From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/video/windows/SDL_windowsshape.c | 125 +++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c') diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c new file mode 100644 index 0000000..db4e4a0 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsshape.c @@ -0,0 +1,125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) + +#include "SDL_windowsvideo.h" +#include "SDL_windowsshape.h" + + +static void AddRegion(HRGN *mask, int x1, int y1, int x2, int y2) +{ + HRGN region = CreateRectRgn(x1, y1, x2, y2); + if (*mask) { + CombineRgn(*mask, *mask, region, RGN_OR); + DeleteObject(region); + } else { + *mask = region; + } +} + +static HRGN GenerateSpanListRegion(SDL_Surface *shape, int offset_x, int offset_y) +{ + HRGN mask = NULL; + int x, y; + int span_start = -1; + + for (y = 0; y < shape->h; ++y) { + const Uint8 *a = (const Uint8 *)shape->pixels + y * shape->pitch; + for (x = 0; x < shape->w; ++x) { + if (*a == SDL_ALPHA_TRANSPARENT) { + if (span_start != -1) { + AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1); + span_start = -1; + } + } else { + if (span_start == -1) { + span_start = x; + } + } + a += 4; + } + if (span_start != -1) { + // Add the final span + AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1); + span_start = -1; + } + } + return mask; +} + +bool WIN_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape) +{ + SDL_WindowData *data = window->internal; + HRGN mask = NULL; + + // Generate a set of spans for the region + if (shape) { + SDL_Surface *stretched = NULL; + RECT rect; + + if (shape->w != window->w || shape->h != window->h) { + stretched = SDL_CreateSurface(window->w, window->h, SDL_PIXELFORMAT_ARGB32); + if (!stretched) { + return false; + } + if (!SDL_StretchSurface(shape, NULL, stretched, NULL, SDL_SCALEMODE_LINEAR)) { + SDL_DestroySurface(stretched); + return false; + } + shape = stretched; + } + + rect.top = 0; + rect.left = 0; + rect.bottom = 0; + rect.right = 0; + if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) { + WIN_AdjustWindowRectForHWND(data->hwnd, &rect, 0); + } + + mask = GenerateSpanListRegion(shape, -rect.left, -rect.top); + + if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) { + // Add the window borders + // top + AddRegion(&mask, 0, 0, -rect.left + shape->w + rect.right + 1, -rect.top + 1); + // left + AddRegion(&mask, 0, -rect.top, -rect.left + 1, -rect.top + shape->h + 1); + // right + AddRegion(&mask, -rect.left + shape->w, -rect.top, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + 1); + // bottom + AddRegion(&mask, 0, -rect.top + shape->h, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + rect.bottom + 1); + } + + if (stretched) { + SDL_DestroySurface(stretched); + } + } + if (!SetWindowRgn(data->hwnd, mask, TRUE)) { + DeleteObject(mask); + return WIN_SetError("SetWindowRgn failed"); + } + return true; +} + +#endif // defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) -- cgit v1.2.3