From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.c | 121 +++++++++++++++++++++++++ contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.h | 46 ++++++++++ 2 files changed, 167 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.c create mode 100644 contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.h (limited to 'contrib/SDL-3.2.8/src/video/ps2') diff --git a/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.c b/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.c new file mode 100644 index 0000000..e8d2635 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.c @@ -0,0 +1,121 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_PS2 + +/* PS2 SDL video driver implementation; this is just enough to make an + * SDL-based application THINK it's got a working video driver, for + * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, + * and also for use as a collection of stubs when porting SDL to a new + * platform for which you haven't yet written a valid video driver. + * + * This is also a great way to determine bottlenecks: if you think that SDL + * is a performance problem for a given platform, enable this driver, and + * then see if your application runs faster without video overhead. + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "PS2" by Sam Lantinga. + */ + +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_ps2video.h" + +// PS2 driver bootstrap functions + +static bool PS2_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) +{ + return true; +} + +static void PS2_DeleteDevice(SDL_VideoDevice *device) +{ + SDL_free(device); +} + +static bool PS2_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props) +{ + SDL_SetKeyboardFocus(window); + + // Window has been successfully created + return true; +} + +static bool PS2_VideoInit(SDL_VideoDevice *_this) +{ + SDL_DisplayMode mode; + + SDL_zero(mode); + mode.w = 640; + mode.h = 480; + mode.refresh_rate = 60.0f; + + // 32 bpp for default + mode.format = SDL_PIXELFORMAT_ABGR8888; + + SDL_AddBasicVideoDisplay(&mode); + + return true; +} + +static void PS2_VideoQuit(SDL_VideoDevice *_this) +{ +} + +static void PS2_PumpEvents(SDL_VideoDevice *_this) +{ + // do nothing. +} + +static SDL_VideoDevice *PS2_CreateDevice(void) +{ + SDL_VideoDevice *device; + + // Initialize all variables that we clean on shutdown + device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + return NULL; + } + + // Set the function pointers + device->VideoInit = PS2_VideoInit; + device->VideoQuit = PS2_VideoQuit; + device->SetDisplayMode = PS2_SetDisplayMode; + device->CreateSDLWindow = PS2_CreateWindow; + device->PumpEvents = PS2_PumpEvents; + device->free = PS2_DeleteDevice; + + return device; +} + +VideoBootStrap PS2_bootstrap = { + "ps2", + "PS2 Video Driver", + PS2_CreateDevice, + NULL, // no ShowMessageBox implementation + false +}; + +#endif // SDL_VIDEO_DRIVER_PS2 diff --git a/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.h b/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.h new file mode 100644 index 0000000..fb79781 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/ps2/SDL_ps2video.h @@ -0,0 +1,46 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifndef SDL_ps2video_h_ +#define SDL_ps2video_h_ + +#include "../SDL_sysvideo.h" + +#include + +#include +#include + +#include + +#ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeclaration-after-statement" +#endif + +#include + +#ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA +#pragma GCC diagnostic pop +#endif + +#endif // SDL_ps2video_h_ -- cgit v1.2.3