From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-2.30.2/docs/README-vita.md | 33 ------------------------------ 1 file changed, 33 deletions(-) delete mode 100644 src/contrib/SDL-2.30.2/docs/README-vita.md (limited to 'src/contrib/SDL-2.30.2/docs/README-vita.md') diff --git a/src/contrib/SDL-2.30.2/docs/README-vita.md b/src/contrib/SDL-2.30.2/docs/README-vita.md deleted file mode 100644 index 3dbaf1c..0000000 --- a/src/contrib/SDL-2.30.2/docs/README-vita.md +++ /dev/null @@ -1,33 +0,0 @@ -PS Vita -======= -SDL port for the Sony Playstation Vita and Sony Playstation TV - -Credit to -* xerpi, cpasjuste and rsn8887 for initial (vita2d) port -* vitasdk/dolcesdk devs -* CBPS discord (Namely Graphene and SonicMastr) - -Building --------- -To build for the PSVita, make sure you have vitasdk and cmake installed and run: -``` - cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release - cmake --build build - cmake --install build -``` - - -Notes ------ -* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` - These renderers support 720p and 1080i resolutions. These can be specified with: - `SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);` -* Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK. - They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);` - anytime before video subsystem initialization. -* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` -* By default SDL emits mouse events for touch events on every touchscreen. - Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. - Individual touchscreens can be disabled with: - `SDL_setenv("VITA_DISABLE_TOUCH_FRONT", "1", 1);` and `SDL_setenv("VITA_DISABLE_TOUCH_BACK", "1", 1);` -* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. -- cgit v1.2.3