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#pragma once
#include <stdbool.h>
#include <stdint.h>
typedef uint8_t uiChannel;
typedef struct uiPixel {
uiChannel r, g, b, a;
} uiPixel;
typedef struct uiSize {
int width;
int height;
} uiSize;
/// A UI surface to which widgets are rendered.
typedef struct uiSurface {
int width;
int height;
uiPixel* pixels;
} uiSurface;
/// Rectangle.
/// (x,y) is the top-left corner.
typedef struct uiRect {
int x;
int y;
int width;
int height;
} uiRect;
/// Point.
typedef struct uiPoint {
int x;
int y;
} uiPoint;
/// Widget ID.
typedef int uiWidgetId;
/// Widget type.
typedef enum uiWidgetType {
uiTypeButton,
uiTypeEdit,
uiTypeFrame,
uiTypeLabel,
uiTypeLayout,
uiTypeTable,
uiTypeMax,
} uiWidgetType;
typedef struct uiButton uiButton;
typedef struct uiEdit uiEdit;
typedef struct uiFrame uiFrame;
typedef struct uiLabel uiLabel;
typedef struct uiLayout uiLayout;
typedef struct uiTable uiTable;
typedef struct uiWidget uiWidget;
/// Widget pointer.
typedef struct uiPtr {
uiWidgetType type;
union {
uiButton* button;
uiEdit* edit;
uiFrame* frame;
uiLabel* label;
uiLayout* layout;
uiTable* table;
uiWidget* widget;
};
} uiPtr;
/// Direction in which a layout widget lays out its children.
typedef enum uiLayoutDirection {
uiVertical,
uiHorizontal,
} uiLayoutDirection;
/// Directions in which a widget stretches.
///
/// Stretch determines how the widget occupies the area of its parent widget.
///
/// uiStretchNone - the widget has a fixed size.
/// uiStretchX/Y - the widget stretches in the X/Y direction.
typedef enum uiStretch {
uiStretchNone = 0,
uiStretchX = 1,
uiStretchY = 2,
} uiStretch;
/// Mouse button.
typedef enum uiMouseButton {
uiLMB,
uiRMB,
uiMouseButtonMax,
} uiMouseButton;
/// Mouse button state.
typedef enum uiMouseButtonState {
uiMouseUp,
uiMouseDown,
} uiMouseButtonState;
/// Mouse button event.
typedef struct uiMouseButtonEvent {
uiMouseButton button;
uiMouseButtonState button_state;
uiPoint mouse_position;
} uiMouseButtonEvent;
/// Mouse click event.
typedef struct uiMouseClickEvent {
uiMouseButton button;
uiPoint mouse_position;
} uiMouseClickEvent;
/// Mouse scroll event.
typedef struct uiMouseScrollEvent {
uiPoint mouse_position;
int scroll_offset; /// Positive = down; negative = up.
} uiMouseScrollEvent;
/// Mouse move event.
typedef struct uiMouseMoveEvent {
// TODO: A bitfield would be sufficient.
uiMouseButtonState button_state[uiMouseButtonMax];
uiPoint mouse_position;
} uiMouseMoveEvent;
/// Input event type.
typedef enum uiInputEventType {
uiEventMouseButton,
uiEventMouseClick,
uiEventMouseScroll,
uiEventMouseMove,
} uiInputEventType;
/// Input event.
typedef struct uiInputEvent {
uiInputEventType type;
union {
uiMouseButtonEvent mouse_button;
uiMouseClickEvent mouse_click;
uiMouseScrollEvent mouse_scroll;
uiMouseMoveEvent mouse_move;
};
} uiInputEvent;
/// Table click event.
typedef struct uiTableClickEvent {
int col;
int row;
} uiTableClickEvent;
/// UI event type.
typedef enum uiWidgetEventType {
uiWidgetEventClick,
} uiWidgetEventType;
/// UI event.
/// These are events from the UI widgets back to the client application.
typedef struct uiWidgetEvent {
uiWidgetEventType type;
uiPtr widget;
union {
uiTableClickEvent table_click;
};
} uiWidgetEvent;
/// Common construction parameters for widgets.
typedef struct uiParams {
uiStretch stretch;
} uiParams;
// -----------------------------------------------------------------------------
// Library.
bool uiInit(void);
void uiShutdown(void);
// -----------------------------------------------------------------------------
// Widget.
uiPtr uiMakeButtonPtr(uiButton*);
uiPtr uiMakeEditPtr(uiEdit*);
uiPtr uiMakeFramePtr(uiFrame*);
uiPtr uiMakeLabelPtr(uiLabel*);
uiPtr uiMakeLayoutPtr(uiLayout*);
uiPtr uiMakeTablePtr(uiTable*);
uiPtr uiMakeWidgetPtr(uiWidget*);
uiPtr uiNullptr(void);
bool uiIsNullptr(uiPtr);
uiButton* uiGetButtonPtr(uiPtr);
uiEdit* uiGetEditPtr(uiPtr);
uiFrame* uiGetFramePtr(uiPtr);
uiLabel* uiGetLabelPtr(uiPtr);
uiLayout* uiGetLayoutPtr(uiPtr);
uiTable* uiGetTablePtr(uiPtr);
uiWidgetType uiWidgetGetType(const uiWidget*);
void uiPrint(uiPtr);
// -----------------------------------------------------------------------------
// Frame.
uiFrame* uiMakeFrame(void);
void uiDestroyFrame(uiFrame**);
uiSize uiGetFrameSize(const uiFrame*);
// -----------------------------------------------------------------------------
// Layout.
uiLayout* uiMakeLayout(uiPtr parent, uiLayoutDirection);
// -----------------------------------------------------------------------------
// Button.
uiButton* uiMakeButton(uiPtr parent, const char* text, const uiParams*);
// -----------------------------------------------------------------------------
// Label.
uiLabel* uiMakeLabel(uiPtr parent, const char* text);
const char* uiLabelGetText(const uiLabel*);
// -----------------------------------------------------------------------------
// Table.
uiTable* uiMakeTable(uiPtr parent, int rows, int cols, const char** header);
void uiTableClear(uiTable*);
void uiTableAddRow(uiTable*, const char** row);
void uiTableSet(uiTable*, int row, int col, const char* text);
const char* uiTableGet(const uiTable*, int row, int col);
void uiTableScroll(uiTable*, int row);
// -----------------------------------------------------------------------------
// Layout.
/// Lay out the widgets in the frame given the frame's new width and height.
///
/// This should typically be called whenever the window is resized.
void uiLayOut(uiFrame*, int width, int height);
// -----------------------------------------------------------------------------
// Rendering.
void uiRender(const uiFrame*, uiSurface*);
// -----------------------------------------------------------------------------
// UI and user events.
/// Get the widget events.
/// Return the number of events in the returned array.
///
/// This function clears the events recorded by the UI library since the last
/// input event. Subsequent calls to this function, with no further user input,
/// therefore report zero widget events.
int uiGetEvents(uiWidgetEvent const**);
/// Send an input event to the UI.
/// Return true if the UI requires a redraw.
bool uiSendEvent(uiFrame*, const uiInputEvent*);
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