diff options
author | 3gg <3gg@shellblade.net> | 2023-08-31 19:12:47 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2023-08-31 19:12:47 -0700 |
commit | f10147a471427b6556ecad6f5e0a68dead188f25 (patch) | |
tree | 3b29105c0360d565591e0de12126860522d4a260 /Demos/Pong/Main.hs | |
parent | cea8ec6b8d344375c7fef40148a4f1c476151e97 (diff) |
New Algebra module and Spatial abstraction.
Diffstat (limited to 'Demos/Pong/Main.hs')
-rw-r--r-- | Demos/Pong/Main.hs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Demos/Pong/Main.hs b/Demos/Pong/Main.hs index 0644f9d..a49efec 100644 --- a/Demos/Pong/Main.hs +++ b/Demos/Pong/Main.hs | |||
@@ -8,6 +8,7 @@ import Pong | |||
8 | import Spear.App | 8 | import Spear.App |
9 | import Spear.Game | 9 | import Spear.Game |
10 | import Spear.Math.AABB | 10 | import Spear.Math.AABB |
11 | import Spear.Math.Spatial | ||
11 | import Spear.Math.Spatial2 | 12 | import Spear.Math.Spatial2 |
12 | import Spear.Math.Vector | 13 | import Spear.Math.Vector |
13 | import Spear.Window | 14 | import Spear.Window |
@@ -28,10 +29,10 @@ step :: Elapsed -> Dt -> [InputEvent] -> Game GameState Bool | |||
28 | step elapsed dt inputEvents = do | 29 | step elapsed dt inputEvents = do |
29 | gs <- getGameState | 30 | gs <- getGameState |
30 | gameIO . process $ inputEvents | 31 | gameIO . process $ inputEvents |
31 | let events = translate inputEvents | 32 | let events = translateEvents inputEvents |
32 | modifyGameState $ \gs -> | 33 | modifyGameState $ \gs -> |
33 | gs | 34 | gs |
34 | { world = stepWorld elapsed dt events (world gs) | 35 | { world = stepWorld (realToFrac elapsed) dt events (world gs) |
35 | } | 36 | } |
36 | getGameState >>= \gs -> gameIO . render $ world gs | 37 | getGameState >>= \gs -> gameIO . render $ world gs |
37 | return (not $ exitRequested inputEvents) | 38 | return (not $ exitRequested inputEvents) |
@@ -63,7 +64,7 @@ renderBackground = | |||
63 | renderGO :: GameObject -> IO () | 64 | renderGO :: GameObject -> IO () |
64 | renderGO go = do | 65 | renderGO go = do |
65 | let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go | 66 | let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go |
66 | (Vector2 xcenter ycenter) = pos go | 67 | (Vector2 xcenter ycenter) = position go |
67 | (xmin, ymin, xmax, ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') | 68 | (xmin, ymin, xmax, ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') |
68 | GL.preservingMatrix $ do | 69 | GL.preservingMatrix $ do |
69 | GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) | 70 | GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) |
@@ -76,7 +77,7 @@ renderGO go = do | |||
76 | process = mapM_ procEvent | 77 | process = mapM_ procEvent |
77 | 78 | ||
78 | procEvent (Resize w h) = | 79 | procEvent (Resize w h) = |
79 | let r = (fromIntegral w) / (fromIntegral h) | 80 | let r = fromIntegral w / fromIntegral h |
80 | pad = if r > 1 then (r-1) / 2 else (1/r - 1) / 2 | 81 | pad = if r > 1 then (r-1) / 2 else (1/r - 1) / 2 |
81 | left = if r > 1 then -pad else 0 | 82 | left = if r > 1 then -pad else 0 |
82 | right = if r > 1 then 1 + pad else 1 | 83 | right = if r > 1 then 1 + pad else 1 |
@@ -90,13 +91,12 @@ procEvent (Resize w h) = | |||
90 | GL.matrixMode $= GL.Modelview 0 | 91 | GL.matrixMode $= GL.Modelview 0 |
91 | procEvent _ = return () | 92 | procEvent _ = return () |
92 | 93 | ||
93 | translate = mapMaybe translate' | 94 | translateEvents = mapMaybe translateEvents' |
94 | 95 | where translateEvents' (KeyDown KEY_LEFT) = Just MoveLeft | |
95 | translate' (KeyDown KEY_LEFT) = Just MoveLeft | 96 | translateEvents' (KeyDown KEY_RIGHT) = Just MoveRight |
96 | translate' (KeyDown KEY_RIGHT) = Just MoveRight | 97 | translateEvents' (KeyUp KEY_LEFT) = Just StopLeft |
97 | translate' (KeyUp KEY_LEFT) = Just StopLeft | 98 | translateEvents' (KeyUp KEY_RIGHT) = Just StopRight |
98 | translate' (KeyUp KEY_RIGHT) = Just StopRight | 99 | translateEvents' _ = Nothing |
99 | translate' _ = Nothing | ||
100 | 100 | ||
101 | exitRequested = elem (KeyDown KEY_ESC) | 101 | exitRequested = elem (KeyDown KEY_ESC) |
102 | 102 | ||