#pragma pack_matrix( row_major ) cbuffer VertexShaderConstants : register(b0) { matrix model; matrix projectionAndView; }; #define ColorRS \ "RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \ "DENY_DOMAIN_SHADER_ROOT_ACCESS |" \ "DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \ "DENY_HULL_SHADER_ROOT_ACCESS )," \ "RootConstants(num32BitConstants=32, b0)," \ "RootConstants(num32BitConstants=24, b1)"\ #define TextureRS \ "RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \ " DENY_DOMAIN_SHADER_ROOT_ACCESS |" \ " DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \ " DENY_HULL_SHADER_ROOT_ACCESS )," \ "RootConstants(num32BitConstants=32, b0),"\ "RootConstants(num32BitConstants=24, b1),"\ "DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\ "DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )" #define AdvancedRS \ "RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \ " DENY_DOMAIN_SHADER_ROOT_ACCESS |" \ " DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \ " DENY_HULL_SHADER_ROOT_ACCESS )," \ "RootConstants(num32BitConstants=32, b0),"\ "RootConstants(num32BitConstants=24, b1),"\ "DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\ "DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\ "DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\ "DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"