rem This script runs for the Windows build, but also via the _xbox variant with these vars set. rem Make sure to default to building for Windows if they're not set. if %DXC%.==. set DXC=dxc if %SUFFIX%.==. set SUFFIX=.h echo Building with %DXC% echo Suffix %SUFFIX% cd "%~dp0" %DXC% -E FullscreenVert -T vs_6_0 -Fh D3D12_FullscreenVert.h D3D_Blit.hlsl %DXC% -E BlitFrom2D -T ps_6_0 -Fh D3D12_BlitFrom2D.h D3D_Blit.hlsl %DXC% -E BlitFrom2DArray -T ps_6_0 -Fh D3D12_BlitFrom2DArray.h D3D_Blit.hlsl %DXC% -E BlitFrom3D -T ps_6_0 -Fh D3D12_BlitFrom3D.h D3D_Blit.hlsl %DXC% -E BlitFromCube -T ps_6_0 -Fh D3D12_BlitFromCube.h D3D_Blit.hlsl %DXC% -E BlitFromCubeArray -T ps_6_0 -Fh D3D12_BlitFromCubeArray.h D3D_Blit.hlsl copy /b D3D12_FullscreenVert.h+D3D12_BlitFrom2D.h+D3D12_BlitFrom2DArray.h+D3D12_BlitFrom3D.h+D3D12_BlitFromCube.h+D3D12_BlitFromCubeArray.h D3D12_Blit%SUFFIX% del D3D12_FullscreenVert.h D3D12_BlitFrom2D.h D3D12_BlitFrom2DArray.h D3D12_BlitFrom3D.h D3D12_BlitFromCube.h D3D12_BlitFromCubeArray.h