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-rw-r--r--Spear.lkshs12
-rw-r--r--Spear.lkshw4
-rw-r--r--Spear/Math/MatrixUtils.hs48
-rw-r--r--Spear/Scene/GameObject.hs70
4 files changed, 104 insertions, 30 deletions
diff --git a/Spear.lkshs b/Spear.lkshs
index 3af403b..2c83290 100644
--- a/Spear.lkshs
+++ b/Spear.lkshs
@@ -1,18 +1,18 @@
1Version of session file format: 1Version of session file format:
2 1 2 1
3Time of storage: 3Time of storage:
4 "Fri Sep 7 14:26:09 CEST 2012" 4 "Sat Sep 8 12:03:07 CEST 2012"
5Layout: VerticalP (TerminalP {paneGroups = fromList [], paneTabs = Just TopP, currentPage = 6, detachedId = Nothing, detachedSize = Nothing}) (HorizontalP (TerminalP {paneGroups = fromList [("Browser",HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) 350) 153),("Debug",HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Just TopP, currentPage = 1, detachedId = Nothing, detachedSize = Nothing}) 239)], paneTabs = Just BottomP, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) 640) 954 5Layout: VerticalP (TerminalP {paneGroups = fromList [], paneTabs = Just TopP, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (HorizontalP (TerminalP {paneGroups = fromList [("Browser",HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) 335) 148),("Debug",HorizontalP (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Just TopP, currentPage = 1, detachedId = Nothing, detachedSize = Nothing}) 234)], paneTabs = Just BottomP, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) (TerminalP {paneGroups = fromList [], paneTabs = Nothing, currentPage = 0, detachedId = Nothing, detachedSize = Nothing}) 621) 954
6Population: [(Just (BreakpointsSt BreakpointsState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (ErrorsSt ErrorsState),[SplitP RightP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Factory.hs" 0)),[SplitP LeftP]),(Just (FilesSt FilesState),[SplitP RightP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/Spear/Scene/GameObject.hs" 46)),[SplitP LeftP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject.hs" 39)),[SplitP LeftP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameState.hs" 1011)),[SplitP LeftP]),(Just (InfoSt (InfoState Nothing)),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP BottomP,SplitP BottomP]),(Just (LogSt LogState),[SplitP RightP,SplitP BottomP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/Spear/Math/MatrixUtils.hs" 616)),[SplitP LeftP]),(Just (ModulesSt (ModulesState 328 (PackageScope False,False) (Nothing,Nothing) (ExpanderState {packageExp = ([],[]), packageExpNoBlack = ([],[]), packageDExp = ([],[]), packageDExpNoBlack = ([],[]), workspaceExp = ([],[]), workspaceExpNoBlack = ([],[]), workspaceDExp = ([],[]), workspaceDExpNoBlack = ([],[]), systemExp = ([],[]), systemExpNoBlack = ([],[])}))),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP BottomP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Player.hs" 611)),[SplitP LeftP]),(Just (SearchSt (SearchState {searchString = "putStrLn", searchScope = PackageScope False, searchMode = Prefix {caseSense = False}})),[SplitP RightP,SplitP TopP]),(Just (TraceSt TraceState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (VariablesSt VariablesState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (WorkspaceSt WorkspaceState),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP TopP]),(Just (BufferSt (BufferStateTrans "_Eval.hs" "\n" 0)),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/main.hs" 4966)),[SplitP LeftP])] 6Population: [(Just (BreakpointsSt BreakpointsState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (ErrorsSt ErrorsState),[SplitP RightP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Factory.hs" 1138)),[SplitP LeftP]),(Just (FilesSt FilesState),[SplitP RightP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/Spear/Scene/GameObject.hs" 3926)),[SplitP LeftP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject.hs" 39)),[SplitP LeftP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameState.hs" 1011)),[SplitP LeftP]),(Just (InfoSt (InfoState Nothing)),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP BottomP,SplitP BottomP]),(Just (LogSt LogState),[SplitP RightP,SplitP BottomP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/Spear/Math/MatrixUtils.hs" 2151)),[SplitP LeftP]),(Just (ModulesSt (ModulesState 328 (PackageScope False,False) (Nothing,Nothing) (ExpanderState {packageExp = ([],[]), packageExpNoBlack = ([[0]],[]), packageDExp = ([],[]), packageDExpNoBlack = ([],[]), workspaceExp = ([],[]), workspaceExpNoBlack = ([],[]), workspaceDExp = ([],[]), workspaceDExpNoBlack = ([],[]), systemExp = ([],[]), systemExpNoBlack = ([],[])}))),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP BottomP,SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Player.hs" 2818)),[SplitP LeftP]),(Just (SearchSt (SearchState {searchString = "putStrLn", searchScope = PackageScope False, searchMode = Prefix {caseSense = False}})),[SplitP RightP,SplitP TopP]),(Just (TraceSt TraceState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (VariablesSt VariablesState),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP BottomP]),(Just (WorkspaceSt WorkspaceState),[SplitP RightP,SplitP TopP,GroupP "Browser",SplitP TopP]),(Just (BufferSt (BufferStateTrans "_Eval.hs" "\n" 0)),[SplitP RightP,SplitP TopP,GroupP "Debug",SplitP TopP]),(Just (BufferSt (BufferState "/home/jeanne/programming/haskell/Spear/demos/simple-scene/main.hs" 4399)),[SplitP LeftP])]
7Window size: (1820,944) 7Window size: (1820,944)
8Completion size: 8Completion size:
9 (750,399) 9 (750,399)
10Workspace: Just "/home/jeanne/programming/haskell/Spear/Spear.lkshw" 10Workspace: Just "/home/jeanne/programming/haskell/Spear/Spear.lkshw"
11Active pane: Just "main.hs" 11Active pane: Just "Factory.hs"
12Toolbar visible: 12Toolbar visible:
13 True 13 True
14FindbarState: (False,FindState {entryStr = "Sphere", entryHist = ["Sphere","boxFrom","sphere","asdad","m[15]","m[14]","m[1]","m[13]","m[12]","m[11]","m[10]","m[9]"], replaceStr = "a01", replaceHist = [], caseSensitive = True, entireWord = False, wrapAround = False, regex = False, lineNr = 1}) 14FindbarState: (False,FindState {entryStr = "asdads", entryHist = ["asdads","let scene","scene","Sphere","boxFrom","sphere","m[15]","m[14]","m[1]","m[13]","m[12]","m[11]"], replaceStr = "a01", replaceHist = [], caseSensitive = True, entireWord = False, wrapAround = False, regex = False, lineNr = 1})
15Recently opened files: 15Recently opened files:
16 ["/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/AnimatedGO.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/StaticGO.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Vector2.hs","/home/jeanne/programming/haskell/Spear/Spear/Render/StaticModel.hs","/home/jeanne/programming/haskell/Spear/Spear/Render/AnimatedModel.hs","/home/jeanne/programming/haskell/Spear/Spear/Collision.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/main.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Camera.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Factory.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Matrix3.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/Program/Box.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/Program/Line.hs"] 16 ["/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Matrix4.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/AnimatedGO.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/StaticGO.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Vector2.hs","/home/jeanne/programming/haskell/Spear/Spear/Render/StaticModel.hs","/home/jeanne/programming/haskell/Spear/Spear/Render/AnimatedModel.hs","/home/jeanne/programming/haskell/Spear/Spear/Collision.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/main.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Camera.hs","/home/jeanne/programming/haskell/Spear/demos/simple-scene/Game/GameObject/Factory.hs","/home/jeanne/programming/haskell/Spear/Spear/Math/Matrix3.hs"]
17Recently opened workspaces: 17Recently opened workspaces:
18 ["/home/jeanne/programming/haskell/hagen/hagen.lkshw","/home/jeanne/programming/haskell/foo/foo.lkshw","/home/jeanne/programming/haskell/Spear/Spear.lkshw","/home/jeanne/programming/haskell/nexus/nexus.lkshw","/home/jeanne/leksah.lkshw"] \ No newline at end of file 18 ["/home/jeanne/programming/haskell/hagen/hagen.lkshw","/home/jeanne/programming/haskell/foo/foo.lkshw","/home/jeanne/programming/haskell/Spear/Spear.lkshw","/home/jeanne/programming/haskell/nexus/nexus.lkshw","/home/jeanne/leksah.lkshw"] \ No newline at end of file
diff --git a/Spear.lkshw b/Spear.lkshw
index cc2deed..b2416a3 100644
--- a/Spear.lkshw
+++ b/Spear.lkshw
@@ -1,10 +1,10 @@
1Version of workspace file format: 1Version of workspace file format:
2 1 2 1
3Time of storage: 3Time of storage:
4 "Fri Sep 7 17:11:58 CEST 2012" 4 "Sat Sep 8 12:34:51 CEST 2012"
5Name of the workspace: 5Name of the workspace:
6 "Spear" 6 "Spear"
7File paths of contained packages: 7File paths of contained packages:
8 ["demos/simple-scene/simple-scene.cabal","Spear.cabal"] 8 ["demos/simple-scene/simple-scene.cabal","Spear.cabal"]
9Maybe file path of an active package: 9Maybe file path of an active package:
10 Just "demos/simple-scene/simple-scene.cabal" \ No newline at end of file 10 Just "Spear.cabal" \ No newline at end of file
diff --git a/Spear/Math/MatrixUtils.hs b/Spear/Math/MatrixUtils.hs
index 354c840..629b73c 100644
--- a/Spear/Math/MatrixUtils.hs
+++ b/Spear/Math/MatrixUtils.hs
@@ -1,6 +1,8 @@
1module Spear.Math.MatrixUtils 1module Spear.Math.MatrixUtils
2( 2(
3 fastNormalMatrix 3 fastNormalMatrix
4, unproject
5, rpgUnproject
4, rpgTransform 6, rpgTransform
5, pltTransform 7, pltTransform
6, rpgInverse 8, rpgInverse
@@ -27,6 +29,50 @@ fastNormalMatrix m =
27 (M4.m02 m') (M4.m12 m') (M4.m22 m') 29 (M4.m02 m') (M4.m12 m') (M4.m22 m')
28 30
29 31
32-- | Transform the given point in window coordinates to object coordinates.
33unproject :: Matrix4 -- ^ Inverse projection matrix
34 -> Matrix4 -- ^ Inverse modelview matrix.
35 -> Float -- ^ Viewport x
36 -> Float -- ^ Viewport y
37 -> Float -- ^ Viewport width
38 -> Float -- ^ Viewport height
39 -> Float -- ^ Window x
40 -> Float -- ^ Window y
41 -> Float -- ^ Window z
42 -> V3.Vector3
43unproject projI modelviewI vpx vpy w h x y z =
44 let
45 xmouse = 2*(x-vpx)/w - 1
46 ymouse = 2*(y-vpy)/h - 1
47 zmouse = 2*z - 1
48 in
49 (modelviewI * projI) `M4.mulp` V3.vec3 xmouse ymouse zmouse
50
51
52-- | Transform the given point in window coordinates to 2d coordinates.
53--
54-- The line defined by the given point in window space is intersected with
55-- the XZ plane in world space to yield the resulting 2d point.
56rpgUnproject
57 :: Matrix4 -- ^ Inverse projection matrix
58 -> Matrix4 -- ^ Inverse viewI matrix.
59 -> Float -- ^ Viewport x
60 -> Float -- ^ Viewport y
61 -> Float -- ^ Viewport width
62 -> Float -- ^ Viewport height
63 -> Float -- ^ Window x
64 -> Float -- ^ Window y
65 -> Vector2
66rpgUnproject projI viewI vpx vpy w h x y =
67 let
68 p1 = unproject projI viewI vpx vpy w h x y 0
69 p2 = unproject projI viewI vpx vpy w h x y (-1)
70 lambda = (V3.y p1 / (V3.y p1 - V3.y p2))
71 p' = p1 + V3.scale lambda (p2 - p1)
72 in
73 vec2 (V3.x p') (-V3.z p')
74
75
30-- | Map an object's transform in view space to world space. 76-- | Map an object's transform in view space to world space.
31rpgTransform 77rpgTransform
32 :: Float -- ^ The height above the ground 78 :: Float -- ^ The height above the ground
@@ -37,7 +83,7 @@ rpgTransform
37 -> Matrix4 83 -> Matrix4
38rpgTransform h a axis pos viewI = 84rpgTransform h a axis pos viewI =
39 let p1 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) 0) 85 let p1 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) 0)
40 p2 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) (-100)) 86 p2 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) (-1))
41 lambda = (V3.y p1 / (V3.y p1 - V3.y p2)) 87 lambda = (V3.y p1 / (V3.y p1 - V3.y p2))
42 p = p1 + V3.scale lambda (p2 - p1) 88 p = p1 + V3.scale lambda (p2 - p1)
43 mat' = axisAngle axis a 89 mat' = axisAngle axis a
diff --git a/Spear/Scene/GameObject.hs b/Spear/Scene/GameObject.hs
index 53a03b5..a43a2a4 100644
--- a/Spear/Scene/GameObject.hs
+++ b/Spear/Scene/GameObject.hs
@@ -2,6 +2,7 @@ module Spear.Scene.GameObject
2( 2(
3 GameObject 3 GameObject
4, GameStyle(..) 4, GameStyle(..)
5, Window(..)
5, AM.AnimationSpeed 6, AM.AnimationSpeed
6 -- * Construction 7 -- * Construction
7, goNew 8, goNew
@@ -13,6 +14,7 @@ module Spear.Scene.GameObject
13, goRPGtransform 14, goRPGtransform
14, numCollisioners 15, numCollisioners
15, renderer 16, renderer
17, window
16 -- * Manipulation 18 -- * Manipulation
17, goUpdate 19, goUpdate
18, setAnimation 20, setAnimation
@@ -20,7 +22,7 @@ module Spear.Scene.GameObject
20, setAxis 22, setAxis
21, withCollisioners 23, withCollisioners
22, setCollisioners 24, setCollisioners
23, setViewInverse 25, setWindow
24 -- * Rendering 26 -- * Rendering
25, goRender 27, goRender
26 -- * Collision 28 -- * Collision
@@ -53,15 +55,28 @@ data GameStyle
53 | PLT -- ^ Platformer or space invaders style game. 55 | PLT -- ^ Platformer or space invaders style game.
54 56
55 57
58data Window = Window
59 { projInv :: !M4.Matrix4
60 , viewInv :: !M4.Matrix4
61 , vpx :: !Float
62 , vpy :: !Float
63 , width :: !Float
64 , height :: !Float
65 }
66
67
68dummyWindow = Window M4.id M4.id 0 0 640 480
69
70
56-- | An object in the game scene. 71-- | An object in the game scene.
57data GameObject = GameObject 72data GameObject = GameObject
58 { gameStyle :: !GameStyle 73 { gameStyle :: !GameStyle
59 , renderer :: !(Either StaticModelRenderer AM.AnimatedModelRenderer) 74 , renderer :: !(Either StaticModelRenderer AM.AnimatedModelRenderer)
60 , collisioners :: ![Collisioner] 75 , collisioners :: ![Collisioner]
61 , transform :: !M3.Matrix3 76 , transform :: !M3.Matrix3
62 , axis :: Vector3 77 , axis :: !Vector3
63 , angle :: Float 78 , angle :: !Float
64 , viewInv :: !M4.Matrix4 79 , window :: !Window -- ^ Get the game object's window.
65 } 80 }
66 81
67 82
@@ -133,17 +148,28 @@ instance S2.Spatial2 GameObject where
133 in go { transform = M3.transform (M3.right m) (M3.forward m) pos } 148 in go { transform = M3.transform (M3.right m) (M3.forward m) pos }
134 149
135 lookAt p go = 150 lookAt p go =
136 let position = S2.pos go 151 let position = S2.pos go
137 fwd = V2.normalise $ p - position 152 fwd = V2.normalise $ p - position
138 r = perp fwd 153 r = perp fwd
139 toDeg = (*(180/pi)) 154 toDeg = (*(180/pi))
155 wnd = window go
156 viewI = viewInv wnd
157 vpx' = vpx wnd
158 vpy' = vpy wnd
159 w = width wnd
160 h = height wnd
161 p1' = position
162 p2' = position + fwd
163 p1 = rpgUnproject M4.id viewI vpx' vpy' w h (V2.x p1') (V2.y p1')
164 p2 = rpgUnproject M4.id viewI vpx' vpy' w h (V2.x p2') (V2.y p2')
165 f = V2.normalise $ p2 - p1
140 in 166 in
141 go 167 go
142 { transform = M3.transform r fwd position 168 { transform = M3.transform r fwd position
143 , angle = (-180) + 169 , angle = 180 -
144 if V2.y r > 0 170 if V2.x f > 0
145 then toDeg . acos $ r `V2.dot` V2.unitx 171 then toDeg . acos $ f `V2.dot` V2.unity
146 else (+180) . toDeg . acos $ r `V2.dot` (-V2.unitx) 172 else (+180) . toDeg . acos $ f `V2.dot` (-V2.unity)
147 } 173 }
148 174
149 175
@@ -155,11 +181,11 @@ goNew :: GameStyle
155 -> Vector3 -- ^ Axis of rotation 181 -> Vector3 -- ^ Axis of rotation
156 -> GameObject 182 -> GameObject
157 183
158goNew style (Left smr) cols transf axis = 184goNew style (Left smr) cols transf axis = GameObject
159 GameObject style (Left $ SM.staticModelRenderer smr) cols transf axis 0 M4.id 185 style (Left $ SM.staticModelRenderer smr) cols transf axis 0 dummyWindow
160 186
161goNew style (Right amr) cols transf axis = 187goNew style (Right amr) cols transf axis = GameObject
162 GameObject style (Right $ AM.animatedModelRenderer 1 amr) cols transf axis 0 M4.id 188 style (Right $ AM.animatedModelRenderer 1 amr) cols transf axis 0 dummyWindow
163 189
164 190
165goUpdate :: Float -> GameObject -> GameObject 191goUpdate :: Float -> GameObject -> GameObject
@@ -185,7 +211,9 @@ goAABBs = fmap getAABB . collisioners
185 211
186-- | Get the game object's 3D transform. 212-- | Get the game object's 3D transform.
187goRPGtransform :: GameObject -> M4.Matrix4 213goRPGtransform :: GameObject -> M4.Matrix4
188goRPGtransform go = rpgTransform 0 (angle go) (axis go) (S2.pos go) (viewInv go) 214goRPGtransform go =
215 let viewI = viewInv . window $ go
216 in rpgTransform 0 (angle go) (axis go) (S2.pos go) viewI
189 217
190 218
191-- | Get the game object's current animation. 219-- | Get the game object's current animation.
@@ -224,9 +252,9 @@ setCollisioners :: GameObject -> [Collisioner] -> GameObject
224setCollisioners go cols = go { collisioners = cols } 252setCollisioners go cols = go { collisioners = cols }
225 253
226 254
227-- | Set the game object's view inverse matrix. 255-- | Set the game object's window.
228setViewInverse :: M4.Matrix4 -> GameObject -> GameObject 256setWindow :: Window -> GameObject -> GameObject
229setViewInverse mat go = go { viewInv = mat } 257setWindow wnd go = go { window = wnd }
230 258
231 259
232-- | Manipulate the game object's collisioners. 260-- | Manipulate the game object's collisioners.
@@ -242,7 +270,7 @@ goRender sprog aprog cam go =
242 style = gameStyle go 270 style = gameStyle go
243 axis' = axis go 271 axis' = axis go
244 a = angle go 272 a = angle go
245 viewI = viewInv go 273 viewI = viewInv . window $ go
246 proj = Cam.projection cam 274 proj = Cam.projection cam
247 view = M4.inverseTransform $ Cam.transform cam 275 view = M4.inverseTransform $ Cam.transform cam
248 transf = S2.transform go 276 transf = S2.transform go