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| author | 3gg <3gg@shellblade.net> | 2026-03-06 13:26:57 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2026-03-06 13:26:57 -0800 |
| commit | f5c89b3bd5d74849757fd5b4d1a300068522a3ca (patch) | |
| tree | d6f6e4c81745b393d7594b334710f30c0b2df3bd /SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt | |
Diffstat (limited to 'SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt')
| -rw-r--r-- | SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt b/SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt new file mode 100644 index 0000000..888ae34 --- /dev/null +++ b/SDL-3.2.8/examples/audio/02-simple-playback-callback/README.txt | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | If you're running this in a web browser, you need to click the window before you'll hear anything! | ||
| 2 | |||
| 3 | This example code creates a simple audio stream for playing sound, and | ||
| 4 | generates a sine wave sound effect for it to play as time goes on. Unlike | ||
| 5 | the previous example, this uses a callback to generate sound. | ||
