/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_VIDEO_DRIVER_HAIKU #include "SDL_bframebuffer.h" #include #include #include "SDL_bmodes.h" #include "SDL_BWin.h" #include "../../core/haiku/SDL_BApp.h" #ifdef __cplusplus extern "C" { #endif static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { return (SDL_BWin *)(window->internal); } static SDL_INLINE SDL_BLooper *_GetBeLooper() { return SDL_Looper; } bool HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format, void ** pixels, int *pitch) { SDL_BWin *bwin = _ToBeWin(window); BScreen bscreen; if (!bscreen.IsValid()) { return false; } // Make sure we have exclusive access to frame buffer data bwin->LockBuffer(); bwin->CreateView(); // format display_mode bmode; bscreen.GetMode(&bmode); *format = HAIKU_ColorSpaceToSDLPxFormat(bmode.space); // Create the new bitmap object BBitmap *bitmap = bwin->GetBitmap(); if (bitmap) { delete bitmap; } bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, false, // Views not accepted true); // Contiguous memory required if (bitmap->InitCheck() != B_OK) { delete bitmap; return SDL_SetError("Could not initialize back buffer!"); } bwin->SetBitmap(bitmap); // Set the pixel pointer *pixels = bitmap->Bits(); // pitch = width of window, in bytes *pitch = bitmap->BytesPerRow(); bwin->UnlockBuffer(); return true; } bool HAIKU_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, const SDL_Rect * rects, int numrects) { if (!window) { return true; } SDL_BWin *bwin = _ToBeWin(window); bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER); return true; } void HAIKU_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window) { SDL_BWin *bwin = _ToBeWin(window); bwin->LockBuffer(); // Free and clear the window buffer BBitmap *bitmap = bwin->GetBitmap(); delete bitmap; bwin->SetBitmap(NULL); bwin->RemoveView(); bwin->UnlockBuffer(); } #ifdef __cplusplus } #endif #endif // SDL_VIDEO_DRIVER_HAIKU