From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c | 69 +++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c (limited to 'contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c') diff --git a/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c b/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c new file mode 100644 index 0000000..95f0466 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dsswkb.c @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_N3DS + +#include <3ds.h> + +#include "SDL_n3dsswkb.h" + +static SwkbdState sw_keyboard; +const static size_t BUFFER_SIZE = 256; + +void N3DS_SwkbInit(void) +{ + swkbdInit(&sw_keyboard, SWKBD_TYPE_NORMAL, 2, -1); +} + +void N3DS_SwkbPoll(void) +{ + return; +} + +void N3DS_SwkbQuit(void) +{ + return; +} + +bool N3DS_HasScreenKeyboardSupport(SDL_VideoDevice *_this) +{ + return true; +} + +bool N3DS_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props) +{ + char buffer[BUFFER_SIZE]; + SwkbdButton button_pressed; + button_pressed = swkbdInputText(&sw_keyboard, buffer, BUFFER_SIZE); + if (button_pressed == SWKBD_BUTTON_CONFIRM) { + SDL_SendKeyboardText(buffer); + } + return true; +} + +bool N3DS_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window) +{ + return true; +} + +#endif // SDL_VIDEO_DRIVER_N3DS -- cgit v1.2.3