From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h | 81 ++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h (limited to 'contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h') diff --git a/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h b/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h new file mode 100644 index 0000000..971f442 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_pspvideo_h_ +#define SDL_pspvideo_h_ + +#include + +#include "SDL_internal.h" +#include "../SDL_sysvideo.h" + +struct SDL_VideoData +{ + bool egl_initialized; // OpenGL ES device initialization status + uint32_t egl_refcount; // OpenGL ES reference count + +}; + +struct SDL_WindowData +{ + bool uses_gles; // if true window must support OpenGL ES + +}; + +/****************************************************************************/ +// SDL_VideoDevice functions declaration +/****************************************************************************/ + +// Display and window functions +extern bool PSP_VideoInit(SDL_VideoDevice *_this); +extern void PSP_VideoQuit(SDL_VideoDevice *_this); +extern bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display); +extern bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode); +extern bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props); +extern void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window); +extern bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window); + +// OpenGL/OpenGL ES functions +extern bool PSP_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); +extern SDL_FunctionPointer PSP_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); +extern void PSP_GL_UnloadLibrary(SDL_VideoDevice *_this); +extern SDL_GLContext PSP_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); +extern bool PSP_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context); +extern bool PSP_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); +extern bool PSP_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); +extern bool PSP_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern bool PSP_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); + +// PSP on screen keyboard +extern bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this); +extern void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props); +extern void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window); +extern bool PSP_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window); + +#endif // SDL_pspvideo_h_ -- cgit v1.2.3