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#include "listpool.h"
#include "test.h"
#define NUM_BLOCKS 10
DEF_LISTPOOL(test_pool, int, NUM_BLOCKS);
static int count(test_pool* pool) {
int count = 0;
listpool_foreach(pool, n, { count++; });
return count;
}
static int sum(test_pool* pool) {
int sum = 0;
listpool_foreach(pool, n, { sum += *n; });
return sum;
}
// Create a pool.
TEST_CASE(listpool_create) {
test_pool pool;
listpool_make(&pool);
}
// Allocate all N blocks.
TEST_CASE(listpool_fully_allocate) {
test_pool pool;
listpool_make(&pool);
for (int i = 0; i < NUM_BLOCKS; ++i) {
const int* block = listpool_alloc(&pool);
TEST_TRUE(block != 0);
}
}
// Allocate all N blocks, then free them.
TEST_CASE(listpool_fill_then_free) {
test_pool pool;
listpool_make(&pool);
int* blocks[NUM_BLOCKS] = {0};
for (int i = 0; i < NUM_BLOCKS; i++) {
blocks[i] = listpool_alloc(&pool);
TEST_TRUE(blocks[i] != 0);
}
for (int i = 0; i < NUM_BLOCKS; i++) {
listpool_free(&pool, &blocks[i]);
TEST_EQUAL(blocks[i], 0); // Pointer should be set to 0 on free.
}
TEST_EQUAL(count(&pool), 0);
}
// Attempt to allocate blocks past the maximum pool size.
// The pool should handle the failed allocations gracefully.
TEST_CASE(listpool_allocate_beyond_max_size) {
test_pool pool;
listpool_make(&pool);
// Fully allocate the pool.
for (int i = 0; i < NUM_BLOCKS; ++i) {
TEST_TRUE(listpool_alloc(&pool) != 0);
}
// Past the end.
for (int i = 0; i < NUM_BLOCKS; ++i) {
TEST_EQUAL(listpool_alloc(&pool), 0);
}
}
// Free blocks should always remain zeroed out.
// This tests the invariant right after creating the pool.
TEST_CASE(listpool_zero_free_blocks_after_creation) {
test_pool pool;
listpool_make(&pool);
const int zero = 0;
for (int i = 0; i < NUM_BLOCKS; ++i) {
const int* block = (const int*)(pool.blocks) + i;
TEST_EQUAL(memcmp(block, &zero, sizeof(int)), 0);
}
}
// Free blocks should always remain zeroed out.
// This tests the invariant after freeing a block.
TEST_CASE(listpool_zero_free_block_after_free) {
test_pool pool;
listpool_make(&pool);
int* val = listpool_alloc(&pool);
TEST_TRUE(val != 0);
*val = 177;
int* old_val = val;
listpool_free(&pool, &val); // val pointer is set to 0.
TEST_EQUAL(*old_val, 0); // Block is zeroed out after free.
}
// Traverse an empty pool.
TEST_CASE(listpool_traverse_empty) {
test_pool pool;
listpool_make(&pool);
TEST_EQUAL(count(&pool), 0);
}
// Traverse a partially full pool.
TEST_CASE(listpool_traverse_partially_full) {
const int N = NUM_BLOCKS / 2;
test_pool pool;
listpool_make(&pool);
for (int i = 0; i < N; ++i) {
int* val = listpool_alloc(&pool);
TEST_TRUE(val != 0);
*val = i + 1;
}
TEST_EQUAL(sum(&pool), (N) * (N + 1) / 2);
}
// Traverse a full pool.
TEST_CASE(listpool_traverse_full) {
test_pool pool;
listpool_make(&pool);
for (int i = 0; i < NUM_BLOCKS; ++i) {
int* val = listpool_alloc(&pool);
TEST_TRUE(val != 0);
*val = i + 1;
}
TEST_EQUAL(sum(&pool), (NUM_BLOCKS) * (NUM_BLOCKS + 1) / 2);
}
// Remove a value from the list.
TEST_CASE(listpool_remove_value) {
test_pool pool;
listpool_make(&pool);
int* x = listpool_alloc(&pool);
int* y = listpool_alloc(&pool);
TEST_TRUE(x != 0);
TEST_TRUE(y != 0);
*x = 155;
*y = 177;
listpool_remove(&pool, 155); // x
TEST_EQUAL(count(&pool), 1);
TEST_EQUAL(sum(&pool), *y);
}
// Stress test.
//
// 1. Allocate the pool, either fully or partially. If fully, attempt to
// allocate some items past the end.
//
// 2. Free all allocated items in some random order.
int main() { return 0; }
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