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Spear.lkshw
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2012-08-30
Cleaned GLSL interface
Marc Sunet
2012-08-30
Added accessors
Marc Sunet
2012-08-30
Model now computes 3D AABBs
Marc Sunet
2012-08-30
Application now triggers an initial window resize
Marc Sunet
2012-08-30
Viewport now recomputed on resize; added GLFW symbols to export list
Marc Sunet
2012-08-29
Fixed rpgTransform
Marc Sunet
2012-08-29
Fix: animation speed now taken into account in update
Marc Sunet
2012-08-29
Added animation speed to AnimatedModelRenderer
Marc Sunet
2012-08-29
GameObject takes a Matrix3; Loader changed to load 2D game objects
Marc Sunet
2012-08-29
Changed game object field name to type
Marc Sunet
2012-08-29
Button delays are now properly reset
Marc Sunet
2012-08-29
Render now calls useProgram
Marc Sunet
2012-08-29
Changed Octree to QuadTree
Marc Sunet
2012-08-29
Loader can now load GameObjects
Marc Sunet
2012-08-29
Added 'up' to Spatial2
Marc Sunet
2012-08-28
Added Spatial2 and Spatial3; removed Spatial
Marc Sunet
2012-08-28
Added model boxes.
Marc Sunet
2012-08-28
· Moved mathematical entities in Collision to Math.
Marc Sunet
2012-08-11
OBJ loader rewritten in C
Marc Sunet
2012-08-10
Major rework: Model is now both C and Haskell friendly
Marc Sunet
2012-08-08
Moved IDStore to Store.ID. Created generic Store
Marc Sunet
2012-08-08
Model transformVerts and transformNormals are now two separate functions
Marc Sunet
2012-08-08
Added Spear.IDStore
Marc Sunet
2012-08-07
Added setVelocity, setAcceleration, and type synonyms Velocity and Acceleration
Marc Sunet
2012-08-06
Added physics module
Marc Sunet
2012-08-02
· Changed the way game objects are created by the loader for more flexibility.
Marc Sunet
2012-08-01
fixed inverse transform, added orbit and lookAt functions
Marc Sunet
2012-07-31
initial commit
Marc Sunet