/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_HAPTIC_ANDROID #include "SDL_syshaptic_c.h" #include "../SDL_syshaptic.h" #include "../../core/android/SDL_android.h" typedef struct SDL_hapticlist_item { SDL_HapticID instance_id; int device_id; char *name; SDL_Haptic *haptic; struct SDL_hapticlist_item *next; } SDL_hapticlist_item; static SDL_hapticlist_item *SDL_hapticlist = NULL; static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; static int numhaptics = 0; bool SDL_SYS_HapticInit(void) { Android_JNI_PollHapticDevices(); return true; } int SDL_SYS_NumHaptics(void) { return numhaptics; } static SDL_hapticlist_item *HapticByOrder(int index) { SDL_hapticlist_item *item = SDL_hapticlist; if ((index < 0) || (index >= numhaptics)) { return NULL; } while (index > 0) { SDL_assert(item != NULL); --index; item = item->next; } return item; } static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id) { SDL_hapticlist_item *item; for (item = SDL_hapticlist; item; item = item->next) { if (instance_id == item->instance_id) { return item; } } return NULL; } SDL_HapticID SDL_SYS_HapticInstanceID(int index) { SDL_hapticlist_item *item = HapticByOrder(index); if (item) { return item->instance_id; } return 0; } const char *SDL_SYS_HapticName(int index) { SDL_hapticlist_item *item = HapticByOrder(index); if (!item) { SDL_SetError("No such device"); return NULL; } return item->name; } static SDL_hapticlist_item *OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item) { if (!item) { SDL_SetError("No such device"); return NULL; } if (item->haptic) { SDL_SetError("Haptic already opened"); return NULL; } haptic->hwdata = (struct haptic_hwdata *)item; item->haptic = haptic; haptic->instance_id = item->instance_id; if (item->name) { haptic->name = SDL_strdup(item->name); } haptic->supported = SDL_HAPTIC_LEFTRIGHT; haptic->neffects = 1; haptic->nplaying = haptic->neffects; haptic->effects = (struct haptic_effect *)SDL_calloc(haptic->neffects, sizeof(struct haptic_effect)); if (!haptic->effects) { return NULL; } return item; } static SDL_hapticlist_item *OpenHapticByInstanceID(SDL_Haptic *haptic, SDL_HapticID instance_id) { return OpenHaptic(haptic, HapticByInstanceID(instance_id)); } bool SDL_SYS_HapticOpen(SDL_Haptic *haptic) { return OpenHapticByInstanceID(haptic, haptic->instance_id) != NULL; } int SDL_SYS_HapticMouse(void) { return -1; } bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick) { return false; } bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick) { return SDL_Unsupported(); } bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick) { return false; } void SDL_SYS_HapticClose(SDL_Haptic *haptic) { ((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL; haptic->hwdata = NULL; } void SDL_SYS_HapticQuit(void) { /* We don't have any way to scan for joysticks (and their vibrators) at init, so don't wipe the list * of joysticks here in case this is a reinit. */ #if 0 SDL_hapticlist_item *item = NULL; SDL_hapticlist_item *next = NULL; for (item = SDL_hapticlist; item; item = next) { next = item->next; SDL_free(item); } SDL_hapticlist = SDL_hapticlist_tail = NULL; numhaptics = 0; return; #endif } bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *base) { return true; } bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data) { return true; } bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations) { float large = effect->effect.leftright.large_magnitude / 32767.0f; float small = effect->effect.leftright.small_magnitude / 32767.0f; float total = (large * 0.6f) + (small * 0.4f); Android_JNI_HapticRun(((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length); return true; } bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect) { Android_JNI_HapticStop(((SDL_hapticlist_item *)haptic->hwdata)->device_id); return true; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect) { } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect) { return 0; } bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain) { return true; } bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter) { return true; } bool SDL_SYS_HapticPause(SDL_Haptic *haptic) { return true; } bool SDL_SYS_HapticResume(SDL_Haptic *haptic) { return true; } bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic) { return true; } bool Android_AddHaptic(int device_id, const char *name) { SDL_hapticlist_item *item; item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item)); if (!item) { return false; } item->instance_id = SDL_GetNextObjectID(); item->device_id = device_id; item->name = SDL_strdup(name); if (!item->name) { SDL_free(item); return false; } if (!SDL_hapticlist_tail) { SDL_hapticlist = SDL_hapticlist_tail = item; } else { SDL_hapticlist_tail->next = item; SDL_hapticlist_tail = item; } ++numhaptics; return true; } bool Android_RemoveHaptic(int device_id) { SDL_hapticlist_item *item; SDL_hapticlist_item *prev = NULL; for (item = SDL_hapticlist; item; item = item->next) { // found it, remove it. if (device_id == item->device_id) { const bool result = item->haptic ? true : false; if (prev) { prev->next = item->next; } else { SDL_assert(SDL_hapticlist == item); SDL_hapticlist = item->next; } if (item == SDL_hapticlist_tail) { SDL_hapticlist_tail = prev; } // Need to decrement the haptic count --numhaptics; // !!! TODO: Send a haptic remove event? SDL_free(item->name); SDL_free(item); return result; } prev = item; } return false; } #endif // SDL_HAPTIC_ANDROID