diff options
Diffstat (limited to 'SDL-3.2.8/src/core/windows/SDL_xinput.h')
| -rw-r--r-- | SDL-3.2.8/src/core/windows/SDL_xinput.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/SDL-3.2.8/src/core/windows/SDL_xinput.h b/SDL-3.2.8/src/core/windows/SDL_xinput.h new file mode 100644 index 0000000..d499cd5 --- /dev/null +++ b/SDL-3.2.8/src/core/windows/SDL_xinput.h | |||
| @@ -0,0 +1,276 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifndef SDL_xinput_h_ | ||
| 24 | #define SDL_xinput_h_ | ||
| 25 | |||
| 26 | #include "SDL_windows.h" | ||
| 27 | |||
| 28 | #ifdef HAVE_XINPUT_H | ||
| 29 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 30 | // Xbox supports an XInput wrapper which is a C++-only header... | ||
| 31 | #include <math.h> // Required to compile with recent MSVC... | ||
| 32 | #include <XInputOnGameInput.h> | ||
| 33 | using namespace XInputOnGameInput; | ||
| 34 | #else | ||
| 35 | #include <xinput.h> | ||
| 36 | #endif | ||
| 37 | #endif // HAVE_XINPUT_H | ||
| 38 | |||
| 39 | #ifndef XUSER_MAX_COUNT | ||
| 40 | #define XUSER_MAX_COUNT 4 | ||
| 41 | #endif | ||
| 42 | #ifndef XUSER_INDEX_ANY | ||
| 43 | #define XUSER_INDEX_ANY 0x000000FF | ||
| 44 | #endif | ||
| 45 | #ifndef XINPUT_CAPS_FFB_SUPPORTED | ||
| 46 | #define XINPUT_CAPS_FFB_SUPPORTED 0x0001 | ||
| 47 | #endif | ||
| 48 | #ifndef XINPUT_CAPS_WIRELESS | ||
| 49 | #define XINPUT_CAPS_WIRELESS 0x0002 | ||
| 50 | #endif | ||
| 51 | |||
| 52 | #ifndef XINPUT_DEVSUBTYPE_UNKNOWN | ||
| 53 | #define XINPUT_DEVSUBTYPE_UNKNOWN 0x00 | ||
| 54 | #endif | ||
| 55 | #ifndef XINPUT_DEVSUBTYPE_GAMEPAD | ||
| 56 | #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 | ||
| 57 | #endif | ||
| 58 | #ifndef XINPUT_DEVSUBTYPE_WHEEL | ||
| 59 | #define XINPUT_DEVSUBTYPE_WHEEL 0x02 | ||
| 60 | #endif | ||
| 61 | #ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK | ||
| 62 | #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 | ||
| 63 | #endif | ||
| 64 | #ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK | ||
| 65 | #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 | ||
| 66 | #endif | ||
| 67 | #ifndef XINPUT_DEVSUBTYPE_DANCE_PAD | ||
| 68 | #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 | ||
| 69 | #endif | ||
| 70 | #ifndef XINPUT_DEVSUBTYPE_GUITAR | ||
| 71 | #define XINPUT_DEVSUBTYPE_GUITAR 0x06 | ||
| 72 | #endif | ||
| 73 | #ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE | ||
| 74 | #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 | ||
| 75 | #endif | ||
| 76 | #ifndef XINPUT_DEVSUBTYPE_DRUM_KIT | ||
| 77 | #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 | ||
| 78 | #endif | ||
| 79 | #ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS | ||
| 80 | #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B | ||
| 81 | #endif | ||
| 82 | #ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD | ||
| 83 | #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 | ||
| 84 | #endif | ||
| 85 | |||
| 86 | #ifndef XINPUT_FLAG_GAMEPAD | ||
| 87 | #define XINPUT_FLAG_GAMEPAD 0x01 | ||
| 88 | #endif | ||
| 89 | |||
| 90 | #ifndef XINPUT_GAMEPAD_DPAD_UP | ||
| 91 | #define XINPUT_GAMEPAD_DPAD_UP 0x0001 | ||
| 92 | #endif | ||
| 93 | #ifndef XINPUT_GAMEPAD_DPAD_DOWN | ||
| 94 | #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 | ||
| 95 | #endif | ||
| 96 | #ifndef XINPUT_GAMEPAD_DPAD_LEFT | ||
| 97 | #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 | ||
| 98 | #endif | ||
| 99 | #ifndef XINPUT_GAMEPAD_DPAD_RIGHT | ||
| 100 | #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 | ||
| 101 | #endif | ||
| 102 | #ifndef XINPUT_GAMEPAD_START | ||
| 103 | #define XINPUT_GAMEPAD_START 0x0010 | ||
| 104 | #endif | ||
| 105 | #ifndef XINPUT_GAMEPAD_BACK | ||
| 106 | #define XINPUT_GAMEPAD_BACK 0x0020 | ||
| 107 | #endif | ||
| 108 | #ifndef XINPUT_GAMEPAD_LEFT_THUMB | ||
| 109 | #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 | ||
| 110 | #endif | ||
| 111 | #ifndef XINPUT_GAMEPAD_RIGHT_THUMB | ||
| 112 | #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 | ||
| 113 | #endif | ||
| 114 | #ifndef XINPUT_GAMEPAD_LEFT_SHOULDER | ||
| 115 | #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 | ||
| 116 | #endif | ||
| 117 | #ifndef XINPUT_GAMEPAD_RIGHT_SHOULDER | ||
| 118 | #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 | ||
| 119 | #endif | ||
| 120 | #ifndef XINPUT_GAMEPAD_A | ||
| 121 | #define XINPUT_GAMEPAD_A 0x1000 | ||
| 122 | #endif | ||
| 123 | #ifndef XINPUT_GAMEPAD_B | ||
| 124 | #define XINPUT_GAMEPAD_B 0x2000 | ||
| 125 | #endif | ||
| 126 | #ifndef XINPUT_GAMEPAD_X | ||
| 127 | #define XINPUT_GAMEPAD_X 0x4000 | ||
| 128 | #endif | ||
| 129 | #ifndef XINPUT_GAMEPAD_Y | ||
| 130 | #define XINPUT_GAMEPAD_Y 0x8000 | ||
| 131 | #endif | ||
| 132 | |||
| 133 | #ifndef XINPUT_GAMEPAD_GUIDE | ||
| 134 | #define XINPUT_GAMEPAD_GUIDE 0x0400 | ||
| 135 | #endif | ||
| 136 | |||
| 137 | #ifndef BATTERY_DEVTYPE_GAMEPAD | ||
| 138 | #define BATTERY_DEVTYPE_GAMEPAD 0x00 | ||
| 139 | #endif | ||
| 140 | |||
| 141 | #ifndef BATTERY_TYPE_DISCONNECTED | ||
| 142 | #define BATTERY_TYPE_DISCONNECTED 0x00 | ||
| 143 | #endif | ||
| 144 | #ifndef BATTERY_TYPE_WIRED | ||
| 145 | #define BATTERY_TYPE_WIRED 0x01 | ||
| 146 | #endif | ||
| 147 | #ifndef BATTERY_TYPE_UNKNOWN | ||
| 148 | #define BATTERY_TYPE_UNKNOWN 0xFF | ||
| 149 | #endif | ||
| 150 | #ifndef BATTERY_LEVEL_EMPTY | ||
| 151 | #define BATTERY_LEVEL_EMPTY 0x00 | ||
| 152 | #endif | ||
| 153 | #ifndef BATTERY_LEVEL_LOW | ||
| 154 | #define BATTERY_LEVEL_LOW 0x01 | ||
| 155 | #endif | ||
| 156 | #ifndef BATTERY_LEVEL_MEDIUM | ||
| 157 | #define BATTERY_LEVEL_MEDIUM 0x02 | ||
| 158 | #endif | ||
| 159 | #ifndef BATTERY_LEVEL_FULL | ||
| 160 | #define BATTERY_LEVEL_FULL 0x03 | ||
| 161 | #endif | ||
| 162 | |||
| 163 | // Set up for C function definitions, even when using C++ | ||
| 164 | #ifdef __cplusplus | ||
| 165 | extern "C" { | ||
| 166 | #endif | ||
| 167 | |||
| 168 | // typedef's for XInput structs we use | ||
| 169 | |||
| 170 | |||
| 171 | // This is the same as XINPUT_BATTERY_INFORMATION, but always defined instead of just if WIN32_WINNT >= _WIN32_WINNT_WIN8 | ||
| 172 | typedef struct | ||
| 173 | { | ||
| 174 | BYTE BatteryType; | ||
| 175 | BYTE BatteryLevel; | ||
| 176 | } XINPUT_BATTERY_INFORMATION_EX; | ||
| 177 | |||
| 178 | #ifndef HAVE_XINPUT_H | ||
| 179 | |||
| 180 | typedef struct | ||
| 181 | { | ||
| 182 | WORD wButtons; | ||
| 183 | BYTE bLeftTrigger; | ||
| 184 | BYTE bRightTrigger; | ||
| 185 | SHORT sThumbLX; | ||
| 186 | SHORT sThumbLY; | ||
| 187 | SHORT sThumbRX; | ||
| 188 | SHORT sThumbRY; | ||
| 189 | } XINPUT_GAMEPAD; | ||
| 190 | |||
| 191 | typedef struct | ||
| 192 | { | ||
| 193 | DWORD dwPacketNumber; | ||
| 194 | XINPUT_GAMEPAD Gamepad; | ||
| 195 | } XINPUT_STATE; | ||
| 196 | |||
| 197 | typedef struct | ||
| 198 | { | ||
| 199 | WORD wLeftMotorSpeed; | ||
| 200 | WORD wRightMotorSpeed; | ||
| 201 | } XINPUT_VIBRATION; | ||
| 202 | |||
| 203 | typedef struct | ||
| 204 | { | ||
| 205 | BYTE Type; | ||
| 206 | BYTE SubType; | ||
| 207 | WORD Flags; | ||
| 208 | XINPUT_GAMEPAD Gamepad; | ||
| 209 | XINPUT_VIBRATION Vibration; | ||
| 210 | } XINPUT_CAPABILITIES; | ||
| 211 | |||
| 212 | #endif // HAVE_XINPUT_H | ||
| 213 | |||
| 214 | // This struct is not defined in XInput headers. | ||
| 215 | typedef struct | ||
| 216 | { | ||
| 217 | XINPUT_CAPABILITIES Capabilities; | ||
| 218 | WORD VendorId; | ||
| 219 | WORD ProductId; | ||
| 220 | WORD ProductVersion; | ||
| 221 | WORD unk1; | ||
| 222 | DWORD unk2; | ||
| 223 | } SDL_XINPUT_CAPABILITIES_EX; | ||
| 224 | |||
| 225 | // Forward decl's for XInput API's we load dynamically and use if available | ||
| 226 | typedef DWORD(WINAPI *XInputGetState_t)( | ||
| 227 | DWORD dwUserIndex, // [in] Index of the gamer associated with the device | ||
| 228 | XINPUT_STATE *pState // [out] Receives the current state | ||
| 229 | ); | ||
| 230 | |||
| 231 | typedef DWORD(WINAPI *XInputSetState_t)( | ||
| 232 | DWORD dwUserIndex, // [in] Index of the gamer associated with the device | ||
| 233 | XINPUT_VIBRATION *pVibration // [in, out] The vibration information to send to the controller | ||
| 234 | ); | ||
| 235 | |||
| 236 | typedef DWORD(WINAPI *XInputGetCapabilities_t)( | ||
| 237 | DWORD dwUserIndex, // [in] Index of the gamer associated with the device | ||
| 238 | DWORD dwFlags, // [in] Input flags that identify the device type | ||
| 239 | XINPUT_CAPABILITIES *pCapabilities // [out] Receives the capabilities | ||
| 240 | ); | ||
| 241 | |||
| 242 | // Only available in XInput 1.4 that is shipped with Windows 8 and newer. | ||
| 243 | typedef DWORD(WINAPI *XInputGetCapabilitiesEx_t)( | ||
| 244 | DWORD dwReserved, // [in] Must be 1 | ||
| 245 | DWORD dwUserIndex, // [in] Index of the gamer associated with the device | ||
| 246 | DWORD dwFlags, // [in] Input flags that identify the device type | ||
| 247 | SDL_XINPUT_CAPABILITIES_EX *pCapabilitiesEx // [out] Receives the capabilities | ||
| 248 | ); | ||
| 249 | |||
| 250 | typedef DWORD(WINAPI *XInputGetBatteryInformation_t)( | ||
| 251 | DWORD dwUserIndex, | ||
| 252 | BYTE devType, | ||
| 253 | XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation); | ||
| 254 | |||
| 255 | extern bool WIN_LoadXInputDLL(void); | ||
| 256 | extern void WIN_UnloadXInputDLL(void); | ||
| 257 | |||
| 258 | extern XInputGetState_t SDL_XInputGetState; | ||
| 259 | extern XInputSetState_t SDL_XInputSetState; | ||
| 260 | extern XInputGetCapabilities_t SDL_XInputGetCapabilities; | ||
| 261 | extern XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx; | ||
| 262 | extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation; | ||
| 263 | extern DWORD SDL_XInputVersion; // ((major << 16) & 0xFF00) | (minor & 0xFF) | ||
| 264 | |||
| 265 | // Ends C function definitions when using C++ | ||
| 266 | #ifdef __cplusplus | ||
| 267 | } | ||
| 268 | #endif | ||
| 269 | |||
| 270 | #define XINPUTGETSTATE SDL_XInputGetState | ||
| 271 | #define XINPUTSETSTATE SDL_XInputSetState | ||
| 272 | #define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities | ||
| 273 | #define XINPUTGETCAPABILITIESEX SDL_XInputGetCapabilitiesEx | ||
| 274 | #define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation | ||
| 275 | |||
| 276 | #endif // SDL_xinput_h_ | ||
