diff options
author | 3gg <3gg@shellblade.net> | 2022-09-17 17:46:27 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2022-09-17 17:46:27 -0700 |
commit | 8f2ec33e8c15e523b2b60d3bfd8e6360313a0657 (patch) | |
tree | 842ebba3752e32fccca644bb44f5c0ea8eb56ad9 /demos/pong/Main.hs | |
parent | 4ce19dca3441d1e079a66e2f3dc55b77a7f0898f (diff) |
2020s update
Diffstat (limited to 'demos/pong/Main.hs')
-rw-r--r-- | demos/pong/Main.hs | 99 |
1 files changed, 51 insertions, 48 deletions
diff --git a/demos/pong/Main.hs b/demos/pong/Main.hs index d0664b7..3563c30 100644 --- a/demos/pong/Main.hs +++ b/demos/pong/Main.hs | |||
@@ -1,79 +1,82 @@ | |||
1 | module Main where | 1 | module Main where |
2 | 2 | ||
3 | import Data.Maybe (mapMaybe) | ||
4 | import Graphics.Rendering.OpenGL.GL (($=)) | ||
5 | import qualified Graphics.Rendering.OpenGL.GL as GL | ||
3 | import Pong | 6 | import Pong |
4 | 7 | import Spear.Game | |
5 | import Spear.Math.AABB | 8 | import Spear.Math.AABB |
6 | import Spear.Math.Spatial2 | 9 | import Spear.Math.Spatial2 |
7 | import Spear.Math.Vector | 10 | import Spear.Math.Vector |
8 | import Spear.Game | ||
9 | import Spear.Window | 11 | import Spear.Window |
10 | 12 | ||
11 | import Data.Maybe (mapMaybe) | ||
12 | import qualified Graphics.Rendering.OpenGL.GL as GL | ||
13 | import Graphics.Rendering.OpenGL.GL (($=)) | ||
14 | |||
15 | data GameState = GameState | 13 | data GameState = GameState |
16 | { wnd :: Window | 14 | { window :: Window, |
17 | , world :: [GameObject] | 15 | world :: [GameObject] |
18 | } | 16 | } |
19 | 17 | ||
20 | main = run | 18 | main = |
21 | $ withWindow (640,480) [] Window (2,0) (Just "Pong") initGame | 19 | withWindow (900, 600) (2, 0) (Just "Pong") initGame $ |
22 | $ loop (Just 30) step | 20 | loop step |
23 | 21 | ||
24 | initGame wnd = do | 22 | initGame :: Window -> Game () GameState |
25 | gameIO $ do | 23 | initGame window = do |
26 | GL.clearColor $= GL.Color4 0.7 0.5 0.7 1.0 | 24 | gameIO $ do |
27 | GL.matrixMode $= GL.Modelview 0 | 25 | GL.clearColor $= GL.Color4 0.7 0.5 0.7 1.0 |
28 | GL.loadIdentity | 26 | GL.matrixMode $= GL.Modelview 0 |
29 | return $ GameState wnd newWorld | 27 | GL.loadIdentity |
28 | return $ GameState window newWorld | ||
30 | 29 | ||
31 | step :: Elapsed -> Dt -> Game GameState Bool | 30 | step :: Elapsed -> Dt -> Game GameState Bool |
32 | step elapsed dt = do | 31 | step elapsed dt = do |
33 | gs <- getGameState | 32 | --gameIO $ putStrLn "Tick" |
34 | evts <- events (wnd gs) | 33 | gs <- getGameState |
35 | gameIO . process $ evts | 34 | evts <- events (window gs) |
36 | let evts' = translate evts | 35 | gameIO . process $ evts |
37 | modifyGameState $ \ gs -> gs | 36 | let evts' = translate evts |
38 | { world = stepWorld elapsed dt evts' (world gs) } | 37 | modifyGameState $ \gs -> |
39 | getGameState >>= \gs -> gameIO . render $ world gs | 38 | gs |
40 | return (not $ exitRequested evts) | 39 | { world = stepWorld elapsed dt evts' (world gs) |
40 | } | ||
41 | getGameState >>= \gs -> gameIO . render $ world gs | ||
42 | return (not $ exitRequested evts) | ||
41 | 43 | ||
42 | render world = do | 44 | render world = do |
43 | GL.clear [GL.ColorBuffer] | 45 | GL.clear [GL.ColorBuffer] |
44 | mapM_ renderGO world | 46 | mapM_ renderGO world |
45 | swapBuffers | ||
46 | 47 | ||
47 | renderGO :: GameObject -> IO () | 48 | renderGO :: GameObject -> IO () |
48 | renderGO go = do | 49 | renderGO go = do |
49 | let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go | 50 | let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go |
50 | (Vector2 xcenter ycenter) = pos go | 51 | (Vector2 xcenter ycenter) = pos go |
51 | (xmin,ymin,xmax,ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') | 52 | (xmin, ymin, xmax, ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') |
52 | GL.preservingMatrix $ do | 53 | GL.preservingMatrix $ do |
53 | GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) | 54 | GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) |
54 | GL.renderPrimitive (GL.TriangleStrip) $ do | 55 | GL.renderPrimitive (GL.TriangleStrip) $ do |
55 | GL.vertex (GL.Vertex2 xmin ymax) | 56 | GL.vertex (GL.Vertex2 xmin ymax) |
56 | GL.vertex (GL.Vertex2 xmin ymin) | 57 | GL.vertex (GL.Vertex2 xmin ymin) |
57 | GL.vertex (GL.Vertex2 xmax ymax) | 58 | GL.vertex (GL.Vertex2 xmax ymax) |
58 | GL.vertex (GL.Vertex2 xmax ymin) | 59 | GL.vertex (GL.Vertex2 xmax ymin) |
59 | 60 | ||
60 | process = mapM_ procEvent | 61 | process = mapM_ procEvent |
62 | |||
61 | procEvent (Resize w h) = do | 63 | procEvent (Resize w h) = do |
62 | GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral w) (fromIntegral h)) | 64 | GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral w) (fromIntegral h)) |
63 | GL.matrixMode $= GL.Projection | 65 | GL.matrixMode $= GL.Projection |
64 | GL.loadIdentity | 66 | GL.loadIdentity |
65 | GL.ortho 0 1 0 1 (-1) 1 | 67 | GL.ortho 0 1 0 1 (-1) 1 |
66 | GL.matrixMode $= GL.Modelview 0 | 68 | GL.matrixMode $= GL.Modelview 0 |
67 | procEvent _ = return () | 69 | procEvent _ = return () |
68 | 70 | ||
69 | translate = mapMaybe translate' | 71 | translate = mapMaybe translate' |
70 | translate' (KeyDown KEY_LEFT) = Just MoveLeft | 72 | |
73 | translate' (KeyDown KEY_LEFT) = Just MoveLeft | ||
71 | translate' (KeyDown KEY_RIGHT) = Just MoveRight | 74 | translate' (KeyDown KEY_RIGHT) = Just MoveRight |
72 | translate' (KeyUp KEY_LEFT) = Just StopLeft | 75 | translate' (KeyUp KEY_LEFT) = Just StopLeft |
73 | translate' (KeyUp KEY_RIGHT) = Just StopRight | 76 | translate' (KeyUp KEY_RIGHT) = Just StopRight |
74 | translate' _ = Nothing | 77 | translate' _ = Nothing |
75 | 78 | ||
76 | exitRequested = any (==(KeyDown KEY_ESC)) | 79 | exitRequested = any (== (KeyDown KEY_ESC)) |
77 | 80 | ||
78 | f2d :: Float -> GL.GLdouble | 81 | f2d :: Float -> GL.GLdouble |
79 | f2d = realToFrac | 82 | f2d = realToFrac |