From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h') diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h new file mode 100644 index 0000000..cc259f7 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitopengles.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef SDL_uikitopengles_ +#define SDL_uikitopengles_ + +#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) + +#include "../SDL_sysvideo.h" + +extern bool UIKit_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, + SDL_GLContext context); +extern bool UIKit_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); +extern bool UIKit_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); +extern SDL_FunctionPointer UIKit_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); +extern bool UIKit_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); + +extern void UIKit_GL_RestoreCurrentContext(void); + +#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 + +#endif // SDL_uikitopengles_ -- cgit v1.2.3