From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c | 86 ++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c (limited to 'contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c') diff --git a/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c b/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c new file mode 100644 index 0000000..8116e4a --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c @@ -0,0 +1,86 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_N3DS + +#include <3ds.h> + +#include "../../events/SDL_touch_c.h" +#include "../SDL_sysvideo.h" +#include "SDL_n3dstouch.h" +#include "SDL_n3dsvideo.h" + +#define N3DS_TOUCH_ID 1 +#define N3DS_TOUCH_FINGER 1 + +/* + Factors used to convert touchscreen coordinates to + SDL's 0-1 values. Note that the N3DS's screen is + internally in a portrait disposition so the + GSP_SCREEN constants are flipped. +*/ +#define TOUCHSCREEN_SCALE_X 1.0f / (GSP_SCREEN_HEIGHT_BOTTOM - 1) +#define TOUCHSCREEN_SCALE_Y 1.0f / (GSP_SCREEN_WIDTH - 1) + +void N3DS_InitTouch(void) +{ + SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen"); +} + +void N3DS_QuitTouch(void) +{ + SDL_DelTouch(N3DS_TOUCH_ID); +} + +void N3DS_PollTouch(SDL_VideoDevice *_this) +{ + SDL_VideoData *internal = (SDL_VideoData *)_this->internal; + touchPosition touch; + SDL_Window *window; + SDL_VideoDisplay *display; + static bool was_pressed = false; + bool pressed; + hidTouchRead(&touch); + pressed = (touch.px != 0 || touch.py != 0); + + display = SDL_GetVideoDisplay(internal->touch_display); + window = display ? display->fullscreen_window : NULL; + + if (pressed != was_pressed) { + was_pressed = pressed; + SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, + window, + pressed ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP, + touch.px * TOUCHSCREEN_SCALE_X, + touch.py * TOUCHSCREEN_SCALE_Y, + pressed ? 1.0f : 0.0f); + } else if (pressed) { + SDL_SendTouchMotion(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, + window, + touch.px * TOUCHSCREEN_SCALE_X, + touch.py * TOUCHSCREEN_SCALE_Y, + 1.0f); + } +} + +#endif // SDL_VIDEO_DRIVER_N3DS -- cgit v1.2.3