diff options
| author | 3gg <3gg@shellblade.net> | 2026-03-06 13:26:57 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2026-03-06 13:26:57 -0800 |
| commit | f5c89b3bd5d74849757fd5b4d1a300068522a3ca (patch) | |
| tree | d6f6e4c81745b393d7594b334710f30c0b2df3bd /SDL-3.2.8/src/core/haiku/SDL_BeApp.cc | |
Diffstat (limited to 'SDL-3.2.8/src/core/haiku/SDL_BeApp.cc')
| -rw-r--r-- | SDL-3.2.8/src/core/haiku/SDL_BeApp.cc | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/SDL-3.2.8/src/core/haiku/SDL_BeApp.cc b/SDL-3.2.8/src/core/haiku/SDL_BeApp.cc new file mode 100644 index 0000000..350f7f3 --- /dev/null +++ b/SDL-3.2.8/src/core/haiku/SDL_BeApp.cc | |||
| @@ -0,0 +1,182 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_PLATFORM_HAIKU | ||
| 24 | |||
| 25 | // Handle the BeApp specific portions of the application | ||
| 26 | |||
| 27 | #include <AppKit.h> | ||
| 28 | #include <storage/AppFileInfo.h> | ||
| 29 | #include <storage/Path.h> | ||
| 30 | #include <storage/Entry.h> | ||
| 31 | #include <storage/File.h> | ||
| 32 | #include <unistd.h> | ||
| 33 | #include <memory> | ||
| 34 | |||
| 35 | #include "SDL_BApp.h" // SDL_BLooper class definition | ||
| 36 | #include "SDL_BeApp.h" | ||
| 37 | |||
| 38 | #include "../../video/haiku/SDL_BWin.h" | ||
| 39 | |||
| 40 | #ifdef __cplusplus | ||
| 41 | extern "C" { | ||
| 42 | #endif | ||
| 43 | |||
| 44 | #include "../../thread/SDL_systhread.h" | ||
| 45 | |||
| 46 | // Flag to tell whether or not the Be application and looper are active or not | ||
| 47 | static int SDL_BeAppActive = 0; | ||
| 48 | static SDL_Thread *SDL_AppThread = NULL; | ||
| 49 | SDL_BLooper *SDL_Looper = NULL; | ||
| 50 | |||
| 51 | |||
| 52 | // Default application signature | ||
| 53 | const char *SDL_signature = "application/x-SDL-executable"; | ||
| 54 | |||
| 55 | |||
| 56 | // Create a descendant of BApplication | ||
| 57 | class SDL_BApp : public BApplication { | ||
| 58 | public: | ||
| 59 | SDL_BApp(const char* signature) : | ||
| 60 | BApplication(signature) { | ||
| 61 | } | ||
| 62 | |||
| 63 | |||
| 64 | virtual ~SDL_BApp() { | ||
| 65 | } | ||
| 66 | |||
| 67 | |||
| 68 | virtual void RefsReceived(BMessage* message) { | ||
| 69 | entry_ref entryRef; | ||
| 70 | for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) { | ||
| 71 | BPath referencePath = BPath(&entryRef); | ||
| 72 | SDL_SendDropFile(NULL, NULL, referencePath.Path()); | ||
| 73 | } | ||
| 74 | return; | ||
| 75 | } | ||
| 76 | }; | ||
| 77 | |||
| 78 | |||
| 79 | static int StartBeApp(void *unused) | ||
| 80 | { | ||
| 81 | std::unique_ptr<BApplication> App; | ||
| 82 | |||
| 83 | (void)unused; | ||
| 84 | // dig resources for correct signature | ||
| 85 | image_info info; | ||
| 86 | int32 cookie = 0; | ||
| 87 | if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) { | ||
| 88 | BFile f(info.name, O_RDONLY); | ||
| 89 | if (f.InitCheck() == B_OK) { | ||
| 90 | BAppFileInfo app_info(&f); | ||
| 91 | if (app_info.InitCheck() == B_OK) { | ||
| 92 | char sig[B_MIME_TYPE_LENGTH]; | ||
| 93 | if (app_info.GetSignature(sig) == B_OK) { | ||
| 94 | SDL_signature = strndup(sig, B_MIME_TYPE_LENGTH); | ||
| 95 | } | ||
| 96 | } | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | App = std::unique_ptr<BApplication>(new SDL_BApp(SDL_signature)); | ||
| 101 | |||
| 102 | App->Run(); | ||
| 103 | return 0; | ||
| 104 | } | ||
| 105 | |||
| 106 | |||
| 107 | static bool StartBeLooper() | ||
| 108 | { | ||
| 109 | if (!be_app) { | ||
| 110 | SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL); | ||
| 111 | if (!SDL_AppThread) { | ||
| 112 | return SDL_SetError("Couldn't create BApplication thread"); | ||
| 113 | } | ||
| 114 | |||
| 115 | do { | ||
| 116 | SDL_Delay(10); | ||
| 117 | } while ((!be_app) || be_app->IsLaunching()); | ||
| 118 | } | ||
| 119 | |||
| 120 | SDL_Looper = new SDL_BLooper("SDLLooper"); | ||
| 121 | SDL_Looper->Run(); | ||
| 122 | return true; | ||
| 123 | } | ||
| 124 | |||
| 125 | |||
| 126 | // Initialize the Be Application, if it's not already started | ||
| 127 | bool SDL_InitBeApp(void) | ||
| 128 | { | ||
| 129 | // Create the BApplication that handles appserver interaction | ||
| 130 | if (SDL_BeAppActive <= 0) { | ||
| 131 | if (!StartBeLooper()) { | ||
| 132 | return false; | ||
| 133 | } | ||
| 134 | |||
| 135 | // Mark the application active | ||
| 136 | SDL_BeAppActive = 0; | ||
| 137 | } | ||
| 138 | |||
| 139 | // Increment the application reference count | ||
| 140 | ++SDL_BeAppActive; | ||
| 141 | |||
| 142 | // The app is running, and we're ready to go | ||
| 143 | return true; | ||
| 144 | } | ||
| 145 | |||
| 146 | // Quit the Be Application, if there's nothing left to do | ||
| 147 | void SDL_QuitBeApp(void) | ||
| 148 | { | ||
| 149 | // Decrement the application reference count | ||
| 150 | --SDL_BeAppActive; | ||
| 151 | |||
| 152 | // If the reference count reached zero, clean up the app | ||
| 153 | if (SDL_BeAppActive == 0) { | ||
| 154 | SDL_Looper->Lock(); | ||
| 155 | SDL_Looper->Quit(); | ||
| 156 | SDL_Looper = NULL; | ||
| 157 | if (SDL_AppThread) { | ||
| 158 | if (be_app != NULL) { // Not tested | ||
| 159 | be_app->PostMessage(B_QUIT_REQUESTED); | ||
| 160 | } | ||
| 161 | SDL_WaitThread(SDL_AppThread, NULL); | ||
| 162 | SDL_AppThread = NULL; | ||
| 163 | } | ||
| 164 | // be_app should now be NULL since be_app has quit | ||
| 165 | } | ||
| 166 | } | ||
| 167 | |||
| 168 | #ifdef __cplusplus | ||
| 169 | } | ||
| 170 | #endif | ||
| 171 | |||
| 172 | // SDL_BApp functions | ||
| 173 | void SDL_BLooper::ClearID(SDL_BWin *bwin) { | ||
| 174 | _SetSDLWindow(NULL, bwin->GetID()); | ||
| 175 | int32 i = _GetNumWindowSlots() - 1; | ||
| 176 | while (i >= 0 && GetSDLWindow(i) == NULL) { | ||
| 177 | _PopBackWindow(); | ||
| 178 | --i; | ||
| 179 | } | ||
| 180 | } | ||
| 181 | |||
| 182 | #endif // SDL_PLATFORM_HAIKU | ||
