From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h | 54 ++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h') diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h new file mode 100644 index 0000000..20bcf7c --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.h @@ -0,0 +1,54 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ + +/* + * @author Mark Callow, www.edgewise-consulting.com. + * + * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer + * backed view. + */ + +#ifndef SDL_uikitmetalview_h_ +#define SDL_uikitmetalview_h_ + +#include "../SDL_sysvideo.h" +#include "SDL_uikitwindow.h" + +#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) + +#import +#import +#import + +@interface SDL_uikitmetalview : SDL_uikitview + +- (instancetype)initWithFrame:(CGRect)frame + scale:(CGFloat)scale; + +@end + +SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window); +void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view); +void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view); + +#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) + +#endif // SDL_uikitmetalview_h_ -- cgit v1.2.3