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author3gg <3gg@shellblade.net>2026-03-06 13:26:57 -0800
committer3gg <3gg@shellblade.net>2026-03-06 13:26:57 -0800
commitf5c89b3bd5d74849757fd5b4d1a300068522a3ca (patch)
treed6f6e4c81745b393d7594b334710f30c0b2df3bd /SDL-3.2.8/VisualC/SDL/SDL.vcxproj.filters
Initial commitHEADmain
Diffstat (limited to 'SDL-3.2.8/VisualC/SDL/SDL.vcxproj.filters')
-rw-r--r--SDL-3.2.8/VisualC/SDL/SDL.vcxproj.filters1595
1 files changed, 1595 insertions, 0 deletions
diff --git a/SDL-3.2.8/VisualC/SDL/SDL.vcxproj.filters b/SDL-3.2.8/VisualC/SDL/SDL.vcxproj.filters
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@@ -0,0 +1,1595 @@
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup>
4 <Filter Include="API Headers">
5 <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
6 </Filter>
7 <Filter Include="audio">
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9 </Filter>
10 <Filter Include="atomic">
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16 <Filter Include="core\windows">
17 <UniqueIdentifier>{8880dfad-2a06-4e84-ab6e-6583641ad2d1}</UniqueIdentifier>
18 </Filter>
19 <Filter Include="cpuinfo">
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22 <Filter Include="dynapi">
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109 <Filter Include="video\yuv2rgb">
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166 <Filter Include="video\khronos">
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169 <Filter Include="video\khronos\vulkan">
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172 <Filter Include="render\direct3d12">
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175 <Filter Include="video\intrin">
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220 </ItemGroup>
221 <ItemGroup>
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223 <Filter>API Headers</Filter>
224 </ClInclude>
225 <ClInclude Include="..\..\include\SDL3\SDL_camera.h">
226 <Filter>API Headers</Filter>
227 </ClInclude>
228 <ClInclude Include="..\..\include\SDL3\SDL_close_code.h">
229 <Filter>API Headers</Filter>
230 </ClInclude>
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232 <Filter>API Headers</Filter>
233 </ClInclude>
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240 <ClInclude Include="..\..\include\SDL3\SDL_audio.h">
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242 </ClInclude>
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247 <Filter>API Headers</Filter>
248 </ClInclude>
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250 <Filter>API Headers</Filter>
251 </ClInclude>
252 <ClInclude Include="..\..\include\SDL3\SDL_copying.h">
253 <Filter>API Headers</Filter>
254 </ClInclude>
255 <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
256 <Filter>API Headers</Filter>
257 </ClInclude>
258 <ClInclude Include="..\..\include\SDL3\SDL_egl.h">
259 <Filter>API Headers</Filter>
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261 <ClInclude Include="..\..\include\SDL3\SDL_endian.h">
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268 <Filter>API Headers</Filter>
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277 <Filter>API Headers</Filter>
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288 <ClInclude Include="..\..\include\SDL3\SDL_asyncio.h">
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291 <ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
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294 <ClInclude Include="..\..\include\SDL3\SDL_keyboard.h">
295 <Filter>API Headers</Filter>
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297 <ClInclude Include="..\..\include\SDL3\SDL_keycode.h">
298 <Filter>API Headers</Filter>
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300 <ClInclude Include="..\..\include\SDL3\SDL_loadso.h">
301 <Filter>API Headers</Filter>
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303 <ClInclude Include="..\..\include\SDL3\SDL_locale.h">
304 <Filter>API Headers</Filter>
305 </ClInclude>
306 <ClInclude Include="..\..\include\SDL3\SDL_log.h">
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308 </ClInclude>
309 <ClInclude Include="..\..\include\SDL3\SDL_main.h">
310 <Filter>API Headers</Filter>
311 </ClInclude>
312 <ClInclude Include="..\..\include\SDL3\SDL_messagebox.h">
313 <Filter>API Headers</Filter>
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315 <ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
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318 <ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
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320 </ClInclude>
321 <ClInclude Include="..\..\include\SDL3\SDL_opengl.h">
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323 </ClInclude>
324 <ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h">
325 <Filter>API Headers</Filter>
326 </ClInclude>
327 <ClInclude Include="..\..\include\SDL3\SDL_opengles.h">
328 <Filter>API Headers</Filter>
329 </ClInclude>
330 <ClInclude Include="..\..\include\SDL3\SDL_opengles2.h">
331 <Filter>API Headers</Filter>
332 </ClInclude>
333 <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h">
334 <Filter>API Headers</Filter>
335 </ClInclude>
336 <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h">
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339 <ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h">
340 <Filter>API Headers</Filter>
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342 <ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h">
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387 <ClInclude Include="..\..\include\SDL3\SDL_surface.h">
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389 </ClInclude>
390 <ClInclude Include="..\..\include\SDL3\SDL_system.h">
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402 <ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
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404 </ClInclude>
405 <ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
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408 <ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
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410 </ClInclude>
411 <ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
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413 </ClInclude>
414 <ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
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416 </ClInclude>
417 <ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
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419 </ClInclude>
420 <ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
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422 </ClInclude>
423 <ClInclude Include="..\..\include\SDL3\SDL_thread.h">
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425 </ClInclude>
426 <ClInclude Include="..\..\include\SDL3\SDL_timer.h">
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428 </ClInclude>
429 <ClInclude Include="..\..\include\SDL3\SDL_touch.h">
430 <Filter>API Headers</Filter>
431 </ClInclude>
432 <ClInclude Include="..\..\include\SDL3\SDL_version.h">
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434 </ClInclude>
435 <ClInclude Include="..\..\include\SDL3\SDL_video.h">
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437 </ClInclude>
438 <ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
439 <Filter>API Headers</Filter>
440 </ClInclude>
441 <ClInclude Include="..\..\src\camera\SDL_camera_c.h">
442 <Filter>camera</Filter>
443 </ClInclude>
444 <ClInclude Include="..\..\src\camera\SDL_syscamera.h">
445 <Filter>camera</Filter>
446 </ClInclude>
447 <ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
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449 </ClInclude>
450 <ClInclude Include="..\..\src\io\SDL_asyncio_c.h">
451 <Filter>io</Filter>
452 </ClInclude>
453 <ClInclude Include="..\..\src\io\SDL_sysasyncio.h">
454 <Filter>io</Filter>
455 </ClInclude>
456 <ClInclude Include="..\..\src\main\SDL_main_callbacks.h">
457 <Filter>main</Filter>
458 </ClInclude>
459 <ClInclude Include="..\..\src\SDL_error_c.h" />
460 <ClInclude Include="..\..\src\SDL_hashtable.h" />
461 <ClInclude Include="..\..\src\SDL_list.h" />
462 <ClInclude Include="..\..\include\SDL3\SDL_metal.h">
463 <Filter>API Headers</Filter>
464 </ClInclude>
465 <ClInclude Include="..\..\include\SDL3\SDL_misc.h">
466 <Filter>API Headers</Filter>
467 </ClInclude>
468 <ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
469 <Filter>API Headers</Filter>
470 </ClInclude>
471 <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
472 <Filter>audio</Filter>
473 </ClInclude>
474 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
475 <Filter>audio</Filter>
476 </ClInclude>
477 <ClInclude Include="..\..\src\audio\SDL_wave.h">
478 <Filter>audio</Filter>
479 </ClInclude>
480 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
481 <Filter>audio</Filter>
482 </ClInclude>
483 <ClInclude Include="..\..\src\audio\SDL_audioqueue.h">
484 <Filter>audio</Filter>
485 </ClInclude>
486 <ClInclude Include="..\..\src\audio\SDL_audioresample.h">
487 <Filter>audio</Filter>
488 </ClInclude>
489 <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
490 <Filter>core\windows</Filter>
491 </ClInclude>
492 <ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
493 <Filter>core\windows</Filter>
494 </ClInclude>
495 <ClInclude Include="..\..\src\core\windows\SDL_hid.h">
496 <Filter>core\windows</Filter>
497 </ClInclude>
498 <ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
499 <Filter>core\windows</Filter>
500 </ClInclude>
501 <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
502 <Filter>core\windows</Filter>
503 </ClInclude>
504 <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
505 <Filter>core\windows</Filter>
506 </ClInclude>
507 <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
508 <Filter>core\windows</Filter>
509 </ClInclude>
510 <ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h">
511 <Filter>cpuinfo</Filter>
512 </ClInclude>
513 <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
514 <Filter>dynapi</Filter>
515 </ClInclude>
516 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
517 <Filter>dynapi</Filter>
518 </ClInclude>
519 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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