From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/video/windows/SDL_windowsopengles.c | 142 --------------------- 1 file changed, 142 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c') diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c deleted file mode 100644 index 46f8ea3..0000000 --- a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsopengles.c +++ /dev/null @@ -1,142 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#if defined(SDL_VIDEO_DRIVER_WINDOWS) && defined(SDL_VIDEO_OPENGL_EGL) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - -#include "SDL_windowsvideo.h" -#include "SDL_windowsopengles.h" -#include "SDL_windowsopengl.h" -#include "SDL_windowswindow.h" - -// EGL implementation of SDL OpenGL support - -bool WIN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path) -{ - - // If the profile requested is not GL ES, switch over to WIN_GL functions - if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES && - !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) { -#ifdef SDL_VIDEO_OPENGL_WGL - WIN_GLES_UnloadLibrary(_this); - _this->GL_LoadLibrary = WIN_GL_LoadLibrary; - _this->GL_GetProcAddress = WIN_GL_GetProcAddress; - _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; - _this->GL_CreateContext = WIN_GL_CreateContext; - _this->GL_MakeCurrent = WIN_GL_MakeCurrent; - _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - _this->GL_SwapWindow = WIN_GL_SwapWindow; - _this->GL_DestroyContext = WIN_GL_DestroyContext; - _this->GL_GetEGLSurface = NULL; - return WIN_GL_LoadLibrary(_this, path); -#else - return SDL_SetError("SDL not configured with OpenGL/WGL support"); -#endif - } - - if (!_this->egl_data) { - return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform); - } - - return true; -} - -SDL_GLContext WIN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) -{ - SDL_GLContext context; - SDL_WindowData *data = window->internal; - -#ifdef SDL_VIDEO_OPENGL_WGL - if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES && - !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) { - // Switch to WGL based functions - WIN_GLES_UnloadLibrary(_this); - _this->GL_LoadLibrary = WIN_GL_LoadLibrary; - _this->GL_GetProcAddress = WIN_GL_GetProcAddress; - _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; - _this->GL_CreateContext = WIN_GL_CreateContext; - _this->GL_MakeCurrent = WIN_GL_MakeCurrent; - _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - _this->GL_SwapWindow = WIN_GL_SwapWindow; - _this->GL_DestroyContext = WIN_GL_DestroyContext; - _this->GL_GetEGLSurface = NULL; - - if (!WIN_GL_LoadLibrary(_this, NULL)) { - return NULL; - } - - return WIN_GL_CreateContext(_this, window); - } -#endif - - context = SDL_EGL_CreateContext(_this, data->egl_surface); - return context; -} - -bool WIN_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context) -{ - return SDL_EGL_DestroyContext(_this, context); -} - -/* *INDENT-OFF* */ // clang-format off -SDL_EGL_SwapWindow_impl(WIN) -SDL_EGL_MakeCurrent_impl(WIN) -/* *INDENT-ON* */ // clang-format on - -bool WIN_GLES_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window) -{ - // The current context is lost in here; save it and reset it. - SDL_WindowData *windowdata = window->internal; - SDL_Window *current_win = SDL_GL_GetCurrentWindow(); - SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); - - if (!_this->egl_data) { -// !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan. -#if 0 // When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. - SDL_assert(!_this->gl_config.driver_loaded); -#endif - if (!SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform)) { - SDL_EGL_UnloadLibrary(_this); - return false; - } - _this->gl_config.driver_loaded = 1; - } - - // Create the GLES window surface - windowdata->egl_surface = SDL_EGL_CreateSurface(_this, window, (NativeWindowType)windowdata->hwnd); - - if (windowdata->egl_surface == EGL_NO_SURFACE) { - return SDL_SetError("Could not create GLES window surface"); - } - - return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); -} - -EGLSurface WIN_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window) -{ - SDL_WindowData *windowdata = window->internal; - - return windowdata->egl_surface; -} - -#endif // SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL -- cgit v1.2.3