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Diffstat (limited to 'Spear/Physics/Rigid.hs')
| -rw-r--r-- | Spear/Physics/Rigid.hs | 122 | 
1 files changed, 122 insertions, 0 deletions
| diff --git a/Spear/Physics/Rigid.hs b/Spear/Physics/Rigid.hs new file mode 100644 index 0000000..b9c84d2 --- /dev/null +++ b/Spear/Physics/Rigid.hs | |||
| @@ -0,0 +1,122 @@ | |||
| 1 | module Spear.Physics.Rigid | ||
| 2 | ( | ||
| 3 | module Spear.Physics.Types | ||
| 4 | , RigidBody(..) | ||
| 5 | , rigidBody | ||
| 6 | , update | ||
| 7 | ) | ||
| 8 | where | ||
| 9 | |||
| 10 | |||
| 11 | import qualified Spear.Math.Matrix4 as M4 | ||
| 12 | import Spear.Math.Spatial | ||
| 13 | import Spear.Math.Vector3 as V3 | ||
| 14 | import Spear.Physics.Types | ||
| 15 | |||
| 16 | import Data.List (foldl') | ||
| 17 | import Control.Monad.State | ||
| 18 | |||
| 19 | |||
| 20 | data RigidBody = RigidBody | ||
| 21 | { mass :: Float | ||
| 22 | , position :: Vector3 | ||
| 23 | , velocity :: Vector3 | ||
| 24 | , acceleration :: Vector3 | ||
| 25 | } | ||
| 26 | |||
| 27 | |||
| 28 | instance Spatial RigidBody where | ||
| 29 | |||
| 30 | move v body = body { position = v + position body } | ||
| 31 | |||
| 32 | moveFwd speed body = body { position = position body + scale (-speed) unitZ } | ||
| 33 | |||
| 34 | moveBack speed body = body { position = position body + scale speed unitZ } | ||
| 35 | |||
| 36 | strafeLeft speed body = body { position = position body + scale (-speed) unitX } | ||
| 37 | |||
| 38 | strafeRight speed body = body { position = position body + scale speed unitX } | ||
| 39 | |||
| 40 | pitch angle = id | ||
| 41 | |||
| 42 | yaw angle = id | ||
| 43 | |||
| 44 | roll angle = id | ||
| 45 | |||
| 46 | pos = position | ||
| 47 | |||
| 48 | fwd _ = unitZ | ||
| 49 | |||
| 50 | up _ = unitY | ||
| 51 | |||
| 52 | right _ = unitX | ||
| 53 | |||
| 54 | transform body = M4.transform unitX unitY unitZ $ position body | ||
| 55 | |||
| 56 | setTransform transf body = body { position = M4.position transf } | ||
| 57 | |||
| 58 | setPos p body = body { position = p } | ||
| 59 | |||
| 60 | |||
| 61 | -- | Build a 'RigidBody'. | ||
| 62 | rigidBody :: Mass -> Position -> RigidBody | ||
| 63 | rigidBody m x = RigidBody m x V3.zero V3.zero | ||
| 64 | |||
| 65 | |||
| 66 | -- | Update the given 'RigidBody'. | ||
| 67 | update :: [Force] -> Dt -> RigidBody -> RigidBody | ||
| 68 | update forces dt body = | ||
| 69 | let netforce = foldl' (+) V3.zero forces | ||
| 70 | m = mass body | ||
| 71 | r1 = position body | ||
| 72 | v1 = velocity body | ||
| 73 | a1 = acceleration body | ||
| 74 | r2 = r1 + scale dt v1 + scale (0.5*dt*dt) a1 | ||
| 75 | v' = v1 + scale (0.5*dt) a1 | ||
| 76 | a2 = a1 + scale (1/m) netforce | ||
| 77 | v2 = v1 + scale (dt/2) (a2+a1) + scale (0.5*dt) a2 | ||
| 78 | in | ||
| 79 | RigidBody m r2 v2 a2 | ||
| 80 | |||
| 81 | |||
| 82 | -- test | ||
| 83 | gravity = vec3 0 (-10) 0 | ||
| 84 | b0 = rigidBody 50 $ vec3 0 1000 0 | ||
| 85 | |||
| 86 | |||
| 87 | debug :: IO () | ||
| 88 | debug = evalStateT debug' b0 | ||
| 89 | |||
| 90 | |||
| 91 | |||
| 92 | debug' :: StateT RigidBody IO () | ||
| 93 | debug' = do | ||
| 94 | lift . putStrLn $ "Initial body:" | ||
| 95 | lift . putStrLn . show' $ b0 | ||
| 96 | lift . putStrLn $ "Falling..." | ||
| 97 | step $ update [gravity*50] 1 | ||
| 98 | step $ update [gravity*50] 1 | ||
| 99 | step $ update [gravity*50] 1 | ||
| 100 | lift . putStrLn $ "Jumping" | ||
| 101 | step $ update [gravity*50, vec3 0 9000 0] 1 | ||
| 102 | lift . putStrLn $ "Falling..." | ||
| 103 | step $ update [gravity*50] 1 | ||
| 104 | step $ update [gravity*50] 1 | ||
| 105 | step $ update [gravity*50] 1 | ||
| 106 | |||
| 107 | |||
| 108 | step :: (RigidBody -> RigidBody) -> StateT RigidBody IO () | ||
| 109 | step update = do | ||
| 110 | modify update | ||
| 111 | body <- get | ||
| 112 | lift . putStrLn . show' $ body | ||
| 113 | |||
| 114 | |||
| 115 | show' body = | ||
| 116 | "mass " ++ (show $ mass body) ++ | ||
| 117 | ", position " ++ (showVec $ position body) ++ | ||
| 118 | ", velocity " ++ (showVec $ velocity body) ++ | ||
| 119 | ", acceleration " ++ (showVec $ acceleration body) | ||
| 120 | |||
| 121 | |||
| 122 | showVec v = (show $ x v) ++ ", " ++ (show $ y v) ++ ", " ++ (show $ z v) | ||
