/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_BWINDOW_H #define SDL_BWINDOW_H #include "../SDL_sysvideo.h" extern bool HAIKU_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props); extern void HAIKU_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window); extern bool HAIKU_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_SetWindowMinimumSize(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_HideWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window); extern void HAIKU_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered); extern void HAIKU_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable); extern SDL_FullscreenResult HAIKU_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen); extern bool HAIKU_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed); extern bool HAIKU_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent); extern bool HAIKU_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal); extern void HAIKU_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window); #endif