From 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 4 May 2024 16:51:29 -0700 Subject: Initial commit. --- src/contrib/SDL-2.30.2/include/SDL_config.h.cmake | 570 ++++++++++++++++++++++ 1 file changed, 570 insertions(+) create mode 100644 src/contrib/SDL-2.30.2/include/SDL_config.h.cmake (limited to 'src/contrib/SDL-2.30.2/include/SDL_config.h.cmake') diff --git a/src/contrib/SDL-2.30.2/include/SDL_config.h.cmake b/src/contrib/SDL-2.30.2/include/SDL_config.h.cmake new file mode 100644 index 0000000..ffcafd8 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_config.h.cmake @@ -0,0 +1,570 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2024 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* C language features */ +#cmakedefine const @HAVE_CONST@ +#cmakedefine inline @HAVE_INLINE@ +#cmakedefine volatile @HAVE_VOLATILE@ + +/* C datatypes */ +/* Define SIZEOF_VOIDP for 64/32 architectures */ +#if defined(__LP64__) || defined(_LP64) || defined(_WIN64) +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ +#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ + +/* Comment this if you want to build without any C library requirements */ +#cmakedefine HAVE_LIBC 1 +#ifdef HAVE_LIBC + +/* Useful headers */ +#cmakedefine STDC_HEADERS 1 +#cmakedefine HAVE_ALLOCA_H 1 +#cmakedefine HAVE_CTYPE_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#cmakedefine HAVE_ICONV_H 1 +#cmakedefine HAVE_INTTYPES_H 1 +#cmakedefine HAVE_LIMITS_H 1 +#cmakedefine HAVE_MALLOC_H 1 +#cmakedefine HAVE_MATH_H 1 +#cmakedefine HAVE_MEMORY_H 1 +#cmakedefine HAVE_SIGNAL_H 1 +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#cmakedefine HAVE_STDINT_H 1 +#cmakedefine HAVE_STDIO_H 1 +#cmakedefine HAVE_STDLIB_H 1 +#cmakedefine HAVE_STRINGS_H 1 +#cmakedefine HAVE_STRING_H 1 +#cmakedefine HAVE_SYS_TYPES_H 1 +#cmakedefine HAVE_WCHAR_H 1 +#cmakedefine HAVE_LINUX_INPUT_H 1 +#cmakedefine HAVE_PTHREAD_NP_H 1 +#cmakedefine HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#cmakedefine HAVE_DLOPEN 1 +#cmakedefine HAVE_MALLOC 1 +#cmakedefine HAVE_CALLOC 1 +#cmakedefine HAVE_REALLOC 1 +#cmakedefine HAVE_FREE 1 +#cmakedefine HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#cmakedefine HAVE_GETENV 1 +#cmakedefine HAVE_SETENV 1 +#cmakedefine HAVE_PUTENV 1 +#cmakedefine HAVE_UNSETENV 1 +#endif +#cmakedefine HAVE_QSORT 1 +#cmakedefine HAVE_BSEARCH 1 +#cmakedefine HAVE_ABS 1 +#cmakedefine HAVE_BCOPY 1 +#cmakedefine HAVE_MEMSET 1 +#cmakedefine HAVE_MEMCPY 1 +#cmakedefine HAVE_MEMMOVE 1 +#cmakedefine HAVE_MEMCMP 1 +#cmakedefine HAVE_WCSLEN 1 +#cmakedefine HAVE_WCSLCPY 1 +#cmakedefine HAVE_WCSLCAT 1 +#cmakedefine HAVE__WCSDUP 1 +#cmakedefine HAVE_WCSDUP 1 +#cmakedefine HAVE_WCSSTR 1 +#cmakedefine HAVE_WCSCMP 1 +#cmakedefine HAVE_WCSNCMP 1 +#cmakedefine HAVE_WCSCASECMP 1 +#cmakedefine HAVE__WCSICMP 1 +#cmakedefine HAVE_WCSNCASECMP 1 +#cmakedefine HAVE__WCSNICMP 1 +#cmakedefine HAVE_STRLEN 1 +#cmakedefine HAVE_STRLCPY 1 +#cmakedefine HAVE_STRLCAT 1 +#cmakedefine HAVE__STRREV 1 +#cmakedefine HAVE__STRUPR 1 +#cmakedefine HAVE__STRLWR 1 +#cmakedefine HAVE_INDEX 1 +#cmakedefine HAVE_RINDEX 1 +#cmakedefine HAVE_STRCHR 1 +#cmakedefine HAVE_STRRCHR 1 +#cmakedefine HAVE_STRSTR 1 +#cmakedefine HAVE_STRTOK_R 1 +#cmakedefine HAVE_ITOA 1 +#cmakedefine HAVE__LTOA 1 +#cmakedefine HAVE__UITOA 1 +#cmakedefine HAVE__ULTOA 1 +#cmakedefine HAVE_STRTOL 1 +#cmakedefine HAVE_STRTOUL 1 +#cmakedefine HAVE__I64TOA 1 +#cmakedefine HAVE__UI64TOA 1 +#cmakedefine HAVE_STRTOLL 1 +#cmakedefine HAVE_STRTOULL 1 +#cmakedefine HAVE_STRTOD 1 +#cmakedefine HAVE_ATOI 1 +#cmakedefine HAVE_ATOF 1 +#cmakedefine HAVE_STRCMP 1 +#cmakedefine HAVE_STRNCMP 1 +#cmakedefine HAVE__STRICMP 1 +#cmakedefine HAVE_STRCASECMP 1 +#cmakedefine HAVE__STRNICMP 1 +#cmakedefine HAVE_STRNCASECMP 1 +#cmakedefine HAVE_STRCASESTR 1 +#cmakedefine HAVE_SSCANF 1 +#cmakedefine HAVE_VSSCANF 1 +#cmakedefine HAVE_VSNPRINTF 1 +#cmakedefine HAVE_M_PI 1 +#cmakedefine HAVE_ACOS 1 +#cmakedefine HAVE_ACOSF 1 +#cmakedefine HAVE_ASIN 1 +#cmakedefine HAVE_ASINF 1 +#cmakedefine HAVE_ATAN 1 +#cmakedefine HAVE_ATANF 1 +#cmakedefine HAVE_ATAN2 1 +#cmakedefine HAVE_ATAN2F 1 +#cmakedefine HAVE_CEIL 1 +#cmakedefine HAVE_CEILF 1 +#cmakedefine HAVE_COPYSIGN 1 +#cmakedefine HAVE_COPYSIGNF 1 +#cmakedefine HAVE_COS 1 +#cmakedefine HAVE_COSF 1 +#cmakedefine HAVE_EXP 1 +#cmakedefine HAVE_EXPF 1 +#cmakedefine HAVE_FABS 1 +#cmakedefine HAVE_FABSF 1 +#cmakedefine HAVE_FLOOR 1 +#cmakedefine HAVE_FLOORF 1 +#cmakedefine HAVE_FMOD 1 +#cmakedefine HAVE_FMODF 1 +#cmakedefine HAVE_LOG 1 +#cmakedefine HAVE_LOGF 1 +#cmakedefine HAVE_LOG10 1 +#cmakedefine HAVE_LOG10F 1 +#cmakedefine HAVE_LROUND 1 +#cmakedefine HAVE_LROUNDF 1 +#cmakedefine HAVE_POW 1 +#cmakedefine HAVE_POWF 1 +#cmakedefine HAVE_ROUND 1 +#cmakedefine HAVE_ROUNDF 1 +#cmakedefine HAVE_SCALBN 1 +#cmakedefine HAVE_SCALBNF 1 +#cmakedefine HAVE_SIN 1 +#cmakedefine HAVE_SINF 1 +#cmakedefine HAVE_SQRT 1 +#cmakedefine HAVE_SQRTF 1 +#cmakedefine HAVE_TAN 1 +#cmakedefine HAVE_TANF 1 +#cmakedefine HAVE_TRUNC 1 +#cmakedefine HAVE_TRUNCF 1 +#cmakedefine HAVE_FOPEN64 1 +#cmakedefine HAVE_FSEEKO 1 +#cmakedefine HAVE_FSEEKO64 1 +#cmakedefine HAVE_MEMFD_CREATE 1 +#cmakedefine HAVE_POSIX_FALLOCATE 1 +#cmakedefine HAVE_SIGACTION 1 +#cmakedefine HAVE_SA_SIGACTION 1 +#cmakedefine HAVE_SETJMP 1 +#cmakedefine HAVE_NANOSLEEP 1 +#cmakedefine HAVE_SYSCONF 1 +#cmakedefine HAVE_SYSCTLBYNAME 1 +#cmakedefine HAVE_CLOCK_GETTIME 1 +#cmakedefine HAVE_GETPAGESIZE 1 +#cmakedefine HAVE_MPROTECT 1 +#cmakedefine HAVE_ICONV 1 +#cmakedefine SDL_USE_LIBICONV 1 +#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 +#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 +#cmakedefine HAVE_SEM_TIMEDWAIT 1 +#cmakedefine HAVE_GETAUXVAL 1 +#cmakedefine HAVE_ELF_AUX_INFO 1 +#cmakedefine HAVE_POLL 1 +#cmakedefine HAVE__EXIT 1 + +#else +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#cmakedefine HAVE_STDINT_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#endif /* HAVE_LIBC */ + +#cmakedefine HAVE_ALTIVEC_H 1 +#cmakedefine HAVE_DBUS_DBUS_H 1 +#cmakedefine HAVE_FCITX 1 +#cmakedefine HAVE_IBUS_IBUS_H 1 +#cmakedefine HAVE_SYS_INOTIFY_H 1 +#cmakedefine HAVE_INOTIFY_INIT 1 +#cmakedefine HAVE_INOTIFY_INIT1 1 +#cmakedefine HAVE_INOTIFY 1 +#cmakedefine HAVE_LIBUSB 1 +#cmakedefine HAVE_O_CLOEXEC 1 + +/* Apple platforms might be building universal binaries, where Intel builds + can use immintrin.h but other architectures can't. */ +#ifdef __APPLE__ +# if defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +# endif +#else /* non-Apple platforms can use the normal CMake check for this. */ +#cmakedefine HAVE_IMMINTRIN_H 1 +#endif + +#cmakedefine HAVE_LIBUDEV_H 1 +#cmakedefine HAVE_LIBSAMPLERATE_H 1 +#cmakedefine HAVE_LIBDECOR_H 1 + +#cmakedefine HAVE_D3D_H @HAVE_D3D_H@ +#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@ +#cmakedefine HAVE_D3D12_H @HAVE_D3D12_H@ +#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@ +#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@ +#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@ +#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@ +#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H @HAVE_WINDOWS_GAMING_INPUT_H@ +#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@ + +#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@ +#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@ +#cmakedefine HAVE_TPCSHRD_H @HAVE_TPCSHRD_H@ +#cmakedefine HAVE_SENSORSAPI_H @HAVE_SENSORSAPI_H@ +#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@ +#cmakedefine HAVE_SHELLSCALINGAPI_H @HAVE_SHELLSCALINGAPI_H@ + +#cmakedefine USE_POSIX_SPAWN @USE_POSIX_SPAWN@ + +/* SDL internal assertion support */ +#if @SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED@ +#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ +#endif + +/* Allow disabling of core subsystems */ +#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ +#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ +#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ +#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ +#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ +#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ +#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ +#cmakedefine SDL_HIDAPI_DISABLED @SDL_HIDAPI_DISABLED@ +#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@ +#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ +#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ +#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ +#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ +#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ +#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ +#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ +#cmakedefine SDL_LOCALE_DISABLED @SDL_LOCALE_DISABLED@ +#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@ + +/* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ +#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ +#cmakedefine SDL_AUDIO_DRIVER_OPENSLES @SDL_AUDIO_DRIVER_OPENSLES@ +#cmakedefine SDL_AUDIO_DRIVER_AAUDIO @SDL_AUDIO_DRIVER_AAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ +#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ +#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ +#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ +#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@ +#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ +#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@ +#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ +#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE @SDL_AUDIO_DRIVER_PIPEWIRE@ +#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@ +#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ +#cmakedefine SDL_AUDIO_DRIVER_OS2 @SDL_AUDIO_DRIVER_OS2@ +#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@ +#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@ +#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@ +#cmakedefine SDL_AUDIO_DRIVER_N3DS @SDL_AUDIO_DRIVER_N3DS@ + +/* Enable various input drivers */ +#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ +#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ +#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@ +#cmakedefine SDL_INPUT_WSCONS @SDL_INPUT_WSCONS@ +#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ +#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ +#cmakedefine SDL_JOYSTICK_WGI @SDL_JOYSTICK_WGI@ +#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ +#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ +#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ +#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ +#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@ +#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ +#cmakedefine SDL_JOYSTICK_OS2 @SDL_JOYSTICK_OS2@ +#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ +#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H @SDL_HAVE_MACHINE_JOYSTICK_H@ +#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@ +#cmakedefine SDL_JOYSTICK_RAWINPUT @SDL_JOYSTICK_RAWINPUT@ +#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@ +#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@ +#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@ +#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@ +#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@ +#cmakedefine SDL_JOYSTICK_N3DS @SDL_JOYSTICK_N3DS@ +#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ +#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ +#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ +#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ +#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@ +#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@ +#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@ +#cmakedefine SDL_UDEV_DYNAMIC @SDL_UDEV_DYNAMIC@ + +/* Enable various sensor drivers */ +#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@ +#cmakedefine SDL_SENSOR_COREMOTION @SDL_SENSOR_COREMOTION@ +#cmakedefine SDL_SENSOR_WINDOWS @SDL_SENSOR_WINDOWS@ +#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@ +#cmakedefine SDL_SENSOR_VITA @SDL_SENSOR_VITA@ +#cmakedefine SDL_SENSOR_N3DS @SDL_SENSOR_N3DS@ + +/* Enable various shared object loading systems */ +#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ +#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ +#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ +#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ +#cmakedefine SDL_LOADSO_OS2 @SDL_LOADSO_OS2@ + +/* Enable various threading systems */ +#cmakedefine SDL_THREAD_GENERIC_COND_SUFFIX @SDL_THREAD_GENERIC_COND_SUFFIX@ +#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ +#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ +#cmakedefine SDL_THREAD_OS2 @SDL_THREAD_OS2@ +#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@ +#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@ +#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@ +#cmakedefine SDL_THREAD_N3DS @SDL_THREAD_N3DS@ + +/* Enable various timer systems */ +#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ +#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ +#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ +#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ +#cmakedefine SDL_TIMER_OS2 @SDL_TIMER_OS2@ +#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@ +#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@ +#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@ +#cmakedefine SDL_TIMER_N3DS @SDL_TIMER_N3DS@ + +/* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ +#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ +#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ +#cmakedefine SDL_VIDEO_DRIVER_UIKIT @SDL_VIDEO_DRIVER_UIKIT@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ +#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@ +#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ +#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ +#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@ +#cmakedefine SDL_VIDEO_DRIVER_OS2 @SDL_VIDEO_DRIVER_OS2@ +#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@ +#cmakedefine SDL_VIDEO_DRIVER_RISCOS @SDL_VIDEO_DRIVER_RISCOS@ +#cmakedefine SDL_VIDEO_DRIVER_PSP @SDL_VIDEO_DRIVER_PSP@ +#cmakedefine SDL_VIDEO_DRIVER_PS2 @SDL_VIDEO_DRIVER_PS2@ + +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ + +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@ + +#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES @SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XFIXES @SDL_VIDEO_DRIVER_X11_XFIXES@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ +#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@ +#cmakedefine SDL_VIDEO_DRIVER_N3DS @SDL_VIDEO_DRIVER_N3DS@ + +#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ +#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ +#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@ +#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ +#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ +#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@ +#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@ +#cmakedefine SDL_VIDEO_RENDER_PS2 @SDL_VIDEO_RENDER_PS2@ +#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@ + +/* Enable OpenGL support */ +#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ +#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ +#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ +#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ +#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ +#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ +#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ +#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ + +/* Enable Vulkan support */ +#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@ + +/* Enable Metal support */ +#cmakedefine SDL_VIDEO_METAL @SDL_VIDEO_METAL@ + +/* Enable system power support */ +#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ +#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ +#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ +#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ +#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ +#cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@ +#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ +#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ +#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ +#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@ +#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@ +#cmakedefine SDL_POWER_N3DS @SDL_POWER_N3DS@ + +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ +#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ +#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ +#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ +#cmakedefine SDL_FILESYSTEM_RISCOS @SDL_FILESYSTEM_RISCOS@ +#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ +#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ +#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@ +#cmakedefine SDL_FILESYSTEM_OS2 @SDL_FILESYSTEM_OS2@ +#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@ +#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@ +#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@ +#cmakedefine SDL_FILESYSTEM_N3DS @SDL_FILESYSTEM_N3DS@ + +/* Enable misc subsystem */ +#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@ + +/* Enable locale subsystem */ +#cmakedefine SDL_LOCALE_DUMMY @SDL_LOCALE_DUMMY@ + +/* Enable assembly routines */ +#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ +#cmakedefine SDL_ARM_SIMD_BLITTERS @SDL_ARM_SIMD_BLITTERS@ +#cmakedefine SDL_ARM_NEON_BLITTERS @SDL_ARM_NEON_BLITTERS@ + +/* Whether SDL_DYNAMIC_API needs dlopen */ +#cmakedefine DYNAPI_NEEDS_DLOPEN @DYNAPI_NEEDS_DLOPEN@ + +/* Enable dynamic libsamplerate support */ +#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ + +/* Enable ime support */ +#cmakedefine SDL_USE_IME @SDL_USE_IME@ + +/* Platform specific definitions */ +#cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@ +#cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@ + +#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@ +#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@ +#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@ + +#cmakedefine SDL_HAVE_LIBDECOR_GET_MIN_MAX @SDL_HAVE_LIBDECOR_GET_MIN_MAX@ + +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +#endif /* Visual Studio 2008 */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#endif /* SDL_config_h_ */ -- cgit v1.2.3