#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // Parameters: // // float4 Bcoeff; // float4 Gcoeff; // float4 Rcoeff; // float4 Yoffset; // Texture2D theSampler+theTextureU; // Texture2D theSampler+theTextureV; // Texture2D theSampler+theTextureY; // // // Registers: // // Name Reg Size // ---------------------- ----- ---- // Yoffset c0 1 // Rcoeff c1 1 // Gcoeff c2 1 // Bcoeff c3 1 // theSampler+theTextureY s0 1 // theSampler+theTextureU s1 1 // theSampler+theTextureV s2 1 // ps_2_0 def c4, 1, 0, 0, 0 dcl t0.xy dcl v0 dcl_2d s0 dcl_2d s1 dcl_2d s2 texld r0, t0, s0 texld r1, t0, s1 texld r2, t0, s2 mov r0.y, r1.x mov r0.z, r2.x add r0.xyz, r0, c0 dp3 r1.x, r0, c1 dp3 r1.y, r0, c2 dp3 r1.z, r0, c3 mov r1.w, c4.x mul r0, r1, v0 mov oC0, r0 // approximately 12 instruction slots used (3 texture, 9 arithmetic) #endif const BYTE g_ps20_main[] = { 0, 2, 255, 255, 254, 255, 97, 0, 67, 84, 65, 66, 28, 0, 0, 0, 87, 1, 0, 0, 0, 2, 255, 255, 7, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 80, 1, 0, 0, 168, 0, 0, 0, 2, 0, 3, 0, 1, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 2, 0, 2, 0, 1, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 199, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 206, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 214, 0, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 2, 0, 1, 0, 0, 0, 24, 1, 0, 0, 0, 0, 0, 0, 40, 1, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 64, 1, 0, 0, 0, 0, 0, 0, 66, 99, 111, 101, 102, 102, 0, 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 71, 99, 111, 101, 102, 102, 0, 82, 99, 111, 101, 102, 102, 0, 89, 111, 102, 102, 115, 101, 116, 0, 116, 104, 101, 83, 97, 109, 112, 108, 101, 114, 43, 116, 104, 101, 84, 101, 120, 116, 117, 114, 101, 85, 0, 171, 171, 171, 4, 0, 7, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 104, 101, 83, 97, 109, 112, 108, 101, 114, 43, 116, 104, 101, 84, 101, 120, 116, 117, 114, 101, 86, 0, 171, 4, 0, 7, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 104, 101, 83, 97, 109, 112, 108, 101, 114, 43, 116, 104, 101, 84, 101, 120, 116, 117, 114, 101, 89, 0, 171, 4, 0, 7, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 81, 0, 0, 5, 4, 0, 15, 160, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 2, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 66, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 66, 0, 0, 3, 2, 0, 15, 128, 0, 0, 228, 176, 2, 8, 228, 160, 1, 0, 0, 2, 0, 0, 2, 128, 1, 0, 0, 128, 1, 0, 0, 2, 0, 0, 4, 128, 2, 0, 0, 128, 2, 0, 0, 3, 0, 0, 7, 128, 0, 0, 228, 128, 0, 0, 228, 160, 8, 0, 0, 3, 1, 0, 1, 128, 0, 0, 228, 128, 1, 0, 228, 160, 8, 0, 0, 3, 1, 0, 2, 128, 0, 0, 228, 128, 2, 0, 228, 160, 8, 0, 0, 3, 1, 0, 4, 128, 0, 0, 228, 128, 3, 0, 228, 160, 1, 0, 0, 2, 1, 0, 8, 128, 4, 0, 0, 160, 5, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 128, 0, 0, 228, 144, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0 };