSession1 * This); - - DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) -#if !defined(_WIN32) - D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12ProtectedResourceSession1 * This); - -#else - D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12ProtectedResourceSession1 * This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession1, GetDesc1) -#if !defined(_WIN32) - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( - ID3D12ProtectedResourceSession1 * This); - -#else - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( - ID3D12ProtectedResourceSession1 * This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal); - -#endif - - END_INTERFACE - } ID3D12ProtectedResourceSession1Vtbl; - - interface ID3D12ProtectedResourceSession1 - { - CONST_VTBL struct ID3D12ProtectedResourceSession1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12ProtectedResourceSession1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12ProtectedResourceSession1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12ProtectedResourceSession1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \ - ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) - -#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \ - ( (This)->lpVtbl -> GetSessionStatus(This) ) - -#if !defined(_WIN32) - -#define ID3D12ProtectedResourceSession1_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12ProtectedResourceSession1_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#if !defined(_WIN32) - -#define ID3D12ProtectedResourceSession1_GetDesc1(This) \ - ( (This)->lpVtbl -> GetDesc1(This) ) -#else -#define ID3D12ProtectedResourceSession1_GetDesc1(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device7_INTERFACE_DEFINED__ -#define __ID3D12Device7_INTERFACE_DEFINED__ - -/* interface ID3D12Device7 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device7; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") - ID3D12Device7 : public ID3D12Device6 - { - public: - virtual HRESULT STDMETHODCALLTYPE AddToStateObject( - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device7Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device7 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device7 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device7 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device7 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device7 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device7 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device7 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device7 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device7 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device7 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device7 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device7 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device7 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device7 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device7 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device7 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device7 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device7 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device7 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device7 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device7 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device7 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device7 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device7 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device7 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device7 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device7 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device7 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device7 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device7 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device7 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device7 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device7 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device7 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device7 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device7 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device7 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device7 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device7 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device7 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device7 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device7 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device7 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device7 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device7 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device7 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device7 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device7 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device7 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device7 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device7 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device7 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device7 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device7 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device7 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device7 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device7 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device7 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device7 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device7 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device7 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device7 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device7 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device7 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device7 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device7 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device7 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device7 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device7 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device7 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device7 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device7 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - END_INTERFACE - } ID3D12Device7Vtbl; - - interface ID3D12Device7 - { - CONST_VTBL struct ID3D12Device7Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device7_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device7_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device7_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device7_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device7_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device7_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device7_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device7_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device7_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device7_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device7_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device7_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device7_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device7_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device7_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device7_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device7_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device8_INTERFACE_DEFINED__ -#define __ID3D12Device8_INTERFACE_DEFINED__ - -/* interface ID3D12Device8 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device8; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("9218E6BB-F944-4F7E-A75C-B1B2C7B701F3") - ID3D12Device8 : public ID3D12Device7 - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo2( - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - virtual void STDMETHODCALLTYPE GetCopyableFootprints1( - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device8Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device8 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device8 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device8 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device8 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device8 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device8 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device8 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device8 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device8 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device8 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device8 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device8 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device8 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device8 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device8 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device8 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device8 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device8 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device8 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device8 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device8 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device8 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device8 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device8 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device8 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device8 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device8 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device8 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device8 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device8 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device8 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device8 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device8 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device8 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device8 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device8 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device8 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device8 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device8 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device8 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device8 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device8 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device8 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device8 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device8 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device8 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device8 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device8 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device8 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device8 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device8 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device8 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device8 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device8 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device8 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device8 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device8 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device8 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device8 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device8 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device8 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device8 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device8 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device8 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device8 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device8 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device8 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device8 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device8 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device8 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device8 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device8 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device8 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device8 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device8 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device8 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device8 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device8 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - END_INTERFACE - } ID3D12Device8Vtbl; - - interface ID3D12Device8 - { - CONST_VTBL struct ID3D12Device8Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device8_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device8_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device8_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device8_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device8_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device8_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device8_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device8_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device8_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device8_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device8_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device8_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device8_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device8_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device8_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device8_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device8_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device8_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device8_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Resource1_INTERFACE_DEFINED__ -#define __ID3D12Resource1_INTERFACE_DEFINED__ - -/* interface ID3D12Resource1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Resource1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19") - ID3D12Resource1 : public ID3D12Resource - { - public: - virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( - REFIID riid, - _COM_Outptr_opt_ void **ppProtectedSession) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Resource1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Resource1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Resource1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Resource1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Resource1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Resource1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Resource1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Resource1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Resource1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Resource, Map) - HRESULT ( STDMETHODCALLTYPE *Map )( - ID3D12Resource1 * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pReadRange, - _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); - - DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) - void ( STDMETHODCALLTYPE *Unmap )( - ID3D12Resource1 * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) -#if !defined(_WIN32) - D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource1 * This); - -#else - D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource1 * This, - D3D12_RESOURCE_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) - D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( - ID3D12Resource1 * This); - - DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) - HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( - ID3D12Resource1 * This, - UINT DstSubresource, - _In_opt_ const D3D12_BOX *pDstBox, - _In_ const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch); - - DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) - HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( - ID3D12Resource1 * This, - _Out_ void *pDstData, - UINT DstRowPitch, - UINT DstDepthPitch, - UINT SrcSubresource, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) - HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( - ID3D12Resource1 * This, - _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, - _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); - - DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( - ID3D12Resource1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppProtectedSession); - - END_INTERFACE - } ID3D12Resource1Vtbl; - - interface ID3D12Resource1 - { - CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Resource1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Resource1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Resource1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) - -#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) -#if !defined(_WIN32) - -#define ID3D12Resource1_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12Resource1_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#define ID3D12Resource1_GetGPUVirtualAddress(This) \ - ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) - -#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) - -#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) - -#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) - - -#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Resource2_INTERFACE_DEFINED__ -#define __ID3D12Resource2_INTERFACE_DEFINED__ - -/* interface ID3D12Resource2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Resource2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("BE36EC3B-EA85-4AEB-A45A-E9D76404A495") - ID3D12Resource2 : public ID3D12Resource1 - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; -#else - virtual D3D12_RESOURCE_DESC1 *STDMETHODCALLTYPE GetDesc1( - D3D12_RESOURCE_DESC1 * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Resource2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Resource2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Resource2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Resource2 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Resource2 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Resource2 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Resource2 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Resource2 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Resource2 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Resource, Map) - HRESULT ( STDMETHODCALLTYPE *Map )( - ID3D12Resource2 * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pReadRange, - _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); - - DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) - void ( STDMETHODCALLTYPE *Unmap )( - ID3D12Resource2 * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) -#if !defined(_WIN32) - D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource2 * This); - -#else - D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12Resource2 * This, - D3D12_RESOURCE_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) - D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( - ID3D12Resource2 * This); - - DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) - HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( - ID3D12Resource2 * This, - UINT DstSubresource, - _In_opt_ const D3D12_BOX *pDstBox, - _In_ const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch); - - DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) - HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( - ID3D12Resource2 * This, - _Out_ void *pDstData, - UINT DstRowPitch, - UINT DstDepthPitch, - UINT SrcSubresource, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) - HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( - ID3D12Resource2 * This, - _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, - _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); - - DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( - ID3D12Resource2 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppProtectedSession); - - DECLSPEC_XFGVIRT(ID3D12Resource2, GetDesc1) -#if !defined(_WIN32) - D3D12_RESOURCE_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( - ID3D12Resource2 * This); - -#else - D3D12_RESOURCE_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( - ID3D12Resource2 * This, - D3D12_RESOURCE_DESC1 * RetVal); - -#endif - - END_INTERFACE - } ID3D12Resource2Vtbl; - - interface ID3D12Resource2 - { - CONST_VTBL struct ID3D12Resource2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Resource2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Resource2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Resource2_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \ - ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) - -#define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \ - ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) -#if !defined(_WIN32) - -#define ID3D12Resource2_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12Resource2_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#define ID3D12Resource2_GetGPUVirtualAddress(This) \ - ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) - -#define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ - ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) - -#define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ - ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) - -#define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ - ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) - - -#define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) - -#if !defined(_WIN32) - -#define ID3D12Resource2_GetDesc1(This) \ - ( (This)->lpVtbl -> GetDesc1(This) ) -#else -#define ID3D12Resource2_GetDesc1(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Heap1_INTERFACE_DEFINED__ -#define __ID3D12Heap1_INTERFACE_DEFINED__ - -/* interface ID3D12Heap1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Heap1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D") - ID3D12Heap1 : public ID3D12Heap - { - public: - virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( - REFIID riid, - _COM_Outptr_opt_ void **ppProtectedSession) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Heap1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Heap1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Heap1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Heap1 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Heap1 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Heap1 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Heap1 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Heap1 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12Heap1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) -#if !defined(_WIN32) - D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12Heap1 * This); - -#else - D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12Heap1 * This, - D3D12_HEAP_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Heap1, GetProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( - ID3D12Heap1 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppProtectedSession); - - END_INTERFACE - } ID3D12Heap1Vtbl; - - interface ID3D12Heap1 - { - CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Heap1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Heap1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Heap1_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#if !defined(_WIN32) - -#define ID3D12Heap1_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12Heap1_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - - -#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ - ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList3 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList3; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D") - ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 - { - public: - virtual void STDMETHODCALLTYPE SetProtectedResourceSession( - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList3Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList3 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList3 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList3 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList3 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList3 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList3 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList3 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList3 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList3 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList3 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList3 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList3 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList3 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList3 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList3 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList3 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList3 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList3 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList3 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList3 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList3 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList3 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList3 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - END_INTERFACE - } ID3D12GraphicsCommandList3Vtbl; - - interface ID3D12GraphicsCommandList3 - { - CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList3_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList3_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList3_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList3_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList3_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList3_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0051 */ -/* [local] */ - -typedef -enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE - { - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) , - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) , - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) , - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS + 1 ) , - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) - } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; - -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS - { - D3D12_CLEAR_VALUE ClearValue; - } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS - { - UINT AdditionalWidth; - UINT AdditionalHeight; - } D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS - { - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; - union - { - D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; - D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; - } ; - } D3D12_RENDER_PASS_BEGINNING_ACCESS; - -typedef -enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE - { - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) , - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) , - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) , - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS + 1 ) , - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) - } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS - { - UINT SrcSubresource; - UINT DstSubresource; - UINT DstX; - UINT DstY; - D3D12_RECT SrcRect; - } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS - { - ID3D12Resource *pSrcResource; - ID3D12Resource *pDstResource; - UINT SubresourceCount; - _Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; - DXGI_FORMAT Format; - D3D12_RESOLVE_MODE ResolveMode; - BOOL PreserveResolveSource; - } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS - { - UINT AdditionalWidth; - UINT AdditionalHeight; - } D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS - { - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; - union - { - D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; - D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; - } ; - } D3D12_RENDER_PASS_ENDING_ACCESS; - -typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC - { - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; - D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; - } D3D12_RENDER_PASS_RENDER_TARGET_DESC; - -typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC - { - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; - D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; - D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; - D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; - } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; - -typedef -enum D3D12_RENDER_PASS_FLAGS - { - D3D12_RENDER_PASS_FLAG_NONE = 0, - D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, - D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, - D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4, - D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8, - D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10 - } D3D12_RENDER_PASS_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS ) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_s_ifspec; - -#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ -#define __ID3D12MetaCommand_INTERFACE_DEFINED__ - -/* interface ID3D12MetaCommand */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12MetaCommand; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570") - ID3D12MetaCommand : public ID3D12Pageable - { - public: - virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _In_ UINT ParameterIndex) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12MetaCommandVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12MetaCommand * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12MetaCommand * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12MetaCommand * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12MetaCommand * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12MetaCommand * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12MetaCommand * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12MetaCommand * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12MetaCommand * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12MetaCommand, GetRequiredParameterResourceSize) - UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )( - ID3D12MetaCommand * This, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _In_ UINT ParameterIndex); - - END_INTERFACE - } ID3D12MetaCommandVtbl; - - interface ID3D12MetaCommand - { - CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12MetaCommand_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12MetaCommand_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12MetaCommand_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - - -#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ - ( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0052 */ -/* [local] */ - -typedef struct D3D12_DISPATCH_RAYS_DESC - { - D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; - UINT Width; - UINT Height; - UINT Depth; - } D3D12_DISPATCH_RAYS_DESC; - -typedef -enum D3D12_SET_WORK_GRAPH_FLAGS - { - D3D12_SET_WORK_GRAPH_FLAG_NONE = 0, - D3D12_SET_WORK_GRAPH_FLAG_INITIALIZE = 0x1 - } D3D12_SET_WORK_GRAPH_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SET_WORK_GRAPH_FLAGS ) -typedef struct D3D12_SET_WORK_GRAPH_DESC - { - D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; - D3D12_SET_WORK_GRAPH_FLAGS Flags; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable; - } D3D12_SET_WORK_GRAPH_DESC; - -typedef struct D3D12_SET_RAYTRACING_PIPELINE_DESC - { - D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; - } D3D12_SET_RAYTRACING_PIPELINE_DESC; - -typedef struct D3D12_SET_GENERIC_PIPELINE_DESC - { - D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; - } D3D12_SET_GENERIC_PIPELINE_DESC; - -typedef -enum D3D12_PROGRAM_TYPE - { - D3D12_PROGRAM_TYPE_GENERIC_PIPELINE = 1, - D3D12_PROGRAM_TYPE_RAYTRACING_PIPELINE = 4, - D3D12_PROGRAM_TYPE_WORK_GRAPH = 5 - } D3D12_PROGRAM_TYPE; - -typedef struct D3D12_SET_PROGRAM_DESC - { - D3D12_PROGRAM_TYPE Type; - union - { - D3D12_SET_GENERIC_PIPELINE_DESC GenericPipeline; - D3D12_SET_RAYTRACING_PIPELINE_DESC RaytracingPipeline; - D3D12_SET_WORK_GRAPH_DESC WorkGraph; - } ; - } D3D12_SET_PROGRAM_DESC; - -typedef -enum D3D12_DISPATCH_MODE - { - D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0, - D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1, - D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2, - D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3 - } D3D12_DISPATCH_MODE; - -typedef struct D3D12_NODE_CPU_INPUT - { - UINT EntrypointIndex; - UINT NumRecords; - const void *pRecords; - UINT64 RecordStrideInBytes; - } D3D12_NODE_CPU_INPUT; - -typedef struct D3D12_NODE_GPU_INPUT - { - UINT EntrypointIndex; - UINT NumRecords; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE Records; - } D3D12_NODE_GPU_INPUT; - -typedef struct D3D12_MULTI_NODE_CPU_INPUT - { - UINT NumNodeInputs; - const D3D12_NODE_CPU_INPUT *pNodeInputs; - UINT64 NodeInputStrideInBytes; - } D3D12_MULTI_NODE_CPU_INPUT; - -typedef struct D3D12_MULTI_NODE_GPU_INPUT - { - UINT NumNodeInputs; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE NodeInputs; - } D3D12_MULTI_NODE_GPU_INPUT; - -typedef struct D3D12_DISPATCH_GRAPH_DESC - { - D3D12_DISPATCH_MODE Mode; - union - { - D3D12_NODE_CPU_INPUT NodeCPUInput; - D3D12_GPU_VIRTUAL_ADDRESS NodeGPUInput; - D3D12_MULTI_NODE_CPU_INPUT MultiNodeCPUInput; - D3D12_GPU_VIRTUAL_ADDRESS MultiNodeGPUInput; - } ; - } D3D12_DISPATCH_GRAPH_DESC; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_s_ifspec; - -#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList4 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList4; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") - ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 - { - public: - virtual void STDMETHODCALLTYPE BeginRenderPass( - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags) = 0; - - virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0; - - virtual void STDMETHODCALLTYPE InitializeMetaCommand( - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes) = 0; - - virtual void STDMETHODCALLTYPE ExecuteMetaCommand( - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0; - - virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0; - - virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0; - - virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineState1( - _In_ ID3D12StateObject *pStateObject) = 0; - - virtual void STDMETHODCALLTYPE DispatchRays( - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList4Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList4 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList4 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList4 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList4 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList4 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList4 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList4 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList4 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList4 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList4 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList4 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList4 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList4 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList4 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList4 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList4 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList4 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList4 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList4 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList4 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList4 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList4 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - END_INTERFACE - } ID3D12GraphicsCommandList4Vtbl; - - interface ID3D12GraphicsCommandList4 - { - CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList4_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList4_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList4_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList4_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList4_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList4_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList4_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0053 */ -/* [local] */ - -typedef -enum D3D12_SHADER_CACHE_MODE - { - D3D12_SHADER_CACHE_MODE_MEMORY = 0, - D3D12_SHADER_CACHE_MODE_DISK = ( D3D12_SHADER_CACHE_MODE_MEMORY + 1 ) - } D3D12_SHADER_CACHE_MODE; - -typedef -enum D3D12_SHADER_CACHE_FLAGS - { - D3D12_SHADER_CACHE_FLAG_NONE = 0, - D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, - D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 - } D3D12_SHADER_CACHE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS ) -typedef struct D3D12_SHADER_CACHE_SESSION_DESC - { - GUID Identifier; - D3D12_SHADER_CACHE_MODE Mode; - D3D12_SHADER_CACHE_FLAGS Flags; - UINT MaximumInMemoryCacheSizeBytes; - UINT MaximumInMemoryCacheEntries; - UINT MaximumValueFileSizeBytes; - UINT64 Version; - } D3D12_SHADER_CACHE_SESSION_DESC; - -typedef -enum D3D12_BARRIER_LAYOUT - { - D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, - D3D12_BARRIER_LAYOUT_COMMON = 0, - D3D12_BARRIER_LAYOUT_PRESENT = 0, - D3D12_BARRIER_LAYOUT_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_PRESENT + 1 ) , - D3D12_BARRIER_LAYOUT_RENDER_TARGET = ( D3D12_BARRIER_LAYOUT_GENERIC_READ + 1 ) , - D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_RENDER_TARGET + 1 ) , - D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = ( D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS + 1 ) , - D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE + 1 ) , - D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ + 1 ) , - D3D12_BARRIER_LAYOUT_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_SHADER_RESOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COPY_SOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = ( D3D12_BARRIER_LAYOUT_COPY_DEST + 1 ) , - D3D12_BARRIER_LAYOUT_RESOLVE_DEST = ( D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = ( D3D12_BARRIER_LAYOUT_RESOLVE_DEST + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = ( D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE + 1 ) , - D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST + 1 ) - } D3D12_BARRIER_LAYOUT; - -typedef -enum D3D12_BARRIER_SYNC - { - D3D12_BARRIER_SYNC_NONE = 0, - D3D12_BARRIER_SYNC_ALL = 0x1, - D3D12_BARRIER_SYNC_DRAW = 0x2, - D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4, - D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, - D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, - D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, - D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, - D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, - D3D12_BARRIER_SYNC_RAYTRACING = 0x100, - D3D12_BARRIER_SYNC_COPY = 0x200, - D3D12_BARRIER_SYNC_RESOLVE = 0x400, - D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, - D3D12_BARRIER_SYNC_PREDICATION = 0x800, - D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, - D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, - D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, - D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000, - D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, - D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, - D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, - D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, - D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, - D3D12_BARRIER_SYNC_SPLIT = 0x80000000 - } D3D12_BARRIER_SYNC; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC ) -typedef -enum D3D12_BARRIER_ACCESS - { - D3D12_BARRIER_ACCESS_COMMON = 0, - D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, - D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, - D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, - D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, - D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, - D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, - D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, - D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, - D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, - D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, - D3D12_BARRIER_ACCESS_PREDICATION = 0x200, - D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, - D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, - D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, - D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, - D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, - D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, - D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, - D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, - D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, - D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, - D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, - D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, - D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, - D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000 - } D3D12_BARRIER_ACCESS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS ) -typedef -enum D3D12_BARRIER_TYPE - { - D3D12_BARRIER_TYPE_GLOBAL = 0, - D3D12_BARRIER_TYPE_TEXTURE = ( D3D12_BARRIER_TYPE_GLOBAL + 1 ) , - D3D12_BARRIER_TYPE_BUFFER = ( D3D12_BARRIER_TYPE_TEXTURE + 1 ) - } D3D12_BARRIER_TYPE; - -typedef -enum D3D12_TEXTURE_BARRIER_FLAGS - { - D3D12_TEXTURE_BARRIER_FLAG_NONE = 0, - D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1 - } D3D12_TEXTURE_BARRIER_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS ) -typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE - { - UINT IndexOrFirstMipLevel; - UINT NumMipLevels; - UINT FirstArraySlice; - UINT NumArraySlices; - UINT FirstPlane; - UINT NumPlanes; - } D3D12_BARRIER_SUBRESOURCE_RANGE; - -typedef struct D3D12_GLOBAL_BARRIER - { - D3D12_BARRIER_SYNC SyncBefore; - D3D12_BARRIER_SYNC SyncAfter; - D3D12_BARRIER_ACCESS AccessBefore; - D3D12_BARRIER_ACCESS AccessAfter; - } D3D12_GLOBAL_BARRIER; - -typedef struct D3D12_TEXTURE_BARRIER - { - D3D12_BARRIER_SYNC SyncBefore; - D3D12_BARRIER_SYNC SyncAfter; - D3D12_BARRIER_ACCESS AccessBefore; - D3D12_BARRIER_ACCESS AccessAfter; - D3D12_BARRIER_LAYOUT LayoutBefore; - D3D12_BARRIER_LAYOUT LayoutAfter; - _In_ ID3D12Resource *pResource; - D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; - D3D12_TEXTURE_BARRIER_FLAGS Flags; - } D3D12_TEXTURE_BARRIER; - -typedef struct D3D12_BUFFER_BARRIER - { - D3D12_BARRIER_SYNC SyncBefore; - D3D12_BARRIER_SYNC SyncAfter; - D3D12_BARRIER_ACCESS AccessBefore; - D3D12_BARRIER_ACCESS AccessAfter; - _In_ ID3D12Resource *pResource; - UINT64 Offset; - UINT64 Size; - } D3D12_BUFFER_BARRIER; - -typedef struct D3D12_BARRIER_GROUP - { - D3D12_BARRIER_TYPE Type; - UINT32 NumBarriers; - union - { - _In_reads_(NumBarriers) const D3D12_GLOBAL_BARRIER *pGlobalBarriers; - _In_reads_(NumBarriers) const D3D12_TEXTURE_BARRIER *pTextureBarriers; - _In_reads_(NumBarriers) const D3D12_BUFFER_BARRIER *pBufferBarriers; - } ; - } D3D12_BARRIER_GROUP; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0053_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0053_v0_0_s_ifspec; - -#ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ -#define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ - -/* interface ID3D12ShaderCacheSession */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12ShaderCacheSession; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8") - ID3D12ShaderCacheSession : public ID3D12DeviceChild - { - public: - virtual HRESULT STDMETHODCALLTYPE FindValue( - /* [annotation][in] */ - _In_reads_bytes_(KeySize) const void *pKey, - UINT KeySize, - /* [annotation][out] */ - _Out_writes_bytes_(*pValueSize) void *pValue, - _Inout_ UINT *pValueSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE StoreValue( - /* [annotation][in] */ - _In_reads_bytes_(KeySize) const void *pKey, - UINT KeySize, - /* [annotation][in] */ - _In_reads_bytes_(ValueSize) const void *pValue, - UINT ValueSize) = 0; - - virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( void) = 0; - -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_SHADER_CACHE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_SHADER_CACHE_SESSION_DESC * RetVal) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ShaderCacheSessionVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12ShaderCacheSession * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12ShaderCacheSession * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12ShaderCacheSession * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12ShaderCacheSession * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12ShaderCacheSession * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12ShaderCacheSession * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12ShaderCacheSession * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12ShaderCacheSession * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, FindValue) - HRESULT ( STDMETHODCALLTYPE *FindValue )( - ID3D12ShaderCacheSession * This, - /* [annotation][in] */ - _In_reads_bytes_(KeySize) const void *pKey, - UINT KeySize, - /* [annotation][out] */ - _Out_writes_bytes_(*pValueSize) void *pValue, - _Inout_ UINT *pValueSize); - - DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, StoreValue) - HRESULT ( STDMETHODCALLTYPE *StoreValue )( - ID3D12ShaderCacheSession * This, - /* [annotation][in] */ - _In_reads_bytes_(KeySize) const void *pKey, - UINT KeySize, - /* [annotation][in] */ - _In_reads_bytes_(ValueSize) const void *pValue, - UINT ValueSize); - - DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, SetDeleteOnDestroy) - void ( STDMETHODCALLTYPE *SetDeleteOnDestroy )( - ID3D12ShaderCacheSession * This); - - DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, GetDesc) -#if !defined(_WIN32) - D3D12_SHADER_CACHE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12ShaderCacheSession * This); - -#else - D3D12_SHADER_CACHE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12ShaderCacheSession * This, - D3D12_SHADER_CACHE_SESSION_DESC * RetVal); - -#endif - - END_INTERFACE - } ID3D12ShaderCacheSessionVtbl; - - interface ID3D12ShaderCacheSession - { - CONST_VTBL struct ID3D12ShaderCacheSessionVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12ShaderCacheSession_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12ShaderCacheSession_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12ShaderCacheSession_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \ - ( (This)->lpVtbl -> FindValue(This,pKey,KeySize,pValue,pValueSize) ) - -#define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \ - ( (This)->lpVtbl -> StoreValue(This,pKey,KeySize,pValue,ValueSize) ) - -#define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \ - ( (This)->lpVtbl -> SetDeleteOnDestroy(This) ) -#if !defined(_WIN32) - -#define ID3D12ShaderCacheSession_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12ShaderCacheSession_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0054 */ -/* [local] */ - -typedef -enum D3D12_SHADER_CACHE_KIND_FLAGS - { - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, - D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 - } D3D12_SHADER_CACHE_KIND_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS ) -typedef -enum D3D12_SHADER_CACHE_CONTROL_FLAGS - { - D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, - D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, - D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 - } D3D12_SHADER_CACHE_CONTROL_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS ) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0054_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0054_v0_0_s_ifspec; - -#ifndef __ID3D12Device9_INTERFACE_DEFINED__ -#define __ID3D12Device9_INTERFACE_DEFINED__ - -/* interface ID3D12Device9 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device9; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") - ID3D12Device9 : public ID3D12Device8 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession) = 0; - - virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device9Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device9 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device9 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device9 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device9 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device9 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device9 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device9 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device9 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device9 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device9 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device9 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device9 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device9 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device9 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device9 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device9 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device9 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device9 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device9 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device9 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device9 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device9 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device9 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device9 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device9 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device9 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device9 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device9 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device9 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device9 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device9 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device9 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device9 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device9 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device9 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device9 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device9 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device9 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device9 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device9 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device9 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device9 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device9 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device9 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device9 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device9 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device9 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device9 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device9 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device9 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device9 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device9 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device9 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device9 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device9 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device9 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device9 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device9 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device9 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device9 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device9 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device9 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device9 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device9 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device9 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device9 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device9 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device9 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device9 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device9 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device9 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device9 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device9 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device9 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device9 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device9 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device9 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device9 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device9 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device9 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device9 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - END_INTERFACE - } ID3D12Device9Vtbl; - - interface ID3D12Device9 - { - CONST_VTBL struct ID3D12Device9Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device9_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device9_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device9_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device9_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device9_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device9_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device9_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device9_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device9_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device9_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device9_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device9_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device9_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device9_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device9_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device9_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device9_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device9_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device9_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device10_INTERFACE_DEFINED__ -#define __ID3D12Device10_INTERFACE_DEFINED__ - -/* interface ID3D12Device10 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device10; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031") - ID3D12Device10 : public ID3D12Device9 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3( - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2( - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2( - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device10Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device10 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device10 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device10 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device10 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device10 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device10 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device10 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device10 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device10 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device10 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device10 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device10 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device10 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device10 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device10 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device10 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device10 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device10 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device10 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device10 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device10 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device10 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device10 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device10 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device10 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device10 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device10 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device10 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device10 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device10 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device10 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device10 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device10 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device10 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device10 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device10 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device10 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device10 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device10 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device10 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device10 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device10 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device10 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device10 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device10 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device10 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device10 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device10 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device10 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device10 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device10 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device10 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device10 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device10 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device10 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device10 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device10 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device10 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device10 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device10 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device10 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device10 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device10 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device10 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device10 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device10 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device10 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device10 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device10 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device10 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device10 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device10 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device10 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device10 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device10 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device10 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( - ID3D12Device10 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( - ID3D12Device10 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( - ID3D12Device10 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - END_INTERFACE - } ID3D12Device10Vtbl; - - interface ID3D12Device10 - { - CONST_VTBL struct ID3D12Device10Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device10_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device10_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device10_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device10_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device10_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device10_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device10_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device10_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device10_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device10_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device10_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device10_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device10_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device10_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device10_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device10_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device10_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device10_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device10_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device10_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device10_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device10_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device10_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device10_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device10_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device10_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device10_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device10_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device10_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device10_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device10_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device10_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device10_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device10_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device10_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device10_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device10_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device10_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device10_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device10_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device10_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device10_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device10_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device10_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device10_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device10_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device10_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device10_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device10_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device10_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device10_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device10_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device10_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device10_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device10_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device10_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device10_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device10_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device10_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device10_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device10_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device10_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device10_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device10_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device10_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device10_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device10_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device10_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device10_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device10_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device10_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device10_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device10_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - - -#define ID3D12Device10_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) - -#define ID3D12Device10_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#define ID3D12Device10_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device10_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device11_INTERFACE_DEFINED__ -#define __ID3D12Device11_INTERFACE_DEFINED__ - -/* interface ID3D12Device11 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device11; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5405c344-d457-444e-b4dd-2366e45aee39") - ID3D12Device11 : public ID3D12Device10 - { - public: - virtual void STDMETHODCALLTYPE CreateSampler2( - _In_ const D3D12_SAMPLER_DESC2 *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device11Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device11 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device11 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device11 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device11 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device11 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device11 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device11 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device11 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device11 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device11 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device11 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device11 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device11 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device11 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device11 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device11 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device11 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device11 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device11 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device11 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device11 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device11 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device11 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device11 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device11 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device11 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device11 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device11 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device11 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device11 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device11 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device11 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device11 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device11 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device11 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device11 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device11 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device11 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device11 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device11 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device11 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device11 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device11 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device11 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device11 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device11 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device11 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device11 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device11 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device11 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device11 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device11 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device11 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device11 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device11 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device11 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device11 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device11 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device11 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device11 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device11 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device11 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device11 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device11 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device11 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device11 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device11 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device11 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device11 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device11 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device11 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device11 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device11 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device11 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device11 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device11 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( - ID3D12Device11 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( - ID3D12Device11 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( - ID3D12Device11 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) - void ( STDMETHODCALLTYPE *CreateSampler2 )( - ID3D12Device11 * This, - _In_ const D3D12_SAMPLER_DESC2 *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - END_INTERFACE - } ID3D12Device11Vtbl; - - interface ID3D12Device11 - { - CONST_VTBL struct ID3D12Device11Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device11_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device11_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device11_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device11_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device11_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device11_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device11_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device11_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device11_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device11_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device11_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device11_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device11_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device11_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device11_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device11_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device11_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device11_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device11_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device11_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device11_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device11_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device11_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device11_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device11_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device11_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device11_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device11_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device11_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device11_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device11_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device11_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device11_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device11_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device11_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device11_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device11_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device11_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device11_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device11_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device11_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device11_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device11_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device11_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device11_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device11_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device11_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device11_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device11_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device11_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device11_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device11_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device11_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device11_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device11_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device11_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device11_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device11_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device11_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device11_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device11_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device11_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device11_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device11_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device11_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device11_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device11_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device11_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device11_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device11_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device11_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device11_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device11_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device11_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device11_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device11_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - - -#define ID3D12Device11_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) - -#define ID3D12Device11_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#define ID3D12Device11_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - - -#define ID3D12Device11_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device11_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device12_INTERFACE_DEFINED__ -#define __ID3D12Device12_INTERFACE_DEFINED__ - -/* interface ID3D12Device12 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device12; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5af5c532-4c91-4cd0-b541-15a405395fc5") - ID3D12Device12 : public ID3D12Device11 - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo3( - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo3( - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; -#endif - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device12Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device12 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device12 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device12 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device12 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device12 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device12 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device12 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device12 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device12 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device12 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device12 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device12 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device12 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device12 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device12 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device12 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device12 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device12 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device12 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device12 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device12 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device12 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device12 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device12 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device12 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device12 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device12 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device12 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device12 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device12 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device12 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device12 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device12 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device12 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device12 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device12 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device12 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device12 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device12 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device12 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device12 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device12 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device12 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device12 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device12 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device12 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device12 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device12 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device12 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device12 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device12 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device12 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device12 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device12 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device12 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device12 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device12 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device12 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device12 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device12 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device12 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device12 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device12 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device12 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device12 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device12 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device12 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device12 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device12 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device12 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device12 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device12 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device12 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device12 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device12 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device12 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( - ID3D12Device12 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( - ID3D12Device12 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( - ID3D12Device12 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) - void ( STDMETHODCALLTYPE *CreateSampler2 )( - ID3D12Device12 * This, - _In_ const D3D12_SAMPLER_DESC2 *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device12 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device12 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - END_INTERFACE - } ID3D12Device12Vtbl; - - interface ID3D12Device12 - { - CONST_VTBL struct ID3D12Device12Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device12_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device12_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device12_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device12_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device12_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device12_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device12_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device12_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device12_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device12_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device12_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device12_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device12_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device12_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device12_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device12_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device12_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device12_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device12_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device12_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device12_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device12_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device12_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device12_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device12_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device12_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device12_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device12_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device12_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device12_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device12_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device12_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device12_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device12_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device12_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device12_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device12_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device12_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device12_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device12_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device12_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device12_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device12_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device12_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device12_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device12_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device12_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device12_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device12_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device12_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device12_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device12_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device12_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device12_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device12_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device12_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device12_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device12_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device12_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device12_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device12_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device12_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device12_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device12_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device12_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device12_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device12_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device12_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device12_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device12_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device12_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device12_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device12_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device12_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device12_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device12_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - - -#define ID3D12Device12_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) - -#define ID3D12Device12_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#define ID3D12Device12_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - - -#define ID3D12Device12_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) - -#if !defined(_WIN32) - -#define ID3D12Device12_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#else -#define ID3D12Device12_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#endif - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device12_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device13_INTERFACE_DEFINED__ -#define __ID3D12Device13_INTERFACE_DEFINED__ - -/* interface ID3D12Device13 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device13; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("14eecffc-4df8-40f7-a118-5c816f45695e") - ID3D12Device13 : public ID3D12Device12 - { - public: - virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress1( - _In_ const void *pAddress, - SIZE_T size, - REFIID riid, - _COM_Outptr_ void **ppvHeap) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device13Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device13 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device13 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device13 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device13 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device13 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device13 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device13 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device13 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device13 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device13 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device13 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device13 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device13 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device13 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device13 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device13 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device13 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device13 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device13 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device13 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device13 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device13 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device13 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device13 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device13 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device13 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device13 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device13 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device13 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device13 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device13 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device13 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device13 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device13 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device13 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device13 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device13 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device13 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device13 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device13 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device13 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device13 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device13 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device13 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device13 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device13 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device13 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device13 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device13 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device13 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device13 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device13 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device13 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device13 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device13 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device13 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device13 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device13 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device13 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device13 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device13 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device13 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device13 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device13 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device13 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device13 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device13 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device13 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device13 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device13 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device13 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device13 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device13 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device13 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device13 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device13 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( - ID3D12Device13 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( - ID3D12Device13 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( - ID3D12Device13 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) - void ( STDMETHODCALLTYPE *CreateSampler2 )( - ID3D12Device13 * This, - _In_ const D3D12_SAMPLER_DESC2 *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device13 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device13 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( - ID3D12Device13 * This, - _In_ const void *pAddress, - SIZE_T size, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - END_INTERFACE - } ID3D12Device13Vtbl; - - interface ID3D12Device13 - { - CONST_VTBL struct ID3D12Device13Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device13_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device13_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device13_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device13_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device13_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device13_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device13_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device13_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device13_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device13_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device13_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device13_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device13_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device13_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device13_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device13_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device13_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device13_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device13_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device13_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device13_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device13_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device13_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device13_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device13_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device13_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device13_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device13_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device13_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device13_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device13_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device13_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device13_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device13_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device13_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device13_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device13_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device13_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device13_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device13_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device13_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device13_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device13_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device13_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device13_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device13_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device13_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device13_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device13_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device13_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device13_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device13_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device13_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device13_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device13_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device13_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device13_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device13_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device13_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device13_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device13_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device13_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device13_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device13_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device13_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device13_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device13_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device13_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device13_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device13_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device13_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device13_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device13_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device13_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device13_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device13_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - - -#define ID3D12Device13_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) - -#define ID3D12Device13_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#define ID3D12Device13_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - - -#define ID3D12Device13_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) - -#if !defined(_WIN32) - -#define ID3D12Device13_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#else -#define ID3D12Device13_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device13_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device13_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Device14_INTERFACE_DEFINED__ -#define __ID3D12Device14_INTERFACE_DEFINED__ - -/* interface ID3D12Device14 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Device14; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5f6e592d-d895-44c2-8e4a-88ad4926d323") - ID3D12Device14 : public ID3D12Device13 - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateRootSignatureFromSubobjectInLibrary( - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pLibraryBlob, - _In_ SIZE_T blobLengthInBytes, - _In_opt_ LPCWSTR subobjectName, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Device14Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Device14 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Device14 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Device14 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12Device14 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12Device14 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12Device14 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12Device14 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) - UINT ( STDMETHODCALLTYPE *GetNodeCount )( - ID3D12Device14 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( - ID3D12Device14 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) - HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( - ID3D12Device14 * This, - _In_ D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - _COM_Outptr_ void **ppCommandAllocator); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( - ID3D12Device14 * This, - _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( - ID3D12Device14 * This, - _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( - ID3D12Device14 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ ID3D12CommandAllocator *pCommandAllocator, - _In_opt_ ID3D12PipelineState *pInitialState, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) - HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( - ID3D12Device14 * This, - D3D12_FEATURE Feature, - _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, - UINT FeatureSupportDataSize); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) - HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( - ID3D12Device14 * This, - _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) - UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( - ID3D12Device14 * This, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( - ID3D12Device14 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, - _In_ SIZE_T blobLengthInBytes, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) - void ( STDMETHODCALLTYPE *CreateConstantBufferView )( - ID3D12Device14 * This, - _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) - void ( STDMETHODCALLTYPE *CreateShaderResourceView )( - ID3D12Device14 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( - ID3D12Device14 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ ID3D12Resource *pCounterResource, - _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) - void ( STDMETHODCALLTYPE *CreateRenderTargetView )( - ID3D12Device14 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) - void ( STDMETHODCALLTYPE *CreateDepthStencilView )( - ID3D12Device14 * This, - _In_opt_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) - void ( STDMETHODCALLTYPE *CreateSampler )( - ID3D12Device14 * This, - _In_ const D3D12_SAMPLER_DESC *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) - void ( STDMETHODCALLTYPE *CopyDescriptors )( - ID3D12Device14 * This, - _In_ UINT NumDestDescriptorRanges, - _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, - _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, - _In_ UINT NumSrcDescriptorRanges, - _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, - _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) - void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( - ID3D12Device14 * This, - _In_ UINT NumDescriptors, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device14 * This, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( - ID3D12Device14 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - _In_ UINT visibleMask, - _In_ UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) -#if !defined(_WIN32) - D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device14 * This, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#else - D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( - ID3D12Device14 * This, - D3D12_HEAP_PROPERTIES * RetVal, - _In_ UINT nodeMask, - D3D12_HEAP_TYPE heapType); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) - HRESULT ( STDMETHODCALLTYPE *CreateHeap )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( - ID3D12Device14 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( - ID3D12Device14 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) - HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( - ID3D12Device14 * This, - _In_ ID3D12DeviceChild *pObject, - _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, - DWORD Access, - _In_opt_ LPCWSTR Name, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( - ID3D12Device14 * This, - _In_ HANDLE NTHandle, - REFIID riid, - _COM_Outptr_opt_ void **ppvObj); - - DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) - HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( - ID3D12Device14 * This, - _In_ LPCWSTR Name, - DWORD Access, - /* [annotation][out] */ - _Out_ HANDLE *pNTHandle); - - DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) - HRESULT ( STDMETHODCALLTYPE *MakeResident )( - ID3D12Device14 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, Evict) - HRESULT ( STDMETHODCALLTYPE *Evict )( - ID3D12Device14 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) - HRESULT ( STDMETHODCALLTYPE *CreateFence )( - ID3D12Device14 * This, - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - REFIID riid, - _COM_Outptr_ void **ppFence); - - DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) - HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( - ID3D12Device14 * This); - - DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) - void ( STDMETHODCALLTYPE *GetCopyableFootprints )( - ID3D12Device14 * This, - _In_ const D3D12_RESOURCE_DESC *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) - HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( - ID3D12Device14 * This, - _In_ const D3D12_QUERY_HEAP_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) - HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( - ID3D12Device14 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) - HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( - ID3D12Device14 * This, - _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, - _In_opt_ ID3D12RootSignature *pRootSignature, - REFIID riid, - _COM_Outptr_opt_ void **ppvCommandSignature); - - DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) - void ( STDMETHODCALLTYPE *GetResourceTiling )( - ID3D12Device14 * This, - _In_ ID3D12Resource *pTiledResource, - _Out_opt_ UINT *pNumTilesForEntireResource, - _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, - _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, - _Inout_opt_ UINT *pNumSubresourceTilings, - _In_ UINT FirstSubresourceTilingToGet, - _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); - - DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) -#if !defined(_WIN32) - LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device14 * This); - -#else - LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( - ID3D12Device14 * This, - LUID * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( - ID3D12Device14 * This, - _In_reads_(BlobLength) const void *pLibraryBlob, - SIZE_T BlobLength, - REFIID riid, - _COM_Outptr_ void **ppPipelineLibrary); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) - HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( - ID3D12Device14 * This, - _In_reads_(NumFences) ID3D12Fence *const *ppFences, - _In_reads_(NumFences) const UINT64 *pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent); - - DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) - HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( - ID3D12Device14 * This, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); - - DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) - HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( - ID3D12Device14 * This, - const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppPipelineState); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( - ID3D12Device14 * This, - _In_ const void *pAddress, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( - ID3D12Device14 * This, - _In_ HANDLE hFileMapping, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) - HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( - ID3D12Device14 * This, - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, - _In_ ID3D12Fence *pFenceToSignal, - UINT64 FenceValueToSignal); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( - ID3D12Device14 * This, - _In_ UINT nodeMask, - _In_ D3D12_COMMAND_LIST_TYPE type, - _In_ D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - _COM_Outptr_ void **ppCommandList); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( - ID3D12Device14 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) - HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_DESC *pDesc, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( - ID3D12Device14 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device14 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( - ID3D12Device14 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) - HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( - ID3D12Device14 * This, - _In_ ID3D12LifetimeOwner *pOwner, - REFIID riid, - _COM_Outptr_ void **ppvTracker); - - DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) - void ( STDMETHODCALLTYPE *RemoveDevice )( - ID3D12Device14 * This); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( - ID3D12Device14 * This, - _Inout_ UINT *pNumMetaCommands, - _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) - HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( - ID3D12Device14 * This, - _In_ REFGUID CommandId, - _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, - _Out_opt_ UINT *pTotalStructureSizeInBytes, - _Inout_ UINT *pParameterCount, - _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) - HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( - ID3D12Device14 * This, - _In_ REFGUID CommandId, - _In_ UINT NodeMask, - _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, - _In_ SIZE_T CreationParametersDataSizeInBytes, - REFIID riid, - _COM_Outptr_ void **ppMetaCommand); - - DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) - HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( - ID3D12Device14 * This, - const D3D12_STATE_OBJECT_DESC *pDesc, - REFIID riid, - _COM_Outptr_ void **ppStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) - void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( - ID3D12Device14 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, - _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); - - DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( - ID3D12Device14 * This, - _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); - - DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) - HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( - ID3D12Device14 * This, - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - _In_opt_ HANDLE hEventToSignalUponCompletion, - _Out_opt_ BOOL *pbFurtherMeasurementsDesired); - - DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) - HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( - ID3D12Device14 * This, - const D3D12_STATE_OBJECT_DESC *pAddition, - ID3D12StateObject *pStateObjectToGrowFrom, - REFIID riid, - _COM_Outptr_ void **ppNewStateObject); - - DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) - HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( - ID3D12Device14 * This, - _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, - _In_ REFIID riid, - _COM_Outptr_ void **ppSession); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device14 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( - ID3D12Device14 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( - ID3D12Device14 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_RESOURCE_STATES InitialState, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) - void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( - ID3D12Device14 * This, - _In_opt_ ID3D12Resource *pTargetedResource, - _In_opt_ ID3D12Resource *pFeedbackResource, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) - void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( - ID3D12Device14 * This, - _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, - _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, - _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, - UINT64 BaseOffset, - _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, - _Out_writes_opt_(NumSubresources) UINT *pNumRows, - _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, - _Out_opt_ UINT64 *pTotalBytes); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) - HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( - ID3D12Device14 * This, - _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, - REFIID riid, - _COM_Outptr_opt_ void **ppvSession); - - DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) - HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( - ID3D12Device14 * This, - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) - HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( - ID3D12Device14 * This, - _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, - REFIID CreatorID, - REFIID riid, - _COM_Outptr_ void **ppCommandQueue); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) - HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( - ID3D12Device14 * This, - _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riidResource, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) - HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( - ID3D12Device14 * This, - _In_ ID3D12Heap *pHeap, - UINT64 HeapOffset, - _In_ const D3D12_RESOURCE_DESC1 *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) - HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( - ID3D12Device14 * This, - _In_ const D3D12_RESOURCE_DESC *pDesc, - D3D12_BARRIER_LAYOUT InitialLayout, - _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, - UINT32 NumCastableFormats, - _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, - REFIID riid, - _COM_Outptr_opt_ void **ppvResource); - - DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) - void ( STDMETHODCALLTYPE *CreateSampler2 )( - ID3D12Device14 * This, - _In_ const D3D12_SAMPLER_DESC2 *pDesc, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) -#if !defined(_WIN32) - D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device14 * This, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#else - D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( - ID3D12Device14 * This, - D3D12_RESOURCE_ALLOCATION_INFO * RetVal, - UINT visibleMask, - UINT numResourceDescs, - _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, - _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, - _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, - _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); - -#endif - - DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) - HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( - ID3D12Device14 * This, - _In_ const void *pAddress, - SIZE_T size, - REFIID riid, - _COM_Outptr_ void **ppvHeap); - - DECLSPEC_XFGVIRT(ID3D12Device14, CreateRootSignatureFromSubobjectInLibrary) - HRESULT ( STDMETHODCALLTYPE *CreateRootSignatureFromSubobjectInLibrary )( - ID3D12Device14 * This, - _In_ UINT nodeMask, - _In_reads_(blobLengthInBytes) const void *pLibraryBlob, - _In_ SIZE_T blobLengthInBytes, - _In_opt_ LPCWSTR subobjectName, - REFIID riid, - _COM_Outptr_ void **ppvRootSignature); - - END_INTERFACE - } ID3D12Device14Vtbl; - - interface ID3D12Device14 - { - CONST_VTBL struct ID3D12Device14Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Device14_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Device14_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Device14_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Device14_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12Device14_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12Device14_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12Device14_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12Device14_GetNodeCount(This) \ - ( (This)->lpVtbl -> GetNodeCount(This) ) - -#define ID3D12Device14_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) - -#define ID3D12Device14_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ - ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) - -#define ID3D12Device14_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device14_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) - -#define ID3D12Device14_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) - -#define ID3D12Device14_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ - ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) - -#define ID3D12Device14_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) - -#define ID3D12Device14_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ - ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) - -#define ID3D12Device14_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) - -#define ID3D12Device14_CreateConstantBufferView(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CreateSampler(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) - -#define ID3D12Device14_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) - -#define ID3D12Device14_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ - ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) -#if !defined(_WIN32) - -#define ID3D12Device14_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) -#else -#define ID3D12Device14_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) -#endif -#if !defined(_WIN32) - -#define ID3D12Device14_GetCustomHeapProperties(This,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) -#else -#define ID3D12Device14_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ - ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) -#endif - -#define ID3D12Device14_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) - -#define ID3D12Device14_CreateHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device14_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device14_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device14_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ - ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) - -#define ID3D12Device14_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ - ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) - -#define ID3D12Device14_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ - ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) - -#define ID3D12Device14_MakeResident(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) - -#define ID3D12Device14_Evict(This,NumObjects,ppObjects) \ - ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) - -#define ID3D12Device14_CreateFence(This,InitialValue,Flags,riid,ppFence) \ - ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) - -#define ID3D12Device14_GetDeviceRemovedReason(This) \ - ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) - -#define ID3D12Device14_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - -#define ID3D12Device14_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) - -#define ID3D12Device14_SetStablePowerState(This,Enable) \ - ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) - -#define ID3D12Device14_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ - ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) - -#define ID3D12Device14_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ - ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) -#if !defined(_WIN32) - -#define ID3D12Device14_GetAdapterLuid(This) \ - ( (This)->lpVtbl -> GetAdapterLuid(This) ) -#else -#define ID3D12Device14_GetAdapterLuid(This,RetVal) \ - ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) -#endif - - -#define ID3D12Device14_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ - ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) - -#define ID3D12Device14_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ - ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) - -#define ID3D12Device14_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ - ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) - - -#define ID3D12Device14_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ - ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) - - -#define ID3D12Device14_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) - -#define ID3D12Device14_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) - -#define ID3D12Device14_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ - ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) - - -#define ID3D12Device14_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ - ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) - -#define ID3D12Device14_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) - -#define ID3D12Device14_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device14_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ - ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) - -#define ID3D12Device14_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) -#if !defined(_WIN32) - -#define ID3D12Device14_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device14_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device14_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ - ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) - -#define ID3D12Device14_RemoveDevice(This) \ - ( (This)->lpVtbl -> RemoveDevice(This) ) - -#define ID3D12Device14_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) - -#define ID3D12Device14_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ - ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) - -#define ID3D12Device14_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ - ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) - -#define ID3D12Device14_CreateStateObject(This,pDesc,riid,ppStateObject) \ - ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) - -#define ID3D12Device14_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ - ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) - -#define ID3D12Device14_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ - ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) - - -#define ID3D12Device14_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ - ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) - - -#define ID3D12Device14_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ - ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) - -#define ID3D12Device14_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ - ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) - -#if !defined(_WIN32) - -#define ID3D12Device14_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#else -#define ID3D12Device14_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) -#endif - -#define ID3D12Device14_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) - -#define ID3D12Device14_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) - -#define ID3D12Device14_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) - -#define ID3D12Device14_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ - ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) - - -#define ID3D12Device14_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ - ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) - -#define ID3D12Device14_ShaderCacheControl(This,Kinds,Control) \ - ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) - -#define ID3D12Device14_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ - ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) - - -#define ID3D12Device14_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ - ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) - -#define ID3D12Device14_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - -#define ID3D12Device14_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ - ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) - - -#define ID3D12Device14_CreateSampler2(This,pDesc,DestDescriptor) \ - ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) - -#if !defined(_WIN32) - -#define ID3D12Device14_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#else -#define ID3D12Device14_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ - ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) -#endif - - -#define ID3D12Device14_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ - ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) - - -#define ID3D12Device14_CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) \ - ( (This)->lpVtbl -> CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Device14_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ -#define __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ - -/* interface ID3D12VirtualizationGuestDevice */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12VirtualizationGuestDevice; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("bc66d368-7373-4943-8757-fc87dc79e476") - ID3D12VirtualizationGuestDevice : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE ShareWithHost( - _In_ ID3D12DeviceChild *pObject, - _Out_ HANDLE *pHandle) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateFenceFd( - _In_ ID3D12Fence *pFence, - UINT64 FenceValue, - _Out_ int *pFenceFd) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12VirtualizationGuestDeviceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12VirtualizationGuestDevice * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12VirtualizationGuestDevice * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12VirtualizationGuestDevice * This); - - DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, ShareWithHost) - HRESULT ( STDMETHODCALLTYPE *ShareWithHost )( - ID3D12VirtualizationGuestDevice * This, - _In_ ID3D12DeviceChild *pObject, - _Out_ HANDLE *pHandle); - - DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, CreateFenceFd) - HRESULT ( STDMETHODCALLTYPE *CreateFenceFd )( - ID3D12VirtualizationGuestDevice * This, - _In_ ID3D12Fence *pFence, - UINT64 FenceValue, - _Out_ int *pFenceFd); - - END_INTERFACE - } ID3D12VirtualizationGuestDeviceVtbl; - - interface ID3D12VirtualizationGuestDevice - { - CONST_VTBL struct ID3D12VirtualizationGuestDeviceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12VirtualizationGuestDevice_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12VirtualizationGuestDevice_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12VirtualizationGuestDevice_ShareWithHost(This,pObject,pHandle) \ - ( (This)->lpVtbl -> ShareWithHost(This,pObject,pHandle) ) - -#define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,pFence,FenceValue,pFenceFd) \ - ( (This)->lpVtbl -> CreateFenceFd(This,pFence,FenceValue,pFenceFd) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Tools_INTERFACE_DEFINED__ -#define __ID3D12Tools_INTERFACE_DEFINED__ - -/* interface ID3D12Tools */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Tools; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") - ID3D12Tools : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( - BOOL bEnable) = 0; - - virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ToolsVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Tools * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Tools * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Tools * This); - - DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) - void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( - ID3D12Tools * This, - BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) - BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( - ID3D12Tools * This); - - END_INTERFACE - } ID3D12ToolsVtbl; - - interface ID3D12Tools - { - CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Tools_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Tools_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ - ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) - -#define ID3D12Tools_ShaderInstrumentationEnabled(This) \ - ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0062 */ -/* [local] */ - -typedef struct D3D12_SUBRESOURCE_DATA - { - const void *pData; - LONG_PTR RowPitch; - LONG_PTR SlicePitch; - } D3D12_SUBRESOURCE_DATA; - -typedef struct D3D12_MEMCPY_DEST - { - void *pData; - SIZE_T RowPitch; - SIZE_T SlicePitch; - } D3D12_MEMCPY_DEST; - -#if !defined( D3D12_IGNORE_SDK_LAYERS ) -#include "d3d12sdklayers.h" -#endif - -/////////////////////////////////////////////////////////////////////////// -// D3D12CreateDevice -// ------------------ -// -// pAdapter -// If NULL, D3D12CreateDevice will choose the primary adapter. -// If non-NULL, D3D12CreateDevice will use the provided adapter. -// MinimumFeatureLevel -// The minimum feature level required for successful device creation. -// riid -// The interface IID of the device to be returned. Expected: ID3D12Device. -// ppDevice -// Pointer to returned interface. May be NULL. -// -// Return Values -// Any of those documented for -// CreateDXGIFactory1 -// IDXGIFactory::EnumAdapters -// D3D12CreateDevice -// -/////////////////////////////////////////////////////////////////////////// -typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, - D3D_FEATURE_LEVEL, - _In_ REFIID, _COM_Outptr_opt_ void** ); - -HRESULT WINAPI D3D12CreateDevice( - _In_opt_ IUnknown* pAdapter, - D3D_FEATURE_LEVEL MinimumFeatureLevel, - _In_ REFIID riid, // Expected: ID3D12Device - _COM_Outptr_opt_ void** ppDevice ); - - -typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); - -HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); - -// -------------------------------------------------------------------------------------------------------------------------------- -// D3D12EnableExperimentalFeatures -// -// Pass in a list of feature GUIDs to be enabled together. -// -// If a particular feature requires some configuration information on enablement, it will have -// a configuration struct that can be passed alongside the GUID. -// -// Some features might use an interface IID as the GUID. For these, once the feature is enabled via -// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface -// for manipulating the feature. This allows for control that might not cleanly be expressed by just -// the configuration struct that D3D12EnableExperimentalFeatures provides. -// -// If this method is called and a change to existing feature enablement is made, -// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one -// singleton device for a process. Removing the devices when configuration changes prevents -// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view. -// -// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on. -// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed -// in are known to be incompatible with each other, or other errors. -// Returns S_OK otherwise. -// -// -------------------------------------------------------------------------------------------------------------------------------- -HRESULT WINAPI D3D12EnableExperimentalFeatures( - UINT NumFeatures, - _In_count_(NumFeatures) const IID* pIIDs, - _In_opt_count_(NumFeatures) void* pConfigurationStructs, - _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes); - -// -------------------------------------------------------------------------------------------------------------------------------- -// Experimental Feature: D3D12ExperimentalShaderModels -// -// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support, -// meaning shader models that haven't been finalized for use in retail. -// -// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array. -// -// -------------------------------------------------------------------------------------------------------------------------------- -static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */ - 0x76f5573e, - 0xf13a, - 0x40f5, - { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } -}; -// -------------------------------------------------------------------------------------------------------------------------------- -// Experimental Feature: D3D12TiledResourceTier4 -// -// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support, -// meaning texture tile data-inheritance is allowed. -// -// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array. -// -// -------------------------------------------------------------------------------------------------------------------------------- -static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */ - 0xc9c4725f, - 0xa81a, - 0x4f56, - { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } -}; -// -------------------------------------------------------------------------------------------------------------------------------- -// D3D12GetInterface -// -// Retrieve Global D3D12 Interface. -// - -DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f); -DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8); -DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2); -DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce); -DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55); - -typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** ); - -HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_s_ifspec; - -#ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__ -#define __ID3D12SDKConfiguration_INTERFACE_DEFINED__ - -/* interface ID3D12SDKConfiguration */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12SDKConfiguration; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7") - ID3D12SDKConfiguration : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE SetSDKVersion( - UINT SDKVersion, - _In_z_ LPCSTR SDKPath) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12SDKConfigurationVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12SDKConfiguration * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12SDKConfiguration * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12SDKConfiguration * This); - - DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) - HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( - ID3D12SDKConfiguration * This, - UINT SDKVersion, - _In_z_ LPCSTR SDKPath); - - END_INTERFACE - } ID3D12SDKConfigurationVtbl; - - interface ID3D12SDKConfiguration - { - CONST_VTBL struct ID3D12SDKConfigurationVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12SDKConfiguration_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12SDKConfiguration_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \ - ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ -#define __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ - -/* interface ID3D12SDKConfiguration1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12SDKConfiguration1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("8aaf9303-ad25-48b9-9a57-d9c37e009d9f") - ID3D12SDKConfiguration1 : public ID3D12SDKConfiguration - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateDeviceFactory( - UINT SDKVersion, - _In_ LPCSTR SDKPath, - REFIID riid, - _COM_Outptr_ void **ppvFactory) = 0; - - virtual void STDMETHODCALLTYPE FreeUnusedSDKs( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12SDKConfiguration1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12SDKConfiguration1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12SDKConfiguration1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12SDKConfiguration1 * This); - - DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) - HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( - ID3D12SDKConfiguration1 * This, - UINT SDKVersion, - _In_z_ LPCSTR SDKPath); - - DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, CreateDeviceFactory) - HRESULT ( STDMETHODCALLTYPE *CreateDeviceFactory )( - ID3D12SDKConfiguration1 * This, - UINT SDKVersion, - _In_ LPCSTR SDKPath, - REFIID riid, - _COM_Outptr_ void **ppvFactory); - - DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, FreeUnusedSDKs) - void ( STDMETHODCALLTYPE *FreeUnusedSDKs )( - ID3D12SDKConfiguration1 * This); - - END_INTERFACE - } ID3D12SDKConfiguration1Vtbl; - - interface ID3D12SDKConfiguration1 - { - CONST_VTBL struct ID3D12SDKConfiguration1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12SDKConfiguration1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12SDKConfiguration1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12SDKConfiguration1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12SDKConfiguration1_SetSDKVersion(This,SDKVersion,SDKPath) \ - ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) - - -#define ID3D12SDKConfiguration1_CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) \ - ( (This)->lpVtbl -> CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) ) - -#define ID3D12SDKConfiguration1_FreeUnusedSDKs(This) \ - ( (This)->lpVtbl -> FreeUnusedSDKs(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0064 */ -/* [local] */ - -typedef -enum D3D12_DEVICE_FACTORY_FLAGS - { - D3D12_DEVICE_FACTORY_FLAG_NONE = 0, - D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1, - D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2, - D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4 - } D3D12_DEVICE_FACTORY_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS ) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_s_ifspec; - -#ifndef __ID3D12DeviceFactory_INTERFACE_DEFINED__ -#define __ID3D12DeviceFactory_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceFactory */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceFactory; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("61f307d3-d34e-4e7c-8374-3ba4de23cccb") - ID3D12DeviceFactory : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE InitializeFromGlobalState( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE ApplyToGlobalState( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetFlags( - D3D12_DEVICE_FACTORY_FLAGS flags) = 0; - - virtual D3D12_DEVICE_FACTORY_FLAGS STDMETHODCALLTYPE GetFlags( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetConfigurationInterface( - REFCLSID clsid, - REFIID iid, - _COM_Outptr_ void **ppv) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnableExperimentalFeatures( - UINT NumFeatures, - _In_reads_(NumFeatures) const IID *pIIDs, - _In_reads_opt_(NumFeatures) void *pConfigurationStructs, - _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateDevice( - _In_opt_ IUnknown *adapter, - D3D_FEATURE_LEVEL FeatureLevel, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceFactoryVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceFactory * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceFactory * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceFactory * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, InitializeFromGlobalState) - HRESULT ( STDMETHODCALLTYPE *InitializeFromGlobalState )( - ID3D12DeviceFactory * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, ApplyToGlobalState) - HRESULT ( STDMETHODCALLTYPE *ApplyToGlobalState )( - ID3D12DeviceFactory * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, SetFlags) - HRESULT ( STDMETHODCALLTYPE *SetFlags )( - ID3D12DeviceFactory * This, - D3D12_DEVICE_FACTORY_FLAGS flags); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetFlags) - D3D12_DEVICE_FACTORY_FLAGS ( STDMETHODCALLTYPE *GetFlags )( - ID3D12DeviceFactory * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetConfigurationInterface) - HRESULT ( STDMETHODCALLTYPE *GetConfigurationInterface )( - ID3D12DeviceFactory * This, - REFCLSID clsid, - REFIID iid, - _COM_Outptr_ void **ppv); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, EnableExperimentalFeatures) - HRESULT ( STDMETHODCALLTYPE *EnableExperimentalFeatures )( - ID3D12DeviceFactory * This, - UINT NumFeatures, - _In_reads_(NumFeatures) const IID *pIIDs, - _In_reads_opt_(NumFeatures) void *pConfigurationStructs, - _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes); - - DECLSPEC_XFGVIRT(ID3D12DeviceFactory, CreateDevice) - HRESULT ( STDMETHODCALLTYPE *CreateDevice )( - ID3D12DeviceFactory * This, - _In_opt_ IUnknown *adapter, - D3D_FEATURE_LEVEL FeatureLevel, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - END_INTERFACE - } ID3D12DeviceFactoryVtbl; - - interface ID3D12DeviceFactory - { - CONST_VTBL struct ID3D12DeviceFactoryVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceFactory_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceFactory_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceFactory_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DeviceFactory_InitializeFromGlobalState(This) \ - ( (This)->lpVtbl -> InitializeFromGlobalState(This) ) - -#define ID3D12DeviceFactory_ApplyToGlobalState(This) \ - ( (This)->lpVtbl -> ApplyToGlobalState(This) ) - -#define ID3D12DeviceFactory_SetFlags(This,flags) \ - ( (This)->lpVtbl -> SetFlags(This,flags) ) - -#define ID3D12DeviceFactory_GetFlags(This) \ - ( (This)->lpVtbl -> GetFlags(This) ) - -#define ID3D12DeviceFactory_GetConfigurationInterface(This,clsid,iid,ppv) \ - ( (This)->lpVtbl -> GetConfigurationInterface(This,clsid,iid,ppv) ) - -#define ID3D12DeviceFactory_EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) \ - ( (This)->lpVtbl -> EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) ) - -#define ID3D12DeviceFactory_CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) \ - ( (This)->lpVtbl -> CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceFactory_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0065 */ -/* [local] */ - -typedef -enum D3D12_DEVICE_FLAGS - { - D3D12_DEVICE_FLAG_NONE = 0, - D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1, - D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2, - D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4, - D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8, - D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10, - D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20, - D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40, - D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80, - D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100, - D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200, - D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400 - } D3D12_DEVICE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS ) -typedef struct D3D12_DEVICE_CONFIGURATION_DESC - { - D3D12_DEVICE_FLAGS Flags; - UINT GPUBasedValidationFlags; - UINT SDKVersion; - UINT NumEnabledExperimentalFeatures; - } D3D12_DEVICE_CONFIGURATION_DESC; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0065_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0065_v0_0_s_ifspec; - -#ifndef __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ -#define __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceConfiguration */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceConfiguration; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("78dbf87b-f766-422b-a61c-c8c446bdb9ad") - ID3D12DeviceConfiguration : public IUnknown - { - public: -#if defined(_MSC_VER) || !defined(_WIN32) - virtual D3D12_DEVICE_CONFIGURATION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; -#else - virtual D3D12_DEVICE_CONFIGURATION_DESC *STDMETHODCALLTYPE GetDesc( - D3D12_DEVICE_CONFIGURATION_DESC * RetVal) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE GetEnabledExperimentalFeatures( - _Out_writes_(NumGuids) GUID *pGuids, - UINT NumGuids) = 0; - - virtual HRESULT STDMETHODCALLTYPE SerializeVersionedRootSignature( - _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, - _COM_Outptr_ ID3DBlob **ppResult, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializer( - _In_reads_bytes_(Size) const void *pBlob, - SIZE_T Size, - REFIID riid, - _COM_Outptr_ void **ppvDeserializer) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceConfigurationVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceConfiguration * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceConfiguration * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceConfiguration * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc) -#if !defined(_WIN32) - D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12DeviceConfiguration * This); - -#else - D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12DeviceConfiguration * This, - D3D12_DEVICE_CONFIGURATION_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures) - HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )( - ID3D12DeviceConfiguration * This, - _Out_writes_(NumGuids) GUID *pGuids, - UINT NumGuids); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature) - HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )( - ID3D12DeviceConfiguration * This, - _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, - _COM_Outptr_ ID3DBlob **ppResult, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer) - HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )( - ID3D12DeviceConfiguration * This, - _In_reads_bytes_(Size) const void *pBlob, - SIZE_T Size, - REFIID riid, - _COM_Outptr_ void **ppvDeserializer); - - END_INTERFACE - } ID3D12DeviceConfigurationVtbl; - - interface ID3D12DeviceConfiguration - { - CONST_VTBL struct ID3D12DeviceConfigurationVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceConfiguration_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceConfiguration_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceConfiguration_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - -#if !defined(_WIN32) - -#define ID3D12DeviceConfiguration_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12DeviceConfiguration_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#define ID3D12DeviceConfiguration_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ - ( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) ) - -#define ID3D12DeviceConfiguration_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ - ( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) ) - -#define ID3D12DeviceConfiguration_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ - ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ -#define __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ - -/* interface ID3D12DeviceConfiguration1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DeviceConfiguration1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("ed342442-6343-4e16-bb82-a3a577874e56") - ID3D12DeviceConfiguration1 : public ID3D12DeviceConfiguration - { - public: - virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary( - _In_reads_bytes_(Size) const void *pLibraryBlob, - SIZE_T Size, - LPCWSTR RootSignatureSubobjectName, - REFIID riid, - _COM_Outptr_ void **ppvDeserializer) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DeviceConfiguration1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DeviceConfiguration1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DeviceConfiguration1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DeviceConfiguration1 * This); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc) -#if !defined(_WIN32) - D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )( - ID3D12DeviceConfiguration1 * This); - -#else - D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )( - ID3D12DeviceConfiguration1 * This, - D3D12_DEVICE_CONFIGURATION_DESC * RetVal); - -#endif - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures) - HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )( - ID3D12DeviceConfiguration1 * This, - _Out_writes_(NumGuids) GUID *pGuids, - UINT NumGuids); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature) - HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )( - ID3D12DeviceConfiguration1 * This, - _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, - _COM_Outptr_ ID3DBlob **ppResult, - _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer) - HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )( - ID3D12DeviceConfiguration1 * This, - _In_reads_bytes_(Size) const void *pBlob, - SIZE_T Size, - REFIID riid, - _COM_Outptr_ void **ppvDeserializer); - - DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration1, CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary) - HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary )( - ID3D12DeviceConfiguration1 * This, - _In_reads_bytes_(Size) const void *pLibraryBlob, - SIZE_T Size, - LPCWSTR RootSignatureSubobjectName, - REFIID riid, - _COM_Outptr_ void **ppvDeserializer); - - END_INTERFACE - } ID3D12DeviceConfiguration1Vtbl; - - interface ID3D12DeviceConfiguration1 - { - CONST_VTBL struct ID3D12DeviceConfiguration1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DeviceConfiguration1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DeviceConfiguration1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DeviceConfiguration1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - -#if !defined(_WIN32) - -#define ID3D12DeviceConfiguration1_GetDesc(This) \ - ( (This)->lpVtbl -> GetDesc(This) ) -#else -#define ID3D12DeviceConfiguration1_GetDesc(This,RetVal) \ - ( (This)->lpVtbl -> GetDesc(This,RetVal) ) -#endif - -#define ID3D12DeviceConfiguration1_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ - ( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) ) - -#define ID3D12DeviceConfiguration1_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ - ( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) ) - -#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ - ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) ) - - -#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(This,pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) \ - ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(This,pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0067 */ -/* [local] */ - -typedef -enum D3D12_AXIS_SHADING_RATE - { - D3D12_AXIS_SHADING_RATE_1X = 0, - D3D12_AXIS_SHADING_RATE_2X = 0x1, - D3D12_AXIS_SHADING_RATE_4X = 0x2 - } D3D12_AXIS_SHADING_RATE; - -#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2 -#define D3D12_SHADING_RATE_VALID_MASK 3 -#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) -#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) -#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK) -typedef -enum D3D12_SHADING_RATE - { - D3D12_SHADING_RATE_1X1 = 0, - D3D12_SHADING_RATE_1X2 = 0x1, - D3D12_SHADING_RATE_2X1 = 0x4, - D3D12_SHADING_RATE_2X2 = 0x5, - D3D12_SHADING_RATE_2X4 = 0x6, - D3D12_SHADING_RATE_4X2 = 0x9, - D3D12_SHADING_RATE_4X4 = 0xa - } D3D12_SHADING_RATE; - -typedef -enum D3D12_SHADING_RATE_COMBINER - { - D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, - D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, - D3D12_SHADING_RATE_COMBINER_MIN = 2, - D3D12_SHADING_RATE_COMBINER_MAX = 3, - D3D12_SHADING_RATE_COMBINER_SUM = 4 - } D3D12_SHADING_RATE_COMBINER; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0067_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0067_v0_0_s_ifspec; - -#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList5 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList5; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") - ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 - { - public: - virtual void STDMETHODCALLTYPE RSSetShadingRate( - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0; - - virtual void STDMETHODCALLTYPE RSSetShadingRateImage( - _In_opt_ ID3D12Resource *shadingRateImage) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList5Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList5 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList5 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList5 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList5 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList5 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList5 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList5 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList5 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList5 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList5 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList5 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList5 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList5 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList5 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList5 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList5 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList5 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList5 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList5 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList5 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList5 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList5 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - END_INTERFACE - } ID3D12GraphicsCommandList5Vtbl; - - interface ID3D12GraphicsCommandList5 - { - CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList5_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList5_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList5_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList5_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList5_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList5_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList5_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0068 */ -/* [local] */ - -typedef struct D3D12_DISPATCH_MESH_ARGUMENTS - { - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; - } D3D12_DISPATCH_MESH_ARGUMENTS; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_s_ifspec; - -#ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList6 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList6; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") - ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 - { - public: - virtual void STDMETHODCALLTYPE DispatchMesh( - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList6Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList6 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList6 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList6 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList6 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList6 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList6 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList6 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList6 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList6 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList6 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList6 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList6 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList6 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList6 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList6 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList6 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList6 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList6 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList6 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList6 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList6 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) - void ( STDMETHODCALLTYPE *DispatchMesh )( - ID3D12GraphicsCommandList6 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - END_INTERFACE - } ID3D12GraphicsCommandList6Vtbl; - - interface ID3D12GraphicsCommandList6 - { - CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList6_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList6_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList6_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList6_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList6_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList6_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList6_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - - -#define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList7 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList7; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1") - ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6 - { - public: - virtual void STDMETHODCALLTYPE Barrier( - UINT32 NumBarrierGroups, - _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList7Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList7 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList7 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList7 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList7 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList7 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList7 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList7 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList7 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList7 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList7 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList7 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList7 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList7 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList7 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList7 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList7 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList7 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList7 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList7 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList7 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList7 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) - void ( STDMETHODCALLTYPE *DispatchMesh )( - ID3D12GraphicsCommandList7 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) - void ( STDMETHODCALLTYPE *Barrier )( - ID3D12GraphicsCommandList7 * This, - UINT32 NumBarrierGroups, - _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); - - END_INTERFACE - } ID3D12GraphicsCommandList7Vtbl; - - interface ID3D12GraphicsCommandList7 - { - CONST_VTBL struct ID3D12GraphicsCommandList7Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList7_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList7_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList7_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList7_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList7_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList7_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList7_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList7_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList7_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList7_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList7_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList7_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList7_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList7_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList7_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList7_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList7_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList7_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList7_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList7_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList7_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList7_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList7_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList7_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList7_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList7_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList7_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList7_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList7_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList7_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList7_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList7_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList7_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList7_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList7_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList7_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList7_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - - -#define ID3D12GraphicsCommandList7_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - - -#define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList8 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList8; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("ee936ef9-599d-4d28-938e-23c4ad05ce51") - ID3D12GraphicsCommandList8 : public ID3D12GraphicsCommandList7 - { - public: - virtual void STDMETHODCALLTYPE OMSetFrontAndBackStencilRef( - _In_ UINT FrontStencilRef, - _In_ UINT BackStencilRef) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList8Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList8 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList8 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList8 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList8 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList8 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList8 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList8 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList8 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList8 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList8 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList8 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList8 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList8 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList8 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList8 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList8 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList8 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList8 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList8 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList8 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList8 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) - void ( STDMETHODCALLTYPE *DispatchMesh )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) - void ( STDMETHODCALLTYPE *Barrier )( - ID3D12GraphicsCommandList8 * This, - UINT32 NumBarrierGroups, - _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) - void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( - ID3D12GraphicsCommandList8 * This, - _In_ UINT FrontStencilRef, - _In_ UINT BackStencilRef); - - END_INTERFACE - } ID3D12GraphicsCommandList8Vtbl; - - interface ID3D12GraphicsCommandList8 - { - CONST_VTBL struct ID3D12GraphicsCommandList8Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList8_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList8_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList8_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList8_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList8_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList8_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList8_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList8_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList8_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList8_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList8_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList8_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList8_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList8_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList8_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList8_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList8_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList8_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList8_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList8_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList8_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList8_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList8_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList8_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList8_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList8_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList8_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList8_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList8_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList8_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList8_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList8_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList8_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList8_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList8_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList8_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList8_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList8_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - - -#define ID3D12GraphicsCommandList8_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - - -#define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) - - -#define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList9 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList9; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1") - ID3D12GraphicsCommandList9 : public ID3D12GraphicsCommandList8 - { - public: - virtual void STDMETHODCALLTYPE RSSetDepthBias( - _In_ FLOAT DepthBias, - _In_ FLOAT DepthBiasClamp, - _In_ FLOAT SlopeScaledDepthBias) = 0; - - virtual void STDMETHODCALLTYPE IASetIndexBufferStripCutValue( - _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList9Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList9 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList9 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList9 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList9 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList9 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList9 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList9 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList9 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList9 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList9 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList9 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList9 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList9 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList9 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList9 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList9 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList9 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList9 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList9 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList9 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) - void ( STDMETHODCALLTYPE *DispatchMesh )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) - void ( STDMETHODCALLTYPE *Barrier )( - ID3D12GraphicsCommandList9 * This, - UINT32 NumBarrierGroups, - _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) - void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( - ID3D12GraphicsCommandList9 * This, - _In_ UINT FrontStencilRef, - _In_ UINT BackStencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) - void ( STDMETHODCALLTYPE *RSSetDepthBias )( - ID3D12GraphicsCommandList9 * This, - _In_ FLOAT DepthBias, - _In_ FLOAT DepthBiasClamp, - _In_ FLOAT SlopeScaledDepthBias); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) - void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( - ID3D12GraphicsCommandList9 * This, - _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); - - END_INTERFACE - } ID3D12GraphicsCommandList9Vtbl; - - interface ID3D12GraphicsCommandList9 - { - CONST_VTBL struct ID3D12GraphicsCommandList9Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList9_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList9_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList9_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList9_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList9_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList9_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList9_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList9_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList9_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList9_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList9_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList9_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList9_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList9_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList9_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList9_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList9_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList9_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList9_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList9_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList9_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList9_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList9_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList9_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList9_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList9_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList9_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList9_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList9_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList9_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList9_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList9_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList9_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList9_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList9_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList9_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList9_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList9_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - - -#define ID3D12GraphicsCommandList9_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - - -#define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) - - -#define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) - - -#define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ - ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) - -#define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ - ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ - -/* interface ID3D12GraphicsCommandList10 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GraphicsCommandList10; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("7013c015-d161-4b63-a08c-238552dd8acc") - ID3D12GraphicsCommandList10 : public ID3D12GraphicsCommandList9 - { - public: - virtual void STDMETHODCALLTYPE SetProgram( - _In_ const D3D12_SET_PROGRAM_DESC *pDesc) = 0; - - virtual void STDMETHODCALLTYPE DispatchGraph( - _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GraphicsCommandList10Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GraphicsCommandList10 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) - HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( - ID3D12GraphicsCommandList10 * This, - _In_ REFGUID guid, - _Inout_ UINT *pDataSize, - _Out_writes_bytes_opt_( *pDataSize ) void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) - HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( - ID3D12GraphicsCommandList10 * This, - _In_ REFGUID guid, - _In_ UINT DataSize, - _In_reads_bytes_opt_( DataSize ) const void *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) - HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( - ID3D12GraphicsCommandList10 * This, - _In_ REFGUID guid, - _In_opt_ const IUnknown *pData); - - DECLSPEC_XFGVIRT(ID3D12Object, SetName) - HRESULT ( STDMETHODCALLTYPE *SetName )( - ID3D12GraphicsCommandList10 * This, - _In_z_ LPCWSTR Name); - - DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) - HRESULT ( STDMETHODCALLTYPE *GetDevice )( - ID3D12GraphicsCommandList10 * This, - REFIID riid, - _COM_Outptr_opt_ void **ppvDevice); - - DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) - D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) - HRESULT ( STDMETHODCALLTYPE *Close )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) - HRESULT ( STDMETHODCALLTYPE *Reset )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12CommandAllocator *pAllocator, - _In_opt_ ID3D12PipelineState *pInitialState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) - void ( STDMETHODCALLTYPE *ClearState )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) - void ( STDMETHODCALLTYPE *DrawInstanced )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT VertexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) - void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT IndexCountPerInstance, - _In_ UINT InstanceCount, - _In_ UINT StartIndexLocation, - _In_ INT BaseVertexLocation, - _In_ UINT StartInstanceLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) - void ( STDMETHODCALLTYPE *Dispatch )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) - void ( STDMETHODCALLTYPE *CopyBufferRegion )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) - void ( STDMETHODCALLTYPE *CopyTextureRegion )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, - UINT DstX, - UINT DstY, - UINT DstZ, - _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, - _In_opt_ const D3D12_BOX *pSrcBox); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) - void ( STDMETHODCALLTYPE *CopyResource )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstResource, - _In_ ID3D12Resource *pSrcResource); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) - void ( STDMETHODCALLTYPE *CopyTiles )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pTiledResource, - _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, - _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, - _In_ ID3D12Resource *pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) - void ( STDMETHODCALLTYPE *ResolveSubresource )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_ DXGI_FORMAT Format); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) - void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) - void ( STDMETHODCALLTYPE *RSSetViewports )( - ID3D12GraphicsCommandList10 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, - _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) - void ( STDMETHODCALLTYPE *RSSetScissorRects )( - ID3D12GraphicsCommandList10 * This, - _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, - _In_reads_( NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) - void ( STDMETHODCALLTYPE *OMSetBlendFactor )( - ID3D12GraphicsCommandList10 * This, - _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) - void ( STDMETHODCALLTYPE *OMSetStencilRef )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT StencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) - void ( STDMETHODCALLTYPE *SetPipelineState )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12PipelineState *pPipelineState); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) - void ( STDMETHODCALLTYPE *ResourceBarrier )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT NumBarriers, - _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) - void ( STDMETHODCALLTYPE *ExecuteBundle )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12GraphicsCommandList *pCommandList); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) - void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT NumDescriptorHeaps, - _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) - void ( STDMETHODCALLTYPE *SetComputeRootSignature )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) - void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12RootSignature *pRootSignature); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) - void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ UINT SrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) - void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ UINT Num32BitValuesToSet, - _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, - _In_ UINT DestOffsetIn32BitValues); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) - void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) - void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) - void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT RootParameterIndex, - _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) - void ( STDMETHODCALLTYPE *IASetIndexBuffer )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) - void ( STDMETHODCALLTYPE *IASetVertexBuffers )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) - void ( STDMETHODCALLTYPE *SOSetTargets )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT StartSlot, - _In_ UINT NumViews, - _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) - void ( STDMETHODCALLTYPE *OMSetRenderTargets )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT NumRenderTargetDescriptors, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, - _In_ BOOL RTsSingleHandleToDescriptorRange, - _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) - void ( STDMETHODCALLTYPE *ClearDepthStencilView )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - _In_ D3D12_CLEAR_FLAGS ClearFlags, - _In_ FLOAT Depth, - _In_ UINT8 Stencil, - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) - void ( STDMETHODCALLTYPE *ClearRenderTargetView )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - _In_ const FLOAT ColorRGBA[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const UINT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) - void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - _In_ ID3D12Resource *pResource, - _In_ const FLOAT Values[ 4 ], - _In_ UINT NumRects, - _In_reads_(NumRects) const D3D12_RECT *pRects); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) - void ( STDMETHODCALLTYPE *DiscardResource )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pResource, - _In_opt_ const D3D12_DISCARD_REGION *pRegion); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) - void ( STDMETHODCALLTYPE *BeginQuery )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) - void ( STDMETHODCALLTYPE *EndQuery )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT Index); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) - void ( STDMETHODCALLTYPE *ResolveQueryData )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12QueryHeap *pQueryHeap, - _In_ D3D12_QUERY_TYPE Type, - _In_ UINT StartIndex, - _In_ UINT NumQueries, - _In_ ID3D12Resource *pDestinationBuffer, - _In_ UINT64 AlignedDestinationBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) - void ( STDMETHODCALLTYPE *SetPredication )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12Resource *pBuffer, - _In_ UINT64 AlignedBufferOffset, - _In_ D3D12_PREDICATION_OP Operation); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) - void ( STDMETHODCALLTYPE *SetMarker )( - ID3D12GraphicsCommandList10 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) - void ( STDMETHODCALLTYPE *BeginEvent )( - ID3D12GraphicsCommandList10 * This, - UINT Metadata, - _In_reads_bytes_opt_(Size) const void *pData, - UINT Size); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) - void ( STDMETHODCALLTYPE *EndEvent )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) - void ( STDMETHODCALLTYPE *ExecuteIndirect )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12CommandSignature *pCommandSignature, - _In_ UINT MaxCommandCount, - _In_ ID3D12Resource *pArgumentBuffer, - _In_ UINT64 ArgumentBufferOffset, - _In_opt_ ID3D12Resource *pCountBuffer, - _In_ UINT64 CountBufferOffset); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) - void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstBuffer, - UINT64 DstOffset, - _In_ ID3D12Resource *pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, - _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, - _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) - void ( STDMETHODCALLTYPE *OMSetDepthBounds )( - ID3D12GraphicsCommandList10 * This, - _In_ FLOAT Min, - _In_ FLOAT Max); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) - void ( STDMETHODCALLTYPE *SetSamplePositions )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT NumSamplesPerPixel, - _In_ UINT NumPixels, - _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) - void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12Resource *pDstResource, - _In_ UINT DstSubresource, - _In_ UINT DstX, - _In_ UINT DstY, - _In_ ID3D12Resource *pSrcResource, - _In_ UINT SrcSubresource, - _In_opt_ D3D12_RECT *pSrcRect, - _In_ DXGI_FORMAT Format, - _In_ D3D12_RESOLVE_MODE ResolveMode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) - void ( STDMETHODCALLTYPE *SetViewInstanceMask )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT Mask); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) - void ( STDMETHODCALLTYPE *WriteBufferImmediate )( - ID3D12GraphicsCommandList10 * This, - UINT Count, - _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) - void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) - void ( STDMETHODCALLTYPE *BeginRenderPass )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT NumRenderTargets, - _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, - _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) - void ( STDMETHODCALLTYPE *EndRenderPass )( - ID3D12GraphicsCommandList10 * This); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) - void ( STDMETHODCALLTYPE *InitializeMetaCommand )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, - _In_ SIZE_T InitializationParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) - void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12MetaCommand *pMetaCommand, - _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, - _In_ SIZE_T ExecutionParametersDataSizeInBytes); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, - _In_ UINT NumPostbuildInfoDescs, - _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) - void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, - _In_ UINT NumSourceAccelerationStructures, - _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) - void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) - void ( STDMETHODCALLTYPE *SetPipelineState1 )( - ID3D12GraphicsCommandList10 * This, - _In_ ID3D12StateObject *pStateObject); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) - void ( STDMETHODCALLTYPE *DispatchRays )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) - void ( STDMETHODCALLTYPE *RSSetShadingRate )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_SHADING_RATE baseShadingRate, - _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) - void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( - ID3D12GraphicsCommandList10 * This, - _In_opt_ ID3D12Resource *shadingRateImage); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) - void ( STDMETHODCALLTYPE *DispatchMesh )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT ThreadGroupCountX, - _In_ UINT ThreadGroupCountY, - _In_ UINT ThreadGroupCountZ); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) - void ( STDMETHODCALLTYPE *Barrier )( - ID3D12GraphicsCommandList10 * This, - UINT32 NumBarrierGroups, - _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) - void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( - ID3D12GraphicsCommandList10 * This, - _In_ UINT FrontStencilRef, - _In_ UINT BackStencilRef); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) - void ( STDMETHODCALLTYPE *RSSetDepthBias )( - ID3D12GraphicsCommandList10 * This, - _In_ FLOAT DepthBias, - _In_ FLOAT DepthBiasClamp, - _In_ FLOAT SlopeScaledDepthBias); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) - void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( - ID3D12GraphicsCommandList10 * This, - _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, SetProgram) - void ( STDMETHODCALLTYPE *SetProgram )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_SET_PROGRAM_DESC *pDesc); - - DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, DispatchGraph) - void ( STDMETHODCALLTYPE *DispatchGraph )( - ID3D12GraphicsCommandList10 * This, - _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc); - - END_INTERFACE - } ID3D12GraphicsCommandList10Vtbl; - - interface ID3D12GraphicsCommandList10 - { - CONST_VTBL struct ID3D12GraphicsCommandList10Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GraphicsCommandList10_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GraphicsCommandList10_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GraphicsCommandList10_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GraphicsCommandList10_GetPrivateData(This,guid,pDataSize,pData) \ - ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) - -#define ID3D12GraphicsCommandList10_SetPrivateData(This,guid,DataSize,pData) \ - ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) - -#define ID3D12GraphicsCommandList10_SetPrivateDataInterface(This,guid,pData) \ - ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) - -#define ID3D12GraphicsCommandList10_SetName(This,Name) \ - ( (This)->lpVtbl -> SetName(This,Name) ) - - -#define ID3D12GraphicsCommandList10_GetDevice(This,riid,ppvDevice) \ - ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) - - -#define ID3D12GraphicsCommandList10_GetType(This) \ - ( (This)->lpVtbl -> GetType(This) ) - - -#define ID3D12GraphicsCommandList10_Close(This) \ - ( (This)->lpVtbl -> Close(This) ) - -#define ID3D12GraphicsCommandList10_Reset(This,pAllocator,pInitialState) \ - ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) - -#define ID3D12GraphicsCommandList10_ClearState(This,pPipelineState) \ - ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList10_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList10_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ - ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) - -#define ID3D12GraphicsCommandList10_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - -#define ID3D12GraphicsCommandList10_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ - ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) - -#define ID3D12GraphicsCommandList10_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ - ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) - -#define ID3D12GraphicsCommandList10_CopyResource(This,pDstResource,pSrcResource) \ - ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) - -#define ID3D12GraphicsCommandList10_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ - ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) - -#define ID3D12GraphicsCommandList10_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ - ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) - -#define ID3D12GraphicsCommandList10_IASetPrimitiveTopology(This,PrimitiveTopology) \ - ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) - -#define ID3D12GraphicsCommandList10_RSSetViewports(This,NumViewports,pViewports) \ - ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) - -#define ID3D12GraphicsCommandList10_RSSetScissorRects(This,NumRects,pRects) \ - ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList10_OMSetBlendFactor(This,BlendFactor) \ - ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) - -#define ID3D12GraphicsCommandList10_OMSetStencilRef(This,StencilRef) \ - ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) - -#define ID3D12GraphicsCommandList10_SetPipelineState(This,pPipelineState) \ - ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) - -#define ID3D12GraphicsCommandList10_ResourceBarrier(This,NumBarriers,pBarriers) \ - ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) - -#define ID3D12GraphicsCommandList10_ExecuteBundle(This,pCommandList) \ - ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) - -#define ID3D12GraphicsCommandList10_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ - ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) - -#define ID3D12GraphicsCommandList10_SetComputeRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRootSignature(This,pRootSignature) \ - ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) - -#define ID3D12GraphicsCommandList10_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ - ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) - -#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ - ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) - -#define ID3D12GraphicsCommandList10_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ - ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) - -#define ID3D12GraphicsCommandList10_IASetIndexBuffer(This,pView) \ - ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) - -#define ID3D12GraphicsCommandList10_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList10_SOSetTargets(This,StartSlot,NumViews,pViews) \ - ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) - -#define ID3D12GraphicsCommandList10_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ - ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) - -#define ID3D12GraphicsCommandList10_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList10_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ - ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) - -#define ID3D12GraphicsCommandList10_DiscardResource(This,pResource,pRegion) \ - ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) - -#define ID3D12GraphicsCommandList10_BeginQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList10_EndQuery(This,pQueryHeap,Type,Index) \ - ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) - -#define ID3D12GraphicsCommandList10_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ - ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) - -#define ID3D12GraphicsCommandList10_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ - ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) - -#define ID3D12GraphicsCommandList10_SetMarker(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList10_BeginEvent(This,Metadata,pData,Size) \ - ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) - -#define ID3D12GraphicsCommandList10_EndEvent(This) \ - ( (This)->lpVtbl -> EndEvent(This) ) - -#define ID3D12GraphicsCommandList10_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ - ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) - - -#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ - ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) - -#define ID3D12GraphicsCommandList10_OMSetDepthBounds(This,Min,Max) \ - ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) - -#define ID3D12GraphicsCommandList10_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ - ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) - -#define ID3D12GraphicsCommandList10_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ - ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) - -#define ID3D12GraphicsCommandList10_SetViewInstanceMask(This,Mask) \ - ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) - - -#define ID3D12GraphicsCommandList10_WriteBufferImmediate(This,Count,pParams,pModes) \ - ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) - - -#define ID3D12GraphicsCommandList10_SetProtectedResourceSession(This,pProtectedResourceSession) \ - ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) - - -#define ID3D12GraphicsCommandList10_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ - ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) - -#define ID3D12GraphicsCommandList10_EndRenderPass(This) \ - ( (This)->lpVtbl -> EndRenderPass(This) ) - -#define ID3D12GraphicsCommandList10_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList10_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ - ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) - -#define ID3D12GraphicsCommandList10_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ - ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) - -#define ID3D12GraphicsCommandList10_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ - ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) - -#define ID3D12GraphicsCommandList10_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ - ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) - -#define ID3D12GraphicsCommandList10_SetPipelineState1(This,pStateObject) \ - ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) - -#define ID3D12GraphicsCommandList10_DispatchRays(This,pDesc) \ - ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) - - -#define ID3D12GraphicsCommandList10_RSSetShadingRate(This,baseShadingRate,combiners) \ - ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) - -#define ID3D12GraphicsCommandList10_RSSetShadingRateImage(This,shadingRateImage) \ - ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) - - -#define ID3D12GraphicsCommandList10_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ - ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) - - -#define ID3D12GraphicsCommandList10_Barrier(This,NumBarrierGroups,pBarrierGroups) \ - ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) - - -#define ID3D12GraphicsCommandList10_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ - ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) - - -#define ID3D12GraphicsCommandList10_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ - ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) - -#define ID3D12GraphicsCommandList10_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ - ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) - - -#define ID3D12GraphicsCommandList10_SetProgram(This,pDesc) \ - ( (This)->lpVtbl -> SetProgram(This,pDesc) ) - -#define ID3D12GraphicsCommandList10_DispatchGraph(This,pDesc) \ - ( (This)->lpVtbl -> DispatchGraph(This,pDesc) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ -#define __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ - -/* interface ID3D12GBVDiagnostics */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12GBVDiagnostics; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("597985ab-9b75-4dbb-be23-0761195bebee") - ID3D12GBVDiagnostics : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE GetGBVEntireSubresourceStatesData( - _In_ ID3D12Resource *pResource, - _Out_writes_bytes_(DataSize) int *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetGBVSubresourceState( - _In_ ID3D12Resource *pResource, - UINT Subresource, - _Out_ int *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetGBVResourceUniformState( - _In_ ID3D12Resource *pResource, - _Out_ int *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetGBVResourceInfo( - _In_ ID3D12Resource *pResource, - _In_opt_ D3D12_RESOURCE_DESC *pResourceDesc, - _In_opt_ UINT32 *pResourceHash, - _In_opt_ UINT32 *pSubresourceStatesByteOffset) = 0; - - virtual void STDMETHODCALLTYPE GBVReserved0( void) = 0; - - virtual void STDMETHODCALLTYPE GBVReserved1( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12GBVDiagnosticsVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12GBVDiagnostics * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12GBVDiagnostics * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12GBVDiagnostics * This); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVEntireSubresourceStatesData) - HRESULT ( STDMETHODCALLTYPE *GetGBVEntireSubresourceStatesData )( - ID3D12GBVDiagnostics * This, - _In_ ID3D12Resource *pResource, - _Out_writes_bytes_(DataSize) int *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVSubresourceState) - HRESULT ( STDMETHODCALLTYPE *GetGBVSubresourceState )( - ID3D12GBVDiagnostics * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - _Out_ int *pData); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVResourceUniformState) - HRESULT ( STDMETHODCALLTYPE *GetGBVResourceUniformState )( - ID3D12GBVDiagnostics * This, - _In_ ID3D12Resource *pResource, - _Out_ int *pData); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVResourceInfo) - HRESULT ( STDMETHODCALLTYPE *GetGBVResourceInfo )( - ID3D12GBVDiagnostics * This, - _In_ ID3D12Resource *pResource, - _In_opt_ D3D12_RESOURCE_DESC *pResourceDesc, - _In_opt_ UINT32 *pResourceHash, - _In_opt_ UINT32 *pSubresourceStatesByteOffset); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GBVReserved0) - void ( STDMETHODCALLTYPE *GBVReserved0 )( - ID3D12GBVDiagnostics * This); - - DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GBVReserved1) - void ( STDMETHODCALLTYPE *GBVReserved1 )( - ID3D12GBVDiagnostics * This); - - END_INTERFACE - } ID3D12GBVDiagnosticsVtbl; - - interface ID3D12GBVDiagnostics - { - CONST_VTBL struct ID3D12GBVDiagnosticsVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12GBVDiagnostics_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12GBVDiagnostics_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12GBVDiagnostics_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12GBVDiagnostics_GetGBVEntireSubresourceStatesData(This,pResource,pData,DataSize) \ - ( (This)->lpVtbl -> GetGBVEntireSubresourceStatesData(This,pResource,pData,DataSize) ) - -#define ID3D12GBVDiagnostics_GetGBVSubresourceState(This,pResource,Subresource,pData) \ - ( (This)->lpVtbl -> GetGBVSubresourceState(This,pResource,Subresource,pData) ) - -#define ID3D12GBVDiagnostics_GetGBVResourceUniformState(This,pResource,pData) \ - ( (This)->lpVtbl -> GetGBVResourceUniformState(This,pResource,pData) ) - -#define ID3D12GBVDiagnostics_GetGBVResourceInfo(This,pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) \ - ( (This)->lpVtbl -> GetGBVResourceInfo(This,pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) ) - -#define ID3D12GBVDiagnostics_GBVReserved0(This) \ - ( (This)->lpVtbl -> GBVReserved0(This) ) - -#define ID3D12GBVDiagnostics_GBVReserved1(This) \ - ( (This)->lpVtbl -> GBVReserved1(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12_0000_0074 */ -/* [local] */ - -#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ -#ifdef _MSC_VER -#pragma endregion -#endif -DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); -DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); -DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); -DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); -DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); -DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); -DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); -DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); -DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); -DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); -DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); -DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); -DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); -DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); -DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); -DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); -DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); -DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); -DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28); -DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); -DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); -DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); -DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); -DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); -DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); -DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98); -DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B); -DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D); -DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5); -DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8); -DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f); -DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13); -DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d); -DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60); -DEFINE_GUID(IID_ID3D12StateObjectProperties1,0x460caac7,0x1d24,0x446a,0xa1,0x84,0xca,0x67,0xdb,0x49,0x41,0x38); -DEFINE_GUID(IID_ID3D12WorkGraphProperties,0x065acf71,0xf863,0x4b89,0x82,0xf4,0x02,0xe4,0xd5,0x88,0x67,0x57); -DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06); -DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54); -DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc); -DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09); -DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b); -DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3); -DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19); -DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95); -DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D); -DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D); -DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70); -DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74); -DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8); -DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); -DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31); -DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39); -DEFINE_GUID(IID_ID3D12Device12,0x5af5c532,0x4c91,0x4cd0,0xb5,0x41,0x15,0xa4,0x05,0x39,0x5f,0xc5); -DEFINE_GUID(IID_ID3D12Device13,0x14eecffc,0x4df8,0x40f7,0xa1,0x18,0x5c,0x81,0x6f,0x45,0x69,0x5e); -DEFINE_GUID(IID_ID3D12Device14,0x5f6e592d,0xd895,0x44c2,0x8e,0x4a,0x88,0xad,0x49,0x26,0xd3,0x23); -DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76); -DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); -DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7); -DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f); -DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb); -DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad); -DEFINE_GUID(IID_ID3D12DeviceConfiguration1,0xed342442,0x6343,0x4e16,0xbb,0x82,0xa3,0xa5,0x77,0x87,0x4e,0x56); -DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea); -DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80); -DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1); -DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51); -DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1); -DEFINE_GUID(IID_ID3D12GraphicsCommandList10,0x7013c015,0xd161,0x4b63,0xa0,0x8c,0x23,0x85,0x52,0xdd,0x8a,0xcc); -DEFINE_GUID(IID_ID3D12GBVDiagnostics,0x597985ab,0x9b75,0x4dbb,0xbe,0x23,0x07,0x61,0x19,0x5b,0xeb,0xee); - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0074_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0074_v0_0_s_ifspec; - -/* Additional Prototypes for ALL interfaces */ - -/* end of Additional Prototypes */ - -#ifdef __cplusplus -} -#endif - -#endif - - diff --git a/contrib/SDL-3.2.8/src/video/directx/d3d12sdklayers.h b/contrib/SDL-3.2.8/src/video/directx/d3d12sdklayers.h deleted file mode 100644 index 2628d62..0000000 --- a/contrib/SDL-3.2.8/src/video/directx/d3d12sdklayers.h +++ /dev/null @@ -1,4267 +0,0 @@ -/*------------------------------------------------------------------------------------- - * - * Copyright (c) Microsoft Corporation - * Licensed under the MIT license - * - *-------------------------------------------------------------------------------------*/ - - -/* this ALWAYS GENERATED file contains the definitions for the interfaces */ - - - /* File created by MIDL compiler version 8.01.0628 */ - - - -/* verify that the version is high enough to compile this file*/ -#ifndef __REQUIRED_RPCNDR_H_VERSION__ -#define __REQUIRED_RPCNDR_H_VERSION__ 500 -#endif - -/* verify that the version is high enough to compile this file*/ -#ifndef __REQUIRED_RPCSAL_H_VERSION__ -#define __REQUIRED_RPCSAL_H_VERSION__ 100 -#endif - -#include "rpc.h" -#include "rpcndr.h" - -#ifndef __RPCNDR_H_VERSION__ -#error this stub requires an updated version of -#endif /* __RPCNDR_H_VERSION__ */ - -#ifndef COM_NO_WINDOWS_H -#include "windows.h" -#include "ole2.h" -#endif /*COM_NO_WINDOWS_H*/ - -#ifndef __d3d12sdklayers_h__ -#define __d3d12sdklayers_h__ - -#if defined(_MSC_VER) && (_MSC_VER >= 1020) -#pragma once -#endif - -#ifndef DECLSPEC_XFGVIRT -#if defined(_CONTROL_FLOW_GUARD_XFG) -#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) -#else -#define DECLSPEC_XFGVIRT(base, func) -#endif -#endif - -/* Forward Declarations */ - -#ifndef __ID3D12Debug_FWD_DEFINED__ -#define __ID3D12Debug_FWD_DEFINED__ -typedef interface ID3D12Debug ID3D12Debug; - -#endif /* __ID3D12Debug_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug1_FWD_DEFINED__ -#define __ID3D12Debug1_FWD_DEFINED__ -typedef interface ID3D12Debug1 ID3D12Debug1; - -#endif /* __ID3D12Debug1_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug2_FWD_DEFINED__ -#define __ID3D12Debug2_FWD_DEFINED__ -typedef interface ID3D12Debug2 ID3D12Debug2; - -#endif /* __ID3D12Debug2_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug3_FWD_DEFINED__ -#define __ID3D12Debug3_FWD_DEFINED__ -typedef interface ID3D12Debug3 ID3D12Debug3; - -#endif /* __ID3D12Debug3_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug4_FWD_DEFINED__ -#define __ID3D12Debug4_FWD_DEFINED__ -typedef interface ID3D12Debug4 ID3D12Debug4; - -#endif /* __ID3D12Debug4_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug5_FWD_DEFINED__ -#define __ID3D12Debug5_FWD_DEFINED__ -typedef interface ID3D12Debug5 ID3D12Debug5; - -#endif /* __ID3D12Debug5_FWD_DEFINED__ */ - - -#ifndef __ID3D12Debug6_FWD_DEFINED__ -#define __ID3D12Debug6_FWD_DEFINED__ -typedef interface ID3D12Debug6 ID3D12Debug6; - -#endif /* __ID3D12Debug6_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugDevice1_FWD_DEFINED__ -#define __ID3D12DebugDevice1_FWD_DEFINED__ -typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1; - -#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugDevice_FWD_DEFINED__ -#define __ID3D12DebugDevice_FWD_DEFINED__ -typedef interface ID3D12DebugDevice ID3D12DebugDevice; - -#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugDevice2_FWD_DEFINED__ -#define __ID3D12DebugDevice2_FWD_DEFINED__ -typedef interface ID3D12DebugDevice2 ID3D12DebugDevice2; - -#endif /* __ID3D12DebugDevice2_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ -#define __ID3D12DebugCommandQueue_FWD_DEFINED__ -typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; - -#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandQueue1_FWD_DEFINED__ -#define __ID3D12DebugCommandQueue1_FWD_DEFINED__ -typedef interface ID3D12DebugCommandQueue1 ID3D12DebugCommandQueue1; - -#endif /* __ID3D12DebugCommandQueue1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__ -#define __ID3D12DebugCommandList1_FWD_DEFINED__ -typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1; - -#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ -#define __ID3D12DebugCommandList_FWD_DEFINED__ -typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; - -#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList2_FWD_DEFINED__ -#define __ID3D12DebugCommandList2_FWD_DEFINED__ -typedef interface ID3D12DebugCommandList2 ID3D12DebugCommandList2; - -#endif /* __ID3D12DebugCommandList2_FWD_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList3_FWD_DEFINED__ -#define __ID3D12DebugCommandList3_FWD_DEFINED__ -typedef interface ID3D12DebugCommandList3 ID3D12DebugCommandList3; - -#endif /* __ID3D12DebugCommandList3_FWD_DEFINED__ */ - - -#ifndef __ID3D12SharingContract_FWD_DEFINED__ -#define __ID3D12SharingContract_FWD_DEFINED__ -typedef interface ID3D12SharingContract ID3D12SharingContract; - -#endif /* __ID3D12SharingContract_FWD_DEFINED__ */ - - -#ifndef __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ -#define __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ -typedef interface ID3D12ManualWriteTrackingResource ID3D12ManualWriteTrackingResource; - -#endif /* __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ */ - - -#ifndef __ID3D12InfoQueue_FWD_DEFINED__ -#define __ID3D12InfoQueue_FWD_DEFINED__ -typedef interface ID3D12InfoQueue ID3D12InfoQueue; - -#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ - - -#ifndef __ID3D12InfoQueue1_FWD_DEFINED__ -#define __ID3D12InfoQueue1_FWD_DEFINED__ -typedef interface ID3D12InfoQueue1 ID3D12InfoQueue1; - -#endif /* __ID3D12InfoQueue1_FWD_DEFINED__ */ - - -/* header files for imported files */ -#include "oaidl.h" -#include "ocidl.h" -#include "d3d12.h" - -#ifdef __cplusplus -extern "C"{ -#endif - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ -/* [local] */ - -#include -#ifdef _MSC_VER -#pragma region App Family -#endif -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; - -#ifndef __ID3D12Debug_INTERFACE_DEFINED__ -#define __ID3D12Debug_INTERFACE_DEFINED__ - -/* interface ID3D12Debug */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") - ID3D12Debug : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug * This); - - DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug * This); - - END_INTERFACE - } ID3D12DebugVtbl; - - interface ID3D12Debug - { - CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */ -/* [local] */ - -typedef -enum D3D12_GPU_BASED_VALIDATION_FLAGS - { - D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0, - D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x1 - } D3D12_GPU_BASED_VALIDATION_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS) - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec; - -#ifndef __ID3D12Debug1_INTERFACE_DEFINED__ -#define __ID3D12Debug1_INTERFACE_DEFINED__ - -/* interface ID3D12Debug1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304") - ID3D12Debug1 : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; - - virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( - BOOL Enable) = 0; - - virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( - BOOL Enable) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug1 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug1, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug1 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableGPUBasedValidation) - void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( - ID3D12Debug1 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableSynchronizedCommandQueueValidation) - void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( - ID3D12Debug1 * This, - BOOL Enable); - - END_INTERFACE - } ID3D12Debug1Vtbl; - - interface ID3D12Debug1 - { - CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug1_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - -#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) - -#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Debug2_INTERFACE_DEFINED__ -#define __ID3D12Debug2_INTERFACE_DEFINED__ - -/* interface ID3D12Debug2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("93a665c4-a3b2-4e5d-b692-a26ae14e3374") - ID3D12Debug2 : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( - D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug2 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug2, SetGPUBasedValidationFlags) - void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( - ID3D12Debug2 * This, - D3D12_GPU_BASED_VALIDATION_FLAGS Flags); - - END_INTERFACE - } ID3D12Debug2Vtbl; - - interface ID3D12Debug2 - { - CONST_VTBL struct ID3D12Debug2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug2_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Debug3_INTERFACE_DEFINED__ -#define __ID3D12Debug3_INTERFACE_DEFINED__ - -/* interface ID3D12Debug3 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug3; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("5cf4e58f-f671-4ff1-a542-3686e3d153d1") - ID3D12Debug3 : public ID3D12Debug - { - public: - virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( - BOOL Enable) = 0; - - virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( - BOOL Enable) = 0; - - virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( - D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug3Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug3 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug3 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug3 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug3 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) - void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( - ID3D12Debug3 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) - void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( - ID3D12Debug3 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) - void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( - ID3D12Debug3 * This, - D3D12_GPU_BASED_VALIDATION_FLAGS Flags); - - END_INTERFACE - } ID3D12Debug3Vtbl; - - interface ID3D12Debug3 - { - CONST_VTBL struct ID3D12Debug3Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug3_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug3_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug3_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug3_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - - -#define ID3D12Debug3_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) - -#define ID3D12Debug3_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) - -#define ID3D12Debug3_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug3_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Debug4_INTERFACE_DEFINED__ -#define __ID3D12Debug4_INTERFACE_DEFINED__ - -/* interface ID3D12Debug4 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug4; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("014b816e-9ec5-4a2f-a845-ffbe441ce13a") - ID3D12Debug4 : public ID3D12Debug3 - { - public: - virtual void STDMETHODCALLTYPE DisableDebugLayer( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug4Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug4 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug4 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug4 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug4 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) - void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( - ID3D12Debug4 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) - void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( - ID3D12Debug4 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) - void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( - ID3D12Debug4 * This, - D3D12_GPU_BASED_VALIDATION_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) - void ( STDMETHODCALLTYPE *DisableDebugLayer )( - ID3D12Debug4 * This); - - END_INTERFACE - } ID3D12Debug4Vtbl; - - interface ID3D12Debug4 - { - CONST_VTBL struct ID3D12Debug4Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug4_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug4_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug4_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug4_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - - -#define ID3D12Debug4_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) - -#define ID3D12Debug4_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) - -#define ID3D12Debug4_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) - - -#define ID3D12Debug4_DisableDebugLayer(This) \ - ( (This)->lpVtbl -> DisableDebugLayer(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug4_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Debug5_INTERFACE_DEFINED__ -#define __ID3D12Debug5_INTERFACE_DEFINED__ - -/* interface ID3D12Debug5 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug5; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("548d6b12-09fa-40e0-9069-5dcd589a52c9") - ID3D12Debug5 : public ID3D12Debug4 - { - public: - virtual void STDMETHODCALLTYPE SetEnableAutoName( - BOOL Enable) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug5Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug5 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug5 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug5 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug5 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) - void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( - ID3D12Debug5 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) - void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( - ID3D12Debug5 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) - void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( - ID3D12Debug5 * This, - D3D12_GPU_BASED_VALIDATION_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) - void ( STDMETHODCALLTYPE *DisableDebugLayer )( - ID3D12Debug5 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug5, SetEnableAutoName) - void ( STDMETHODCALLTYPE *SetEnableAutoName )( - ID3D12Debug5 * This, - BOOL Enable); - - END_INTERFACE - } ID3D12Debug5Vtbl; - - interface ID3D12Debug5 - { - CONST_VTBL struct ID3D12Debug5Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug5_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug5_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug5_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug5_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - - -#define ID3D12Debug5_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) - -#define ID3D12Debug5_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) - -#define ID3D12Debug5_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) - - -#define ID3D12Debug5_DisableDebugLayer(This) \ - ( (This)->lpVtbl -> DisableDebugLayer(This) ) - - -#define ID3D12Debug5_SetEnableAutoName(This,Enable) \ - ( (This)->lpVtbl -> SetEnableAutoName(This,Enable) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug5_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12Debug6_INTERFACE_DEFINED__ -#define __ID3D12Debug6_INTERFACE_DEFINED__ - -/* interface ID3D12Debug6 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12Debug6; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("82a816d6-5d01-4157-97d0-4975463fd1ed") - ID3D12Debug6 : public ID3D12Debug5 - { - public: - virtual void STDMETHODCALLTYPE SetForceLegacyBarrierValidation( - BOOL Enable) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12Debug6Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12Debug6 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12Debug6 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12Debug6 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) - void ( STDMETHODCALLTYPE *EnableDebugLayer )( - ID3D12Debug6 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) - void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( - ID3D12Debug6 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) - void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( - ID3D12Debug6 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) - void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( - ID3D12Debug6 * This, - D3D12_GPU_BASED_VALIDATION_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) - void ( STDMETHODCALLTYPE *DisableDebugLayer )( - ID3D12Debug6 * This); - - DECLSPEC_XFGVIRT(ID3D12Debug5, SetEnableAutoName) - void ( STDMETHODCALLTYPE *SetEnableAutoName )( - ID3D12Debug6 * This, - BOOL Enable); - - DECLSPEC_XFGVIRT(ID3D12Debug6, SetForceLegacyBarrierValidation) - void ( STDMETHODCALLTYPE *SetForceLegacyBarrierValidation )( - ID3D12Debug6 * This, - BOOL Enable); - - END_INTERFACE - } ID3D12Debug6Vtbl; - - interface ID3D12Debug6 - { - CONST_VTBL struct ID3D12Debug6Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12Debug6_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12Debug6_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12Debug6_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12Debug6_EnableDebugLayer(This) \ - ( (This)->lpVtbl -> EnableDebugLayer(This) ) - - -#define ID3D12Debug6_SetEnableGPUBasedValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) - -#define ID3D12Debug6_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ - ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) - -#define ID3D12Debug6_SetGPUBasedValidationFlags(This,Flags) \ - ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) - - -#define ID3D12Debug6_DisableDebugLayer(This) \ - ( (This)->lpVtbl -> DisableDebugLayer(This) ) - - -#define ID3D12Debug6_SetEnableAutoName(This,Enable) \ - ( (This)->lpVtbl -> SetEnableAutoName(This,Enable) ) - - -#define ID3D12Debug6_SetForceLegacyBarrierValidation(This,Enable) \ - ( (This)->lpVtbl -> SetForceLegacyBarrierValidation(This,Enable) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12Debug6_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0007 */ -/* [local] */ - -DEFINE_GUID(WKPDID_D3DAutoDebugObjectNameW, 0xd4902e36, 0x757a, 0x4942, 0x95, 0x94, 0xb6, 0x76, 0x9a, 0xfa, 0x43, 0xcd); -typedef -enum D3D12_RLDO_FLAGS - { - D3D12_RLDO_NONE = 0, - D3D12_RLDO_SUMMARY = 0x1, - D3D12_RLDO_DETAIL = 0x2, - D3D12_RLDO_IGNORE_INTERNAL = 0x4 - } D3D12_RLDO_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) -typedef -enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE - { - D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0, - D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) , - D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS + 1 ) - } D3D12_DEBUG_DEVICE_PARAMETER_TYPE; - -typedef -enum D3D12_DEBUG_FEATURE - { - D3D12_DEBUG_FEATURE_NONE = 0, - D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1, - D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2, - D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4, - D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x8 - } D3D12_DEBUG_FEATURE; - -DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE) -typedef -enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE - { - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0, - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) , - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) , - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) , - NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 ) - } D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; - -typedef -enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS - { - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0, - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1, - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2, - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4, - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7 - } D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS) -typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS - { - UINT MaxMessagesPerCommandList; - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; - D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; - } D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; - -typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR - { - FLOAT SlowdownFactor; - } D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_s_ifspec; - -#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__ -#define __ID3D12DebugDevice1_INTERFACE_DEFINED__ - -/* interface ID3D12DebugDevice1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugDevice1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88") - ID3D12DebugDevice1 : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( - D3D12_RLDO_FLAGS Flags) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugDevice1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugDevice1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugDevice1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugDevice1 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice1, SetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( - ID3D12DebugDevice1 * This, - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice1, GetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( - ID3D12DebugDevice1 * This, - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice1, ReportLiveDeviceObjects) - HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( - ID3D12DebugDevice1 * This, - D3D12_RLDO_FLAGS Flags); - - END_INTERFACE - } ID3D12DebugDevice1Vtbl; - - interface ID3D12DebugDevice1 - { - CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugDevice1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugDevice1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ -#define __ID3D12DebugDevice_INTERFACE_DEFINED__ - -/* interface ID3D12DebugDevice */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugDevice; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") - ID3D12DebugDevice : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( - D3D12_DEBUG_FEATURE Mask) = 0; - - virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( - D3D12_RLDO_FLAGS Flags) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugDeviceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugDevice * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugDevice * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugDevice * This); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) - HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( - ID3D12DebugDevice * This, - D3D12_DEBUG_FEATURE Mask); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) - D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( - ID3D12DebugDevice * This); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) - HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( - ID3D12DebugDevice * This, - D3D12_RLDO_FLAGS Flags); - - END_INTERFACE - } ID3D12DebugDeviceVtbl; - - interface ID3D12DebugDevice - { - CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugDevice_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugDevice_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ - ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) - -#define ID3D12DebugDevice_GetFeatureMask(This) \ - ( (This)->lpVtbl -> GetFeatureMask(This) ) - -#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugDevice2_INTERFACE_DEFINED__ -#define __ID3D12DebugDevice2_INTERFACE_DEFINED__ - -/* interface ID3D12DebugDevice2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugDevice2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("60eccbc1-378d-4df1-894c-f8ac5ce4d7dd") - ID3D12DebugDevice2 : public ID3D12DebugDevice - { - public: - virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugDevice2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugDevice2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugDevice2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugDevice2 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) - HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( - ID3D12DebugDevice2 * This, - D3D12_DEBUG_FEATURE Mask); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) - D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( - ID3D12DebugDevice2 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) - HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( - ID3D12DebugDevice2 * This, - D3D12_RLDO_FLAGS Flags); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice2, SetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( - ID3D12DebugDevice2 * This, - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugDevice2, GetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( - ID3D12DebugDevice2 * This, - D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize); - - END_INTERFACE - } ID3D12DebugDevice2Vtbl; - - interface ID3D12DebugDevice2 - { - CONST_VTBL struct ID3D12DebugDevice2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugDevice2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugDevice2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugDevice2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugDevice2_SetFeatureMask(This,Mask) \ - ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) - -#define ID3D12DebugDevice2_GetFeatureMask(This) \ - ( (This)->lpVtbl -> GetFeatureMask(This) ) - -#define ID3D12DebugDevice2_ReportLiveDeviceObjects(This,Flags) \ - ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) - - -#define ID3D12DebugDevice2_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugDevice2_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugDevice2_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0010 */ -/* [local] */ - -DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_s_ifspec; - -#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandQueue */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandQueue; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") - ID3D12DebugCommandQueue : public IUnknown - { - public: - virtual BOOL STDMETHODCALLTYPE AssertResourceState( - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandQueueVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandQueue * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandQueue * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandQueue * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandQueue * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - END_INTERFACE - } ID3D12DebugCommandQueueVtbl; - - interface ID3D12DebugCommandQueue - { - CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandQueue_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandQueue_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandQueue1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandQueue1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("16be35a2-bfd6-49f2-bcae-eaae4aff862d") - ID3D12DebugCommandQueue1 : public ID3D12DebugCommandQueue - { - public: - virtual void STDMETHODCALLTYPE AssertResourceAccess( - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_ACCESS Access) = 0; - - virtual void STDMETHODCALLTYPE AssertTextureLayout( - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_LAYOUT Layout) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandQueue1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandQueue1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandQueue1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandQueue1 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertResourceAccess) - void ( STDMETHODCALLTYPE *AssertResourceAccess )( - ID3D12DebugCommandQueue1 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_ACCESS Access); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertTextureLayout) - void ( STDMETHODCALLTYPE *AssertTextureLayout )( - ID3D12DebugCommandQueue1 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_LAYOUT Layout); - - END_INTERFACE - } ID3D12DebugCommandQueue1Vtbl; - - interface ID3D12DebugCommandQueue1 - { - CONST_VTBL struct ID3D12DebugCommandQueue1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandQueue1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandQueue1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandQueue1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandQueue1_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - - -#define ID3D12DebugCommandQueue1_AssertResourceAccess(This,pResource,Subresource,Access) \ - ( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) ) - -#define ID3D12DebugCommandQueue1_AssertTextureLayout(This,pResource,Subresource,Layout) \ - ( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0012 */ -/* [local] */ - -typedef -enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE - { - D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0 - } D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; - -typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS - { - D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; - } D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_s_ifspec; - -#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandList1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandList1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37") - ID3D12DebugCommandList1 : public IUnknown - { - public: - virtual BOOL STDMETHODCALLTYPE AssertResourceState( - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandList1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandList1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandList1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandList1 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandList1 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, SetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( - ID3D12DebugCommandList1 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, GetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( - ID3D12DebugCommandList1 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize); - - END_INTERFACE - } ID3D12DebugCommandList1Vtbl; - - interface ID3D12DebugCommandList1 - { - CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandList1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandList1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - -#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandList */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandList; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") - ID3D12DebugCommandList : public IUnknown - { - public: - virtual BOOL STDMETHODCALLTYPE AssertResourceState( - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( - D3D12_DEBUG_FEATURE Mask) = 0; - - virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandListVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandList * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandList * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandList * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandList * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) - HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( - ID3D12DebugCommandList * This, - D3D12_DEBUG_FEATURE Mask); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) - D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( - ID3D12DebugCommandList * This); - - END_INTERFACE - } ID3D12DebugCommandListVtbl; - - interface ID3D12DebugCommandList - { - CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandList_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandList_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - -#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ - ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) - -#define ID3D12DebugCommandList_GetFeatureMask(This) \ - ( (This)->lpVtbl -> GetFeatureMask(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList2_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandList2_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandList2 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandList2; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("aeb575cf-4e06-48be-ba3b-c450fc96652e") - ID3D12DebugCommandList2 : public ID3D12DebugCommandList - { - public: - virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandList2Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandList2 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandList2 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandList2 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) - HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( - ID3D12DebugCommandList2 * This, - D3D12_DEBUG_FEATURE Mask); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) - D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( - ID3D12DebugCommandList2 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( - ID3D12DebugCommandList2 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( - ID3D12DebugCommandList2 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize); - - END_INTERFACE - } ID3D12DebugCommandList2Vtbl; - - interface ID3D12DebugCommandList2 - { - CONST_VTBL struct ID3D12DebugCommandList2Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandList2_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandList2_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandList2_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandList2_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - -#define ID3D12DebugCommandList2_SetFeatureMask(This,Mask) \ - ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) - -#define ID3D12DebugCommandList2_GetFeatureMask(This) \ - ( (This)->lpVtbl -> GetFeatureMask(This) ) - - -#define ID3D12DebugCommandList2_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugCommandList2_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandList2_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12DebugCommandList3_INTERFACE_DEFINED__ -#define __ID3D12DebugCommandList3_INTERFACE_DEFINED__ - -/* interface ID3D12DebugCommandList3 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12DebugCommandList3; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("197d5e15-4d37-4d34-af78-724cd70fdb1f") - ID3D12DebugCommandList3 : public ID3D12DebugCommandList2 - { - public: - virtual void STDMETHODCALLTYPE AssertResourceAccess( - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_ACCESS Access) = 0; - - virtual void STDMETHODCALLTYPE AssertTextureLayout( - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_LAYOUT Layout) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12DebugCommandList3Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12DebugCommandList3 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12DebugCommandList3 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12DebugCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) - BOOL ( STDMETHODCALLTYPE *AssertResourceState )( - ID3D12DebugCommandList3 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - UINT State); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) - HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( - ID3D12DebugCommandList3 * This, - D3D12_DEBUG_FEATURE Mask); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) - D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( - ID3D12DebugCommandList3 * This); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( - ID3D12DebugCommandList3 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _In_reads_bytes_(DataSize) const void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter) - HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( - ID3D12DebugCommandList3 * This, - D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, - _Out_writes_bytes_(DataSize) void *pData, - UINT DataSize); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertResourceAccess) - void ( STDMETHODCALLTYPE *AssertResourceAccess )( - ID3D12DebugCommandList3 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_ACCESS Access); - - DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertTextureLayout) - void ( STDMETHODCALLTYPE *AssertTextureLayout )( - ID3D12DebugCommandList3 * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - D3D12_BARRIER_LAYOUT Layout); - - END_INTERFACE - } ID3D12DebugCommandList3Vtbl; - - interface ID3D12DebugCommandList3 - { - CONST_VTBL struct ID3D12DebugCommandList3Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12DebugCommandList3_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12DebugCommandList3_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12DebugCommandList3_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12DebugCommandList3_AssertResourceState(This,pResource,Subresource,State) \ - ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) - -#define ID3D12DebugCommandList3_SetFeatureMask(This,Mask) \ - ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) - -#define ID3D12DebugCommandList3_GetFeatureMask(This) \ - ( (This)->lpVtbl -> GetFeatureMask(This) ) - - -#define ID3D12DebugCommandList3_SetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) - -#define ID3D12DebugCommandList3_GetDebugParameter(This,Type,pData,DataSize) \ - ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) - - -#define ID3D12DebugCommandList3_AssertResourceAccess(This,pResource,Subresource,Access) \ - ( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) ) - -#define ID3D12DebugCommandList3_AssertTextureLayout(This,pResource,Subresource,Layout) \ - ( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12DebugCommandList3_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12SharingContract_INTERFACE_DEFINED__ -#define __ID3D12SharingContract_INTERFACE_DEFINED__ - -/* interface ID3D12SharingContract */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12SharingContract; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("0adf7d52-929c-4e61-addb-ffed30de66ef") - ID3D12SharingContract : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE Present( - _In_ ID3D12Resource *pResource, - UINT Subresource, - _In_ HWND window) = 0; - - virtual void STDMETHODCALLTYPE SharedFenceSignal( - _In_ ID3D12Fence *pFence, - UINT64 FenceValue) = 0; - - virtual void STDMETHODCALLTYPE BeginCapturableWork( - _In_ REFGUID guid) = 0; - - virtual void STDMETHODCALLTYPE EndCapturableWork( - _In_ REFGUID guid) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12SharingContractVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12SharingContract * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12SharingContract * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12SharingContract * This); - - DECLSPEC_XFGVIRT(ID3D12SharingContract, Present) - void ( STDMETHODCALLTYPE *Present )( - ID3D12SharingContract * This, - _In_ ID3D12Resource *pResource, - UINT Subresource, - _In_ HWND window); - - DECLSPEC_XFGVIRT(ID3D12SharingContract, SharedFenceSignal) - void ( STDMETHODCALLTYPE *SharedFenceSignal )( - ID3D12SharingContract * This, - _In_ ID3D12Fence *pFence, - UINT64 FenceValue); - - DECLSPEC_XFGVIRT(ID3D12SharingContract, BeginCapturableWork) - void ( STDMETHODCALLTYPE *BeginCapturableWork )( - ID3D12SharingContract * This, - _In_ REFGUID guid); - - DECLSPEC_XFGVIRT(ID3D12SharingContract, EndCapturableWork) - void ( STDMETHODCALLTYPE *EndCapturableWork )( - ID3D12SharingContract * This, - _In_ REFGUID guid); - - END_INTERFACE - } ID3D12SharingContractVtbl; - - interface ID3D12SharingContract - { - CONST_VTBL struct ID3D12SharingContractVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12SharingContract_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12SharingContract_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12SharingContract_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12SharingContract_Present(This,pResource,Subresource,window) \ - ( (This)->lpVtbl -> Present(This,pResource,Subresource,window) ) - -#define ID3D12SharingContract_SharedFenceSignal(This,pFence,FenceValue) \ - ( (This)->lpVtbl -> SharedFenceSignal(This,pFence,FenceValue) ) - -#define ID3D12SharingContract_BeginCapturableWork(This,guid) \ - ( (This)->lpVtbl -> BeginCapturableWork(This,guid) ) - -#define ID3D12SharingContract_EndCapturableWork(This,guid) \ - ( (This)->lpVtbl -> EndCapturableWork(This,guid) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */ - - -#ifndef __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ -#define __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ - -/* interface ID3D12ManualWriteTrackingResource */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12ManualWriteTrackingResource; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("86ca3b85-49ad-4b6e-aed5-eddb18540f41") - ID3D12ManualWriteTrackingResource : public IUnknown - { - public: - virtual void STDMETHODCALLTYPE TrackWrite( - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12ManualWriteTrackingResourceVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12ManualWriteTrackingResource * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12ManualWriteTrackingResource * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12ManualWriteTrackingResource * This); - - DECLSPEC_XFGVIRT(ID3D12ManualWriteTrackingResource, TrackWrite) - void ( STDMETHODCALLTYPE *TrackWrite )( - ID3D12ManualWriteTrackingResource * This, - UINT Subresource, - _In_opt_ const D3D12_RANGE *pWrittenRange); - - END_INTERFACE - } ID3D12ManualWriteTrackingResourceVtbl; - - interface ID3D12ManualWriteTrackingResource - { - CONST_VTBL struct ID3D12ManualWriteTrackingResourceVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12ManualWriteTrackingResource_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12ManualWriteTrackingResource_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12ManualWriteTrackingResource_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12ManualWriteTrackingResource_TrackWrite(This,Subresource,pWrittenRange) \ - ( (This)->lpVtbl -> TrackWrite(This,Subresource,pWrittenRange) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0018 */ -/* [local] */ - -typedef -enum D3D12_MESSAGE_CATEGORY - { - D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, - D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , - D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , - D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , - D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , - D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , - D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , - D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , - D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , - D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , - D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) - } D3D12_MESSAGE_CATEGORY; - -typedef -enum D3D12_MESSAGE_SEVERITY - { - D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, - D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , - D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , - D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , - D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) - } D3D12_MESSAGE_SEVERITY; - -typedef -enum D3D12_MESSAGE_ID - { - D3D12_MESSAGE_ID_UNKNOWN = 0, - D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = 1, - D3D12_MESSAGE_ID_CORRUPTED_THIS = 2, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = 3, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = 4, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = 5, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = 6, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = 7, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = 8, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = 9, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = 10, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = 11, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = 12, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = 13, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = 14, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = 15, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = 16, - D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = 17, - D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = 18, - D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 19, - D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 20, - D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 21, - D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 24, - D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 25, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, - D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 37, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, - D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 52, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 54, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 56, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 64, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 65, - D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 66, - D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, - D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, - D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 92, - D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, - D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 111, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 112, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 113, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, - D3D12_MESSAGE_ID_GET_PROGRAM_IDENTIFIER_ERROR = 118, - D3D12_MESSAGE_ID_GET_WORK_GRAPH_PROPERTIES_ERROR = 119, - D3D12_MESSAGE_ID_SET_PROGRAM_ERROR = 120, - D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, - D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, - D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, - D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, - D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, - D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 255, - D3D12_MESSAGE_ID_LIVE_DEVICE = 274, - D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = 275, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, - D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, - D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, - D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, - D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 289, - D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, - D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 291, - D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, - D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 294, - D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, - D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, - D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, - D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 310, - D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, - D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 321, - D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, - D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, - D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, - D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, - D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, - D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, - D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, - D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 403, - D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, - D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, - D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, - D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, - D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, - D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, - D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, - D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, - D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, - D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, - D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, - D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, - D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 448, - D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, - D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = 494, - D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = 506, - D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = 507, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = 519, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = 520, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = 522, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = 525, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = 526, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = 528, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = 529, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = 530, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = 534, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = 536, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, - D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = 538, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = 540, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = 541, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = 542, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = 543, - D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = 544, - D3D12_MESSAGE_ID_INVALID_BUNDLE_API = 546, - D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = 547, - D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = 549, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = 552, - D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = 553, - D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = 554, - D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = 557, - D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = 558, - D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = 559, - D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = 560, - D3D12_MESSAGE_ID_CREATE_RESOURCE = 562, - D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = 563, - D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = 564, - D3D12_MESSAGE_ID_CREATE_LIBRARY = 565, - D3D12_MESSAGE_ID_CREATE_HEAP = 566, - D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = 567, - D3D12_MESSAGE_ID_CREATE_QUERYHEAP = 568, - D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = 569, - D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = 570, - D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = 571, - D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = 572, - D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = 573, - D3D12_MESSAGE_ID_LIVE_RESOURCE = 575, - D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = 576, - D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = 577, - D3D12_MESSAGE_ID_LIVE_LIBRARY = 578, - D3D12_MESSAGE_ID_LIVE_HEAP = 579, - D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = 580, - D3D12_MESSAGE_ID_LIVE_QUERYHEAP = 581, - D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = 582, - D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = 583, - D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = 584, - D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = 585, - D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = 586, - D3D12_MESSAGE_ID_DESTROY_RESOURCE = 588, - D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = 589, - D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = 590, - D3D12_MESSAGE_ID_DESTROY_LIBRARY = 591, - D3D12_MESSAGE_ID_DESTROY_HEAP = 592, - D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = 593, - D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = 594, - D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = 595, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = 597, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = 599, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = 602, - D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = 603, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = 604, - D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, - D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, - D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, - D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = 610, - D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, - D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, - D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, - D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, - D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, - D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = 622, - D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = 623, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = 624, - D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, - D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, - D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = 628, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = 629, - D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = 631, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = 632, - D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = 633, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, - D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, - D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, - D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, - D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = 646, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, - D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, - D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, - D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, - D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = 653, - D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, - D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = 692, - D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, - D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = 694, - D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = 695, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = 701, - D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, - D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = 703, - D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = 705, - D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = 708, - D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = 709, - D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, - D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, - D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, - D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = 713, - D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = 715, - D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, - D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, - D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = 720, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = 721, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = 722, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = 723, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = 724, - D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = 725, - D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = 726, - D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, - D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = 728, - D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, - D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = 731, - D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = 732, - D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, - D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = 734, - D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = 735, - D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = 738, - D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, - D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, - D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, - D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = 741, - D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = 742, - D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = 743, - D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, - D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = 815, - D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, - D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, - D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, - D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, - D3D12_MESSAGE_ID_MAP_INVALIDHEAP = 822, - D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = 823, - D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = 824, - D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = 825, - D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = 826, - D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = 827, - D3D12_MESSAGE_ID_MAP_INVALIDRANGE = 828, - D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = 829, - D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = 832, - D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = 833, - D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = 834, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, - D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = 839, - D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, - D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, - D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = 842, - D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, - D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, - D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = 846, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = 859, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = 873, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = 874, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = 875, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = 878, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, - D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, - D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, - D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, - D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = 889, - D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, - D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = 891, - D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, - D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = 893, - D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = 894, - D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = 895, - D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = 896, - D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, - D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = 898, - D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = 899, - D3D12_MESSAGE_ID_INVALID_NODE_INDEX = 900, - D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = 901, - D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = 902, - D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = 903, - D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, - D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, - D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, - D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, - D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = 909, - D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = 910, - D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = 911, - D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = 912, - D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = 913, - D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, - D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, - D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, - D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = 917, - D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = 918, - D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = 919, - D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = 920, - D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = 921, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = 922, - D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, - D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, - D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, - D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = 929, - D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = 930, - D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = 931, - D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = 932, - D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = 933, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, - D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = 943, - D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = 944, - D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = 945, - D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = 946, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = 947, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = 949, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, - D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = 951, - D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, - D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = 954, - D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = 955, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, - D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = 959, - D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, - D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, - D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, - D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, - D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = 965, - D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = 966, - D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = 967, - D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = 968, - D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = 969, - D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = 970, - D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = 971, - D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = 972, - D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, - D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, - D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, - D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, - D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, - D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = 979, - D3D12_MESSAGE_ID_CREATE_VIDEODECODER = 980, - D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = 981, - D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = 982, - D3D12_MESSAGE_ID_LIVE_VIDEODECODER = 983, - D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = 984, - D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = 985, - D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = 986, - D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = 987, - D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = 988, - D3D12_MESSAGE_ID_DEPRECATED_API = 989, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, - D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, - D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, - D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, - D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, - D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = 995, - D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, - D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, - D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = 998, - D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = 1000, - D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, - D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, - D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, - D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, - D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = 1007, - D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, - D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, - D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, - D3D12_MESSAGE_ID_BEGIN_EVENT = 1014, - D3D12_MESSAGE_ID_END_EVENT = 1015, - D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = 1021, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, - D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, - D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, - D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = 1027, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = 1030, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, - D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, - D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, - D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = 1043, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, - D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, - D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, - D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, - D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = 1049, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, - D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = 1051, - D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = 1052, - D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, - D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = 1054, - D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = 1055, - D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, - D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = 1057, - D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, - D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, - D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 1060, - D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = 1061, - D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 1062, - D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = 1063, - D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 1064, - D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = 1065, - D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = 1066, - D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = 1067, - D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, - D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, - D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, - D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, - D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, - D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, - D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, - D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, - D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, - D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, - D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, - D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, - D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, - D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, - D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, - D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, - D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, - D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, - D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, - D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, - D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, - D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, - D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, - D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, - D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, - D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, - D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, - D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, - D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, - D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, - D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, - D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, - D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, - D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, - D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, - D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, - D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, - D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, - D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, - D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, - D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, - D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, - D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, - D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, - D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, - D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, - D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, - D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, - D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, - D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, - D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, - D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, - D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, - D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, - D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, - D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, - D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, - D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, - D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, - D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, - D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, - D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, - D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, - D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, - D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, - D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, - D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, - D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, - D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, - D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, - D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, - D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, - D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, - D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, - D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, - D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, - D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, - D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, - D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, - D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, - D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, - D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, - D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, - D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, - D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, - D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, - D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, - D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, - D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, - D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, - D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, - D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, - D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, - D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, - D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, - D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, - D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, - D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, - D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, - D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, - D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, - D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, - D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, - D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, - D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, - D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, - D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, - D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, - D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, - D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, - D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, - D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, - D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, - D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, - D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, - D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, - D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, - D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, - D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, - D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, - D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, - D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, - D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, - D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, - D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, - D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, - D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, - D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, - D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, - D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, - D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, - D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, - D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, - D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, - D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, - D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, - D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, - D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, - D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, - D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, - D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, - D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, - D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, - D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, - D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, - D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, - D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, - D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, - D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, - D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, - D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, - D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, - D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, - D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, - D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, - D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, - D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, - D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, - D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, - D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, - D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, - D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, - D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = 1246, - D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, - D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, - D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, - D3D12_MESSAGE_ID_EMPTY_DISPATCH = 1254, - D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, - D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, - D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = 1266, - D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, - D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, - D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, - D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, - D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, - D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, - D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, - D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, - D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, - D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, - D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, - D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = 1280, - D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = 1281, - D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = 1282, - D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = 1283, - D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = 1284, - D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = 1285, - D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = 1286, - D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = 1287, - D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = 1288, - D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = 1289, - D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = 1290, - D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = 1291, - D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = 1292, - D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = 1293, - D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = 1294, - D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = 1295, - D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = 1296, - D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = 1297, - D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = 1298, - D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = 1299, - D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = 1300, - D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = 1301, - D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = 1302, - D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1303, - D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1304, - D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = 1305, - D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = 1306, - D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = 1307, - D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = 1308, - D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = 1309, - D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = 1310, - D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = 1311, - D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = 1312, - D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = 1313, - D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = 1314, - D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = 1315, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = 1316, - D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = 1317, - D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = 1318, - D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = 1319, - D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = 1320, - D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = 1321, - D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = 1322, - D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = 1323, - D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = 1324, - D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = 1325, - D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = 1326, - D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = 1327, - D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED = 1328, - D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER = 1329, - D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED = 1330, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES = 1331, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS = 1332, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC = 1333, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT = 1334, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE = 1335, - D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE = 1336, - D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION = 1337, - D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT = 1338, - D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D = 1339, - D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS = 1340, - D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342, - D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343, - D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346, - D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348, - D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = 1349, - D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = 1350, - D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = 1351, - D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = 1352, - D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = 1353, - D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = 1354, - D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = 1355, - D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356, - D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358, - D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359, - D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360, - D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361, - D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362, - D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363, - D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365, - D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366, - D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367, - D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368, - D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369, - D3D12_MESSAGE_ID_NONNORMALIZED_COORDINATE_SAMPLING_NOT_SUPPORTED = 1370, - D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371, - D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_END_STATE = 1372, - D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_START_STATE = 1373, - D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_ACCESS = 1374, - D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_LOCAL_PRESERVE_PARAMETERS = 1375, - D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_PRESERVE_RENDER_PARAMETERS_ERROR = 1376, - D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR = 1377, - D3D12_MESSAGE_ID_DRAW_POTENTIALLY_OUTSIDE_OF_VALID_RENDER_AREA = 1378, - D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_LINERASTERIZATIONMODE = 1379, - D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT_SMALLRESOURCE = 1380, - D3D12_MESSAGE_ID_GENERIC_DEVICE_OPERATION_UNSUPPORTED = 1381, - D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDER_TARGET_WRONG_WRITE_MASK = 1382, - D3D12_MESSAGE_ID_PROBABLE_PIX_EVENT_LEAK = 1383, - D3D12_MESSAGE_ID_PIX_EVENT_UNDERFLOW = 1384, - D3D12_MESSAGE_ID_RECREATEAT_INVALID_TARGET = 1385, - D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT = 1386, - D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_STRUCTURED_BUFFER_STRIDE_MISMATCH = 1387, - D3D12_MESSAGE_ID_DISPATCH_GRAPH_INVALID = 1388, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_FORMAT_INVALID = 1389, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_DIMENSION_INVALID = 1390, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_COLOR_FORMAT_INVALID = 1391, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_DEPTH_FORMAT_INVALID = 1392, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXPOSURE_SCALE_FORMAT_INVALID = 1393, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_ENGINE_CREATE_FLAGS_INVALID = 1394, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_LOAD_FAILURE = 1395, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_ENGINE_CREATION_ERROR = 1396, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_CREATION_ERROR = 1397, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_EXECUTION_ERROR = 1398, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REGION_INVALID = 1399, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_TIME_DELTA_INVALID = 1400, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REQUIRED_TEXTURE_IS_NULL = 1401, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_MOTION_VECTORS_FORMAT_INVALID = 1402, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FLAGS_INVALID = 1403, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FORMAT_INVALID = 1404, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_EXPOSURE_SCALE_TEXTURE_SIZE_INVALID = 1405, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_INDEX_OUT_OF_BOUNDS = 1406, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_ID_NOT_FOUND = 1407, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_DUPLICATE_VARIANT_ID = 1408, - D3D12_MESSAGE_ID_DIRECTSR_OUT_OF_MEMORY = 1409, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_UNEXPECTED_TEXTURE_IS_IGNORED = 1410, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EVICT_UNDERFLOW = 1411, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_OPTIONAL_TEXTURE_IS_NULL = 1412, - D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_INVALID_CAMERA_JITTER = 1413, - D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_WARNING = 1414, - D3D12_MESSAGE_ID_GUID_TEXTURE_LAYOUT_UNSUPPORTED = 1415, - D3D12_MESSAGE_ID_RESOLVE_ENCODER_INPUT_PARAM_LAYOUT_INVALID_PARAMETERS = 1416, - D3D12_MESSAGE_ID_INVALID_BARRIER_ACCESS = 1417, - D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INSTANCE_COUNT_ZERO = 1418, - D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SET_BEFORE_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1419, - D3D12_MESSAGE_ID_DIFFERENT_DESCRIPTOR_HEAP_SET_AFTER_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1420, - D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_DIFFERENT_DESCRIPTOR_HEAP_SET_AFTER_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG + 1 ) - } D3D12_MESSAGE_ID; - -typedef struct D3D12_MESSAGE - { - D3D12_MESSAGE_CATEGORY Category; - D3D12_MESSAGE_SEVERITY Severity; - D3D12_MESSAGE_ID ID; - _Field_size_(DescriptionByteLength) const char *pDescription; - SIZE_T DescriptionByteLength; - } D3D12_MESSAGE; - -typedef struct D3D12_INFO_QUEUE_FILTER_DESC - { - UINT NumCategories; - _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; - UINT NumSeverities; - _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; - UINT NumIDs; - _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; - } D3D12_INFO_QUEUE_FILTER_DESC; - -typedef struct D3D12_INFO_QUEUE_FILTER - { - D3D12_INFO_QUEUE_FILTER_DESC AllowList; - D3D12_INFO_QUEUE_FILTER_DESC DenyList; - } D3D12_INFO_QUEUE_FILTER; - -#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_s_ifspec; - -#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ -#define __ID3D12InfoQueue_INTERFACE_DEFINED__ - -/* interface ID3D12InfoQueue */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12InfoQueue; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") - ID3D12InfoQueue : public IUnknown - { - public: - virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( - _In_ UINT64 MessageCountLimit) = 0; - - virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetMessage( - _In_ UINT64 MessageIndex, - _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, - _Inout_ SIZE_T *pMessageByteLength) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( - _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength) = 0; - - virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( - _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; - - virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; - - virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( - _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength) = 0; - - virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( - _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; - - virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; - - virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; - - virtual HRESULT STDMETHODCALLTYPE AddMessage( - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ D3D12_MESSAGE_ID ID, - _In_ LPCSTR pDescription) = 0; - - virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ LPCSTR pDescription) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ BOOL bEnable) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ BOOL bEnable) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( - _In_ D3D12_MESSAGE_ID ID, - _In_ BOOL bEnable) = 0; - - virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( - _In_ D3D12_MESSAGE_CATEGORY Category) = 0; - - virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( - _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; - - virtual BOOL STDMETHODCALLTYPE GetBreakOnID( - _In_ D3D12_MESSAGE_ID ID) = 0; - - virtual void STDMETHODCALLTYPE SetMuteDebugOutput( - _In_ BOOL bMute) = 0; - - virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12InfoQueueVtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12InfoQueue * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) - HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( - ID3D12InfoQueue * This, - _In_ UINT64 MessageCountLimit); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) - void ( STDMETHODCALLTYPE *ClearStoredMessages )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) - HRESULT ( STDMETHODCALLTYPE *GetMessage )( - ID3D12InfoQueue * This, - _In_ UINT64 MessageIndex, - _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, - _Inout_ SIZE_T *pMessageByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) - UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) - UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) - HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( - ID3D12InfoQueue * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) - HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( - ID3D12InfoQueue * This, - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) - void ( STDMETHODCALLTYPE *ClearStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( - ID3D12InfoQueue * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) - void ( STDMETHODCALLTYPE *PopStorageFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) - UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) - HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( - ID3D12InfoQueue * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( - ID3D12InfoQueue * This, - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) - void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( - ID3D12InfoQueue * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) - void ( STDMETHODCALLTYPE *PopRetrievalFilter )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) - UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( - ID3D12InfoQueue * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) - HRESULT ( STDMETHODCALLTYPE *AddMessage )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ D3D12_MESSAGE_ID ID, - _In_ LPCSTR pDescription); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) - HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ LPCSTR pDescription); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_ID ID, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) - BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_CATEGORY Category); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) - BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_SEVERITY Severity); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) - BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( - ID3D12InfoQueue * This, - _In_ D3D12_MESSAGE_ID ID); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) - void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( - ID3D12InfoQueue * This, - _In_ BOOL bMute); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) - BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( - ID3D12InfoQueue * This); - - END_INTERFACE - } ID3D12InfoQueueVtbl; - - interface ID3D12InfoQueue - { - CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12InfoQueue_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12InfoQueue_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ - ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) - -#define ID3D12InfoQueue_ClearStoredMessages(This) \ - ( (This)->lpVtbl -> ClearStoredMessages(This) ) - -#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ - ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) - -#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ - ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) - -#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ - ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) - -#define ID3D12InfoQueue_GetNumStoredMessages(This) \ - ( (This)->lpVtbl -> GetNumStoredMessages(This) ) - -#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ - ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) - -#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ - ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) - -#define ID3D12InfoQueue_GetMessageCountLimit(This) \ - ( (This)->lpVtbl -> GetMessageCountLimit(This) ) - -#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ - ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) - -#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ - ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) - -#define ID3D12InfoQueue_ClearStorageFilter(This) \ - ( (This)->lpVtbl -> ClearStorageFilter(This) ) - -#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ - ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) - -#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ - ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) - -#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ - ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) - -#define ID3D12InfoQueue_PopStorageFilter(This) \ - ( (This)->lpVtbl -> PopStorageFilter(This) ) - -#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ - ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) - -#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ - ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) - -#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ - ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) - -#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ - ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) - -#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ - ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) - -#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ - ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) - -#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ - ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) - -#define ID3D12InfoQueue_PopRetrievalFilter(This) \ - ( (This)->lpVtbl -> PopRetrievalFilter(This) ) - -#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ - ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) - -#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ - ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) - -#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ - ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) - -#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) - -#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) - -#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) - -#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ - ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) - -#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ - ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) - -#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ - ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) - -#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ - ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) - -#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ - ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0019 */ -/* [local] */ - -typedef -enum D3D12_MESSAGE_CALLBACK_FLAGS - { - D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0, - D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x1 - } D3D12_MESSAGE_CALLBACK_FLAGS; - -DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS) -typedef void ( __stdcall *D3D12MessageFunc )( - D3D12_MESSAGE_CATEGORY Category, - D3D12_MESSAGE_SEVERITY Severity, - D3D12_MESSAGE_ID ID, - LPCSTR pDescription, - void *pContext); - - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_s_ifspec; - -#ifndef __ID3D12InfoQueue1_INTERFACE_DEFINED__ -#define __ID3D12InfoQueue1_INTERFACE_DEFINED__ - -/* interface ID3D12InfoQueue1 */ -/* [unique][local][object][uuid] */ - - -EXTERN_C const IID IID_ID3D12InfoQueue1; - -#if defined(__cplusplus) && !defined(CINTERFACE) - - MIDL_INTERFACE("2852dd88-b484-4c0c-b6b1-67168500e600") - ID3D12InfoQueue1 : public ID3D12InfoQueue - { - public: - virtual HRESULT STDMETHODCALLTYPE RegisterMessageCallback( - _In_ D3D12MessageFunc CallbackFunc, - _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, - _Inout_ void *pContext, - _Inout_ DWORD *pCallbackCookie) = 0; - - virtual HRESULT STDMETHODCALLTYPE UnregisterMessageCallback( - _In_ DWORD CallbackCookie) = 0; - - }; - - -#else /* C style interface */ - - typedef struct ID3D12InfoQueue1Vtbl - { - BEGIN_INTERFACE - - DECLSPEC_XFGVIRT(IUnknown, QueryInterface) - HRESULT ( STDMETHODCALLTYPE *QueryInterface )( - ID3D12InfoQueue1 * This, - REFIID riid, - _COM_Outptr_ void **ppvObject); - - DECLSPEC_XFGVIRT(IUnknown, AddRef) - ULONG ( STDMETHODCALLTYPE *AddRef )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(IUnknown, Release) - ULONG ( STDMETHODCALLTYPE *Release )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) - HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( - ID3D12InfoQueue1 * This, - _In_ UINT64 MessageCountLimit); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) - void ( STDMETHODCALLTYPE *ClearStoredMessages )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) - HRESULT ( STDMETHODCALLTYPE *GetMessage )( - ID3D12InfoQueue1 * This, - _In_ UINT64 MessageIndex, - _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, - _Inout_ SIZE_T *pMessageByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) - UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) - UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) - UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) - UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) - HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( - ID3D12InfoQueue1 * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) - HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( - ID3D12InfoQueue1 * This, - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) - void ( STDMETHODCALLTYPE *ClearStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) - HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( - ID3D12InfoQueue1 * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) - void ( STDMETHODCALLTYPE *PopStorageFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) - UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) - HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( - ID3D12InfoQueue1 * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( - ID3D12InfoQueue1 * This, - _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, - _Inout_ SIZE_T *pFilterByteLength); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) - void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) - HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( - ID3D12InfoQueue1 * This, - _In_ D3D12_INFO_QUEUE_FILTER *pFilter); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) - void ( STDMETHODCALLTYPE *PopRetrievalFilter )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) - UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) - HRESULT ( STDMETHODCALLTYPE *AddMessage )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ D3D12_MESSAGE_ID ID, - _In_ LPCSTR pDescription); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) - HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ LPCSTR pDescription); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_CATEGORY Category, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_SEVERITY Severity, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) - HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_ID ID, - _In_ BOOL bEnable); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) - BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_CATEGORY Category); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) - BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_SEVERITY Severity); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) - BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( - ID3D12InfoQueue1 * This, - _In_ D3D12_MESSAGE_ID ID); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) - void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( - ID3D12InfoQueue1 * This, - _In_ BOOL bMute); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) - BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( - ID3D12InfoQueue1 * This); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue1, RegisterMessageCallback) - HRESULT ( STDMETHODCALLTYPE *RegisterMessageCallback )( - ID3D12InfoQueue1 * This, - _In_ D3D12MessageFunc CallbackFunc, - _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, - _Inout_ void *pContext, - _Inout_ DWORD *pCallbackCookie); - - DECLSPEC_XFGVIRT(ID3D12InfoQueue1, UnregisterMessageCallback) - HRESULT ( STDMETHODCALLTYPE *UnregisterMessageCallback )( - ID3D12InfoQueue1 * This, - _In_ DWORD CallbackCookie); - - END_INTERFACE - } ID3D12InfoQueue1Vtbl; - - interface ID3D12InfoQueue1 - { - CONST_VTBL struct ID3D12InfoQueue1Vtbl *lpVtbl; - }; - - - -#ifdef COBJMACROS - - -#define ID3D12InfoQueue1_QueryInterface(This,riid,ppvObject) \ - ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) - -#define ID3D12InfoQueue1_AddRef(This) \ - ( (This)->lpVtbl -> AddRef(This) ) - -#define ID3D12InfoQueue1_Release(This) \ - ( (This)->lpVtbl -> Release(This) ) - - -#define ID3D12InfoQueue1_SetMessageCountLimit(This,MessageCountLimit) \ - ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) - -#define ID3D12InfoQueue1_ClearStoredMessages(This) \ - ( (This)->lpVtbl -> ClearStoredMessages(This) ) - -#define ID3D12InfoQueue1_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ - ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) - -#define ID3D12InfoQueue1_GetNumMessagesAllowedByStorageFilter(This) \ - ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) - -#define ID3D12InfoQueue1_GetNumMessagesDeniedByStorageFilter(This) \ - ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) - -#define ID3D12InfoQueue1_GetNumStoredMessages(This) \ - ( (This)->lpVtbl -> GetNumStoredMessages(This) ) - -#define ID3D12InfoQueue1_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ - ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) - -#define ID3D12InfoQueue1_GetNumMessagesDiscardedByMessageCountLimit(This) \ - ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) - -#define ID3D12InfoQueue1_GetMessageCountLimit(This) \ - ( (This)->lpVtbl -> GetMessageCountLimit(This) ) - -#define ID3D12InfoQueue1_AddStorageFilterEntries(This,pFilter) \ - ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) - -#define ID3D12InfoQueue1_GetStorageFilter(This,pFilter,pFilterByteLength) \ - ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) - -#define ID3D12InfoQueue1_ClearStorageFilter(This) \ - ( (This)->lpVtbl -> ClearStorageFilter(This) ) - -#define ID3D12InfoQueue1_PushEmptyStorageFilter(This) \ - ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) - -#define ID3D12InfoQueue1_PushCopyOfStorageFilter(This) \ - ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) - -#define ID3D12InfoQueue1_PushStorageFilter(This,pFilter) \ - ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) - -#define ID3D12InfoQueue1_PopStorageFilter(This) \ - ( (This)->lpVtbl -> PopStorageFilter(This) ) - -#define ID3D12InfoQueue1_GetStorageFilterStackSize(This) \ - ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) - -#define ID3D12InfoQueue1_AddRetrievalFilterEntries(This,pFilter) \ - ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) - -#define ID3D12InfoQueue1_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ - ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) - -#define ID3D12InfoQueue1_ClearRetrievalFilter(This) \ - ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) - -#define ID3D12InfoQueue1_PushEmptyRetrievalFilter(This) \ - ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) - -#define ID3D12InfoQueue1_PushCopyOfRetrievalFilter(This) \ - ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) - -#define ID3D12InfoQueue1_PushRetrievalFilter(This,pFilter) \ - ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) - -#define ID3D12InfoQueue1_PopRetrievalFilter(This) \ - ( (This)->lpVtbl -> PopRetrievalFilter(This) ) - -#define ID3D12InfoQueue1_GetRetrievalFilterStackSize(This) \ - ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) - -#define ID3D12InfoQueue1_AddMessage(This,Category,Severity,ID,pDescription) \ - ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) - -#define ID3D12InfoQueue1_AddApplicationMessage(This,Severity,pDescription) \ - ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) - -#define ID3D12InfoQueue1_SetBreakOnCategory(This,Category,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) - -#define ID3D12InfoQueue1_SetBreakOnSeverity(This,Severity,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) - -#define ID3D12InfoQueue1_SetBreakOnID(This,ID,bEnable) \ - ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) - -#define ID3D12InfoQueue1_GetBreakOnCategory(This,Category) \ - ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) - -#define ID3D12InfoQueue1_GetBreakOnSeverity(This,Severity) \ - ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) - -#define ID3D12InfoQueue1_GetBreakOnID(This,ID) \ - ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) - -#define ID3D12InfoQueue1_SetMuteDebugOutput(This,bMute) \ - ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) - -#define ID3D12InfoQueue1_GetMuteDebugOutput(This) \ - ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) - - -#define ID3D12InfoQueue1_RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) \ - ( (This)->lpVtbl -> RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) ) - -#define ID3D12InfoQueue1_UnregisterMessageCallback(This,CallbackCookie) \ - ( (This)->lpVtbl -> UnregisterMessageCallback(This,CallbackCookie) ) - -#endif /* COBJMACROS */ - - -#endif /* C style interface */ - - - - -#endif /* __ID3D12InfoQueue1_INTERFACE_DEFINED__ */ - - -/* interface __MIDL_itf_d3d12sdklayers_0000_0020 */ -/* [local] */ - -#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ -#ifdef _MSC_VER -#pragma endregion -#endif -DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); -DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04); -DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74); -DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1); -DEFINE_GUID(IID_ID3D12Debug4,0x014b816e,0x9ec5,0x4a2f,0xa8,0x45,0xff,0xbe,0x44,0x1c,0xe1,0x3a); -DEFINE_GUID(IID_ID3D12Debug5,0x548d6b12,0x09fa,0x40e0,0x90,0x69,0x5d,0xcd,0x58,0x9a,0x52,0xc9); -DEFINE_GUID(IID_ID3D12Debug6,0x82a816d6,0x5d01,0x4157,0x97,0xd0,0x49,0x75,0x46,0x3f,0xd1,0xed); -DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88); -DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); -DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd); -DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); -DEFINE_GUID(IID_ID3D12DebugCommandQueue1,0x16be35a2,0xbfd6,0x49f2,0xbc,0xae,0xea,0xae,0x4a,0xff,0x86,0x2d); -DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37); -DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); -DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e); -DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f); -DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef); -DEFINE_GUID(IID_ID3D12ManualWriteTrackingResource,0x86ca3b85,0x49ad,0x4b6e,0xae,0xd5,0xed,0xdb,0x18,0x54,0x0f,0x41); -DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); -DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00); - - -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_c_ifspec; -extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_s_ifspec; - -/* Additional Prototypes for ALL interfaces */ - -/* end of Additional Prototypes */ - -#ifdef __cplusplus -} -#endif - -#endif - - diff --git a/contrib/SDL-3.2.8/src/video/directx/gen_xbox_cmacros.cs b/contrib/SDL-3.2.8/src/video/directx/gen_xbox_cmacros.cs deleted file mode 100644 index 5878f93..0000000 --- a/contrib/SDL-3.2.8/src/video/directx/gen_xbox_cmacros.cs +++ /dev/null @@ -1,91 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -// Build and run this any time you update d3d12.h/d3d12sdklayers.h! - -using System.IO; - -class Program -{ - static void GenMacros(string[] input, StreamWriter output) - { - for (int i = 0; i < input.Length; i += 1) - { - if (input[i].StartsWith("#define I")) - { - // Strip out the bad ABI calls, use D3D_CALL_RET instead! - if (input[i].Contains("_GetDesc(") || - input[i].Contains("_GetDesc1(") || - input[i].Contains("_GetCPUDescriptorHandleForHeapStart(") || - input[i].Contains("_GetGPUDescriptorHandleForHeapStart(") || - input[i].Contains("_GetResourceAllocationInfo(") || - input[i].Contains("_GetResourceAllocationInfo1(") || - input[i].Contains("_GetResourceAllocationInfo2(") || - input[i].Contains("_GetResourceAllocationInfo3(") || - input[i].Contains("_GetCustomHeapProperties(") || - input[i].Contains("_GetAdapterLuid(") || - input[i].Contains("_GetLUID(") || - input[i].Contains("_GetProgramIdentifier(") || - input[i].Contains("_GetNodeID(") || - input[i].Contains("_GetEntrypointID(")) - { - // May as well skip the next line... - i += 1; - continue; - } - - // The first line is fine as-is. - output.WriteLine(input[i]); - - // The second line, however... - i += 1; - - string notThis; - if (input[i].LastIndexOf("This,") > -1) - { - // Function with arguments - notThis = "This,"; - } - else - { - // Function with no arguments - notThis = "This"; - } - - int lastNotThis = input[i].LastIndexOf(notThis); - string alias = input[i].Substring(0, lastNotThis).Replace("lpVtbl -> ", ""); - string definition = input[i].Substring(lastNotThis).Replace(notThis, ""); - output.WriteLine(alias + definition); - } - } - } - - static void Main(string[] args) - { - using (FileStream SDL_d3d12_xbox_cmacros_h = File.OpenWrite("SDL_d3d12_xbox_cmacros.h")) - using (StreamWriter output = new StreamWriter(SDL_d3d12_xbox_cmacros_h)) - { - output.WriteLine("/* This file is autogenerated, DO NOT MODIFY */"); - GenMacros(File.ReadAllLines("d3d12.h"), output); - GenMacros(File.ReadAllLines("d3d12sdklayers.h"), output); - } - } -} -- cgit v1.2.3