/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #include "../../core/haiku/SDL_BApp.h" #ifdef SDL_VIDEO_DRIVER_HAIKU #include "SDL_BWin.h" #include #ifdef __cplusplus extern "C" { #endif #include "SDL_bkeyboard.h" #include "SDL_bwindow.h" #include "SDL_bclipboard.h" #include "SDL_bvideo.h" #include "SDL_bopengl.h" #include "SDL_bmodes.h" #include "SDL_bframebuffer.h" #include "SDL_bevents.h" #include "SDL_bmessagebox.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { return (SDL_BWin *)(window->internal); } static SDL_VideoDevice * HAIKU_CreateDevice(void) { SDL_VideoDevice *device; // Initialize all variables that we clean on shutdown device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); device->internal = NULL; /* FIXME: Is this the cause of some of the SDL_Quit() errors? */ // TODO: Figure out if any initialization needs to go here // Set the function pointers device->VideoInit = HAIKU_VideoInit; device->VideoQuit = HAIKU_VideoQuit; device->GetDisplayBounds = HAIKU_GetDisplayBounds; device->GetDisplayModes = HAIKU_GetDisplayModes; device->SetDisplayMode = HAIKU_SetDisplayMode; device->PumpEvents = HAIKU_PumpEvents; device->CreateSDLWindow = HAIKU_CreateWindow; device->SetWindowTitle = HAIKU_SetWindowTitle; device->SetWindowPosition = HAIKU_SetWindowPosition; device->SetWindowSize = HAIKU_SetWindowSize; device->ShowWindow = HAIKU_ShowWindow; device->HideWindow = HAIKU_HideWindow; device->RaiseWindow = HAIKU_RaiseWindow; device->MaximizeWindow = HAIKU_MaximizeWindow; device->MinimizeWindow = HAIKU_MinimizeWindow; device->RestoreWindow = HAIKU_RestoreWindow; device->SetWindowBordered = HAIKU_SetWindowBordered; device->SetWindowResizable = HAIKU_SetWindowResizable; device->SetWindowFullscreen = HAIKU_SetWindowFullscreen; device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab; device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize; device->SetWindowParent = HAIKU_SetWindowParent; device->SetWindowModal = HAIKU_SetWindowModal; device->DestroyWindow = HAIKU_DestroyWindow; device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer; device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer; #ifdef SDL_VIDEO_OPENGL device->GL_LoadLibrary = HAIKU_GL_LoadLibrary; device->GL_GetProcAddress = HAIKU_GL_GetProcAddress; device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary; device->GL_CreateContext = HAIKU_GL_CreateContext; device->GL_MakeCurrent = HAIKU_GL_MakeCurrent; device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval; device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval; device->GL_SwapWindow = HAIKU_GL_SwapWindow; device->GL_DestroyContext = HAIKU_GL_DestroyContext; #endif device->SetClipboardText = HAIKU_SetClipboardText; device->GetClipboardText = HAIKU_GetClipboardText; device->HasClipboardText = HAIKU_HasClipboardText; device->free = HAIKU_DeleteDevice; return device; } VideoBootStrap HAIKU_bootstrap = { "haiku", "Haiku graphics", HAIKU_CreateDevice, HAIKU_ShowMessageBox, false }; void HAIKU_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->internal); SDL_free(device); } struct SDL_CursorData { BCursor *cursor; }; static SDL_Cursor *HAIKU_CreateCursorAndData(BCursor *bcursor) { SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor)); if (cursor) { SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data)); if (!data) { SDL_free(cursor); return NULL; } data->cursor = bcursor; cursor->internal = data; } return cursor; } static SDL_Cursor * HAIKU_CreateSystemCursor(SDL_SystemCursor id) { BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; switch(id) { #define CURSORCASE(sdlname, bname) case SDL_SYSTEM_CURSOR_##sdlname: cursorId = B_CURSOR_ID_##bname; break CURSORCASE(DEFAULT, SYSTEM_DEFAULT); CURSORCASE(TEXT, I_BEAM); CURSORCASE(WAIT, PROGRESS); CURSORCASE(CROSSHAIR, CROSS_HAIR); CURSORCASE(PROGRESS, PROGRESS); CURSORCASE(NWSE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); CURSORCASE(NESW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); CURSORCASE(EW_RESIZE, RESIZE_EAST_WEST); CURSORCASE(NS_RESIZE, RESIZE_NORTH_SOUTH); CURSORCASE(MOVE, MOVE); CURSORCASE(NOT_ALLOWED, NOT_ALLOWED); CURSORCASE(POINTER, FOLLOW_LINK); CURSORCASE(NW_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); CURSORCASE(N_RESIZE, RESIZE_NORTH_SOUTH); CURSORCASE(NE_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); CURSORCASE(E_RESIZE, RESIZE_EAST_WEST); CURSORCASE(SE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST); CURSORCASE(S_RESIZE, RESIZE_NORTH_SOUTH); CURSORCASE(SW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST); CURSORCASE(W_RESIZE, RESIZE_EAST_WEST); #undef CURSORCASE default: SDL_assert(0); return NULL; } return HAIKU_CreateCursorAndData(new BCursor(cursorId)); } static SDL_Cursor * HAIKU_CreateDefaultCursor() { SDL_SystemCursor id = SDL_GetDefaultSystemCursor(); return HAIKU_CreateSystemCursor(id); } static void HAIKU_FreeCursor(SDL_Cursor * cursor) { SDL_CursorData *data = cursor->internal; if (data) { delete data->cursor; } SDL_free(data); SDL_free(cursor); } static SDL_Cursor * HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) { SDL_Surface *converted; converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888); if (!converted) { return NULL; } BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32); cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32); SDL_DestroySurface(converted); return HAIKU_CreateCursorAndData(new BCursor(cursorBitmap, BPoint(hot_x, hot_y))); } static bool HAIKU_ShowCursor(SDL_Cursor *cursor) { SDL_Mouse *mouse = SDL_GetMouse(); if (!mouse) { return true; } if (cursor) { BCursor *hCursor = cursor->internal->cursor; be_app->SetCursor(hCursor); } else { BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR); be_app->SetCursor(hCursor); delete hCursor; } return true; } static bool HAIKU_SetRelativeMouseMode(bool enabled) { SDL_Window *window = SDL_GetMouseFocus(); if (!window) { return true; } SDL_BWin *bewin = _ToBeWin(window); BGLView *_SDL_GLView = bewin->GetGLView(); if (!_SDL_GLView) { return false; } bewin->Lock(); if (enabled) _SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY); else _SDL_GLView->SetEventMask(0, 0); bewin->Unlock(); return true; } static void HAIKU_MouseInit(SDL_VideoDevice *_this) { SDL_Mouse *mouse = SDL_GetMouse(); if (!mouse) { return; } mouse->CreateCursor = HAIKU_CreateCursor; mouse->CreateSystemCursor = HAIKU_CreateSystemCursor; mouse->ShowCursor = HAIKU_ShowCursor; mouse->FreeCursor = HAIKU_FreeCursor; mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode; SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor()); } bool HAIKU_VideoInit(SDL_VideoDevice *_this) { // Initialize the Be Application for appserver interaction if (!SDL_InitBeApp()) { return false; } // Initialize video modes HAIKU_InitModes(_this); // Init the keymap HAIKU_InitOSKeymap(); HAIKU_MouseInit(_this); // Assume we have a mouse and keyboard SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, false); SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, false); #ifdef SDL_VIDEO_OPENGL // testgl application doesn't load library, just tries to load symbols // is it correct? if so we have to load library here HAIKU_GL_LoadLibrary(_this, NULL); #endif // We're done! return true; } void HAIKU_VideoQuit(SDL_VideoDevice *_this) { HAIKU_QuitModes(_this); SDL_QuitBeApp(); } // just sticking this function in here so it's in a C++ source file. extern "C" bool HAIKU_OpenURL(const char *url) { BUrl burl(url); const status_t rc = burl.OpenWithPreferredApplication(false); if (rc != B_NO_ERROR) { return SDL_SetError("URL open failed (err=%d)", (int)rc); } return true; } #ifdef __cplusplus } #endif #endif // SDL_VIDEO_DRIVER_HAIKU