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-rw-r--r--Spear/Scene/Loader.hs94
-rw-r--r--Spear/Scene/SceneResources.hs25
2 files changed, 80 insertions, 39 deletions
diff --git a/Spear/Scene/Loader.hs b/Spear/Scene/Loader.hs
index 0ef5333..e3b9546 100644
--- a/Spear/Scene/Loader.hs
+++ b/Spear/Scene/Loader.hs
@@ -107,28 +107,32 @@ loadResource key field modifyResources load = do
107 return resource 107 return resource
108 108
109 109
110addShader name shader = 110addShader name shader = modify $ \sceneData ->
111 modify $ \sceneData -> sceneData { shaders = M.insert name shader $ shaders sceneData } 111 sceneData { shaders = M.insert name shader $ shaders sceneData }
112 112
113 113
114addStaticProgram name prog = 114addCustomProgram name prog = modify $ \sceneData ->
115 modify $ \sceneData -> sceneData { staticPrograms = M.insert name prog $ staticPrograms sceneData } 115 sceneData { customPrograms = M.insert name prog $ customPrograms sceneData }
116 116
117 117
118addAnimatedProgram name prog = 118addStaticProgram name prog = modify $ \sceneData ->
119 modify $ \sceneData -> sceneData { animatedPrograms = M.insert name prog $ animatedPrograms sceneData } 119 sceneData { staticPrograms = M.insert name prog $ staticPrograms sceneData }
120 120
121 121
122addTexture name tex = 122addAnimatedProgram name prog = modify $ \sceneData ->
123 modify $ \sceneData -> sceneData { textures = M.insert name tex $ textures sceneData } 123 sceneData { animatedPrograms = M.insert name prog $ animatedPrograms sceneData }
124 124
125 125
126addStaticModel name model = 126addTexture name tex = modify $ \sceneData ->
127 modify $ \sceneData -> sceneData { staticModels = M.insert name model $ staticModels sceneData } 127 sceneData { textures = M.insert name tex $ textures sceneData }
128 128
129 129
130addAnimatedModel name model = 130addStaticModel name model = modify $
131 modify $ \sceneData -> sceneData { animatedModels = M.insert name model $ animatedModels sceneData } 131 \sceneData -> sceneData { staticModels = M.insert name model $ staticModels sceneData }
132
133
134addAnimatedModel name model = modify $
135 \sceneData -> sceneData { animatedModels = M.insert name model $ animatedModels sceneData }
132 136
133 137
134-- Get the given resource from the data pool. 138-- Get the given resource from the data pool.
@@ -237,33 +241,33 @@ newShaderProgram (SceneLeaf _ props) = do
237 (fsName, fragShader) <- Spear.Scene.Loader.loadShader GLSL.FragmentShader props 241 (fsName, fragShader) <- Spear.Scene.Loader.loadShader GLSL.FragmentShader props
238 name <- asString $ mandatory' "name" props 242 name <- asString $ mandatory' "name" props
239 stype <- asString $ mandatory' "type" props 243 stype <- asString $ mandatory' "type" props
240 texChan <- fmap read $ asString $ mandatory' "texture-channel" props
241 ambient <- asString $ mandatory' "ambient" props
242 diffuse <- asString $ mandatory' "diffuse" props
243 specular <- asString $ mandatory' "specular" props
244 shininess <- asString $ mandatory' "shininess" props
245 texture <- asString $ mandatory' "texture" props
246 modelview <- asString $ mandatory' "modelview" props
247 normalmat <- asString $ mandatory' "normalmat" props
248 projection <- asString $ mandatory' "projection" props
249 prog <- loaderSetup $ GLSL.newProgram [vertShader, fragShader] 244 prog <- loaderSetup $ GLSL.newProgram [vertShader, fragShader]
250 245
251 let getUniformLoc name = 246 let getUniformLoc name = loaderSetup $ (setupIO . SV.get $ GLSL.uniformLocation prog name) `GLSL.assertGL` name
252 loaderSetup $ (setupIO . SV.get $ GLSL.uniformLocation prog name) `GLSL.assertGL` name
253
254 ka <- getUniformLoc ambient
255 kd <- getUniformLoc diffuse
256 ks <- getUniformLoc specular
257 shi <- getUniformLoc shininess
258 tex <- getUniformLoc texture
259 mview <- getUniformLoc modelview
260 nmat <- getUniformLoc normalmat
261 proj <- getUniformLoc projection
262 247
263 case stype of 248 case stype of
264 "static" -> do 249 "static" -> do
250 ambient <- asString $ mandatory' "ambient" props
251 diffuse <- asString $ mandatory' "diffuse" props
252 specular <- asString $ mandatory' "specular" props
253 shininess <- asString $ mandatory' "shininess" props
254 texture <- asString $ mandatory' "texture" props
255 modelview <- asString $ mandatory' "modelview" props
256 normalmat <- asString $ mandatory' "normalmat" props
257 projection <- asString $ mandatory' "projection" props
258
259 ka <- getUniformLoc ambient
260 kd <- getUniformLoc diffuse
261 ks <- getUniformLoc specular
262 shi <- getUniformLoc shininess
263 tex <- getUniformLoc texture
264 mview <- getUniformLoc modelview
265 nmat <- getUniformLoc normalmat
266 proj <- getUniformLoc projection
267
265 vertChan <- fmap read $ asString $ mandatory' "vertex-channel" props 268 vertChan <- fmap read $ asString $ mandatory' "vertex-channel" props
266 normChan <- fmap read $ asString $ mandatory' "normal-channel" props 269 normChan <- fmap read $ asString $ mandatory' "normal-channel" props
270 texChan <- fmap read $ asString $ mandatory' "texture-channel" props
267 271
268 let channels = StaticProgramChannels vertChan normChan texChan 272 let channels = StaticProgramChannels vertChan normChan texChan
269 uniforms = StaticProgramUniforms ka kd ks shi tex mview nmat proj 273 uniforms = StaticProgramUniforms ka kd ks shi tex mview nmat proj
@@ -273,10 +277,29 @@ newShaderProgram (SceneLeaf _ props) = do
273 return () 277 return ()
274 278
275 "animated" -> do 279 "animated" -> do
280 ambient <- asString $ mandatory' "ambient" props
281 diffuse <- asString $ mandatory' "diffuse" props
282 specular <- asString $ mandatory' "specular" props
283 shininess <- asString $ mandatory' "shininess" props
284 texture <- asString $ mandatory' "texture" props
285 modelview <- asString $ mandatory' "modelview" props
286 normalmat <- asString $ mandatory' "normalmat" props
287 projection <- asString $ mandatory' "projection" props
288
289 ka <- getUniformLoc ambient
290 kd <- getUniformLoc diffuse
291 ks <- getUniformLoc specular
292 shi <- getUniformLoc shininess
293 tex <- getUniformLoc texture
294 mview <- getUniformLoc modelview
295 nmat <- getUniformLoc normalmat
296 proj <- getUniformLoc projection
297
276 vertChan1 <- fmap read $ asString $ mandatory' "vertex-channel1" props 298 vertChan1 <- fmap read $ asString $ mandatory' "vertex-channel1" props
277 vertChan2 <- fmap read $ asString $ mandatory' "vertex-channel2" props 299 vertChan2 <- fmap read $ asString $ mandatory' "vertex-channel2" props
278 normChan1 <- fmap read $ asString $ mandatory' "normal-channel1" props 300 normChan1 <- fmap read $ asString $ mandatory' "normal-channel1" props
279 normChan2 <- fmap read $ asString $ mandatory' "normal-channel2" props 301 normChan2 <- fmap read $ asString $ mandatory' "normal-channel2" props
302 texChan <- fmap read $ asString $ mandatory' "texture-channel" props
280 fp <- asString $ mandatory' "fp" props 303 fp <- asString $ mandatory' "fp" props
281 p <- getUniformLoc fp 304 p <- getUniformLoc fp
282 305
@@ -286,6 +309,13 @@ newShaderProgram (SceneLeaf _ props) = do
286 loadResource name animatedPrograms addAnimatedProgram $ 309 loadResource name animatedPrograms addAnimatedProgram $
287 return $ AnimatedProgram prog channels uniforms 310 return $ AnimatedProgram prog channels uniforms
288 return () 311 return ()
312
313 _ -> do
314 loadResource name customPrograms addCustomProgram $ return prog
315 return ()
316
317
318
289 319
290 320
291loadShader :: GLSL.ShaderType -> [Property] -> Loader (String, GLSL.GLSLShader) 321loadShader :: GLSL.ShaderType -> [Property] -> Loader (String, GLSL.GLSLShader)
diff --git a/Spear/Scene/SceneResources.hs b/Spear/Scene/SceneResources.hs
index 037e3aa..ab96dc6 100644
--- a/Spear/Scene/SceneResources.hs
+++ b/Spear/Scene/SceneResources.hs
@@ -1,10 +1,14 @@
1module Spear.Scene.SceneResources 1module Spear.Scene.SceneResources
2( 2(
3 -- * Data types
3 SceneResources(..) 4 SceneResources(..)
4, StaticProgram(..) 5, StaticProgram(..)
5, AnimatedProgram(..) 6, AnimatedProgram(..)
7 -- * Construction
6, emptySceneResources 8, emptySceneResources
9 -- * Accessors
7, getShader 10, getShader
11, getCustomProgram
8, getStaticProgram 12, getStaticProgram
9, getAnimatedProgram 13, getAnimatedProgram
10, getTexture 14, getTexture
@@ -28,6 +32,7 @@ import Data.Map as M
28 32
29data SceneResources = SceneResources 33data SceneResources = SceneResources
30 { shaders :: Map String GLSLShader 34 { shaders :: Map String GLSLShader
35 , customPrograms :: Map String GLSLProgram
31 , staticPrograms :: Map String StaticProgram 36 , staticPrograms :: Map String StaticProgram
32 , animatedPrograms :: Map String AnimatedProgram 37 , animatedPrograms :: Map String AnimatedProgram
33 , textures :: Map String Texture 38 , textures :: Map String Texture
@@ -38,34 +43,40 @@ data SceneResources = SceneResources
38 43
39 44
40-- | Build an empty instance of 'SceneResources'. 45-- | Build an empty instance of 'SceneResources'.
41emptySceneResources = SceneResources M.empty M.empty M.empty M.empty M.empty M.empty [] 46emptySceneResources =
47 SceneResources M.empty M.empty M.empty M.empty M.empty M.empty M.empty []
42 48
43 49
44-- | Get the 'GLSLShader' specified by the given 'String' from the given 'SceneResources'. 50-- | Get the shader specified by the given string.
45getShader :: SceneResources -> String -> Maybe GLSLShader 51getShader :: SceneResources -> String -> Maybe GLSLShader
46getShader res key = M.lookup key $ shaders res 52getShader res key = M.lookup key $ shaders res
47 53
48 54
49-- | Get the 'StaticProgram' specified by the given 'String' from the given 'SceneResources'. 55-- | Get the custom program specified by the given string.
56getCustomProgram :: SceneResources -> String -> Maybe GLSLProgram
57getCustomProgram res key = M.lookup key $ customPrograms res
58
59
60-- | Get the static program specified by the given string.
50getStaticProgram :: SceneResources -> String -> Maybe StaticProgram 61getStaticProgram :: SceneResources -> String -> Maybe StaticProgram
51getStaticProgram res key = M.lookup key $ staticPrograms res 62getStaticProgram res key = M.lookup key $ staticPrograms res
52 63
53 64
54-- | Get the 'AnimatedProgram' specified by the given 'String' from the given 'SceneResources'. 65-- | Get the animated program specified by the given string.
55getAnimatedProgram :: SceneResources -> String -> Maybe AnimatedProgram 66getAnimatedProgram :: SceneResources -> String -> Maybe AnimatedProgram
56getAnimatedProgram res key = M.lookup key $ animatedPrograms res 67getAnimatedProgram res key = M.lookup key $ animatedPrograms res
57 68
58 69
59-- | Get the 'Texture' specified by the given 'String' from the given 'SceneResources'. 70-- | Get the texture specified by the given string.
60getTexture :: SceneResources -> String -> Maybe Texture 71getTexture :: SceneResources -> String -> Maybe Texture
61getTexture res key = M.lookup key $ textures res 72getTexture res key = M.lookup key $ textures res
62 73
63 74
64-- | Get the 'StaticModelResource' specified by the given 'String' from the given 'SceneResources'. 75-- | Get the static model resource specified by the given string.
65getStaticModel :: SceneResources -> String -> Maybe StaticModelResource 76getStaticModel :: SceneResources -> String -> Maybe StaticModelResource
66getStaticModel res key = M.lookup key $ staticModels res 77getStaticModel res key = M.lookup key $ staticModels res
67 78
68 79
69-- | Get the 'AnimatedModelResource' specified by the given 'String' from the given 'SceneResources'. 80-- | Get the animated model resource specified by the given string.
70getAnimatedModel :: SceneResources -> String -> Maybe AnimatedModelResource 81getAnimatedModel :: SceneResources -> String -> Maybe AnimatedModelResource
71getAnimatedModel res key = M.lookup key $ animatedModels res 82getAnimatedModel res key = M.lookup key $ animatedModels res