From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testautomation_joystick.c | 204 ----------------------- 1 file changed, 204 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testautomation_joystick.c (limited to 'contrib/SDL-3.2.8/test/testautomation_joystick.c') diff --git a/contrib/SDL-3.2.8/test/testautomation_joystick.c b/contrib/SDL-3.2.8/test/testautomation_joystick.c deleted file mode 100644 index 274ba79..0000000 --- a/contrib/SDL-3.2.8/test/testautomation_joystick.c +++ /dev/null @@ -1,204 +0,0 @@ -/** - * Joystick test suite - */ - -#include -#include -#include "../src/joystick/usb_ids.h" -#include "testautomation_suites.h" - -/* ================= Test Case Implementation ================== */ - -/* Test case functions */ - -/** - * Check virtual joystick creation - * - * \sa SDL_AttachVirtualJoystick - */ -static int SDLCALL TestVirtualJoystick(void *arg) -{ - SDL_VirtualJoystickDesc desc; - SDL_Joystick *joystick = NULL; - SDL_Gamepad *gamepad = NULL; - SDL_JoystickID device_id; - - SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); - - SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - - SDL_INIT_INTERFACE(&desc); - desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; - desc.naxes = SDL_GAMEPAD_AXIS_COUNT; - desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT; - desc.vendor_id = USB_VENDOR_NVIDIA; - desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; - desc.name = "Virtual NVIDIA SHIELD Controller"; - device_id = SDL_AttachVirtualJoystick(&desc); - SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id); - SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); - if (device_id > 0) { - joystick = SDL_OpenJoystick(device_id); - SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()"); - if (joystick) { - { - const char *dname = SDL_GetJoystickName(joystick); - SDLTest_AssertCheck(SDL_strcmp(dname, desc.name) == 0, "SDL_GetJoystickName() -> \"%s\" (expected \"%s\")", dname, desc.name); - } - { - Uint16 vendor_id = SDL_GetJoystickVendor(joystick); - SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetJoystickVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id); - } - { - Uint16 product_id = SDL_GetJoystickProduct(joystick); - SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetJoystickProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id); - } - { - Uint16 product_version = SDL_GetJoystickProductVersion(joystick); - SDLTest_AssertCheck(product_version == 0, "SDL_GetJoystickProductVersion() -> 0x%04x (expected 0x%04x)", product_version, 0); - } - { - Uint16 firmware_Version = SDL_GetJoystickFirmwareVersion(joystick); - SDLTest_AssertCheck(firmware_Version == 0, "SDL_GetJoystickFirmwareVersion() -> 0x%04x (expected 0x%04x)", firmware_Version, 0); - } - { - const char *serial = SDL_GetJoystickSerial(joystick); - SDLTest_AssertCheck(serial == NULL, "SDL_GetJoystickSerial() -> %s (expected %s)", serial, "(null)"); - } - { - SDL_JoystickType type = SDL_GetJoystickType(joystick); - SDLTest_AssertCheck(type == desc.type, "SDL_GetJoystickType() -> %d (expected %d)", type, desc.type); - } - { - Uint16 naxes = SDL_GetNumJoystickAxes(joystick); - SDLTest_AssertCheck(naxes == desc.naxes, "SDL_GetNumJoystickAxes() -> 0x%04x (expected 0x%04x)", naxes, desc.naxes); - } - { - int nballs = SDL_GetNumJoystickBalls(joystick); - SDLTest_AssertCheck(nballs == 0, "SDL_GetNumJoystickBalls() -> %d (expected %d)", nballs, 0); - } - { - int nhats = SDL_GetNumJoystickHats(joystick); - SDLTest_AssertCheck(nhats == desc.nhats, "SDL_GetNumJoystickHats() -> %d (expected %d)", nhats, desc.nhats); - } - { - int nbuttons = SDL_GetNumJoystickButtons(joystick); - SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons); - } - - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); - - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); - - gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick)); - SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); - if (gamepad) { - { - const char *name = SDL_GetGamepadName(gamepad); - SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, desc.name); - } - { - Uint16 vendor_id = SDL_GetGamepadVendor(gamepad); - SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetGamepadVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id); - } - { - Uint16 product_id = SDL_GetGamepadProduct(gamepad); - SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetGamepadProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id); - } - - /* Set an explicit mapping with a different name */ - SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); - { - const char *name = SDL_GetGamepadName(gamepad); - SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad"); - } - { - SDL_GamepadButtonLabel label = SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH); - SDLTest_AssertCheck(label == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) -> %d (expected %d [%s])", - label, SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GAMEPAD_BUTTON_LABEL_A"); - } - SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A"); - - /* Set the south button and verify that the gamepad responds */ - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); - - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); - - /* Set an explicit mapping with legacy Nintendo style buttons */ - SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); - { - const char *name = SDL_GetGamepadName(gamepad); - SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad"); - } - SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B"); - - /* Set the south button and verify that the gamepad responds */ - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); - - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); - - /* Set an explicit mapping with PS4 style buttons */ - SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); - { - const char *name = SDL_GetGamepadName(gamepad); - SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad"); - } - SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS"); - - /* Set the south button and verify that the gamepad responds */ - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); - - SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); - SDL_UpdateJoysticks(); - SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); - - SDL_CloseGamepad(gamepad); - } - - SDL_CloseJoystick(joystick); - } - SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()"); - } - SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()"); - - SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); - - SDL_QuitSubSystem(SDL_INIT_GAMEPAD); - - return TEST_COMPLETED; -} - -/* ================= Test References ================== */ - -/* Joystick routine test cases */ -static const SDLTest_TestCaseReference joystickTest1 = { - TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED -}; - -/* Sequence of Joystick routine test cases */ -static const SDLTest_TestCaseReference *joystickTests[] = { - &joystickTest1, - NULL -}; - -/* Joystick routine test suite (global) */ -SDLTest_TestSuiteReference joystickTestSuite = { - "Joystick", - NULL, - joystickTests, - NULL -}; -- cgit v1.2.3