From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc | 307 ------------------------ 1 file changed, 307 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc (limited to 'contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc') diff --git a/contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc b/contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc deleted file mode 100644 index 32c8b6d..0000000 --- a/contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc +++ /dev/null @@ -1,307 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_DRIVER_HAIKU - -#include -#include -#include "SDL_bmodes.h" -#include "SDL_BWin.h" - -#ifdef SDL_VIDEO_OPENGL -#include "SDL_bopengl.h" -#endif - -#include "../../core/haiku/SDL_BApp.h" - -#ifdef __cplusplus -extern "C" { -#endif - - -#define WRAP_BMODE 1 // FIXME: Some debate as to whether this is necessary - -#if WRAP_BMODE -/* This wrapper is here so that the internal can be freed without freeing - the display_mode structure */ -struct SDL_DisplayModeData { - display_mode *bmode; -}; -#endif - -static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) -{ - return (SDL_BWin *)(window->internal); -} - -static SDL_INLINE SDL_BLooper *_GetBeLooper() -{ - return SDL_Looper; -} - -static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) -{ -#if WRAP_BMODE - return mode->internal->bmode; -#else - return (display_mode *)mode->internal; -#endif -} - -// Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp -static void get_refresh_rate(display_mode &mode, int *numerator, int *denominator) -{ - *numerator = (mode.timing.pixel_clock * 1000); - *denominator = (mode.timing.h_total * mode.timing.v_total); -} - - -#if 0 -/* TODO: - * This is a useful debugging tool. Uncomment and insert into code as needed. - */ -void _SpoutModeData(display_mode *bmode) -{ - printf("BMode:\n"); - printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); - printf("\th,v = (%i,%i)\n", bmode->h_display_start, - bmode->v_display_start); - if (bmode->flags) { - printf("\tFlags:\n"); - if (bmode->flags & B_SCROLL) { - printf("\t\tB_SCROLL\n"); - } - if (bmode->flags & B_8_BIT_DAC) { - printf("\t\tB_8_BIT_DAC\n"); - } - if (bmode->flags & B_HARDWARE_CURSOR) { - printf("\t\tB_HARDWARE_CURSOR\n"); - } - if (bmode->flags & B_PARALLEL_ACCESS) { - printf("\t\tB_PARALLEL_ACCESS\n"); - } - if (bmode->flags & B_DPMS) { - printf("\t\tB_DPMS\n"); - } - if (bmode->flags & B_IO_FB_NA) { - printf("\t\tB_IO_FB_NA\n"); - } - } - printf("\tTiming:\n"); - printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); - printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", - bmode->timing.h_display, bmode->timing.h_sync_start, - bmode->timing.h_sync_end, bmode->timing.h_total); - printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", - bmode->timing.v_display, bmode->timing.v_sync_start, - bmode->timing.v_sync_end, bmode->timing.v_total); - if (bmode->timing.flags) { - printf("\t\tFlags:\n"); - if (bmode->timing.flags & B_BLANK_PEDESTAL) { - printf("\t\t\tB_BLANK_PEDESTAL\n"); - } - if (bmode->timing.flags & B_TIMING_INTERLACED) { - printf("\t\t\tB_TIMING_INTERLACED\n"); - } - if (bmode->timing.flags & B_POSITIVE_HSYNC) { - printf("\t\t\tB_POSITIVE_HSYNC\n"); - } - if (bmode->timing.flags & B_POSITIVE_VSYNC) { - printf("\t\t\tB_POSITIVE_VSYNC\n"); - } - if (bmode->timing.flags & B_SYNC_ON_GREEN) { - printf("\t\t\tB_SYNC_ON_GREEN\n"); - } - } -} -#endif - - - -SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace) -{ - switch (colorspace) { - case B_CMAP8: - return SDL_PIXELFORMAT_INDEX8; - break; - case B_RGB15: - case B_RGBA15: - case B_RGB15_BIG: - case B_RGBA15_BIG: - return SDL_PIXELFORMAT_XRGB1555; - break; - case B_RGB16: - case B_RGB16_BIG: - return SDL_PIXELFORMAT_RGB565; - break; - case B_RGB24: - case B_RGB24_BIG: - return SDL_PIXELFORMAT_BGR24; - break; - case B_RGB32: - case B_RGBA32: - case B_RGB32_BIG: - case B_RGBA32_BIG: - return SDL_PIXELFORMAT_XRGB8888; - break; - } - - // May never get here, but safer and needed to shut up compiler - SDL_SetError("Invalid color space"); - return SDL_PIXELFORMAT_UNKNOWN; -} - -static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, SDL_DisplayMode *mode) -{ - SDL_zerop(mode); - mode->w = bmode->virtual_width; - mode->h = bmode->virtual_height; - get_refresh_rate(*bmode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator); - -#if WRAP_BMODE - SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, sizeof(SDL_DisplayModeData)); - data->bmode = bmode; - - mode->internal = data; -#else - mode->internal = bmode; -#endif - - // Set the format - mode->format = HAIKU_ColorSpaceToSDLPxFormat(bmode->space); -} - -// Later, there may be more than one monitor available -static void _AddDisplay(BScreen *screen) -{ - SDL_DisplayMode mode; - display_mode bmode; - screen->GetMode(&bmode); - - _BDisplayModeToSdlDisplayMode(&bmode, &mode); - - SDL_AddBasicVideoDisplay(&mode); -} - -/* - * Functions called by SDL - */ - -bool HAIKU_InitModes(SDL_VideoDevice *_this) -{ - BScreen screen; - - /* TODO: When Haiku supports multiple display screens, call - _AddDisplayScreen() for each of them. */ - _AddDisplay(&screen); - return true; -} - -void HAIKU_QuitModes(SDL_VideoDevice *_this) -{ - return; -} - - -bool HAIKU_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect) -{ - BScreen bscreen; - BRect rc = bscreen.Frame(); - rect->x = (int)rc.left; - rect->y = (int)rc.top; - rect->w = (int)rc.Width() + 1; - rect->h = (int)rc.Height() + 1; - return true; -} - -bool HAIKU_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display) -{ - // Get the current screen - BScreen bscreen; - - // Iterate through all of the modes - SDL_DisplayMode mode; - display_mode this_bmode; - display_mode *bmodes; - uint32 count, i; - - // Get graphics-hardware supported modes - bscreen.GetModeList(&bmodes, &count); - bscreen.GetMode(&this_bmode); - - for (i = 0; i < count; ++i) { - // FIXME: Apparently there are errors with colorspace changes - if (bmodes[i].space == this_bmode.space) { - _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); - SDL_AddFullscreenDisplayMode(display, &mode); - } - } - free(bmodes); // This should NOT be SDL_free() - return true; -} - - -bool HAIKU_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) -{ - // Get the current screen - BScreen bscreen; - if (!bscreen.IsValid()) { - printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__); - } - - // Set the mode using the driver data - display_mode *bmode = _ExtractBMode(mode); - - - // FIXME: Is the first option always going to be the right one? - uint32 c = 0, i; - display_mode *bmode_list; - bscreen.GetModeList(&bmode_list, &c); - for (i = 0; i < c; ++i) { - if ( bmode_list[i].space == bmode->space && - bmode_list[i].virtual_width == bmode->virtual_width && - bmode_list[i].virtual_height == bmode->virtual_height ) { - bmode = &bmode_list[i]; - break; - } - } - - if (bscreen.SetMode(bmode) != B_OK) { - return SDL_SetError("Bad video mode"); - } - - free(bmode_list); // This should NOT be SDL_free() - -#ifdef SDL_VIDEO_OPENGL - /* FIXME: Is there some way to reboot the OpenGL context? This doesn't - help */ -// HAIKU_GL_RebootContexts(_this); -#endif - - return true; -} - -#ifdef __cplusplus -} -#endif - -#endif // SDL_VIDEO_DRIVER_HAIKU -- cgit v1.2.3