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authormarsunet <marc.sunet@amd.com>2021-12-21 17:04:22 -0800
committermarsunet <marc.sunet@amd.com>2021-12-21 17:04:22 -0800
commitfba8184491e0b7ae6fab7ac01b4600d230dc4569 (patch)
treec13194764867a4ad8f46702356b22dccc1e56dd3 /contrib/glfw
parent8b1583b65d77188ef35a89e75f145f29c3e3b5d7 (diff)
Initial commit with window demo.HEADmain
Diffstat (limited to 'contrib/glfw')
-rw-r--r--contrib/glfw/CMakeLists.txt11
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md23
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/README.md69
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.pngbin0 -> 676 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bdwn.pngbin0 -> 147 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html192
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/closed.pngbin0 -> 132 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_guide.html145
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_guide.html216
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_guide.html251
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/deprecated.html81
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_95e305b1bfdd4b95b22076c452f17802.html88
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_a2f8ccc4e596c8744057ab6c4a040d5c.html86
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-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doc.pngbin0 -> 746 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.css1827
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg26
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js121
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/extra.css1
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html80
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.pngbin0 -> 616 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderopen.pngbin0 -> 597 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h.html1603
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html1155
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html160
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html264
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html275
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__context.html295
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__errors.html297
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html195
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__buttons.html403
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html227
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html545
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html2227
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html355
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html2043
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html191
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html841
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__native.html798
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html191
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html354
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__window.html3425
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/index.html93
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_guide.html560
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internal_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internals_guide.html125
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_guide.html329
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/jquery.js35
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js127
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js30
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html94
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_guide.html222
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_guide.html367
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_f.pngbin0 -> 153 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_g.pngbin0 -> 95 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_h.pngbin0 -> 98 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news.html606
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/open.pngbin0 -> 123 bytes
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/pages.html92
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_8dox.html74
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_guide.html391
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_0.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_0.js4
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_1.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_1.js8
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_10.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_10.js6
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_11.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_11.js7
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_2.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_2.js9
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_3.html37
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-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_4.html37
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-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_5.html37
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_5.js476
-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_6.html37
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-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_7.html37
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-rw-r--r--contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/all_8.html37
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diff --git a/contrib/glfw/CMakeLists.txt b/contrib/glfw/CMakeLists.txt
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+++ b/contrib/glfw/CMakeLists.txt
@@ -0,0 +1,11 @@
1cmake_minimum_required(VERSION 3.0)
2
3add_library(glfw INTERFACE)
4
5set(GLFW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/glfw-3.3.5.bin.WIN64)
6
7target_include_directories(glfw INTERFACE
8 ${GLFW_DIR}/include)
9
10target_link_libraries(glfw INTERFACE
11 ${GLFW_DIR}/lib-vc2019/glfw3_mt.lib)
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md b/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md
new file mode 100644
index 0000000..7494a3f
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md
@@ -0,0 +1,23 @@
1Copyright (c) 2002-2006 Marcus Geelnard
2
3Copyright (c) 2006-2019 Camilla Löwy
4
5This software is provided 'as-is', without any express or implied
6warranty. In no event will the authors be held liable for any damages
7arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose,
10including commercial applications, and to alter it and redistribute it
11freely, subject to the following restrictions:
12
131. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would
16 be appreciated but is not required.
17
182. Altered source versions must be plainly marked as such, and must not
19 be misrepresented as being the original software.
20
213. This notice may not be removed or altered from any source
22 distribution.
23
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md b/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md
new file mode 100644
index 0000000..25b8fc7
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md
@@ -0,0 +1,69 @@
1# GLFW binaries for 64-bit Windows
2
3This archive contains documentation, headers, pre-compiled static libraries,
4import libraries and DLLs for GLFW 3.3.5.
5
6Binaries for the following compilers are included
7
8 - Visual C++ 2022 (built with 17.0.0 preview 7.0)
9 - Visual C++ 2019 (built with 16.11.5)
10 - Visual C++ 2017 (built with 15.9.40)
11 - Visual C++ 2015 (built with 14.0.25431.01)
12 - Visual C++ 2013 (built with 12.0.40629.00)
13 - Visual C++ 2012 (built with 11.0.61219.00)
14 - MinGW-w64 (built with GCC 8.1.0)
15
16
17## Binaries for Visual C++
18
19All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but
20this is not supported by Visual C++ 2019.
21
22### GLFW as a DLL
23
24To use GLFW as a DLL, link against the `glfw3dll.lib` file for your
25environment. This will add a load time dependency on `glfw3.dll`. The
26remaining files in the same directory are not needed.
27
28This DLL is built in release mode for the Multithreaded DLL runtime library.
29
30There is also a GLFW DLL and import library pair in the `lib-static-ucrt`
31directory. These are built with Visual C++ 2019 and the static Multithreaded
32runtime library.
33
34### GLFW as a static library
35
36To use GLFW as a static library, link against `glfw3.lib` if your application
37is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is
38using the static Multithreaded runtime library. The remaining files in the same
39directory are not needed.
40
41The static libraries are built in release mode and do not contain debug
42information but can still be linked with the debug versions of the runtime
43library.
44
45
46## Binaries for MinGW-w64
47
48### GLFW as a DLL
49
50To use GLFW as a DLL, link against the `libglfw3dll.a` file for your
51environment. This will add a load time dependency on `glfw3.dll`. The
52remaining files in the same directory are not needed.
53
54The DLLs are built in release mode.
55
56The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW
57DLL and import library in the `lib-static-ucrt` directory that is built with
58Visual C++ 2019 and statically linked against the UCRT.
59
60All DLLs in this archive provide the same ABI and can be used as drop-in
61replacements for one another, as long as the C runtime library they depend on is
62available.
63
64### GLFW as a static library
65
66To use GLFW as a static library, link against the `libglfw3.a` file for your
67environment. The other files in the same directory are not needed.
68
69The library is built in release mode and do not contain debug information.
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.png
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25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
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68<address class="footer">
69<p>
70Last update on Thu Oct 28 2021 for GLFW 3.3.5
71</p>
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html
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23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
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63<div><div class="header">
64 <div class="headertitle"><div class="title">Building applications </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
69</ul>
70</li>
71<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
72<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
73<li class="level2"><a href="#build_link_cmake_package">With CMake and installed GLFW binaries</a></li>
74<li class="level2"><a href="#build_link_pkgconfig">With makefiles and pkg-config on Unix</a></li>
75<li class="level2"><a href="#build_link_xcode">With Xcode on macOS</a></li>
76<li class="level2"><a href="#build_link_osx">With command-line on macOS</a></li>
77</ul>
78</li>
79</ul>
80</div>
81<div class="textblock"><p >This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the <a class="el" href="quick_guide.html">introductory tutorial</a>. For information on how to compile the GLFW library itself, see <a class="el" href="compile_guide.html">Compiling GLFW</a>.</p>
82<p >This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.</p>
83<h1><a class="anchor" id="build_include"></a>
84Including the GLFW header file</h1>
85<p >You should include the GLFW header in the source files where you use OpenGL or GLFW.</p>
86<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
87<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
88</div><!-- fragment --><p >This header defines all the constants and declares all the types and function prototypes of the GLFW API. By default it also includes the OpenGL header from your development environment. See <a class="el" href="build_guide.html#build_macros">option macros</a> below for how to select OpenGL ES headers and more.</p>
89<p >The GLFW header also defines any platform-specific macros needed by your OpenGL header, so that it can be included without needing any window system headers.</p>
90<p >It does this only when needed, so if window system headers are included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. <code>windows.h</code> cannot cope if any Win32 symbols have already been defined.</p>
91<p >In other words:</p>
92<ul>
93<li>Use the GLFW header to include OpenGL or OpenGL ES headers portably</li>
94<li>Do not include window system headers unless you will use those APIs directly</li>
95<li>If you do need such headers, include them before the GLFW header</li>
96</ul>
97<p >If you are using an OpenGL extension loading library such as <a href="https://github.com/Dav1dde/glad">glad</a>, the extension loader header should be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL ES header or extension loader header included before it and will then disable the inclusion of the default OpenGL header. Most extension loaders also define macros that disable similar headers below it.</p>
98<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
99<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
100</div><!-- fragment --><p >Both of these mechanisms depend on the extension loader header defining a known macro. If yours doesn't or you don't know which one your users will pick, the <a class="el" href="build_guide.html#GLFW_INCLUDE_NONE">GLFW_INCLUDE_NONE</a> macro will explicitly to prevent the GLFW header from including the OpenGL header. This will also allow you to include the two headers in any order.</p>
101<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
102<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
103<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
104</div><!-- fragment --><h2><a class="anchor" id="build_macros"></a>
105GLFW header option macros</h2>
106<p >These macros may be defined before the inclusion of the GLFW header and affect its behavior.</p>
107<p ><a class="anchor" id="GLFW_DLL"></a><b>GLFW_DLL</b> is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.</p>
108<p >The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.</p>
109<dl class="section note"><dt>Note</dt><dd>GLFW does not provide any of the API headers mentioned below. They are provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK, and most of them can be downloaded from the <a href="https://www.khronos.org/registry/">Khronos Registry</a>.</dd></dl>
110<p><a class="anchor" id="GLFW_INCLUDE_GLCOREARB"></a><b>GLFW_INCLUDE_GLCOREARB</b> makes the GLFW header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on macOS) instead of the regular OpenGL header.</p>
111<p ><a class="anchor" id="GLFW_INCLUDE_ES1"></a><b>GLFW_INCLUDE_ES1</b> makes the GLFW header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
112<p ><a class="anchor" id="GLFW_INCLUDE_ES2"></a><b>GLFW_INCLUDE_ES2</b> makes the GLFW header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
113<p ><a class="anchor" id="GLFW_INCLUDE_ES3"></a><b>GLFW_INCLUDE_ES3</b> makes the GLFW header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
114<p ><a class="anchor" id="GLFW_INCLUDE_ES31"></a><b>GLFW_INCLUDE_ES31</b> makes the GLFW header include the OpenGL ES 3.1 <code>GLES3/gl31.h</code> header instead of the regular OpenGL header.</p>
115<p ><a class="anchor" id="GLFW_INCLUDE_ES32"></a><b>GLFW_INCLUDE_ES32</b> makes the GLFW header include the OpenGL ES 3.2 <code>GLES3/gl32.h</code> header instead of the regular OpenGL header.</p>
116<p ><a class="anchor" id="GLFW_INCLUDE_NONE"></a><b>GLFW_INCLUDE_NONE</b> makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.</p>
117<p >If none of the above inclusion macros are defined, the standard OpenGL <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on macOS) is included, unless GLFW detects the inclusion guards of any OpenGL, OpenGL ES or extension loader header it knows about.</p>
118<p >The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.</p>
119<p ><a class="anchor" id="GLFW_INCLUDE_VULKAN"></a><b>GLFW_INCLUDE_VULKAN</b> makes the GLFW header include the Vulkan <code>vulkan/vulkan.h</code> header in addition to any selected OpenGL or OpenGL ES header.</p>
120<p ><a class="anchor" id="GLFW_INCLUDE_GLEXT"></a><b>GLFW_INCLUDE_GLEXT</b> makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.</p>
121<p ><a class="anchor" id="GLFW_INCLUDE_GLU"></a><b>GLFW_INCLUDE_GLU</b> makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.</p>
122<dl class="section note"><dt>Note</dt><dd>None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.</dd></dl>
123<h1><a class="anchor" id="build_link"></a>
124Link with the right libraries</h1>
125<p >GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.</p>
126<p >On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.</p>
127<p >A good general introduction to linking is <a href="https://www.lurklurk.org/linkers/linkers.html">Beginner's Guide to Linkers</a> by David Drysdale.</p>
128<h2><a class="anchor" id="build_link_win32"></a>
129With MinGW or Visual C++ on Windows</h2>
130<p >The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
131<p >When using MinGW to link an application with the static version of GLFW, you must also explicitly link with <code>gdi32</code>. Other toolchains including MinGW-w64 include it in the set of default libraries along with other dependencies like <code>user32</code> and <code>kernel32</code>.</p>
132<p >The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling an application that uses the DLL version of GLFW, you need to define the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
133<h2><a class="anchor" id="build_link_cmake_source"></a>
134With CMake and GLFW source</h2>
135<p >This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see <a class="el" href="build_guide.html#build_link_cmake_package">With CMake and installed GLFW binaries</a>.</p>
136<p >With a few changes to your <code>CMakeLists.txt</code> you can have the GLFW source tree built along with your application.</p>
137<p >When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree.</p>
138<div class="fragment"><div class="line">set(GLFW_BUILD_DOCS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
139<div class="line">set(GLFW_BUILD_TESTS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
140<div class="line">set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
141</div><!-- fragment --><p >Add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target to your project.</p>
142<div class="fragment"><div class="line">add_subdirectory(path/to/glfw)</div>
143</div><!-- fragment --><p >Once GLFW has been added, link your application against the <code>glfw</code> target. This adds the GLFW library and its link-time dependencies as it is currently configured, the include directory for the GLFW header and, when applicable, the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro.</p>
144<div class="fragment"><div class="line">target_link_libraries(myapp glfw)</div>
145</div><!-- fragment --><p >Note that the <code>glfw</code> target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, use the OpenGL CMake package.</p>
146<div class="fragment"><div class="line">find_package(OpenGL REQUIRED)</div>
147</div><!-- fragment --><p >If OpenGL is found, the <code>OpenGL::GL</code> target is added to your project, containing library and include directory paths. Link against this like any other library.</p>
148<div class="fragment"><div class="line">target_link_libraries(myapp OpenGL::GL)</div>
149</div><!-- fragment --><p >For a minimal example of a program and GLFW sources built with CMake, see the <a href="https://github.com/juliettef/GLFW-CMake-starter">GLFW CMake Starter</a> on GitHub.</p>
150<h2><a class="anchor" id="build_link_cmake_package"></a>
151With CMake and installed GLFW binaries</h2>
152<p >This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see <a class="el" href="build_guide.html#build_link_cmake_source">With CMake and GLFW source</a>.</p>
153<p >With a few changes to your <code>CMakeLists.txt</code> you can locate the package and target files generated when GLFW is installed.</p>
154<div class="fragment"><div class="line">find_package(glfw3 3.3 REQUIRED)</div>
155</div><!-- fragment --><p >Once GLFW has been added to the project, link against it with the <code>glfw</code> target. This adds the GLFW library and its link-time dependencies, the include directory for the GLFW header and, when applicable, the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro.</p>
156<div class="fragment"><div class="line">target_link_libraries(myapp glfw)</div>
157</div><!-- fragment --><p >Note that the <code>glfw</code> target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, use the OpenGL CMake package.</p>
158<div class="fragment"><div class="line">find_package(OpenGL REQUIRED)</div>
159</div><!-- fragment --><p >If OpenGL is found, the <code>OpenGL::GL</code> target is added to your project, containing library and include directory paths. Link against this like any other library.</p>
160<div class="fragment"><div class="line">target_link_libraries(myapp OpenGL::GL)</div>
161</div><!-- fragment --><h2><a class="anchor" id="build_link_pkgconfig"></a>
162With makefiles and pkg-config on Unix</h2>
163<p >GLFW supports <a href="https://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and the <code>glfw3.pc</code> pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.</p>
164<p >A typical compile and link command-line when using the static version of the GLFW library may look like this:</p>
165<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)</div>
166</div><!-- fragment --><p >If you are using the shared version of the GLFW library, omit the <code>--static</code> flag.</p>
167<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)</div>
168</div><!-- fragment --><p >You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable.</p>
169<div class="fragment"><div class="line">env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)</div>
170</div><!-- fragment --><p >The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, you should add the <code>gl</code> pkg-config package.</p>
171<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)</div>
172</div><!-- fragment --><h2><a class="anchor" id="build_link_xcode"></a>
173With Xcode on macOS</h2>
174<p >If you are using the dynamic library version of GLFW, add it to the project dependencies.</p>
175<p >If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies. They can all be found in <code>/System/Library/Frameworks</code>.</p>
176<h2><a class="anchor" id="build_link_osx"></a>
177With command-line on macOS</h2>
178<p >It is recommended that you use <a class="el" href="build_guide.html#build_link_pkgconfig">pkg-config</a> when building from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the <code>-l</code> and <code>-framework</code> switches.</p>
179<p >If you are using the dynamic GLFW library, which is named <code>libglfw.3.dylib</code>, do:</p>
180<div class="fragment"><div class="line">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit</div>
181</div><!-- fragment --><p >If you are using the static library, named <code>libglfw3.a</code>, substitute <code>-lglfw3</code> for <code>-lglfw</code>.</p>
182<p >Note that you do not add the <code>.framework</code> extension to a framework when linking against it from the command-line.</p>
183<dl class="section note"><dt>Note</dt><dd>Your machine may have <code>libGL.*.dylib</code> style OpenGL library, but that is for the X Window System and will not work with the macOS native version of GLFW. </dd></dl>
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64 <div class="headertitle"><div class="title">Standards conformance </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#compat_x11">X11 extensions, protocols and IPC standards</a></li>
69<li class="level1"><a href="#compat_wayland">Wayland protocols and IPC standards</a></li>
70<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
71<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
72<li class="level1"><a href="#compat_osx">OpenGL on macOS</a></li>
73<li class="level1"><a href="#compat_vulkan">Vulkan loader and API</a></li>
74<li class="level1"><a href="#compat_wsi">Vulkan WSI extensions</a></li>
75</ul>
76</div>
77<div class="textblock"><p >This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.</p>
78<p >The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.</p>
79<h1><a class="anchor" id="compat_x11"></a>
80X11 extensions, protocols and IPC standards</h1>
81<p >As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="https://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="https://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
82<p >GLFW uses the <code>_MOTIF_WM_HINTS</code> window property to support borderless windows. If the running window manager does not support this property, the <code>GLFW_DECORATED</code> hint will have no effect.</p>
83<p >GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
84<p >GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
85<p >GLFW uses the EWMH <code>_NET_WM_STATE_FULLSCREEN</code> window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.</p>
86<p >GLFW uses the EWMH <code>_NET_WM_BYPASS_COMPOSITOR</code> window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.</p>
87<p >GLFW uses the <a href="https://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
88<p >GLFW uses the <a href="https://www.freedesktop.org/wiki/Specifications/XDND/">X drag-and-drop protocol</a> to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.</p>
89<p >GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.</p>
90<p >GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.</p>
91<p >GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.</p>
92<p >GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used.</p>
93<p >GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the <code>GLFW_TRANSPARENT_FRAMEBUFFER</code> framebuffer hint will have no effect.</p>
94<h1><a class="anchor" id="compat_wayland"></a>
95Wayland protocols and IPC standards</h1>
96<p >As GLFW uses libwayland directly, without any intervening toolkit library, it has sole responsibility for interacting well with every compositor in use on Unix-like systems. Most of the features are provided by the core protocol, while cursor support is provided by the libwayland-cursor helper library, EGL integration by libwayland-egl, and keyboard handling by <a href="https://xkbcommon.org/">libxkbcommon</a>. In addition, GLFW uses some protocols from wayland-protocols to provide additional features if the compositor supports them.</p>
97<p >GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been built against an older xkbcommon, the compose key will be disabled even if it has been configured in the compositor.</p>
98<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml">xdg-shell protocol</a> to provide better window management. This protocol is part of wayland-protocols 1.12, and mandatory at build time. If the running compositor does not support this protocol, the older <a href="https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972">wl_shell interface</a> will be used instead. This will result in a worse integration with the desktop, especially on tiling compositors.</p>
99<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml">relative pointer protocol</a> alongside the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml">pointer constraints protocol</a> to implement disabled cursor. These two protocols are part of wayland-protocols 1.1, and mandatory at build time. If the running compositor does not support both of these protocols, disabling the cursor will have no effect.</p>
100<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml">idle inhibit protocol</a> to prohibit the screensaver from starting. This protocol is part of wayland-protocols 1.6, and mandatory at build time. If the running compositor does not support this protocol, the screensaver may start even for full screen windows.</p>
101<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml">xdg-decoration protocol</a> to request decorations to be drawn around its windows. This protocol is part of wayland-protocols 1.15, and mandatory at build time. If the running compositor does not support this protocol, a very simple frame will be drawn by GLFW itself, using the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml">viewporter protocol</a> alongside <a href="https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598">subsurfaces</a>. This protocol is part of wayland-protocols 1.4, and mandatory at build time. If the running compositor does not support this protocol either, no decorations will be drawn around windows.</p>
102<h1><a class="anchor" id="compat_glx"></a>
103GLX extensions</h1>
104<p >The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
105<p >GLFW uses the GLX 1.3 <code>GLXFBConfig</code> functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> will fail.</p>
106<p >GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or <em>vsync</em>), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
107<p >GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
108<p >GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
109<p >GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code>, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> or <code>GLFW_NO_API</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
110<p >GLFW uses the <code>GLX_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
111<p >GLFW uses the <code>GLX_ARB_framebuffer_sRGB</code> and <code>GLX_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
112<h1><a class="anchor" id="compat_wgl"></a>
113WGL extensions</h1>
114<p >The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
115<p >GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
116<p >GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or <em>vsync</em>). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
117<p >GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
118<p >GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
119<p >GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
120<p >GLFW uses the <code>WGL_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
121<p >GLFW uses the <code>WGL_ARB_framebuffer_sRGB</code> and <code>WGL_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
122<h1><a class="anchor" id="compat_osx"></a>
123OpenGL on macOS</h1>
124<p >Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
125<p >Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail if given version 3.0 or 3.1. The <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint must be set to <code>GLFW_TRUE</code> and the <code>GLFW_OPENGL_PROFILE</code> hint must be set to <code>GLFW_OPENGL_CORE_PROFILE</code> when creating OpenGL 3.2 and later contexts. The <code>GLFW_OPENGL_DEBUG_CONTEXT</code> and <code>GLFW_CONTEXT_NO_ERROR</code> hints are ignored.</p>
126<p >Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-default value will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail and the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored.</p>
127<h1><a class="anchor" id="compat_vulkan"></a>
128Vulkan loader and API</h1>
129<p >By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> will return <code>GLFW_FALSE</code> and all other Vulkan-related functions will fail with an <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error.</p>
130<h1><a class="anchor" id="compat_wsi"></a>
131Vulkan WSI extensions</h1>
132<p >The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.</p>
133<p >GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_win32_surface</code> extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
134<p >GLFW uses the <code>VK_KHR_surface</code> and either the <code>VK_MVK_macos_surface</code> or <code>VK_EXT_metal_surface</code> extensions to create surfaces on macOS. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
135<p >GLFW uses the <code>VK_KHR_surface</code> and either the <code>VK_KHR_xlib_surface</code> or <code>VK_KHR_xcb_surface</code> extensions to create surfaces on X11. If <code>VK_KHR_surface</code> or both <code>VK_KHR_xlib_surface</code> and <code>VK_KHR_xcb_surface</code> are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
136<p >GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_wayland_surface</code> extensions to create surfaces on Wayland. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail. </p>
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141Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Compiling GLFW </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#compile_cmake">Using CMake</a><ul><li class="level2"><a href="#compile_deps">Installing dependencies</a><ul><li class="level3"><a href="#compile_deps_x11">Dependencies for X11 on Unix-like systems</a></li>
69<li class="level3"><a href="#compile_deps_wayland">Dependencies for Wayland on Unix-like systems</a></li>
70</ul>
71</li>
72<li class="level2"><a href="#compile_generate">Generating build files with CMake</a><ul><li class="level3"><a href="#compile_generate_gui">Generating files with the CMake GUI</a></li>
73<li class="level3"><a href="#compile_generate_cli">Generating files with the CMake command-line tool</a></li>
74</ul>
75</li>
76<li class="level2"><a href="#compile_compile">Compiling the library</a></li>
77</ul>
78</li>
79<li class="level1"><a href="#compile_options">CMake options</a><ul><li class="level2"><a href="#compile_options_shared">Shared CMake options</a></li>
80<li class="level2"><a href="#compile_options_win32">Windows specific CMake options</a></li>
81<li class="level2"><a href="#compile_options_wayland">Wayland specific CMake options</a></li>
82</ul>
83</li>
84<li class="level1"><a href="#compile_mingw_cross">Cross-compilation with CMake and MinGW</a></li>
85<li class="level1"><a href="#compile_manual">Compiling GLFW manually</a></li>
86</ul>
87</div>
88<div class="textblock"><p >This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see <a class="el" href="build_guide.html">Building applications</a>.</p>
89<h1><a class="anchor" id="compile_cmake"></a>
90Using CMake</h1>
91<dl class="section note"><dt>Note</dt><dd>GLFW behaves like most other libraries that use CMake so this guide mostly describes the basic configure/generate/compile sequence. If you are already familiar with this from other projects, you may want to focus on the <a class="el" href="compile_guide.html#compile_deps">Installing dependencies</a> and <a class="el" href="compile_guide.html#compile_options">CMake options</a> sections for GLFW-specific information.</dd></dl>
92<p>GLFW uses <a href="https://cmake.org/">CMake</a> to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library.</p>
93<p >If you are on Windows and macOS you can <a href="https://cmake.org/download/">download CMake</a> from their site.</p>
94<p >If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.</p>
95<p >CMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW. The CMake project has their own much more detailed <a href="https://cmake.org/cmake/help/latest/guide/user-interaction/">CMake user guide</a> that includes everything in this guide not specific to GLFW. It may be a useful companion to this one.</p>
96<h2><a class="anchor" id="compile_deps"></a>
97Installing dependencies</h2>
98<p >The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.</p>
99<h3><a class="anchor" id="compile_deps_x11"></a>
100Dependencies for X11 on Unix-like systems</h3>
101<p >To compile GLFW for X11, you need to have the X11 development packages installed. They are not needed to build or run programs that use GLFW.</p>
102<p >On Debian and derivates like Ubuntu and Linux Mint the <code>xorg-dev</code> meta-package pulls in the development packages for all of X11.</p>
103<div class="fragment"><div class="line">sudo apt install xorg-dev</div>
104</div><!-- fragment --><p >On Fedora and derivatives like Red Hat the X11 extension packages <code>libXcursor-devel</code>, <code>libXi-devel</code>, <code>libXinerama-devel</code> and <code>libXrandr-devel</code> required by GLFW pull in all its other dependencies.</p>
105<div class="fragment"><div class="line">sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel</div>
106</div><!-- fragment --><p >On FreeBSD the X11 headers are installed along the end-user X11 packages, so if you have an X server running you should have the headers as well. If not, install the <code>xorgproto</code> package.</p>
107<div class="fragment"><div class="line">pkg install xorgproto</div>
108</div><!-- fragment --><p >On Cygwin the <code>xorgproto</code> package in the Devel section of the GUI installer will install the headers and other development related files for all of X11.</p>
109<p >Once you have the required depdendencies, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
110<h3><a class="anchor" id="compile_deps_wayland"></a>
111Dependencies for Wayland on Unix-like systems</h3>
112<p >To compile GLFW for Wayland, you need to have the Wayland and xkbcommon development packages installed. They are not needed to build or run programs that use GLFW.</p>
113<p >On Debian and derivates like Ubuntu and Linux Mint you will need the <code>libwayland-dev</code>, <code>libxkbcommon-dev</code>, <code>wayland-protocols</code> and <code>extra-cmake-modules</code> packages.</p>
114<div class="fragment"><div class="line">sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules</div>
115</div><!-- fragment --><p >On Fedora and derivatives like Red Hat you will need the <code>wayland-devel</code>, <code>libxkbcommon-devel</code>, <code>wayland-protocols-devel</code> and <code>extra-cmake-modules</code> packages.</p>
116<div class="fragment"><div class="line">sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules</div>
117</div><!-- fragment --><p >On FreeBSD you will need the <code>wayland</code>, <code>libxkbcommon</code>, <code>wayland-protocols</code> and <code>kf5-extra-cmake-modules</code> packages.</p>
118<div class="fragment"><div class="line">pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules</div>
119</div><!-- fragment --><p >Once you have the required depdendencies, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
120<h2><a class="anchor" id="compile_generate"></a>
121Generating build files with CMake</h2>
122<p >Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs two paths for this:</p>
123<ul>
124<li>the path to the root directory of the GLFW source tree (not its <code>src</code> subdirectory)</li>
125<li>the path to the directory where the generated build files and compiled binaries will be placed</li>
126</ul>
127<p >If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.</p>
128<p >Out-of-tree builds are recommended as they avoid cluttering up the source tree. They also allow you to have several build directories for different configurations all using the same source tree.</p>
129<p >A common pattern when building a single configuration is to have a build directory named <code>build</code> in the root of the source tree.</p>
130<h3><a class="anchor" id="compile_generate_gui"></a>
131Generating files with the CMake GUI</h3>
132<p >Start the CMake GUI and set the paths to the source and build directories described above. Then press <em>Configure</em> and <em>Generate</em>.</p>
133<p >If you wish change any CMake variables in the list, press <em>Configure</em> and then <em>Generate</em> to have the new values take effect. The variable list will be populated after the first configure step.</p>
134<p >By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the <code>GLFW_USE_WAYLAND</code> option in the GLFW section of the variable list, then apply the new value as described above.</p>
135<p >Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
136<h3><a class="anchor" id="compile_generate_cli"></a>
137Generating files with the CMake command-line tool</h3>
138<p >To make a build directory, pass the source and build directories to the <code>cmake</code> command. These can be relative or absolute paths. The build directory is created if it doesn't already exist.</p>
139<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build</div>
140</div><!-- fragment --><p >It is common to name the build directory <code>build</code> and place it in the root of the source tree when only planning to build a single configuration.</p>
141<div class="fragment"><div class="line">cd path/to/glfw</div>
142<div class="line">cmake -S . -B build</div>
143</div><!-- fragment --><p >Without other flags these will generate Visual Studio project files on Windows and makefiles on other platforms. You can choose other targets using the <code>-G</code> flag.</p>
144<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -G Xcode</div>
145</div><!-- fragment --><p >By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the <code>GLFW_USE_WAYLAND</code> CMake option.</p>
146<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1</div>
147</div><!-- fragment --><p >Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
148<h2><a class="anchor" id="compile_compile"></a>
149Compiling the library</h2>
150<p >You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files as you would with any other project.</p>
151<p >With Visual Studio open <code>GLFW.sln</code> and use the Build menu. With Xcode open <code>GLFW.xcodeproj</code> and use the Project menu.</p>
152<p >With Linux, macOS and other forms of Unix, run <code>make</code>.</p>
153<div class="fragment"><div class="line">cd path/to/build</div>
154<div class="line">make</div>
155</div><!-- fragment --><p >With MinGW, it is <code>mingw32-make</code>.</p>
156<div class="fragment"><div class="line">cd path/to/build</div>
157<div class="line">mingw32-make</div>
158</div><!-- fragment --><p >Any CMake build directory can also be built with the <code>cmake</code> command and the <code>--build</code> flag.</p>
159<div class="fragment"><div class="line">cmake --build path/to/build</div>
160</div><!-- fragment --><p >This will run the platform specific build tool the directory was generated for.</p>
161<p >Once the GLFW library is compiled you are ready to build your application, linking it to the GLFW library. See <a class="el" href="build_guide.html">Building applications</a> for more information.</p>
162<h1><a class="anchor" id="compile_options"></a>
163CMake options</h1>
164<p >The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no <code>GLFW_</code> prefix.</p>
165<p >If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the <code>ccmake</code> ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate <code>cmake-curses-gui</code> package.</p>
166<p >Finally, if you don't want to use any GUI, you can set options from the <code>cmake</code> command-line with the <code>-D</code> flag.</p>
167<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON</div>
168</div><!-- fragment --><h2><a class="anchor" id="compile_options_shared"></a>
169Shared CMake options</h2>
170<p ><a class="anchor" id="BUILD_SHARED_LIBS"></a><b>BUILD_SHARED_LIBS</b> determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. This is disabled by default, producing a static GLFW library.</p>
171<p ><a class="anchor" id="GLFW_BUILD_EXAMPLES"></a><b>GLFW_BUILD_EXAMPLES</b> determines whether the GLFW examples are built along with the library.</p>
172<p ><a class="anchor" id="GLFW_BUILD_TESTS"></a><b>GLFW_BUILD_TESTS</b> determines whether the GLFW test programs are built along with the library.</p>
173<p ><a class="anchor" id="GLFW_BUILD_DOCS"></a><b>GLFW_BUILD_DOCS</b> determines whether the GLFW documentation is built along with the library. This is enabled by default if <a href="https://www.doxygen.nl/">Doxygen</a> is found by CMake during configuration.</p>
174<p ><a class="anchor" id="GLFW_VULKAN_STATIC"></a><b>GLFW_VULKAN_STATIC</b> determines whether to use the Vulkan loader linked directly with the application. This is disabled by default.</p>
175<h2><a class="anchor" id="compile_options_win32"></a>
176Windows specific CMake options</h2>
177<p ><a class="anchor" id="USE_MSVC_RUNTIME_LIBRARY_DLL"></a><b>USE_MSVC_RUNTIME_LIBRARY_DLL</b> determines whether to use the DLL version or the static library version of the Visual C++ runtime library. When enabled, the DLL version of the Visual C++ library is used. This is enabled by default.</p>
178<p >On CMake 3.15 and later you can set the standard CMake <a href="https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html">CMAKE_MSVC_RUNTIME_LIBRARY</a> variable instead of this GLFW-specific option.</p>
179<p ><a class="anchor" id="GLFW_USE_HYBRID_HPG"></a><b>GLFW_USE_HYBRID_HPG</b> determines whether to export the <code>NvOptimusEnablement</code> and <code>AmdPowerXpressRequestHighPerformance</code> symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. This is disabled by default, letting the operating system and driver decide.</p>
180<h2><a class="anchor" id="compile_options_wayland"></a>
181Wayland specific CMake options</h2>
182<p ><a class="anchor" id="GLFW_USE_WAYLAND"></a><b>GLFW_USE_WAYLAND</b> determines whether to compile the library for Wayland. This option is only available on Linux and other Unix-like systems other than macOS. This is disabled by default.</p>
183<h1><a class="anchor" id="compile_mingw_cross"></a>
184Cross-compilation with CMake and MinGW</h1>
185<p >Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the <code>mingw64-i686-gcc</code> and <code>mingw64-x86_64-gcc</code> packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the <code>mingw-w64</code> package for both.</p>
186<p >GLFW has CMake toolchain files in the <code>CMake</code> subdirectory that set up cross-compilation of Windows binaries. To use these files you set the <code>CMAKE_TOOLCHAIN_FILE</code> CMake variable with the <code>-D</code> flag add an option when configuring and generating the build files.</p>
187<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file</div>
188</div><!-- fragment --><p >The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have <code>/usr/x86_64-w64-mingw32</code> for the 64-bit compilers, so the correct invocation would be:</p>
189<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake</div>
190</div><!-- fragment --><p >The path to the toolchain file is relative to the path to the GLFW source tree passed to the <code>-S</code> flag, not to the current directory.</p>
191<p >For more details see the <a href="https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html">CMake toolchain guide</a>.</p>
192<h1><a class="anchor" id="compile_manual"></a>
193Compiling GLFW manually</h1>
194<p >If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a configuration macro to be defined in order to know what window system it is being compiled for and also has optional, platform-specific ones for various features.</p>
195<p >When building with CMake, the <code>glfw_config.h</code> configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines <b>GLFW_USE_CONFIG_H</b>, which causes this header to be included by <code>internal.h</code>. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line.</p>
196<p >The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:</p>
197<ul>
198<li><b>_GLFW_COCOA</b> to use the Cocoa frameworks</li>
199<li><b>_GLFW_WIN32</b> to use the Win32 API</li>
200<li><b>_GLFW_X11</b> to use the X Window System</li>
201<li><b>_GLFW_WAYLAND</b> to use the Wayland API (experimental and incomplete)</li>
202<li><b>_GLFW_OSMESA</b> to use the OSMesa API (headless and non-interactive)</li>
203</ul>
204<p >If you are building GLFW as a shared library / dynamic library / DLL then you must also define <b>_GLFW_BUILD_DLL</b>. Otherwise, you must not define it.</p>
205<p >If you are linking the Vulkan loader directly with your application then you must also define <b>_GLFW_VULKAN_STATIC</b>. Otherwise, GLFW will attempt to use the external version.</p>
206<p >If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of <b>_GLFW_VULKAN_LIBRARY</b>, <b>_GLFW_EGL_LIBRARY</b>, <b>_GLFW_GLX_LIBRARY</b>, <b>_GLFW_OSMESA_LIBRARY</b>, <b>_GLFW_OPENGL_LIBRARY</b>, <b>_GLFW_GLESV1_LIBRARY</b> and <b>_GLFW_GLESV2_LIBRARY</b>. Otherwise, GLFW will use the built-in default names.</p>
207<dl class="section note"><dt>Note</dt><dd>None of the <a class="el" href="build_guide.html#build_macros">GLFW header option macros</a> may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources. </dd></dl>
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212Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Context guide </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#context_object">Context objects</a><ul><li class="level2"><a href="#context_hints">Context creation hints</a></li>
69<li class="level2"><a href="#context_sharing">Context object sharing</a></li>
70<li class="level2"><a href="#context_offscreen">Offscreen contexts</a></li>
71<li class="level2"><a href="#context_less">Windows without contexts</a></li>
72</ul>
73</li>
74<li class="level1"><a href="#context_current">Current context</a></li>
75<li class="level1"><a href="#context_swap">Buffer swapping</a></li>
76<li class="level1"><a href="#context_glext">OpenGL and OpenGL ES extensions</a><ul><li class="level2"><a href="#context_glext_auto">Loading extension with a loader library</a></li>
77<li class="level2"><a href="#context_glext_manual">Loading extensions manually</a><ul><li class="level3"><a href="#context_glext_header">The glext.h header</a></li>
78<li class="level3"><a href="#context_glext_string">Checking for extensions</a></li>
79<li class="level3"><a href="#context_glext_proc">Fetching function pointers</a></li>
80</ul>
81</li>
82</ul>
83</li>
84</ul>
85</div>
86<div class="textblock"><p >This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__context.html">Context reference</a>. There are also guides for the other areas of the GLFW API.</p>
87<ul>
88<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
89<li><a class="el" href="window_guide.html">Window guide</a></li>
90<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
91<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
92<li><a class="el" href="input_guide.html">Input guide</a></li>
93</ul>
94<h1><a class="anchor" id="context_object"></a>
95Context objects</h1>
96<p >A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>. See <a class="el" href="window_guide.html#window_creation">Window creation</a> for more information.</p>
97<p >As the window and context are inseparably linked, the window object also serves as the context handle.</p>
98<p >To test the creation of various kinds of contexts and see their properties, run the <code>glfwinfo</code> test program.</p>
99<dl class="section note"><dt>Note</dt><dd>Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. For more information, see the <a class="el" href="vulkan_guide.html">Vulkan guide</a>.</dd></dl>
100<h2><a class="anchor" id="context_hints"></a>
101Context creation hints</h2>
102<p >There are a number of hints, specified using <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window_guide.html#window_hints_ctx">context related hints</a> in the window guide.</p>
103<h2><a class="anchor" id="context_sharing"></a>
104Context object sharing</h2>
105<p >When creating a window and its OpenGL or OpenGL ES context with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.</p>
106<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* second_window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Second Window&quot;</span>, NULL, first_window);</div>
107<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
108<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
109</div><!-- fragment --><p >Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.</p>
110<p >See the relevant chapter of the <a href="https://www.opengl.org/registry/">OpenGL</a> or <a href="https://www.khronos.org/opengles/">OpenGL ES</a> reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named <em>Shared Objects and Multiple Contexts</em>.</p>
111<p >GLFW comes with a barebones object sharing example program called <code>sharing</code>.</p>
112<h2><a class="anchor" id="context_offscreen"></a>
113Offscreen contexts</h2>
114<p >GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint.</p>
115<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
116<div class="line"> </div>
117<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* offscreen_context = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;&quot;</span>, NULL, NULL);</div>
118<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:322</div></div>
119<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
120<div class="ttc" id="agroup__window_html_gafb3cdc45297e06d8f1eb13adc69ca6c4"><div class="ttname"><a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a></div><div class="ttdeci">#define GLFW_VISIBLE</div><div class="ttdoc">Window visibility window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:815</div></div>
121</div><!-- fragment --><p >The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.</p>
122<p >You should still <a class="el" href="input_guide.html#events">process events</a> as long as you have at least one window, even if none of them are visible.</p>
123<p ><b>macOS:</b> The first time a window is created the menu bar is created. This is not desirable for example when writing a command-line only application. Menu bar creation can be disabled with the <a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> init hint.</p>
124<h2><a class="anchor" id="context_less"></a>
125Windows without contexts</h2>
126<p >You can disable context creation by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. Windows without contexts must not be passed to <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> or <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
127<h1><a class="anchor" id="context_current"></a>
128Current context</h1>
129<p >Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.</p>
130<p >When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.</p>
131<p >The context of a window is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
132<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
133<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
134</div><!-- fragment --><p >The window of the current context is returned by <a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>.</p>
135<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>();</div>
136<div class="ttc" id="agroup__context_html_gad94e80185397a6cf5fe2ab30567af71c"><div class="ttname"><a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></div><div class="ttdeci">GLFWwindow * glfwGetCurrentContext(void)</div><div class="ttdoc">Returns the window whose context is current on the calling thread.</div></div>
137</div><!-- fragment --><p >The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
138<ul>
139<li><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></li>
140<li><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></li>
141<li><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></li>
142</ul>
143<h1><a class="anchor" id="context_swap"></a>
144Buffer swapping</h1>
145<p >See <a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> in the window guide.</p>
146<h1><a class="anchor" id="context_glext"></a>
147OpenGL and OpenGL ES extensions</h1>
148<p >One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.</p>
149<p >An extension is defined by:</p>
150<ul>
151<li>An extension name (e.g. <code>GL_ARB_gl_spirv</code>)</li>
152<li>New OpenGL tokens (e.g. <code>GL_SPIR_V_BINARY_ARB</code>)</li>
153<li>New OpenGL functions (e.g. <code>glSpecializeShaderARB</code>)</li>
154</ul>
155<p >Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like <code>NV</code> for Nvidia and <code>AMD</code> for, well, AMD. Any group may also use the generic <code>EXT</code> affix. Lists of extensions, together with their specifications, can be found at the <a href="https://www.opengl.org/registry/">OpenGL Registry</a> and <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>.</p>
156<h2><a class="anchor" id="context_glext_auto"></a>
157Loading extension with a loader library</h2>
158<p >An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is <a href="https://github.com/Dav1dde/glad">glad</a> and there are several others.</p>
159<p >The following example will use glad but all extension loader libraries work similarly.</p>
160<p >First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the <code>output</code> directory.</p>
161<div class="fragment"><div class="line">python main.py --generator c --no-loader --out-path output</div>
162</div><!-- fragment --><p >The <code>--no-loader</code> option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.</p>
163<p >Add the generated <code>output/src/glad.c</code>, <code>output/include/glad/glad.h</code> and <code>output/include/KHR/khrplatform.h</code> files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.</p>
164<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div>
165<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
166<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
167</div><!-- fragment --><p >Finally you need to initialize glad once you have a suitable current context.</p>
168<div class="fragment"><div class="line">window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Window&quot;</span>, NULL, NULL);</div>
169<div class="line"><span class="keywordflow">if</span> (!window)</div>
170<div class="line">{</div>
171<div class="line"> ...</div>
172<div class="line">}</div>
173<div class="line"> </div>
174<div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
175<div class="line"> </div>
176<div class="line">gladLoadGLLoader((GLADloadproc) <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
177<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
178</div><!-- fragment --><p >Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering.</p>
179<p >You can specify a minimum required OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_hints_ctx">context hints</a>. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_attribs_ctx">context attributes</a>, or you can check whether a specific version is supported by the current context with the <code>GLAD_GL_VERSION_x_x</code> booleans.</p>
180<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_VERSION_3_2)</div>
181<div class="line">{</div>
182<div class="line"> <span class="comment">// Call OpenGL 3.2+ specific code</span></div>
183<div class="line">}</div>
184</div><!-- fragment --><p >To check whether a specific extension is supported, use the <code>GLAD_GL_xxx</code> booleans.</p>
185<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_ARB_gl_spirv)</div>
186<div class="line">{</div>
187<div class="line"> <span class="comment">// Use GL_ARB_gl_spirv</span></div>
188<div class="line">}</div>
189</div><!-- fragment --><h2><a class="anchor" id="context_glext_manual"></a>
190Loading extensions manually</h2>
191<p ><b>Do not use this technique</b> unless it is absolutely necessary. An <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> will save you a ton of tedious, repetitive, error prone work.</p>
192<p >To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> and <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> for manual loading of extensions and new API functions.</p>
193<p >This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.</p>
194<h3><a class="anchor" id="context_glext_header"></a>
195The glext.h header</h3>
196<p >The <code>glext.h</code> extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="https://www.opengl.org/registry/">OpenGL Registry</a>. There are also extension headers for the various versions of OpenGL ES at the <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.</p>
197<p >The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLSPECIALIZESHADERARBPROC</code> (for <code>glSpecializeShaderARB</code>), i.e. the name is made uppercase and <code>PFN</code> (pointer to function) and <code>PROC</code> (procedure) are added to the ends.</p>
198<p >To include the extension header, define <a class="el" href="build_guide.html#GLFW_INCLUDE_GLEXT">GLFW_INCLUDE_GLEXT</a> before including the GLFW header.</p>
199<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div>
200<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
201</div><!-- fragment --><h3><a class="anchor" id="context_glext_string"></a>
202Checking for extensions</h3>
203<p >A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
204<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_gl_spirv&quot;</span>))</div>
205<div class="line">{</div>
206<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
207<div class="line">}</div>
208<div class="ttc" id="agroup__context_html_ga87425065c011cef1ebd6aac75e059dfa"><div class="ttname"><a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></div><div class="ttdeci">int glfwExtensionSupported(const char *extension)</div><div class="ttdoc">Returns whether the specified extension is available.</div></div>
209</div><!-- fragment --><p >The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns <code>GLFW_TRUE</code>, otherwise it returns <code>GLFW_FALSE</code>.</p>
210<h3><a class="anchor" id="context_glext_proc"></a>
211Fetching function pointers</h3>
212<p >Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>.</p>
213<div class="fragment"><div class="line">PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glSpecializeShaderARB&quot;</span>);</div>
214</div><!-- fragment --><p >In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
215<p >Now that all the pieces have been introduced, here is what they might look like when used together.</p>
216<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div>
217<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
218<div class="line"> </div>
219<div class="line"><span class="preprocessor">#define glSpecializeShaderARB pfnSpecializeShaderARB</span></div>
220<div class="line">PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;</div>
221<div class="line"> </div>
222<div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div>
223<div class="line"><span class="keywordtype">int</span> has_ARB_gl_spirv = 0;</div>
224<div class="line"> </div>
225<div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div>
226<div class="line">{</div>
227<div class="line"> <span class="keywordflow">if</span> (<a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_gl_spirv&quot;</span>))</div>
228<div class="line"> {</div>
229<div class="line"> pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)</div>
230<div class="line"> <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glSpecializeShaderARB&quot;</span>);</div>
231<div class="line"> has_ARB_gl_spirv = 1;</div>
232<div class="line"> }</div>
233<div class="line">}</div>
234<div class="line"> </div>
235<div class="line"><span class="keywordtype">void</span> some_function(<span class="keywordtype">void</span>)</div>
236<div class="line">{</div>
237<div class="line"> <span class="keywordflow">if</span> (has_ARB_gl_spirv)</div>
238<div class="line"> {</div>
239<div class="line"> <span class="comment">// Now the extension function can be called as usual</span></div>
240<div class="line"> glSpecializeShaderARB(...);</div>
241<div class="line"> }</div>
242<div class="line">}</div>
243</div><!-- fragment --> </div></div><!-- contents -->
244</div><!-- PageDoc -->
245<address class="footer">
246<p>
247Last update on Thu Oct 28 2021 for GLFW 3.3.5
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20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
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63<div><div class="header">
64 <div class="headertitle"><div class="title">Deprecated List </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="textblock"><dl class="reflist">
68<dt>Global <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> )(GLFWwindow *window, unsigned int codepoint, int mods)</dt>
69<dd><a class="anchor" id="_deprecated000001"></a>Scheduled for removal in version 4.0. </dd>
70<dt>Global <a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> (GLFWwindow *window, GLFWcharmodsfun callback)</dt>
71<dd><a class="anchor" id="_deprecated000002"></a>Scheduled for removal in version 4.0.</dd>
72</dl>
73</div></div><!-- contents -->
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75<address class="footer">
76<p>
77Last update on Thu Oct 28 2021 for GLFW 3.3.5
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236a.code.hl_category { /* style for links to category names in code snippets */ }
237a.code.hl_exception { /* style for links to exception names in code snippets */ }
238a.code.hl_service { /* style for links to service names in code snippets */ }
239a.code.hl_singleton { /* style for links to singleton names in code snippets */ }
240a.code.hl_concept { /* style for links to concept names in code snippets */ }
241a.code.hl_namespace { /* style for links to namespace names in code snippets */ }
242a.code.hl_package { /* style for links to package names in code snippets */ }
243a.code.hl_define { /* style for links to macro names in code snippets */ }
244a.code.hl_function { /* style for links to function names in code snippets */ }
245a.code.hl_variable { /* style for links to variable names in code snippets */ }
246a.code.hl_typedef { /* style for links to typedef names in code snippets */ }
247a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ }
248a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ }
249a.code.hl_signal { /* style for links to Qt signal names in code snippets */ }
250a.code.hl_slot { /* style for links to Qt slot names in code snippets */ }
251a.code.hl_friend { /* style for links to friend names in code snippets */ }
252a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ }
253a.code.hl_property { /* style for links to property names in code snippets */ }
254a.code.hl_event { /* style for links to event names in code snippets */ }
255a.code.hl_sequence { /* style for links to sequence names in code snippets */ }
256a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ }
257
258/* @end */
259
260dl.el {
261 margin-left: -1cm;
262}
263
264ul {
265 overflow: hidden; /*Fixed: list item bullets overlap floating elements*/
266}
267
268#side-nav ul {
269 overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */
270}
271
272#main-nav ul {
273 overflow: visible; /* reset ul rule for the navigation bar drop down lists */
274}
275
276.fragment {
277 text-align: left;
278 direction: ltr;
279 overflow-x: auto; /*Fixed: fragment lines overlap floating elements*/
280 overflow-y: hidden;
281}
282
283pre.fragment {
284 border: 1px solid #C4CFE5;
285 background-color: #FBFCFD;
286 padding: 4px 6px;
287 margin: 4px 8px 4px 2px;
288 overflow: auto;
289 word-wrap: break-word;
290 font-size: 9pt;
291 line-height: 125%;
292 font-family: monospace, fixed;
293 font-size: 105%;
294}
295
296div.fragment {
297 padding: 0 0 1px 0; /*Fixed: last line underline overlap border*/
298 margin: 4px 8px 4px 2px;
299 background-color: #FBFCFD;
300 border: 1px solid #C4CFE5;
301}
302
303div.line {
304 font-family: monospace, fixed;
305 font-size: 13px;
306 min-height: 13px;
307 line-height: 1.0;
308 text-wrap: unrestricted;
309 white-space: -moz-pre-wrap; /* Moz */
310 white-space: -pre-wrap; /* Opera 4-6 */
311 white-space: -o-pre-wrap; /* Opera 7 */
312 white-space: pre-wrap; /* CSS3 */
313 word-wrap: break-word; /* IE 5.5+ */
314 text-indent: -53px;
315 padding-left: 53px;
316 padding-bottom: 0px;
317 margin: 0px;
318 -webkit-transition-property: background-color, box-shadow;
319 -webkit-transition-duration: 0.5s;
320 -moz-transition-property: background-color, box-shadow;
321 -moz-transition-duration: 0.5s;
322 -ms-transition-property: background-color, box-shadow;
323 -ms-transition-duration: 0.5s;
324 -o-transition-property: background-color, box-shadow;
325 -o-transition-duration: 0.5s;
326 transition-property: background-color, box-shadow;
327 transition-duration: 0.5s;
328}
329
330div.line:after {
331 content:"\000A";
332 white-space: pre;
333}
334
335div.line.glow {
336 background-color: cyan;
337 box-shadow: 0 0 10px cyan;
338}
339
340
341span.lineno {
342 padding-right: 4px;
343 margin-right: 9px;
344 text-align: right;
345 border-right: 2px solid #0F0;
346 background-color: #E8E8E8;
347 white-space: pre;
348}
349span.lineno a {
350 background-color: #D8D8D8;
351}
352
353span.lineno a:hover {
354 background-color: #C8C8C8;
355}
356
357.lineno {
358 -webkit-touch-callout: none;
359 -webkit-user-select: none;
360 -khtml-user-select: none;
361 -moz-user-select: none;
362 -ms-user-select: none;
363 user-select: none;
364}
365
366div.ah, span.ah {
367 background-color: black;
368 font-weight: bold;
369 color: #FFFFFF;
370 margin-bottom: 3px;
371 margin-top: 3px;
372 padding: 0.2em;
373 border: solid thin #333;
374 border-radius: 0.5em;
375 -webkit-border-radius: .5em;
376 -moz-border-radius: .5em;
377 box-shadow: 2px 2px 3px #999;
378 -webkit-box-shadow: 2px 2px 3px #999;
379 -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px;
380 background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444));
381 background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000 110%);
382}
383
384div.classindex ul {
385 list-style: none;
386 padding-left: 0;
387}
388
389div.classindex span.ai {
390 display: inline-block;
391}
392
393div.groupHeader {
394 margin-left: 16px;
395 margin-top: 12px;
396 font-weight: bold;
397}
398
399div.groupText {
400 margin-left: 16px;
401 font-style: italic;
402}
403
404body {
405 background-color: white;
406 color: black;
407 margin: 0;
408}
409
410div.contents {
411 margin-top: 10px;
412 margin-left: 12px;
413 margin-right: 8px;
414}
415
416td.indexkey {
417 background-color: #EBEFF6;
418 font-weight: bold;
419 border: 1px solid #C4CFE5;
420 margin: 2px 0px 2px 0;
421 padding: 2px 10px;
422 white-space: nowrap;
423 vertical-align: top;
424}
425
426td.indexvalue {
427 background-color: #EBEFF6;
428 border: 1px solid #C4CFE5;
429 padding: 2px 10px;
430 margin: 2px 0px;
431}
432
433tr.memlist {
434 background-color: #EEF1F7;
435}
436
437p.formulaDsp {
438 text-align: center;
439}
440
441img.formulaDsp {
442
443}
444
445img.formulaInl, img.inline {
446 vertical-align: middle;
447}
448
449div.center {
450 text-align: center;
451 margin-top: 0px;
452 margin-bottom: 0px;
453 padding: 0px;
454}
455
456div.center img {
457 border: 0px;
458}
459
460address.footer {
461 text-align: right;
462 padding-right: 12px;
463}
464
465img.footer {
466 border: 0px;
467 vertical-align: middle;
468}
469
470.compoundTemplParams {
471 color: #4665A2;
472 font-size: 80%;
473 line-height: 120%;
474}
475
476/* @group Code Colorization */
477
478span.keyword {
479 color: #008000
480}
481
482span.keywordtype {
483 color: #604020
484}
485
486span.keywordflow {
487 color: #e08000
488}
489
490span.comment {
491 color: #800000
492}
493
494span.preprocessor {
495 color: #806020
496}
497
498span.stringliteral {
499 color: #002080
500}
501
502span.charliteral {
503 color: #008080
504}
505
506span.vhdldigit {
507 color: #ff00ff
508}
509
510span.vhdlchar {
511 color: #000000
512}
513
514span.vhdlkeyword {
515 color: #700070
516}
517
518span.vhdllogic {
519 color: #ff0000
520}
521
522blockquote {
523 background-color: #F7F8FB;
524 border-left: 2px solid #9CAFD4;
525 margin: 0 24px 0 4px;
526 padding: 0 12px 0 16px;
527}
528
529blockquote.DocNodeRTL {
530 border-left: 0;
531 border-right: 2px solid #9CAFD4;
532 margin: 0 4px 0 24px;
533 padding: 0 16px 0 12px;
534}
535
536/* @end */
537
538/*
539.search {
540 color: #003399;
541 font-weight: bold;
542}
543
544form.search {
545 margin-bottom: 0px;
546 margin-top: 0px;
547}
548
549input.search {
550 font-size: 75%;
551 color: #000080;
552 font-weight: normal;
553 background-color: #e8eef2;
554}
555*/
556
557td.tiny {
558 font-size: 75%;
559}
560
561.dirtab {
562 padding: 4px;
563 border-collapse: collapse;
564 border: 1px solid #A3B4D7;
565}
566
567th.dirtab {
568 background: #EBEFF6;
569 font-weight: bold;
570}
571
572hr {
573 height: 0px;
574 border: none;
575 border-top: 1px solid #4A6AAA;
576}
577
578hr.footer {
579 height: 1px;
580}
581
582/* @group Member Descriptions */
583
584table.memberdecls {
585 border-spacing: 0px;
586 padding: 0px;
587}
588
589.memberdecls td, .fieldtable tr {
590 -webkit-transition-property: background-color, box-shadow;
591 -webkit-transition-duration: 0.5s;
592 -moz-transition-property: background-color, box-shadow;
593 -moz-transition-duration: 0.5s;
594 -ms-transition-property: background-color, box-shadow;
595 -ms-transition-duration: 0.5s;
596 -o-transition-property: background-color, box-shadow;
597 -o-transition-duration: 0.5s;
598 transition-property: background-color, box-shadow;
599 transition-duration: 0.5s;
600}
601
602.memberdecls td.glow, .fieldtable tr.glow {
603 background-color: cyan;
604 box-shadow: 0 0 15px cyan;
605}
606
607.mdescLeft, .mdescRight,
608.memItemLeft, .memItemRight,
609.memTemplItemLeft, .memTemplItemRight, .memTemplParams {
610 background-color: #F9FAFC;
611 border: none;
612 margin: 4px;
613 padding: 1px 0 0 8px;
614}
615
616.mdescLeft, .mdescRight {
617 padding: 0px 8px 4px 8px;
618 color: #555;
619}
620
621.memSeparator {
622 border-bottom: 1px solid #DEE4F0;
623 line-height: 1px;
624 margin: 0px;
625 padding: 0px;
626}
627
628.memItemLeft, .memTemplItemLeft {
629 white-space: nowrap;
630}
631
632.memItemRight, .memTemplItemRight {
633 width: 100%;
634}
635
636.memTemplParams {
637 color: #4665A2;
638 white-space: nowrap;
639 font-size: 80%;
640}
641
642/* @end */
643
644/* @group Member Details */
645
646/* Styles for detailed member documentation */
647
648.memtitle {
649 padding: 8px;
650 border-top: 1px solid #A8B8D9;
651 border-left: 1px solid #A8B8D9;
652 border-right: 1px solid #A8B8D9;
653 border-top-right-radius: 4px;
654 border-top-left-radius: 4px;
655 margin-bottom: -1px;
656 background-image: url('nav_f.png');
657 background-repeat: repeat-x;
658 background-color: #E2E8F2;
659 line-height: 1.25;
660 font-weight: 300;
661 float:left;
662}
663
664.permalink
665{
666 font-size: 65%;
667 display: inline-block;
668 vertical-align: middle;
669}
670
671.memtemplate {
672 font-size: 80%;
673 color: #4665A2;
674 font-weight: normal;
675 margin-left: 9px;
676}
677
678.memnav {
679 background-color: #EBEFF6;
680 border: 1px solid #A3B4D7;
681 text-align: center;
682 margin: 2px;
683 margin-right: 15px;
684 padding: 2px;
685}
686
687.mempage {
688 width: 100%;
689}
690
691.memitem {
692 padding: 0;
693 margin-bottom: 10px;
694 margin-right: 5px;
695 -webkit-transition: box-shadow 0.5s linear;
696 -moz-transition: box-shadow 0.5s linear;
697 -ms-transition: box-shadow 0.5s linear;
698 -o-transition: box-shadow 0.5s linear;
699 transition: box-shadow 0.5s linear;
700 display: table !important;
701 width: 100%;
702}
703
704.memitem.glow {
705 box-shadow: 0 0 15px cyan;
706}
707
708.memname {
709 font-weight: 400;
710 margin-left: 6px;
711}
712
713.memname td {
714 vertical-align: bottom;
715}
716
717.memproto, dl.reflist dt {
718 border-top: 1px solid #A8B8D9;
719 border-left: 1px solid #A8B8D9;
720 border-right: 1px solid #A8B8D9;
721 padding: 6px 0px 6px 0px;
722 color: #253555;
723 font-weight: bold;
724 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
725 background-color: #DFE5F1;
726 /* opera specific markup */
727 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
728 border-top-right-radius: 4px;
729 /* firefox specific markup */
730 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
731 -moz-border-radius-topright: 4px;
732 /* webkit specific markup */
733 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
734 -webkit-border-top-right-radius: 4px;
735
736}
737
738.overload {
739 font-family: "courier new",courier,monospace;
740 font-size: 65%;
741}
742
743.memdoc, dl.reflist dd {
744 border-bottom: 1px solid #A8B8D9;
745 border-left: 1px solid #A8B8D9;
746 border-right: 1px solid #A8B8D9;
747 padding: 6px 10px 2px 10px;
748 background-color: #FBFCFD;
749 border-top-width: 0;
750 background-image:url('nav_g.png');
751 background-repeat:repeat-x;
752 background-color: #FFFFFF;
753 /* opera specific markup */
754 border-bottom-left-radius: 4px;
755 border-bottom-right-radius: 4px;
756 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
757 /* firefox specific markup */
758 -moz-border-radius-bottomleft: 4px;
759 -moz-border-radius-bottomright: 4px;
760 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
761 /* webkit specific markup */
762 -webkit-border-bottom-left-radius: 4px;
763 -webkit-border-bottom-right-radius: 4px;
764 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
765}
766
767dl.reflist dt {
768 padding: 5px;
769}
770
771dl.reflist dd {
772 margin: 0px 0px 10px 0px;
773 padding: 5px;
774}
775
776.paramkey {
777 text-align: right;
778}
779
780.paramtype {
781 white-space: nowrap;
782}
783
784.paramname {
785 color: #602020;
786 white-space: nowrap;
787}
788.paramname em {
789 font-style: normal;
790}
791.paramname code {
792 line-height: 14px;
793}
794
795.params, .retval, .exception, .tparams {
796 margin-left: 0px;
797 padding-left: 0px;
798}
799
800.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname {
801 font-weight: bold;
802 vertical-align: top;
803}
804
805.params .paramtype, .tparams .paramtype {
806 font-style: italic;
807 vertical-align: top;
808}
809
810.params .paramdir, .tparams .paramdir {
811 font-family: "courier new",courier,monospace;
812 vertical-align: top;
813}
814
815table.mlabels {
816 border-spacing: 0px;
817}
818
819td.mlabels-left {
820 width: 100%;
821 padding: 0px;
822}
823
824td.mlabels-right {
825 vertical-align: bottom;
826 padding: 0px;
827 white-space: nowrap;
828}
829
830span.mlabels {
831 margin-left: 8px;
832}
833
834span.mlabel {
835 background-color: #728DC1;
836 border-top:1px solid #5373B4;
837 border-left:1px solid #5373B4;
838 border-right:1px solid #C4CFE5;
839 border-bottom:1px solid #C4CFE5;
840 text-shadow: none;
841 color: white;
842 margin-right: 4px;
843 padding: 2px 3px;
844 border-radius: 3px;
845 font-size: 7pt;
846 white-space: nowrap;
847 vertical-align: middle;
848}
849
850
851
852/* @end */
853
854/* these are for tree view inside a (index) page */
855
856div.directory {
857 margin: 10px 0px;
858 border-top: 1px solid #9CAFD4;
859 border-bottom: 1px solid #9CAFD4;
860 width: 100%;
861}
862
863.directory table {
864 border-collapse:collapse;
865}
866
867.directory td {
868 margin: 0px;
869 padding: 0px;
870 vertical-align: top;
871}
872
873.directory td.entry {
874 white-space: nowrap;
875 padding-right: 6px;
876 padding-top: 3px;
877}
878
879.directory td.entry a {
880 outline:none;
881}
882
883.directory td.entry a img {
884 border: none;
885}
886
887.directory td.desc {
888 width: 100%;
889 padding-left: 6px;
890 padding-right: 6px;
891 padding-top: 3px;
892 border-left: 1px solid rgba(0,0,0,0.05);
893}
894
895.directory tr.even {
896 padding-left: 6px;
897 background-color: #F7F8FB;
898}
899
900.directory img {
901 vertical-align: -30%;
902}
903
904.directory .levels {
905 white-space: nowrap;
906 width: 100%;
907 text-align: right;
908 font-size: 9pt;
909}
910
911.directory .levels span {
912 cursor: pointer;
913 padding-left: 2px;
914 padding-right: 2px;
915 color: #3D578C;
916}
917
918.arrow {
919 color: #9CAFD4;
920 -webkit-user-select: none;
921 -khtml-user-select: none;
922 -moz-user-select: none;
923 -ms-user-select: none;
924 user-select: none;
925 cursor: pointer;
926 font-size: 80%;
927 display: inline-block;
928 width: 16px;
929 height: 22px;
930}
931
932.icon {
933 font-family: Arial, Helvetica;
934 font-weight: bold;
935 font-size: 12px;
936 height: 14px;
937 width: 16px;
938 display: inline-block;
939 background-color: #728DC1;
940 color: white;
941 text-align: center;
942 border-radius: 4px;
943 margin-left: 2px;
944 margin-right: 2px;
945}
946
947.icona {
948 width: 24px;
949 height: 22px;
950 display: inline-block;
951}
952
953.iconfopen {
954 width: 24px;
955 height: 18px;
956 margin-bottom: 4px;
957 background-image:url('folderopen.png');
958 background-position: 0px -4px;
959 background-repeat: repeat-y;
960 vertical-align:top;
961 display: inline-block;
962}
963
964.iconfclosed {
965 width: 24px;
966 height: 18px;
967 margin-bottom: 4px;
968 background-image:url('folderclosed.png');
969 background-position: 0px -4px;
970 background-repeat: repeat-y;
971 vertical-align:top;
972 display: inline-block;
973}
974
975.icondoc {
976 width: 24px;
977 height: 18px;
978 margin-bottom: 4px;
979 background-image:url('doc.png');
980 background-position: 0px -4px;
981 background-repeat: repeat-y;
982 vertical-align:top;
983 display: inline-block;
984}
985
986table.directory {
987 font: 400 14px Roboto,sans-serif;
988}
989
990/* @end */
991
992div.dynheader {
993 margin-top: 8px;
994 -webkit-touch-callout: none;
995 -webkit-user-select: none;
996 -khtml-user-select: none;
997 -moz-user-select: none;
998 -ms-user-select: none;
999 user-select: none;
1000}
1001
1002address {
1003 font-style: normal;
1004 color: #2A3D61;
1005}
1006
1007table.doxtable caption {
1008 caption-side: top;
1009}
1010
1011table.doxtable {
1012 border-collapse:collapse;
1013 margin-top: 4px;
1014 margin-bottom: 4px;
1015}
1016
1017table.doxtable td, table.doxtable th {
1018 border: 1px solid #2D4068;
1019 padding: 3px 7px 2px;
1020}
1021
1022table.doxtable th {
1023 background-color: #374F7F;
1024 color: #FFFFFF;
1025 font-size: 110%;
1026 padding-bottom: 4px;
1027 padding-top: 5px;
1028}
1029
1030table.fieldtable {
1031 /*width: 100%;*/
1032 margin-bottom: 10px;
1033 border: 1px solid #A8B8D9;
1034 border-spacing: 0px;
1035 -moz-border-radius: 4px;
1036 -webkit-border-radius: 4px;
1037 border-radius: 4px;
1038 -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px;
1039 -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
1040 box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
1041}
1042
1043.fieldtable td, .fieldtable th {
1044 padding: 3px 7px 2px;
1045}
1046
1047.fieldtable td.fieldtype, .fieldtable td.fieldname {
1048 white-space: nowrap;
1049 border-right: 1px solid #A8B8D9;
1050 border-bottom: 1px solid #A8B8D9;
1051 vertical-align: top;
1052}
1053
1054.fieldtable td.fieldname {
1055 padding-top: 3px;
1056}
1057
1058.fieldtable td.fielddoc {
1059 border-bottom: 1px solid #A8B8D9;
1060 /*width: 100%;*/
1061}
1062
1063.fieldtable td.fielddoc p:first-child {
1064 margin-top: 0px;
1065}
1066
1067.fieldtable td.fielddoc p:last-child {
1068 margin-bottom: 2px;
1069}
1070
1071.fieldtable tr:last-child td {
1072 border-bottom: none;
1073}
1074
1075.fieldtable th {
1076 background-image:url('nav_f.png');
1077 background-repeat:repeat-x;
1078 background-color: #E2E8F2;
1079 font-size: 90%;
1080 color: #253555;
1081 padding-bottom: 4px;
1082 padding-top: 5px;
1083 text-align:left;
1084 font-weight: 400;
1085 -moz-border-radius-topleft: 4px;
1086 -moz-border-radius-topright: 4px;
1087 -webkit-border-top-left-radius: 4px;
1088 -webkit-border-top-right-radius: 4px;
1089 border-top-left-radius: 4px;
1090 border-top-right-radius: 4px;
1091 border-bottom: 1px solid #A8B8D9;
1092}
1093
1094
1095.tabsearch {
1096 top: 0px;
1097 left: 10px;
1098 height: 36px;
1099 background-image: url('tab_b.png');
1100 z-index: 101;
1101 overflow: hidden;
1102 font-size: 13px;
1103}
1104
1105.navpath ul
1106{
1107 font-size: 11px;
1108 background-image:url('tab_b.png');
1109 background-repeat:repeat-x;
1110 background-position: 0 -5px;
1111 height:30px;
1112 line-height:30px;
1113 color:#8AA0CC;
1114 border:solid 1px #C2CDE4;
1115 overflow:hidden;
1116 margin:0px;
1117 padding:0px;
1118}
1119
1120.navpath li
1121{
1122 list-style-type:none;
1123 float:left;
1124 padding-left:10px;
1125 padding-right:15px;
1126 background-image:url('bc_s.png');
1127 background-repeat:no-repeat;
1128 background-position:right;
1129 color:#364D7C;
1130}
1131
1132.navpath li.navelem a
1133{
1134 height:32px;
1135 display:block;
1136 text-decoration: none;
1137 outline: none;
1138 color: #283A5D;
1139 font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
1140 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
1141 text-decoration: none;
1142}
1143
1144.navpath li.navelem a:hover
1145{
1146 color:#6884BD;
1147}
1148
1149.navpath li.footer
1150{
1151 list-style-type:none;
1152 float:right;
1153 padding-left:10px;
1154 padding-right:15px;
1155 background-image:none;
1156 background-repeat:no-repeat;
1157 background-position:right;
1158 color:#364D7C;
1159 font-size: 8pt;
1160}
1161
1162
1163div.summary
1164{
1165 float: right;
1166 font-size: 8pt;
1167 padding-right: 5px;
1168 width: 50%;
1169 text-align: right;
1170}
1171
1172div.summary a
1173{
1174 white-space: nowrap;
1175}
1176
1177table.classindex
1178{
1179 margin: 10px;
1180 white-space: nowrap;
1181 margin-left: 3%;
1182 margin-right: 3%;
1183 width: 94%;
1184 border: 0;
1185 border-spacing: 0;
1186 padding: 0;
1187}
1188
1189div.ingroups
1190{
1191 font-size: 8pt;
1192 width: 50%;
1193 text-align: left;
1194}
1195
1196div.ingroups a
1197{
1198 white-space: nowrap;
1199}
1200
1201div.header
1202{
1203 background-image:url('nav_h.png');
1204 background-repeat:repeat-x;
1205 background-color: #F9FAFC;
1206 margin: 0px;
1207 border-bottom: 1px solid #C4CFE5;
1208}
1209
1210div.headertitle
1211{
1212 padding: 5px 5px 5px 10px;
1213}
1214
1215.PageDocRTL-title div.headertitle {
1216 text-align: right;
1217 direction: rtl;
1218}
1219
1220dl {
1221 padding: 0 0 0 0;
1222}
1223
1224/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug, dl.examples */
1225dl.section {
1226 margin-left: 0px;
1227 padding-left: 0px;
1228}
1229
1230dl.section.DocNodeRTL {
1231 margin-right: 0px;
1232 padding-right: 0px;
1233}
1234
1235dl.note {
1236 margin-left: -7px;
1237 padding-left: 3px;
1238 border-left: 4px solid;
1239 border-color: #D0C000;
1240}
1241
1242dl.note.DocNodeRTL {
1243 margin-left: 0;
1244 padding-left: 0;
1245 border-left: 0;
1246 margin-right: -7px;
1247 padding-right: 3px;
1248 border-right: 4px solid;
1249 border-color: #D0C000;
1250}
1251
1252dl.warning, dl.attention {
1253 margin-left: -7px;
1254 padding-left: 3px;
1255 border-left: 4px solid;
1256 border-color: #FF0000;
1257}
1258
1259dl.warning.DocNodeRTL, dl.attention.DocNodeRTL {
1260 margin-left: 0;
1261 padding-left: 0;
1262 border-left: 0;
1263 margin-right: -7px;
1264 padding-right: 3px;
1265 border-right: 4px solid;
1266 border-color: #FF0000;
1267}
1268
1269dl.pre, dl.post, dl.invariant {
1270 margin-left: -7px;
1271 padding-left: 3px;
1272 border-left: 4px solid;
1273 border-color: #00D000;
1274}
1275
1276dl.pre.DocNodeRTL, dl.post.DocNodeRTL, dl.invariant.DocNodeRTL {
1277 margin-left: 0;
1278 padding-left: 0;
1279 border-left: 0;
1280 margin-right: -7px;
1281 padding-right: 3px;
1282 border-right: 4px solid;
1283 border-color: #00D000;
1284}
1285
1286dl.deprecated {
1287 margin-left: -7px;
1288 padding-left: 3px;
1289 border-left: 4px solid;
1290 border-color: #505050;
1291}
1292
1293dl.deprecated.DocNodeRTL {
1294 margin-left: 0;
1295 padding-left: 0;
1296 border-left: 0;
1297 margin-right: -7px;
1298 padding-right: 3px;
1299 border-right: 4px solid;
1300 border-color: #505050;
1301}
1302
1303dl.todo {
1304 margin-left: -7px;
1305 padding-left: 3px;
1306 border-left: 4px solid;
1307 border-color: #00C0E0;
1308}
1309
1310dl.todo.DocNodeRTL {
1311 margin-left: 0;
1312 padding-left: 0;
1313 border-left: 0;
1314 margin-right: -7px;
1315 padding-right: 3px;
1316 border-right: 4px solid;
1317 border-color: #00C0E0;
1318}
1319
1320dl.test {
1321 margin-left: -7px;
1322 padding-left: 3px;
1323 border-left: 4px solid;
1324 border-color: #3030E0;
1325}
1326
1327dl.test.DocNodeRTL {
1328 margin-left: 0;
1329 padding-left: 0;
1330 border-left: 0;
1331 margin-right: -7px;
1332 padding-right: 3px;
1333 border-right: 4px solid;
1334 border-color: #3030E0;
1335}
1336
1337dl.bug {
1338 margin-left: -7px;
1339 padding-left: 3px;
1340 border-left: 4px solid;
1341 border-color: #C08050;
1342}
1343
1344dl.bug.DocNodeRTL {
1345 margin-left: 0;
1346 padding-left: 0;
1347 border-left: 0;
1348 margin-right: -7px;
1349 padding-right: 3px;
1350 border-right: 4px solid;
1351 border-color: #C08050;
1352}
1353
1354dl.section dd {
1355 margin-bottom: 6px;
1356}
1357
1358
1359#projectlogo
1360{
1361 text-align: center;
1362 vertical-align: bottom;
1363 border-collapse: separate;
1364}
1365
1366#projectlogo img
1367{
1368 border: 0px none;
1369}
1370
1371#projectalign
1372{
1373 vertical-align: middle;
1374}
1375
1376#projectname
1377{
1378 font: 200% Tahoma, Arial,sans-serif;
1379 margin: 0px;
1380 padding: 2px 0px;
1381}
1382
1383#projectbrief
1384{
1385 font: 90% Tahoma, Arial,sans-serif;
1386 margin: 0px;
1387 padding: 0px;
1388}
1389
1390#projectnumber
1391{
1392 font: 50% Tahoma, Arial,sans-serif;
1393 margin: 0px;
1394 padding: 0px;
1395}
1396
1397#titlearea
1398{
1399 padding: 0px;
1400 margin: 0px;
1401 width: 100%;
1402 border-bottom: 1px solid #5373B4;
1403}
1404
1405.image
1406{
1407 text-align: center;
1408}
1409
1410.dotgraph
1411{
1412 text-align: center;
1413}
1414
1415.mscgraph
1416{
1417 text-align: center;
1418}
1419
1420.plantumlgraph
1421{
1422 text-align: center;
1423}
1424
1425.diagraph
1426{
1427 text-align: center;
1428}
1429
1430.caption
1431{
1432 font-weight: bold;
1433}
1434
1435div.zoom
1436{
1437 border: 1px solid #90A5CE;
1438}
1439
1440dl.citelist {
1441 margin-bottom:50px;
1442}
1443
1444dl.citelist dt {
1445 color:#334975;
1446 float:left;
1447 font-weight:bold;
1448 margin-right:10px;
1449 padding:5px;
1450 text-align:right;
1451 width:52px;
1452}
1453
1454dl.citelist dd {
1455 margin:2px 0 2px 72px;
1456 padding:5px 0;
1457}
1458
1459div.toc {
1460 padding: 14px 25px;
1461 background-color: #F4F6FA;
1462 border: 1px solid #D8DFEE;
1463 border-radius: 7px 7px 7px 7px;
1464 float: right;
1465 height: auto;
1466 margin: 0 8px 10px 10px;
1467 width: 200px;
1468}
1469
1470.PageDocRTL-title div.toc {
1471 float: left !important;
1472 text-align: right;
1473}
1474
1475div.toc li {
1476 background: url("bdwn.png") no-repeat scroll 0 5px transparent;
1477 font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif;
1478 margin-top: 5px;
1479 padding-left: 10px;
1480 padding-top: 2px;
1481}
1482
1483.PageDocRTL-title div.toc li {
1484 background-position-x: right !important;
1485 padding-left: 0 !important;
1486 padding-right: 10px;
1487}
1488
1489div.toc h3 {
1490 font: bold 12px/1.2 Arial,FreeSans,sans-serif;
1491 color: #4665A2;
1492 border-bottom: 0 none;
1493 margin: 0;
1494}
1495
1496div.toc ul {
1497 list-style: none outside none;
1498 border: medium none;
1499 padding: 0px;
1500}
1501
1502div.toc li.level1 {
1503 margin-left: 0px;
1504}
1505
1506div.toc li.level2 {
1507 margin-left: 15px;
1508}
1509
1510div.toc li.level3 {
1511 margin-left: 30px;
1512}
1513
1514div.toc li.level4 {
1515 margin-left: 45px;
1516}
1517
1518span.emoji {
1519 /* font family used at the site: https://unicode.org/emoji/charts/full-emoji-list.html
1520 * font-family: "Noto Color Emoji", "Apple Color Emoji", "Segoe UI Emoji", Times, Symbola, Aegyptus, Code2000, Code2001, Code2002, Musica, serif, LastResort;
1521 */
1522}
1523
1524.PageDocRTL-title div.toc li.level1 {
1525 margin-left: 0 !important;
1526 margin-right: 0;
1527}
1528
1529.PageDocRTL-title div.toc li.level2 {
1530 margin-left: 0 !important;
1531 margin-right: 15px;
1532}
1533
1534.PageDocRTL-title div.toc li.level3 {
1535 margin-left: 0 !important;
1536 margin-right: 30px;
1537}
1538
1539.PageDocRTL-title div.toc li.level4 {
1540 margin-left: 0 !important;
1541 margin-right: 45px;
1542}
1543
1544.inherit_header {
1545 font-weight: bold;
1546 color: gray;
1547 cursor: pointer;
1548 -webkit-touch-callout: none;
1549 -webkit-user-select: none;
1550 -khtml-user-select: none;
1551 -moz-user-select: none;
1552 -ms-user-select: none;
1553 user-select: none;
1554}
1555
1556.inherit_header td {
1557 padding: 6px 0px 2px 5px;
1558}
1559
1560.inherit {
1561 display: none;
1562}
1563
1564tr.heading h2 {
1565 margin-top: 12px;
1566 margin-bottom: 4px;
1567}
1568
1569/* tooltip related style info */
1570
1571.ttc {
1572 position: absolute;
1573 display: none;
1574}
1575
1576#powerTip {
1577 cursor: default;
1578 white-space: nowrap;
1579 background-color: white;
1580 border: 1px solid gray;
1581 border-radius: 4px 4px 4px 4px;
1582 box-shadow: 1px 1px 7px gray;
1583 display: none;
1584 font-size: smaller;
1585 max-width: 80%;
1586 opacity: 0.9;
1587 padding: 1ex 1em 1em;
1588 position: absolute;
1589 z-index: 2147483647;
1590}
1591
1592#powerTip div.ttdoc {
1593 color: grey;
1594 font-style: italic;
1595}
1596
1597#powerTip div.ttname a {
1598 font-weight: bold;
1599}
1600
1601#powerTip div.ttname {
1602 font-weight: bold;
1603}
1604
1605#powerTip div.ttdeci {
1606 color: #006318;
1607}
1608
1609#powerTip div {
1610 margin: 0px;
1611 padding: 0px;
1612 font: 12px/16px Roboto,sans-serif;
1613}
1614
1615#powerTip:before, #powerTip:after {
1616 content: "";
1617 position: absolute;
1618 margin: 0px;
1619}
1620
1621#powerTip.n:after, #powerTip.n:before,
1622#powerTip.s:after, #powerTip.s:before,
1623#powerTip.w:after, #powerTip.w:before,
1624#powerTip.e:after, #powerTip.e:before,
1625#powerTip.ne:after, #powerTip.ne:before,
1626#powerTip.se:after, #powerTip.se:before,
1627#powerTip.nw:after, #powerTip.nw:before,
1628#powerTip.sw:after, #powerTip.sw:before {
1629 border: solid transparent;
1630 content: " ";
1631 height: 0;
1632 width: 0;
1633 position: absolute;
1634}
1635
1636#powerTip.n:after, #powerTip.s:after,
1637#powerTip.w:after, #powerTip.e:after,
1638#powerTip.nw:after, #powerTip.ne:after,
1639#powerTip.sw:after, #powerTip.se:after {
1640 border-color: rgba(255, 255, 255, 0);
1641}
1642
1643#powerTip.n:before, #powerTip.s:before,
1644#powerTip.w:before, #powerTip.e:before,
1645#powerTip.nw:before, #powerTip.ne:before,
1646#powerTip.sw:before, #powerTip.se:before {
1647 border-color: rgba(128, 128, 128, 0);
1648}
1649
1650#powerTip.n:after, #powerTip.n:before,
1651#powerTip.ne:after, #powerTip.ne:before,
1652#powerTip.nw:after, #powerTip.nw:before {
1653 top: 100%;
1654}
1655
1656#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after {
1657 border-top-color: #FFFFFF;
1658 border-width: 10px;
1659 margin: 0px -10px;
1660}
1661#powerTip.n:before {
1662 border-top-color: #808080;
1663 border-width: 11px;
1664 margin: 0px -11px;
1665}
1666#powerTip.n:after, #powerTip.n:before {
1667 left: 50%;
1668}
1669
1670#powerTip.nw:after, #powerTip.nw:before {
1671 right: 14px;
1672}
1673
1674#powerTip.ne:after, #powerTip.ne:before {
1675 left: 14px;
1676}
1677
1678#powerTip.s:after, #powerTip.s:before,
1679#powerTip.se:after, #powerTip.se:before,
1680#powerTip.sw:after, #powerTip.sw:before {
1681 bottom: 100%;
1682}
1683
1684#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after {
1685 border-bottom-color: #FFFFFF;
1686 border-width: 10px;
1687 margin: 0px -10px;
1688}
1689
1690#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before {
1691 border-bottom-color: #808080;
1692 border-width: 11px;
1693 margin: 0px -11px;
1694}
1695
1696#powerTip.s:after, #powerTip.s:before {
1697 left: 50%;
1698}
1699
1700#powerTip.sw:after, #powerTip.sw:before {
1701 right: 14px;
1702}
1703
1704#powerTip.se:after, #powerTip.se:before {
1705 left: 14px;
1706}
1707
1708#powerTip.e:after, #powerTip.e:before {
1709 left: 100%;
1710}
1711#powerTip.e:after {
1712 border-left-color: #FFFFFF;
1713 border-width: 10px;
1714 top: 50%;
1715 margin-top: -10px;
1716}
1717#powerTip.e:before {
1718 border-left-color: #808080;
1719 border-width: 11px;
1720 top: 50%;
1721 margin-top: -11px;
1722}
1723
1724#powerTip.w:after, #powerTip.w:before {
1725 right: 100%;
1726}
1727#powerTip.w:after {
1728 border-right-color: #FFFFFF;
1729 border-width: 10px;
1730 top: 50%;
1731 margin-top: -10px;
1732}
1733#powerTip.w:before {
1734 border-right-color: #808080;
1735 border-width: 11px;
1736 top: 50%;
1737 margin-top: -11px;
1738}
1739
1740@media print
1741{
1742 #top { display: none; }
1743 #side-nav { display: none; }
1744 #nav-path { display: none; }
1745 body { overflow:visible; }
1746 h1, h2, h3, h4, h5, h6 { page-break-after: avoid; }
1747 .summary { display: none; }
1748 .memitem { page-break-inside: avoid; }
1749 #doc-content
1750 {
1751 margin-left:0 !important;
1752 height:auto !important;
1753 width:auto !important;
1754 overflow:inherit;
1755 display:inline;
1756 }
1757}
1758
1759/* @group Markdown */
1760
1761table.markdownTable {
1762 border-collapse:collapse;
1763 margin-top: 4px;
1764 margin-bottom: 4px;
1765}
1766
1767table.markdownTable td, table.markdownTable th {
1768 border: 1px solid #2D4068;
1769 padding: 3px 7px 2px;
1770}
1771
1772table.markdownTable tr {
1773}
1774
1775th.markdownTableHeadLeft, th.markdownTableHeadRight, th.markdownTableHeadCenter, th.markdownTableHeadNone {
1776 background-color: #374F7F;
1777 color: #FFFFFF;
1778 font-size: 110%;
1779 padding-bottom: 4px;
1780 padding-top: 5px;
1781}
1782
1783th.markdownTableHeadLeft, td.markdownTableBodyLeft {
1784 text-align: left
1785}
1786
1787th.markdownTableHeadRight, td.markdownTableBodyRight {
1788 text-align: right
1789}
1790
1791th.markdownTableHeadCenter, td.markdownTableBodyCenter {
1792 text-align: center
1793}
1794
1795.DocNodeRTL {
1796 text-align: right;
1797 direction: rtl;
1798}
1799
1800.DocNodeLTR {
1801 text-align: left;
1802 direction: ltr;
1803}
1804
1805table.DocNodeRTL {
1806 width: auto;
1807 margin-right: 0;
1808 margin-left: auto;
1809}
1810
1811table.DocNodeLTR {
1812 width: auto;
1813 margin-right: auto;
1814 margin-left: 0;
1815}
1816
1817tt, code, kbd, samp
1818{
1819 display: inline-block;
1820 direction:ltr;
1821}
1822/* @end */
1823
1824u {
1825 text-decoration: underline;
1826}
1827
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg
new file mode 100644
index 0000000..d42dad5
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg
@@ -0,0 +1,26 @@
1<?xml version="1.0" encoding="UTF-8"?>
2<svg version="1.1" viewBox="0 0 104 31" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
3 <defs>
4 <linearGradient id="a">
5 <stop stop-color="#5373B4" offset="0"/>
6 <stop stop-color="#7C95C6" offset="1"/>
7 </linearGradient>
8 <linearGradient id="d" x1="31.474" x2="31.474" y1="24.821" y2="26.773" gradientUnits="userSpaceOnUse" xlink:href="#a"/>
9 <linearGradient id="c" x1="31.474" x2="31.474" y1="24.821" y2="26.773" gradientTransform="matrix(.6816 0 0 1.0248 72.391 -.91809)" gradientUnits="userSpaceOnUse" xlink:href="#a"/>
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12 <stop stop-color="#C0CCE3" offset="0"/>
13 <stop stop-color="#EEF1F7" offset="1"/>
14 </linearGradient>
15 <filter id="f" x="-.010676" y="-.045304" width="1.0214" height="1.0906" color-interpolation-filters="sRGB">
16 <feGaussianBlur stdDeviation="0.45293203"/>
17 </filter>
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js
new file mode 100644
index 0000000..3174bd7
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js
@@ -0,0 +1,121 @@
1/*
2 @licstart The following is the entire license notice for the JavaScript code in this file.
3
4 The MIT License (MIT)
5
6 Copyright (C) 1997-2020 by Dimitri van Heesch
7
8 Permission is hereby granted, free of charge, to any person obtaining a copy of this software
9 and associated documentation files (the "Software"), to deal in the Software without restriction,
10 including without limitation the rights to use, copy, modify, merge, publish, distribute,
11 sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
12 furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice shall be included in all copies or
15 substantial portions of the Software.
16
17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
18 BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
23 @licend The above is the entire license notice for the JavaScript code in this file
24 */
25function toggleVisibility(linkObj)
26{
27 var base = $(linkObj).attr('id');
28 var summary = $('#'+base+'-summary');
29 var content = $('#'+base+'-content');
30 var trigger = $('#'+base+'-trigger');
31 var src=$(trigger).attr('src');
32 if (content.is(':visible')===true) {
33 content.hide();
34 summary.show();
35 $(linkObj).addClass('closed').removeClass('opened');
36 $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
37 } else {
38 content.show();
39 summary.hide();
40 $(linkObj).removeClass('closed').addClass('opened');
41 $(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
42 }
43 return false;
44}
45
46function updateStripes()
47{
48 $('table.directory tr').
49 removeClass('even').filter(':visible:even').addClass('even');
50}
51
52function toggleLevel(level)
53{
54 $('table.directory tr').each(function() {
55 var l = this.id.split('_').length-1;
56 var i = $('#img'+this.id.substring(3));
57 var a = $('#arr'+this.id.substring(3));
58 if (l<level+1) {
59 i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
60 a.html('&#9660;');
61 $(this).show();
62 } else if (l==level+1) {
63 i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
64 a.html('&#9658;');
65 $(this).show();
66 } else {
67 $(this).hide();
68 }
69 });
70 updateStripes();
71}
72
73function toggleFolder(id)
74{
75 // the clicked row
76 var currentRow = $('#row_'+id);
77
78 // all rows after the clicked row
79 var rows = currentRow.nextAll("tr");
80
81 var re = new RegExp('^row_'+id+'\\d+_$', "i"); //only one sub
82
83 // only match elements AFTER this one (can't hide elements before)
84 var childRows = rows.filter(function() { return this.id.match(re); });
85
86 // first row is visible we are HIDING
87 if (childRows.filter(':first').is(':visible')===true) {
88 // replace down arrow by right arrow for current row
89 var currentRowSpans = currentRow.find("span");
90 currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
91 currentRowSpans.filter(".arrow").html('&#9658;');
92 rows.filter("[id^=row_"+id+"]").hide(); // hide all children
93 } else { // we are SHOWING
94 // replace right arrow by down arrow for current row
95 var currentRowSpans = currentRow.find("span");
96 currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
97 currentRowSpans.filter(".arrow").html('&#9660;');
98 // replace down arrows by right arrows for child rows
99 var childRowsSpans = childRows.find("span");
100 childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
101 childRowsSpans.filter(".arrow").html('&#9658;');
102 childRows.show(); //show all children
103 }
104 updateStripes();
105}
106
107
108function toggleInherit(id)
109{
110 var rows = $('tr.inherit.'+id);
111 var img = $('tr.inherit_header.'+id+' img');
112 var src = $(img).attr('src');
113 if (rows.filter(':first').is(':visible')===true) {
114 rows.css('display','none');
115 $(img).attr('src',src.substring(0,src.length-8)+'closed.png');
116 } else {
117 rows.css('display','table-row'); // using show() causes jump in firefox
118 $(img).attr('src',src.substring(0,src.length-10)+'open.png');
119 }
120}
121/* @license-end */
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/extra.css b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/extra.css
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html
new file mode 100644
index 0000000..68f52a9
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html
@@ -0,0 +1,80 @@
1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="viewport" content="width=device-width, initial-scale=1.0">
6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: Files</title>
9<link href="tabs.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="dynsections.js"></script>
12<link href="search/search.css" rel="stylesheet" type="text/css"/>
13<script type="text/javascript" src="search/searchdata.js"></script>
14<script type="text/javascript" src="search/search.js"></script>
15<link href="doxygen.css" rel="stylesheet" type="text/css" />
16<link href="extra.css" rel="stylesheet" type="text/css"/>
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
28 </div>
29</div>
30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
32<script type="text/javascript">
33/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
34var searchBox = new SearchBox("searchBox", "search",'Search','.html');
35/* @license-end */
36</script>
37<script type="text/javascript" src="menudata.js"></script>
38<script type="text/javascript" src="menu.js"></script>
39<script type="text/javascript">
40/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
41$(function() {
42 initMenu('',true,false,'search.php','Search');
43 $(document).ready(function() { init_search(); });
44});
45/* @license-end */
46</script>
47<div id="main-nav"></div>
48</div><!-- top -->
49<!-- window showing the filter options -->
50<div id="MSearchSelectWindow"
51 onmouseover="return searchBox.OnSearchSelectShow()"
52 onmouseout="return searchBox.OnSearchSelectHide()"
53 onkeydown="return searchBox.OnSearchSelectKey(event)">
54</div>
55
56<!-- iframe showing the search results (closed by default) -->
57<div id="MSearchResultsWindow">
58<iframe src="javascript:void(0)" frameborder="0"
59 name="MSearchResults" id="MSearchResults">
60</iframe>
61</div>
62
63<div class="header">
64 <div class="headertitle"><div class="title">Files</div></div>
65</div><!--header-->
66<div class="contents">
67<div class="textblock">Here is a list of all files with brief descriptions:</div><div class="directory">
68<table class="directory">
69<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="glfw3_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3_8h.html" target="_self">glfw3.h</a></td><td class="desc">The header of the GLFW 3 API </td></tr>
70<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="glfw3native_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3native_8h.html" target="_self">glfw3native.h</a></td><td class="desc">The header of the native access functions </td></tr>
71</table>
72</div><!-- directory -->
73</div><!-- contents -->
74<address class="footer">
75<p>
76Last update on Thu Oct 28 2021 for GLFW 3.3.5
77</p>
78</address>
79</body>
80</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.png
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new file mode 100644
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1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="viewport" content="width=device-width, initial-scale=1.0">
6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: glfw3.h File Reference</title>
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64<li class="navelem"><a class="el" href="dir_a2f8ccc4e596c8744057ab6c4a040d5c.html">glfw-3.3.5</a></li><li class="navelem"><a class="el" href="dir_ba478fc71671afc03f16a7df0eff1823.html">include</a></li><li class="navelem"><a class="el" href="dir_95e305b1bfdd4b95b22076c452f17802.html">GLFW</a></li> </ul>
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68 <div class="summary">
69<a href="#define-members">Macros</a> &#124;
70<a href="#typedef-members">Typedefs</a> &#124;
71<a href="#func-members">Functions</a> </div>
72 <div class="headertitle"><div class="title">glfw3.h File Reference</div></div>
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74<div class="contents">
75<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
76<div class="textblock"><p >This is the header file of the GLFW 3 API. It defines all its types and declares all its functions.</p>
77<p >For more information about how to use this file, see <a class="el" href="build_guide.html#build_include">Including the GLFW header file</a>. </p>
78</div>
79<p><a href="glfw3_8h_source.html">Go to the source code of this file.</a></p>
80<table class="memberdecls">
81<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
82Macros</h2></td></tr>
83<tr class="memitem:a8a8538c5500308b4211844f2fb26c7b9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a8a8538c5500308b4211844f2fb26c7b9">GLFW_APIENTRY_DEFINED</a></td></tr>
84<tr class="separator:a8a8538c5500308b4211844f2fb26c7b9"><td class="memSeparator" colspan="2">&#160;</td></tr>
85<tr class="memitem:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>&#160;&#160;&#160;1</td></tr>
86<tr class="memdesc:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="mdescLeft">&#160;</td><td class="mdescRight">One. <a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">More...</a><br /></td></tr>
87<tr class="separator:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>&#160;&#160;&#160;0</td></tr>
89<tr class="memdesc:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Zero. <a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">More...</a><br /></td></tr>
90<tr class="separator:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
91<tr class="memitem:gae2c0bcb7aec609e4736437554f6638fd"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd">GLFW_HAT_CENTERED</a>&#160;&#160;&#160;0</td></tr>
92<tr class="separator:gae2c0bcb7aec609e4736437554f6638fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:ga8c9720c76cd1b912738159ed74c85b36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>&#160;&#160;&#160;1</td></tr>
94<tr class="separator:ga8c9720c76cd1b912738159ed74c85b36"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:ga252586e3bbde75f4b0e07ad3124867f5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>&#160;&#160;&#160;2</td></tr>
96<tr class="separator:ga252586e3bbde75f4b0e07ad3124867f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
97<tr class="memitem:gad60d1fd0dc85c18f2642cbae96d3deff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>&#160;&#160;&#160;4</td></tr>
98<tr class="separator:gad60d1fd0dc85c18f2642cbae96d3deff"><td class="memSeparator" colspan="2">&#160;</td></tr>
99<tr class="memitem:gac775f4b3154fdf5db93eb432ba546dff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a>&#160;&#160;&#160;8</td></tr>
100<tr class="separator:gac775f4b3154fdf5db93eb432ba546dff"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga94aea0ae241a8b902883536c592ee693"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693">GLFW_HAT_RIGHT_UP</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td></tr>
102<tr class="separator:ga94aea0ae241a8b902883536c592ee693"><td class="memSeparator" colspan="2">&#160;</td></tr>
103<tr class="memitem:gad7f0e4f52fd68d734863aaeadab3a3f5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5">GLFW_HAT_RIGHT_DOWN</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td></tr>
104<tr class="separator:gad7f0e4f52fd68d734863aaeadab3a3f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:ga638f0e20dc5de90de21a33564e8ce129"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129">GLFW_HAT_LEFT_UP</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td></tr>
106<tr class="separator:ga638f0e20dc5de90de21a33564e8ce129"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19">GLFW_HAT_LEFT_DOWN</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td></tr>
108<tr class="separator:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:ga99aacc875b6b27a072552631e13775c7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">GLFW_KEY_UNKNOWN</a>&#160;&#160;&#160;-1</td></tr>
110<tr class="separator:ga99aacc875b6b27a072552631e13775c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">GLFW_KEY_SPACE</a>&#160;&#160;&#160;32</td></tr>
112<tr class="separator:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">GLFW_KEY_APOSTROPHE</a>&#160;&#160;&#160;39 /* ' */</td></tr>
114<tr class="separator:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memSeparator" colspan="2">&#160;</td></tr>
115<tr class="memitem:gab3d5d72e59d3055f494627b0a524926c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">GLFW_KEY_COMMA</a>&#160;&#160;&#160;44 /* , */</td></tr>
116<tr class="separator:gab3d5d72e59d3055f494627b0a524926c"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">GLFW_KEY_MINUS</a>&#160;&#160;&#160;45 /* - */</td></tr>
118<tr class="separator:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:ga37e296b650eab419fc474ff69033d927"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">GLFW_KEY_PERIOD</a>&#160;&#160;&#160;46 /* . */</td></tr>
120<tr class="separator:ga37e296b650eab419fc474ff69033d927"><td class="memSeparator" colspan="2">&#160;</td></tr>
121<tr class="memitem:gadf3d753b2d479148d711de34b83fd0db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">GLFW_KEY_SLASH</a>&#160;&#160;&#160;47 /* / */</td></tr>
122<tr class="separator:gadf3d753b2d479148d711de34b83fd0db"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">GLFW_KEY_0</a>&#160;&#160;&#160;48</td></tr>
124<tr class="separator:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">GLFW_KEY_1</a>&#160;&#160;&#160;49</td></tr>
126<tr class="separator:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memSeparator" colspan="2">&#160;</td></tr>
127<tr class="memitem:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">GLFW_KEY_2</a>&#160;&#160;&#160;50</td></tr>
128<tr class="separator:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:ga812f0273fe1a981e1fa002ae73e92271"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">GLFW_KEY_3</a>&#160;&#160;&#160;51</td></tr>
130<tr class="separator:ga812f0273fe1a981e1fa002ae73e92271"><td class="memSeparator" colspan="2">&#160;</td></tr>
131<tr class="memitem:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">GLFW_KEY_4</a>&#160;&#160;&#160;52</td></tr>
132<tr class="separator:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memSeparator" colspan="2">&#160;</td></tr>
133<tr class="memitem:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">GLFW_KEY_5</a>&#160;&#160;&#160;53</td></tr>
134<tr class="separator:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">GLFW_KEY_6</a>&#160;&#160;&#160;54</td></tr>
136<tr class="separator:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
137<tr class="memitem:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">GLFW_KEY_7</a>&#160;&#160;&#160;55</td></tr>
138<tr class="separator:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memSeparator" colspan="2">&#160;</td></tr>
139<tr class="memitem:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">GLFW_KEY_8</a>&#160;&#160;&#160;56</td></tr>
140<tr class="separator:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
141<tr class="memitem:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">GLFW_KEY_9</a>&#160;&#160;&#160;57</td></tr>
142<tr class="separator:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memSeparator" colspan="2">&#160;</td></tr>
143<tr class="memitem:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">GLFW_KEY_SEMICOLON</a>&#160;&#160;&#160;59 /* ; */</td></tr>
144<tr class="separator:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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147<tr class="memitem:ga03e842608e1ea323370889d33b8f70ff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>&#160;&#160;&#160;65</td></tr>
148<tr class="separator:ga03e842608e1ea323370889d33b8f70ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
149<tr class="memitem:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">GLFW_KEY_B</a>&#160;&#160;&#160;66</td></tr>
150<tr class="separator:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memSeparator" colspan="2">&#160;</td></tr>
151<tr class="memitem:ga00ccf3475d9ee2e679480d540d554669"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">GLFW_KEY_C</a>&#160;&#160;&#160;67</td></tr>
152<tr class="separator:ga00ccf3475d9ee2e679480d540d554669"><td class="memSeparator" colspan="2">&#160;</td></tr>
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154<tr class="separator:ga011f7cdc9a654da984a2506479606933"><td class="memSeparator" colspan="2">&#160;</td></tr>
155<tr class="memitem:gabf48fcc3afbe69349df432b470c96ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>&#160;&#160;&#160;69</td></tr>
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157<tr class="memitem:ga5df402e02aca08444240058fd9b42a55"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">GLFW_KEY_F</a>&#160;&#160;&#160;70</td></tr>
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159<tr class="memitem:gae74ecddf7cc96104ab23989b1cdab536"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">GLFW_KEY_G</a>&#160;&#160;&#160;71</td></tr>
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161<tr class="memitem:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">GLFW_KEY_H</a>&#160;&#160;&#160;72</td></tr>
162<tr class="separator:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memSeparator" colspan="2">&#160;</td></tr>
163<tr class="memitem:ga274655c8bfe39742684ca393cf8ed093"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">GLFW_KEY_I</a>&#160;&#160;&#160;73</td></tr>
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165<tr class="memitem:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">GLFW_KEY_J</a>&#160;&#160;&#160;74</td></tr>
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167<tr class="memitem:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">GLFW_KEY_K</a>&#160;&#160;&#160;75</td></tr>
168<tr class="separator:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memSeparator" colspan="2">&#160;</td></tr>
169<tr class="memitem:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">GLFW_KEY_L</a>&#160;&#160;&#160;76</td></tr>
170<tr class="separator:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
171<tr class="memitem:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">GLFW_KEY_M</a>&#160;&#160;&#160;77</td></tr>
172<tr class="separator:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memSeparator" colspan="2">&#160;</td></tr>
173<tr class="memitem:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">GLFW_KEY_N</a>&#160;&#160;&#160;78</td></tr>
174<tr class="separator:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memSeparator" colspan="2">&#160;</td></tr>
175<tr class="memitem:gaecbbb79130df419d58dd7f09a169efe9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">GLFW_KEY_O</a>&#160;&#160;&#160;79</td></tr>
176<tr class="separator:gaecbbb79130df419d58dd7f09a169efe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
177<tr class="memitem:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">GLFW_KEY_P</a>&#160;&#160;&#160;80</td></tr>
178<tr class="separator:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
179<tr class="memitem:gafdd01e38b120d67cf51e348bb47f3964"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">GLFW_KEY_Q</a>&#160;&#160;&#160;81</td></tr>
180<tr class="separator:gafdd01e38b120d67cf51e348bb47f3964"><td class="memSeparator" colspan="2">&#160;</td></tr>
181<tr class="memitem:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">GLFW_KEY_R</a>&#160;&#160;&#160;82</td></tr>
182<tr class="separator:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memSeparator" colspan="2">&#160;</td></tr>
183<tr class="memitem:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">GLFW_KEY_S</a>&#160;&#160;&#160;83</td></tr>
184<tr class="separator:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
185<tr class="memitem:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">GLFW_KEY_T</a>&#160;&#160;&#160;84</td></tr>
186<tr class="separator:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
187<tr class="memitem:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">GLFW_KEY_U</a>&#160;&#160;&#160;85</td></tr>
188<tr class="separator:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memSeparator" colspan="2">&#160;</td></tr>
189<tr class="memitem:ga22c7763899ecf7788862e5f90eacce6b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">GLFW_KEY_V</a>&#160;&#160;&#160;86</td></tr>
190<tr class="separator:ga22c7763899ecf7788862e5f90eacce6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
191<tr class="memitem:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>&#160;&#160;&#160;87</td></tr>
192<tr class="separator:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memSeparator" colspan="2">&#160;</td></tr>
193<tr class="memitem:gac1c42c0bf4192cea713c55598b06b744"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>&#160;&#160;&#160;88</td></tr>
194<tr class="separator:gac1c42c0bf4192cea713c55598b06b744"><td class="memSeparator" colspan="2">&#160;</td></tr>
195<tr class="memitem:gafd9f115a549effdf8e372a787c360313"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">GLFW_KEY_Y</a>&#160;&#160;&#160;89</td></tr>
196<tr class="separator:gafd9f115a549effdf8e372a787c360313"><td class="memSeparator" colspan="2">&#160;</td></tr>
197<tr class="memitem:gac489e208c26afda8d4938ed88718760a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">GLFW_KEY_Z</a>&#160;&#160;&#160;90</td></tr>
198<tr class="separator:gac489e208c26afda8d4938ed88718760a"><td class="memSeparator" colspan="2">&#160;</td></tr>
199<tr class="memitem:gad1c8d9adac53925276ecb1d592511d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">GLFW_KEY_LEFT_BRACKET</a>&#160;&#160;&#160;91 /* [ */</td></tr>
200<tr class="separator:gad1c8d9adac53925276ecb1d592511d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
201<tr class="memitem:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">GLFW_KEY_BACKSLASH</a>&#160;&#160;&#160;92 /* \ */</td></tr>
202<tr class="separator:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
203<tr class="memitem:ga86ef225fd6a66404caae71044cdd58d8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">GLFW_KEY_RIGHT_BRACKET</a>&#160;&#160;&#160;93 /* ] */</td></tr>
204<tr class="separator:ga86ef225fd6a66404caae71044cdd58d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
205<tr class="memitem:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">GLFW_KEY_GRAVE_ACCENT</a>&#160;&#160;&#160;96 /* ` */</td></tr>
206<tr class="separator:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memSeparator" colspan="2">&#160;</td></tr>
207<tr class="memitem:gadc78dad3dab76bcd4b5c20114052577a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">GLFW_KEY_WORLD_1</a>&#160;&#160;&#160;161 /* non-US #1 */</td></tr>
208<tr class="separator:gadc78dad3dab76bcd4b5c20114052577a"><td class="memSeparator" colspan="2">&#160;</td></tr>
209<tr class="memitem:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">GLFW_KEY_WORLD_2</a>&#160;&#160;&#160;162 /* non-US #2 */</td></tr>
210<tr class="separator:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
211<tr class="memitem:gaac6596c350b635c245113b81c2123b93"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a>&#160;&#160;&#160;256</td></tr>
212<tr class="separator:gaac6596c350b635c245113b81c2123b93"><td class="memSeparator" colspan="2">&#160;</td></tr>
213<tr class="memitem:ga9555a92ecbecdbc1f3435219c571d667"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">GLFW_KEY_ENTER</a>&#160;&#160;&#160;257</td></tr>
214<tr class="separator:ga9555a92ecbecdbc1f3435219c571d667"><td class="memSeparator" colspan="2">&#160;</td></tr>
215<tr class="memitem:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">GLFW_KEY_TAB</a>&#160;&#160;&#160;258</td></tr>
216<tr class="separator:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memSeparator" colspan="2">&#160;</td></tr>
217<tr class="memitem:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">GLFW_KEY_BACKSPACE</a>&#160;&#160;&#160;259</td></tr>
218<tr class="separator:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memSeparator" colspan="2">&#160;</td></tr>
219<tr class="memitem:ga373ac7365435d6b0eb1068f470e34f47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">GLFW_KEY_INSERT</a>&#160;&#160;&#160;260</td></tr>
220<tr class="separator:ga373ac7365435d6b0eb1068f470e34f47"><td class="memSeparator" colspan="2">&#160;</td></tr>
221<tr class="memitem:gadb111e4df74b8a715f2c05dad58d2682"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">GLFW_KEY_DELETE</a>&#160;&#160;&#160;261</td></tr>
222<tr class="separator:gadb111e4df74b8a715f2c05dad58d2682"><td class="memSeparator" colspan="2">&#160;</td></tr>
223<tr class="memitem:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">GLFW_KEY_RIGHT</a>&#160;&#160;&#160;262</td></tr>
224<tr class="separator:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
225<tr class="memitem:gae12a010d33c309a67ab9460c51eb2462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">GLFW_KEY_LEFT</a>&#160;&#160;&#160;263</td></tr>
226<tr class="separator:gae12a010d33c309a67ab9460c51eb2462"><td class="memSeparator" colspan="2">&#160;</td></tr>
227<tr class="memitem:gae2e3958c71595607416aa7bf082be2f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">GLFW_KEY_DOWN</a>&#160;&#160;&#160;264</td></tr>
228<tr class="separator:gae2e3958c71595607416aa7bf082be2f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
229<tr class="memitem:ga2f3342b194020d3544c67e3506b6f144"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">GLFW_KEY_UP</a>&#160;&#160;&#160;265</td></tr>
230<tr class="separator:ga2f3342b194020d3544c67e3506b6f144"><td class="memSeparator" colspan="2">&#160;</td></tr>
231<tr class="memitem:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">GLFW_KEY_PAGE_UP</a>&#160;&#160;&#160;266</td></tr>
232<tr class="separator:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memSeparator" colspan="2">&#160;</td></tr>
233<tr class="memitem:gaee0a8fa442001cc2147812f84b59041c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">GLFW_KEY_PAGE_DOWN</a>&#160;&#160;&#160;267</td></tr>
234<tr class="separator:gaee0a8fa442001cc2147812f84b59041c"><td class="memSeparator" colspan="2">&#160;</td></tr>
235<tr class="memitem:ga41452c7287195d481e43207318c126a7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">GLFW_KEY_HOME</a>&#160;&#160;&#160;268</td></tr>
236<tr class="separator:ga41452c7287195d481e43207318c126a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
237<tr class="memitem:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">GLFW_KEY_END</a>&#160;&#160;&#160;269</td></tr>
238<tr class="separator:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
239<tr class="memitem:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">GLFW_KEY_CAPS_LOCK</a>&#160;&#160;&#160;280</td></tr>
240<tr class="separator:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memSeparator" colspan="2">&#160;</td></tr>
241<tr class="memitem:gaf622b63b9537f7084c2ab649b8365630"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">GLFW_KEY_SCROLL_LOCK</a>&#160;&#160;&#160;281</td></tr>
242<tr class="separator:gaf622b63b9537f7084c2ab649b8365630"><td class="memSeparator" colspan="2">&#160;</td></tr>
243<tr class="memitem:ga3946edc362aeff213b2be6304296cf43"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">GLFW_KEY_NUM_LOCK</a>&#160;&#160;&#160;282</td></tr>
244<tr class="separator:ga3946edc362aeff213b2be6304296cf43"><td class="memSeparator" colspan="2">&#160;</td></tr>
245<tr class="memitem:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">GLFW_KEY_PRINT_SCREEN</a>&#160;&#160;&#160;283</td></tr>
246<tr class="separator:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memSeparator" colspan="2">&#160;</td></tr>
247<tr class="memitem:ga8116b9692d87382afb5849b6d8907f18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">GLFW_KEY_PAUSE</a>&#160;&#160;&#160;284</td></tr>
248<tr class="separator:ga8116b9692d87382afb5849b6d8907f18"><td class="memSeparator" colspan="2">&#160;</td></tr>
249<tr class="memitem:gafb8d66c573acf22e364049477dcbea30"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">GLFW_KEY_F1</a>&#160;&#160;&#160;290</td></tr>
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255<tr class="memitem:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">GLFW_KEY_F4</a>&#160;&#160;&#160;293</td></tr>
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259<tr class="memitem:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">GLFW_KEY_F6</a>&#160;&#160;&#160;295</td></tr>
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261<tr class="memitem:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">GLFW_KEY_F7</a>&#160;&#160;&#160;296</td></tr>
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263<tr class="memitem:gac9d39390336ae14e4a93e295de43c7e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">GLFW_KEY_F8</a>&#160;&#160;&#160;297</td></tr>
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265<tr class="memitem:gae40de0de1c9f21cd26c9afa3d7050851"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">GLFW_KEY_F9</a>&#160;&#160;&#160;298</td></tr>
266<tr class="separator:gae40de0de1c9f21cd26c9afa3d7050851"><td class="memSeparator" colspan="2">&#160;</td></tr>
267<tr class="memitem:ga718d11d2f7d57471a2f6a894235995b1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">GLFW_KEY_F10</a>&#160;&#160;&#160;299</td></tr>
268<tr class="separator:ga718d11d2f7d57471a2f6a894235995b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
269<tr class="memitem:ga0bc04b11627e7d69339151e7306b2832"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">GLFW_KEY_F11</a>&#160;&#160;&#160;300</td></tr>
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271<tr class="memitem:gaf5908fa9b0a906ae03fc2c61ac7aa3e2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">GLFW_KEY_F12</a>&#160;&#160;&#160;301</td></tr>
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275<tr class="memitem:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">GLFW_KEY_F14</a>&#160;&#160;&#160;303</td></tr>
276<tr class="separator:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
277<tr class="memitem:ga7f70970db6e8be1794da8516a6d14058"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">GLFW_KEY_F15</a>&#160;&#160;&#160;304</td></tr>
278<tr class="separator:ga7f70970db6e8be1794da8516a6d14058"><td class="memSeparator" colspan="2">&#160;</td></tr>
279<tr class="memitem:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">GLFW_KEY_F16</a>&#160;&#160;&#160;305</td></tr>
280<tr class="separator:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memSeparator" colspan="2">&#160;</td></tr>
281<tr class="memitem:ga972ce5c365e2394b36104b0e3125c748"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">GLFW_KEY_F17</a>&#160;&#160;&#160;306</td></tr>
282<tr class="separator:ga972ce5c365e2394b36104b0e3125c748"><td class="memSeparator" colspan="2">&#160;</td></tr>
283<tr class="memitem:gaebf6391058d5566601e357edc5ea737c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">GLFW_KEY_F18</a>&#160;&#160;&#160;307</td></tr>
284<tr class="separator:gaebf6391058d5566601e357edc5ea737c"><td class="memSeparator" colspan="2">&#160;</td></tr>
285<tr class="memitem:gaec011d9ba044058cb54529da710e9791"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">GLFW_KEY_F19</a>&#160;&#160;&#160;308</td></tr>
286<tr class="separator:gaec011d9ba044058cb54529da710e9791"><td class="memSeparator" colspan="2">&#160;</td></tr>
287<tr class="memitem:ga82b9c721ada04cd5ca8de767da38022f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">GLFW_KEY_F20</a>&#160;&#160;&#160;309</td></tr>
288<tr class="separator:ga82b9c721ada04cd5ca8de767da38022f"><td class="memSeparator" colspan="2">&#160;</td></tr>
289<tr class="memitem:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">GLFW_KEY_F21</a>&#160;&#160;&#160;310</td></tr>
290<tr class="separator:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memSeparator" colspan="2">&#160;</td></tr>
291<tr class="memitem:ga90960bd2a155f2b09675324d3dff1565"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">GLFW_KEY_F22</a>&#160;&#160;&#160;311</td></tr>
292<tr class="separator:ga90960bd2a155f2b09675324d3dff1565"><td class="memSeparator" colspan="2">&#160;</td></tr>
293<tr class="memitem:ga43c21099aac10952d1be909a8ddee4d5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">GLFW_KEY_F23</a>&#160;&#160;&#160;312</td></tr>
294<tr class="separator:ga43c21099aac10952d1be909a8ddee4d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
295<tr class="memitem:ga8150374677b5bed3043408732152dea2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">GLFW_KEY_F24</a>&#160;&#160;&#160;313</td></tr>
296<tr class="separator:ga8150374677b5bed3043408732152dea2"><td class="memSeparator" colspan="2">&#160;</td></tr>
297<tr class="memitem:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">GLFW_KEY_F25</a>&#160;&#160;&#160;314</td></tr>
298<tr class="separator:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memSeparator" colspan="2">&#160;</td></tr>
299<tr class="memitem:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">GLFW_KEY_KP_0</a>&#160;&#160;&#160;320</td></tr>
300<tr class="separator:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memSeparator" colspan="2">&#160;</td></tr>
301<tr class="memitem:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">GLFW_KEY_KP_1</a>&#160;&#160;&#160;321</td></tr>
302<tr class="separator:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
303<tr class="memitem:gaf82d5a802ab8213c72653d7480c16f13"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">GLFW_KEY_KP_2</a>&#160;&#160;&#160;322</td></tr>
304<tr class="separator:gaf82d5a802ab8213c72653d7480c16f13"><td class="memSeparator" colspan="2">&#160;</td></tr>
305<tr class="memitem:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">GLFW_KEY_KP_3</a>&#160;&#160;&#160;323</td></tr>
306<tr class="separator:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
307<tr class="memitem:gada7ec86778b85e0b4de0beea72234aea"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">GLFW_KEY_KP_4</a>&#160;&#160;&#160;324</td></tr>
308<tr class="separator:gada7ec86778b85e0b4de0beea72234aea"><td class="memSeparator" colspan="2">&#160;</td></tr>
309<tr class="memitem:ga9a5be274434866c51738cafbb6d26b45"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">GLFW_KEY_KP_5</a>&#160;&#160;&#160;325</td></tr>
310<tr class="separator:ga9a5be274434866c51738cafbb6d26b45"><td class="memSeparator" colspan="2">&#160;</td></tr>
311<tr class="memitem:gafc141b0f8450519084c01092a3157faa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">GLFW_KEY_KP_6</a>&#160;&#160;&#160;326</td></tr>
312<tr class="separator:gafc141b0f8450519084c01092a3157faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
313<tr class="memitem:ga8882f411f05d04ec77a9563974bbfa53"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">GLFW_KEY_KP_7</a>&#160;&#160;&#160;327</td></tr>
314<tr class="separator:ga8882f411f05d04ec77a9563974bbfa53"><td class="memSeparator" colspan="2">&#160;</td></tr>
315<tr class="memitem:gab2ea2e6a12f89d315045af520ac78cec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">GLFW_KEY_KP_8</a>&#160;&#160;&#160;328</td></tr>
316<tr class="separator:gab2ea2e6a12f89d315045af520ac78cec"><td class="memSeparator" colspan="2">&#160;</td></tr>
317<tr class="memitem:gafb21426b630ed4fcc084868699ba74c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">GLFW_KEY_KP_9</a>&#160;&#160;&#160;329</td></tr>
318<tr class="separator:gafb21426b630ed4fcc084868699ba74c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
319<tr class="memitem:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">GLFW_KEY_KP_DECIMAL</a>&#160;&#160;&#160;330</td></tr>
320<tr class="separator:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memSeparator" colspan="2">&#160;</td></tr>
321<tr class="memitem:gabca1733780a273d549129ad0f250d1e5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">GLFW_KEY_KP_DIVIDE</a>&#160;&#160;&#160;331</td></tr>
322<tr class="separator:gabca1733780a273d549129ad0f250d1e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
323<tr class="memitem:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">GLFW_KEY_KP_MULTIPLY</a>&#160;&#160;&#160;332</td></tr>
324<tr class="separator:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
325<tr class="memitem:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">GLFW_KEY_KP_SUBTRACT</a>&#160;&#160;&#160;333</td></tr>
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328<tr class="separator:gad09c7c98acc79e89aa6a0a91275becac"><td class="memSeparator" colspan="2">&#160;</td></tr>
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330<tr class="separator:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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332<tr class="separator:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memSeparator" colspan="2">&#160;</td></tr>
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336<tr class="separator:ga9f97b743e81460ac4b2deddecd10a464"><td class="memSeparator" colspan="2">&#160;</td></tr>
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338<tr class="separator:ga7f27dabf63a7789daa31e1c96790219b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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341<tr class="memitem:gaffca36b99c9dce1a19cb9befbadce691"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">GLFW_KEY_RIGHT_SHIFT</a>&#160;&#160;&#160;344</td></tr>
342<tr class="separator:gaffca36b99c9dce1a19cb9befbadce691"><td class="memSeparator" colspan="2">&#160;</td></tr>
343<tr class="memitem:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">GLFW_KEY_RIGHT_CONTROL</a>&#160;&#160;&#160;345</td></tr>
344<tr class="separator:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memSeparator" colspan="2">&#160;</td></tr>
345<tr class="memitem:ga687b38009131cfdd07a8d05fff8fa446"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">GLFW_KEY_RIGHT_ALT</a>&#160;&#160;&#160;346</td></tr>
346<tr class="separator:ga687b38009131cfdd07a8d05fff8fa446"><td class="memSeparator" colspan="2">&#160;</td></tr>
347<tr class="memitem:gad4547a3e8e247594acb60423fe6502db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">GLFW_KEY_RIGHT_SUPER</a>&#160;&#160;&#160;347</td></tr>
348<tr class="separator:gad4547a3e8e247594acb60423fe6502db"><td class="memSeparator" colspan="2">&#160;</td></tr>
349<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
350<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
351<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
352<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
353<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
354<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br /></td></tr>
355<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
356<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
357<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br /></td></tr>
358<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
359<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
360<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">More...</a><br /></td></tr>
361<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
362<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
363<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br /></td></tr>
364<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
365<tr class="memitem:gaefeef8fcf825a6e43e241b337897200f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a>&#160;&#160;&#160;0x0010</td></tr>
366<tr class="memdesc:gaefeef8fcf825a6e43e241b337897200f"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Caps Lock key is enabled. <a href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">More...</a><br /></td></tr>
367<tr class="separator:gaefeef8fcf825a6e43e241b337897200f"><td class="memSeparator" colspan="2">&#160;</td></tr>
368<tr class="memitem:ga64e020b8a42af8376e944baf61feecbe"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a>&#160;&#160;&#160;0x0020</td></tr>
369<tr class="memdesc:ga64e020b8a42af8376e944baf61feecbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Num Lock key is enabled. <a href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">More...</a><br /></td></tr>
370<tr class="separator:ga64e020b8a42af8376e944baf61feecbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
371<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
372<tr class="separator:ga181a6e875251fd8671654eff00f9112e"><td class="memSeparator" colspan="2">&#160;</td></tr>
373<tr class="memitem:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a>&#160;&#160;&#160;1</td></tr>
374<tr class="separator:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memSeparator" colspan="2">&#160;</td></tr>
375<tr class="memitem:ga0130d505563d0236a6f85545f19e1721"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a>&#160;&#160;&#160;2</td></tr>
376<tr class="separator:ga0130d505563d0236a6f85545f19e1721"><td class="memSeparator" colspan="2">&#160;</td></tr>
377<tr class="memitem:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">GLFW_MOUSE_BUTTON_4</a>&#160;&#160;&#160;3</td></tr>
378<tr class="separator:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
379<tr class="memitem:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c">GLFW_MOUSE_BUTTON_5</a>&#160;&#160;&#160;4</td></tr>
380<tr class="separator:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
381<tr class="memitem:gae8513e06aab8aa393b595f22c6d8257a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">GLFW_MOUSE_BUTTON_6</a>&#160;&#160;&#160;5</td></tr>
382<tr class="separator:gae8513e06aab8aa393b595f22c6d8257a"><td class="memSeparator" colspan="2">&#160;</td></tr>
383<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
384<tr class="separator:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
385<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
386<tr class="separator:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
387<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
388<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
389<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
390<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
391<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
392<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
393<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
394<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
395<tr class="memitem:ga34a0443d059e9f22272cd4669073f73d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>&#160;&#160;&#160;0</td></tr>
396<tr class="separator:ga34a0443d059e9f22272cd4669073f73d"><td class="memSeparator" colspan="2">&#160;</td></tr>
397<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
398<tr class="separator:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
399<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
400<tr class="separator:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memSeparator" colspan="2">&#160;</td></tr>
401<tr class="memitem:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>&#160;&#160;&#160;3</td></tr>
402<tr class="separator:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
403<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
404<tr class="separator:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memSeparator" colspan="2">&#160;</td></tr>
405<tr class="memitem:ga74771620aa53bd68a487186dea66fd77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">GLFW_JOYSTICK_6</a>&#160;&#160;&#160;5</td></tr>
406<tr class="separator:ga74771620aa53bd68a487186dea66fd77"><td class="memSeparator" colspan="2">&#160;</td></tr>
407<tr class="memitem:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>&#160;&#160;&#160;6</td></tr>
408<tr class="separator:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memSeparator" colspan="2">&#160;</td></tr>
409<tr class="memitem:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">GLFW_JOYSTICK_8</a>&#160;&#160;&#160;7</td></tr>
410<tr class="separator:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memSeparator" colspan="2">&#160;</td></tr>
411<tr class="memitem:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">GLFW_JOYSTICK_9</a>&#160;&#160;&#160;8</td></tr>
412<tr class="separator:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memSeparator" colspan="2">&#160;</td></tr>
413<tr class="memitem:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec">GLFW_JOYSTICK_10</a>&#160;&#160;&#160;9</td></tr>
414<tr class="separator:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
415<tr class="memitem:gae7d26e3df447c2c14a569fcc18516af4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">GLFW_JOYSTICK_11</a>&#160;&#160;&#160;10</td></tr>
416<tr class="separator:gae7d26e3df447c2c14a569fcc18516af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
417<tr class="memitem:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">GLFW_JOYSTICK_12</a>&#160;&#160;&#160;11</td></tr>
418<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
419<tr class="memitem:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508">GLFW_JOYSTICK_13</a>&#160;&#160;&#160;12</td></tr>
420<tr class="separator:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memSeparator" colspan="2">&#160;</td></tr>
421<tr class="memitem:ga89540873278ae5a42b3e70d64164dc74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74">GLFW_JOYSTICK_14</a>&#160;&#160;&#160;13</td></tr>
422<tr class="separator:ga89540873278ae5a42b3e70d64164dc74"><td class="memSeparator" colspan="2">&#160;</td></tr>
423<tr class="memitem:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">GLFW_JOYSTICK_15</a>&#160;&#160;&#160;14</td></tr>
424<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
425<tr class="memitem:ga453edeeabf350827646b6857df4f80ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a>&#160;&#160;&#160;15</td></tr>
426<tr class="separator:ga453edeeabf350827646b6857df4f80ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
427<tr class="memitem:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">GLFW_JOYSTICK_LAST</a>&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td></tr>
428<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
429<tr class="memitem:gae055a12fbf4b48b5954c8e1cd129b810"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a>&#160;&#160;&#160;0</td></tr>
430<tr class="separator:gae055a12fbf4b48b5954c8e1cd129b810"><td class="memSeparator" colspan="2">&#160;</td></tr>
431<tr class="memitem:ga2228a6512fd5950cdb51ba07846546fa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a>&#160;&#160;&#160;1</td></tr>
432<tr class="separator:ga2228a6512fd5950cdb51ba07846546fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
433<tr class="memitem:ga52cc94785cf3fe9a12e246539259887c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a>&#160;&#160;&#160;2</td></tr>
434<tr class="separator:ga52cc94785cf3fe9a12e246539259887c"><td class="memSeparator" colspan="2">&#160;</td></tr>
435<tr class="memitem:gafc931248bda494b530cbe057f386a5ed"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a>&#160;&#160;&#160;3</td></tr>
436<tr class="separator:gafc931248bda494b530cbe057f386a5ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
437<tr class="memitem:ga17d67b4f39a39d6b813bd1567a3507c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3">GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</a>&#160;&#160;&#160;4</td></tr>
438<tr class="separator:ga17d67b4f39a39d6b813bd1567a3507c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
439<tr class="memitem:gadfbc9ea9bf3aae896b79fa49fdc85c7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f">GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</a>&#160;&#160;&#160;5</td></tr>
440<tr class="separator:gadfbc9ea9bf3aae896b79fa49fdc85c7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
441<tr class="memitem:gabc7c0264ce778835b516a472b47f6caf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf">GLFW_GAMEPAD_BUTTON_BACK</a>&#160;&#160;&#160;6</td></tr>
442<tr class="separator:gabc7c0264ce778835b516a472b47f6caf"><td class="memSeparator" colspan="2">&#160;</td></tr>
443<tr class="memitem:ga04606949dd9139434b8a1bedf4ac1021"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021">GLFW_GAMEPAD_BUTTON_START</a>&#160;&#160;&#160;7</td></tr>
444<tr class="separator:ga04606949dd9139434b8a1bedf4ac1021"><td class="memSeparator" colspan="2">&#160;</td></tr>
445<tr class="memitem:ga7fa48c32e5b2f5db2f080aa0b8b573dc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc">GLFW_GAMEPAD_BUTTON_GUIDE</a>&#160;&#160;&#160;8</td></tr>
446<tr class="separator:ga7fa48c32e5b2f5db2f080aa0b8b573dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
447<tr class="memitem:ga3e089787327454f7bfca7364d6ca206a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a">GLFW_GAMEPAD_BUTTON_LEFT_THUMB</a>&#160;&#160;&#160;9</td></tr>
448<tr class="separator:ga3e089787327454f7bfca7364d6ca206a"><td class="memSeparator" colspan="2">&#160;</td></tr>
449<tr class="memitem:ga1c003f52b5aebb45272475b48953b21a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a">GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</a>&#160;&#160;&#160;10</td></tr>
450<tr class="separator:ga1c003f52b5aebb45272475b48953b21a"><td class="memSeparator" colspan="2">&#160;</td></tr>
451<tr class="memitem:ga4f1ed6f974a47bc8930d4874a283476a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a">GLFW_GAMEPAD_BUTTON_DPAD_UP</a>&#160;&#160;&#160;11</td></tr>
452<tr class="separator:ga4f1ed6f974a47bc8930d4874a283476a"><td class="memSeparator" colspan="2">&#160;</td></tr>
453<tr class="memitem:gae2a780d2a8c79e0b77c0b7b601ca57c6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6">GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</a>&#160;&#160;&#160;12</td></tr>
454<tr class="separator:gae2a780d2a8c79e0b77c0b7b601ca57c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
455<tr class="memitem:ga8f2b731b97d80f90f11967a83207665c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c">GLFW_GAMEPAD_BUTTON_DPAD_DOWN</a>&#160;&#160;&#160;13</td></tr>
456<tr class="separator:ga8f2b731b97d80f90f11967a83207665c"><td class="memSeparator" colspan="2">&#160;</td></tr>
457<tr class="memitem:gaf0697e0e8607b2ebe1c93b0c6befe301"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a>&#160;&#160;&#160;14</td></tr>
458<tr class="separator:gaf0697e0e8607b2ebe1c93b0c6befe301"><td class="memSeparator" colspan="2">&#160;</td></tr>
459<tr class="memitem:ga5cc98882f4f81dacf761639a567f61eb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb">GLFW_GAMEPAD_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a></td></tr>
460<tr class="separator:ga5cc98882f4f81dacf761639a567f61eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
461<tr class="memitem:gaf08d0df26527c9305253422bd98ed63a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a">GLFW_GAMEPAD_BUTTON_CROSS</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></td></tr>
462<tr class="separator:gaf08d0df26527c9305253422bd98ed63a"><td class="memSeparator" colspan="2">&#160;</td></tr>
463<tr class="memitem:gaaef094b3dacbf15f272b274516839b82"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82">GLFW_GAMEPAD_BUTTON_CIRCLE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></td></tr>
464<tr class="separator:gaaef094b3dacbf15f272b274516839b82"><td class="memSeparator" colspan="2">&#160;</td></tr>
465<tr class="memitem:gafc7821e87d77d41ed2cd3e1f726ec35f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f">GLFW_GAMEPAD_BUTTON_SQUARE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></td></tr>
466<tr class="separator:gafc7821e87d77d41ed2cd3e1f726ec35f"><td class="memSeparator" colspan="2">&#160;</td></tr>
467<tr class="memitem:ga3a7ef6bcb768a08cd3bf142f7f09f802"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802">GLFW_GAMEPAD_BUTTON_TRIANGLE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></td></tr>
468<tr class="separator:ga3a7ef6bcb768a08cd3bf142f7f09f802"><td class="memSeparator" colspan="2">&#160;</td></tr>
469<tr class="memitem:ga544e396d092036a7d80c1e5f233f7a38"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38">GLFW_GAMEPAD_AXIS_LEFT_X</a>&#160;&#160;&#160;0</td></tr>
470<tr class="separator:ga544e396d092036a7d80c1e5f233f7a38"><td class="memSeparator" colspan="2">&#160;</td></tr>
471<tr class="memitem:ga64dcf2c6e9be50b7c556ff7671996dd5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5">GLFW_GAMEPAD_AXIS_LEFT_Y</a>&#160;&#160;&#160;1</td></tr>
472<tr class="separator:ga64dcf2c6e9be50b7c556ff7671996dd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
473<tr class="memitem:gabd6785106cd3c5a044a6e49a395ee2fc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc">GLFW_GAMEPAD_AXIS_RIGHT_X</a>&#160;&#160;&#160;2</td></tr>
474<tr class="separator:gabd6785106cd3c5a044a6e49a395ee2fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
475<tr class="memitem:ga1cc20566d44d521b7183681a8e88e2e4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4">GLFW_GAMEPAD_AXIS_RIGHT_Y</a>&#160;&#160;&#160;3</td></tr>
476<tr class="separator:ga1cc20566d44d521b7183681a8e88e2e4"><td class="memSeparator" colspan="2">&#160;</td></tr>
477<tr class="memitem:ga6d79561dd8907c37354426242901b86e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e">GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</a>&#160;&#160;&#160;4</td></tr>
478<tr class="separator:ga6d79561dd8907c37354426242901b86e"><td class="memSeparator" colspan="2">&#160;</td></tr>
479<tr class="memitem:ga121a7d5d20589a423cd1634dd6ee6eab"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a>&#160;&#160;&#160;5</td></tr>
480<tr class="separator:ga121a7d5d20589a423cd1634dd6ee6eab"><td class="memSeparator" colspan="2">&#160;</td></tr>
481<tr class="memitem:ga0818fd9433e1359692b7443293e5ac86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86">GLFW_GAMEPAD_AXIS_LAST</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></td></tr>
482<tr class="separator:ga0818fd9433e1359692b7443293e5ac86"><td class="memSeparator" colspan="2">&#160;</td></tr>
483<tr class="memitem:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a>&#160;&#160;&#160;0</td></tr>
484<tr class="memdesc:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="mdescLeft">&#160;</td><td class="mdescRight">No error has occurred. <a href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">More...</a><br /></td></tr>
485<tr class="separator:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
486<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
487<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br /></td></tr>
488<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
489<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
490<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br /></td></tr>
491<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
492<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
493<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid enum value. <a href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br /></td></tr>
494<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
495<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
496<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br /></td></tr>
497<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
498<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
499<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br /></td></tr>
500<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
501<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
502<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested API on the system. <a href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">More...</a><br /></td></tr>
503<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
504<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
505<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested OpenGL or OpenGL ES version is not available. <a href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br /></td></tr>
506<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
507<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
508<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br /></td></tr>
509<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
510<tr class="memitem:ga196e125ef261d94184e2b55c05762f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a>&#160;&#160;&#160;0x00010009</td></tr>
511<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested format is not supported or available. <a href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">More...</a><br /></td></tr>
512<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
513<tr class="memitem:gacff24d2757da752ae4c80bf452356487"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a>&#160;&#160;&#160;0x0001000A</td></tr>
514<tr class="memdesc:gacff24d2757da752ae4c80bf452356487"><td class="mdescLeft">&#160;</td><td class="mdescRight">The specified window does not have an OpenGL or OpenGL ES context. <a href="group__errors.html#gacff24d2757da752ae4c80bf452356487">More...</a><br /></td></tr>
515<tr class="separator:gacff24d2757da752ae4c80bf452356487"><td class="memSeparator" colspan="2">&#160;</td></tr>
516<tr class="memitem:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>&#160;&#160;&#160;0x00020001</td></tr>
517<tr class="memdesc:ga54ddb14825a1541a56e22afb5f832a9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus window hint and attribute. <a href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">More...</a><br /></td></tr>
518<tr class="separator:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
519<tr class="memitem:ga39d44b7c056e55e581355a92d240b58a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>&#160;&#160;&#160;0x00020002</td></tr>
520<tr class="memdesc:ga39d44b7c056e55e581355a92d240b58a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window iconification window attribute. <a href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">More...</a><br /></td></tr>
521<tr class="separator:ga39d44b7c056e55e581355a92d240b58a"><td class="memSeparator" colspan="2">&#160;</td></tr>
522<tr class="memitem:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>&#160;&#160;&#160;0x00020003</td></tr>
523<tr class="memdesc:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window resize-ability window hint and attribute. <a href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">More...</a><br /></td></tr>
524<tr class="separator:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
525<tr class="memitem:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>&#160;&#160;&#160;0x00020004</td></tr>
526<tr class="memdesc:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window visibility window hint and attribute. <a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">More...</a><br /></td></tr>
527<tr class="separator:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
528<tr class="memitem:ga21b854d36314c94d65aed84405b2f25e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a>&#160;&#160;&#160;0x00020005</td></tr>
529<tr class="memdesc:ga21b854d36314c94d65aed84405b2f25e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">More...</a><br /></td></tr>
530<tr class="separator:ga21b854d36314c94d65aed84405b2f25e"><td class="memSeparator" colspan="2">&#160;</td></tr>
531<tr class="memitem:ga9d9874fc928200136a6dcdad726aa252"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">GLFW_AUTO_ICONIFY</a>&#160;&#160;&#160;0x00020006</td></tr>
532<tr class="memdesc:ga9d9874fc928200136a6dcdad726aa252"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window auto-iconification window hint and attribute. <a href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">More...</a><br /></td></tr>
533<tr class="separator:ga9d9874fc928200136a6dcdad726aa252"><td class="memSeparator" colspan="2">&#160;</td></tr>
534<tr class="memitem:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">GLFW_FLOATING</a>&#160;&#160;&#160;0x00020007</td></tr>
535<tr class="memdesc:ga7fb0be51407783b41adbf5bec0b09d80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">More...</a><br /></td></tr>
536<tr class="separator:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memSeparator" colspan="2">&#160;</td></tr>
537<tr class="memitem:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>&#160;&#160;&#160;0x00020008</td></tr>
538<tr class="memdesc:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window maximization window hint and attribute. <a href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">More...</a><br /></td></tr>
539<tr class="separator:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memSeparator" colspan="2">&#160;</td></tr>
540<tr class="memitem:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a>&#160;&#160;&#160;0x00020009</td></tr>
541<tr class="memdesc:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cursor centering window hint. <a href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">More...</a><br /></td></tr>
542<tr class="separator:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memSeparator" colspan="2">&#160;</td></tr>
543<tr class="memitem:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>&#160;&#160;&#160;0x0002000A</td></tr>
544<tr class="memdesc:ga60a0578c3b9449027d683a9c6abb9f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window framebuffer transparency hint and attribute. <a href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">More...</a><br /></td></tr>
545<tr class="separator:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
546<tr class="memitem:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>&#160;&#160;&#160;0x0002000B</td></tr>
547<tr class="memdesc:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mouse cursor hover window attribute. <a href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">More...</a><br /></td></tr>
548<tr class="separator:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
549<tr class="memitem:gafa94b1da34bfd6488c0d709761504dfc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">GLFW_FOCUS_ON_SHOW</a>&#160;&#160;&#160;0x0002000C</td></tr>
550<tr class="memdesc:gafa94b1da34bfd6488c0d709761504dfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus on calling show window hint and attribute. <a href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">More...</a><br /></td></tr>
551<tr class="separator:gafa94b1da34bfd6488c0d709761504dfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
552<tr class="memitem:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>&#160;&#160;&#160;0x00021001</td></tr>
553<tr class="memdesc:gaf78ed8e417dbcc1e354906cc2708c982"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">More...</a><br /></td></tr>
554<tr class="separator:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memSeparator" colspan="2">&#160;</td></tr>
555<tr class="memitem:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>&#160;&#160;&#160;0x00021002</td></tr>
556<tr class="memdesc:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">More...</a><br /></td></tr>
557<tr class="separator:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
558<tr class="memitem:gab292ea403db6d514537b515311bf9ae3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>&#160;&#160;&#160;0x00021003</td></tr>
559<tr class="memdesc:gab292ea403db6d514537b515311bf9ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gab292ea403db6d514537b515311bf9ae3">More...</a><br /></td></tr>
560<tr class="separator:gab292ea403db6d514537b515311bf9ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
561<tr class="memitem:gafed79a3f468997877da86c449bd43e8c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafed79a3f468997877da86c449bd43e8c">GLFW_ALPHA_BITS</a>&#160;&#160;&#160;0x00021004</td></tr>
562<tr class="memdesc:gafed79a3f468997877da86c449bd43e8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafed79a3f468997877da86c449bd43e8c">More...</a><br /></td></tr>
563<tr class="separator:gafed79a3f468997877da86c449bd43e8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
564<tr class="memitem:ga318a55eac1fee57dfe593b6d38149d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">GLFW_DEPTH_BITS</a>&#160;&#160;&#160;0x00021005</td></tr>
565<tr class="memdesc:ga318a55eac1fee57dfe593b6d38149d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">More...</a><br /></td></tr>
566<tr class="separator:ga318a55eac1fee57dfe593b6d38149d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
567<tr class="memitem:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">GLFW_STENCIL_BITS</a>&#160;&#160;&#160;0x00021006</td></tr>
568<tr class="memdesc:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">More...</a><br /></td></tr>
569<tr class="separator:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memSeparator" colspan="2">&#160;</td></tr>
570<tr class="memitem:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">GLFW_ACCUM_RED_BITS</a>&#160;&#160;&#160;0x00021007</td></tr>
571<tr class="memdesc:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">More...</a><br /></td></tr>
572<tr class="separator:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
573<tr class="memitem:ga65713cee1326f8e9d806fdf93187b471"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">GLFW_ACCUM_GREEN_BITS</a>&#160;&#160;&#160;0x00021008</td></tr>
574<tr class="memdesc:ga65713cee1326f8e9d806fdf93187b471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">More...</a><br /></td></tr>
575<tr class="separator:ga65713cee1326f8e9d806fdf93187b471"><td class="memSeparator" colspan="2">&#160;</td></tr>
576<tr class="memitem:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">GLFW_ACCUM_BLUE_BITS</a>&#160;&#160;&#160;0x00021009</td></tr>
577<tr class="memdesc:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">More...</a><br /></td></tr>
578<tr class="separator:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
579<tr class="memitem:gae829b55591c18169a40ab4067a041b1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae829b55591c18169a40ab4067a041b1f">GLFW_ACCUM_ALPHA_BITS</a>&#160;&#160;&#160;0x0002100A</td></tr>
580<tr class="memdesc:gae829b55591c18169a40ab4067a041b1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gae829b55591c18169a40ab4067a041b1f">More...</a><br /></td></tr>
581<tr class="separator:gae829b55591c18169a40ab4067a041b1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
582<tr class="memitem:gab05108c5029443b371112b031d1fa174"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab05108c5029443b371112b031d1fa174">GLFW_AUX_BUFFERS</a>&#160;&#160;&#160;0x0002100B</td></tr>
583<tr class="memdesc:gab05108c5029443b371112b031d1fa174"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer auxiliary buffer hint. <a href="group__window.html#gab05108c5029443b371112b031d1fa174">More...</a><br /></td></tr>
584<tr class="separator:gab05108c5029443b371112b031d1fa174"><td class="memSeparator" colspan="2">&#160;</td></tr>
585<tr class="memitem:ga83d991efca02537e2d69969135b77b03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga83d991efca02537e2d69969135b77b03">GLFW_STEREO</a>&#160;&#160;&#160;0x0002100C</td></tr>
586<tr class="memdesc:ga83d991efca02537e2d69969135b77b03"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL stereoscopic rendering hint. <a href="group__window.html#ga83d991efca02537e2d69969135b77b03">More...</a><br /></td></tr>
587<tr class="separator:ga83d991efca02537e2d69969135b77b03"><td class="memSeparator" colspan="2">&#160;</td></tr>
588<tr class="memitem:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">GLFW_SAMPLES</a>&#160;&#160;&#160;0x0002100D</td></tr>
589<tr class="memdesc:ga2cdf86fdcb7722fb8829c4e201607535"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer MSAA samples hint. <a href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">More...</a><br /></td></tr>
590<tr class="separator:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memSeparator" colspan="2">&#160;</td></tr>
591<tr class="memitem:ga444a8f00414a63220591f9fdb7b5642b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">GLFW_SRGB_CAPABLE</a>&#160;&#160;&#160;0x0002100E</td></tr>
592<tr class="memdesc:ga444a8f00414a63220591f9fdb7b5642b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer sRGB hint. <a href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">More...</a><br /></td></tr>
593<tr class="separator:ga444a8f00414a63220591f9fdb7b5642b"><td class="memSeparator" colspan="2">&#160;</td></tr>
594<tr class="memitem:ga0f20825e6e47ee8ba389024519682212"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>&#160;&#160;&#160;0x0002100F</td></tr>
595<tr class="memdesc:ga0f20825e6e47ee8ba389024519682212"><td class="mdescLeft">&#160;</td><td class="mdescRight">Monitor refresh rate hint. <a href="group__window.html#ga0f20825e6e47ee8ba389024519682212">More...</a><br /></td></tr>
596<tr class="separator:ga0f20825e6e47ee8ba389024519682212"><td class="memSeparator" colspan="2">&#160;</td></tr>
597<tr class="memitem:ga714a5d569e8a274ea58fdfa020955339"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">GLFW_DOUBLEBUFFER</a>&#160;&#160;&#160;0x00021010</td></tr>
598<tr class="memdesc:ga714a5d569e8a274ea58fdfa020955339"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer double buffering hint. <a href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">More...</a><br /></td></tr>
599<tr class="separator:ga714a5d569e8a274ea58fdfa020955339"><td class="memSeparator" colspan="2">&#160;</td></tr>
600<tr class="memitem:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>&#160;&#160;&#160;0x00022001</td></tr>
601<tr class="memdesc:ga649309cf72a3d3de5b1348ca7936c95b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API hint and attribute. <a href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">More...</a><br /></td></tr>
602<tr class="separator:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memSeparator" colspan="2">&#160;</td></tr>
603<tr class="memitem:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>&#160;&#160;&#160;0x00022002</td></tr>
604<tr class="memdesc:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API major version hint and attribute. <a href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">More...</a><br /></td></tr>
605<tr class="separator:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
606<tr class="memitem:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>&#160;&#160;&#160;0x00022003</td></tr>
607<tr class="memdesc:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API minor version hint and attribute. <a href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">More...</a><br /></td></tr>
608<tr class="separator:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
609<tr class="memitem:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08">GLFW_CONTEXT_REVISION</a>&#160;&#160;&#160;0x00022004</td></tr>
610<tr class="memdesc:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API revision number hint and attribute. <a href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08">More...</a><br /></td></tr>
611<tr class="separator:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
612<tr class="memitem:gade3593916b4c507900aa2d6844810e00"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gade3593916b4c507900aa2d6844810e00">GLFW_CONTEXT_ROBUSTNESS</a>&#160;&#160;&#160;0x00022005</td></tr>
613<tr class="memdesc:gade3593916b4c507900aa2d6844810e00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context robustness hint and attribute. <a href="group__window.html#gade3593916b4c507900aa2d6844810e00">More...</a><br /></td></tr>
614<tr class="separator:gade3593916b4c507900aa2d6844810e00"><td class="memSeparator" colspan="2">&#160;</td></tr>
615<tr class="memitem:ga13d24b12465da8b28985f46c8557925b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga13d24b12465da8b28985f46c8557925b">GLFW_OPENGL_FORWARD_COMPAT</a>&#160;&#160;&#160;0x00022006</td></tr>
616<tr class="memdesc:ga13d24b12465da8b28985f46c8557925b"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL forward-compatibility hint and attribute. <a href="group__window.html#ga13d24b12465da8b28985f46c8557925b">More...</a><br /></td></tr>
617<tr class="separator:ga13d24b12465da8b28985f46c8557925b"><td class="memSeparator" colspan="2">&#160;</td></tr>
618<tr class="memitem:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">GLFW_OPENGL_DEBUG_CONTEXT</a>&#160;&#160;&#160;0x00022007</td></tr>
619<tr class="memdesc:ga87ec2df0b915201e950ca42d5d0831e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Debug mode context hint and attribute. <a href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">More...</a><br /></td></tr>
620<tr class="separator:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
621<tr class="memitem:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12">GLFW_OPENGL_PROFILE</a>&#160;&#160;&#160;0x00022008</td></tr>
622<tr class="memdesc:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL profile hint and attribute. <a href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12">More...</a><br /></td></tr>
623<tr class="separator:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memSeparator" colspan="2">&#160;</td></tr>
624<tr class="memitem:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a>&#160;&#160;&#160;0x00022009</td></tr>
625<tr class="memdesc:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context flush-on-release hint and attribute. <a href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">More...</a><br /></td></tr>
626<tr class="separator:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memSeparator" colspan="2">&#160;</td></tr>
627<tr class="memitem:ga5a52fdfd46d8249c211f923675728082"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a>&#160;&#160;&#160;0x0002200A</td></tr>
628<tr class="memdesc:ga5a52fdfd46d8249c211f923675728082"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context error suppression hint and attribute. <a href="group__window.html#ga5a52fdfd46d8249c211f923675728082">More...</a><br /></td></tr>
629<tr class="separator:ga5a52fdfd46d8249c211f923675728082"><td class="memSeparator" colspan="2">&#160;</td></tr>
630<tr class="memitem:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">GLFW_CONTEXT_CREATION_API</a>&#160;&#160;&#160;0x0002200B</td></tr>
631<tr class="memdesc:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context creation API hint and attribute. <a href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">More...</a><br /></td></tr>
632<tr class="separator:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memSeparator" colspan="2">&#160;</td></tr>
633<tr class="memitem:ga620bc4280c7eab81ac9f02204500ed47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">GLFW_SCALE_TO_MONITOR</a>&#160;&#160;&#160;0x0002200C</td></tr>
634<tr class="memdesc:ga620bc4280c7eab81ac9f02204500ed47"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window content area scaling window <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">window hint</a>. <a href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">More...</a><br /></td></tr>
635<tr class="separator:ga620bc4280c7eab81ac9f02204500ed47"><td class="memSeparator" colspan="2">&#160;</td></tr>
636<tr class="memitem:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a>&#160;&#160;&#160;0x00023001</td></tr>
637<tr class="memdesc:gab6ef2d02eb55800d249ccf1af253c35e"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">window hint</a>. <a href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">More...</a><br /></td></tr>
638<tr class="separator:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memSeparator" colspan="2">&#160;</td></tr>
639<tr class="memitem:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a>&#160;&#160;&#160;0x00023002</td></tr>
640<tr class="memdesc:ga70fa0fbc745de6aa824df79a580e84b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_FRAME_NAME_hint">window hint</a>. <a href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">More...</a><br /></td></tr>
641<tr class="separator:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
642<tr class="memitem:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a>&#160;&#160;&#160;0x00023003</td></tr>
643<tr class="memdesc:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_GRAPHICS_SWITCHING_hint">window hint</a>. <a href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">More...</a><br /></td></tr>
644<tr class="separator:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memSeparator" colspan="2">&#160;</td></tr>
645<tr class="memitem:gae5a9ea2fccccd92edbd343fc56461114"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">GLFW_X11_CLASS_NAME</a>&#160;&#160;&#160;0x00024001</td></tr>
646<tr class="memdesc:gae5a9ea2fccccd92edbd343fc56461114"><td class="mdescLeft">&#160;</td><td class="mdescRight">X11 specific <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">window hint</a>. <a href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">More...</a><br /></td></tr>
647<tr class="separator:gae5a9ea2fccccd92edbd343fc56461114"><td class="memSeparator" colspan="2">&#160;</td></tr>
648<tr class="memitem:ga494c3c0d911e4b860b946530a3e389e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a>&#160;&#160;&#160;0x00024002</td></tr>
649<tr class="memdesc:ga494c3c0d911e4b860b946530a3e389e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">X11 specific <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">window hint</a>. <a href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">More...</a><br /></td></tr>
650<tr class="separator:ga494c3c0d911e4b860b946530a3e389e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
651<tr class="memitem:a8f6dcdc968d214ff14779564f1389264"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">GLFW_NO_API</a>&#160;&#160;&#160;0</td></tr>
652<tr class="separator:a8f6dcdc968d214ff14779564f1389264"><td class="memSeparator" colspan="2">&#160;</td></tr>
653<tr class="memitem:a01b3f66db266341425e9abee6b257db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2">GLFW_OPENGL_API</a>&#160;&#160;&#160;0x00030001</td></tr>
654<tr class="separator:a01b3f66db266341425e9abee6b257db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
655<tr class="memitem:a28d9b3bc6c2a522d815c8e146595051f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f">GLFW_OPENGL_ES_API</a>&#160;&#160;&#160;0x00030002</td></tr>
656<tr class="separator:a28d9b3bc6c2a522d815c8e146595051f"><td class="memSeparator" colspan="2">&#160;</td></tr>
657<tr class="memitem:a8b306cb27f5bb0d6d67c7356a0e0fc34"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34">GLFW_NO_ROBUSTNESS</a>&#160;&#160;&#160;0</td></tr>
658<tr class="separator:a8b306cb27f5bb0d6d67c7356a0e0fc34"><td class="memSeparator" colspan="2">&#160;</td></tr>
659<tr class="memitem:aee84a679230d205005e22487ff678a85"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85">GLFW_NO_RESET_NOTIFICATION</a>&#160;&#160;&#160;0x00031001</td></tr>
660<tr class="separator:aee84a679230d205005e22487ff678a85"><td class="memSeparator" colspan="2">&#160;</td></tr>
661<tr class="memitem:aec1132f245143fc915b2f0995228564c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c">GLFW_LOSE_CONTEXT_ON_RESET</a>&#160;&#160;&#160;0x00031002</td></tr>
662<tr class="separator:aec1132f245143fc915b2f0995228564c"><td class="memSeparator" colspan="2">&#160;</td></tr>
663<tr class="memitem:ad6f2335d6f21cc9bab96633b1c111d5f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f">GLFW_OPENGL_ANY_PROFILE</a>&#160;&#160;&#160;0</td></tr>
664<tr class="separator:ad6f2335d6f21cc9bab96633b1c111d5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
665<tr class="memitem:af094bb16da76f66ebceb19ee213b3de8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8">GLFW_OPENGL_CORE_PROFILE</a>&#160;&#160;&#160;0x00032001</td></tr>
666<tr class="separator:af094bb16da76f66ebceb19ee213b3de8"><td class="memSeparator" colspan="2">&#160;</td></tr>
667<tr class="memitem:ac06b663d79c8fcf04669cc8fcc0b7670"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670">GLFW_OPENGL_COMPAT_PROFILE</a>&#160;&#160;&#160;0x00032002</td></tr>
668<tr class="separator:ac06b663d79c8fcf04669cc8fcc0b7670"><td class="memSeparator" colspan="2">&#160;</td></tr>
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670<tr class="separator:aade31da5b884a84a7625c6b059b9132c"><td class="memSeparator" colspan="2">&#160;</td></tr>
671<tr class="memitem:ae3bbe2315b7691ab088159eb6c9110fc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a>&#160;&#160;&#160;0x00033002</td></tr>
672<tr class="separator:ae3bbe2315b7691ab088159eb6c9110fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
673<tr class="memitem:a4d7ce8ce71030c3b04e2b78145bc59d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a>&#160;&#160;&#160;0x00033003</td></tr>
674<tr class="separator:a4d7ce8ce71030c3b04e2b78145bc59d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
675<tr class="memitem:a07b84de0b52143e1958f88a7d9105947"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947">GLFW_LOCK_KEY_MODS</a>&#160;&#160;&#160;0x00033004</td></tr>
676<tr class="separator:a07b84de0b52143e1958f88a7d9105947"><td class="memSeparator" colspan="2">&#160;</td></tr>
677<tr class="memitem:aeeda1be76a44a1fc97c1282e06281fbb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb">GLFW_RAW_MOUSE_MOTION</a>&#160;&#160;&#160;0x00033005</td></tr>
678<tr class="separator:aeeda1be76a44a1fc97c1282e06281fbb"><td class="memSeparator" colspan="2">&#160;</td></tr>
679<tr class="memitem:ae04dd25c8577e19fa8c97368561f6c68"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a>&#160;&#160;&#160;0x00034001</td></tr>
680<tr class="separator:ae04dd25c8577e19fa8c97368561f6c68"><td class="memSeparator" colspan="2">&#160;</td></tr>
681<tr class="memitem:ac4d5cb9d78de8573349c58763d53bf11"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a>&#160;&#160;&#160;0x00034002</td></tr>
682<tr class="separator:ac4d5cb9d78de8573349c58763d53bf11"><td class="memSeparator" colspan="2">&#160;</td></tr>
683<tr class="memitem:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>&#160;&#160;&#160;0x00034003</td></tr>
684<tr class="separator:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memSeparator" colspan="2">&#160;</td></tr>
685<tr class="memitem:a6b47d806f285efe9bfd7aeec667297ee"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee">GLFW_ANY_RELEASE_BEHAVIOR</a>&#160;&#160;&#160;0</td></tr>
686<tr class="separator:a6b47d806f285efe9bfd7aeec667297ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
687<tr class="memitem:a999961d391db49cb4f949c1dece0e13b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b">GLFW_RELEASE_BEHAVIOR_FLUSH</a>&#160;&#160;&#160;0x00035001</td></tr>
688<tr class="separator:a999961d391db49cb4f949c1dece0e13b"><td class="memSeparator" colspan="2">&#160;</td></tr>
689<tr class="memitem:afca09088eccacdce4b59036cfae349c5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afca09088eccacdce4b59036cfae349c5">GLFW_RELEASE_BEHAVIOR_NONE</a>&#160;&#160;&#160;0x00035002</td></tr>
690<tr class="separator:afca09088eccacdce4b59036cfae349c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
691<tr class="memitem:a0494c9bfd3f584ab41e6dbeeaa0e6a19"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19">GLFW_NATIVE_CONTEXT_API</a>&#160;&#160;&#160;0x00036001</td></tr>
692<tr class="separator:a0494c9bfd3f584ab41e6dbeeaa0e6a19"><td class="memSeparator" colspan="2">&#160;</td></tr>
693<tr class="memitem:a03cf65c9ab01fc8b872ba58842c531c9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9">GLFW_EGL_CONTEXT_API</a>&#160;&#160;&#160;0x00036002</td></tr>
694<tr class="separator:a03cf65c9ab01fc8b872ba58842c531c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
695<tr class="memitem:afd34a473af9fa81f317910ea371b19e3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3">GLFW_OSMESA_CONTEXT_API</a>&#160;&#160;&#160;0x00036003</td></tr>
696<tr class="separator:afd34a473af9fa81f317910ea371b19e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
697<tr class="memitem:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">GLFW_ARROW_CURSOR</a>&#160;&#160;&#160;0x00036001</td></tr>
698<tr class="memdesc:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The regular arrow cursor shape. <a href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">More...</a><br /></td></tr>
699<tr class="separator:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
700<tr class="memitem:ga36185f4375eaada1b04e431244774c86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">GLFW_IBEAM_CURSOR</a>&#160;&#160;&#160;0x00036002</td></tr>
701<tr class="memdesc:ga36185f4375eaada1b04e431244774c86"><td class="mdescLeft">&#160;</td><td class="mdescRight">The text input I-beam cursor shape. <a href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">More...</a><br /></td></tr>
702<tr class="separator:ga36185f4375eaada1b04e431244774c86"><td class="memSeparator" colspan="2">&#160;</td></tr>
703<tr class="memitem:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">GLFW_CROSSHAIR_CURSOR</a>&#160;&#160;&#160;0x00036003</td></tr>
704<tr class="memdesc:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="mdescLeft">&#160;</td><td class="mdescRight">The crosshair shape. <a href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">More...</a><br /></td></tr>
705<tr class="separator:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memSeparator" colspan="2">&#160;</td></tr>
706<tr class="memitem:ga1db35e20849e0837c82e3dc1fd797263"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">GLFW_HAND_CURSOR</a>&#160;&#160;&#160;0x00036004</td></tr>
707<tr class="memdesc:ga1db35e20849e0837c82e3dc1fd797263"><td class="mdescLeft">&#160;</td><td class="mdescRight">The hand shape. <a href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">More...</a><br /></td></tr>
708<tr class="separator:ga1db35e20849e0837c82e3dc1fd797263"><td class="memSeparator" colspan="2">&#160;</td></tr>
709<tr class="memitem:gabb3eb0109f11bb808fc34659177ca962"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036005</td></tr>
710<tr class="memdesc:gabb3eb0109f11bb808fc34659177ca962"><td class="mdescLeft">&#160;</td><td class="mdescRight">The horizontal resize arrow shape. <a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">More...</a><br /></td></tr>
711<tr class="separator:gabb3eb0109f11bb808fc34659177ca962"><td class="memSeparator" colspan="2">&#160;</td></tr>
712<tr class="memitem:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">GLFW_VRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036006</td></tr>
713<tr class="memdesc:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vertical resize arrow shape. <a href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">More...</a><br /></td></tr>
714<tr class="separator:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memSeparator" colspan="2">&#160;</td></tr>
715<tr class="memitem:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>&#160;&#160;&#160;0x00040001</td></tr>
716<tr class="separator:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
717<tr class="memitem:aab64b25921ef21d89252d6f0a71bfc32"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>&#160;&#160;&#160;0x00040002</td></tr>
718<tr class="separator:aab64b25921ef21d89252d6f0a71bfc32"><td class="memSeparator" colspan="2">&#160;</td></tr>
719<tr class="memitem:gab9c0534709fda03ec8959201da3a9a18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>&#160;&#160;&#160;0x00050001</td></tr>
720<tr class="memdesc:gab9c0534709fda03ec8959201da3a9a18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat buttons init hint. <a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">More...</a><br /></td></tr>
721<tr class="separator:gab9c0534709fda03ec8959201da3a9a18"><td class="memSeparator" colspan="2">&#160;</td></tr>
722<tr class="memitem:gab937983147a3158d45f88fad7129d9f2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a>&#160;&#160;&#160;0x00051001</td></tr>
723<tr class="memdesc:gab937983147a3158d45f88fad7129d9f2"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#gab937983147a3158d45f88fad7129d9f2">More...</a><br /></td></tr>
724<tr class="separator:gab937983147a3158d45f88fad7129d9f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
725<tr class="memitem:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a>&#160;&#160;&#160;0x00051002</td></tr>
726<tr class="memdesc:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">More...</a><br /></td></tr>
727<tr class="separator:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
728<tr class="memitem:a7a2edf2c18446833d27d07f1b7f3d571"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>&#160;&#160;&#160;-1</td></tr>
729<tr class="separator:a7a2edf2c18446833d27d07f1b7f3d571"><td class="memSeparator" colspan="2">&#160;</td></tr>
730<tr class="memitem:aa97755eb47e4bf2727ad45d610e18206"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206">GLAPIENTRY</a>&#160;&#160;&#160;APIENTRY</td></tr>
731<tr class="separator:aa97755eb47e4bf2727ad45d610e18206"><td class="memSeparator" colspan="2">&#160;</td></tr>
732<tr><td colspan="2"><div class="groupHeader">GLFW version macros</div></td></tr>
733<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
734<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW header. <a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br /></td></tr>
735<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
736<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;3</td></tr>
737<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW header. <a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br /></td></tr>
738<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
739<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;5</td></tr>
740<tr class="memdesc:gab72ae2e2035d9ea461abc3495eac0502"><td class="mdescLeft">&#160;</td><td class="mdescRight">The revision number of the GLFW header. <a href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">More...</a><br /></td></tr>
741<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
742<tr><td colspan="2"><div class="groupHeader">Key and button actions</div></td></tr>
743<tr class="memitem:gada11d965c4da13090ad336e030e4d11f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a>&#160;&#160;&#160;0</td></tr>
744<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or mouse button was released. <a href="group__input.html#gada11d965c4da13090ad336e030e4d11f">More...</a><br /></td></tr>
745<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
746<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
747<tr class="memdesc:ga2485743d0b59df3791c45951c4195265"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or mouse button was pressed. <a href="group__input.html#ga2485743d0b59df3791c45951c4195265">More...</a><br /></td></tr>
748<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
749<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
750<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br /></td></tr>
751<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
752</table><table class="memberdecls">
753<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
754Typedefs</h2></td></tr>
755<tr class="memitem:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>) (void)</td></tr>
756<tr class="memdesc:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">More...</a><br /></td></tr>
757<tr class="separator:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memSeparator" colspan="2">&#160;</td></tr>
758<tr class="memitem:ga70c01918dc9d233a4fbe0681a43018af"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>) (void)</td></tr>
759<tr class="memdesc:ga70c01918dc9d233a4fbe0681a43018af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vulkan API function pointer type. <a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">More...</a><br /></td></tr>
760<tr class="separator:ga70c01918dc9d233a4fbe0681a43018af"><td class="memSeparator" colspan="2">&#160;</td></tr>
761<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
762<tr class="memdesc:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque monitor object. <a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">More...</a><br /></td></tr>
763<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
764<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
765<tr class="memdesc:ga3c96d80d363e67d13a41b5d1821f3242"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque window object. <a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">More...</a><br /></td></tr>
766<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
767<tr class="memitem:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td></tr>
768<tr class="memdesc:ga89261ae18c75e863aaf2656ecdd238f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque cursor object. <a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">More...</a><br /></td></tr>
769<tr class="separator:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
770<tr class="memitem:ga8184701785c096b3862a75cda1bf44a3"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>) (int error_code, const char *description)</td></tr>
771<tr class="memdesc:ga8184701785c096b3862a75cda1bf44a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for error callbacks. <a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">More...</a><br /></td></tr>
772<tr class="separator:ga8184701785c096b3862a75cda1bf44a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
773<tr class="memitem:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
774<tr class="memdesc:gabe287973a21a8f927cde4db06b8dcbe9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window position callbacks. <a href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">More...</a><br /></td></tr>
775<tr class="separator:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
776<tr class="memitem:gaec0282944bb810f6f3163ec02da90350"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
777<tr class="memdesc:gaec0282944bb810f6f3163ec02da90350"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window size callbacks. <a href="group__window.html#gaec0282944bb810f6f3163ec02da90350">More...</a><br /></td></tr>
778<tr class="separator:gaec0282944bb810f6f3163ec02da90350"><td class="memSeparator" colspan="2">&#160;</td></tr>
779<tr class="memitem:gabf859b936d80961b7d39013a9694cc3e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
780<tr class="memdesc:gabf859b936d80961b7d39013a9694cc3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window close callbacks. <a href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">More...</a><br /></td></tr>
781<tr class="separator:gabf859b936d80961b7d39013a9694cc3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
782<tr class="memitem:ga431663a1427d2eb3a273bc398b6737b5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
783<tr class="memdesc:ga431663a1427d2eb3a273bc398b6737b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content refresh callbacks. <a href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">More...</a><br /></td></tr>
784<tr class="separator:ga431663a1427d2eb3a273bc398b6737b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
785<tr class="memitem:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int focused)</td></tr>
786<tr class="memdesc:gabc58c47e9d93f6eb1862d615c3680f46"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window focus callbacks. <a href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">More...</a><br /></td></tr>
787<tr class="separator:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memSeparator" colspan="2">&#160;</td></tr>
788<tr class="memitem:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int iconified)</td></tr>
789<tr class="memdesc:ga35c658cccba236f26e7adee0e25f6a4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window iconify callbacks. <a href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">More...</a><br /></td></tr>
790<tr class="separator:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
791<tr class="memitem:ga3017196fdaec33ac3e095765176c2a90"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int maximized)</td></tr>
792<tr class="memdesc:ga3017196fdaec33ac3e095765176c2a90"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window maximize callbacks. <a href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">More...</a><br /></td></tr>
793<tr class="separator:ga3017196fdaec33ac3e095765176c2a90"><td class="memSeparator" colspan="2">&#160;</td></tr>
794<tr class="memitem:gae18026e294dde685ed2e5f759533144d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
795<tr class="memdesc:gae18026e294dde685ed2e5f759533144d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for framebuffer size callbacks. <a href="group__window.html#gae18026e294dde685ed2e5f759533144d">More...</a><br /></td></tr>
796<tr class="separator:gae18026e294dde685ed2e5f759533144d"><td class="memSeparator" colspan="2">&#160;</td></tr>
797<tr class="memitem:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td></tr>
798<tr class="memdesc:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content scale callbacks. <a href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">More...</a><br /></td></tr>
799<tr class="separator:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memSeparator" colspan="2">&#160;</td></tr>
800<tr class="memitem:ga0184dcb59f6d85d735503dcaae809727"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td></tr>
801<tr class="memdesc:ga0184dcb59f6d85d735503dcaae809727"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for mouse button callbacks. <a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">More...</a><br /></td></tr>
802<tr class="separator:ga0184dcb59f6d85d735503dcaae809727"><td class="memSeparator" colspan="2">&#160;</td></tr>
803<tr class="memitem:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
804<tr class="memdesc:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor position callbacks. <a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">More...</a><br /></td></tr>
805<tr class="separator:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memSeparator" colspan="2">&#160;</td></tr>
806<tr class="memitem:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td></tr>
807<tr class="memdesc:gaa93dc4818ac9ab32532909d53a337cbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor enter/leave callbacks. <a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">More...</a><br /></td></tr>
808<tr class="separator:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
809<tr class="memitem:gaf656112c33de3efdb227fa58f0134cf5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td></tr>
810<tr class="memdesc:gaf656112c33de3efdb227fa58f0134cf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for scroll callbacks. <a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">More...</a><br /></td></tr>
811<tr class="separator:gaf656112c33de3efdb227fa58f0134cf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
812<tr class="memitem:ga5bd751b27b90f865d2ea613533f0453c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td></tr>
813<tr class="memdesc:ga5bd751b27b90f865d2ea613533f0453c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for keyboard key callbacks. <a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">More...</a><br /></td></tr>
814<tr class="separator:ga5bd751b27b90f865d2ea613533f0453c"><td class="memSeparator" colspan="2">&#160;</td></tr>
815<tr class="memitem:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td></tr>
816<tr class="memdesc:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character callbacks. <a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">More...</a><br /></td></tr>
817<tr class="separator:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
818<tr class="memitem:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td></tr>
819<tr class="memdesc:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character with modifiers callbacks. <a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">More...</a><br /></td></tr>
820<tr class="separator:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
821<tr class="memitem:gaaba73c3274062c18723b7f05862d94b2"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td></tr>
822<tr class="memdesc:gaaba73c3274062c18723b7f05862d94b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for path drop callbacks. <a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">More...</a><br /></td></tr>
823<tr class="separator:gaaba73c3274062c18723b7f05862d94b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
824<tr class="memitem:gaabe16caca8dea952504dfdebdf4cd249"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td></tr>
825<tr class="memdesc:gaabe16caca8dea952504dfdebdf4cd249"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for monitor configuration callbacks. <a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">More...</a><br /></td></tr>
826<tr class="separator:gaabe16caca8dea952504dfdebdf4cd249"><td class="memSeparator" colspan="2">&#160;</td></tr>
827<tr class="memitem:gaa21ad5986ae9a26077a40142efb56243"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>) (int jid, int event)</td></tr>
828<tr class="memdesc:gaa21ad5986ae9a26077a40142efb56243"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for joystick configuration callbacks. <a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">More...</a><br /></td></tr>
829<tr class="separator:gaa21ad5986ae9a26077a40142efb56243"><td class="memSeparator" colspan="2">&#160;</td></tr>
830<tr class="memitem:ga902c2816ac9b34b757282daab59b2565"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></td></tr>
831<tr class="memdesc:ga902c2816ac9b34b757282daab59b2565"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">More...</a><br /></td></tr>
832<tr class="separator:ga902c2816ac9b34b757282daab59b2565"><td class="memSeparator" colspan="2">&#160;</td></tr>
833<tr class="memitem:ga939cf093cb0af0498b7b54dc2e181404"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></td></tr>
834<tr class="memdesc:ga939cf093cb0af0498b7b54dc2e181404"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">More...</a><br /></td></tr>
835<tr class="separator:ga939cf093cb0af0498b7b54dc2e181404"><td class="memSeparator" colspan="2">&#160;</td></tr>
836<tr class="memitem:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWimage.html">GLFWimage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a></td></tr>
837<tr class="memdesc:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Image data. <a href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">More...</a><br /></td></tr>
838<tr class="separator:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
839<tr class="memitem:ga61acfb1f28f751438dd221225c5e725d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></td></tr>
840<tr class="memdesc:ga61acfb1f28f751438dd221225c5e725d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad input state. <a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">More...</a><br /></td></tr>
841<tr class="separator:ga61acfb1f28f751438dd221225c5e725d"><td class="memSeparator" colspan="2">&#160;</td></tr>
842</table><table class="memberdecls">
843<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
844Functions</h2></td></tr>
845<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
846<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">More...</a><br /></td></tr>
847<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
848<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
849<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br /></td></tr>
850<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
851<tr class="memitem:ga110fd1d3f0412822b4f1908c026f724a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a> (int hint, int value)</td></tr>
852<tr class="memdesc:ga110fd1d3f0412822b4f1908c026f724a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified init hint to the desired value. <a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">More...</a><br /></td></tr>
853<tr class="separator:ga110fd1d3f0412822b4f1908c026f724a"><td class="memSeparator" colspan="2">&#160;</td></tr>
854<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
855<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br /></td></tr>
856<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
857<tr class="memitem:ga026abd003c8e6501981ab1662062f1c0"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a> (void)</td></tr>
858<tr class="memdesc:ga026abd003c8e6501981ab1662062f1c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">More...</a><br /></td></tr>
859<tr class="separator:ga026abd003c8e6501981ab1662062f1c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
860<tr class="memitem:ga944986b4ec0b928d488141f92982aa18"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> (const char **description)</td></tr>
861<tr class="memdesc:ga944986b4ec0b928d488141f92982aa18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns and clears the last error for the calling thread. <a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">More...</a><br /></td></tr>
862<tr class="separator:ga944986b4ec0b928d488141f92982aa18"><td class="memSeparator" colspan="2">&#160;</td></tr>
863<tr class="memitem:gaff45816610d53f0b83656092a4034f40"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a> (<a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback)</td></tr>
864<tr class="memdesc:gaff45816610d53f0b83656092a4034f40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__init.html#gaff45816610d53f0b83656092a4034f40">More...</a><br /></td></tr>
865<tr class="separator:gaff45816610d53f0b83656092a4034f40"><td class="memSeparator" colspan="2">&#160;</td></tr>
866<tr class="memitem:ga70b1156d5d24e9928f145d6c864369d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a> (int *count)</td></tr>
867<tr class="memdesc:ga70b1156d5d24e9928f145d6c864369d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">More...</a><br /></td></tr>
868<tr class="separator:ga70b1156d5d24e9928f145d6c864369d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
869<tr class="memitem:gac3adb24947eb709e1874028272e5dfc5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> (void)</td></tr>
870<tr class="memdesc:gac3adb24947eb709e1874028272e5dfc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">More...</a><br /></td></tr>
871<tr class="separator:gac3adb24947eb709e1874028272e5dfc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
872<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
873<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br /></td></tr>
874<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
875<tr class="memitem:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos, int *width, int *height)</td></tr>
876<tr class="memdesc:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the work area of the monitor. <a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">More...</a><br /></td></tr>
877<tr class="separator:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
878<tr class="memitem:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *widthMM, int *heightMM)</td></tr>
879<tr class="memdesc:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">More...</a><br /></td></tr>
880<tr class="separator:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
881<tr class="memitem:gad3152e84465fa620b601265ebfcdb21b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float *xscale, float *yscale)</td></tr>
882<tr class="memdesc:gad3152e84465fa620b601265ebfcdb21b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified monitor. <a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">More...</a><br /></td></tr>
883<tr class="separator:gad3152e84465fa620b601265ebfcdb21b"><td class="memSeparator" colspan="2">&#160;</td></tr>
884<tr class="memitem:ga7af83e13489d90379588fb331b9e4b68"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
885<tr class="memdesc:ga7af83e13489d90379588fb331b9e4b68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">More...</a><br /></td></tr>
886<tr class="separator:ga7af83e13489d90379588fb331b9e4b68"><td class="memSeparator" colspan="2">&#160;</td></tr>
887<tr class="memitem:ga702750e24313a686d3637297b6e85fda"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, void *pointer)</td></tr>
888<tr class="memdesc:ga702750e24313a686d3637297b6e85fda"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified monitor. <a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">More...</a><br /></td></tr>
889<tr class="separator:ga702750e24313a686d3637297b6e85fda"><td class="memSeparator" colspan="2">&#160;</td></tr>
890<tr class="memitem:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
891<tr class="memdesc:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified monitor. <a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">More...</a><br /></td></tr>
892<tr class="separator:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
893<tr class="memitem:gab39df645587c8518192aa746c2fb06c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback)</td></tr>
894<tr class="memdesc:gab39df645587c8518192aa746c2fb06c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">More...</a><br /></td></tr>
895<tr class="separator:gab39df645587c8518192aa746c2fb06c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
896<tr class="memitem:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
897<tr class="memdesc:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">More...</a><br /></td></tr>
898<tr class="separator:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
899<tr class="memitem:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
900<tr class="memdesc:gaba376fa7e76634b4788bddc505d6c9d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">More...</a><br /></td></tr>
901<tr class="separator:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
902<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
903<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br /></td></tr>
904<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
905<tr class="memitem:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
906<tr class="memdesc:ga76ba90debcf0062b5c4b73052b24f96f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">More...</a><br /></td></tr>
907<tr class="separator:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memSeparator" colspan="2">&#160;</td></tr>
908<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
909<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br /></td></tr>
910<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
911<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
912<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br /></td></tr>
913<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
914<tr class="memitem:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> (int hint, int value)</td></tr>
915<tr class="memdesc:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">More...</a><br /></td></tr>
916<tr class="separator:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memSeparator" colspan="2">&#160;</td></tr>
917<tr class="memitem:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> (int hint, const char *value)</td></tr>
918<tr class="memdesc:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">More...</a><br /></td></tr>
919<tr class="separator:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
920<tr class="memitem:ga3555a418df92ad53f917597fe2f64aeb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
921<tr class="memdesc:ga3555a418df92ad53f917597fe2f64aeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">More...</a><br /></td></tr>
922<tr class="separator:ga3555a418df92ad53f917597fe2f64aeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
923<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
924<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br /></td></tr>
925<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
926<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
927<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br /></td></tr>
928<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
929<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
930<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br /></td></tr>
931<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
932<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
933<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br /></td></tr>
934<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
935<tr class="memitem:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int count, const <a class="el" href="structGLFWimage.html">GLFWimage</a> *images)</td></tr>
936<tr class="memdesc:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the icon for the specified window. <a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">More...</a><br /></td></tr>
937<tr class="separator:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
938<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
939<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the content area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br /></td></tr>
940<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
941<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
942<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the content area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br /></td></tr>
943<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
944<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
945<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the content area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br /></td></tr>
946<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
947<tr class="memitem:gac314fa6cec7d2d307be9963e2709cc90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int minwidth, int minheight, int maxwidth, int maxheight)</td></tr>
948<tr class="memdesc:gac314fa6cec7d2d307be9963e2709cc90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size limits of the specified window. <a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">More...</a><br /></td></tr>
949<tr class="separator:gac314fa6cec7d2d307be9963e2709cc90"><td class="memSeparator" colspan="2">&#160;</td></tr>
950<tr class="memitem:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int numer, int denom)</td></tr>
951<tr class="memdesc:ga72ac8cb1ee2e312a878b55153d81b937"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the aspect ratio of the specified window. <a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">More...</a><br /></td></tr>
952<tr class="separator:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memSeparator" colspan="2">&#160;</td></tr>
953<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
954<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the content area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br /></td></tr>
955<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
956<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
957<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br /></td></tr>
958<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
959<tr class="memitem:ga1a9fd382058c53101b21cf211898f1f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *left, int *top, int *right, int *bottom)</td></tr>
960<tr class="memdesc:ga1a9fd382058c53101b21cf211898f1f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the frame of the window. <a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">More...</a><br /></td></tr>
961<tr class="separator:ga1a9fd382058c53101b21cf211898f1f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
962<tr class="memitem:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float *xscale, float *yscale)</td></tr>
963<tr class="memdesc:gaf5d31de9c19c4f994facea64d2b3106c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified window. <a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">More...</a><br /></td></tr>
964<tr class="separator:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memSeparator" colspan="2">&#160;</td></tr>
965<tr class="memitem:gad09f0bd7a6307c4533b7061828480a84"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
966<tr class="memdesc:gad09f0bd7a6307c4533b7061828480a84"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the opacity of the whole window. <a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">More...</a><br /></td></tr>
967<tr class="separator:gad09f0bd7a6307c4533b7061828480a84"><td class="memSeparator" colspan="2">&#160;</td></tr>
968<tr class="memitem:gac31caeb3d1088831b13d2c8a156802e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float opacity)</td></tr>
969<tr class="memdesc:gac31caeb3d1088831b13d2c8a156802e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the opacity of the whole window. <a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">More...</a><br /></td></tr>
970<tr class="separator:gac31caeb3d1088831b13d2c8a156802e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
971<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
972<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br /></td></tr>
973<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
974<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
975<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br /></td></tr>
976<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
977<tr class="memitem:ga3f541387449d911274324ae7f17ec56b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
978<tr class="memdesc:ga3f541387449d911274324ae7f17ec56b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximizes the specified window. <a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">More...</a><br /></td></tr>
979<tr class="separator:ga3f541387449d911274324ae7f17ec56b"><td class="memSeparator" colspan="2">&#160;</td></tr>
980<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
981<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br /></td></tr>
982<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
983<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
984<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br /></td></tr>
985<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
986<tr class="memitem:ga873780357abd3f3a081d71a40aae45a1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
987<tr class="memdesc:ga873780357abd3f3a081d71a40aae45a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Brings the specified window to front and sets input focus. <a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">More...</a><br /></td></tr>
988<tr class="separator:ga873780357abd3f3a081d71a40aae45a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
989<tr class="memitem:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
990<tr class="memdesc:ga2f8d59323fc4692c1d54ba08c863a703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Requests user attention to the specified window. <a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">More...</a><br /></td></tr>
991<tr class="separator:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memSeparator" colspan="2">&#160;</td></tr>
992<tr class="memitem:ga4d766499ac02c60f02221a9dfab87299"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
993<tr class="memdesc:ga4d766499ac02c60f02221a9dfab87299"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">More...</a><br /></td></tr>
994<tr class="separator:ga4d766499ac02c60f02221a9dfab87299"><td class="memSeparator" colspan="2">&#160;</td></tr>
995<tr class="memitem:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int xpos, int ypos, int width, int height, int refreshRate)</td></tr>
996<tr class="memdesc:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mode, monitor, video mode and placement of a window. <a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">More...</a><br /></td></tr>
997<tr class="separator:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
998<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
999<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br /></td></tr>
1000<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
1001<tr class="memitem:gace2afda29b4116ec012e410a6819033e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib, int value)</td></tr>
1002<tr class="memdesc:gace2afda29b4116ec012e410a6819033e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an attribute of the specified window. <a href="group__window.html#gace2afda29b4116ec012e410a6819033e">More...</a><br /></td></tr>
1003<tr class="separator:gace2afda29b4116ec012e410a6819033e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1004<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
1005<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br /></td></tr>
1006<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
1007<tr class="memitem:gae77a4add0d2023ca21ff1443ced01653"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
1008<tr class="memdesc:gae77a4add0d2023ca21ff1443ced01653"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">More...</a><br /></td></tr>
1009<tr class="separator:gae77a4add0d2023ca21ff1443ced01653"><td class="memSeparator" colspan="2">&#160;</td></tr>
1010<tr class="memitem:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback)</td></tr>
1011<tr class="memdesc:ga08bdfbba88934f9c4f92fd757979ac74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">More...</a><br /></td></tr>
1012<tr class="separator:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memSeparator" colspan="2">&#160;</td></tr>
1013<tr class="memitem:gad91b8b047a0c4c6033c38853864c34f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback)</td></tr>
1014<tr class="memdesc:gad91b8b047a0c4c6033c38853864c34f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">More...</a><br /></td></tr>
1015<tr class="separator:gad91b8b047a0c4c6033c38853864c34f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
1016<tr class="memitem:gada646d775a7776a95ac000cfc1885331"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback)</td></tr>
1017<tr class="memdesc:gada646d775a7776a95ac000cfc1885331"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gada646d775a7776a95ac000cfc1885331">More...</a><br /></td></tr>
1018<tr class="separator:gada646d775a7776a95ac000cfc1885331"><td class="memSeparator" colspan="2">&#160;</td></tr>
1019<tr class="memitem:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback)</td></tr>
1020<tr class="memdesc:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">More...</a><br /></td></tr>
1021<tr class="separator:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1022<tr class="memitem:gac2d83c4a10f071baf841f6730528e66c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback)</td></tr>
1023<tr class="memdesc:gac2d83c4a10f071baf841f6730528e66c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">More...</a><br /></td></tr>
1024<tr class="separator:gac2d83c4a10f071baf841f6730528e66c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1025<tr class="memitem:gac793e9efd255567b5fb8b445052cfd3e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback)</td></tr>
1026<tr class="memdesc:gac793e9efd255567b5fb8b445052cfd3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">More...</a><br /></td></tr>
1027<tr class="separator:gac793e9efd255567b5fb8b445052cfd3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1028<tr class="memitem:gacbe64c339fbd94885e62145563b6dc93"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback)</td></tr>
1029<tr class="memdesc:gacbe64c339fbd94885e62145563b6dc93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the maximize callback for the specified window. <a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">More...</a><br /></td></tr>
1030<tr class="separator:gacbe64c339fbd94885e62145563b6dc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
1031<tr class="memitem:gab3fb7c3366577daef18c0023e2a8591f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback)</td></tr>
1032<tr class="memdesc:gab3fb7c3366577daef18c0023e2a8591f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">More...</a><br /></td></tr>
1033<tr class="separator:gab3fb7c3366577daef18c0023e2a8591f"><td class="memSeparator" colspan="2">&#160;</td></tr>
1034<tr class="memitem:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback)</td></tr>
1035<tr class="memdesc:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the window content scale callback for the specified window. <a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">More...</a><br /></td></tr>
1036<tr class="separator:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
1037<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
1038<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br /></td></tr>
1039<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
1040<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
1041<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are queued and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br /></td></tr>
1042<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1043<tr class="memitem:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> (double timeout)</td></tr>
1044<tr class="memdesc:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits with timeout until events are queued and processes them. <a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">More...</a><br /></td></tr>
1045<tr class="separator:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
1046<tr class="memitem:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> (void)</td></tr>
1047<tr class="memdesc:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posts an empty event to the event queue. <a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">More...</a><br /></td></tr>
1048<tr class="separator:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
1049<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
1050<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br /></td></tr>
1051<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
1052<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
1053<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br /></td></tr>
1054<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
1055<tr class="memitem:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> (void)</td></tr>
1056<tr class="memdesc:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether raw mouse motion is supported. <a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">More...</a><br /></td></tr>
1057<tr class="separator:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
1058<tr class="memitem:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a> (int key, int scancode)</td></tr>
1059<tr class="memdesc:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the layout-specific name of the specified printable key. <a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">More...</a><br /></td></tr>
1060<tr class="separator:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
1061<tr class="memitem:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a> (int key)</td></tr>
1062<tr class="memdesc:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the platform-specific scancode of the specified key. <a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">More...</a><br /></td></tr>
1063<tr class="separator:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memSeparator" colspan="2">&#160;</td></tr>
1064<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
1065<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br /></td></tr>
1066<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
1067<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
1068<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br /></td></tr>
1069<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
1070<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
1071<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the cursor relative to the content area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br /></td></tr>
1072<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
1073<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
1074<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the content area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br /></td></tr>
1075<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
1076<tr class="memitem:ga556f604f73af156c0db0e97c081373c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> (const <a class="el" href="structGLFWimage.html">GLFWimage</a> *image, int xhot, int yhot)</td></tr>
1077<tr class="memdesc:ga556f604f73af156c0db0e97c081373c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a custom cursor. <a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">More...</a><br /></td></tr>
1078<tr class="separator:ga556f604f73af156c0db0e97c081373c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
1079<tr class="memitem:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> (int shape)</td></tr>
1080<tr class="memdesc:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a cursor with a standard shape. <a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">More...</a><br /></td></tr>
1081<tr class="separator:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1082<tr class="memitem:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> (<a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
1083<tr class="memdesc:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys a cursor. <a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">More...</a><br /></td></tr>
1084<tr class="separator:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
1085<tr class="memitem:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
1086<tr class="memdesc:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor for the window. <a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">More...</a><br /></td></tr>
1087<tr class="separator:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1088<tr class="memitem:ga1caf18159767e761185e49a3be019f8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback)</td></tr>
1089<tr class="memdesc:ga1caf18159767e761185e49a3be019f8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">More...</a><br /></td></tr>
1090<tr class="separator:ga1caf18159767e761185e49a3be019f8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
1091<tr class="memitem:gab25c4a220fd8f5717718dbc487828996"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback)</td></tr>
1092<tr class="memdesc:gab25c4a220fd8f5717718dbc487828996"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">More...</a><br /></td></tr>
1093<tr class="separator:gab25c4a220fd8f5717718dbc487828996"><td class="memSeparator" colspan="2">&#160;</td></tr>
1094<tr class="memitem:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback)</td></tr>
1095<tr class="memdesc:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character with modifiers callback. <a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">More...</a><br /></td></tr>
1096<tr class="separator:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1097<tr class="memitem:ga6ab84420974d812bee700e45284a723c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback)</td></tr>
1098<tr class="memdesc:ga6ab84420974d812bee700e45284a723c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#ga6ab84420974d812bee700e45284a723c">More...</a><br /></td></tr>
1099<tr class="separator:ga6ab84420974d812bee700e45284a723c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1100<tr class="memitem:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback)</td></tr>
1101<tr class="memdesc:gac1f879ab7435d54d4d79bb469fe225d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">More...</a><br /></td></tr>
1102<tr class="separator:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
1103<tr class="memitem:gad27f8ad0142c038a281466c0966817d8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback)</td></tr>
1104<tr class="memdesc:gad27f8ad0142c038a281466c0966817d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/leave callback. <a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">More...</a><br /></td></tr>
1105<tr class="separator:gad27f8ad0142c038a281466c0966817d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
1106<tr class="memitem:ga571e45a030ae4061f746ed56cb76aede"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback)</td></tr>
1107<tr class="memdesc:ga571e45a030ae4061f746ed56cb76aede"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">More...</a><br /></td></tr>
1108<tr class="separator:ga571e45a030ae4061f746ed56cb76aede"><td class="memSeparator" colspan="2">&#160;</td></tr>
1109<tr class="memitem:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback)</td></tr>
1110<tr class="memdesc:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the path drop callback. <a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">More...</a><br /></td></tr>
1111<tr class="separator:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
1112<tr class="memitem:gaed0966cee139d815317f9ffcba64c9f1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> (int jid)</td></tr>
1113<tr class="memdesc:gaed0966cee139d815317f9ffcba64c9f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">More...</a><br /></td></tr>
1114<tr class="separator:gaed0966cee139d815317f9ffcba64c9f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
1115<tr class="memitem:gaeb1c0191d3140a233a682987c61eb408"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> (int jid, int *count)</td></tr>
1116<tr class="memdesc:gaeb1c0191d3140a233a682987c61eb408"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">More...</a><br /></td></tr>
1117<tr class="separator:gaeb1c0191d3140a233a682987c61eb408"><td class="memSeparator" colspan="2">&#160;</td></tr>
1118<tr class="memitem:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> (int jid, int *count)</td></tr>
1119<tr class="memdesc:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">More...</a><br /></td></tr>
1120<tr class="separator:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memSeparator" colspan="2">&#160;</td></tr>
1121<tr class="memitem:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a> (int jid, int *count)</td></tr>
1122<tr class="memdesc:ga06e660841b3e79c54da4f54a932c5a2c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all hats of the specified joystick. <a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">More...</a><br /></td></tr>
1123<tr class="separator:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1124<tr class="memitem:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> (int jid)</td></tr>
1125<tr class="memdesc:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">More...</a><br /></td></tr>
1126<tr class="separator:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memSeparator" colspan="2">&#160;</td></tr>
1127<tr class="memitem:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> (int jid)</td></tr>
1128<tr class="memdesc:ga6659411aec3c7fcef27780e2cb2d9600"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the SDL compatible GUID of the specified joystick. <a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">More...</a><br /></td></tr>
1129<tr class="separator:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memSeparator" colspan="2">&#160;</td></tr>
1130<tr class="memitem:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> (int jid, void *pointer)</td></tr>
1131<tr class="memdesc:ga6b2f72d64d636b48a727b437cbb7489e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified joystick. <a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">More...</a><br /></td></tr>
1132<tr class="separator:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memSeparator" colspan="2">&#160;</td></tr>
1133<tr class="memitem:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> (int jid)</td></tr>
1134<tr class="memdesc:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified joystick. <a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">More...</a><br /></td></tr>
1135<tr class="separator:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
1136<tr class="memitem:gad0f676860f329d80f7e47e9f06a96f00"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> (int jid)</td></tr>
1137<tr class="memdesc:gad0f676860f329d80f7e47e9f06a96f00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick has a gamepad mapping. <a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">More...</a><br /></td></tr>
1138<tr class="separator:gad0f676860f329d80f7e47e9f06a96f00"><td class="memSeparator" colspan="2">&#160;</td></tr>
1139<tr class="memitem:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a> (<a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback)</td></tr>
1140<tr class="memdesc:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the joystick configuration callback. <a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">More...</a><br /></td></tr>
1141<tr class="separator:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1142<tr class="memitem:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> (const char *string)</td></tr>
1143<tr class="memdesc:gaed5104612f2fa8e66aa6e846652ad00f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the specified SDL_GameControllerDB gamepad mappings. <a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">More...</a><br /></td></tr>
1144<tr class="separator:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memSeparator" colspan="2">&#160;</td></tr>
1145<tr class="memitem:ga8aea73a1a25cc6c0486a617019f56728"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> (int jid)</td></tr>
1146<tr class="memdesc:ga8aea73a1a25cc6c0486a617019f56728"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the human-readable gamepad name for the specified joystick. <a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">More...</a><br /></td></tr>
1147<tr class="separator:ga8aea73a1a25cc6c0486a617019f56728"><td class="memSeparator" colspan="2">&#160;</td></tr>
1148<tr class="memitem:gadccddea8bce6113fa459de379ddaf051"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> (int jid, <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *state)</td></tr>
1149<tr class="memdesc:gadccddea8bce6113fa459de379ddaf051"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the state of the specified joystick remapped as a gamepad. <a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">More...</a><br /></td></tr>
1150<tr class="separator:gadccddea8bce6113fa459de379ddaf051"><td class="memSeparator" colspan="2">&#160;</td></tr>
1151<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
1152<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br /></td></tr>
1153<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
1154<tr class="memitem:ga71a5b20808ea92193d65c21b82580355"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
1155<tr class="memdesc:ga71a5b20808ea92193d65c21b82580355"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the clipboard as a string. <a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">More...</a><br /></td></tr>
1156<tr class="separator:ga71a5b20808ea92193d65c21b82580355"><td class="memSeparator" colspan="2">&#160;</td></tr>
1157<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
1158<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the GLFW time. <a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br /></td></tr>
1159<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
1160<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
1161<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW time. <a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br /></td></tr>
1162<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
1163<tr class="memitem:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> (void)</td></tr>
1164<tr class="memdesc:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current value of the raw timer. <a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">More...</a><br /></td></tr>
1165<tr class="separator:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
1166<tr class="memitem:ga3289ee876572f6e91f06df3a24824443"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> (void)</td></tr>
1167<tr class="memdesc:ga3289ee876572f6e91f06df3a24824443"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the frequency, in Hz, of the raw timer. <a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">More...</a><br /></td></tr>
1168<tr class="separator:ga3289ee876572f6e91f06df3a24824443"><td class="memSeparator" colspan="2">&#160;</td></tr>
1169<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
1170<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br /></td></tr>
1171<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
1172<tr class="memitem:gad94e80185397a6cf5fe2ab30567af71c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a> (void)</td></tr>
1173<tr class="memdesc:gad94e80185397a6cf5fe2ab30567af71c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">More...</a><br /></td></tr>
1174<tr class="separator:gad94e80185397a6cf5fe2ab30567af71c"><td class="memSeparator" colspan="2">&#160;</td></tr>
1175<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
1176<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br /></td></tr>
1177<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
1178<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
1179<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br /></td></tr>
1180<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
1181<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
1182<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br /></td></tr>
1183<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
1184<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
1185<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br /></td></tr>
1186<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
1187<tr class="memitem:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> (void)</td></tr>
1188<tr class="memdesc:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the Vulkan loader and an ICD have been found. <a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">More...</a><br /></td></tr>
1189<tr class="separator:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
1190<tr class="memitem:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memItemLeft" align="right" valign="top">const char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> (uint32_t *count)</td></tr>
1191<tr class="memdesc:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Vulkan instance extensions required by GLFW. <a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">More...</a><br /></td></tr>
1192<tr class="separator:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
1193<tr class="memitem:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a> (VkInstance instance, const char *procname)</td></tr>
1194<tr class="memdesc:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified Vulkan instance function. <a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">More...</a><br /></td></tr>
1195<tr class="separator:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
1196<tr class="memitem:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</td></tr>
1197<tr class="memdesc:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified queue family can present images. <a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">More...</a><br /></td></tr>
1198<tr class="separator:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memSeparator" colspan="2">&#160;</td></tr>
1199<tr class="memitem:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a> (VkInstance instance, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</td></tr>
1200<tr class="memdesc:ga1a24536bec3f80b08ead18e28e6ae965"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a Vulkan surface for the specified window. <a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">More...</a><br /></td></tr>
1201<tr class="separator:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memSeparator" colspan="2">&#160;</td></tr>
1202</table>
1203<h2 class="groupheader">Macro Definition Documentation</h2>
1204<a id="a8a8538c5500308b4211844f2fb26c7b9" name="a8a8538c5500308b4211844f2fb26c7b9"></a>
1205<h2 class="memtitle"><span class="permalink"><a href="#a8a8538c5500308b4211844f2fb26c7b9">&#9670;&nbsp;</a></span>GLFW_APIENTRY_DEFINED</h2>
1206
1207<div class="memitem">
1208<div class="memproto">
1209 <table class="memname">
1210 <tr>
1211 <td class="memname">#define GLFW_APIENTRY_DEFINED</td>
1212 </tr>
1213 </table>
1214</div><div class="memdoc">
1215
1216</div>
1217</div>
1218<a id="a8f6dcdc968d214ff14779564f1389264" name="a8f6dcdc968d214ff14779564f1389264"></a>
1219<h2 class="memtitle"><span class="permalink"><a href="#a8f6dcdc968d214ff14779564f1389264">&#9670;&nbsp;</a></span>GLFW_NO_API</h2>
1220
1221<div class="memitem">
1222<div class="memproto">
1223 <table class="memname">
1224 <tr>
1225 <td class="memname">#define GLFW_NO_API&#160;&#160;&#160;0</td>
1226 </tr>
1227 </table>
1228</div><div class="memdoc">
1229
1230</div>
1231</div>
1232<a id="a01b3f66db266341425e9abee6b257db2" name="a01b3f66db266341425e9abee6b257db2"></a>
1233<h2 class="memtitle"><span class="permalink"><a href="#a01b3f66db266341425e9abee6b257db2">&#9670;&nbsp;</a></span>GLFW_OPENGL_API</h2>
1234
1235<div class="memitem">
1236<div class="memproto">
1237 <table class="memname">
1238 <tr>
1239 <td class="memname">#define GLFW_OPENGL_API&#160;&#160;&#160;0x00030001</td>
1240 </tr>
1241 </table>
1242</div><div class="memdoc">
1243
1244</div>
1245</div>
1246<a id="a28d9b3bc6c2a522d815c8e146595051f" name="a28d9b3bc6c2a522d815c8e146595051f"></a>
1247<h2 class="memtitle"><span class="permalink"><a href="#a28d9b3bc6c2a522d815c8e146595051f">&#9670;&nbsp;</a></span>GLFW_OPENGL_ES_API</h2>
1248
1249<div class="memitem">
1250<div class="memproto">
1251 <table class="memname">
1252 <tr>
1253 <td class="memname">#define GLFW_OPENGL_ES_API&#160;&#160;&#160;0x00030002</td>
1254 </tr>
1255 </table>
1256</div><div class="memdoc">
1257
1258</div>
1259</div>
1260<a id="a8b306cb27f5bb0d6d67c7356a0e0fc34" name="a8b306cb27f5bb0d6d67c7356a0e0fc34"></a>
1261<h2 class="memtitle"><span class="permalink"><a href="#a8b306cb27f5bb0d6d67c7356a0e0fc34">&#9670;&nbsp;</a></span>GLFW_NO_ROBUSTNESS</h2>
1262
1263<div class="memitem">
1264<div class="memproto">
1265 <table class="memname">
1266 <tr>
1267 <td class="memname">#define GLFW_NO_ROBUSTNESS&#160;&#160;&#160;0</td>
1268 </tr>
1269 </table>
1270</div><div class="memdoc">
1271
1272</div>
1273</div>
1274<a id="aee84a679230d205005e22487ff678a85" name="aee84a679230d205005e22487ff678a85"></a>
1275<h2 class="memtitle"><span class="permalink"><a href="#aee84a679230d205005e22487ff678a85">&#9670;&nbsp;</a></span>GLFW_NO_RESET_NOTIFICATION</h2>
1276
1277<div class="memitem">
1278<div class="memproto">
1279 <table class="memname">
1280 <tr>
1281 <td class="memname">#define GLFW_NO_RESET_NOTIFICATION&#160;&#160;&#160;0x00031001</td>
1282 </tr>
1283 </table>
1284</div><div class="memdoc">
1285
1286</div>
1287</div>
1288<a id="aec1132f245143fc915b2f0995228564c" name="aec1132f245143fc915b2f0995228564c"></a>
1289<h2 class="memtitle"><span class="permalink"><a href="#aec1132f245143fc915b2f0995228564c">&#9670;&nbsp;</a></span>GLFW_LOSE_CONTEXT_ON_RESET</h2>
1290
1291<div class="memitem">
1292<div class="memproto">
1293 <table class="memname">
1294 <tr>
1295 <td class="memname">#define GLFW_LOSE_CONTEXT_ON_RESET&#160;&#160;&#160;0x00031002</td>
1296 </tr>
1297 </table>
1298</div><div class="memdoc">
1299
1300</div>
1301</div>
1302<a id="ad6f2335d6f21cc9bab96633b1c111d5f" name="ad6f2335d6f21cc9bab96633b1c111d5f"></a>
1303<h2 class="memtitle"><span class="permalink"><a href="#ad6f2335d6f21cc9bab96633b1c111d5f">&#9670;&nbsp;</a></span>GLFW_OPENGL_ANY_PROFILE</h2>
1304
1305<div class="memitem">
1306<div class="memproto">
1307 <table class="memname">
1308 <tr>
1309 <td class="memname">#define GLFW_OPENGL_ANY_PROFILE&#160;&#160;&#160;0</td>
1310 </tr>
1311 </table>
1312</div><div class="memdoc">
1313
1314</div>
1315</div>
1316<a id="af094bb16da76f66ebceb19ee213b3de8" name="af094bb16da76f66ebceb19ee213b3de8"></a>
1317<h2 class="memtitle"><span class="permalink"><a href="#af094bb16da76f66ebceb19ee213b3de8">&#9670;&nbsp;</a></span>GLFW_OPENGL_CORE_PROFILE</h2>
1318
1319<div class="memitem">
1320<div class="memproto">
1321 <table class="memname">
1322 <tr>
1323 <td class="memname">#define GLFW_OPENGL_CORE_PROFILE&#160;&#160;&#160;0x00032001</td>
1324 </tr>
1325 </table>
1326</div><div class="memdoc">
1327
1328</div>
1329</div>
1330<a id="ac06b663d79c8fcf04669cc8fcc0b7670" name="ac06b663d79c8fcf04669cc8fcc0b7670"></a>
1331<h2 class="memtitle"><span class="permalink"><a href="#ac06b663d79c8fcf04669cc8fcc0b7670">&#9670;&nbsp;</a></span>GLFW_OPENGL_COMPAT_PROFILE</h2>
1332
1333<div class="memitem">
1334<div class="memproto">
1335 <table class="memname">
1336 <tr>
1337 <td class="memname">#define GLFW_OPENGL_COMPAT_PROFILE&#160;&#160;&#160;0x00032002</td>
1338 </tr>
1339 </table>
1340</div><div class="memdoc">
1341
1342</div>
1343</div>
1344<a id="aade31da5b884a84a7625c6b059b9132c" name="aade31da5b884a84a7625c6b059b9132c"></a>
1345<h2 class="memtitle"><span class="permalink"><a href="#aade31da5b884a84a7625c6b059b9132c">&#9670;&nbsp;</a></span>GLFW_CURSOR</h2>
1346
1347<div class="memitem">
1348<div class="memproto">
1349 <table class="memname">
1350 <tr>
1351 <td class="memname">#define GLFW_CURSOR&#160;&#160;&#160;0x00033001</td>
1352 </tr>
1353 </table>
1354</div><div class="memdoc">
1355
1356</div>
1357</div>
1358<a id="ae3bbe2315b7691ab088159eb6c9110fc" name="ae3bbe2315b7691ab088159eb6c9110fc"></a>
1359<h2 class="memtitle"><span class="permalink"><a href="#ae3bbe2315b7691ab088159eb6c9110fc">&#9670;&nbsp;</a></span>GLFW_STICKY_KEYS</h2>
1360
1361<div class="memitem">
1362<div class="memproto">
1363 <table class="memname">
1364 <tr>
1365 <td class="memname">#define GLFW_STICKY_KEYS&#160;&#160;&#160;0x00033002</td>
1366 </tr>
1367 </table>
1368</div><div class="memdoc">
1369
1370</div>
1371</div>
1372<a id="a4d7ce8ce71030c3b04e2b78145bc59d1" name="a4d7ce8ce71030c3b04e2b78145bc59d1"></a>
1373<h2 class="memtitle"><span class="permalink"><a href="#a4d7ce8ce71030c3b04e2b78145bc59d1">&#9670;&nbsp;</a></span>GLFW_STICKY_MOUSE_BUTTONS</h2>
1374
1375<div class="memitem">
1376<div class="memproto">
1377 <table class="memname">
1378 <tr>
1379 <td class="memname">#define GLFW_STICKY_MOUSE_BUTTONS&#160;&#160;&#160;0x00033003</td>
1380 </tr>
1381 </table>
1382</div><div class="memdoc">
1383
1384</div>
1385</div>
1386<a id="a07b84de0b52143e1958f88a7d9105947" name="a07b84de0b52143e1958f88a7d9105947"></a>
1387<h2 class="memtitle"><span class="permalink"><a href="#a07b84de0b52143e1958f88a7d9105947">&#9670;&nbsp;</a></span>GLFW_LOCK_KEY_MODS</h2>
1388
1389<div class="memitem">
1390<div class="memproto">
1391 <table class="memname">
1392 <tr>
1393 <td class="memname">#define GLFW_LOCK_KEY_MODS&#160;&#160;&#160;0x00033004</td>
1394 </tr>
1395 </table>
1396</div><div class="memdoc">
1397
1398</div>
1399</div>
1400<a id="aeeda1be76a44a1fc97c1282e06281fbb" name="aeeda1be76a44a1fc97c1282e06281fbb"></a>
1401<h2 class="memtitle"><span class="permalink"><a href="#aeeda1be76a44a1fc97c1282e06281fbb">&#9670;&nbsp;</a></span>GLFW_RAW_MOUSE_MOTION</h2>
1402
1403<div class="memitem">
1404<div class="memproto">
1405 <table class="memname">
1406 <tr>
1407 <td class="memname">#define GLFW_RAW_MOUSE_MOTION&#160;&#160;&#160;0x00033005</td>
1408 </tr>
1409 </table>
1410</div><div class="memdoc">
1411
1412</div>
1413</div>
1414<a id="ae04dd25c8577e19fa8c97368561f6c68" name="ae04dd25c8577e19fa8c97368561f6c68"></a>
1415<h2 class="memtitle"><span class="permalink"><a href="#ae04dd25c8577e19fa8c97368561f6c68">&#9670;&nbsp;</a></span>GLFW_CURSOR_NORMAL</h2>
1416
1417<div class="memitem">
1418<div class="memproto">
1419 <table class="memname">
1420 <tr>
1421 <td class="memname">#define GLFW_CURSOR_NORMAL&#160;&#160;&#160;0x00034001</td>
1422 </tr>
1423 </table>
1424</div><div class="memdoc">
1425
1426</div>
1427</div>
1428<a id="ac4d5cb9d78de8573349c58763d53bf11" name="ac4d5cb9d78de8573349c58763d53bf11"></a>
1429<h2 class="memtitle"><span class="permalink"><a href="#ac4d5cb9d78de8573349c58763d53bf11">&#9670;&nbsp;</a></span>GLFW_CURSOR_HIDDEN</h2>
1430
1431<div class="memitem">
1432<div class="memproto">
1433 <table class="memname">
1434 <tr>
1435 <td class="memname">#define GLFW_CURSOR_HIDDEN&#160;&#160;&#160;0x00034002</td>
1436 </tr>
1437 </table>
1438</div><div class="memdoc">
1439
1440</div>
1441</div>
1442<a id="a2315b99a329ce53e6a13a9d46fd5ca88" name="a2315b99a329ce53e6a13a9d46fd5ca88"></a>
1443<h2 class="memtitle"><span class="permalink"><a href="#a2315b99a329ce53e6a13a9d46fd5ca88">&#9670;&nbsp;</a></span>GLFW_CURSOR_DISABLED</h2>
1444
1445<div class="memitem">
1446<div class="memproto">
1447 <table class="memname">
1448 <tr>
1449 <td class="memname">#define GLFW_CURSOR_DISABLED&#160;&#160;&#160;0x00034003</td>
1450 </tr>
1451 </table>
1452</div><div class="memdoc">
1453
1454</div>
1455</div>
1456<a id="a6b47d806f285efe9bfd7aeec667297ee" name="a6b47d806f285efe9bfd7aeec667297ee"></a>
1457<h2 class="memtitle"><span class="permalink"><a href="#a6b47d806f285efe9bfd7aeec667297ee">&#9670;&nbsp;</a></span>GLFW_ANY_RELEASE_BEHAVIOR</h2>
1458
1459<div class="memitem">
1460<div class="memproto">
1461 <table class="memname">
1462 <tr>
1463 <td class="memname">#define GLFW_ANY_RELEASE_BEHAVIOR&#160;&#160;&#160;0</td>
1464 </tr>
1465 </table>
1466</div><div class="memdoc">
1467
1468</div>
1469</div>
1470<a id="a999961d391db49cb4f949c1dece0e13b" name="a999961d391db49cb4f949c1dece0e13b"></a>
1471<h2 class="memtitle"><span class="permalink"><a href="#a999961d391db49cb4f949c1dece0e13b">&#9670;&nbsp;</a></span>GLFW_RELEASE_BEHAVIOR_FLUSH</h2>
1472
1473<div class="memitem">
1474<div class="memproto">
1475 <table class="memname">
1476 <tr>
1477 <td class="memname">#define GLFW_RELEASE_BEHAVIOR_FLUSH&#160;&#160;&#160;0x00035001</td>
1478 </tr>
1479 </table>
1480</div><div class="memdoc">
1481
1482</div>
1483</div>
1484<a id="afca09088eccacdce4b59036cfae349c5" name="afca09088eccacdce4b59036cfae349c5"></a>
1485<h2 class="memtitle"><span class="permalink"><a href="#afca09088eccacdce4b59036cfae349c5">&#9670;&nbsp;</a></span>GLFW_RELEASE_BEHAVIOR_NONE</h2>
1486
1487<div class="memitem">
1488<div class="memproto">
1489 <table class="memname">
1490 <tr>
1491 <td class="memname">#define GLFW_RELEASE_BEHAVIOR_NONE&#160;&#160;&#160;0x00035002</td>
1492 </tr>
1493 </table>
1494</div><div class="memdoc">
1495
1496</div>
1497</div>
1498<a id="a0494c9bfd3f584ab41e6dbeeaa0e6a19" name="a0494c9bfd3f584ab41e6dbeeaa0e6a19"></a>
1499<h2 class="memtitle"><span class="permalink"><a href="#a0494c9bfd3f584ab41e6dbeeaa0e6a19">&#9670;&nbsp;</a></span>GLFW_NATIVE_CONTEXT_API</h2>
1500
1501<div class="memitem">
1502<div class="memproto">
1503 <table class="memname">
1504 <tr>
1505 <td class="memname">#define GLFW_NATIVE_CONTEXT_API&#160;&#160;&#160;0x00036001</td>
1506 </tr>
1507 </table>
1508</div><div class="memdoc">
1509
1510</div>
1511</div>
1512<a id="a03cf65c9ab01fc8b872ba58842c531c9" name="a03cf65c9ab01fc8b872ba58842c531c9"></a>
1513<h2 class="memtitle"><span class="permalink"><a href="#a03cf65c9ab01fc8b872ba58842c531c9">&#9670;&nbsp;</a></span>GLFW_EGL_CONTEXT_API</h2>
1514
1515<div class="memitem">
1516<div class="memproto">
1517 <table class="memname">
1518 <tr>
1519 <td class="memname">#define GLFW_EGL_CONTEXT_API&#160;&#160;&#160;0x00036002</td>
1520 </tr>
1521 </table>
1522</div><div class="memdoc">
1523
1524</div>
1525</div>
1526<a id="afd34a473af9fa81f317910ea371b19e3" name="afd34a473af9fa81f317910ea371b19e3"></a>
1527<h2 class="memtitle"><span class="permalink"><a href="#afd34a473af9fa81f317910ea371b19e3">&#9670;&nbsp;</a></span>GLFW_OSMESA_CONTEXT_API</h2>
1528
1529<div class="memitem">
1530<div class="memproto">
1531 <table class="memname">
1532 <tr>
1533 <td class="memname">#define GLFW_OSMESA_CONTEXT_API&#160;&#160;&#160;0x00036003</td>
1534 </tr>
1535 </table>
1536</div><div class="memdoc">
1537
1538</div>
1539</div>
1540<a id="abe11513fd1ffbee5bb9b173f06028b9e" name="abe11513fd1ffbee5bb9b173f06028b9e"></a>
1541<h2 class="memtitle"><span class="permalink"><a href="#abe11513fd1ffbee5bb9b173f06028b9e">&#9670;&nbsp;</a></span>GLFW_CONNECTED</h2>
1542
1543<div class="memitem">
1544<div class="memproto">
1545 <table class="memname">
1546 <tr>
1547 <td class="memname">#define GLFW_CONNECTED&#160;&#160;&#160;0x00040001</td>
1548 </tr>
1549 </table>
1550</div><div class="memdoc">
1551
1552</div>
1553</div>
1554<a id="aab64b25921ef21d89252d6f0a71bfc32" name="aab64b25921ef21d89252d6f0a71bfc32"></a>
1555<h2 class="memtitle"><span class="permalink"><a href="#aab64b25921ef21d89252d6f0a71bfc32">&#9670;&nbsp;</a></span>GLFW_DISCONNECTED</h2>
1556
1557<div class="memitem">
1558<div class="memproto">
1559 <table class="memname">
1560 <tr>
1561 <td class="memname">#define GLFW_DISCONNECTED&#160;&#160;&#160;0x00040002</td>
1562 </tr>
1563 </table>
1564</div><div class="memdoc">
1565
1566</div>
1567</div>
1568<a id="a7a2edf2c18446833d27d07f1b7f3d571" name="a7a2edf2c18446833d27d07f1b7f3d571"></a>
1569<h2 class="memtitle"><span class="permalink"><a href="#a7a2edf2c18446833d27d07f1b7f3d571">&#9670;&nbsp;</a></span>GLFW_DONT_CARE</h2>
1570
1571<div class="memitem">
1572<div class="memproto">
1573 <table class="memname">
1574 <tr>
1575 <td class="memname">#define GLFW_DONT_CARE&#160;&#160;&#160;-1</td>
1576 </tr>
1577 </table>
1578</div><div class="memdoc">
1579
1580</div>
1581</div>
1582<a id="aa97755eb47e4bf2727ad45d610e18206" name="aa97755eb47e4bf2727ad45d610e18206"></a>
1583<h2 class="memtitle"><span class="permalink"><a href="#aa97755eb47e4bf2727ad45d610e18206">&#9670;&nbsp;</a></span>GLAPIENTRY</h2>
1584
1585<div class="memitem">
1586<div class="memproto">
1587 <table class="memname">
1588 <tr>
1589 <td class="memname">#define GLAPIENTRY&#160;&#160;&#160;APIENTRY</td>
1590 </tr>
1591 </table>
1592</div><div class="memdoc">
1593
1594</div>
1595</div>
1596</div><!-- contents -->
1597<address class="footer">
1598<p>
1599Last update on Thu Oct 28 2021 for GLFW 3.3.5
1600</p>
1601</address>
1602</body>
1603</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html
new file mode 100644
index 0000000..d4a2feb
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html
@@ -0,0 +1,1155 @@
1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="viewport" content="width=device-width, initial-scale=1.0">
6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: glfw3.h Source File</title>
9<link href="tabs.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="dynsections.js"></script>
12<link href="search/search.css" rel="stylesheet" type="text/css"/>
13<script type="text/javascript" src="search/searchdata.js"></script>
14<script type="text/javascript" src="search/search.js"></script>
15<link href="doxygen.css" rel="stylesheet" type="text/css" />
16<link href="extra.css" rel="stylesheet" type="text/css"/>
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
28 </div>
29</div>
30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
32<script type="text/javascript">
33/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
34var searchBox = new SearchBox("searchBox", "search",'Search','.html');
35/* @license-end */
36</script>
37<script type="text/javascript" src="menudata.js"></script>
38<script type="text/javascript" src="menu.js"></script>
39<script type="text/javascript">
40/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
41$(function() {
42 initMenu('',true,false,'search.php','Search');
43 $(document).ready(function() { init_search(); });
44});
45/* @license-end */
46</script>
47<div id="main-nav"></div>
48<!-- window showing the filter options -->
49<div id="MSearchSelectWindow"
50 onmouseover="return searchBox.OnSearchSelectShow()"
51 onmouseout="return searchBox.OnSearchSelectHide()"
52 onkeydown="return searchBox.OnSearchSelectKey(event)">
53</div>
54
55<!-- iframe showing the search results (closed by default) -->
56<div id="MSearchResultsWindow">
57<iframe src="javascript:void(0)" frameborder="0"
58 name="MSearchResults" id="MSearchResults">
59</iframe>
60</div>
61
62<div id="nav-path" class="navpath">
63 <ul>
64<li class="navelem"><a class="el" href="dir_a2f8ccc4e596c8744057ab6c4a040d5c.html">glfw-3.3.5</a></li><li class="navelem"><a class="el" href="dir_ba478fc71671afc03f16a7df0eff1823.html">include</a></li><li class="navelem"><a class="el" href="dir_95e305b1bfdd4b95b22076c452f17802.html">GLFW</a></li> </ul>
65</div>
66</div><!-- top -->
67<div class="header">
68 <div class="headertitle"><div class="title">glfw3.h</div></div>
69</div><!--header-->
70<div class="contents">
71<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*************************************************************************</span></div>
72<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * GLFW 3.3 - www.glfw.org</span></div>
73<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * A library for OpenGL, window and input</span></div>
74<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *------------------------------------------------------------------------</span></div>
75<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
76<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * Copyright (c) 2006-2019 Camilla Löwy &lt;elmindreda@glfw.org&gt;</span></div>
77<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> *</span></div>
78<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
79<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
80<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * arising from the use of this software.</span></div>
81<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> *</span></div>
82<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
83<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
84<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
85<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> *</span></div>
86<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
87<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
88<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
89<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * be appreciated but is not required.</span></div>
90<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> *</span></div>
91<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
92<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment"> * be misrepresented as being the original software.</span></div>
93<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment"> *</span></div>
94<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
95<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> * distribution.</span></div>
96<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment"> *</span></div>
97<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="comment"> *************************************************************************/</span></div>
98<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
99<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#ifndef _glfw3_h_</span></div>
100<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#define _glfw3_h_</span></div>
101<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
102<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifdef __cplusplus</span></div>
103<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
104<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
105<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
106<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
107<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="comment">/*************************************************************************</span></div>
108<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="comment"> * Doxygen documentation</span></div>
109<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="comment"> *************************************************************************/</span></div>
110<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
111<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="comment">/*************************************************************************</span></div>
112<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="comment"> * Compiler- and platform-specific preprocessor work</span></div>
113<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="comment"> *************************************************************************/</span></div>
114<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
115<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="comment">/* If we are we on Windows, we want a single define for it.</span></div>
116<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="comment"> */</span></div>
117<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span><span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))</span></div>
118<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor"> #define _WIN32</span></div>
119<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
120<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
121<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="comment">/* Include because most Windows GLU headers need wchar_t and</span></div>
122<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="comment"> * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.</span></div>
123<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="comment"> * Include it unconditionally to avoid surprising side-effects.</span></div>
124<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="comment"> */</span></div>
125<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
126<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
127<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="comment">/* Include because it is needed by Vulkan and related functions.</span></div>
128<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span><span class="comment"> * Include it unconditionally to avoid surprising side-effects.</span></div>
129<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="comment"> */</span></div>
130<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span><span class="preprocessor">#include &lt;stdint.h&gt;</span></div>
131<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
132<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor">#if defined(GLFW_INCLUDE_VULKAN)</span></div>
133<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span><span class="preprocessor"> #include &lt;vulkan/vulkan.h&gt;</span></div>
134<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="preprocessor">#endif </span><span class="comment">/* Vulkan header */</span><span class="preprocessor"></span></div>
135<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
136<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="comment">/* The Vulkan header may have indirectly included windows.h (because of</span></div>
137<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span><span class="comment"> * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.</span></div>
138<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="comment"> */</span></div>
139<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
140<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="comment">/* It is customary to use APIENTRY for OpenGL function pointer declarations on</span></div>
141<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="comment"> * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.</span></div>
142<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span><span class="comment"> */</span></div>
143<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="preprocessor">#if !defined(APIENTRY)</span></div>
144<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span><span class="preprocessor"> #if defined(_WIN32)</span></div>
145<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
146<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span><span class="preprocessor"> #else</span></div>
147<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span><span class="preprocessor"> #define APIENTRY</span></div>
148<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span><span class="preprocessor"> #endif</span></div>
149<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8a8538c5500308b4211844f2fb26c7b9"> 127</a></span><span class="preprocessor"> #define GLFW_APIENTRY_DEFINED</span></div>
150<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
151<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
152<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span><span class="comment">/* Some Windows OpenGL headers need this.</span></div>
153<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="comment"> */</span></div>
154<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
155<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span><span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
156<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
157<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
158<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
159<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="comment">/* Some Windows GLU headers need this.</span></div>
160<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span><span class="comment"> */</span></div>
161<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span><span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
162<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
163<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
164<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
165<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
166<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span><span class="comment">/* Include the chosen OpenGL or OpenGL ES headers.</span></div>
167<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span><span class="comment"> */</span></div>
168<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span><span class="preprocessor">#if defined(GLFW_INCLUDE_ES1)</span></div>
169<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> </div>
170<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
171<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
172<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span><span class="preprocessor"> #include &lt;GLES/glext.h&gt;</span></div>
173<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span><span class="preprocessor"> #endif</span></div>
174<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
175<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES2)</span></div>
176<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> </div>
177<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
178<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
179<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
180<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span><span class="preprocessor"> #endif</span></div>
181<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> </div>
182<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES3)</span></div>
183<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
184<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
185<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
186<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
187<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span><span class="preprocessor"> #endif</span></div>
188<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
189<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES31)</span></div>
190<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> </div>
191<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span><span class="preprocessor"> #include &lt;GLES3/gl31.h&gt;</span></div>
192<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
193<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
194<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span><span class="preprocessor"> #endif</span></div>
195<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> </div>
196<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES32)</span></div>
197<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> </div>
198<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span><span class="preprocessor"> #include &lt;GLES3/gl32.h&gt;</span></div>
199<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
200<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
201<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span><span class="preprocessor"> #endif</span></div>
202<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> </div>
203<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_GLCOREARB)</span></div>
204<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
205<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
206<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
207<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
208<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
209<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span><span class="preprocessor"> #include &lt;OpenGL/gl3ext.h&gt;</span></div>
210<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span><span class="preprocessor"> #endif </span><span class="comment">/*GLFW_INCLUDE_GLEXT*/</span><span class="preprocessor"></span></div>
211<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
212<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
213<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> </div>
214<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
215<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
216<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span><span class="preprocessor"> #include &lt;GL/glext.h&gt;</span></div>
217<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span><span class="preprocessor"> #endif</span></div>
218<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> </div>
219<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
220<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
221<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_GLU)</span></div>
222<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> </div>
223<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
224<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> </div>
225<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
226<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
227<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span><span class="preprocessor"> #endif</span></div>
228<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> </div>
229<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
230<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> </div>
231<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
232<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
233<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span><span class="preprocessor"> #endif</span></div>
234<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
235<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
236<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> </div>
237<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span><span class="preprocessor">#elif !defined(GLFW_INCLUDE_NONE) &amp;&amp; \</span></div>
238<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span><span class="preprocessor"> !defined(__gl_h_) &amp;&amp; \</span></div>
239<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span><span class="preprocessor"> !defined(__gles1_gl_h_) &amp;&amp; \</span></div>
240<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span><span class="preprocessor"> !defined(__gles2_gl2_h_) &amp;&amp; \</span></div>
241<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span><span class="preprocessor"> !defined(__gles2_gl3_h_) &amp;&amp; \</span></div>
242<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span><span class="preprocessor"> !defined(__gles2_gl31_h_) &amp;&amp; \</span></div>
243<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span><span class="preprocessor"> !defined(__gles2_gl32_h_) &amp;&amp; \</span></div>
244<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span><span class="preprocessor"> !defined(__gl_glcorearb_h_) &amp;&amp; \</span></div>
245<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span><span class="preprocessor"> !defined(__gl2_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
246<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span><span class="preprocessor"> !defined(__gl3_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
247<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span><span class="preprocessor"> !defined(__gl31_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
248<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span><span class="preprocessor"> !defined(__gl32_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
249<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span><span class="preprocessor"> !defined(__glcorearb_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
250<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span><span class="preprocessor"> !defined(__GL_H__) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
251<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span><span class="preprocessor"> !defined(__gltypes_h_) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
252<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span><span class="preprocessor"> !defined(__glee_h_) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"></span></div>
253<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> </div>
254<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
255<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
256<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span><span class="preprocessor"> #if !defined(GLFW_INCLUDE_GLEXT)</span></div>
257<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
258<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span><span class="preprocessor"> #endif</span></div>
259<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
260<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> </div>
261<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
262<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> </div>
263<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
264<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
265<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span><span class="preprocessor"> #include &lt;GL/glext.h&gt;</span></div>
266<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span><span class="preprocessor"> #endif</span></div>
267<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
268<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
269<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> </div>
270<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span><span class="preprocessor">#endif </span><span class="comment">/* OpenGL and OpenGL ES headers */</span><span class="preprocessor"></span></div>
271<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
272<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span><span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
273<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="comment">/* GLFW_DLL must be defined by applications that are linking against the DLL</span></div>
274<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span><span class="comment"> * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW</span></div>
275<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span><span class="comment"> * configuration header when compiling the DLL version of the library.</span></div>
276<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span><span class="comment"> */</span></div>
277<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span><span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
278<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span><span class="preprocessor">#endif</span></div>
279<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> </div>
280<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span><span class="comment">/* GLFWAPI is used to declare public API functions for export</span></div>
281<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span><span class="comment"> * from the DLL / shared library / dynamic library.</span></div>
282<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span><span class="comment"> */</span></div>
283<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span><span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
284<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> <span class="comment">/* We are building GLFW as a Win32 DLL */</span></div>
285<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span><span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
286<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span><span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
287<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> <span class="comment">/* We are calling GLFW as a Win32 DLL */</span></div>
288<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
289<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span><span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
290<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> <span class="comment">/* We are building GLFW as a shared / dynamic library */</span></div>
291<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span><span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;</span>)))</div>
292<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span><span class="preprocessor">#else</span></div>
293<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <span class="comment">/* We are building or calling GLFW as a static library */</span></div>
294<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span><span class="preprocessor"> #define GLFWAPI</span></div>
295<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span><span class="preprocessor">#endif</span></div>
296<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> </div>
297<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> </div>
298<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span><span class="comment">/*************************************************************************</span></div>
299<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span><span class="comment"> * GLFW API tokens</span></div>
300<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span><span class="comment"> *************************************************************************/</span></div>
301<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> </div>
302<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"><a class="line" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 288</a></span><span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
303<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"><a class="line" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 295</a></span><span class="preprocessor">#define GLFW_VERSION_MINOR 3</span></div>
304<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"><a class="line" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 302</a></span><span class="preprocessor">#define GLFW_VERSION_REVISION 5</span></div>
305<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"><a class="line" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba"> 313</a></span><span class="preprocessor">#define GLFW_TRUE 1</span></div>
306<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"><a class="line" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5"> 322</a></span><span class="preprocessor">#define GLFW_FALSE 0</span></div>
307<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> </div>
308<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"><a class="line" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 332</a></span><span class="preprocessor">#define GLFW_RELEASE 0</span></div>
309<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"><a class="line" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 339</a></span><span class="preprocessor">#define GLFW_PRESS 1</span></div>
310<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"><a class="line" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 346</a></span><span class="preprocessor">#define GLFW_REPEAT 2</span></div>
311<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"><a class="line" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd"> 356</a></span><span class="preprocessor">#define GLFW_HAT_CENTERED 0</span></div>
312<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36"> 357</a></span><span class="preprocessor">#define GLFW_HAT_UP 1</span></div>
313<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5"> 358</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT 2</span></div>
314<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"><a class="line" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff"> 359</a></span><span class="preprocessor">#define GLFW_HAT_DOWN 4</span></div>
315<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"><a class="line" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff"> 360</a></span><span class="preprocessor">#define GLFW_HAT_LEFT 8</span></div>
316<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693"> 361</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)</span></div>
317<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"><a class="line" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5"> 362</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)</span></div>
318<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129"> 363</a></span><span class="preprocessor">#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)</span></div>
319<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19"> 364</a></span><span class="preprocessor">#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)</span></div>
320<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span><span class="comment">/* The unknown key */</span></div>
321<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"><a class="line" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 392</a></span><span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
322<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> </div>
323<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span><span class="comment">/* Printable keys */</span></div>
324<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"><a class="line" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 395</a></span><span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
325<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"><a class="line" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 396</a></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
326<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"><a class="line" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 397</a></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
327<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"><a class="line" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 398</a></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
328<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"><a class="line" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 399</a></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
329<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"><a class="line" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 400</a></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
330<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"><a class="line" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 401</a></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
331<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"><a class="line" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 402</a></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
332<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"><a class="line" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 403</a></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
333<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"><a class="line" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 404</a></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
334<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"><a class="line" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 405</a></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
335<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"><a class="line" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 406</a></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
336<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"><a class="line" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 407</a></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
337<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"><a class="line" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 408</a></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
338<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"><a class="line" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 409</a></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
339<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"><a class="line" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 410</a></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
340<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"><a class="line" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 411</a></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
341<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"><a class="line" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 412</a></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
342<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"><a class="line" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 413</a></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
343<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"><a class="line" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 414</a></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
344<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"><a class="line" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 415</a></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
345<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"><a class="line" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 416</a></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
346<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"><a class="line" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 417</a></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
347<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"><a class="line" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 418</a></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
348<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"><a class="line" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 419</a></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
349<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"><a class="line" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 420</a></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
350<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"><a class="line" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 421</a></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
351<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"><a class="line" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 422</a></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
352<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"><a class="line" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 423</a></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
353<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"><a class="line" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 424</a></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
354<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"><a class="line" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 425</a></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
355<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"><a class="line" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 426</a></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
356<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"><a class="line" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 427</a></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
357<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"><a class="line" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 428</a></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
358<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"><a class="line" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 429</a></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
359<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"><a class="line" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 430</a></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
360<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"><a class="line" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 431</a></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
361<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"><a class="line" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 432</a></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
362<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"><a class="line" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 433</a></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
363<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"><a class="line" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 434</a></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
364<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"><a class="line" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 435</a></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
365<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"><a class="line" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 436</a></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
366<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"><a class="line" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 437</a></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
367<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"><a class="line" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 438</a></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
368<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"><a class="line" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 439</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
369<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"><a class="line" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 440</a></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
370<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"><a class="line" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 441</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
371<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"><a class="line" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 442</a></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
372<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"><a class="line" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 443</a></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
373<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"><a class="line" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 444</a></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
374<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span> </div>
375<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span><span class="comment">/* Function keys */</span></div>
376<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"><a class="line" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 447</a></span><span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
377<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"><a class="line" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 448</a></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
378<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"><a class="line" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 449</a></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
379<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"><a class="line" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 450</a></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
380<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"><a class="line" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 451</a></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
381<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"><a class="line" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 452</a></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
382<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"><a class="line" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 453</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
383<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"><a class="line" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 454</a></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
384<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"><a class="line" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 455</a></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
385<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"><a class="line" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 456</a></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
386<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"><a class="line" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 457</a></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
387<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"><a class="line" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 458</a></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
388<div class="line"><a id="l00459" name="l00459"></a><span class="lineno"><a class="line" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 459</a></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
389<div class="line"><a id="l00460" name="l00460"></a><span class="lineno"><a class="line" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 460</a></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
390<div class="line"><a id="l00461" name="l00461"></a><span class="lineno"><a class="line" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 461</a></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
391<div class="line"><a id="l00462" name="l00462"></a><span class="lineno"><a class="line" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 462</a></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
392<div class="line"><a id="l00463" name="l00463"></a><span class="lineno"><a class="line" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 463</a></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
393<div class="line"><a id="l00464" name="l00464"></a><span class="lineno"><a class="line" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 464</a></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
394<div class="line"><a id="l00465" name="l00465"></a><span class="lineno"><a class="line" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 465</a></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
395<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"><a class="line" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 466</a></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
396<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"><a class="line" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 467</a></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
397<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"><a class="line" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 468</a></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
398<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"><a class="line" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 469</a></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
399<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"><a class="line" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 470</a></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
400<div class="line"><a id="l00471" name="l00471"></a><span class="lineno"><a class="line" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 471</a></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
401<div class="line"><a id="l00472" name="l00472"></a><span class="lineno"><a class="line" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 472</a></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
402<div class="line"><a id="l00473" name="l00473"></a><span class="lineno"><a class="line" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 473</a></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
403<div class="line"><a id="l00474" name="l00474"></a><span class="lineno"><a class="line" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 474</a></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
404<div class="line"><a id="l00475" name="l00475"></a><span class="lineno"><a class="line" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 475</a></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
405<div class="line"><a id="l00476" name="l00476"></a><span class="lineno"><a class="line" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 476</a></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
406<div class="line"><a id="l00477" name="l00477"></a><span class="lineno"><a class="line" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 477</a></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
407<div class="line"><a id="l00478" name="l00478"></a><span class="lineno"><a class="line" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 478</a></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
408<div class="line"><a id="l00479" name="l00479"></a><span class="lineno"><a class="line" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 479</a></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
409<div class="line"><a id="l00480" name="l00480"></a><span class="lineno"><a class="line" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 480</a></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
410<div class="line"><a id="l00481" name="l00481"></a><span class="lineno"><a class="line" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 481</a></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
411<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"><a class="line" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 482</a></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
412<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"><a class="line" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 483</a></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
413<div class="line"><a id="l00484" name="l00484"></a><span class="lineno"><a class="line" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 484</a></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
414<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"><a class="line" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 485</a></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
415<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"><a class="line" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 486</a></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
416<div class="line"><a id="l00487" name="l00487"></a><span class="lineno"><a class="line" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 487</a></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
417<div class="line"><a id="l00488" name="l00488"></a><span class="lineno"><a class="line" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 488</a></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
418<div class="line"><a id="l00489" name="l00489"></a><span class="lineno"><a class="line" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 489</a></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
419<div class="line"><a id="l00490" name="l00490"></a><span class="lineno"><a class="line" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 490</a></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
420<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"><a class="line" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 491</a></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
421<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"><a class="line" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 492</a></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
422<div class="line"><a id="l00493" name="l00493"></a><span class="lineno"><a class="line" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 493</a></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
423<div class="line"><a id="l00494" name="l00494"></a><span class="lineno"><a class="line" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 494</a></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
424<div class="line"><a id="l00495" name="l00495"></a><span class="lineno"><a class="line" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 495</a></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
425<div class="line"><a id="l00496" name="l00496"></a><span class="lineno"><a class="line" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 496</a></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
426<div class="line"><a id="l00497" name="l00497"></a><span class="lineno"><a class="line" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 497</a></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
427<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"><a class="line" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 498</a></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
428<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"><a class="line" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 499</a></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
429<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"><a class="line" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 500</a></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
430<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"><a class="line" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 501</a></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
431<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"><a class="line" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 502</a></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
432<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"><a class="line" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 503</a></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
433<div class="line"><a id="l00504" name="l00504"></a><span class="lineno"><a class="line" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 504</a></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
434<div class="line"><a id="l00505" name="l00505"></a><span class="lineno"><a class="line" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 505</a></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
435<div class="line"><a id="l00506" name="l00506"></a><span class="lineno"><a class="line" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 506</a></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
436<div class="line"><a id="l00507" name="l00507"></a><span class="lineno"><a class="line" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 507</a></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
437<div class="line"><a id="l00508" name="l00508"></a><span class="lineno"><a class="line" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 508</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
438<div class="line"><a id="l00509" name="l00509"></a><span class="lineno"><a class="line" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 509</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
439<div class="line"><a id="l00510" name="l00510"></a><span class="lineno"><a class="line" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 510</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
440<div class="line"><a id="l00511" name="l00511"></a><span class="lineno"><a class="line" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 511</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
441<div class="line"><a id="l00512" name="l00512"></a><span class="lineno"><a class="line" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 512</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
442<div class="line"><a id="l00513" name="l00513"></a><span class="lineno"><a class="line" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 513</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
443<div class="line"><a id="l00514" name="l00514"></a><span class="lineno"><a class="line" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 514</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
444<div class="line"><a id="l00515" name="l00515"></a><span class="lineno"><a class="line" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 515</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
445<div class="line"><a id="l00516" name="l00516"></a><span class="lineno"><a class="line" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 516</a></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
446<div class="line"><a id="l00517" name="l00517"></a><span class="lineno"> 517</span> </div>
447<div class="line"><a id="l00518" name="l00518"></a><span class="lineno"><a class="line" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 518</a></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
448<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"> 519</span> </div>
449<div class="line"><a id="l00534" name="l00534"></a><span class="lineno"><a class="line" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 534</a></span><span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
450<div class="line"><a id="l00539" name="l00539"></a><span class="lineno"><a class="line" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 539</a></span><span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
451<div class="line"><a id="l00544" name="l00544"></a><span class="lineno"><a class="line" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 544</a></span><span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
452<div class="line"><a id="l00549" name="l00549"></a><span class="lineno"><a class="line" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 549</a></span><span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
453<div class="line"><a id="l00555" name="l00555"></a><span class="lineno"><a class="line" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f"> 555</a></span><span class="preprocessor">#define GLFW_MOD_CAPS_LOCK 0x0010</span></div>
454<div class="line"><a id="l00561" name="l00561"></a><span class="lineno"><a class="line" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe"> 561</a></span><span class="preprocessor">#define GLFW_MOD_NUM_LOCK 0x0020</span></div>
455<div class="line"><a id="l00562" name="l00562"></a><span class="lineno"> 562</span> </div>
456<div class="line"><a id="l00572" name="l00572"></a><span class="lineno"><a class="line" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 572</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
457<div class="line"><a id="l00573" name="l00573"></a><span class="lineno"><a class="line" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 573</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
458<div class="line"><a id="l00574" name="l00574"></a><span class="lineno"><a class="line" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 574</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
459<div class="line"><a id="l00575" name="l00575"></a><span class="lineno"><a class="line" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 575</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
460<div class="line"><a id="l00576" name="l00576"></a><span class="lineno"><a class="line" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 576</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
461<div class="line"><a id="l00577" name="l00577"></a><span class="lineno"><a class="line" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 577</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
462<div class="line"><a id="l00578" name="l00578"></a><span class="lineno"><a class="line" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 578</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
463<div class="line"><a id="l00579" name="l00579"></a><span class="lineno"><a class="line" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 579</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
464<div class="line"><a id="l00580" name="l00580"></a><span class="lineno"><a class="line" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 580</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
465<div class="line"><a id="l00581" name="l00581"></a><span class="lineno"><a class="line" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 581</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
466<div class="line"><a id="l00582" name="l00582"></a><span class="lineno"><a class="line" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 582</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
467<div class="line"><a id="l00583" name="l00583"></a><span class="lineno"><a class="line" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 583</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
468<div class="line"><a id="l00593" name="l00593"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 593</a></span><span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
469<div class="line"><a id="l00594" name="l00594"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 594</a></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
470<div class="line"><a id="l00595" name="l00595"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 595</a></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
471<div class="line"><a id="l00596" name="l00596"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 596</a></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
472<div class="line"><a id="l00597" name="l00597"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 597</a></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
473<div class="line"><a id="l00598" name="l00598"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 598</a></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
474<div class="line"><a id="l00599" name="l00599"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 599</a></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
475<div class="line"><a id="l00600" name="l00600"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 600</a></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
476<div class="line"><a id="l00601" name="l00601"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf"> 601</a></span><span class="preprocessor">#define GLFW_JOYSTICK_9 8</span></div>
477<div class="line"><a id="l00602" name="l00602"></a><span class="lineno"><a class="line" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec"> 602</a></span><span class="preprocessor">#define GLFW_JOYSTICK_10 9</span></div>
478<div class="line"><a id="l00603" name="l00603"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4"> 603</a></span><span class="preprocessor">#define GLFW_JOYSTICK_11 10</span></div>
479<div class="line"><a id="l00604" name="l00604"></a><span class="lineno"><a class="line" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"> 604</a></span><span class="preprocessor">#define GLFW_JOYSTICK_12 11</span></div>
480<div class="line"><a id="l00605" name="l00605"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 605</a></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
481<div class="line"><a id="l00606" name="l00606"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 606</a></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
482<div class="line"><a id="l00607" name="l00607"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 607</a></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
483<div class="line"><a id="l00608" name="l00608"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 608</a></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
484<div class="line"><a id="l00609" name="l00609"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9"> 609</a></span><span class="preprocessor">#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16</span></div>
485<div class="line"><a id="l00619" name="l00619"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810"> 619</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_A 0</span></div>
486<div class="line"><a id="l00620" name="l00620"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa"> 620</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_B 1</span></div>
487<div class="line"><a id="l00621" name="l00621"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c"> 621</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_X 2</span></div>
488<div class="line"><a id="l00622" name="l00622"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed"> 622</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_Y 3</span></div>
489<div class="line"><a id="l00623" name="l00623"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3"> 623</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4</span></div>
490<div class="line"><a id="l00624" name="l00624"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f"> 624</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5</span></div>
491<div class="line"><a id="l00625" name="l00625"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf"> 625</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_BACK 6</span></div>
492<div class="line"><a id="l00626" name="l00626"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021"> 626</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_START 7</span></div>
493<div class="line"><a id="l00627" name="l00627"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc"> 627</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_GUIDE 8</span></div>
494<div class="line"><a id="l00628" name="l00628"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a"> 628</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9</span></div>
495<div class="line"><a id="l00629" name="l00629"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a"> 629</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10</span></div>
496<div class="line"><a id="l00630" name="l00630"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a"> 630</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11</span></div>
497<div class="line"><a id="l00631" name="l00631"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6"> 631</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12</span></div>
498<div class="line"><a id="l00632" name="l00632"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c"> 632</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13</span></div>
499<div class="line"><a id="l00633" name="l00633"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301"> 633</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14</span></div>
500<div class="line"><a id="l00634" name="l00634"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb"> 634</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT</span></div>
501<div class="line"><a id="l00635" name="l00635"></a><span class="lineno"> 635</span> </div>
502<div class="line"><a id="l00636" name="l00636"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a"> 636</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A</span></div>
503<div class="line"><a id="l00637" name="l00637"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82"> 637</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B</span></div>
504<div class="line"><a id="l00638" name="l00638"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f"> 638</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X</span></div>
505<div class="line"><a id="l00639" name="l00639"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802"> 639</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y</span></div>
506<div class="line"><a id="l00649" name="l00649"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38"> 649</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_X 0</span></div>
507<div class="line"><a id="l00650" name="l00650"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5"> 650</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_Y 1</span></div>
508<div class="line"><a id="l00651" name="l00651"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc"> 651</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_X 2</span></div>
509<div class="line"><a id="l00652" name="l00652"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4"> 652</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3</span></div>
510<div class="line"><a id="l00653" name="l00653"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e"> 653</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4</span></div>
511<div class="line"><a id="l00654" name="l00654"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab"> 654</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5</span></div>
512<div class="line"><a id="l00655" name="l00655"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86"> 655</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</span></div>
513<div class="line"><a id="l00671" name="l00671"></a><span class="lineno"><a class="line" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4"> 671</a></span><span class="preprocessor">#define GLFW_NO_ERROR 0</span></div>
514<div class="line"><a id="l00680" name="l00680"></a><span class="lineno"><a class="line" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 680</a></span><span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
515<div class="line"><a id="l00690" name="l00690"></a><span class="lineno"><a class="line" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0"> 690</a></span><span class="preprocessor">#define GLFW_NO_CURRENT_CONTEXT 0x00010002</span></div>
516<div class="line"><a id="l00698" name="l00698"></a><span class="lineno"><a class="line" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce"> 698</a></span><span class="preprocessor">#define GLFW_INVALID_ENUM 0x00010003</span></div>
517<div class="line"><a id="l00709" name="l00709"></a><span class="lineno"><a class="line" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 709</a></span><span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
518<div class="line"><a id="l00717" name="l00717"></a><span class="lineno"><a class="line" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 717</a></span><span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
519<div class="line"><a id="l00733" name="l00733"></a><span class="lineno"><a class="line" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 733</a></span><span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
520<div class="line"><a id="l00750" name="l00750"></a><span class="lineno"><a class="line" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 750</a></span><span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
521<div class="line"><a id="l00761" name="l00761"></a><span class="lineno"><a class="line" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 761</a></span><span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
522<div class="line"><a id="l00780" name="l00780"></a><span class="lineno"><a class="line" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 780</a></span><span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
523<div class="line"><a id="l00788" name="l00788"></a><span class="lineno"><a class="line" href="group__errors.html#gacff24d2757da752ae4c80bf452356487"> 788</a></span><span class="preprocessor">#define GLFW_NO_WINDOW_CONTEXT 0x0001000A</span></div>
524<div class="line"><a id="l00798" name="l00798"></a><span class="lineno"><a class="line" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e"> 798</a></span><span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
525<div class="line"><a id="l00803" name="l00803"></a><span class="lineno"><a class="line" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a"> 803</a></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
526<div class="line"><a id="l00809" name="l00809"></a><span class="lineno"><a class="line" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d"> 809</a></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
527<div class="line"><a id="l00815" name="l00815"></a><span class="lineno"><a class="line" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4"> 815</a></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
528<div class="line"><a id="l00821" name="l00821"></a><span class="lineno"><a class="line" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e"> 821</a></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
529<div class="line"><a id="l00827" name="l00827"></a><span class="lineno"><a class="line" href="group__window.html#ga9d9874fc928200136a6dcdad726aa252"> 827</a></span><span class="preprocessor">#define GLFW_AUTO_ICONIFY 0x00020006</span></div>
530<div class="line"><a id="l00833" name="l00833"></a><span class="lineno"><a class="line" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80"> 833</a></span><span class="preprocessor">#define GLFW_FLOATING 0x00020007</span></div>
531<div class="line"><a id="l00839" name="l00839"></a><span class="lineno"><a class="line" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03"> 839</a></span><span class="preprocessor">#define GLFW_MAXIMIZED 0x00020008</span></div>
532<div class="line"><a id="l00844" name="l00844"></a><span class="lineno"><a class="line" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77"> 844</a></span><span class="preprocessor">#define GLFW_CENTER_CURSOR 0x00020009</span></div>
533<div class="line"><a id="l00851" name="l00851"></a><span class="lineno"><a class="line" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14"> 851</a></span><span class="preprocessor">#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A</span></div>
534<div class="line"><a id="l00856" name="l00856"></a><span class="lineno"><a class="line" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a"> 856</a></span><span class="preprocessor">#define GLFW_HOVERED 0x0002000B</span></div>
535<div class="line"><a id="l00862" name="l00862"></a><span class="lineno"><a class="line" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc"> 862</a></span><span class="preprocessor">#define GLFW_FOCUS_ON_SHOW 0x0002000C</span></div>
536<div class="line"><a id="l00863" name="l00863"></a><span class="lineno"> 863</span> </div>
537<div class="line"><a id="l00868" name="l00868"></a><span class="lineno"><a class="line" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982"> 868</a></span><span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
538<div class="line"><a id="l00873" name="l00873"></a><span class="lineno"><a class="line" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d"> 873</a></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
539<div class="line"><a id="l00878" name="l00878"></a><span class="lineno"><a class="line" href="group__window.html#gab292ea403db6d514537b515311bf9ae3"> 878</a></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
540<div class="line"><a id="l00883" name="l00883"></a><span class="lineno"><a class="line" href="group__window.html#gafed79a3f468997877da86c449bd43e8c"> 883</a></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
541<div class="line"><a id="l00888" name="l00888"></a><span class="lineno"><a class="line" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07"> 888</a></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
542<div class="line"><a id="l00893" name="l00893"></a><span class="lineno"><a class="line" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d"> 893</a></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
543<div class="line"><a id="l00898" name="l00898"></a><span class="lineno"><a class="line" href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6"> 898</a></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
544<div class="line"><a id="l00903" name="l00903"></a><span class="lineno"><a class="line" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471"> 903</a></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
545<div class="line"><a id="l00908" name="l00908"></a><span class="lineno"><a class="line" href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce"> 908</a></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
546<div class="line"><a id="l00913" name="l00913"></a><span class="lineno"><a class="line" href="group__window.html#gae829b55591c18169a40ab4067a041b1f"> 913</a></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
547<div class="line"><a id="l00918" name="l00918"></a><span class="lineno"><a class="line" href="group__window.html#gab05108c5029443b371112b031d1fa174"> 918</a></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
548<div class="line"><a id="l00923" name="l00923"></a><span class="lineno"><a class="line" href="group__window.html#ga83d991efca02537e2d69969135b77b03"> 923</a></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
549<div class="line"><a id="l00928" name="l00928"></a><span class="lineno"><a class="line" href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535"> 928</a></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
550<div class="line"><a id="l00933" name="l00933"></a><span class="lineno"><a class="line" href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b"> 933</a></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
551<div class="line"><a id="l00938" name="l00938"></a><span class="lineno"><a class="line" href="group__window.html#ga0f20825e6e47ee8ba389024519682212"> 938</a></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
552<div class="line"><a id="l00943" name="l00943"></a><span class="lineno"><a class="line" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339"> 943</a></span><span class="preprocessor">#define GLFW_DOUBLEBUFFER 0x00021010</span></div>
553<div class="line"><a id="l00944" name="l00944"></a><span class="lineno"> 944</span> </div>
554<div class="line"><a id="l00950" name="l00950"></a><span class="lineno"><a class="line" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b"> 950</a></span><span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
555<div class="line"><a id="l00956" name="l00956"></a><span class="lineno"><a class="line" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0"> 956</a></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
556<div class="line"><a id="l00962" name="l00962"></a><span class="lineno"><a class="line" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07"> 962</a></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
557<div class="line"><a id="l00968" name="l00968"></a><span class="lineno"><a class="line" href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08"> 968</a></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
558<div class="line"><a id="l00974" name="l00974"></a><span class="lineno"><a class="line" href="group__window.html#gade3593916b4c507900aa2d6844810e00"> 974</a></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
559<div class="line"><a id="l00980" name="l00980"></a><span class="lineno"><a class="line" href="group__window.html#ga13d24b12465da8b28985f46c8557925b"> 980</a></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
560<div class="line"><a id="l00986" name="l00986"></a><span class="lineno"><a class="line" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1"> 986</a></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
561<div class="line"><a id="l00992" name="l00992"></a><span class="lineno"><a class="line" href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12"> 992</a></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
562<div class="line"><a id="l00998" name="l00998"></a><span class="lineno"><a class="line" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6"> 998</a></span><span class="preprocessor">#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009</span></div>
563<div class="line"><a id="l01004" name="l01004"></a><span class="lineno"><a class="line" href="group__window.html#ga5a52fdfd46d8249c211f923675728082"> 1004</a></span><span class="preprocessor">#define GLFW_CONTEXT_NO_ERROR 0x0002200A</span></div>
564<div class="line"><a id="l01010" name="l01010"></a><span class="lineno"><a class="line" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486"> 1010</a></span><span class="preprocessor">#define GLFW_CONTEXT_CREATION_API 0x0002200B</span></div>
565<div class="line"><a id="l01014" name="l01014"></a><span class="lineno"><a class="line" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47"> 1014</a></span><span class="preprocessor">#define GLFW_SCALE_TO_MONITOR 0x0002200C</span></div>
566<div class="line"><a id="l01018" name="l01018"></a><span class="lineno"><a class="line" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e"> 1018</a></span><span class="preprocessor">#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001</span></div>
567<div class="line"><a id="l01022" name="l01022"></a><span class="lineno"><a class="line" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5"> 1022</a></span><span class="preprocessor">#define GLFW_COCOA_FRAME_NAME 0x00023002</span></div>
568<div class="line"><a id="l01026" name="l01026"></a><span class="lineno"><a class="line" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc"> 1026</a></span><span class="preprocessor">#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003</span></div>
569<div class="line"><a id="l01030" name="l01030"></a><span class="lineno"><a class="line" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114"> 1030</a></span><span class="preprocessor">#define GLFW_X11_CLASS_NAME 0x00024001</span></div>
570<div class="line"><a id="l01034" name="l01034"></a><span class="lineno"><a class="line" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8"> 1034</a></span><span class="preprocessor">#define GLFW_X11_INSTANCE_NAME 0x00024002</span></div>
571<div class="line"><a id="l01037" name="l01037"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264"> 1037</a></span><span class="preprocessor">#define GLFW_NO_API 0</span></div>
572<div class="line"><a id="l01038" name="l01038"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 1038</a></span><span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
573<div class="line"><a id="l01039" name="l01039"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 1039</a></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
574<div class="line"><a id="l01040" name="l01040"></a><span class="lineno"> 1040</span> </div>
575<div class="line"><a id="l01041" name="l01041"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 1041</a></span><span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
576<div class="line"><a id="l01042" name="l01042"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 1042</a></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
577<div class="line"><a id="l01043" name="l01043"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 1043</a></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
578<div class="line"><a id="l01044" name="l01044"></a><span class="lineno"> 1044</span> </div>
579<div class="line"><a id="l01045" name="l01045"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 1045</a></span><span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
580<div class="line"><a id="l01046" name="l01046"></a><span class="lineno"><a class="line" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 1046</a></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
581<div class="line"><a id="l01047" name="l01047"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 1047</a></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
582<div class="line"><a id="l01048" name="l01048"></a><span class="lineno"> 1048</span> </div>
583<div class="line"><a id="l01049" name="l01049"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 1049</a></span><span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
584<div class="line"><a id="l01050" name="l01050"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 1050</a></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
585<div class="line"><a id="l01051" name="l01051"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 1051</a></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
586<div class="line"><a id="l01052" name="l01052"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947"> 1052</a></span><span class="preprocessor">#define GLFW_LOCK_KEY_MODS 0x00033004</span></div>
587<div class="line"><a id="l01053" name="l01053"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb"> 1053</a></span><span class="preprocessor">#define GLFW_RAW_MOUSE_MOTION 0x00033005</span></div>
588<div class="line"><a id="l01054" name="l01054"></a><span class="lineno"> 1054</span> </div>
589<div class="line"><a id="l01055" name="l01055"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 1055</a></span><span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
590<div class="line"><a id="l01056" name="l01056"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 1056</a></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
591<div class="line"><a id="l01057" name="l01057"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 1057</a></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
592<div class="line"><a id="l01058" name="l01058"></a><span class="lineno"> 1058</span> </div>
593<div class="line"><a id="l01059" name="l01059"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee"> 1059</a></span><span class="preprocessor">#define GLFW_ANY_RELEASE_BEHAVIOR 0</span></div>
594<div class="line"><a id="l01060" name="l01060"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b"> 1060</a></span><span class="preprocessor">#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001</span></div>
595<div class="line"><a id="l01061" name="l01061"></a><span class="lineno"><a class="line" href="glfw3_8h.html#afca09088eccacdce4b59036cfae349c5"> 1061</a></span><span class="preprocessor">#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002</span></div>
596<div class="line"><a id="l01062" name="l01062"></a><span class="lineno"> 1062</span> </div>
597<div class="line"><a id="l01063" name="l01063"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19"> 1063</a></span><span class="preprocessor">#define GLFW_NATIVE_CONTEXT_API 0x00036001</span></div>
598<div class="line"><a id="l01064" name="l01064"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9"> 1064</a></span><span class="preprocessor">#define GLFW_EGL_CONTEXT_API 0x00036002</span></div>
599<div class="line"><a id="l01065" name="l01065"></a><span class="lineno"><a class="line" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3"> 1065</a></span><span class="preprocessor">#define GLFW_OSMESA_CONTEXT_API 0x00036003</span></div>
600<div class="line"><a id="l01066" name="l01066"></a><span class="lineno"> 1066</span> </div>
601<div class="line"><a id="l01079" name="l01079"></a><span class="lineno"><a class="line" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a"> 1079</a></span><span class="preprocessor">#define GLFW_ARROW_CURSOR 0x00036001</span></div>
602<div class="line"><a id="l01084" name="l01084"></a><span class="lineno"><a class="line" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86"> 1084</a></span><span class="preprocessor">#define GLFW_IBEAM_CURSOR 0x00036002</span></div>
603<div class="line"><a id="l01089" name="l01089"></a><span class="lineno"><a class="line" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22"> 1089</a></span><span class="preprocessor">#define GLFW_CROSSHAIR_CURSOR 0x00036003</span></div>
604<div class="line"><a id="l01094" name="l01094"></a><span class="lineno"><a class="line" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263"> 1094</a></span><span class="preprocessor">#define GLFW_HAND_CURSOR 0x00036004</span></div>
605<div class="line"><a id="l01099" name="l01099"></a><span class="lineno"><a class="line" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962"> 1099</a></span><span class="preprocessor">#define GLFW_HRESIZE_CURSOR 0x00036005</span></div>
606<div class="line"><a id="l01104" name="l01104"></a><span class="lineno"><a class="line" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5"> 1104</a></span><span class="preprocessor">#define GLFW_VRESIZE_CURSOR 0x00036006</span></div>
607<div class="line"><a id="l01107" name="l01107"></a><span class="lineno"><a class="line" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 1107</a></span><span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
608<div class="line"><a id="l01108" name="l01108"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 1108</a></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
609<div class="line"><a id="l01109" name="l01109"></a><span class="lineno"> 1109</span> </div>
610<div class="line"><a id="l01116" name="l01116"></a><span class="lineno"><a class="line" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18"> 1116</a></span><span class="preprocessor">#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001</span></div>
611<div class="line"><a id="l01121" name="l01121"></a><span class="lineno"><a class="line" href="group__init.html#gab937983147a3158d45f88fad7129d9f2"> 1121</a></span><span class="preprocessor">#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001</span></div>
612<div class="line"><a id="l01126" name="l01126"></a><span class="lineno"><a class="line" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf"> 1126</a></span><span class="preprocessor">#define GLFW_COCOA_MENUBAR 0x00051002</span></div>
613<div class="line"><a id="l01129" name="l01129"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571"> 1129</a></span><span class="preprocessor">#define GLFW_DONT_CARE -1</span></div>
614<div class="line"><a id="l01130" name="l01130"></a><span class="lineno"> 1130</span> </div>
615<div class="line"><a id="l01131" name="l01131"></a><span class="lineno"> 1131</span> </div>
616<div class="line"><a id="l01132" name="l01132"></a><span class="lineno"> 1132</span><span class="comment">/*************************************************************************</span></div>
617<div class="line"><a id="l01133" name="l01133"></a><span class="lineno"> 1133</span><span class="comment"> * GLFW API types</span></div>
618<div class="line"><a id="l01134" name="l01134"></a><span class="lineno"> 1134</span><span class="comment"> *************************************************************************/</span></div>
619<div class="line"><a id="l01135" name="l01135"></a><span class="lineno"> 1135</span> </div>
620<div class="line"><a id="l01148" name="l01148"></a><span class="lineno"><a class="line" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c"> 1148</a></span><span class="keyword">typedef</span> void (*<a class="code hl_typedef" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>)(void);</div>
621<div class="line"><a id="l01149" name="l01149"></a><span class="lineno"> 1149</span> </div>
622<div class="line"><a id="l01162" name="l01162"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af"> 1162</a></span><span class="keyword">typedef</span> void (*<a class="code hl_typedef" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>)(void);</div>
623<div class="line"><a id="l01163" name="l01163"></a><span class="lineno"> 1163</span> </div>
624<div class="line"><a id="l01174" name="l01174"></a><span class="lineno"><a class="line" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 1174</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
625<div class="line"><a id="l01175" name="l01175"></a><span class="lineno"> 1175</span> </div>
626<div class="line"><a id="l01186" name="l01186"></a><span class="lineno"><a class="line" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242"> 1186</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>;</div>
627<div class="line"><a id="l01187" name="l01187"></a><span class="lineno"> 1187</span> </div>
628<div class="line"><a id="l01198" name="l01198"></a><span class="lineno"><a class="line" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4"> 1198</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>;</div>
629<div class="line"><a id="l01199" name="l01199"></a><span class="lineno"> 1199</span> </div>
630<div class="line"><a id="l01222" name="l01222"></a><span class="lineno"><a class="line" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3"> 1222</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>)(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description);</div>
631<div class="line"><a id="l01223" name="l01223"></a><span class="lineno"> 1223</span> </div>
632<div class="line"><a id="l01245" name="l01245"></a><span class="lineno"><a class="line" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9"> 1245</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
633<div class="line"><a id="l01246" name="l01246"></a><span class="lineno"> 1246</span> </div>
634<div class="line"><a id="l01267" name="l01267"></a><span class="lineno"><a class="line" href="group__window.html#gaec0282944bb810f6f3163ec02da90350"> 1267</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
635<div class="line"><a id="l01268" name="l01268"></a><span class="lineno"> 1268</span> </div>
636<div class="line"><a id="l01287" name="l01287"></a><span class="lineno"><a class="line" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e"> 1287</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
637<div class="line"><a id="l01288" name="l01288"></a><span class="lineno"> 1288</span> </div>
638<div class="line"><a id="l01307" name="l01307"></a><span class="lineno"><a class="line" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5"> 1307</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
639<div class="line"><a id="l01308" name="l01308"></a><span class="lineno"> 1308</span> </div>
640<div class="line"><a id="l01328" name="l01328"></a><span class="lineno"><a class="line" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46"> 1328</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused);</div>
641<div class="line"><a id="l01329" name="l01329"></a><span class="lineno"> 1329</span> </div>
642<div class="line"><a id="l01349" name="l01349"></a><span class="lineno"><a class="line" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f"> 1349</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified);</div>
643<div class="line"><a id="l01350" name="l01350"></a><span class="lineno"> 1350</span> </div>
644<div class="line"><a id="l01370" name="l01370"></a><span class="lineno"><a class="line" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90"> 1370</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized);</div>
645<div class="line"><a id="l01371" name="l01371"></a><span class="lineno"> 1371</span> </div>
646<div class="line"><a id="l01391" name="l01391"></a><span class="lineno"><a class="line" href="group__window.html#gae18026e294dde685ed2e5f759533144d"> 1391</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
647<div class="line"><a id="l01392" name="l01392"></a><span class="lineno"> 1392</span> </div>
648<div class="line"><a id="l01412" name="l01412"></a><span class="lineno"><a class="line" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e"> 1412</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale);</div>
649<div class="line"><a id="l01413" name="l01413"></a><span class="lineno"> 1413</span> </div>
650<div class="line"><a id="l01438" name="l01438"></a><span class="lineno"><a class="line" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727"> 1438</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods);</div>
651<div class="line"><a id="l01439" name="l01439"></a><span class="lineno"> 1439</span> </div>
652<div class="line"><a id="l01461" name="l01461"></a><span class="lineno"><a class="line" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68"> 1461</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
653<div class="line"><a id="l01462" name="l01462"></a><span class="lineno"> 1462</span> </div>
654<div class="line"><a id="l01482" name="l01482"></a><span class="lineno"><a class="line" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe"> 1482</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered);</div>
655<div class="line"><a id="l01483" name="l01483"></a><span class="lineno"> 1483</span> </div>
656<div class="line"><a id="l01503" name="l01503"></a><span class="lineno"><a class="line" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5"> 1503</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset);</div>
657<div class="line"><a id="l01504" name="l01504"></a><span class="lineno"> 1504</span> </div>
658<div class="line"><a id="l01529" name="l01529"></a><span class="lineno"><a class="line" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c"> 1529</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods);</div>
659<div class="line"><a id="l01530" name="l01530"></a><span class="lineno"> 1530</span> </div>
660<div class="line"><a id="l01550" name="l01550"></a><span class="lineno"><a class="line" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e"> 1550</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint);</div>
661<div class="line"><a id="l01551" name="l01551"></a><span class="lineno"> 1551</span> </div>
662<div class="line"><a id="l01577" name="l01577"></a><span class="lineno"><a class="line" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f"> 1577</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods);</div>
663<div class="line"><a id="l01578" name="l01578"></a><span class="lineno"> 1578</span> </div>
664<div class="line"><a id="l01601" name="l01601"></a><span class="lineno"><a class="line" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2"> 1601</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[]);</div>
665<div class="line"><a id="l01602" name="l01602"></a><span class="lineno"> 1602</span> </div>
666<div class="line"><a id="l01622" name="l01622"></a><span class="lineno"><a class="line" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249"> 1622</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>)(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event);</div>
667<div class="line"><a id="l01623" name="l01623"></a><span class="lineno"> 1623</span> </div>
668<div class="line"><a id="l01643" name="l01643"></a><span class="lineno"><a class="line" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243"> 1643</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>)(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event);</div>
669<div class="line"><a id="l01644" name="l01644"></a><span class="lineno"> 1644</span> </div>
670<div class="line"><a id="l01658" name="l01658"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html"> 1658</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a></div>
671<div class="line"><a id="l01659" name="l01659"></a><span class="lineno"> 1659</span>{</div>
672<div class="line"><a id="l01662" name="l01662"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d"> 1662</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>;</div>
673<div class="line"><a id="l01665" name="l01665"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c"> 1665</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>;</div>
674<div class="line"><a id="l01668" name="l01668"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b"> 1668</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>;</div>
675<div class="line"><a id="l01671" name="l01671"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa"> 1671</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>;</div>
676<div class="line"><a id="l01674" name="l01674"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047"> 1674</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>;</div>
677<div class="line"><a id="l01677" name="l01677"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649"> 1677</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>;</div>
678<div class="line"><a id="l01678" name="l01678"></a><span class="lineno"><a class="line" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565"> 1678</a></span>} <a class="code hl_typedef" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a>;</div>
679<div class="line"><a id="l01679" name="l01679"></a><span class="lineno"> 1679</span> </div>
680<div class="line"><a id="l01692" name="l01692"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html"> 1692</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a></div>
681<div class="line"><a id="l01693" name="l01693"></a><span class="lineno"> 1693</span>{</div>
682<div class="line"><a id="l01696" name="l01696"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138"> 1696</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a>;</div>
683<div class="line"><a id="l01699" name="l01699"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a"> 1699</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a>;</div>
684<div class="line"><a id="l01702" name="l01702"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b"> 1702</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a>;</div>
685<div class="line"><a id="l01705" name="l01705"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5"> 1705</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>;</div>
686<div class="line"><a id="l01706" name="l01706"></a><span class="lineno"><a class="line" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404"> 1706</a></span>} <a class="code hl_typedef" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a>;</div>
687<div class="line"><a id="l01707" name="l01707"></a><span class="lineno"> 1707</span> </div>
688<div class="line"><a id="l01721" name="l01721"></a><span class="lineno"><a class="line" href="structGLFWimage.html"> 1721</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a></div>
689<div class="line"><a id="l01722" name="l01722"></a><span class="lineno"> 1722</span>{</div>
690<div class="line"><a id="l01725" name="l01725"></a><span class="lineno"><a class="line" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835"> 1725</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a>;</div>
691<div class="line"><a id="l01728" name="l01728"></a><span class="lineno"><a class="line" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec"> 1728</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a>;</div>
692<div class="line"><a id="l01731" name="l01731"></a><span class="lineno"><a class="line" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb"> 1731</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a>;</div>
693<div class="line"><a id="l01732" name="l01732"></a><span class="lineno"><a class="line" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca"> 1732</a></span>} <a class="code hl_typedef" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a>;</div>
694<div class="line"><a id="l01733" name="l01733"></a><span class="lineno"> 1733</span> </div>
695<div class="line"><a id="l01745" name="l01745"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html"> 1745</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div>
696<div class="line"><a id="l01746" name="l01746"></a><span class="lineno"> 1746</span>{</div>
697<div class="line"><a id="l01750" name="l01750"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a"> 1750</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> <a class="code hl_variable" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a>[15];</div>
698<div class="line"><a id="l01754" name="l01754"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189"> 1754</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a>[6];</div>
699<div class="line"><a id="l01755" name="l01755"></a><span class="lineno"><a class="line" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d"> 1755</a></span>} <a class="code hl_typedef" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a>;</div>
700<div class="line"><a id="l01756" name="l01756"></a><span class="lineno"> 1756</span> </div>
701<div class="line"><a id="l01757" name="l01757"></a><span class="lineno"> 1757</span> </div>
702<div class="line"><a id="l01758" name="l01758"></a><span class="lineno"> 1758</span><span class="comment">/*************************************************************************</span></div>
703<div class="line"><a id="l01759" name="l01759"></a><span class="lineno"> 1759</span><span class="comment"> * GLFW API functions</span></div>
704<div class="line"><a id="l01760" name="l01760"></a><span class="lineno"> 1760</span><span class="comment"> *************************************************************************/</span></div>
705<div class="line"><a id="l01761" name="l01761"></a><span class="lineno"> 1761</span> </div>
706<div class="line"><a id="l01798" name="l01798"></a><span class="lineno"><a class="line" href="group__init.html#ga317aac130a235ab08c6db0834907d85e"> 1798</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>(<span class="keywordtype">void</span>);</div>
707<div class="line"><a id="l01799" name="l01799"></a><span class="lineno"> 1799</span> </div>
708<div class="line"><a id="l01832" name="l01832"></a><span class="lineno"><a class="line" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901"> 1832</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>(<span class="keywordtype">void</span>);</div>
709<div class="line"><a id="l01833" name="l01833"></a><span class="lineno"> 1833</span> </div>
710<div class="line"><a id="l01864" name="l01864"></a><span class="lineno"><a class="line" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a"> 1864</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>(<span class="keywordtype">int</span> hint, <span class="keywordtype">int</span> value);</div>
711<div class="line"><a id="l01865" name="l01865"></a><span class="lineno"> 1865</span> </div>
712<div class="line"><a id="l01891" name="l01891"></a><span class="lineno"><a class="line" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197"> 1891</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>(<span class="keywordtype">int</span>* major, <span class="keywordtype">int</span>* minor, <span class="keywordtype">int</span>* rev);</div>
713<div class="line"><a id="l01892" name="l01892"></a><span class="lineno"> 1892</span> </div>
714<div class="line"><a id="l01922" name="l01922"></a><span class="lineno"><a class="line" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0"> 1922</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a>(<span class="keywordtype">void</span>);</div>
715<div class="line"><a id="l01923" name="l01923"></a><span class="lineno"> 1923</span> </div>
716<div class="line"><a id="l01953" name="l01953"></a><span class="lineno"><a class="line" href="group__init.html#ga944986b4ec0b928d488141f92982aa18"> 1953</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>** description);</div>
717<div class="line"><a id="l01954" name="l01954"></a><span class="lineno"> 1954</span> </div>
718<div class="line"><a id="l01999" name="l01999"></a><span class="lineno"><a class="line" href="group__init.html#gaff45816610d53f0b83656092a4034f40"> 1999</a></span>GLFWAPI <a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> <a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(<a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback);</div>
719<div class="line"><a id="l02000" name="l02000"></a><span class="lineno"> 2000</span> </div>
720<div class="line"><a id="l02028" name="l02028"></a><span class="lineno"><a class="line" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2"> 2028</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** <a class="code hl_function" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>(<span class="keywordtype">int</span>* count);</div>
721<div class="line"><a id="l02029" name="l02029"></a><span class="lineno"> 2029</span> </div>
722<div class="line"><a id="l02052" name="l02052"></a><span class="lineno"><a class="line" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5"> 2052</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(<span class="keywordtype">void</span>);</div>
723<div class="line"><a id="l02053" name="l02053"></a><span class="lineno"> 2053</span> </div>
724<div class="line"><a id="l02077" name="l02077"></a><span class="lineno"><a class="line" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9"> 2077</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
725<div class="line"><a id="l02078" name="l02078"></a><span class="lineno"> 2078</span> </div>
726<div class="line"><a id="l02108" name="l02108"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"> 2108</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
727<div class="line"><a id="l02109" name="l02109"></a><span class="lineno"> 2109</span> </div>
728<div class="line"><a id="l02142" name="l02142"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea"> 2142</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* widthMM, <span class="keywordtype">int</span>* heightMM);</div>
729<div class="line"><a id="l02143" name="l02143"></a><span class="lineno"> 2143</span> </div>
730<div class="line"><a id="l02174" name="l02174"></a><span class="lineno"><a class="line" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b"> 2174</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">float</span>* xscale, <span class="keywordtype">float</span>* yscale);</div>
731<div class="line"><a id="l02175" name="l02175"></a><span class="lineno"> 2175</span> </div>
732<div class="line"><a id="l02200" name="l02200"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68"> 2200</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
733<div class="line"><a id="l02201" name="l02201"></a><span class="lineno"> 2201</span> </div>
734<div class="line"><a id="l02226" name="l02226"></a><span class="lineno"><a class="line" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda"> 2226</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">void</span>* pointer);</div>
735<div class="line"><a id="l02227" name="l02227"></a><span class="lineno"> 2227</span> </div>
736<div class="line"><a id="l02250" name="l02250"></a><span class="lineno"><a class="line" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5"> 2250</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
737<div class="line"><a id="l02251" name="l02251"></a><span class="lineno"> 2251</span> </div>
738<div class="line"><a id="l02280" name="l02280"></a><span class="lineno"><a class="line" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3"> 2280</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> <a class="code hl_function" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a>(<a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback);</div>
739<div class="line"><a id="l02281" name="l02281"></a><span class="lineno"> 2281</span> </div>
740<div class="line"><a id="l02314" name="l02314"></a><span class="lineno"><a class="line" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b"> 2314</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* <a class="code hl_function" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* count);</div>
741<div class="line"><a id="l02315" name="l02315"></a><span class="lineno"> 2315</span> </div>
742<div class="line"><a id="l02342" name="l02342"></a><span class="lineno"><a class="line" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5"> 2342</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
743<div class="line"><a id="l02343" name="l02343"></a><span class="lineno"> 2343</span> </div>
744<div class="line"><a id="l02375" name="l02375"></a><span class="lineno"><a class="line" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a"> 2375</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">float</span> gamma);</div>
745<div class="line"><a id="l02376" name="l02376"></a><span class="lineno"> 2376</span> </div>
746<div class="line"><a id="l02405" name="l02405"></a><span class="lineno"><a class="line" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f"> 2405</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* <a class="code hl_function" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
747<div class="line"><a id="l02406" name="l02406"></a><span class="lineno"> 2406</span> </div>
748<div class="line"><a id="l02446" name="l02446"></a><span class="lineno"><a class="line" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd"> 2446</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* ramp);</div>
749<div class="line"><a id="l02447" name="l02447"></a><span class="lineno"> 2447</span> </div>
750<div class="line"><a id="l02465" name="l02465"></a><span class="lineno"><a class="line" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a"> 2465</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>(<span class="keywordtype">void</span>);</div>
751<div class="line"><a id="l02466" name="l02466"></a><span class="lineno"> 2466</span> </div>
752<div class="line"><a id="l02500" name="l02500"></a><span class="lineno"><a class="line" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033"> 2500</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<span class="keywordtype">int</span> hint, <span class="keywordtype">int</span> value);</div>
753<div class="line"><a id="l02501" name="l02501"></a><span class="lineno"> 2501</span> </div>
754<div class="line"><a id="l02538" name="l02538"></a><span class="lineno"><a class="line" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f"> 2538</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>(<span class="keywordtype">int</span> hint, <span class="keyword">const</span> <span class="keywordtype">char</span>* value);</div>
755<div class="line"><a id="l02539" name="l02539"></a><span class="lineno"> 2539</span> </div>
756<div class="line"><a id="l02692" name="l02692"></a><span class="lineno"><a class="line" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb"> 2692</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keyword">const</span> <span class="keywordtype">char</span>* title, <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* share);</div>
757<div class="line"><a id="l02693" name="l02693"></a><span class="lineno"> 2693</span> </div>
758<div class="line"><a id="l02721" name="l02721"></a><span class="lineno"><a class="line" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2"> 2721</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
759<div class="line"><a id="l02722" name="l02722"></a><span class="lineno"> 2722</span> </div>
760<div class="line"><a id="l02741" name="l02741"></a><span class="lineno"><a class="line" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5"> 2741</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
761<div class="line"><a id="l02742" name="l02742"></a><span class="lineno"> 2742</span> </div>
762<div class="line"><a id="l02763" name="l02763"></a><span class="lineno"><a class="line" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708"> 2763</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> value);</div>
763<div class="line"><a id="l02764" name="l02764"></a><span class="lineno"> 2764</span> </div>
764<div class="line"><a id="l02788" name="l02788"></a><span class="lineno"><a class="line" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff"> 2788</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* title);</div>
765<div class="line"><a id="l02789" name="l02789"></a><span class="lineno"> 2789</span> </div>
766<div class="line"><a id="l02835" name="l02835"></a><span class="lineno"><a class="line" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5"> 2835</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> count, <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a>* images);</div>
767<div class="line"><a id="l02836" name="l02836"></a><span class="lineno"> 2836</span> </div>
768<div class="line"><a id="l02867" name="l02867"></a><span class="lineno"><a class="line" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634"> 2867</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
769<div class="line"><a id="l02868" name="l02868"></a><span class="lineno"> 2868</span> </div>
770<div class="line"><a id="l02902" name="l02902"></a><span class="lineno"><a class="line" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8"> 2902</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
771<div class="line"><a id="l02903" name="l02903"></a><span class="lineno"> 2903</span> </div>
772<div class="line"><a id="l02932" name="l02932"></a><span class="lineno"><a class="line" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6"> 2932</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
773<div class="line"><a id="l02933" name="l02933"></a><span class="lineno"> 2933</span> </div>
774<div class="line"><a id="l02975" name="l02975"></a><span class="lineno"><a class="line" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90"> 2975</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> minwidth, <span class="keywordtype">int</span> minheight, <span class="keywordtype">int</span> maxwidth, <span class="keywordtype">int</span> maxheight);</div>
775<div class="line"><a id="l02976" name="l02976"></a><span class="lineno"> 2976</span> </div>
776<div class="line"><a id="l03018" name="l03018"></a><span class="lineno"><a class="line" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937"> 3018</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> numer, <span class="keywordtype">int</span> denom);</div>
777<div class="line"><a id="l03019" name="l03019"></a><span class="lineno"> 3019</span> </div>
778<div class="line"><a id="l03059" name="l03059"></a><span class="lineno"><a class="line" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb"> 3059</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
779<div class="line"><a id="l03060" name="l03060"></a><span class="lineno"> 3060</span> </div>
780<div class="line"><a id="l03088" name="l03088"></a><span class="lineno"><a class="line" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9"> 3088</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
781<div class="line"><a id="l03089" name="l03089"></a><span class="lineno"> 3089</span> </div>
782<div class="line"><a id="l03125" name="l03125"></a><span class="lineno"><a class="line" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1"> 3125</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* left, <span class="keywordtype">int</span>* top, <span class="keywordtype">int</span>* right, <span class="keywordtype">int</span>* bottom);</div>
783<div class="line"><a id="l03126" name="l03126"></a><span class="lineno"> 3126</span> </div>
784<div class="line"><a id="l03158" name="l03158"></a><span class="lineno"><a class="line" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c"> 3158</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span>* xscale, <span class="keywordtype">float</span>* yscale);</div>
785<div class="line"><a id="l03159" name="l03159"></a><span class="lineno"> 3159</span> </div>
786<div class="line"><a id="l03185" name="l03185"></a><span class="lineno"><a class="line" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84"> 3185</a></span>GLFWAPI <span class="keywordtype">float</span> <a class="code hl_function" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
787<div class="line"><a id="l03186" name="l03186"></a><span class="lineno"> 3186</span> </div>
788<div class="line"><a id="l03214" name="l03214"></a><span class="lineno"><a class="line" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9"> 3214</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> opacity);</div>
789<div class="line"><a id="l03215" name="l03215"></a><span class="lineno"> 3215</span> </div>
790<div class="line"><a id="l03245" name="l03245"></a><span class="lineno"><a class="line" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4"> 3245</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
791<div class="line"><a id="l03246" name="l03246"></a><span class="lineno"> 3246</span> </div>
792<div class="line"><a id="l03272" name="l03272"></a><span class="lineno"><a class="line" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7"> 3272</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
793<div class="line"><a id="l03273" name="l03273"></a><span class="lineno"> 3273</span> </div>
794<div class="line"><a id="l03297" name="l03297"></a><span class="lineno"><a class="line" href="group__window.html#ga3f541387449d911274324ae7f17ec56b"> 3297</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
795<div class="line"><a id="l03298" name="l03298"></a><span class="lineno"> 3298</span> </div>
796<div class="line"><a id="l03324" name="l03324"></a><span class="lineno"><a class="line" href="group__window.html#ga61be47917b72536a148300f46494fc66"> 3324</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
797<div class="line"><a id="l03325" name="l03325"></a><span class="lineno"> 3325</span> </div>
798<div class="line"><a id="l03346" name="l03346"></a><span class="lineno"><a class="line" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c"> 3346</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
799<div class="line"><a id="l03347" name="l03347"></a><span class="lineno"> 3347</span> </div>
800<div class="line"><a id="l03385" name="l03385"></a><span class="lineno"><a class="line" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1"> 3385</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
801<div class="line"><a id="l03386" name="l03386"></a><span class="lineno"> 3386</span> </div>
802<div class="line"><a id="l03412" name="l03412"></a><span class="lineno"><a class="line" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703"> 3412</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
803<div class="line"><a id="l03413" name="l03413"></a><span class="lineno"> 3413</span> </div>
804<div class="line"><a id="l03434" name="l03434"></a><span class="lineno"><a class="line" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299"> 3434</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* <a class="code hl_function" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
805<div class="line"><a id="l03435" name="l03435"></a><span class="lineno"> 3435</span> </div>
806<div class="line"><a id="l03493" name="l03493"></a><span class="lineno"><a class="line" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7"> 3493</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> refreshRate);</div>
807<div class="line"><a id="l03494" name="l03494"></a><span class="lineno"> 3494</span> </div>
808<div class="line"><a id="l03527" name="l03527"></a><span class="lineno"><a class="line" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337"> 3527</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> attrib);</div>
809<div class="line"><a id="l03528" name="l03528"></a><span class="lineno"> 3528</span> </div>
810<div class="line"><a id="l03564" name="l03564"></a><span class="lineno"><a class="line" href="group__window.html#gace2afda29b4116ec012e410a6819033e"> 3564</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> attrib, <span class="keywordtype">int</span> value);</div>
811<div class="line"><a id="l03565" name="l03565"></a><span class="lineno"> 3565</span> </div>
812<div class="line"><a id="l03587" name="l03587"></a><span class="lineno"><a class="line" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651"> 3587</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">void</span>* pointer);</div>
813<div class="line"><a id="l03588" name="l03588"></a><span class="lineno"> 3588</span> </div>
814<div class="line"><a id="l03608" name="l03608"></a><span class="lineno"><a class="line" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653"> 3608</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
815<div class="line"><a id="l03609" name="l03609"></a><span class="lineno"> 3609</span> </div>
816<div class="line"><a id="l03643" name="l03643"></a><span class="lineno"><a class="line" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74"> 3643</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> <a class="code hl_function" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback);</div>
817<div class="line"><a id="l03644" name="l03644"></a><span class="lineno"> 3644</span> </div>
818<div class="line"><a id="l03675" name="l03675"></a><span class="lineno"><a class="line" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8"> 3675</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> <a class="code hl_function" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback);</div>
819<div class="line"><a id="l03676" name="l03676"></a><span class="lineno"> 3676</span> </div>
820<div class="line"><a id="l03715" name="l03715"></a><span class="lineno"><a class="line" href="group__window.html#gada646d775a7776a95ac000cfc1885331"> 3715</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> <a class="code hl_function" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback);</div>
821<div class="line"><a id="l03716" name="l03716"></a><span class="lineno"> 3716</span> </div>
822<div class="line"><a id="l03751" name="l03751"></a><span class="lineno"><a class="line" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e"> 3751</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> <a class="code hl_function" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback);</div>
823<div class="line"><a id="l03752" name="l03752"></a><span class="lineno"> 3752</span> </div>
824<div class="line"><a id="l03786" name="l03786"></a><span class="lineno"><a class="line" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c"> 3786</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> <a class="code hl_function" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback);</div>
825<div class="line"><a id="l03787" name="l03787"></a><span class="lineno"> 3787</span> </div>
826<div class="line"><a id="l03819" name="l03819"></a><span class="lineno"><a class="line" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e"> 3819</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> <a class="code hl_function" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback);</div>
827<div class="line"><a id="l03820" name="l03820"></a><span class="lineno"> 3820</span> </div>
828<div class="line"><a id="l03849" name="l03849"></a><span class="lineno"><a class="line" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93"> 3849</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> <a class="code hl_function" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback);</div>
829<div class="line"><a id="l03850" name="l03850"></a><span class="lineno"> 3850</span> </div>
830<div class="line"><a id="l03879" name="l03879"></a><span class="lineno"><a class="line" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f"> 3879</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> <a class="code hl_function" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback);</div>
831<div class="line"><a id="l03880" name="l03880"></a><span class="lineno"> 3880</span> </div>
832<div class="line"><a id="l03910" name="l03910"></a><span class="lineno"><a class="line" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6"> 3910</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> <a class="code hl_function" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback);</div>
833<div class="line"><a id="l03911" name="l03911"></a><span class="lineno"> 3911</span> </div>
834<div class="line"><a id="l03948" name="l03948"></a><span class="lineno"><a class="line" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832"> 3948</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>(<span class="keywordtype">void</span>);</div>
835<div class="line"><a id="l03949" name="l03949"></a><span class="lineno"> 3949</span> </div>
836<div class="line"><a id="l03993" name="l03993"></a><span class="lineno"><a class="line" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e"> 3993</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>(<span class="keywordtype">void</span>);</div>
837<div class="line"><a id="l03994" name="l03994"></a><span class="lineno"> 3994</span> </div>
838<div class="line"><a id="l04042" name="l04042"></a><span class="lineno"><a class="line" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf"> 4042</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>(<span class="keywordtype">double</span> timeout);</div>
839<div class="line"><a id="l04043" name="l04043"></a><span class="lineno"> 4043</span> </div>
840<div class="line"><a id="l04062" name="l04062"></a><span class="lineno"><a class="line" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9"> 4062</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>(<span class="keywordtype">void</span>);</div>
841<div class="line"><a id="l04063" name="l04063"></a><span class="lineno"> 4063</span> </div>
842<div class="line"><a id="l04087" name="l04087"></a><span class="lineno"><a class="line" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4"> 4087</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> mode);</div>
843<div class="line"><a id="l04088" name="l04088"></a><span class="lineno"> 4088</span> </div>
844<div class="line"><a id="l04149" name="l04149"></a><span class="lineno"><a class="line" href="group__input.html#gaa92336e173da9c8834558b54ee80563b"> 4149</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> mode, <span class="keywordtype">int</span> value);</div>
845<div class="line"><a id="l04150" name="l04150"></a><span class="lineno"> 4150</span> </div>
846<div class="line"><a id="l04178" name="l04178"></a><span class="lineno"><a class="line" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2"> 4178</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a>(<span class="keywordtype">void</span>);</div>
847<div class="line"><a id="l04179" name="l04179"></a><span class="lineno"> 4179</span> </div>
848<div class="line"><a id="l04246" name="l04246"></a><span class="lineno"><a class="line" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f"> 4246</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>(<span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode);</div>
849<div class="line"><a id="l04247" name="l04247"></a><span class="lineno"> 4247</span> </div>
850<div class="line"><a id="l04270" name="l04270"></a><span class="lineno"><a class="line" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a"> 4270</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>(<span class="keywordtype">int</span> key);</div>
851<div class="line"><a id="l04271" name="l04271"></a><span class="lineno"> 4271</span> </div>
852<div class="line"><a id="l04310" name="l04310"></a><span class="lineno"><a class="line" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2"> 4310</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key);</div>
853<div class="line"><a id="l04311" name="l04311"></a><span class="lineno"> 4311</span> </div>
854<div class="line"><a id="l04339" name="l04339"></a><span class="lineno"><a class="line" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704"> 4339</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button);</div>
855<div class="line"><a id="l04340" name="l04340"></a><span class="lineno"> 4340</span> </div>
856<div class="line"><a id="l04377" name="l04377"></a><span class="lineno"><a class="line" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc"> 4377</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span>* xpos, <span class="keywordtype">double</span>* ypos);</div>
857<div class="line"><a id="l04378" name="l04378"></a><span class="lineno"> 4378</span> </div>
858<div class="line"><a id="l04417" name="l04417"></a><span class="lineno"><a class="line" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7"> 4417</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
859<div class="line"><a id="l04418" name="l04418"></a><span class="lineno"> 4418</span> </div>
860<div class="line"><a id="l04455" name="l04455"></a><span class="lineno"><a class="line" href="group__input.html#ga556f604f73af156c0db0e97c081373c3"> 4455</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* <a class="code hl_function" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a>* image, <span class="keywordtype">int</span> xhot, <span class="keywordtype">int</span> yhot);</div>
861<div class="line"><a id="l04456" name="l04456"></a><span class="lineno"> 4456</span> </div>
862<div class="line"><a id="l04478" name="l04478"></a><span class="lineno"><a class="line" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e"> 4478</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* <a class="code hl_function" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>(<span class="keywordtype">int</span> shape);</div>
863<div class="line"><a id="l04479" name="l04479"></a><span class="lineno"> 4479</span> </div>
864<div class="line"><a id="l04505" name="l04505"></a><span class="lineno"><a class="line" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a"> 4505</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>(<a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor);</div>
865<div class="line"><a id="l04506" name="l04506"></a><span class="lineno"> 4506</span> </div>
866<div class="line"><a id="l04532" name="l04532"></a><span class="lineno"><a class="line" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e"> 4532</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor);</div>
867<div class="line"><a id="l04533" name="l04533"></a><span class="lineno"> 4533</span> </div>
868<div class="line"><a id="l04582" name="l04582"></a><span class="lineno"><a class="line" href="group__input.html#ga1caf18159767e761185e49a3be019f8d"> 4582</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> <a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback);</div>
869<div class="line"><a id="l04583" name="l04583"></a><span class="lineno"> 4583</span> </div>
870<div class="line"><a id="l04625" name="l04625"></a><span class="lineno"><a class="line" href="group__input.html#gab25c4a220fd8f5717718dbc487828996"> 4625</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> <a class="code hl_function" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback);</div>
871<div class="line"><a id="l04626" name="l04626"></a><span class="lineno"> 4626</span> </div>
872<div class="line"><a id="l04667" name="l04667"></a><span class="lineno"><a class="line" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c"> 4667</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> <a class="code hl_function" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback);</div>
873<div class="line"><a id="l04668" name="l04668"></a><span class="lineno"> 4668</span> </div>
874<div class="line"><a id="l04704" name="l04704"></a><span class="lineno"><a class="line" href="group__input.html#ga6ab84420974d812bee700e45284a723c"> 4704</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> <a class="code hl_function" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback);</div>
875<div class="line"><a id="l04705" name="l04705"></a><span class="lineno"> 4705</span> </div>
876<div class="line"><a id="l04736" name="l04736"></a><span class="lineno"><a class="line" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7"> 4736</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> <a class="code hl_function" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback);</div>
877<div class="line"><a id="l04737" name="l04737"></a><span class="lineno"> 4737</span> </div>
878<div class="line"><a id="l04767" name="l04767"></a><span class="lineno"><a class="line" href="group__input.html#gad27f8ad0142c038a281466c0966817d8"> 4767</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> <a class="code hl_function" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback);</div>
879<div class="line"><a id="l04768" name="l04768"></a><span class="lineno"> 4768</span> </div>
880<div class="line"><a id="l04801" name="l04801"></a><span class="lineno"><a class="line" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede"> 4801</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> <a class="code hl_function" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback);</div>
881<div class="line"><a id="l04802" name="l04802"></a><span class="lineno"> 4802</span> </div>
882<div class="line"><a id="l04838" name="l04838"></a><span class="lineno"><a class="line" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b"> 4838</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> <a class="code hl_function" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback);</div>
883<div class="line"><a id="l04839" name="l04839"></a><span class="lineno"> 4839</span> </div>
884<div class="line"><a id="l04862" name="l04862"></a><span class="lineno"><a class="line" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1"> 4862</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>(<span class="keywordtype">int</span> jid);</div>
885<div class="line"><a id="l04863" name="l04863"></a><span class="lineno"> 4863</span> </div>
886<div class="line"><a id="l04895" name="l04895"></a><span class="lineno"><a class="line" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408"> 4895</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">float</span>* <a class="code hl_function" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
887<div class="line"><a id="l04896" name="l04896"></a><span class="lineno"> 4896</span> </div>
888<div class="line"><a id="l04936" name="l04936"></a><span class="lineno"><a class="line" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938"> 4936</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
889<div class="line"><a id="l04937" name="l04937"></a><span class="lineno"> 4937</span> </div>
890<div class="line"><a id="l04993" name="l04993"></a><span class="lineno"><a class="line" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c"> 4993</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
891<div class="line"><a id="l04994" name="l04994"></a><span class="lineno"> 4994</span> </div>
892<div class="line"><a id="l05024" name="l05024"></a><span class="lineno"><a class="line" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978"> 5024</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>(<span class="keywordtype">int</span> jid);</div>
893<div class="line"><a id="l05025" name="l05025"></a><span class="lineno"> 5025</span> </div>
894<div class="line"><a id="l05065" name="l05065"></a><span class="lineno"><a class="line" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600"> 5065</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a>(<span class="keywordtype">int</span> jid);</div>
895<div class="line"><a id="l05066" name="l05066"></a><span class="lineno"> 5066</span> </div>
896<div class="line"><a id="l05091" name="l05091"></a><span class="lineno"><a class="line" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e"> 5091</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">void</span>* pointer);</div>
897<div class="line"><a id="l05092" name="l05092"></a><span class="lineno"> 5092</span> </div>
898<div class="line"><a id="l05115" name="l05115"></a><span class="lineno"><a class="line" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3"> 5115</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>(<span class="keywordtype">int</span> jid);</div>
899<div class="line"><a id="l05116" name="l05116"></a><span class="lineno"> 5116</span> </div>
900<div class="line"><a id="l05143" name="l05143"></a><span class="lineno"><a class="line" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00"> 5143</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>(<span class="keywordtype">int</span> jid);</div>
901<div class="line"><a id="l05144" name="l05144"></a><span class="lineno"> 5144</span> </div>
902<div class="line"><a id="l05179" name="l05179"></a><span class="lineno"><a class="line" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"> 5179</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> <a class="code hl_function" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>(<a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback);</div>
903<div class="line"><a id="l05180" name="l05180"></a><span class="lineno"> 5180</span> </div>
904<div class="line"><a id="l05213" name="l05213"></a><span class="lineno"><a class="line" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f"> 5213</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
905<div class="line"><a id="l05214" name="l05214"></a><span class="lineno"> 5214</span> </div>
906<div class="line"><a id="l05243" name="l05243"></a><span class="lineno"><a class="line" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728"> 5243</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>(<span class="keywordtype">int</span> jid);</div>
907<div class="line"><a id="l05244" name="l05244"></a><span class="lineno"> 5244</span> </div>
908<div class="line"><a id="l05281" name="l05281"></a><span class="lineno"><a class="line" href="group__input.html#gadccddea8bce6113fa459de379ddaf051"> 5281</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>(<span class="keywordtype">int</span> jid, <a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>* state);</div>
909<div class="line"><a id="l05282" name="l05282"></a><span class="lineno"> 5282</span> </div>
910<div class="line"><a id="l05306" name="l05306"></a><span class="lineno"><a class="line" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd"> 5306</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
911<div class="line"><a id="l05307" name="l05307"></a><span class="lineno"> 5307</span> </div>
912<div class="line"><a id="l05336" name="l05336"></a><span class="lineno"><a class="line" href="group__input.html#ga71a5b20808ea92193d65c21b82580355"> 5336</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
913<div class="line"><a id="l05337" name="l05337"></a><span class="lineno"> 5337</span> </div>
914<div class="line"><a id="l05366" name="l05366"></a><span class="lineno"><a class="line" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a"> 5366</a></span>GLFWAPI <span class="keywordtype">double</span> <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>(<span class="keywordtype">void</span>);</div>
915<div class="line"><a id="l05367" name="l05367"></a><span class="lineno"> 5367</span> </div>
916<div class="line"><a id="l05396" name="l05396"></a><span class="lineno"><a class="line" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0"> 5396</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>(<span class="keywordtype">double</span> time);</div>
917<div class="line"><a id="l05397" name="l05397"></a><span class="lineno"> 5397</span> </div>
918<div class="line"><a id="l05418" name="l05418"></a><span class="lineno"><a class="line" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa"> 5418</a></span>GLFWAPI uint64_t <a class="code hl_function" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>(<span class="keywordtype">void</span>);</div>
919<div class="line"><a id="l05419" name="l05419"></a><span class="lineno"> 5419</span> </div>
920<div class="line"><a id="l05438" name="l05438"></a><span class="lineno"><a class="line" href="group__input.html#ga3289ee876572f6e91f06df3a24824443"> 5438</a></span>GLFWAPI uint64_t <a class="code hl_function" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>(<span class="keywordtype">void</span>);</div>
921<div class="line"><a id="l05439" name="l05439"></a><span class="lineno"> 5439</span> </div>
922<div class="line"><a id="l05476" name="l05476"></a><span class="lineno"><a class="line" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157"> 5476</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
923<div class="line"><a id="l05477" name="l05477"></a><span class="lineno"> 5477</span> </div>
924<div class="line"><a id="l05497" name="l05497"></a><span class="lineno"><a class="line" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c"> 5497</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* <a class="code hl_function" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>(<span class="keywordtype">void</span>);</div>
925<div class="line"><a id="l05498" name="l05498"></a><span class="lineno"> 5498</span> </div>
926<div class="line"><a id="l05531" name="l05531"></a><span class="lineno"><a class="line" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14"> 5531</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
927<div class="line"><a id="l05532" name="l05532"></a><span class="lineno"> 5532</span> </div>
928<div class="line"><a id="l05577" name="l05577"></a><span class="lineno"><a class="line" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed"> 5577</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(<span class="keywordtype">int</span> interval);</div>
929<div class="line"><a id="l05578" name="l05578"></a><span class="lineno"> 5578</span> </div>
930<div class="line"><a id="l05615" name="l05615"></a><span class="lineno"><a class="line" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa"> 5615</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* extension);</div>
931<div class="line"><a id="l05616" name="l05616"></a><span class="lineno"> 5616</span> </div>
932<div class="line"><a id="l05657" name="l05657"></a><span class="lineno"><a class="line" href="group__context.html#ga35f1837e6f666781842483937612f163"> 5657</a></span>GLFWAPI <a class="code hl_typedef" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
933<div class="line"><a id="l05658" name="l05658"></a><span class="lineno"> 5658</span> </div>
934<div class="line"><a id="l05683" name="l05683"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b"> 5683</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>(<span class="keywordtype">void</span>);</div>
935<div class="line"><a id="l05684" name="l05684"></a><span class="lineno"> 5684</span> </div>
936<div class="line"><a id="l05730" name="l05730"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6"> 5730</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>** <a class="code hl_function" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>(uint32_t* count);</div>
937<div class="line"><a id="l05731" name="l05731"></a><span class="lineno"> 5731</span> </div>
938<div class="line"><a id="l05732" name="l05732"></a><span class="lineno"> 5732</span><span class="preprocessor">#if defined(VK_VERSION_1_0)</span></div>
939<div class="line"><a id="l05733" name="l05733"></a><span class="lineno"> 5733</span> </div>
940<div class="line"><a id="l05773" name="l05773"></a><span class="lineno"><a class="line" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9"> 5773</a></span>GLFWAPI <a class="code hl_typedef" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(VkInstance instance, <span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
941<div class="line"><a id="l05774" name="l05774"></a><span class="lineno"> 5774</span> </div>
942<div class="line"><a id="l05810" name="l05810"></a><span class="lineno"><a class="line" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92"> 5810</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);</div>
943<div class="line"><a id="l05811" name="l05811"></a><span class="lineno"> 5811</span> </div>
944<div class="line"><a id="l05871" name="l05871"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965"> 5871</a></span>GLFWAPI VkResult <a class="code hl_function" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>(VkInstance instance, <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);</div>
945<div class="line"><a id="l05872" name="l05872"></a><span class="lineno"> 5872</span> </div>
946<div class="line"><a id="l05873" name="l05873"></a><span class="lineno"> 5873</span><span class="preprocessor">#endif </span><span class="comment">/*VK_VERSION_1_0*/</span><span class="preprocessor"></span></div>
947<div class="line"><a id="l05874" name="l05874"></a><span class="lineno"> 5874</span> </div>
948<div class="line"><a id="l05875" name="l05875"></a><span class="lineno"> 5875</span> </div>
949<div class="line"><a id="l05876" name="l05876"></a><span class="lineno"> 5876</span><span class="comment">/*************************************************************************</span></div>
950<div class="line"><a id="l05877" name="l05877"></a><span class="lineno"> 5877</span><span class="comment"> * Global definition cleanup</span></div>
951<div class="line"><a id="l05878" name="l05878"></a><span class="lineno"> 5878</span><span class="comment"> *************************************************************************/</span></div>
952<div class="line"><a id="l05879" name="l05879"></a><span class="lineno"> 5879</span> </div>
953<div class="line"><a id="l05880" name="l05880"></a><span class="lineno"> 5880</span><span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
954<div class="line"><a id="l05881" name="l05881"></a><span class="lineno"> 5881</span> </div>
955<div class="line"><a id="l05882" name="l05882"></a><span class="lineno"> 5882</span><span class="preprocessor">#ifdef GLFW_WINGDIAPI_DEFINED</span></div>
956<div class="line"><a id="l05883" name="l05883"></a><span class="lineno"> 5883</span><span class="preprocessor"> #undef WINGDIAPI</span></div>
957<div class="line"><a id="l05884" name="l05884"></a><span class="lineno"> 5884</span><span class="preprocessor"> #undef GLFW_WINGDIAPI_DEFINED</span></div>
958<div class="line"><a id="l05885" name="l05885"></a><span class="lineno"> 5885</span><span class="preprocessor">#endif</span></div>
959<div class="line"><a id="l05886" name="l05886"></a><span class="lineno"> 5886</span> </div>
960<div class="line"><a id="l05887" name="l05887"></a><span class="lineno"> 5887</span><span class="preprocessor">#ifdef GLFW_CALLBACK_DEFINED</span></div>
961<div class="line"><a id="l05888" name="l05888"></a><span class="lineno"> 5888</span><span class="preprocessor"> #undef CALLBACK</span></div>
962<div class="line"><a id="l05889" name="l05889"></a><span class="lineno"> 5889</span><span class="preprocessor"> #undef GLFW_CALLBACK_DEFINED</span></div>
963<div class="line"><a id="l05890" name="l05890"></a><span class="lineno"> 5890</span><span class="preprocessor">#endif</span></div>
964<div class="line"><a id="l05891" name="l05891"></a><span class="lineno"> 5891</span> </div>
965<div class="line"><a id="l05892" name="l05892"></a><span class="lineno"> 5892</span><span class="comment">/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally</span></div>
966<div class="line"><a id="l05893" name="l05893"></a><span class="lineno"> 5893</span><span class="comment"> * defined by some gl.h variants (OpenBSD) so define it after if needed.</span></div>
967<div class="line"><a id="l05894" name="l05894"></a><span class="lineno"> 5894</span><span class="comment"> */</span></div>
968<div class="line"><a id="l05895" name="l05895"></a><span class="lineno"> 5895</span><span class="preprocessor">#ifndef GLAPIENTRY</span></div>
969<div class="line"><a id="l05896" name="l05896"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206"> 5896</a></span><span class="preprocessor"> #define GLAPIENTRY APIENTRY</span></div>
970<div class="line"><a id="l05897" name="l05897"></a><span class="lineno"> 5897</span><span class="preprocessor">#endif</span></div>
971<div class="line"><a id="l05898" name="l05898"></a><span class="lineno"> 5898</span> </div>
972<div class="line"><a id="l05899" name="l05899"></a><span class="lineno"> 5899</span><span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
973<div class="line"><a id="l05900" name="l05900"></a><span class="lineno"> 5900</span> </div>
974<div class="line"><a id="l05901" name="l05901"></a><span class="lineno"> 5901</span> </div>
975<div class="line"><a id="l05902" name="l05902"></a><span class="lineno"> 5902</span><span class="preprocessor">#ifdef __cplusplus</span></div>
976<div class="line"><a id="l05903" name="l05903"></a><span class="lineno"> 5903</span>}</div>
977<div class="line"><a id="l05904" name="l05904"></a><span class="lineno"> 5904</span><span class="preprocessor">#endif</span></div>
978<div class="line"><a id="l05905" name="l05905"></a><span class="lineno"> 5905</span> </div>
979<div class="line"><a id="l05906" name="l05906"></a><span class="lineno"> 5906</span><span class="preprocessor">#endif </span><span class="comment">/* _glfw3_h_ */</span><span class="preprocessor"></span></div>
980<div class="line"><a id="l05907" name="l05907"></a><span class="lineno"> 5907</span> </div>
981<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
982<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
983<div class="ttc" id="agroup__context_html_ga3d47c2d2fbe0be9c505d0e04e91a133c"><div class="ttname"><a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a></div><div class="ttdeci">void(* GLFWglproc)(void)</div><div class="ttdoc">Client API function pointer type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1148</div></div>
984<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
985<div class="ttc" id="agroup__context_html_ga87425065c011cef1ebd6aac75e059dfa"><div class="ttname"><a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></div><div class="ttdeci">int glfwExtensionSupported(const char *extension)</div><div class="ttdoc">Returns whether the specified extension is available.</div></div>
986<div class="ttc" id="agroup__context_html_gad94e80185397a6cf5fe2ab30567af71c"><div class="ttname"><a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></div><div class="ttdeci">GLFWwindow * glfwGetCurrentContext(void)</div><div class="ttdoc">Returns the window whose context is current on the calling thread.</div></div>
987<div class="ttc" id="agroup__init_html_ga026abd003c8e6501981ab1662062f1c0"><div class="ttname"><a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></div><div class="ttdeci">const char * glfwGetVersionString(void)</div><div class="ttdoc">Returns a string describing the compile-time configuration.</div></div>
988<div class="ttc" id="agroup__init_html_ga110fd1d3f0412822b4f1908c026f724a"><div class="ttname"><a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></div><div class="ttdeci">void glfwInitHint(int hint, int value)</div><div class="ttdoc">Sets the specified init hint to the desired value.</div></div>
989<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
990<div class="ttc" id="agroup__init_html_ga8184701785c096b3862a75cda1bf44a3"><div class="ttname"><a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a></div><div class="ttdeci">void(* GLFWerrorfun)(int error_code, const char *description)</div><div class="ttdoc">The function pointer type for error callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1222</div></div>
991<div class="ttc" id="agroup__init_html_ga944986b4ec0b928d488141f92982aa18"><div class="ttname"><a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></div><div class="ttdeci">int glfwGetError(const char **description)</div><div class="ttdoc">Returns and clears the last error for the calling thread.</div></div>
992<div class="ttc" id="agroup__init_html_ga9f8ffaacf3c269cc48eafbf8b9b71197"><div class="ttname"><a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></div><div class="ttdeci">void glfwGetVersion(int *major, int *minor, int *rev)</div><div class="ttdoc">Retrieves the version of the GLFW library.</div></div>
993<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
994<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
995<div class="ttc" id="agroup__input_html_ga0184dcb59f6d85d735503dcaae809727"><div class="ttname"><a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a></div><div class="ttdeci">void(* GLFWmousebuttonfun)(GLFWwindow *window, int button, int action, int mods)</div><div class="ttdoc">The function pointer type for mouse button callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1438</div></div>
996<div class="ttc" id="agroup__input_html_ga01d37b6c40133676b9cea60ca1d7c0cc"><div class="ttname"><a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></div><div class="ttdeci">void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)</div><div class="ttdoc">Retrieves the position of the cursor relative to the content area of the window.</div></div>
997<div class="ttc" id="agroup__input_html_ga04b03af936d906ca123c8f4ee08b39e7"><div class="ttname"><a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a></div><div class="ttdeci">void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)</div><div class="ttdoc">Sets the position of the cursor, relative to the content area of the window.</div></div>
998<div class="ttc" id="agroup__input_html_ga06e660841b3e79c54da4f54a932c5a2c"><div class="ttname"><a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickHats(int jid, int *count)</div><div class="ttdoc">Returns the state of all hats of the specified joystick.</div></div>
999<div class="ttc" id="agroup__input_html_ga09b2bd37d328e0b9456c7ec575cc26aa"><div class="ttname"><a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></div><div class="ttdeci">uint64_t glfwGetTimerValue(void)</div><div class="ttdoc">Returns the current value of the raw timer.</div></div>
1000<div class="ttc" id="agroup__input_html_ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><div class="ttname"><a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a></div><div class="ttdeci">GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)</div><div class="ttdoc">Sets the Unicode character with modifiers callback.</div></div>
1001<div class="ttc" id="agroup__input_html_ga18cefd7265d1fa04f3fd38a6746db5f3"><div class="ttname"><a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></div><div class="ttdeci">void * glfwGetJoystickUserPointer(int jid)</div><div class="ttdoc">Returns the user pointer of the specified joystick.</div></div>
1002<div class="ttc" id="agroup__input_html_ga1ab90a55cf3f58639b893c0f4118cb6e"><div class="ttname"><a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a></div><div class="ttdeci">void(* GLFWcharfun)(GLFWwindow *window, unsigned int codepoint)</div><div class="ttdoc">The function pointer type for Unicode character callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1550</div></div>
1003<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
1004<div class="ttc" id="agroup__input_html_ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><div class="ttname"><a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></div><div class="ttdeci">GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)</div><div class="ttdoc">Sets the joystick configuration callback.</div></div>
1005<div class="ttc" id="agroup__input_html_ga3289ee876572f6e91f06df3a24824443"><div class="ttname"><a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></div><div class="ttdeci">uint64_t glfwGetTimerFrequency(void)</div><div class="ttdoc">Returns the frequency, in Hz, of the raw timer.</div></div>
1006<div class="ttc" id="agroup__input_html_ga556f604f73af156c0db0e97c081373c3"><div class="ttname"><a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)</div><div class="ttdoc">Creates a custom cursor.</div></div>
1007<div class="ttc" id="agroup__input_html_ga571e45a030ae4061f746ed56cb76aede"><div class="ttname"><a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></div><div class="ttdeci">GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)</div><div class="ttdoc">Sets the scroll callback.</div></div>
1008<div class="ttc" id="agroup__input_html_ga5bd751b27b90f865d2ea613533f0453c"><div class="ttname"><a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a></div><div class="ttdeci">void(* GLFWkeyfun)(GLFWwindow *window, int key, int scancode, int action, int mods)</div><div class="ttdoc">The function pointer type for keyboard key callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1529</div></div>
1009<div class="ttc" id="agroup__input_html_ga5ffe34739d3dc97efe432ed2d81d9938"><div class="ttname"><a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickButtons(int jid, int *count)</div><div class="ttdoc">Returns the state of all buttons of the specified joystick.</div></div>
1010<div class="ttc" id="agroup__input_html_ga61acfb1f28f751438dd221225c5e725d"><div class="ttname"><a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></div><div class="ttdeci">struct GLFWgamepadstate GLFWgamepadstate</div><div class="ttdoc">Gamepad input state.</div></div>
1011<div class="ttc" id="agroup__input_html_ga6659411aec3c7fcef27780e2cb2d9600"><div class="ttname"><a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a></div><div class="ttdeci">const char * glfwGetJoystickGUID(int jid)</div><div class="ttdoc">Returns the SDL compatible GUID of the specified joystick.</div></div>
1012<div class="ttc" id="agroup__input_html_ga67ddd1b7dcbbaff03e4a76c0ea67103a"><div class="ttname"><a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></div><div class="ttdeci">int glfwGetKeyScancode(int key)</div><div class="ttdoc">Returns the platform-specific scancode of the specified key.</div></div>
1013<div class="ttc" id="agroup__input_html_ga6ab84420974d812bee700e45284a723c"><div class="ttname"><a href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></div><div class="ttdeci">GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)</div><div class="ttdoc">Sets the mouse button callback.</div></div>
1014<div class="ttc" id="agroup__input_html_ga6b2f72d64d636b48a727b437cbb7489e"><div class="ttname"><a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></div><div class="ttdeci">void glfwSetJoystickUserPointer(int jid, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified joystick.</div></div>
1015<div class="ttc" id="agroup__input_html_ga71a5b20808ea92193d65c21b82580355"><div class="ttname"><a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></div><div class="ttdeci">const char * glfwGetClipboardString(GLFWwindow *window)</div><div class="ttdoc">Returns the contents of the clipboard as a string.</div></div>
1016<div class="ttc" id="agroup__input_html_ga81b952cd1764274d0db7fb3c5a79ba6a"><div class="ttname"><a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></div><div class="ttdeci">void glfwDestroyCursor(GLFWcursor *cursor)</div><div class="ttdoc">Destroys a cursor.</div></div>
1017<div class="ttc" id="agroup__input_html_ga89261ae18c75e863aaf2656ecdd238f4"><div class="ttname"><a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></div><div class="ttdeci">struct GLFWcursor GLFWcursor</div><div class="ttdoc">Opaque cursor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1198</div></div>
1018<div class="ttc" id="agroup__input_html_ga8aea73a1a25cc6c0486a617019f56728"><div class="ttname"><a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></div><div class="ttdeci">const char * glfwGetGamepadName(int jid)</div><div class="ttdoc">Returns the human-readable gamepad name for the specified joystick.</div></div>
1019<div class="ttc" id="agroup__input_html_gaa21ad5986ae9a26077a40142efb56243"><div class="ttname"><a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a></div><div class="ttdeci">void(* GLFWjoystickfun)(int jid, int event)</div><div class="ttdoc">The function pointer type for joystick configuration callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1643</div></div>
1020<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
1021<div class="ttc" id="agroup__input_html_gaa92336e173da9c8834558b54ee80563b"><div class="ttname"><a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></div><div class="ttdeci">void glfwSetInputMode(GLFWwindow *window, int mode, int value)</div><div class="ttdoc">Sets an input option for the specified window.</div></div>
1022<div class="ttc" id="agroup__input_html_gaa93dc4818ac9ab32532909d53a337cbe"><div class="ttname"><a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a></div><div class="ttdeci">void(* GLFWcursorenterfun)(GLFWwindow *window, int entered)</div><div class="ttdoc">The function pointer type for cursor enter/leave callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1482</div></div>
1023<div class="ttc" id="agroup__input_html_gaaba73c3274062c18723b7f05862d94b2"><div class="ttname"><a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a></div><div class="ttdeci">void(* GLFWdropfun)(GLFWwindow *window, int path_count, const char *paths[])</div><div class="ttdoc">The function pointer type for path drop callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1601</div></div>
1024<div class="ttc" id="agroup__input_html_gab25c4a220fd8f5717718dbc487828996"><div class="ttname"><a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></div><div class="ttdeci">GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)</div><div class="ttdoc">Sets the Unicode character callback.</div></div>
1025<div class="ttc" id="agroup__input_html_gab773f0ee0a07cff77a210cea40bc1f6b"><div class="ttname"><a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></div><div class="ttdeci">GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)</div><div class="ttdoc">Sets the path drop callback.</div></div>
1026<div class="ttc" id="agroup__input_html_gaba1f022c5eb07dfac421df34cdcd31dd"><div class="ttname"><a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></div><div class="ttdeci">void glfwSetClipboardString(GLFWwindow *window, const char *string)</div><div class="ttdoc">Sets the clipboard to the specified string.</div></div>
1027<div class="ttc" id="agroup__input_html_gac1473feacb5996c01a7a5a33b5066704"><div class="ttname"><a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a></div><div class="ttdeci">int glfwGetMouseButton(GLFWwindow *window, int button)</div><div class="ttdoc">Returns the last reported state of a mouse button for the specified window.</div></div>
1028<div class="ttc" id="agroup__input_html_gac1f879ab7435d54d4d79bb469fe225d7"><div class="ttname"><a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></div><div class="ttdeci">GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)</div><div class="ttdoc">Sets the cursor position callback.</div></div>
1029<div class="ttc" id="agroup__input_html_gac3cf64f90b6219c05ac7b7822d5a4b8f"><div class="ttname"><a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a></div><div class="ttdeci">void(* GLFWcharmodsfun)(GLFWwindow *window, unsigned int codepoint, int mods)</div><div class="ttdoc">The function pointer type for Unicode character with modifiers callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1577</div></div>
1030<div class="ttc" id="agroup__input_html_gac6a8e769e18e0bcfa9097793fc2c3978"><div class="ttname"><a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a></div><div class="ttdeci">const char * glfwGetJoystickName(int jid)</div><div class="ttdoc">Returns the name of the specified joystick.</div></div>
1031<div class="ttc" id="agroup__input_html_gad0f676860f329d80f7e47e9f06a96f00"><div class="ttname"><a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></div><div class="ttdeci">int glfwJoystickIsGamepad(int jid)</div><div class="ttdoc">Returns whether the specified joystick has a gamepad mapping.</div></div>
1032<div class="ttc" id="agroup__input_html_gad27f8ad0142c038a281466c0966817d8"><div class="ttname"><a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></div><div class="ttdeci">GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)</div><div class="ttdoc">Sets the cursor enter/leave callback.</div></div>
1033<div class="ttc" id="agroup__input_html_gad3b4f38c8d5dae036bc8fa959e18343e"><div class="ttname"><a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a></div><div class="ttdeci">void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)</div><div class="ttdoc">Sets the cursor for the window.</div></div>
1034<div class="ttc" id="agroup__input_html_gad6fae41b3ac2e4209aaa87b596c57f68"><div class="ttname"><a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a></div><div class="ttdeci">void(* GLFWcursorposfun)(GLFWwindow *window, double xpos, double ypos)</div><div class="ttdoc">The function pointer type for cursor position callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1461</div></div>
1035<div class="ttc" id="agroup__input_html_gadccddea8bce6113fa459de379ddaf051"><div class="ttname"><a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></div><div class="ttdeci">int glfwGetGamepadState(int jid, GLFWgamepadstate *state)</div><div class="ttdoc">Retrieves the state of the specified joystick remapped as a gamepad.</div></div>
1036<div class="ttc" id="agroup__input_html_gadd341da06bc8d418b4dc3a3518af9ad2"><div class="ttname"><a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a></div><div class="ttdeci">int glfwGetKey(GLFWwindow *window, int key)</div><div class="ttdoc">Returns the last reported state of a keyboard key for the specified window.</div></div>
1037<div class="ttc" id="agroup__input_html_gae4ee0dbd0d256183e1ea4026d897e1c2"><div class="ttname"><a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></div><div class="ttdeci">int glfwRawMouseMotionSupported(void)</div><div class="ttdoc">Returns whether raw mouse motion is supported.</div></div>
1038<div class="ttc" id="agroup__input_html_gaeaed62e69c3bd62b7ff8f7b19913ce4f"><div class="ttname"><a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a></div><div class="ttdeci">const char * glfwGetKeyName(int key, int scancode)</div><div class="ttdoc">Returns the layout-specific name of the specified printable key.</div></div>
1039<div class="ttc" id="agroup__input_html_gaeb1c0191d3140a233a682987c61eb408"><div class="ttname"><a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a></div><div class="ttdeci">const float * glfwGetJoystickAxes(int jid, int *count)</div><div class="ttdoc">Returns the values of all axes of the specified joystick.</div></div>
1040<div class="ttc" id="agroup__input_html_gaed0966cee139d815317f9ffcba64c9f1"><div class="ttname"><a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a></div><div class="ttdeci">int glfwJoystickPresent(int jid)</div><div class="ttdoc">Returns whether the specified joystick is present.</div></div>
1041<div class="ttc" id="agroup__input_html_gaed5104612f2fa8e66aa6e846652ad00f"><div class="ttname"><a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></div><div class="ttdeci">int glfwUpdateGamepadMappings(const char *string)</div><div class="ttdoc">Adds the specified SDL_GameControllerDB gamepad mappings.</div></div>
1042<div class="ttc" id="agroup__input_html_gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><div class="ttname"><a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateStandardCursor(int shape)</div><div class="ttdoc">Creates a cursor with a standard shape.</div></div>
1043<div class="ttc" id="agroup__input_html_gaf59589ef6e8b8c8b5ad184b25afd4dc0"><div class="ttname"><a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></div><div class="ttdeci">void glfwSetTime(double time)</div><div class="ttdoc">Sets the GLFW time.</div></div>
1044<div class="ttc" id="agroup__input_html_gaf5b859dbe19bdf434e42695ea45cc5f4"><div class="ttname"><a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a></div><div class="ttdeci">int glfwGetInputMode(GLFWwindow *window, int mode)</div><div class="ttdoc">Returns the value of an input option for the specified window.</div></div>
1045<div class="ttc" id="agroup__input_html_gaf656112c33de3efdb227fa58f0134cf5"><div class="ttname"><a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a></div><div class="ttdeci">void(* GLFWscrollfun)(GLFWwindow *window, double xoffset, double yoffset)</div><div class="ttdoc">The function pointer type for scroll callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1503</div></div>
1046<div class="ttc" id="agroup__monitor_html_ga102f54e7acc9149edbcf0997152df8c9"><div class="ttname"><a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a></div><div class="ttdeci">void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)</div><div class="ttdoc">Returns the position of the monitor's viewport on the virtual screen.</div></div>
1047<div class="ttc" id="agroup__monitor_html_ga1adbfbfb8cd58b23cfee82e574fbbdc5"><div class="ttname"><a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></div><div class="ttdeci">void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the user pointer of the specified monitor.</div></div>
1048<div class="ttc" id="agroup__monitor_html_ga583f0ffd0d29613d8cd172b996bbf0dd"><div class="ttname"><a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></div><div class="ttdeci">void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)</div><div class="ttdoc">Sets the current gamma ramp for the specified monitor.</div></div>
1049<div class="ttc" id="agroup__monitor_html_ga6ac582625c990220785ddd34efa3169a"><div class="ttname"><a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a></div><div class="ttdeci">void glfwSetGamma(GLFWmonitor *monitor, float gamma)</div><div class="ttdoc">Generates a gamma ramp and sets it for the specified monitor.</div></div>
1050<div class="ttc" id="agroup__monitor_html_ga702750e24313a686d3637297b6e85fda"><div class="ttname"><a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></div><div class="ttdeci">void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified monitor.</div></div>
1051<div class="ttc" id="agroup__monitor_html_ga70b1156d5d24e9928f145d6c864369d2"><div class="ttname"><a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></div><div class="ttdeci">GLFWmonitor ** glfwGetMonitors(int *count)</div><div class="ttdoc">Returns the currently connected monitors.</div></div>
1052<div class="ttc" id="agroup__monitor_html_ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><div class="ttname"><a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></div><div class="ttdeci">void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)</div><div class="ttdoc">Retrieves the work area of the monitor.</div></div>
1053<div class="ttc" id="agroup__monitor_html_ga76ba90debcf0062b5c4b73052b24f96f"><div class="ttname"><a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a></div><div class="ttdeci">const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current gamma ramp for the specified monitor.</div></div>
1054<div class="ttc" id="agroup__monitor_html_ga7af83e13489d90379588fb331b9e4b68"><div class="ttname"><a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a></div><div class="ttdeci">const char * glfwGetMonitorName(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the name of the specified monitor.</div></div>
1055<div class="ttc" id="agroup__monitor_html_ga7d8bffc6c55539286a6bd20d32a8d7ea"><div class="ttname"><a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a></div><div class="ttdeci">void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)</div><div class="ttdoc">Returns the physical size of the monitor.</div></div>
1056<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1174</div></div>
1057<div class="ttc" id="agroup__monitor_html_ga902c2816ac9b34b757282daab59b2565"><div class="ttname"><a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></div><div class="ttdeci">struct GLFWvidmode GLFWvidmode</div><div class="ttdoc">Video mode type.</div></div>
1058<div class="ttc" id="agroup__monitor_html_ga939cf093cb0af0498b7b54dc2e181404"><div class="ttname"><a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></div><div class="ttdeci">struct GLFWgammaramp GLFWgammaramp</div><div class="ttdoc">Gamma ramp.</div></div>
1059<div class="ttc" id="agroup__monitor_html_gaabe16caca8dea952504dfdebdf4cd249"><div class="ttname"><a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a></div><div class="ttdeci">void(* GLFWmonitorfun)(GLFWmonitor *monitor, int event)</div><div class="ttdoc">The function pointer type for monitor configuration callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1622</div></div>
1060<div class="ttc" id="agroup__monitor_html_gab39df645587c8518192aa746c2fb06c3"><div class="ttname"><a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></div><div class="ttdeci">GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)</div><div class="ttdoc">Sets the monitor configuration callback.</div></div>
1061<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
1062<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
1063<div class="ttc" id="agroup__monitor_html_gad2e24d2843cb7d6c26202cddd530fc1b"><div class="ttname"><a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)</div><div class="ttdoc">Returns the available video modes for the specified monitor.</div></div>
1064<div class="ttc" id="agroup__monitor_html_gad3152e84465fa620b601265ebfcdb21b"><div class="ttname"><a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></div><div class="ttdeci">void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified monitor.</div></div>
1065<div class="ttc" id="agroup__vulkan_html_ga1a24536bec3f80b08ead18e28e6ae965"><div class="ttname"><a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></div><div class="ttdeci">VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</div><div class="ttdoc">Creates a Vulkan surface for the specified window.</div></div>
1066<div class="ttc" id="agroup__vulkan_html_ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><div class="ttname"><a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></div><div class="ttdeci">int glfwVulkanSupported(void)</div><div class="ttdoc">Returns whether the Vulkan loader and an ICD have been found.</div></div>
1067<div class="ttc" id="agroup__vulkan_html_ga70c01918dc9d233a4fbe0681a43018af"><div class="ttname"><a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a></div><div class="ttdeci">void(* GLFWvkproc)(void)</div><div class="ttdoc">Vulkan API function pointer type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1162</div></div>
1068<div class="ttc" id="agroup__vulkan_html_ga99ad342d82f4a3421e2864978cb6d1d6"><div class="ttname"><a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></div><div class="ttdeci">const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)</div><div class="ttdoc">Returns the Vulkan instance extensions required by GLFW.</div></div>
1069<div class="ttc" id="agroup__vulkan_html_gadf228fac94c5fd8f12423ec9af9ff1e9"><div class="ttname"><a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></div><div class="ttdeci">GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)</div><div class="ttdoc">Returns the address of the specified Vulkan instance function.</div></div>
1070<div class="ttc" id="agroup__vulkan_html_gaff3823355cdd7e2f3f9f4d9ea9518d92"><div class="ttname"><a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></div><div class="ttdeci">int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</div><div class="ttdoc">Returns whether the specified queue family can present images.</div></div>
1071<div class="ttc" id="agroup__window_html_ga08bdfbba88934f9c4f92fd757979ac74"><div class="ttname"><a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></div><div class="ttdeci">GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)</div><div class="ttdoc">Sets the position callback for the specified window.</div></div>
1072<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
1073<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
1074<div class="ttc" id="agroup__window_html_ga1a9fd382058c53101b21cf211898f1f1"><div class="ttname"><a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a></div><div class="ttdeci">void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)</div><div class="ttdoc">Retrieves the size of the frame of the window.</div></div>
1075<div class="ttc" id="agroup__window_html_ga1abb6d690e8c88e0c8cd1751356dbca8"><div class="ttname"><a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></div><div class="ttdeci">void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">Sets the position of the content area of the specified window.</div></div>
1076<div class="ttc" id="agroup__window_html_ga1bb559c0ebaad63c5c05ad2a066779c4"><div class="ttname"><a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a></div><div class="ttdeci">void glfwIconifyWindow(GLFWwindow *window)</div><div class="ttdoc">Iconifies the specified window.</div></div>
1077<div class="ttc" id="agroup__window_html_ga1c5c7eb889c33c7f4d10dd35b327654e"><div class="ttname"><a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></div><div class="ttdeci">GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)</div><div class="ttdoc">Sets the refresh callback for the specified window.</div></div>
1078<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
1079<div class="ttc" id="agroup__window_html_ga2f8d59323fc4692c1d54ba08c863a703"><div class="ttname"><a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></div><div class="ttdeci">void glfwRequestWindowAttention(GLFWwindow *window)</div><div class="ttdoc">Requests user attention to the specified window.</div></div>
1080<div class="ttc" id="agroup__window_html_ga3017196fdaec33ac3e095765176c2a90"><div class="ttname"><a href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a></div><div class="ttdeci">void(* GLFWwindowmaximizefun)(GLFWwindow *window, int maximized)</div><div class="ttdoc">The function pointer type for window maximize callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1370</div></div>
1081<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
1082<div class="ttc" id="agroup__window_html_ga35c658cccba236f26e7adee0e25f6a4f"><div class="ttname"><a href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a></div><div class="ttdeci">void(* GLFWwindowiconifyfun)(GLFWwindow *window, int iconified)</div><div class="ttdoc">The function pointer type for window iconify callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1349</div></div>
1083<div class="ttc" id="agroup__window_html_ga371911f12c74c504dd8d47d832d095cb"><div class="ttname"><a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></div><div class="ttdeci">void glfwSetWindowSize(GLFWwindow *window, int width, int height)</div><div class="ttdoc">Sets the size of the content area of the specified window.</div></div>
1084<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
1085<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
1086<div class="ttc" id="agroup__window_html_ga3d2fc6026e690ab31a13f78bc9fd3651"><div class="ttname"><a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></div><div class="ttdeci">void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified window.</div></div>
1087<div class="ttc" id="agroup__window_html_ga3f541387449d911274324ae7f17ec56b"><div class="ttname"><a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></div><div class="ttdeci">void glfwMaximizeWindow(GLFWwindow *window)</div><div class="ttdoc">Maximizes the specified window.</div></div>
1088<div class="ttc" id="agroup__window_html_ga431663a1427d2eb3a273bc398b6737b5"><div class="ttname"><a href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a></div><div class="ttdeci">void(* GLFWwindowrefreshfun)(GLFWwindow *window)</div><div class="ttdoc">The function pointer type for window content refresh callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1307</div></div>
1089<div class="ttc" id="agroup__window_html_ga49401f82a1ba5f15db5590728314d47c"><div class="ttname"><a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></div><div class="ttdeci">void glfwHideWindow(GLFWwindow *window)</div><div class="ttdoc">Hides the specified window.</div></div>
1090<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
1091<div class="ttc" id="agroup__window_html_ga4d766499ac02c60f02221a9dfab87299"><div class="ttname"><a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)</div><div class="ttdoc">Returns the monitor that the window uses for full screen mode.</div></div>
1092<div class="ttc" id="agroup__window_html_ga52527a5904b47d802b6b4bb519cdebc7"><div class="ttname"><a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></div><div class="ttdeci">void glfwRestoreWindow(GLFWwindow *window)</div><div class="ttdoc">Restores the specified window.</div></div>
1093<div class="ttc" id="agroup__window_html_ga554e37d781f0a997656c26b2c56c835e"><div class="ttname"><a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></div><div class="ttdeci">void glfwWaitEvents(void)</div><div class="ttdoc">Waits until events are queued and processes them.</div></div>
1094<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
1095<div class="ttc" id="agroup__window_html_ga605a178db92f1a7f1a925563ef3ea2cf"><div class="ttname"><a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></div><div class="ttdeci">void glfwWaitEventsTimeout(double timeout)</div><div class="ttdoc">Waits with timeout until events are queued and processes them.</div></div>
1096<div class="ttc" id="agroup__window_html_ga61be47917b72536a148300f46494fc66"><div class="ttname"><a href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></div><div class="ttdeci">void glfwShowWindow(GLFWwindow *window)</div><div class="ttdoc">Makes the specified window visible.</div></div>
1097<div class="ttc" id="agroup__window_html_ga72ac8cb1ee2e312a878b55153d81b937"><div class="ttname"><a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></div><div class="ttdeci">void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)</div><div class="ttdoc">Sets the aspect ratio of the specified window.</div></div>
1098<div class="ttc" id="agroup__window_html_ga73cb526c000876fd8ddf571570fdb634"><div class="ttname"><a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></div><div class="ttdeci">void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)</div><div class="ttdoc">Retrieves the position of the content area of the specified window.</div></div>
1099<div class="ttc" id="agroup__window_html_ga77f288a2d04bb3c77c7d9615d08cf70e"><div class="ttname"><a href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a></div><div class="ttdeci">void(* GLFWwindowcontentscalefun)(GLFWwindow *window, float xscale, float yscale)</div><div class="ttdoc">The function pointer type for window content scale callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1412</div></div>
1100<div class="ttc" id="agroup__window_html_ga7cc0a09de172fa7250872046f8c4d2ca"><div class="ttname"><a href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a></div><div class="ttdeci">struct GLFWimage GLFWimage</div><div class="ttdoc">Image data.</div></div>
1101<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
1102<div class="ttc" id="agroup__window_html_ga81c76c418af80a1cce7055bccb0ae0a7"><div class="ttname"><a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></div><div class="ttdeci">void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)</div><div class="ttdoc">Sets the mode, monitor, video mode and placement of a window.</div></div>
1103<div class="ttc" id="agroup__window_html_ga873780357abd3f3a081d71a40aae45a1"><div class="ttname"><a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a></div><div class="ttdeci">void glfwFocusWindow(GLFWwindow *window)</div><div class="ttdoc">Brings the specified window to front and sets input focus.</div></div>
1104<div class="ttc" id="agroup__window_html_ga8cb2782861c9d997bcf2dea97f363e5f"><div class="ttname"><a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></div><div class="ttdeci">void glfwWindowHintString(int hint, const char *value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
1105<div class="ttc" id="agroup__window_html_gaa77c4898dfb83344a6b4f76aa16b9a4a"><div class="ttname"><a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></div><div class="ttdeci">void glfwDefaultWindowHints(void)</div><div class="ttdoc">Resets all window hints to their default values.</div></div>
1106<div class="ttc" id="agroup__window_html_gab3fb7c3366577daef18c0023e2a8591f"><div class="ttname"><a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></div><div class="ttdeci">GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)</div><div class="ttdoc">Sets the framebuffer resize callback for the specified window.</div></div>
1107<div class="ttc" id="agroup__window_html_gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><div class="ttname"><a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></div><div class="ttdeci">void glfwPostEmptyEvent(void)</div><div class="ttdoc">Posts an empty event to the event queue.</div></div>
1108<div class="ttc" id="agroup__window_html_gabc58c47e9d93f6eb1862d615c3680f46"><div class="ttname"><a href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a></div><div class="ttdeci">void(* GLFWwindowfocusfun)(GLFWwindow *window, int focused)</div><div class="ttdoc">The function pointer type for window focus callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1328</div></div>
1109<div class="ttc" id="agroup__window_html_gabe287973a21a8f927cde4db06b8dcbe9"><div class="ttname"><a href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a></div><div class="ttdeci">void(* GLFWwindowposfun)(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">The function pointer type for window position callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1245</div></div>
1110<div class="ttc" id="agroup__window_html_gabf859b936d80961b7d39013a9694cc3e"><div class="ttname"><a href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a></div><div class="ttdeci">void(* GLFWwindowclosefun)(GLFWwindow *window)</div><div class="ttdoc">The function pointer type for window close callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1287</div></div>
1111<div class="ttc" id="agroup__window_html_gac2d83c4a10f071baf841f6730528e66c"><div class="ttname"><a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></div><div class="ttdeci">GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)</div><div class="ttdoc">Sets the focus callback for the specified window.</div></div>
1112<div class="ttc" id="agroup__window_html_gac314fa6cec7d2d307be9963e2709cc90"><div class="ttname"><a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></div><div class="ttdeci">void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)</div><div class="ttdoc">Sets the size limits of the specified window.</div></div>
1113<div class="ttc" id="agroup__window_html_gac31caeb3d1088831b13d2c8a156802e9"><div class="ttname"><a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></div><div class="ttdeci">void glfwSetWindowOpacity(GLFWwindow *window, float opacity)</div><div class="ttdoc">Sets the opacity of the whole window.</div></div>
1114<div class="ttc" id="agroup__window_html_gac793e9efd255567b5fb8b445052cfd3e"><div class="ttname"><a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></div><div class="ttdeci">GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)</div><div class="ttdoc">Sets the iconify callback for the specified window.</div></div>
1115<div class="ttc" id="agroup__window_html_gacbe64c339fbd94885e62145563b6dc93"><div class="ttname"><a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></div><div class="ttdeci">GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)</div><div class="ttdoc">Sets the maximize callback for the specified window.</div></div>
1116<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
1117<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
1118<div class="ttc" id="agroup__window_html_gace2afda29b4116ec012e410a6819033e"><div class="ttname"><a href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></div><div class="ttdeci">void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)</div><div class="ttdoc">Sets an attribute of the specified window.</div></div>
1119<div class="ttc" id="agroup__window_html_gad09f0bd7a6307c4533b7061828480a84"><div class="ttname"><a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></div><div class="ttdeci">float glfwGetWindowOpacity(GLFWwindow *window)</div><div class="ttdoc">Returns the opacity of the whole window.</div></div>
1120<div class="ttc" id="agroup__window_html_gad91b8b047a0c4c6033c38853864c34f8"><div class="ttname"><a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></div><div class="ttdeci">GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)</div><div class="ttdoc">Sets the size callback for the specified window.</div></div>
1121<div class="ttc" id="agroup__window_html_gada646d775a7776a95ac000cfc1885331"><div class="ttname"><a href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></div><div class="ttdeci">GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)</div><div class="ttdoc">Sets the close callback for the specified window.</div></div>
1122<div class="ttc" id="agroup__window_html_gadd7ccd39fe7a7d1f0904666ae5932dc5"><div class="ttname"><a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a></div><div class="ttdeci">void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)</div><div class="ttdoc">Sets the icon for the specified window.</div></div>
1123<div class="ttc" id="agroup__window_html_gae18026e294dde685ed2e5f759533144d"><div class="ttname"><a href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a></div><div class="ttdeci">void(* GLFWframebuffersizefun)(GLFWwindow *window, int width, int height)</div><div class="ttdoc">The function pointer type for framebuffer size callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1391</div></div>
1124<div class="ttc" id="agroup__window_html_gae77a4add0d2023ca21ff1443ced01653"><div class="ttname"><a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></div><div class="ttdeci">void * glfwGetWindowUserPointer(GLFWwindow *window)</div><div class="ttdoc">Returns the user pointer of the specified window.</div></div>
1125<div class="ttc" id="agroup__window_html_gaec0282944bb810f6f3163ec02da90350"><div class="ttname"><a href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a></div><div class="ttdeci">void(* GLFWwindowsizefun)(GLFWwindow *window, int width, int height)</div><div class="ttdoc">The function pointer type for window size callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1267</div></div>
1126<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
1127<div class="ttc" id="agroup__window_html_gaf2832ebb5aa6c252a2d261de002c92d6"><div class="ttname"><a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></div><div class="ttdeci">GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)</div><div class="ttdoc">Sets the window content scale callback for the specified window.</div></div>
1128<div class="ttc" id="agroup__window_html_gaf5d31de9c19c4f994facea64d2b3106c"><div class="ttname"><a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></div><div class="ttdeci">void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified window.</div></div>
1129<div class="ttc" id="astructGLFWgamepadstate_html"><div class="ttname"><a href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div><div class="ttdoc">Gamepad input state.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1746</div></div>
1130<div class="ttc" id="astructGLFWgamepadstate_html_a27e9896b51c65df15fba2c7139bfdb9a"><div class="ttname"><a href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">GLFWgamepadstate::buttons</a></div><div class="ttdeci">unsigned char buttons[15]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1750</div></div>
1131<div class="ttc" id="astructGLFWgamepadstate_html_a8b2c8939b1d31458de5359998375c189"><div class="ttname"><a href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">GLFWgamepadstate::axes</a></div><div class="ttdeci">float axes[6]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1754</div></div>
1132<div class="ttc" id="astructGLFWgammaramp_html"><div class="ttname"><a href="structGLFWgammaramp.html">GLFWgammaramp</a></div><div class="ttdoc">Gamma ramp.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1693</div></div>
1133<div class="ttc" id="astructGLFWgammaramp_html_a2cce5d968734b685623eef913e635138"><div class="ttname"><a href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp::red</a></div><div class="ttdeci">unsigned short * red</div><div class="ttdef"><b>Definition:</b> glfw3.h:1696</div></div>
1134<div class="ttc" id="astructGLFWgammaramp_html_acf0c836d0efe29c392fe8d1a1042744b"><div class="ttname"><a href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp::blue</a></div><div class="ttdeci">unsigned short * blue</div><div class="ttdef"><b>Definition:</b> glfw3.h:1702</div></div>
1135<div class="ttc" id="astructGLFWgammaramp_html_ad620e1cffbff9a32c51bca46301b59a5"><div class="ttname"><a href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp::size</a></div><div class="ttdeci">unsigned int size</div><div class="ttdef"><b>Definition:</b> glfw3.h:1705</div></div>
1136<div class="ttc" id="astructGLFWgammaramp_html_affccc6f5df47820b6562d709da3a5a3a"><div class="ttname"><a href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp::green</a></div><div class="ttdeci">unsigned short * green</div><div class="ttdef"><b>Definition:</b> glfw3.h:1699</div></div>
1137<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1722</div></div>
1138<div class="ttc" id="astructGLFWimage_html_a0b7d95368f0c80d5e5c9875057c7dbec"><div class="ttname"><a href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1728</div></div>
1139<div class="ttc" id="astructGLFWimage_html_a0c532a5c2bb715555279b7817daba0fb"><div class="ttname"><a href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage::pixels</a></div><div class="ttdeci">unsigned char * pixels</div><div class="ttdef"><b>Definition:</b> glfw3.h:1731</div></div>
1140<div class="ttc" id="astructGLFWimage_html_af6a71cc999fe6d3aea31dd7e9687d835"><div class="ttname"><a href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1725</div></div>
1141<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1659</div></div>
1142<div class="ttc" id="astructGLFWvidmode_html_a292fdd281f3485fb3ff102a5bda43faa"><div class="ttname"><a href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode::greenBits</a></div><div class="ttdeci">int greenBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1671</div></div>
1143<div class="ttc" id="astructGLFWvidmode_html_a6066c4ecd251098700062d3b735dba1b"><div class="ttname"><a href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode::redBits</a></div><div class="ttdeci">int redBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1668</div></div>
1144<div class="ttc" id="astructGLFWvidmode_html_a698dcb200562051a7249cb6ae154c71d"><div class="ttname"><a href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1662</div></div>
1145<div class="ttc" id="astructGLFWvidmode_html_a791bdd6c7697b09f7e9c97054bf05649"><div class="ttname"><a href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode::refreshRate</a></div><div class="ttdeci">int refreshRate</div><div class="ttdef"><b>Definition:</b> glfw3.h:1677</div></div>
1146<div class="ttc" id="astructGLFWvidmode_html_ac65942a5f6981695517437a9d571d03c"><div class="ttname"><a href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1665</div></div>
1147<div class="ttc" id="astructGLFWvidmode_html_af310977f58d2e3b188175b6e3d314047"><div class="ttname"><a href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode::blueBits</a></div><div class="ttdeci">int blueBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1674</div></div>
1148</div><!-- fragment --></div><!-- contents -->
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1151Last update on Thu Oct 28 2021 for GLFW 3.3.5
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html
new file mode 100644
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73<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
74<div class="textblock"><p >This is the header file of the native access functions. See <a class="el" href="group__native.html">Native access</a> for more information. </p>
75</div>
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77<table class="memberdecls">
78<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
79Functions</h2></td></tr>
80<tr class="memitem:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
81<tr class="memdesc:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the adapter device name of the specified monitor. <a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">More...</a><br /></td></tr>
82<tr class="separator:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
84<tr class="memdesc:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the display device name of the specified monitor. <a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">More...</a><br /></td></tr>
85<tr class="separator:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
87<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br /></td></tr>
88<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
89<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
90<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br /></td></tr>
91<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memItemLeft" align="right" valign="top">CGDirectDisplayID&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
93<tr class="memdesc:gaf22f429aec4b1aab316142d66d9be3e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>CGDirectDisplayID</code> of the specified monitor. <a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">More...</a><br /></td></tr>
94<tr class="separator:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
96<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br /></td></tr>
97<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
99<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br /></td></tr>
100<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga6e7822385cc8a1cc3b18f60352830189"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a> (void)</td></tr>
102<tr class="memdesc:ga6e7822385cc8a1cc3b18f60352830189"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">More...</a><br /></td></tr>
103<tr class="separator:ga6e7822385cc8a1cc3b18f60352830189"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga088fbfa80f50569402b41be71ad66e40"><td class="memItemLeft" align="right" valign="top">RRCrtc&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
105<tr class="memdesc:ga088fbfa80f50569402b41be71ad66e40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RRCrtc</code> of the specified monitor. <a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">More...</a><br /></td></tr>
106<tr class="separator:ga088fbfa80f50569402b41be71ad66e40"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memItemLeft" align="right" valign="top">RROutput&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
108<tr class="memdesc:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RROutput</code> of the specified monitor. <a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">More...</a><br /></td></tr>
109<tr class="separator:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
111<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br /></td></tr>
112<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga55f879ab02d93367f966186b6f0133f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a> (const char *string)</td></tr>
114<tr class="memdesc:ga55f879ab02d93367f966186b6f0133f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current primary selection to the specified string. <a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">More...</a><br /></td></tr>
115<tr class="separator:ga55f879ab02d93367f966186b6f0133f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
116<tr class="memitem:gae084ef64dc0db140b455b1427256d3f7"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> (void)</td></tr>
117<tr class="memdesc:gae084ef64dc0db140b455b1427256d3f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the current primary selection as a string. <a href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">More...</a><br /></td></tr>
118<tr class="separator:gae084ef64dc0db140b455b1427256d3f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
120<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br /></td></tr>
121<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
122<tr class="memitem:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memItemLeft" align="right" valign="top">GLXWindow&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
123<tr class="memdesc:ga1ed27b8766e859a21381e8f8ce18d049"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXWindow</code> of the specified window. <a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">More...</a><br /></td></tr>
124<tr class="separator:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:gacbe11f93ce20621de82989bbba94e62a"><td class="memItemLeft" align="right" valign="top">struct wl_display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a> (void)</td></tr>
126<tr class="memdesc:gacbe11f93ce20621de82989bbba94e62a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_display*</code> used by GLFW. <a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">More...</a><br /></td></tr>
127<tr class="separator:gacbe11f93ce20621de82989bbba94e62a"><td class="memSeparator" colspan="2">&#160;</td></tr>
128<tr class="memitem:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memItemLeft" align="right" valign="top">struct wl_output *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
129<tr class="memdesc:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_output*</code> of the specified monitor. <a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">More...</a><br /></td></tr>
130<tr class="separator:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memSeparator" colspan="2">&#160;</td></tr>
131<tr class="memitem:ga5c597f2841229d9626f0811cca41ceb3"><td class="memItemLeft" align="right" valign="top">struct wl_surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
132<tr class="memdesc:ga5c597f2841229d9626f0811cca41ceb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the main <code>struct wl_surface*</code> of the specified window. <a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">More...</a><br /></td></tr>
133<tr class="separator:ga5c597f2841229d9626f0811cca41ceb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
134<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
135<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br /></td></tr>
136<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
137<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
138<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br /></td></tr>
139<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
140<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
141<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br /></td></tr>
142<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
143<tr class="memitem:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *format, void **buffer)</td></tr>
144<tr class="memdesc:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the color buffer associated with the specified window. <a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">More...</a><br /></td></tr>
145<tr class="separator:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memSeparator" colspan="2">&#160;</td></tr>
146<tr class="memitem:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *bytesPerValue, void **buffer)</td></tr>
147<tr class="memdesc:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the depth buffer associated with the specified window. <a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">More...</a><br /></td></tr>
148<tr class="separator:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memSeparator" colspan="2">&#160;</td></tr>
149<tr class="memitem:ga9e47700080094eb569cb053afaa88773"><td class="memItemLeft" align="right" valign="top">OSMesaContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
150<tr class="memdesc:ga9e47700080094eb569cb053afaa88773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>OSMesaContext</code> of the specified window. <a href="group__native.html#ga9e47700080094eb569cb053afaa88773">More...</a><br /></td></tr>
151<tr class="separator:ga9e47700080094eb569cb053afaa88773"><td class="memSeparator" colspan="2">&#160;</td></tr>
152</table>
153</div><!-- contents -->
154<address class="footer">
155<p>
156Last update on Thu Oct 28 2021 for GLFW 3.3.5
157</p>
158</address>
159</body>
160</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html
new file mode 100644
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22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
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61
62<div id="nav-path" class="navpath">
63 <ul>
64<li class="navelem"><a class="el" href="dir_a2f8ccc4e596c8744057ab6c4a040d5c.html">glfw-3.3.5</a></li><li class="navelem"><a class="el" href="dir_ba478fc71671afc03f16a7df0eff1823.html">include</a></li><li class="navelem"><a class="el" href="dir_95e305b1bfdd4b95b22076c452f17802.html">GLFW</a></li> </ul>
65</div>
66</div><!-- top -->
67<div class="header">
68 <div class="headertitle"><div class="title">glfw3native.h</div></div>
69</div><!--header-->
70<div class="contents">
71<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*************************************************************************</span></div>
72<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * GLFW 3.3 - www.glfw.org</span></div>
73<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * A library for OpenGL, window and input</span></div>
74<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *------------------------------------------------------------------------</span></div>
75<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
76<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * Copyright (c) 2006-2018 Camilla Löwy &lt;elmindreda@glfw.org&gt;</span></div>
77<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> *</span></div>
78<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
79<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
80<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * arising from the use of this software.</span></div>
81<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> *</span></div>
82<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
83<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
84<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
85<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> *</span></div>
86<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
87<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
88<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
89<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * be appreciated but is not required.</span></div>
90<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> *</span></div>
91<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
92<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment"> * be misrepresented as being the original software.</span></div>
93<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment"> *</span></div>
94<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
95<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> * distribution.</span></div>
96<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment"> *</span></div>
97<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="comment"> *************************************************************************/</span></div>
98<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
99<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#ifndef _glfw3_native_h_</span></div>
100<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#define _glfw3_native_h_</span></div>
101<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
102<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifdef __cplusplus</span></div>
103<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
104<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
105<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
106<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
107<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="comment">/*************************************************************************</span></div>
108<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="comment"> * Doxygen documentation</span></div>
109<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="comment"> *************************************************************************/</span></div>
110<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
111<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span><span class="comment">/*************************************************************************</span></div>
112<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span><span class="comment"> * System headers and types</span></div>
113<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span><span class="comment"> *************************************************************************/</span></div>
114<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
115<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
116<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="comment">// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for</span></div>
117<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="comment">// example to allow applications to correctly declare a GL_KHR_debug callback)</span></div>
118<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="comment">// but windows.h assumes no one will define APIENTRY before it does</span></div>
119<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span><span class="preprocessor"> #if defined(GLFW_APIENTRY_DEFINED)</span></div>
120<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="preprocessor"> #undef APIENTRY</span></div>
121<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="preprocessor"> #undef GLFW_APIENTRY_DEFINED</span></div>
122<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="preprocessor"> #endif</span></div>
123<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span><span class="preprocessor"> #include &lt;windows.h&gt;</span></div>
124<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
125<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="preprocessor"> #if defined(__OBJC__)</span></div>
126<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span><span class="preprocessor"> #import &lt;Cocoa/Cocoa.h&gt;</span></div>
127<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor"> #else</span></div>
128<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor"> #include &lt;ApplicationServices/ApplicationServices.h&gt;</span></div>
129<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <span class="keyword">typedef</span> <span class="keywordtype">void</span>* id;</div>
130<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="preprocessor"> #endif</span></div>
131<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
132<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="preprocessor"> #include &lt;X11/Xlib.h&gt;</span></div>
133<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="preprocessor"> #include &lt;X11/extensions/Xrandr.h&gt;</span></div>
134<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)</span></div>
135<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor"> #include &lt;wayland-client.h&gt;</span></div>
136<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="preprocessor">#endif</span></div>
137<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
138<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
139<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="comment">/* WGL is declared by windows.h */</span></div>
140<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span><span class="preprocessor">#endif</span></div>
141<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
142<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="comment">/* NSGL is declared by Cocoa.h */</span></div>
143<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="preprocessor">#endif</span></div>
144<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
145<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="preprocessor"> #include &lt;GL/glx.h&gt;</span></div>
146<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span><span class="preprocessor">#endif</span></div>
147<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
148<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span><span class="preprocessor"> #include &lt;EGL/egl.h&gt;</span></div>
149<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="preprocessor">#endif</span></div>
150<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_OSMESA)</span></div>
151<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span><span class="preprocessor"> #include &lt;GL/osmesa.h&gt;</span></div>
152<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="preprocessor">#endif</span></div>
153<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> </div>
154<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> </div>
155<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span><span class="comment">/*************************************************************************</span></div>
156<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span><span class="comment"> * Functions</span></div>
157<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span><span class="comment"> *************************************************************************/</span></div>
158<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> </div>
159<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
160<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"><a class="line" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41"> 144</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
161<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
162<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"><a class="line" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766"> 161</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
163<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
164<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"><a class="line" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667"> 185</a></span>GLFWAPI HWND <a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
165<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span><span class="preprocessor">#endif</span></div>
166<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> </div>
167<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
168<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"><a class="line" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143"> 212</a></span>GLFWAPI HGLRC <a class="code hl_function" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
169<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="preprocessor">#endif</span></div>
170<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> </div>
171<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
172<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"><a class="line" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6"> 230</a></span>GLFWAPI CGDirectDisplayID <a class="code hl_function" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
173<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> </div>
174<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"><a class="line" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715"> 246</a></span>GLFWAPI <span class="keywordtype">id</span> <a class="code hl_function" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
175<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span><span class="preprocessor">#endif</span></div>
176<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> </div>
177<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
178<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"><a class="line" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc"> 265</a></span>GLFWAPI <span class="keywordtype">id</span> <a class="code hl_function" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
179<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span><span class="preprocessor">#endif</span></div>
180<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> </div>
181<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
182<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"><a class="line" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189"> 283</a></span>GLFWAPI Display* <a class="code hl_function" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a>(<span class="keywordtype">void</span>);</div>
183<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> </div>
184<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"><a class="line" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40"> 299</a></span>GLFWAPI RRCrtc <a class="code hl_function" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
185<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> </div>
186<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"><a class="line" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c"> 315</a></span>GLFWAPI RROutput <a class="code hl_function" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
187<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> </div>
188<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"><a class="line" href="group__native.html#ga90ca676322740842db446999a1b1f21d"> 331</a></span>GLFWAPI Window <a class="code hl_function" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
189<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> </div>
190<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"><a class="line" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7"> 353</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
191<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> </div>
192<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"><a class="line" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7"> 381</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a>(<span class="keywordtype">void</span>);</div>
193<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span><span class="preprocessor">#endif</span></div>
194<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> </div>
195<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
196<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"><a class="line" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2"> 400</a></span>GLFWAPI GLXContext <a class="code hl_function" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
197<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> </div>
198<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"><a class="line" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049"> 417</a></span>GLFWAPI GLXWindow <a class="code hl_function" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
199<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span><span class="preprocessor">#endif</span></div>
200<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> </div>
201<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)</span></div>
202<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"><a class="line" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a"> 435</a></span>GLFWAPI <span class="keyword">struct </span>wl_display* <a class="code hl_function" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a>(<span class="keywordtype">void</span>);</div>
203<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> </div>
204<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"><a class="line" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16"> 451</a></span>GLFWAPI <span class="keyword">struct </span>wl_output* <a class="code hl_function" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
205<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> </div>
206<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"><a class="line" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3"> 467</a></span>GLFWAPI <span class="keyword">struct </span>wl_surface* <a class="code hl_function" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
207<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"> 468</span><span class="preprocessor">#endif</span></div>
208<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"> 469</span> </div>
209<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"> 470</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
210<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"><a class="line" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138"> 485</a></span>GLFWAPI EGLDisplay <a class="code hl_function" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a>(<span class="keywordtype">void</span>);</div>
211<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"> 486</span> </div>
212<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"><a class="line" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1"> 502</a></span>GLFWAPI EGLContext <a class="code hl_function" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
213<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"> 503</span> </div>
214<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"><a class="line" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6"> 519</a></span>GLFWAPI EGLSurface <a class="code hl_function" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
215<div class="line"><a id="l00520" name="l00520"></a><span class="lineno"> 520</span><span class="preprocessor">#endif</span></div>
216<div class="line"><a id="l00521" name="l00521"></a><span class="lineno"> 521</span> </div>
217<div class="line"><a id="l00522" name="l00522"></a><span class="lineno"> 522</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_OSMESA)</span></div>
218<div class="line"><a id="l00545" name="l00545"></a><span class="lineno"><a class="line" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132"> 545</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height, <span class="keywordtype">int</span>* format, <span class="keywordtype">void</span>** buffer);</div>
219<div class="line"><a id="l00546" name="l00546"></a><span class="lineno"> 546</span> </div>
220<div class="line"><a id="l00569" name="l00569"></a><span class="lineno"><a class="line" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53"> 569</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height, <span class="keywordtype">int</span>* bytesPerValue, <span class="keywordtype">void</span>** buffer);</div>
221<div class="line"><a id="l00570" name="l00570"></a><span class="lineno"> 570</span> </div>
222<div class="line"><a id="l00586" name="l00586"></a><span class="lineno"><a class="line" href="group__native.html#ga9e47700080094eb569cb053afaa88773"> 586</a></span>GLFWAPI OSMesaContext <a class="code hl_function" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
223<div class="line"><a id="l00587" name="l00587"></a><span class="lineno"> 587</span><span class="preprocessor">#endif</span></div>
224<div class="line"><a id="l00588" name="l00588"></a><span class="lineno"> 588</span> </div>
225<div class="line"><a id="l00589" name="l00589"></a><span class="lineno"> 589</span><span class="preprocessor">#ifdef __cplusplus</span></div>
226<div class="line"><a id="l00590" name="l00590"></a><span class="lineno"> 590</span>}</div>
227<div class="line"><a id="l00591" name="l00591"></a><span class="lineno"> 591</span><span class="preprocessor">#endif</span></div>
228<div class="line"><a id="l00592" name="l00592"></a><span class="lineno"> 592</span> </div>
229<div class="line"><a id="l00593" name="l00593"></a><span class="lineno"> 593</span><span class="preprocessor">#endif </span><span class="comment">/* _glfw3_native_h_ */</span><span class="preprocessor"></span></div>
230<div class="line"><a id="l00594" name="l00594"></a><span class="lineno"> 594</span> </div>
231<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1174</div></div>
232<div class="ttc" id="agroup__native_html_ga088fbfa80f50569402b41be71ad66e40"><div class="ttname"><a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a></div><div class="ttdeci">RRCrtc glfwGetX11Adapter(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the RRCrtc of the specified monitor.</div></div>
233<div class="ttc" id="agroup__native_html_ga1cd8d973f47aacb5532d368147cc3138"><div class="ttname"><a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a></div><div class="ttdeci">EGLDisplay glfwGetEGLDisplay(void)</div><div class="ttdoc">Returns the EGLDisplay used by GLFW.</div></div>
234<div class="ttc" id="agroup__native_html_ga1ed27b8766e859a21381e8f8ce18d049"><div class="ttname"><a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a></div><div class="ttdeci">GLXWindow glfwGetGLXWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the GLXWindow of the specified window.</div></div>
235<div class="ttc" id="agroup__native_html_ga2199b36117a6a695fec8441d8052eee6"><div class="ttname"><a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a></div><div class="ttdeci">EGLSurface glfwGetEGLSurface(GLFWwindow *window)</div><div class="ttdoc">Returns the EGLSurface of the specified window.</div></div>
236<div class="ttc" id="agroup__native_html_ga3b36e3e3dcf308b776427b6bd73cc132"><div class="ttname"><a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a></div><div class="ttdeci">int glfwGetOSMesaColorBuffer(GLFWwindow *window, int *width, int *height, int *format, void **buffer)</div><div class="ttdoc">Retrieves the color buffer associated with the specified window.</div></div>
237<div class="ttc" id="agroup__native_html_ga4f16066bd4c59e2f99418adfcb43dd16"><div class="ttname"><a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a></div><div class="ttdeci">struct wl_output * glfwGetWaylandMonitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the struct wl_output* of the specified monitor.</div></div>
238<div class="ttc" id="agroup__native_html_ga559e002e3cd63c979881770cd4dc63bc"><div class="ttname"><a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a></div><div class="ttdeci">id glfwGetNSGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the NSOpenGLContext of the specified window.</div></div>
239<div class="ttc" id="agroup__native_html_ga55f879ab02d93367f966186b6f0133f7"><div class="ttname"><a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a></div><div class="ttdeci">void glfwSetX11SelectionString(const char *string)</div><div class="ttdoc">Sets the current primary selection to the specified string.</div></div>
240<div class="ttc" id="agroup__native_html_ga5c597f2841229d9626f0811cca41ceb3"><div class="ttname"><a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a></div><div class="ttdeci">struct wl_surface * glfwGetWaylandWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the main struct wl_surface* of the specified window.</div></div>
241<div class="ttc" id="agroup__native_html_ga62d884114b0abfcdc2930e89f20867e2"><div class="ttname"><a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a></div><div class="ttdeci">GLXContext glfwGetGLXContext(GLFWwindow *window)</div><div class="ttdoc">Returns the GLXContext of the specified window.</div></div>
242<div class="ttc" id="agroup__native_html_ga671c5072becd085f4ab5771a9c8efcf1"><div class="ttname"><a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a></div><div class="ttdeci">EGLContext glfwGetEGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the EGLContext of the specified window.</div></div>
243<div class="ttc" id="agroup__native_html_ga6b64039ffc88a7a2f57f0956c0c75d53"><div class="ttname"><a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a></div><div class="ttdeci">int glfwGetOSMesaDepthBuffer(GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)</div><div class="ttdoc">Retrieves the depth buffer associated with the specified window.</div></div>
244<div class="ttc" id="agroup__native_html_ga6e7822385cc8a1cc3b18f60352830189"><div class="ttname"><a href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a></div><div class="ttdeci">Display * glfwGetX11Display(void)</div><div class="ttdoc">Returns the Display used by GLFW.</div></div>
245<div class="ttc" id="agroup__native_html_ga90ca676322740842db446999a1b1f21d"><div class="ttname"><a href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a></div><div class="ttdeci">Window glfwGetX11Window(GLFWwindow *window)</div><div class="ttdoc">Returns the Window of the specified window.</div></div>
246<div class="ttc" id="agroup__native_html_ga9e47700080094eb569cb053afaa88773"><div class="ttname"><a href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a></div><div class="ttdeci">OSMesaContext glfwGetOSMesaContext(GLFWwindow *window)</div><div class="ttdoc">Returns the OSMesaContext of the specified window.</div></div>
247<div class="ttc" id="agroup__native_html_gab2f8cc043905e9fa9b12bfdbbcfe874c"><div class="ttname"><a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a></div><div class="ttdeci">RROutput glfwGetX11Monitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the RROutput of the specified monitor.</div></div>
248<div class="ttc" id="agroup__native_html_gac3ed9d495d0c2bb9652de5a50c648715"><div class="ttname"><a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a></div><div class="ttdeci">id glfwGetCocoaWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the NSWindow of the specified window.</div></div>
249<div class="ttc" id="agroup__native_html_gac845f7dbe4c1d7fdd682a3c6fdae6766"><div class="ttname"><a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a></div><div class="ttdeci">const char * glfwGetWin32Monitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the display device name of the specified monitor.</div></div>
250<div class="ttc" id="agroup__native_html_gacbe11f93ce20621de82989bbba94e62a"><div class="ttname"><a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a></div><div class="ttdeci">struct wl_display * glfwGetWaylandDisplay(void)</div><div class="ttdoc">Returns the struct wl_display* used by GLFW.</div></div>
251<div class="ttc" id="agroup__native_html_gad4d3e9242536c0ba6be88a98f4c73a41"><div class="ttname"><a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a></div><div class="ttdeci">const char * glfwGetWin32Adapter(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the adapter device name of the specified monitor.</div></div>
252<div class="ttc" id="agroup__native_html_gadc4010d91d9cc1134d040eeb1202a143"><div class="ttname"><a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a></div><div class="ttdeci">HGLRC glfwGetWGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the HGLRC of the specified window.</div></div>
253<div class="ttc" id="agroup__native_html_gae084ef64dc0db140b455b1427256d3f7"><div class="ttname"><a href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a></div><div class="ttdeci">const char * glfwGetX11SelectionString(void)</div><div class="ttdoc">Returns the contents of the current primary selection as a string.</div></div>
254<div class="ttc" id="agroup__native_html_gaf22f429aec4b1aab316142d66d9be3e6"><div class="ttname"><a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a></div><div class="ttdeci">CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the CGDirectDisplayID of the specified monitor.</div></div>
255<div class="ttc" id="agroup__native_html_gafe5079aa79038b0079fc09d5f0a8e667"><div class="ttname"><a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a></div><div class="ttdeci">HWND glfwGetWin32Window(GLFWwindow *window)</div><div class="ttdoc">Returns the HWND of the specified window.</div></div>
256<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
257</div><!-- fragment --></div><!-- contents -->
258<address class="footer">
259<p>
260Last update on Thu Oct 28 2021 for GLFW 3.3.5
261</p>
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html
new file mode 100644
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--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html
@@ -0,0 +1,275 @@
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59 name="MSearchResults" id="MSearchResults">
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62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Mouse buttons<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#input_mouse_button">mouse button input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
75<tr class="separator:ga181a6e875251fd8671654eff00f9112e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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79<tr class="separator:ga0130d505563d0236a6f85545f19e1721"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">GLFW_MOUSE_BUTTON_4</a>&#160;&#160;&#160;3</td></tr>
81<tr class="separator:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c">GLFW_MOUSE_BUTTON_5</a>&#160;&#160;&#160;4</td></tr>
83<tr class="separator:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:gae8513e06aab8aa393b595f22c6d8257a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">GLFW_MOUSE_BUTTON_6</a>&#160;&#160;&#160;5</td></tr>
85<tr class="separator:gae8513e06aab8aa393b595f22c6d8257a"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
87<tr class="separator:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
89<tr class="separator:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
90<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
91<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
93<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
94<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
95<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
96<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
97<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
98</table>
99<h2 class="groupheader">Macro Definition Documentation</h2>
100<a id="ga181a6e875251fd8671654eff00f9112e" name="ga181a6e875251fd8671654eff00f9112e"></a>
101<h2 class="memtitle"><span class="permalink"><a href="#ga181a6e875251fd8671654eff00f9112e">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_1</h2>
102
103<div class="memitem">
104<div class="memproto">
105 <table class="memname">
106 <tr>
107 <td class="memname">#define GLFW_MOUSE_BUTTON_1&#160;&#160;&#160;0</td>
108 </tr>
109 </table>
110</div><div class="memdoc">
111
112</div>
113</div>
114<a id="ga604b39b92c88ce9bd332e97fc3f4156c" name="ga604b39b92c88ce9bd332e97fc3f4156c"></a>
115<h2 class="memtitle"><span class="permalink"><a href="#ga604b39b92c88ce9bd332e97fc3f4156c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_2</h2>
116
117<div class="memitem">
118<div class="memproto">
119 <table class="memname">
120 <tr>
121 <td class="memname">#define GLFW_MOUSE_BUTTON_2&#160;&#160;&#160;1</td>
122 </tr>
123 </table>
124</div><div class="memdoc">
125
126</div>
127</div>
128<a id="ga0130d505563d0236a6f85545f19e1721" name="ga0130d505563d0236a6f85545f19e1721"></a>
129<h2 class="memtitle"><span class="permalink"><a href="#ga0130d505563d0236a6f85545f19e1721">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_3</h2>
130
131<div class="memitem">
132<div class="memproto">
133 <table class="memname">
134 <tr>
135 <td class="memname">#define GLFW_MOUSE_BUTTON_3&#160;&#160;&#160;2</td>
136 </tr>
137 </table>
138</div><div class="memdoc">
139
140</div>
141</div>
142<a id="ga53f4097bb01d5521c7d9513418c91ca9" name="ga53f4097bb01d5521c7d9513418c91ca9"></a>
143<h2 class="memtitle"><span class="permalink"><a href="#ga53f4097bb01d5521c7d9513418c91ca9">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_4</h2>
144
145<div class="memitem">
146<div class="memproto">
147 <table class="memname">
148 <tr>
149 <td class="memname">#define GLFW_MOUSE_BUTTON_4&#160;&#160;&#160;3</td>
150 </tr>
151 </table>
152</div><div class="memdoc">
153
154</div>
155</div>
156<a id="gaf08c4ddecb051d3d9667db1d5e417c9c" name="gaf08c4ddecb051d3d9667db1d5e417c9c"></a>
157<h2 class="memtitle"><span class="permalink"><a href="#gaf08c4ddecb051d3d9667db1d5e417c9c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_5</h2>
158
159<div class="memitem">
160<div class="memproto">
161 <table class="memname">
162 <tr>
163 <td class="memname">#define GLFW_MOUSE_BUTTON_5&#160;&#160;&#160;4</td>
164 </tr>
165 </table>
166</div><div class="memdoc">
167
168</div>
169</div>
170<a id="gae8513e06aab8aa393b595f22c6d8257a" name="gae8513e06aab8aa393b595f22c6d8257a"></a>
171<h2 class="memtitle"><span class="permalink"><a href="#gae8513e06aab8aa393b595f22c6d8257a">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_6</h2>
172
173<div class="memitem">
174<div class="memproto">
175 <table class="memname">
176 <tr>
177 <td class="memname">#define GLFW_MOUSE_BUTTON_6&#160;&#160;&#160;5</td>
178 </tr>
179 </table>
180</div><div class="memdoc">
181
182</div>
183</div>
184<a id="ga8b02a1ab55dde45b3a3883d54ffd7dc7" name="ga8b02a1ab55dde45b3a3883d54ffd7dc7"></a>
185<h2 class="memtitle"><span class="permalink"><a href="#ga8b02a1ab55dde45b3a3883d54ffd7dc7">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_7</h2>
186
187<div class="memitem">
188<div class="memproto">
189 <table class="memname">
190 <tr>
191 <td class="memname">#define GLFW_MOUSE_BUTTON_7&#160;&#160;&#160;6</td>
192 </tr>
193 </table>
194</div><div class="memdoc">
195
196</div>
197</div>
198<a id="ga35d5c4263e0dc0d0a4731ca6c562f32c" name="ga35d5c4263e0dc0d0a4731ca6c562f32c"></a>
199<h2 class="memtitle"><span class="permalink"><a href="#ga35d5c4263e0dc0d0a4731ca6c562f32c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_8</h2>
200
201<div class="memitem">
202<div class="memproto">
203 <table class="memname">
204 <tr>
205 <td class="memname">#define GLFW_MOUSE_BUTTON_8&#160;&#160;&#160;7</td>
206 </tr>
207 </table>
208</div><div class="memdoc">
209
210</div>
211</div>
212<a id="gab1fd86a4518a9141ec7bcde2e15a2fdf" name="gab1fd86a4518a9141ec7bcde2e15a2fdf"></a>
213<h2 class="memtitle"><span class="permalink"><a href="#gab1fd86a4518a9141ec7bcde2e15a2fdf">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_LAST</h2>
214
215<div class="memitem">
216<div class="memproto">
217 <table class="memname">
218 <tr>
219 <td class="memname">#define GLFW_MOUSE_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td>
220 </tr>
221 </table>
222</div><div class="memdoc">
223
224</div>
225</div>
226<a id="gaf37100431dcd5082d48f95ee8bc8cd56" name="gaf37100431dcd5082d48f95ee8bc8cd56"></a>
227<h2 class="memtitle"><span class="permalink"><a href="#gaf37100431dcd5082d48f95ee8bc8cd56">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_LEFT</h2>
228
229<div class="memitem">
230<div class="memproto">
231 <table class="memname">
232 <tr>
233 <td class="memname">#define GLFW_MOUSE_BUTTON_LEFT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td>
234 </tr>
235 </table>
236</div><div class="memdoc">
237
238</div>
239</div>
240<a id="ga3e2f2cf3c4942df73cc094247d275e74" name="ga3e2f2cf3c4942df73cc094247d275e74"></a>
241<h2 class="memtitle"><span class="permalink"><a href="#ga3e2f2cf3c4942df73cc094247d275e74">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_RIGHT</h2>
242
243<div class="memitem">
244<div class="memproto">
245 <table class="memname">
246 <tr>
247 <td class="memname">#define GLFW_MOUSE_BUTTON_RIGHT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td>
248 </tr>
249 </table>
250</div><div class="memdoc">
251
252</div>
253</div>
254<a id="ga34a4d2a701434f763fd93a2ff842b95a" name="ga34a4d2a701434f763fd93a2ff842b95a"></a>
255<h2 class="memtitle"><span class="permalink"><a href="#ga34a4d2a701434f763fd93a2ff842b95a">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_MIDDLE</h2>
256
257<div class="memitem">
258<div class="memproto">
259 <table class="memname">
260 <tr>
261 <td class="memname">#define GLFW_MOUSE_BUTTON_MIDDLE&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td>
262 </tr>
263 </table>
264</div><div class="memdoc">
265
266</div>
267</div>
268</div><!-- contents -->
269<address class="footer">
270<p>
271Last update on Thu Oct 28 2021 for GLFW 3.3.5
272</p>
273</address>
274</body>
275</html>
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62
63<div class="header">
64 <div class="summary">
65<a href="#typedef-members">Typedefs</a> &#124;
66<a href="#func-members">Functions</a> </div>
67 <div class="headertitle"><div class="title">Context reference</div></div>
68</div><!--header-->
69<div class="contents">
70<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
71<p >This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the <a class="el" href="context_guide.html">Context guide</a>. </p>
72<table class="memberdecls">
73<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
74Typedefs</h2></td></tr>
75<tr class="memitem:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>) (void)</td></tr>
76<tr class="memdesc:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">More...</a><br /></td></tr>
77<tr class="separator:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memSeparator" colspan="2">&#160;</td></tr>
78</table><table class="memberdecls">
79<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
80Functions</h2></td></tr>
81<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
82<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br /></td></tr>
83<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:gad94e80185397a6cf5fe2ab30567af71c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a> (void)</td></tr>
85<tr class="memdesc:gad94e80185397a6cf5fe2ab30567af71c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">More...</a><br /></td></tr>
86<tr class="separator:gad94e80185397a6cf5fe2ab30567af71c"><td class="memSeparator" colspan="2">&#160;</td></tr>
87<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
88<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br /></td></tr>
89<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
90<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
91<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br /></td></tr>
92<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
94<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br /></td></tr>
95<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
96</table>
97<h2 class="groupheader">Typedef Documentation</h2>
98<a id="ga3d47c2d2fbe0be9c505d0e04e91a133c" name="ga3d47c2d2fbe0be9c505d0e04e91a133c"></a>
99<h2 class="memtitle"><span class="permalink"><a href="#ga3d47c2d2fbe0be9c505d0e04e91a133c">&#9670;&nbsp;</a></span>GLFWglproc</h2>
100
101<div class="memitem">
102<div class="memproto">
103 <table class="memname">
104 <tr>
105 <td class="memname">typedef void(* GLFWglproc) (void)</td>
106 </tr>
107 </table>
108</div><div class="memdoc">
109<p >Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.</p>
110<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
111<dd>
112<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></dd></dl>
113<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
114
115</div>
116</div>
117<h2 class="groupheader">Function Documentation</h2>
118<a id="ga1c04dc242268f827290fe40aa1c91157" name="ga1c04dc242268f827290fe40aa1c91157"></a>
119<h2 class="memtitle"><span class="permalink"><a href="#ga1c04dc242268f827290fe40aa1c91157">&#9670;&nbsp;</a></span>glfwMakeContextCurrent()</h2>
120
121<div class="memitem">
122<div class="memproto">
123 <table class="memname">
124 <tr>
125 <td class="memname">void glfwMakeContextCurrent </td>
126 <td>(</td>
127 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
128 <td class="paramname"><em>window</em></td><td>)</td>
129 <td></td>
130 </tr>
131 </table>
132</div><div class="memdoc">
133<p >This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context must only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
134<p >When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.</p>
135<p >By default, making a context non-current implicitly forces a pipeline flush. On machines that support <code>GL_KHR_context_flush_control</code>, you can control whether a context performs this flush by setting the <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_hint">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> hint.</p>
136<p >The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> error.</p>
137<dl class="params"><dt>Parameters</dt><dd>
138 <table class="params">
139 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
140 </table>
141 </dd>
142</dl>
143<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
144<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
145<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
146<dd>
147<a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></dd></dl>
148<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
149
150</div>
151</div>
152<a id="gad94e80185397a6cf5fe2ab30567af71c" name="gad94e80185397a6cf5fe2ab30567af71c"></a>
153<h2 class="memtitle"><span class="permalink"><a href="#gad94e80185397a6cf5fe2ab30567af71c">&#9670;&nbsp;</a></span>glfwGetCurrentContext()</h2>
154
155<div class="memitem">
156<div class="memproto">
157 <table class="memname">
158 <tr>
159 <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * glfwGetCurrentContext </td>
160 <td>(</td>
161 <td class="paramtype">void&#160;</td>
162 <td class="paramname"></td><td>)</td>
163 <td></td>
164 </tr>
165 </table>
166</div><div class="memdoc">
167<p >This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.</p>
168<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
169<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
170<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
171<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
172<dd>
173<a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></dd></dl>
174<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
175
176</div>
177</div>
178<a id="ga6d4e0cdf151b5e579bd67f13202994ed" name="ga6d4e0cdf151b5e579bd67f13202994ed"></a>
179<h2 class="memtitle"><span class="permalink"><a href="#ga6d4e0cdf151b5e579bd67f13202994ed">&#9670;&nbsp;</a></span>glfwSwapInterval()</h2>
180
181<div class="memitem">
182<div class="memproto">
183 <table class="memname">
184 <tr>
185 <td class="memname">void glfwSwapInterval </td>
186 <td>(</td>
187 <td class="paramtype">int&#160;</td>
188 <td class="paramname"><em>interval</em></td><td>)</td>
189 <td></td>
190 </tr>
191 </table>
192</div><div class="memdoc">
193<p >This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> was called before swapping the buffers and returning. This is sometimes called <em>vertical synchronization</em>, <em>vertical retrace synchronization</em> or just <em>vsync</em>.</p>
194<p >A context that supports either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accepts <em>negative</em> swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. You can check for these extensions with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
195<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
196<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.</p>
197<dl class="params"><dt>Parameters</dt><dd>
198 <table class="params">
199 <tr><td class="paramdir">[in]</td><td class="paramname">interval</td><td>The minimum number of screen updates to wait for until the buffers are swapped by <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</td></tr>
200 </table>
201 </dd>
202</dl>
203<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
204<dl class="section remark"><dt>Remarks</dt><dd>This function is not called during context creation, leaving the swap interval set to whatever is the default on that platform. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.</dd>
205<dd>
206Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.</dd></dl>
207<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
208<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> </dd>
209<dd>
210<a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></dd></dl>
211<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
212
213</div>
214</div>
215<a id="ga87425065c011cef1ebd6aac75e059dfa" name="ga87425065c011cef1ebd6aac75e059dfa"></a>
216<h2 class="memtitle"><span class="permalink"><a href="#ga87425065c011cef1ebd6aac75e059dfa">&#9670;&nbsp;</a></span>glfwExtensionSupported()</h2>
217
218<div class="memitem">
219<div class="memproto">
220 <table class="memname">
221 <tr>
222 <td class="memname">int glfwExtensionSupported </td>
223 <td>(</td>
224 <td class="paramtype">const char *&#160;</td>
225 <td class="paramname"><em>extension</em></td><td>)</td>
226 <td></td>
227 </tr>
228 </table>
229</div><div class="memdoc">
230<p >This function returns whether the specified <a class="el" href="context_guide.html#context_glext">API extension</a> is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.</p>
231<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
232<p >As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.</p>
233<p >This function does not apply to Vulkan. If you are using Vulkan, see <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>, <code>vkEnumerateInstanceExtensionProperties</code> and <code>vkEnumerateDeviceExtensionProperties</code> instead.</p>
234<dl class="params"><dt>Parameters</dt><dd>
235 <table class="params">
236 <tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
237 </table>
238 </dd>
239</dl>
240<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the extension is available, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
241<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
242<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
243<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
244<dd>
245<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></dd></dl>
246<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
247
248</div>
249</div>
250<a id="ga35f1837e6f666781842483937612f163" name="ga35f1837e6f666781842483937612f163"></a>
251<h2 class="memtitle"><span class="permalink"><a href="#ga35f1837e6f666781842483937612f163">&#9670;&nbsp;</a></span>glfwGetProcAddress()</h2>
252
253<div class="memitem">
254<div class="memproto">
255 <table class="memname">
256 <tr>
257 <td class="memname"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> glfwGetProcAddress </td>
258 <td>(</td>
259 <td class="paramtype">const char *&#160;</td>
260 <td class="paramname"><em>procname</em></td><td>)</td>
261 <td></td>
262 </tr>
263 </table>
264</div><div class="memdoc">
265<p >This function returns the address of the specified OpenGL or OpenGL ES <a class="el" href="context_guide.html#context_glext">core or extension function</a>, if it is supported by the current context.</p>
266<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
267<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>, <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> instead.</p>
268<dl class="params"><dt>Parameters</dt><dd>
269 <table class="params">
270 <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
271 </table>
272 </dd>
273</dl>
274<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
275<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
276<dl class="section remark"><dt>Remarks</dt><dd>The address of a given function is not guaranteed to be the same between contexts.</dd>
277<dd>
278This function may return a non-<code>NULL</code> address despite the associated version or extension not being available. Always check the context version or extension string first.</dd></dl>
279<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned function pointer is valid until the context is destroyed or the library is terminated.</dd></dl>
280<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
281<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
282<dd>
283<a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></dd></dl>
284<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
285
286</div>
287</div>
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289<address class="footer">
290<p>
291Last update on Thu Oct 28 2021 for GLFW 3.3.5
292</p>
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63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Error codes<div class="ingroups"><a class="el" href="group__init.html">Initialization, version and error reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="intro_guide.html#error_handling">error handling</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a>&#160;&#160;&#160;0</td></tr>
75<tr class="memdesc:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="mdescLeft">&#160;</td><td class="mdescRight">No error has occurred. <a href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">More...</a><br /></td></tr>
76<tr class="separator:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
77<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
78<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br /></td></tr>
79<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
81<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br /></td></tr>
82<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
84<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid enum value. <a href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br /></td></tr>
85<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
87<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br /></td></tr>
88<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
89<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
90<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br /></td></tr>
91<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
93<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested API on the system. <a href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">More...</a><br /></td></tr>
94<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
96<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested OpenGL or OpenGL ES version is not available. <a href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br /></td></tr>
97<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
99<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br /></td></tr>
100<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga196e125ef261d94184e2b55c05762f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a>&#160;&#160;&#160;0x00010009</td></tr>
102<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested format is not supported or available. <a href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">More...</a><br /></td></tr>
103<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:gacff24d2757da752ae4c80bf452356487"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a>&#160;&#160;&#160;0x0001000A</td></tr>
105<tr class="memdesc:gacff24d2757da752ae4c80bf452356487"><td class="mdescLeft">&#160;</td><td class="mdescRight">The specified window does not have an OpenGL or OpenGL ES context. <a href="group__errors.html#gacff24d2757da752ae4c80bf452356487">More...</a><br /></td></tr>
106<tr class="separator:gacff24d2757da752ae4c80bf452356487"><td class="memSeparator" colspan="2">&#160;</td></tr>
107</table>
108<h2 class="groupheader">Macro Definition Documentation</h2>
109<a id="gafa30deee5db4d69c4c93d116ed87dbf4" name="gafa30deee5db4d69c4c93d116ed87dbf4"></a>
110<h2 class="memtitle"><span class="permalink"><a href="#gafa30deee5db4d69c4c93d116ed87dbf4">&#9670;&nbsp;</a></span>GLFW_NO_ERROR</h2>
111
112<div class="memitem">
113<div class="memproto">
114 <table class="memname">
115 <tr>
116 <td class="memname">#define GLFW_NO_ERROR&#160;&#160;&#160;0</td>
117 </tr>
118 </table>
119</div><div class="memdoc">
120<p >No error has occurred.</p>
121<dl class="section user"><dt>Analysis</dt><dd>Yay. </dd></dl>
122
123</div>
124</div>
125<a id="ga2374ee02c177f12e1fa76ff3ed15e14a" name="ga2374ee02c177f12e1fa76ff3ed15e14a"></a>
126<h2 class="memtitle"><span class="permalink"><a href="#ga2374ee02c177f12e1fa76ff3ed15e14a">&#9670;&nbsp;</a></span>GLFW_NOT_INITIALIZED</h2>
127
128<div class="memitem">
129<div class="memproto">
130 <table class="memname">
131 <tr>
132 <td class="memname">#define GLFW_NOT_INITIALIZED&#160;&#160;&#160;0x00010001</td>
133 </tr>
134 </table>
135</div><div class="memdoc">
136<p >This occurs if a GLFW function was called that must not be called unless the library is <a class="el" href="intro_guide.html#intro_init">initialized</a>.</p>
137<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Initialize GLFW before calling any function that requires initialization. </dd></dl>
138
139</div>
140</div>
141<a id="gaa8290386e9528ccb9e42a3a4e16fc0d0" name="gaa8290386e9528ccb9e42a3a4e16fc0d0"></a>
142<h2 class="memtitle"><span class="permalink"><a href="#gaa8290386e9528ccb9e42a3a4e16fc0d0">&#9670;&nbsp;</a></span>GLFW_NO_CURRENT_CONTEXT</h2>
143
144<div class="memitem">
145<div class="memproto">
146 <table class="memname">
147 <tr>
148 <td class="memname">#define GLFW_NO_CURRENT_CONTEXT&#160;&#160;&#160;0x00010002</td>
149 </tr>
150 </table>
151</div><div class="memdoc">
152<p >This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>.</p>
153<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Ensure a context is current before calling functions that require a current context. </dd></dl>
154
155</div>
156</div>
157<a id="ga76f6bb9c4eea73db675f096b404593ce" name="ga76f6bb9c4eea73db675f096b404593ce"></a>
158<h2 class="memtitle"><span class="permalink"><a href="#ga76f6bb9c4eea73db675f096b404593ce">&#9670;&nbsp;</a></span>GLFW_INVALID_ENUM</h2>
159
160<div class="memitem">
161<div class="memproto">
162 <table class="memname">
163 <tr>
164 <td class="memname">#define GLFW_INVALID_ENUM&#160;&#160;&#160;0x00010003</td>
165 </tr>
166 </table>
167</div><div class="memdoc">
168<p >One of the arguments to the function was an invalid enum value, for example requesting <a class="el" href="window_guide.html#GLFW_RED_BITS">GLFW_RED_BITS</a> with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
169<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
170
171</div>
172</div>
173<a id="gaaf2ef9aa8202c2b82ac2d921e554c687" name="gaaf2ef9aa8202c2b82ac2d921e554c687"></a>
174<h2 class="memtitle"><span class="permalink"><a href="#gaaf2ef9aa8202c2b82ac2d921e554c687">&#9670;&nbsp;</a></span>GLFW_INVALID_VALUE</h2>
175
176<div class="memitem">
177<div class="memproto">
178 <table class="memname">
179 <tr>
180 <td class="memname">#define GLFW_INVALID_VALUE&#160;&#160;&#160;0x00010004</td>
181 </tr>
182 </table>
183</div><div class="memdoc">
184<p >One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.</p>
185<p >Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a> error.</p>
186<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
187
188</div>
189</div>
190<a id="ga9023953a2bcb98c2906afd071d21ee7f" name="ga9023953a2bcb98c2906afd071d21ee7f"></a>
191<h2 class="memtitle"><span class="permalink"><a href="#ga9023953a2bcb98c2906afd071d21ee7f">&#9670;&nbsp;</a></span>GLFW_OUT_OF_MEMORY</h2>
192
193<div class="memitem">
194<div class="memproto">
195 <table class="memname">
196 <tr>
197 <td class="memname">#define GLFW_OUT_OF_MEMORY&#160;&#160;&#160;0x00010005</td>
198 </tr>
199 </table>
200</div><div class="memdoc">
201<p >A memory allocation failed.</p>
202<dl class="section user"><dt>Analysis</dt><dd>A bug in GLFW or the underlying operating system. Report the bug to our <a href="https://github.com/glfw/glfw/issues">issue tracker</a>. </dd></dl>
203
204</div>
205</div>
206<a id="ga56882b290db23261cc6c053c40c2d08e" name="ga56882b290db23261cc6c053c40c2d08e"></a>
207<h2 class="memtitle"><span class="permalink"><a href="#ga56882b290db23261cc6c053c40c2d08e">&#9670;&nbsp;</a></span>GLFW_API_UNAVAILABLE</h2>
208
209<div class="memitem">
210<div class="memproto">
211 <table class="memname">
212 <tr>
213 <td class="memname">#define GLFW_API_UNAVAILABLE&#160;&#160;&#160;0x00010006</td>
214 </tr>
215 </table>
216</div><div class="memdoc">
217<p >GLFW could not find support for the requested API on the system.</p>
218<dl class="section user"><dt>Analysis</dt><dd>The installed graphics driver does not support the requested API, or does not support it via the chosen context creation backend. Below are a few examples.</dd></dl>
219<dl class="section user"><dt></dt><dd>Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan. </dd></dl>
220
221</div>
222</div>
223<a id="gad16c5565b4a69f9c2a9ac2c0dbc89462" name="gad16c5565b4a69f9c2a9ac2c0dbc89462"></a>
224<h2 class="memtitle"><span class="permalink"><a href="#gad16c5565b4a69f9c2a9ac2c0dbc89462">&#9670;&nbsp;</a></span>GLFW_VERSION_UNAVAILABLE</h2>
225
226<div class="memitem">
227<div class="memproto">
228 <table class="memname">
229 <tr>
230 <td class="memname">#define GLFW_VERSION_UNAVAILABLE&#160;&#160;&#160;0x00010007</td>
231 </tr>
232 </table>
233</div><div class="memdoc">
234<p >The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.</p>
235<dl class="section user"><dt>Analysis</dt><dd>The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.</dd></dl>
236<dl class="section user"><dt></dt><dd>Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>, because GLFW cannot know what future versions will exist. </dd></dl>
237
238</div>
239</div>
240<a id="gad44162d78100ea5e87cdd38426b8c7a1" name="gad44162d78100ea5e87cdd38426b8c7a1"></a>
241<h2 class="memtitle"><span class="permalink"><a href="#gad44162d78100ea5e87cdd38426b8c7a1">&#9670;&nbsp;</a></span>GLFW_PLATFORM_ERROR</h2>
242
243<div class="memitem">
244<div class="memproto">
245 <table class="memname">
246 <tr>
247 <td class="memname">#define GLFW_PLATFORM_ERROR&#160;&#160;&#160;0x00010008</td>
248 </tr>
249 </table>
250</div><div class="memdoc">
251<p >A platform-specific error occurred that does not match any of the more specific categories.</p>
252<dl class="section user"><dt>Analysis</dt><dd>A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our <a href="https://github.com/glfw/glfw/issues">issue tracker</a>. </dd></dl>
253
254</div>
255</div>
256<a id="ga196e125ef261d94184e2b55c05762f14" name="ga196e125ef261d94184e2b55c05762f14"></a>
257<h2 class="memtitle"><span class="permalink"><a href="#ga196e125ef261d94184e2b55c05762f14">&#9670;&nbsp;</a></span>GLFW_FORMAT_UNAVAILABLE</h2>
258
259<div class="memitem">
260<div class="memproto">
261 <table class="memname">
262 <tr>
263 <td class="memname">#define GLFW_FORMAT_UNAVAILABLE&#160;&#160;&#160;0x00010009</td>
264 </tr>
265 </table>
266</div><div class="memdoc">
267<p >If emitted during window creation, the requested pixel format is not supported.</p>
268<p >If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.</p>
269<dl class="section user"><dt>Analysis</dt><dd>If emitted during window creation, one or more <a class="el" href="window_guide.html#window_hints_hard">hard constraints</a> did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.</dd></dl>
270<dl class="section user"><dt></dt><dd>If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate. </dd></dl>
271
272</div>
273</div>
274<a id="gacff24d2757da752ae4c80bf452356487" name="gacff24d2757da752ae4c80bf452356487"></a>
275<h2 class="memtitle"><span class="permalink"><a href="#gacff24d2757da752ae4c80bf452356487">&#9670;&nbsp;</a></span>GLFW_NO_WINDOW_CONTEXT</h2>
276
277<div class="memitem">
278<div class="memproto">
279 <table class="memname">
280 <tr>
281 <td class="memname">#define GLFW_NO_WINDOW_CONTEXT&#160;&#160;&#160;0x0001000A</td>
282 </tr>
283 </table>
284</div><div class="memdoc">
285<p >A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.</p>
286<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
287
288</div>
289</div>
290</div><!-- contents -->
291<address class="footer">
292<p>
293Last update on Thu Oct 28 2021 for GLFW 3.3.5
294</p>
295</address>
296</body>
297</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html
new file mode 100644
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@@ -0,0 +1,195 @@
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18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
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30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
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59 name="MSearchResults" id="MSearchResults">
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61</div>
62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Gamepad axes<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#gamepad">Gamepad input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:ga544e396d092036a7d80c1e5f233f7a38"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38">GLFW_GAMEPAD_AXIS_LEFT_X</a>&#160;&#160;&#160;0</td></tr>
75<tr class="separator:ga544e396d092036a7d80c1e5f233f7a38"><td class="memSeparator" colspan="2">&#160;</td></tr>
76<tr class="memitem:ga64dcf2c6e9be50b7c556ff7671996dd5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5">GLFW_GAMEPAD_AXIS_LEFT_Y</a>&#160;&#160;&#160;1</td></tr>
77<tr class="separator:ga64dcf2c6e9be50b7c556ff7671996dd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
78<tr class="memitem:gabd6785106cd3c5a044a6e49a395ee2fc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc">GLFW_GAMEPAD_AXIS_RIGHT_X</a>&#160;&#160;&#160;2</td></tr>
79<tr class="separator:gabd6785106cd3c5a044a6e49a395ee2fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:ga1cc20566d44d521b7183681a8e88e2e4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4">GLFW_GAMEPAD_AXIS_RIGHT_Y</a>&#160;&#160;&#160;3</td></tr>
81<tr class="separator:ga1cc20566d44d521b7183681a8e88e2e4"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:ga6d79561dd8907c37354426242901b86e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e">GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</a>&#160;&#160;&#160;4</td></tr>
83<tr class="separator:ga6d79561dd8907c37354426242901b86e"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:ga121a7d5d20589a423cd1634dd6ee6eab"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a>&#160;&#160;&#160;5</td></tr>
85<tr class="separator:ga121a7d5d20589a423cd1634dd6ee6eab"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:ga0818fd9433e1359692b7443293e5ac86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86">GLFW_GAMEPAD_AXIS_LAST</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></td></tr>
87<tr class="separator:ga0818fd9433e1359692b7443293e5ac86"><td class="memSeparator" colspan="2">&#160;</td></tr>
88</table>
89<h2 class="groupheader">Macro Definition Documentation</h2>
90<a id="ga544e396d092036a7d80c1e5f233f7a38" name="ga544e396d092036a7d80c1e5f233f7a38"></a>
91<h2 class="memtitle"><span class="permalink"><a href="#ga544e396d092036a7d80c1e5f233f7a38">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_X</h2>
92
93<div class="memitem">
94<div class="memproto">
95 <table class="memname">
96 <tr>
97 <td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_X&#160;&#160;&#160;0</td>
98 </tr>
99 </table>
100</div><div class="memdoc">
101
102</div>
103</div>
104<a id="ga64dcf2c6e9be50b7c556ff7671996dd5" name="ga64dcf2c6e9be50b7c556ff7671996dd5"></a>
105<h2 class="memtitle"><span class="permalink"><a href="#ga64dcf2c6e9be50b7c556ff7671996dd5">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_Y</h2>
106
107<div class="memitem">
108<div class="memproto">
109 <table class="memname">
110 <tr>
111 <td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_Y&#160;&#160;&#160;1</td>
112 </tr>
113 </table>
114</div><div class="memdoc">
115
116</div>
117</div>
118<a id="gabd6785106cd3c5a044a6e49a395ee2fc" name="gabd6785106cd3c5a044a6e49a395ee2fc"></a>
119<h2 class="memtitle"><span class="permalink"><a href="#gabd6785106cd3c5a044a6e49a395ee2fc">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_X</h2>
120
121<div class="memitem">
122<div class="memproto">
123 <table class="memname">
124 <tr>
125 <td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_X&#160;&#160;&#160;2</td>
126 </tr>
127 </table>
128</div><div class="memdoc">
129
130</div>
131</div>
132<a id="ga1cc20566d44d521b7183681a8e88e2e4" name="ga1cc20566d44d521b7183681a8e88e2e4"></a>
133<h2 class="memtitle"><span class="permalink"><a href="#ga1cc20566d44d521b7183681a8e88e2e4">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_Y</h2>
134
135<div class="memitem">
136<div class="memproto">
137 <table class="memname">
138 <tr>
139 <td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_Y&#160;&#160;&#160;3</td>
140 </tr>
141 </table>
142</div><div class="memdoc">
143
144</div>
145</div>
146<a id="ga6d79561dd8907c37354426242901b86e" name="ga6d79561dd8907c37354426242901b86e"></a>
147<h2 class="memtitle"><span class="permalink"><a href="#ga6d79561dd8907c37354426242901b86e">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</h2>
148
149<div class="memitem">
150<div class="memproto">
151 <table class="memname">
152 <tr>
153 <td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER&#160;&#160;&#160;4</td>
154 </tr>
155 </table>
156</div><div class="memdoc">
157
158</div>
159</div>
160<a id="ga121a7d5d20589a423cd1634dd6ee6eab" name="ga121a7d5d20589a423cd1634dd6ee6eab"></a>
161<h2 class="memtitle"><span class="permalink"><a href="#ga121a7d5d20589a423cd1634dd6ee6eab">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</h2>
162
163<div class="memitem">
164<div class="memproto">
165 <table class="memname">
166 <tr>
167 <td class="memname">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER&#160;&#160;&#160;5</td>
168 </tr>
169 </table>
170</div><div class="memdoc">
171
172</div>
173</div>
174<a id="ga0818fd9433e1359692b7443293e5ac86" name="ga0818fd9433e1359692b7443293e5ac86"></a>
175<h2 class="memtitle"><span class="permalink"><a href="#ga0818fd9433e1359692b7443293e5ac86">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_AXIS_LAST</h2>
176
177<div class="memitem">
178<div class="memproto">
179 <table class="memname">
180 <tr>
181 <td class="memname">#define GLFW_GAMEPAD_AXIS_LAST&#160;&#160;&#160;<a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></td>
182 </tr>
183 </table>
184</div><div class="memdoc">
185
186</div>
187</div>
188</div><!-- contents -->
189<address class="footer">
190<p>
191Last update on Thu Oct 28 2021 for GLFW 3.3.5
192</p>
193</address>
194</body>
195</html>
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62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Gamepad buttons<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#gamepad">Gamepad input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:gae055a12fbf4b48b5954c8e1cd129b810"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a>&#160;&#160;&#160;0</td></tr>
75<tr class="separator:gae055a12fbf4b48b5954c8e1cd129b810"><td class="memSeparator" colspan="2">&#160;</td></tr>
76<tr class="memitem:ga2228a6512fd5950cdb51ba07846546fa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a>&#160;&#160;&#160;1</td></tr>
77<tr class="separator:ga2228a6512fd5950cdb51ba07846546fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
78<tr class="memitem:ga52cc94785cf3fe9a12e246539259887c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a>&#160;&#160;&#160;2</td></tr>
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80<tr class="memitem:gafc931248bda494b530cbe057f386a5ed"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a>&#160;&#160;&#160;3</td></tr>
81<tr class="separator:gafc931248bda494b530cbe057f386a5ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:ga17d67b4f39a39d6b813bd1567a3507c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3">GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</a>&#160;&#160;&#160;4</td></tr>
83<tr class="separator:ga17d67b4f39a39d6b813bd1567a3507c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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87<tr class="separator:gabc7c0264ce778835b516a472b47f6caf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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96<tr class="memitem:ga4f1ed6f974a47bc8930d4874a283476a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a">GLFW_GAMEPAD_BUTTON_DPAD_UP</a>&#160;&#160;&#160;11</td></tr>
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105<tr class="separator:ga5cc98882f4f81dacf761639a567f61eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
106<tr class="memitem:gaf08d0df26527c9305253422bd98ed63a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a">GLFW_GAMEPAD_BUTTON_CROSS</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></td></tr>
107<tr class="separator:gaf08d0df26527c9305253422bd98ed63a"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:gaaef094b3dacbf15f272b274516839b82"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82">GLFW_GAMEPAD_BUTTON_CIRCLE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></td></tr>
109<tr class="separator:gaaef094b3dacbf15f272b274516839b82"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:gafc7821e87d77d41ed2cd3e1f726ec35f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f">GLFW_GAMEPAD_BUTTON_SQUARE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></td></tr>
111<tr class="separator:gafc7821e87d77d41ed2cd3e1f726ec35f"><td class="memSeparator" colspan="2">&#160;</td></tr>
112<tr class="memitem:ga3a7ef6bcb768a08cd3bf142f7f09f802"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802">GLFW_GAMEPAD_BUTTON_TRIANGLE</a>&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></td></tr>
113<tr class="separator:ga3a7ef6bcb768a08cd3bf142f7f09f802"><td class="memSeparator" colspan="2">&#160;</td></tr>
114</table>
115<h2 class="groupheader">Macro Definition Documentation</h2>
116<a id="gae055a12fbf4b48b5954c8e1cd129b810" name="gae055a12fbf4b48b5954c8e1cd129b810"></a>
117<h2 class="memtitle"><span class="permalink"><a href="#gae055a12fbf4b48b5954c8e1cd129b810">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_A</h2>
118
119<div class="memitem">
120<div class="memproto">
121 <table class="memname">
122 <tr>
123 <td class="memname">#define GLFW_GAMEPAD_BUTTON_A&#160;&#160;&#160;0</td>
124 </tr>
125 </table>
126</div><div class="memdoc">
127
128</div>
129</div>
130<a id="ga2228a6512fd5950cdb51ba07846546fa" name="ga2228a6512fd5950cdb51ba07846546fa"></a>
131<h2 class="memtitle"><span class="permalink"><a href="#ga2228a6512fd5950cdb51ba07846546fa">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_B</h2>
132
133<div class="memitem">
134<div class="memproto">
135 <table class="memname">
136 <tr>
137 <td class="memname">#define GLFW_GAMEPAD_BUTTON_B&#160;&#160;&#160;1</td>
138 </tr>
139 </table>
140</div><div class="memdoc">
141
142</div>
143</div>
144<a id="ga52cc94785cf3fe9a12e246539259887c" name="ga52cc94785cf3fe9a12e246539259887c"></a>
145<h2 class="memtitle"><span class="permalink"><a href="#ga52cc94785cf3fe9a12e246539259887c">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_X</h2>
146
147<div class="memitem">
148<div class="memproto">
149 <table class="memname">
150 <tr>
151 <td class="memname">#define GLFW_GAMEPAD_BUTTON_X&#160;&#160;&#160;2</td>
152 </tr>
153 </table>
154</div><div class="memdoc">
155
156</div>
157</div>
158<a id="gafc931248bda494b530cbe057f386a5ed" name="gafc931248bda494b530cbe057f386a5ed"></a>
159<h2 class="memtitle"><span class="permalink"><a href="#gafc931248bda494b530cbe057f386a5ed">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_Y</h2>
160
161<div class="memitem">
162<div class="memproto">
163 <table class="memname">
164 <tr>
165 <td class="memname">#define GLFW_GAMEPAD_BUTTON_Y&#160;&#160;&#160;3</td>
166 </tr>
167 </table>
168</div><div class="memdoc">
169
170</div>
171</div>
172<a id="ga17d67b4f39a39d6b813bd1567a3507c3" name="ga17d67b4f39a39d6b813bd1567a3507c3"></a>
173<h2 class="memtitle"><span class="permalink"><a href="#ga17d67b4f39a39d6b813bd1567a3507c3">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</h2>
174
175<div class="memitem">
176<div class="memproto">
177 <table class="memname">
178 <tr>
179 <td class="memname">#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER&#160;&#160;&#160;4</td>
180 </tr>
181 </table>
182</div><div class="memdoc">
183
184</div>
185</div>
186<a id="gadfbc9ea9bf3aae896b79fa49fdc85c7f" name="gadfbc9ea9bf3aae896b79fa49fdc85c7f"></a>
187<h2 class="memtitle"><span class="permalink"><a href="#gadfbc9ea9bf3aae896b79fa49fdc85c7f">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</h2>
188
189<div class="memitem">
190<div class="memproto">
191 <table class="memname">
192 <tr>
193 <td class="memname">#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER&#160;&#160;&#160;5</td>
194 </tr>
195 </table>
196</div><div class="memdoc">
197
198</div>
199</div>
200<a id="gabc7c0264ce778835b516a472b47f6caf" name="gabc7c0264ce778835b516a472b47f6caf"></a>
201<h2 class="memtitle"><span class="permalink"><a href="#gabc7c0264ce778835b516a472b47f6caf">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_BACK</h2>
202
203<div class="memitem">
204<div class="memproto">
205 <table class="memname">
206 <tr>
207 <td class="memname">#define GLFW_GAMEPAD_BUTTON_BACK&#160;&#160;&#160;6</td>
208 </tr>
209 </table>
210</div><div class="memdoc">
211
212</div>
213</div>
214<a id="ga04606949dd9139434b8a1bedf4ac1021" name="ga04606949dd9139434b8a1bedf4ac1021"></a>
215<h2 class="memtitle"><span class="permalink"><a href="#ga04606949dd9139434b8a1bedf4ac1021">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_START</h2>
216
217<div class="memitem">
218<div class="memproto">
219 <table class="memname">
220 <tr>
221 <td class="memname">#define GLFW_GAMEPAD_BUTTON_START&#160;&#160;&#160;7</td>
222 </tr>
223 </table>
224</div><div class="memdoc">
225
226</div>
227</div>
228<a id="ga7fa48c32e5b2f5db2f080aa0b8b573dc" name="ga7fa48c32e5b2f5db2f080aa0b8b573dc"></a>
229<h2 class="memtitle"><span class="permalink"><a href="#ga7fa48c32e5b2f5db2f080aa0b8b573dc">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_GUIDE</h2>
230
231<div class="memitem">
232<div class="memproto">
233 <table class="memname">
234 <tr>
235 <td class="memname">#define GLFW_GAMEPAD_BUTTON_GUIDE&#160;&#160;&#160;8</td>
236 </tr>
237 </table>
238</div><div class="memdoc">
239
240</div>
241</div>
242<a id="ga3e089787327454f7bfca7364d6ca206a" name="ga3e089787327454f7bfca7364d6ca206a"></a>
243<h2 class="memtitle"><span class="permalink"><a href="#ga3e089787327454f7bfca7364d6ca206a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LEFT_THUMB</h2>
244
245<div class="memitem">
246<div class="memproto">
247 <table class="memname">
248 <tr>
249 <td class="memname">#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB&#160;&#160;&#160;9</td>
250 </tr>
251 </table>
252</div><div class="memdoc">
253
254</div>
255</div>
256<a id="ga1c003f52b5aebb45272475b48953b21a" name="ga1c003f52b5aebb45272475b48953b21a"></a>
257<h2 class="memtitle"><span class="permalink"><a href="#ga1c003f52b5aebb45272475b48953b21a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</h2>
258
259<div class="memitem">
260<div class="memproto">
261 <table class="memname">
262 <tr>
263 <td class="memname">#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB&#160;&#160;&#160;10</td>
264 </tr>
265 </table>
266</div><div class="memdoc">
267
268</div>
269</div>
270<a id="ga4f1ed6f974a47bc8930d4874a283476a" name="ga4f1ed6f974a47bc8930d4874a283476a"></a>
271<h2 class="memtitle"><span class="permalink"><a href="#ga4f1ed6f974a47bc8930d4874a283476a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_UP</h2>
272
273<div class="memitem">
274<div class="memproto">
275 <table class="memname">
276 <tr>
277 <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_UP&#160;&#160;&#160;11</td>
278 </tr>
279 </table>
280</div><div class="memdoc">
281
282</div>
283</div>
284<a id="gae2a780d2a8c79e0b77c0b7b601ca57c6" name="gae2a780d2a8c79e0b77c0b7b601ca57c6"></a>
285<h2 class="memtitle"><span class="permalink"><a href="#gae2a780d2a8c79e0b77c0b7b601ca57c6">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</h2>
286
287<div class="memitem">
288<div class="memproto">
289 <table class="memname">
290 <tr>
291 <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT&#160;&#160;&#160;12</td>
292 </tr>
293 </table>
294</div><div class="memdoc">
295
296</div>
297</div>
298<a id="ga8f2b731b97d80f90f11967a83207665c" name="ga8f2b731b97d80f90f11967a83207665c"></a>
299<h2 class="memtitle"><span class="permalink"><a href="#ga8f2b731b97d80f90f11967a83207665c">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_DOWN</h2>
300
301<div class="memitem">
302<div class="memproto">
303 <table class="memname">
304 <tr>
305 <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN&#160;&#160;&#160;13</td>
306 </tr>
307 </table>
308</div><div class="memdoc">
309
310</div>
311</div>
312<a id="gaf0697e0e8607b2ebe1c93b0c6befe301" name="gaf0697e0e8607b2ebe1c93b0c6befe301"></a>
313<h2 class="memtitle"><span class="permalink"><a href="#gaf0697e0e8607b2ebe1c93b0c6befe301">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_LEFT</h2>
314
315<div class="memitem">
316<div class="memproto">
317 <table class="memname">
318 <tr>
319 <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT&#160;&#160;&#160;14</td>
320 </tr>
321 </table>
322</div><div class="memdoc">
323
324</div>
325</div>
326<a id="ga5cc98882f4f81dacf761639a567f61eb" name="ga5cc98882f4f81dacf761639a567f61eb"></a>
327<h2 class="memtitle"><span class="permalink"><a href="#ga5cc98882f4f81dacf761639a567f61eb">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LAST</h2>
328
329<div class="memitem">
330<div class="memproto">
331 <table class="memname">
332 <tr>
333 <td class="memname">#define GLFW_GAMEPAD_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a></td>
334 </tr>
335 </table>
336</div><div class="memdoc">
337
338</div>
339</div>
340<a id="gaf08d0df26527c9305253422bd98ed63a" name="gaf08d0df26527c9305253422bd98ed63a"></a>
341<h2 class="memtitle"><span class="permalink"><a href="#gaf08d0df26527c9305253422bd98ed63a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_CROSS</h2>
342
343<div class="memitem">
344<div class="memproto">
345 <table class="memname">
346 <tr>
347 <td class="memname">#define GLFW_GAMEPAD_BUTTON_CROSS&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></td>
348 </tr>
349 </table>
350</div><div class="memdoc">
351
352</div>
353</div>
354<a id="gaaef094b3dacbf15f272b274516839b82" name="gaaef094b3dacbf15f272b274516839b82"></a>
355<h2 class="memtitle"><span class="permalink"><a href="#gaaef094b3dacbf15f272b274516839b82">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_CIRCLE</h2>
356
357<div class="memitem">
358<div class="memproto">
359 <table class="memname">
360 <tr>
361 <td class="memname">#define GLFW_GAMEPAD_BUTTON_CIRCLE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></td>
362 </tr>
363 </table>
364</div><div class="memdoc">
365
366</div>
367</div>
368<a id="gafc7821e87d77d41ed2cd3e1f726ec35f" name="gafc7821e87d77d41ed2cd3e1f726ec35f"></a>
369<h2 class="memtitle"><span class="permalink"><a href="#gafc7821e87d77d41ed2cd3e1f726ec35f">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_SQUARE</h2>
370
371<div class="memitem">
372<div class="memproto">
373 <table class="memname">
374 <tr>
375 <td class="memname">#define GLFW_GAMEPAD_BUTTON_SQUARE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></td>
376 </tr>
377 </table>
378</div><div class="memdoc">
379
380</div>
381</div>
382<a id="ga3a7ef6bcb768a08cd3bf142f7f09f802" name="ga3a7ef6bcb768a08cd3bf142f7f09f802"></a>
383<h2 class="memtitle"><span class="permalink"><a href="#ga3a7ef6bcb768a08cd3bf142f7f09f802">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_TRIANGLE</h2>
384
385<div class="memitem">
386<div class="memproto">
387 <table class="memname">
388 <tr>
389 <td class="memname">#define GLFW_GAMEPAD_BUTTON_TRIANGLE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></td>
390 </tr>
391 </table>
392</div><div class="memdoc">
393
394</div>
395</div>
396</div><!-- contents -->
397<address class="footer">
398<p>
399Last update on Thu Oct 28 2021 for GLFW 3.3.5
400</p>
401</address>
402</body>
403</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html
new file mode 100644
index 0000000..6148f2a
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1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: Joystick hat states</title>
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15<link href="doxygen.css" rel="stylesheet" type="text/css" />
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17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
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22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
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30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
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59 name="MSearchResults" id="MSearchResults">
60</iframe>
61</div>
62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Joystick hat states<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#joystick_hat">joystick hat input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:gae2c0bcb7aec609e4736437554f6638fd"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd">GLFW_HAT_CENTERED</a>&#160;&#160;&#160;0</td></tr>
75<tr class="separator:gae2c0bcb7aec609e4736437554f6638fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
76<tr class="memitem:ga8c9720c76cd1b912738159ed74c85b36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>&#160;&#160;&#160;1</td></tr>
77<tr class="separator:ga8c9720c76cd1b912738159ed74c85b36"><td class="memSeparator" colspan="2">&#160;</td></tr>
78<tr class="memitem:ga252586e3bbde75f4b0e07ad3124867f5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>&#160;&#160;&#160;2</td></tr>
79<tr class="separator:ga252586e3bbde75f4b0e07ad3124867f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:gad60d1fd0dc85c18f2642cbae96d3deff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>&#160;&#160;&#160;4</td></tr>
81<tr class="separator:gad60d1fd0dc85c18f2642cbae96d3deff"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:gac775f4b3154fdf5db93eb432ba546dff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a>&#160;&#160;&#160;8</td></tr>
83<tr class="separator:gac775f4b3154fdf5db93eb432ba546dff"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:ga94aea0ae241a8b902883536c592ee693"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693">GLFW_HAT_RIGHT_UP</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td></tr>
85<tr class="separator:ga94aea0ae241a8b902883536c592ee693"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gad7f0e4f52fd68d734863aaeadab3a3f5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5">GLFW_HAT_RIGHT_DOWN</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td></tr>
87<tr class="separator:gad7f0e4f52fd68d734863aaeadab3a3f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:ga638f0e20dc5de90de21a33564e8ce129"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129">GLFW_HAT_LEFT_UP</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td></tr>
89<tr class="separator:ga638f0e20dc5de90de21a33564e8ce129"><td class="memSeparator" colspan="2">&#160;</td></tr>
90<tr class="memitem:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19">GLFW_HAT_LEFT_DOWN</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td></tr>
91<tr class="separator:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
92</table>
93<h2 class="groupheader">Macro Definition Documentation</h2>
94<a id="gae2c0bcb7aec609e4736437554f6638fd" name="gae2c0bcb7aec609e4736437554f6638fd"></a>
95<h2 class="memtitle"><span class="permalink"><a href="#gae2c0bcb7aec609e4736437554f6638fd">&#9670;&nbsp;</a></span>GLFW_HAT_CENTERED</h2>
96
97<div class="memitem">
98<div class="memproto">
99 <table class="memname">
100 <tr>
101 <td class="memname">#define GLFW_HAT_CENTERED&#160;&#160;&#160;0</td>
102 </tr>
103 </table>
104</div><div class="memdoc">
105
106</div>
107</div>
108<a id="ga8c9720c76cd1b912738159ed74c85b36" name="ga8c9720c76cd1b912738159ed74c85b36"></a>
109<h2 class="memtitle"><span class="permalink"><a href="#ga8c9720c76cd1b912738159ed74c85b36">&#9670;&nbsp;</a></span>GLFW_HAT_UP</h2>
110
111<div class="memitem">
112<div class="memproto">
113 <table class="memname">
114 <tr>
115 <td class="memname">#define GLFW_HAT_UP&#160;&#160;&#160;1</td>
116 </tr>
117 </table>
118</div><div class="memdoc">
119
120</div>
121</div>
122<a id="ga252586e3bbde75f4b0e07ad3124867f5" name="ga252586e3bbde75f4b0e07ad3124867f5"></a>
123<h2 class="memtitle"><span class="permalink"><a href="#ga252586e3bbde75f4b0e07ad3124867f5">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT</h2>
124
125<div class="memitem">
126<div class="memproto">
127 <table class="memname">
128 <tr>
129 <td class="memname">#define GLFW_HAT_RIGHT&#160;&#160;&#160;2</td>
130 </tr>
131 </table>
132</div><div class="memdoc">
133
134</div>
135</div>
136<a id="gad60d1fd0dc85c18f2642cbae96d3deff" name="gad60d1fd0dc85c18f2642cbae96d3deff"></a>
137<h2 class="memtitle"><span class="permalink"><a href="#gad60d1fd0dc85c18f2642cbae96d3deff">&#9670;&nbsp;</a></span>GLFW_HAT_DOWN</h2>
138
139<div class="memitem">
140<div class="memproto">
141 <table class="memname">
142 <tr>
143 <td class="memname">#define GLFW_HAT_DOWN&#160;&#160;&#160;4</td>
144 </tr>
145 </table>
146</div><div class="memdoc">
147
148</div>
149</div>
150<a id="gac775f4b3154fdf5db93eb432ba546dff" name="gac775f4b3154fdf5db93eb432ba546dff"></a>
151<h2 class="memtitle"><span class="permalink"><a href="#gac775f4b3154fdf5db93eb432ba546dff">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT</h2>
152
153<div class="memitem">
154<div class="memproto">
155 <table class="memname">
156 <tr>
157 <td class="memname">#define GLFW_HAT_LEFT&#160;&#160;&#160;8</td>
158 </tr>
159 </table>
160</div><div class="memdoc">
161
162</div>
163</div>
164<a id="ga94aea0ae241a8b902883536c592ee693" name="ga94aea0ae241a8b902883536c592ee693"></a>
165<h2 class="memtitle"><span class="permalink"><a href="#ga94aea0ae241a8b902883536c592ee693">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT_UP</h2>
166
167<div class="memitem">
168<div class="memproto">
169 <table class="memname">
170 <tr>
171 <td class="memname">#define GLFW_HAT_RIGHT_UP&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td>
172 </tr>
173 </table>
174</div><div class="memdoc">
175
176</div>
177</div>
178<a id="gad7f0e4f52fd68d734863aaeadab3a3f5" name="gad7f0e4f52fd68d734863aaeadab3a3f5"></a>
179<h2 class="memtitle"><span class="permalink"><a href="#gad7f0e4f52fd68d734863aaeadab3a3f5">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT_DOWN</h2>
180
181<div class="memitem">
182<div class="memproto">
183 <table class="memname">
184 <tr>
185 <td class="memname">#define GLFW_HAT_RIGHT_DOWN&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td>
186 </tr>
187 </table>
188</div><div class="memdoc">
189
190</div>
191</div>
192<a id="ga638f0e20dc5de90de21a33564e8ce129" name="ga638f0e20dc5de90de21a33564e8ce129"></a>
193<h2 class="memtitle"><span class="permalink"><a href="#ga638f0e20dc5de90de21a33564e8ce129">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT_UP</h2>
194
195<div class="memitem">
196<div class="memproto">
197 <table class="memname">
198 <tr>
199 <td class="memname">#define GLFW_HAT_LEFT_UP&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td>
200 </tr>
201 </table>
202</div><div class="memdoc">
203
204</div>
205</div>
206<a id="ga76c02baf1ea345fcbe3e8ff176a73e19" name="ga76c02baf1ea345fcbe3e8ff176a73e19"></a>
207<h2 class="memtitle"><span class="permalink"><a href="#ga76c02baf1ea345fcbe3e8ff176a73e19">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT_DOWN</h2>
208
209<div class="memitem">
210<div class="memproto">
211 <table class="memname">
212 <tr>
213 <td class="memname">#define GLFW_HAT_LEFT_DOWN&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td>
214 </tr>
215 </table>
216</div><div class="memdoc">
217
218</div>
219</div>
220</div><!-- contents -->
221<address class="footer">
222<p>
223Last update on Thu Oct 28 2021 for GLFW 3.3.5
224</p>
225</address>
226</body>
227</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html
new file mode 100644
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2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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8<title>GLFW: Initialization, version and error reference</title>
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18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
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31<!-- Generated by Doxygen 1.9.2 -->
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62
63<div class="header">
64 <div class="summary">
65<a href="#groups">Modules</a> &#124;
66<a href="#define-members">Macros</a> &#124;
67<a href="#typedef-members">Typedefs</a> &#124;
68<a href="#func-members">Functions</a> </div>
69 <div class="headertitle"><div class="title">Initialization, version and error reference</div></div>
70</div><!--header-->
71<div class="contents">
72<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
73<p >This is the reference documentation for initialization and termination of the library, version management and error handling. For more task-oriented information, see the <a class="el" href="intro_guide.html">Introduction to the API</a>. </p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="groups" name="groups"></a>
76Modules</h2></td></tr>
77<tr class="memitem:group__errors"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html">Error codes</a></td></tr>
78<tr class="memdesc:group__errors"><td class="mdescLeft">&#160;</td><td class="mdescRight">Error codes. <br /></td></tr>
79<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
80</table><table class="memberdecls">
81<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
82Macros</h2></td></tr>
83<tr class="memitem:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>&#160;&#160;&#160;1</td></tr>
84<tr class="memdesc:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="mdescLeft">&#160;</td><td class="mdescRight">One. <a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">More...</a><br /></td></tr>
85<tr class="separator:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>&#160;&#160;&#160;0</td></tr>
87<tr class="memdesc:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Zero. <a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">More...</a><br /></td></tr>
88<tr class="separator:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
89<tr class="memitem:gab9c0534709fda03ec8959201da3a9a18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>&#160;&#160;&#160;0x00050001</td></tr>
90<tr class="memdesc:gab9c0534709fda03ec8959201da3a9a18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat buttons init hint. <a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">More...</a><br /></td></tr>
91<tr class="separator:gab9c0534709fda03ec8959201da3a9a18"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gab937983147a3158d45f88fad7129d9f2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a>&#160;&#160;&#160;0x00051001</td></tr>
93<tr class="memdesc:gab937983147a3158d45f88fad7129d9f2"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#gab937983147a3158d45f88fad7129d9f2">More...</a><br /></td></tr>
94<tr class="separator:gab937983147a3158d45f88fad7129d9f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a>&#160;&#160;&#160;0x00051002</td></tr>
96<tr class="memdesc:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">More...</a><br /></td></tr>
97<tr class="separator:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
98</table><table class="memberdecls">
99<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
100Typedefs</h2></td></tr>
101<tr class="memitem:ga8184701785c096b3862a75cda1bf44a3"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>) (int error_code, const char *description)</td></tr>
102<tr class="memdesc:ga8184701785c096b3862a75cda1bf44a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for error callbacks. <a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">More...</a><br /></td></tr>
103<tr class="separator:ga8184701785c096b3862a75cda1bf44a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
104</table><table class="memberdecls">
105<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
106Functions</h2></td></tr>
107<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
108<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">More...</a><br /></td></tr>
109<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
111<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br /></td></tr>
112<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga110fd1d3f0412822b4f1908c026f724a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a> (int hint, int value)</td></tr>
114<tr class="memdesc:ga110fd1d3f0412822b4f1908c026f724a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified init hint to the desired value. <a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">More...</a><br /></td></tr>
115<tr class="separator:ga110fd1d3f0412822b4f1908c026f724a"><td class="memSeparator" colspan="2">&#160;</td></tr>
116<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
117<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br /></td></tr>
118<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:ga026abd003c8e6501981ab1662062f1c0"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a> (void)</td></tr>
120<tr class="memdesc:ga026abd003c8e6501981ab1662062f1c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">More...</a><br /></td></tr>
121<tr class="separator:ga026abd003c8e6501981ab1662062f1c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
122<tr class="memitem:ga944986b4ec0b928d488141f92982aa18"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> (const char **description)</td></tr>
123<tr class="memdesc:ga944986b4ec0b928d488141f92982aa18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns and clears the last error for the calling thread. <a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">More...</a><br /></td></tr>
124<tr class="separator:ga944986b4ec0b928d488141f92982aa18"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:gaff45816610d53f0b83656092a4034f40"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a> (<a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback)</td></tr>
126<tr class="memdesc:gaff45816610d53f0b83656092a4034f40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__init.html#gaff45816610d53f0b83656092a4034f40">More...</a><br /></td></tr>
127<tr class="separator:gaff45816610d53f0b83656092a4034f40"><td class="memSeparator" colspan="2">&#160;</td></tr>
128</table>
129<h2 class="groupheader">Macro Definition Documentation</h2>
130<a id="ga6337d9ea43b22fc529b2bba066b4a576" name="ga6337d9ea43b22fc529b2bba066b4a576"></a>
131<h2 class="memtitle"><span class="permalink"><a href="#ga6337d9ea43b22fc529b2bba066b4a576">&#9670;&nbsp;</a></span>GLFW_VERSION_MAJOR</h2>
132
133<div class="memitem">
134<div class="memproto">
135 <table class="memname">
136 <tr>
137 <td class="memname">#define GLFW_VERSION_MAJOR&#160;&#160;&#160;3</td>
138 </tr>
139 </table>
140</div><div class="memdoc">
141<p >The major version number of the GLFW header. This is incremented when the API is changed in non-compatible ways. </p>
142
143</div>
144</div>
145<a id="gaf80d40f0aea7088ff337606e9c48f7a3" name="gaf80d40f0aea7088ff337606e9c48f7a3"></a>
146<h2 class="memtitle"><span class="permalink"><a href="#gaf80d40f0aea7088ff337606e9c48f7a3">&#9670;&nbsp;</a></span>GLFW_VERSION_MINOR</h2>
147
148<div class="memitem">
149<div class="memproto">
150 <table class="memname">
151 <tr>
152 <td class="memname">#define GLFW_VERSION_MINOR&#160;&#160;&#160;3</td>
153 </tr>
154 </table>
155</div><div class="memdoc">
156<p >The minor version number of the GLFW header. This is incremented when features are added to the API but it remains backward-compatible. </p>
157
158</div>
159</div>
160<a id="gab72ae2e2035d9ea461abc3495eac0502" name="gab72ae2e2035d9ea461abc3495eac0502"></a>
161<h2 class="memtitle"><span class="permalink"><a href="#gab72ae2e2035d9ea461abc3495eac0502">&#9670;&nbsp;</a></span>GLFW_VERSION_REVISION</h2>
162
163<div class="memitem">
164<div class="memproto">
165 <table class="memname">
166 <tr>
167 <td class="memname">#define GLFW_VERSION_REVISION&#160;&#160;&#160;5</td>
168 </tr>
169 </table>
170</div><div class="memdoc">
171<p >The revision number of the GLFW header. This is incremented when a bug fix release is made that does not contain any API changes. </p>
172
173</div>
174</div>
175<a id="ga2744fbb29b5631bb28802dbe0cf36eba" name="ga2744fbb29b5631bb28802dbe0cf36eba"></a>
176<h2 class="memtitle"><span class="permalink"><a href="#ga2744fbb29b5631bb28802dbe0cf36eba">&#9670;&nbsp;</a></span>GLFW_TRUE</h2>
177
178<div class="memitem">
179<div class="memproto">
180 <table class="memname">
181 <tr>
182 <td class="memname">#define GLFW_TRUE&#160;&#160;&#160;1</td>
183 </tr>
184 </table>
185</div><div class="memdoc">
186<p >This is only semantic sugar for the number 1. You can instead use <code>1</code> or <code>true</code> or <code>_True</code> or <code>GL_TRUE</code> or <code>VK_TRUE</code> or anything else that is equal to one. </p>
187
188</div>
189</div>
190<a id="gac877fe3b627d21ef3a0a23e0a73ba8c5" name="gac877fe3b627d21ef3a0a23e0a73ba8c5"></a>
191<h2 class="memtitle"><span class="permalink"><a href="#gac877fe3b627d21ef3a0a23e0a73ba8c5">&#9670;&nbsp;</a></span>GLFW_FALSE</h2>
192
193<div class="memitem">
194<div class="memproto">
195 <table class="memname">
196 <tr>
197 <td class="memname">#define GLFW_FALSE&#160;&#160;&#160;0</td>
198 </tr>
199 </table>
200</div><div class="memdoc">
201<p >This is only semantic sugar for the number 0. You can instead use <code>0</code> or <code>false</code> or <code>_False</code> or <code>GL_FALSE</code> or <code>VK_FALSE</code> or anything else that is equal to zero. </p>
202
203</div>
204</div>
205<a id="gab9c0534709fda03ec8959201da3a9a18" name="gab9c0534709fda03ec8959201da3a9a18"></a>
206<h2 class="memtitle"><span class="permalink"><a href="#gab9c0534709fda03ec8959201da3a9a18">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_HAT_BUTTONS</h2>
207
208<div class="memitem">
209<div class="memproto">
210 <table class="memname">
211 <tr>
212 <td class="memname">#define GLFW_JOYSTICK_HAT_BUTTONS&#160;&#160;&#160;0x00050001</td>
213 </tr>
214 </table>
215</div><div class="memdoc">
216<p >Joystick hat buttons <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">init hint</a>. </p>
217
218</div>
219</div>
220<a id="gab937983147a3158d45f88fad7129d9f2" name="gab937983147a3158d45f88fad7129d9f2"></a>
221<h2 class="memtitle"><span class="permalink"><a href="#gab937983147a3158d45f88fad7129d9f2">&#9670;&nbsp;</a></span>GLFW_COCOA_CHDIR_RESOURCES</h2>
222
223<div class="memitem">
224<div class="memproto">
225 <table class="memname">
226 <tr>
227 <td class="memname">#define GLFW_COCOA_CHDIR_RESOURCES&#160;&#160;&#160;0x00051001</td>
228 </tr>
229 </table>
230</div><div class="memdoc">
231<p >macOS specific <a class="el" href="intro_guide.html#GLFW_COCOA_CHDIR_RESOURCES_hint">init hint</a>. </p>
232
233</div>
234</div>
235<a id="ga71e0b4ce2f2696a84a9b8c5e12dc70cf" name="ga71e0b4ce2f2696a84a9b8c5e12dc70cf"></a>
236<h2 class="memtitle"><span class="permalink"><a href="#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">&#9670;&nbsp;</a></span>GLFW_COCOA_MENUBAR</h2>
237
238<div class="memitem">
239<div class="memproto">
240 <table class="memname">
241 <tr>
242 <td class="memname">#define GLFW_COCOA_MENUBAR&#160;&#160;&#160;0x00051002</td>
243 </tr>
244 </table>
245</div><div class="memdoc">
246<p >macOS specific <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">init hint</a>. </p>
247
248</div>
249</div>
250<h2 class="groupheader">Typedef Documentation</h2>
251<a id="ga8184701785c096b3862a75cda1bf44a3" name="ga8184701785c096b3862a75cda1bf44a3"></a>
252<h2 class="memtitle"><span class="permalink"><a href="#ga8184701785c096b3862a75cda1bf44a3">&#9670;&nbsp;</a></span>GLFWerrorfun</h2>
253
254<div class="memitem">
255<div class="memproto">
256 <table class="memname">
257 <tr>
258 <td class="memname">typedef void(* GLFWerrorfun) (int error_code, const char *description)</td>
259 </tr>
260 </table>
261</div><div class="memdoc">
262<p >This is the function pointer type for error callbacks. An error callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
263</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
264 <table class="params">
265 <tr><td class="paramdir">[in]</td><td class="paramname">error_code</td><td>An <a class="el" href="group__errors.html">error code</a>. Future releases may add more error codes. </td></tr>
266 <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>A UTF-8 encoded string describing the error.</td></tr>
267 </table>
268 </dd>
269</dl>
270<dl class="section user"><dt>Pointer lifetime</dt><dd>The error description string is valid until the callback function returns.</dd></dl>
271<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
272<dd>
273<a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></dd></dl>
274<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
275
276</div>
277</div>
278<h2 class="groupheader">Function Documentation</h2>
279<a id="ga317aac130a235ab08c6db0834907d85e" name="ga317aac130a235ab08c6db0834907d85e"></a>
280<h2 class="memtitle"><span class="permalink"><a href="#ga317aac130a235ab08c6db0834907d85e">&#9670;&nbsp;</a></span>glfwInit()</h2>
281
282<div class="memitem">
283<div class="memproto">
284 <table class="memname">
285 <tr>
286 <td class="memname">int glfwInit </td>
287 <td>(</td>
288 <td class="paramtype">void&#160;</td>
289 <td class="paramname"></td><td>)</td>
290 <td></td>
291 </tr>
292 </table>
293</div><div class="memdoc">
294<p >This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before an application terminates GLFW should be terminated in order to free any resources allocated during or after initialization.</p>
295<p >If this function fails, it calls <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before returning. If it succeeds, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before the application exits.</p>
296<p >Additional calls to this function after successful initialization but before termination will return <code>GLFW_TRUE</code> immediately.</p>
297<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
298<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
299<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> This function will change the current directory of the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present. This can be disabled with the <a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a> init hint.</dd>
300<dd>
301<b>X11:</b> This function will set the <code>LC_CTYPE</code> category of the application locale according to the current environment if that category is still "C". This is because the "C" locale breaks Unicode text input.</dd></dl>
302<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
303<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_init">Initialization and termination</a> </dd>
304<dd>
305<a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></dd></dl>
306<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
307
308</div>
309</div>
310<a id="gaaae48c0a18607ea4a4ba951d939f0901" name="gaaae48c0a18607ea4a4ba951d939f0901"></a>
311<h2 class="memtitle"><span class="permalink"><a href="#gaaae48c0a18607ea4a4ba951d939f0901">&#9670;&nbsp;</a></span>glfwTerminate()</h2>
312
313<div class="memitem">
314<div class="memproto">
315 <table class="memname">
316 <tr>
317 <td class="memname">void glfwTerminate </td>
318 <td>(</td>
319 <td class="paramtype">void&#160;</td>
320 <td class="paramname"></td><td>)</td>
321 <td></td>
322 </tr>
323 </table>
324</div><div class="memdoc">
325<p >This function destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources. Once this function is called, you must again call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> successfully before you will be able to use most GLFW functions.</p>
326<p >If GLFW has been successfully initialized, this function should be called before the application exits. If initialization fails, there is no need to call this function, as it is called by <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> before it returns failure.</p>
327<p >This function has no effect if GLFW is not initialized.</p>
328<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
329<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
330<dl class="section warning"><dt>Warning</dt><dd>The contexts of any remaining windows must not be current on any other thread when this function is called.</dd></dl>
331<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
332<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
333<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_init">Initialization and termination</a> </dd>
334<dd>
335<a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></dd></dl>
336<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
337
338</div>
339</div>
340<a id="ga110fd1d3f0412822b4f1908c026f724a" name="ga110fd1d3f0412822b4f1908c026f724a"></a>
341<h2 class="memtitle"><span class="permalink"><a href="#ga110fd1d3f0412822b4f1908c026f724a">&#9670;&nbsp;</a></span>glfwInitHint()</h2>
342
343<div class="memitem">
344<div class="memproto">
345 <table class="memname">
346 <tr>
347 <td class="memname">void glfwInitHint </td>
348 <td>(</td>
349 <td class="paramtype">int&#160;</td>
350 <td class="paramname"><em>hint</em>, </td>
351 </tr>
352 <tr>
353 <td class="paramkey"></td>
354 <td></td>
355 <td class="paramtype">int&#160;</td>
356 <td class="paramname"><em>value</em>&#160;</td>
357 </tr>
358 <tr>
359 <td></td>
360 <td>)</td>
361 <td></td><td></td>
362 </tr>
363 </table>
364</div><div class="memdoc">
365<p >This function sets hints for the next initialization of GLFW.</p>
366<p >The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.</p>
367<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
368<dl class="params"><dt>Parameters</dt><dd>
369 <table class="params">
370 <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="intro_guide.html#init_hints">init hint</a> to set. </td></tr>
371 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the init hint.</td></tr>
372 </table>
373 </dd>
374</dl>
375<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
376<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
377<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
378<dl class="section see"><dt>See also</dt><dd>init_hints </dd>
379<dd>
380<a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a></dd></dl>
381<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
382
383</div>
384</div>
385<a id="ga9f8ffaacf3c269cc48eafbf8b9b71197" name="ga9f8ffaacf3c269cc48eafbf8b9b71197"></a>
386<h2 class="memtitle"><span class="permalink"><a href="#ga9f8ffaacf3c269cc48eafbf8b9b71197">&#9670;&nbsp;</a></span>glfwGetVersion()</h2>
387
388<div class="memitem">
389<div class="memproto">
390 <table class="memname">
391 <tr>
392 <td class="memname">void glfwGetVersion </td>
393 <td>(</td>
394 <td class="paramtype">int *&#160;</td>
395 <td class="paramname"><em>major</em>, </td>
396 </tr>
397 <tr>
398 <td class="paramkey"></td>
399 <td></td>
400 <td class="paramtype">int *&#160;</td>
401 <td class="paramname"><em>minor</em>, </td>
402 </tr>
403 <tr>
404 <td class="paramkey"></td>
405 <td></td>
406 <td class="paramtype">int *&#160;</td>
407 <td class="paramname"><em>rev</em>&#160;</td>
408 </tr>
409 <tr>
410 <td></td>
411 <td>)</td>
412 <td></td><td></td>
413 </tr>
414 </table>
415</div><div class="memdoc">
416<p >This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.</p>
417<p >Any or all of the version arguments may be <code>NULL</code>.</p>
418<dl class="params"><dt>Parameters</dt><dd>
419 <table class="params">
420 <tr><td class="paramdir">[out]</td><td class="paramname">major</td><td>Where to store the major version number, or <code>NULL</code>. </td></tr>
421 <tr><td class="paramdir">[out]</td><td class="paramname">minor</td><td>Where to store the minor version number, or <code>NULL</code>. </td></tr>
422 <tr><td class="paramdir">[out]</td><td class="paramname">rev</td><td>Where to store the revision number, or <code>NULL</code>.</td></tr>
423 </table>
424 </dd>
425</dl>
426<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
427<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
428<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
429<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_version">Version management</a> </dd>
430<dd>
431<a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></dd></dl>
432<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
433
434</div>
435</div>
436<a id="ga026abd003c8e6501981ab1662062f1c0" name="ga026abd003c8e6501981ab1662062f1c0"></a>
437<h2 class="memtitle"><span class="permalink"><a href="#ga026abd003c8e6501981ab1662062f1c0">&#9670;&nbsp;</a></span>glfwGetVersionString()</h2>
438
439<div class="memitem">
440<div class="memproto">
441 <table class="memname">
442 <tr>
443 <td class="memname">const char * glfwGetVersionString </td>
444 <td>(</td>
445 <td class="paramtype">void&#160;</td>
446 <td class="paramname"></td><td>)</td>
447 <td></td>
448 </tr>
449 </table>
450</div><div class="memdoc">
451<p >This function returns the compile-time generated <a class="el" href="intro_guide.html#intro_version_string">version string</a> of the GLFW library binary. It describes the version, platform, compiler and any platform-specific compile-time options. It should not be confused with the OpenGL or OpenGL ES version string, queried with <code>glGetString</code>.</p>
452<p ><b>Do not use the version string</b> to parse the GLFW library version. The <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> function provides the version of the running library binary in numerical format.</p>
453<dl class="section return"><dt>Returns</dt><dd>The ASCII encoded GLFW version string.</dd></dl>
454<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
455<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
456<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is static and compile-time generated.</dd></dl>
457<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
458<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_version">Version management</a> </dd>
459<dd>
460<a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></dd></dl>
461<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
462
463</div>
464</div>
465<a id="ga944986b4ec0b928d488141f92982aa18" name="ga944986b4ec0b928d488141f92982aa18"></a>
466<h2 class="memtitle"><span class="permalink"><a href="#ga944986b4ec0b928d488141f92982aa18">&#9670;&nbsp;</a></span>glfwGetError()</h2>
467
468<div class="memitem">
469<div class="memproto">
470 <table class="memname">
471 <tr>
472 <td class="memname">int glfwGetError </td>
473 <td>(</td>
474 <td class="paramtype">const char **&#160;</td>
475 <td class="paramname"><em>description</em></td><td>)</td>
476 <td></td>
477 </tr>
478 </table>
479</div><div class="memdoc">
480<p >This function returns and clears the <a class="el" href="group__errors.html">error code</a> of the last error that occurred on the calling thread, and optionally a UTF-8 encoded human-readable description of it. If no error has occurred since the last call, it returns <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero) and the description pointer is set to <code>NULL</code>.</p>
481<dl class="params"><dt>Parameters</dt><dd>
482 <table class="params">
483 <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>Where to store the error description pointer, or <code>NULL</code>. </td></tr>
484 </table>
485 </dd>
486</dl>
487<dl class="section return"><dt>Returns</dt><dd>The last error code for the calling thread, or <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero).</dd></dl>
488<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
489<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the next error occurs or the library is terminated.</dd></dl>
490<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
491<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
492<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
493<dd>
494<a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></dd></dl>
495<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
496
497</div>
498</div>
499<a id="gaff45816610d53f0b83656092a4034f40" name="gaff45816610d53f0b83656092a4034f40"></a>
500<h2 class="memtitle"><span class="permalink"><a href="#gaff45816610d53f0b83656092a4034f40">&#9670;&nbsp;</a></span>glfwSetErrorCallback()</h2>
501
502<div class="memitem">
503<div class="memproto">
504 <table class="memname">
505 <tr>
506 <td class="memname"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> glfwSetErrorCallback </td>
507 <td>(</td>
508 <td class="paramtype"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td>
509 <td class="paramname"><em>callback</em></td><td>)</td>
510 <td></td>
511 </tr>
512 </table>
513</div><div class="memdoc">
514<p >This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.</p>
515<p >The error code is set before the callback is called. Calling <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> from the error callback will return the same value as the error code argument.</p>
516<p >The error callback is called on the thread where the error occurred. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.</p>
517<p >Because the description string may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after the callback returns, you need to make a copy.</p>
518<p >Once set, the error callback remains set even after the library has been terminated.</p>
519<dl class="params"><dt>Parameters</dt><dd>
520 <table class="params">
521 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
522 </table>
523 </dd>
524</dl>
525<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set.</dd></dl>
526<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
527</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">callback pointer type</a>.</dd></dl>
528<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
529<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
530<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
531<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
532<dd>
533<a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></dd></dl>
534<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
535
536</div>
537</div>
538</div><!-- contents -->
539<address class="footer">
540<p>
541Last update on Thu Oct 28 2021 for GLFW 3.3.5
542</p>
543</address>
544</body>
545</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html
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62
63<div class="header">
64 <div class="summary">
65<a href="#groups">Modules</a> &#124;
66<a href="#typedef-members">Typedefs</a> &#124;
67<a href="#func-members">Functions</a> </div>
68 <div class="headertitle"><div class="title">Input reference</div></div>
69</div><!--header-->
70<div class="contents">
71<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
72<p >This is the reference documentation for input related functions and types. For more task-oriented information, see the <a class="el" href="input_guide.html">Input guide</a>. </p>
73<table class="memberdecls">
74<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="groups" name="groups"></a>
75Modules</h2></td></tr>
76<tr class="memitem:group__gamepad__axes"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html">Gamepad axes</a></td></tr>
77<tr class="memdesc:group__gamepad__axes"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad axes. <br /></td></tr>
78<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:group__gamepad__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html">Gamepad buttons</a></td></tr>
80<tr class="memdesc:group__gamepad__buttons"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad buttons. <br /></td></tr>
81<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:group__hat__state"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html">Joystick hat states</a></td></tr>
83<tr class="memdesc:group__hat__state"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat states. <br /></td></tr>
84<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
85<tr class="memitem:group__joysticks"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html">Joysticks</a></td></tr>
86<tr class="memdesc:group__joysticks"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick IDs. <br /></td></tr>
87<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:group__keys"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html">Keyboard keys</a></td></tr>
89<tr class="memdesc:group__keys"><td class="mdescLeft">&#160;</td><td class="mdescRight">Keyboard key IDs. <br /></td></tr>
90<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
91<tr class="memitem:group__mods"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html">Modifier key flags</a></td></tr>
92<tr class="memdesc:group__mods"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modifier key flags. <br /></td></tr>
93<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
94<tr class="memitem:group__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html">Mouse buttons</a></td></tr>
95<tr class="memdesc:group__buttons"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mouse button IDs. <br /></td></tr>
96<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
97<tr class="memitem:group__shapes"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html">Standard cursor shapes</a></td></tr>
98<tr class="memdesc:group__shapes"><td class="mdescLeft">&#160;</td><td class="mdescRight">Standard system cursor shapes. <br /></td></tr>
99<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
100</table><table class="memberdecls">
101<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
102Typedefs</h2></td></tr>
103<tr class="memitem:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td></tr>
104<tr class="memdesc:ga89261ae18c75e863aaf2656ecdd238f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque cursor object. <a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">More...</a><br /></td></tr>
105<tr class="separator:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
106<tr class="memitem:ga0184dcb59f6d85d735503dcaae809727"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td></tr>
107<tr class="memdesc:ga0184dcb59f6d85d735503dcaae809727"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for mouse button callbacks. <a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">More...</a><br /></td></tr>
108<tr class="separator:ga0184dcb59f6d85d735503dcaae809727"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
110<tr class="memdesc:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor position callbacks. <a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">More...</a><br /></td></tr>
111<tr class="separator:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memSeparator" colspan="2">&#160;</td></tr>
112<tr class="memitem:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td></tr>
113<tr class="memdesc:gaa93dc4818ac9ab32532909d53a337cbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor enter/leave callbacks. <a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">More...</a><br /></td></tr>
114<tr class="separator:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
115<tr class="memitem:gaf656112c33de3efdb227fa58f0134cf5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td></tr>
116<tr class="memdesc:gaf656112c33de3efdb227fa58f0134cf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for scroll callbacks. <a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">More...</a><br /></td></tr>
117<tr class="separator:gaf656112c33de3efdb227fa58f0134cf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
118<tr class="memitem:ga5bd751b27b90f865d2ea613533f0453c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td></tr>
119<tr class="memdesc:ga5bd751b27b90f865d2ea613533f0453c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for keyboard key callbacks. <a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">More...</a><br /></td></tr>
120<tr class="separator:ga5bd751b27b90f865d2ea613533f0453c"><td class="memSeparator" colspan="2">&#160;</td></tr>
121<tr class="memitem:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td></tr>
122<tr class="memdesc:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character callbacks. <a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">More...</a><br /></td></tr>
123<tr class="separator:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
124<tr class="memitem:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td></tr>
125<tr class="memdesc:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character with modifiers callbacks. <a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">More...</a><br /></td></tr>
126<tr class="separator:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
127<tr class="memitem:gaaba73c3274062c18723b7f05862d94b2"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td></tr>
128<tr class="memdesc:gaaba73c3274062c18723b7f05862d94b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for path drop callbacks. <a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">More...</a><br /></td></tr>
129<tr class="separator:gaaba73c3274062c18723b7f05862d94b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
130<tr class="memitem:gaa21ad5986ae9a26077a40142efb56243"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>) (int jid, int event)</td></tr>
131<tr class="memdesc:gaa21ad5986ae9a26077a40142efb56243"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for joystick configuration callbacks. <a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">More...</a><br /></td></tr>
132<tr class="separator:gaa21ad5986ae9a26077a40142efb56243"><td class="memSeparator" colspan="2">&#160;</td></tr>
133<tr class="memitem:ga61acfb1f28f751438dd221225c5e725d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></td></tr>
134<tr class="memdesc:ga61acfb1f28f751438dd221225c5e725d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad input state. <a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">More...</a><br /></td></tr>
135<tr class="separator:ga61acfb1f28f751438dd221225c5e725d"><td class="memSeparator" colspan="2">&#160;</td></tr>
136</table><table class="memberdecls">
137<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
138Functions</h2></td></tr>
139<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
140<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br /></td></tr>
141<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
142<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
143<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br /></td></tr>
144<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
145<tr class="memitem:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> (void)</td></tr>
146<tr class="memdesc:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether raw mouse motion is supported. <a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">More...</a><br /></td></tr>
147<tr class="separator:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
148<tr class="memitem:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a> (int key, int scancode)</td></tr>
149<tr class="memdesc:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the layout-specific name of the specified printable key. <a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">More...</a><br /></td></tr>
150<tr class="separator:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
151<tr class="memitem:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a> (int key)</td></tr>
152<tr class="memdesc:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the platform-specific scancode of the specified key. <a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">More...</a><br /></td></tr>
153<tr class="separator:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memSeparator" colspan="2">&#160;</td></tr>
154<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
155<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br /></td></tr>
156<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
157<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
158<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br /></td></tr>
159<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
160<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
161<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the cursor relative to the content area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br /></td></tr>
162<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
163<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
164<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the content area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br /></td></tr>
165<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
166<tr class="memitem:ga556f604f73af156c0db0e97c081373c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> (const <a class="el" href="structGLFWimage.html">GLFWimage</a> *image, int xhot, int yhot)</td></tr>
167<tr class="memdesc:ga556f604f73af156c0db0e97c081373c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a custom cursor. <a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">More...</a><br /></td></tr>
168<tr class="separator:ga556f604f73af156c0db0e97c081373c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
169<tr class="memitem:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> (int shape)</td></tr>
170<tr class="memdesc:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a cursor with a standard shape. <a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">More...</a><br /></td></tr>
171<tr class="separator:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memSeparator" colspan="2">&#160;</td></tr>
172<tr class="memitem:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> (<a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
173<tr class="memdesc:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys a cursor. <a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">More...</a><br /></td></tr>
174<tr class="separator:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
175<tr class="memitem:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
176<tr class="memdesc:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor for the window. <a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">More...</a><br /></td></tr>
177<tr class="separator:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memSeparator" colspan="2">&#160;</td></tr>
178<tr class="memitem:ga1caf18159767e761185e49a3be019f8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback)</td></tr>
179<tr class="memdesc:ga1caf18159767e761185e49a3be019f8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">More...</a><br /></td></tr>
180<tr class="separator:ga1caf18159767e761185e49a3be019f8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
181<tr class="memitem:gab25c4a220fd8f5717718dbc487828996"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback)</td></tr>
182<tr class="memdesc:gab25c4a220fd8f5717718dbc487828996"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">More...</a><br /></td></tr>
183<tr class="separator:gab25c4a220fd8f5717718dbc487828996"><td class="memSeparator" colspan="2">&#160;</td></tr>
184<tr class="memitem:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback)</td></tr>
185<tr class="memdesc:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character with modifiers callback. <a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">More...</a><br /></td></tr>
186<tr class="separator:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memSeparator" colspan="2">&#160;</td></tr>
187<tr class="memitem:ga6ab84420974d812bee700e45284a723c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback)</td></tr>
188<tr class="memdesc:ga6ab84420974d812bee700e45284a723c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#ga6ab84420974d812bee700e45284a723c">More...</a><br /></td></tr>
189<tr class="separator:ga6ab84420974d812bee700e45284a723c"><td class="memSeparator" colspan="2">&#160;</td></tr>
190<tr class="memitem:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback)</td></tr>
191<tr class="memdesc:gac1f879ab7435d54d4d79bb469fe225d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">More...</a><br /></td></tr>
192<tr class="separator:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
193<tr class="memitem:gad27f8ad0142c038a281466c0966817d8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback)</td></tr>
194<tr class="memdesc:gad27f8ad0142c038a281466c0966817d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/leave callback. <a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">More...</a><br /></td></tr>
195<tr class="separator:gad27f8ad0142c038a281466c0966817d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
196<tr class="memitem:ga571e45a030ae4061f746ed56cb76aede"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback)</td></tr>
197<tr class="memdesc:ga571e45a030ae4061f746ed56cb76aede"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">More...</a><br /></td></tr>
198<tr class="separator:ga571e45a030ae4061f746ed56cb76aede"><td class="memSeparator" colspan="2">&#160;</td></tr>
199<tr class="memitem:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback)</td></tr>
200<tr class="memdesc:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the path drop callback. <a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">More...</a><br /></td></tr>
201<tr class="separator:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
202<tr class="memitem:gaed0966cee139d815317f9ffcba64c9f1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> (int jid)</td></tr>
203<tr class="memdesc:gaed0966cee139d815317f9ffcba64c9f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">More...</a><br /></td></tr>
204<tr class="separator:gaed0966cee139d815317f9ffcba64c9f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
205<tr class="memitem:gaeb1c0191d3140a233a682987c61eb408"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> (int jid, int *count)</td></tr>
206<tr class="memdesc:gaeb1c0191d3140a233a682987c61eb408"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">More...</a><br /></td></tr>
207<tr class="separator:gaeb1c0191d3140a233a682987c61eb408"><td class="memSeparator" colspan="2">&#160;</td></tr>
208<tr class="memitem:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> (int jid, int *count)</td></tr>
209<tr class="memdesc:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">More...</a><br /></td></tr>
210<tr class="separator:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memSeparator" colspan="2">&#160;</td></tr>
211<tr class="memitem:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a> (int jid, int *count)</td></tr>
212<tr class="memdesc:ga06e660841b3e79c54da4f54a932c5a2c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all hats of the specified joystick. <a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">More...</a><br /></td></tr>
213<tr class="separator:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
214<tr class="memitem:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> (int jid)</td></tr>
215<tr class="memdesc:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">More...</a><br /></td></tr>
216<tr class="separator:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memSeparator" colspan="2">&#160;</td></tr>
217<tr class="memitem:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> (int jid)</td></tr>
218<tr class="memdesc:ga6659411aec3c7fcef27780e2cb2d9600"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the SDL compatible GUID of the specified joystick. <a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">More...</a><br /></td></tr>
219<tr class="separator:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memSeparator" colspan="2">&#160;</td></tr>
220<tr class="memitem:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> (int jid, void *pointer)</td></tr>
221<tr class="memdesc:ga6b2f72d64d636b48a727b437cbb7489e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified joystick. <a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">More...</a><br /></td></tr>
222<tr class="separator:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memSeparator" colspan="2">&#160;</td></tr>
223<tr class="memitem:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> (int jid)</td></tr>
224<tr class="memdesc:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified joystick. <a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">More...</a><br /></td></tr>
225<tr class="separator:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
226<tr class="memitem:gad0f676860f329d80f7e47e9f06a96f00"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> (int jid)</td></tr>
227<tr class="memdesc:gad0f676860f329d80f7e47e9f06a96f00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick has a gamepad mapping. <a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">More...</a><br /></td></tr>
228<tr class="separator:gad0f676860f329d80f7e47e9f06a96f00"><td class="memSeparator" colspan="2">&#160;</td></tr>
229<tr class="memitem:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a> (<a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback)</td></tr>
230<tr class="memdesc:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the joystick configuration callback. <a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">More...</a><br /></td></tr>
231<tr class="separator:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
232<tr class="memitem:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> (const char *string)</td></tr>
233<tr class="memdesc:gaed5104612f2fa8e66aa6e846652ad00f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the specified SDL_GameControllerDB gamepad mappings. <a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">More...</a><br /></td></tr>
234<tr class="separator:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memSeparator" colspan="2">&#160;</td></tr>
235<tr class="memitem:ga8aea73a1a25cc6c0486a617019f56728"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> (int jid)</td></tr>
236<tr class="memdesc:ga8aea73a1a25cc6c0486a617019f56728"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the human-readable gamepad name for the specified joystick. <a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">More...</a><br /></td></tr>
237<tr class="separator:ga8aea73a1a25cc6c0486a617019f56728"><td class="memSeparator" colspan="2">&#160;</td></tr>
238<tr class="memitem:gadccddea8bce6113fa459de379ddaf051"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> (int jid, <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *state)</td></tr>
239<tr class="memdesc:gadccddea8bce6113fa459de379ddaf051"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the state of the specified joystick remapped as a gamepad. <a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">More...</a><br /></td></tr>
240<tr class="separator:gadccddea8bce6113fa459de379ddaf051"><td class="memSeparator" colspan="2">&#160;</td></tr>
241<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
242<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br /></td></tr>
243<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
244<tr class="memitem:ga71a5b20808ea92193d65c21b82580355"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
245<tr class="memdesc:ga71a5b20808ea92193d65c21b82580355"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the clipboard as a string. <a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">More...</a><br /></td></tr>
246<tr class="separator:ga71a5b20808ea92193d65c21b82580355"><td class="memSeparator" colspan="2">&#160;</td></tr>
247<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
248<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the GLFW time. <a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br /></td></tr>
249<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
250<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
251<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW time. <a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br /></td></tr>
252<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
253<tr class="memitem:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> (void)</td></tr>
254<tr class="memdesc:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current value of the raw timer. <a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">More...</a><br /></td></tr>
255<tr class="separator:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
256<tr class="memitem:ga3289ee876572f6e91f06df3a24824443"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> (void)</td></tr>
257<tr class="memdesc:ga3289ee876572f6e91f06df3a24824443"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the frequency, in Hz, of the raw timer. <a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">More...</a><br /></td></tr>
258<tr class="separator:ga3289ee876572f6e91f06df3a24824443"><td class="memSeparator" colspan="2">&#160;</td></tr>
259</table>
260<h2 class="groupheader">Macro Definition Documentation</h2>
261<a id="gada11d965c4da13090ad336e030e4d11f" name="gada11d965c4da13090ad336e030e4d11f"></a>
262<h2 class="memtitle"><span class="permalink"><a href="#gada11d965c4da13090ad336e030e4d11f">&#9670;&nbsp;</a></span>GLFW_RELEASE</h2>
263
264<div class="memitem">
265<div class="memproto">
266 <table class="memname">
267 <tr>
268 <td class="memname">#define GLFW_RELEASE&#160;&#160;&#160;0</td>
269 </tr>
270 </table>
271</div><div class="memdoc">
272<p >The key or mouse button was released. </p>
273
274</div>
275</div>
276<a id="ga2485743d0b59df3791c45951c4195265" name="ga2485743d0b59df3791c45951c4195265"></a>
277<h2 class="memtitle"><span class="permalink"><a href="#ga2485743d0b59df3791c45951c4195265">&#9670;&nbsp;</a></span>GLFW_PRESS</h2>
278
279<div class="memitem">
280<div class="memproto">
281 <table class="memname">
282 <tr>
283 <td class="memname">#define GLFW_PRESS&#160;&#160;&#160;1</td>
284 </tr>
285 </table>
286</div><div class="memdoc">
287<p >The key or mouse button was pressed. </p>
288
289</div>
290</div>
291<a id="gac96fd3b9fc66c6f0eebaf6532595338f" name="gac96fd3b9fc66c6f0eebaf6532595338f"></a>
292<h2 class="memtitle"><span class="permalink"><a href="#gac96fd3b9fc66c6f0eebaf6532595338f">&#9670;&nbsp;</a></span>GLFW_REPEAT</h2>
293
294<div class="memitem">
295<div class="memproto">
296 <table class="memname">
297 <tr>
298 <td class="memname">#define GLFW_REPEAT&#160;&#160;&#160;2</td>
299 </tr>
300 </table>
301</div><div class="memdoc">
302<p >The key was held down until it repeated. </p>
303
304</div>
305</div>
306<h2 class="groupheader">Typedef Documentation</h2>
307<a id="ga89261ae18c75e863aaf2656ecdd238f4" name="ga89261ae18c75e863aaf2656ecdd238f4"></a>
308<h2 class="memtitle"><span class="permalink"><a href="#ga89261ae18c75e863aaf2656ecdd238f4">&#9670;&nbsp;</a></span>GLFWcursor</h2>
309
310<div class="memitem">
311<div class="memproto">
312 <table class="memname">
313 <tr>
314 <td class="memname">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td>
315 </tr>
316 </table>
317</div><div class="memdoc">
318<p >Opaque cursor object.</p>
319<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
320<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
321
322</div>
323</div>
324<a id="ga0184dcb59f6d85d735503dcaae809727" name="ga0184dcb59f6d85d735503dcaae809727"></a>
325<h2 class="memtitle"><span class="permalink"><a href="#ga0184dcb59f6d85d735503dcaae809727">&#9670;&nbsp;</a></span>GLFWmousebuttonfun</h2>
326
327<div class="memitem">
328<div class="memproto">
329 <table class="memname">
330 <tr>
331 <td class="memname">typedef void(* GLFWmousebuttonfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td>
332 </tr>
333 </table>
334</div><div class="memdoc">
335<p >This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
336<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
337</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
338 <table class="params">
339 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
340 <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The <a class="el" href="group__buttons.html">mouse button</a> that was pressed or released. </td></tr>
341 <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. Future releases may add more actions. </td></tr>
342 <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
343 </table>
344 </dd>
345</dl>
346<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a> </dd>
347<dd>
348<a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></dd></dl>
349<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle and modifier mask parameters. </dd></dl>
350
351</div>
352</div>
353<a id="gad6fae41b3ac2e4209aaa87b596c57f68" name="gad6fae41b3ac2e4209aaa87b596c57f68"></a>
354<h2 class="memtitle"><span class="permalink"><a href="#gad6fae41b3ac2e4209aaa87b596c57f68">&#9670;&nbsp;</a></span>GLFWcursorposfun</h2>
355
356<div class="memitem">
357<div class="memproto">
358 <table class="memname">
359 <tr>
360 <td class="memname">typedef void(* GLFWcursorposfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td>
361 </tr>
362 </table>
363</div><div class="memdoc">
364<p >This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
365</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
366 <table class="params">
367 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
368 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new cursor x-coordinate, relative to the left edge of the content area. </td></tr>
369 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new cursor y-coordinate, relative to the top edge of the content area.</td></tr>
370 </table>
371 </dd>
372</dl>
373<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
374<dd>
375<a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></dd></dl>
376<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>GLFWmouseposfun</code>. </dd></dl>
377
378</div>
379</div>
380<a id="gaa93dc4818ac9ab32532909d53a337cbe" name="gaa93dc4818ac9ab32532909d53a337cbe"></a>
381<h2 class="memtitle"><span class="permalink"><a href="#gaa93dc4818ac9ab32532909d53a337cbe">&#9670;&nbsp;</a></span>GLFWcursorenterfun</h2>
382
383<div class="memitem">
384<div class="memproto">
385 <table class="memname">
386 <tr>
387 <td class="memname">typedef void(* GLFWcursorenterfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td>
388 </tr>
389 </table>
390</div><div class="memdoc">
391<p >This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
392</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
393 <table class="params">
394 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
395 <tr><td class="paramdir">[in]</td><td class="paramname">entered</td><td><code>GLFW_TRUE</code> if the cursor entered the window's content area, or <code>GLFW_FALSE</code> if it left it.</td></tr>
396 </table>
397 </dd>
398</dl>
399<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a> </dd>
400<dd>
401<a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></dd></dl>
402<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
403
404</div>
405</div>
406<a id="gaf656112c33de3efdb227fa58f0134cf5" name="gaf656112c33de3efdb227fa58f0134cf5"></a>
407<h2 class="memtitle"><span class="permalink"><a href="#gaf656112c33de3efdb227fa58f0134cf5">&#9670;&nbsp;</a></span>GLFWscrollfun</h2>
408
409<div class="memitem">
410<div class="memproto">
411 <table class="memname">
412 <tr>
413 <td class="memname">typedef void(* GLFWscrollfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td>
414 </tr>
415 </table>
416</div><div class="memdoc">
417<p >This is the function pointer type for scroll callbacks. A scroll callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
418</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
419 <table class="params">
420 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
421 <tr><td class="paramdir">[in]</td><td class="paramname">xoffset</td><td>The scroll offset along the x-axis. </td></tr>
422 <tr><td class="paramdir">[in]</td><td class="paramname">yoffset</td><td>The scroll offset along the y-axis.</td></tr>
423 </table>
424 </dd>
425</dl>
426<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#scrolling">Scroll input</a> </dd>
427<dd>
428<a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></dd></dl>
429<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>GLFWmousewheelfun</code>. </dd></dl>
430
431</div>
432</div>
433<a id="ga5bd751b27b90f865d2ea613533f0453c" name="ga5bd751b27b90f865d2ea613533f0453c"></a>
434<h2 class="memtitle"><span class="permalink"><a href="#ga5bd751b27b90f865d2ea613533f0453c">&#9670;&nbsp;</a></span>GLFWkeyfun</h2>
435
436<div class="memitem">
437<div class="memproto">
438 <table class="memname">
439 <tr>
440 <td class="memname">typedef void(* GLFWkeyfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td>
441 </tr>
442 </table>
443</div><div class="memdoc">
444<p >This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
445</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
446 <table class="params">
447 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
448 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The <a class="el" href="group__keys.html">keyboard key</a> that was pressed or released. </td></tr>
449 <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The system-specific scancode of the key. </td></tr>
450 <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td><code>GLFW_PRESS</code>, <code>GLFW_RELEASE</code> or <code>GLFW_REPEAT</code>. Future releases may add more actions. </td></tr>
451 <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
452 </table>
453 </dd>
454</dl>
455<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a> </dd>
456<dd>
457<a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></dd></dl>
458<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle, scancode and modifier mask parameters. </dd></dl>
459
460</div>
461</div>
462<a id="ga1ab90a55cf3f58639b893c0f4118cb6e" name="ga1ab90a55cf3f58639b893c0f4118cb6e"></a>
463<h2 class="memtitle"><span class="permalink"><a href="#ga1ab90a55cf3f58639b893c0f4118cb6e">&#9670;&nbsp;</a></span>GLFWcharfun</h2>
464
465<div class="memitem">
466<div class="memproto">
467 <table class="memname">
468 <tr>
469 <td class="memname">typedef void(* GLFWcharfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td>
470 </tr>
471 </table>
472</div><div class="memdoc">
473<p >This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
474</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
475 <table class="params">
476 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
477 <tr><td class="paramdir">[in]</td><td class="paramname">codepoint</td><td>The Unicode code point of the character.</td></tr>
478 </table>
479 </dd>
480</dl>
481<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a> </dd>
482<dd>
483<a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></dd></dl>
484<dl class="section since"><dt>Since</dt><dd>Added in version 2.4. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
485
486</div>
487</div>
488<a id="gac3cf64f90b6219c05ac7b7822d5a4b8f" name="gac3cf64f90b6219c05ac7b7822d5a4b8f"></a>
489<h2 class="memtitle"><span class="permalink"><a href="#gac3cf64f90b6219c05ac7b7822d5a4b8f">&#9670;&nbsp;</a></span>GLFWcharmodsfun</h2>
490
491<div class="memitem">
492<div class="memproto">
493 <table class="memname">
494 <tr>
495 <td class="memname">typedef void(* GLFWcharmodsfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td>
496 </tr>
497 </table>
498</div><div class="memdoc">
499<p >This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods)</div>
500</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
501 <table class="params">
502 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
503 <tr><td class="paramdir">[in]</td><td class="paramname">codepoint</td><td>The Unicode code point of the character. </td></tr>
504 <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
505 </table>
506 </dd>
507</dl>
508<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a> </dd>
509<dd>
510<a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a></dd></dl>
511<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated:</a></b></dt><dd>Scheduled for removal in version 4.0.</dd></dl>
512<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
513
514</div>
515</div>
516<a id="gaaba73c3274062c18723b7f05862d94b2" name="gaaba73c3274062c18723b7f05862d94b2"></a>
517<h2 class="memtitle"><span class="permalink"><a href="#gaaba73c3274062c18723b7f05862d94b2">&#9670;&nbsp;</a></span>GLFWdropfun</h2>
518
519<div class="memitem">
520<div class="memproto">
521 <table class="memname">
522 <tr>
523 <td class="memname">typedef void(* GLFWdropfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td>
524 </tr>
525 </table>
526</div><div class="memdoc">
527<p >This is the function pointer type for path drop callbacks. A path drop callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[])</div>
528</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
529 <table class="params">
530 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
531 <tr><td class="paramdir">[in]</td><td class="paramname">path_count</td><td>The number of dropped paths. </td></tr>
532 <tr><td class="paramdir">[in]</td><td class="paramname">paths</td><td>The UTF-8 encoded file and/or directory path names.</td></tr>
533 </table>
534 </dd>
535</dl>
536<dl class="section user"><dt>Pointer lifetime</dt><dd>The path array and its strings are valid until the callback function returns.</dd></dl>
537<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a> </dd>
538<dd>
539<a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></dd></dl>
540<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
541
542</div>
543</div>
544<a id="gaa21ad5986ae9a26077a40142efb56243" name="gaa21ad5986ae9a26077a40142efb56243"></a>
545<h2 class="memtitle"><span class="permalink"><a href="#gaa21ad5986ae9a26077a40142efb56243">&#9670;&nbsp;</a></span>GLFWjoystickfun</h2>
546
547<div class="memitem">
548<div class="memproto">
549 <table class="memname">
550 <tr>
551 <td class="memname">typedef void(* GLFWjoystickfun) (int jid, int event)</td>
552 </tr>
553 </table>
554</div><div class="memdoc">
555<p >This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
556</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
557 <table class="params">
558 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick that was connected or disconnected. </td></tr>
559 <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>. Future releases may add more events.</td></tr>
560 </table>
561 </dd>
562</dl>
563<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_event">Joystick configuration changes</a> </dd>
564<dd>
565<a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></dd></dl>
566<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
567
568</div>
569</div>
570<a id="ga61acfb1f28f751438dd221225c5e725d" name="ga61acfb1f28f751438dd221225c5e725d"></a>
571<h2 class="memtitle"><span class="permalink"><a href="#ga61acfb1f28f751438dd221225c5e725d">&#9670;&nbsp;</a></span>GLFWgamepadstate</h2>
572
573<div class="memitem">
574<div class="memproto">
575 <table class="memname">
576 <tr>
577 <td class="memname">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></td>
578 </tr>
579 </table>
580</div><div class="memdoc">
581<p >This describes the input state of a gamepad.</p>
582<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
583<dd>
584<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
585<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
586
587</div>
588</div>
589<h2 class="groupheader">Function Documentation</h2>
590<a id="gaf5b859dbe19bdf434e42695ea45cc5f4" name="gaf5b859dbe19bdf434e42695ea45cc5f4"></a>
591<h2 class="memtitle"><span class="permalink"><a href="#gaf5b859dbe19bdf434e42695ea45cc5f4">&#9670;&nbsp;</a></span>glfwGetInputMode()</h2>
592
593<div class="memitem">
594<div class="memproto">
595 <table class="memname">
596 <tr>
597 <td class="memname">int glfwGetInputMode </td>
598 <td>(</td>
599 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
600 <td class="paramname"><em>window</em>, </td>
601 </tr>
602 <tr>
603 <td class="paramkey"></td>
604 <td></td>
605 <td class="paramtype">int&#160;</td>
606 <td class="paramname"><em>mode</em>&#160;</td>
607 </tr>
608 <tr>
609 <td></td>
610 <td>)</td>
611 <td></td><td></td>
612 </tr>
613 </table>
614</div><div class="memdoc">
615<p >This function returns the value of an input option for the specified window. The mode must be one of <a class="el" href="input_guide.html#GLFW_CURSOR">GLFW_CURSOR</a>, <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a>, <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> or <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a>.</p>
616<dl class="params"><dt>Parameters</dt><dd>
617 <table class="params">
618 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
619 <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code>, <code>GLFW_STICKY_MOUSE_BUTTONS</code>, <code>GLFW_LOCK_KEY_MODS</code> or <code>GLFW_RAW_MOUSE_MOTION</code>.</td></tr>
620 </table>
621 </dd>
622</dl>
623<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
624<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
625<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></dd></dl>
626<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
627
628</div>
629</div>
630<a id="gaa92336e173da9c8834558b54ee80563b" name="gaa92336e173da9c8834558b54ee80563b"></a>
631<h2 class="memtitle"><span class="permalink"><a href="#gaa92336e173da9c8834558b54ee80563b">&#9670;&nbsp;</a></span>glfwSetInputMode()</h2>
632
633<div class="memitem">
634<div class="memproto">
635 <table class="memname">
636 <tr>
637 <td class="memname">void glfwSetInputMode </td>
638 <td>(</td>
639 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
640 <td class="paramname"><em>window</em>, </td>
641 </tr>
642 <tr>
643 <td class="paramkey"></td>
644 <td></td>
645 <td class="paramtype">int&#160;</td>
646 <td class="paramname"><em>mode</em>, </td>
647 </tr>
648 <tr>
649 <td class="paramkey"></td>
650 <td></td>
651 <td class="paramtype">int&#160;</td>
652 <td class="paramname"><em>value</em>&#160;</td>
653 </tr>
654 <tr>
655 <td></td>
656 <td>)</td>
657 <td></td><td></td>
658 </tr>
659 </table>
660</div><div class="memdoc">
661<p >This function sets an input mode option for the specified window. The mode must be one of <a class="el" href="input_guide.html#GLFW_CURSOR">GLFW_CURSOR</a>, <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a>, <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> or <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a>.</p>
662<p >If the mode is <code>GLFW_CURSOR</code>, the value must be one of the following cursor modes:</p><ul>
663<li><code>GLFW_CURSOR_NORMAL</code> makes the cursor visible and behaving normally.</li>
664<li><code>GLFW_CURSOR_HIDDEN</code> makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.</li>
665<li><code>GLFW_CURSOR_DISABLED</code> hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.</li>
666</ul>
667<p >If the mode is <code>GLFW_STICKY_KEYS</code>, the value must be either <code>GLFW_TRUE</code> to enable sticky keys, or <code>GLFW_FALSE</code> to disable it. If sticky keys are enabled, a key press will ensure that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> returns <code>GLFW_PRESS</code> the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.</p>
668<p >If the mode is <code>GLFW_STICKY_MOUSE_BUTTONS</code>, the value must be either <code>GLFW_TRUE</code> to enable sticky mouse buttons, or <code>GLFW_FALSE</code> to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> returns <code>GLFW_PRESS</code> the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.</p>
669<p >If the mode is <code>GLFW_LOCK_KEY_MODS</code>, the value must be either <code>GLFW_TRUE</code> to enable lock key modifier bits, or <code>GLFW_FALSE</code> to disable them. If enabled, callbacks that receive modifier bits will also have the <a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a> bit set when the event was generated with Caps Lock on, and the <a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a> bit when Num Lock was on.</p>
670<p >If the mode is <code>GLFW_RAW_MOUSE_MOTION</code>, the value must be either <code>GLFW_TRUE</code> to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or <code>GLFW_FALSE</code> to disable it. If raw motion is not supported, attempting to set this will emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>. Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check for support.</p>
671<dl class="params"><dt>Parameters</dt><dd>
672 <table class="params">
673 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose input mode to set. </td></tr>
674 <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code>, <code>GLFW_STICKY_MOUSE_BUTTONS</code>, <code>GLFW_LOCK_KEY_MODS</code> or <code>GLFW_RAW_MOUSE_MOTION</code>. </td></tr>
675 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the specified input mode.</td></tr>
676 </table>
677 </dd>
678</dl>
679<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
680<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
681<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a></dd></dl>
682<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwEnable</code> and <code>glfwDisable</code>. </dd></dl>
683
684</div>
685</div>
686<a id="gae4ee0dbd0d256183e1ea4026d897e1c2" name="gae4ee0dbd0d256183e1ea4026d897e1c2"></a>
687<h2 class="memtitle"><span class="permalink"><a href="#gae4ee0dbd0d256183e1ea4026d897e1c2">&#9670;&nbsp;</a></span>glfwRawMouseMotionSupported()</h2>
688
689<div class="memitem">
690<div class="memproto">
691 <table class="memname">
692 <tr>
693 <td class="memname">int glfwRawMouseMotionSupported </td>
694 <td>(</td>
695 <td class="paramtype">void&#160;</td>
696 <td class="paramname"></td><td>)</td>
697 <td></td>
698 </tr>
699 </table>
700</div><div class="memdoc">
701<p >This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> will be emitted.</p>
702<p >Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.</p>
703<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if raw mouse motion is supported on the current machine, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
704<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
705<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
706<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#raw_mouse_motion">Raw mouse motion</a> </dd>
707<dd>
708<a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></dd></dl>
709<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
710
711</div>
712</div>
713<a id="gaeaed62e69c3bd62b7ff8f7b19913ce4f" name="gaeaed62e69c3bd62b7ff8f7b19913ce4f"></a>
714<h2 class="memtitle"><span class="permalink"><a href="#gaeaed62e69c3bd62b7ff8f7b19913ce4f">&#9670;&nbsp;</a></span>glfwGetKeyName()</h2>
715
716<div class="memitem">
717<div class="memproto">
718 <table class="memname">
719 <tr>
720 <td class="memname">const char * glfwGetKeyName </td>
721 <td>(</td>
722 <td class="paramtype">int&#160;</td>
723 <td class="paramname"><em>key</em>, </td>
724 </tr>
725 <tr>
726 <td class="paramkey"></td>
727 <td></td>
728 <td class="paramtype">int&#160;</td>
729 <td class="paramname"><em>scancode</em>&#160;</td>
730 </tr>
731 <tr>
732 <td></td>
733 <td>)</td>
734 <td></td><td></td>
735 </tr>
736 </table>
737</div><div class="memdoc">
738<p >This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.</p>
739<p ><b>Do not use this function</b> for <a class="el" href="input_guide.html#input_char">text input</a>. You will break text input for many languages even if it happens to work for yours.</p>
740<p >If the key is <code>GLFW_KEY_UNKNOWN</code>, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or <code>GLFW_KEY_UNKNOWN</code> and a scancode that maps to a non-printable key, this function returns <code>NULL</code> but does not emit an error.</p>
741<p >This behavior allows you to always pass in the arguments in the <a class="el" href="input_guide.html#input_key">key callback</a> without modification.</p>
742<p >The printable keys are:</p><ul>
743<li><code>GLFW_KEY_APOSTROPHE</code></li>
744<li><code>GLFW_KEY_COMMA</code></li>
745<li><code>GLFW_KEY_MINUS</code></li>
746<li><code>GLFW_KEY_PERIOD</code></li>
747<li><code>GLFW_KEY_SLASH</code></li>
748<li><code>GLFW_KEY_SEMICOLON</code></li>
749<li><code>GLFW_KEY_EQUAL</code></li>
750<li><code>GLFW_KEY_LEFT_BRACKET</code></li>
751<li><code>GLFW_KEY_RIGHT_BRACKET</code></li>
752<li><code>GLFW_KEY_BACKSLASH</code></li>
753<li><code>GLFW_KEY_WORLD_1</code></li>
754<li><code>GLFW_KEY_WORLD_2</code></li>
755<li><code>GLFW_KEY_0</code> to <code>GLFW_KEY_9</code></li>
756<li><code>GLFW_KEY_A</code> to <code>GLFW_KEY_Z</code></li>
757<li><code>GLFW_KEY_KP_0</code> to <code>GLFW_KEY_KP_9</code></li>
758<li><code>GLFW_KEY_KP_DECIMAL</code></li>
759<li><code>GLFW_KEY_KP_DIVIDE</code></li>
760<li><code>GLFW_KEY_KP_MULTIPLY</code></li>
761<li><code>GLFW_KEY_KP_SUBTRACT</code></li>
762<li><code>GLFW_KEY_KP_ADD</code></li>
763<li><code>GLFW_KEY_KP_EQUAL</code></li>
764</ul>
765<p >Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.</p>
766<dl class="params"><dt>Parameters</dt><dd>
767 <table class="params">
768 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The key to query, or <code>GLFW_KEY_UNKNOWN</code>. </td></tr>
769 <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The scancode of the key to query. </td></tr>
770 </table>
771 </dd>
772</dl>
773<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded, layout-specific name of the key, or <code>NULL</code>.</dd></dl>
774<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
775<dl class="section remark"><dt>Remarks</dt><dd>The contents of the returned string may change when a keyboard layout change event is received.</dd></dl>
776<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the library is terminated.</dd></dl>
777<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
778<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key_name">Key names</a></dd></dl>
779<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
780
781</div>
782</div>
783<a id="ga67ddd1b7dcbbaff03e4a76c0ea67103a" name="ga67ddd1b7dcbbaff03e4a76c0ea67103a"></a>
784<h2 class="memtitle"><span class="permalink"><a href="#ga67ddd1b7dcbbaff03e4a76c0ea67103a">&#9670;&nbsp;</a></span>glfwGetKeyScancode()</h2>
785
786<div class="memitem">
787<div class="memproto">
788 <table class="memname">
789 <tr>
790 <td class="memname">int glfwGetKeyScancode </td>
791 <td>(</td>
792 <td class="paramtype">int&#160;</td>
793 <td class="paramname"><em>key</em></td><td>)</td>
794 <td></td>
795 </tr>
796 </table>
797</div><div class="memdoc">
798<p >This function returns the platform-specific scancode of the specified key.</p>
799<p >If the key is <code>GLFW_KEY_UNKNOWN</code> or does not exist on the keyboard this method will return <code>-1</code>.</p>
800<dl class="params"><dt>Parameters</dt><dd>
801 <table class="params">
802 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>Any <a class="el" href="group__keys.html">named key</a>. </td></tr>
803 </table>
804 </dd>
805</dl>
806<dl class="section return"><dt>Returns</dt><dd>The platform-specific scancode for the key, or <code>-1</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
807<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
808<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
809<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
810<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
811
812</div>
813</div>
814<a id="gadd341da06bc8d418b4dc3a3518af9ad2" name="gadd341da06bc8d418b4dc3a3518af9ad2"></a>
815<h2 class="memtitle"><span class="permalink"><a href="#gadd341da06bc8d418b4dc3a3518af9ad2">&#9670;&nbsp;</a></span>glfwGetKey()</h2>
816
817<div class="memitem">
818<div class="memproto">
819 <table class="memname">
820 <tr>
821 <td class="memname">int glfwGetKey </td>
822 <td>(</td>
823 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
824 <td class="paramname"><em>window</em>, </td>
825 </tr>
826 <tr>
827 <td class="paramkey"></td>
828 <td></td>
829 <td class="paramtype">int&#160;</td>
830 <td class="paramname"><em>key</em>&#160;</td>
831 </tr>
832 <tr>
833 <td></td>
834 <td>)</td>
835 <td></td><td></td>
836 </tr>
837 </table>
838</div><div class="memdoc">
839<p >This function returns the last state reported for the specified key to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. The higher-level action <code>GLFW_REPEAT</code> is only reported to the key callback.</p>
840<p >If the <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call it for a key that was pressed, even if that key has already been released.</p>
841<p >The key functions deal with physical keys, with <a class="el" href="group__keys.html">key tokens</a> named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.</p>
842<p >The <a class="el" href="group__mods.html">modifier key bit masks</a> are not key tokens and cannot be used with this function.</p>
843<p ><b>Do not use this function</b> to implement <a class="el" href="input_guide.html#input_char">text input</a>.</p>
844<dl class="params"><dt>Parameters</dt><dd>
845 <table class="params">
846 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
847 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The desired <a class="el" href="group__keys.html">keyboard key</a>. <code>GLFW_KEY_UNKNOWN</code> is not a valid key for this function. </td></tr>
848 </table>
849 </dd>
850</dl>
851<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
852<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
853<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
854<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
855<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
856
857</div>
858</div>
859<a id="gac1473feacb5996c01a7a5a33b5066704" name="gac1473feacb5996c01a7a5a33b5066704"></a>
860<h2 class="memtitle"><span class="permalink"><a href="#gac1473feacb5996c01a7a5a33b5066704">&#9670;&nbsp;</a></span>glfwGetMouseButton()</h2>
861
862<div class="memitem">
863<div class="memproto">
864 <table class="memname">
865 <tr>
866 <td class="memname">int glfwGetMouseButton </td>
867 <td>(</td>
868 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
869 <td class="paramname"><em>window</em>, </td>
870 </tr>
871 <tr>
872 <td class="paramkey"></td>
873 <td></td>
874 <td class="paramtype">int&#160;</td>
875 <td class="paramname"><em>button</em>&#160;</td>
876 </tr>
877 <tr>
878 <td></td>
879 <td>)</td>
880 <td></td><td></td>
881 </tr>
882 </table>
883</div><div class="memdoc">
884<p >This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
885<p >If the <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.</p>
886<dl class="params"><dt>Parameters</dt><dd>
887 <table class="params">
888 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
889 <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The desired <a class="el" href="group__buttons.html">mouse button</a>. </td></tr>
890 </table>
891 </dd>
892</dl>
893<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
894<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
895<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
896<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a></dd></dl>
897<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
898
899</div>
900</div>
901<a id="ga01d37b6c40133676b9cea60ca1d7c0cc" name="ga01d37b6c40133676b9cea60ca1d7c0cc"></a>
902<h2 class="memtitle"><span class="permalink"><a href="#ga01d37b6c40133676b9cea60ca1d7c0cc">&#9670;&nbsp;</a></span>glfwGetCursorPos()</h2>
903
904<div class="memitem">
905<div class="memproto">
906 <table class="memname">
907 <tr>
908 <td class="memname">void glfwGetCursorPos </td>
909 <td>(</td>
910 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
911 <td class="paramname"><em>window</em>, </td>
912 </tr>
913 <tr>
914 <td class="paramkey"></td>
915 <td></td>
916 <td class="paramtype">double *&#160;</td>
917 <td class="paramname"><em>xpos</em>, </td>
918 </tr>
919 <tr>
920 <td class="paramkey"></td>
921 <td></td>
922 <td class="paramtype">double *&#160;</td>
923 <td class="paramname"><em>ypos</em>&#160;</td>
924 </tr>
925 <tr>
926 <td></td>
927 <td>)</td>
928 <td></td><td></td>
929 </tr>
930 </table>
931</div><div class="memdoc">
932<p >This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.</p>
933<p >If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
934<p >The coordinate can be converted to their integer equivalents with the <code>floor</code> function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.</p>
935<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
936<dl class="params"><dt>Parameters</dt><dd>
937 <table class="params">
938 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
939 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the cursor x-coordinate, relative to the left edge of the content area, or <code>NULL</code>. </td></tr>
940 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the cursor y-coordinate, relative to the to top edge of the content area, or <code>NULL</code>.</td></tr>
941 </table>
942 </dd>
943</dl>
944<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
945<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
946<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
947<dd>
948<a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a></dd></dl>
949<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetMousePos</code>. </dd></dl>
950
951</div>
952</div>
953<a id="ga04b03af936d906ca123c8f4ee08b39e7" name="ga04b03af936d906ca123c8f4ee08b39e7"></a>
954<h2 class="memtitle"><span class="permalink"><a href="#ga04b03af936d906ca123c8f4ee08b39e7">&#9670;&nbsp;</a></span>glfwSetCursorPos()</h2>
955
956<div class="memitem">
957<div class="memproto">
958 <table class="memname">
959 <tr>
960 <td class="memname">void glfwSetCursorPos </td>
961 <td>(</td>
962 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
963 <td class="paramname"><em>window</em>, </td>
964 </tr>
965 <tr>
966 <td class="paramkey"></td>
967 <td></td>
968 <td class="paramtype">double&#160;</td>
969 <td class="paramname"><em>xpos</em>, </td>
970 </tr>
971 <tr>
972 <td class="paramkey"></td>
973 <td></td>
974 <td class="paramtype">double&#160;</td>
975 <td class="paramname"><em>ypos</em>&#160;</td>
976 </tr>
977 <tr>
978 <td></td>
979 <td>)</td>
980 <td></td><td></td>
981 </tr>
982 </table>
983</div><div class="memdoc">
984<p >This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.</p>
985<p ><b>Do not use this function</b> to implement things like camera controls. GLFW already provides the <code>GLFW_CURSOR_DISABLED</code> cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> for more information.</p>
986<p >If the cursor mode is <code>GLFW_CURSOR_DISABLED</code> then the cursor position is unconstrained and limited only by the minimum and maximum values of a <code>double</code>.</p>
987<dl class="params"><dt>Parameters</dt><dd>
988 <table class="params">
989 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
990 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate, relative to the left edge of the content area. </td></tr>
991 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate, relative to the top edge of the content area.</td></tr>
992 </table>
993 </dd>
994</dl>
995<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
996<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> This function will only work when the cursor mode is <code>GLFW_CURSOR_DISABLED</code>, otherwise it will do nothing.</dd></dl>
997<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
998<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
999<dd>
1000<a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></dd></dl>
1001<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMousePos</code>. </dd></dl>
1002
1003</div>
1004</div>
1005<a id="ga556f604f73af156c0db0e97c081373c3" name="ga556f604f73af156c0db0e97c081373c3"></a>
1006<h2 class="memtitle"><span class="permalink"><a href="#ga556f604f73af156c0db0e97c081373c3">&#9670;&nbsp;</a></span>glfwCreateCursor()</h2>
1007
1008<div class="memitem">
1009<div class="memproto">
1010 <table class="memname">
1011 <tr>
1012 <td class="memname"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> * glfwCreateCursor </td>
1013 <td>(</td>
1014 <td class="paramtype">const <a class="el" href="structGLFWimage.html">GLFWimage</a> *&#160;</td>
1015 <td class="paramname"><em>image</em>, </td>
1016 </tr>
1017 <tr>
1018 <td class="paramkey"></td>
1019 <td></td>
1020 <td class="paramtype">int&#160;</td>
1021 <td class="paramname"><em>xhot</em>, </td>
1022 </tr>
1023 <tr>
1024 <td class="paramkey"></td>
1025 <td></td>
1026 <td class="paramtype">int&#160;</td>
1027 <td class="paramname"><em>yhot</em>&#160;</td>
1028 </tr>
1029 <tr>
1030 <td></td>
1031 <td>)</td>
1032 <td></td><td></td>
1033 </tr>
1034 </table>
1035</div><div class="memdoc">
1036<p >Creates a new custom cursor image that can be set for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>. The cursor can be destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>. Any remaining cursors are destroyed by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
1037<p >The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.</p>
1038<p >The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.</p>
1039<dl class="params"><dt>Parameters</dt><dd>
1040 <table class="params">
1041 <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>The desired cursor image. </td></tr>
1042 <tr><td class="paramdir">[in]</td><td class="paramname">xhot</td><td>The desired x-coordinate, in pixels, of the cursor hotspot. </td></tr>
1043 <tr><td class="paramdir">[in]</td><td class="paramname">yhot</td><td>The desired y-coordinate, in pixels, of the cursor hotspot. </td></tr>
1044 </table>
1045 </dd>
1046</dl>
1047<dl class="section return"><dt>Returns</dt><dd>The handle of the created cursor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1048<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1049<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified image data is copied before this function returns.</dd></dl>
1050<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1051<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
1052<dd>
1053<a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> </dd>
1054<dd>
1055<a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></dd></dl>
1056<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1057
1058</div>
1059</div>
1060<a id="gaf2fb2eb2c9dd842d1cef8a34e3c6403e" name="gaf2fb2eb2c9dd842d1cef8a34e3c6403e"></a>
1061<h2 class="memtitle"><span class="permalink"><a href="#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">&#9670;&nbsp;</a></span>glfwCreateStandardCursor()</h2>
1062
1063<div class="memitem">
1064<div class="memproto">
1065 <table class="memname">
1066 <tr>
1067 <td class="memname"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> * glfwCreateStandardCursor </td>
1068 <td>(</td>
1069 <td class="paramtype">int&#160;</td>
1070 <td class="paramname"><em>shape</em></td><td>)</td>
1071 <td></td>
1072 </tr>
1073 </table>
1074</div><div class="memdoc">
1075<p >Returns a cursor with a <a class="el" href="group__shapes.html">standard shape</a>, that can be set for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>.</p>
1076<dl class="params"><dt>Parameters</dt><dd>
1077 <table class="params">
1078 <tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>One of the <a class="el" href="group__shapes.html">standard shapes</a>. </td></tr>
1079 </table>
1080 </dd>
1081</dl>
1082<dl class="section return"><dt>Returns</dt><dd>A new cursor ready to use or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1083<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1084<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1085<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
1086<dd>
1087<a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></dd></dl>
1088<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1089
1090</div>
1091</div>
1092<a id="ga81b952cd1764274d0db7fb3c5a79ba6a" name="ga81b952cd1764274d0db7fb3c5a79ba6a"></a>
1093<h2 class="memtitle"><span class="permalink"><a href="#ga81b952cd1764274d0db7fb3c5a79ba6a">&#9670;&nbsp;</a></span>glfwDestroyCursor()</h2>
1094
1095<div class="memitem">
1096<div class="memproto">
1097 <table class="memname">
1098 <tr>
1099 <td class="memname">void glfwDestroyCursor </td>
1100 <td>(</td>
1101 <td class="paramtype"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td>
1102 <td class="paramname"><em>cursor</em></td><td>)</td>
1103 <td></td>
1104 </tr>
1105 </table>
1106</div><div class="memdoc">
1107<p >This function destroys a cursor previously created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>. Any remaining cursors will be destroyed by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
1108<p >If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.</p>
1109<dl class="params"><dt>Parameters</dt><dd>
1110 <table class="params">
1111 <tr><td class="paramdir">[in]</td><td class="paramname">cursor</td><td>The cursor object to destroy.</td></tr>
1112 </table>
1113 </dd>
1114</dl>
1115<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1116<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
1117<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1118<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
1119<dd>
1120<a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></dd></dl>
1121<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1122
1123</div>
1124</div>
1125<a id="gad3b4f38c8d5dae036bc8fa959e18343e" name="gad3b4f38c8d5dae036bc8fa959e18343e"></a>
1126<h2 class="memtitle"><span class="permalink"><a href="#gad3b4f38c8d5dae036bc8fa959e18343e">&#9670;&nbsp;</a></span>glfwSetCursor()</h2>
1127
1128<div class="memitem">
1129<div class="memproto">
1130 <table class="memname">
1131 <tr>
1132 <td class="memname">void glfwSetCursor </td>
1133 <td>(</td>
1134 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1135 <td class="paramname"><em>window</em>, </td>
1136 </tr>
1137 <tr>
1138 <td class="paramkey"></td>
1139 <td></td>
1140 <td class="paramtype"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td>
1141 <td class="paramname"><em>cursor</em>&#160;</td>
1142 </tr>
1143 <tr>
1144 <td></td>
1145 <td>)</td>
1146 <td></td><td></td>
1147 </tr>
1148 </table>
1149</div><div class="memdoc">
1150<p >This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the <a class="el" href="input_guide.html#cursor_mode">cursor mode</a> of the window is <code>GLFW_CURSOR_NORMAL</code>.</p>
1151<p >On some platforms, the set cursor may not be visible unless the window also has input focus.</p>
1152<dl class="params"><dt>Parameters</dt><dd>
1153 <table class="params">
1154 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the cursor for. </td></tr>
1155 <tr><td class="paramdir">[in]</td><td class="paramname">cursor</td><td>The cursor to set, or <code>NULL</code> to switch back to the default arrow cursor.</td></tr>
1156 </table>
1157 </dd>
1158</dl>
1159<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1160<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1161<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
1162<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1163
1164</div>
1165</div>
1166<a id="ga1caf18159767e761185e49a3be019f8d" name="ga1caf18159767e761185e49a3be019f8d"></a>
1167<h2 class="memtitle"><span class="permalink"><a href="#ga1caf18159767e761185e49a3be019f8d">&#9670;&nbsp;</a></span>glfwSetKeyCallback()</h2>
1168
1169<div class="memitem">
1170<div class="memproto">
1171 <table class="memname">
1172 <tr>
1173 <td class="memname"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> glfwSetKeyCallback </td>
1174 <td>(</td>
1175 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1176 <td class="paramname"><em>window</em>, </td>
1177 </tr>
1178 <tr>
1179 <td class="paramkey"></td>
1180 <td></td>
1181 <td class="paramtype"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td>
1182 <td class="paramname"><em>callback</em>&#160;</td>
1183 </tr>
1184 <tr>
1185 <td></td>
1186 <td>)</td>
1187 <td></td><td></td>
1188 </tr>
1189 </table>
1190</div><div class="memdoc">
1191<p >This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.</p>
1192<p >The key functions deal with physical keys, with layout independent <a class="el" href="group__keys.html">key tokens</a> named after their values in the standard US keyboard layout. If you want to input text, use the <a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">character callback</a> instead.</p>
1193<p >When a window loses input focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">window focus callback</a> has been called.</p>
1194<p >The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have <code>key</code> set to <code>GLFW_KEY_UNKNOWN</code>, their state is not saved and so it cannot be queried with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
1195<p >Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.</p>
1196<dl class="params"><dt>Parameters</dt><dd>
1197 <table class="params">
1198 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1199 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new key callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1200 </table>
1201 </dd>
1202</dl>
1203<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1204<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
1205</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">function pointer type</a>.</dd></dl>
1206<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1207<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1208<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
1209<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
1210
1211</div>
1212</div>
1213<a id="gab25c4a220fd8f5717718dbc487828996" name="gab25c4a220fd8f5717718dbc487828996"></a>
1214<h2 class="memtitle"><span class="permalink"><a href="#gab25c4a220fd8f5717718dbc487828996">&#9670;&nbsp;</a></span>glfwSetCharCallback()</h2>
1215
1216<div class="memitem">
1217<div class="memproto">
1218 <table class="memname">
1219 <tr>
1220 <td class="memname"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> glfwSetCharCallback </td>
1221 <td>(</td>
1222 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1223 <td class="paramname"><em>window</em>, </td>
1224 </tr>
1225 <tr>
1226 <td class="paramkey"></td>
1227 <td></td>
1228 <td class="paramtype"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td>
1229 <td class="paramname"><em>callback</em>&#160;</td>
1230 </tr>
1231 <tr>
1232 <td></td>
1233 <td>)</td>
1234 <td></td><td></td>
1235 </tr>
1236 </table>
1237</div><div class="memdoc">
1238<p >This function sets the character callback of the specified window, which is called when a Unicode character is input.</p>
1239<p >The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">key callback</a> is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.</p>
1240<p >The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.</p>
1241<dl class="params"><dt>Parameters</dt><dd>
1242 <table class="params">
1243 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1244 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1245 </table>
1246 </dd>
1247</dl>
1248<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1249<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
1250</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">function pointer type</a>.</dd></dl>
1251<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1252<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1253<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
1254<dl class="section since"><dt>Since</dt><dd>Added in version 2.4. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
1255
1256</div>
1257</div>
1258<a id="ga0b7f4ad13c2b17435ff13b6dcfb4e43c" name="ga0b7f4ad13c2b17435ff13b6dcfb4e43c"></a>
1259<h2 class="memtitle"><span class="permalink"><a href="#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">&#9670;&nbsp;</a></span>glfwSetCharModsCallback()</h2>
1260
1261<div class="memitem">
1262<div class="memproto">
1263 <table class="memname">
1264 <tr>
1265 <td class="memname"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> glfwSetCharModsCallback </td>
1266 <td>(</td>
1267 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1268 <td class="paramname"><em>window</em>, </td>
1269 </tr>
1270 <tr>
1271 <td class="paramkey"></td>
1272 <td></td>
1273 <td class="paramtype"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td>
1274 <td class="paramname"><em>callback</em>&#160;</td>
1275 </tr>
1276 <tr>
1277 <td></td>
1278 <td>)</td>
1279 <td></td><td></td>
1280 </tr>
1281 </table>
1282</div><div class="memdoc">
1283<p >This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.</p>
1284<p >The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the <a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">character callback</a>. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">key callback</a> instead.</p>
1285<dl class="params"><dt>Parameters</dt><dd>
1286 <table class="params">
1287 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1288 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1289 </table>
1290 </dd>
1291</dl>
1292<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1293<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods)</div>
1294</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">function pointer type</a>.</dd></dl>
1295<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated:</a></b></dt><dd>Scheduled for removal in version 4.0.</dd></dl>
1296<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1297<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1298<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
1299<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1300
1301</div>
1302</div>
1303<a id="ga6ab84420974d812bee700e45284a723c" name="ga6ab84420974d812bee700e45284a723c"></a>
1304<h2 class="memtitle"><span class="permalink"><a href="#ga6ab84420974d812bee700e45284a723c">&#9670;&nbsp;</a></span>glfwSetMouseButtonCallback()</h2>
1305
1306<div class="memitem">
1307<div class="memproto">
1308 <table class="memname">
1309 <tr>
1310 <td class="memname"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> glfwSetMouseButtonCallback </td>
1311 <td>(</td>
1312 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1313 <td class="paramname"><em>window</em>, </td>
1314 </tr>
1315 <tr>
1316 <td class="paramkey"></td>
1317 <td></td>
1318 <td class="paramtype"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td>
1319 <td class="paramname"><em>callback</em>&#160;</td>
1320 </tr>
1321 <tr>
1322 <td></td>
1323 <td>)</td>
1324 <td></td><td></td>
1325 </tr>
1326 </table>
1327</div><div class="memdoc">
1328<p >This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.</p>
1329<p >When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">window focus callback</a> has been called.</p>
1330<dl class="params"><dt>Parameters</dt><dd>
1331 <table class="params">
1332 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1333 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1334 </table>
1335 </dd>
1336</dl>
1337<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1338<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
1339</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">function pointer type</a>.</dd></dl>
1340<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1341<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1342<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a></dd></dl>
1343<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
1344
1345</div>
1346</div>
1347<a id="gac1f879ab7435d54d4d79bb469fe225d7" name="gac1f879ab7435d54d4d79bb469fe225d7"></a>
1348<h2 class="memtitle"><span class="permalink"><a href="#gac1f879ab7435d54d4d79bb469fe225d7">&#9670;&nbsp;</a></span>glfwSetCursorPosCallback()</h2>
1349
1350<div class="memitem">
1351<div class="memproto">
1352 <table class="memname">
1353 <tr>
1354 <td class="memname"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> glfwSetCursorPosCallback </td>
1355 <td>(</td>
1356 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1357 <td class="paramname"><em>window</em>, </td>
1358 </tr>
1359 <tr>
1360 <td class="paramkey"></td>
1361 <td></td>
1362 <td class="paramtype"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td>
1363 <td class="paramname"><em>callback</em>&#160;</td>
1364 </tr>
1365 <tr>
1366 <td></td>
1367 <td>)</td>
1368 <td></td><td></td>
1369 </tr>
1370 </table>
1371</div><div class="memdoc">
1372<p >This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.</p>
1373<dl class="params"><dt>Parameters</dt><dd>
1374 <table class="params">
1375 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1376 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1377 </table>
1378 </dd>
1379</dl>
1380<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1381<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
1382</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">function pointer type</a>.</dd></dl>
1383<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1384<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1385<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a></dd></dl>
1386<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMousePosCallback</code>. </dd></dl>
1387
1388</div>
1389</div>
1390<a id="gad27f8ad0142c038a281466c0966817d8" name="gad27f8ad0142c038a281466c0966817d8"></a>
1391<h2 class="memtitle"><span class="permalink"><a href="#gad27f8ad0142c038a281466c0966817d8">&#9670;&nbsp;</a></span>glfwSetCursorEnterCallback()</h2>
1392
1393<div class="memitem">
1394<div class="memproto">
1395 <table class="memname">
1396 <tr>
1397 <td class="memname"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> glfwSetCursorEnterCallback </td>
1398 <td>(</td>
1399 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1400 <td class="paramname"><em>window</em>, </td>
1401 </tr>
1402 <tr>
1403 <td class="paramkey"></td>
1404 <td></td>
1405 <td class="paramtype"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td>
1406 <td class="paramname"><em>callback</em>&#160;</td>
1407 </tr>
1408 <tr>
1409 <td></td>
1410 <td>)</td>
1411 <td></td><td></td>
1412 </tr>
1413 </table>
1414</div><div class="memdoc">
1415<p >This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.</p>
1416<dl class="params"><dt>Parameters</dt><dd>
1417 <table class="params">
1418 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1419 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1420 </table>
1421 </dd>
1422</dl>
1423<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1424<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
1425</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">function pointer type</a>.</dd></dl>
1426<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1427<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1428<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a></dd></dl>
1429<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1430
1431</div>
1432</div>
1433<a id="ga571e45a030ae4061f746ed56cb76aede" name="ga571e45a030ae4061f746ed56cb76aede"></a>
1434<h2 class="memtitle"><span class="permalink"><a href="#ga571e45a030ae4061f746ed56cb76aede">&#9670;&nbsp;</a></span>glfwSetScrollCallback()</h2>
1435
1436<div class="memitem">
1437<div class="memproto">
1438 <table class="memname">
1439 <tr>
1440 <td class="memname"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> glfwSetScrollCallback </td>
1441 <td>(</td>
1442 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1443 <td class="paramname"><em>window</em>, </td>
1444 </tr>
1445 <tr>
1446 <td class="paramkey"></td>
1447 <td></td>
1448 <td class="paramtype"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td>
1449 <td class="paramname"><em>callback</em>&#160;</td>
1450 </tr>
1451 <tr>
1452 <td></td>
1453 <td>)</td>
1454 <td></td><td></td>
1455 </tr>
1456 </table>
1457</div><div class="memdoc">
1458<p >This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.</p>
1459<p >The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.</p>
1460<dl class="params"><dt>Parameters</dt><dd>
1461 <table class="params">
1462 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1463 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new scroll callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1464 </table>
1465 </dd>
1466</dl>
1467<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1468<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
1469</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">function pointer type</a>.</dd></dl>
1470<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1471<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1472<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#scrolling">Scroll input</a></dd></dl>
1473<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMouseWheelCallback</code>. </dd></dl>
1474
1475</div>
1476</div>
1477<a id="gab773f0ee0a07cff77a210cea40bc1f6b" name="gab773f0ee0a07cff77a210cea40bc1f6b"></a>
1478<h2 class="memtitle"><span class="permalink"><a href="#gab773f0ee0a07cff77a210cea40bc1f6b">&#9670;&nbsp;</a></span>glfwSetDropCallback()</h2>
1479
1480<div class="memitem">
1481<div class="memproto">
1482 <table class="memname">
1483 <tr>
1484 <td class="memname"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> glfwSetDropCallback </td>
1485 <td>(</td>
1486 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1487 <td class="paramname"><em>window</em>, </td>
1488 </tr>
1489 <tr>
1490 <td class="paramkey"></td>
1491 <td></td>
1492 <td class="paramtype"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td>
1493 <td class="paramname"><em>callback</em>&#160;</td>
1494 </tr>
1495 <tr>
1496 <td></td>
1497 <td>)</td>
1498 <td></td><td></td>
1499 </tr>
1500 </table>
1501</div><div class="memdoc">
1502<p >This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.</p>
1503<p >Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.</p>
1504<dl class="params"><dt>Parameters</dt><dd>
1505 <table class="params">
1506 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1507 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new file drop callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1508 </table>
1509 </dd>
1510</dl>
1511<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1512<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[])</div>
1513</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">function pointer type</a>.</dd></dl>
1514<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1515<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> File drop is currently unimplemented.</dd></dl>
1516<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1517<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a></dd></dl>
1518<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
1519
1520</div>
1521</div>
1522<a id="gaed0966cee139d815317f9ffcba64c9f1" name="gaed0966cee139d815317f9ffcba64c9f1"></a>
1523<h2 class="memtitle"><span class="permalink"><a href="#gaed0966cee139d815317f9ffcba64c9f1">&#9670;&nbsp;</a></span>glfwJoystickPresent()</h2>
1524
1525<div class="memitem">
1526<div class="memproto">
1527 <table class="memname">
1528 <tr>
1529 <td class="memname">int glfwJoystickPresent </td>
1530 <td>(</td>
1531 <td class="paramtype">int&#160;</td>
1532 <td class="paramname"><em>jid</em></td><td>)</td>
1533 <td></td>
1534 </tr>
1535 </table>
1536</div><div class="memdoc">
1537<p >This function returns whether the specified joystick is present.</p>
1538<p >There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.</p>
1539<dl class="params"><dt>Parameters</dt><dd>
1540 <table class="params">
1541 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1542 </table>
1543 </dd>
1544</dl>
1545<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the joystick is present, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
1546<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1547<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1548<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick">Joystick input</a></dd></dl>
1549<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetJoystickParam</code>. </dd></dl>
1550
1551</div>
1552</div>
1553<a id="gaeb1c0191d3140a233a682987c61eb408" name="gaeb1c0191d3140a233a682987c61eb408"></a>
1554<h2 class="memtitle"><span class="permalink"><a href="#gaeb1c0191d3140a233a682987c61eb408">&#9670;&nbsp;</a></span>glfwGetJoystickAxes()</h2>
1555
1556<div class="memitem">
1557<div class="memproto">
1558 <table class="memname">
1559 <tr>
1560 <td class="memname">const float * glfwGetJoystickAxes </td>
1561 <td>(</td>
1562 <td class="paramtype">int&#160;</td>
1563 <td class="paramname"><em>jid</em>, </td>
1564 </tr>
1565 <tr>
1566 <td class="paramkey"></td>
1567 <td></td>
1568 <td class="paramtype">int *&#160;</td>
1569 <td class="paramname"><em>count</em>&#160;</td>
1570 </tr>
1571 <tr>
1572 <td></td>
1573 <td>)</td>
1574 <td></td><td></td>
1575 </tr>
1576 </table>
1577</div><div class="memdoc">
1578<p >This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.</p>
1579<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
1580<dl class="params"><dt>Parameters</dt><dd>
1581 <table class="params">
1582 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1583 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
1584 </table>
1585 </dd>
1586</dl>
1587<dl class="section return"><dt>Returns</dt><dd>An array of axis values, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1588<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1589<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
1590<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1591<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_axis">Joystick axis states</a></dd></dl>
1592<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetJoystickPos</code>. </dd></dl>
1593
1594</div>
1595</div>
1596<a id="ga5ffe34739d3dc97efe432ed2d81d9938" name="ga5ffe34739d3dc97efe432ed2d81d9938"></a>
1597<h2 class="memtitle"><span class="permalink"><a href="#ga5ffe34739d3dc97efe432ed2d81d9938">&#9670;&nbsp;</a></span>glfwGetJoystickButtons()</h2>
1598
1599<div class="memitem">
1600<div class="memproto">
1601 <table class="memname">
1602 <tr>
1603 <td class="memname">const unsigned char * glfwGetJoystickButtons </td>
1604 <td>(</td>
1605 <td class="paramtype">int&#160;</td>
1606 <td class="paramname"><em>jid</em>, </td>
1607 </tr>
1608 <tr>
1609 <td class="paramkey"></td>
1610 <td></td>
1611 <td class="paramtype">int *&#160;</td>
1612 <td class="paramname"><em>count</em>&#160;</td>
1613 </tr>
1614 <tr>
1615 <td></td>
1616 <td>)</td>
1617 <td></td><td></td>
1618 </tr>
1619 </table>
1620</div><div class="memdoc">
1621<p >This function returns the state of all buttons of the specified joystick. Each element in the array is either <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
1622<p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by <b>glfwGetJoystickHats</b> and are in the order <em>up</em>, <em>right</em>, <em>down</em> and <em>left</em>. To disable these extra buttons, set the <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> init hint before initialization.</p>
1623<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
1624<dl class="params"><dt>Parameters</dt><dd>
1625 <table class="params">
1626 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1627 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
1628 </table>
1629 </dd>
1630</dl>
1631<dl class="section return"><dt>Returns</dt><dd>An array of button states, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1632<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1633<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
1634<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1635<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_button">Joystick button states</a></dd></dl>
1636<dl class="section since"><dt>Since</dt><dd>Added in version 2.2. <b>GLFW 3:</b> Changed to return a dynamic array. </dd></dl>
1637
1638</div>
1639</div>
1640<a id="ga06e660841b3e79c54da4f54a932c5a2c" name="ga06e660841b3e79c54da4f54a932c5a2c"></a>
1641<h2 class="memtitle"><span class="permalink"><a href="#ga06e660841b3e79c54da4f54a932c5a2c">&#9670;&nbsp;</a></span>glfwGetJoystickHats()</h2>
1642
1643<div class="memitem">
1644<div class="memproto">
1645 <table class="memname">
1646 <tr>
1647 <td class="memname">const unsigned char * glfwGetJoystickHats </td>
1648 <td>(</td>
1649 <td class="paramtype">int&#160;</td>
1650 <td class="paramname"><em>jid</em>, </td>
1651 </tr>
1652 <tr>
1653 <td class="paramkey"></td>
1654 <td></td>
1655 <td class="paramtype">int *&#160;</td>
1656 <td class="paramname"><em>count</em>&#160;</td>
1657 </tr>
1658 <tr>
1659 <td></td>
1660 <td>)</td>
1661 <td></td><td></td>
1662 </tr>
1663 </table>
1664</div><div class="memdoc">
1665<p >This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:</p>
1666<table class="markdownTable">
1667<tr class="markdownTableHead">
1668<th class="markdownTableHeadNone">Name </th><th class="markdownTableHeadNone">Value </th></tr>
1669<tr class="markdownTableRowOdd">
1670<td class="markdownTableBodyNone"><code>GLFW_HAT_CENTERED</code> </td><td class="markdownTableBodyNone">0 </td></tr>
1671<tr class="markdownTableRowEven">
1672<td class="markdownTableBodyNone"><code>GLFW_HAT_UP</code> </td><td class="markdownTableBodyNone">1 </td></tr>
1673<tr class="markdownTableRowOdd">
1674<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> </td><td class="markdownTableBodyNone">2 </td></tr>
1675<tr class="markdownTableRowEven">
1676<td class="markdownTableBodyNone"><code>GLFW_HAT_DOWN</code> </td><td class="markdownTableBodyNone">4 </td></tr>
1677<tr class="markdownTableRowOdd">
1678<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> </td><td class="markdownTableBodyNone">8 </td></tr>
1679<tr class="markdownTableRowEven">
1680<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_UP</code> </td></tr>
1681<tr class="markdownTableRowOdd">
1682<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
1683<tr class="markdownTableRowEven">
1684<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_UP</code> </td></tr>
1685<tr class="markdownTableRowOdd">
1686<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
1687</table>
1688<p >The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.</p>
1689<div class="fragment"><div class="line"><span class="keywordflow">if</span> (hats[2] &amp; <a class="code hl_define" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>)</div>
1690<div class="line">{</div>
1691<div class="line"> <span class="comment">// State of hat 2 could be right-up, right or right-down</span></div>
1692<div class="line">}</div>
1693<div class="ttc" id="agroup__hat__state_html_ga252586e3bbde75f4b0e07ad3124867f5"><div class="ttname"><a href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></div><div class="ttdeci">#define GLFW_HAT_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:358</div></div>
1694</div><!-- fragment --><p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
1695<dl class="params"><dt>Parameters</dt><dd>
1696 <table class="params">
1697 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1698 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
1699 </table>
1700 </dd>
1701</dl>
1702<dl class="section return"><dt>Returns</dt><dd>An array of hat states, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1703<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1704<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, this function is called again for that joystick or the library is terminated.</dd></dl>
1705<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1706<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_hat">Joystick hat states</a></dd></dl>
1707<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1708
1709</div>
1710</div>
1711<a id="gac6a8e769e18e0bcfa9097793fc2c3978" name="gac6a8e769e18e0bcfa9097793fc2c3978"></a>
1712<h2 class="memtitle"><span class="permalink"><a href="#gac6a8e769e18e0bcfa9097793fc2c3978">&#9670;&nbsp;</a></span>glfwGetJoystickName()</h2>
1713
1714<div class="memitem">
1715<div class="memproto">
1716 <table class="memname">
1717 <tr>
1718 <td class="memname">const char * glfwGetJoystickName </td>
1719 <td>(</td>
1720 <td class="paramtype">int&#160;</td>
1721 <td class="paramname"><em>jid</em></td><td>)</td>
1722 <td></td>
1723 </tr>
1724 </table>
1725</div><div class="memdoc">
1726<p >This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.</p>
1727<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
1728<dl class="params"><dt>Parameters</dt><dd>
1729 <table class="params">
1730 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1731 </table>
1732 </dd>
1733</dl>
1734<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the joystick, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1735<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1736<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
1737<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1738<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_name">Joystick name</a></dd></dl>
1739<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1740
1741</div>
1742</div>
1743<a id="ga6659411aec3c7fcef27780e2cb2d9600" name="ga6659411aec3c7fcef27780e2cb2d9600"></a>
1744<h2 class="memtitle"><span class="permalink"><a href="#ga6659411aec3c7fcef27780e2cb2d9600">&#9670;&nbsp;</a></span>glfwGetJoystickGUID()</h2>
1745
1746<div class="memitem">
1747<div class="memproto">
1748 <table class="memname">
1749 <tr>
1750 <td class="memname">const char * glfwGetJoystickGUID </td>
1751 <td>(</td>
1752 <td class="paramtype">int&#160;</td>
1753 <td class="paramname"><em>jid</em></td><td>)</td>
1754 <td></td>
1755 </tr>
1756 </table>
1757</div><div class="memdoc">
1758<p >This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.</p>
1759<p >The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.</p>
1760<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
1761<p >The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.</p>
1762<dl class="params"><dt>Parameters</dt><dd>
1763 <table class="params">
1764 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1765 </table>
1766 </dd>
1767</dl>
1768<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded GUID of the joystick, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1769<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1770<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
1771<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1772<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a></dd></dl>
1773<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1774
1775</div>
1776</div>
1777<a id="ga6b2f72d64d636b48a727b437cbb7489e" name="ga6b2f72d64d636b48a727b437cbb7489e"></a>
1778<h2 class="memtitle"><span class="permalink"><a href="#ga6b2f72d64d636b48a727b437cbb7489e">&#9670;&nbsp;</a></span>glfwSetJoystickUserPointer()</h2>
1779
1780<div class="memitem">
1781<div class="memproto">
1782 <table class="memname">
1783 <tr>
1784 <td class="memname">void glfwSetJoystickUserPointer </td>
1785 <td>(</td>
1786 <td class="paramtype">int&#160;</td>
1787 <td class="paramname"><em>jid</em>, </td>
1788 </tr>
1789 <tr>
1790 <td class="paramkey"></td>
1791 <td></td>
1792 <td class="paramtype">void *&#160;</td>
1793 <td class="paramname"><em>pointer</em>&#160;</td>
1794 </tr>
1795 <tr>
1796 <td></td>
1797 <td>)</td>
1798 <td></td><td></td>
1799 </tr>
1800 </table>
1801</div><div class="memdoc">
1802<p >This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is <code>NULL</code>.</p>
1803<p >This function may be called from the joystick callback, even for a joystick that is being disconnected.</p>
1804<dl class="params"><dt>Parameters</dt><dd>
1805 <table class="params">
1806 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick whose pointer to set. </td></tr>
1807 <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
1808 </table>
1809 </dd>
1810</dl>
1811<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1812<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
1813<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a> </dd>
1814<dd>
1815<a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></dd></dl>
1816<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1817
1818</div>
1819</div>
1820<a id="ga18cefd7265d1fa04f3fd38a6746db5f3" name="ga18cefd7265d1fa04f3fd38a6746db5f3"></a>
1821<h2 class="memtitle"><span class="permalink"><a href="#ga18cefd7265d1fa04f3fd38a6746db5f3">&#9670;&nbsp;</a></span>glfwGetJoystickUserPointer()</h2>
1822
1823<div class="memitem">
1824<div class="memproto">
1825 <table class="memname">
1826 <tr>
1827 <td class="memname">void * glfwGetJoystickUserPointer </td>
1828 <td>(</td>
1829 <td class="paramtype">int&#160;</td>
1830 <td class="paramname"><em>jid</em></td><td>)</td>
1831 <td></td>
1832 </tr>
1833 </table>
1834</div><div class="memdoc">
1835<p >This function returns the current value of the user-defined pointer of the specified joystick. The initial value is <code>NULL</code>.</p>
1836<p >This function may be called from the joystick callback, even for a joystick that is being disconnected.</p>
1837<dl class="params"><dt>Parameters</dt><dd>
1838 <table class="params">
1839 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick whose pointer to return.</td></tr>
1840 </table>
1841 </dd>
1842</dl>
1843<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1844<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
1845<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a> </dd>
1846<dd>
1847<a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></dd></dl>
1848<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1849
1850</div>
1851</div>
1852<a id="gad0f676860f329d80f7e47e9f06a96f00" name="gad0f676860f329d80f7e47e9f06a96f00"></a>
1853<h2 class="memtitle"><span class="permalink"><a href="#gad0f676860f329d80f7e47e9f06a96f00">&#9670;&nbsp;</a></span>glfwJoystickIsGamepad()</h2>
1854
1855<div class="memitem">
1856<div class="memproto">
1857 <table class="memname">
1858 <tr>
1859 <td class="memname">int glfwJoystickIsGamepad </td>
1860 <td>(</td>
1861 <td class="paramtype">int&#160;</td>
1862 <td class="paramname"><em>jid</em></td><td>)</td>
1863 <td></td>
1864 </tr>
1865 </table>
1866</div><div class="memdoc">
1867<p >This function returns whether the specified joystick is both present and has a gamepad mapping.</p>
1868<p >If the specified joystick is present but does not have a gamepad mapping this function will return <code>GLFW_FALSE</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check if a joystick is present regardless of whether it has a mapping.</p>
1869<dl class="params"><dt>Parameters</dt><dd>
1870 <table class="params">
1871 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1872 </table>
1873 </dd>
1874</dl>
1875<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if a joystick is both present and has a gamepad mapping, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
1876<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
1877<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1878<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
1879<dd>
1880<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
1881<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1882
1883</div>
1884</div>
1885<a id="ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c" name="ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"></a>
1886<h2 class="memtitle"><span class="permalink"><a href="#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">&#9670;&nbsp;</a></span>glfwSetJoystickCallback()</h2>
1887
1888<div class="memitem">
1889<div class="memproto">
1890 <table class="memname">
1891 <tr>
1892 <td class="memname"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> glfwSetJoystickCallback </td>
1893 <td>(</td>
1894 <td class="paramtype"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td>
1895 <td class="paramname"><em>callback</em></td><td>)</td>
1896 <td></td>
1897 </tr>
1898 </table>
1899</div><div class="memdoc">
1900<p >This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.</p>
1901<p >For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the <a class="el" href="input_guide.html#events">event processing</a> functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.</p>
1902<dl class="params"><dt>Parameters</dt><dd>
1903 <table class="params">
1904 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1905 </table>
1906 </dd>
1907</dl>
1908<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
1909<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
1910</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">function pointer type</a>.</dd></dl>
1911<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1912<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1913<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_event">Joystick configuration changes</a></dd></dl>
1914<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
1915
1916</div>
1917</div>
1918<a id="gaed5104612f2fa8e66aa6e846652ad00f" name="gaed5104612f2fa8e66aa6e846652ad00f"></a>
1919<h2 class="memtitle"><span class="permalink"><a href="#gaed5104612f2fa8e66aa6e846652ad00f">&#9670;&nbsp;</a></span>glfwUpdateGamepadMappings()</h2>
1920
1921<div class="memitem">
1922<div class="memproto">
1923 <table class="memname">
1924 <tr>
1925 <td class="memname">int glfwUpdateGamepadMappings </td>
1926 <td>(</td>
1927 <td class="paramtype">const char *&#160;</td>
1928 <td class="paramname"><em>string</em></td><td>)</td>
1929 <td></td>
1930 </tr>
1931 </table>
1932</div><div class="memdoc">
1933<p >This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the <code>gamecontrollerdb.txt</code> source file including empty lines and comments.</p>
1934<p >See <a class="el" href="input_guide.html#gamepad_mapping">Gamepad mappings</a> for a description of the format.</p>
1935<p >If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.</p>
1936<dl class="params"><dt>Parameters</dt><dd>
1937 <table class="params">
1938 <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>The string containing the gamepad mappings. </td></tr>
1939 </table>
1940 </dd>
1941</dl>
1942<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1943<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
1944<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1945<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
1946<dd>
1947<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> </dd>
1948<dd>
1949<a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></dd></dl>
1950<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1951
1952</div>
1953</div>
1954<a id="ga8aea73a1a25cc6c0486a617019f56728" name="ga8aea73a1a25cc6c0486a617019f56728"></a>
1955<h2 class="memtitle"><span class="permalink"><a href="#ga8aea73a1a25cc6c0486a617019f56728">&#9670;&nbsp;</a></span>glfwGetGamepadName()</h2>
1956
1957<div class="memitem">
1958<div class="memproto">
1959 <table class="memname">
1960 <tr>
1961 <td class="memname">const char * glfwGetGamepadName </td>
1962 <td>(</td>
1963 <td class="paramtype">int&#160;</td>
1964 <td class="paramname"><em>jid</em></td><td>)</td>
1965 <td></td>
1966 </tr>
1967 </table>
1968</div><div class="memdoc">
1969<p >This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.</p>
1970<p >If the specified joystick is not present or does not have a gamepad mapping this function will return <code>NULL</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check whether it is present regardless of whether it has a mapping.</p>
1971<dl class="params"><dt>Parameters</dt><dd>
1972 <table class="params">
1973 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
1974 </table>
1975 </dd>
1976</dl>
1977<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the gamepad, or <code>NULL</code> if the joystick is not present, does not have a mapping or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1978<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are updated or the library is terminated.</dd></dl>
1979<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1980<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
1981<dd>
1982<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></dd></dl>
1983<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1984
1985</div>
1986</div>
1987<a id="gadccddea8bce6113fa459de379ddaf051" name="gadccddea8bce6113fa459de379ddaf051"></a>
1988<h2 class="memtitle"><span class="permalink"><a href="#gadccddea8bce6113fa459de379ddaf051">&#9670;&nbsp;</a></span>glfwGetGamepadState()</h2>
1989
1990<div class="memitem">
1991<div class="memproto">
1992 <table class="memname">
1993 <tr>
1994 <td class="memname">int glfwGetGamepadState </td>
1995 <td>(</td>
1996 <td class="paramtype">int&#160;</td>
1997 <td class="paramname"><em>jid</em>, </td>
1998 </tr>
1999 <tr>
2000 <td class="paramkey"></td>
2001 <td></td>
2002 <td class="paramtype"><a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *&#160;</td>
2003 <td class="paramname"><em>state</em>&#160;</td>
2004 </tr>
2005 <tr>
2006 <td></td>
2007 <td>)</td>
2008 <td></td><td></td>
2009 </tr>
2010 </table>
2011</div><div class="memdoc">
2012<p >This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.</p>
2013<p >If the specified joystick is not present or does not have a gamepad mapping this function will return <code>GLFW_FALSE</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check whether it is present regardless of whether it has a mapping.</p>
2014<p >The Guide button may not be available for input as it is often hooked by the system or the Steam client.</p>
2015<p >Not all devices have all the buttons or axes provided by <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>. Unavailable buttons and axes will always report <code>GLFW_RELEASE</code> and 0.0 respectively.</p>
2016<dl class="params"><dt>Parameters</dt><dd>
2017 <table class="params">
2018 <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
2019 <tr><td class="paramdir">[out]</td><td class="paramname">state</td><td>The gamepad input state of the joystick. </td></tr>
2020 </table>
2021 </dd>
2022</dl>
2023<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if no joystick is connected, it has no gamepad mapping or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2024<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
2025<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2026<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
2027<dd>
2028<a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> </dd>
2029<dd>
2030<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></dd></dl>
2031<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2032
2033</div>
2034</div>
2035<a id="gaba1f022c5eb07dfac421df34cdcd31dd" name="gaba1f022c5eb07dfac421df34cdcd31dd"></a>
2036<h2 class="memtitle"><span class="permalink"><a href="#gaba1f022c5eb07dfac421df34cdcd31dd">&#9670;&nbsp;</a></span>glfwSetClipboardString()</h2>
2037
2038<div class="memitem">
2039<div class="memproto">
2040 <table class="memname">
2041 <tr>
2042 <td class="memname">void glfwSetClipboardString </td>
2043 <td>(</td>
2044 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2045 <td class="paramname"><em>window</em>, </td>
2046 </tr>
2047 <tr>
2048 <td class="paramkey"></td>
2049 <td></td>
2050 <td class="paramtype">const char *&#160;</td>
2051 <td class="paramname"><em>string</em>&#160;</td>
2052 </tr>
2053 <tr>
2054 <td></td>
2055 <td>)</td>
2056 <td></td><td></td>
2057 </tr>
2058 </table>
2059</div><div class="memdoc">
2060<p >This function sets the system clipboard to the specified, UTF-8 encoded string.</p>
2061<dl class="params"><dt>Parameters</dt><dd>
2062 <table class="params">
2063 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>Deprecated. Any valid window or <code>NULL</code>. </td></tr>
2064 <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
2065 </table>
2066 </dd>
2067</dl>
2068<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2069<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
2070<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2071<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
2072<dd>
2073<a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></dd></dl>
2074<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2075
2076</div>
2077</div>
2078<a id="ga71a5b20808ea92193d65c21b82580355" name="ga71a5b20808ea92193d65c21b82580355"></a>
2079<h2 class="memtitle"><span class="permalink"><a href="#ga71a5b20808ea92193d65c21b82580355">&#9670;&nbsp;</a></span>glfwGetClipboardString()</h2>
2080
2081<div class="memitem">
2082<div class="memproto">
2083 <table class="memname">
2084 <tr>
2085 <td class="memname">const char * glfwGetClipboardString </td>
2086 <td>(</td>
2087 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2088 <td class="paramname"><em>window</em></td><td>)</td>
2089 <td></td>
2090 </tr>
2091 </table>
2092</div><div class="memdoc">
2093<p >This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, <code>NULL</code> is returned and a <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> error is generated.</p>
2094<dl class="params"><dt>Parameters</dt><dd>
2095 <table class="params">
2096 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>Deprecated. Any valid window or <code>NULL</code>. </td></tr>
2097 </table>
2098 </dd>
2099</dl>
2100<dl class="section return"><dt>Returns</dt><dd>The contents of the clipboard as a UTF-8 encoded string, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2101<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2102<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> or <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>, or until the library is terminated.</dd></dl>
2103<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2104<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
2105<dd>
2106<a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></dd></dl>
2107<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2108
2109</div>
2110</div>
2111<a id="gaa6cf4e7a77158a3b8fd00328b1720a4a" name="gaa6cf4e7a77158a3b8fd00328b1720a4a"></a>
2112<h2 class="memtitle"><span class="permalink"><a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">&#9670;&nbsp;</a></span>glfwGetTime()</h2>
2113
2114<div class="memitem">
2115<div class="memproto">
2116 <table class="memname">
2117 <tr>
2118 <td class="memname">double glfwGetTime </td>
2119 <td>(</td>
2120 <td class="paramtype">void&#160;</td>
2121 <td class="paramname"></td><td>)</td>
2122 <td></td>
2123 </tr>
2124 </table>
2125</div><div class="memdoc">
2126<p >This function returns the current GLFW time, in seconds. Unless the time has been set using <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> it measures time elapsed since GLFW was initialized.</p>
2127<p >This function and <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> are helper functions on top of <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> and <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
2128<p >The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.</p>
2129<dl class="section return"><dt>Returns</dt><dd>The current time, in seconds, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2130<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2131<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>.</dd></dl>
2132<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a></dd></dl>
2133<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
2134
2135</div>
2136</div>
2137<a id="gaf59589ef6e8b8c8b5ad184b25afd4dc0" name="gaf59589ef6e8b8c8b5ad184b25afd4dc0"></a>
2138<h2 class="memtitle"><span class="permalink"><a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">&#9670;&nbsp;</a></span>glfwSetTime()</h2>
2139
2140<div class="memitem">
2141<div class="memproto">
2142 <table class="memname">
2143 <tr>
2144 <td class="memname">void glfwSetTime </td>
2145 <td>(</td>
2146 <td class="paramtype">double&#160;</td>
2147 <td class="paramname"><em>time</em></td><td>)</td>
2148 <td></td>
2149 </tr>
2150 </table>
2151</div><div class="memdoc">
2152<p >This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.</p>
2153<p >This function and <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> are helper functions on top of <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> and <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
2154<dl class="params"><dt>Parameters</dt><dd>
2155 <table class="params">
2156 <tr><td class="paramdir">[in]</td><td class="paramname">time</td><td>The new value, in seconds.</td></tr>
2157 </table>
2158 </dd>
2159</dl>
2160<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
2161<dl class="section remark"><dt>Remarks</dt><dd>The upper limit of GLFW time is calculated as floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations storing nanoseconds in 64 bits. The limit may be increased in the future.</dd></dl>
2162<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>.</dd></dl>
2163<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a></dd></dl>
2164<dl class="section since"><dt>Since</dt><dd>Added in version 2.2. </dd></dl>
2165
2166</div>
2167</div>
2168<a id="ga09b2bd37d328e0b9456c7ec575cc26aa" name="ga09b2bd37d328e0b9456c7ec575cc26aa"></a>
2169<h2 class="memtitle"><span class="permalink"><a href="#ga09b2bd37d328e0b9456c7ec575cc26aa">&#9670;&nbsp;</a></span>glfwGetTimerValue()</h2>
2170
2171<div class="memitem">
2172<div class="memproto">
2173 <table class="memname">
2174 <tr>
2175 <td class="memname">uint64_t glfwGetTimerValue </td>
2176 <td>(</td>
2177 <td class="paramtype">void&#160;</td>
2178 <td class="paramname"></td><td>)</td>
2179 <td></td>
2180 </tr>
2181 </table>
2182</div><div class="memdoc">
2183<p >This function returns the current value of the raw timer, measured in 1&#160;/&#160;frequency seconds. To get the frequency, call <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
2184<dl class="section return"><dt>Returns</dt><dd>The value of the timer, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2185<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2186<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
2187<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a> </dd>
2188<dd>
2189<a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></dd></dl>
2190<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
2191
2192</div>
2193</div>
2194<a id="ga3289ee876572f6e91f06df3a24824443" name="ga3289ee876572f6e91f06df3a24824443"></a>
2195<h2 class="memtitle"><span class="permalink"><a href="#ga3289ee876572f6e91f06df3a24824443">&#9670;&nbsp;</a></span>glfwGetTimerFrequency()</h2>
2196
2197<div class="memitem">
2198<div class="memproto">
2199 <table class="memname">
2200 <tr>
2201 <td class="memname">uint64_t glfwGetTimerFrequency </td>
2202 <td>(</td>
2203 <td class="paramtype">void&#160;</td>
2204 <td class="paramname"></td><td>)</td>
2205 <td></td>
2206 </tr>
2207 </table>
2208</div><div class="memdoc">
2209<p >This function returns the frequency, in Hz, of the raw timer.</p>
2210<dl class="section return"><dt>Returns</dt><dd>The frequency of the timer, in Hz, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2211<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2212<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
2213<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a> </dd>
2214<dd>
2215<a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></dd></dl>
2216<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
2217
2218</div>
2219</div>
2220</div><!-- contents -->
2221<address class="footer">
2222<p>
2223Last update on Thu Oct 28 2021 for GLFW 3.3.5
2224</p>
2225</address>
2226</body>
2227</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html
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62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Joysticks<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#joystick">joystick input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:ga34a0443d059e9f22272cd4669073f73d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>&#160;&#160;&#160;0</td></tr>
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76<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
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78<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
79<tr class="separator:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>&#160;&#160;&#160;3</td></tr>
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82<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
83<tr class="separator:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:ga74771620aa53bd68a487186dea66fd77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">GLFW_JOYSTICK_6</a>&#160;&#160;&#160;5</td></tr>
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86<tr class="memitem:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>&#160;&#160;&#160;6</td></tr>
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88<tr class="memitem:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">GLFW_JOYSTICK_8</a>&#160;&#160;&#160;7</td></tr>
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94<tr class="memitem:gae7d26e3df447c2c14a569fcc18516af4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">GLFW_JOYSTICK_11</a>&#160;&#160;&#160;10</td></tr>
95<tr class="separator:gae7d26e3df447c2c14a569fcc18516af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
96<tr class="memitem:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">GLFW_JOYSTICK_12</a>&#160;&#160;&#160;11</td></tr>
97<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508">GLFW_JOYSTICK_13</a>&#160;&#160;&#160;12</td></tr>
99<tr class="separator:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memSeparator" colspan="2">&#160;</td></tr>
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101<tr class="separator:ga89540873278ae5a42b3e70d64164dc74"><td class="memSeparator" colspan="2">&#160;</td></tr>
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103<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga453edeeabf350827646b6857df4f80ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a>&#160;&#160;&#160;15</td></tr>
105<tr class="separator:ga453edeeabf350827646b6857df4f80ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
106<tr class="memitem:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">GLFW_JOYSTICK_LAST</a>&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td></tr>
107<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
108</table>
109<h2 class="groupheader">Macro Definition Documentation</h2>
110<a id="ga34a0443d059e9f22272cd4669073f73d" name="ga34a0443d059e9f22272cd4669073f73d"></a>
111<h2 class="memtitle"><span class="permalink"><a href="#ga34a0443d059e9f22272cd4669073f73d">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_1</h2>
112
113<div class="memitem">
114<div class="memproto">
115 <table class="memname">
116 <tr>
117 <td class="memname">#define GLFW_JOYSTICK_1&#160;&#160;&#160;0</td>
118 </tr>
119 </table>
120</div><div class="memdoc">
121
122</div>
123</div>
124<a id="ga6eab65ec88e65e0850ef8413504cb50c" name="ga6eab65ec88e65e0850ef8413504cb50c"></a>
125<h2 class="memtitle"><span class="permalink"><a href="#ga6eab65ec88e65e0850ef8413504cb50c">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_2</h2>
126
127<div class="memitem">
128<div class="memproto">
129 <table class="memname">
130 <tr>
131 <td class="memname">#define GLFW_JOYSTICK_2&#160;&#160;&#160;1</td>
132 </tr>
133 </table>
134</div><div class="memdoc">
135
136</div>
137</div>
138<a id="gae6f3eedfeb42424c2f5e3161efb0b654" name="gae6f3eedfeb42424c2f5e3161efb0b654"></a>
139<h2 class="memtitle"><span class="permalink"><a href="#gae6f3eedfeb42424c2f5e3161efb0b654">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_3</h2>
140
141<div class="memitem">
142<div class="memproto">
143 <table class="memname">
144 <tr>
145 <td class="memname">#define GLFW_JOYSTICK_3&#160;&#160;&#160;2</td>
146 </tr>
147 </table>
148</div><div class="memdoc">
149
150</div>
151</div>
152<a id="ga97ddbcad02b7f48d74fad4ddb08fff59" name="ga97ddbcad02b7f48d74fad4ddb08fff59"></a>
153<h2 class="memtitle"><span class="permalink"><a href="#ga97ddbcad02b7f48d74fad4ddb08fff59">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_4</h2>
154
155<div class="memitem">
156<div class="memproto">
157 <table class="memname">
158 <tr>
159 <td class="memname">#define GLFW_JOYSTICK_4&#160;&#160;&#160;3</td>
160 </tr>
161 </table>
162</div><div class="memdoc">
163
164</div>
165</div>
166<a id="gae43281bc66d3fa5089fb50c3e7a28695" name="gae43281bc66d3fa5089fb50c3e7a28695"></a>
167<h2 class="memtitle"><span class="permalink"><a href="#gae43281bc66d3fa5089fb50c3e7a28695">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_5</h2>
168
169<div class="memitem">
170<div class="memproto">
171 <table class="memname">
172 <tr>
173 <td class="memname">#define GLFW_JOYSTICK_5&#160;&#160;&#160;4</td>
174 </tr>
175 </table>
176</div><div class="memdoc">
177
178</div>
179</div>
180<a id="ga74771620aa53bd68a487186dea66fd77" name="ga74771620aa53bd68a487186dea66fd77"></a>
181<h2 class="memtitle"><span class="permalink"><a href="#ga74771620aa53bd68a487186dea66fd77">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_6</h2>
182
183<div class="memitem">
184<div class="memproto">
185 <table class="memname">
186 <tr>
187 <td class="memname">#define GLFW_JOYSTICK_6&#160;&#160;&#160;5</td>
188 </tr>
189 </table>
190</div><div class="memdoc">
191
192</div>
193</div>
194<a id="ga20a9f4f3aaefed9ea5e66072fc588b87" name="ga20a9f4f3aaefed9ea5e66072fc588b87"></a>
195<h2 class="memtitle"><span class="permalink"><a href="#ga20a9f4f3aaefed9ea5e66072fc588b87">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_7</h2>
196
197<div class="memitem">
198<div class="memproto">
199 <table class="memname">
200 <tr>
201 <td class="memname">#define GLFW_JOYSTICK_7&#160;&#160;&#160;6</td>
202 </tr>
203 </table>
204</div><div class="memdoc">
205
206</div>
207</div>
208<a id="ga21a934c940bcf25db0e4c8fe9b364bdb" name="ga21a934c940bcf25db0e4c8fe9b364bdb"></a>
209<h2 class="memtitle"><span class="permalink"><a href="#ga21a934c940bcf25db0e4c8fe9b364bdb">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_8</h2>
210
211<div class="memitem">
212<div class="memproto">
213 <table class="memname">
214 <tr>
215 <td class="memname">#define GLFW_JOYSTICK_8&#160;&#160;&#160;7</td>
216 </tr>
217 </table>
218</div><div class="memdoc">
219
220</div>
221</div>
222<a id="ga87689d47df0ba6f9f5fcbbcaf7b3cecf" name="ga87689d47df0ba6f9f5fcbbcaf7b3cecf"></a>
223<h2 class="memtitle"><span class="permalink"><a href="#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_9</h2>
224
225<div class="memitem">
226<div class="memproto">
227 <table class="memname">
228 <tr>
229 <td class="memname">#define GLFW_JOYSTICK_9&#160;&#160;&#160;8</td>
230 </tr>
231 </table>
232</div><div class="memdoc">
233
234</div>
235</div>
236<a id="gaef55389ee605d6dfc31aef6fe98c54ec" name="gaef55389ee605d6dfc31aef6fe98c54ec"></a>
237<h2 class="memtitle"><span class="permalink"><a href="#gaef55389ee605d6dfc31aef6fe98c54ec">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_10</h2>
238
239<div class="memitem">
240<div class="memproto">
241 <table class="memname">
242 <tr>
243 <td class="memname">#define GLFW_JOYSTICK_10&#160;&#160;&#160;9</td>
244 </tr>
245 </table>
246</div><div class="memdoc">
247
248</div>
249</div>
250<a id="gae7d26e3df447c2c14a569fcc18516af4" name="gae7d26e3df447c2c14a569fcc18516af4"></a>
251<h2 class="memtitle"><span class="permalink"><a href="#gae7d26e3df447c2c14a569fcc18516af4">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_11</h2>
252
253<div class="memitem">
254<div class="memproto">
255 <table class="memname">
256 <tr>
257 <td class="memname">#define GLFW_JOYSTICK_11&#160;&#160;&#160;10</td>
258 </tr>
259 </table>
260</div><div class="memdoc">
261
262</div>
263</div>
264<a id="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7" name="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"></a>
265<h2 class="memtitle"><span class="permalink"><a href="#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_12</h2>
266
267<div class="memitem">
268<div class="memproto">
269 <table class="memname">
270 <tr>
271 <td class="memname">#define GLFW_JOYSTICK_12&#160;&#160;&#160;11</td>
272 </tr>
273 </table>
274</div><div class="memdoc">
275
276</div>
277</div>
278<a id="ga5c84fb4e49bf661d7d7c78eb4018c508" name="ga5c84fb4e49bf661d7d7c78eb4018c508"></a>
279<h2 class="memtitle"><span class="permalink"><a href="#ga5c84fb4e49bf661d7d7c78eb4018c508">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_13</h2>
280
281<div class="memitem">
282<div class="memproto">
283 <table class="memname">
284 <tr>
285 <td class="memname">#define GLFW_JOYSTICK_13&#160;&#160;&#160;12</td>
286 </tr>
287 </table>
288</div><div class="memdoc">
289
290</div>
291</div>
292<a id="ga89540873278ae5a42b3e70d64164dc74" name="ga89540873278ae5a42b3e70d64164dc74"></a>
293<h2 class="memtitle"><span class="permalink"><a href="#ga89540873278ae5a42b3e70d64164dc74">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_14</h2>
294
295<div class="memitem">
296<div class="memproto">
297 <table class="memname">
298 <tr>
299 <td class="memname">#define GLFW_JOYSTICK_14&#160;&#160;&#160;13</td>
300 </tr>
301 </table>
302</div><div class="memdoc">
303
304</div>
305</div>
306<a id="ga7b02ab70daf7a78bcc942d5d4cc1dcf9" name="ga7b02ab70daf7a78bcc942d5d4cc1dcf9"></a>
307<h2 class="memtitle"><span class="permalink"><a href="#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_15</h2>
308
309<div class="memitem">
310<div class="memproto">
311 <table class="memname">
312 <tr>
313 <td class="memname">#define GLFW_JOYSTICK_15&#160;&#160;&#160;14</td>
314 </tr>
315 </table>
316</div><div class="memdoc">
317
318</div>
319</div>
320<a id="ga453edeeabf350827646b6857df4f80ce" name="ga453edeeabf350827646b6857df4f80ce"></a>
321<h2 class="memtitle"><span class="permalink"><a href="#ga453edeeabf350827646b6857df4f80ce">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_16</h2>
322
323<div class="memitem">
324<div class="memproto">
325 <table class="memname">
326 <tr>
327 <td class="memname">#define GLFW_JOYSTICK_16&#160;&#160;&#160;15</td>
328 </tr>
329 </table>
330</div><div class="memdoc">
331
332</div>
333</div>
334<a id="ga9ca13ebf24c331dd98df17d84a4b72c9" name="ga9ca13ebf24c331dd98df17d84a4b72c9"></a>
335<h2 class="memtitle"><span class="permalink"><a href="#ga9ca13ebf24c331dd98df17d84a4b72c9">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_LAST</h2>
336
337<div class="memitem">
338<div class="memproto">
339 <table class="memname">
340 <tr>
341 <td class="memname">#define GLFW_JOYSTICK_LAST&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td>
342 </tr>
343 </table>
344</div><div class="memdoc">
345
346</div>
347</div>
348</div><!-- contents -->
349<address class="footer">
350<p>
351Last update on Thu Oct 28 2021 for GLFW 3.3.5
352</p>
353</address>
354</body>
355</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html
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1<!DOCTYPE html>
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3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Keyboard keys<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#input_key">key input</a> for how these are used.</p>
71<p >These key codes are inspired by the <em>USB HID Usage Tables v1.12</em> (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).</p>
72<p >The naming of the key codes follow these rules:</p><ul>
73<li>The US keyboard layout is used</li>
74<li>Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)</li>
75<li>For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)</li>
76<li>Keys that lack a clear US mapping are named "WORLD_x"</li>
77<li>For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.) </li>
78</ul>
79<table class="memberdecls">
80<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
81Macros</h2></td></tr>
82<tr class="memitem:ga99aacc875b6b27a072552631e13775c7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">GLFW_KEY_UNKNOWN</a>&#160;&#160;&#160;-1</td></tr>
83<tr class="separator:ga99aacc875b6b27a072552631e13775c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">GLFW_KEY_SPACE</a>&#160;&#160;&#160;32</td></tr>
85<tr class="separator:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">GLFW_KEY_APOSTROPHE</a>&#160;&#160;&#160;39 /* ' */</td></tr>
87<tr class="separator:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:gab3d5d72e59d3055f494627b0a524926c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">GLFW_KEY_COMMA</a>&#160;&#160;&#160;44 /* , */</td></tr>
89<tr class="separator:gab3d5d72e59d3055f494627b0a524926c"><td class="memSeparator" colspan="2">&#160;</td></tr>
90<tr class="memitem:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">GLFW_KEY_MINUS</a>&#160;&#160;&#160;45 /* - */</td></tr>
91<tr class="separator:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:ga37e296b650eab419fc474ff69033d927"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">GLFW_KEY_PERIOD</a>&#160;&#160;&#160;46 /* . */</td></tr>
93<tr class="separator:ga37e296b650eab419fc474ff69033d927"><td class="memSeparator" colspan="2">&#160;</td></tr>
94<tr class="memitem:gadf3d753b2d479148d711de34b83fd0db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">GLFW_KEY_SLASH</a>&#160;&#160;&#160;47 /* / */</td></tr>
95<tr class="separator:gadf3d753b2d479148d711de34b83fd0db"><td class="memSeparator" colspan="2">&#160;</td></tr>
96<tr class="memitem:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">GLFW_KEY_0</a>&#160;&#160;&#160;48</td></tr>
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98<tr class="memitem:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">GLFW_KEY_1</a>&#160;&#160;&#160;49</td></tr>
99<tr class="separator:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memSeparator" colspan="2">&#160;</td></tr>
100<tr class="memitem:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">GLFW_KEY_2</a>&#160;&#160;&#160;50</td></tr>
101<tr class="separator:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memSeparator" colspan="2">&#160;</td></tr>
102<tr class="memitem:ga812f0273fe1a981e1fa002ae73e92271"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">GLFW_KEY_3</a>&#160;&#160;&#160;51</td></tr>
103<tr class="separator:ga812f0273fe1a981e1fa002ae73e92271"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">GLFW_KEY_4</a>&#160;&#160;&#160;52</td></tr>
105<tr class="separator:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memSeparator" colspan="2">&#160;</td></tr>
106<tr class="memitem:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">GLFW_KEY_5</a>&#160;&#160;&#160;53</td></tr>
107<tr class="separator:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">GLFW_KEY_6</a>&#160;&#160;&#160;54</td></tr>
109<tr class="separator:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">GLFW_KEY_7</a>&#160;&#160;&#160;55</td></tr>
111<tr class="separator:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memSeparator" colspan="2">&#160;</td></tr>
112<tr class="memitem:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">GLFW_KEY_8</a>&#160;&#160;&#160;56</td></tr>
113<tr class="separator:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
114<tr class="memitem:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">GLFW_KEY_9</a>&#160;&#160;&#160;57</td></tr>
115<tr class="separator:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memSeparator" colspan="2">&#160;</td></tr>
116<tr class="memitem:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">GLFW_KEY_SEMICOLON</a>&#160;&#160;&#160;59 /* ; */</td></tr>
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118<tr class="memitem:gae1a2de47240d6664423c204bdd91bd17"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">GLFW_KEY_EQUAL</a>&#160;&#160;&#160;61 /* = */</td></tr>
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120<tr class="memitem:ga03e842608e1ea323370889d33b8f70ff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>&#160;&#160;&#160;65</td></tr>
121<tr class="separator:ga03e842608e1ea323370889d33b8f70ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
122<tr class="memitem:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">GLFW_KEY_B</a>&#160;&#160;&#160;66</td></tr>
123<tr class="separator:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memSeparator" colspan="2">&#160;</td></tr>
124<tr class="memitem:ga00ccf3475d9ee2e679480d540d554669"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">GLFW_KEY_C</a>&#160;&#160;&#160;67</td></tr>
125<tr class="separator:ga00ccf3475d9ee2e679480d540d554669"><td class="memSeparator" colspan="2">&#160;</td></tr>
126<tr class="memitem:ga011f7cdc9a654da984a2506479606933"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">GLFW_KEY_D</a>&#160;&#160;&#160;68</td></tr>
127<tr class="separator:ga011f7cdc9a654da984a2506479606933"><td class="memSeparator" colspan="2">&#160;</td></tr>
128<tr class="memitem:gabf48fcc3afbe69349df432b470c96ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>&#160;&#160;&#160;69</td></tr>
129<tr class="separator:gabf48fcc3afbe69349df432b470c96ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
130<tr class="memitem:ga5df402e02aca08444240058fd9b42a55"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">GLFW_KEY_F</a>&#160;&#160;&#160;70</td></tr>
131<tr class="separator:ga5df402e02aca08444240058fd9b42a55"><td class="memSeparator" colspan="2">&#160;</td></tr>
132<tr class="memitem:gae74ecddf7cc96104ab23989b1cdab536"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">GLFW_KEY_G</a>&#160;&#160;&#160;71</td></tr>
133<tr class="separator:gae74ecddf7cc96104ab23989b1cdab536"><td class="memSeparator" colspan="2">&#160;</td></tr>
134<tr class="memitem:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">GLFW_KEY_H</a>&#160;&#160;&#160;72</td></tr>
135<tr class="separator:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memSeparator" colspan="2">&#160;</td></tr>
136<tr class="memitem:ga274655c8bfe39742684ca393cf8ed093"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">GLFW_KEY_I</a>&#160;&#160;&#160;73</td></tr>
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138<tr class="memitem:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">GLFW_KEY_J</a>&#160;&#160;&#160;74</td></tr>
139<tr class="separator:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memSeparator" colspan="2">&#160;</td></tr>
140<tr class="memitem:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">GLFW_KEY_K</a>&#160;&#160;&#160;75</td></tr>
141<tr class="separator:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memSeparator" colspan="2">&#160;</td></tr>
142<tr class="memitem:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">GLFW_KEY_L</a>&#160;&#160;&#160;76</td></tr>
143<tr class="separator:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
144<tr class="memitem:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">GLFW_KEY_M</a>&#160;&#160;&#160;77</td></tr>
145<tr class="separator:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memSeparator" colspan="2">&#160;</td></tr>
146<tr class="memitem:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">GLFW_KEY_N</a>&#160;&#160;&#160;78</td></tr>
147<tr class="separator:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memSeparator" colspan="2">&#160;</td></tr>
148<tr class="memitem:gaecbbb79130df419d58dd7f09a169efe9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">GLFW_KEY_O</a>&#160;&#160;&#160;79</td></tr>
149<tr class="separator:gaecbbb79130df419d58dd7f09a169efe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
150<tr class="memitem:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">GLFW_KEY_P</a>&#160;&#160;&#160;80</td></tr>
151<tr class="separator:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
152<tr class="memitem:gafdd01e38b120d67cf51e348bb47f3964"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">GLFW_KEY_Q</a>&#160;&#160;&#160;81</td></tr>
153<tr class="separator:gafdd01e38b120d67cf51e348bb47f3964"><td class="memSeparator" colspan="2">&#160;</td></tr>
154<tr class="memitem:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">GLFW_KEY_R</a>&#160;&#160;&#160;82</td></tr>
155<tr class="separator:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memSeparator" colspan="2">&#160;</td></tr>
156<tr class="memitem:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">GLFW_KEY_S</a>&#160;&#160;&#160;83</td></tr>
157<tr class="separator:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
158<tr class="memitem:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">GLFW_KEY_T</a>&#160;&#160;&#160;84</td></tr>
159<tr class="separator:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
160<tr class="memitem:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">GLFW_KEY_U</a>&#160;&#160;&#160;85</td></tr>
161<tr class="separator:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memSeparator" colspan="2">&#160;</td></tr>
162<tr class="memitem:ga22c7763899ecf7788862e5f90eacce6b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">GLFW_KEY_V</a>&#160;&#160;&#160;86</td></tr>
163<tr class="separator:ga22c7763899ecf7788862e5f90eacce6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
164<tr class="memitem:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>&#160;&#160;&#160;87</td></tr>
165<tr class="separator:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memSeparator" colspan="2">&#160;</td></tr>
166<tr class="memitem:gac1c42c0bf4192cea713c55598b06b744"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>&#160;&#160;&#160;88</td></tr>
167<tr class="separator:gac1c42c0bf4192cea713c55598b06b744"><td class="memSeparator" colspan="2">&#160;</td></tr>
168<tr class="memitem:gafd9f115a549effdf8e372a787c360313"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">GLFW_KEY_Y</a>&#160;&#160;&#160;89</td></tr>
169<tr class="separator:gafd9f115a549effdf8e372a787c360313"><td class="memSeparator" colspan="2">&#160;</td></tr>
170<tr class="memitem:gac489e208c26afda8d4938ed88718760a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">GLFW_KEY_Z</a>&#160;&#160;&#160;90</td></tr>
171<tr class="separator:gac489e208c26afda8d4938ed88718760a"><td class="memSeparator" colspan="2">&#160;</td></tr>
172<tr class="memitem:gad1c8d9adac53925276ecb1d592511d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">GLFW_KEY_LEFT_BRACKET</a>&#160;&#160;&#160;91 /* [ */</td></tr>
173<tr class="separator:gad1c8d9adac53925276ecb1d592511d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
174<tr class="memitem:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">GLFW_KEY_BACKSLASH</a>&#160;&#160;&#160;92 /* \ */</td></tr>
175<tr class="separator:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
176<tr class="memitem:ga86ef225fd6a66404caae71044cdd58d8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">GLFW_KEY_RIGHT_BRACKET</a>&#160;&#160;&#160;93 /* ] */</td></tr>
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178<tr class="memitem:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">GLFW_KEY_GRAVE_ACCENT</a>&#160;&#160;&#160;96 /* ` */</td></tr>
179<tr class="separator:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memSeparator" colspan="2">&#160;</td></tr>
180<tr class="memitem:gadc78dad3dab76bcd4b5c20114052577a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">GLFW_KEY_WORLD_1</a>&#160;&#160;&#160;161 /* non-US #1 */</td></tr>
181<tr class="separator:gadc78dad3dab76bcd4b5c20114052577a"><td class="memSeparator" colspan="2">&#160;</td></tr>
182<tr class="memitem:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">GLFW_KEY_WORLD_2</a>&#160;&#160;&#160;162 /* non-US #2 */</td></tr>
183<tr class="separator:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
184<tr class="memitem:gaac6596c350b635c245113b81c2123b93"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a>&#160;&#160;&#160;256</td></tr>
185<tr class="separator:gaac6596c350b635c245113b81c2123b93"><td class="memSeparator" colspan="2">&#160;</td></tr>
186<tr class="memitem:ga9555a92ecbecdbc1f3435219c571d667"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">GLFW_KEY_ENTER</a>&#160;&#160;&#160;257</td></tr>
187<tr class="separator:ga9555a92ecbecdbc1f3435219c571d667"><td class="memSeparator" colspan="2">&#160;</td></tr>
188<tr class="memitem:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">GLFW_KEY_TAB</a>&#160;&#160;&#160;258</td></tr>
189<tr class="separator:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memSeparator" colspan="2">&#160;</td></tr>
190<tr class="memitem:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">GLFW_KEY_BACKSPACE</a>&#160;&#160;&#160;259</td></tr>
191<tr class="separator:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memSeparator" colspan="2">&#160;</td></tr>
192<tr class="memitem:ga373ac7365435d6b0eb1068f470e34f47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">GLFW_KEY_INSERT</a>&#160;&#160;&#160;260</td></tr>
193<tr class="separator:ga373ac7365435d6b0eb1068f470e34f47"><td class="memSeparator" colspan="2">&#160;</td></tr>
194<tr class="memitem:gadb111e4df74b8a715f2c05dad58d2682"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">GLFW_KEY_DELETE</a>&#160;&#160;&#160;261</td></tr>
195<tr class="separator:gadb111e4df74b8a715f2c05dad58d2682"><td class="memSeparator" colspan="2">&#160;</td></tr>
196<tr class="memitem:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">GLFW_KEY_RIGHT</a>&#160;&#160;&#160;262</td></tr>
197<tr class="separator:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
198<tr class="memitem:gae12a010d33c309a67ab9460c51eb2462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">GLFW_KEY_LEFT</a>&#160;&#160;&#160;263</td></tr>
199<tr class="separator:gae12a010d33c309a67ab9460c51eb2462"><td class="memSeparator" colspan="2">&#160;</td></tr>
200<tr class="memitem:gae2e3958c71595607416aa7bf082be2f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">GLFW_KEY_DOWN</a>&#160;&#160;&#160;264</td></tr>
201<tr class="separator:gae2e3958c71595607416aa7bf082be2f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
202<tr class="memitem:ga2f3342b194020d3544c67e3506b6f144"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">GLFW_KEY_UP</a>&#160;&#160;&#160;265</td></tr>
203<tr class="separator:ga2f3342b194020d3544c67e3506b6f144"><td class="memSeparator" colspan="2">&#160;</td></tr>
204<tr class="memitem:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">GLFW_KEY_PAGE_UP</a>&#160;&#160;&#160;266</td></tr>
205<tr class="separator:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memSeparator" colspan="2">&#160;</td></tr>
206<tr class="memitem:gaee0a8fa442001cc2147812f84b59041c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">GLFW_KEY_PAGE_DOWN</a>&#160;&#160;&#160;267</td></tr>
207<tr class="separator:gaee0a8fa442001cc2147812f84b59041c"><td class="memSeparator" colspan="2">&#160;</td></tr>
208<tr class="memitem:ga41452c7287195d481e43207318c126a7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">GLFW_KEY_HOME</a>&#160;&#160;&#160;268</td></tr>
209<tr class="separator:ga41452c7287195d481e43207318c126a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
210<tr class="memitem:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">GLFW_KEY_END</a>&#160;&#160;&#160;269</td></tr>
211<tr class="separator:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
212<tr class="memitem:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">GLFW_KEY_CAPS_LOCK</a>&#160;&#160;&#160;280</td></tr>
213<tr class="separator:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memSeparator" colspan="2">&#160;</td></tr>
214<tr class="memitem:gaf622b63b9537f7084c2ab649b8365630"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">GLFW_KEY_SCROLL_LOCK</a>&#160;&#160;&#160;281</td></tr>
215<tr class="separator:gaf622b63b9537f7084c2ab649b8365630"><td class="memSeparator" colspan="2">&#160;</td></tr>
216<tr class="memitem:ga3946edc362aeff213b2be6304296cf43"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">GLFW_KEY_NUM_LOCK</a>&#160;&#160;&#160;282</td></tr>
217<tr class="separator:ga3946edc362aeff213b2be6304296cf43"><td class="memSeparator" colspan="2">&#160;</td></tr>
218<tr class="memitem:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">GLFW_KEY_PRINT_SCREEN</a>&#160;&#160;&#160;283</td></tr>
219<tr class="separator:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memSeparator" colspan="2">&#160;</td></tr>
220<tr class="memitem:ga8116b9692d87382afb5849b6d8907f18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">GLFW_KEY_PAUSE</a>&#160;&#160;&#160;284</td></tr>
221<tr class="separator:ga8116b9692d87382afb5849b6d8907f18"><td class="memSeparator" colspan="2">&#160;</td></tr>
222<tr class="memitem:gafb8d66c573acf22e364049477dcbea30"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">GLFW_KEY_F1</a>&#160;&#160;&#160;290</td></tr>
223<tr class="separator:gafb8d66c573acf22e364049477dcbea30"><td class="memSeparator" colspan="2">&#160;</td></tr>
224<tr class="memitem:ga0900750aff94889b940f5e428c07daee"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">GLFW_KEY_F2</a>&#160;&#160;&#160;291</td></tr>
225<tr class="separator:ga0900750aff94889b940f5e428c07daee"><td class="memSeparator" colspan="2">&#160;</td></tr>
226<tr class="memitem:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">GLFW_KEY_F3</a>&#160;&#160;&#160;292</td></tr>
227<tr class="separator:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memSeparator" colspan="2">&#160;</td></tr>
228<tr class="memitem:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">GLFW_KEY_F4</a>&#160;&#160;&#160;293</td></tr>
229<tr class="separator:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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232<tr class="memitem:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">GLFW_KEY_F6</a>&#160;&#160;&#160;295</td></tr>
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234<tr class="memitem:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">GLFW_KEY_F7</a>&#160;&#160;&#160;296</td></tr>
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236<tr class="memitem:gac9d39390336ae14e4a93e295de43c7e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">GLFW_KEY_F8</a>&#160;&#160;&#160;297</td></tr>
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240<tr class="memitem:ga718d11d2f7d57471a2f6a894235995b1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">GLFW_KEY_F10</a>&#160;&#160;&#160;299</td></tr>
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242<tr class="memitem:ga0bc04b11627e7d69339151e7306b2832"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">GLFW_KEY_F11</a>&#160;&#160;&#160;300</td></tr>
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244<tr class="memitem:gaf5908fa9b0a906ae03fc2c61ac7aa3e2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">GLFW_KEY_F12</a>&#160;&#160;&#160;301</td></tr>
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248<tr class="memitem:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">GLFW_KEY_F14</a>&#160;&#160;&#160;303</td></tr>
249<tr class="separator:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
250<tr class="memitem:ga7f70970db6e8be1794da8516a6d14058"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">GLFW_KEY_F15</a>&#160;&#160;&#160;304</td></tr>
251<tr class="separator:ga7f70970db6e8be1794da8516a6d14058"><td class="memSeparator" colspan="2">&#160;</td></tr>
252<tr class="memitem:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">GLFW_KEY_F16</a>&#160;&#160;&#160;305</td></tr>
253<tr class="separator:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memSeparator" colspan="2">&#160;</td></tr>
254<tr class="memitem:ga972ce5c365e2394b36104b0e3125c748"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">GLFW_KEY_F17</a>&#160;&#160;&#160;306</td></tr>
255<tr class="separator:ga972ce5c365e2394b36104b0e3125c748"><td class="memSeparator" colspan="2">&#160;</td></tr>
256<tr class="memitem:gaebf6391058d5566601e357edc5ea737c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">GLFW_KEY_F18</a>&#160;&#160;&#160;307</td></tr>
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258<tr class="memitem:gaec011d9ba044058cb54529da710e9791"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">GLFW_KEY_F19</a>&#160;&#160;&#160;308</td></tr>
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260<tr class="memitem:ga82b9c721ada04cd5ca8de767da38022f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">GLFW_KEY_F20</a>&#160;&#160;&#160;309</td></tr>
261<tr class="separator:ga82b9c721ada04cd5ca8de767da38022f"><td class="memSeparator" colspan="2">&#160;</td></tr>
262<tr class="memitem:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">GLFW_KEY_F21</a>&#160;&#160;&#160;310</td></tr>
263<tr class="separator:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memSeparator" colspan="2">&#160;</td></tr>
264<tr class="memitem:ga90960bd2a155f2b09675324d3dff1565"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">GLFW_KEY_F22</a>&#160;&#160;&#160;311</td></tr>
265<tr class="separator:ga90960bd2a155f2b09675324d3dff1565"><td class="memSeparator" colspan="2">&#160;</td></tr>
266<tr class="memitem:ga43c21099aac10952d1be909a8ddee4d5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">GLFW_KEY_F23</a>&#160;&#160;&#160;312</td></tr>
267<tr class="separator:ga43c21099aac10952d1be909a8ddee4d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
268<tr class="memitem:ga8150374677b5bed3043408732152dea2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">GLFW_KEY_F24</a>&#160;&#160;&#160;313</td></tr>
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270<tr class="memitem:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">GLFW_KEY_F25</a>&#160;&#160;&#160;314</td></tr>
271<tr class="separator:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memSeparator" colspan="2">&#160;</td></tr>
272<tr class="memitem:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">GLFW_KEY_KP_0</a>&#160;&#160;&#160;320</td></tr>
273<tr class="separator:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memSeparator" colspan="2">&#160;</td></tr>
274<tr class="memitem:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">GLFW_KEY_KP_1</a>&#160;&#160;&#160;321</td></tr>
275<tr class="separator:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
276<tr class="memitem:gaf82d5a802ab8213c72653d7480c16f13"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">GLFW_KEY_KP_2</a>&#160;&#160;&#160;322</td></tr>
277<tr class="separator:gaf82d5a802ab8213c72653d7480c16f13"><td class="memSeparator" colspan="2">&#160;</td></tr>
278<tr class="memitem:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">GLFW_KEY_KP_3</a>&#160;&#160;&#160;323</td></tr>
279<tr class="separator:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
280<tr class="memitem:gada7ec86778b85e0b4de0beea72234aea"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">GLFW_KEY_KP_4</a>&#160;&#160;&#160;324</td></tr>
281<tr class="separator:gada7ec86778b85e0b4de0beea72234aea"><td class="memSeparator" colspan="2">&#160;</td></tr>
282<tr class="memitem:ga9a5be274434866c51738cafbb6d26b45"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">GLFW_KEY_KP_5</a>&#160;&#160;&#160;325</td></tr>
283<tr class="separator:ga9a5be274434866c51738cafbb6d26b45"><td class="memSeparator" colspan="2">&#160;</td></tr>
284<tr class="memitem:gafc141b0f8450519084c01092a3157faa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">GLFW_KEY_KP_6</a>&#160;&#160;&#160;326</td></tr>
285<tr class="separator:gafc141b0f8450519084c01092a3157faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
286<tr class="memitem:ga8882f411f05d04ec77a9563974bbfa53"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">GLFW_KEY_KP_7</a>&#160;&#160;&#160;327</td></tr>
287<tr class="separator:ga8882f411f05d04ec77a9563974bbfa53"><td class="memSeparator" colspan="2">&#160;</td></tr>
288<tr class="memitem:gab2ea2e6a12f89d315045af520ac78cec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">GLFW_KEY_KP_8</a>&#160;&#160;&#160;328</td></tr>
289<tr class="separator:gab2ea2e6a12f89d315045af520ac78cec"><td class="memSeparator" colspan="2">&#160;</td></tr>
290<tr class="memitem:gafb21426b630ed4fcc084868699ba74c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">GLFW_KEY_KP_9</a>&#160;&#160;&#160;329</td></tr>
291<tr class="separator:gafb21426b630ed4fcc084868699ba74c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
292<tr class="memitem:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">GLFW_KEY_KP_DECIMAL</a>&#160;&#160;&#160;330</td></tr>
293<tr class="separator:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memSeparator" colspan="2">&#160;</td></tr>
294<tr class="memitem:gabca1733780a273d549129ad0f250d1e5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">GLFW_KEY_KP_DIVIDE</a>&#160;&#160;&#160;331</td></tr>
295<tr class="separator:gabca1733780a273d549129ad0f250d1e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
296<tr class="memitem:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">GLFW_KEY_KP_MULTIPLY</a>&#160;&#160;&#160;332</td></tr>
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298<tr class="memitem:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">GLFW_KEY_KP_SUBTRACT</a>&#160;&#160;&#160;333</td></tr>
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300<tr class="memitem:gad09c7c98acc79e89aa6a0a91275becac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">GLFW_KEY_KP_ADD</a>&#160;&#160;&#160;334</td></tr>
301<tr class="separator:gad09c7c98acc79e89aa6a0a91275becac"><td class="memSeparator" colspan="2">&#160;</td></tr>
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303<tr class="separator:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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305<tr class="separator:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memSeparator" colspan="2">&#160;</td></tr>
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311<tr class="separator:ga7f27dabf63a7789daa31e1c96790219b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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314<tr class="memitem:gaffca36b99c9dce1a19cb9befbadce691"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">GLFW_KEY_RIGHT_SHIFT</a>&#160;&#160;&#160;344</td></tr>
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317<tr class="separator:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memSeparator" colspan="2">&#160;</td></tr>
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319<tr class="separator:ga687b38009131cfdd07a8d05fff8fa446"><td class="memSeparator" colspan="2">&#160;</td></tr>
320<tr class="memitem:gad4547a3e8e247594acb60423fe6502db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">GLFW_KEY_RIGHT_SUPER</a>&#160;&#160;&#160;347</td></tr>
321<tr class="separator:gad4547a3e8e247594acb60423fe6502db"><td class="memSeparator" colspan="2">&#160;</td></tr>
322<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
323<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
324<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
325<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
326</table>
327<h2 class="groupheader">Macro Definition Documentation</h2>
328<a id="ga99aacc875b6b27a072552631e13775c7" name="ga99aacc875b6b27a072552631e13775c7"></a>
329<h2 class="memtitle"><span class="permalink"><a href="#ga99aacc875b6b27a072552631e13775c7">&#9670;&nbsp;</a></span>GLFW_KEY_UNKNOWN</h2>
330
331<div class="memitem">
332<div class="memproto">
333 <table class="memname">
334 <tr>
335 <td class="memname">#define GLFW_KEY_UNKNOWN&#160;&#160;&#160;-1</td>
336 </tr>
337 </table>
338</div><div class="memdoc">
339
340</div>
341</div>
342<a id="gaddb2c23772b97fd7e26e8ee66f1ad014" name="gaddb2c23772b97fd7e26e8ee66f1ad014"></a>
343<h2 class="memtitle"><span class="permalink"><a href="#gaddb2c23772b97fd7e26e8ee66f1ad014">&#9670;&nbsp;</a></span>GLFW_KEY_SPACE</h2>
344
345<div class="memitem">
346<div class="memproto">
347 <table class="memname">
348 <tr>
349 <td class="memname">#define GLFW_KEY_SPACE&#160;&#160;&#160;32</td>
350 </tr>
351 </table>
352</div><div class="memdoc">
353
354</div>
355</div>
356<a id="ga6059b0b048ba6980b6107fffbd3b4b24" name="ga6059b0b048ba6980b6107fffbd3b4b24"></a>
357<h2 class="memtitle"><span class="permalink"><a href="#ga6059b0b048ba6980b6107fffbd3b4b24">&#9670;&nbsp;</a></span>GLFW_KEY_APOSTROPHE</h2>
358
359<div class="memitem">
360<div class="memproto">
361 <table class="memname">
362 <tr>
363 <td class="memname">#define GLFW_KEY_APOSTROPHE&#160;&#160;&#160;39 /* ' */</td>
364 </tr>
365 </table>
366</div><div class="memdoc">
367
368</div>
369</div>
370<a id="gab3d5d72e59d3055f494627b0a524926c" name="gab3d5d72e59d3055f494627b0a524926c"></a>
371<h2 class="memtitle"><span class="permalink"><a href="#gab3d5d72e59d3055f494627b0a524926c">&#9670;&nbsp;</a></span>GLFW_KEY_COMMA</h2>
372
373<div class="memitem">
374<div class="memproto">
375 <table class="memname">
376 <tr>
377 <td class="memname">#define GLFW_KEY_COMMA&#160;&#160;&#160;44 /* , */</td>
378 </tr>
379 </table>
380</div><div class="memdoc">
381
382</div>
383</div>
384<a id="gac556b360f7f6fca4b70ba0aecf313fd4" name="gac556b360f7f6fca4b70ba0aecf313fd4"></a>
385<h2 class="memtitle"><span class="permalink"><a href="#gac556b360f7f6fca4b70ba0aecf313fd4">&#9670;&nbsp;</a></span>GLFW_KEY_MINUS</h2>
386
387<div class="memitem">
388<div class="memproto">
389 <table class="memname">
390 <tr>
391 <td class="memname">#define GLFW_KEY_MINUS&#160;&#160;&#160;45 /* - */</td>
392 </tr>
393 </table>
394</div><div class="memdoc">
395
396</div>
397</div>
398<a id="ga37e296b650eab419fc474ff69033d927" name="ga37e296b650eab419fc474ff69033d927"></a>
399<h2 class="memtitle"><span class="permalink"><a href="#ga37e296b650eab419fc474ff69033d927">&#9670;&nbsp;</a></span>GLFW_KEY_PERIOD</h2>
400
401<div class="memitem">
402<div class="memproto">
403 <table class="memname">
404 <tr>
405 <td class="memname">#define GLFW_KEY_PERIOD&#160;&#160;&#160;46 /* . */</td>
406 </tr>
407 </table>
408</div><div class="memdoc">
409
410</div>
411</div>
412<a id="gadf3d753b2d479148d711de34b83fd0db" name="gadf3d753b2d479148d711de34b83fd0db"></a>
413<h2 class="memtitle"><span class="permalink"><a href="#gadf3d753b2d479148d711de34b83fd0db">&#9670;&nbsp;</a></span>GLFW_KEY_SLASH</h2>
414
415<div class="memitem">
416<div class="memproto">
417 <table class="memname">
418 <tr>
419 <td class="memname">#define GLFW_KEY_SLASH&#160;&#160;&#160;47 /* / */</td>
420 </tr>
421 </table>
422</div><div class="memdoc">
423
424</div>
425</div>
426<a id="ga50391730e9d7112ad4fd42d0bd1597c1" name="ga50391730e9d7112ad4fd42d0bd1597c1"></a>
427<h2 class="memtitle"><span class="permalink"><a href="#ga50391730e9d7112ad4fd42d0bd1597c1">&#9670;&nbsp;</a></span>GLFW_KEY_0</h2>
428
429<div class="memitem">
430<div class="memproto">
431 <table class="memname">
432 <tr>
433 <td class="memname">#define GLFW_KEY_0&#160;&#160;&#160;48</td>
434 </tr>
435 </table>
436</div><div class="memdoc">
437
438</div>
439</div>
440<a id="ga05e4cae9ddb8d40cf6d82c8f11f2502f" name="ga05e4cae9ddb8d40cf6d82c8f11f2502f"></a>
441<h2 class="memtitle"><span class="permalink"><a href="#ga05e4cae9ddb8d40cf6d82c8f11f2502f">&#9670;&nbsp;</a></span>GLFW_KEY_1</h2>
442
443<div class="memitem">
444<div class="memproto">
445 <table class="memname">
446 <tr>
447 <td class="memname">#define GLFW_KEY_1&#160;&#160;&#160;49</td>
448 </tr>
449 </table>
450</div><div class="memdoc">
451
452</div>
453</div>
454<a id="gadc8e66b3a4c4b5c39ad1305cf852863c" name="gadc8e66b3a4c4b5c39ad1305cf852863c"></a>
455<h2 class="memtitle"><span class="permalink"><a href="#gadc8e66b3a4c4b5c39ad1305cf852863c">&#9670;&nbsp;</a></span>GLFW_KEY_2</h2>
456
457<div class="memitem">
458<div class="memproto">
459 <table class="memname">
460 <tr>
461 <td class="memname">#define GLFW_KEY_2&#160;&#160;&#160;50</td>
462 </tr>
463 </table>
464</div><div class="memdoc">
465
466</div>
467</div>
468<a id="ga812f0273fe1a981e1fa002ae73e92271" name="ga812f0273fe1a981e1fa002ae73e92271"></a>
469<h2 class="memtitle"><span class="permalink"><a href="#ga812f0273fe1a981e1fa002ae73e92271">&#9670;&nbsp;</a></span>GLFW_KEY_3</h2>
470
471<div class="memitem">
472<div class="memproto">
473 <table class="memname">
474 <tr>
475 <td class="memname">#define GLFW_KEY_3&#160;&#160;&#160;51</td>
476 </tr>
477 </table>
478</div><div class="memdoc">
479
480</div>
481</div>
482<a id="ga9e14b6975a9cc8f66cdd5cb3d3861356" name="ga9e14b6975a9cc8f66cdd5cb3d3861356"></a>
483<h2 class="memtitle"><span class="permalink"><a href="#ga9e14b6975a9cc8f66cdd5cb3d3861356">&#9670;&nbsp;</a></span>GLFW_KEY_4</h2>
484
485<div class="memitem">
486<div class="memproto">
487 <table class="memname">
488 <tr>
489 <td class="memname">#define GLFW_KEY_4&#160;&#160;&#160;52</td>
490 </tr>
491 </table>
492</div><div class="memdoc">
493
494</div>
495</div>
496<a id="ga4d74ddaa5d4c609993b4d4a15736c924" name="ga4d74ddaa5d4c609993b4d4a15736c924"></a>
497<h2 class="memtitle"><span class="permalink"><a href="#ga4d74ddaa5d4c609993b4d4a15736c924">&#9670;&nbsp;</a></span>GLFW_KEY_5</h2>
498
499<div class="memitem">
500<div class="memproto">
501 <table class="memname">
502 <tr>
503 <td class="memname">#define GLFW_KEY_5&#160;&#160;&#160;53</td>
504 </tr>
505 </table>
506</div><div class="memdoc">
507
508</div>
509</div>
510<a id="ga9ea4ab80c313a227b14d0a7c6f810b5d" name="ga9ea4ab80c313a227b14d0a7c6f810b5d"></a>
511<h2 class="memtitle"><span class="permalink"><a href="#ga9ea4ab80c313a227b14d0a7c6f810b5d">&#9670;&nbsp;</a></span>GLFW_KEY_6</h2>
512
513<div class="memitem">
514<div class="memproto">
515 <table class="memname">
516 <tr>
517 <td class="memname">#define GLFW_KEY_6&#160;&#160;&#160;54</td>
518 </tr>
519 </table>
520</div><div class="memdoc">
521
522</div>
523</div>
524<a id="gab79b1cfae7bd630cfc4604c1f263c666" name="gab79b1cfae7bd630cfc4604c1f263c666"></a>
525<h2 class="memtitle"><span class="permalink"><a href="#gab79b1cfae7bd630cfc4604c1f263c666">&#9670;&nbsp;</a></span>GLFW_KEY_7</h2>
526
527<div class="memitem">
528<div class="memproto">
529 <table class="memname">
530 <tr>
531 <td class="memname">#define GLFW_KEY_7&#160;&#160;&#160;55</td>
532 </tr>
533 </table>
534</div><div class="memdoc">
535
536</div>
537</div>
538<a id="gadeaa109a0f9f5afc94fe4a108e686f6f" name="gadeaa109a0f9f5afc94fe4a108e686f6f"></a>
539<h2 class="memtitle"><span class="permalink"><a href="#gadeaa109a0f9f5afc94fe4a108e686f6f">&#9670;&nbsp;</a></span>GLFW_KEY_8</h2>
540
541<div class="memitem">
542<div class="memproto">
543 <table class="memname">
544 <tr>
545 <td class="memname">#define GLFW_KEY_8&#160;&#160;&#160;56</td>
546 </tr>
547 </table>
548</div><div class="memdoc">
549
550</div>
551</div>
552<a id="ga2924cb5349ebbf97c8987f3521c44f39" name="ga2924cb5349ebbf97c8987f3521c44f39"></a>
553<h2 class="memtitle"><span class="permalink"><a href="#ga2924cb5349ebbf97c8987f3521c44f39">&#9670;&nbsp;</a></span>GLFW_KEY_9</h2>
554
555<div class="memitem">
556<div class="memproto">
557 <table class="memname">
558 <tr>
559 <td class="memname">#define GLFW_KEY_9&#160;&#160;&#160;57</td>
560 </tr>
561 </table>
562</div><div class="memdoc">
563
564</div>
565</div>
566<a id="ga84233de9ee5bb3e8788a5aa07d80af7d" name="ga84233de9ee5bb3e8788a5aa07d80af7d"></a>
567<h2 class="memtitle"><span class="permalink"><a href="#ga84233de9ee5bb3e8788a5aa07d80af7d">&#9670;&nbsp;</a></span>GLFW_KEY_SEMICOLON</h2>
568
569<div class="memitem">
570<div class="memproto">
571 <table class="memname">
572 <tr>
573 <td class="memname">#define GLFW_KEY_SEMICOLON&#160;&#160;&#160;59 /* ; */</td>
574 </tr>
575 </table>
576</div><div class="memdoc">
577
578</div>
579</div>
580<a id="gae1a2de47240d6664423c204bdd91bd17" name="gae1a2de47240d6664423c204bdd91bd17"></a>
581<h2 class="memtitle"><span class="permalink"><a href="#gae1a2de47240d6664423c204bdd91bd17">&#9670;&nbsp;</a></span>GLFW_KEY_EQUAL</h2>
582
583<div class="memitem">
584<div class="memproto">
585 <table class="memname">
586 <tr>
587 <td class="memname">#define GLFW_KEY_EQUAL&#160;&#160;&#160;61 /* = */</td>
588 </tr>
589 </table>
590</div><div class="memdoc">
591
592</div>
593</div>
594<a id="ga03e842608e1ea323370889d33b8f70ff" name="ga03e842608e1ea323370889d33b8f70ff"></a>
595<h2 class="memtitle"><span class="permalink"><a href="#ga03e842608e1ea323370889d33b8f70ff">&#9670;&nbsp;</a></span>GLFW_KEY_A</h2>
596
597<div class="memitem">
598<div class="memproto">
599 <table class="memname">
600 <tr>
601 <td class="memname">#define GLFW_KEY_A&#160;&#160;&#160;65</td>
602 </tr>
603 </table>
604</div><div class="memdoc">
605
606</div>
607</div>
608<a id="ga8e3fb647ff3aca9e8dbf14fe66332941" name="ga8e3fb647ff3aca9e8dbf14fe66332941"></a>
609<h2 class="memtitle"><span class="permalink"><a href="#ga8e3fb647ff3aca9e8dbf14fe66332941">&#9670;&nbsp;</a></span>GLFW_KEY_B</h2>
610
611<div class="memitem">
612<div class="memproto">
613 <table class="memname">
614 <tr>
615 <td class="memname">#define GLFW_KEY_B&#160;&#160;&#160;66</td>
616 </tr>
617 </table>
618</div><div class="memdoc">
619
620</div>
621</div>
622<a id="ga00ccf3475d9ee2e679480d540d554669" name="ga00ccf3475d9ee2e679480d540d554669"></a>
623<h2 class="memtitle"><span class="permalink"><a href="#ga00ccf3475d9ee2e679480d540d554669">&#9670;&nbsp;</a></span>GLFW_KEY_C</h2>
624
625<div class="memitem">
626<div class="memproto">
627 <table class="memname">
628 <tr>
629 <td class="memname">#define GLFW_KEY_C&#160;&#160;&#160;67</td>
630 </tr>
631 </table>
632</div><div class="memdoc">
633
634</div>
635</div>
636<a id="ga011f7cdc9a654da984a2506479606933" name="ga011f7cdc9a654da984a2506479606933"></a>
637<h2 class="memtitle"><span class="permalink"><a href="#ga011f7cdc9a654da984a2506479606933">&#9670;&nbsp;</a></span>GLFW_KEY_D</h2>
638
639<div class="memitem">
640<div class="memproto">
641 <table class="memname">
642 <tr>
643 <td class="memname">#define GLFW_KEY_D&#160;&#160;&#160;68</td>
644 </tr>
645 </table>
646</div><div class="memdoc">
647
648</div>
649</div>
650<a id="gabf48fcc3afbe69349df432b470c96ef2" name="gabf48fcc3afbe69349df432b470c96ef2"></a>
651<h2 class="memtitle"><span class="permalink"><a href="#gabf48fcc3afbe69349df432b470c96ef2">&#9670;&nbsp;</a></span>GLFW_KEY_E</h2>
652
653<div class="memitem">
654<div class="memproto">
655 <table class="memname">
656 <tr>
657 <td class="memname">#define GLFW_KEY_E&#160;&#160;&#160;69</td>
658 </tr>
659 </table>
660</div><div class="memdoc">
661
662</div>
663</div>
664<a id="ga5df402e02aca08444240058fd9b42a55" name="ga5df402e02aca08444240058fd9b42a55"></a>
665<h2 class="memtitle"><span class="permalink"><a href="#ga5df402e02aca08444240058fd9b42a55">&#9670;&nbsp;</a></span>GLFW_KEY_F</h2>
666
667<div class="memitem">
668<div class="memproto">
669 <table class="memname">
670 <tr>
671 <td class="memname">#define GLFW_KEY_F&#160;&#160;&#160;70</td>
672 </tr>
673 </table>
674</div><div class="memdoc">
675
676</div>
677</div>
678<a id="gae74ecddf7cc96104ab23989b1cdab536" name="gae74ecddf7cc96104ab23989b1cdab536"></a>
679<h2 class="memtitle"><span class="permalink"><a href="#gae74ecddf7cc96104ab23989b1cdab536">&#9670;&nbsp;</a></span>GLFW_KEY_G</h2>
680
681<div class="memitem">
682<div class="memproto">
683 <table class="memname">
684 <tr>
685 <td class="memname">#define GLFW_KEY_G&#160;&#160;&#160;71</td>
686 </tr>
687 </table>
688</div><div class="memdoc">
689
690</div>
691</div>
692<a id="gad4cc98fc8f35f015d9e2fb94bf136076" name="gad4cc98fc8f35f015d9e2fb94bf136076"></a>
693<h2 class="memtitle"><span class="permalink"><a href="#gad4cc98fc8f35f015d9e2fb94bf136076">&#9670;&nbsp;</a></span>GLFW_KEY_H</h2>
694
695<div class="memitem">
696<div class="memproto">
697 <table class="memname">
698 <tr>
699 <td class="memname">#define GLFW_KEY_H&#160;&#160;&#160;72</td>
700 </tr>
701 </table>
702</div><div class="memdoc">
703
704</div>
705</div>
706<a id="ga274655c8bfe39742684ca393cf8ed093" name="ga274655c8bfe39742684ca393cf8ed093"></a>
707<h2 class="memtitle"><span class="permalink"><a href="#ga274655c8bfe39742684ca393cf8ed093">&#9670;&nbsp;</a></span>GLFW_KEY_I</h2>
708
709<div class="memitem">
710<div class="memproto">
711 <table class="memname">
712 <tr>
713 <td class="memname">#define GLFW_KEY_I&#160;&#160;&#160;73</td>
714 </tr>
715 </table>
716</div><div class="memdoc">
717
718</div>
719</div>
720<a id="ga65ff2aedb129a3149ad9cb3e4159a75f" name="ga65ff2aedb129a3149ad9cb3e4159a75f"></a>
721<h2 class="memtitle"><span class="permalink"><a href="#ga65ff2aedb129a3149ad9cb3e4159a75f">&#9670;&nbsp;</a></span>GLFW_KEY_J</h2>
722
723<div class="memitem">
724<div class="memproto">
725 <table class="memname">
726 <tr>
727 <td class="memname">#define GLFW_KEY_J&#160;&#160;&#160;74</td>
728 </tr>
729 </table>
730</div><div class="memdoc">
731
732</div>
733</div>
734<a id="ga4ae8debadf6d2a691badae0b53ea3ba0" name="ga4ae8debadf6d2a691badae0b53ea3ba0"></a>
735<h2 class="memtitle"><span class="permalink"><a href="#ga4ae8debadf6d2a691badae0b53ea3ba0">&#9670;&nbsp;</a></span>GLFW_KEY_K</h2>
736
737<div class="memitem">
738<div class="memproto">
739 <table class="memname">
740 <tr>
741 <td class="memname">#define GLFW_KEY_K&#160;&#160;&#160;75</td>
742 </tr>
743 </table>
744</div><div class="memdoc">
745
746</div>
747</div>
748<a id="gaaa8b54a13f6b1eed85ac86f82d550db2" name="gaaa8b54a13f6b1eed85ac86f82d550db2"></a>
749<h2 class="memtitle"><span class="permalink"><a href="#gaaa8b54a13f6b1eed85ac86f82d550db2">&#9670;&nbsp;</a></span>GLFW_KEY_L</h2>
750
751<div class="memitem">
752<div class="memproto">
753 <table class="memname">
754 <tr>
755 <td class="memname">#define GLFW_KEY_L&#160;&#160;&#160;76</td>
756 </tr>
757 </table>
758</div><div class="memdoc">
759
760</div>
761</div>
762<a id="ga4d7f0260c82e4ea3d6ebc7a21d6e3716" name="ga4d7f0260c82e4ea3d6ebc7a21d6e3716"></a>
763<h2 class="memtitle"><span class="permalink"><a href="#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">&#9670;&nbsp;</a></span>GLFW_KEY_M</h2>
764
765<div class="memitem">
766<div class="memproto">
767 <table class="memname">
768 <tr>
769 <td class="memname">#define GLFW_KEY_M&#160;&#160;&#160;77</td>
770 </tr>
771 </table>
772</div><div class="memdoc">
773
774</div>
775</div>
776<a id="gae00856dfeb5d13aafebf59d44de5cdda" name="gae00856dfeb5d13aafebf59d44de5cdda"></a>
777<h2 class="memtitle"><span class="permalink"><a href="#gae00856dfeb5d13aafebf59d44de5cdda">&#9670;&nbsp;</a></span>GLFW_KEY_N</h2>
778
779<div class="memitem">
780<div class="memproto">
781 <table class="memname">
782 <tr>
783 <td class="memname">#define GLFW_KEY_N&#160;&#160;&#160;78</td>
784 </tr>
785 </table>
786</div><div class="memdoc">
787
788</div>
789</div>
790<a id="gaecbbb79130df419d58dd7f09a169efe9" name="gaecbbb79130df419d58dd7f09a169efe9"></a>
791<h2 class="memtitle"><span class="permalink"><a href="#gaecbbb79130df419d58dd7f09a169efe9">&#9670;&nbsp;</a></span>GLFW_KEY_O</h2>
792
793<div class="memitem">
794<div class="memproto">
795 <table class="memname">
796 <tr>
797 <td class="memname">#define GLFW_KEY_O&#160;&#160;&#160;79</td>
798 </tr>
799 </table>
800</div><div class="memdoc">
801
802</div>
803</div>
804<a id="ga8fc15819c1094fb2afa01d84546b33e1" name="ga8fc15819c1094fb2afa01d84546b33e1"></a>
805<h2 class="memtitle"><span class="permalink"><a href="#ga8fc15819c1094fb2afa01d84546b33e1">&#9670;&nbsp;</a></span>GLFW_KEY_P</h2>
806
807<div class="memitem">
808<div class="memproto">
809 <table class="memname">
810 <tr>
811 <td class="memname">#define GLFW_KEY_P&#160;&#160;&#160;80</td>
812 </tr>
813 </table>
814</div><div class="memdoc">
815
816</div>
817</div>
818<a id="gafdd01e38b120d67cf51e348bb47f3964" name="gafdd01e38b120d67cf51e348bb47f3964"></a>
819<h2 class="memtitle"><span class="permalink"><a href="#gafdd01e38b120d67cf51e348bb47f3964">&#9670;&nbsp;</a></span>GLFW_KEY_Q</h2>
820
821<div class="memitem">
822<div class="memproto">
823 <table class="memname">
824 <tr>
825 <td class="memname">#define GLFW_KEY_Q&#160;&#160;&#160;81</td>
826 </tr>
827 </table>
828</div><div class="memdoc">
829
830</div>
831</div>
832<a id="ga4ce6c70a0c98c50b3fe4ab9a728d4d36" name="ga4ce6c70a0c98c50b3fe4ab9a728d4d36"></a>
833<h2 class="memtitle"><span class="permalink"><a href="#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">&#9670;&nbsp;</a></span>GLFW_KEY_R</h2>
834
835<div class="memitem">
836<div class="memproto">
837 <table class="memname">
838 <tr>
839 <td class="memname">#define GLFW_KEY_R&#160;&#160;&#160;82</td>
840 </tr>
841 </table>
842</div><div class="memdoc">
843
844</div>
845</div>
846<a id="ga1570e2ccaab036ea82bed66fc1dab2a9" name="ga1570e2ccaab036ea82bed66fc1dab2a9"></a>
847<h2 class="memtitle"><span class="permalink"><a href="#ga1570e2ccaab036ea82bed66fc1dab2a9">&#9670;&nbsp;</a></span>GLFW_KEY_S</h2>
848
849<div class="memitem">
850<div class="memproto">
851 <table class="memname">
852 <tr>
853 <td class="memname">#define GLFW_KEY_S&#160;&#160;&#160;83</td>
854 </tr>
855 </table>
856</div><div class="memdoc">
857
858</div>
859</div>
860<a id="ga90e0560422ec7a30e7f3f375bc9f37f9" name="ga90e0560422ec7a30e7f3f375bc9f37f9"></a>
861<h2 class="memtitle"><span class="permalink"><a href="#ga90e0560422ec7a30e7f3f375bc9f37f9">&#9670;&nbsp;</a></span>GLFW_KEY_T</h2>
862
863<div class="memitem">
864<div class="memproto">
865 <table class="memname">
866 <tr>
867 <td class="memname">#define GLFW_KEY_T&#160;&#160;&#160;84</td>
868 </tr>
869 </table>
870</div><div class="memdoc">
871
872</div>
873</div>
874<a id="gacad52f3bf7d378fc0ffa72a76769256d" name="gacad52f3bf7d378fc0ffa72a76769256d"></a>
875<h2 class="memtitle"><span class="permalink"><a href="#gacad52f3bf7d378fc0ffa72a76769256d">&#9670;&nbsp;</a></span>GLFW_KEY_U</h2>
876
877<div class="memitem">
878<div class="memproto">
879 <table class="memname">
880 <tr>
881 <td class="memname">#define GLFW_KEY_U&#160;&#160;&#160;85</td>
882 </tr>
883 </table>
884</div><div class="memdoc">
885
886</div>
887</div>
888<a id="ga22c7763899ecf7788862e5f90eacce6b" name="ga22c7763899ecf7788862e5f90eacce6b"></a>
889<h2 class="memtitle"><span class="permalink"><a href="#ga22c7763899ecf7788862e5f90eacce6b">&#9670;&nbsp;</a></span>GLFW_KEY_V</h2>
890
891<div class="memitem">
892<div class="memproto">
893 <table class="memname">
894 <tr>
895 <td class="memname">#define GLFW_KEY_V&#160;&#160;&#160;86</td>
896 </tr>
897 </table>
898</div><div class="memdoc">
899
900</div>
901</div>
902<a id="gaa06a712e6202661fc03da5bdb7b6e545" name="gaa06a712e6202661fc03da5bdb7b6e545"></a>
903<h2 class="memtitle"><span class="permalink"><a href="#gaa06a712e6202661fc03da5bdb7b6e545">&#9670;&nbsp;</a></span>GLFW_KEY_W</h2>
904
905<div class="memitem">
906<div class="memproto">
907 <table class="memname">
908 <tr>
909 <td class="memname">#define GLFW_KEY_W&#160;&#160;&#160;87</td>
910 </tr>
911 </table>
912</div><div class="memdoc">
913
914</div>
915</div>
916<a id="gac1c42c0bf4192cea713c55598b06b744" name="gac1c42c0bf4192cea713c55598b06b744"></a>
917<h2 class="memtitle"><span class="permalink"><a href="#gac1c42c0bf4192cea713c55598b06b744">&#9670;&nbsp;</a></span>GLFW_KEY_X</h2>
918
919<div class="memitem">
920<div class="memproto">
921 <table class="memname">
922 <tr>
923 <td class="memname">#define GLFW_KEY_X&#160;&#160;&#160;88</td>
924 </tr>
925 </table>
926</div><div class="memdoc">
927
928</div>
929</div>
930<a id="gafd9f115a549effdf8e372a787c360313" name="gafd9f115a549effdf8e372a787c360313"></a>
931<h2 class="memtitle"><span class="permalink"><a href="#gafd9f115a549effdf8e372a787c360313">&#9670;&nbsp;</a></span>GLFW_KEY_Y</h2>
932
933<div class="memitem">
934<div class="memproto">
935 <table class="memname">
936 <tr>
937 <td class="memname">#define GLFW_KEY_Y&#160;&#160;&#160;89</td>
938 </tr>
939 </table>
940</div><div class="memdoc">
941
942</div>
943</div>
944<a id="gac489e208c26afda8d4938ed88718760a" name="gac489e208c26afda8d4938ed88718760a"></a>
945<h2 class="memtitle"><span class="permalink"><a href="#gac489e208c26afda8d4938ed88718760a">&#9670;&nbsp;</a></span>GLFW_KEY_Z</h2>
946
947<div class="memitem">
948<div class="memproto">
949 <table class="memname">
950 <tr>
951 <td class="memname">#define GLFW_KEY_Z&#160;&#160;&#160;90</td>
952 </tr>
953 </table>
954</div><div class="memdoc">
955
956</div>
957</div>
958<a id="gad1c8d9adac53925276ecb1d592511d8a" name="gad1c8d9adac53925276ecb1d592511d8a"></a>
959<h2 class="memtitle"><span class="permalink"><a href="#gad1c8d9adac53925276ecb1d592511d8a">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_BRACKET</h2>
960
961<div class="memitem">
962<div class="memproto">
963 <table class="memname">
964 <tr>
965 <td class="memname">#define GLFW_KEY_LEFT_BRACKET&#160;&#160;&#160;91 /* [ */</td>
966 </tr>
967 </table>
968</div><div class="memdoc">
969
970</div>
971</div>
972<a id="gab8155ea99d1ab27ff56f24f8dc73f8d1" name="gab8155ea99d1ab27ff56f24f8dc73f8d1"></a>
973<h2 class="memtitle"><span class="permalink"><a href="#gab8155ea99d1ab27ff56f24f8dc73f8d1">&#9670;&nbsp;</a></span>GLFW_KEY_BACKSLASH</h2>
974
975<div class="memitem">
976<div class="memproto">
977 <table class="memname">
978 <tr>
979 <td class="memname">#define GLFW_KEY_BACKSLASH&#160;&#160;&#160;92 /* \ */</td>
980 </tr>
981 </table>
982</div><div class="memdoc">
983
984</div>
985</div>
986<a id="ga86ef225fd6a66404caae71044cdd58d8" name="ga86ef225fd6a66404caae71044cdd58d8"></a>
987<h2 class="memtitle"><span class="permalink"><a href="#ga86ef225fd6a66404caae71044cdd58d8">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_BRACKET</h2>
988
989<div class="memitem">
990<div class="memproto">
991 <table class="memname">
992 <tr>
993 <td class="memname">#define GLFW_KEY_RIGHT_BRACKET&#160;&#160;&#160;93 /* ] */</td>
994 </tr>
995 </table>
996</div><div class="memdoc">
997
998</div>
999</div>
1000<a id="ga7a3701fb4e2a0b136ff4b568c3c8d668" name="ga7a3701fb4e2a0b136ff4b568c3c8d668"></a>
1001<h2 class="memtitle"><span class="permalink"><a href="#ga7a3701fb4e2a0b136ff4b568c3c8d668">&#9670;&nbsp;</a></span>GLFW_KEY_GRAVE_ACCENT</h2>
1002
1003<div class="memitem">
1004<div class="memproto">
1005 <table class="memname">
1006 <tr>
1007 <td class="memname">#define GLFW_KEY_GRAVE_ACCENT&#160;&#160;&#160;96 /* ` */</td>
1008 </tr>
1009 </table>
1010</div><div class="memdoc">
1011
1012</div>
1013</div>
1014<a id="gadc78dad3dab76bcd4b5c20114052577a" name="gadc78dad3dab76bcd4b5c20114052577a"></a>
1015<h2 class="memtitle"><span class="permalink"><a href="#gadc78dad3dab76bcd4b5c20114052577a">&#9670;&nbsp;</a></span>GLFW_KEY_WORLD_1</h2>
1016
1017<div class="memitem">
1018<div class="memproto">
1019 <table class="memname">
1020 <tr>
1021 <td class="memname">#define GLFW_KEY_WORLD_1&#160;&#160;&#160;161 /* non-US #1 */</td>
1022 </tr>
1023 </table>
1024</div><div class="memdoc">
1025
1026</div>
1027</div>
1028<a id="ga20494bfebf0bb4fc9503afca18ab2c5e" name="ga20494bfebf0bb4fc9503afca18ab2c5e"></a>
1029<h2 class="memtitle"><span class="permalink"><a href="#ga20494bfebf0bb4fc9503afca18ab2c5e">&#9670;&nbsp;</a></span>GLFW_KEY_WORLD_2</h2>
1030
1031<div class="memitem">
1032<div class="memproto">
1033 <table class="memname">
1034 <tr>
1035 <td class="memname">#define GLFW_KEY_WORLD_2&#160;&#160;&#160;162 /* non-US #2 */</td>
1036 </tr>
1037 </table>
1038</div><div class="memdoc">
1039
1040</div>
1041</div>
1042<a id="gaac6596c350b635c245113b81c2123b93" name="gaac6596c350b635c245113b81c2123b93"></a>
1043<h2 class="memtitle"><span class="permalink"><a href="#gaac6596c350b635c245113b81c2123b93">&#9670;&nbsp;</a></span>GLFW_KEY_ESCAPE</h2>
1044
1045<div class="memitem">
1046<div class="memproto">
1047 <table class="memname">
1048 <tr>
1049 <td class="memname">#define GLFW_KEY_ESCAPE&#160;&#160;&#160;256</td>
1050 </tr>
1051 </table>
1052</div><div class="memdoc">
1053
1054</div>
1055</div>
1056<a id="ga9555a92ecbecdbc1f3435219c571d667" name="ga9555a92ecbecdbc1f3435219c571d667"></a>
1057<h2 class="memtitle"><span class="permalink"><a href="#ga9555a92ecbecdbc1f3435219c571d667">&#9670;&nbsp;</a></span>GLFW_KEY_ENTER</h2>
1058
1059<div class="memitem">
1060<div class="memproto">
1061 <table class="memname">
1062 <tr>
1063 <td class="memname">#define GLFW_KEY_ENTER&#160;&#160;&#160;257</td>
1064 </tr>
1065 </table>
1066</div><div class="memdoc">
1067
1068</div>
1069</div>
1070<a id="ga6908a4bda9950a3e2b73f794bbe985df" name="ga6908a4bda9950a3e2b73f794bbe985df"></a>
1071<h2 class="memtitle"><span class="permalink"><a href="#ga6908a4bda9950a3e2b73f794bbe985df">&#9670;&nbsp;</a></span>GLFW_KEY_TAB</h2>
1072
1073<div class="memitem">
1074<div class="memproto">
1075 <table class="memname">
1076 <tr>
1077 <td class="memname">#define GLFW_KEY_TAB&#160;&#160;&#160;258</td>
1078 </tr>
1079 </table>
1080</div><div class="memdoc">
1081
1082</div>
1083</div>
1084<a id="ga6c0df1fe2f156bbd5a98c66d76ff3635" name="ga6c0df1fe2f156bbd5a98c66d76ff3635"></a>
1085<h2 class="memtitle"><span class="permalink"><a href="#ga6c0df1fe2f156bbd5a98c66d76ff3635">&#9670;&nbsp;</a></span>GLFW_KEY_BACKSPACE</h2>
1086
1087<div class="memitem">
1088<div class="memproto">
1089 <table class="memname">
1090 <tr>
1091 <td class="memname">#define GLFW_KEY_BACKSPACE&#160;&#160;&#160;259</td>
1092 </tr>
1093 </table>
1094</div><div class="memdoc">
1095
1096</div>
1097</div>
1098<a id="ga373ac7365435d6b0eb1068f470e34f47" name="ga373ac7365435d6b0eb1068f470e34f47"></a>
1099<h2 class="memtitle"><span class="permalink"><a href="#ga373ac7365435d6b0eb1068f470e34f47">&#9670;&nbsp;</a></span>GLFW_KEY_INSERT</h2>
1100
1101<div class="memitem">
1102<div class="memproto">
1103 <table class="memname">
1104 <tr>
1105 <td class="memname">#define GLFW_KEY_INSERT&#160;&#160;&#160;260</td>
1106 </tr>
1107 </table>
1108</div><div class="memdoc">
1109
1110</div>
1111</div>
1112<a id="gadb111e4df74b8a715f2c05dad58d2682" name="gadb111e4df74b8a715f2c05dad58d2682"></a>
1113<h2 class="memtitle"><span class="permalink"><a href="#gadb111e4df74b8a715f2c05dad58d2682">&#9670;&nbsp;</a></span>GLFW_KEY_DELETE</h2>
1114
1115<div class="memitem">
1116<div class="memproto">
1117 <table class="memname">
1118 <tr>
1119 <td class="memname">#define GLFW_KEY_DELETE&#160;&#160;&#160;261</td>
1120 </tr>
1121 </table>
1122</div><div class="memdoc">
1123
1124</div>
1125</div>
1126<a id="ga06ba07662e8c291a4a84535379ffc7ac" name="ga06ba07662e8c291a4a84535379ffc7ac"></a>
1127<h2 class="memtitle"><span class="permalink"><a href="#ga06ba07662e8c291a4a84535379ffc7ac">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT</h2>
1128
1129<div class="memitem">
1130<div class="memproto">
1131 <table class="memname">
1132 <tr>
1133 <td class="memname">#define GLFW_KEY_RIGHT&#160;&#160;&#160;262</td>
1134 </tr>
1135 </table>
1136</div><div class="memdoc">
1137
1138</div>
1139</div>
1140<a id="gae12a010d33c309a67ab9460c51eb2462" name="gae12a010d33c309a67ab9460c51eb2462"></a>
1141<h2 class="memtitle"><span class="permalink"><a href="#gae12a010d33c309a67ab9460c51eb2462">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT</h2>
1142
1143<div class="memitem">
1144<div class="memproto">
1145 <table class="memname">
1146 <tr>
1147 <td class="memname">#define GLFW_KEY_LEFT&#160;&#160;&#160;263</td>
1148 </tr>
1149 </table>
1150</div><div class="memdoc">
1151
1152</div>
1153</div>
1154<a id="gae2e3958c71595607416aa7bf082be2f9" name="gae2e3958c71595607416aa7bf082be2f9"></a>
1155<h2 class="memtitle"><span class="permalink"><a href="#gae2e3958c71595607416aa7bf082be2f9">&#9670;&nbsp;</a></span>GLFW_KEY_DOWN</h2>
1156
1157<div class="memitem">
1158<div class="memproto">
1159 <table class="memname">
1160 <tr>
1161 <td class="memname">#define GLFW_KEY_DOWN&#160;&#160;&#160;264</td>
1162 </tr>
1163 </table>
1164</div><div class="memdoc">
1165
1166</div>
1167</div>
1168<a id="ga2f3342b194020d3544c67e3506b6f144" name="ga2f3342b194020d3544c67e3506b6f144"></a>
1169<h2 class="memtitle"><span class="permalink"><a href="#ga2f3342b194020d3544c67e3506b6f144">&#9670;&nbsp;</a></span>GLFW_KEY_UP</h2>
1170
1171<div class="memitem">
1172<div class="memproto">
1173 <table class="memname">
1174 <tr>
1175 <td class="memname">#define GLFW_KEY_UP&#160;&#160;&#160;265</td>
1176 </tr>
1177 </table>
1178</div><div class="memdoc">
1179
1180</div>
1181</div>
1182<a id="ga3ab731f9622f0db280178a5f3cc6d586" name="ga3ab731f9622f0db280178a5f3cc6d586"></a>
1183<h2 class="memtitle"><span class="permalink"><a href="#ga3ab731f9622f0db280178a5f3cc6d586">&#9670;&nbsp;</a></span>GLFW_KEY_PAGE_UP</h2>
1184
1185<div class="memitem">
1186<div class="memproto">
1187 <table class="memname">
1188 <tr>
1189 <td class="memname">#define GLFW_KEY_PAGE_UP&#160;&#160;&#160;266</td>
1190 </tr>
1191 </table>
1192</div><div class="memdoc">
1193
1194</div>
1195</div>
1196<a id="gaee0a8fa442001cc2147812f84b59041c" name="gaee0a8fa442001cc2147812f84b59041c"></a>
1197<h2 class="memtitle"><span class="permalink"><a href="#gaee0a8fa442001cc2147812f84b59041c">&#9670;&nbsp;</a></span>GLFW_KEY_PAGE_DOWN</h2>
1198
1199<div class="memitem">
1200<div class="memproto">
1201 <table class="memname">
1202 <tr>
1203 <td class="memname">#define GLFW_KEY_PAGE_DOWN&#160;&#160;&#160;267</td>
1204 </tr>
1205 </table>
1206</div><div class="memdoc">
1207
1208</div>
1209</div>
1210<a id="ga41452c7287195d481e43207318c126a7" name="ga41452c7287195d481e43207318c126a7"></a>
1211<h2 class="memtitle"><span class="permalink"><a href="#ga41452c7287195d481e43207318c126a7">&#9670;&nbsp;</a></span>GLFW_KEY_HOME</h2>
1212
1213<div class="memitem">
1214<div class="memproto">
1215 <table class="memname">
1216 <tr>
1217 <td class="memname">#define GLFW_KEY_HOME&#160;&#160;&#160;268</td>
1218 </tr>
1219 </table>
1220</div><div class="memdoc">
1221
1222</div>
1223</div>
1224<a id="ga86587ea1df19a65978d3e3b8439bedd9" name="ga86587ea1df19a65978d3e3b8439bedd9"></a>
1225<h2 class="memtitle"><span class="permalink"><a href="#ga86587ea1df19a65978d3e3b8439bedd9">&#9670;&nbsp;</a></span>GLFW_KEY_END</h2>
1226
1227<div class="memitem">
1228<div class="memproto">
1229 <table class="memname">
1230 <tr>
1231 <td class="memname">#define GLFW_KEY_END&#160;&#160;&#160;269</td>
1232 </tr>
1233 </table>
1234</div><div class="memdoc">
1235
1236</div>
1237</div>
1238<a id="ga92c1d2c9d63485f3d70f94f688d48672" name="ga92c1d2c9d63485f3d70f94f688d48672"></a>
1239<h2 class="memtitle"><span class="permalink"><a href="#ga92c1d2c9d63485f3d70f94f688d48672">&#9670;&nbsp;</a></span>GLFW_KEY_CAPS_LOCK</h2>
1240
1241<div class="memitem">
1242<div class="memproto">
1243 <table class="memname">
1244 <tr>
1245 <td class="memname">#define GLFW_KEY_CAPS_LOCK&#160;&#160;&#160;280</td>
1246 </tr>
1247 </table>
1248</div><div class="memdoc">
1249
1250</div>
1251</div>
1252<a id="gaf622b63b9537f7084c2ab649b8365630" name="gaf622b63b9537f7084c2ab649b8365630"></a>
1253<h2 class="memtitle"><span class="permalink"><a href="#gaf622b63b9537f7084c2ab649b8365630">&#9670;&nbsp;</a></span>GLFW_KEY_SCROLL_LOCK</h2>
1254
1255<div class="memitem">
1256<div class="memproto">
1257 <table class="memname">
1258 <tr>
1259 <td class="memname">#define GLFW_KEY_SCROLL_LOCK&#160;&#160;&#160;281</td>
1260 </tr>
1261 </table>
1262</div><div class="memdoc">
1263
1264</div>
1265</div>
1266<a id="ga3946edc362aeff213b2be6304296cf43" name="ga3946edc362aeff213b2be6304296cf43"></a>
1267<h2 class="memtitle"><span class="permalink"><a href="#ga3946edc362aeff213b2be6304296cf43">&#9670;&nbsp;</a></span>GLFW_KEY_NUM_LOCK</h2>
1268
1269<div class="memitem">
1270<div class="memproto">
1271 <table class="memname">
1272 <tr>
1273 <td class="memname">#define GLFW_KEY_NUM_LOCK&#160;&#160;&#160;282</td>
1274 </tr>
1275 </table>
1276</div><div class="memdoc">
1277
1278</div>
1279</div>
1280<a id="gaf964c2e65e97d0cf785a5636ee8df642" name="gaf964c2e65e97d0cf785a5636ee8df642"></a>
1281<h2 class="memtitle"><span class="permalink"><a href="#gaf964c2e65e97d0cf785a5636ee8df642">&#9670;&nbsp;</a></span>GLFW_KEY_PRINT_SCREEN</h2>
1282
1283<div class="memitem">
1284<div class="memproto">
1285 <table class="memname">
1286 <tr>
1287 <td class="memname">#define GLFW_KEY_PRINT_SCREEN&#160;&#160;&#160;283</td>
1288 </tr>
1289 </table>
1290</div><div class="memdoc">
1291
1292</div>
1293</div>
1294<a id="ga8116b9692d87382afb5849b6d8907f18" name="ga8116b9692d87382afb5849b6d8907f18"></a>
1295<h2 class="memtitle"><span class="permalink"><a href="#ga8116b9692d87382afb5849b6d8907f18">&#9670;&nbsp;</a></span>GLFW_KEY_PAUSE</h2>
1296
1297<div class="memitem">
1298<div class="memproto">
1299 <table class="memname">
1300 <tr>
1301 <td class="memname">#define GLFW_KEY_PAUSE&#160;&#160;&#160;284</td>
1302 </tr>
1303 </table>
1304</div><div class="memdoc">
1305
1306</div>
1307</div>
1308<a id="gafb8d66c573acf22e364049477dcbea30" name="gafb8d66c573acf22e364049477dcbea30"></a>
1309<h2 class="memtitle"><span class="permalink"><a href="#gafb8d66c573acf22e364049477dcbea30">&#9670;&nbsp;</a></span>GLFW_KEY_F1</h2>
1310
1311<div class="memitem">
1312<div class="memproto">
1313 <table class="memname">
1314 <tr>
1315 <td class="memname">#define GLFW_KEY_F1&#160;&#160;&#160;290</td>
1316 </tr>
1317 </table>
1318</div><div class="memdoc">
1319
1320</div>
1321</div>
1322<a id="ga0900750aff94889b940f5e428c07daee" name="ga0900750aff94889b940f5e428c07daee"></a>
1323<h2 class="memtitle"><span class="permalink"><a href="#ga0900750aff94889b940f5e428c07daee">&#9670;&nbsp;</a></span>GLFW_KEY_F2</h2>
1324
1325<div class="memitem">
1326<div class="memproto">
1327 <table class="memname">
1328 <tr>
1329 <td class="memname">#define GLFW_KEY_F2&#160;&#160;&#160;291</td>
1330 </tr>
1331 </table>
1332</div><div class="memdoc">
1333
1334</div>
1335</div>
1336<a id="gaed7cd729c0147a551bb8b7bb36c17015" name="gaed7cd729c0147a551bb8b7bb36c17015"></a>
1337<h2 class="memtitle"><span class="permalink"><a href="#gaed7cd729c0147a551bb8b7bb36c17015">&#9670;&nbsp;</a></span>GLFW_KEY_F3</h2>
1338
1339<div class="memitem">
1340<div class="memproto">
1341 <table class="memname">
1342 <tr>
1343 <td class="memname">#define GLFW_KEY_F3&#160;&#160;&#160;292</td>
1344 </tr>
1345 </table>
1346</div><div class="memdoc">
1347
1348</div>
1349</div>
1350<a id="ga9b61ebd0c63b44b7332fda2c9763eaa6" name="ga9b61ebd0c63b44b7332fda2c9763eaa6"></a>
1351<h2 class="memtitle"><span class="permalink"><a href="#ga9b61ebd0c63b44b7332fda2c9763eaa6">&#9670;&nbsp;</a></span>GLFW_KEY_F4</h2>
1352
1353<div class="memitem">
1354<div class="memproto">
1355 <table class="memname">
1356 <tr>
1357 <td class="memname">#define GLFW_KEY_F4&#160;&#160;&#160;293</td>
1358 </tr>
1359 </table>
1360</div><div class="memdoc">
1361
1362</div>
1363</div>
1364<a id="gaf258dda9947daa428377938ed577c8c2" name="gaf258dda9947daa428377938ed577c8c2"></a>
1365<h2 class="memtitle"><span class="permalink"><a href="#gaf258dda9947daa428377938ed577c8c2">&#9670;&nbsp;</a></span>GLFW_KEY_F5</h2>
1366
1367<div class="memitem">
1368<div class="memproto">
1369 <table class="memname">
1370 <tr>
1371 <td class="memname">#define GLFW_KEY_F5&#160;&#160;&#160;294</td>
1372 </tr>
1373 </table>
1374</div><div class="memdoc">
1375
1376</div>
1377</div>
1378<a id="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d" name="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"></a>
1379<h2 class="memtitle"><span class="permalink"><a href="#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">&#9670;&nbsp;</a></span>GLFW_KEY_F6</h2>
1380
1381<div class="memitem">
1382<div class="memproto">
1383 <table class="memname">
1384 <tr>
1385 <td class="memname">#define GLFW_KEY_F6&#160;&#160;&#160;295</td>
1386 </tr>
1387 </table>
1388</div><div class="memdoc">
1389
1390</div>
1391</div>
1392<a id="gacca6ef8a2162c52a0ac1d881e8d9c38a" name="gacca6ef8a2162c52a0ac1d881e8d9c38a"></a>
1393<h2 class="memtitle"><span class="permalink"><a href="#gacca6ef8a2162c52a0ac1d881e8d9c38a">&#9670;&nbsp;</a></span>GLFW_KEY_F7</h2>
1394
1395<div class="memitem">
1396<div class="memproto">
1397 <table class="memname">
1398 <tr>
1399 <td class="memname">#define GLFW_KEY_F7&#160;&#160;&#160;296</td>
1400 </tr>
1401 </table>
1402</div><div class="memdoc">
1403
1404</div>
1405</div>
1406<a id="gac9d39390336ae14e4a93e295de43c7e8" name="gac9d39390336ae14e4a93e295de43c7e8"></a>
1407<h2 class="memtitle"><span class="permalink"><a href="#gac9d39390336ae14e4a93e295de43c7e8">&#9670;&nbsp;</a></span>GLFW_KEY_F8</h2>
1408
1409<div class="memitem">
1410<div class="memproto">
1411 <table class="memname">
1412 <tr>
1413 <td class="memname">#define GLFW_KEY_F8&#160;&#160;&#160;297</td>
1414 </tr>
1415 </table>
1416</div><div class="memdoc">
1417
1418</div>
1419</div>
1420<a id="gae40de0de1c9f21cd26c9afa3d7050851" name="gae40de0de1c9f21cd26c9afa3d7050851"></a>
1421<h2 class="memtitle"><span class="permalink"><a href="#gae40de0de1c9f21cd26c9afa3d7050851">&#9670;&nbsp;</a></span>GLFW_KEY_F9</h2>
1422
1423<div class="memitem">
1424<div class="memproto">
1425 <table class="memname">
1426 <tr>
1427 <td class="memname">#define GLFW_KEY_F9&#160;&#160;&#160;298</td>
1428 </tr>
1429 </table>
1430</div><div class="memdoc">
1431
1432</div>
1433</div>
1434<a id="ga718d11d2f7d57471a2f6a894235995b1" name="ga718d11d2f7d57471a2f6a894235995b1"></a>
1435<h2 class="memtitle"><span class="permalink"><a href="#ga718d11d2f7d57471a2f6a894235995b1">&#9670;&nbsp;</a></span>GLFW_KEY_F10</h2>
1436
1437<div class="memitem">
1438<div class="memproto">
1439 <table class="memname">
1440 <tr>
1441 <td class="memname">#define GLFW_KEY_F10&#160;&#160;&#160;299</td>
1442 </tr>
1443 </table>
1444</div><div class="memdoc">
1445
1446</div>
1447</div>
1448<a id="ga0bc04b11627e7d69339151e7306b2832" name="ga0bc04b11627e7d69339151e7306b2832"></a>
1449<h2 class="memtitle"><span class="permalink"><a href="#ga0bc04b11627e7d69339151e7306b2832">&#9670;&nbsp;</a></span>GLFW_KEY_F11</h2>
1450
1451<div class="memitem">
1452<div class="memproto">
1453 <table class="memname">
1454 <tr>
1455 <td class="memname">#define GLFW_KEY_F11&#160;&#160;&#160;300</td>
1456 </tr>
1457 </table>
1458</div><div class="memdoc">
1459
1460</div>
1461</div>
1462<a id="gaf5908fa9b0a906ae03fc2c61ac7aa3e2" name="gaf5908fa9b0a906ae03fc2c61ac7aa3e2"></a>
1463<h2 class="memtitle"><span class="permalink"><a href="#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">&#9670;&nbsp;</a></span>GLFW_KEY_F12</h2>
1464
1465<div class="memitem">
1466<div class="memproto">
1467 <table class="memname">
1468 <tr>
1469 <td class="memname">#define GLFW_KEY_F12&#160;&#160;&#160;301</td>
1470 </tr>
1471 </table>
1472</div><div class="memdoc">
1473
1474</div>
1475</div>
1476<a id="gad637f4308655e1001bd6ad942bc0fd4b" name="gad637f4308655e1001bd6ad942bc0fd4b"></a>
1477<h2 class="memtitle"><span class="permalink"><a href="#gad637f4308655e1001bd6ad942bc0fd4b">&#9670;&nbsp;</a></span>GLFW_KEY_F13</h2>
1478
1479<div class="memitem">
1480<div class="memproto">
1481 <table class="memname">
1482 <tr>
1483 <td class="memname">#define GLFW_KEY_F13&#160;&#160;&#160;302</td>
1484 </tr>
1485 </table>
1486</div><div class="memdoc">
1487
1488</div>
1489</div>
1490<a id="gaf14c66cff3396e5bd46e803c035e6c1f" name="gaf14c66cff3396e5bd46e803c035e6c1f"></a>
1491<h2 class="memtitle"><span class="permalink"><a href="#gaf14c66cff3396e5bd46e803c035e6c1f">&#9670;&nbsp;</a></span>GLFW_KEY_F14</h2>
1492
1493<div class="memitem">
1494<div class="memproto">
1495 <table class="memname">
1496 <tr>
1497 <td class="memname">#define GLFW_KEY_F14&#160;&#160;&#160;303</td>
1498 </tr>
1499 </table>
1500</div><div class="memdoc">
1501
1502</div>
1503</div>
1504<a id="ga7f70970db6e8be1794da8516a6d14058" name="ga7f70970db6e8be1794da8516a6d14058"></a>
1505<h2 class="memtitle"><span class="permalink"><a href="#ga7f70970db6e8be1794da8516a6d14058">&#9670;&nbsp;</a></span>GLFW_KEY_F15</h2>
1506
1507<div class="memitem">
1508<div class="memproto">
1509 <table class="memname">
1510 <tr>
1511 <td class="memname">#define GLFW_KEY_F15&#160;&#160;&#160;304</td>
1512 </tr>
1513 </table>
1514</div><div class="memdoc">
1515
1516</div>
1517</div>
1518<a id="gaa582dbb1d2ba2050aa1dca0838095b27" name="gaa582dbb1d2ba2050aa1dca0838095b27"></a>
1519<h2 class="memtitle"><span class="permalink"><a href="#gaa582dbb1d2ba2050aa1dca0838095b27">&#9670;&nbsp;</a></span>GLFW_KEY_F16</h2>
1520
1521<div class="memitem">
1522<div class="memproto">
1523 <table class="memname">
1524 <tr>
1525 <td class="memname">#define GLFW_KEY_F16&#160;&#160;&#160;305</td>
1526 </tr>
1527 </table>
1528</div><div class="memdoc">
1529
1530</div>
1531</div>
1532<a id="ga972ce5c365e2394b36104b0e3125c748" name="ga972ce5c365e2394b36104b0e3125c748"></a>
1533<h2 class="memtitle"><span class="permalink"><a href="#ga972ce5c365e2394b36104b0e3125c748">&#9670;&nbsp;</a></span>GLFW_KEY_F17</h2>
1534
1535<div class="memitem">
1536<div class="memproto">
1537 <table class="memname">
1538 <tr>
1539 <td class="memname">#define GLFW_KEY_F17&#160;&#160;&#160;306</td>
1540 </tr>
1541 </table>
1542</div><div class="memdoc">
1543
1544</div>
1545</div>
1546<a id="gaebf6391058d5566601e357edc5ea737c" name="gaebf6391058d5566601e357edc5ea737c"></a>
1547<h2 class="memtitle"><span class="permalink"><a href="#gaebf6391058d5566601e357edc5ea737c">&#9670;&nbsp;</a></span>GLFW_KEY_F18</h2>
1548
1549<div class="memitem">
1550<div class="memproto">
1551 <table class="memname">
1552 <tr>
1553 <td class="memname">#define GLFW_KEY_F18&#160;&#160;&#160;307</td>
1554 </tr>
1555 </table>
1556</div><div class="memdoc">
1557
1558</div>
1559</div>
1560<a id="gaec011d9ba044058cb54529da710e9791" name="gaec011d9ba044058cb54529da710e9791"></a>
1561<h2 class="memtitle"><span class="permalink"><a href="#gaec011d9ba044058cb54529da710e9791">&#9670;&nbsp;</a></span>GLFW_KEY_F19</h2>
1562
1563<div class="memitem">
1564<div class="memproto">
1565 <table class="memname">
1566 <tr>
1567 <td class="memname">#define GLFW_KEY_F19&#160;&#160;&#160;308</td>
1568 </tr>
1569 </table>
1570</div><div class="memdoc">
1571
1572</div>
1573</div>
1574<a id="ga82b9c721ada04cd5ca8de767da38022f" name="ga82b9c721ada04cd5ca8de767da38022f"></a>
1575<h2 class="memtitle"><span class="permalink"><a href="#ga82b9c721ada04cd5ca8de767da38022f">&#9670;&nbsp;</a></span>GLFW_KEY_F20</h2>
1576
1577<div class="memitem">
1578<div class="memproto">
1579 <table class="memname">
1580 <tr>
1581 <td class="memname">#define GLFW_KEY_F20&#160;&#160;&#160;309</td>
1582 </tr>
1583 </table>
1584</div><div class="memdoc">
1585
1586</div>
1587</div>
1588<a id="ga356afb14d3440ff2bb378f74f7ebc60f" name="ga356afb14d3440ff2bb378f74f7ebc60f"></a>
1589<h2 class="memtitle"><span class="permalink"><a href="#ga356afb14d3440ff2bb378f74f7ebc60f">&#9670;&nbsp;</a></span>GLFW_KEY_F21</h2>
1590
1591<div class="memitem">
1592<div class="memproto">
1593 <table class="memname">
1594 <tr>
1595 <td class="memname">#define GLFW_KEY_F21&#160;&#160;&#160;310</td>
1596 </tr>
1597 </table>
1598</div><div class="memdoc">
1599
1600</div>
1601</div>
1602<a id="ga90960bd2a155f2b09675324d3dff1565" name="ga90960bd2a155f2b09675324d3dff1565"></a>
1603<h2 class="memtitle"><span class="permalink"><a href="#ga90960bd2a155f2b09675324d3dff1565">&#9670;&nbsp;</a></span>GLFW_KEY_F22</h2>
1604
1605<div class="memitem">
1606<div class="memproto">
1607 <table class="memname">
1608 <tr>
1609 <td class="memname">#define GLFW_KEY_F22&#160;&#160;&#160;311</td>
1610 </tr>
1611 </table>
1612</div><div class="memdoc">
1613
1614</div>
1615</div>
1616<a id="ga43c21099aac10952d1be909a8ddee4d5" name="ga43c21099aac10952d1be909a8ddee4d5"></a>
1617<h2 class="memtitle"><span class="permalink"><a href="#ga43c21099aac10952d1be909a8ddee4d5">&#9670;&nbsp;</a></span>GLFW_KEY_F23</h2>
1618
1619<div class="memitem">
1620<div class="memproto">
1621 <table class="memname">
1622 <tr>
1623 <td class="memname">#define GLFW_KEY_F23&#160;&#160;&#160;312</td>
1624 </tr>
1625 </table>
1626</div><div class="memdoc">
1627
1628</div>
1629</div>
1630<a id="ga8150374677b5bed3043408732152dea2" name="ga8150374677b5bed3043408732152dea2"></a>
1631<h2 class="memtitle"><span class="permalink"><a href="#ga8150374677b5bed3043408732152dea2">&#9670;&nbsp;</a></span>GLFW_KEY_F24</h2>
1632
1633<div class="memitem">
1634<div class="memproto">
1635 <table class="memname">
1636 <tr>
1637 <td class="memname">#define GLFW_KEY_F24&#160;&#160;&#160;313</td>
1638 </tr>
1639 </table>
1640</div><div class="memdoc">
1641
1642</div>
1643</div>
1644<a id="gaa4bbd93ed73bb4c6ae7d83df880b7199" name="gaa4bbd93ed73bb4c6ae7d83df880b7199"></a>
1645<h2 class="memtitle"><span class="permalink"><a href="#gaa4bbd93ed73bb4c6ae7d83df880b7199">&#9670;&nbsp;</a></span>GLFW_KEY_F25</h2>
1646
1647<div class="memitem">
1648<div class="memproto">
1649 <table class="memname">
1650 <tr>
1651 <td class="memname">#define GLFW_KEY_F25&#160;&#160;&#160;314</td>
1652 </tr>
1653 </table>
1654</div><div class="memdoc">
1655
1656</div>
1657</div>
1658<a id="ga10515dafc55b71e7683f5b4fedd1c70d" name="ga10515dafc55b71e7683f5b4fedd1c70d"></a>
1659<h2 class="memtitle"><span class="permalink"><a href="#ga10515dafc55b71e7683f5b4fedd1c70d">&#9670;&nbsp;</a></span>GLFW_KEY_KP_0</h2>
1660
1661<div class="memitem">
1662<div class="memproto">
1663 <table class="memname">
1664 <tr>
1665 <td class="memname">#define GLFW_KEY_KP_0&#160;&#160;&#160;320</td>
1666 </tr>
1667 </table>
1668</div><div class="memdoc">
1669
1670</div>
1671</div>
1672<a id="gaf3a29a334402c5eaf0b3439edf5587c3" name="gaf3a29a334402c5eaf0b3439edf5587c3"></a>
1673<h2 class="memtitle"><span class="permalink"><a href="#gaf3a29a334402c5eaf0b3439edf5587c3">&#9670;&nbsp;</a></span>GLFW_KEY_KP_1</h2>
1674
1675<div class="memitem">
1676<div class="memproto">
1677 <table class="memname">
1678 <tr>
1679 <td class="memname">#define GLFW_KEY_KP_1&#160;&#160;&#160;321</td>
1680 </tr>
1681 </table>
1682</div><div class="memdoc">
1683
1684</div>
1685</div>
1686<a id="gaf82d5a802ab8213c72653d7480c16f13" name="gaf82d5a802ab8213c72653d7480c16f13"></a>
1687<h2 class="memtitle"><span class="permalink"><a href="#gaf82d5a802ab8213c72653d7480c16f13">&#9670;&nbsp;</a></span>GLFW_KEY_KP_2</h2>
1688
1689<div class="memitem">
1690<div class="memproto">
1691 <table class="memname">
1692 <tr>
1693 <td class="memname">#define GLFW_KEY_KP_2&#160;&#160;&#160;322</td>
1694 </tr>
1695 </table>
1696</div><div class="memdoc">
1697
1698</div>
1699</div>
1700<a id="ga7e25ff30d56cd512828c1d4ae8d54ef2" name="ga7e25ff30d56cd512828c1d4ae8d54ef2"></a>
1701<h2 class="memtitle"><span class="permalink"><a href="#ga7e25ff30d56cd512828c1d4ae8d54ef2">&#9670;&nbsp;</a></span>GLFW_KEY_KP_3</h2>
1702
1703<div class="memitem">
1704<div class="memproto">
1705 <table class="memname">
1706 <tr>
1707 <td class="memname">#define GLFW_KEY_KP_3&#160;&#160;&#160;323</td>
1708 </tr>
1709 </table>
1710</div><div class="memdoc">
1711
1712</div>
1713</div>
1714<a id="gada7ec86778b85e0b4de0beea72234aea" name="gada7ec86778b85e0b4de0beea72234aea"></a>
1715<h2 class="memtitle"><span class="permalink"><a href="#gada7ec86778b85e0b4de0beea72234aea">&#9670;&nbsp;</a></span>GLFW_KEY_KP_4</h2>
1716
1717<div class="memitem">
1718<div class="memproto">
1719 <table class="memname">
1720 <tr>
1721 <td class="memname">#define GLFW_KEY_KP_4&#160;&#160;&#160;324</td>
1722 </tr>
1723 </table>
1724</div><div class="memdoc">
1725
1726</div>
1727</div>
1728<a id="ga9a5be274434866c51738cafbb6d26b45" name="ga9a5be274434866c51738cafbb6d26b45"></a>
1729<h2 class="memtitle"><span class="permalink"><a href="#ga9a5be274434866c51738cafbb6d26b45">&#9670;&nbsp;</a></span>GLFW_KEY_KP_5</h2>
1730
1731<div class="memitem">
1732<div class="memproto">
1733 <table class="memname">
1734 <tr>
1735 <td class="memname">#define GLFW_KEY_KP_5&#160;&#160;&#160;325</td>
1736 </tr>
1737 </table>
1738</div><div class="memdoc">
1739
1740</div>
1741</div>
1742<a id="gafc141b0f8450519084c01092a3157faa" name="gafc141b0f8450519084c01092a3157faa"></a>
1743<h2 class="memtitle"><span class="permalink"><a href="#gafc141b0f8450519084c01092a3157faa">&#9670;&nbsp;</a></span>GLFW_KEY_KP_6</h2>
1744
1745<div class="memitem">
1746<div class="memproto">
1747 <table class="memname">
1748 <tr>
1749 <td class="memname">#define GLFW_KEY_KP_6&#160;&#160;&#160;326</td>
1750 </tr>
1751 </table>
1752</div><div class="memdoc">
1753
1754</div>
1755</div>
1756<a id="ga8882f411f05d04ec77a9563974bbfa53" name="ga8882f411f05d04ec77a9563974bbfa53"></a>
1757<h2 class="memtitle"><span class="permalink"><a href="#ga8882f411f05d04ec77a9563974bbfa53">&#9670;&nbsp;</a></span>GLFW_KEY_KP_7</h2>
1758
1759<div class="memitem">
1760<div class="memproto">
1761 <table class="memname">
1762 <tr>
1763 <td class="memname">#define GLFW_KEY_KP_7&#160;&#160;&#160;327</td>
1764 </tr>
1765 </table>
1766</div><div class="memdoc">
1767
1768</div>
1769</div>
1770<a id="gab2ea2e6a12f89d315045af520ac78cec" name="gab2ea2e6a12f89d315045af520ac78cec"></a>
1771<h2 class="memtitle"><span class="permalink"><a href="#gab2ea2e6a12f89d315045af520ac78cec">&#9670;&nbsp;</a></span>GLFW_KEY_KP_8</h2>
1772
1773<div class="memitem">
1774<div class="memproto">
1775 <table class="memname">
1776 <tr>
1777 <td class="memname">#define GLFW_KEY_KP_8&#160;&#160;&#160;328</td>
1778 </tr>
1779 </table>
1780</div><div class="memdoc">
1781
1782</div>
1783</div>
1784<a id="gafb21426b630ed4fcc084868699ba74c1" name="gafb21426b630ed4fcc084868699ba74c1"></a>
1785<h2 class="memtitle"><span class="permalink"><a href="#gafb21426b630ed4fcc084868699ba74c1">&#9670;&nbsp;</a></span>GLFW_KEY_KP_9</h2>
1786
1787<div class="memitem">
1788<div class="memproto">
1789 <table class="memname">
1790 <tr>
1791 <td class="memname">#define GLFW_KEY_KP_9&#160;&#160;&#160;329</td>
1792 </tr>
1793 </table>
1794</div><div class="memdoc">
1795
1796</div>
1797</div>
1798<a id="ga4e231d968796331a9ea0dbfb98d4005b" name="ga4e231d968796331a9ea0dbfb98d4005b"></a>
1799<h2 class="memtitle"><span class="permalink"><a href="#ga4e231d968796331a9ea0dbfb98d4005b">&#9670;&nbsp;</a></span>GLFW_KEY_KP_DECIMAL</h2>
1800
1801<div class="memitem">
1802<div class="memproto">
1803 <table class="memname">
1804 <tr>
1805 <td class="memname">#define GLFW_KEY_KP_DECIMAL&#160;&#160;&#160;330</td>
1806 </tr>
1807 </table>
1808</div><div class="memdoc">
1809
1810</div>
1811</div>
1812<a id="gabca1733780a273d549129ad0f250d1e5" name="gabca1733780a273d549129ad0f250d1e5"></a>
1813<h2 class="memtitle"><span class="permalink"><a href="#gabca1733780a273d549129ad0f250d1e5">&#9670;&nbsp;</a></span>GLFW_KEY_KP_DIVIDE</h2>
1814
1815<div class="memitem">
1816<div class="memproto">
1817 <table class="memname">
1818 <tr>
1819 <td class="memname">#define GLFW_KEY_KP_DIVIDE&#160;&#160;&#160;331</td>
1820 </tr>
1821 </table>
1822</div><div class="memdoc">
1823
1824</div>
1825</div>
1826<a id="ga9ada267eb0e78ed2ada8701dd24a56ef" name="ga9ada267eb0e78ed2ada8701dd24a56ef"></a>
1827<h2 class="memtitle"><span class="permalink"><a href="#ga9ada267eb0e78ed2ada8701dd24a56ef">&#9670;&nbsp;</a></span>GLFW_KEY_KP_MULTIPLY</h2>
1828
1829<div class="memitem">
1830<div class="memproto">
1831 <table class="memname">
1832 <tr>
1833 <td class="memname">#define GLFW_KEY_KP_MULTIPLY&#160;&#160;&#160;332</td>
1834 </tr>
1835 </table>
1836</div><div class="memdoc">
1837
1838</div>
1839</div>
1840<a id="gaa3dbd60782ff93d6082a124bce1fa236" name="gaa3dbd60782ff93d6082a124bce1fa236"></a>
1841<h2 class="memtitle"><span class="permalink"><a href="#gaa3dbd60782ff93d6082a124bce1fa236">&#9670;&nbsp;</a></span>GLFW_KEY_KP_SUBTRACT</h2>
1842
1843<div class="memitem">
1844<div class="memproto">
1845 <table class="memname">
1846 <tr>
1847 <td class="memname">#define GLFW_KEY_KP_SUBTRACT&#160;&#160;&#160;333</td>
1848 </tr>
1849 </table>
1850</div><div class="memdoc">
1851
1852</div>
1853</div>
1854<a id="gad09c7c98acc79e89aa6a0a91275becac" name="gad09c7c98acc79e89aa6a0a91275becac"></a>
1855<h2 class="memtitle"><span class="permalink"><a href="#gad09c7c98acc79e89aa6a0a91275becac">&#9670;&nbsp;</a></span>GLFW_KEY_KP_ADD</h2>
1856
1857<div class="memitem">
1858<div class="memproto">
1859 <table class="memname">
1860 <tr>
1861 <td class="memname">#define GLFW_KEY_KP_ADD&#160;&#160;&#160;334</td>
1862 </tr>
1863 </table>
1864</div><div class="memdoc">
1865
1866</div>
1867</div>
1868<a id="ga4f728f8738f2986bd63eedd3d412e8cf" name="ga4f728f8738f2986bd63eedd3d412e8cf"></a>
1869<h2 class="memtitle"><span class="permalink"><a href="#ga4f728f8738f2986bd63eedd3d412e8cf">&#9670;&nbsp;</a></span>GLFW_KEY_KP_ENTER</h2>
1870
1871<div class="memitem">
1872<div class="memproto">
1873 <table class="memname">
1874 <tr>
1875 <td class="memname">#define GLFW_KEY_KP_ENTER&#160;&#160;&#160;335</td>
1876 </tr>
1877 </table>
1878</div><div class="memdoc">
1879
1880</div>
1881</div>
1882<a id="gaebdc76d4a808191e6d21b7e4ad2acd97" name="gaebdc76d4a808191e6d21b7e4ad2acd97"></a>
1883<h2 class="memtitle"><span class="permalink"><a href="#gaebdc76d4a808191e6d21b7e4ad2acd97">&#9670;&nbsp;</a></span>GLFW_KEY_KP_EQUAL</h2>
1884
1885<div class="memitem">
1886<div class="memproto">
1887 <table class="memname">
1888 <tr>
1889 <td class="memname">#define GLFW_KEY_KP_EQUAL&#160;&#160;&#160;336</td>
1890 </tr>
1891 </table>
1892</div><div class="memdoc">
1893
1894</div>
1895</div>
1896<a id="ga8a530a28a65c44ab5d00b759b756d3f6" name="ga8a530a28a65c44ab5d00b759b756d3f6"></a>
1897<h2 class="memtitle"><span class="permalink"><a href="#ga8a530a28a65c44ab5d00b759b756d3f6">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_SHIFT</h2>
1898
1899<div class="memitem">
1900<div class="memproto">
1901 <table class="memname">
1902 <tr>
1903 <td class="memname">#define GLFW_KEY_LEFT_SHIFT&#160;&#160;&#160;340</td>
1904 </tr>
1905 </table>
1906</div><div class="memdoc">
1907
1908</div>
1909</div>
1910<a id="ga9f97b743e81460ac4b2deddecd10a464" name="ga9f97b743e81460ac4b2deddecd10a464"></a>
1911<h2 class="memtitle"><span class="permalink"><a href="#ga9f97b743e81460ac4b2deddecd10a464">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_CONTROL</h2>
1912
1913<div class="memitem">
1914<div class="memproto">
1915 <table class="memname">
1916 <tr>
1917 <td class="memname">#define GLFW_KEY_LEFT_CONTROL&#160;&#160;&#160;341</td>
1918 </tr>
1919 </table>
1920</div><div class="memdoc">
1921
1922</div>
1923</div>
1924<a id="ga7f27dabf63a7789daa31e1c96790219b" name="ga7f27dabf63a7789daa31e1c96790219b"></a>
1925<h2 class="memtitle"><span class="permalink"><a href="#ga7f27dabf63a7789daa31e1c96790219b">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_ALT</h2>
1926
1927<div class="memitem">
1928<div class="memproto">
1929 <table class="memname">
1930 <tr>
1931 <td class="memname">#define GLFW_KEY_LEFT_ALT&#160;&#160;&#160;342</td>
1932 </tr>
1933 </table>
1934</div><div class="memdoc">
1935
1936</div>
1937</div>
1938<a id="gafb1207c91997fc295afd1835fbc5641a" name="gafb1207c91997fc295afd1835fbc5641a"></a>
1939<h2 class="memtitle"><span class="permalink"><a href="#gafb1207c91997fc295afd1835fbc5641a">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_SUPER</h2>
1940
1941<div class="memitem">
1942<div class="memproto">
1943 <table class="memname">
1944 <tr>
1945 <td class="memname">#define GLFW_KEY_LEFT_SUPER&#160;&#160;&#160;343</td>
1946 </tr>
1947 </table>
1948</div><div class="memdoc">
1949
1950</div>
1951</div>
1952<a id="gaffca36b99c9dce1a19cb9befbadce691" name="gaffca36b99c9dce1a19cb9befbadce691"></a>
1953<h2 class="memtitle"><span class="permalink"><a href="#gaffca36b99c9dce1a19cb9befbadce691">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_SHIFT</h2>
1954
1955<div class="memitem">
1956<div class="memproto">
1957 <table class="memname">
1958 <tr>
1959 <td class="memname">#define GLFW_KEY_RIGHT_SHIFT&#160;&#160;&#160;344</td>
1960 </tr>
1961 </table>
1962</div><div class="memdoc">
1963
1964</div>
1965</div>
1966<a id="gad1ca2094b2694e7251d0ab1fd34f8519" name="gad1ca2094b2694e7251d0ab1fd34f8519"></a>
1967<h2 class="memtitle"><span class="permalink"><a href="#gad1ca2094b2694e7251d0ab1fd34f8519">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_CONTROL</h2>
1968
1969<div class="memitem">
1970<div class="memproto">
1971 <table class="memname">
1972 <tr>
1973 <td class="memname">#define GLFW_KEY_RIGHT_CONTROL&#160;&#160;&#160;345</td>
1974 </tr>
1975 </table>
1976</div><div class="memdoc">
1977
1978</div>
1979</div>
1980<a id="ga687b38009131cfdd07a8d05fff8fa446" name="ga687b38009131cfdd07a8d05fff8fa446"></a>
1981<h2 class="memtitle"><span class="permalink"><a href="#ga687b38009131cfdd07a8d05fff8fa446">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_ALT</h2>
1982
1983<div class="memitem">
1984<div class="memproto">
1985 <table class="memname">
1986 <tr>
1987 <td class="memname">#define GLFW_KEY_RIGHT_ALT&#160;&#160;&#160;346</td>
1988 </tr>
1989 </table>
1990</div><div class="memdoc">
1991
1992</div>
1993</div>
1994<a id="gad4547a3e8e247594acb60423fe6502db" name="gad4547a3e8e247594acb60423fe6502db"></a>
1995<h2 class="memtitle"><span class="permalink"><a href="#gad4547a3e8e247594acb60423fe6502db">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_SUPER</h2>
1996
1997<div class="memitem">
1998<div class="memproto">
1999 <table class="memname">
2000 <tr>
2001 <td class="memname">#define GLFW_KEY_RIGHT_SUPER&#160;&#160;&#160;347</td>
2002 </tr>
2003 </table>
2004</div><div class="memdoc">
2005
2006</div>
2007</div>
2008<a id="ga9845be48a745fc232045c9ec174d8820" name="ga9845be48a745fc232045c9ec174d8820"></a>
2009<h2 class="memtitle"><span class="permalink"><a href="#ga9845be48a745fc232045c9ec174d8820">&#9670;&nbsp;</a></span>GLFW_KEY_MENU</h2>
2010
2011<div class="memitem">
2012<div class="memproto">
2013 <table class="memname">
2014 <tr>
2015 <td class="memname">#define GLFW_KEY_MENU&#160;&#160;&#160;348</td>
2016 </tr>
2017 </table>
2018</div><div class="memdoc">
2019
2020</div>
2021</div>
2022<a id="ga442cbaef7bfb9a4ba13594dd7fbf2789" name="ga442cbaef7bfb9a4ba13594dd7fbf2789"></a>
2023<h2 class="memtitle"><span class="permalink"><a href="#ga442cbaef7bfb9a4ba13594dd7fbf2789">&#9670;&nbsp;</a></span>GLFW_KEY_LAST</h2>
2024
2025<div class="memitem">
2026<div class="memproto">
2027 <table class="memname">
2028 <tr>
2029 <td class="memname">#define GLFW_KEY_LAST&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td>
2030 </tr>
2031 </table>
2032</div><div class="memdoc">
2033
2034</div>
2035</div>
2036</div><!-- contents -->
2037<address class="footer">
2038<p>
2039Last update on Thu Oct 28 2021 for GLFW 3.3.5
2040</p>
2041</address>
2042</body>
2043</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html
new file mode 100644
index 0000000..23eb4b5
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html
@@ -0,0 +1,191 @@
1<!DOCTYPE html>
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20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
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33/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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50<div id="MSearchSelectWindow"
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52 onmouseout="return searchBox.OnSearchSelectHide()"
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54</div>
55
56<!-- iframe showing the search results (closed by default) -->
57<div id="MSearchResultsWindow">
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59 name="MSearchResults" id="MSearchResults">
60</iframe>
61</div>
62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Modifier key flags<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#input_key">key input</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
75<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br /></td></tr>
76<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
77<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
78<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br /></td></tr>
79<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
81<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">More...</a><br /></td></tr>
82<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
84<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br /></td></tr>
85<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gaefeef8fcf825a6e43e241b337897200f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a>&#160;&#160;&#160;0x0010</td></tr>
87<tr class="memdesc:gaefeef8fcf825a6e43e241b337897200f"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Caps Lock key is enabled. <a href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">More...</a><br /></td></tr>
88<tr class="separator:gaefeef8fcf825a6e43e241b337897200f"><td class="memSeparator" colspan="2">&#160;</td></tr>
89<tr class="memitem:ga64e020b8a42af8376e944baf61feecbe"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a>&#160;&#160;&#160;0x0020</td></tr>
90<tr class="memdesc:ga64e020b8a42af8376e944baf61feecbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Num Lock key is enabled. <a href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">More...</a><br /></td></tr>
91<tr class="separator:ga64e020b8a42af8376e944baf61feecbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
92</table>
93<h2 class="groupheader">Macro Definition Documentation</h2>
94<a id="ga14994d3196c290aaa347248e51740274" name="ga14994d3196c290aaa347248e51740274"></a>
95<h2 class="memtitle"><span class="permalink"><a href="#ga14994d3196c290aaa347248e51740274">&#9670;&nbsp;</a></span>GLFW_MOD_SHIFT</h2>
96
97<div class="memitem">
98<div class="memproto">
99 <table class="memname">
100 <tr>
101 <td class="memname">#define GLFW_MOD_SHIFT&#160;&#160;&#160;0x0001</td>
102 </tr>
103 </table>
104</div><div class="memdoc">
105<p >If this bit is set one or more Shift keys were held down. </p>
106
107</div>
108</div>
109<a id="ga6ed94871c3208eefd85713fa929d45aa" name="ga6ed94871c3208eefd85713fa929d45aa"></a>
110<h2 class="memtitle"><span class="permalink"><a href="#ga6ed94871c3208eefd85713fa929d45aa">&#9670;&nbsp;</a></span>GLFW_MOD_CONTROL</h2>
111
112<div class="memitem">
113<div class="memproto">
114 <table class="memname">
115 <tr>
116 <td class="memname">#define GLFW_MOD_CONTROL&#160;&#160;&#160;0x0002</td>
117 </tr>
118 </table>
119</div><div class="memdoc">
120<p >If this bit is set one or more Control keys were held down. </p>
121
122</div>
123</div>
124<a id="gad2acd5633463c29e07008687ea73c0f4" name="gad2acd5633463c29e07008687ea73c0f4"></a>
125<h2 class="memtitle"><span class="permalink"><a href="#gad2acd5633463c29e07008687ea73c0f4">&#9670;&nbsp;</a></span>GLFW_MOD_ALT</h2>
126
127<div class="memitem">
128<div class="memproto">
129 <table class="memname">
130 <tr>
131 <td class="memname">#define GLFW_MOD_ALT&#160;&#160;&#160;0x0004</td>
132 </tr>
133 </table>
134</div><div class="memdoc">
135<p >If this bit is set one or more Alt keys were held down. </p>
136
137</div>
138</div>
139<a id="ga6b64ba10ea0227cf6f42efd0a220aba1" name="ga6b64ba10ea0227cf6f42efd0a220aba1"></a>
140<h2 class="memtitle"><span class="permalink"><a href="#ga6b64ba10ea0227cf6f42efd0a220aba1">&#9670;&nbsp;</a></span>GLFW_MOD_SUPER</h2>
141
142<div class="memitem">
143<div class="memproto">
144 <table class="memname">
145 <tr>
146 <td class="memname">#define GLFW_MOD_SUPER&#160;&#160;&#160;0x0008</td>
147 </tr>
148 </table>
149</div><div class="memdoc">
150<p >If this bit is set one or more Super keys were held down. </p>
151
152</div>
153</div>
154<a id="gaefeef8fcf825a6e43e241b337897200f" name="gaefeef8fcf825a6e43e241b337897200f"></a>
155<h2 class="memtitle"><span class="permalink"><a href="#gaefeef8fcf825a6e43e241b337897200f">&#9670;&nbsp;</a></span>GLFW_MOD_CAPS_LOCK</h2>
156
157<div class="memitem">
158<div class="memproto">
159 <table class="memname">
160 <tr>
161 <td class="memname">#define GLFW_MOD_CAPS_LOCK&#160;&#160;&#160;0x0010</td>
162 </tr>
163 </table>
164</div><div class="memdoc">
165<p >If this bit is set the Caps Lock key is enabled and the <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> input mode is set. </p>
166
167</div>
168</div>
169<a id="ga64e020b8a42af8376e944baf61feecbe" name="ga64e020b8a42af8376e944baf61feecbe"></a>
170<h2 class="memtitle"><span class="permalink"><a href="#ga64e020b8a42af8376e944baf61feecbe">&#9670;&nbsp;</a></span>GLFW_MOD_NUM_LOCK</h2>
171
172<div class="memitem">
173<div class="memproto">
174 <table class="memname">
175 <tr>
176 <td class="memname">#define GLFW_MOD_NUM_LOCK&#160;&#160;&#160;0x0020</td>
177 </tr>
178 </table>
179</div><div class="memdoc">
180<p >If this bit is set the Num Lock key is enabled and the <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> input mode is set. </p>
181
182</div>
183</div>
184</div><!-- contents -->
185<address class="footer">
186<p>
187Last update on Thu Oct 28 2021 for GLFW 3.3.5
188</p>
189</address>
190</body>
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html
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62
63<div class="header">
64 <div class="summary">
65<a href="#typedef-members">Typedefs</a> &#124;
66<a href="#func-members">Functions</a> </div>
67 <div class="headertitle"><div class="title">Monitor reference</div></div>
68</div><!--header-->
69<div class="contents">
70<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
71<p >This is the reference documentation for monitor related functions and types. For more task-oriented information, see the <a class="el" href="monitor_guide.html">Monitor guide</a>. </p>
72<table class="memberdecls">
73<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
74Typedefs</h2></td></tr>
75<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
76<tr class="memdesc:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque monitor object. <a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">More...</a><br /></td></tr>
77<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
78<tr class="memitem:gaabe16caca8dea952504dfdebdf4cd249"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td></tr>
79<tr class="memdesc:gaabe16caca8dea952504dfdebdf4cd249"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for monitor configuration callbacks. <a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">More...</a><br /></td></tr>
80<tr class="separator:gaabe16caca8dea952504dfdebdf4cd249"><td class="memSeparator" colspan="2">&#160;</td></tr>
81<tr class="memitem:ga902c2816ac9b34b757282daab59b2565"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></td></tr>
82<tr class="memdesc:ga902c2816ac9b34b757282daab59b2565"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">More...</a><br /></td></tr>
83<tr class="separator:ga902c2816ac9b34b757282daab59b2565"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:ga939cf093cb0af0498b7b54dc2e181404"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></td></tr>
85<tr class="memdesc:ga939cf093cb0af0498b7b54dc2e181404"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">More...</a><br /></td></tr>
86<tr class="separator:ga939cf093cb0af0498b7b54dc2e181404"><td class="memSeparator" colspan="2">&#160;</td></tr>
87</table><table class="memberdecls">
88<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
89Functions</h2></td></tr>
90<tr class="memitem:ga70b1156d5d24e9928f145d6c864369d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a> (int *count)</td></tr>
91<tr class="memdesc:ga70b1156d5d24e9928f145d6c864369d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">More...</a><br /></td></tr>
92<tr class="separator:ga70b1156d5d24e9928f145d6c864369d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:gac3adb24947eb709e1874028272e5dfc5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> (void)</td></tr>
94<tr class="memdesc:gac3adb24947eb709e1874028272e5dfc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">More...</a><br /></td></tr>
95<tr class="separator:gac3adb24947eb709e1874028272e5dfc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
96<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
97<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br /></td></tr>
98<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
99<tr class="memitem:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos, int *width, int *height)</td></tr>
100<tr class="memdesc:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the work area of the monitor. <a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">More...</a><br /></td></tr>
101<tr class="separator:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
102<tr class="memitem:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *widthMM, int *heightMM)</td></tr>
103<tr class="memdesc:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">More...</a><br /></td></tr>
104<tr class="separator:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:gad3152e84465fa620b601265ebfcdb21b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float *xscale, float *yscale)</td></tr>
106<tr class="memdesc:gad3152e84465fa620b601265ebfcdb21b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified monitor. <a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">More...</a><br /></td></tr>
107<tr class="separator:gad3152e84465fa620b601265ebfcdb21b"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:ga7af83e13489d90379588fb331b9e4b68"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
109<tr class="memdesc:ga7af83e13489d90379588fb331b9e4b68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">More...</a><br /></td></tr>
110<tr class="separator:ga7af83e13489d90379588fb331b9e4b68"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga702750e24313a686d3637297b6e85fda"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, void *pointer)</td></tr>
112<tr class="memdesc:ga702750e24313a686d3637297b6e85fda"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified monitor. <a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">More...</a><br /></td></tr>
113<tr class="separator:ga702750e24313a686d3637297b6e85fda"><td class="memSeparator" colspan="2">&#160;</td></tr>
114<tr class="memitem:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
115<tr class="memdesc:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified monitor. <a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">More...</a><br /></td></tr>
116<tr class="separator:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:gab39df645587c8518192aa746c2fb06c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback)</td></tr>
118<tr class="memdesc:gab39df645587c8518192aa746c2fb06c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">More...</a><br /></td></tr>
119<tr class="separator:gab39df645587c8518192aa746c2fb06c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
120<tr class="memitem:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
121<tr class="memdesc:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">More...</a><br /></td></tr>
122<tr class="separator:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
124<tr class="memdesc:gaba376fa7e76634b4788bddc505d6c9d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">More...</a><br /></td></tr>
125<tr class="separator:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
126<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
127<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br /></td></tr>
128<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
130<tr class="memdesc:ga76ba90debcf0062b5c4b73052b24f96f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">More...</a><br /></td></tr>
131<tr class="separator:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memSeparator" colspan="2">&#160;</td></tr>
132<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
133<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br /></td></tr>
134<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
135</table>
136<h2 class="groupheader">Typedef Documentation</h2>
137<a id="ga8d9efd1cde9426692c73fe40437d0ae3" name="ga8d9efd1cde9426692c73fe40437d0ae3"></a>
138<h2 class="memtitle"><span class="permalink"><a href="#ga8d9efd1cde9426692c73fe40437d0ae3">&#9670;&nbsp;</a></span>GLFWmonitor</h2>
139
140<div class="memitem">
141<div class="memproto">
142 <table class="memname">
143 <tr>
144 <td class="memname">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td>
145 </tr>
146 </table>
147</div><div class="memdoc">
148<p >Opaque monitor object.</p>
149<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_object">Monitor objects</a></dd></dl>
150<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
151
152</div>
153</div>
154<a id="gaabe16caca8dea952504dfdebdf4cd249" name="gaabe16caca8dea952504dfdebdf4cd249"></a>
155<h2 class="memtitle"><span class="permalink"><a href="#gaabe16caca8dea952504dfdebdf4cd249">&#9670;&nbsp;</a></span>GLFWmonitorfun</h2>
156
157<div class="memitem">
158<div class="memproto">
159 <table class="memname">
160 <tr>
161 <td class="memname">typedef void(* GLFWmonitorfun) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td>
162 </tr>
163 </table>
164</div><div class="memdoc">
165<p >This is the function pointer type for monitor configuration callbacks. A monitor callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
166<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1174</div></div>
167</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
168 <table class="params">
169 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor that was connected or disconnected. </td></tr>
170 <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>. Future releases may add more events.</td></tr>
171 </table>
172 </dd>
173</dl>
174<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> </dd>
175<dd>
176<a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></dd></dl>
177<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
178
179</div>
180</div>
181<a id="ga902c2816ac9b34b757282daab59b2565" name="ga902c2816ac9b34b757282daab59b2565"></a>
182<h2 class="memtitle"><span class="permalink"><a href="#ga902c2816ac9b34b757282daab59b2565">&#9670;&nbsp;</a></span>GLFWvidmode</h2>
183
184<div class="memitem">
185<div class="memproto">
186 <table class="memname">
187 <tr>
188 <td class="memname">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td>
189 </tr>
190 </table>
191</div><div class="memdoc">
192<p >This describes a single video mode.</p>
193<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
194<dd>
195<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </dd>
196<dd>
197<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
198<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added refresh rate member. </dd></dl>
199
200</div>
201</div>
202<a id="ga939cf093cb0af0498b7b54dc2e181404" name="ga939cf093cb0af0498b7b54dc2e181404"></a>
203<h2 class="memtitle"><span class="permalink"><a href="#ga939cf093cb0af0498b7b54dc2e181404">&#9670;&nbsp;</a></span>GLFWgammaramp</h2>
204
205<div class="memitem">
206<div class="memproto">
207 <table class="memname">
208 <tr>
209 <td class="memname">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a></td>
210 </tr>
211 </table>
212</div><div class="memdoc">
213<p >This describes the gamma ramp for a monitor.</p>
214<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a> </dd>
215<dd>
216<a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> </dd>
217<dd>
218<a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></dd></dl>
219<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
220
221</div>
222</div>
223<h2 class="groupheader">Function Documentation</h2>
224<a id="ga70b1156d5d24e9928f145d6c864369d2" name="ga70b1156d5d24e9928f145d6c864369d2"></a>
225<h2 class="memtitle"><span class="permalink"><a href="#ga70b1156d5d24e9928f145d6c864369d2">&#9670;&nbsp;</a></span>glfwGetMonitors()</h2>
226
227<div class="memitem">
228<div class="memproto">
229 <table class="memname">
230 <tr>
231 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> ** glfwGetMonitors </td>
232 <td>(</td>
233 <td class="paramtype">int *&#160;</td>
234 <td class="paramname"><em>count</em></td><td>)</td>
235 <td></td>
236 </tr>
237 </table>
238</div><div class="memdoc">
239<p >This function returns an array of handles for all currently connected monitors. The primary monitor is always first in the returned array. If no monitors were found, this function returns <code>NULL</code>.</p>
240<dl class="params"><dt>Parameters</dt><dd>
241 <table class="params">
242 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of monitors in the returned array. This is set to zero if an error occurred. </td></tr>
243 </table>
244 </dd>
245</dl>
246<dl class="section return"><dt>Returns</dt><dd>An array of monitor handles, or <code>NULL</code> if no monitors were found or if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
247<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
248<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the monitor configuration changes or the library is terminated.</dd></dl>
249<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
250<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a> </dd>
251<dd>
252<a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> </dd>
253<dd>
254<a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></dd></dl>
255<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
256
257</div>
258</div>
259<a id="gac3adb24947eb709e1874028272e5dfc5" name="gac3adb24947eb709e1874028272e5dfc5"></a>
260<h2 class="memtitle"><span class="permalink"><a href="#gac3adb24947eb709e1874028272e5dfc5">&#9670;&nbsp;</a></span>glfwGetPrimaryMonitor()</h2>
261
262<div class="memitem">
263<div class="memproto">
264 <table class="memname">
265 <tr>
266 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> * glfwGetPrimaryMonitor </td>
267 <td>(</td>
268 <td class="paramtype">void&#160;</td>
269 <td class="paramname"></td><td>)</td>
270 <td></td>
271 </tr>
272 </table>
273</div><div class="memdoc">
274<p >This function returns the primary monitor. This is usually the monitor where elements like the task bar or global menu bar are located.</p>
275<dl class="section return"><dt>Returns</dt><dd>The primary monitor, or <code>NULL</code> if no monitors were found or if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
276<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
277<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
278<dl class="section remark"><dt>Remarks</dt><dd>The primary monitor is always first in the array returned by <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>.</dd></dl>
279<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a> </dd>
280<dd>
281<a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></dd></dl>
282<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
283
284</div>
285</div>
286<a id="ga102f54e7acc9149edbcf0997152df8c9" name="ga102f54e7acc9149edbcf0997152df8c9"></a>
287<h2 class="memtitle"><span class="permalink"><a href="#ga102f54e7acc9149edbcf0997152df8c9">&#9670;&nbsp;</a></span>glfwGetMonitorPos()</h2>
288
289<div class="memitem">
290<div class="memproto">
291 <table class="memname">
292 <tr>
293 <td class="memname">void glfwGetMonitorPos </td>
294 <td>(</td>
295 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
296 <td class="paramname"><em>monitor</em>, </td>
297 </tr>
298 <tr>
299 <td class="paramkey"></td>
300 <td></td>
301 <td class="paramtype">int *&#160;</td>
302 <td class="paramname"><em>xpos</em>, </td>
303 </tr>
304 <tr>
305 <td class="paramkey"></td>
306 <td></td>
307 <td class="paramtype">int *&#160;</td>
308 <td class="paramname"><em>ypos</em>&#160;</td>
309 </tr>
310 <tr>
311 <td></td>
312 <td>)</td>
313 <td></td><td></td>
314 </tr>
315 </table>
316</div><div class="memdoc">
317<p >This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.</p>
318<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
319<dl class="params"><dt>Parameters</dt><dd>
320 <table class="params">
321 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
322 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
323 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>.</td></tr>
324 </table>
325 </dd>
326</dl>
327<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
328<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
329<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
330<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
331
332</div>
333</div>
334<a id="ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0" name="ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"></a>
335<h2 class="memtitle"><span class="permalink"><a href="#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">&#9670;&nbsp;</a></span>glfwGetMonitorWorkarea()</h2>
336
337<div class="memitem">
338<div class="memproto">
339 <table class="memname">
340 <tr>
341 <td class="memname">void glfwGetMonitorWorkarea </td>
342 <td>(</td>
343 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
344 <td class="paramname"><em>monitor</em>, </td>
345 </tr>
346 <tr>
347 <td class="paramkey"></td>
348 <td></td>
349 <td class="paramtype">int *&#160;</td>
350 <td class="paramname"><em>xpos</em>, </td>
351 </tr>
352 <tr>
353 <td class="paramkey"></td>
354 <td></td>
355 <td class="paramtype">int *&#160;</td>
356 <td class="paramname"><em>ypos</em>, </td>
357 </tr>
358 <tr>
359 <td class="paramkey"></td>
360 <td></td>
361 <td class="paramtype">int *&#160;</td>
362 <td class="paramname"><em>width</em>, </td>
363 </tr>
364 <tr>
365 <td class="paramkey"></td>
366 <td></td>
367 <td class="paramtype">int *&#160;</td>
368 <td class="paramname"><em>height</em>&#160;</td>
369 </tr>
370 <tr>
371 <td></td>
372 <td>)</td>
373 <td></td><td></td>
374 </tr>
375 </table>
376</div><div class="memdoc">
377<p >This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the work area size in screen coordinates. The work area is defined as the area of the monitor not occluded by the operating system task bar where present. If no task bar exists then the work area is the monitor resolution in screen coordinates.</p>
378<p >Any or all of the position and size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position and size arguments will be set to zero.</p>
379<dl class="params"><dt>Parameters</dt><dd>
380 <table class="params">
381 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
382 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
383 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>. </td></tr>
384 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the monitor width, or <code>NULL</code>. </td></tr>
385 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the monitor height, or <code>NULL</code>.</td></tr>
386 </table>
387 </dd>
388</dl>
389<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
390<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
391<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_workarea">Work area</a></dd></dl>
392<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
393
394</div>
395</div>
396<a id="ga7d8bffc6c55539286a6bd20d32a8d7ea" name="ga7d8bffc6c55539286a6bd20d32a8d7ea"></a>
397<h2 class="memtitle"><span class="permalink"><a href="#ga7d8bffc6c55539286a6bd20d32a8d7ea">&#9670;&nbsp;</a></span>glfwGetMonitorPhysicalSize()</h2>
398
399<div class="memitem">
400<div class="memproto">
401 <table class="memname">
402 <tr>
403 <td class="memname">void glfwGetMonitorPhysicalSize </td>
404 <td>(</td>
405 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
406 <td class="paramname"><em>monitor</em>, </td>
407 </tr>
408 <tr>
409 <td class="paramkey"></td>
410 <td></td>
411 <td class="paramtype">int *&#160;</td>
412 <td class="paramname"><em>widthMM</em>, </td>
413 </tr>
414 <tr>
415 <td class="paramkey"></td>
416 <td></td>
417 <td class="paramtype">int *&#160;</td>
418 <td class="paramname"><em>heightMM</em>&#160;</td>
419 </tr>
420 <tr>
421 <td></td>
422 <td>)</td>
423 <td></td><td></td>
424 </tr>
425 </table>
426</div><div class="memdoc">
427<p >This function returns the size, in millimetres, of the display area of the specified monitor.</p>
428<p >Some systems do not provide accurate monitor size information, either because the monitor <a href="https://en.wikipedia.org/wiki/Extended_display_identification_data">EDID</a> data is incorrect or because the driver does not report it accurately.</p>
429<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
430<dl class="params"><dt>Parameters</dt><dd>
431 <table class="params">
432 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
433 <tr><td class="paramdir">[out]</td><td class="paramname">widthMM</td><td>Where to store the width, in millimetres, of the monitor's display area, or <code>NULL</code>. </td></tr>
434 <tr><td class="paramdir">[out]</td><td class="paramname">heightMM</td><td>Where to store the height, in millimetres, of the monitor's display area, or <code>NULL</code>.</td></tr>
435 </table>
436 </dd>
437</dl>
438<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
439<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> On Windows 8 and earlier the physical size is calculated from the current resolution and system DPI instead of querying the monitor EDID data.</dd></dl>
440<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
441<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
442<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
443
444</div>
445</div>
446<a id="gad3152e84465fa620b601265ebfcdb21b" name="gad3152e84465fa620b601265ebfcdb21b"></a>
447<h2 class="memtitle"><span class="permalink"><a href="#gad3152e84465fa620b601265ebfcdb21b">&#9670;&nbsp;</a></span>glfwGetMonitorContentScale()</h2>
448
449<div class="memitem">
450<div class="memproto">
451 <table class="memname">
452 <tr>
453 <td class="memname">void glfwGetMonitorContentScale </td>
454 <td>(</td>
455 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
456 <td class="paramname"><em>monitor</em>, </td>
457 </tr>
458 <tr>
459 <td class="paramkey"></td>
460 <td></td>
461 <td class="paramtype">float *&#160;</td>
462 <td class="paramname"><em>xscale</em>, </td>
463 </tr>
464 <tr>
465 <td class="paramkey"></td>
466 <td></td>
467 <td class="paramtype">float *&#160;</td>
468 <td class="paramname"><em>yscale</em>&#160;</td>
469 </tr>
470 <tr>
471 <td></td>
472 <td>)</td>
473 <td></td><td></td>
474 </tr>
475 </table>
476</div><div class="memdoc">
477<p >This function retrieves the content scale for the specified monitor. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
478<p >The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.</p>
479<dl class="params"><dt>Parameters</dt><dd>
480 <table class="params">
481 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
482 <tr><td class="paramdir">[out]</td><td class="paramname">xscale</td><td>Where to store the x-axis content scale, or <code>NULL</code>. </td></tr>
483 <tr><td class="paramdir">[out]</td><td class="paramname">yscale</td><td>Where to store the y-axis content scale, or <code>NULL</code>.</td></tr>
484 </table>
485 </dd>
486</dl>
487<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
488<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
489<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_scale">Content scale</a> </dd>
490<dd>
491<a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></dd></dl>
492<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
493
494</div>
495</div>
496<a id="ga7af83e13489d90379588fb331b9e4b68" name="ga7af83e13489d90379588fb331b9e4b68"></a>
497<h2 class="memtitle"><span class="permalink"><a href="#ga7af83e13489d90379588fb331b9e4b68">&#9670;&nbsp;</a></span>glfwGetMonitorName()</h2>
498
499<div class="memitem">
500<div class="memproto">
501 <table class="memname">
502 <tr>
503 <td class="memname">const char * glfwGetMonitorName </td>
504 <td>(</td>
505 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
506 <td class="paramname"><em>monitor</em></td><td>)</td>
507 <td></td>
508 </tr>
509 </table>
510</div><div class="memdoc">
511<p >This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The name typically reflects the make and model of the monitor and is not guaranteed to be unique among the connected monitors.</p>
512<dl class="params"><dt>Parameters</dt><dd>
513 <table class="params">
514 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
515 </table>
516 </dd>
517</dl>
518<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
519<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
520<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.</dd></dl>
521<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
522<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
523<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
524
525</div>
526</div>
527<a id="ga702750e24313a686d3637297b6e85fda" name="ga702750e24313a686d3637297b6e85fda"></a>
528<h2 class="memtitle"><span class="permalink"><a href="#ga702750e24313a686d3637297b6e85fda">&#9670;&nbsp;</a></span>glfwSetMonitorUserPointer()</h2>
529
530<div class="memitem">
531<div class="memproto">
532 <table class="memname">
533 <tr>
534 <td class="memname">void glfwSetMonitorUserPointer </td>
535 <td>(</td>
536 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
537 <td class="paramname"><em>monitor</em>, </td>
538 </tr>
539 <tr>
540 <td class="paramkey"></td>
541 <td></td>
542 <td class="paramtype">void *&#160;</td>
543 <td class="paramname"><em>pointer</em>&#160;</td>
544 </tr>
545 <tr>
546 <td></td>
547 <td>)</td>
548 <td></td><td></td>
549 </tr>
550 </table>
551</div><div class="memdoc">
552<p >This function sets the user-defined pointer of the specified monitor. The current value is retained until the monitor is disconnected. The initial value is <code>NULL</code>.</p>
553<p >This function may be called from the monitor callback, even for a monitor that is being disconnected.</p>
554<dl class="params"><dt>Parameters</dt><dd>
555 <table class="params">
556 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose pointer to set. </td></tr>
557 <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
558 </table>
559 </dd>
560</dl>
561<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
562<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
563<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> </dd>
564<dd>
565<a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></dd></dl>
566<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
567
568</div>
569</div>
570<a id="ga1adbfbfb8cd58b23cfee82e574fbbdc5" name="ga1adbfbfb8cd58b23cfee82e574fbbdc5"></a>
571<h2 class="memtitle"><span class="permalink"><a href="#ga1adbfbfb8cd58b23cfee82e574fbbdc5">&#9670;&nbsp;</a></span>glfwGetMonitorUserPointer()</h2>
572
573<div class="memitem">
574<div class="memproto">
575 <table class="memname">
576 <tr>
577 <td class="memname">void * glfwGetMonitorUserPointer </td>
578 <td>(</td>
579 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
580 <td class="paramname"><em>monitor</em></td><td>)</td>
581 <td></td>
582 </tr>
583 </table>
584</div><div class="memdoc">
585<p >This function returns the current value of the user-defined pointer of the specified monitor. The initial value is <code>NULL</code>.</p>
586<p >This function may be called from the monitor callback, even for a monitor that is being disconnected.</p>
587<dl class="params"><dt>Parameters</dt><dd>
588 <table class="params">
589 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose pointer to return.</td></tr>
590 </table>
591 </dd>
592</dl>
593<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
594<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
595<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> </dd>
596<dd>
597<a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></dd></dl>
598<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
599
600</div>
601</div>
602<a id="gab39df645587c8518192aa746c2fb06c3" name="gab39df645587c8518192aa746c2fb06c3"></a>
603<h2 class="memtitle"><span class="permalink"><a href="#gab39df645587c8518192aa746c2fb06c3">&#9670;&nbsp;</a></span>glfwSetMonitorCallback()</h2>
604
605<div class="memitem">
606<div class="memproto">
607 <table class="memname">
608 <tr>
609 <td class="memname"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> glfwSetMonitorCallback </td>
610 <td>(</td>
611 <td class="paramtype"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td>
612 <td class="paramname"><em>callback</em></td><td>)</td>
613 <td></td>
614 </tr>
615 </table>
616</div><div class="memdoc">
617<p >This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.</p>
618<dl class="params"><dt>Parameters</dt><dd>
619 <table class="params">
620 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
621 </table>
622 </dd>
623</dl>
624<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
625<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
626</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">function pointer type</a>.</dd></dl>
627<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
628<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
629<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a></dd></dl>
630<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
631
632</div>
633</div>
634<a id="gad2e24d2843cb7d6c26202cddd530fc1b" name="gad2e24d2843cb7d6c26202cddd530fc1b"></a>
635<h2 class="memtitle"><span class="permalink"><a href="#gad2e24d2843cb7d6c26202cddd530fc1b">&#9670;&nbsp;</a></span>glfwGetVideoModes()</h2>
636
637<div class="memitem">
638<div class="memproto">
639 <table class="memname">
640 <tr>
641 <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> * glfwGetVideoModes </td>
642 <td>(</td>
643 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
644 <td class="paramname"><em>monitor</em>, </td>
645 </tr>
646 <tr>
647 <td class="paramkey"></td>
648 <td></td>
649 <td class="paramtype">int *&#160;</td>
650 <td class="paramname"><em>count</em>&#160;</td>
651 </tr>
652 <tr>
653 <td></td>
654 <td>)</td>
655 <td></td><td></td>
656 </tr>
657 </table>
658</div><div class="memdoc">
659<p >This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths), then by resolution area (the product of width and height), then resolution width and finally by refresh rate.</p>
660<dl class="params"><dt>Parameters</dt><dd>
661 <table class="params">
662 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
663 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of video modes in the returned array. This is set to zero if an error occurred. </td></tr>
664 </table>
665 </dd>
666</dl>
667<dl class="section return"><dt>Returns</dt><dd>An array of video modes, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
668<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
669<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.</dd></dl>
670<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
671<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
672<dd>
673<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></dd></dl>
674<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Changed to return an array of modes for a specific monitor. </dd></dl>
675
676</div>
677</div>
678<a id="gaba376fa7e76634b4788bddc505d6c9d5" name="gaba376fa7e76634b4788bddc505d6c9d5"></a>
679<h2 class="memtitle"><span class="permalink"><a href="#gaba376fa7e76634b4788bddc505d6c9d5">&#9670;&nbsp;</a></span>glfwGetVideoMode()</h2>
680
681<div class="memitem">
682<div class="memproto">
683 <table class="memname">
684 <tr>
685 <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> * glfwGetVideoMode </td>
686 <td>(</td>
687 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
688 <td class="paramname"><em>monitor</em></td><td>)</td>
689 <td></td>
690 </tr>
691 </table>
692</div><div class="memdoc">
693<p >This function returns the current video mode of the specified monitor. If you have created a full screen window for that monitor, the return value will depend on whether that window is iconified.</p>
694<dl class="params"><dt>Parameters</dt><dd>
695 <table class="params">
696 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
697 </table>
698 </dd>
699</dl>
700<dl class="section return"><dt>Returns</dt><dd>The current mode of the monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
701<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
702<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.</dd></dl>
703<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
704<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
705<dd>
706<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
707<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetDesktopMode</code>. </dd></dl>
708
709</div>
710</div>
711<a id="ga6ac582625c990220785ddd34efa3169a" name="ga6ac582625c990220785ddd34efa3169a"></a>
712<h2 class="memtitle"><span class="permalink"><a href="#ga6ac582625c990220785ddd34efa3169a">&#9670;&nbsp;</a></span>glfwSetGamma()</h2>
713
714<div class="memitem">
715<div class="memproto">
716 <table class="memname">
717 <tr>
718 <td class="memname">void glfwSetGamma </td>
719 <td>(</td>
720 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
721 <td class="paramname"><em>monitor</em>, </td>
722 </tr>
723 <tr>
724 <td class="paramkey"></td>
725 <td></td>
726 <td class="paramtype">float&#160;</td>
727 <td class="paramname"><em>gamma</em>&#160;</td>
728 </tr>
729 <tr>
730 <td></td>
731 <td>)</td>
732 <td></td><td></td>
733 </tr>
734 </table>
735</div><div class="memdoc">
736<p >This function generates an appropriately sized gamma ramp from the specified exponent and then calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with it. The value must be a finite number greater than zero.</p>
737<p >The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.</p>
738<p >For gamma correct rendering with OpenGL or OpenGL ES, see the <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> hint.</p>
739<dl class="params"><dt>Parameters</dt><dd>
740 <table class="params">
741 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
742 <tr><td class="paramdir">[in]</td><td class="paramname">gamma</td><td>The desired exponent.</td></tr>
743 </table>
744 </dd>
745</dl>
746<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
747<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
748<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
749<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
750<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
751
752</div>
753</div>
754<a id="ga76ba90debcf0062b5c4b73052b24f96f" name="ga76ba90debcf0062b5c4b73052b24f96f"></a>
755<h2 class="memtitle"><span class="permalink"><a href="#ga76ba90debcf0062b5c4b73052b24f96f">&#9670;&nbsp;</a></span>glfwGetGammaRamp()</h2>
756
757<div class="memitem">
758<div class="memproto">
759 <table class="memname">
760 <tr>
761 <td class="memname">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> * glfwGetGammaRamp </td>
762 <td>(</td>
763 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
764 <td class="paramname"><em>monitor</em></td><td>)</td>
765 <td></td>
766 </tr>
767 </table>
768</div><div class="memdoc">
769<p >This function returns the current gamma ramp of the specified monitor.</p>
770<dl class="params"><dt>Parameters</dt><dd>
771 <table class="params">
772 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
773 </table>
774 </dd>
775</dl>
776<dl class="section return"><dt>Returns</dt><dd>The current gamma ramp, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
777<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
778<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> while returning <code>NULL</code>.</dd></dl>
779<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned structure and its arrays are allocated and freed by GLFW. You should not free them yourself. They are valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.</dd></dl>
780<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
781<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
782<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
783
784</div>
785</div>
786<a id="ga583f0ffd0d29613d8cd172b996bbf0dd" name="ga583f0ffd0d29613d8cd172b996bbf0dd"></a>
787<h2 class="memtitle"><span class="permalink"><a href="#ga583f0ffd0d29613d8cd172b996bbf0dd">&#9670;&nbsp;</a></span>glfwSetGammaRamp()</h2>
788
789<div class="memitem">
790<div class="memproto">
791 <table class="memname">
792 <tr>
793 <td class="memname">void glfwSetGammaRamp </td>
794 <td>(</td>
795 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
796 <td class="paramname"><em>monitor</em>, </td>
797 </tr>
798 <tr>
799 <td class="paramkey"></td>
800 <td></td>
801 <td class="paramtype">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td>
802 <td class="paramname"><em>ramp</em>&#160;</td>
803 </tr>
804 <tr>
805 <td></td>
806 <td>)</td>
807 <td></td><td></td>
808 </tr>
809 </table>
810</div><div class="memdoc">
811<p >This function sets the current gamma ramp for the specified monitor. The original gamma ramp for that monitor is saved by GLFW the first time this function is called and is restored by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
812<p >The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.</p>
813<p >For gamma correct rendering with OpenGL or OpenGL ES, see the <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> hint.</p>
814<dl class="params"><dt>Parameters</dt><dd>
815 <table class="params">
816 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
817 <tr><td class="paramdir">[in]</td><td class="paramname">ramp</td><td>The gamma ramp to use.</td></tr>
818 </table>
819 </dd>
820</dl>
821<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
822<dl class="section remark"><dt>Remarks</dt><dd>The size of the specified gamma ramp should match the size of the current ramp for that monitor.</dd>
823<dd>
824<b>Windows:</b> The gamma ramp size must be 256.</dd>
825<dd>
826<b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
827<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified gamma ramp is copied before this function returns.</dd></dl>
828<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
829<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
830<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
831
832</div>
833</div>
834</div><!-- contents -->
835<address class="footer">
836<p>
837Last update on Thu Oct 28 2021 for GLFW 3.3.5
838</p>
839</address>
840</body>
841</html>
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62
63<div class="header">
64 <div class="summary">
65<a href="#func-members">Functions</a> </div>
66 <div class="headertitle"><div class="title">Native access</div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p ><b>By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.</b></p>
71<p >Before the inclusion of <a class="el" href="glfw3native_8h.html">glfw3native.h</a>, you may define zero or more window system API macro and zero or more context creation API macros.</p>
72<p >The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.</p>
73<p >The available window API macros are:</p><ul>
74<li><code>GLFW_EXPOSE_NATIVE_WIN32</code></li>
75<li><code>GLFW_EXPOSE_NATIVE_COCOA</code></li>
76<li><code>GLFW_EXPOSE_NATIVE_X11</code></li>
77<li><code>GLFW_EXPOSE_NATIVE_WAYLAND</code></li>
78</ul>
79<p >The available context API macros are:</p><ul>
80<li><code>GLFW_EXPOSE_NATIVE_WGL</code></li>
81<li><code>GLFW_EXPOSE_NATIVE_NSGL</code></li>
82<li><code>GLFW_EXPOSE_NATIVE_GLX</code></li>
83<li><code>GLFW_EXPOSE_NATIVE_EGL</code></li>
84<li><code>GLFW_EXPOSE_NATIVE_OSMESA</code></li>
85</ul>
86<p >These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined. </p>
87<table class="memberdecls">
88<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
89Functions</h2></td></tr>
90<tr class="memitem:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
91<tr class="memdesc:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the adapter device name of the specified monitor. <a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">More...</a><br /></td></tr>
92<tr class="separator:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
94<tr class="memdesc:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the display device name of the specified monitor. <a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">More...</a><br /></td></tr>
95<tr class="separator:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memSeparator" colspan="2">&#160;</td></tr>
96<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
97<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br /></td></tr>
98<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
99<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
100<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br /></td></tr>
101<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
102<tr class="memitem:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memItemLeft" align="right" valign="top">CGDirectDisplayID&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
103<tr class="memdesc:gaf22f429aec4b1aab316142d66d9be3e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>CGDirectDisplayID</code> of the specified monitor. <a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">More...</a><br /></td></tr>
104<tr class="separator:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
106<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br /></td></tr>
107<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
109<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br /></td></tr>
110<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga6e7822385cc8a1cc3b18f60352830189"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a> (void)</td></tr>
112<tr class="memdesc:ga6e7822385cc8a1cc3b18f60352830189"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">More...</a><br /></td></tr>
113<tr class="separator:ga6e7822385cc8a1cc3b18f60352830189"><td class="memSeparator" colspan="2">&#160;</td></tr>
114<tr class="memitem:ga088fbfa80f50569402b41be71ad66e40"><td class="memItemLeft" align="right" valign="top">RRCrtc&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
115<tr class="memdesc:ga088fbfa80f50569402b41be71ad66e40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RRCrtc</code> of the specified monitor. <a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">More...</a><br /></td></tr>
116<tr class="separator:ga088fbfa80f50569402b41be71ad66e40"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memItemLeft" align="right" valign="top">RROutput&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
118<tr class="memdesc:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RROutput</code> of the specified monitor. <a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">More...</a><br /></td></tr>
119<tr class="separator:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memSeparator" colspan="2">&#160;</td></tr>
120<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
121<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br /></td></tr>
122<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:ga55f879ab02d93367f966186b6f0133f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a> (const char *string)</td></tr>
124<tr class="memdesc:ga55f879ab02d93367f966186b6f0133f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current primary selection to the specified string. <a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">More...</a><br /></td></tr>
125<tr class="separator:ga55f879ab02d93367f966186b6f0133f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
126<tr class="memitem:gae084ef64dc0db140b455b1427256d3f7"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> (void)</td></tr>
127<tr class="memdesc:gae084ef64dc0db140b455b1427256d3f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the current primary selection as a string. <a href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">More...</a><br /></td></tr>
128<tr class="separator:gae084ef64dc0db140b455b1427256d3f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
130<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br /></td></tr>
131<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
132<tr class="memitem:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memItemLeft" align="right" valign="top">GLXWindow&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
133<tr class="memdesc:ga1ed27b8766e859a21381e8f8ce18d049"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXWindow</code> of the specified window. <a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">More...</a><br /></td></tr>
134<tr class="separator:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:gacbe11f93ce20621de82989bbba94e62a"><td class="memItemLeft" align="right" valign="top">struct wl_display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a> (void)</td></tr>
136<tr class="memdesc:gacbe11f93ce20621de82989bbba94e62a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_display*</code> used by GLFW. <a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">More...</a><br /></td></tr>
137<tr class="separator:gacbe11f93ce20621de82989bbba94e62a"><td class="memSeparator" colspan="2">&#160;</td></tr>
138<tr class="memitem:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memItemLeft" align="right" valign="top">struct wl_output *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
139<tr class="memdesc:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_output*</code> of the specified monitor. <a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">More...</a><br /></td></tr>
140<tr class="separator:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memSeparator" colspan="2">&#160;</td></tr>
141<tr class="memitem:ga5c597f2841229d9626f0811cca41ceb3"><td class="memItemLeft" align="right" valign="top">struct wl_surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
142<tr class="memdesc:ga5c597f2841229d9626f0811cca41ceb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the main <code>struct wl_surface*</code> of the specified window. <a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">More...</a><br /></td></tr>
143<tr class="separator:ga5c597f2841229d9626f0811cca41ceb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
144<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
145<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br /></td></tr>
146<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
147<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
148<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br /></td></tr>
149<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
150<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
151<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br /></td></tr>
152<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
153<tr class="memitem:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *format, void **buffer)</td></tr>
154<tr class="memdesc:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the color buffer associated with the specified window. <a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">More...</a><br /></td></tr>
155<tr class="separator:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memSeparator" colspan="2">&#160;</td></tr>
156<tr class="memitem:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *bytesPerValue, void **buffer)</td></tr>
157<tr class="memdesc:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the depth buffer associated with the specified window. <a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">More...</a><br /></td></tr>
158<tr class="separator:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memSeparator" colspan="2">&#160;</td></tr>
159<tr class="memitem:ga9e47700080094eb569cb053afaa88773"><td class="memItemLeft" align="right" valign="top">OSMesaContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
160<tr class="memdesc:ga9e47700080094eb569cb053afaa88773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>OSMesaContext</code> of the specified window. <a href="group__native.html#ga9e47700080094eb569cb053afaa88773">More...</a><br /></td></tr>
161<tr class="separator:ga9e47700080094eb569cb053afaa88773"><td class="memSeparator" colspan="2">&#160;</td></tr>
162</table>
163<h2 class="groupheader">Function Documentation</h2>
164<a id="gad4d3e9242536c0ba6be88a98f4c73a41" name="gad4d3e9242536c0ba6be88a98f4c73a41"></a>
165<h2 class="memtitle"><span class="permalink"><a href="#gad4d3e9242536c0ba6be88a98f4c73a41">&#9670;&nbsp;</a></span>glfwGetWin32Adapter()</h2>
166
167<div class="memitem">
168<div class="memproto">
169 <table class="memname">
170 <tr>
171 <td class="memname">const char * glfwGetWin32Adapter </td>
172 <td>(</td>
173 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
174 <td class="paramname"><em>monitor</em></td><td>)</td>
175 <td></td>
176 </tr>
177 </table>
178</div><div class="memdoc">
179<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded adapter device name (for example <code>\\.\DISPLAY1</code>) of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
180<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
181<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
182<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
183
184</div>
185</div>
186<a id="gac845f7dbe4c1d7fdd682a3c6fdae6766" name="gac845f7dbe4c1d7fdd682a3c6fdae6766"></a>
187<h2 class="memtitle"><span class="permalink"><a href="#gac845f7dbe4c1d7fdd682a3c6fdae6766">&#9670;&nbsp;</a></span>glfwGetWin32Monitor()</h2>
188
189<div class="memitem">
190<div class="memproto">
191 <table class="memname">
192 <tr>
193 <td class="memname">const char * glfwGetWin32Monitor </td>
194 <td>(</td>
195 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
196 <td class="paramname"><em>monitor</em></td><td>)</td>
197 <td></td>
198 </tr>
199 </table>
200</div><div class="memdoc">
201<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded display device name (for example <code>\\.\DISPLAY1\Monitor0</code>) of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
202<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
203<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
204<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
205
206</div>
207</div>
208<a id="gafe5079aa79038b0079fc09d5f0a8e667" name="gafe5079aa79038b0079fc09d5f0a8e667"></a>
209<h2 class="memtitle"><span class="permalink"><a href="#gafe5079aa79038b0079fc09d5f0a8e667">&#9670;&nbsp;</a></span>glfwGetWin32Window()</h2>
210
211<div class="memitem">
212<div class="memproto">
213 <table class="memname">
214 <tr>
215 <td class="memname">HWND glfwGetWin32Window </td>
216 <td>(</td>
217 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
218 <td class="paramname"><em>window</em></td><td>)</td>
219 <td></td>
220 </tr>
221 </table>
222</div><div class="memdoc">
223<dl class="section return"><dt>Returns</dt><dd>The <code>HWND</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
224<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
225<dl class="section remark"><dt>Remarks</dt><dd>The <code>HDC</code> associated with the window can be queried with the <a href="https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc">GetDC</a> function. <div class="fragment"><div class="line">HDC dc = GetDC(<a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(window));</div>
226<div class="ttc" id="agroup__native_html_gafe5079aa79038b0079fc09d5f0a8e667"><div class="ttname"><a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a></div><div class="ttdeci">HWND glfwGetWin32Window(GLFWwindow *window)</div><div class="ttdoc">Returns the HWND of the specified window.</div></div>
227</div><!-- fragment --> This DC is private and does not need to be released.</dd></dl>
228<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
229<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
230
231</div>
232</div>
233<a id="gadc4010d91d9cc1134d040eeb1202a143" name="gadc4010d91d9cc1134d040eeb1202a143"></a>
234<h2 class="memtitle"><span class="permalink"><a href="#gadc4010d91d9cc1134d040eeb1202a143">&#9670;&nbsp;</a></span>glfwGetWGLContext()</h2>
235
236<div class="memitem">
237<div class="memproto">
238 <table class="memname">
239 <tr>
240 <td class="memname">HGLRC glfwGetWGLContext </td>
241 <td>(</td>
242 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
243 <td class="paramname"><em>window</em></td><td>)</td>
244 <td></td>
245 </tr>
246 </table>
247</div><div class="memdoc">
248<dl class="section return"><dt>Returns</dt><dd>The <code>HGLRC</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
249<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
250<dl class="section remark"><dt>Remarks</dt><dd>The <code>HDC</code> associated with the window can be queried with the <a href="https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc">GetDC</a> function. <div class="fragment"><div class="line">HDC dc = GetDC(<a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(window));</div>
251</div><!-- fragment --> This DC is private and does not need to be released.</dd></dl>
252<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
253<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
254
255</div>
256</div>
257<a id="gaf22f429aec4b1aab316142d66d9be3e6" name="gaf22f429aec4b1aab316142d66d9be3e6"></a>
258<h2 class="memtitle"><span class="permalink"><a href="#gaf22f429aec4b1aab316142d66d9be3e6">&#9670;&nbsp;</a></span>glfwGetCocoaMonitor()</h2>
259
260<div class="memitem">
261<div class="memproto">
262 <table class="memname">
263 <tr>
264 <td class="memname">CGDirectDisplayID glfwGetCocoaMonitor </td>
265 <td>(</td>
266 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
267 <td class="paramname"><em>monitor</em></td><td>)</td>
268 <td></td>
269 </tr>
270 </table>
271</div><div class="memdoc">
272<dl class="section return"><dt>Returns</dt><dd>The <code>CGDirectDisplayID</code> of the specified monitor, or <code>kCGNullDirectDisplay</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
273<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
274<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
275<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
276
277</div>
278</div>
279<a id="gac3ed9d495d0c2bb9652de5a50c648715" name="gac3ed9d495d0c2bb9652de5a50c648715"></a>
280<h2 class="memtitle"><span class="permalink"><a href="#gac3ed9d495d0c2bb9652de5a50c648715">&#9670;&nbsp;</a></span>glfwGetCocoaWindow()</h2>
281
282<div class="memitem">
283<div class="memproto">
284 <table class="memname">
285 <tr>
286 <td class="memname">id glfwGetCocoaWindow </td>
287 <td>(</td>
288 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
289 <td class="paramname"><em>window</em></td><td>)</td>
290 <td></td>
291 </tr>
292 </table>
293</div><div class="memdoc">
294<dl class="section return"><dt>Returns</dt><dd>The <code>NSWindow</code> of the specified window, or <code>nil</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
295<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
296<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
297<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
298
299</div>
300</div>
301<a id="ga559e002e3cd63c979881770cd4dc63bc" name="ga559e002e3cd63c979881770cd4dc63bc"></a>
302<h2 class="memtitle"><span class="permalink"><a href="#ga559e002e3cd63c979881770cd4dc63bc">&#9670;&nbsp;</a></span>glfwGetNSGLContext()</h2>
303
304<div class="memitem">
305<div class="memproto">
306 <table class="memname">
307 <tr>
308 <td class="memname">id glfwGetNSGLContext </td>
309 <td>(</td>
310 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
311 <td class="paramname"><em>window</em></td><td>)</td>
312 <td></td>
313 </tr>
314 </table>
315</div><div class="memdoc">
316<dl class="section return"><dt>Returns</dt><dd>The <code>NSOpenGLContext</code> of the specified window, or <code>nil</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
317<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
318<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
319<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
320
321</div>
322</div>
323<a id="ga6e7822385cc8a1cc3b18f60352830189" name="ga6e7822385cc8a1cc3b18f60352830189"></a>
324<h2 class="memtitle"><span class="permalink"><a href="#ga6e7822385cc8a1cc3b18f60352830189">&#9670;&nbsp;</a></span>glfwGetX11Display()</h2>
325
326<div class="memitem">
327<div class="memproto">
328 <table class="memname">
329 <tr>
330 <td class="memname">Display * glfwGetX11Display </td>
331 <td>(</td>
332 <td class="paramtype">void&#160;</td>
333 <td class="paramname"></td><td>)</td>
334 <td></td>
335 </tr>
336 </table>
337</div><div class="memdoc">
338<dl class="section return"><dt>Returns</dt><dd>The <code>Display</code> used by GLFW, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
339<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
340<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
341<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
342
343</div>
344</div>
345<a id="ga088fbfa80f50569402b41be71ad66e40" name="ga088fbfa80f50569402b41be71ad66e40"></a>
346<h2 class="memtitle"><span class="permalink"><a href="#ga088fbfa80f50569402b41be71ad66e40">&#9670;&nbsp;</a></span>glfwGetX11Adapter()</h2>
347
348<div class="memitem">
349<div class="memproto">
350 <table class="memname">
351 <tr>
352 <td class="memname">RRCrtc glfwGetX11Adapter </td>
353 <td>(</td>
354 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
355 <td class="paramname"><em>monitor</em></td><td>)</td>
356 <td></td>
357 </tr>
358 </table>
359</div><div class="memdoc">
360<dl class="section return"><dt>Returns</dt><dd>The <code>RRCrtc</code> of the specified monitor, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
361<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
362<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
363<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
364
365</div>
366</div>
367<a id="gab2f8cc043905e9fa9b12bfdbbcfe874c" name="gab2f8cc043905e9fa9b12bfdbbcfe874c"></a>
368<h2 class="memtitle"><span class="permalink"><a href="#gab2f8cc043905e9fa9b12bfdbbcfe874c">&#9670;&nbsp;</a></span>glfwGetX11Monitor()</h2>
369
370<div class="memitem">
371<div class="memproto">
372 <table class="memname">
373 <tr>
374 <td class="memname">RROutput glfwGetX11Monitor </td>
375 <td>(</td>
376 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
377 <td class="paramname"><em>monitor</em></td><td>)</td>
378 <td></td>
379 </tr>
380 </table>
381</div><div class="memdoc">
382<dl class="section return"><dt>Returns</dt><dd>The <code>RROutput</code> of the specified monitor, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
383<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
384<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
385<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
386
387</div>
388</div>
389<a id="ga90ca676322740842db446999a1b1f21d" name="ga90ca676322740842db446999a1b1f21d"></a>
390<h2 class="memtitle"><span class="permalink"><a href="#ga90ca676322740842db446999a1b1f21d">&#9670;&nbsp;</a></span>glfwGetX11Window()</h2>
391
392<div class="memitem">
393<div class="memproto">
394 <table class="memname">
395 <tr>
396 <td class="memname">Window glfwGetX11Window </td>
397 <td>(</td>
398 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
399 <td class="paramname"><em>window</em></td><td>)</td>
400 <td></td>
401 </tr>
402 </table>
403</div><div class="memdoc">
404<dl class="section return"><dt>Returns</dt><dd>The <code>Window</code> of the specified window, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
405<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
406<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
407<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
408
409</div>
410</div>
411<a id="ga55f879ab02d93367f966186b6f0133f7" name="ga55f879ab02d93367f966186b6f0133f7"></a>
412<h2 class="memtitle"><span class="permalink"><a href="#ga55f879ab02d93367f966186b6f0133f7">&#9670;&nbsp;</a></span>glfwSetX11SelectionString()</h2>
413
414<div class="memitem">
415<div class="memproto">
416 <table class="memname">
417 <tr>
418 <td class="memname">void glfwSetX11SelectionString </td>
419 <td>(</td>
420 <td class="paramtype">const char *&#160;</td>
421 <td class="paramname"><em>string</em></td><td>)</td>
422 <td></td>
423 </tr>
424 </table>
425</div><div class="memdoc">
426<dl class="params"><dt>Parameters</dt><dd>
427 <table class="params">
428 <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
429 </table>
430 </dd>
431</dl>
432<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
433<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
434<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
435<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
436<dd>
437<a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7" title="Returns the contents of the current primary selection as a string.">glfwGetX11SelectionString</a> </dd>
438<dd>
439<a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a></dd></dl>
440<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
441
442</div>
443</div>
444<a id="gae084ef64dc0db140b455b1427256d3f7" name="gae084ef64dc0db140b455b1427256d3f7"></a>
445<h2 class="memtitle"><span class="permalink"><a href="#gae084ef64dc0db140b455b1427256d3f7">&#9670;&nbsp;</a></span>glfwGetX11SelectionString()</h2>
446
447<div class="memitem">
448<div class="memproto">
449 <table class="memname">
450 <tr>
451 <td class="memname">const char * glfwGetX11SelectionString </td>
452 <td>(</td>
453 <td class="paramtype">void&#160;</td>
454 <td class="paramname"></td><td>)</td>
455 <td></td>
456 </tr>
457 </table>
458</div><div class="memdoc">
459<p >If the selection is empty or if its contents cannot be converted, <code>NULL</code> is returned and a <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> error is generated.</p>
460<dl class="section return"><dt>Returns</dt><dd>The contents of the selection as a UTF-8 encoded string, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
461<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
462<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to <a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> or <a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a>, or until the library is terminated.</dd></dl>
463<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
464<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
465<dd>
466<a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7" title="Sets the current primary selection to the specified string.">glfwSetX11SelectionString</a> </dd>
467<dd>
468<a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355" title="Returns the contents of the clipboard as a string.">glfwGetClipboardString</a></dd></dl>
469<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
470
471</div>
472</div>
473<a id="ga62d884114b0abfcdc2930e89f20867e2" name="ga62d884114b0abfcdc2930e89f20867e2"></a>
474<h2 class="memtitle"><span class="permalink"><a href="#ga62d884114b0abfcdc2930e89f20867e2">&#9670;&nbsp;</a></span>glfwGetGLXContext()</h2>
475
476<div class="memitem">
477<div class="memproto">
478 <table class="memname">
479 <tr>
480 <td class="memname">GLXContext glfwGetGLXContext </td>
481 <td>(</td>
482 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
483 <td class="paramname"><em>window</em></td><td>)</td>
484 <td></td>
485 </tr>
486 </table>
487</div><div class="memdoc">
488<dl class="section return"><dt>Returns</dt><dd>The <code>GLXContext</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
489<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
490<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
491<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
492
493</div>
494</div>
495<a id="ga1ed27b8766e859a21381e8f8ce18d049" name="ga1ed27b8766e859a21381e8f8ce18d049"></a>
496<h2 class="memtitle"><span class="permalink"><a href="#ga1ed27b8766e859a21381e8f8ce18d049">&#9670;&nbsp;</a></span>glfwGetGLXWindow()</h2>
497
498<div class="memitem">
499<div class="memproto">
500 <table class="memname">
501 <tr>
502 <td class="memname">GLXWindow glfwGetGLXWindow </td>
503 <td>(</td>
504 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
505 <td class="paramname"><em>window</em></td><td>)</td>
506 <td></td>
507 </tr>
508 </table>
509</div><div class="memdoc">
510<dl class="section return"><dt>Returns</dt><dd>The <code>GLXWindow</code> of the specified window, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
511<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
512<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
513<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
514
515</div>
516</div>
517<a id="gacbe11f93ce20621de82989bbba94e62a" name="gacbe11f93ce20621de82989bbba94e62a"></a>
518<h2 class="memtitle"><span class="permalink"><a href="#gacbe11f93ce20621de82989bbba94e62a">&#9670;&nbsp;</a></span>glfwGetWaylandDisplay()</h2>
519
520<div class="memitem">
521<div class="memproto">
522 <table class="memname">
523 <tr>
524 <td class="memname">struct wl_display * glfwGetWaylandDisplay </td>
525 <td>(</td>
526 <td class="paramtype">void&#160;</td>
527 <td class="paramname"></td><td>)</td>
528 <td></td>
529 </tr>
530 </table>
531</div><div class="memdoc">
532<dl class="section return"><dt>Returns</dt><dd>The <code>struct wl_display*</code> used by GLFW, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
533<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
534<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
535<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
536
537</div>
538</div>
539<a id="ga4f16066bd4c59e2f99418adfcb43dd16" name="ga4f16066bd4c59e2f99418adfcb43dd16"></a>
540<h2 class="memtitle"><span class="permalink"><a href="#ga4f16066bd4c59e2f99418adfcb43dd16">&#9670;&nbsp;</a></span>glfwGetWaylandMonitor()</h2>
541
542<div class="memitem">
543<div class="memproto">
544 <table class="memname">
545 <tr>
546 <td class="memname">struct wl_output * glfwGetWaylandMonitor </td>
547 <td>(</td>
548 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
549 <td class="paramname"><em>monitor</em></td><td>)</td>
550 <td></td>
551 </tr>
552 </table>
553</div><div class="memdoc">
554<dl class="section return"><dt>Returns</dt><dd>The <code>struct wl_output*</code> of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
555<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
556<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
557<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
558
559</div>
560</div>
561<a id="ga5c597f2841229d9626f0811cca41ceb3" name="ga5c597f2841229d9626f0811cca41ceb3"></a>
562<h2 class="memtitle"><span class="permalink"><a href="#ga5c597f2841229d9626f0811cca41ceb3">&#9670;&nbsp;</a></span>glfwGetWaylandWindow()</h2>
563
564<div class="memitem">
565<div class="memproto">
566 <table class="memname">
567 <tr>
568 <td class="memname">struct wl_surface * glfwGetWaylandWindow </td>
569 <td>(</td>
570 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
571 <td class="paramname"><em>window</em></td><td>)</td>
572 <td></td>
573 </tr>
574 </table>
575</div><div class="memdoc">
576<dl class="section return"><dt>Returns</dt><dd>The main <code>struct wl_surface*</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
577<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
578<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
579<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
580
581</div>
582</div>
583<a id="ga1cd8d973f47aacb5532d368147cc3138" name="ga1cd8d973f47aacb5532d368147cc3138"></a>
584<h2 class="memtitle"><span class="permalink"><a href="#ga1cd8d973f47aacb5532d368147cc3138">&#9670;&nbsp;</a></span>glfwGetEGLDisplay()</h2>
585
586<div class="memitem">
587<div class="memproto">
588 <table class="memname">
589 <tr>
590 <td class="memname">EGLDisplay glfwGetEGLDisplay </td>
591 <td>(</td>
592 <td class="paramtype">void&#160;</td>
593 <td class="paramname"></td><td>)</td>
594 <td></td>
595 </tr>
596 </table>
597</div><div class="memdoc">
598<dl class="section return"><dt>Returns</dt><dd>The <code>EGLDisplay</code> used by GLFW, or <code>EGL_NO_DISPLAY</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
599<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
600<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
601<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
602
603</div>
604</div>
605<a id="ga671c5072becd085f4ab5771a9c8efcf1" name="ga671c5072becd085f4ab5771a9c8efcf1"></a>
606<h2 class="memtitle"><span class="permalink"><a href="#ga671c5072becd085f4ab5771a9c8efcf1">&#9670;&nbsp;</a></span>glfwGetEGLContext()</h2>
607
608<div class="memitem">
609<div class="memproto">
610 <table class="memname">
611 <tr>
612 <td class="memname">EGLContext glfwGetEGLContext </td>
613 <td>(</td>
614 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
615 <td class="paramname"><em>window</em></td><td>)</td>
616 <td></td>
617 </tr>
618 </table>
619</div><div class="memdoc">
620<dl class="section return"><dt>Returns</dt><dd>The <code>EGLContext</code> of the specified window, or <code>EGL_NO_CONTEXT</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
621<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
622<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
623<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
624
625</div>
626</div>
627<a id="ga2199b36117a6a695fec8441d8052eee6" name="ga2199b36117a6a695fec8441d8052eee6"></a>
628<h2 class="memtitle"><span class="permalink"><a href="#ga2199b36117a6a695fec8441d8052eee6">&#9670;&nbsp;</a></span>glfwGetEGLSurface()</h2>
629
630<div class="memitem">
631<div class="memproto">
632 <table class="memname">
633 <tr>
634 <td class="memname">EGLSurface glfwGetEGLSurface </td>
635 <td>(</td>
636 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
637 <td class="paramname"><em>window</em></td><td>)</td>
638 <td></td>
639 </tr>
640 </table>
641</div><div class="memdoc">
642<dl class="section return"><dt>Returns</dt><dd>The <code>EGLSurface</code> of the specified window, or <code>EGL_NO_SURFACE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
643<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
644<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
645<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
646
647</div>
648</div>
649<a id="ga3b36e3e3dcf308b776427b6bd73cc132" name="ga3b36e3e3dcf308b776427b6bd73cc132"></a>
650<h2 class="memtitle"><span class="permalink"><a href="#ga3b36e3e3dcf308b776427b6bd73cc132">&#9670;&nbsp;</a></span>glfwGetOSMesaColorBuffer()</h2>
651
652<div class="memitem">
653<div class="memproto">
654 <table class="memname">
655 <tr>
656 <td class="memname">int glfwGetOSMesaColorBuffer </td>
657 <td>(</td>
658 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
659 <td class="paramname"><em>window</em>, </td>
660 </tr>
661 <tr>
662 <td class="paramkey"></td>
663 <td></td>
664 <td class="paramtype">int *&#160;</td>
665 <td class="paramname"><em>width</em>, </td>
666 </tr>
667 <tr>
668 <td class="paramkey"></td>
669 <td></td>
670 <td class="paramtype">int *&#160;</td>
671 <td class="paramname"><em>height</em>, </td>
672 </tr>
673 <tr>
674 <td class="paramkey"></td>
675 <td></td>
676 <td class="paramtype">int *&#160;</td>
677 <td class="paramname"><em>format</em>, </td>
678 </tr>
679 <tr>
680 <td class="paramkey"></td>
681 <td></td>
682 <td class="paramtype">void **&#160;</td>
683 <td class="paramname"><em>buffer</em>&#160;</td>
684 </tr>
685 <tr>
686 <td></td>
687 <td>)</td>
688 <td></td><td></td>
689 </tr>
690 </table>
691</div><div class="memdoc">
692<dl class="params"><dt>Parameters</dt><dd>
693 <table class="params">
694 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose color buffer to retrieve. </td></tr>
695 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width of the color buffer, or <code>NULL</code>. </td></tr>
696 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height of the color buffer, or <code>NULL</code>. </td></tr>
697 <tr><td class="paramdir">[out]</td><td class="paramname">format</td><td>Where to store the OSMesa pixel format of the color buffer, or <code>NULL</code>. </td></tr>
698 <tr><td class="paramdir">[out]</td><td class="paramname">buffer</td><td>Where to store the address of the color buffer, or <code>NULL</code>. </td></tr>
699 </table>
700 </dd>
701</dl>
702<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
703<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
704<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
705<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
706
707</div>
708</div>
709<a id="ga6b64039ffc88a7a2f57f0956c0c75d53" name="ga6b64039ffc88a7a2f57f0956c0c75d53"></a>
710<h2 class="memtitle"><span class="permalink"><a href="#ga6b64039ffc88a7a2f57f0956c0c75d53">&#9670;&nbsp;</a></span>glfwGetOSMesaDepthBuffer()</h2>
711
712<div class="memitem">
713<div class="memproto">
714 <table class="memname">
715 <tr>
716 <td class="memname">int glfwGetOSMesaDepthBuffer </td>
717 <td>(</td>
718 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
719 <td class="paramname"><em>window</em>, </td>
720 </tr>
721 <tr>
722 <td class="paramkey"></td>
723 <td></td>
724 <td class="paramtype">int *&#160;</td>
725 <td class="paramname"><em>width</em>, </td>
726 </tr>
727 <tr>
728 <td class="paramkey"></td>
729 <td></td>
730 <td class="paramtype">int *&#160;</td>
731 <td class="paramname"><em>height</em>, </td>
732 </tr>
733 <tr>
734 <td class="paramkey"></td>
735 <td></td>
736 <td class="paramtype">int *&#160;</td>
737 <td class="paramname"><em>bytesPerValue</em>, </td>
738 </tr>
739 <tr>
740 <td class="paramkey"></td>
741 <td></td>
742 <td class="paramtype">void **&#160;</td>
743 <td class="paramname"><em>buffer</em>&#160;</td>
744 </tr>
745 <tr>
746 <td></td>
747 <td>)</td>
748 <td></td><td></td>
749 </tr>
750 </table>
751</div><div class="memdoc">
752<dl class="params"><dt>Parameters</dt><dd>
753 <table class="params">
754 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose depth buffer to retrieve. </td></tr>
755 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width of the depth buffer, or <code>NULL</code>. </td></tr>
756 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height of the depth buffer, or <code>NULL</code>. </td></tr>
757 <tr><td class="paramdir">[out]</td><td class="paramname">bytesPerValue</td><td>Where to store the number of bytes per depth buffer element, or <code>NULL</code>. </td></tr>
758 <tr><td class="paramdir">[out]</td><td class="paramname">buffer</td><td>Where to store the address of the depth buffer, or <code>NULL</code>. </td></tr>
759 </table>
760 </dd>
761</dl>
762<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
763<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
764<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
765<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
766
767</div>
768</div>
769<a id="ga9e47700080094eb569cb053afaa88773" name="ga9e47700080094eb569cb053afaa88773"></a>
770<h2 class="memtitle"><span class="permalink"><a href="#ga9e47700080094eb569cb053afaa88773">&#9670;&nbsp;</a></span>glfwGetOSMesaContext()</h2>
771
772<div class="memitem">
773<div class="memproto">
774 <table class="memname">
775 <tr>
776 <td class="memname">OSMesaContext glfwGetOSMesaContext </td>
777 <td>(</td>
778 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
779 <td class="paramname"><em>window</em></td><td>)</td>
780 <td></td>
781 </tr>
782 </table>
783</div><div class="memdoc">
784<dl class="section return"><dt>Returns</dt><dd>The <code>OSMesaContext</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
785<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
786<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
787<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
788
789</div>
790</div>
791</div><!-- contents -->
792<address class="footer">
793<p>
794Last update on Thu Oct 28 2021 for GLFW 3.3.5
795</p>
796</address>
797</body>
798</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html
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--- /dev/null
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@@ -0,0 +1,191 @@
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61</div>
62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> </div>
66 <div class="headertitle"><div class="title">Standard cursor shapes<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
70<p >See <a class="el" href="input_guide.html#cursor_standard">standard cursor creation</a> for how these are used. </p>
71<table class="memberdecls">
72<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
73Macros</h2></td></tr>
74<tr class="memitem:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">GLFW_ARROW_CURSOR</a>&#160;&#160;&#160;0x00036001</td></tr>
75<tr class="memdesc:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The regular arrow cursor shape. <a href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">More...</a><br /></td></tr>
76<tr class="separator:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
77<tr class="memitem:ga36185f4375eaada1b04e431244774c86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">GLFW_IBEAM_CURSOR</a>&#160;&#160;&#160;0x00036002</td></tr>
78<tr class="memdesc:ga36185f4375eaada1b04e431244774c86"><td class="mdescLeft">&#160;</td><td class="mdescRight">The text input I-beam cursor shape. <a href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">More...</a><br /></td></tr>
79<tr class="separator:ga36185f4375eaada1b04e431244774c86"><td class="memSeparator" colspan="2">&#160;</td></tr>
80<tr class="memitem:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">GLFW_CROSSHAIR_CURSOR</a>&#160;&#160;&#160;0x00036003</td></tr>
81<tr class="memdesc:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="mdescLeft">&#160;</td><td class="mdescRight">The crosshair shape. <a href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">More...</a><br /></td></tr>
82<tr class="separator:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:ga1db35e20849e0837c82e3dc1fd797263"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">GLFW_HAND_CURSOR</a>&#160;&#160;&#160;0x00036004</td></tr>
84<tr class="memdesc:ga1db35e20849e0837c82e3dc1fd797263"><td class="mdescLeft">&#160;</td><td class="mdescRight">The hand shape. <a href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">More...</a><br /></td></tr>
85<tr class="separator:ga1db35e20849e0837c82e3dc1fd797263"><td class="memSeparator" colspan="2">&#160;</td></tr>
86<tr class="memitem:gabb3eb0109f11bb808fc34659177ca962"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036005</td></tr>
87<tr class="memdesc:gabb3eb0109f11bb808fc34659177ca962"><td class="mdescLeft">&#160;</td><td class="mdescRight">The horizontal resize arrow shape. <a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">More...</a><br /></td></tr>
88<tr class="separator:gabb3eb0109f11bb808fc34659177ca962"><td class="memSeparator" colspan="2">&#160;</td></tr>
89<tr class="memitem:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">GLFW_VRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036006</td></tr>
90<tr class="memdesc:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vertical resize arrow shape. <a href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">More...</a><br /></td></tr>
91<tr class="separator:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memSeparator" colspan="2">&#160;</td></tr>
92</table>
93<h2 class="groupheader">Macro Definition Documentation</h2>
94<a id="ga8ab0e717245b85506cb0eaefdea39d0a" name="ga8ab0e717245b85506cb0eaefdea39d0a"></a>
95<h2 class="memtitle"><span class="permalink"><a href="#ga8ab0e717245b85506cb0eaefdea39d0a">&#9670;&nbsp;</a></span>GLFW_ARROW_CURSOR</h2>
96
97<div class="memitem">
98<div class="memproto">
99 <table class="memname">
100 <tr>
101 <td class="memname">#define GLFW_ARROW_CURSOR&#160;&#160;&#160;0x00036001</td>
102 </tr>
103 </table>
104</div><div class="memdoc">
105<p >The regular arrow cursor. </p>
106
107</div>
108</div>
109<a id="ga36185f4375eaada1b04e431244774c86" name="ga36185f4375eaada1b04e431244774c86"></a>
110<h2 class="memtitle"><span class="permalink"><a href="#ga36185f4375eaada1b04e431244774c86">&#9670;&nbsp;</a></span>GLFW_IBEAM_CURSOR</h2>
111
112<div class="memitem">
113<div class="memproto">
114 <table class="memname">
115 <tr>
116 <td class="memname">#define GLFW_IBEAM_CURSOR&#160;&#160;&#160;0x00036002</td>
117 </tr>
118 </table>
119</div><div class="memdoc">
120<p >The text input I-beam cursor shape. </p>
121
122</div>
123</div>
124<a id="ga8af88c0ea05ab9e8f9ac1530e8873c22" name="ga8af88c0ea05ab9e8f9ac1530e8873c22"></a>
125<h2 class="memtitle"><span class="permalink"><a href="#ga8af88c0ea05ab9e8f9ac1530e8873c22">&#9670;&nbsp;</a></span>GLFW_CROSSHAIR_CURSOR</h2>
126
127<div class="memitem">
128<div class="memproto">
129 <table class="memname">
130 <tr>
131 <td class="memname">#define GLFW_CROSSHAIR_CURSOR&#160;&#160;&#160;0x00036003</td>
132 </tr>
133 </table>
134</div><div class="memdoc">
135<p >The crosshair shape. </p>
136
137</div>
138</div>
139<a id="ga1db35e20849e0837c82e3dc1fd797263" name="ga1db35e20849e0837c82e3dc1fd797263"></a>
140<h2 class="memtitle"><span class="permalink"><a href="#ga1db35e20849e0837c82e3dc1fd797263">&#9670;&nbsp;</a></span>GLFW_HAND_CURSOR</h2>
141
142<div class="memitem">
143<div class="memproto">
144 <table class="memname">
145 <tr>
146 <td class="memname">#define GLFW_HAND_CURSOR&#160;&#160;&#160;0x00036004</td>
147 </tr>
148 </table>
149</div><div class="memdoc">
150<p >The hand shape. </p>
151
152</div>
153</div>
154<a id="gabb3eb0109f11bb808fc34659177ca962" name="gabb3eb0109f11bb808fc34659177ca962"></a>
155<h2 class="memtitle"><span class="permalink"><a href="#gabb3eb0109f11bb808fc34659177ca962">&#9670;&nbsp;</a></span>GLFW_HRESIZE_CURSOR</h2>
156
157<div class="memitem">
158<div class="memproto">
159 <table class="memname">
160 <tr>
161 <td class="memname">#define GLFW_HRESIZE_CURSOR&#160;&#160;&#160;0x00036005</td>
162 </tr>
163 </table>
164</div><div class="memdoc">
165<p >The horizontal resize arrow shape. </p>
166
167</div>
168</div>
169<a id="gaf024f0e1ff8366fb2b5c260509a1fce5" name="gaf024f0e1ff8366fb2b5c260509a1fce5"></a>
170<h2 class="memtitle"><span class="permalink"><a href="#gaf024f0e1ff8366fb2b5c260509a1fce5">&#9670;&nbsp;</a></span>GLFW_VRESIZE_CURSOR</h2>
171
172<div class="memitem">
173<div class="memproto">
174 <table class="memname">
175 <tr>
176 <td class="memname">#define GLFW_VRESIZE_CURSOR&#160;&#160;&#160;0x00036006</td>
177 </tr>
178 </table>
179</div><div class="memdoc">
180<p >The vertical resize arrow shape. </p>
181
182</div>
183</div>
184</div><!-- contents -->
185<address class="footer">
186<p>
187Last update on Thu Oct 28 2021 for GLFW 3.3.5
188</p>
189</address>
190</body>
191</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html
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@@ -0,0 +1,354 @@
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62
63<div class="header">
64 <div class="summary">
65<a href="#typedef-members">Typedefs</a> &#124;
66<a href="#func-members">Functions</a> </div>
67 <div class="headertitle"><div class="title">Vulkan support reference</div></div>
68</div><!--header-->
69<div class="contents">
70<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
71<p >This is the reference documentation for Vulkan related functions and types. For more task-oriented information, see the <a class="el" href="vulkan_guide.html">Vulkan guide</a>. </p>
72<table class="memberdecls">
73<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
74Typedefs</h2></td></tr>
75<tr class="memitem:ga70c01918dc9d233a4fbe0681a43018af"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>) (void)</td></tr>
76<tr class="memdesc:ga70c01918dc9d233a4fbe0681a43018af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vulkan API function pointer type. <a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">More...</a><br /></td></tr>
77<tr class="separator:ga70c01918dc9d233a4fbe0681a43018af"><td class="memSeparator" colspan="2">&#160;</td></tr>
78</table><table class="memberdecls">
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80Functions</h2></td></tr>
81<tr class="memitem:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> (void)</td></tr>
82<tr class="memdesc:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the Vulkan loader and an ICD have been found. <a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">More...</a><br /></td></tr>
83<tr class="separator:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
84<tr class="memitem:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memItemLeft" align="right" valign="top">const char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> (uint32_t *count)</td></tr>
85<tr class="memdesc:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Vulkan instance extensions required by GLFW. <a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">More...</a><br /></td></tr>
86<tr class="separator:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
87<tr class="memitem:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a> (VkInstance instance, const char *procname)</td></tr>
88<tr class="memdesc:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified Vulkan instance function. <a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">More...</a><br /></td></tr>
89<tr class="separator:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
90<tr class="memitem:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</td></tr>
91<tr class="memdesc:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified queue family can present images. <a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">More...</a><br /></td></tr>
92<tr class="separator:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a> (VkInstance instance, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</td></tr>
94<tr class="memdesc:ga1a24536bec3f80b08ead18e28e6ae965"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a Vulkan surface for the specified window. <a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">More...</a><br /></td></tr>
95<tr class="separator:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memSeparator" colspan="2">&#160;</td></tr>
96</table>
97<h2 class="groupheader">Typedef Documentation</h2>
98<a id="ga70c01918dc9d233a4fbe0681a43018af" name="ga70c01918dc9d233a4fbe0681a43018af"></a>
99<h2 class="memtitle"><span class="permalink"><a href="#ga70c01918dc9d233a4fbe0681a43018af">&#9670;&nbsp;</a></span>GLFWvkproc</h2>
100
101<div class="memitem">
102<div class="memproto">
103 <table class="memname">
104 <tr>
105 <td class="memname">typedef void(* GLFWvkproc) (void)</td>
106 </tr>
107 </table>
108</div><div class="memdoc">
109<p >Generic function pointer used for returning Vulkan API function pointers without forcing a cast from a regular pointer.</p>
110<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_proc">Querying Vulkan function pointers</a> </dd>
111<dd>
112<a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></dd></dl>
113<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
114
115</div>
116</div>
117<h2 class="groupheader">Function Documentation</h2>
118<a id="ga2e7f30931e02464b5bc8d0d4b6f9fe2b" name="ga2e7f30931e02464b5bc8d0d4b6f9fe2b"></a>
119<h2 class="memtitle"><span class="permalink"><a href="#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">&#9670;&nbsp;</a></span>glfwVulkanSupported()</h2>
120
121<div class="memitem">
122<div class="memproto">
123 <table class="memname">
124 <tr>
125 <td class="memname">int glfwVulkanSupported </td>
126 <td>(</td>
127 <td class="paramtype">void&#160;</td>
128 <td class="paramname"></td><td>)</td>
129 <td></td>
130 </tr>
131 </table>
132</div><div class="memdoc">
133<p >This function returns whether the Vulkan loader and any minimally functional ICD have been found.</p>
134<p >The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface creation or even instance creation is possible. Call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check whether the extensions necessary for Vulkan surface creation are available and <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> to check whether a queue family of a physical device supports image presentation.</p>
135<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if Vulkan is minimally available, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
136<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
137<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
138<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_support">Querying for Vulkan support</a></dd></dl>
139<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
140
141</div>
142</div>
143<a id="ga99ad342d82f4a3421e2864978cb6d1d6" name="ga99ad342d82f4a3421e2864978cb6d1d6"></a>
144<h2 class="memtitle"><span class="permalink"><a href="#ga99ad342d82f4a3421e2864978cb6d1d6">&#9670;&nbsp;</a></span>glfwGetRequiredInstanceExtensions()</h2>
145
146<div class="memitem">
147<div class="memproto">
148 <table class="memname">
149 <tr>
150 <td class="memname">const char ** glfwGetRequiredInstanceExtensions </td>
151 <td>(</td>
152 <td class="paramtype">uint32_t *&#160;</td>
153 <td class="paramname"><em>count</em></td><td>)</td>
154 <td></td>
155 </tr>
156 </table>
157</div><div class="memdoc">
158<p >This function returns an array of names of Vulkan instance extensions required by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the list will always contain <code>VK_KHR_surface</code>, so if you don't require any additional extensions you can pass this list directly to the <code>VkInstanceCreateInfo</code> struct.</p>
159<p >If Vulkan is not available on the machine, this function returns <code>NULL</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
160<p >If Vulkan is available but no set of extensions allowing window surface creation was found, this function returns <code>NULL</code>. You may still use Vulkan for off-screen rendering and compute work.</p>
161<dl class="params"><dt>Parameters</dt><dd>
162 <table class="params">
163 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of extensions in the returned array. This is set to zero if an error occurred. </td></tr>
164 </table>
165 </dd>
166</dl>
167<dl class="section return"><dt>Returns</dt><dd>An array of ASCII encoded extension names, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
168<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>.</dd></dl>
169<dl class="section remark"><dt>Remarks</dt><dd>Additional extensions may be required by future versions of GLFW. You should check if any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the <code>VkInstanceCreateInfo</code> struct.</dd>
170<dd>
171<b>macOS:</b> GLFW currently supports both the <code>VK_MVK_macos_surface</code> and the newer <code>VK_EXT_metal_surface</code> extensions.</dd></dl>
172<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the library is terminated.</dd></dl>
173<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
174<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_ext">Querying required Vulkan extensions</a> </dd>
175<dd>
176<a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></dd></dl>
177<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
178
179</div>
180</div>
181<a id="gadf228fac94c5fd8f12423ec9af9ff1e9" name="gadf228fac94c5fd8f12423ec9af9ff1e9"></a>
182<h2 class="memtitle"><span class="permalink"><a href="#gadf228fac94c5fd8f12423ec9af9ff1e9">&#9670;&nbsp;</a></span>glfwGetInstanceProcAddress()</h2>
183
184<div class="memitem">
185<div class="memproto">
186 <table class="memname">
187 <tr>
188 <td class="memname"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a> glfwGetInstanceProcAddress </td>
189 <td>(</td>
190 <td class="paramtype">VkInstance&#160;</td>
191 <td class="paramname"><em>instance</em>, </td>
192 </tr>
193 <tr>
194 <td class="paramkey"></td>
195 <td></td>
196 <td class="paramtype">const char *&#160;</td>
197 <td class="paramname"><em>procname</em>&#160;</td>
198 </tr>
199 <tr>
200 <td></td>
201 <td>)</td>
202 <td></td><td></td>
203 </tr>
204 </table>
205</div><div class="memdoc">
206<p >This function returns the address of the specified Vulkan core or extension function for the specified instance. If instance is set to <code>NULL</code> it can return any function exported from the Vulkan loader, including at least the following functions:</p>
207<ul>
208<li><code>vkEnumerateInstanceExtensionProperties</code></li>
209<li><code>vkEnumerateInstanceLayerProperties</code></li>
210<li><code>vkCreateInstance</code></li>
211<li><code>vkGetInstanceProcAddr</code></li>
212</ul>
213<p >If Vulkan is not available on the machine, this function returns <code>NULL</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
214<p >This function is equivalent to calling <code>vkGetInstanceProcAddr</code> with a platform-specific query of the Vulkan loader as a fallback.</p>
215<dl class="params"><dt>Parameters</dt><dd>
216 <table class="params">
217 <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The Vulkan instance to query, or <code>NULL</code> to retrieve functions related to instance creation. </td></tr>
218 <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
219 </table>
220 </dd>
221</dl>
222<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
223<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>.</dd></dl>
224<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned function pointer is valid until the library is terminated.</dd></dl>
225<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
226<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_proc">Querying Vulkan function pointers</a></dd></dl>
227<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
228
229</div>
230</div>
231<a id="gaff3823355cdd7e2f3f9f4d9ea9518d92" name="gaff3823355cdd7e2f3f9f4d9ea9518d92"></a>
232<h2 class="memtitle"><span class="permalink"><a href="#gaff3823355cdd7e2f3f9f4d9ea9518d92">&#9670;&nbsp;</a></span>glfwGetPhysicalDevicePresentationSupport()</h2>
233
234<div class="memitem">
235<div class="memproto">
236 <table class="memname">
237 <tr>
238 <td class="memname">int glfwGetPhysicalDevicePresentationSupport </td>
239 <td>(</td>
240 <td class="paramtype">VkInstance&#160;</td>
241 <td class="paramname"><em>instance</em>, </td>
242 </tr>
243 <tr>
244 <td class="paramkey"></td>
245 <td></td>
246 <td class="paramtype">VkPhysicalDevice&#160;</td>
247 <td class="paramname"><em>device</em>, </td>
248 </tr>
249 <tr>
250 <td class="paramkey"></td>
251 <td></td>
252 <td class="paramtype">uint32_t&#160;</td>
253 <td class="paramname"><em>queuefamily</em>&#160;</td>
254 </tr>
255 <tr>
256 <td></td>
257 <td>)</td>
258 <td></td><td></td>
259 </tr>
260 </table>
261</div><div class="memdoc">
262<p >This function returns whether the specified queue family of the specified physical device supports presentation to the platform GLFW was built for.</p>
263<p >If Vulkan or the required window surface creation instance extensions are not available on the machine, or if the specified instance was not created with the required extensions, this function returns <code>GLFW_FALSE</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available and <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check what instance extensions are required.</p>
264<dl class="params"><dt>Parameters</dt><dd>
265 <table class="params">
266 <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The instance that the physical device belongs to. </td></tr>
267 <tr><td class="paramdir">[in]</td><td class="paramname">device</td><td>The physical device that the queue family belongs to. </td></tr>
268 <tr><td class="paramdir">[in]</td><td class="paramname">queuefamily</td><td>The index of the queue family to query. </td></tr>
269 </table>
270 </dd>
271</dl>
272<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the queue family supports presentation, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
273<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
274<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> This function currently always returns <code>GLFW_TRUE</code>, as the <code>VK_MVK_macos_surface</code> and <code>VK_EXT_metal_surface</code> extensions do not provide a <code>vkGetPhysicalDevice*PresentationSupport</code> type function.</dd></dl>
275<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.</dd></dl>
276<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_present">Querying for Vulkan presentation support</a></dd></dl>
277<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
278
279</div>
280</div>
281<a id="ga1a24536bec3f80b08ead18e28e6ae965" name="ga1a24536bec3f80b08ead18e28e6ae965"></a>
282<h2 class="memtitle"><span class="permalink"><a href="#ga1a24536bec3f80b08ead18e28e6ae965">&#9670;&nbsp;</a></span>glfwCreateWindowSurface()</h2>
283
284<div class="memitem">
285<div class="memproto">
286 <table class="memname">
287 <tr>
288 <td class="memname">VkResult glfwCreateWindowSurface </td>
289 <td>(</td>
290 <td class="paramtype">VkInstance&#160;</td>
291 <td class="paramname"><em>instance</em>, </td>
292 </tr>
293 <tr>
294 <td class="paramkey"></td>
295 <td></td>
296 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
297 <td class="paramname"><em>window</em>, </td>
298 </tr>
299 <tr>
300 <td class="paramkey"></td>
301 <td></td>
302 <td class="paramtype">const VkAllocationCallbacks *&#160;</td>
303 <td class="paramname"><em>allocator</em>, </td>
304 </tr>
305 <tr>
306 <td class="paramkey"></td>
307 <td></td>
308 <td class="paramtype">VkSurfaceKHR *&#160;</td>
309 <td class="paramname"><em>surface</em>&#160;</td>
310 </tr>
311 <tr>
312 <td></td>
313 <td>)</td>
314 <td></td><td></td>
315 </tr>
316 </table>
317</div><div class="memdoc">
318<p >This function creates a Vulkan surface for the specified window.</p>
319<p >If the Vulkan loader or at least one minimally functional ICD were not found, this function returns <code>VK_ERROR_INITIALIZATION_FAILED</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
320<p >If the required window surface creation instance extensions are not available or if the specified instance was not created with these extensions enabled, this function returns <code>VK_ERROR_EXTENSION_NOT_PRESENT</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check what instance extensions are required.</p>
321<p >The window surface cannot be shared with another API so the window must have been created with the <a class="el" href="window_guide.html#GLFW_CLIENT_API_attrib">client api hint</a> set to <code>GLFW_NO_API</code> otherwise it generates a <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> error and returns <code>VK_ERROR_NATIVE_WINDOW_IN_USE_KHR</code>.</p>
322<p >The window surface must be destroyed before the specified Vulkan instance. It is the responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. Call <code>vkDestroySurfaceKHR</code> to destroy the surface.</p>
323<dl class="params"><dt>Parameters</dt><dd>
324 <table class="params">
325 <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The Vulkan instance to create the surface in. </td></tr>
326 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to create the surface for. </td></tr>
327 <tr><td class="paramdir">[in]</td><td class="paramname">allocator</td><td>The allocator to use, or <code>NULL</code> to use the default allocator. </td></tr>
328 <tr><td class="paramdir">[out]</td><td class="paramname">surface</td><td>Where to store the handle of the surface. This is set to <code>VK_NULL_HANDLE</code> if an error occurred. </td></tr>
329 </table>
330 </dd>
331</dl>
332<dl class="section return"><dt>Returns</dt><dd><code>VK_SUCCESS</code> if successful, or a Vulkan error code if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
333<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>, <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a></dd></dl>
334<dl class="section remark"><dt>Remarks</dt><dd>If an error occurs before the creation call is made, GLFW returns the Vulkan error code most appropriate for the error. Appropriate use of <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> and <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> should eliminate almost all occurrences of these errors.</dd>
335<dd>
336<b>macOS:</b> This function currently only supports the <code>VK_MVK_macos_surface</code> extension from MoltenVK.</dd>
337<dd>
338<b>macOS:</b> This function creates and sets a <code>CAMetalLayer</code> instance for the window content view, which is required for MoltenVK to function.</dd></dl>
339<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.</dd></dl>
340<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_surface">Creating a Vulkan window surface</a> </dd>
341<dd>
342<a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></dd></dl>
343<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
344
345</div>
346</div>
347</div><!-- contents -->
348<address class="footer">
349<p>
350Last update on Thu Oct 28 2021 for GLFW 3.3.5
351</p>
352</address>
353</body>
354</html>
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62
63<div class="header">
64 <div class="summary">
65<a href="#define-members">Macros</a> &#124;
66<a href="#typedef-members">Typedefs</a> &#124;
67<a href="#func-members">Functions</a> </div>
68 <div class="headertitle"><div class="title">Window reference</div></div>
69</div><!--header-->
70<div class="contents">
71<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
72<p >This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the <a class="el" href="window_guide.html">Window guide</a>. </p>
73<table class="memberdecls">
74<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
75Macros</h2></td></tr>
76<tr class="memitem:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>&#160;&#160;&#160;0x00020001</td></tr>
77<tr class="memdesc:ga54ddb14825a1541a56e22afb5f832a9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus window hint and attribute. <a href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">More...</a><br /></td></tr>
78<tr class="separator:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:ga39d44b7c056e55e581355a92d240b58a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>&#160;&#160;&#160;0x00020002</td></tr>
80<tr class="memdesc:ga39d44b7c056e55e581355a92d240b58a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window iconification window attribute. <a href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">More...</a><br /></td></tr>
81<tr class="separator:ga39d44b7c056e55e581355a92d240b58a"><td class="memSeparator" colspan="2">&#160;</td></tr>
82<tr class="memitem:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>&#160;&#160;&#160;0x00020003</td></tr>
83<tr class="memdesc:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window resize-ability window hint and attribute. <a href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">More...</a><br /></td></tr>
84<tr class="separator:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
85<tr class="memitem:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>&#160;&#160;&#160;0x00020004</td></tr>
86<tr class="memdesc:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window visibility window hint and attribute. <a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">More...</a><br /></td></tr>
87<tr class="separator:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
88<tr class="memitem:ga21b854d36314c94d65aed84405b2f25e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a>&#160;&#160;&#160;0x00020005</td></tr>
89<tr class="memdesc:ga21b854d36314c94d65aed84405b2f25e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">More...</a><br /></td></tr>
90<tr class="separator:ga21b854d36314c94d65aed84405b2f25e"><td class="memSeparator" colspan="2">&#160;</td></tr>
91<tr class="memitem:ga9d9874fc928200136a6dcdad726aa252"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">GLFW_AUTO_ICONIFY</a>&#160;&#160;&#160;0x00020006</td></tr>
92<tr class="memdesc:ga9d9874fc928200136a6dcdad726aa252"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window auto-iconification window hint and attribute. <a href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">More...</a><br /></td></tr>
93<tr class="separator:ga9d9874fc928200136a6dcdad726aa252"><td class="memSeparator" colspan="2">&#160;</td></tr>
94<tr class="memitem:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">GLFW_FLOATING</a>&#160;&#160;&#160;0x00020007</td></tr>
95<tr class="memdesc:ga7fb0be51407783b41adbf5bec0b09d80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">More...</a><br /></td></tr>
96<tr class="separator:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memSeparator" colspan="2">&#160;</td></tr>
97<tr class="memitem:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>&#160;&#160;&#160;0x00020008</td></tr>
98<tr class="memdesc:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window maximization window hint and attribute. <a href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">More...</a><br /></td></tr>
99<tr class="separator:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memSeparator" colspan="2">&#160;</td></tr>
100<tr class="memitem:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a>&#160;&#160;&#160;0x00020009</td></tr>
101<tr class="memdesc:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cursor centering window hint. <a href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">More...</a><br /></td></tr>
102<tr class="separator:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memSeparator" colspan="2">&#160;</td></tr>
103<tr class="memitem:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>&#160;&#160;&#160;0x0002000A</td></tr>
104<tr class="memdesc:ga60a0578c3b9449027d683a9c6abb9f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window framebuffer transparency hint and attribute. <a href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">More...</a><br /></td></tr>
105<tr class="separator:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
106<tr class="memitem:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>&#160;&#160;&#160;0x0002000B</td></tr>
107<tr class="memdesc:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mouse cursor hover window attribute. <a href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">More...</a><br /></td></tr>
108<tr class="separator:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:gafa94b1da34bfd6488c0d709761504dfc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">GLFW_FOCUS_ON_SHOW</a>&#160;&#160;&#160;0x0002000C</td></tr>
110<tr class="memdesc:gafa94b1da34bfd6488c0d709761504dfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus on calling show window hint and attribute. <a href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">More...</a><br /></td></tr>
111<tr class="separator:gafa94b1da34bfd6488c0d709761504dfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
112<tr class="memitem:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>&#160;&#160;&#160;0x00021001</td></tr>
113<tr class="memdesc:gaf78ed8e417dbcc1e354906cc2708c982"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">More...</a><br /></td></tr>
114<tr class="separator:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memSeparator" colspan="2">&#160;</td></tr>
115<tr class="memitem:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>&#160;&#160;&#160;0x00021002</td></tr>
116<tr class="memdesc:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">More...</a><br /></td></tr>
117<tr class="separator:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
118<tr class="memitem:gab292ea403db6d514537b515311bf9ae3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>&#160;&#160;&#160;0x00021003</td></tr>
119<tr class="memdesc:gab292ea403db6d514537b515311bf9ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gab292ea403db6d514537b515311bf9ae3">More...</a><br /></td></tr>
120<tr class="separator:gab292ea403db6d514537b515311bf9ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
121<tr class="memitem:gafed79a3f468997877da86c449bd43e8c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafed79a3f468997877da86c449bd43e8c">GLFW_ALPHA_BITS</a>&#160;&#160;&#160;0x00021004</td></tr>
122<tr class="memdesc:gafed79a3f468997877da86c449bd43e8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafed79a3f468997877da86c449bd43e8c">More...</a><br /></td></tr>
123<tr class="separator:gafed79a3f468997877da86c449bd43e8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
124<tr class="memitem:ga318a55eac1fee57dfe593b6d38149d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">GLFW_DEPTH_BITS</a>&#160;&#160;&#160;0x00021005</td></tr>
125<tr class="memdesc:ga318a55eac1fee57dfe593b6d38149d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">More...</a><br /></td></tr>
126<tr class="separator:ga318a55eac1fee57dfe593b6d38149d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
127<tr class="memitem:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">GLFW_STENCIL_BITS</a>&#160;&#160;&#160;0x00021006</td></tr>
128<tr class="memdesc:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">More...</a><br /></td></tr>
129<tr class="separator:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memSeparator" colspan="2">&#160;</td></tr>
130<tr class="memitem:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">GLFW_ACCUM_RED_BITS</a>&#160;&#160;&#160;0x00021007</td></tr>
131<tr class="memdesc:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">More...</a><br /></td></tr>
132<tr class="separator:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
133<tr class="memitem:ga65713cee1326f8e9d806fdf93187b471"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">GLFW_ACCUM_GREEN_BITS</a>&#160;&#160;&#160;0x00021008</td></tr>
134<tr class="memdesc:ga65713cee1326f8e9d806fdf93187b471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">More...</a><br /></td></tr>
135<tr class="separator:ga65713cee1326f8e9d806fdf93187b471"><td class="memSeparator" colspan="2">&#160;</td></tr>
136<tr class="memitem:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">GLFW_ACCUM_BLUE_BITS</a>&#160;&#160;&#160;0x00021009</td></tr>
137<tr class="memdesc:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">More...</a><br /></td></tr>
138<tr class="separator:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
139<tr class="memitem:gae829b55591c18169a40ab4067a041b1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae829b55591c18169a40ab4067a041b1f">GLFW_ACCUM_ALPHA_BITS</a>&#160;&#160;&#160;0x0002100A</td></tr>
140<tr class="memdesc:gae829b55591c18169a40ab4067a041b1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gae829b55591c18169a40ab4067a041b1f">More...</a><br /></td></tr>
141<tr class="separator:gae829b55591c18169a40ab4067a041b1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
142<tr class="memitem:gab05108c5029443b371112b031d1fa174"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab05108c5029443b371112b031d1fa174">GLFW_AUX_BUFFERS</a>&#160;&#160;&#160;0x0002100B</td></tr>
143<tr class="memdesc:gab05108c5029443b371112b031d1fa174"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer auxiliary buffer hint. <a href="group__window.html#gab05108c5029443b371112b031d1fa174">More...</a><br /></td></tr>
144<tr class="separator:gab05108c5029443b371112b031d1fa174"><td class="memSeparator" colspan="2">&#160;</td></tr>
145<tr class="memitem:ga83d991efca02537e2d69969135b77b03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga83d991efca02537e2d69969135b77b03">GLFW_STEREO</a>&#160;&#160;&#160;0x0002100C</td></tr>
146<tr class="memdesc:ga83d991efca02537e2d69969135b77b03"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL stereoscopic rendering hint. <a href="group__window.html#ga83d991efca02537e2d69969135b77b03">More...</a><br /></td></tr>
147<tr class="separator:ga83d991efca02537e2d69969135b77b03"><td class="memSeparator" colspan="2">&#160;</td></tr>
148<tr class="memitem:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">GLFW_SAMPLES</a>&#160;&#160;&#160;0x0002100D</td></tr>
149<tr class="memdesc:ga2cdf86fdcb7722fb8829c4e201607535"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer MSAA samples hint. <a href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">More...</a><br /></td></tr>
150<tr class="separator:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memSeparator" colspan="2">&#160;</td></tr>
151<tr class="memitem:ga444a8f00414a63220591f9fdb7b5642b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">GLFW_SRGB_CAPABLE</a>&#160;&#160;&#160;0x0002100E</td></tr>
152<tr class="memdesc:ga444a8f00414a63220591f9fdb7b5642b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer sRGB hint. <a href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">More...</a><br /></td></tr>
153<tr class="separator:ga444a8f00414a63220591f9fdb7b5642b"><td class="memSeparator" colspan="2">&#160;</td></tr>
154<tr class="memitem:ga0f20825e6e47ee8ba389024519682212"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>&#160;&#160;&#160;0x0002100F</td></tr>
155<tr class="memdesc:ga0f20825e6e47ee8ba389024519682212"><td class="mdescLeft">&#160;</td><td class="mdescRight">Monitor refresh rate hint. <a href="group__window.html#ga0f20825e6e47ee8ba389024519682212">More...</a><br /></td></tr>
156<tr class="separator:ga0f20825e6e47ee8ba389024519682212"><td class="memSeparator" colspan="2">&#160;</td></tr>
157<tr class="memitem:ga714a5d569e8a274ea58fdfa020955339"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">GLFW_DOUBLEBUFFER</a>&#160;&#160;&#160;0x00021010</td></tr>
158<tr class="memdesc:ga714a5d569e8a274ea58fdfa020955339"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer double buffering hint. <a href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">More...</a><br /></td></tr>
159<tr class="separator:ga714a5d569e8a274ea58fdfa020955339"><td class="memSeparator" colspan="2">&#160;</td></tr>
160<tr class="memitem:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>&#160;&#160;&#160;0x00022001</td></tr>
161<tr class="memdesc:ga649309cf72a3d3de5b1348ca7936c95b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API hint and attribute. <a href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">More...</a><br /></td></tr>
162<tr class="separator:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memSeparator" colspan="2">&#160;</td></tr>
163<tr class="memitem:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>&#160;&#160;&#160;0x00022002</td></tr>
164<tr class="memdesc:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API major version hint and attribute. <a href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">More...</a><br /></td></tr>
165<tr class="separator:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
166<tr class="memitem:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>&#160;&#160;&#160;0x00022003</td></tr>
167<tr class="memdesc:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API minor version hint and attribute. <a href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">More...</a><br /></td></tr>
168<tr class="separator:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
169<tr class="memitem:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08">GLFW_CONTEXT_REVISION</a>&#160;&#160;&#160;0x00022004</td></tr>
170<tr class="memdesc:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API revision number hint and attribute. <a href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08">More...</a><br /></td></tr>
171<tr class="separator:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
172<tr class="memitem:gade3593916b4c507900aa2d6844810e00"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gade3593916b4c507900aa2d6844810e00">GLFW_CONTEXT_ROBUSTNESS</a>&#160;&#160;&#160;0x00022005</td></tr>
173<tr class="memdesc:gade3593916b4c507900aa2d6844810e00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context robustness hint and attribute. <a href="group__window.html#gade3593916b4c507900aa2d6844810e00">More...</a><br /></td></tr>
174<tr class="separator:gade3593916b4c507900aa2d6844810e00"><td class="memSeparator" colspan="2">&#160;</td></tr>
175<tr class="memitem:ga13d24b12465da8b28985f46c8557925b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga13d24b12465da8b28985f46c8557925b">GLFW_OPENGL_FORWARD_COMPAT</a>&#160;&#160;&#160;0x00022006</td></tr>
176<tr class="memdesc:ga13d24b12465da8b28985f46c8557925b"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL forward-compatibility hint and attribute. <a href="group__window.html#ga13d24b12465da8b28985f46c8557925b">More...</a><br /></td></tr>
177<tr class="separator:ga13d24b12465da8b28985f46c8557925b"><td class="memSeparator" colspan="2">&#160;</td></tr>
178<tr class="memitem:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">GLFW_OPENGL_DEBUG_CONTEXT</a>&#160;&#160;&#160;0x00022007</td></tr>
179<tr class="memdesc:ga87ec2df0b915201e950ca42d5d0831e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Debug mode context hint and attribute. <a href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">More...</a><br /></td></tr>
180<tr class="separator:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
181<tr class="memitem:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12">GLFW_OPENGL_PROFILE</a>&#160;&#160;&#160;0x00022008</td></tr>
182<tr class="memdesc:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL profile hint and attribute. <a href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12">More...</a><br /></td></tr>
183<tr class="separator:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memSeparator" colspan="2">&#160;</td></tr>
184<tr class="memitem:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a>&#160;&#160;&#160;0x00022009</td></tr>
185<tr class="memdesc:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context flush-on-release hint and attribute. <a href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">More...</a><br /></td></tr>
186<tr class="separator:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memSeparator" colspan="2">&#160;</td></tr>
187<tr class="memitem:ga5a52fdfd46d8249c211f923675728082"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a>&#160;&#160;&#160;0x0002200A</td></tr>
188<tr class="memdesc:ga5a52fdfd46d8249c211f923675728082"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context error suppression hint and attribute. <a href="group__window.html#ga5a52fdfd46d8249c211f923675728082">More...</a><br /></td></tr>
189<tr class="separator:ga5a52fdfd46d8249c211f923675728082"><td class="memSeparator" colspan="2">&#160;</td></tr>
190<tr class="memitem:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">GLFW_CONTEXT_CREATION_API</a>&#160;&#160;&#160;0x0002200B</td></tr>
191<tr class="memdesc:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context creation API hint and attribute. <a href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">More...</a><br /></td></tr>
192<tr class="separator:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memSeparator" colspan="2">&#160;</td></tr>
193<tr class="memitem:ga620bc4280c7eab81ac9f02204500ed47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">GLFW_SCALE_TO_MONITOR</a>&#160;&#160;&#160;0x0002200C</td></tr>
194<tr class="memdesc:ga620bc4280c7eab81ac9f02204500ed47"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window content area scaling window <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">window hint</a>. <a href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">More...</a><br /></td></tr>
195<tr class="separator:ga620bc4280c7eab81ac9f02204500ed47"><td class="memSeparator" colspan="2">&#160;</td></tr>
196<tr class="memitem:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a>&#160;&#160;&#160;0x00023001</td></tr>
197<tr class="memdesc:gab6ef2d02eb55800d249ccf1af253c35e"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">window hint</a>. <a href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">More...</a><br /></td></tr>
198<tr class="separator:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memSeparator" colspan="2">&#160;</td></tr>
199<tr class="memitem:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a>&#160;&#160;&#160;0x00023002</td></tr>
200<tr class="memdesc:ga70fa0fbc745de6aa824df79a580e84b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_FRAME_NAME_hint">window hint</a>. <a href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">More...</a><br /></td></tr>
201<tr class="separator:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
202<tr class="memitem:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a>&#160;&#160;&#160;0x00023003</td></tr>
203<tr class="memdesc:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_GRAPHICS_SWITCHING_hint">window hint</a>. <a href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">More...</a><br /></td></tr>
204<tr class="separator:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memSeparator" colspan="2">&#160;</td></tr>
205<tr class="memitem:gae5a9ea2fccccd92edbd343fc56461114"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">GLFW_X11_CLASS_NAME</a>&#160;&#160;&#160;0x00024001</td></tr>
206<tr class="memdesc:gae5a9ea2fccccd92edbd343fc56461114"><td class="mdescLeft">&#160;</td><td class="mdescRight">X11 specific <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">window hint</a>. <a href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">More...</a><br /></td></tr>
207<tr class="separator:gae5a9ea2fccccd92edbd343fc56461114"><td class="memSeparator" colspan="2">&#160;</td></tr>
208<tr class="memitem:ga494c3c0d911e4b860b946530a3e389e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a>&#160;&#160;&#160;0x00024002</td></tr>
209<tr class="memdesc:ga494c3c0d911e4b860b946530a3e389e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">X11 specific <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">window hint</a>. <a href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">More...</a><br /></td></tr>
210<tr class="separator:ga494c3c0d911e4b860b946530a3e389e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
211</table><table class="memberdecls">
212<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
213Typedefs</h2></td></tr>
214<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
215<tr class="memdesc:ga3c96d80d363e67d13a41b5d1821f3242"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque window object. <a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">More...</a><br /></td></tr>
216<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
217<tr class="memitem:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
218<tr class="memdesc:gabe287973a21a8f927cde4db06b8dcbe9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window position callbacks. <a href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">More...</a><br /></td></tr>
219<tr class="separator:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
220<tr class="memitem:gaec0282944bb810f6f3163ec02da90350"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
221<tr class="memdesc:gaec0282944bb810f6f3163ec02da90350"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window size callbacks. <a href="group__window.html#gaec0282944bb810f6f3163ec02da90350">More...</a><br /></td></tr>
222<tr class="separator:gaec0282944bb810f6f3163ec02da90350"><td class="memSeparator" colspan="2">&#160;</td></tr>
223<tr class="memitem:gabf859b936d80961b7d39013a9694cc3e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
224<tr class="memdesc:gabf859b936d80961b7d39013a9694cc3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window close callbacks. <a href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">More...</a><br /></td></tr>
225<tr class="separator:gabf859b936d80961b7d39013a9694cc3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
226<tr class="memitem:ga431663a1427d2eb3a273bc398b6737b5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
227<tr class="memdesc:ga431663a1427d2eb3a273bc398b6737b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content refresh callbacks. <a href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">More...</a><br /></td></tr>
228<tr class="separator:ga431663a1427d2eb3a273bc398b6737b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
229<tr class="memitem:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int focused)</td></tr>
230<tr class="memdesc:gabc58c47e9d93f6eb1862d615c3680f46"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window focus callbacks. <a href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">More...</a><br /></td></tr>
231<tr class="separator:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memSeparator" colspan="2">&#160;</td></tr>
232<tr class="memitem:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int iconified)</td></tr>
233<tr class="memdesc:ga35c658cccba236f26e7adee0e25f6a4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window iconify callbacks. <a href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">More...</a><br /></td></tr>
234<tr class="separator:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
235<tr class="memitem:ga3017196fdaec33ac3e095765176c2a90"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int maximized)</td></tr>
236<tr class="memdesc:ga3017196fdaec33ac3e095765176c2a90"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window maximize callbacks. <a href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">More...</a><br /></td></tr>
237<tr class="separator:ga3017196fdaec33ac3e095765176c2a90"><td class="memSeparator" colspan="2">&#160;</td></tr>
238<tr class="memitem:gae18026e294dde685ed2e5f759533144d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
239<tr class="memdesc:gae18026e294dde685ed2e5f759533144d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for framebuffer size callbacks. <a href="group__window.html#gae18026e294dde685ed2e5f759533144d">More...</a><br /></td></tr>
240<tr class="separator:gae18026e294dde685ed2e5f759533144d"><td class="memSeparator" colspan="2">&#160;</td></tr>
241<tr class="memitem:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td></tr>
242<tr class="memdesc:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content scale callbacks. <a href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">More...</a><br /></td></tr>
243<tr class="separator:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memSeparator" colspan="2">&#160;</td></tr>
244<tr class="memitem:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWimage.html">GLFWimage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a></td></tr>
245<tr class="memdesc:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Image data. <a href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">More...</a><br /></td></tr>
246<tr class="separator:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
247</table><table class="memberdecls">
248<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
249Functions</h2></td></tr>
250<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
251<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br /></td></tr>
252<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
253<tr class="memitem:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> (int hint, int value)</td></tr>
254<tr class="memdesc:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">More...</a><br /></td></tr>
255<tr class="separator:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memSeparator" colspan="2">&#160;</td></tr>
256<tr class="memitem:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> (int hint, const char *value)</td></tr>
257<tr class="memdesc:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">More...</a><br /></td></tr>
258<tr class="separator:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
259<tr class="memitem:ga3555a418df92ad53f917597fe2f64aeb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
260<tr class="memdesc:ga3555a418df92ad53f917597fe2f64aeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">More...</a><br /></td></tr>
261<tr class="separator:ga3555a418df92ad53f917597fe2f64aeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
262<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
263<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br /></td></tr>
264<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
265<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
266<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br /></td></tr>
267<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
268<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
269<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br /></td></tr>
270<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
271<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
272<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br /></td></tr>
273<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
274<tr class="memitem:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int count, const <a class="el" href="structGLFWimage.html">GLFWimage</a> *images)</td></tr>
275<tr class="memdesc:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the icon for the specified window. <a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">More...</a><br /></td></tr>
276<tr class="separator:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
277<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
278<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the content area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br /></td></tr>
279<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
280<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
281<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the content area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br /></td></tr>
282<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
283<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
284<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the content area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br /></td></tr>
285<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
286<tr class="memitem:gac314fa6cec7d2d307be9963e2709cc90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int minwidth, int minheight, int maxwidth, int maxheight)</td></tr>
287<tr class="memdesc:gac314fa6cec7d2d307be9963e2709cc90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size limits of the specified window. <a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">More...</a><br /></td></tr>
288<tr class="separator:gac314fa6cec7d2d307be9963e2709cc90"><td class="memSeparator" colspan="2">&#160;</td></tr>
289<tr class="memitem:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int numer, int denom)</td></tr>
290<tr class="memdesc:ga72ac8cb1ee2e312a878b55153d81b937"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the aspect ratio of the specified window. <a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">More...</a><br /></td></tr>
291<tr class="separator:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memSeparator" colspan="2">&#160;</td></tr>
292<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
293<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the content area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br /></td></tr>
294<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
295<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
296<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br /></td></tr>
297<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
298<tr class="memitem:ga1a9fd382058c53101b21cf211898f1f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *left, int *top, int *right, int *bottom)</td></tr>
299<tr class="memdesc:ga1a9fd382058c53101b21cf211898f1f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the frame of the window. <a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">More...</a><br /></td></tr>
300<tr class="separator:ga1a9fd382058c53101b21cf211898f1f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
301<tr class="memitem:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float *xscale, float *yscale)</td></tr>
302<tr class="memdesc:gaf5d31de9c19c4f994facea64d2b3106c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified window. <a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">More...</a><br /></td></tr>
303<tr class="separator:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memSeparator" colspan="2">&#160;</td></tr>
304<tr class="memitem:gad09f0bd7a6307c4533b7061828480a84"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
305<tr class="memdesc:gad09f0bd7a6307c4533b7061828480a84"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the opacity of the whole window. <a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">More...</a><br /></td></tr>
306<tr class="separator:gad09f0bd7a6307c4533b7061828480a84"><td class="memSeparator" colspan="2">&#160;</td></tr>
307<tr class="memitem:gac31caeb3d1088831b13d2c8a156802e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float opacity)</td></tr>
308<tr class="memdesc:gac31caeb3d1088831b13d2c8a156802e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the opacity of the whole window. <a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">More...</a><br /></td></tr>
309<tr class="separator:gac31caeb3d1088831b13d2c8a156802e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
310<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
311<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br /></td></tr>
312<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
313<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
314<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br /></td></tr>
315<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
316<tr class="memitem:ga3f541387449d911274324ae7f17ec56b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
317<tr class="memdesc:ga3f541387449d911274324ae7f17ec56b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximizes the specified window. <a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">More...</a><br /></td></tr>
318<tr class="separator:ga3f541387449d911274324ae7f17ec56b"><td class="memSeparator" colspan="2">&#160;</td></tr>
319<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
320<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br /></td></tr>
321<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
322<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
323<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br /></td></tr>
324<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
325<tr class="memitem:ga873780357abd3f3a081d71a40aae45a1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
326<tr class="memdesc:ga873780357abd3f3a081d71a40aae45a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Brings the specified window to front and sets input focus. <a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">More...</a><br /></td></tr>
327<tr class="separator:ga873780357abd3f3a081d71a40aae45a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
328<tr class="memitem:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
329<tr class="memdesc:ga2f8d59323fc4692c1d54ba08c863a703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Requests user attention to the specified window. <a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">More...</a><br /></td></tr>
330<tr class="separator:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memSeparator" colspan="2">&#160;</td></tr>
331<tr class="memitem:ga4d766499ac02c60f02221a9dfab87299"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
332<tr class="memdesc:ga4d766499ac02c60f02221a9dfab87299"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">More...</a><br /></td></tr>
333<tr class="separator:ga4d766499ac02c60f02221a9dfab87299"><td class="memSeparator" colspan="2">&#160;</td></tr>
334<tr class="memitem:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int xpos, int ypos, int width, int height, int refreshRate)</td></tr>
335<tr class="memdesc:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mode, monitor, video mode and placement of a window. <a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">More...</a><br /></td></tr>
336<tr class="separator:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
337<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
338<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br /></td></tr>
339<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
340<tr class="memitem:gace2afda29b4116ec012e410a6819033e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib, int value)</td></tr>
341<tr class="memdesc:gace2afda29b4116ec012e410a6819033e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an attribute of the specified window. <a href="group__window.html#gace2afda29b4116ec012e410a6819033e">More...</a><br /></td></tr>
342<tr class="separator:gace2afda29b4116ec012e410a6819033e"><td class="memSeparator" colspan="2">&#160;</td></tr>
343<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
344<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br /></td></tr>
345<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
346<tr class="memitem:gae77a4add0d2023ca21ff1443ced01653"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
347<tr class="memdesc:gae77a4add0d2023ca21ff1443ced01653"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">More...</a><br /></td></tr>
348<tr class="separator:gae77a4add0d2023ca21ff1443ced01653"><td class="memSeparator" colspan="2">&#160;</td></tr>
349<tr class="memitem:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback)</td></tr>
350<tr class="memdesc:ga08bdfbba88934f9c4f92fd757979ac74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">More...</a><br /></td></tr>
351<tr class="separator:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memSeparator" colspan="2">&#160;</td></tr>
352<tr class="memitem:gad91b8b047a0c4c6033c38853864c34f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback)</td></tr>
353<tr class="memdesc:gad91b8b047a0c4c6033c38853864c34f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">More...</a><br /></td></tr>
354<tr class="separator:gad91b8b047a0c4c6033c38853864c34f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
355<tr class="memitem:gada646d775a7776a95ac000cfc1885331"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback)</td></tr>
356<tr class="memdesc:gada646d775a7776a95ac000cfc1885331"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gada646d775a7776a95ac000cfc1885331">More...</a><br /></td></tr>
357<tr class="separator:gada646d775a7776a95ac000cfc1885331"><td class="memSeparator" colspan="2">&#160;</td></tr>
358<tr class="memitem:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback)</td></tr>
359<tr class="memdesc:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">More...</a><br /></td></tr>
360<tr class="separator:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memSeparator" colspan="2">&#160;</td></tr>
361<tr class="memitem:gac2d83c4a10f071baf841f6730528e66c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback)</td></tr>
362<tr class="memdesc:gac2d83c4a10f071baf841f6730528e66c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">More...</a><br /></td></tr>
363<tr class="separator:gac2d83c4a10f071baf841f6730528e66c"><td class="memSeparator" colspan="2">&#160;</td></tr>
364<tr class="memitem:gac793e9efd255567b5fb8b445052cfd3e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback)</td></tr>
365<tr class="memdesc:gac793e9efd255567b5fb8b445052cfd3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">More...</a><br /></td></tr>
366<tr class="separator:gac793e9efd255567b5fb8b445052cfd3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
367<tr class="memitem:gacbe64c339fbd94885e62145563b6dc93"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback)</td></tr>
368<tr class="memdesc:gacbe64c339fbd94885e62145563b6dc93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the maximize callback for the specified window. <a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">More...</a><br /></td></tr>
369<tr class="separator:gacbe64c339fbd94885e62145563b6dc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
370<tr class="memitem:gab3fb7c3366577daef18c0023e2a8591f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback)</td></tr>
371<tr class="memdesc:gab3fb7c3366577daef18c0023e2a8591f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">More...</a><br /></td></tr>
372<tr class="separator:gab3fb7c3366577daef18c0023e2a8591f"><td class="memSeparator" colspan="2">&#160;</td></tr>
373<tr class="memitem:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback)</td></tr>
374<tr class="memdesc:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the window content scale callback for the specified window. <a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">More...</a><br /></td></tr>
375<tr class="separator:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
376<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
377<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br /></td></tr>
378<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
379<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
380<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are queued and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br /></td></tr>
381<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
382<tr class="memitem:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> (double timeout)</td></tr>
383<tr class="memdesc:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits with timeout until events are queued and processes them. <a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">More...</a><br /></td></tr>
384<tr class="separator:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
385<tr class="memitem:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> (void)</td></tr>
386<tr class="memdesc:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posts an empty event to the event queue. <a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">More...</a><br /></td></tr>
387<tr class="separator:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
388<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
389<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br /></td></tr>
390<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
391</table>
392<h2 class="groupheader">Macro Definition Documentation</h2>
393<a id="ga54ddb14825a1541a56e22afb5f832a9e" name="ga54ddb14825a1541a56e22afb5f832a9e"></a>
394<h2 class="memtitle"><span class="permalink"><a href="#ga54ddb14825a1541a56e22afb5f832a9e">&#9670;&nbsp;</a></span>GLFW_FOCUSED</h2>
395
396<div class="memitem">
397<div class="memproto">
398 <table class="memname">
399 <tr>
400 <td class="memname">#define GLFW_FOCUSED&#160;&#160;&#160;0x00020001</td>
401 </tr>
402 </table>
403</div><div class="memdoc">
404<p >Input focus <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">window hint</a> or <a class="el" href="window_guide.html#GLFW_FOCUSED_attrib">window attribute</a>. </p>
405
406</div>
407</div>
408<a id="ga39d44b7c056e55e581355a92d240b58a" name="ga39d44b7c056e55e581355a92d240b58a"></a>
409<h2 class="memtitle"><span class="permalink"><a href="#ga39d44b7c056e55e581355a92d240b58a">&#9670;&nbsp;</a></span>GLFW_ICONIFIED</h2>
410
411<div class="memitem">
412<div class="memproto">
413 <table class="memname">
414 <tr>
415 <td class="memname">#define GLFW_ICONIFIED&#160;&#160;&#160;0x00020002</td>
416 </tr>
417 </table>
418</div><div class="memdoc">
419<p >Window iconification <a class="el" href="window_guide.html#GLFW_ICONIFIED_attrib">window attribute</a>. </p>
420
421</div>
422</div>
423<a id="gadba13c7a1b3aa40831eb2beedbd5bd1d" name="gadba13c7a1b3aa40831eb2beedbd5bd1d"></a>
424<h2 class="memtitle"><span class="permalink"><a href="#gadba13c7a1b3aa40831eb2beedbd5bd1d">&#9670;&nbsp;</a></span>GLFW_RESIZABLE</h2>
425
426<div class="memitem">
427<div class="memproto">
428 <table class="memname">
429 <tr>
430 <td class="memname">#define GLFW_RESIZABLE&#160;&#160;&#160;0x00020003</td>
431 </tr>
432 </table>
433</div><div class="memdoc">
434<p >Window resize-ability <a class="el" href="window_guide.html#GLFW_RESIZABLE_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">window attribute</a>. </p>
435
436</div>
437</div>
438<a id="gafb3cdc45297e06d8f1eb13adc69ca6c4" name="gafb3cdc45297e06d8f1eb13adc69ca6c4"></a>
439<h2 class="memtitle"><span class="permalink"><a href="#gafb3cdc45297e06d8f1eb13adc69ca6c4">&#9670;&nbsp;</a></span>GLFW_VISIBLE</h2>
440
441<div class="memitem">
442<div class="memproto">
443 <table class="memname">
444 <tr>
445 <td class="memname">#define GLFW_VISIBLE&#160;&#160;&#160;0x00020004</td>
446 </tr>
447 </table>
448</div><div class="memdoc">
449<p >Window visibility <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_VISIBLE_attrib">window attribute</a>. </p>
450
451</div>
452</div>
453<a id="ga21b854d36314c94d65aed84405b2f25e" name="ga21b854d36314c94d65aed84405b2f25e"></a>
454<h2 class="memtitle"><span class="permalink"><a href="#ga21b854d36314c94d65aed84405b2f25e">&#9670;&nbsp;</a></span>GLFW_DECORATED</h2>
455
456<div class="memitem">
457<div class="memproto">
458 <table class="memname">
459 <tr>
460 <td class="memname">#define GLFW_DECORATED&#160;&#160;&#160;0x00020005</td>
461 </tr>
462 </table>
463</div><div class="memdoc">
464<p >Window decoration <a class="el" href="window_guide.html#GLFW_DECORATED_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">window attribute</a>. </p>
465
466</div>
467</div>
468<a id="ga9d9874fc928200136a6dcdad726aa252" name="ga9d9874fc928200136a6dcdad726aa252"></a>
469<h2 class="memtitle"><span class="permalink"><a href="#ga9d9874fc928200136a6dcdad726aa252">&#9670;&nbsp;</a></span>GLFW_AUTO_ICONIFY</h2>
470
471<div class="memitem">
472<div class="memproto">
473 <table class="memname">
474 <tr>
475 <td class="memname">#define GLFW_AUTO_ICONIFY&#160;&#160;&#160;0x00020006</td>
476 </tr>
477 </table>
478</div><div class="memdoc">
479<p >Window auto-iconification <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">window attribute</a>. </p>
480
481</div>
482</div>
483<a id="ga7fb0be51407783b41adbf5bec0b09d80" name="ga7fb0be51407783b41adbf5bec0b09d80"></a>
484<h2 class="memtitle"><span class="permalink"><a href="#ga7fb0be51407783b41adbf5bec0b09d80">&#9670;&nbsp;</a></span>GLFW_FLOATING</h2>
485
486<div class="memitem">
487<div class="memproto">
488 <table class="memname">
489 <tr>
490 <td class="memname">#define GLFW_FLOATING&#160;&#160;&#160;0x00020007</td>
491 </tr>
492 </table>
493</div><div class="memdoc">
494<p >Window decoration <a class="el" href="window_guide.html#GLFW_FLOATING_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">window attribute</a>. </p>
495
496</div>
497</div>
498<a id="gad8ccb396253ad0b72c6d4c917eb38a03" name="gad8ccb396253ad0b72c6d4c917eb38a03"></a>
499<h2 class="memtitle"><span class="permalink"><a href="#gad8ccb396253ad0b72c6d4c917eb38a03">&#9670;&nbsp;</a></span>GLFW_MAXIMIZED</h2>
500
501<div class="memitem">
502<div class="memproto">
503 <table class="memname">
504 <tr>
505 <td class="memname">#define GLFW_MAXIMIZED&#160;&#160;&#160;0x00020008</td>
506 </tr>
507 </table>
508</div><div class="memdoc">
509<p >Window maximization <a class="el" href="window_guide.html#GLFW_MAXIMIZED_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_MAXIMIZED_attrib">window attribute</a>. </p>
510
511</div>
512</div>
513<a id="ga5ac0847c0aa0b3619f2855707b8a7a77" name="ga5ac0847c0aa0b3619f2855707b8a7a77"></a>
514<h2 class="memtitle"><span class="permalink"><a href="#ga5ac0847c0aa0b3619f2855707b8a7a77">&#9670;&nbsp;</a></span>GLFW_CENTER_CURSOR</h2>
515
516<div class="memitem">
517<div class="memproto">
518 <table class="memname">
519 <tr>
520 <td class="memname">#define GLFW_CENTER_CURSOR&#160;&#160;&#160;0x00020009</td>
521 </tr>
522 </table>
523</div><div class="memdoc">
524<p >Cursor centering <a class="el" href="window_guide.html#GLFW_CENTER_CURSOR_hint">window hint</a>. </p>
525
526</div>
527</div>
528<a id="ga60a0578c3b9449027d683a9c6abb9f14" name="ga60a0578c3b9449027d683a9c6abb9f14"></a>
529<h2 class="memtitle"><span class="permalink"><a href="#ga60a0578c3b9449027d683a9c6abb9f14">&#9670;&nbsp;</a></span>GLFW_TRANSPARENT_FRAMEBUFFER</h2>
530
531<div class="memitem">
532<div class="memproto">
533 <table class="memname">
534 <tr>
535 <td class="memname">#define GLFW_TRANSPARENT_FRAMEBUFFER&#160;&#160;&#160;0x0002000A</td>
536 </tr>
537 </table>
538</div><div class="memdoc">
539<p >Window framebuffer transparency <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_attrib">window attribute</a>. </p>
540
541</div>
542</div>
543<a id="ga8665c71c6fa3d22425c6a0e8a3f89d8a" name="ga8665c71c6fa3d22425c6a0e8a3f89d8a"></a>
544<h2 class="memtitle"><span class="permalink"><a href="#ga8665c71c6fa3d22425c6a0e8a3f89d8a">&#9670;&nbsp;</a></span>GLFW_HOVERED</h2>
545
546<div class="memitem">
547<div class="memproto">
548 <table class="memname">
549 <tr>
550 <td class="memname">#define GLFW_HOVERED&#160;&#160;&#160;0x0002000B</td>
551 </tr>
552 </table>
553</div><div class="memdoc">
554<p >Mouse cursor hover <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">window attribute</a>. </p>
555
556</div>
557</div>
558<a id="gafa94b1da34bfd6488c0d709761504dfc" name="gafa94b1da34bfd6488c0d709761504dfc"></a>
559<h2 class="memtitle"><span class="permalink"><a href="#gafa94b1da34bfd6488c0d709761504dfc">&#9670;&nbsp;</a></span>GLFW_FOCUS_ON_SHOW</h2>
560
561<div class="memitem">
562<div class="memproto">
563 <table class="memname">
564 <tr>
565 <td class="memname">#define GLFW_FOCUS_ON_SHOW&#160;&#160;&#160;0x0002000C</td>
566 </tr>
567 </table>
568</div><div class="memdoc">
569<p >Input focus <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">window hint</a> or <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">window attribute</a>. </p>
570
571</div>
572</div>
573<a id="gaf78ed8e417dbcc1e354906cc2708c982" name="gaf78ed8e417dbcc1e354906cc2708c982"></a>
574<h2 class="memtitle"><span class="permalink"><a href="#gaf78ed8e417dbcc1e354906cc2708c982">&#9670;&nbsp;</a></span>GLFW_RED_BITS</h2>
575
576<div class="memitem">
577<div class="memproto">
578 <table class="memname">
579 <tr>
580 <td class="memname">#define GLFW_RED_BITS&#160;&#160;&#160;0x00021001</td>
581 </tr>
582 </table>
583</div><div class="memdoc">
584<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_RED_BITS">hint</a>. </p>
585
586</div>
587</div>
588<a id="gafba3b72638c914e5fb8a237dd4c50d4d" name="gafba3b72638c914e5fb8a237dd4c50d4d"></a>
589<h2 class="memtitle"><span class="permalink"><a href="#gafba3b72638c914e5fb8a237dd4c50d4d">&#9670;&nbsp;</a></span>GLFW_GREEN_BITS</h2>
590
591<div class="memitem">
592<div class="memproto">
593 <table class="memname">
594 <tr>
595 <td class="memname">#define GLFW_GREEN_BITS&#160;&#160;&#160;0x00021002</td>
596 </tr>
597 </table>
598</div><div class="memdoc">
599<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_GREEN_BITS">hint</a>. </p>
600
601</div>
602</div>
603<a id="gab292ea403db6d514537b515311bf9ae3" name="gab292ea403db6d514537b515311bf9ae3"></a>
604<h2 class="memtitle"><span class="permalink"><a href="#gab292ea403db6d514537b515311bf9ae3">&#9670;&nbsp;</a></span>GLFW_BLUE_BITS</h2>
605
606<div class="memitem">
607<div class="memproto">
608 <table class="memname">
609 <tr>
610 <td class="memname">#define GLFW_BLUE_BITS&#160;&#160;&#160;0x00021003</td>
611 </tr>
612 </table>
613</div><div class="memdoc">
614<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_BLUE_BITS">hint</a>. </p>
615
616</div>
617</div>
618<a id="gafed79a3f468997877da86c449bd43e8c" name="gafed79a3f468997877da86c449bd43e8c"></a>
619<h2 class="memtitle"><span class="permalink"><a href="#gafed79a3f468997877da86c449bd43e8c">&#9670;&nbsp;</a></span>GLFW_ALPHA_BITS</h2>
620
621<div class="memitem">
622<div class="memproto">
623 <table class="memname">
624 <tr>
625 <td class="memname">#define GLFW_ALPHA_BITS&#160;&#160;&#160;0x00021004</td>
626 </tr>
627 </table>
628</div><div class="memdoc">
629<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ALPHA_BITS">hint</a>. </p>
630
631</div>
632</div>
633<a id="ga318a55eac1fee57dfe593b6d38149d07" name="ga318a55eac1fee57dfe593b6d38149d07"></a>
634<h2 class="memtitle"><span class="permalink"><a href="#ga318a55eac1fee57dfe593b6d38149d07">&#9670;&nbsp;</a></span>GLFW_DEPTH_BITS</h2>
635
636<div class="memitem">
637<div class="memproto">
638 <table class="memname">
639 <tr>
640 <td class="memname">#define GLFW_DEPTH_BITS&#160;&#160;&#160;0x00021005</td>
641 </tr>
642 </table>
643</div><div class="memdoc">
644<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_DEPTH_BITS">hint</a>. </p>
645
646</div>
647</div>
648<a id="ga5339890a45a1fb38e93cb9fcc5fd069d" name="ga5339890a45a1fb38e93cb9fcc5fd069d"></a>
649<h2 class="memtitle"><span class="permalink"><a href="#ga5339890a45a1fb38e93cb9fcc5fd069d">&#9670;&nbsp;</a></span>GLFW_STENCIL_BITS</h2>
650
651<div class="memitem">
652<div class="memproto">
653 <table class="memname">
654 <tr>
655 <td class="memname">#define GLFW_STENCIL_BITS&#160;&#160;&#160;0x00021006</td>
656 </tr>
657 </table>
658</div><div class="memdoc">
659<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_STENCIL_BITS">hint</a>. </p>
660
661</div>
662</div>
663<a id="gaead34a9a683b2bc20eecf30ba738bfc6" name="gaead34a9a683b2bc20eecf30ba738bfc6"></a>
664<h2 class="memtitle"><span class="permalink"><a href="#gaead34a9a683b2bc20eecf30ba738bfc6">&#9670;&nbsp;</a></span>GLFW_ACCUM_RED_BITS</h2>
665
666<div class="memitem">
667<div class="memproto">
668 <table class="memname">
669 <tr>
670 <td class="memname">#define GLFW_ACCUM_RED_BITS&#160;&#160;&#160;0x00021007</td>
671 </tr>
672 </table>
673</div><div class="memdoc">
674<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_RED_BITS">hint</a>. </p>
675
676</div>
677</div>
678<a id="ga65713cee1326f8e9d806fdf93187b471" name="ga65713cee1326f8e9d806fdf93187b471"></a>
679<h2 class="memtitle"><span class="permalink"><a href="#ga65713cee1326f8e9d806fdf93187b471">&#9670;&nbsp;</a></span>GLFW_ACCUM_GREEN_BITS</h2>
680
681<div class="memitem">
682<div class="memproto">
683 <table class="memname">
684 <tr>
685 <td class="memname">#define GLFW_ACCUM_GREEN_BITS&#160;&#160;&#160;0x00021008</td>
686 </tr>
687 </table>
688</div><div class="memdoc">
689<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_GREEN_BITS">hint</a>. </p>
690
691</div>
692</div>
693<a id="ga22bbe9104a8ce1f8b88fb4f186aa36ce" name="ga22bbe9104a8ce1f8b88fb4f186aa36ce"></a>
694<h2 class="memtitle"><span class="permalink"><a href="#ga22bbe9104a8ce1f8b88fb4f186aa36ce">&#9670;&nbsp;</a></span>GLFW_ACCUM_BLUE_BITS</h2>
695
696<div class="memitem">
697<div class="memproto">
698 <table class="memname">
699 <tr>
700 <td class="memname">#define GLFW_ACCUM_BLUE_BITS&#160;&#160;&#160;0x00021009</td>
701 </tr>
702 </table>
703</div><div class="memdoc">
704<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_BLUE_BITS">hint</a>. </p>
705
706</div>
707</div>
708<a id="gae829b55591c18169a40ab4067a041b1f" name="gae829b55591c18169a40ab4067a041b1f"></a>
709<h2 class="memtitle"><span class="permalink"><a href="#gae829b55591c18169a40ab4067a041b1f">&#9670;&nbsp;</a></span>GLFW_ACCUM_ALPHA_BITS</h2>
710
711<div class="memitem">
712<div class="memproto">
713 <table class="memname">
714 <tr>
715 <td class="memname">#define GLFW_ACCUM_ALPHA_BITS&#160;&#160;&#160;0x0002100A</td>
716 </tr>
717 </table>
718</div><div class="memdoc">
719<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_ALPHA_BITS">hint</a>. </p>
720
721</div>
722</div>
723<a id="gab05108c5029443b371112b031d1fa174" name="gab05108c5029443b371112b031d1fa174"></a>
724<h2 class="memtitle"><span class="permalink"><a href="#gab05108c5029443b371112b031d1fa174">&#9670;&nbsp;</a></span>GLFW_AUX_BUFFERS</h2>
725
726<div class="memitem">
727<div class="memproto">
728 <table class="memname">
729 <tr>
730 <td class="memname">#define GLFW_AUX_BUFFERS&#160;&#160;&#160;0x0002100B</td>
731 </tr>
732 </table>
733</div><div class="memdoc">
734<p >Framebuffer auxiliary buffer <a class="el" href="window_guide.html#GLFW_AUX_BUFFERS">hint</a>. </p>
735
736</div>
737</div>
738<a id="ga83d991efca02537e2d69969135b77b03" name="ga83d991efca02537e2d69969135b77b03"></a>
739<h2 class="memtitle"><span class="permalink"><a href="#ga83d991efca02537e2d69969135b77b03">&#9670;&nbsp;</a></span>GLFW_STEREO</h2>
740
741<div class="memitem">
742<div class="memproto">
743 <table class="memname">
744 <tr>
745 <td class="memname">#define GLFW_STEREO&#160;&#160;&#160;0x0002100C</td>
746 </tr>
747 </table>
748</div><div class="memdoc">
749<p >OpenGL stereoscopic rendering <a class="el" href="window_guide.html#GLFW_STEREO">hint</a>. </p>
750
751</div>
752</div>
753<a id="ga2cdf86fdcb7722fb8829c4e201607535" name="ga2cdf86fdcb7722fb8829c4e201607535"></a>
754<h2 class="memtitle"><span class="permalink"><a href="#ga2cdf86fdcb7722fb8829c4e201607535">&#9670;&nbsp;</a></span>GLFW_SAMPLES</h2>
755
756<div class="memitem">
757<div class="memproto">
758 <table class="memname">
759 <tr>
760 <td class="memname">#define GLFW_SAMPLES&#160;&#160;&#160;0x0002100D</td>
761 </tr>
762 </table>
763</div><div class="memdoc">
764<p >Framebuffer MSAA samples <a class="el" href="window_guide.html#GLFW_SAMPLES">hint</a>. </p>
765
766</div>
767</div>
768<a id="ga444a8f00414a63220591f9fdb7b5642b" name="ga444a8f00414a63220591f9fdb7b5642b"></a>
769<h2 class="memtitle"><span class="permalink"><a href="#ga444a8f00414a63220591f9fdb7b5642b">&#9670;&nbsp;</a></span>GLFW_SRGB_CAPABLE</h2>
770
771<div class="memitem">
772<div class="memproto">
773 <table class="memname">
774 <tr>
775 <td class="memname">#define GLFW_SRGB_CAPABLE&#160;&#160;&#160;0x0002100E</td>
776 </tr>
777 </table>
778</div><div class="memdoc">
779<p >Framebuffer sRGB <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">hint</a>. </p>
780
781</div>
782</div>
783<a id="ga0f20825e6e47ee8ba389024519682212" name="ga0f20825e6e47ee8ba389024519682212"></a>
784<h2 class="memtitle"><span class="permalink"><a href="#ga0f20825e6e47ee8ba389024519682212">&#9670;&nbsp;</a></span>GLFW_REFRESH_RATE</h2>
785
786<div class="memitem">
787<div class="memproto">
788 <table class="memname">
789 <tr>
790 <td class="memname">#define GLFW_REFRESH_RATE&#160;&#160;&#160;0x0002100F</td>
791 </tr>
792 </table>
793</div><div class="memdoc">
794<p >Monitor refresh rate <a class="el" href="window_guide.html#GLFW_REFRESH_RATE">hint</a>. </p>
795
796</div>
797</div>
798<a id="ga714a5d569e8a274ea58fdfa020955339" name="ga714a5d569e8a274ea58fdfa020955339"></a>
799<h2 class="memtitle"><span class="permalink"><a href="#ga714a5d569e8a274ea58fdfa020955339">&#9670;&nbsp;</a></span>GLFW_DOUBLEBUFFER</h2>
800
801<div class="memitem">
802<div class="memproto">
803 <table class="memname">
804 <tr>
805 <td class="memname">#define GLFW_DOUBLEBUFFER&#160;&#160;&#160;0x00021010</td>
806 </tr>
807 </table>
808</div><div class="memdoc">
809<p >Framebuffer double buffering <a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">hint</a>. </p>
810
811</div>
812</div>
813<a id="ga649309cf72a3d3de5b1348ca7936c95b" name="ga649309cf72a3d3de5b1348ca7936c95b"></a>
814<h2 class="memtitle"><span class="permalink"><a href="#ga649309cf72a3d3de5b1348ca7936c95b">&#9670;&nbsp;</a></span>GLFW_CLIENT_API</h2>
815
816<div class="memitem">
817<div class="memproto">
818 <table class="memname">
819 <tr>
820 <td class="memname">#define GLFW_CLIENT_API&#160;&#160;&#160;0x00022001</td>
821 </tr>
822 </table>
823</div><div class="memdoc">
824<p >Context client API <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CLIENT_API_attrib">attribute</a>. </p>
825
826</div>
827</div>
828<a id="gafe5e4922de1f9932d7e9849bb053b0c0" name="gafe5e4922de1f9932d7e9849bb053b0c0"></a>
829<h2 class="memtitle"><span class="permalink"><a href="#gafe5e4922de1f9932d7e9849bb053b0c0">&#9670;&nbsp;</a></span>GLFW_CONTEXT_VERSION_MAJOR</h2>
830
831<div class="memitem">
832<div class="memproto">
833 <table class="memname">
834 <tr>
835 <td class="memname">#define GLFW_CONTEXT_VERSION_MAJOR&#160;&#160;&#160;0x00022002</td>
836 </tr>
837 </table>
838</div><div class="memdoc">
839<p >Context client API major version <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MAJOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MAJOR_attrib">attribute</a>. </p>
840
841</div>
842</div>
843<a id="ga31aca791e4b538c4e4a771eb95cc2d07" name="ga31aca791e4b538c4e4a771eb95cc2d07"></a>
844<h2 class="memtitle"><span class="permalink"><a href="#ga31aca791e4b538c4e4a771eb95cc2d07">&#9670;&nbsp;</a></span>GLFW_CONTEXT_VERSION_MINOR</h2>
845
846<div class="memitem">
847<div class="memproto">
848 <table class="memname">
849 <tr>
850 <td class="memname">#define GLFW_CONTEXT_VERSION_MINOR&#160;&#160;&#160;0x00022003</td>
851 </tr>
852 </table>
853</div><div class="memdoc">
854<p >Context client API minor version <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MINOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MINOR_attrib">attribute</a>. </p>
855
856</div>
857</div>
858<a id="gafb9475071aa77c6fb05ca5a5c8678a08" name="gafb9475071aa77c6fb05ca5a5c8678a08"></a>
859<h2 class="memtitle"><span class="permalink"><a href="#gafb9475071aa77c6fb05ca5a5c8678a08">&#9670;&nbsp;</a></span>GLFW_CONTEXT_REVISION</h2>
860
861<div class="memitem">
862<div class="memproto">
863 <table class="memname">
864 <tr>
865 <td class="memname">#define GLFW_CONTEXT_REVISION&#160;&#160;&#160;0x00022004</td>
866 </tr>
867 </table>
868</div><div class="memdoc">
869<p >Context client API revision number <a class="el" href="window_guide.html#GLFW_CONTEXT_REVISION_attrib">attribute</a>. </p>
870
871</div>
872</div>
873<a id="gade3593916b4c507900aa2d6844810e00" name="gade3593916b4c507900aa2d6844810e00"></a>
874<h2 class="memtitle"><span class="permalink"><a href="#gade3593916b4c507900aa2d6844810e00">&#9670;&nbsp;</a></span>GLFW_CONTEXT_ROBUSTNESS</h2>
875
876<div class="memitem">
877<div class="memproto">
878 <table class="memname">
879 <tr>
880 <td class="memname">#define GLFW_CONTEXT_ROBUSTNESS&#160;&#160;&#160;0x00022005</td>
881 </tr>
882 </table>
883</div><div class="memdoc">
884<p >Context client API revision number <a class="el" href="window_guide.html#GLFW_CONTEXT_ROBUSTNESS_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_ROBUSTNESS_attrib">attribute</a>. </p>
885
886</div>
887</div>
888<a id="ga13d24b12465da8b28985f46c8557925b" name="ga13d24b12465da8b28985f46c8557925b"></a>
889<h2 class="memtitle"><span class="permalink"><a href="#ga13d24b12465da8b28985f46c8557925b">&#9670;&nbsp;</a></span>GLFW_OPENGL_FORWARD_COMPAT</h2>
890
891<div class="memitem">
892<div class="memproto">
893 <table class="memname">
894 <tr>
895 <td class="memname">#define GLFW_OPENGL_FORWARD_COMPAT&#160;&#160;&#160;0x00022006</td>
896 </tr>
897 </table>
898</div><div class="memdoc">
899<p >OpenGL forward-compatibility <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_attrib">attribute</a>. </p>
900
901</div>
902</div>
903<a id="ga87ec2df0b915201e950ca42d5d0831e1" name="ga87ec2df0b915201e950ca42d5d0831e1"></a>
904<h2 class="memtitle"><span class="permalink"><a href="#ga87ec2df0b915201e950ca42d5d0831e1">&#9670;&nbsp;</a></span>GLFW_OPENGL_DEBUG_CONTEXT</h2>
905
906<div class="memitem">
907<div class="memproto">
908 <table class="memname">
909 <tr>
910 <td class="memname">#define GLFW_OPENGL_DEBUG_CONTEXT&#160;&#160;&#160;0x00022007</td>
911 </tr>
912 </table>
913</div><div class="memdoc">
914<p >Debug mode context <a class="el" href="window_guide.html#GLFW_OPENGL_DEBUG_CONTEXT_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_DEBUG_CONTEXT_attrib">attribute</a>. </p>
915
916</div>
917</div>
918<a id="ga44f3a6b4261fbe351e0b950b0f372e12" name="ga44f3a6b4261fbe351e0b950b0f372e12"></a>
919<h2 class="memtitle"><span class="permalink"><a href="#ga44f3a6b4261fbe351e0b950b0f372e12">&#9670;&nbsp;</a></span>GLFW_OPENGL_PROFILE</h2>
920
921<div class="memitem">
922<div class="memproto">
923 <table class="memname">
924 <tr>
925 <td class="memname">#define GLFW_OPENGL_PROFILE&#160;&#160;&#160;0x00022008</td>
926 </tr>
927 </table>
928</div><div class="memdoc">
929<p >OpenGL profile <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_attrib">attribute</a>. </p>
930
931</div>
932</div>
933<a id="ga72b648a8378fe3310c7c7bbecc0f7be6" name="ga72b648a8378fe3310c7c7bbecc0f7be6"></a>
934<h2 class="memtitle"><span class="permalink"><a href="#ga72b648a8378fe3310c7c7bbecc0f7be6">&#9670;&nbsp;</a></span>GLFW_CONTEXT_RELEASE_BEHAVIOR</h2>
935
936<div class="memitem">
937<div class="memproto">
938 <table class="memname">
939 <tr>
940 <td class="memname">#define GLFW_CONTEXT_RELEASE_BEHAVIOR&#160;&#160;&#160;0x00022009</td>
941 </tr>
942 </table>
943</div><div class="memdoc">
944<p >Context flush-on-release <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib">attribute</a>. </p>
945
946</div>
947</div>
948<a id="ga5a52fdfd46d8249c211f923675728082" name="ga5a52fdfd46d8249c211f923675728082"></a>
949<h2 class="memtitle"><span class="permalink"><a href="#ga5a52fdfd46d8249c211f923675728082">&#9670;&nbsp;</a></span>GLFW_CONTEXT_NO_ERROR</h2>
950
951<div class="memitem">
952<div class="memproto">
953 <table class="memname">
954 <tr>
955 <td class="memname">#define GLFW_CONTEXT_NO_ERROR&#160;&#160;&#160;0x0002200A</td>
956 </tr>
957 </table>
958</div><div class="memdoc">
959<p >Context error suppression <a class="el" href="window_guide.html#GLFW_CONTEXT_NO_ERROR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_NO_ERROR_attrib">attribute</a>. </p>
960
961</div>
962</div>
963<a id="ga5154cebfcd831c1cc63a4d5ac9bb4486" name="ga5154cebfcd831c1cc63a4d5ac9bb4486"></a>
964<h2 class="memtitle"><span class="permalink"><a href="#ga5154cebfcd831c1cc63a4d5ac9bb4486">&#9670;&nbsp;</a></span>GLFW_CONTEXT_CREATION_API</h2>
965
966<div class="memitem">
967<div class="memproto">
968 <table class="memname">
969 <tr>
970 <td class="memname">#define GLFW_CONTEXT_CREATION_API&#160;&#160;&#160;0x0002200B</td>
971 </tr>
972 </table>
973</div><div class="memdoc">
974<p >Context creation API <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_attrib">attribute</a>. </p>
975
976</div>
977</div>
978<a id="ga620bc4280c7eab81ac9f02204500ed47" name="ga620bc4280c7eab81ac9f02204500ed47"></a>
979<h2 class="memtitle"><span class="permalink"><a href="#ga620bc4280c7eab81ac9f02204500ed47">&#9670;&nbsp;</a></span>GLFW_SCALE_TO_MONITOR</h2>
980
981<div class="memitem">
982<div class="memproto">
983 <table class="memname">
984 <tr>
985 <td class="memname">#define GLFW_SCALE_TO_MONITOR&#160;&#160;&#160;0x0002200C</td>
986 </tr>
987 </table>
988</div><div class="memdoc">
989
990</div>
991</div>
992<a id="gab6ef2d02eb55800d249ccf1af253c35e" name="gab6ef2d02eb55800d249ccf1af253c35e"></a>
993<h2 class="memtitle"><span class="permalink"><a href="#gab6ef2d02eb55800d249ccf1af253c35e">&#9670;&nbsp;</a></span>GLFW_COCOA_RETINA_FRAMEBUFFER</h2>
994
995<div class="memitem">
996<div class="memproto">
997 <table class="memname">
998 <tr>
999 <td class="memname">#define GLFW_COCOA_RETINA_FRAMEBUFFER&#160;&#160;&#160;0x00023001</td>
1000 </tr>
1001 </table>
1002</div><div class="memdoc">
1003
1004</div>
1005</div>
1006<a id="ga70fa0fbc745de6aa824df79a580e84b5" name="ga70fa0fbc745de6aa824df79a580e84b5"></a>
1007<h2 class="memtitle"><span class="permalink"><a href="#ga70fa0fbc745de6aa824df79a580e84b5">&#9670;&nbsp;</a></span>GLFW_COCOA_FRAME_NAME</h2>
1008
1009<div class="memitem">
1010<div class="memproto">
1011 <table class="memname">
1012 <tr>
1013 <td class="memname">#define GLFW_COCOA_FRAME_NAME&#160;&#160;&#160;0x00023002</td>
1014 </tr>
1015 </table>
1016</div><div class="memdoc">
1017
1018</div>
1019</div>
1020<a id="ga53c84ed2ddd94e15bbd44b1f6f7feafc" name="ga53c84ed2ddd94e15bbd44b1f6f7feafc"></a>
1021<h2 class="memtitle"><span class="permalink"><a href="#ga53c84ed2ddd94e15bbd44b1f6f7feafc">&#9670;&nbsp;</a></span>GLFW_COCOA_GRAPHICS_SWITCHING</h2>
1022
1023<div class="memitem">
1024<div class="memproto">
1025 <table class="memname">
1026 <tr>
1027 <td class="memname">#define GLFW_COCOA_GRAPHICS_SWITCHING&#160;&#160;&#160;0x00023003</td>
1028 </tr>
1029 </table>
1030</div><div class="memdoc">
1031
1032</div>
1033</div>
1034<a id="gae5a9ea2fccccd92edbd343fc56461114" name="gae5a9ea2fccccd92edbd343fc56461114"></a>
1035<h2 class="memtitle"><span class="permalink"><a href="#gae5a9ea2fccccd92edbd343fc56461114">&#9670;&nbsp;</a></span>GLFW_X11_CLASS_NAME</h2>
1036
1037<div class="memitem">
1038<div class="memproto">
1039 <table class="memname">
1040 <tr>
1041 <td class="memname">#define GLFW_X11_CLASS_NAME&#160;&#160;&#160;0x00024001</td>
1042 </tr>
1043 </table>
1044</div><div class="memdoc">
1045
1046</div>
1047</div>
1048<a id="ga494c3c0d911e4b860b946530a3e389e8" name="ga494c3c0d911e4b860b946530a3e389e8"></a>
1049<h2 class="memtitle"><span class="permalink"><a href="#ga494c3c0d911e4b860b946530a3e389e8">&#9670;&nbsp;</a></span>GLFW_X11_INSTANCE_NAME</h2>
1050
1051<div class="memitem">
1052<div class="memproto">
1053 <table class="memname">
1054 <tr>
1055 <td class="memname">#define GLFW_X11_INSTANCE_NAME&#160;&#160;&#160;0x00024002</td>
1056 </tr>
1057 </table>
1058</div><div class="memdoc">
1059
1060</div>
1061</div>
1062<h2 class="groupheader">Typedef Documentation</h2>
1063<a id="ga3c96d80d363e67d13a41b5d1821f3242" name="ga3c96d80d363e67d13a41b5d1821f3242"></a>
1064<h2 class="memtitle"><span class="permalink"><a href="#ga3c96d80d363e67d13a41b5d1821f3242">&#9670;&nbsp;</a></span>GLFWwindow</h2>
1065
1066<div class="memitem">
1067<div class="memproto">
1068 <table class="memname">
1069 <tr>
1070 <td class="memname">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td>
1071 </tr>
1072 </table>
1073</div><div class="memdoc">
1074<p >Opaque window object.</p>
1075<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_object">Window objects</a></dd></dl>
1076<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1077
1078</div>
1079</div>
1080<a id="gabe287973a21a8f927cde4db06b8dcbe9" name="gabe287973a21a8f927cde4db06b8dcbe9"></a>
1081<h2 class="memtitle"><span class="permalink"><a href="#gabe287973a21a8f927cde4db06b8dcbe9">&#9670;&nbsp;</a></span>GLFWwindowposfun</h2>
1082
1083<div class="memitem">
1084<div class="memproto">
1085 <table class="memname">
1086 <tr>
1087 <td class="memname">typedef void(* GLFWwindowposfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td>
1088 </tr>
1089 </table>
1090</div><div class="memdoc">
1091<p >This is the function pointer type for window position callbacks. A window position callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
1092<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
1093</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1094 <table class="params">
1095 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was moved. </td></tr>
1096 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate, in screen coordinates, of the upper-left corner of the content area of the window. </td></tr>
1097 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.</td></tr>
1098 </table>
1099 </dd>
1100</dl>
1101<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
1102<dd>
1103<a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></dd></dl>
1104<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1105
1106</div>
1107</div>
1108<a id="gaec0282944bb810f6f3163ec02da90350" name="gaec0282944bb810f6f3163ec02da90350"></a>
1109<h2 class="memtitle"><span class="permalink"><a href="#gaec0282944bb810f6f3163ec02da90350">&#9670;&nbsp;</a></span>GLFWwindowsizefun</h2>
1110
1111<div class="memitem">
1112<div class="memproto">
1113 <table class="memname">
1114 <tr>
1115 <td class="memname">typedef void(* GLFWwindowsizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td>
1116 </tr>
1117 </table>
1118</div><div class="memdoc">
1119<p >This is the function pointer type for window size callbacks. A window size callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
1120</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1121 <table class="params">
1122 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was resized. </td></tr>
1123 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in screen coordinates, of the window. </td></tr>
1124 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in screen coordinates, of the window.</td></tr>
1125 </table>
1126 </dd>
1127</dl>
1128<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
1129<dd>
1130<a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></dd></dl>
1131<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1132
1133</div>
1134</div>
1135<a id="gabf859b936d80961b7d39013a9694cc3e" name="gabf859b936d80961b7d39013a9694cc3e"></a>
1136<h2 class="memtitle"><span class="permalink"><a href="#gabf859b936d80961b7d39013a9694cc3e">&#9670;&nbsp;</a></span>GLFWwindowclosefun</h2>
1137
1138<div class="memitem">
1139<div class="memproto">
1140 <table class="memname">
1141 <tr>
1142 <td class="memname">typedef void(* GLFWwindowclosefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td>
1143 </tr>
1144 </table>
1145</div><div class="memdoc">
1146<p >This is the function pointer type for window close callbacks. A window close callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
1147</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1148 <table class="params">
1149 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user attempted to close.</td></tr>
1150 </table>
1151 </dd>
1152</dl>
1153<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a> </dd>
1154<dd>
1155<a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></dd></dl>
1156<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1157
1158</div>
1159</div>
1160<a id="ga431663a1427d2eb3a273bc398b6737b5" name="ga431663a1427d2eb3a273bc398b6737b5"></a>
1161<h2 class="memtitle"><span class="permalink"><a href="#ga431663a1427d2eb3a273bc398b6737b5">&#9670;&nbsp;</a></span>GLFWwindowrefreshfun</h2>
1162
1163<div class="memitem">
1164<div class="memproto">
1165 <table class="memname">
1166 <tr>
1167 <td class="memname">typedef void(* GLFWwindowrefreshfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td>
1168 </tr>
1169 </table>
1170</div><div class="memdoc">
1171<p >This is the function pointer type for window content refresh callbacks. A window content refresh callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
1172</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1173 <table class="params">
1174 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content needs to be refreshed.</td></tr>
1175 </table>
1176 </dd>
1177</dl>
1178<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_refresh">Window damage and refresh</a> </dd>
1179<dd>
1180<a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></dd></dl>
1181<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1182
1183</div>
1184</div>
1185<a id="gabc58c47e9d93f6eb1862d615c3680f46" name="gabc58c47e9d93f6eb1862d615c3680f46"></a>
1186<h2 class="memtitle"><span class="permalink"><a href="#gabc58c47e9d93f6eb1862d615c3680f46">&#9670;&nbsp;</a></span>GLFWwindowfocusfun</h2>
1187
1188<div class="memitem">
1189<div class="memproto">
1190 <table class="memname">
1191 <tr>
1192 <td class="memname">typedef void(* GLFWwindowfocusfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int focused)</td>
1193 </tr>
1194 </table>
1195</div><div class="memdoc">
1196<p >This is the function pointer type for window focus callbacks. A window focus callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
1197</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1198 <table class="params">
1199 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that gained or lost input focus. </td></tr>
1200 <tr><td class="paramdir">[in]</td><td class="paramname">focused</td><td><code>GLFW_TRUE</code> if the window was given input focus, or <code>GLFW_FALSE</code> if it lost it.</td></tr>
1201 </table>
1202 </dd>
1203</dl>
1204<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a> </dd>
1205<dd>
1206<a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></dd></dl>
1207<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1208
1209</div>
1210</div>
1211<a id="ga35c658cccba236f26e7adee0e25f6a4f" name="ga35c658cccba236f26e7adee0e25f6a4f"></a>
1212<h2 class="memtitle"><span class="permalink"><a href="#ga35c658cccba236f26e7adee0e25f6a4f">&#9670;&nbsp;</a></span>GLFWwindowiconifyfun</h2>
1213
1214<div class="memitem">
1215<div class="memproto">
1216 <table class="memname">
1217 <tr>
1218 <td class="memname">typedef void(* GLFWwindowiconifyfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int iconified)</td>
1219 </tr>
1220 </table>
1221</div><div class="memdoc">
1222<p >This is the function pointer type for window iconify callbacks. A window iconify callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
1223</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1224 <table class="params">
1225 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was iconified or restored. </td></tr>
1226 <tr><td class="paramdir">[in]</td><td class="paramname">iconified</td><td><code>GLFW_TRUE</code> if the window was iconified, or <code>GLFW_FALSE</code> if it was restored.</td></tr>
1227 </table>
1228 </dd>
1229</dl>
1230<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
1231<dd>
1232<a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></dd></dl>
1233<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1234
1235</div>
1236</div>
1237<a id="ga3017196fdaec33ac3e095765176c2a90" name="ga3017196fdaec33ac3e095765176c2a90"></a>
1238<h2 class="memtitle"><span class="permalink"><a href="#ga3017196fdaec33ac3e095765176c2a90">&#9670;&nbsp;</a></span>GLFWwindowmaximizefun</h2>
1239
1240<div class="memitem">
1241<div class="memproto">
1242 <table class="memname">
1243 <tr>
1244 <td class="memname">typedef void(* GLFWwindowmaximizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int maximized)</td>
1245 </tr>
1246 </table>
1247</div><div class="memdoc">
1248<p >This is the function pointer type for window maximize callbacks. A window maximize callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
1249</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1250 <table class="params">
1251 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was maximized or restored. </td></tr>
1252 <tr><td class="paramdir">[in]</td><td class="paramname">maximized</td><td><code>GLFW_TRUE</code> if the window was maximized, or <code>GLFW_FALSE</code> if it was restored.</td></tr>
1253 </table>
1254 </dd>
1255</dl>
1256<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_maximize">Window maximization</a> </dd>
1257<dd>
1258<a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93" title="Sets the maximize callback for the specified window.">glfwSetWindowMaximizeCallback</a></dd></dl>
1259<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1260
1261</div>
1262</div>
1263<a id="gae18026e294dde685ed2e5f759533144d" name="gae18026e294dde685ed2e5f759533144d"></a>
1264<h2 class="memtitle"><span class="permalink"><a href="#gae18026e294dde685ed2e5f759533144d">&#9670;&nbsp;</a></span>GLFWframebuffersizefun</h2>
1265
1266<div class="memitem">
1267<div class="memproto">
1268 <table class="memname">
1269 <tr>
1270 <td class="memname">typedef void(* GLFWframebuffersizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td>
1271 </tr>
1272 </table>
1273</div><div class="memdoc">
1274<p >This is the function pointer type for framebuffer size callbacks. A framebuffer size callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
1275</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1276 <table class="params">
1277 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer was resized. </td></tr>
1278 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in pixels, of the framebuffer. </td></tr>
1279 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in pixels, of the framebuffer.</td></tr>
1280 </table>
1281 </dd>
1282</dl>
1283<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a> </dd>
1284<dd>
1285<a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></dd></dl>
1286<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1287
1288</div>
1289</div>
1290<a id="ga77f288a2d04bb3c77c7d9615d08cf70e" name="ga77f288a2d04bb3c77c7d9615d08cf70e"></a>
1291<h2 class="memtitle"><span class="permalink"><a href="#ga77f288a2d04bb3c77c7d9615d08cf70e">&#9670;&nbsp;</a></span>GLFWwindowcontentscalefun</h2>
1292
1293<div class="memitem">
1294<div class="memproto">
1295 <table class="memname">
1296 <tr>
1297 <td class="memname">typedef void(* GLFWwindowcontentscalefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td>
1298 </tr>
1299 </table>
1300</div><div class="memdoc">
1301<p >This is the function pointer type for window content scale callbacks. A window content scale callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
1302</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
1303 <table class="params">
1304 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content scale changed. </td></tr>
1305 <tr><td class="paramdir">[in]</td><td class="paramname">xscale</td><td>The new x-axis content scale of the window. </td></tr>
1306 <tr><td class="paramdir">[in]</td><td class="paramname">yscale</td><td>The new y-axis content scale of the window.</td></tr>
1307 </table>
1308 </dd>
1309</dl>
1310<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
1311<dd>
1312<a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></dd></dl>
1313<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1314
1315</div>
1316</div>
1317<a id="ga7cc0a09de172fa7250872046f8c4d2ca" name="ga7cc0a09de172fa7250872046f8c4d2ca"></a>
1318<h2 class="memtitle"><span class="permalink"><a href="#ga7cc0a09de172fa7250872046f8c4d2ca">&#9670;&nbsp;</a></span>GLFWimage</h2>
1319
1320<div class="memitem">
1321<div class="memproto">
1322 <table class="memname">
1323 <tr>
1324 <td class="memname">typedef struct <a class="el" href="structGLFWimage.html">GLFWimage</a> <a class="el" href="structGLFWimage.html">GLFWimage</a></td>
1325 </tr>
1326 </table>
1327</div><div class="memdoc">
1328<p >This describes a single 2D image. See the documentation for each related function what the expected pixel format is.</p>
1329<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_custom">Custom cursor creation</a> </dd>
1330<dd>
1331<a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
1332<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Removed format and bytes-per-pixel members. </dd></dl>
1333
1334</div>
1335</div>
1336<h2 class="groupheader">Function Documentation</h2>
1337<a id="gaa77c4898dfb83344a6b4f76aa16b9a4a" name="gaa77c4898dfb83344a6b4f76aa16b9a4a"></a>
1338<h2 class="memtitle"><span class="permalink"><a href="#gaa77c4898dfb83344a6b4f76aa16b9a4a">&#9670;&nbsp;</a></span>glfwDefaultWindowHints()</h2>
1339
1340<div class="memitem">
1341<div class="memproto">
1342 <table class="memname">
1343 <tr>
1344 <td class="memname">void glfwDefaultWindowHints </td>
1345 <td>(</td>
1346 <td class="paramtype">void&#160;</td>
1347 <td class="paramname"></td><td>)</td>
1348 <td></td>
1349 </tr>
1350 </table>
1351</div><div class="memdoc">
1352<p >This function resets all window hints to their <a class="el" href="window_guide.html#window_hints_values">default values</a>.</p>
1353<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1354<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1355<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
1356<dd>
1357<a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </dd>
1358<dd>
1359<a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></dd></dl>
1360<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1361
1362</div>
1363</div>
1364<a id="ga7d9c8c62384b1e2821c4dc48952d2033" name="ga7d9c8c62384b1e2821c4dc48952d2033"></a>
1365<h2 class="memtitle"><span class="permalink"><a href="#ga7d9c8c62384b1e2821c4dc48952d2033">&#9670;&nbsp;</a></span>glfwWindowHint()</h2>
1366
1367<div class="memitem">
1368<div class="memproto">
1369 <table class="memname">
1370 <tr>
1371 <td class="memname">void glfwWindowHint </td>
1372 <td>(</td>
1373 <td class="paramtype">int&#160;</td>
1374 <td class="paramname"><em>hint</em>, </td>
1375 </tr>
1376 <tr>
1377 <td class="paramkey"></td>
1378 <td></td>
1379 <td class="paramtype">int&#160;</td>
1380 <td class="paramname"><em>value</em>&#160;</td>
1381 </tr>
1382 <tr>
1383 <td></td>
1384 <td>)</td>
1385 <td></td><td></td>
1386 </tr>
1387 </table>
1388</div><div class="memdoc">
1389<p >This function sets hints for the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to this function or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated.</p>
1390<p >Only integer value hints can be set with this function. String value hints are set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
1391<p >This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
1392<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
1393<dl class="params"><dt>Parameters</dt><dd>
1394 <table class="params">
1395 <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="window_guide.html#window_hints">window hint</a> to set. </td></tr>
1396 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the window hint.</td></tr>
1397 </table>
1398 </dd>
1399</dl>
1400<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
1401<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1402<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
1403<dd>
1404<a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> </dd>
1405<dd>
1406<a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></dd></dl>
1407<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwOpenWindowHint</code>. </dd></dl>
1408
1409</div>
1410</div>
1411<a id="ga8cb2782861c9d997bcf2dea97f363e5f" name="ga8cb2782861c9d997bcf2dea97f363e5f"></a>
1412<h2 class="memtitle"><span class="permalink"><a href="#ga8cb2782861c9d997bcf2dea97f363e5f">&#9670;&nbsp;</a></span>glfwWindowHintString()</h2>
1413
1414<div class="memitem">
1415<div class="memproto">
1416 <table class="memname">
1417 <tr>
1418 <td class="memname">void glfwWindowHintString </td>
1419 <td>(</td>
1420 <td class="paramtype">int&#160;</td>
1421 <td class="paramname"><em>hint</em>, </td>
1422 </tr>
1423 <tr>
1424 <td class="paramkey"></td>
1425 <td></td>
1426 <td class="paramtype">const char *&#160;</td>
1427 <td class="paramname"><em>value</em>&#160;</td>
1428 </tr>
1429 <tr>
1430 <td></td>
1431 <td>)</td>
1432 <td></td><td></td>
1433 </tr>
1434 </table>
1435</div><div class="memdoc">
1436<p >This function sets hints for the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to this function or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated.</p>
1437<p >Only string type hints can be set with this function. Integer value hints are set with <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>.</p>
1438<p >This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
1439<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
1440<dl class="params"><dt>Parameters</dt><dd>
1441 <table class="params">
1442 <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="window_guide.html#window_hints">window hint</a> to set. </td></tr>
1443 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the window hint.</td></tr>
1444 </table>
1445 </dd>
1446</dl>
1447<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
1448<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
1449<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1450<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
1451<dd>
1452<a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </dd>
1453<dd>
1454<a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></dd></dl>
1455<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
1456
1457</div>
1458</div>
1459<a id="ga3555a418df92ad53f917597fe2f64aeb" name="ga3555a418df92ad53f917597fe2f64aeb"></a>
1460<h2 class="memtitle"><span class="permalink"><a href="#ga3555a418df92ad53f917597fe2f64aeb">&#9670;&nbsp;</a></span>glfwCreateWindow()</h2>
1461
1462<div class="memitem">
1463<div class="memproto">
1464 <table class="memname">
1465 <tr>
1466 <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * glfwCreateWindow </td>
1467 <td>(</td>
1468 <td class="paramtype">int&#160;</td>
1469 <td class="paramname"><em>width</em>, </td>
1470 </tr>
1471 <tr>
1472 <td class="paramkey"></td>
1473 <td></td>
1474 <td class="paramtype">int&#160;</td>
1475 <td class="paramname"><em>height</em>, </td>
1476 </tr>
1477 <tr>
1478 <td class="paramkey"></td>
1479 <td></td>
1480 <td class="paramtype">const char *&#160;</td>
1481 <td class="paramname"><em>title</em>, </td>
1482 </tr>
1483 <tr>
1484 <td class="paramkey"></td>
1485 <td></td>
1486 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
1487 <td class="paramname"><em>monitor</em>, </td>
1488 </tr>
1489 <tr>
1490 <td class="paramkey"></td>
1491 <td></td>
1492 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1493 <td class="paramname"><em>share</em>&#160;</td>
1494 </tr>
1495 <tr>
1496 <td></td>
1497 <td>)</td>
1498 <td></td><td></td>
1499 </tr>
1500 </table>
1501</div><div class="memdoc">
1502<p >This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with <a class="el" href="window_guide.html#window_hints">window hints</a>.</p>
1503<p >Successful creation does not change which context is current. Before you can use the newly created context, you need to <a class="el" href="context_guide.html#context_current">make it current</a>. For information about the <code>share</code> parameter, see <a class="el" href="context_guide.html#context_sharing">Context object sharing</a>.</p>
1504<p >The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are <a class="el" href="window_guide.html#window_hints_hard">hard constraints</a>. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>, <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> and <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
1505<p >To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see <a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a>.</p>
1506<p >For full screen windows, the specified size becomes the resolution of the window's <em>desired video mode</em>. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called <em>windowed full screen</em> or <em>borderless full screen</em> windows, see <a class="el" href="window_guide.html#window_windowed_full_screen">"Windowed full screen" windows</a>.</p>
1507<p >Once you have created the window, you can switch it between windowed and full screen mode with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. This will not affect its OpenGL or OpenGL ES context.</p>
1508<p >By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, make it initially invisible using the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint, set its <a class="el" href="window_guide.html#window_pos">position</a> and then <a class="el" href="window_guide.html#window_hide">show</a> it.</p>
1509<p >As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.</p>
1510<p >Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual <a class="el" href="window_guide.html#window_size">size</a> after creation.</p>
1511<p >The <a class="el" href="window_guide.html#buffer_swap">swap interval</a> is not set during window creation and the initial value may vary depending on driver settings and defaults.</p>
1512<dl class="params"><dt>Parameters</dt><dd>
1513 <table class="params">
1514 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window. This must be greater than zero. </td></tr>
1515 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window. This must be greater than zero. </td></tr>
1516 <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The initial, UTF-8 encoded window title. </td></tr>
1517 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to use for full screen mode, or <code>NULL</code> for windowed mode. </td></tr>
1518 <tr><td class="paramdir">[in]</td><td class="paramname">share</td><td>The window whose context to share resources with, or <code>NULL</code> to not share resources. </td></tr>
1519 </table>
1520 </dd>
1521</dl>
1522<dl class="section return"><dt>Returns</dt><dd>The handle of the created window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
1523<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>, <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>, <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1524<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> Window creation will fail if the Microsoft GDI software OpenGL implementation is the only one available.</dd>
1525<dd>
1526<b>Windows:</b> If the executable has an icon resource named <code>GLFW_ICON,</code> it will be set as the initial icon for the window. If no such icon is present, the <code>IDI_APPLICATION</code> icon will be used instead. To set a different icon, see <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</dd>
1527<dd>
1528<b>Windows:</b> The context to share resources with must not be current on any other thread.</dd>
1529<dd>
1530<b>macOS:</b> The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a> hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.</dd>
1531<dd>
1532<b>macOS:</b> The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. For more information on bundles, see the <a href="https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/">Bundle Programming Guide</a> in the Mac Developer Library.</dd>
1533<dd>
1534<b>macOS:</b> The first time a window is created the menu bar is created. If GLFW finds a <code>MainMenu.nib</code> it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. Menu bar creation can be disabled entirely with the <a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> init hint.</dd>
1535<dd>
1536<b>macOS:</b> On OS X 10.10 and later the window frame will not be rendered at full resolution on Retina displays unless the <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a> hint is <code>GLFW_TRUE</code> and the <code>NSHighResolutionCapable</code> key is enabled in the application bundle's <code>Info.plist</code>. For more information, see <a href="https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html">High Resolution Guidelines for OS X</a> in the Mac Developer Library. The GLFW test and example programs use a custom <code>Info.plist</code> template for this, which can be found as <code>CMake/MacOSXBundleInfo.plist.in</code> in the source tree.</dd>
1537<dd>
1538<b>macOS:</b> When activating frame autosaving with <a class="el" href="window_guide.html#GLFW_COCOA_FRAME_NAME_hint">GLFW_COCOA_FRAME_NAME</a>, the specified window size and position may be overridden by previously saved values.</dd>
1539<dd>
1540<b>X11:</b> Some window managers will not respect the placement of initially hidden windows.</dd>
1541<dd>
1542<b>X11:</b> Due to the asynchronous nature of X11, it may take a moment for a window to reach its requested state. This means you may not be able to query the final size, position or other attributes directly after window creation.</dd>
1543<dd>
1544<b>X11:</b> The class part of the <code>WM_CLASS</code> window property will by default be set to the window title passed to this function. The instance part will use the contents of the <code>RESOURCE_NAME</code> environment variable, if present and not empty, or fall back to the window title. Set the <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">GLFW_X11_CLASS_NAME</a> and <a class="el" href="window_guide.html#GLFW_X11_INSTANCE_NAME_hint">GLFW_X11_INSTANCE_NAME</a> window hints to override this.</dd>
1545<dd>
1546<b>Wayland:</b> Compositors should implement the xdg-decoration protocol for GLFW to decorate the window properly. If this protocol isn't supported, or if the compositor prefers client-side decorations, a very simple fallback frame will be drawn using the wp_viewporter protocol. A compositor can still emit close, maximize or fullscreen events, using for instance a keybind mechanism. If neither of these protocols is supported, the window won't be decorated.</dd>
1547<dd>
1548<b>Wayland:</b> A full screen window will not attempt to change the mode, no matter what the requested size or refresh rate.</dd>
1549<dd>
1550<b>Wayland:</b> Screensaver inhibition requires the idle-inhibit protocol to be implemented in the user's compositor.</dd></dl>
1551<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1552<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_creation">Window creation</a> </dd>
1553<dd>
1554<a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></dd></dl>
1555<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwOpenWindow</code>. </dd></dl>
1556
1557</div>
1558</div>
1559<a id="gacdf43e51376051d2c091662e9fe3d7b2" name="gacdf43e51376051d2c091662e9fe3d7b2"></a>
1560<h2 class="memtitle"><span class="permalink"><a href="#gacdf43e51376051d2c091662e9fe3d7b2">&#9670;&nbsp;</a></span>glfwDestroyWindow()</h2>
1561
1562<div class="memitem">
1563<div class="memproto">
1564 <table class="memname">
1565 <tr>
1566 <td class="memname">void glfwDestroyWindow </td>
1567 <td>(</td>
1568 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1569 <td class="paramname"><em>window</em></td><td>)</td>
1570 <td></td>
1571 </tr>
1572 </table>
1573</div><div class="memdoc">
1574<p >This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.</p>
1575<p >If the context of the specified window is current on the main thread, it is detached before being destroyed.</p>
1576<dl class="params"><dt>Parameters</dt><dd>
1577 <table class="params">
1578 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to destroy.</td></tr>
1579 </table>
1580 </dd>
1581</dl>
1582<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1583<dl class="section note"><dt>Note</dt><dd>The context of the specified window must not be current on any other thread when this function is called.</dd></dl>
1584<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
1585<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1586<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_creation">Window creation</a> </dd>
1587<dd>
1588<a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></dd></dl>
1589<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwCloseWindow</code>. </dd></dl>
1590
1591</div>
1592</div>
1593<a id="ga24e02fbfefbb81fc45320989f8140ab5" name="ga24e02fbfefbb81fc45320989f8140ab5"></a>
1594<h2 class="memtitle"><span class="permalink"><a href="#ga24e02fbfefbb81fc45320989f8140ab5">&#9670;&nbsp;</a></span>glfwWindowShouldClose()</h2>
1595
1596<div class="memitem">
1597<div class="memproto">
1598 <table class="memname">
1599 <tr>
1600 <td class="memname">int glfwWindowShouldClose </td>
1601 <td>(</td>
1602 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1603 <td class="paramname"><em>window</em></td><td>)</td>
1604 <td></td>
1605 </tr>
1606 </table>
1607</div><div class="memdoc">
1608<p >This function returns the value of the close flag of the specified window.</p>
1609<dl class="params"><dt>Parameters</dt><dd>
1610 <table class="params">
1611 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
1612 </table>
1613 </dd>
1614</dl>
1615<dl class="section return"><dt>Returns</dt><dd>The value of the close flag.</dd></dl>
1616<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1617<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
1618<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
1619<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1620
1621</div>
1622</div>
1623<a id="ga49c449dde2a6f87d996f4daaa09d6708" name="ga49c449dde2a6f87d996f4daaa09d6708"></a>
1624<h2 class="memtitle"><span class="permalink"><a href="#ga49c449dde2a6f87d996f4daaa09d6708">&#9670;&nbsp;</a></span>glfwSetWindowShouldClose()</h2>
1625
1626<div class="memitem">
1627<div class="memproto">
1628 <table class="memname">
1629 <tr>
1630 <td class="memname">void glfwSetWindowShouldClose </td>
1631 <td>(</td>
1632 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1633 <td class="paramname"><em>window</em>, </td>
1634 </tr>
1635 <tr>
1636 <td class="paramkey"></td>
1637 <td></td>
1638 <td class="paramtype">int&#160;</td>
1639 <td class="paramname"><em>value</em>&#160;</td>
1640 </tr>
1641 <tr>
1642 <td></td>
1643 <td>)</td>
1644 <td></td><td></td>
1645 </tr>
1646 </table>
1647</div><div class="memdoc">
1648<p >This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.</p>
1649<dl class="params"><dt>Parameters</dt><dd>
1650 <table class="params">
1651 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose flag to change. </td></tr>
1652 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value.</td></tr>
1653 </table>
1654 </dd>
1655</dl>
1656<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
1657<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
1658<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
1659<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1660
1661</div>
1662</div>
1663<a id="ga5d877f09e968cef7a360b513306f17ff" name="ga5d877f09e968cef7a360b513306f17ff"></a>
1664<h2 class="memtitle"><span class="permalink"><a href="#ga5d877f09e968cef7a360b513306f17ff">&#9670;&nbsp;</a></span>glfwSetWindowTitle()</h2>
1665
1666<div class="memitem">
1667<div class="memproto">
1668 <table class="memname">
1669 <tr>
1670 <td class="memname">void glfwSetWindowTitle </td>
1671 <td>(</td>
1672 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1673 <td class="paramname"><em>window</em>, </td>
1674 </tr>
1675 <tr>
1676 <td class="paramkey"></td>
1677 <td></td>
1678 <td class="paramtype">const char *&#160;</td>
1679 <td class="paramname"><em>title</em>&#160;</td>
1680 </tr>
1681 <tr>
1682 <td></td>
1683 <td>)</td>
1684 <td></td><td></td>
1685 </tr>
1686 </table>
1687</div><div class="memdoc">
1688<p >This function sets the window title, encoded as UTF-8, of the specified window.</p>
1689<dl class="params"><dt>Parameters</dt><dd>
1690 <table class="params">
1691 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose title to change. </td></tr>
1692 <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The UTF-8 encoded window title.</td></tr>
1693 </table>
1694 </dd>
1695</dl>
1696<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1697<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> The window title will not be updated until the next time you process events.</dd></dl>
1698<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1699<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_title">Window title</a></dd></dl>
1700<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1701
1702</div>
1703</div>
1704<a id="gadd7ccd39fe7a7d1f0904666ae5932dc5" name="gadd7ccd39fe7a7d1f0904666ae5932dc5"></a>
1705<h2 class="memtitle"><span class="permalink"><a href="#gadd7ccd39fe7a7d1f0904666ae5932dc5">&#9670;&nbsp;</a></span>glfwSetWindowIcon()</h2>
1706
1707<div class="memitem">
1708<div class="memproto">
1709 <table class="memname">
1710 <tr>
1711 <td class="memname">void glfwSetWindowIcon </td>
1712 <td>(</td>
1713 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1714 <td class="paramname"><em>window</em>, </td>
1715 </tr>
1716 <tr>
1717 <td class="paramkey"></td>
1718 <td></td>
1719 <td class="paramtype">int&#160;</td>
1720 <td class="paramname"><em>count</em>, </td>
1721 </tr>
1722 <tr>
1723 <td class="paramkey"></td>
1724 <td></td>
1725 <td class="paramtype">const <a class="el" href="structGLFWimage.html">GLFWimage</a> *&#160;</td>
1726 <td class="paramname"><em>images</em>&#160;</td>
1727 </tr>
1728 <tr>
1729 <td></td>
1730 <td>)</td>
1731 <td></td><td></td>
1732 </tr>
1733 </table>
1734</div><div class="memdoc">
1735<p >This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.</p>
1736<p >The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.</p>
1737<p >The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.</p>
1738<dl class="params"><dt>Parameters</dt><dd>
1739 <table class="params">
1740 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose icon to set. </td></tr>
1741 <tr><td class="paramdir">[in]</td><td class="paramname">count</td><td>The number of images in the specified array, or zero to revert to the default window icon. </td></tr>
1742 <tr><td class="paramdir">[in]</td><td class="paramname">images</td><td>The images to create the icon from. This is ignored if count is zero.</td></tr>
1743 </table>
1744 </dd>
1745</dl>
1746<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1747<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified image data is copied before this function returns.</dd></dl>
1748<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> The GLFW window has no icon, as it is not a document window, so this function does nothing. The dock icon will be the same as the application bundle's icon. For more information on bundles, see the <a href="https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/">Bundle Programming Guide</a> in the Mac Developer Library.</dd>
1749<dd>
1750<b>Wayland:</b> There is no existing protocol to change an icon, the window will thus inherit the one defined in the application's desktop file. This function always emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1751<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1752<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
1753<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
1754
1755</div>
1756</div>
1757<a id="ga73cb526c000876fd8ddf571570fdb634" name="ga73cb526c000876fd8ddf571570fdb634"></a>
1758<h2 class="memtitle"><span class="permalink"><a href="#ga73cb526c000876fd8ddf571570fdb634">&#9670;&nbsp;</a></span>glfwGetWindowPos()</h2>
1759
1760<div class="memitem">
1761<div class="memproto">
1762 <table class="memname">
1763 <tr>
1764 <td class="memname">void glfwGetWindowPos </td>
1765 <td>(</td>
1766 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1767 <td class="paramname"><em>window</em>, </td>
1768 </tr>
1769 <tr>
1770 <td class="paramkey"></td>
1771 <td></td>
1772 <td class="paramtype">int *&#160;</td>
1773 <td class="paramname"><em>xpos</em>, </td>
1774 </tr>
1775 <tr>
1776 <td class="paramkey"></td>
1777 <td></td>
1778 <td class="paramtype">int *&#160;</td>
1779 <td class="paramname"><em>ypos</em>&#160;</td>
1780 </tr>
1781 <tr>
1782 <td></td>
1783 <td>)</td>
1784 <td></td><td></td>
1785 </tr>
1786 </table>
1787</div><div class="memdoc">
1788<p >This function retrieves the position, in screen coordinates, of the upper-left corner of the content area of the specified window.</p>
1789<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
1790<dl class="params"><dt>Parameters</dt><dd>
1791 <table class="params">
1792 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
1793 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the x-coordinate of the upper-left corner of the content area, or <code>NULL</code>. </td></tr>
1794 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the y-coordinate of the upper-left corner of the content area, or <code>NULL</code>.</td></tr>
1795 </table>
1796 </dd>
1797</dl>
1798<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1799<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> There is no way for an application to retrieve the global position of its windows, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1800<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1801<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
1802<dd>
1803<a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></dd></dl>
1804<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
1805
1806</div>
1807</div>
1808<a id="ga1abb6d690e8c88e0c8cd1751356dbca8" name="ga1abb6d690e8c88e0c8cd1751356dbca8"></a>
1809<h2 class="memtitle"><span class="permalink"><a href="#ga1abb6d690e8c88e0c8cd1751356dbca8">&#9670;&nbsp;</a></span>glfwSetWindowPos()</h2>
1810
1811<div class="memitem">
1812<div class="memproto">
1813 <table class="memname">
1814 <tr>
1815 <td class="memname">void glfwSetWindowPos </td>
1816 <td>(</td>
1817 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1818 <td class="paramname"><em>window</em>, </td>
1819 </tr>
1820 <tr>
1821 <td class="paramkey"></td>
1822 <td></td>
1823 <td class="paramtype">int&#160;</td>
1824 <td class="paramname"><em>xpos</em>, </td>
1825 </tr>
1826 <tr>
1827 <td class="paramkey"></td>
1828 <td></td>
1829 <td class="paramtype">int&#160;</td>
1830 <td class="paramname"><em>ypos</em>&#160;</td>
1831 </tr>
1832 <tr>
1833 <td></td>
1834 <td>)</td>
1835 <td></td><td></td>
1836 </tr>
1837 </table>
1838</div><div class="memdoc">
1839<p >This function sets the position, in screen coordinates, of the upper-left corner of the content area of the specified windowed mode window. If the window is a full screen window, this function does nothing.</p>
1840<p ><b>Do not use this function</b> to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.</p>
1841<p >The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.</p>
1842<dl class="params"><dt>Parameters</dt><dd>
1843 <table class="params">
1844 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
1845 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The x-coordinate of the upper-left corner of the content area. </td></tr>
1846 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The y-coordinate of the upper-left corner of the content area.</td></tr>
1847 </table>
1848 </dd>
1849</dl>
1850<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1851<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> There is no way for an application to set the global position of its windows, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1852<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1853<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
1854<dd>
1855<a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></dd></dl>
1856<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1857
1858</div>
1859</div>
1860<a id="gaeea7cbc03373a41fb51cfbf9f2a5d4c6" name="gaeea7cbc03373a41fb51cfbf9f2a5d4c6"></a>
1861<h2 class="memtitle"><span class="permalink"><a href="#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">&#9670;&nbsp;</a></span>glfwGetWindowSize()</h2>
1862
1863<div class="memitem">
1864<div class="memproto">
1865 <table class="memname">
1866 <tr>
1867 <td class="memname">void glfwGetWindowSize </td>
1868 <td>(</td>
1869 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1870 <td class="paramname"><em>window</em>, </td>
1871 </tr>
1872 <tr>
1873 <td class="paramkey"></td>
1874 <td></td>
1875 <td class="paramtype">int *&#160;</td>
1876 <td class="paramname"><em>width</em>, </td>
1877 </tr>
1878 <tr>
1879 <td class="paramkey"></td>
1880 <td></td>
1881 <td class="paramtype">int *&#160;</td>
1882 <td class="paramname"><em>height</em>&#160;</td>
1883 </tr>
1884 <tr>
1885 <td></td>
1886 <td>)</td>
1887 <td></td><td></td>
1888 </tr>
1889 </table>
1890</div><div class="memdoc">
1891<p >This function retrieves the size, in screen coordinates, of the content area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
1892<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
1893<dl class="params"><dt>Parameters</dt><dd>
1894 <table class="params">
1895 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose size to retrieve. </td></tr>
1896 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in screen coordinates, of the content area, or <code>NULL</code>. </td></tr>
1897 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in screen coordinates, of the content area, or <code>NULL</code>.</td></tr>
1898 </table>
1899 </dd>
1900</dl>
1901<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1902<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1903<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
1904<dd>
1905<a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></dd></dl>
1906<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
1907
1908</div>
1909</div>
1910<a id="gac314fa6cec7d2d307be9963e2709cc90" name="gac314fa6cec7d2d307be9963e2709cc90"></a>
1911<h2 class="memtitle"><span class="permalink"><a href="#gac314fa6cec7d2d307be9963e2709cc90">&#9670;&nbsp;</a></span>glfwSetWindowSizeLimits()</h2>
1912
1913<div class="memitem">
1914<div class="memproto">
1915 <table class="memname">
1916 <tr>
1917 <td class="memname">void glfwSetWindowSizeLimits </td>
1918 <td>(</td>
1919 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1920 <td class="paramname"><em>window</em>, </td>
1921 </tr>
1922 <tr>
1923 <td class="paramkey"></td>
1924 <td></td>
1925 <td class="paramtype">int&#160;</td>
1926 <td class="paramname"><em>minwidth</em>, </td>
1927 </tr>
1928 <tr>
1929 <td class="paramkey"></td>
1930 <td></td>
1931 <td class="paramtype">int&#160;</td>
1932 <td class="paramname"><em>minheight</em>, </td>
1933 </tr>
1934 <tr>
1935 <td class="paramkey"></td>
1936 <td></td>
1937 <td class="paramtype">int&#160;</td>
1938 <td class="paramname"><em>maxwidth</em>, </td>
1939 </tr>
1940 <tr>
1941 <td class="paramkey"></td>
1942 <td></td>
1943 <td class="paramtype">int&#160;</td>
1944 <td class="paramname"><em>maxheight</em>&#160;</td>
1945 </tr>
1946 <tr>
1947 <td></td>
1948 <td>)</td>
1949 <td></td><td></td>
1950 </tr>
1951 </table>
1952</div><div class="memdoc">
1953<p >This function sets the size limits of the content area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.</p>
1954<p >The size limits are applied immediately to a windowed mode window and may cause it to be resized.</p>
1955<p >The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.</p>
1956<dl class="params"><dt>Parameters</dt><dd>
1957 <table class="params">
1958 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set limits for. </td></tr>
1959 <tr><td class="paramdir">[in]</td><td class="paramname">minwidth</td><td>The minimum width, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
1960 <tr><td class="paramdir">[in]</td><td class="paramname">minheight</td><td>The minimum height, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
1961 <tr><td class="paramdir">[in]</td><td class="paramname">maxwidth</td><td>The maximum width, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
1962 <tr><td class="paramdir">[in]</td><td class="paramname">maxheight</td><td>The maximum height, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>.</td></tr>
1963 </table>
1964 </dd>
1965</dl>
1966<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
1967<dl class="section remark"><dt>Remarks</dt><dd>If you set size limits and an aspect ratio that conflict, the results are undefined.</dd>
1968<dd>
1969<b>Wayland:</b> The size limits will not be applied until the window is actually resized, either by the user or by the compositor.</dd></dl>
1970<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
1971<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_sizelimits">Window size limits</a> </dd>
1972<dd>
1973<a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></dd></dl>
1974<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
1975
1976</div>
1977</div>
1978<a id="ga72ac8cb1ee2e312a878b55153d81b937" name="ga72ac8cb1ee2e312a878b55153d81b937"></a>
1979<h2 class="memtitle"><span class="permalink"><a href="#ga72ac8cb1ee2e312a878b55153d81b937">&#9670;&nbsp;</a></span>glfwSetWindowAspectRatio()</h2>
1980
1981<div class="memitem">
1982<div class="memproto">
1983 <table class="memname">
1984 <tr>
1985 <td class="memname">void glfwSetWindowAspectRatio </td>
1986 <td>(</td>
1987 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1988 <td class="paramname"><em>window</em>, </td>
1989 </tr>
1990 <tr>
1991 <td class="paramkey"></td>
1992 <td></td>
1993 <td class="paramtype">int&#160;</td>
1994 <td class="paramname"><em>numer</em>, </td>
1995 </tr>
1996 <tr>
1997 <td class="paramkey"></td>
1998 <td></td>
1999 <td class="paramtype">int&#160;</td>
2000 <td class="paramname"><em>denom</em>&#160;</td>
2001 </tr>
2002 <tr>
2003 <td></td>
2004 <td>)</td>
2005 <td></td><td></td>
2006 </tr>
2007 </table>
2008</div><div class="memdoc">
2009<p >This function sets the required aspect ratio of the content area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.</p>
2010<p >The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.</p>
2011<p >If the numerator and denominator is set to <code>GLFW_DONT_CARE</code> then the aspect ratio limit is disabled.</p>
2012<p >The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.</p>
2013<dl class="params"><dt>Parameters</dt><dd>
2014 <table class="params">
2015 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set limits for. </td></tr>
2016 <tr><td class="paramdir">[in]</td><td class="paramname">numer</td><td>The numerator of the desired aspect ratio, or <code>GLFW_DONT_CARE</code>. </td></tr>
2017 <tr><td class="paramdir">[in]</td><td class="paramname">denom</td><td>The denominator of the desired aspect ratio, or <code>GLFW_DONT_CARE</code>.</td></tr>
2018 </table>
2019 </dd>
2020</dl>
2021<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2022<dl class="section remark"><dt>Remarks</dt><dd>If you set size limits and an aspect ratio that conflict, the results are undefined.</dd>
2023<dd>
2024<b>Wayland:</b> The aspect ratio will not be applied until the window is actually resized, either by the user or by the compositor.</dd></dl>
2025<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2026<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_sizelimits">Window size limits</a> </dd>
2027<dd>
2028<a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></dd></dl>
2029<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
2030
2031</div>
2032</div>
2033<a id="ga371911f12c74c504dd8d47d832d095cb" name="ga371911f12c74c504dd8d47d832d095cb"></a>
2034<h2 class="memtitle"><span class="permalink"><a href="#ga371911f12c74c504dd8d47d832d095cb">&#9670;&nbsp;</a></span>glfwSetWindowSize()</h2>
2035
2036<div class="memitem">
2037<div class="memproto">
2038 <table class="memname">
2039 <tr>
2040 <td class="memname">void glfwSetWindowSize </td>
2041 <td>(</td>
2042 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2043 <td class="paramname"><em>window</em>, </td>
2044 </tr>
2045 <tr>
2046 <td class="paramkey"></td>
2047 <td></td>
2048 <td class="paramtype">int&#160;</td>
2049 <td class="paramname"><em>width</em>, </td>
2050 </tr>
2051 <tr>
2052 <td class="paramkey"></td>
2053 <td></td>
2054 <td class="paramtype">int&#160;</td>
2055 <td class="paramname"><em>height</em>&#160;</td>
2056 </tr>
2057 <tr>
2058 <td></td>
2059 <td>)</td>
2060 <td></td><td></td>
2061 </tr>
2062 </table>
2063</div><div class="memdoc">
2064<p >This function sets the size, in screen coordinates, of the content area of the specified window.</p>
2065<p >For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.</p>
2066<p >If you wish to update the refresh rate of the desired video mode in addition to its resolution, see <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>.</p>
2067<p >The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.</p>
2068<dl class="params"><dt>Parameters</dt><dd>
2069 <table class="params">
2070 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to resize. </td></tr>
2071 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window content area. </td></tr>
2072 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window content area.</td></tr>
2073 </table>
2074 </dd>
2075</dl>
2076<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2077<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> A full screen window will not attempt to change the mode, no matter what the requested size.</dd></dl>
2078<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2079<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
2080<dd>
2081<a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> </dd>
2082<dd>
2083<a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></dd></dl>
2084<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
2085
2086</div>
2087</div>
2088<a id="ga0e2637a4161afb283f5300c7f94785c9" name="ga0e2637a4161afb283f5300c7f94785c9"></a>
2089<h2 class="memtitle"><span class="permalink"><a href="#ga0e2637a4161afb283f5300c7f94785c9">&#9670;&nbsp;</a></span>glfwGetFramebufferSize()</h2>
2090
2091<div class="memitem">
2092<div class="memproto">
2093 <table class="memname">
2094 <tr>
2095 <td class="memname">void glfwGetFramebufferSize </td>
2096 <td>(</td>
2097 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2098 <td class="paramname"><em>window</em>, </td>
2099 </tr>
2100 <tr>
2101 <td class="paramkey"></td>
2102 <td></td>
2103 <td class="paramtype">int *&#160;</td>
2104 <td class="paramname"><em>width</em>, </td>
2105 </tr>
2106 <tr>
2107 <td class="paramkey"></td>
2108 <td></td>
2109 <td class="paramtype">int *&#160;</td>
2110 <td class="paramname"><em>height</em>&#160;</td>
2111 </tr>
2112 <tr>
2113 <td></td>
2114 <td>)</td>
2115 <td></td><td></td>
2116 </tr>
2117 </table>
2118</div><div class="memdoc">
2119<p >This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>.</p>
2120<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
2121<dl class="params"><dt>Parameters</dt><dd>
2122 <table class="params">
2123 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer to query. </td></tr>
2124 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in pixels, of the framebuffer, or <code>NULL</code>. </td></tr>
2125 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in pixels, of the framebuffer, or <code>NULL</code>.</td></tr>
2126 </table>
2127 </dd>
2128</dl>
2129<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2130<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2131<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a> </dd>
2132<dd>
2133<a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></dd></dl>
2134<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2135
2136</div>
2137</div>
2138<a id="ga1a9fd382058c53101b21cf211898f1f1" name="ga1a9fd382058c53101b21cf211898f1f1"></a>
2139<h2 class="memtitle"><span class="permalink"><a href="#ga1a9fd382058c53101b21cf211898f1f1">&#9670;&nbsp;</a></span>glfwGetWindowFrameSize()</h2>
2140
2141<div class="memitem">
2142<div class="memproto">
2143 <table class="memname">
2144 <tr>
2145 <td class="memname">void glfwGetWindowFrameSize </td>
2146 <td>(</td>
2147 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2148 <td class="paramname"><em>window</em>, </td>
2149 </tr>
2150 <tr>
2151 <td class="paramkey"></td>
2152 <td></td>
2153 <td class="paramtype">int *&#160;</td>
2154 <td class="paramname"><em>left</em>, </td>
2155 </tr>
2156 <tr>
2157 <td class="paramkey"></td>
2158 <td></td>
2159 <td class="paramtype">int *&#160;</td>
2160 <td class="paramname"><em>top</em>, </td>
2161 </tr>
2162 <tr>
2163 <td class="paramkey"></td>
2164 <td></td>
2165 <td class="paramtype">int *&#160;</td>
2166 <td class="paramname"><em>right</em>, </td>
2167 </tr>
2168 <tr>
2169 <td class="paramkey"></td>
2170 <td></td>
2171 <td class="paramtype">int *&#160;</td>
2172 <td class="paramname"><em>bottom</em>&#160;</td>
2173 </tr>
2174 <tr>
2175 <td></td>
2176 <td>)</td>
2177 <td></td><td></td>
2178 </tr>
2179 </table>
2180</div><div class="memdoc">
2181<p >This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the <a class="el" href="window_guide.html#window_hints_wnd">window-related hints</a> used to create it.</p>
2182<p >Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.</p>
2183<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
2184<dl class="params"><dt>Parameters</dt><dd>
2185 <table class="params">
2186 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose frame size to query. </td></tr>
2187 <tr><td class="paramdir">[out]</td><td class="paramname">left</td><td>Where to store the size, in screen coordinates, of the left edge of the window frame, or <code>NULL</code>. </td></tr>
2188 <tr><td class="paramdir">[out]</td><td class="paramname">top</td><td>Where to store the size, in screen coordinates, of the top edge of the window frame, or <code>NULL</code>. </td></tr>
2189 <tr><td class="paramdir">[out]</td><td class="paramname">right</td><td>Where to store the size, in screen coordinates, of the right edge of the window frame, or <code>NULL</code>. </td></tr>
2190 <tr><td class="paramdir">[out]</td><td class="paramname">bottom</td><td>Where to store the size, in screen coordinates, of the bottom edge of the window frame, or <code>NULL</code>.</td></tr>
2191 </table>
2192 </dd>
2193</dl>
2194<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2195<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2196<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
2197<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
2198
2199</div>
2200</div>
2201<a id="gaf5d31de9c19c4f994facea64d2b3106c" name="gaf5d31de9c19c4f994facea64d2b3106c"></a>
2202<h2 class="memtitle"><span class="permalink"><a href="#gaf5d31de9c19c4f994facea64d2b3106c">&#9670;&nbsp;</a></span>glfwGetWindowContentScale()</h2>
2203
2204<div class="memitem">
2205<div class="memproto">
2206 <table class="memname">
2207 <tr>
2208 <td class="memname">void glfwGetWindowContentScale </td>
2209 <td>(</td>
2210 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2211 <td class="paramname"><em>window</em>, </td>
2212 </tr>
2213 <tr>
2214 <td class="paramkey"></td>
2215 <td></td>
2216 <td class="paramtype">float *&#160;</td>
2217 <td class="paramname"><em>xscale</em>, </td>
2218 </tr>
2219 <tr>
2220 <td class="paramkey"></td>
2221 <td></td>
2222 <td class="paramtype">float *&#160;</td>
2223 <td class="paramname"><em>yscale</em>&#160;</td>
2224 </tr>
2225 <tr>
2226 <td></td>
2227 <td>)</td>
2228 <td></td><td></td>
2229 </tr>
2230 </table>
2231</div><div class="memdoc">
2232<p >This function retrieves the content scale for the specified window. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
2233<p >On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.</p>
2234<dl class="params"><dt>Parameters</dt><dd>
2235 <table class="params">
2236 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
2237 <tr><td class="paramdir">[out]</td><td class="paramname">xscale</td><td>Where to store the x-axis content scale, or <code>NULL</code>. </td></tr>
2238 <tr><td class="paramdir">[out]</td><td class="paramname">yscale</td><td>Where to store the y-axis content scale, or <code>NULL</code>.</td></tr>
2239 </table>
2240 </dd>
2241</dl>
2242<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2243<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2244<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
2245<dd>
2246<a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> </dd>
2247<dd>
2248<a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></dd></dl>
2249<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2250
2251</div>
2252</div>
2253<a id="gad09f0bd7a6307c4533b7061828480a84" name="gad09f0bd7a6307c4533b7061828480a84"></a>
2254<h2 class="memtitle"><span class="permalink"><a href="#gad09f0bd7a6307c4533b7061828480a84">&#9670;&nbsp;</a></span>glfwGetWindowOpacity()</h2>
2255
2256<div class="memitem">
2257<div class="memproto">
2258 <table class="memname">
2259 <tr>
2260 <td class="memname">float glfwGetWindowOpacity </td>
2261 <td>(</td>
2262 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2263 <td class="paramname"><em>window</em></td><td>)</td>
2264 <td></td>
2265 </tr>
2266 </table>
2267</div><div class="memdoc">
2268<p >This function returns the opacity of the window, including any decorations.</p>
2269<p >The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque. If the system does not support whole window transparency, this function always returns one.</p>
2270<p >The initial opacity value for newly created windows is one.</p>
2271<dl class="params"><dt>Parameters</dt><dd>
2272 <table class="params">
2273 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
2274 </table>
2275 </dd>
2276</dl>
2277<dl class="section return"><dt>Returns</dt><dd>The opacity value of the specified window.</dd></dl>
2278<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2279<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2280<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_transparency">Window transparency</a> </dd>
2281<dd>
2282<a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></dd></dl>
2283<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2284
2285</div>
2286</div>
2287<a id="gac31caeb3d1088831b13d2c8a156802e9" name="gac31caeb3d1088831b13d2c8a156802e9"></a>
2288<h2 class="memtitle"><span class="permalink"><a href="#gac31caeb3d1088831b13d2c8a156802e9">&#9670;&nbsp;</a></span>glfwSetWindowOpacity()</h2>
2289
2290<div class="memitem">
2291<div class="memproto">
2292 <table class="memname">
2293 <tr>
2294 <td class="memname">void glfwSetWindowOpacity </td>
2295 <td>(</td>
2296 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2297 <td class="paramname"><em>window</em>, </td>
2298 </tr>
2299 <tr>
2300 <td class="paramkey"></td>
2301 <td></td>
2302 <td class="paramtype">float&#160;</td>
2303 <td class="paramname"><em>opacity</em>&#160;</td>
2304 </tr>
2305 <tr>
2306 <td></td>
2307 <td>)</td>
2308 <td></td><td></td>
2309 </tr>
2310 </table>
2311</div><div class="memdoc">
2312<p >This function sets the opacity of the window, including any decorations.</p>
2313<p >The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque.</p>
2314<p >The initial opacity value for newly created windows is one.</p>
2315<p >A window created with framebuffer transparency may not use whole window transparency. The results of doing this are undefined.</p>
2316<dl class="params"><dt>Parameters</dt><dd>
2317 <table class="params">
2318 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the opacity for. </td></tr>
2319 <tr><td class="paramdir">[in]</td><td class="paramname">opacity</td><td>The desired opacity of the specified window.</td></tr>
2320 </table>
2321 </dd>
2322</dl>
2323<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2324<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2325<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_transparency">Window transparency</a> </dd>
2326<dd>
2327<a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></dd></dl>
2328<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2329
2330</div>
2331</div>
2332<a id="ga1bb559c0ebaad63c5c05ad2a066779c4" name="ga1bb559c0ebaad63c5c05ad2a066779c4"></a>
2333<h2 class="memtitle"><span class="permalink"><a href="#ga1bb559c0ebaad63c5c05ad2a066779c4">&#9670;&nbsp;</a></span>glfwIconifyWindow()</h2>
2334
2335<div class="memitem">
2336<div class="memproto">
2337 <table class="memname">
2338 <tr>
2339 <td class="memname">void glfwIconifyWindow </td>
2340 <td>(</td>
2341 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2342 <td class="paramname"><em>window</em></td><td>)</td>
2343 <td></td>
2344 </tr>
2345 </table>
2346</div><div class="memdoc">
2347<p >This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.</p>
2348<p >If the specified window is a full screen window, the original monitor resolution is restored until the window is restored.</p>
2349<dl class="params"><dt>Parameters</dt><dd>
2350 <table class="params">
2351 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to iconify.</td></tr>
2352 </table>
2353 </dd>
2354</dl>
2355<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2356<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> There is no concept of iconification in wl_shell, this function will emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> when using this deprecated protocol.</dd></dl>
2357<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2358<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
2359<dd>
2360<a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> </dd>
2361<dd>
2362<a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></dd></dl>
2363<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
2364
2365</div>
2366</div>
2367<a id="ga52527a5904b47d802b6b4bb519cdebc7" name="ga52527a5904b47d802b6b4bb519cdebc7"></a>
2368<h2 class="memtitle"><span class="permalink"><a href="#ga52527a5904b47d802b6b4bb519cdebc7">&#9670;&nbsp;</a></span>glfwRestoreWindow()</h2>
2369
2370<div class="memitem">
2371<div class="memproto">
2372 <table class="memname">
2373 <tr>
2374 <td class="memname">void glfwRestoreWindow </td>
2375 <td>(</td>
2376 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2377 <td class="paramname"><em>window</em></td><td>)</td>
2378 <td></td>
2379 </tr>
2380 </table>
2381</div><div class="memdoc">
2382<p >This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.</p>
2383<p >If the specified window is a full screen window, the resolution chosen for the window is restored on the selected monitor.</p>
2384<dl class="params"><dt>Parameters</dt><dd>
2385 <table class="params">
2386 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to restore.</td></tr>
2387 </table>
2388 </dd>
2389</dl>
2390<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2391<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2392<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
2393<dd>
2394<a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> </dd>
2395<dd>
2396<a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></dd></dl>
2397<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
2398
2399</div>
2400</div>
2401<a id="ga3f541387449d911274324ae7f17ec56b" name="ga3f541387449d911274324ae7f17ec56b"></a>
2402<h2 class="memtitle"><span class="permalink"><a href="#ga3f541387449d911274324ae7f17ec56b">&#9670;&nbsp;</a></span>glfwMaximizeWindow()</h2>
2403
2404<div class="memitem">
2405<div class="memproto">
2406 <table class="memname">
2407 <tr>
2408 <td class="memname">void glfwMaximizeWindow </td>
2409 <td>(</td>
2410 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2411 <td class="paramname"><em>window</em></td><td>)</td>
2412 <td></td>
2413 </tr>
2414 </table>
2415</div><div class="memdoc">
2416<p >This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.</p>
2417<p >If the specified window is a full screen window, this function does nothing.</p>
2418<dl class="params"><dt>Parameters</dt><dd>
2419 <table class="params">
2420 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to maximize.</td></tr>
2421 </table>
2422 </dd>
2423</dl>
2424<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2425<dl class="section user"><dt>Thread Safety</dt><dd>This function may only be called from the main thread.</dd></dl>
2426<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
2427<dd>
2428<a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> </dd>
2429<dd>
2430<a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></dd></dl>
2431<dl class="section since"><dt>Since</dt><dd>Added in GLFW 3.2. </dd></dl>
2432
2433</div>
2434</div>
2435<a id="ga61be47917b72536a148300f46494fc66" name="ga61be47917b72536a148300f46494fc66"></a>
2436<h2 class="memtitle"><span class="permalink"><a href="#ga61be47917b72536a148300f46494fc66">&#9670;&nbsp;</a></span>glfwShowWindow()</h2>
2437
2438<div class="memitem">
2439<div class="memproto">
2440 <table class="memname">
2441 <tr>
2442 <td class="memname">void glfwShowWindow </td>
2443 <td>(</td>
2444 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2445 <td class="paramname"><em>window</em></td><td>)</td>
2446 <td></td>
2447 </tr>
2448 </table>
2449</div><div class="memdoc">
2450<p >This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.</p>
2451<p >By default, windowed mode windows are focused when shown Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint to change this behavior for all newly created windows, or change the behavior for an existing window with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
2452<dl class="params"><dt>Parameters</dt><dd>
2453 <table class="params">
2454 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to make visible.</td></tr>
2455 </table>
2456 </dd>
2457</dl>
2458<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2459<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2460<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hide">Window visibility</a> </dd>
2461<dd>
2462<a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></dd></dl>
2463<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2464
2465</div>
2466</div>
2467<a id="ga49401f82a1ba5f15db5590728314d47c" name="ga49401f82a1ba5f15db5590728314d47c"></a>
2468<h2 class="memtitle"><span class="permalink"><a href="#ga49401f82a1ba5f15db5590728314d47c">&#9670;&nbsp;</a></span>glfwHideWindow()</h2>
2469
2470<div class="memitem">
2471<div class="memproto">
2472 <table class="memname">
2473 <tr>
2474 <td class="memname">void glfwHideWindow </td>
2475 <td>(</td>
2476 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2477 <td class="paramname"><em>window</em></td><td>)</td>
2478 <td></td>
2479 </tr>
2480 </table>
2481</div><div class="memdoc">
2482<p >This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.</p>
2483<dl class="params"><dt>Parameters</dt><dd>
2484 <table class="params">
2485 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to hide.</td></tr>
2486 </table>
2487 </dd>
2488</dl>
2489<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2490<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2491<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hide">Window visibility</a> </dd>
2492<dd>
2493<a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></dd></dl>
2494<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2495
2496</div>
2497</div>
2498<a id="ga873780357abd3f3a081d71a40aae45a1" name="ga873780357abd3f3a081d71a40aae45a1"></a>
2499<h2 class="memtitle"><span class="permalink"><a href="#ga873780357abd3f3a081d71a40aae45a1">&#9670;&nbsp;</a></span>glfwFocusWindow()</h2>
2500
2501<div class="memitem">
2502<div class="memproto">
2503 <table class="memname">
2504 <tr>
2505 <td class="memname">void glfwFocusWindow </td>
2506 <td>(</td>
2507 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2508 <td class="paramname"><em>window</em></td><td>)</td>
2509 <td></td>
2510 </tr>
2511 </table>
2512</div><div class="memdoc">
2513<p >This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.</p>
2514<p >By default, both windowed and full screen mode windows are focused when initially created. Set the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> to disable this behavior.</p>
2515<p >Also by default, windowed mode windows are focused when shown with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>. Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> to disable this behavior.</p>
2516<p ><b>Do not use this function</b> to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.</p>
2517<p >For a less disruptive way of getting the user's attention, see <a class="el" href="window_guide.html#window_attention">attention requests</a>.</p>
2518<dl class="params"><dt>Parameters</dt><dd>
2519 <table class="params">
2520 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to give input focus.</td></tr>
2521 </table>
2522 </dd>
2523</dl>
2524<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2525<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> It is not possible for an application to bring its windows to front, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2526<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2527<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a> </dd>
2528<dd>
2529<a class="el" href="window_guide.html#window_attention">Window attention request</a></dd></dl>
2530<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
2531
2532</div>
2533</div>
2534<a id="ga2f8d59323fc4692c1d54ba08c863a703" name="ga2f8d59323fc4692c1d54ba08c863a703"></a>
2535<h2 class="memtitle"><span class="permalink"><a href="#ga2f8d59323fc4692c1d54ba08c863a703">&#9670;&nbsp;</a></span>glfwRequestWindowAttention()</h2>
2536
2537<div class="memitem">
2538<div class="memproto">
2539 <table class="memname">
2540 <tr>
2541 <td class="memname">void glfwRequestWindowAttention </td>
2542 <td>(</td>
2543 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2544 <td class="paramname"><em>window</em></td><td>)</td>
2545 <td></td>
2546 </tr>
2547 </table>
2548</div><div class="memdoc">
2549<p >This function requests user attention to the specified window. On platforms where this is not supported, attention is requested to the application as a whole.</p>
2550<p >Once the user has given attention, usually by focusing the window or application, the system will end the request automatically.</p>
2551<dl class="params"><dt>Parameters</dt><dd>
2552 <table class="params">
2553 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to request attention to.</td></tr>
2554 </table>
2555 </dd>
2556</dl>
2557<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2558<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> Attention is requested to the application as a whole, not the specific window.</dd></dl>
2559<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2560<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attention">Window attention request</a></dd></dl>
2561<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2562
2563</div>
2564</div>
2565<a id="ga4d766499ac02c60f02221a9dfab87299" name="ga4d766499ac02c60f02221a9dfab87299"></a>
2566<h2 class="memtitle"><span class="permalink"><a href="#ga4d766499ac02c60f02221a9dfab87299">&#9670;&nbsp;</a></span>glfwGetWindowMonitor()</h2>
2567
2568<div class="memitem">
2569<div class="memproto">
2570 <table class="memname">
2571 <tr>
2572 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> * glfwGetWindowMonitor </td>
2573 <td>(</td>
2574 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2575 <td class="paramname"><em>window</em></td><td>)</td>
2576 <td></td>
2577 </tr>
2578 </table>
2579</div><div class="memdoc">
2580<p >This function returns the handle of the monitor that the specified window is in full screen on.</p>
2581<dl class="params"><dt>Parameters</dt><dd>
2582 <table class="params">
2583 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
2584 </table>
2585 </dd>
2586</dl>
2587<dl class="section return"><dt>Returns</dt><dd>The monitor, or <code>NULL</code> if the window is in windowed mode or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2588<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2589<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2590<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_monitor">Window monitor</a> </dd>
2591<dd>
2592<a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></dd></dl>
2593<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2594
2595</div>
2596</div>
2597<a id="ga81c76c418af80a1cce7055bccb0ae0a7" name="ga81c76c418af80a1cce7055bccb0ae0a7"></a>
2598<h2 class="memtitle"><span class="permalink"><a href="#ga81c76c418af80a1cce7055bccb0ae0a7">&#9670;&nbsp;</a></span>glfwSetWindowMonitor()</h2>
2599
2600<div class="memitem">
2601<div class="memproto">
2602 <table class="memname">
2603 <tr>
2604 <td class="memname">void glfwSetWindowMonitor </td>
2605 <td>(</td>
2606 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2607 <td class="paramname"><em>window</em>, </td>
2608 </tr>
2609 <tr>
2610 <td class="paramkey"></td>
2611 <td></td>
2612 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
2613 <td class="paramname"><em>monitor</em>, </td>
2614 </tr>
2615 <tr>
2616 <td class="paramkey"></td>
2617 <td></td>
2618 <td class="paramtype">int&#160;</td>
2619 <td class="paramname"><em>xpos</em>, </td>
2620 </tr>
2621 <tr>
2622 <td class="paramkey"></td>
2623 <td></td>
2624 <td class="paramtype">int&#160;</td>
2625 <td class="paramname"><em>ypos</em>, </td>
2626 </tr>
2627 <tr>
2628 <td class="paramkey"></td>
2629 <td></td>
2630 <td class="paramtype">int&#160;</td>
2631 <td class="paramname"><em>width</em>, </td>
2632 </tr>
2633 <tr>
2634 <td class="paramkey"></td>
2635 <td></td>
2636 <td class="paramtype">int&#160;</td>
2637 <td class="paramname"><em>height</em>, </td>
2638 </tr>
2639 <tr>
2640 <td class="paramkey"></td>
2641 <td></td>
2642 <td class="paramtype">int&#160;</td>
2643 <td class="paramname"><em>refreshRate</em>&#160;</td>
2644 </tr>
2645 <tr>
2646 <td></td>
2647 <td>)</td>
2648 <td></td><td></td>
2649 </tr>
2650 </table>
2651</div><div class="memdoc">
2652<p >This function sets the monitor that the window uses for full screen mode or, if the monitor is <code>NULL</code>, makes it windowed mode.</p>
2653<p >When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.</p>
2654<p >When the monitor is <code>NULL</code>, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.</p>
2655<p >If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>.</p>
2656<p >When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.</p>
2657<dl class="params"><dt>Parameters</dt><dd>
2658 <table class="params">
2659 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose monitor, size or video mode to set. </td></tr>
2660 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The desired monitor, or <code>NULL</code> to set windowed mode. </td></tr>
2661 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate of the upper-left corner of the content area. </td></tr>
2662 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate of the upper-left corner of the content area. </td></tr>
2663 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired with, in screen coordinates, of the content area or video mode. </td></tr>
2664 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the content area or video mode. </td></tr>
2665 <tr><td class="paramdir">[in]</td><td class="paramname">refreshRate</td><td>The desired refresh rate, in Hz, of the video mode, or <code>GLFW_DONT_CARE</code>.</td></tr>
2666 </table>
2667 </dd>
2668</dl>
2669<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2670<dl class="section remark"><dt>Remarks</dt><dd>The OpenGL or OpenGL ES context will not be destroyed or otherwise affected by any resizing or mode switching, although you may need to update your viewport if the framebuffer size has changed.</dd>
2671<dd>
2672<b>Wayland:</b> The desired window position is ignored, as there is no way for an application to set this property.</dd>
2673<dd>
2674<b>Wayland:</b> Setting the window to full screen will not attempt to change the mode, no matter what the requested size or refresh rate.</dd></dl>
2675<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2676<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_monitor">Window monitor</a> </dd>
2677<dd>
2678<a class="el" href="window_guide.html#window_full_screen">Full screen windows</a> </dd>
2679<dd>
2680<a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> </dd>
2681<dd>
2682<a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></dd></dl>
2683<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
2684
2685</div>
2686</div>
2687<a id="gacccb29947ea4b16860ebef42c2cb9337" name="gacccb29947ea4b16860ebef42c2cb9337"></a>
2688<h2 class="memtitle"><span class="permalink"><a href="#gacccb29947ea4b16860ebef42c2cb9337">&#9670;&nbsp;</a></span>glfwGetWindowAttrib()</h2>
2689
2690<div class="memitem">
2691<div class="memproto">
2692 <table class="memname">
2693 <tr>
2694 <td class="memname">int glfwGetWindowAttrib </td>
2695 <td>(</td>
2696 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2697 <td class="paramname"><em>window</em>, </td>
2698 </tr>
2699 <tr>
2700 <td class="paramkey"></td>
2701 <td></td>
2702 <td class="paramtype">int&#160;</td>
2703 <td class="paramname"><em>attrib</em>&#160;</td>
2704 </tr>
2705 <tr>
2706 <td></td>
2707 <td>)</td>
2708 <td></td><td></td>
2709 </tr>
2710 </table>
2711</div><div class="memdoc">
2712<p >This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.</p>
2713<dl class="params"><dt>Parameters</dt><dd>
2714 <table class="params">
2715 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
2716 <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>The <a class="el" href="window_guide.html#window_attribs">window attribute</a> whose value to return. </td></tr>
2717 </table>
2718 </dd>
2719</dl>
2720<dl class="section return"><dt>Returns</dt><dd>The value of the attribute, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
2721<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2722<dl class="section remark"><dt>Remarks</dt><dd>Framebuffer related hints are not window attributes. See <a class="el" href="window_guide.html#window_attribs_fb">Framebuffer related attributes</a> for more information.</dd>
2723<dd>
2724Zero is a valid value for many window and context related attributes so you cannot use a return value of zero as an indication of errors. However, this function should not fail as long as it is passed valid arguments and the library has been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
2725<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2726<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attribs">Window attributes</a> </dd>
2727<dd>
2728<a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></dd></dl>
2729<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetWindowParam</code> and <code>glfwGetGLVersion</code>. </dd></dl>
2730
2731</div>
2732</div>
2733<a id="gace2afda29b4116ec012e410a6819033e" name="gace2afda29b4116ec012e410a6819033e"></a>
2734<h2 class="memtitle"><span class="permalink"><a href="#gace2afda29b4116ec012e410a6819033e">&#9670;&nbsp;</a></span>glfwSetWindowAttrib()</h2>
2735
2736<div class="memitem">
2737<div class="memproto">
2738 <table class="memname">
2739 <tr>
2740 <td class="memname">void glfwSetWindowAttrib </td>
2741 <td>(</td>
2742 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2743 <td class="paramname"><em>window</em>, </td>
2744 </tr>
2745 <tr>
2746 <td class="paramkey"></td>
2747 <td></td>
2748 <td class="paramtype">int&#160;</td>
2749 <td class="paramname"><em>attrib</em>, </td>
2750 </tr>
2751 <tr>
2752 <td class="paramkey"></td>
2753 <td></td>
2754 <td class="paramtype">int&#160;</td>
2755 <td class="paramname"><em>value</em>&#160;</td>
2756 </tr>
2757 <tr>
2758 <td></td>
2759 <td>)</td>
2760 <td></td><td></td>
2761 </tr>
2762 </table>
2763</div><div class="memdoc">
2764<p >This function sets the value of an attribute of the specified window.</p>
2765<p >The supported attributes are <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a>.</p>
2766<p >Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed.</p>
2767<p >Some of these attributes are ignored for windowed mode windows. The new value will take effect if the window is later made full screen.</p>
2768<dl class="params"><dt>Parameters</dt><dd>
2769 <table class="params">
2770 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the attribute for. </td></tr>
2771 <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>A supported window attribute. </td></tr>
2772 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code>.</td></tr>
2773 </table>
2774 </dd>
2775</dl>
2776<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
2777<dl class="section remark"><dt>Remarks</dt><dd>Calling <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> will always return the latest value, even if that value is ignored by the current mode of the window.</dd></dl>
2778<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2779<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attribs">Window attributes</a> </dd>
2780<dd>
2781<a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></dd></dl>
2782<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
2783
2784</div>
2785</div>
2786<a id="ga3d2fc6026e690ab31a13f78bc9fd3651" name="ga3d2fc6026e690ab31a13f78bc9fd3651"></a>
2787<h2 class="memtitle"><span class="permalink"><a href="#ga3d2fc6026e690ab31a13f78bc9fd3651">&#9670;&nbsp;</a></span>glfwSetWindowUserPointer()</h2>
2788
2789<div class="memitem">
2790<div class="memproto">
2791 <table class="memname">
2792 <tr>
2793 <td class="memname">void glfwSetWindowUserPointer </td>
2794 <td>(</td>
2795 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2796 <td class="paramname"><em>window</em>, </td>
2797 </tr>
2798 <tr>
2799 <td class="paramkey"></td>
2800 <td></td>
2801 <td class="paramtype">void *&#160;</td>
2802 <td class="paramname"><em>pointer</em>&#160;</td>
2803 </tr>
2804 <tr>
2805 <td></td>
2806 <td>)</td>
2807 <td></td><td></td>
2808 </tr>
2809 </table>
2810</div><div class="memdoc">
2811<p >This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is <code>NULL</code>.</p>
2812<dl class="params"><dt>Parameters</dt><dd>
2813 <table class="params">
2814 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to set. </td></tr>
2815 <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
2816 </table>
2817 </dd>
2818</dl>
2819<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2820<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
2821<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_userptr">User pointer</a> </dd>
2822<dd>
2823<a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></dd></dl>
2824<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2825
2826</div>
2827</div>
2828<a id="gae77a4add0d2023ca21ff1443ced01653" name="gae77a4add0d2023ca21ff1443ced01653"></a>
2829<h2 class="memtitle"><span class="permalink"><a href="#gae77a4add0d2023ca21ff1443ced01653">&#9670;&nbsp;</a></span>glfwGetWindowUserPointer()</h2>
2830
2831<div class="memitem">
2832<div class="memproto">
2833 <table class="memname">
2834 <tr>
2835 <td class="memname">void * glfwGetWindowUserPointer </td>
2836 <td>(</td>
2837 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2838 <td class="paramname"><em>window</em></td><td>)</td>
2839 <td></td>
2840 </tr>
2841 </table>
2842</div><div class="memdoc">
2843<p >This function returns the current value of the user-defined pointer of the specified window. The initial value is <code>NULL</code>.</p>
2844<dl class="params"><dt>Parameters</dt><dd>
2845 <table class="params">
2846 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to return.</td></tr>
2847 </table>
2848 </dd>
2849</dl>
2850<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2851<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
2852<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_userptr">User pointer</a> </dd>
2853<dd>
2854<a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></dd></dl>
2855<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2856
2857</div>
2858</div>
2859<a id="ga08bdfbba88934f9c4f92fd757979ac74" name="ga08bdfbba88934f9c4f92fd757979ac74"></a>
2860<h2 class="memtitle"><span class="permalink"><a href="#ga08bdfbba88934f9c4f92fd757979ac74">&#9670;&nbsp;</a></span>glfwSetWindowPosCallback()</h2>
2861
2862<div class="memitem">
2863<div class="memproto">
2864 <table class="memname">
2865 <tr>
2866 <td class="memname"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> glfwSetWindowPosCallback </td>
2867 <td>(</td>
2868 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2869 <td class="paramname"><em>window</em>, </td>
2870 </tr>
2871 <tr>
2872 <td class="paramkey"></td>
2873 <td></td>
2874 <td class="paramtype"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td>
2875 <td class="paramname"><em>callback</em>&#160;</td>
2876 </tr>
2877 <tr>
2878 <td></td>
2879 <td>)</td>
2880 <td></td><td></td>
2881 </tr>
2882 </table>
2883</div><div class="memdoc">
2884<p >This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the position, in screen coordinates, of the upper-left corner of the content area of the window.</p>
2885<dl class="params"><dt>Parameters</dt><dd>
2886 <table class="params">
2887 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
2888 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
2889 </table>
2890 </dd>
2891</dl>
2892<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
2893<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
2894</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">function pointer type</a>.</dd></dl>
2895<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2896<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> This callback will never be called, as there is no way for an application to know its global position.</dd></dl>
2897<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2898<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a></dd></dl>
2899<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
2900
2901</div>
2902</div>
2903<a id="gad91b8b047a0c4c6033c38853864c34f8" name="gad91b8b047a0c4c6033c38853864c34f8"></a>
2904<h2 class="memtitle"><span class="permalink"><a href="#gad91b8b047a0c4c6033c38853864c34f8">&#9670;&nbsp;</a></span>glfwSetWindowSizeCallback()</h2>
2905
2906<div class="memitem">
2907<div class="memproto">
2908 <table class="memname">
2909 <tr>
2910 <td class="memname"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> glfwSetWindowSizeCallback </td>
2911 <td>(</td>
2912 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2913 <td class="paramname"><em>window</em>, </td>
2914 </tr>
2915 <tr>
2916 <td class="paramkey"></td>
2917 <td></td>
2918 <td class="paramtype"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td>
2919 <td class="paramname"><em>callback</em>&#160;</td>
2920 </tr>
2921 <tr>
2922 <td></td>
2923 <td>)</td>
2924 <td></td><td></td>
2925 </tr>
2926 </table>
2927</div><div class="memdoc">
2928<p >This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the content area of the window.</p>
2929<dl class="params"><dt>Parameters</dt><dd>
2930 <table class="params">
2931 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
2932 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
2933 </table>
2934 </dd>
2935</dl>
2936<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
2937<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
2938</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">function pointer type</a>.</dd></dl>
2939<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2940<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2941<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
2942<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
2943
2944</div>
2945</div>
2946<a id="gada646d775a7776a95ac000cfc1885331" name="gada646d775a7776a95ac000cfc1885331"></a>
2947<h2 class="memtitle"><span class="permalink"><a href="#gada646d775a7776a95ac000cfc1885331">&#9670;&nbsp;</a></span>glfwSetWindowCloseCallback()</h2>
2948
2949<div class="memitem">
2950<div class="memproto">
2951 <table class="memname">
2952 <tr>
2953 <td class="memname"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> glfwSetWindowCloseCallback </td>
2954 <td>(</td>
2955 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
2956 <td class="paramname"><em>window</em>, </td>
2957 </tr>
2958 <tr>
2959 <td class="paramkey"></td>
2960 <td></td>
2961 <td class="paramtype"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td>
2962 <td class="paramname"><em>callback</em>&#160;</td>
2963 </tr>
2964 <tr>
2965 <td></td>
2966 <td>)</td>
2967 <td></td><td></td>
2968 </tr>
2969 </table>
2970</div><div class="memdoc">
2971<p >This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.</p>
2972<p >The close flag is set before this callback is called, but you can modify it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
2973<p >The close callback is not triggered by <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
2974<dl class="params"><dt>Parameters</dt><dd>
2975 <table class="params">
2976 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
2977 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
2978 </table>
2979 </dd>
2980</dl>
2981<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
2982<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
2983</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">function pointer type</a>.</dd></dl>
2984<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
2985<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> Selecting Quit from the application menu will trigger the close callback for all windows.</dd></dl>
2986<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
2987<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
2988<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
2989
2990</div>
2991</div>
2992<a id="ga1c5c7eb889c33c7f4d10dd35b327654e" name="ga1c5c7eb889c33c7f4d10dd35b327654e"></a>
2993<h2 class="memtitle"><span class="permalink"><a href="#ga1c5c7eb889c33c7f4d10dd35b327654e">&#9670;&nbsp;</a></span>glfwSetWindowRefreshCallback()</h2>
2994
2995<div class="memitem">
2996<div class="memproto">
2997 <table class="memname">
2998 <tr>
2999 <td class="memname"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> glfwSetWindowRefreshCallback </td>
3000 <td>(</td>
3001 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3002 <td class="paramname"><em>window</em>, </td>
3003 </tr>
3004 <tr>
3005 <td class="paramkey"></td>
3006 <td></td>
3007 <td class="paramtype"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td>
3008 <td class="paramname"><em>callback</em>&#160;</td>
3009 </tr>
3010 <tr>
3011 <td></td>
3012 <td>)</td>
3013 <td></td><td></td>
3014 </tr>
3015 </table>
3016</div><div class="memdoc">
3017<p >This function sets the refresh callback of the specified window, which is called when the content area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.</p>
3018<p >On compositing window systems such as Aero, Compiz, Aqua or Wayland, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.</p>
3019<dl class="params"><dt>Parameters</dt><dd>
3020 <table class="params">
3021 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3022 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3023 </table>
3024 </dd>
3025</dl>
3026<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3027<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
3028</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">function pointer type</a>.</dd></dl>
3029<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3030<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3031<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_refresh">Window damage and refresh</a></dd></dl>
3032<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
3033
3034</div>
3035</div>
3036<a id="gac2d83c4a10f071baf841f6730528e66c" name="gac2d83c4a10f071baf841f6730528e66c"></a>
3037<h2 class="memtitle"><span class="permalink"><a href="#gac2d83c4a10f071baf841f6730528e66c">&#9670;&nbsp;</a></span>glfwSetWindowFocusCallback()</h2>
3038
3039<div class="memitem">
3040<div class="memproto">
3041 <table class="memname">
3042 <tr>
3043 <td class="memname"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> glfwSetWindowFocusCallback </td>
3044 <td>(</td>
3045 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3046 <td class="paramname"><em>window</em>, </td>
3047 </tr>
3048 <tr>
3049 <td class="paramkey"></td>
3050 <td></td>
3051 <td class="paramtype"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td>
3052 <td class="paramname"><em>callback</em>&#160;</td>
3053 </tr>
3054 <tr>
3055 <td></td>
3056 <td>)</td>
3057 <td></td><td></td>
3058 </tr>
3059 </table>
3060</div><div class="memdoc">
3061<p >This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.</p>
3062<p >After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> and <a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>.</p>
3063<dl class="params"><dt>Parameters</dt><dd>
3064 <table class="params">
3065 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3066 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3067 </table>
3068 </dd>
3069</dl>
3070<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3071<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
3072</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">function pointer type</a>.</dd></dl>
3073<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3074<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3075<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a></dd></dl>
3076<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
3077
3078</div>
3079</div>
3080<a id="gac793e9efd255567b5fb8b445052cfd3e" name="gac793e9efd255567b5fb8b445052cfd3e"></a>
3081<h2 class="memtitle"><span class="permalink"><a href="#gac793e9efd255567b5fb8b445052cfd3e">&#9670;&nbsp;</a></span>glfwSetWindowIconifyCallback()</h2>
3082
3083<div class="memitem">
3084<div class="memproto">
3085 <table class="memname">
3086 <tr>
3087 <td class="memname"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> glfwSetWindowIconifyCallback </td>
3088 <td>(</td>
3089 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3090 <td class="paramname"><em>window</em>, </td>
3091 </tr>
3092 <tr>
3093 <td class="paramkey"></td>
3094 <td></td>
3095 <td class="paramtype"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td>
3096 <td class="paramname"><em>callback</em>&#160;</td>
3097 </tr>
3098 <tr>
3099 <td></td>
3100 <td>)</td>
3101 <td></td><td></td>
3102 </tr>
3103 </table>
3104</div><div class="memdoc">
3105<p >This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.</p>
3106<dl class="params"><dt>Parameters</dt><dd>
3107 <table class="params">
3108 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3109 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3110 </table>
3111 </dd>
3112</dl>
3113<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3114<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
3115</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">function pointer type</a>.</dd></dl>
3116<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3117<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> The wl_shell protocol has no concept of iconification, this callback will never be called when using this deprecated protocol.</dd></dl>
3118<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3119<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a></dd></dl>
3120<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
3121
3122</div>
3123</div>
3124<a id="gacbe64c339fbd94885e62145563b6dc93" name="gacbe64c339fbd94885e62145563b6dc93"></a>
3125<h2 class="memtitle"><span class="permalink"><a href="#gacbe64c339fbd94885e62145563b6dc93">&#9670;&nbsp;</a></span>glfwSetWindowMaximizeCallback()</h2>
3126
3127<div class="memitem">
3128<div class="memproto">
3129 <table class="memname">
3130 <tr>
3131 <td class="memname"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> glfwSetWindowMaximizeCallback </td>
3132 <td>(</td>
3133 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3134 <td class="paramname"><em>window</em>, </td>
3135 </tr>
3136 <tr>
3137 <td class="paramkey"></td>
3138 <td></td>
3139 <td class="paramtype"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td>
3140 <td class="paramname"><em>callback</em>&#160;</td>
3141 </tr>
3142 <tr>
3143 <td></td>
3144 <td>)</td>
3145 <td></td><td></td>
3146 </tr>
3147 </table>
3148</div><div class="memdoc">
3149<p >This function sets the maximization callback of the specified window, which is called when the window is maximized or restored.</p>
3150<dl class="params"><dt>Parameters</dt><dd>
3151 <table class="params">
3152 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3153 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3154 </table>
3155 </dd>
3156</dl>
3157<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3158<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
3159</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">function pointer type</a>.</dd></dl>
3160<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3161<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3162<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_maximize">Window maximization</a></dd></dl>
3163<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
3164
3165</div>
3166</div>
3167<a id="gab3fb7c3366577daef18c0023e2a8591f" name="gab3fb7c3366577daef18c0023e2a8591f"></a>
3168<h2 class="memtitle"><span class="permalink"><a href="#gab3fb7c3366577daef18c0023e2a8591f">&#9670;&nbsp;</a></span>glfwSetFramebufferSizeCallback()</h2>
3169
3170<div class="memitem">
3171<div class="memproto">
3172 <table class="memname">
3173 <tr>
3174 <td class="memname"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> glfwSetFramebufferSizeCallback </td>
3175 <td>(</td>
3176 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3177 <td class="paramname"><em>window</em>, </td>
3178 </tr>
3179 <tr>
3180 <td class="paramkey"></td>
3181 <td></td>
3182 <td class="paramtype"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td>
3183 <td class="paramname"><em>callback</em>&#160;</td>
3184 </tr>
3185 <tr>
3186 <td></td>
3187 <td>)</td>
3188 <td></td><td></td>
3189 </tr>
3190 </table>
3191</div><div class="memdoc">
3192<p >This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.</p>
3193<dl class="params"><dt>Parameters</dt><dd>
3194 <table class="params">
3195 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3196 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3197 </table>
3198 </dd>
3199</dl>
3200<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3201<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
3202</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">function pointer type</a>.</dd></dl>
3203<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3204<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3205<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a></dd></dl>
3206<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
3207
3208</div>
3209</div>
3210<a id="gaf2832ebb5aa6c252a2d261de002c92d6" name="gaf2832ebb5aa6c252a2d261de002c92d6"></a>
3211<h2 class="memtitle"><span class="permalink"><a href="#gaf2832ebb5aa6c252a2d261de002c92d6">&#9670;&nbsp;</a></span>glfwSetWindowContentScaleCallback()</h2>
3212
3213<div class="memitem">
3214<div class="memproto">
3215 <table class="memname">
3216 <tr>
3217 <td class="memname"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> glfwSetWindowContentScaleCallback </td>
3218 <td>(</td>
3219 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3220 <td class="paramname"><em>window</em>, </td>
3221 </tr>
3222 <tr>
3223 <td class="paramkey"></td>
3224 <td></td>
3225 <td class="paramtype"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td>
3226 <td class="paramname"><em>callback</em>&#160;</td>
3227 </tr>
3228 <tr>
3229 <td></td>
3230 <td>)</td>
3231 <td></td><td></td>
3232 </tr>
3233 </table>
3234</div><div class="memdoc">
3235<p >This function sets the window content scale callback of the specified window, which is called when the content scale of the specified window changes.</p>
3236<dl class="params"><dt>Parameters</dt><dd>
3237 <table class="params">
3238 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
3239 <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
3240 </table>
3241 </dd>
3242</dl>
3243<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
3244<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
3245</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">function pointer type</a>.</dd></dl>
3246<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
3247<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3248<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
3249<dd>
3250<a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></dd></dl>
3251<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
3252
3253</div>
3254</div>
3255<a id="ga37bd57223967b4211d60ca1a0bf3c832" name="ga37bd57223967b4211d60ca1a0bf3c832"></a>
3256<h2 class="memtitle"><span class="permalink"><a href="#ga37bd57223967b4211d60ca1a0bf3c832">&#9670;&nbsp;</a></span>glfwPollEvents()</h2>
3257
3258<div class="memitem">
3259<div class="memproto">
3260 <table class="memname">
3261 <tr>
3262 <td class="memname">void glfwPollEvents </td>
3263 <td>(</td>
3264 <td class="paramtype">void&#160;</td>
3265 <td class="paramname"></td><td>)</td>
3266 <td></td>
3267 </tr>
3268 </table>
3269</div><div class="memdoc">
3270<p >This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
3271<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
3272<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
3273<p >Event processing is not required for joystick input to work.</p>
3274<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
3275<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
3276<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3277<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
3278<dd>
3279<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> </dd>
3280<dd>
3281<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
3282<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
3283
3284</div>
3285</div>
3286<a id="ga554e37d781f0a997656c26b2c56c835e" name="ga554e37d781f0a997656c26b2c56c835e"></a>
3287<h2 class="memtitle"><span class="permalink"><a href="#ga554e37d781f0a997656c26b2c56c835e">&#9670;&nbsp;</a></span>glfwWaitEvents()</h2>
3288
3289<div class="memitem">
3290<div class="memproto">
3291 <table class="memname">
3292 <tr>
3293 <td class="memname">void glfwWaitEvents </td>
3294 <td>(</td>
3295 <td class="paramtype">void&#160;</td>
3296 <td class="paramname"></td><td>)</td>
3297 <td></td>
3298 </tr>
3299 </table>
3300</div><div class="memdoc">
3301<p >This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
3302<p >Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
3303<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
3304<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
3305<p >Event processing is not required for joystick input to work.</p>
3306<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
3307<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
3308<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3309<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
3310<dd>
3311<a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> </dd>
3312<dd>
3313<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
3314<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. </dd></dl>
3315
3316</div>
3317</div>
3318<a id="ga605a178db92f1a7f1a925563ef3ea2cf" name="ga605a178db92f1a7f1a925563ef3ea2cf"></a>
3319<h2 class="memtitle"><span class="permalink"><a href="#ga605a178db92f1a7f1a925563ef3ea2cf">&#9670;&nbsp;</a></span>glfwWaitEventsTimeout()</h2>
3320
3321<div class="memitem">
3322<div class="memproto">
3323 <table class="memname">
3324 <tr>
3325 <td class="memname">void glfwWaitEventsTimeout </td>
3326 <td>(</td>
3327 <td class="paramtype">double&#160;</td>
3328 <td class="paramname"><em>timeout</em></td><td>)</td>
3329 <td></td>
3330 </tr>
3331 </table>
3332</div><div class="memdoc">
3333<p >This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
3334<p >The timeout value must be a positive finite number.</p>
3335<p >Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
3336<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
3337<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
3338<p >Event processing is not required for joystick input to work.</p>
3339<dl class="params"><dt>Parameters</dt><dd>
3340 <table class="params">
3341 <tr><td class="paramdir">[in]</td><td class="paramname">timeout</td><td>The maximum amount of time, in seconds, to wait.</td></tr>
3342 </table>
3343 </dd>
3344</dl>
3345<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
3346<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
3347<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
3348<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
3349<dd>
3350<a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> </dd>
3351<dd>
3352<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></dd></dl>
3353<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
3354
3355</div>
3356</div>
3357<a id="gab5997a25187e9fd5c6f2ecbbc8dfd7e9" name="gab5997a25187e9fd5c6f2ecbbc8dfd7e9"></a>
3358<h2 class="memtitle"><span class="permalink"><a href="#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">&#9670;&nbsp;</a></span>glfwPostEmptyEvent()</h2>
3359
3360<div class="memitem">
3361<div class="memproto">
3362 <table class="memname">
3363 <tr>
3364 <td class="memname">void glfwPostEmptyEvent </td>
3365 <td>(</td>
3366 <td class="paramtype">void&#160;</td>
3367 <td class="paramname"></td><td>)</td>
3368 <td></td>
3369 </tr>
3370 </table>
3371</div><div class="memdoc">
3372<p >This function posts an empty event from the current thread to the event queue, causing <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> or <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> to return.</p>
3373<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
3374<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
3375<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
3376<dd>
3377<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> </dd>
3378<dd>
3379<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
3380<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
3381
3382</div>
3383</div>
3384<a id="ga15a5a1ee5b3c2ca6b15ca209a12efd14" name="ga15a5a1ee5b3c2ca6b15ca209a12efd14"></a>
3385<h2 class="memtitle"><span class="permalink"><a href="#ga15a5a1ee5b3c2ca6b15ca209a12efd14">&#9670;&nbsp;</a></span>glfwSwapBuffers()</h2>
3386
3387<div class="memitem">
3388<div class="memproto">
3389 <table class="memname">
3390 <tr>
3391 <td class="memname">void glfwSwapBuffers </td>
3392 <td>(</td>
3393 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
3394 <td class="paramname"><em>window</em></td><td>)</td>
3395 <td></td>
3396 </tr>
3397 </table>
3398</div><div class="memdoc">
3399<p >This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.</p>
3400<p >The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> error.</p>
3401<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see <code>vkQueuePresentKHR</code> instead.</p>
3402<dl class="params"><dt>Parameters</dt><dd>
3403 <table class="params">
3404 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose buffers to swap.</td></tr>
3405 </table>
3406 </dd>
3407</dl>
3408<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
3409<dl class="section remark"><dt>Remarks</dt><dd><b>EGL:</b> The context of the specified window must be current on the calling thread.</dd></dl>
3410<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
3411<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> </dd>
3412<dd>
3413<a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></dd></dl>
3414<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
3415
3416</div>
3417</div>
3418</div><!-- contents -->
3419<address class="footer">
3420<p>
3421Last update on Thu Oct 28 2021 for GLFW 3.3.5
3422</p>
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64<div class="textblock"><h1><a class="anchor" id="main_intro"></a>
65Introduction</h1>
66<p >GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.</p>
67<p ><a class="el" href="news.html#news_33">Release notes for version 3.3</a> list new features, caveats and deprecations.</p>
68<p ><a class="el" href="quick_guide.html">Getting started</a> is a guide for users new to GLFW. It takes you through how to write a small but complete program.</p>
69<p >There are guides for each section of the API:</p>
70<ul>
71<li><a class="el" href="intro_guide.html">Introduction to the API</a> – initialization, error handling and high-level design</li>
72<li><a class="el" href="window_guide.html">Window guide</a> – creating and working with windows and framebuffers</li>
73<li><a class="el" href="context_guide.html">Context guide</a> – working with OpenGL and OpenGL ES contexts</li>
74<li><a class="el" href="vulkan_guide.html">Vulkan guide</a> - working with Vulkan objects and extensions</li>
75<li><a class="el" href="monitor_guide.html">Monitor guide</a> – enumerating and working with monitors and video modes</li>
76<li><a class="el" href="input_guide.html">Input guide</a> – receiving events, polling and processing input</li>
77</ul>
78<p >Once you have written a program, see <a class="el" href="compile_guide.html">Compiling GLFW</a> and <a class="el" href="build_guide.html">Building applications</a>.</p>
79<p >The <a href="modules.html">reference documentation</a> provides more detailed information about specific functions.</p>
80<p ><a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a> explains what has changed and how to update existing code to use the new API.</p>
81<p >There is a section on <a class="el" href="intro_guide.html#guarantees_limitations">Guarantees and limitations</a> for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.</p>
82<p >The <a href="https://www.glfw.org/faq.html">FAQ</a> answers many common questions about the design, implementation and use of GLFW.</p>
83<p >Finally, <a class="el" href="compat_guide.html">Standards conformance</a> explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.</p>
84<p >This documentation was generated with Doxygen. The sources for it are available in both the <a href="https://www.glfw.org/download.html">source distribution</a> and <a href="https://github.com/glfw/glfw">GitHub repository</a>. </p>
85</div></div><!-- PageDoc -->
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88<p>
89Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Input guide </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#events">Event processing</a></li>
69<li class="level1"><a href="#input_keyboard">Keyboard input</a><ul><li class="level2"><a href="#input_key">Key input</a></li>
70<li class="level2"><a href="#input_char">Text input</a></li>
71<li class="level2"><a href="#input_key_name">Key names</a></li>
72</ul>
73</li>
74<li class="level1"><a href="#input_mouse">Mouse input</a><ul><li class="level2"><a href="#cursor_pos">Cursor position</a></li>
75<li class="level2"><a href="#cursor_mode">Cursor mode</a></li>
76<li class="level2"><a href="#raw_mouse_motion">Raw mouse motion</a></li>
77<li class="level2"><a href="#cursor_object">Cursor objects</a><ul><li class="level3"><a href="#cursor_custom">Custom cursor creation</a></li>
78<li class="level3"><a href="#cursor_standard">Standard cursor creation</a></li>
79<li class="level3"><a href="#cursor_destruction">Cursor destruction</a></li>
80<li class="level3"><a href="#cursor_set">Cursor setting</a></li>
81</ul>
82</li>
83<li class="level2"><a href="#cursor_enter">Cursor enter/leave events</a></li>
84<li class="level2"><a href="#input_mouse_button">Mouse button input</a></li>
85<li class="level2"><a href="#scrolling">Scroll input</a></li>
86</ul>
87</li>
88<li class="level1"><a href="#joystick">Joystick input</a><ul><li class="level2"><a href="#joystick_axis">Joystick axis states</a></li>
89<li class="level2"><a href="#joystick_button">Joystick button states</a></li>
90<li class="level2"><a href="#joystick_hat">Joystick hat states</a></li>
91<li class="level2"><a href="#joystick_name">Joystick name</a></li>
92<li class="level2"><a href="#joystick_userptr">Joystick user pointer</a></li>
93<li class="level2"><a href="#joystick_event">Joystick configuration changes</a></li>
94<li class="level2"><a href="#gamepad">Gamepad input</a></li>
95<li class="level2"><a href="#gamepad_mapping">Gamepad mappings</a></li>
96</ul>
97</li>
98<li class="level1"><a href="#time">Time input</a></li>
99<li class="level1"><a href="#clipboard">Clipboard input and output</a></li>
100<li class="level1"><a href="#path_drop">Path drop input</a></li>
101</ul>
102</div>
103<div class="textblock"><p >This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__input.html">Input reference</a>. There are also guides for the other areas of GLFW.</p>
104<ul>
105<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
106<li><a class="el" href="window_guide.html">Window guide</a></li>
107<li><a class="el" href="context_guide.html">Context guide</a></li>
108<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
109<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
110</ul>
111<p >GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes.</p>
112<p >All input callbacks receive a window handle. By using the <a class="el" href="window_guide.html#window_userptr">window user pointer</a>, you can access non-global structures or objects from your callbacks.</p>
113<p >To get a better feel for how the various events callbacks behave, run the <code>events</code> test program. It register every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information.</p>
114<h1><a class="anchor" id="events"></a>
115Event processing</h1>
116<p >GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after <a class="el" href="window_guide.html#buffer_swap">buffer swapping</a>. Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events.</p>
117<p >There are three functions for processing pending events. <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, processes only those events that have already been received and then returns immediately.</p>
118<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
119<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
120</div><!-- fragment --><p >This is the best choice when rendering continuously, like most games do.</p>
121<p >If you only need to update the contents of the window when you receive new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice.</p>
122<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>();</div>
123<div class="ttc" id="agroup__window_html_ga554e37d781f0a997656c26b2c56c835e"><div class="ttname"><a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></div><div class="ttdeci">void glfwWaitEvents(void)</div><div class="ttdoc">Waits until events are queued and processes them.</div></div>
124</div><!-- fragment --><p >It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools.</p>
125<p >If you want to wait for events but have UI elements or other tasks that need periodic updates, <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> lets you specify a timeout.</p>
126<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>(0.7);</div>
127<div class="ttc" id="agroup__window_html_ga605a178db92f1a7f1a925563ef3ea2cf"><div class="ttname"><a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></div><div class="ttdeci">void glfwWaitEventsTimeout(double timeout)</div><div class="ttdoc">Waits with timeout until events are queued and processes them.</div></div>
128</div><!-- fragment --><p >It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events.</p>
129<p >If the main thread is sleeping in <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>, you can wake it from another thread by posting an empty event to the event queue with <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>.</p>
130<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>();</div>
131<div class="ttc" id="agroup__window_html_gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><div class="ttname"><a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></div><div class="ttdeci">void glfwPostEmptyEvent(void)</div><div class="ttdoc">Posts an empty event to the event queue.</div></div>
132</div><!-- fragment --><p >Do not assume that callbacks will <em>only</em> be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
133<p >For example, on Windows the system function that <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a <a class="el" href="window_guide.html#window_size">window size callback</a> GLFW will call it in turn with the new size before everything returns back out of the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> call.</p>
134<h1><a class="anchor" id="input_keyboard"></a>
135Keyboard input</h1>
136<p >GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the Unicode code points generated by pressing some of them.</p>
137<p >Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you.</p>
138<h2><a class="anchor" id="input_key"></a>
139Key input</h2>
140<p >If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback.</p>
141<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
142<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
143</div><!-- fragment --><p >The callback function receives the <a class="el" href="group__keys.html">keyboard key</a>, platform-specific scancode, key action and <a class="el" href="group__mods.html">modifier bits</a>.</p>
144<div class="fragment"><div class="line"><span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
145<div class="line">{</div>
146<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
147<div class="line"> activate_airship();</div>
148<div class="line">}</div>
149<div class="ttc" id="agroup__input_html_ga2485743d0b59df3791c45951c4195265"><div class="ttname"><a href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a></div><div class="ttdeci">#define GLFW_PRESS</div><div class="ttdoc">The key or mouse button was pressed.</div><div class="ttdef"><b>Definition:</b> glfw3.h:339</div></div>
150<div class="ttc" id="agroup__keys_html_gabf48fcc3afbe69349df432b470c96ef2"><div class="ttname"><a href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a></div><div class="ttdeci">#define GLFW_KEY_E</div><div class="ttdef"><b>Definition:</b> glfw3.h:417</div></div>
151<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
152</div><!-- fragment --><p >The action is one of <code>GLFW_PRESS</code>, <code>GLFW_REPEAT</code> or <code>GLFW_RELEASE</code>. The key will be <code>GLFW_KEY_UNKNOWN</code> if GLFW lacks a key token for it, for example <em>E-mail</em> and <em>Play</em> keys.</p>
153<p >The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any <a class="el" href="group__keys.html">named key</a> on the current platform with <a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>.</p>
154<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">int</span> scancode = <a class="code hl_function" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>(<a class="code hl_define" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>);</div>
155<div class="line">set_key_mapping(scancode, swap_weapons);</div>
156<div class="ttc" id="agroup__input_html_ga67ddd1b7dcbbaff03e4a76c0ea67103a"><div class="ttname"><a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></div><div class="ttdeci">int glfwGetKeyScancode(int key)</div><div class="ttdoc">Returns the platform-specific scancode of the specified key.</div></div>
157<div class="ttc" id="agroup__keys_html_gac1c42c0bf4192cea713c55598b06b744"><div class="ttname"><a href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a></div><div class="ttdeci">#define GLFW_KEY_X</div><div class="ttdef"><b>Definition:</b> glfw3.h:436</div></div>
158</div><!-- fragment --><p >The last reported state for every <a class="el" href="group__keys.html">named key</a> is also saved in per-window state arrays that can be polled with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
159<div class="fragment"><div class="line"><span class="keywordtype">int</span> state = <a class="code hl_function" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>(window, <a class="code hl_define" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>);</div>
160<div class="line"><span class="keywordflow">if</span> (state == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
161<div class="line">{</div>
162<div class="line"> activate_airship();</div>
163<div class="line">}</div>
164<div class="ttc" id="agroup__input_html_gadd341da06bc8d418b4dc3a3518af9ad2"><div class="ttname"><a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a></div><div class="ttdeci">int glfwGetKey(GLFWwindow *window, int key)</div><div class="ttdoc">Returns the last reported state of a keyboard key for the specified window.</div></div>
165</div><!-- fragment --><p >The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
166<p >This function only returns cached key event state. It does not poll the system for the current physical state of the key.</p>
167<p ><a class="anchor" id="GLFW_STICKY_KEYS"></a>Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the <code>GLFW_STICKY_KEYS</code> input mode.</p>
168<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
169<div class="ttc" id="aglfw3_8h_html_ae3bbe2315b7691ab088159eb6c9110fc"><div class="ttname"><a href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a></div><div class="ttdeci">#define GLFW_STICKY_KEYS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1050</div></div>
170<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:313</div></div>
171<div class="ttc" id="agroup__input_html_gaa92336e173da9c8834558b54ee80563b"><div class="ttname"><a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></div><div class="ttdeci">void glfwSetInputMode(GLFWwindow *window, int mode, int value)</div><div class="ttdoc">Sets an input option for the specified window.</div></div>
172</div><!-- fragment --><p >When sticky keys mode is enabled, the pollable state of a key will remain <code>GLFW_PRESS</code> until the state of that key is polled with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to <code>GLFW_RELEASE</code>, otherwise it will remain <code>GLFW_PRESS</code>.</p>
173<p ><a class="anchor" id="GLFW_LOCK_KEY_MODS"></a>If you wish to know what the state of the Caps Lock and Num Lock keys was when input events were generated, set the <code>GLFW_LOCK_KEY_MODS</code> input mode.</p>
174<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947">GLFW_LOCK_KEY_MODS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
175<div class="ttc" id="aglfw3_8h_html_a07b84de0b52143e1958f88a7d9105947"><div class="ttname"><a href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947">GLFW_LOCK_KEY_MODS</a></div><div class="ttdeci">#define GLFW_LOCK_KEY_MODS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1052</div></div>
176</div><!-- fragment --><p >When this input mode is enabled, any callback that receives <a class="el" href="group__mods.html">modifier bits</a> will have the <a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a> bit set if Caps Lock was on when the event occurred and the <a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a> bit set if Num Lock was on.</p>
177<p >The <code>GLFW_KEY_LAST</code> constant holds the highest value of any <a class="el" href="group__keys.html">named key</a>.</p>
178<h2><a class="anchor" id="input_char"></a>
179Text input</h2>
180<p >GLFW supports text input in the form of a stream of <a href="https://en.wikipedia.org/wiki/Unicode">Unicode code points</a>, as produced by the operating system text input system. Unlike key input, text input obeys keyboard layouts and modifier keys and supports composing characters using <a href="https://en.wikipedia.org/wiki/Dead_key">dead keys</a>. Once received, you can encode the code points into UTF-8 or any other encoding you prefer.</p>
181<p >Because an <code>unsigned int</code> is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32.</p>
182<p >If you wish to offer regular text input, set a character callback.</p>
183<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a>(window, character_callback);</div>
184<div class="ttc" id="agroup__input_html_gab25c4a220fd8f5717718dbc487828996"><div class="ttname"><a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></div><div class="ttdeci">GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)</div><div class="ttdoc">Sets the Unicode character callback.</div></div>
185</div><!-- fragment --><p >The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform.</p>
186<div class="fragment"><div class="line"><span class="keywordtype">void</span> character_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
187<div class="line">{</div>
188<div class="line">}</div>
189</div><!-- fragment --><h2><a class="anchor" id="input_key_name"></a>
190Key names</h2>
191<p >If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with <a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>.</p>
192<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* key_name = <a class="code hl_function" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>(<a class="code hl_define" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>, 0);</div>
193<div class="line">show_tutorial_hint(<span class="stringliteral">&quot;Press %s to move forward&quot;</span>, key_name);</div>
194<div class="ttc" id="agroup__input_html_gaeaed62e69c3bd62b7ff8f7b19913ce4f"><div class="ttname"><a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a></div><div class="ttdeci">const char * glfwGetKeyName(int key, int scancode)</div><div class="ttdoc">Returns the layout-specific name of the specified printable key.</div></div>
195<div class="ttc" id="agroup__keys_html_gaa06a712e6202661fc03da5bdb7b6e545"><div class="ttname"><a href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a></div><div class="ttdeci">#define GLFW_KEY_W</div><div class="ttdef"><b>Definition:</b> glfw3.h:435</div></div>
196</div><!-- fragment --><p >This function can handle both <a class="el" href="input_guide.html#input_key">keys and scancodes</a>. If the specified key is <code>GLFW_KEY_UNKNOWN</code> then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function.</p>
197<h1><a class="anchor" id="input_mouse"></a>
198Mouse input</h1>
199<p >Mouse input comes in many forms, including mouse motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme.</p>
200<h2><a class="anchor" id="cursor_pos"></a>
201Cursor position</h2>
202<p >If you wish to be notified when the cursor moves over the window, set a cursor position callback.</p>
203<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>(window, cursor_position_callback);</div>
204<div class="ttc" id="agroup__input_html_gac1f879ab7435d54d4d79bb469fe225d7"><div class="ttname"><a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></div><div class="ttdeci">GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)</div><div class="ttdoc">Sets the cursor position callback.</div></div>
205</div><!-- fragment --><p >The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window content area. On platforms that provide it, the full sub-pixel cursor position is passed on.</p>
206<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> cursor_position_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos)</div>
207<div class="line">{</div>
208<div class="line">}</div>
209</div><!-- fragment --><p >The cursor position is also saved per-window and can be polled with <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>.</p>
210<div class="fragment"><div class="line"><span class="keywordtype">double</span> xpos, ypos;</div>
211<div class="line"><a class="code hl_function" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>(window, &amp;xpos, &amp;ypos);</div>
212<div class="ttc" id="agroup__input_html_ga01d37b6c40133676b9cea60ca1d7c0cc"><div class="ttname"><a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></div><div class="ttdeci">void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)</div><div class="ttdoc">Retrieves the position of the cursor relative to the content area of the window.</div></div>
213</div><!-- fragment --><h2><a class="anchor" id="cursor_mode"></a>
214Cursor mode</h2>
215<p ><a class="anchor" id="GLFW_CURSOR"></a>The <code>GLFW_CURSOR</code> input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is <code>GLFW_CURSOR_NORMAL</code>, meaning the regular arrow cursor (or another cursor set with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>) is used and cursor motion is not limited.</p>
216<p >If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to <code>GLFW_CURSOR_DISABLED</code>.</p>
217<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>);</div>
218<div class="ttc" id="aglfw3_8h_html_a2315b99a329ce53e6a13a9d46fd5ca88"><div class="ttname"><a href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a></div><div class="ttdeci">#define GLFW_CURSOR_DISABLED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1057</div></div>
219<div class="ttc" id="aglfw3_8h_html_aade31da5b884a84a7625c6b059b9132c"><div class="ttname"><a href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a></div><div class="ttdeci">#define GLFW_CURSOR</div><div class="ttdef"><b>Definition:</b> glfw3.h:1049</div></div>
220</div><!-- fragment --><p >This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling.</p>
221<dl class="section note"><dt>Note</dt><dd>You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as <code>GLFW_CURSOR_DISABLED</code>.</dd></dl>
222<p>If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to <code>GLFW_CURSOR_HIDDEN</code>.</p>
223<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a>);</div>
224<div class="ttc" id="aglfw3_8h_html_ac4d5cb9d78de8573349c58763d53bf11"><div class="ttname"><a href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a></div><div class="ttdeci">#define GLFW_CURSOR_HIDDEN</div><div class="ttdef"><b>Definition:</b> glfw3.h:1056</div></div>
225</div><!-- fragment --><p >This mode puts no limit on the motion of the cursor.</p>
226<p >To exit out of either of these special modes, restore the <code>GLFW_CURSOR_NORMAL</code> cursor mode.</p>
227<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a>);</div>
228<div class="ttc" id="aglfw3_8h_html_ae04dd25c8577e19fa8c97368561f6c68"><div class="ttname"><a href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a></div><div class="ttdeci">#define GLFW_CURSOR_NORMAL</div><div class="ttdef"><b>Definition:</b> glfw3.h:1055</div></div>
229</div><!-- fragment --><p ><a class="anchor" id="GLFW_RAW_MOUSE_MOTION"></a></p>
230<h2><a class="anchor" id="raw_mouse_motion"></a>
231Raw mouse motion</h2>
232<p >When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be enabled if available.</p>
233<p >Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.</p>
234<p >Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check if the current machine provides raw motion and set the <code>GLFW_RAW_MOUSE_MOTION</code> input mode to enable it. It is disabled by default.</p>
235<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a>())</div>
236<div class="line"> <a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb">GLFW_RAW_MOUSE_MOTION</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
237<div class="ttc" id="aglfw3_8h_html_aeeda1be76a44a1fc97c1282e06281fbb"><div class="ttname"><a href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb">GLFW_RAW_MOUSE_MOTION</a></div><div class="ttdeci">#define GLFW_RAW_MOUSE_MOTION</div><div class="ttdef"><b>Definition:</b> glfw3.h:1053</div></div>
238<div class="ttc" id="agroup__input_html_gae4ee0dbd0d256183e1ea4026d897e1c2"><div class="ttname"><a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></div><div class="ttdeci">int glfwRawMouseMotionSupported(void)</div><div class="ttdoc">Returns whether raw mouse motion is supported.</div></div>
239</div><!-- fragment --><p >If supported, raw mouse motion can be enabled or disabled per-window and at any time but it will only be provided when the cursor is disabled.</p>
240<h2><a class="anchor" id="cursor_object"></a>
241Cursor objects</h2>
242<p >GLFW supports creating both custom and system theme cursor images, encapsulated as <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> objects. They are created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> or <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> and destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>, or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain.</p>
243<h3><a class="anchor" id="cursor_custom"></a>
244Custom cursor creation</h3>
245<p >A custom cursor is created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner:</p>
246<div class="fragment"><div class="line"><span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> pixels[16 * 16 * 4];</div>
247<div class="line">memset(pixels, 0xff, <span class="keyword">sizeof</span>(pixels));</div>
248<div class="line"> </div>
249<div class="line"><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a> image;</div>
250<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a> = 16;</div>
251<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a> = 16;</div>
252<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a> = pixels;</div>
253<div class="line"> </div>
254<div class="line"><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor = <a class="code hl_function" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>(&amp;image, 0, 0);</div>
255<div class="ttc" id="agroup__input_html_ga556f604f73af156c0db0e97c081373c3"><div class="ttname"><a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)</div><div class="ttdoc">Creates a custom cursor.</div></div>
256<div class="ttc" id="agroup__input_html_ga89261ae18c75e863aaf2656ecdd238f4"><div class="ttname"><a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></div><div class="ttdeci">struct GLFWcursor GLFWcursor</div><div class="ttdoc">Opaque cursor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1198</div></div>
257<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1722</div></div>
258<div class="ttc" id="astructGLFWimage_html_a0b7d95368f0c80d5e5c9875057c7dbec"><div class="ttname"><a href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1728</div></div>
259<div class="ttc" id="astructGLFWimage_html_a0c532a5c2bb715555279b7817daba0fb"><div class="ttname"><a href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage::pixels</a></div><div class="ttdeci">unsigned char * pixels</div><div class="ttdef"><b>Definition:</b> glfw3.h:1731</div></div>
260<div class="ttc" id="astructGLFWimage_html_af6a71cc999fe6d3aea31dd7e9687d835"><div class="ttname"><a href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1725</div></div>
261</div><!-- fragment --><p >If cursor creation fails, <code>NULL</code> will be returned, so it is necessary to check the return value.</p>
262<p >The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.</p>
263<h3><a class="anchor" id="cursor_standard"></a>
264Standard cursor creation</h3>
265<p >A cursor with a <a class="el" href="group__shapes.html">standard shape</a> from the current system cursor theme can be can be created with <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>.</p>
266<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor = <a class="code hl_function" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>(<a class="code hl_define" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>);</div>
267<div class="ttc" id="agroup__input_html_gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><div class="ttname"><a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateStandardCursor(int shape)</div><div class="ttdoc">Creates a cursor with a standard shape.</div></div>
268<div class="ttc" id="agroup__shapes_html_gabb3eb0109f11bb808fc34659177ca962"><div class="ttname"><a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a></div><div class="ttdeci">#define GLFW_HRESIZE_CURSOR</div><div class="ttdoc">The horizontal resize arrow shape.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1099</div></div>
269</div><!-- fragment --><p >These cursor objects behave in the exact same way as those created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> except that the system cursor theme provides the actual image.</p>
270<h3><a class="anchor" id="cursor_destruction"></a>
271Cursor destruction</h3>
272<p >When a cursor is no longer needed, destroy it with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>.</p>
273<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>(cursor);</div>
274<div class="ttc" id="agroup__input_html_ga81b952cd1764274d0db7fb3c5a79ba6a"><div class="ttname"><a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></div><div class="ttdeci">void glfwDestroyCursor(GLFWcursor *cursor)</div><div class="ttdoc">Destroys a cursor.</div></div>
275</div><!-- fragment --><p >Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors are destroyed when <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> is called.</p>
276<h3><a class="anchor" id="cursor_set"></a>
277Cursor setting</h3>
278<p >A cursor can be set as current for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>.</p>
279<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(window, cursor);</div>
280<div class="ttc" id="agroup__input_html_gad3b4f38c8d5dae036bc8fa959e18343e"><div class="ttname"><a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a></div><div class="ttdeci">void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)</div><div class="ttdoc">Sets the cursor for the window.</div></div>
281</div><!-- fragment --><p >Once set, the cursor image will be used as long as the system cursor is over the content area of the window and the <a class="el" href="input_guide.html#cursor_mode">cursor mode</a> is set to <code>GLFW_CURSOR_NORMAL</code>.</p>
282<p >A single cursor may be set for any number of windows.</p>
283<p >To revert to the default cursor, set the cursor of that window to <code>NULL</code>.</p>
284<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(window, NULL);</div>
285</div><!-- fragment --><p >When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode.</p>
286<h2><a class="anchor" id="cursor_enter"></a>
287Cursor enter/leave events</h2>
288<p >If you wish to be notified when the cursor enters or leaves the content area of a window, set a cursor enter/leave callback.</p>
289<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>(window, cursor_enter_callback);</div>
290<div class="ttc" id="agroup__input_html_gad27f8ad0142c038a281466c0966817d8"><div class="ttname"><a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></div><div class="ttdeci">GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)</div><div class="ttdoc">Sets the cursor enter/leave callback.</div></div>
291</div><!-- fragment --><p >The callback function receives the new classification of the cursor.</p>
292<div class="fragment"><div class="line"><span class="keywordtype">void</span> cursor_enter_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
293<div class="line">{</div>
294<div class="line"> <span class="keywordflow">if</span> (entered)</div>
295<div class="line"> {</div>
296<div class="line"> <span class="comment">// The cursor entered the content area of the window</span></div>
297<div class="line"> }</div>
298<div class="line"> <span class="keywordflow">else</span></div>
299<div class="line"> {</div>
300<div class="line"> <span class="comment">// The cursor left the content area of the window</span></div>
301<div class="line"> }</div>
302<div class="line">}</div>
303</div><!-- fragment --><p >You can query whether the cursor is currently inside the content area of the window with the <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">GLFW_HOVERED</a> window attribute.</p>
304<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>))</div>
305<div class="line">{</div>
306<div class="line"> highlight_interface();</div>
307<div class="line">}</div>
308<div class="ttc" id="agroup__window_html_ga8665c71c6fa3d22425c6a0e8a3f89d8a"><div class="ttname"><a href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a></div><div class="ttdeci">#define GLFW_HOVERED</div><div class="ttdoc">Mouse cursor hover window attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:856</div></div>
309<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
310</div><!-- fragment --><h2><a class="anchor" id="input_mouse_button"></a>
311Mouse button input</h2>
312<p >If you wish to be notified when a mouse button is pressed or released, set a mouse button callback.</p>
313<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>(window, mouse_button_callback);</div>
314<div class="ttc" id="agroup__input_html_ga6ab84420974d812bee700e45284a723c"><div class="ttname"><a href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></div><div class="ttdeci">GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)</div><div class="ttdoc">Sets the mouse button callback.</div></div>
315</div><!-- fragment --><p >The callback function receives the <a class="el" href="group__buttons.html">mouse button</a>, button action and <a class="el" href="group__mods.html">modifier bits</a>.</p>
316<div class="fragment"><div class="line"><span class="keywordtype">void</span> mouse_button_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
317<div class="line">{</div>
318<div class="line"> <span class="keywordflow">if</span> (button == <a class="code hl_define" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
319<div class="line"> popup_menu();</div>
320<div class="line">}</div>
321<div class="ttc" id="agroup__buttons_html_ga3e2f2cf3c4942df73cc094247d275e74"><div class="ttname"><a href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a></div><div class="ttdeci">#define GLFW_MOUSE_BUTTON_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:582</div></div>
322</div><!-- fragment --><p >The action is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
323<p >Mouse button states for <a class="el" href="group__buttons.html">named buttons</a> are also saved in per-window state arrays that can be polled with <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>.</p>
324<div class="fragment"><div class="line"><span class="keywordtype">int</span> state = <a class="code hl_function" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>(window, <a class="code hl_define" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>);</div>
325<div class="line"><span class="keywordflow">if</span> (state == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
326<div class="line">{</div>
327<div class="line"> upgrade_cow();</div>
328<div class="line">}</div>
329<div class="ttc" id="agroup__buttons_html_gaf37100431dcd5082d48f95ee8bc8cd56"><div class="ttname"><a href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a></div><div class="ttdeci">#define GLFW_MOUSE_BUTTON_LEFT</div><div class="ttdef"><b>Definition:</b> glfw3.h:581</div></div>
330<div class="ttc" id="agroup__input_html_gac1473feacb5996c01a7a5a33b5066704"><div class="ttname"><a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a></div><div class="ttdeci">int glfwGetMouseButton(GLFWwindow *window, int button)</div><div class="ttdoc">Returns the last reported state of a mouse button for the specified window.</div></div>
331</div><!-- fragment --><p >The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
332<p >This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button.</p>
333<p ><a class="anchor" id="GLFW_STICKY_MOUSE_BUTTONS"></a>Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the <code>GLFW_STICKY_MOUSE_BUTTONS</code> input mode.</p>
334<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
335<div class="ttc" id="aglfw3_8h_html_a4d7ce8ce71030c3b04e2b78145bc59d1"><div class="ttname"><a href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a></div><div class="ttdeci">#define GLFW_STICKY_MOUSE_BUTTONS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1051</div></div>
336</div><!-- fragment --><p >When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain <code>GLFW_PRESS</code> until the state of that button is polled with <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to <code>GLFW_RELEASE</code>, otherwise it will remain <code>GLFW_PRESS</code>.</p>
337<p >The <code>GLFW_MOUSE_BUTTON_LAST</code> constant holds the highest value of any <a class="el" href="group__buttons.html">named button</a>.</p>
338<h2><a class="anchor" id="scrolling"></a>
339Scroll input</h2>
340<p >If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback.</p>
341<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a>(window, scroll_callback);</div>
342<div class="ttc" id="agroup__input_html_ga571e45a030ae4061f746ed56cb76aede"><div class="ttname"><a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></div><div class="ttdeci">GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)</div><div class="ttdoc">Sets the scroll callback.</div></div>
343</div><!-- fragment --><p >The callback function receives two-dimensional scroll offsets.</p>
344<div class="fragment"><div class="line"><span class="keywordtype">void</span> scroll_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
345<div class="line">{</div>
346<div class="line">}</div>
347</div><!-- fragment --><p >A normal mouse wheel, being vertical, provides offsets along the Y-axis.</p>
348<h1><a class="anchor" id="joystick"></a>
349Joystick input</h1>
350<p >The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from <code>GLFW_JOYSTICK_1</code>, <code>GLFW_JOYSTICK_2</code> up to and including <code>GLFW_JOYSTICK_16</code> or <code>GLFW_JOYSTICK_LAST</code>. You can test whether a <a class="el" href="group__joysticks.html">joystick</a> is present with <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
351<div class="fragment"><div class="line"><span class="keywordtype">int</span> present = <a class="code hl_function" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>(<a class="code hl_define" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>);</div>
352<div class="ttc" id="agroup__input_html_gaed0966cee139d815317f9ffcba64c9f1"><div class="ttname"><a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a></div><div class="ttdeci">int glfwJoystickPresent(int jid)</div><div class="ttdoc">Returns whether the specified joystick is present.</div></div>
353<div class="ttc" id="agroup__joysticks_html_ga34a0443d059e9f22272cd4669073f73d"><div class="ttname"><a href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a></div><div class="ttdeci">#define GLFW_JOYSTICK_1</div><div class="ttdef"><b>Definition:</b> glfw3.h:593</div></div>
354</div><!-- fragment --><p >Each joystick has zero or more axes, zero or more buttons, zero or more hats, a human-readable name, a user pointer and an SDL compatible GUID.</p>
355<p >When GLFW is initialized, detected joysticks are added to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs.</p>
356<p >Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the <a class="el" href="input_guide.html#joystick_event">joystick callback</a> then you must <a class="el" href="input_guide.html#events">process events</a>.</p>
357<p >To see all the properties of all connected joysticks in real-time, run the <code>joysticks</code> test program.</p>
358<h2><a class="anchor" id="joystick_axis"></a>
359Joystick axis states</h2>
360<p >The positions of all axes of a joystick are returned by <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>. See the reference documentation for the lifetime of the returned array.</p>
361<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
362<div class="line"><span class="keyword">const</span> <span class="keywordtype">float</span>* axes = <a class="code hl_function" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>(<a class="code hl_define" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>, &amp;count);</div>
363<div class="ttc" id="agroup__input_html_gaeb1c0191d3140a233a682987c61eb408"><div class="ttname"><a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a></div><div class="ttdeci">const float * glfwGetJoystickAxes(int jid, int *count)</div><div class="ttdoc">Returns the values of all axes of the specified joystick.</div></div>
364<div class="ttc" id="agroup__joysticks_html_gae43281bc66d3fa5089fb50c3e7a28695"><div class="ttname"><a href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a></div><div class="ttdeci">#define GLFW_JOYSTICK_5</div><div class="ttdef"><b>Definition:</b> glfw3.h:597</div></div>
365</div><!-- fragment --><p >Each element in the returned array is a value between -1.0 and 1.0.</p>
366<h2><a class="anchor" id="joystick_button"></a>
367Joystick button states</h2>
368<p >The states of all buttons of a joystick are returned by <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>. See the reference documentation for the lifetime of the returned array.</p>
369<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
370<div class="line"><span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* buttons = <a class="code hl_function" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>(<a class="code hl_define" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>, &amp;count);</div>
371<div class="ttc" id="agroup__input_html_ga5ffe34739d3dc97efe432ed2d81d9938"><div class="ttname"><a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickButtons(int jid, int *count)</div><div class="ttdoc">Returns the state of all buttons of the specified joystick.</div></div>
372<div class="ttc" id="agroup__joysticks_html_gae6f3eedfeb42424c2f5e3161efb0b654"><div class="ttname"><a href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a></div><div class="ttdeci">#define GLFW_JOYSTICK_3</div><div class="ttdef"><b>Definition:</b> glfw3.h:595</div></div>
373</div><!-- fragment --><p >Each element in the returned array is either <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
374<p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, the button array by default also includes all hats. See the reference documentation for <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> for details.</p>
375<h2><a class="anchor" id="joystick_hat"></a>
376Joystick hat states</h2>
377<p >The states of all hats are returned by <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. See the reference documentation for the lifetime of the returned array.</p>
378<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
379<div class="line"><span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* hats = <a class="code hl_function" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>(<a class="code hl_define" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>, &amp;count);</div>
380<div class="ttc" id="agroup__input_html_ga06e660841b3e79c54da4f54a932c5a2c"><div class="ttname"><a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickHats(int jid, int *count)</div><div class="ttdoc">Returns the state of all hats of the specified joystick.</div></div>
381<div class="ttc" id="agroup__joysticks_html_ga20a9f4f3aaefed9ea5e66072fc588b87"><div class="ttname"><a href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a></div><div class="ttdeci">#define GLFW_JOYSTICK_7</div><div class="ttdef"><b>Definition:</b> glfw3.h:599</div></div>
382</div><!-- fragment --><p >Each element in the returned array is one of the following:</p>
383<table class="markdownTable">
384<tr class="markdownTableHead">
385<th class="markdownTableHeadNone">Name </th><th class="markdownTableHeadNone">Value </th></tr>
386<tr class="markdownTableRowOdd">
387<td class="markdownTableBodyNone"><code>GLFW_HAT_CENTERED</code> </td><td class="markdownTableBodyNone">0 </td></tr>
388<tr class="markdownTableRowEven">
389<td class="markdownTableBodyNone"><code>GLFW_HAT_UP</code> </td><td class="markdownTableBodyNone">1 </td></tr>
390<tr class="markdownTableRowOdd">
391<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> </td><td class="markdownTableBodyNone">2 </td></tr>
392<tr class="markdownTableRowEven">
393<td class="markdownTableBodyNone"><code>GLFW_HAT_DOWN</code> </td><td class="markdownTableBodyNone">4 </td></tr>
394<tr class="markdownTableRowOdd">
395<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> </td><td class="markdownTableBodyNone">8 </td></tr>
396<tr class="markdownTableRowEven">
397<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_UP</code> </td></tr>
398<tr class="markdownTableRowOdd">
399<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
400<tr class="markdownTableRowEven">
401<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_UP</code> </td></tr>
402<tr class="markdownTableRowOdd">
403<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
404</table>
405<p >The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.</p>
406<div class="fragment"><div class="line"><span class="keywordflow">if</span> (hats[2] &amp; <a class="code hl_define" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>)</div>
407<div class="line">{</div>
408<div class="line"> <span class="comment">// State of hat 2 could be right-up, right or right-down</span></div>
409<div class="line">}</div>
410<div class="ttc" id="agroup__hat__state_html_ga252586e3bbde75f4b0e07ad3124867f5"><div class="ttname"><a href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></div><div class="ttdeci">#define GLFW_HAT_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:358</div></div>
411</div><!-- fragment --><p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, all hats are by default also included in the button array. See the reference documentation for <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> for details.</p>
412<h2><a class="anchor" id="joystick_name"></a>
413Joystick name</h2>
414<p >The human-readable, UTF-8 encoded name of a joystick is returned by <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>. See the reference documentation for the lifetime of the returned string.</p>
415<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>(<a class="code hl_define" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>);</div>
416<div class="ttc" id="agroup__input_html_gac6a8e769e18e0bcfa9097793fc2c3978"><div class="ttname"><a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a></div><div class="ttdeci">const char * glfwGetJoystickName(int jid)</div><div class="ttdoc">Returns the name of the specified joystick.</div></div>
417<div class="ttc" id="agroup__joysticks_html_ga97ddbcad02b7f48d74fad4ddb08fff59"><div class="ttname"><a href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a></div><div class="ttdeci">#define GLFW_JOYSTICK_4</div><div class="ttdef"><b>Definition:</b> glfw3.h:596</div></div>
418</div><!-- fragment --><p >Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the <a class="el" href="group__joysticks.html">joystick ID</a> is guaranteed to be unique, and only until that joystick is disconnected.</p>
419<h2><a class="anchor" id="joystick_userptr"></a>
420Joystick user pointer</h2>
421<p >Each joystick has a user pointer that can be set with <a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> and queried with <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the joystick is disconnected or until the library is terminated.</p>
422<p >The initial value of the pointer is <code>NULL</code>.</p>
423<h2><a class="anchor" id="joystick_event"></a>
424Joystick configuration changes</h2>
425<p >If you wish to be notified when a joystick is connected or disconnected, set a joystick callback.</p>
426<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>(joystick_callback);</div>
427<div class="ttc" id="agroup__input_html_ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><div class="ttname"><a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></div><div class="ttdeci">GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)</div><div class="ttdoc">Sets the joystick configuration callback.</div></div>
428</div><!-- fragment --><p >The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred.</p>
429<div class="fragment"><div class="line"><span class="keywordtype">void</span> joystick_callback(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
430<div class="line">{</div>
431<div class="line"> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>)</div>
432<div class="line"> {</div>
433<div class="line"> <span class="comment">// The joystick was connected</span></div>
434<div class="line"> }</div>
435<div class="line"> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>)</div>
436<div class="line"> {</div>
437<div class="line"> <span class="comment">// The joystick was disconnected</span></div>
438<div class="line"> }</div>
439<div class="line">}</div>
440<div class="ttc" id="aglfw3_8h_html_aab64b25921ef21d89252d6f0a71bfc32"><div class="ttname"><a href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a></div><div class="ttdeci">#define GLFW_DISCONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1108</div></div>
441<div class="ttc" id="aglfw3_8h_html_abe11513fd1ffbee5bb9b173f06028b9e"><div class="ttname"><a href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a></div><div class="ttdeci">#define GLFW_CONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1107</div></div>
442</div><!-- fragment --><p >For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the <a class="el" href="input_guide.html#events">event processing</a> functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick.</p>
443<p >Only <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> and <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> will return useful values for a disconnected joystick and only before the monitor callback returns.</p>
444<h2><a class="anchor" id="gamepad"></a>
445Gamepad input</h2>
446<p >The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device.</p>
447<p >To solve this problem the SDL community crowdsourced the <a href="https://github.com/gabomdq/SDL_GameControllerDB">SDL_GameControllerDB</a> project, a database of mappings from many different devices to an Xbox-like gamepad.</p>
448<p >GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See <a class="el" href="input_guide.html#gamepad_mapping">Gamepad mappings</a> for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated.</p>
449<p >You can check whether a joystick is both present and has a gamepad mapping with <a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>.</p>
450<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>(<a class="code hl_define" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>))</div>
451<div class="line">{</div>
452<div class="line"> <span class="comment">// Use as gamepad</span></div>
453<div class="line">}</div>
454<div class="ttc" id="agroup__input_html_gad0f676860f329d80f7e47e9f06a96f00"><div class="ttname"><a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></div><div class="ttdeci">int glfwJoystickIsGamepad(int jid)</div><div class="ttdoc">Returns whether the specified joystick has a gamepad mapping.</div></div>
455<div class="ttc" id="agroup__joysticks_html_ga6eab65ec88e65e0850ef8413504cb50c"><div class="ttname"><a href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a></div><div class="ttdeci">#define GLFW_JOYSTICK_2</div><div class="ttdef"><b>Definition:</b> glfw3.h:594</div></div>
456</div><!-- fragment --><p >If you are only interested in gamepad input you can use this function instead of <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
457<p >You can query the human-readable name provided by the gamepad mapping with <a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>. This may or may not be the same as the <a class="el" href="input_guide.html#joystick_name">joystick name</a>.</p>
458<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>(<a class="code hl_define" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>);</div>
459<div class="ttc" id="agroup__input_html_ga8aea73a1a25cc6c0486a617019f56728"><div class="ttname"><a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></div><div class="ttdeci">const char * glfwGetGamepadName(int jid)</div><div class="ttdoc">Returns the human-readable gamepad name for the specified joystick.</div></div>
460</div><!-- fragment --><p >To retrieve the gamepad state of a joystick, call <a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>.</p>
461<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> state;</div>
462<div class="line"> </div>
463<div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>(<a class="code hl_define" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>, &amp;state))</div>
464<div class="line">{</div>
465<div class="line"> <span class="keywordflow">if</span> (state.<a class="code hl_variable" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a>[<a class="code hl_define" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a>])</div>
466<div class="line"> {</div>
467<div class="line"> input_jump();</div>
468<div class="line"> }</div>
469<div class="line"> </div>
470<div class="line"> input_speed(state.<a class="code hl_variable" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a>[<a class="code hl_define" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a>]);</div>
471<div class="line">}</div>
472<div class="ttc" id="agroup__gamepad__axes_html_ga121a7d5d20589a423cd1634dd6ee6eab"><div class="ttname"><a href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></div><div class="ttdeci">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</div><div class="ttdef"><b>Definition:</b> glfw3.h:654</div></div>
473<div class="ttc" id="agroup__gamepad__buttons_html_gae055a12fbf4b48b5954c8e1cd129b810"><div class="ttname"><a href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></div><div class="ttdeci">#define GLFW_GAMEPAD_BUTTON_A</div><div class="ttdef"><b>Definition:</b> glfw3.h:619</div></div>
474<div class="ttc" id="agroup__input_html_gadccddea8bce6113fa459de379ddaf051"><div class="ttname"><a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></div><div class="ttdeci">int glfwGetGamepadState(int jid, GLFWgamepadstate *state)</div><div class="ttdoc">Retrieves the state of the specified joystick remapped as a gamepad.</div></div>
475<div class="ttc" id="astructGLFWgamepadstate_html"><div class="ttname"><a href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div><div class="ttdoc">Gamepad input state.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1746</div></div>
476<div class="ttc" id="astructGLFWgamepadstate_html_a27e9896b51c65df15fba2c7139bfdb9a"><div class="ttname"><a href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">GLFWgamepadstate::buttons</a></div><div class="ttdeci">unsigned char buttons[15]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1750</div></div>
477<div class="ttc" id="astructGLFWgamepadstate_html_a8b2c8939b1d31458de5359998375c189"><div class="ttname"><a href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">GLFWgamepadstate::axes</a></div><div class="ttdeci">float axes[6]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1754</div></div>
478</div><!-- fragment --><p >The <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> and <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> functions, i.e. <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code> for buttons and -1.0 to 1.0 inclusive for axes.</p>
479<p >The sizes of the arrays and the positions within each array are fixed.</p>
480<p >The <a class="el" href="group__gamepad__buttons.html">button indices</a> are <code>GLFW_GAMEPAD_BUTTON_A</code>, <code>GLFW_GAMEPAD_BUTTON_B</code>, <code>GLFW_GAMEPAD_BUTTON_X</code>, <code>GLFW_GAMEPAD_BUTTON_Y</code>, <code>GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</code>, <code>GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</code>, <code>GLFW_GAMEPAD_BUTTON_BACK</code>, <code>GLFW_GAMEPAD_BUTTON_START</code>, <code>GLFW_GAMEPAD_BUTTON_GUIDE</code>, <code>GLFW_GAMEPAD_BUTTON_LEFT_THUMB</code>, <code>GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_UP</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_DOWN</code> and <code>GLFW_GAMEPAD_BUTTON_DPAD_LEFT</code>.</p>
481<p >For those who prefer, there are also the <code>GLFW_GAMEPAD_BUTTON_CROSS</code>, <code>GLFW_GAMEPAD_BUTTON_CIRCLE</code>, <code>GLFW_GAMEPAD_BUTTON_SQUARE</code> and <code>GLFW_GAMEPAD_BUTTON_TRIANGLE</code> aliases for the A, B, X and Y button indices.</p>
482<p >The <a class="el" href="group__gamepad__axes.html">axis indices</a> are <code>GLFW_GAMEPAD_AXIS_LEFT_X</code>, <code>GLFW_GAMEPAD_AXIS_LEFT_Y</code>, <code>GLFW_GAMEPAD_AXIS_RIGHT_X</code>, <code>GLFW_GAMEPAD_AXIS_RIGHT_Y</code>, <code>GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</code> and <code>GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</code>.</p>
483<p >The <code>GLFW_GAMEPAD_BUTTON_LAST</code> and <code>GLFW_GAMEPAD_AXIS_LAST</code> constants equal the largest available index for each array.</p>
484<h2><a class="anchor" id="gamepad_mapping"></a>
485Gamepad mappings</h2>
486<p >GLFW contains a copy of the mappings available in <a href="https://github.com/gabomdq/SDL_GameControllerDB">SDL_GameControllerDB</a> at the time of release. Newer ones can be added at runtime with <a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>.</p>
487<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* mappings = load_file_contents(<span class="stringliteral">&quot;game/data/gamecontrollerdb.txt&quot;</span>);</div>
488<div class="line"> </div>
489<div class="line"><a class="code hl_function" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>(mappings);</div>
490<div class="ttc" id="agroup__input_html_gaed5104612f2fa8e66aa6e846652ad00f"><div class="ttname"><a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></div><div class="ttdeci">int glfwUpdateGamepadMappings(const char *string)</div><div class="ttdoc">Adds the specified SDL_GameControllerDB gamepad mappings.</div></div>
491</div><!-- fragment --><p >This function supports everything from single lines up to and including the unmodified contents of the whole <code>gamecontrollerdb.txt</code> file.</p>
492<p >If you are compiling GLFW from source with CMake you can update the built-in mappings by building the <em>update_mappings</em> target. This runs the <code>GenerateMappings.cmake</code> CMake script, which downloads <code>gamecontrollerdb.txt</code> and regenerates the <code>mappings.h</code> header file.</p>
493<p >Below is a description of the mapping format. Please keep in mind that <b>this description is not authoritative</b>. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence.</p>
494<p >Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored.</p>
495<p >The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats.</p>
496<p >The second value is always the human-readable name of the gamepad.</p>
497<p >All subsequent values are in the form <code>&lt;field&gt;:&lt;value&gt;</code> and describe the layout of the mapping. These fields may not all be present and may occur in any order.</p>
498<p >The button fields are <code>a</code>, <code>b</code>, <code>c</code>, <code>d</code>, <code>back</code>, <code>start</code>, <code>guide</code>, <code>dpup</code>, <code>dpright</code>, <code>dpdown</code>, <code>dpleft</code>, <code>leftshoulder</code>, <code>rightshoulder</code>, <code>leftstick</code> and <code>rightstick</code>.</p>
499<p >The axis fields are <code>leftx</code>, <code>lefty</code>, <code>rightx</code>, <code>righty</code>, <code>lefttrigger</code> and <code>righttrigger</code>.</p>
500<p >The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as <code>bN</code>, for example <code>b2</code> for the third button. Joystick axes are specified as <code>aN</code>, for example <code>a7</code> for the eighth button. Joystick hat bit masks are specified as <code>hN.N</code>, for example <code>h0.8</code> for left on the first hat. More than one bit may be set in the mask.</p>
501<p >Before an axis there may be a <code>+</code> or <code>-</code> range modifier, for example <code>+a3</code> for the positive half of the fourth axis. This restricts input to only the positive or negative halves of the joystick axis. After an axis or half-axis there may be the <code>~</code> inversion modifier, for example <code>a2~</code> or <code>-a7~</code>. This negates the values of the gamepad axis.</p>
502<p >The hat bit mask match the <a class="el" href="group__hat__state.html">hat states</a> in the joystick functions.</p>
503<p >There is also the special <code>platform</code> field that specifies which platform the mapping is valid for. Possible values are <code>Windows</code>, <code>Mac OS X</code> and <code>Linux</code>.</p>
504<p >Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line.</p>
505<div class="fragment"><div class="line">78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,</div>
506<div class="line">b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,</div>
507<div class="line">rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,</div>
508<div class="line">righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,</div>
509</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>GLFW does not yet support the output range and modifiers <code>+</code> and <code>-</code> that were recently added to SDL. The input modifiers <code>+</code>, <code>-</code> and <code>~</code> are supported and described above.</dd></dl>
510<h1><a class="anchor" id="time"></a>
511Time input</h1>
512<p >GLFW provides high-resolution time input, in seconds, with <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>.</p>
513<div class="fragment"><div class="line"><span class="keywordtype">double</span> seconds = <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>();</div>
514<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
515</div><!-- fragment --><p >It returns the number of seconds since the library was initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>. The platform-specific time sources used typically have micro- or nanosecond resolution.</p>
516<p >You can modify the base time with <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>.</p>
517<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>(4.0);</div>
518<div class="ttc" id="agroup__input_html_gaf59589ef6e8b8c8b5ad184b25afd4dc0"><div class="ttname"><a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></div><div class="ttdeci">void glfwSetTime(double time)</div><div class="ttdoc">Sets the GLFW time.</div></div>
519</div><!-- fragment --><p >This sets the time to the specified time, in seconds, and it continues to count from there.</p>
520<p >You can also access the raw timer used to implement the functions above, with <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
521<div class="fragment"><div class="line">uint64_t value = <a class="code hl_function" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>();</div>
522<div class="ttc" id="agroup__input_html_ga09b2bd37d328e0b9456c7ec575cc26aa"><div class="ttname"><a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></div><div class="ttdeci">uint64_t glfwGetTimerValue(void)</div><div class="ttdoc">Returns the current value of the raw timer.</div></div>
523</div><!-- fragment --><p >This value is in 1&#160;/&#160;frequency seconds. The frequency of the raw timer varies depending on the operating system and hardware. You can query the frequency, in Hz, with <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
524<div class="fragment"><div class="line">uint64_t frequency = <a class="code hl_function" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>();</div>
525<div class="ttc" id="agroup__input_html_ga3289ee876572f6e91f06df3a24824443"><div class="ttname"><a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></div><div class="ttdeci">uint64_t glfwGetTimerFrequency(void)</div><div class="ttdoc">Returns the frequency, in Hz, of the raw timer.</div></div>
526</div><!-- fragment --><h1><a class="anchor" id="clipboard"></a>
527Clipboard input and output</h1>
528<p >If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>. See the reference documentation for the lifetime of the returned string.</p>
529<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* text = <a class="code hl_function" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>(NULL);</div>
530<div class="line"><span class="keywordflow">if</span> (text)</div>
531<div class="line">{</div>
532<div class="line"> insert_text(text);</div>
533<div class="line">}</div>
534<div class="ttc" id="agroup__input_html_ga71a5b20808ea92193d65c21b82580355"><div class="ttname"><a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></div><div class="ttdeci">const char * glfwGetClipboardString(GLFWwindow *window)</div><div class="ttdoc">Returns the contents of the clipboard as a string.</div></div>
535</div><!-- fragment --><p >If the clipboard is empty or if its contents could not be converted, <code>NULL</code> is returned.</p>
536<p >The contents of the system clipboard can be set to a UTF-8 encoded string with <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>.</p>
537<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>(NULL, <span class="stringliteral">&quot;A string with words in it&quot;</span>);</div>
538<div class="ttc" id="agroup__input_html_gaba1f022c5eb07dfac421df34cdcd31dd"><div class="ttname"><a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></div><div class="ttdeci">void glfwSetClipboardString(GLFWwindow *window, const char *string)</div><div class="ttdoc">Sets the clipboard to the specified string.</div></div>
539</div><!-- fragment --><h1><a class="anchor" id="path_drop"></a>
540Path drop input</h1>
541<p >If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback.</p>
542<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>(window, drop_callback);</div>
543<div class="ttc" id="agroup__input_html_gab773f0ee0a07cff77a210cea40bc1f6b"><div class="ttname"><a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></div><div class="ttdeci">GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)</div><div class="ttdoc">Sets the path drop callback.</div></div>
544</div><!-- fragment --><p >The callback function receives an array of paths encoded as UTF-8.</p>
545<div class="fragment"><div class="line"><span class="keywordtype">void</span> drop_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> count, <span class="keyword">const</span> <span class="keywordtype">char</span>** paths)</div>
546<div class="line">{</div>
547<div class="line"> <span class="keywordtype">int</span> i;</div>
548<div class="line"> <span class="keywordflow">for</span> (i = 0; i &lt; count; i++)</div>
549<div class="line"> handle_dropped_file(paths[i]);</div>
550<div class="line">}</div>
551</div><!-- fragment --><p >The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths. </p>
552</div></div><!-- contents -->
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554<address class="footer">
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556Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Internal structure </div></div>
65</div><!--header-->
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67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#internals_public">Public interface</a></li>
69<li class="level1"><a href="#internals_native">Native interface</a></li>
70<li class="level1"><a href="#internals_internal">Internal interface</a></li>
71<li class="level1"><a href="#internals_platform">Platform interface</a></li>
72<li class="level1"><a href="#internals_event">Event interface</a></li>
73<li class="level1"><a href="#internals_static">Static functions</a></li>
74<li class="level1"><a href="#internals_config">Configuration macros</a></li>
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76</div>
77<div class="textblock"><p >There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions.</p>
78<h1><a class="anchor" id="internals_public"></a>
79Public interface</h1>
80<p >The most well-known is the public interface, described in the <a class="el" href="glfw3_8h.html" title="The header of the GLFW 3 API.">glfw3.h</a> header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work.</p>
81<p >The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case.</p>
82<p >Examples: <code>glfwCreateWindow</code>, <code>GLFWwindow</code>, <code>GLFW_RED_BITS</code></p>
83<h1><a class="anchor" id="internals_native"></a>
84Native interface</h1>
85<p >The <a class="el" href="group__native.html">native interface</a> is a small set of publicly available but platform-specific functions, described in the <a class="el" href="glfw3native_8h.html" title="The header of the native access functions.">glfw3native.h</a> header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface.</p>
86<p >The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from.</p>
87<p >Examples: <code>glfwGetX11Window</code>, <code>glfwGetWGLContext</code></p>
88<h1><a class="anchor" id="internals_internal"></a>
89Internal interface</h1>
90<p >The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file.</p>
91<p >The internal interface is in charge of GLFW's global data, which it stores in a <code>_GLFWlibrary</code> struct named <code>_glfw</code>.</p>
92<p >The internal interface uses the same style as the public interface, except all global names have a leading underscore.</p>
93<p >Examples: <code>_glfwIsValidContextConfig</code>, <code>_GLFWwindow</code>, <code>_glfw.monitorCount</code></p>
94<h1><a class="anchor" id="internals_platform"></a>
95Platform interface</h1>
96<p >The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received.</p>
97<p >The platform interface mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms. The are also named the same except that the glfw function prefix is replaced by _glfwPlatform.</p>
98<p >Examples: <code>_glfwPlatformCreateWindow</code></p>
99<p >The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added.</p>
100<p >Examples: <code>_GLFWwindowX11</code>, <code>_GLFWcontextWGL</code></p>
101<p >These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members.</p>
102<p >Examples: <code>window-&gt;win32.handle</code>, <code>_glfw.x11.display</code></p>
103<h1><a class="anchor" id="internals_event"></a>
104Event interface</h1>
105<p >The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both.</p>
106<p >The function names of the event interface use a <code>_glfwInput</code> prefix and the ObjectEvent pattern.</p>
107<p >Examples: <code>_glfwInputWindowFocus</code>, <code>_glfwInputCursorPos</code></p>
108<h1><a class="anchor" id="internals_static"></a>
109Static functions</h1>
110<p >Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case.</p>
111<p >Examples: <code>isValidElementForJoystick</code></p>
112<h1><a class="anchor" id="internals_config"></a>
113Configuration macros</h1>
114<p >GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the glfw_config.h header file, which is generated from the <code>glfw_config.h.in</code> file by CMake.</p>
115<p >Configuration macros the same style as tokens in the public interface, except with a leading underscore.</p>
116<p >Examples: <code>_GLFW_WIN32</code>, <code>_GLFW_BUILD_DLL</code> </p>
117</div></div><!-- contents -->
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120<p>
121Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Introduction to the API </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#intro_init">Initialization and termination</a><ul><li class="level2"><a href="#intro_init_init">Initializing GLFW</a></li>
69<li class="level2"><a href="#init_hints">Initialization hints</a><ul><li class="level3"><a href="#init_hints_shared">Shared init hints</a></li>
70<li class="level3"><a href="#init_hints_osx">macOS specific init hints</a></li>
71<li class="level3"><a href="#init_hints_values">Supported and default values</a></li>
72</ul>
73</li>
74<li class="level2"><a href="#intro_init_terminate">Terminating GLFW</a></li>
75</ul>
76</li>
77<li class="level1"><a href="#error_handling">Error handling</a></li>
78<li class="level1"><a href="#coordinate_systems">Coordinate systems</a></li>
79<li class="level1"><a href="#guarantees_limitations">Guarantees and limitations</a><ul><li class="level2"><a href="#lifetime">Pointer lifetimes</a></li>
80<li class="level2"><a href="#reentrancy">Reentrancy</a></li>
81<li class="level2"><a href="#thread_safety">Thread safety</a></li>
82<li class="level2"><a href="#compatibility">Version compatibility</a></li>
83<li class="level2"><a href="#event_order">Event order</a></li>
84</ul>
85</li>
86<li class="level1"><a href="#intro_version">Version management</a><ul><li class="level2"><a href="#intro_version_compile">Compile-time version</a></li>
87<li class="level2"><a href="#intro_version_runtime">Run-time version</a></li>
88<li class="level2"><a href="#intro_version_string">Version string</a></li>
89</ul>
90</li>
91</ul>
92</div>
93<div class="textblock"><p >This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see <a class="el" href="quick_guide.html">Getting started</a> instead. For details on a specific function in this category, see the <a class="el" href="group__init.html">Initialization, version and error reference</a>.</p>
94<p >There are also guides for the other areas of GLFW.</p>
95<ul>
96<li><a class="el" href="window_guide.html">Window guide</a></li>
97<li><a class="el" href="context_guide.html">Context guide</a></li>
98<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
99<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
100<li><a class="el" href="input_guide.html">Input guide</a></li>
101</ul>
102<h1><a class="anchor" id="intro_init"></a>
103Initialization and termination</h1>
104<p >Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization.</p>
105<p >Only the following functions may be called before the library has been successfully initialized, and only from the main thread.</p>
106<ul>
107<li><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></li>
108<li><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></li>
109<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
110<li><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></li>
111<li><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></li>
112<li><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></li>
113<li><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></li>
114</ul>
115<p >Calling any other function before successful initialization will cause a <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> error.</p>
116<h2><a class="anchor" id="intro_init_init"></a>
117Initializing GLFW</h2>
118<p >The library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which returns <code>GLFW_FALSE</code> if an error occurred.</p>
119<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
120<div class="line">{</div>
121<div class="line"> <span class="comment">// Handle initialization failure</span></div>
122<div class="line">}</div>
123<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
124</div><!-- fragment --><p >If any part of initialization fails, any parts that succeeded are terminated as if <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> had been called. The library only needs to be initialized once and additional calls to an already initialized library will return <code>GLFW_TRUE</code> immediately.</p>
125<p >Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.</p>
126<h2><a class="anchor" id="init_hints"></a>
127Initialization hints</h2>
128<p >Initialization hints are set before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> and affect how the library behaves until termination. Hints are set with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
129<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>(<a class="code hl_define" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
130<div class="ttc" id="agroup__init_html_ga110fd1d3f0412822b4f1908c026f724a"><div class="ttname"><a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></div><div class="ttdeci">void glfwInitHint(int hint, int value)</div><div class="ttdoc">Sets the specified init hint to the desired value.</div></div>
131<div class="ttc" id="agroup__init_html_gab9c0534709fda03ec8959201da3a9a18"><div class="ttname"><a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a></div><div class="ttdeci">#define GLFW_JOYSTICK_HAT_BUTTONS</div><div class="ttdoc">Joystick hat buttons init hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1116</div></div>
132<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:322</div></div>
133</div><!-- fragment --><p >The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.</p>
134<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
135<h3><a class="anchor" id="init_hints_shared"></a>
136Shared init hints</h3>
137<p ><a class="anchor" id="GLFW_JOYSTICK_HAT_BUTTONS"></a><b>GLFW_JOYSTICK_HAT_BUTTONS</b> specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
138<h3><a class="anchor" id="init_hints_osx"></a>
139macOS specific init hints</h3>
140<p ><a class="anchor" id="GLFW_COCOA_CHDIR_RESOURCES_hint"></a><b>GLFW_COCOA_CHDIR_RESOURCES</b> specifies whether to set the current directory to the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present. Set this with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
141<p ><a class="anchor" id="GLFW_COCOA_MENUBAR_hint"></a><b>GLFW_COCOA_MENUBAR</b> specifies whether to create a basic menu bar, either from a nib or manually, when the first window is created, which is when AppKit is initialized. Set this with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
142<h3><a class="anchor" id="init_hints_values"></a>
143Supported and default values</h3>
144<table class="markdownTable">
145<tr class="markdownTableHead">
146<th class="markdownTableHeadNone">Initialization hint </th><th class="markdownTableHeadNone">Default value </th><th class="markdownTableHeadNone">Supported values </th></tr>
147<tr class="markdownTableRowOdd">
148<td class="markdownTableBodyNone"><a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
149<tr class="markdownTableRowEven">
150<td class="markdownTableBodyNone"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
151<tr class="markdownTableRowOdd">
152<td class="markdownTableBodyNone"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
153</table>
154<h2><a class="anchor" id="intro_init_terminate"></a>
155Terminating GLFW</h2>
156<p >Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
157<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
158<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
159</div><!-- fragment --><p >This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.</p>
160<p >Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately.</p>
161<h1><a class="anchor" id="error_handling"></a>
162Error handling</h1>
163<p >Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values.</p>
164<p >The last <a class="el" href="group__errors.html">error code</a> for the calling thread can be queried at any time with <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>.</p>
165<div class="fragment"><div class="line"><span class="keywordtype">int</span> code = <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(NULL);</div>
166<div class="line"> </div>
167<div class="line"><span class="keywordflow">if</span> (code != <a class="code hl_define" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a>)</div>
168<div class="line"> handle_error(code);</div>
169<div class="ttc" id="agroup__errors_html_gafa30deee5db4d69c4c93d116ed87dbf4"><div class="ttname"><a href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a></div><div class="ttdeci">#define GLFW_NO_ERROR</div><div class="ttdoc">No error has occurred.</div><div class="ttdef"><b>Definition:</b> glfw3.h:671</div></div>
170<div class="ttc" id="agroup__init_html_ga944986b4ec0b928d488141f92982aa18"><div class="ttname"><a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></div><div class="ttdeci">int glfwGetError(const char **description)</div><div class="ttdoc">Returns and clears the last error for the calling thread.</div></div>
171</div><!-- fragment --><p >If no error has occurred since the last call, <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero) is returned. The error is cleared before the function returns.</p>
172<p >The error code indicates the general category of the error. Some error codes, such as <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> has only a single meaning, whereas others like <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> are used for many different errors.</p>
173<p >GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to <code>NULL</code>.</p>
174<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* description;</div>
175<div class="line"><span class="keywordtype">int</span> code = <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(&amp;description);</div>
176<div class="line"> </div>
177<div class="line"><span class="keywordflow">if</span> (description)</div>
178<div class="line"> display_error_message(code, description);</div>
179</div><!-- fragment --><p >The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it.</p>
180<p >You can also set an error callback, which will be called each time an error occurs. It is set with <a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>.</p>
181<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
182<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
183</div><!-- fragment --><p >The error callback receives the same error code and human-readable description returned by <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>.</p>
184<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
185<div class="line">{</div>
186<div class="line"> display_error_message(code, description);</div>
187<div class="line">}</div>
188</div><!-- fragment --><p >The error callback is called after the error is stored, so calling <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> from within the error callback returns the same values as the callback argument.</p>
189<p >The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it.</p>
190<p ><b>Reported errors are never fatal.</b> As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> to fail, any part of the library that was initialized will be safely terminated.</p>
191<p >Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid.</p>
192<h1><a class="anchor" id="coordinate_systems"></a>
193Coordinate systems</h1>
194<p >GLFW has two primary coordinate systems: the <em>virtual screen</em> and the window <em>content area</em> or <em>content area</em>. Both use the same unit: <em>virtual screen coordinates</em>, or just <em>screen coordinates</em>, which don't necessarily correspond to pixels.</p>
195<p ><img src="spaces.svg" alt="" style="pointer-events: none;" width="90%" class="inline"/></p>
196<p >Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.</p>
197<p >Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's content area.</p>
198<p >Because the origin of the window's content area coordinate system is also the point from which the window position is specified, you can translate content area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the content area but does not affect the window position.</p>
199<p >Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.</p>
200<p >Two exceptions are the <a class="el" href="monitor_guide.html#monitor_size">monitor physical size</a>, which is measured in millimetres, and <a class="el" href="window_guide.html#window_fbsize">framebuffer size</a>, which is measured in pixels.</p>
201<p >Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.</p>
202<h1><a class="anchor" id="guarantees_limitations"></a>
203Guarantees and limitations</h1>
204<p >This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.</p>
205<h2><a class="anchor" id="lifetime"></a>
206Pointer lifetimes</h2>
207<p >GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you.</p>
208<p >Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.</p>
209<p >Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.</p>
210<p >Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.</p>
211<h2><a class="anchor" id="reentrancy"></a>
212Reentrancy</h2>
213<p >GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function:</p>
214<ul>
215<li><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></li>
216<li><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></li>
217<li><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></li>
218<li><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></li>
219<li><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></li>
220<li><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></li>
221</ul>
222<p >These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.</p>
223<h2><a class="anchor" id="thread_safety"></a>
224Thread safety</h2>
225<p >Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe.</p>
226<p >The reference documentation for every GLFW function states whether it is limited to the main thread.</p>
227<p >Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms.</p>
228<p >Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.</p>
229<p >The error code and description may be queried from any thread.</p>
230<ul>
231<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
232</ul>
233<p >Empty events may be posted from any thread.</p>
234<ul>
235<li><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></li>
236</ul>
237<p >The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW.</p>
238<ul>
239<li><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></li>
240<li><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></li>
241<li><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></li>
242<li><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></li>
243</ul>
244<p >These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW.</p>
245<ul>
246<li><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></li>
247<li><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></li>
248<li><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></li>
249<li><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></li>
250<li><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></li>
251<li><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></li>
252</ul>
253<p >The raw timer functions may be called from any thread.</p>
254<ul>
255<li><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></li>
256<li><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></li>
257</ul>
258<p >The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW.</p>
259<ul>
260<li><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></li>
261<li><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></li>
262</ul>
263<p >Library version information may be queried from any thread.</p>
264<ul>
265<li><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></li>
266<li><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></li>
267</ul>
268<p >All Vulkan related functions may be called from any thread.</p>
269<ul>
270<li><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></li>
271<li><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></li>
272<li><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></li>
273<li><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></li>
274<li><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></li>
275</ul>
276<p >GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application.</p>
277<p >Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.</p>
278<h2><a class="anchor" id="compatibility"></a>
279Version compatibility</h2>
280<p >GLFW uses <a href="https://semver.org/">Semantic Versioning</a>. This guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.</p>
281<p >Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.</p>
282<p >Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.</p>
283<p >If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide.</p>
284<h2><a class="anchor" id="event_order"></a>
285Event order</h2>
286<p >The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.</p>
287<h1><a class="anchor" id="intro_version"></a>
288Version management</h1>
289<p >GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.</p>
290<h2><a class="anchor" id="intro_version_compile"></a>
291Compile-time version</h2>
292<p >The compile-time version of GLFW is provided by the GLFW header with the <code>GLFW_VERSION_MAJOR</code>, <code>GLFW_VERSION_MINOR</code> and <code>GLFW_VERSION_REVISION</code> macros.</p>
293<div class="fragment"><div class="line">printf(<span class="stringliteral">&quot;Compiled against GLFW %i.%i.%i\n&quot;</span>,</div>
294<div class="line"> <a class="code hl_define" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>,</div>
295<div class="line"> <a class="code hl_define" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>,</div>
296<div class="line"> <a class="code hl_define" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>);</div>
297<div class="ttc" id="agroup__init_html_ga6337d9ea43b22fc529b2bba066b4a576"><div class="ttname"><a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a></div><div class="ttdeci">#define GLFW_VERSION_MAJOR</div><div class="ttdoc">The major version number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:288</div></div>
298<div class="ttc" id="agroup__init_html_gab72ae2e2035d9ea461abc3495eac0502"><div class="ttname"><a href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a></div><div class="ttdeci">#define GLFW_VERSION_REVISION</div><div class="ttdoc">The revision number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:302</div></div>
299<div class="ttc" id="agroup__init_html_gaf80d40f0aea7088ff337606e9c48f7a3"><div class="ttname"><a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a></div><div class="ttdeci">#define GLFW_VERSION_MINOR</div><div class="ttdoc">The minor version number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:295</div></div>
300</div><!-- fragment --><h2><a class="anchor" id="intro_version_runtime"></a>
301Run-time version</h2>
302<p >The run-time version can be retrieved with <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>, a function that may be called regardless of whether GLFW is initialized.</p>
303<div class="fragment"><div class="line"><span class="keywordtype">int</span> major, minor, revision;</div>
304<div class="line"><a class="code hl_function" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>(&amp;major, &amp;minor, &amp;revision);</div>
305<div class="line"> </div>
306<div class="line">printf(<span class="stringliteral">&quot;Running against GLFW %i.%i.%i\n&quot;</span>, major, minor, revision);</div>
307<div class="ttc" id="agroup__init_html_ga9f8ffaacf3c269cc48eafbf8b9b71197"><div class="ttname"><a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></div><div class="ttdeci">void glfwGetVersion(int *major, int *minor, int *rev)</div><div class="ttdoc">Retrieves the version of the GLFW library.</div></div>
308</div><!-- fragment --><h2><a class="anchor" id="intro_version_string"></a>
309Version string</h2>
310<p >GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.</p>
311<p >The version string is returned by <a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a>, a function that may be called regardless of whether GLFW is initialized.</p>
312<p ><b>Do not use the version string</b> to parse the GLFW library version. The <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> function already provides the version of the running library binary.</p>
313<p >The format of the string is as follows:</p><ul>
314<li>The version of GLFW</li>
315<li>The name of the window system API</li>
316<li>The name of the context creation API</li>
317<li>Any additional options or APIs</li>
318</ul>
319<p >For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this:</p>
320<div class="fragment"><div class="line">3.0.0 Win32 WGL MinGW</div>
321</div><!-- fragment --> </div></div><!-- contents -->
322</div><!-- PageDoc -->
323<address class="footer">
324<p>
325Last update on Thu Oct 28 2021 for GLFW 3.3.5
326</p>
327</address>
328</body>
329</html>
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this},_setOption:function(t,e){return"classes"===t&&this._setOptionClasses(e),this.options[t]=e,"disabled"===t&&this._setOptionDisabled(e),this},_setOptionClasses:function(e){var i,s,n;for(i in e)n=this.classesElementLookup[i],e[i]!==this.options.classes[i]&&n&&n.length&&(s=t(n.get()),this._removeClass(n,i),s.addClass(this._classes({element:s,keys:i,classes:e,add:!0})))},_setOptionDisabled:function(t){this._toggleClass(this.widget(),this.widgetFullName+"-disabled",null,!!t),t&&(this._removeClass(this.hoverable,null,"ui-state-hover"),this._removeClass(this.focusable,null,"ui-state-focus"))},enable:function(){return this._setOptions({disabled:!1})},disable:function(){return this._setOptions({disabled:!0})},_classes:function(e){function i(i,o){var a,r;for(r=0;i.length>r;r++)a=n.classesElementLookup[i[r]]||t(),a=e.add?t(t.unique(a.get().concat(e.element.get()))):t(a.not(e.element).get()),n.classesElementLookup[i[r]]=a,s.push(i[r]),o&&e.classes[i[r]]&&s.push(e.classes[i[r]])}var s=[],n=this;return e=t.extend({element:this.element,classes:this.options.classes||{}},e),this._on(e.element,{remove:"_untrackClassesElement"}),e.keys&&i(e.keys.match(/\S+/g)||[],!0),e.extra&&i(e.extra.match(/\S+/g)||[]),s.join(" ")},_untrackClassesElement:function(e){var i=this;t.each(i.classesElementLookup,function(s,n){-1!==t.inArray(e.target,n)&&(i.classesElementLookup[s]=t(n.not(e.target).get()))})},_removeClass:function(t,e,i){return this._toggleClass(t,e,i,!1)},_addClass:function(t,e,i){return this._toggleClass(t,e,i,!0)},_toggleClass:function(t,e,i,s){s="boolean"==typeof s?s:i;var n="string"==typeof t||null===t,o={extra:n?e:i,keys:n?t:e,element:n?this.element:t,add:s};return o.element.toggleClass(this._classes(o),s),this},_on:function(e,i,s){var n,o=this;"boolean"!=typeof e&&(s=i,i=e,e=!1),s?(i=n=t(i),this.bindings=this.bindings.add(i)):(s=i,i=this.element,n=this.widget()),t.each(s,function(s,a){function r(){return e||o.options.disabled!==!0&&!t(this).hasClass("ui-state-disabled")?("string"==typeof a?o[a]:a).apply(o,arguments):void 0}"string"!=typeof a&&(r.guid=a.guid=a.guid||r.guid||t.guid++);var h=s.match(/^([\w:-]*)\s*(.*)$/),l=h[1]+o.eventNamespace,c=h[2];c?n.on(l,c,r):i.on(l,r)})},_off:function(e,i){i=(i||"").split(" ").join(this.eventNamespace+" ")+this.eventNamespace,e.off(i).off(i),this.bindings=t(this.bindings.not(e).get()),this.focusable=t(this.focusable.not(e).get()),this.hoverable=t(this.hoverable.not(e).get())},_delay:function(t,e){function i(){return("string"==typeof t?s[t]:t).apply(s,arguments)}var s=this;return setTimeout(i,e||0)},_hoverable:function(e){this.hoverable=this.hoverable.add(e),this._on(e,{mouseenter:function(e){this._addClass(t(e.currentTarget),null,"ui-state-hover")},mouseleave:function(e){this._removeClass(t(e.currentTarget),null,"ui-state-hover")}})},_focusable:function(e){this.focusable=this.focusable.add(e),this._on(e,{focusin:function(e){this._addClass(t(e.currentTarget),null,"ui-state-focus")},focusout:function(e){this._removeClass(t(e.currentTarget),null,"ui-state-focus")}})},_trigger:function(e,i,s){var n,o,a=this.options[e];if(s=s||{},i=t.Event(i),i.type=(e===this.widgetEventPrefix?e:this.widgetEventPrefix+e).toLowerCase(),i.target=this.element[0],o=i.originalEvent)for(n in o)n in i||(i[n]=o[n]);return this.element.trigger(i,s),!(t.isFunction(a)&&a.apply(this.element[0],[i].concat(s))===!1||i.isDefaultPrevented())}},t.each({show:"fadeIn",hide:"fadeOut"},function(e,i){t.Widget.prototype["_"+e]=function(s,n,o){"string"==typeof n&&(n={effect:n});var a,r=n?n===!0||"number"==typeof n?i:n.effect||i:e;n=n||{},"number"==typeof n&&(n={duration:n}),a=!t.isEmptyObject(n),n.complete=o,n.delay&&s.delay(n.delay),a&&t.effects&&t.effects.effect[r]?s[e](n):r!==e&&s[r]?s[r](n.duration,n.easing,o):s.queue(function(i){t(this)[e](),o&&o.call(s[0]),i()})}}),t.widget,function(){function e(t,e,i){return[parseFloat(t[0])*(u.test(t[0])?e/100:1),parseFloat(t[1])*(u.test(t[1])?i/100:1)]}function i(e,i){return parseInt(t.css(e,i),10)||0}function s(e){var i=e[0];return 9===i.nodeType?{width:e.width(),height:e.height(),offset:{top:0,left:0}}:t.isWindow(i)?{width:e.width(),height:e.height(),offset:{top:e.scrollTop(),left:e.scrollLeft()}}:i.preventDefault?{width:0,height:0,offset:{top:i.pageY,left:i.pageX}}:{width:e.outerWidth(),height:e.outerHeight(),offset:e.offset()}}var n,o=Math.max,a=Math.abs,r=/left|center|right/,h=/top|center|bottom/,l=/[\+\-]\d+(\.[\d]+)?%?/,c=/^\w+/,u=/%$/,d=t.fn.position;t.position={scrollbarWidth:function(){if(void 0!==n)return n;var e,i,s=t("<div style='display:block;position:absolute;width:50px;height:50px;overflow:hidden;'><div style='height:100px;width:auto;'></div></div>"),o=s.children()[0];return t("body").append(s),e=o.offsetWidth,s.css("overflow","scroll"),i=o.offsetWidth,e===i&&(i=s[0].clientWidth),s.remove(),n=e-i},getScrollInfo:function(e){var i=e.isWindow||e.isDocument?"":e.element.css("overflow-x"),s=e.isWindow||e.isDocument?"":e.element.css("overflow-y"),n="scroll"===i||"auto"===i&&e.width<e.element[0].scrollWidth,o="scroll"===s||"auto"===s&&e.height<e.element[0].scrollHeight;return{width:o?t.position.scrollbarWidth():0,height:n?t.position.scrollbarWidth():0}},getWithinInfo:function(e){var i=t(e||window),s=t.isWindow(i[0]),n=!!i[0]&&9===i[0].nodeType,o=!s&&!n;return{element:i,isWindow:s,isDocument:n,offset:o?t(e).offset():{left:0,top:0},scrollLeft:i.scrollLeft(),scrollTop:i.scrollTop(),width:i.outerWidth(),height:i.outerHeight()}}},t.fn.position=function(n){if(!n||!n.of)return d.apply(this,arguments);n=t.extend({},n);var u,p,f,m,g,_,v=t(n.of),b=t.position.getWithinInfo(n.within),y=t.position.getScrollInfo(b),w=(n.collision||"flip").split(" "),x={};return _=s(v),v[0].preventDefault&&(n.at="left top"),p=_.width,f=_.height,m=_.offset,g=t.extend({},m),t.each(["my","at"],function(){var t,e,i=(n[this]||"").split(" ");1===i.length&&(i=r.test(i[0])?i.concat(["center"]):h.test(i[0])?["center"].concat(i):["center","center"]),i[0]=r.test(i[0])?i[0]:"center",i[1]=h.test(i[1])?i[1]:"center",t=l.exec(i[0]),e=l.exec(i[1]),x[this]=[t?t[0]:0,e?e[0]:0],n[this]=[c.exec(i[0])[0],c.exec(i[1])[0]]}),1===w.length&&(w[1]=w[0]),"right"===n.at[0]?g.left+=p:"center"===n.at[0]&&(g.left+=p/2),"bottom"===n.at[1]?g.top+=f:"center"===n.at[1]&&(g.top+=f/2),u=e(x.at,p,f),g.left+=u[0],g.top+=u[1],this.each(function(){var s,r,h=t(this),l=h.outerWidth(),c=h.outerHeight(),d=i(this,"marginLeft"),_=i(this,"marginTop"),k=l+d+i(this,"marginRight")+y.width,C=c+_+i(this,"marginBottom")+y.height,D=t.extend({},g),T=e(x.my,h.outerWidth(),h.outerHeight());"right"===n.my[0]?D.left-=l:"center"===n.my[0]&&(D.left-=l/2),"bottom"===n.my[1]?D.top-=c:"center"===n.my[1]&&(D.top-=c/2),D.left+=T[0],D.top+=T[1],s={marginLeft:d,marginTop:_},t.each(["left","top"],function(e,i){t.ui.position[w[e]]&&t.ui.position[w[e]][i](D,{targetWidth:p,targetHeight:f,elemWidth:l,elemHeight:c,collisionPosition:s,collisionWidth:k,collisionHeight:C,offset:[u[0]+T[0],u[1]+T[1]],my:n.my,at:n.at,within:b,elem:h})}),n.using&&(r=function(t){var e=m.left-D.left,i=e+p-l,s=m.top-D.top,r=s+f-c,u={target:{element:v,left:m.left,top:m.top,width:p,height:f},element:{element:h,left:D.left,top:D.top,width:l,height:c},horizontal:0>i?"left":e>0?"right":"center",vertical:0>r?"top":s>0?"bottom":"middle"};l>p&&p>a(e+i)&&(u.horizontal="center"),c>f&&f>a(s+r)&&(u.vertical="middle"),u.important=o(a(e),a(i))>o(a(s),a(r))?"horizontal":"vertical",n.using.call(this,t,u)}),h.offset(t.extend(D,{using:r}))})},t.ui.position={fit:{left:function(t,e){var i,s=e.within,n=s.isWindow?s.scrollLeft:s.offset.left,a=s.width,r=t.left-e.collisionPosition.marginLeft,h=n-r,l=r+e.collisionWidth-a-n;e.collisionWidth>a?h>0&&0>=l?(i=t.left+h+e.collisionWidth-a-n,t.left+=h-i):t.left=l>0&&0>=h?n:h>l?n+a-e.collisionWidth:n:h>0?t.left+=h:l>0?t.left-=l:t.left=o(t.left-r,t.left)},top:function(t,e){var i,s=e.within,n=s.isWindow?s.scrollTop:s.offset.top,a=e.within.height,r=t.top-e.collisionPosition.marginTop,h=n-r,l=r+e.collisionHeight-a-n;e.collisionHeight>a?h>0&&0>=l?(i=t.top+h+e.collisionHeight-a-n,t.top+=h-i):t.top=l>0&&0>=h?n:h>l?n+a-e.collisionHeight:n:h>0?t.top+=h:l>0?t.top-=l:t.top=o(t.top-r,t.top)}},flip:{left:function(t,e){var i,s,n=e.within,o=n.offset.left+n.scrollLeft,r=n.width,h=n.isWindow?n.scrollLeft:n.offset.left,l=t.left-e.collisionPosition.marginLeft,c=l-h,u=l+e.collisionWidth-r-h,d="left"===e.my[0]?-e.elemWidth:"right"===e.my[0]?e.elemWidth:0,p="left"===e.at[0]?e.targetWidth:"right"===e.at[0]?-e.targetWidth:0,f=-2*e.offset[0];0>c?(i=t.left+d+p+f+e.collisionWidth-r-o,(0>i||a(c)>i)&&(t.left+=d+p+f)):u>0&&(s=t.left-e.collisionPosition.marginLeft+d+p+f-h,(s>0||u>a(s))&&(t.left+=d+p+f))},top:function(t,e){var i,s,n=e.within,o=n.offset.top+n.scrollTop,r=n.height,h=n.isWindow?n.scrollTop:n.offset.top,l=t.top-e.collisionPosition.marginTop,c=l-h,u=l+e.collisionHeight-r-h,d="top"===e.my[1],p=d?-e.elemHeight:"bottom"===e.my[1]?e.elemHeight:0,f="top"===e.at[1]?e.targetHeight:"bottom"===e.at[1]?-e.targetHeight:0,m=-2*e.offset[1];0>c?(s=t.top+p+f+m+e.collisionHeight-r-o,(0>s||a(c)>s)&&(t.top+=p+f+m)):u>0&&(i=t.top-e.collisionPosition.marginTop+p+f+m-h,(i>0||u>a(i))&&(t.top+=p+f+m))}},flipfit:{left:function(){t.ui.position.flip.left.apply(this,arguments),t.ui.position.fit.left.apply(this,arguments)},top:function(){t.ui.position.flip.top.apply(this,arguments),t.ui.position.fit.top.apply(this,arguments)}}}}(),t.ui.position,t.extend(t.expr[":"],{data:t.expr.createPseudo?t.expr.createPseudo(function(e){return function(i){return!!t.data(i,e)}}):function(e,i,s){return!!t.data(e,s[3])}}),t.fn.extend({disableSelection:function(){var t="onselectstart"in 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i=e.data("ui-form-reset-instances");t.each(i,function(){this.refresh()})})},_bindFormResetHandler:function(){if(this.form=this.element.form(),this.form.length){var t=this.form.data("ui-form-reset-instances")||[];t.length||this.form.on("reset.ui-form-reset",this._formResetHandler),t.push(this),this.form.data("ui-form-reset-instances",t)}},_unbindFormResetHandler:function(){if(this.form.length){var e=this.form.data("ui-form-reset-instances");e.splice(t.inArray(this,e),1),e.length?this.form.data("ui-form-reset-instances",e):this.form.removeData("ui-form-reset-instances").off("reset.ui-form-reset")}}},"1.7"===t.fn.jquery.substring(0,3)&&(t.each(["Width","Height"],function(e,i){function s(e,i,s,o){return t.each(n,function(){i-=parseFloat(t.css(e,"padding"+this))||0,s&&(i-=parseFloat(t.css(e,"border"+this+"Width"))||0),o&&(i-=parseFloat(t.css(e,"margin"+this))||0)}),i}var n="Width"===i?["Left","Right"]:["Top","Bottom"],o=i.toLowerCase(),a={innerWidth:t.fn.innerWidth,innerHeight:t.fn.innerHeight,outerWidth:t.fn.outerWidth,outerHeight:t.fn.outerHeight};t.fn["inner"+i]=function(e){return void 0===e?a["inner"+i].call(this):this.each(function(){t(this).css(o,s(this,e)+"px")})},t.fn["outer"+i]=function(e,n){return"number"!=typeof e?a["outer"+i].call(this,e):this.each(function(){t(this).css(o,s(this,e,!0,n)+"px")})}}),t.fn.addBack=function(t){return this.add(null==t?this.prevObject:this.prevObject.filter(t))}),t.ui.keyCode={BACKSPACE:8,COMMA:188,DELETE:46,DOWN:40,END:35,ENTER:13,ESCAPE:27,HOME:36,LEFT:37,PAGE_DOWN:34,PAGE_UP:33,PERIOD:190,RIGHT:39,SPACE:32,TAB:9,UP:38},t.ui.escapeSelector=function(){var t=/([!"#$%&'()*+,./:;<=>?@[\]^`{|}~])/g;return function(e){return e.replace(t,"\\$1")}}(),t.fn.labels=function(){var e,i,s,n,o;return this[0].labels&&this[0].labels.length?this.pushStack(this[0].labels):(n=this.eq(0).parents("label"),s=this.attr("id"),s&&(e=this.eq(0).parents().last(),o=e.add(e.length?e.siblings():this.siblings()),i="label[for='"+t.ui.escapeSelector(s)+"']",n=n.add(o.find(i).addBack(i))),this.pushStack(n))},t.fn.scrollParent=function(e){var i=this.css("position"),s="absolute"===i,n=e?/(auto|scroll|hidden)/:/(auto|scroll)/,o=this.parents().filter(function(){var e=t(this);return s&&"static"===e.css("position")?!1:n.test(e.css("overflow")+e.css("overflow-y")+e.css("overflow-x"))}).eq(0);return"fixed"!==i&&o.length?o:t(this[0].ownerDocument||document)},t.extend(t.expr[":"],{tabbable:function(e){var i=t.attr(e,"tabindex"),s=null!=i;return(!s||i>=0)&&t.ui.focusable(e,s)}}),t.fn.extend({uniqueId:function(){var t=0;return function(){return this.each(function(){this.id||(this.id="ui-id-"+ ++t)})}}(),removeUniqueId:function(){return this.each(function(){/^ui-id-\d+$/.test(this.id)&&t(this).removeAttr("id")})}}),t.ui.ie=!!/msie [\w.]+/.exec(navigator.userAgent.toLowerCase());var n=!1;t(document).on("mouseup",function(){n=!1}),t.widget("ui.mouse",{version:"1.12.1",options:{cancel:"input, textarea, button, select, option",distance:1,delay:0},_mouseInit:function(){var e=this;this.element.on("mousedown."+this.widgetName,function(t){return e._mouseDown(t)}).on("click."+this.widgetName,function(i){return!0===t.data(i.target,e.widgetName+".preventClickEvent")?(t.removeData(i.target,e.widgetName+".preventClickEvent"),i.stopImmediatePropagation(),!1):void 0}),this.started=!1},_mouseDestroy:function(){this.element.off("."+this.widgetName),this._mouseMoveDelegate&&this.document.off("mousemove."+this.widgetName,this._mouseMoveDelegate).off("mouseup."+this.widgetName,this._mouseUpDelegate)},_mouseDown:function(e){if(!n){this._mouseMoved=!1,this._mouseStarted&&this._mouseUp(e),this._mouseDownEvent=e;var i=this,s=1===e.which,o="string"==typeof this.options.cancel&&e.target.nodeName?t(e.target).closest(this.options.cancel).length:!1;return s&&!o&&this._mouseCapture(e)?(this.mouseDelayMet=!this.options.delay,this.mouseDelayMet||(this._mouseDelayTimer=setTimeout(function(){i.mouseDelayMet=!0},this.options.delay)),this._mouseDistanceMet(e)&&this._mouseDelayMet(e)&&(this._mouseStarted=this._mouseStart(e)!==!1,!this._mouseStarted)?(e.preventDefault(),!0):(!0===t.data(e.target,this.widgetName+".preventClickEvent")&&t.removeData(e.target,this.widgetName+".preventClickEvent"),this._mouseMoveDelegate=function(t){return i._mouseMove(t)},this._mouseUpDelegate=function(t){return i._mouseUp(t)},this.document.on("mousemove."+this.widgetName,this._mouseMoveDelegate).on("mouseup."+this.widgetName,this._mouseUpDelegate),e.preventDefault(),n=!0,!0)):!0}},_mouseMove:function(e){if(this._mouseMoved){if(t.ui.ie&&(!document.documentMode||9>document.documentMode)&&!e.button)return this._mouseUp(e);if(!e.which)if(e.originalEvent.altKey||e.originalEvent.ctrlKey||e.originalEvent.metaKey||e.originalEvent.shiftKey)this.ignoreMissingWhich=!0;else if(!this.ignoreMissingWhich)return this._mouseUp(e)}return(e.which||e.button)&&(this._mouseMoved=!0),this._mouseStarted?(this._mouseDrag(e),e.preventDefault()):(this._mouseDistanceMet(e)&&this._mouseDelayMet(e)&&(this._mouseStarted=this._mouseStart(this._mouseDownEvent,e)!==!1,this._mouseStarted?this._mouseDrag(e):this._mouseUp(e)),!this._mouseStarted)},_mouseUp:function(e){this.document.off("mousemove."+this.widgetName,this._mouseMoveDelegate).off("mouseup."+this.widgetName,this._mouseUpDelegate),this._mouseStarted&&(this._mouseStarted=!1,e.target===this._mouseDownEvent.target&&t.data(e.target,this.widgetName+".preventClickEvent",!0),this._mouseStop(e)),this._mouseDelayTimer&&(clearTimeout(this._mouseDelayTimer),delete this._mouseDelayTimer),this.ignoreMissingWhich=!1,n=!1,e.preventDefault()},_mouseDistanceMet:function(t){return Math.max(Math.abs(this._mouseDownEvent.pageX-t.pageX),Math.abs(this._mouseDownEvent.pageY-t.pageY))>=this.options.distance},_mouseDelayMet:function(){return this.mouseDelayMet},_mouseStart:function(){},_mouseDrag:function(){},_mouseStop:function(){},_mouseCapture:function(){return!0}}),t.ui.plugin={add:function(e,i,s){var n,o=t.ui[e].prototype;for(n in s)o.plugins[n]=o.plugins[n]||[],o.plugins[n].push([i,s[n]])},call:function(t,e,i,s){var n,o=t.plugins[e];if(o&&(s||t.element[0].parentNode&&11!==t.element[0].parentNode.nodeType))for(n=0;o.length>n;n++)t.options[o[n][0]]&&o[n][1].apply(t.element,i)}},t.widget("ui.resizable",t.ui.mouse,{version:"1.12.1",widgetEventPrefix:"resize",options:{alsoResize:!1,animate:!1,animateDuration:"slow",animateEasing:"swing",aspectRatio:!1,autoHide:!1,classes:{"ui-resizable-se":"ui-icon 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hidden;'></div>").css({position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")})),this.element=this.element.parent().data("ui-resizable",this.element.resizable("instance")),this.elementIsWrapper=!0,e={marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom"),marginLeft:this.originalElement.css("marginLeft")},this.element.css(e),this.originalElement.css("margin",0),this.originalResizeStyle=this.originalElement.css("resize"),this.originalElement.css("resize","none"),this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"})),this.originalElement.css(e),this._proportionallyResize()),this._setupHandles(),i.autoHide&&t(this.element).on("mouseenter",function(){i.disabled||(s._removeClass("ui-resizable-autohide"),s._handles.show())}).on("mouseleave",function(){i.disabled||s.resizing||(s._addClass("ui-resizable-autohide"),s._handles.hide())}),this._mouseInit()},_destroy:function(){this._mouseDestroy();var e,i=function(e){t(e).removeData("resizable").removeData("ui-resizable").off(".resizable").find(".ui-resizable-handle").remove()};return this.elementIsWrapper&&(i(this.element),e=this.element,this.originalElement.css({position:e.css("position"),width:e.outerWidth(),height:e.outerHeight(),top:e.css("top"),left:e.css("left")}).insertAfter(e),e.remove()),this.originalElement.css("resize",this.originalResizeStyle),i(this.originalElement),this},_setOption:function(t,e){switch(this._super(t,e),t){case"handles":this._removeHandles(),this._setupHandles();break;default:}},_setupHandles:function(){var e,i,s,n,o,a=this.options,r=this;if(this.handles=a.handles||(t(".ui-resizable-handle",this.element).length?{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"}:"e,s,se"),this._handles=t(),this.handles.constructor===String)for("all"===this.handles&&(this.handles="n,e,s,w,se,sw,ne,nw"),s=this.handles.split(","),this.handles={},i=0;s.length>i;i++)e=t.trim(s[i]),n="ui-resizable-"+e,o=t("<div>"),this._addClass(o,"ui-resizable-handle "+n),o.css({zIndex:a.zIndex}),this.handles[e]=".ui-resizable-"+e,this.element.append(o);this._renderAxis=function(e){var i,s,n,o;e=e||this.element;for(i in this.handles)this.handles[i].constructor===String?this.handles[i]=this.element.children(this.handles[i]).first().show():(this.handles[i].jquery||this.handles[i].nodeType)&&(this.handles[i]=t(this.handles[i]),this._on(this.handles[i],{mousedown:r._mouseDown})),this.elementIsWrapper&&this.originalElement[0].nodeName.match(/^(textarea|input|select|button)$/i)&&(s=t(this.handles[i],this.element),o=/sw|ne|nw|se|n|s/.test(i)?s.outerHeight():s.outerWidth(),n=["padding",/ne|nw|n/.test(i)?"Top":/se|sw|s/.test(i)?"Bottom":/^e$/.test(i)?"Right":"Left"].join(""),e.css(n,o),this._proportionallyResize()),this._handles=this._handles.add(this.handles[i])},this._renderAxis(this.element),this._handles=this._handles.add(this.element.find(".ui-resizable-handle")),this._handles.disableSelection(),this._handles.on("mouseover",function(){r.resizing||(this.className&&(o=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)),r.axis=o&&o[1]?o[1]:"se")}),a.autoHide&&(this._handles.hide(),this._addClass("ui-resizable-autohide"))},_removeHandles:function(){this._handles.remove()},_mouseCapture:function(e){var i,s,n=!1;for(i in this.handles)s=t(this.handles[i])[0],(s===e.target||t.contains(s,e.target))&&(n=!0);return!this.options.disabled&&n},_mouseStart:function(e){var i,s,n,o=this.options,a=this.element;return this.resizing=!0,this._renderProxy(),i=this._num(this.helper.css("left")),s=this._num(this.helper.css("top")),o.containment&&(i+=t(o.containment).scrollLeft()||0,s+=t(o.containment).scrollTop()||0),this.offset=this.helper.offset(),this.position={left:i,top:s},this.size=this._helper?{width:this.helper.width(),height:this.helper.height()}:{width:a.width(),height:a.height()},this.originalSize=this._helper?{width:a.outerWidth(),height:a.outerHeight()}:{width:a.width(),height:a.height()},this.sizeDiff={width:a.outerWidth()-a.width(),height:a.outerHeight()-a.height()},this.originalPosition={left:i,top:s},this.originalMousePosition={left:e.pageX,top:e.pageY},this.aspectRatio="number"==typeof 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o&&(t.width=e.minWidth),a&&(t.height=e.minHeight),s&&(t.width=e.maxWidth),n&&(t.height=e.maxHeight),o&&l&&(t.left=r-e.minWidth),s&&l&&(t.left=r-e.maxWidth),a&&c&&(t.top=h-e.minHeight),n&&c&&(t.top=h-e.maxHeight),t.width||t.height||t.left||!t.top?t.width||t.height||t.top||!t.left||(t.left=null):t.top=null,t},_getPaddingPlusBorderDimensions:function(t){for(var e=0,i=[],s=[t.css("borderTopWidth"),t.css("borderRightWidth"),t.css("borderBottomWidth"),t.css("borderLeftWidth")],n=[t.css("paddingTop"),t.css("paddingRight"),t.css("paddingBottom"),t.css("paddingLeft")];4>e;e++)i[e]=parseFloat(s[e])||0,i[e]+=parseFloat(n[e])||0;return{height:i[0]+i[2],width:i[1]+i[3]}},_proportionallyResize:function(){if(this._proportionallyResizeElements.length)for(var 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9},_change:{e:function(t,e){return{width:this.originalSize.width+e}},w:function(t,e){var i=this.originalSize,s=this.originalPosition;return{left:s.left+e,width:i.width-e}},n:function(t,e,i){var s=this.originalSize,n=this.originalPosition;return{top:n.top+i,height:s.height-i}},s:function(t,e,i){return{height:this.originalSize.height+i}},se:function(e,i,s){return t.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[e,i,s]))},sw:function(e,i,s){return t.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[e,i,s]))},ne:function(e,i,s){return t.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[e,i,s]))},nw:function(e,i,s){return t.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[e,i,s]))}},_propagate:function(e,i){t.ui.plugin.call(this,e,[i,this.ui()]),"resize"!==e&&this._trigger(e,i,this.ui())},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}}),t.ui.plugin.add("resizable","animate",{stop:function(e){var i=t(this).resizable("instance"),s=i.options,n=i._proportionallyResizeElements,o=n.length&&/textarea/i.test(n[0].nodeName),a=o&&i._hasScroll(n[0],"left")?0:i.sizeDiff.height,r=o?0:i.sizeDiff.width,h={width:i.size.width-r,height:i.size.height-a},l=parseFloat(i.element.css("left"))+(i.position.left-i.originalPosition.left)||null,c=parseFloat(i.element.css("top"))+(i.position.top-i.originalPosition.top)||null;i.element.animate(t.extend(h,c&&l?{top:c,left:l}:{}),{duration:s.animateDuration,easing:s.animateEasing,step:function(){var s={width:parseFloat(i.element.css("width")),height:parseFloat(i.element.css("height")),top:parseFloat(i.element.css("top")),left:parseFloat(i.element.css("left"))};n&&n.length&&t(n[0]).css({width:s.width,height:s.height}),i._updateCache(s),i._propagate("resize",e)}})}}),t.ui.plugin.add("resizable","containment",{start:function(){var e,i,s,n,o,a,r,h=t(this).resizable("instance"),l=h.options,c=h.element,u=l.containment,d=u instanceof t?u.get(0):/parent/.test(u)?c.parent().get(0):u;d&&(h.containerElement=t(d),/document/.test(u)||u===document?(h.containerOffset={left:0,top:0},h.containerPosition={left:0,top:0},h.parentData={element:t(document),left:0,top:0,width:t(document).width(),height:t(document).height()||document.body.parentNode.scrollHeight}):(e=t(d),i=[],t(["Top","Right","Left","Bottom"]).each(function(t,s){i[t]=h._num(e.css("padding"+s))}),h.containerOffset=e.offset(),h.containerPosition=e.position(),h.containerSize={height:e.innerHeight()-i[3],width:e.innerWidth()-i[1]},s=h.containerOffset,n=h.containerSize.height,o=h.containerSize.width,a=h._hasScroll(d,"left")?d.scrollWidth:o,r=h._hasScroll(d)?d.scrollHeight:n,h.parentData={element:d,left:s.left,top:s.top,width:a,height:r}))},resize:function(e){var i,s,n,o,a=t(this).resizable("instance"),r=a.options,h=a.containerOffset,l=a.position,c=a._aspectRatio||e.shiftKey,u={top:0,left:0},d=a.containerElement,p=!0;d[0]!==document&&/static/.test(d.css("position"))&&(u=h),l.left<(a._helper?h.left:0)&&(a.size.width=a.size.width+(a._helper?a.position.left-h.left:a.position.left-u.left),c&&(a.size.height=a.size.width/a.aspectRatio,p=!1),a.position.left=r.helper?h.left:0),l.top<(a._helper?h.top:0)&&(a.size.height=a.size.height+(a._helper?a.position.top-h.top:a.position.top),c&&(a.size.width=a.size.height*a.aspectRatio,p=!1),a.position.top=a._helper?h.top:0),n=a.containerElement.get(0)===a.element.parent().get(0),o=/relative|absolute/.test(a.containerElement.css("position")),n&&o?(a.offset.left=a.parentData.left+a.position.left,a.offset.top=a.parentData.top+a.position.top):(a.offset.left=a.element.offset().left,a.offset.top=a.element.offset().top),i=Math.abs(a.sizeDiff.width+(a._helper?a.offset.left-u.left:a.offset.left-h.left)),s=Math.abs(a.sizeDiff.height+(a._helper?a.offset.top-u.top:a.offset.top-h.top)),i+a.size.width>=a.parentData.width&&(a.size.width=a.parentData.width-i,c&&(a.size.height=a.size.width/a.aspectRatio,p=!1)),s+a.size.height>=a.parentData.height&&(a.size.height=a.parentData.height-s,c&&(a.size.width=a.size.height*a.aspectRatio,p=!1)),p||(a.position.left=a.prevPosition.left,a.position.top=a.prevPosition.top,a.size.width=a.prevSize.width,a.size.height=a.prevSize.height)},stop:function(){var e=t(this).resizable("instance"),i=e.options,s=e.containerOffset,n=e.containerPosition,o=e.containerElement,a=t(e.helper),r=a.offset(),h=a.outerWidth()-e.sizeDiff.width,l=a.outerHeight()-e.sizeDiff.height;e._helper&&!i.animate&&/relative/.test(o.css("position"))&&t(this).css({left:r.left-n.left-s.left,width:h,height:l}),e._helper&&!i.animate&&/static/.test(o.css("position"))&&t(this).css({left:r.left-n.left-s.left,width:h,height:l})}}),t.ui.plugin.add("resizable","alsoResize",{start:function(){var e=t(this).resizable("instance"),i=e.options;t(i.alsoResize).each(function(){var e=t(this);e.data("ui-resizable-alsoresize",{width:parseFloat(e.width()),height:parseFloat(e.height()),left:parseFloat(e.css("left")),top:parseFloat(e.css("top"))})})},resize:function(e,i){var s=t(this).resizable("instance"),n=s.options,o=s.originalSize,a=s.originalPosition,r={height:s.size.height-o.height||0,width:s.size.width-o.width||0,top:s.position.top-a.top||0,left:s.position.left-a.left||0};t(n.alsoResize).each(function(){var e=t(this),s=t(this).data("ui-resizable-alsoresize"),n={},o=e.parents(i.originalElement[0]).length?["width","height"]:["width","height","top","left"];t.each(o,function(t,e){var i=(s[e]||0)+(r[e]||0);i&&i>=0&&(n[e]=i||null)}),e.css(n)})},stop:function(){t(this).removeData("ui-resizable-alsoresize")}}),t.ui.plugin.add("resizable","ghost",{start:function(){var e=t(this).resizable("instance"),i=e.size;e.ghost=e.originalElement.clone(),e.ghost.css({opacity:.25,display:"block",position:"relative",height:i.height,width:i.width,margin:0,left:0,top:0}),e._addClass(e.ghost,"ui-resizable-ghost"),t.uiBackCompat!==!1&&"string"==typeof e.options.ghost&&e.ghost.addClass(this.options.ghost),e.ghost.appendTo(e.helper)},resize:function(){var e=t(this).resizable("instance");e.ghost&&e.ghost.css({position:"relative",height:e.size.height,width:e.size.width})},stop:function(){var e=t(this).resizable("instance");e.ghost&&e.helper&&e.helper.get(0).removeChild(e.ghost.get(0))}}),t.ui.plugin.add("resizable","grid",{resize:function(){var e,i=t(this).resizable("instance"),s=i.options,n=i.size,o=i.originalSize,a=i.originalPosition,r=i.axis,h="number"==typeof s.grid?[s.grid,s.grid]:s.grid,l=h[0]||1,c=h[1]||1,u=Math.round((n.width-o.width)/l)*l,d=Math.round((n.height-o.height)/c)*c,p=o.width+u,f=o.height+d,m=s.maxWidth&&p>s.maxWidth,g=s.maxHeight&&f>s.maxHeight,_=s.minWidth&&s.minWidth>p,v=s.minHeight&&s.minHeight>f;s.grid=h,_&&(p+=l),v&&(f+=c),m&&(p-=l),g&&(f-=c),/^(se|s|e)$/.test(r)?(i.size.width=p,i.size.height=f):/^(ne)$/.test(r)?(i.size.width=p,i.size.height=f,i.position.top=a.top-d):/^(sw)$/.test(r)?(i.size.width=p,i.size.height=f,i.position.left=a.left-u):((0>=f-c||0>=p-l)&&(e=i._getPaddingPlusBorderDimensions(this)),f-c>0?(i.size.height=f,i.position.top=a.top-d):(f=c-e.height,i.size.height=f,i.position.top=a.top+o.height-f),p-l>0?(i.size.width=p,i.position.left=a.left-u):(p=l-e.width,i.size.width=p,i.position.left=a.left+o.width-p))}}),t.ui.resizable});/**
10 * Copyright (c) 2007 Ariel Flesler - aflesler ○ gmail • com | https://github.com/flesler
11 * Licensed under MIT
12 * @author Ariel Flesler
13 * @version 2.1.2
14 */
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16/*!
17 PowerTip v1.3.1 (2018-04-15)
18 https://stevenbenner.github.io/jquery-powertip/
19 Copyright (c) 2018 Steven Benner (http://stevenbenner.com/).
20 Released under MIT license.
21 https://raw.github.com/stevenbenner/jquery-powertip/master/LICENSE.txt
22*/
23(function(root,factory){if(typeof define==="function"&&define.amd){define(["jquery"],factory)}else if(typeof module==="object"&&module.exports){module.exports=factory(require("jquery"))}else{factory(root.jQuery)}})(this,function($){var $document=$(document),$window=$(window),$body=$("body");var DATA_DISPLAYCONTROLLER="displayController",DATA_HASACTIVEHOVER="hasActiveHover",DATA_FORCEDOPEN="forcedOpen",DATA_HASMOUSEMOVE="hasMouseMove",DATA_MOUSEONTOTIP="mouseOnToPopup",DATA_ORIGINALTITLE="originalTitle",DATA_POWERTIP="powertip",DATA_POWERTIPJQ="powertipjq",DATA_POWERTIPTARGET="powertiptarget",EVENT_NAMESPACE=".powertip",RAD2DEG=180/Math.PI,MOUSE_EVENTS=["click","dblclick","mousedown","mouseup","mousemove","mouseover","mouseout","mouseenter","mouseleave","contextmenu"];var 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svgElement=element.closest("svg")[0],domElement=element[0],point=svgElement.createSVGPoint(),boundingBox=domElement.getBBox(),matrix=domElement.getScreenCTM(),halfWidth=boundingBox.width/2,halfHeight=boundingBox.height/2,placements=[],placementKeys=["nw","n","ne","e","se","s","sw","w"],coords,rotation,steps,x;function pushPlacement(){placements.push(point.matrixTransform(matrix))}point.x=boundingBox.x;point.y=boundingBox.y;pushPlacement();point.x+=halfWidth;pushPlacement();point.x+=halfWidth;pushPlacement();point.y+=halfHeight;pushPlacement();point.y+=halfHeight;pushPlacement();point.x-=halfWidth;pushPlacement();point.x-=halfWidth;pushPlacement();point.y-=halfHeight;pushPlacement();if(placements[0].y!==placements[1].y||placements[0].x!==placements[7].x){rotation=Math.atan2(matrix.b,matrix.a)*RAD2DEG;steps=Math.ceil((rotation%360-22.5)/45);if(steps<1){steps+=8}while(steps--){placementKeys.push(placementKeys.shift())}}for(x=0;x<placements.length;x++){if(placementKeys[x]===placement){coords=placements[x];break}}return{top:coords.y+session.scrollTop,left:coords.x+session.scrollLeft}}this.compute=computePlacementCoords}function TooltipController(options){var placementCalculator=new 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tipMouseEnter(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).cancel()}});tipElement.on("mouseleave"+EVENT_NAMESPACE,function tipMouseLeave(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).hide()}})}tipElement.fadeIn(options.fadeInTime,function fadeInCallback(){if(!session.desyncTimeout){session.desyncTimeout=setInterval(closeDesyncedTip,500)}element.trigger("powerTipOpen")})}function hideTip(element){session.isClosing=true;session.isTipOpen=false;session.desyncTimeout=clearInterval(session.desyncTimeout);element.data(DATA_HASACTIVEHOVER,false);element.data(DATA_FORCEDOPEN,false);$document.off("click"+EVENT_NAMESPACE);tipElement.off(EVENT_NAMESPACE);tipElement.fadeOut(options.fadeOutTime,function fadeOutCallback(){var coords=new CSSCoordinates;session.activeHover=null;session.isClosing=false;session.isFixedTipOpen=false;tipElement.removeClass();coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);tipElement.css(coords);element.trigger("powerTipClose")})}function positionTipOnCursor(){var tipWidth,tipHeight,coords,collisions,collisionCount;if(!session.isFixedTipOpen&&(session.isTipOpen||session.tipOpenImminent&&tipElement.data(DATA_HASMOUSEMOVE))){tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=new CSSCoordinates;coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);collisions=getViewportCollisions(coords,tipWidth,tipHeight);if(collisions!==Collision.none){collisionCount=countFlags(collisions);if(collisionCount===1){if(collisions===Collision.right){coords.set("left",session.scrollLeft+session.windowWidth-tipWidth)}else 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CSSCoordinates;coords.set("top",0);coords.set("left",0);tipElement.css(coords);do{tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=placementCalculator.compute(element,placement,tipWidth,tipHeight,options.offset);tipElement.css(coords)}while(++iterationCount<=5&&(tipWidth!==tipElement.outerWidth()||tipHeight!==tipElement.outerHeight()));return coords}function closeDesyncedTip(){var isDesynced=false,hasDesyncableCloseEvent=$.grep(["mouseleave","mouseout","blur","focusout"],function(eventType){return $.inArray(eventType,options.closeEvents)!==-1}).length>0;if(session.isTipOpen&&!session.isClosing&&!session.delayInProgress&&hasDesyncableCloseEvent){if(session.activeHover.data(DATA_HASACTIVEHOVER)===false||session.activeHover.is(":disabled")){isDesynced=true}else if(!isMouseOver(session.activeHover)&&!session.activeHover.is(":focus")&&!session.activeHover.data(DATA_FORCEDOPEN)){if(tipElement.data(DATA_MOUSEONTOTIP)){if(!isMouseOver(tipElement)){isDesynced=true}}else{isDesynced=true}}if(isDesynced){hideTip(session.activeHover)}}}this.showTip=beginShowTip;this.hideTip=hideTip;this.resetPosition=positionTipOnElement}function isSvgElement(element){return Boolean(window.SVGElement&&element[0]instanceof SVGElement)}function isMouseEvent(event){return Boolean(event&&$.inArray(event.type,MOUSE_EVENTS)>-1&&typeof event.pageX==="number")}function initTracking(){if(!session.mouseTrackingActive){session.mouseTrackingActive=true;getViewportDimensions();$(getViewportDimensions);$document.on("mousemove"+EVENT_NAMESPACE,trackMouse);$window.on("resize"+EVENT_NAMESPACE,trackResize);$window.on("scroll"+EVENT_NAMESPACE,trackScroll)}}function getViewportDimensions(){session.scrollLeft=$window.scrollLeft();session.scrollTop=$window.scrollTop();session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackResize(){session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackScroll(){var x=$window.scrollLeft(),y=$window.scrollTop();if(x!==session.scrollLeft){session.currentX+=x-session.scrollLeft;session.scrollLeft=x}if(y!==session.scrollTop){session.currentY+=y-session.scrollTop;session.scrollTop=y}}function trackMouse(event){session.currentX=event.pageX;session.currentY=event.pageY}function isMouseOver(element){var elementPosition=element.offset(),elementBox=element[0].getBoundingClientRect(),elementWidth=elementBox.right-elementBox.left,elementHeight=elementBox.bottom-elementBox.top;return session.currentX>=elementPosition.left&&session.currentX<=elementPosition.left+elementWidth&&session.currentY>=elementPosition.top&&session.currentY<=elementPosition.top+elementHeight}function getTooltipContent(element){var tipText=element.data(DATA_POWERTIP),tipObject=element.data(DATA_POWERTIPJQ),tipTarget=element.data(DATA_POWERTIPTARGET),targetElement,content;if(tipText){if($.isFunction(tipText)){tipText=tipText.call(element[0])}content=tipText}else if(tipObject){if($.isFunction(tipObject)){tipObject=tipObject.call(element[0])}if(tipObject.length>0){content=tipObject.clone(true,true)}}else if(tipTarget){targetElement=$("#"+tipTarget);if(targetElement.length>0){content=targetElement.html()}}return content}function getViewportCollisions(coords,elementWidth,elementHeight){var 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24 * jQuery UI Touch Punch 0.2.3
25 *
26 * Copyright 2011–2014, Dave Furfero
27 * Dual licensed under the MIT or GPL Version 2 licenses.
28 *
29 * Depends:
30 * jquery.ui.widget.js
31 * jquery.ui.mouse.js
32 */
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34 * http://www.smartmenus.org/
35 * Copyright Vasil Dinkov, Vadikom Web Ltd. http://vadikom.com; Licensed MIT */(function(t){"function"==typeof define&&define.amd?define(["jquery"],t):"object"==typeof module&&"object"==typeof module.exports?module.exports=t(require("jquery")):t(jQuery)})(function($){function initMouseDetection(t){var e=".smartmenus_mouse";if(mouseDetectionEnabled||t)mouseDetectionEnabled&&t&&($(document).off(e),mouseDetectionEnabled=!1);else{var i=!0,s=null,o={mousemove:function(t){var e={x:t.pageX,y:t.pageY,timeStamp:(new Date).getTime()};if(s){var o=Math.abs(s.x-e.x),a=Math.abs(s.y-e.y);if((o>0||a>0)&&2>=o&&2>=a&&300>=e.timeStamp-s.timeStamp&&(mouse=!0,i)){var n=$(t.target).closest("a");n.is("a")&&$.each(menuTrees,function(){return $.contains(this.$root[0],n[0])?(this.itemEnter({currentTarget:n[0]}),!1):void 0}),i=!1}}s=e}};o[touchEvents?"touchstart":"pointerover pointermove pointerout MSPointerOver MSPointerMove 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t=$(this);0==t.attr("id").indexOf(i.accessIdPrefix)&&t.removeAttr("id")}).removeClass("has-submenu").removeDataSM("sub").removeAttr("aria-haspopup").removeAttr("aria-controls").removeAttr("aria-expanded").closest("li").removeDataSM("sub"),this.opts.subIndicators&&this.$root.find("span.sub-arrow").remove(),this.opts.markCurrentItem&&this.$root.find("a.current").removeClass("current"),t||(this.$root=null,this.$firstLink=null,this.$firstSub=null,this.$disableOverlay&&(this.$disableOverlay.remove(),this.$disableOverlay=null),menuTrees.splice($.inArray(this,menuTrees),1))},disable:function(t){if(!this.disabled){if(this.menuHideAll(),!t&&!this.opts.isPopup&&this.$root.is(":visible")){var e=this.$root.offset();this.$disableOverlay=$('<div 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e=t.originalEvent.touches[0];this.lastTouch.x2=e.pageX,this.lastTouch.y2=e.pageY}},docTouchStart:function(t){var e=t.originalEvent.touches[0];this.lastTouch={x1:e.pageX,y1:e.pageY,target:e.target}},enable:function(){this.disabled&&(this.$disableOverlay&&(this.$disableOverlay.remove(),this.$disableOverlay=null),this.disabled=!1)},getClosestMenu:function(t){for(var e=$(t).closest("ul");e.dataSM("in-mega");)e=e.parent().closest("ul");return e[0]||null},getHeight:function(t){return this.getOffset(t,!0)},getOffset:function(t,e){var i;"none"==t.css("display")&&(i={position:t[0].style.position,visibility:t[0].style.visibility},t.css({position:"absolute",visibility:"hidden"}).show());var s=t[0].getBoundingClientRect&&t[0].getBoundingClientRect(),o=s&&(e?s.height||s.bottom-s.top:s.width||s.right-s.left);return o||0===o||(o=e?t[0].offsetHeight:t[0].offsetWidth),i&&t.hide().css(i),o},getStartZIndex:function(t){var 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0}),t},isLinkInMegaMenu:function(t){return $(this.getClosestMenu(t[0])).hasClass("mega-menu")},isTouchMode:function(){return!mouse||this.opts.noMouseOver||this.isCollapsible()},itemActivate:function(t,e){var i=t.closest("ul"),s=i.dataSM("level");if(s>1&&(!this.activatedItems[s-2]||this.activatedItems[s-2][0]!=i.dataSM("parent-a")[0])){var o=this;$(i.parentsUntil("[data-smartmenus-id]","ul").get().reverse()).add(i).each(function(){o.itemActivate($(this).dataSM("parent-a"))})}if((!this.isCollapsible()||e)&&this.menuHideSubMenus(this.activatedItems[s-1]&&this.activatedItems[s-1][0]==t[0]?s:s-1),this.activatedItems[s-1]=t,this.$root.triggerHandler("activate.smapi",t[0])!==!1){var a=t.dataSM("sub");a&&(this.isTouchMode()||!this.opts.showOnClick||this.clickActivated)&&this.menuShow(a)}},itemBlur:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&this.$root.triggerHandler("blur.smapi",e[0])},itemClick:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(this.$touchScrollingSub&&this.$touchScrollingSub[0]==e.closest("ul")[0])return this.$touchScrollingSub=null,t.stopPropagation(),!1;if(this.$root.triggerHandler("click.smapi",e[0])===!1)return!1;var i=$(t.target).is(".sub-arrow"),s=e.dataSM("sub"),o=s?2==s.dataSM("level"):!1,a=this.isCollapsible(),n=/toggle$/.test(this.opts.collapsibleBehavior),r=/link$/.test(this.opts.collapsibleBehavior),h=/^accordion/.test(this.opts.collapsibleBehavior);if(s&&!s.is(":visible")){if((!r||!a||i)&&(this.opts.showOnClick&&o&&(this.clickActivated=!0),this.itemActivate(e,h),s.is(":visible")))return this.focusActivated=!0,!1}else if(a&&(n||i))return this.itemActivate(e,h),this.menuHide(s),n&&(this.focusActivated=!1),!1;return this.opts.showOnClick&&o||e.hasClass("disabled")||this.$root.triggerHandler("select.smapi",e[0])===!1?!1:void 0}},itemDown:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&e.dataSM("mousedown",!0)},itemEnter:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(!this.isTouchMode()){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);var i=this;this.showTimeout=setTimeout(function(){i.itemActivate(e)},this.opts.showOnClick&&1==e.closest("ul").dataSM("level")?1:this.opts.showTimeout)}this.$root.triggerHandler("mouseenter.smapi",e[0])}},itemFocus:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(!this.focusActivated||this.isTouchMode()&&e.dataSM("mousedown")||this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0]==e[0]||this.itemActivate(e,!0),this.$root.triggerHandler("focus.smapi",e[0]))},itemLeave:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(this.isTouchMode()||(e[0].blur(),this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0)),e.removeDataSM("mousedown"),this.$root.triggerHandler("mouseleave.smapi",e[0]))},menuHide:function(t){if(this.$root.triggerHandler("beforehide.smapi",t[0])!==!1&&(canAnimate&&t.stop(!0,!0),"none"!=t.css("display"))){var e=function(){t.css("z-index","")};this.isCollapsible()?canAnimate&&this.opts.collapsibleHideFunction?this.opts.collapsibleHideFunction.call(this,t,e):t.hide(this.opts.collapsibleHideDuration,e):canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,t,e):t.hide(this.opts.hideDuration,e),t.dataSM("scroll")&&(this.menuScrollStop(t),t.css({"touch-action":"","-ms-touch-action":"","-webkit-transform":"",transform:""}).off(".smartmenus_scroll").removeDataSM("scroll").dataSM("scroll-arrows").hide()),t.dataSM("parent-a").removeClass("highlighted").attr("aria-expanded","false"),t.attr({"aria-expanded":"false","aria-hidden":"true"});var i=t.dataSM("level");this.activatedItems.splice(i-1,1),this.visibleSubMenus.splice($.inArray(t,this.visibleSubMenus),1),this.$root.triggerHandler("hide.smapi",t[0])}},menuHideAll:function(){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);for(var t=this.opts.isPopup?1:0,e=this.visibleSubMenus.length-1;e>=t;e--)this.menuHide(this.visibleSubMenus[e]);this.opts.isPopup&&(canAnimate&&this.$root.stop(!0,!0),this.$root.is(":visible")&&(canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,this.$root):this.$root.hide(this.opts.hideDuration))),this.activatedItems=[],this.visibleSubMenus=[],this.clickActivated=!1,this.focusActivated=!1,this.zIndexInc=0,this.$root.triggerHandler("hideAll.smapi")},menuHideSubMenus:function(t){for(var e=this.activatedItems.length-1;e>=t;e--){var i=this.activatedItems[e].dataSM("sub");i&&this.menuHide(i)}},menuInit:function(t){if(!t.dataSM("in-mega")){t.hasClass("mega-menu")&&t.find("ul").dataSM("in-mega",!0);for(var e=2,i=t[0];(i=i.parentNode.parentNode)!=this.$root[0];)e++;var s=t.prevAll("a").eq(-1);s.length||(s=t.prevAll().find("a").eq(-1)),s.addClass("has-submenu").dataSM("sub",t),t.dataSM("parent-a",s).dataSM("level",e).parent().dataSM("sub",t);var o=s.attr("id")||this.accessIdPrefix+ 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e,i,s=t.dataSM("parent-a"),o=s.closest("li"),a=o.parent(),n=t.dataSM("level"),r=this.getWidth(t),h=this.getHeight(t),u=s.offset(),l=u.left,c=u.top,d=this.getWidth(s),m=this.getHeight(s),p=$(window),f=p.scrollLeft(),v=p.scrollTop(),b=this.getViewportWidth(),S=this.getViewportHeight(),g=a.parent().is("[data-sm-horizontal-sub]")||2==n&&!a.hasClass("sm-vertical"),M=this.opts.rightToLeftSubMenus&&!o.is("[data-sm-reverse]")||!this.opts.rightToLeftSubMenus&&o.is("[data-sm-reverse]"),w=2==n?this.opts.mainMenuSubOffsetX:this.opts.subMenusSubOffsetX,T=2==n?this.opts.mainMenuSubOffsetY:this.opts.subMenusSubOffsetY;if(g?(e=M?d-r-w:w,i=this.opts.bottomToTopSubMenus?-h-T:m+T):(e=M?w-r:d-w,i=this.opts.bottomToTopSubMenus?m-T-h:T),this.opts.keepInViewport){var y=l+e,I=c+i;if(M&&f>y?e=g?f-y+e:d-w:!M&&y+r>f+b&&(e=g?f+b-r-y+e:w-r),g||(S>h&&I+h>v+S?i+=v+S-h-I:(h>=S||v>I)&&(i+=v-I)),g&&(I+h>v+S+.49||v>I)||!g&&h>S+.49){var x=this;t.dataSM("scroll-arrows")||t.dataSM("scroll-arrows",$([$('<span 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r=t.dataSM("level");if(this.activatedItems[r-1]&&this.activatedItems[r-1].dataSM("sub")&&this.activatedItems[r-1].dataSM("sub").is(":visible")&&this.menuHideSubMenus(r-1),o.y=o.up&&o.y>=n||!o.up&&n>=o.y?o.y:Math.abs(n-o.y)>s?o.y+(o.up?s:-s):n,t.css(this.cssTransforms3d?{"-webkit-transform":"translate3d(0, "+o.y+"px, 0)",transform:"translate3d(0, "+o.y+"px, 0)"}:{marginTop:o.y}),mouse&&(o.up&&o.y>o.downEnd||!o.up&&o.y<o.upEnd)&&a.eq(o.up?1:0).show(),o.y==n)mouse&&a.eq(o.up?0:1).hide(),this.menuScrollStop(t);else if(!e){this.opts.scrollAccelerate&&o.step<this.opts.scrollStep&&(o.step+=.2);var h=this;this.scrollTimeout=requestAnimationFrame(function(){h.menuScroll(t)})}},menuScrollMousewheel:function(t,e){if(this.getClosestMenu(e.target)==t[0]){e=e.originalEvent;var i=(e.wheelDelta||-e.detail)>0;t.dataSM("scroll-arrows").eq(i?0:1).is(":visible")&&(t.dataSM("scroll").up=i,this.menuScroll(t,!0))}e.preventDefault()},menuScrollOut:function(t,e){mouse&&(/^scroll-(up|down)/.test((e.relatedTarget||"").className)||(t[0]==e.relatedTarget||$.contains(t[0],e.relatedTarget))&&this.getClosestMenu(e.relatedTarget)==t[0]||t.dataSM("scroll-arrows").css("visibility","hidden"))},menuScrollOver:function(t,e){if(mouse&&!/^scroll-(up|down)/.test(e.target.className)&&this.getClosestMenu(e.target)==t[0]){this.menuScrollRefreshData(t);var i=t.dataSM("scroll"),s=$(window).scrollTop()-t.dataSM("parent-a").offset().top-i.itemH;t.dataSM("scroll-arrows").eq(0).css("margin-top",s).end().eq(1).css("margin-top",s+this.getViewportHeight()-i.arrowDownH).end().css("visibility","visible")}},menuScrollRefreshData:function(t){var e=t.dataSM("scroll"),i=$(window).scrollTop()-t.dataSM("parent-a").offset().top-e.itemH;this.cssTransforms3d&&(i=-(parseFloat(t.css("margin-top"))-i)),$.extend(e,{upEnd:i,downEnd:i+this.getViewportHeight()-e.subH})},menuScrollStop:function(t){return this.scrollTimeout?(cancelAnimationFrame(this.scrollTimeout),this.scrollTimeout=0,t.dataSM("scroll").step=1,!0):void 0},menuScrollTouch:function(t,e){if(e=e.originalEvent,isTouchEvent(e)){var i=this.getTouchPoint(e);if(this.getClosestMenu(i.target)==t[0]){var s=t.dataSM("scroll");if(/(start|down)$/i.test(e.type))this.menuScrollStop(t)?(e.preventDefault(),this.$touchScrollingSub=t):this.$touchScrollingSub=null,this.menuScrollRefreshData(t),$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp});else if(/move$/i.test(e.type)){var o=void 0!==s.touchY?s.touchY:s.touchStartY;if(void 0!==o&&o!=i.pageY){this.$touchScrollingSub=t;var a=i.pageY>o;void 0!==s.up&&s.up!=a&&$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp}),$.extend(s,{up:a,touchY:i.pageY}),this.menuScroll(t,!0,Math.abs(i.pageY-o))}e.preventDefault()}else void 0!==s.touchY&&((s.momentum=15*Math.pow(Math.abs(i.pageY-s.touchStartY)/(e.timeStamp-s.touchStartTime),2))&&(this.menuScrollStop(t),this.menuScroll(t),e.preventDefault()),delete s.touchY)}}},menuShow:function(t){if((t.dataSM("beforefirstshowfired")||(t.dataSM("beforefirstshowfired",!0),this.$root.triggerHandler("beforefirstshow.smapi",t[0])!==!1))&&this.$root.triggerHandler("beforeshow.smapi",t[0])!==!1&&(t.dataSM("shown-before",!0),canAnimate&&t.stop(!0,!0),!t.is(":visible"))){var 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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html
new file mode 100644
index 0000000..94fe88f
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html
@@ -0,0 +1,74 @@
1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="viewport" content="width=device-width, initial-scale=1.0">
6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: main.dox File Reference</title>
9<link href="tabs.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="dynsections.js"></script>
12<link href="search/search.css" rel="stylesheet" type="text/css"/>
13<script type="text/javascript" src="search/searchdata.js"></script>
14<script type="text/javascript" src="search/search.js"></script>
15<link href="doxygen.css" rel="stylesheet" type="text/css" />
16<link href="extra.css" rel="stylesheet" type="text/css"/>
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
28 </div>
29</div>
30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
32<script type="text/javascript">
33/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
34var searchBox = new SearchBox("searchBox", "search",'Search','.html');
35/* @license-end */
36</script>
37<script type="text/javascript" src="menudata.js"></script>
38<script type="text/javascript" src="menu.js"></script>
39<script type="text/javascript">
40/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
41$(function() {
42 initMenu('',true,false,'search.php','Search');
43 $(document).ready(function() { init_search(); });
44});
45/* @license-end */
46</script>
47<div id="main-nav"></div>
48<!-- window showing the filter options -->
49<div id="MSearchSelectWindow"
50 onmouseover="return searchBox.OnSearchSelectShow()"
51 onmouseout="return searchBox.OnSearchSelectHide()"
52 onkeydown="return searchBox.OnSearchSelectKey(event)">
53</div>
54
55<!-- iframe showing the search results (closed by default) -->
56<div id="MSearchResultsWindow">
57<iframe src="javascript:void(0)" frameborder="0"
58 name="MSearchResults" id="MSearchResults">
59</iframe>
60</div>
61
62</div><!-- top -->
63<div class="header">
64 <div class="headertitle"><div class="title">main.dox File Reference</div></div>
65</div><!--header-->
66<div class="contents">
67</div><!-- contents -->
68<address class="footer">
69<p>
70Last update on Thu Oct 28 2021 for GLFW 3.3.5
71</p>
72</address>
73</body>
74</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js
new file mode 100644
index 0000000..54e81cf
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js
@@ -0,0 +1,127 @@
1/*
2 @licstart The following is the entire license notice for the JavaScript code in this file.
3
4 The MIT License (MIT)
5
6 Copyright (C) 1997-2020 by Dimitri van Heesch
7
8 Permission is hereby granted, free of charge, to any person obtaining a copy of this software
9 and associated documentation files (the "Software"), to deal in the Software without restriction,
10 including without limitation the rights to use, copy, modify, merge, publish, distribute,
11 sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
12 furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice shall be included in all copies or
15 substantial portions of the Software.
16
17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
18 BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
23 @licend The above is the entire license notice for the JavaScript code in this file
24 */
25function initMenu(relPath,searchEnabled,serverSide,searchPage,search) {
26 function makeTree(data,relPath) {
27 var result='';
28 if ('children' in data) {
29 result+='<ul>';
30 for (var i in data.children) {
31 result+='<li><a href="'+relPath+data.children[i].url+'">'+
32 data.children[i].text+'</a>'+
33 makeTree(data.children[i],relPath)+'</li>';
34 }
35 result+='</ul>';
36 }
37 return result;
38 }
39 var searchBox;
40 if (searchEnabled) {
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42 searchBox='<div id="MSearchBox" class="MSearchBoxInactive">'+
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44 '<form id="FSearchBox" action="'+relPath+searchPage+
45 '" method="get"><img id="MSearchSelect" src="'+
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47 '<input type="text" id="MSearchField" name="query" value="'+search+
48 '" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)"'+
49 ' onblur="searchBox.OnSearchFieldFocus(false)">'+
50 '</form>'+
51 '</div>'+
52 '<div class="right"></div>'+
53 '</div>';
54 } else {
55 searchBox='<div id="MSearchBox" class="MSearchBoxInactive">'+
56 '<span class="left">'+
57 '<img id="MSearchSelect" src="'+relPath+
58 'search/mag_sel.svg" onmouseover="return searchBox.OnSearchSelectShow()"'+
59 ' onmouseout="return searchBox.OnSearchSelectHide()" alt=""/>'+
60 '<input type="text" id="MSearchField" value="'+search+
61 '" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" '+
62 'onblur="searchBox.OnSearchFieldFocus(false)" '+
63 'onkeyup="searchBox.OnSearchFieldChange(event)"/>'+
64 '</span>'+
65 '<span class="right"><a id="MSearchClose" '+
66 'href="javascript:searchBox.CloseResultsWindow()">'+
67 '<img id="MSearchCloseImg" border="0" src="'+relPath+
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69 '</span>'
70 '</div>';
71 }
72 }
73
74 $('#main-nav').before('<div class="sm sm-dox"><input id="main-menu-state" type="checkbox"/>'+
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77 'Toggle main menu visibility</label>'+
78 '<span id="searchBoxPos1" style="position:absolute;right:8px;top:8px;height:36px;"></span>'+
79 '</div>');
80 $('#main-nav').append(makeTree(menudata,relPath));
81 $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu');
82 if (searchBox) {
83 $('#main-menu').append('<li id="searchBoxPos2" style="float:right"></li>');
84 }
85 var $mainMenuState = $('#main-menu-state');
86 var prevWidth = 0;
87 if ($mainMenuState.length) {
88 function initResizableIfExists() {
89 if (typeof initResizable==='function') initResizable();
90 }
91 // animate mobile menu
92 $mainMenuState.change(function(e) {
93 var $menu = $('#main-menu');
94 var options = { duration: 250, step: initResizableIfExists };
95 if (this.checked) {
96 options['complete'] = function() { $menu.css('display', 'block') };
97 $menu.hide().slideDown(options);
98 } else {
99 options['complete'] = function() { $menu.css('display', 'none') };
100 $menu.show().slideUp(options);
101 }
102 });
103 // set default menu visibility
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105 var $menu = $('#main-menu');
106 var $mainMenuState = $('#main-menu-state');
107 var newWidth = $(window).outerWidth();
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112 $('#searchBoxPos2').hide();
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115 $('#searchBoxPos1').empty();
116 $('#searchBoxPos2').html(searchBox);
117 $('#searchBoxPos2').show();
118 }
119 prevWidth = newWidth;
120 }
121 }
122 $(window).ready(function() { resetState(); initResizableIfExists(); });
123 $(window).resize(resetState);
124 }
125 $('#main-menu').smartmenus();
126}
127/* @license-end */
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js
new file mode 100644
index 0000000..082dbe1
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js
@@ -0,0 +1,30 @@
1/*
2 @licstart The following is the entire license notice for the JavaScript code in this file.
3
4 The MIT License (MIT)
5
6 Copyright (C) 1997-2020 by Dimitri van Heesch
7
8 Permission is hereby granted, free of charge, to any person obtaining a copy of this software
9 and associated documentation files (the "Software"), to deal in the Software without restriction,
10 including without limitation the rights to use, copy, modify, merge, publish, distribute,
11 sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
12 furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice shall be included in all copies or
15 substantial portions of the Software.
16
17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
18 BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
23 @licend The above is the entire license notice for the JavaScript code in this file
24*/
25var menudata={children:[
26{text:"Introduction",url:"index.html"},
27{text:"Tutorial",url:"quick_guide.html"},
28{text:"Guides",url:"pages.html"},
29{text:"Reference",url:"modules.html"},
30{text:"Files",url:"files.html"}]}
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html
new file mode 100644
index 0000000..937c349
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html
@@ -0,0 +1,94 @@
1<!DOCTYPE html>
2<html lang="en">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="viewport" content="width=device-width, initial-scale=1.0">
6<meta http-equiv="X-UA-Compatible" content="IE=9"/>
7<meta name="generator" content="Doxygen 1.9.2"/>
8<title>GLFW: Reference</title>
9<link href="tabs.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="dynsections.js"></script>
12<link href="search/search.css" rel="stylesheet" type="text/css"/>
13<script type="text/javascript" src="search/searchdata.js"></script>
14<script type="text/javascript" src="search/search.js"></script>
15<link href="doxygen.css" rel="stylesheet" type="text/css" />
16<link href="extra.css" rel="stylesheet" type="text/css"/>
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21 <div class="glfwheader">
22 <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
23 <ul class="glfwnavbar">
24 <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
25 <li><a href="https://www.glfw.org/download.html">Download</a></li>
26 <li><a href="https://www.glfw.org/community.html">Community</a></li>
27 </ul>
28 </div>
29</div>
30<!-- end header part -->
31<!-- Generated by Doxygen 1.9.2 -->
32<script type="text/javascript">
33/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
34var searchBox = new SearchBox("searchBox", "search",'Search','.html');
35/* @license-end */
36</script>
37<script type="text/javascript" src="menudata.js"></script>
38<script type="text/javascript" src="menu.js"></script>
39<script type="text/javascript">
40/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
41$(function() {
42 initMenu('',true,false,'search.php','Search');
43 $(document).ready(function() { init_search(); });
44});
45/* @license-end */
46</script>
47<div id="main-nav"></div>
48</div><!-- top -->
49<!-- window showing the filter options -->
50<div id="MSearchSelectWindow"
51 onmouseover="return searchBox.OnSearchSelectShow()"
52 onmouseout="return searchBox.OnSearchSelectHide()"
53 onkeydown="return searchBox.OnSearchSelectKey(event)">
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55
56<!-- iframe showing the search results (closed by default) -->
57<div id="MSearchResultsWindow">
58<iframe src="javascript:void(0)" frameborder="0"
59 name="MSearchResults" id="MSearchResults">
60</iframe>
61</div>
62
63<div class="header">
64 <div class="headertitle"><div class="title">Reference</div></div>
65</div><!--header-->
66<div class="contents">
67<div class="textblock">Here is a list of all modules:</div><div class="directory">
68<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
69<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__context.html" target="_self">Context reference</a></td><td class="desc">Functions and types related to OpenGL and OpenGL ES contexts </td></tr>
70<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><a class="el" href="group__init.html" target="_self">Initialization, version and error reference</a></td><td class="desc">Functions and types related to initialization and error handling </td></tr>
71<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__errors.html" target="_self">Error codes</a></td><td class="desc">Error codes </td></tr>
72<tr id="row_2_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><a class="el" href="group__input.html" target="_self">Input reference</a></td><td class="desc">Functions and types related to input handling </td></tr>
73<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__gamepad__axes.html" target="_self">Gamepad axes</a></td><td class="desc">Gamepad axes </td></tr>
74<tr id="row_2_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__gamepad__buttons.html" target="_self">Gamepad buttons</a></td><td class="desc">Gamepad buttons </td></tr>
75<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__hat__state.html" target="_self">Joystick hat states</a></td><td class="desc">Joystick hat states </td></tr>
76<tr id="row_2_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__joysticks.html" target="_self">Joysticks</a></td><td class="desc">Joystick IDs </td></tr>
77<tr id="row_2_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__keys.html" target="_self">Keyboard keys</a></td><td class="desc">Keyboard key IDs </td></tr>
78<tr id="row_2_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__mods.html" target="_self">Modifier key flags</a></td><td class="desc">Modifier key flags </td></tr>
79<tr id="row_2_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__buttons.html" target="_self">Mouse buttons</a></td><td class="desc">Mouse button IDs </td></tr>
80<tr id="row_2_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__shapes.html" target="_self">Standard cursor shapes</a></td><td class="desc">Standard system cursor shapes </td></tr>
81<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__monitor.html" target="_self">Monitor reference</a></td><td class="desc">Functions and types related to monitors </td></tr>
82<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__native.html" target="_self">Native access</a></td><td class="desc">Functions related to accessing native handles </td></tr>
83<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__vulkan.html" target="_self">Vulkan support reference</a></td><td class="desc">Functions and types related to Vulkan </td></tr>
84<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__window.html" target="_self">Window reference</a></td><td class="desc">Functions and types related to windows </td></tr>
85</table>
86</div><!-- directory -->
87</div><!-- contents -->
88<address class="footer">
89<p>
90Last update on Thu Oct 28 2021 for GLFW 3.3.5
91</p>
92</address>
93</body>
94</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html
new file mode 100644
index 0000000..9ff3301
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1<!DOCTYPE html>
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3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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64 <div class="headertitle"><div class="title">Monitor guide </div></div>
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66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#monitor_object">Monitor objects</a><ul><li class="level2"><a href="#monitor_monitors">Retrieving monitors</a></li>
69<li class="level2"><a href="#monitor_event">Monitor configuration changes</a></li>
70</ul>
71</li>
72<li class="level1"><a href="#monitor_properties">Monitor properties</a><ul><li class="level2"><a href="#monitor_modes">Video modes</a></li>
73<li class="level2"><a href="#monitor_size">Physical size</a></li>
74<li class="level2"><a href="#monitor_scale">Content scale</a></li>
75<li class="level2"><a href="#monitor_pos">Virtual position</a></li>
76<li class="level2"><a href="#monitor_workarea">Work area</a></li>
77<li class="level2"><a href="#monitor_name">Human-readable name</a></li>
78<li class="level2"><a href="#monitor_userptr">User pointer</a></li>
79<li class="level2"><a href="#monitor_gamma">Gamma ramp</a></li>
80</ul>
81</li>
82</ul>
83</div>
84<div class="textblock"><p >This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__monitor.html">Monitor reference</a>. There are also guides for the other areas of GLFW.</p>
85<ul>
86<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
87<li><a class="el" href="window_guide.html">Window guide</a></li>
88<li><a class="el" href="context_guide.html">Context guide</a></li>
89<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
90<li><a class="el" href="input_guide.html">Input guide</a></li>
91</ul>
92<h1><a class="anchor" id="monitor_object"></a>
93Monitor objects</h1>
94<p >A monitor object represents a currently connected monitor and is represented as a pointer to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is <a class="el" href="intro_guide.html#intro_init_terminate">terminated</a>.</p>
95<p >Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.</p>
96<p >The virtual position of a monitor is in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.</p>
97<p >To see how GLFW views your monitor setup and its available video modes, run the <code>monitors</code> test program.</p>
98<h2><a class="anchor" id="monitor_monitors"></a>
99Retrieving monitors</h2>
100<p >The primary monitor is returned by <a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.</p>
101<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* primary = <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>();</div>
102<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1174</div></div>
103<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
104</div><!-- fragment --><p >You can retrieve all currently connected monitors with <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>. See the reference documentation for the lifetime of the returned array.</p>
105<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
106<div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** monitors = <a class="code hl_function" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>(&amp;count);</div>
107<div class="ttc" id="agroup__monitor_html_ga70b1156d5d24e9928f145d6c864369d2"><div class="ttname"><a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></div><div class="ttdeci">GLFWmonitor ** glfwGetMonitors(int *count)</div><div class="ttdoc">Returns the currently connected monitors.</div></div>
108</div><!-- fragment --><p >The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.</p>
109<h2><a class="anchor" id="monitor_event"></a>
110Monitor configuration changes</h2>
111<p >If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.</p>
112<div class="fragment"><div class="line"><a class="code hl_function" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a>(monitor_callback);</div>
113<div class="ttc" id="agroup__monitor_html_gab39df645587c8518192aa746c2fb06c3"><div class="ttname"><a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></div><div class="ttdeci">GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)</div><div class="ttdoc">Sets the monitor configuration callback.</div></div>
114</div><!-- fragment --><p >The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.</p>
115<div class="fragment"><div class="line"><span class="keywordtype">void</span> monitor_callback(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
116<div class="line">{</div>
117<div class="line"> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>)</div>
118<div class="line"> {</div>
119<div class="line"> <span class="comment">// The monitor was connected</span></div>
120<div class="line"> }</div>
121<div class="line"> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>)</div>
122<div class="line"> {</div>
123<div class="line"> <span class="comment">// The monitor was disconnected</span></div>
124<div class="line"> }</div>
125<div class="line">}</div>
126<div class="ttc" id="aglfw3_8h_html_aab64b25921ef21d89252d6f0a71bfc32"><div class="ttname"><a href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a></div><div class="ttdeci">#define GLFW_DISCONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1108</div></div>
127<div class="ttc" id="aglfw3_8h_html_abe11513fd1ffbee5bb9b173f06028b9e"><div class="ttname"><a href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a></div><div class="ttdeci">#define GLFW_CONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1107</div></div>
128</div><!-- fragment --><p >If a monitor is disconnected, all windows that are full screen on it will be switched to windowed mode before the callback is called. Only <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> will return useful values for a disconnected monitor and only before the monitor callback returns.</p>
129<h1><a class="anchor" id="monitor_properties"></a>
130Monitor properties</h1>
131<p >Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.</p>
132<h2><a class="anchor" id="monitor_modes"></a>
133Video modes</h2>
134<p >GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.</p>
135<p >Video modes are represented as <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> structures. You can get an array of the video modes supported by a monitor with <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>. See the reference documentation for the lifetime of the returned array.</p>
136<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
137<div class="line"><a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* modes = <a class="code hl_function" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>(monitor, &amp;count);</div>
138<div class="ttc" id="agroup__monitor_html_gad2e24d2843cb7d6c26202cddd530fc1b"><div class="ttname"><a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)</div><div class="ttdoc">Returns the available video modes for the specified monitor.</div></div>
139<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1659</div></div>
140</div><!-- fragment --><p >To get the current video mode of a monitor call <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>. See the reference documentation for the lifetime of the returned pointer.</p>
141<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
142<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
143</div><!-- fragment --><p >The resolution of a video mode is specified in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>, not pixels.</p>
144<h2><a class="anchor" id="monitor_size"></a>
145Physical size</h2>
146<p >The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with <a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>. This has no relation to its current <em>resolution</em>, i.e. the width and height of its current <a class="el" href="monitor_guide.html#monitor_modes">video mode</a>.</p>
147<div class="fragment"><div class="line"><span class="keywordtype">int</span> width_mm, height_mm;</div>
148<div class="line"><a class="code hl_function" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>(monitor, &amp;width_mm, &amp;height_mm);</div>
149<div class="ttc" id="agroup__monitor_html_ga7d8bffc6c55539286a6bd20d32a8d7ea"><div class="ttname"><a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a></div><div class="ttdeci">void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)</div><div class="ttdoc">Returns the physical size of the monitor.</div></div>
150</div><!-- fragment --><p >While this can be used to calculate the raw DPI of a monitor, this is often not useful. Instead use the <a class="el" href="monitor_guide.html#monitor_scale">monitor content scale</a> and <a class="el" href="window_guide.html#window_scale">window content scale</a> to scale your content.</p>
151<h2><a class="anchor" id="monitor_scale"></a>
152Content scale</h2>
153<p >The content scale for a monitor can be retrieved with <a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>.</p>
154<div class="fragment"><div class="line"><span class="keywordtype">float</span> xscale, yscale;</div>
155<div class="line"><a class="code hl_function" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>(monitor, &amp;xscale, &amp;yscale);</div>
156<div class="ttc" id="agroup__monitor_html_gad3152e84465fa620b601265ebfcdb21b"><div class="ttname"><a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></div><div class="ttdeci">void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified monitor.</div></div>
157</div><!-- fragment --><p >The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
158<p >The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.</p>
159<h2><a class="anchor" id="monitor_pos"></a>
160Virtual position</h2>
161<p >The position of the monitor on the virtual desktop, in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>, can be retrieved with <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>.</p>
162<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
163<div class="line"><a class="code hl_function" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>(monitor, &amp;xpos, &amp;ypos);</div>
164<div class="ttc" id="agroup__monitor_html_ga102f54e7acc9149edbcf0997152df8c9"><div class="ttname"><a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a></div><div class="ttdeci">void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)</div><div class="ttdoc">Returns the position of the monitor's viewport on the virtual screen.</div></div>
165</div><!-- fragment --><h2><a class="anchor" id="monitor_workarea"></a>
166Work area</h2>
167<p >The area of a monitor not occupied by global task bars or menu bars is the work area. This is specified in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> and can be retrieved with <a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>.</p>
168<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos, width, height;</div>
169<div class="line"><a class="code hl_function" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>(monitor, &amp;xpos, &amp;ypos, &amp;width, &amp;height);</div>
170<div class="ttc" id="agroup__monitor_html_ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><div class="ttname"><a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></div><div class="ttdeci">void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)</div><div class="ttdoc">Retrieves the work area of the monitor.</div></div>
171</div><!-- fragment --><h2><a class="anchor" id="monitor_name"></a>
172Human-readable name</h2>
173<p >The human-readable, UTF-8 encoded name of a monitor is returned by <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>. See the reference documentation for the lifetime of the returned string.</p>
174<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>(monitor);</div>
175<div class="ttc" id="agroup__monitor_html_ga7af83e13489d90379588fb331b9e4b68"><div class="ttname"><a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a></div><div class="ttdeci">const char * glfwGetMonitorName(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the name of the specified monitor.</div></div>
176</div><!-- fragment --><p >Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.</p>
177<h2><a class="anchor" id="monitor_userptr"></a>
178User pointer</h2>
179<p >Each monitor has a user pointer that can be set with <a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> and queried with <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the monitor is disconnected or until the library is terminated.</p>
180<p >The initial value of the pointer is <code>NULL</code>.</p>
181<h2><a class="anchor" id="monitor_gamma"></a>
182Gamma ramp</h2>
183<p >The gamma ramp of a monitor can be set with <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>, which accepts a monitor handle and a pointer to a <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> structure.</p>
184<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a> ramp;</div>
185<div class="line"><span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> red[256], green[256], blue[256];</div>
186<div class="line"> </div>
187<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a> = 256;</div>
188<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a> = red;</div>
189<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a> = green;</div>
190<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a> = blue;</div>
191<div class="line"> </div>
192<div class="line"><span class="keywordflow">for</span> (i = 0; i &lt; ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>; i++)</div>
193<div class="line">{</div>
194<div class="line"> <span class="comment">// Fill out gamma ramp arrays as desired</span></div>
195<div class="line">}</div>
196<div class="line"> </div>
197<div class="line"><a class="code hl_function" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>(monitor, &amp;ramp);</div>
198<div class="ttc" id="agroup__monitor_html_ga583f0ffd0d29613d8cd172b996bbf0dd"><div class="ttname"><a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></div><div class="ttdeci">void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)</div><div class="ttdoc">Sets the current gamma ramp for the specified monitor.</div></div>
199<div class="ttc" id="astructGLFWgammaramp_html"><div class="ttname"><a href="structGLFWgammaramp.html">GLFWgammaramp</a></div><div class="ttdoc">Gamma ramp.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1693</div></div>
200<div class="ttc" id="astructGLFWgammaramp_html_a2cce5d968734b685623eef913e635138"><div class="ttname"><a href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp::red</a></div><div class="ttdeci">unsigned short * red</div><div class="ttdef"><b>Definition:</b> glfw3.h:1696</div></div>
201<div class="ttc" id="astructGLFWgammaramp_html_acf0c836d0efe29c392fe8d1a1042744b"><div class="ttname"><a href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp::blue</a></div><div class="ttdeci">unsigned short * blue</div><div class="ttdef"><b>Definition:</b> glfw3.h:1702</div></div>
202<div class="ttc" id="astructGLFWgammaramp_html_ad620e1cffbff9a32c51bca46301b59a5"><div class="ttname"><a href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp::size</a></div><div class="ttdeci">unsigned int size</div><div class="ttdef"><b>Definition:</b> glfw3.h:1705</div></div>
203<div class="ttc" id="astructGLFWgammaramp_html_affccc6f5df47820b6562d709da3a5a3a"><div class="ttname"><a href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp::green</a></div><div class="ttdeci">unsigned short * green</div><div class="ttdef"><b>Definition:</b> glfw3.h:1699</div></div>
204</div><!-- fragment --><p >The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.</p>
205<p >It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor.</p>
206<p >The current gamma ramp for a monitor is returned by <a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>. See the reference documentation for the lifetime of the returned structure.</p>
207<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* ramp = <a class="code hl_function" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>(monitor);</div>
208<div class="ttc" id="agroup__monitor_html_ga76ba90debcf0062b5c4b73052b24f96f"><div class="ttname"><a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a></div><div class="ttdeci">const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current gamma ramp for the specified monitor.</div></div>
209</div><!-- fragment --><p >If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which in turn calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with the resulting ramp.</p>
210<div class="fragment"><div class="line"><a class="code hl_function" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>(monitor, 1.0);</div>
211<div class="ttc" id="agroup__monitor_html_ga6ac582625c990220785ddd34efa3169a"><div class="ttname"><a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a></div><div class="ttdeci">void glfwSetGamma(GLFWmonitor *monitor, float gamma)</div><div class="ttdoc">Generates a gamma ramp and sets it for the specified monitor.</div></div>
212</div><!-- fragment --><p >To experiment with gamma correction via the <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> function, run the <code>gamma</code> test program.</p>
213<dl class="section note"><dt>Note</dt><dd>The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior. </dd></dl>
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218Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Moving from GLFW 2 to 3 </div></div>
65</div><!--header-->
66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#moving_removed">Changed and removed features</a><ul><li class="level2"><a href="#moving_renamed_files">Renamed library and header file</a></li>
69<li class="level2"><a href="#moving_threads">Removal of threading functions</a></li>
70<li class="level2"><a href="#moving_image">Removal of image and texture loading</a></li>
71<li class="level2"><a href="#moving_stdcall">Removal of GLFWCALL macro</a></li>
72<li class="level2"><a href="#moving_window_handles">Window handle parameters</a></li>
73<li class="level2"><a href="#moving_monitor">Explicit monitor selection</a></li>
74<li class="level2"><a href="#moving_autopoll">Removal of automatic event polling</a></li>
75<li class="level2"><a href="#moving_context">Explicit context management</a></li>
76<li class="level2"><a href="#moving_hidpi">Separation of window and framebuffer sizes</a></li>
77<li class="level2"><a href="#moving_window_close">Window closing changes</a></li>
78<li class="level2"><a href="#moving_hints">Persistent window hints</a></li>
79<li class="level2"><a href="#moving_video_modes">Video mode enumeration</a></li>
80<li class="level2"><a href="#moving_char_up">Removal of character actions</a></li>
81<li class="level2"><a href="#moving_cursorpos">Cursor position changes</a></li>
82<li class="level2"><a href="#moving_wheel">Wheel position replaced by scroll offsets</a></li>
83<li class="level2"><a href="#moving_repeat">Key repeat action</a></li>
84<li class="level2"><a href="#moving_keys">Physical key input</a></li>
85<li class="level2"><a href="#moving_joystick">Joystick function changes</a></li>
86<li class="level2"><a href="#moving_mbcs">Win32 MBCS support</a></li>
87<li class="level2"><a href="#moving_windows">Support for versions of Windows older than XP</a></li>
88<li class="level2"><a href="#moving_syskeys">Capture of system-wide hotkeys</a></li>
89<li class="level2"><a href="#moving_terminate">Automatic termination</a></li>
90<li class="level2"><a href="#moving_glu">GLU header inclusion</a></li>
91</ul>
92</li>
93<li class="level1"><a href="#moving_tables">Name change tables</a><ul><li class="level2"><a href="#moving_renamed_functions">Renamed functions</a></li>
94<li class="level2"><a href="#moving_renamed_types">Renamed types</a></li>
95<li class="level2"><a href="#moving_renamed_tokens">Renamed tokens</a></li>
96</ul>
97</li>
98</ul>
99</div>
100<div class="textblock"><p >This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does <em>not</em> include <a class="el" href="news.html">new features</a> unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3.</p>
101<h1><a class="anchor" id="moving_removed"></a>
102Changed and removed features</h1>
103<h2><a class="anchor" id="moving_renamed_files"></a>
104Renamed library and header file</h2>
105<p >The GLFW 3 header is named <a class="el" href="glfw3_8h.html">glfw3.h</a> and moved to the <code>GLFW</code> directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named <code>glfw3,</code> except when it's installed as a shared library on Unix-like systems, where it uses the <a href="https://en.wikipedia.org/wiki/soname">soname</a> <code>libglfw.so.3</code>.</p>
106<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;GL/glfw.h&gt;</span></div>
107</div><!-- fragment --></dd></dl>
108<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
109<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
110</div><!-- fragment --></dd></dl>
111<h2><a class="anchor" id="moving_threads"></a>
112Removal of threading functions</h2>
113<p >The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both <a href="https://en.cppreference.com/w/cpp/thread">C++11</a> and <a href="https://en.cppreference.com/w/c/thread">C11</a>, both of which are gaining traction.</p>
114<p >If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the <a href="https://gitorious.org/tinythread/tinythreadpp">TinyThread++</a> and <a href="https://github.com/tinycthread/tinycthread">TinyCThread</a> projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.</p>
115<p >However, GLFW 3 has better support for <em>use from multiple threads</em> than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread.</p>
116<dl class="section user"><dt>Removed functions</dt><dd><code>glfwSleep</code>, <code>glfwCreateThread</code>, <code>glfwDestroyThread</code>, <code>glfwWaitThread</code>, <code>glfwGetThreadID</code>, <code>glfwCreateMutex</code>, <code>glfwDestroyMutex</code>, <code>glfwLockMutex</code>, <code>glfwUnlockMutex</code>, <code>glfwCreateCond</code>, <code>glfwDestroyCond</code>, <code>glfwWaitCond</code>, <code>glfwSignalCond</code>, <code>glfwBroadcastCond</code> and <code>glfwGetNumberOfProcessors</code>.</dd></dl>
117<dl class="section user"><dt>Removed types</dt><dd><code>GLFWthreadfun</code></dd></dl>
118<h2><a class="anchor" id="moving_image"></a>
119Removal of image and texture loading</h2>
120<p >The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.</p>
121<p >As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is.</p>
122<dl class="section user"><dt>Removed functions</dt><dd><code>glfwReadImage</code>, <code>glfwReadMemoryImage</code>, <code>glfwFreeImage</code>, <code>glfwLoadTexture2D</code>, <code>glfwLoadMemoryTexture2D</code> and <code>glfwLoadTextureImage2D</code>.</dd></dl>
123<h2><a class="anchor" id="moving_stdcall"></a>
124Removal of GLFWCALL macro</h2>
125<p >The <code>GLFWCALL</code> macro, which made callback functions use <a href="https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx">__stdcall</a> on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with <code>GLFWCALL</code>. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable <code>@n</code> entry point suffixes.</p>
126<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL callback_function(...);</div>
127</div><!-- fragment --></dd></dl>
128<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_function(...);</div>
129</div><!-- fragment --></dd></dl>
130<h2><a class="anchor" id="moving_window_handles"></a>
131Window handle parameters</h2>
132<p >Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (formerly <code>glfwOpenWindow</code>). Window handles are pointers to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>.</p>
133<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(<span class="stringliteral">&quot;New Window Title&quot;</span>);</div>
134<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
135</div><!-- fragment --></dd></dl>
136<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;New Window Title&quot;</span>);</div>
137</div><!-- fragment --></dd></dl>
138<h2><a class="anchor" id="moving_monitor"></a>
139Explicit monitor selection</h2>
140<p >GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing <code>GLFW_FULLSCREEN</code> you specify which monitor you wish the window to use. The <a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> function returns the monitor that GLFW 2 would have selected, but there are many other <a class="el" href="monitor_guide.html">monitor functions</a>. Monitor handles are pointers to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>.</p>
141<dl class="section user"><dt>Old basic full screen</dt><dd><div class="fragment"><div class="line">glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);</div>
142</div><!-- fragment --></dd></dl>
143<dl class="section user"><dt>New basic full screen</dt><dd><div class="fragment"><div class="line">window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Window&quot;</span>, <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(), NULL);</div>
144<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
145<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
146</div><!-- fragment --></dd></dl>
147<dl class="section note"><dt>Note</dt><dd>The framebuffer bit depth parameters of <code>glfwOpenWindow</code> have been turned into <a class="el" href="window_guide.html#window_hints">window hints</a>, but as they have been given <a class="el" href="window_guide.html#window_hints_values">sane defaults</a> you rarely need to set these hints.</dd></dl>
148<h2><a class="anchor" id="moving_autopoll"></a>
149Removal of automatic event polling</h2>
150<p >GLFW 3 does not automatically poll for events in <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>, meaning you need to call <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once.</p>
151<dl class="section user"><dt>Old basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (...)</div>
152<div class="line">{</div>
153<div class="line"> <span class="comment">// Process input</span></div>
154<div class="line"> <span class="comment">// Render output</span></div>
155<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>();</div>
156<div class="line">}</div>
157<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
158</div><!-- fragment --></dd></dl>
159<dl class="section user"><dt>New basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (...)</div>
160<div class="line">{</div>
161<div class="line"> <span class="comment">// Process input</span></div>
162<div class="line"> <span class="comment">// Render output</span></div>
163<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
164<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
165<div class="line">}</div>
166<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
167</div><!-- fragment --></dd></dl>
168<h2><a class="anchor" id="moving_context"></a>
169Explicit context management</h2>
170<p >Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you.</p>
171<p >This means that you need to call <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> after creating a window before you can call any OpenGL functions.</p>
172<h2><a class="anchor" id="moving_hidpi"></a>
173Separation of window and framebuffer sizes</h2>
174<p >Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with <code>glViewport</code> needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> function. A framebuffer size callback has also been added, which can be set with <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>.</p>
175<dl class="section user"><dt>Old basic viewport setup</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(&amp;width, &amp;height);</div>
176<div class="line">glViewport(0, 0, width, height);</div>
177<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
178</div><!-- fragment --></dd></dl>
179<dl class="section user"><dt>New basic viewport setup</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
180<div class="line">glViewport(0, 0, width, height);</div>
181<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
182</div><!-- fragment --></dd></dl>
183<h2><a class="anchor" id="moving_window_close"></a>
184Window closing changes</h2>
185<p >The <code>GLFW_OPENED</code> window parameter has been removed. As long as the window has not been destroyed, whether through <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, the window is "open".</p>
186<p >A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to <code>GLFW_TRUE</code> when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request.</p>
187<p >You can query the close flag at any time with <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and set it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
188<dl class="section user"><dt>Old basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (glfwGetWindowParam(GLFW_OPENED))</div>
189<div class="line">{</div>
190<div class="line"> ...</div>
191<div class="line">}</div>
192</div><!-- fragment --></dd></dl>
193<dl class="section user"><dt>New basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
194<div class="line">{</div>
195<div class="line"> ...</div>
196<div class="line">}</div>
197<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
198</div><!-- fragment --></dd></dl>
199<p>The close callback no longer returns a value. Instead, it is called after the close flag has been set so it can override its value, if it chooses to, before event processing completes. You may however not call <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> from the close callback (or any other window related callback).</p>
200<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">int</span> GLFWCALL window_close_callback(<span class="keywordtype">void</span>);</div>
201</div><!-- fragment --></dd></dl>
202<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
203<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
204</div><!-- fragment --></dd></dl>
205<dl class="section note"><dt>Note</dt><dd>GLFW never clears the close flag to <code>GLFW_FALSE</code>, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu.</dd></dl>
206<h2><a class="anchor" id="moving_hints"></a>
207Persistent window hints</h2>
208<p >The <code>glfwOpenWindowHint</code> function has been renamed to <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>.</p>
209<p >Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated and re-initialized.</p>
210<h2><a class="anchor" id="moving_video_modes"></a>
211Video mode enumeration</h2>
212<p >Video mode enumeration is now per-monitor. The <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The <code>glfwGetDesktopMode</code> function, which had poorly defined behavior, has been replaced by <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>, which returns the current mode of a monitor.</p>
213<h2><a class="anchor" id="moving_char_up"></a>
214Removal of character actions</h2>
215<p >The action parameter of the <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">character callback</a> has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.</p>
216<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL character_callback(<span class="keywordtype">int</span> character, <span class="keywordtype">int</span> action);</div>
217</div><!-- fragment --></dd></dl>
218<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> character_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> character);</div>
219</div><!-- fragment --></dd></dl>
220<h2><a class="anchor" id="moving_cursorpos"></a>
221Cursor position changes</h2>
222<p >The <code>glfwGetMousePos</code> function has been renamed to <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>, <code>glfwSetMousePos</code> to <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> and <code>glfwSetMousePosCallback</code> to <a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>.</p>
223<p >The cursor position is now <code>double</code> instead of <code>int</code>, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero.</p>
224<p >GLFW 3 only allows you to position the cursor within a window using <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (formerly <code>glfwSetMousePos</code>) when that window is active. Unless the window is active, the function fails silently.</p>
225<h2><a class="anchor" id="moving_wheel"></a>
226Wheel position replaced by scroll offsets</h2>
227<p >The <code>glfwGetMouseWheel</code> function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">scroll callback</a> that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads.</p>
228<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL mouse_wheel_callback(<span class="keywordtype">int</span> position);</div>
229</div><!-- fragment --></dd></dl>
230<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> scroll_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset);</div>
231</div><!-- fragment --></dd></dl>
232<dl class="section user"><dt>Removed functions</dt><dd><code>glfwGetMouseWheel</code></dd></dl>
233<h2><a class="anchor" id="moving_repeat"></a>
234Key repeat action</h2>
235<p >The <code>GLFW_KEY_REPEAT</code> enable has been removed and key repeat is always enabled for both keys and characters. A new key action, <code>GLFW_REPEAT</code>, has been added to allow the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key callback</a> to distinguish an initial key press from a repeat. Note that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> still returns only <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
236<h2><a class="anchor" id="moving_keys"></a>
237Physical key input</h2>
238<p >GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) <code>GLFW_KEY_LEFT_BRACKET</code> is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.</p>
239<p >The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.</p>
240<p >GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for <code>a</code> or <code>A</code>, you now check for <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>.</p>
241<h2><a class="anchor" id="moving_joystick"></a>
242Joystick function changes</h2>
243<p >The <code>glfwGetJoystickPos</code> function has been renamed to <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>.</p>
244<p >The <code>glfwGetJoystickParam</code> function and the <code>GLFW_PRESENT</code>, <code>GLFW_AXES</code> and <code>GLFW_BUTTONS</code> tokens have been replaced by the <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> function as well as axis and button counts returned by the <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> functions.</p>
245<h2><a class="anchor" id="moving_mbcs"></a>
246Win32 MBCS support</h2>
247<p >The Win32 port of GLFW 3 will not compile in <a href="https://msdn.microsoft.com/en-us/library/5z097dxa.aspx">MBCS mode</a>. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.</p>
248<h2><a class="anchor" id="moving_windows"></a>
249Support for versions of Windows older than XP</h2>
250<p >All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.</p>
251<p >Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.</p>
252<p >The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.</p>
253<h2><a class="anchor" id="moving_syskeys"></a>
254Capture of system-wide hotkeys</h2>
255<p >The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.</p>
256<h2><a class="anchor" id="moving_terminate"></a>
257Automatic termination</h2>
258<p >GLFW 3 does not register <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code> at initialization, because <code>exit</code> calls registered functions from the calling thread and while it is permitted to call <code>exit</code> from any thread, <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> must only be called from the main thread.</p>
259<p >To release all resources allocated by GLFW, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>, invalidating any window handles you may still have.</p>
260<h2><a class="anchor" id="moving_glu"></a>
261GLU header inclusion</h2>
262<p >GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by <a href="https://en.wikipedia.org/wiki/Khronos_Group">Khronos</a>. <b>New projects should not use GLU</b>, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining <a class="el" href="build_guide.html#GLFW_INCLUDE_GLU">GLFW_INCLUDE_GLU</a> before the inclusion of the GLFW header.</p>
263<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;GL/glfw.h&gt;</span></div>
264</div><!-- fragment --></dd></dl>
265<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLU</span></div>
266<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
267</div><!-- fragment --></dd></dl>
268<p>There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like <a href="https://github.com/g-truc/glm">GLM</a> (for C++), <a href="https://github.com/datenwolf/linmath.h">linmath.h</a> (for C) and others. For the tessellation functions, see for example <a href="https://github.com/memononen/libtess2">libtess2</a>.</p>
269<h1><a class="anchor" id="moving_tables"></a>
270Name change tables</h1>
271<h2><a class="anchor" id="moving_renamed_functions"></a>
272Renamed functions</h2>
273<table class="markdownTable">
274<tr class="markdownTableHead">
275<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
276<tr class="markdownTableRowOdd">
277<td class="markdownTableBodyNone"><code>glfwOpenWindow</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td><td class="markdownTableBodyNone">All channel bit depths are now hints </td></tr>
278<tr class="markdownTableRowEven">
279<td class="markdownTableBodyNone"><code>glfwCloseWindow</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> </td><td class="markdownTableBodyNone"></td></tr>
280<tr class="markdownTableRowOdd">
281<td class="markdownTableBodyNone"><code>glfwOpenWindowHint</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </td><td class="markdownTableBodyNone">Now accepts all <code>GLFW_*_BITS</code> tokens </td></tr>
282<tr class="markdownTableRowEven">
283<td class="markdownTableBodyNone"><code>glfwEnable</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td class="markdownTableBodyNone"></td></tr>
284<tr class="markdownTableRowOdd">
285<td class="markdownTableBodyNone"><code>glfwDisable</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td class="markdownTableBodyNone"></td></tr>
286<tr class="markdownTableRowEven">
287<td class="markdownTableBodyNone"><code>glfwGetMousePos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> </td><td class="markdownTableBodyNone"></td></tr>
288<tr class="markdownTableRowOdd">
289<td class="markdownTableBodyNone"><code>glfwSetMousePos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> </td><td class="markdownTableBodyNone"></td></tr>
290<tr class="markdownTableRowEven">
291<td class="markdownTableBodyNone"><code>glfwSetMousePosCallback</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> </td><td class="markdownTableBodyNone"></td></tr>
292<tr class="markdownTableRowOdd">
293<td class="markdownTableBodyNone"><code>glfwSetMouseWheelCallback</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> </td><td class="markdownTableBodyNone">Accepts two-dimensional scroll offsets as doubles </td></tr>
294<tr class="markdownTableRowEven">
295<td class="markdownTableBodyNone"><code>glfwGetJoystickPos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> </td><td class="markdownTableBodyNone"></td></tr>
296<tr class="markdownTableRowOdd">
297<td class="markdownTableBodyNone"><code>glfwGetWindowParam</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td class="markdownTableBodyNone"></td></tr>
298<tr class="markdownTableRowEven">
299<td class="markdownTableBodyNone"><code>glfwGetGLVersion</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td class="markdownTableBodyNone">Use <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> </td></tr>
300<tr class="markdownTableRowOdd">
301<td class="markdownTableBodyNone"><code>glfwGetDesktopMode</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </td><td class="markdownTableBodyNone">Returns the current mode of a monitor </td></tr>
302<tr class="markdownTableRowEven">
303<td class="markdownTableBodyNone"><code>glfwGetJoystickParam</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> </td><td class="markdownTableBodyNone">The axis and button counts are provided by <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> </td></tr>
304</table>
305<h2><a class="anchor" id="moving_renamed_types"></a>
306Renamed types</h2>
307<table class="markdownTable">
308<tr class="markdownTableHead">
309<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
310<tr class="markdownTableRowOdd">
311<td class="markdownTableBodyNone"><code>GLFWmousewheelfun</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> </td><td class="markdownTableBodyNone"></td></tr>
312<tr class="markdownTableRowEven">
313<td class="markdownTableBodyNone"><code>GLFWmouseposfun</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> </td><td class="markdownTableBodyNone"></td></tr>
314</table>
315<h2><a class="anchor" id="moving_renamed_tokens"></a>
316Renamed tokens</h2>
317<table class="markdownTable">
318<tr class="markdownTableHead">
319<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
320<tr class="markdownTableRowOdd">
321<td class="markdownTableBodyNone"><code>GLFW_OPENGL_VERSION_MAJOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td class="markdownTableBodyNone">Renamed as it applies to OpenGL ES as well </td></tr>
322<tr class="markdownTableRowEven">
323<td class="markdownTableBodyNone"><code>GLFW_OPENGL_VERSION_MINOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td class="markdownTableBodyNone">Renamed as it applies to OpenGL ES as well </td></tr>
324<tr class="markdownTableRowOdd">
325<td class="markdownTableBodyNone"><code>GLFW_FSAA_SAMPLES</code> </td><td class="markdownTableBodyNone"><code>GLFW_SAMPLES</code> </td><td class="markdownTableBodyNone">Renamed to match the OpenGL API </td></tr>
326<tr class="markdownTableRowEven">
327<td class="markdownTableBodyNone"><code>GLFW_ACTIVE</code> </td><td class="markdownTableBodyNone"><code>GLFW_FOCUSED</code> </td><td class="markdownTableBodyNone">Renamed to match the window focus callback </td></tr>
328<tr class="markdownTableRowOdd">
329<td class="markdownTableBodyNone"><code>GLFW_WINDOW_NO_RESIZE</code> </td><td class="markdownTableBodyNone"><code>GLFW_RESIZABLE</code> </td><td class="markdownTableBodyNone">The default has been inverted </td></tr>
330<tr class="markdownTableRowEven">
331<td class="markdownTableBodyNone"><code>GLFW_MOUSE_CURSOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CURSOR</code> </td><td class="markdownTableBodyNone">Used with <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td></tr>
332<tr class="markdownTableRowOdd">
333<td class="markdownTableBodyNone"><code>GLFW_KEY_ESC</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_ESCAPE</code> </td><td class="markdownTableBodyNone"></td></tr>
334<tr class="markdownTableRowEven">
335<td class="markdownTableBodyNone"><code>GLFW_KEY_DEL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_DELETE</code> </td><td class="markdownTableBodyNone"></td></tr>
336<tr class="markdownTableRowOdd">
337<td class="markdownTableBodyNone"><code>GLFW_KEY_PAGEUP</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_PAGE_UP</code> </td><td class="markdownTableBodyNone"></td></tr>
338<tr class="markdownTableRowEven">
339<td class="markdownTableBodyNone"><code>GLFW_KEY_PAGEDOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_PAGE_DOWN</code> </td><td class="markdownTableBodyNone"></td></tr>
340<tr class="markdownTableRowOdd">
341<td class="markdownTableBodyNone"><code>GLFW_KEY_KP_NUM_LOCK</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_NUM_LOCK</code> </td><td class="markdownTableBodyNone"></td></tr>
342<tr class="markdownTableRowEven">
343<td class="markdownTableBodyNone"><code>GLFW_KEY_LCTRL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_CONTROL</code> </td><td class="markdownTableBodyNone"></td></tr>
344<tr class="markdownTableRowOdd">
345<td class="markdownTableBodyNone"><code>GLFW_KEY_LSHIFT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_SHIFT</code> </td><td class="markdownTableBodyNone"></td></tr>
346<tr class="markdownTableRowEven">
347<td class="markdownTableBodyNone"><code>GLFW_KEY_LALT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_ALT</code> </td><td class="markdownTableBodyNone"></td></tr>
348<tr class="markdownTableRowOdd">
349<td class="markdownTableBodyNone"><code>GLFW_KEY_LSUPER</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_SUPER</code> </td><td class="markdownTableBodyNone"></td></tr>
350<tr class="markdownTableRowEven">
351<td class="markdownTableBodyNone"><code>GLFW_KEY_RCTRL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_CONTROL</code> </td><td class="markdownTableBodyNone"></td></tr>
352<tr class="markdownTableRowOdd">
353<td class="markdownTableBodyNone"><code>GLFW_KEY_RSHIFT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_SHIFT</code> </td><td class="markdownTableBodyNone"></td></tr>
354<tr class="markdownTableRowEven">
355<td class="markdownTableBodyNone"><code>GLFW_KEY_RALT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_ALT</code> </td><td class="markdownTableBodyNone"></td></tr>
356<tr class="markdownTableRowOdd">
357<td class="markdownTableBodyNone"><code>GLFW_KEY_RSUPER</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_SUPER</code> </td><td class="markdownTableBodyNone"></td></tr>
358</table>
359</div></div><!-- contents -->
360</div><!-- PageDoc -->
361<address class="footer">
362<p>
363Last update on Thu Oct 28 2021 for GLFW 3.3.5
364</p>
365</address>
366</body>
367</html>
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64 <div class="headertitle"><div class="title">Release notes </div></div>
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66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#news_33">Release notes for version 3.3</a><ul><li class="level2"><a href="#features_33">New features in version 3.3</a><ul><li class="level3"><a href="#gamepad_33">Gamepad input via SDL_GameControllerDB</a></li>
69<li class="level3"><a href="#moltenvk_33">Support for Vulkan on macOS via MoltenVK</a></li>
70<li class="level3"><a href="#content_scale_33">Content scale queries for DPI-aware rendering</a></li>
71<li class="level3"><a href="#setwindowattrib_33">Support for updating window attributes</a></li>
72<li class="level3"><a href="#raw_motion_33">Support for raw mouse motion</a></li>
73<li class="level3"><a href="#joysticks_33">Joystick hats</a></li>
74<li class="level3"><a href="#geterror_33">Error query</a></li>
75<li class="level3"><a href="#init_hints_33">Support for initialization hints</a></li>
76<li class="level3"><a href="#attention_33">User attention request</a></li>
77<li class="level3"><a href="#maximize_33">Window maximization callback</a></li>
78<li class="level3"><a href="#workarea_33">Query for the monitor work area</a></li>
79<li class="level3"><a href="#transparency_33">Transparent windows and framebuffers</a></li>
80<li class="level3"><a href="#key_scancode_33">Query for the scancode of a key</a></li>
81<li class="level3"><a href="#center_cursor_33">Cursor centering window hint</a></li>
82<li class="level3"><a href="#cursor_hover_33">Mouse cursor hover window attribute</a></li>
83<li class="level3"><a href="#focusonshow_33">Window hint and attribute for input focus on show</a></li>
84<li class="level3"><a href="#device_userptr_33">Monitor and joystick user pointers</a></li>
85<li class="level3"><a href="#macos_nib_33">macOS menu bar from nib file</a></li>
86<li class="level3"><a href="#glext_33">Support for more context creation extensions</a></li>
87<li class="level3"><a href="#osmesa_33">OSMesa off-screen context creation support</a></li>
88</ul>
89</li>
90<li class="level2"><a href="#caveats_33">Caveats for version 3.3</a><ul><li class="level3"><a href="#joystick_layout_33">Layout of joysticks have changed</a></li>
91<li class="level3"><a href="#wait_events_33">No window required to wait for events</a></li>
92<li class="level3"><a href="#gamma_ramp_size_33">Gamma ramp size of 256 may be rejected</a></li>
93<li class="level3"><a href="#xinput_deadzone_33">Windows XInput deadzone removed</a></li>
94<li class="level3"><a href="#x11_clipboard_33">X11 clipboard transfer limits</a></li>
95<li class="level3"><a href="#x11_linking_33">X11 extension libraries are loaded dynamically</a></li>
96<li class="level3"><a href="#cmake_version_33">CMake 3.0 or later is required</a></li>
97<li class="level3"><a href="#caveat_fbtransparency_33">Framebuffer transparency requires DWM transparency</a></li>
98</ul>
99</li>
100<li class="level2"><a href="#deprecations_33">Deprecations in version 3.3</a><ul><li class="level3"><a href="#charmods_callback_33">Character with modifiers callback</a></li>
101<li class="level3"><a href="#clipboard_window_33">Window parameter to clipboard functions</a></li>
102</ul>
103</li>
104<li class="level2"><a href="#removals_33">Removals in 3.3</a><ul><li class="level3"><a href="#macos_options_33">macOS specific CMake options and macros</a></li>
105<li class="level3"><a href="#vulkan_sdk_33">LunarG Vulkan SDK dependency</a></li>
106<li class="level3"><a href="#lib_suffix_33">CMake option LIB_SUFFIX</a></li>
107<li class="level3"><a href="#mir_removed_33">Mir support</a></li>
108</ul>
109</li>
110<li class="level2"><a href="#symbols_33">New symbols in version 3.3</a><ul><li class="level3"><a href="#functions_33">New functions in version 3.3</a></li>
111<li class="level3"><a href="#types_33">New types in version 3.3</a></li>
112<li class="level3"><a href="#constants_33">New constants in version 3.3</a></li>
113</ul>
114</li>
115</ul>
116</li>
117<li class="level1"><a href="#news_32">Release notes for 3.2</a><ul><li class="level2"><a href="#features_32">New features in version 3.2</a><ul><li class="level3"><a href="#news_32_vulkan">Support for Vulkan</a></li>
118<li class="level3"><a href="#news_32_setwindowmonitor">Window mode switching</a></li>
119<li class="level3"><a href="#news_32_maximize">Window maxmimization support</a></li>
120<li class="level3"><a href="#news_32_focus">Window input focus control</a></li>
121<li class="level3"><a href="#news_32_sizelimits">Window size limit support</a></li>
122<li class="level3"><a href="#news_32_keyname">Localized key names</a></li>
123<li class="level3"><a href="#news_32_waittimeout">Wait for events with timeout</a></li>
124<li class="level3"><a href="#news_32_icon">Window icon support</a></li>
125<li class="level3"><a href="#news_32_timer">Raw timer access</a></li>
126<li class="level3"><a href="#news_32_joystick">Joystick connection callback</a></li>
127<li class="level3"><a href="#news_32_noapi">Context-less windows</a></li>
128<li class="level3"><a href="#news_32_contextapi">Run-time context creation API selection</a></li>
129<li class="level3"><a href="#news_32_noerror">Error-free context creation</a></li>
130<li class="level3"><a href="#news_32_cmake">CMake config-file package support</a></li>
131</ul>
132</li>
133</ul>
134</li>
135<li class="level1"><a href="#news_31">Release notes for 3.1</a><ul><li class="level2"><a href="#features_31">New features in version 3.1</a><ul><li class="level3"><a href="#news_31_cursor">Custom mouse cursor images</a></li>
136<li class="level3"><a href="#news_31_drop">Path drop event</a></li>
137<li class="level3"><a href="#news_31_emptyevent">Main thread wake-up</a></li>
138<li class="level3"><a href="#news_31_framesize">Window frame size query</a></li>
139<li class="level3"><a href="#news_31_autoiconify">Simultaneous multi-monitor rendering</a></li>
140<li class="level3"><a href="#news_31_floating">Floating windows</a></li>
141<li class="level3"><a href="#news_31_focused">Initially unfocused windows</a></li>
142<li class="level3"><a href="#news_31_direct">Direct access for window attributes and cursor position</a></li>
143<li class="level3"><a href="#news_31_charmods">Character with modifiers callback</a></li>
144<li class="level3"><a href="#news_31_single">Single buffered framebuffers</a></li>
145<li class="level3"><a href="#news_31_glext">Macro for including extension header</a></li>
146<li class="level3"><a href="#news_31_release">Context release behaviors</a></li>
147<li class="level3"><a href="#news_31_wayland">(Experimental) Wayland support</a></li>
148<li class="level3"><a href="#news_31_mir">(Experimental) Mir support</a></li>
149</ul>
150</li>
151</ul>
152</li>
153<li class="level1"><a href="#news_30">Release notes for 3.0</a><ul><li class="level2"><a href="#features_30">New features in version 3.0</a><ul><li class="level3"><a href="#news_30_cmake">CMake build system</a></li>
154<li class="level3"><a href="#news_30_multiwnd">Multi-window support</a></li>
155<li class="level3"><a href="#news_30_multimon">Multi-monitor support</a></li>
156<li class="level3"><a href="#news_30_unicode">Unicode support</a></li>
157<li class="level3"><a href="#news_30_clipboard">Clipboard text I/O</a></li>
158<li class="level3"><a href="#news_30_gamma">Gamma ramp support</a></li>
159<li class="level3"><a href="#news_30_gles">OpenGL ES support</a></li>
160<li class="level3"><a href="#news_30_egl">(Experimental) EGL support</a></li>
161<li class="level3"><a href="#news_30_hidpi">High-DPI support</a></li>
162<li class="level3"><a href="#news_30_error">Error callback</a></li>
163<li class="level3"><a href="#news_30_wndptr">Per-window user pointer</a></li>
164<li class="level3"><a href="#news_30_iconifyfun">Window iconification callback</a></li>
165<li class="level3"><a href="#news_30_wndposfun">Window position callback</a></li>
166<li class="level3"><a href="#news_30_wndpos">Window position query</a></li>
167<li class="level3"><a href="#news_30_focusfun">Window focus callback</a></li>
168<li class="level3"><a href="#news_30_enterleave">Cursor enter/leave callback</a></li>
169<li class="level3"><a href="#news_30_wndtitle">Initial window title</a></li>
170<li class="level3"><a href="#news_30_hidden">Hidden windows</a></li>
171<li class="level3"><a href="#news_30_undecorated">Undecorated windows</a></li>
172<li class="level3"><a href="#news_30_keymods">Modifier key bit masks</a></li>
173<li class="level3"><a href="#news_30_scancode">Platform-specific scancodes</a></li>
174<li class="level3"><a href="#news_30_jsname">Joystick names</a></li>
175<li class="level3"><a href="#news_30_doxygen">Doxygen documentation</a></li>
176</ul>
177</li>
178</ul>
179</li>
180</ul>
181</div>
182<div class="textblock"><h1><a class="anchor" id="news_33"></a>
183Release notes for version 3.3</h1>
184<p >These are the release notes for version 3.3. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
185<p >Please review the caveats, deprecations and removals if your project was written against an earlier version of GLFW 3.</p>
186<h2><a class="anchor" id="features_33"></a>
187New features in version 3.3</h2>
188<h3><a class="anchor" id="gamepad_33"></a>
189Gamepad input via SDL_GameControllerDB</h3>
190<p >GLFW can now remap game controllers to a standard Xbox-like layout using a built-in copy of SDL_GameControllerDB. Call <a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> to check if a joystick has a mapping, <a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> to retrieve its input state, <a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> to add newer mappings and <a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> and <a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> for mapping related information.</p>
191<p >For more information see <a class="el" href="input_guide.html#gamepad">Gamepad input</a>.</p>
192<h3><a class="anchor" id="moltenvk_33"></a>
193Support for Vulkan on macOS via MoltenVK</h3>
194<p >GLFW now supports <a href="https://moltengl.com/moltenvk/">MoltenVK</a>, a Vulkan implementation on top of the Metal API, and its <code>VK_MVK_macos_surface</code> window surface creation extension. MoltenVK is included in the <a href="https://vulkan.lunarg.com/">macOS Vulkan SDK</a>.</p>
195<p >For more information see <a class="el" href="vulkan_guide.html">Vulkan guide</a>.</p>
196<h3><a class="anchor" id="content_scale_33"></a>
197Content scale queries for DPI-aware rendering</h3>
198<p >GLFW now provides content scales for windows and monitors, i.e. the ratio between their current DPI and the platform's default DPI, with <a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> and <a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>.</p>
199<p >Changes of the content scale of a window can be received with the window content scale callback, set with <a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>.</p>
200<p >The <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a> window hint enables automatic resizing of a window by the content scale of the monitor it is placed, on platforms like Windows where this is necessary. This takes effect both on creation and when the window is moved between monitors. It is related to but different from <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a>.</p>
201<p >For more information see <a class="el" href="window_guide.html#window_scale">Window content scale</a>.</p>
202<h3><a class="anchor" id="setwindowattrib_33"></a>
203Support for updating window attributes</h3>
204<p >GLFW now supports changing the <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a> attributes for existing windows with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
205<p >For more information see <a class="el" href="window_guide.html#window_attribs">Window attributes</a>.</p>
206<h3><a class="anchor" id="raw_motion_33"></a>
207Support for raw mouse motion</h3>
208<p >GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled cursor mode with the <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a> input mode. Raw mouse motion input is not yet implemented on macOS. Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check if GLFW can provide raw mouse motion on the current system.</p>
209<p >For more information see <a class="el" href="input_guide.html#raw_mouse_motion">Raw mouse motion</a>.</p>
210<h3><a class="anchor" id="joysticks_33"></a>
211Joystick hats</h3>
212<p >GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. For compatibility, hats are also exposed as buttons. This can be disabled with the <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> initialization hint.</p>
213<p >For more information see <a class="el" href="input_guide.html#joystick_hat">Joystick hat states</a>.</p>
214<h3><a class="anchor" id="geterror_33"></a>
215Error query</h3>
216<p >GLFW now supports querying the last error code for the calling thread and its human-readable description with <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>. This can be used instead of or together with the error callback.</p>
217<p >For more information see <a class="el" href="intro_guide.html#error_handling">Error handling</a>.</p>
218<h3><a class="anchor" id="init_hints_33"></a>
219Support for initialization hints</h3>
220<p >GLFW now supports setting library initialization hints with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>. These must be set before initialization to take effect. Some of these hints are platform specific but are safe to set on any platform.</p>
221<p >For more information see <a class="el" href="intro_guide.html#init_hints">Initialization hints</a>.</p>
222<h3><a class="anchor" id="attention_33"></a>
223User attention request</h3>
224<p >GLFW now supports requesting user attention with <a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>. Where possible this calls attention to the specified window. On platforms like macOS it calls attention to the whole application.</p>
225<p >For more information see <a class="el" href="window_guide.html#window_attention">Window attention request</a>.</p>
226<h3><a class="anchor" id="maximize_33"></a>
227Window maximization callback</h3>
228<p >GLFW now supports notifying the application that the window has been maximized <a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>. This is called both when the window was maximized by the user and when it was done with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>.</p>
229<p >For more information see <a class="el" href="window_guide.html#window_maximize">Window maximization</a>.</p>
230<h3><a class="anchor" id="workarea_33"></a>
231Query for the monitor work area</h3>
232<p >GLFW now supports querying the work area of a monitor, i.e. the area not occupied by task bars or global menu bars, with <a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>. On platforms that lack this concept, the whole area of the monitor is returned.</p>
233<p >For more information see <a class="el" href="monitor_guide.html#monitor_workarea">Work area</a>.</p>
234<h3><a class="anchor" id="transparency_33"></a>
235Transparent windows and framebuffers</h3>
236<p >GLFW now supports the creation of windows with transparent framebuffers on systems with desktop compositing enabled with the <a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a> window hint and attribute. This hint must be set before window creation and leaves any window decorations opaque.</p>
237<p >GLFW now also supports whole window transparency with <a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> and <a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>. This value controls the opacity of the whole window including decorations and unlike framebuffer transparency can be changed at any time after window creation.</p>
238<p >For more information see <a class="el" href="window_guide.html#window_transparency">Window transparency</a>.</p>
239<h3><a class="anchor" id="key_scancode_33"></a>
240Query for the scancode of a key</h3>
241<p >GLFW now supports querying the platform dependent scancode of any physical key with <a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>.</p>
242<p >For more information see <a class="el" href="input_guide.html#input_key">Key input</a>.</p>
243<h3><a class="anchor" id="center_cursor_33"></a>
244Cursor centering window hint</h3>
245<p >GLFW now supports controlling whether the cursor is centered over newly created full screen windows with the <a class="el" href="window_guide.html#GLFW_CENTER_CURSOR_hint">GLFW_CENTER_CURSOR</a> window hint. It is enabled by default.</p>
246<h3><a class="anchor" id="cursor_hover_33"></a>
247Mouse cursor hover window attribute</h3>
248<p >GLFW now supports polling whether the cursor is hovering over the window content area with the <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">GLFW_HOVERED</a> window attribute. This attribute corresponds to the <a class="el" href="input_guide.html#cursor_enter">cursor enter/leave</a> event.</p>
249<h3><a class="anchor" id="focusonshow_33"></a>
250Window hint and attribute for input focus on show</h3>
251<p >GLFW now has the <a class="el" href="window_guide.html#GLFW_DECORATED_hint">GLFW_FOCUS_ON_SHOW</a> window hint and attribute for controlling whether a window gets input focus when shown. It is enabled by default. It applies both when creating an visible window with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and when showing it with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>.</p>
252<p >This is a workaround for GLFW 3.0 lacking <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> and will be corrected in the next major version.</p>
253<p >For more information see <a class="el" href="window_guide.html#window_hide">Window visibility</a>.</p>
254<h3><a class="anchor" id="device_userptr_33"></a>
255Monitor and joystick user pointers</h3>
256<p >GLFW now supports setting and querying user pointers for connected monitors and joysticks with <a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a>, <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>, <a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> and <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>.</p>
257<p >For more information see <a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> and <a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a>.</p>
258<h3><a class="anchor" id="macos_nib_33"></a>
259macOS menu bar from nib file</h3>
260<p >GLFW will now load a <code>MainMenu.nib</code> file if found in the <code>Contents/Resources</code> directory of the application bundle, as a way to replace the GLFW menu bar without recompiling GLFW. This behavior can be disabled with the <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">GLFW_COCOA_MENUBAR</a> initialization hint.</p>
261<h3><a class="anchor" id="glext_33"></a>
262Support for more context creation extensions</h3>
263<p >The context hint <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> now supports OpenGL ES via <code>WGL_EXT_colorspace</code>, the context hint <a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a> now supports <code>WGL_ARB_create_context_no_error</code> and <code>GLX_ARB_create_context_no_error</code>, the context hint <a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> now supports <code>EGL_KHR_context_flush_control</code> and <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> now supports <code>EGL_KHR_get_all_proc_addresses</code>.</p>
264<h3><a class="anchor" id="osmesa_33"></a>
265OSMesa off-screen context creation support</h3>
266<p >GLFW now supports creating off-screen OpenGL contexts using <a href="https://www.mesa3d.org/osmesa.html">OSMesa</a> by setting <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">GLFW_CONTEXT_CREATION_API</a> to <code>GLFW_OSMESA_CONTEXT_API</code>. Native access function have been added to retrieve the OSMesa color and depth buffers.</p>
267<p >There is also a new null backend that uses OSMesa as its native context creation API, intended for automated testing. This backend does not provide input.</p>
268<h2><a class="anchor" id="caveats_33"></a>
269Caveats for version 3.3</h2>
270<h3><a class="anchor" id="joystick_layout_33"></a>
271Layout of joysticks have changed</h3>
272<p >The way joystick elements are arranged have changed to match SDL2 in order to support SDL_GameControllerDB mappings. The layout of joysticks may change again if required for compatibility with SDL2. If you need a known and stable layout for game controllers, see if you can switch to <a class="el" href="input_guide.html#gamepad">Gamepad input</a>.</p>
273<p >Existing code that depends on a specific joystick layout will likely have to be updated.</p>
274<h3><a class="anchor" id="wait_events_33"></a>
275No window required to wait for events</h3>
276<p >The <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> and <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> functions no longer need a window to be created to wait for events. Before version 3.3 these functions would return immediately if there were no user-created windows. On platforms where only windows can receive events, an internal helper window is used.</p>
277<p >Existing code that depends on the earlier behavior will likely have to be updated.</p>
278<h3><a class="anchor" id="gamma_ramp_size_33"></a>
279Gamma ramp size of 256 may be rejected</h3>
280<p >The documentation for versions before 3.3 stated that a gamma ramp size of 256 would always be accepted. This was never the case on X11 and could lead to artifacts on macOS. The <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> function has been updated to always generate a ramp of the correct size.</p>
281<p >Existing code that hardcodes a size of 256 should be updated to use the size of the current ramp of a monitor when setting a new ramp for that monitor.</p>
282<h3><a class="anchor" id="xinput_deadzone_33"></a>
283Windows XInput deadzone removed</h3>
284<p >GLFW no longer applies any deadzone to the input state received from the XInput API. This was never done for any other platform joystick API so this change makes the behavior more consistent but you will need to apply your own deadzone if desired.</p>
285<h3><a class="anchor" id="x11_clipboard_33"></a>
286X11 clipboard transfer limits</h3>
287<p >GLFW now supports reading clipboard text via the <code>INCR</code> method, which removes the limit on how much text can be read with <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>. However, writing via this method is not yet supported, so you may not be able to write a very large string with <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> even if you read it from the clipboard earlier.</p>
288<p >The exact size limit for writing to the clipboard is negotiated with each receiving application but is at least several tens of kilobytes. Note that only the read limit has changed. Any string that could be written before still can be.</p>
289<h3><a class="anchor" id="x11_linking_33"></a>
290X11 extension libraries are loaded dynamically</h3>
291<p >GLFW now loads all X11 extension libraries at initialization. The only X11 library you need to link against is <code>libX11</code>. The header files for the extension libraries are still required for compilation.</p>
292<p >Existing projects and makefiles that link GLFW directly against the extension libraries should still build correctly but will add these libraries as load-time dependencies.</p>
293<h3><a class="anchor" id="cmake_version_33"></a>
294CMake 3.0 or later is required</h3>
295<p >The minimum CMake version has been raised from 2.8.12 to 3.0. This is only a requirement of the GLFW CMake files. The GLFW source files do not depend on CMake.</p>
296<h3><a class="anchor" id="caveat_fbtransparency_33"></a>
297Framebuffer transparency requires DWM transparency</h3>
298<p >GLFW no longer supports framebuffer transparency enabled via <a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a> on Windows 7 if DWM transparency is off (the Transparency setting under Personalization &gt; Window Color).</p>
299<h2><a class="anchor" id="deprecations_33"></a>
300Deprecations in version 3.3</h2>
301<h3><a class="anchor" id="charmods_callback_33"></a>
302Character with modifiers callback</h3>
303<p >The character with modifiers callback set with <a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> has been deprecated and should if possible not be used.</p>
304<p >Existing code should still work but further bug fixes will likely not be made. The callback will be removed in the next major version.</p>
305<h3><a class="anchor" id="clipboard_window_33"></a>
306Window parameter to clipboard functions</h3>
307<p >The window parameter of the clipboard functions <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> and <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> has been deprecated and is no longer used on any platform. On platforms where the clipboard must be owned by a specific window, an internal helper window is used.</p>
308<p >Existing code should still work unless it depends on a specific window owning the clipboard. New code may pass <code>NULL</code> as the window argument. The parameter will be removed in a future release.</p>
309<h2><a class="anchor" id="removals_33"></a>
310Removals in 3.3</h2>
311<h3><a class="anchor" id="macos_options_33"></a>
312macOS specific CMake options and macros</h3>
313<p >The <code>GLFW_USE_RETINA</code>, <code>GLFW_USE_CHDIR</code> and <code>GLFW_USE_MENUBAR</code> CMake options and the <code>_GLFW_USE_RETINA</code>, <code>_GLFW_USE_CHDIR</code> and <code>_GLFW_USE_MENUBAR</code> compile-time macros have been removed.</p>
314<p >These options and macros are replaced by the window hint <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a> and the init hints <a class="el" href="intro_guide.html#GLFW_COCOA_CHDIR_RESOURCES_hint">GLFW_COCOA_CHDIR_RESOURCES</a> and <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">GLFW_COCOA_MENUBAR</a>.</p>
315<p >Existing projects and makefiles that set these options or define these macros during compilation of GLFW will still build but it will have no effect and the default behaviors will be used.</p>
316<h3><a class="anchor" id="vulkan_sdk_33"></a>
317LunarG Vulkan SDK dependency</h3>
318<p >The GLFW test programs that previously depended on the LunarG Vulkan SDK now instead uses a Vulkan loader generated by <a href="https://github.com/Dav1dde/glad">glad2</a>. This means the GLFW CMake files no longer look for the Vulkan SDK.</p>
319<p >Existing CMake projects that depended on the Vulkan SDK cache variables from GLFW will need to call <code>find_package(Vulkan)</code> themselves. CMake 3.7 and later already comes with a <a href="https://cmake.org/cmake/help/latest/module/FindVulkan.html">Vulkan find module</a> similar to the one GLFW previously included.</p>
320<h3><a class="anchor" id="lib_suffix_33"></a>
321CMake option LIB_SUFFIX</h3>
322<p >The <code>LIB_SUFFIX</code> CMake option has been removed. GLFW now uses the GNUInstallDirs CMake package to handle platform specific details like the library directory suffix and the <code>LIB_SUFFIX</code> CMake option has been removed.</p>
323<p >Existing projects and makefiles that set the <code>LIB_SUFFIX</code> option will use the suffix chosen by the GNUInstallDirs package and the option will be ignored.</p>
324<h3><a class="anchor" id="mir_removed_33"></a>
325Mir support</h3>
326<p >The experimental Mir support has been completely removed as the Mir project has implemented support for the Wayland protocol and is recommending that applications use that instead.</p>
327<p >Existing projects and makefiles that select Mir when compiling GLFW will fail. Use Wayland or X11 instead.</p>
328<h2><a class="anchor" id="symbols_33"></a>
329New symbols in version 3.3</h2>
330<h3><a class="anchor" id="functions_33"></a>
331New functions in version 3.3</h3>
332<ul>
333<li><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></li>
334<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
335<li><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></li>
336<li><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></li>
337<li><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></li>
338<li><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></li>
339<li><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></li>
340<li><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></li>
341<li><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></li>
342<li><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></li>
343<li><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></li>
344<li><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></li>
345<li><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></li>
346<li><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></li>
347<li><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></li>
348<li><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></li>
349<li><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></li>
350<li><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a></li>
351<li><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></li>
352<li><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></li>
353<li><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></li>
354<li><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></li>
355<li><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></li>
356<li><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></li>
357</ul>
358<h3><a class="anchor" id="types_33"></a>
359New types in version 3.3</h3>
360<ul>
361<li><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a></li>
362<li><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a></li>
363<li><a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></li>
364</ul>
365<h3><a class="anchor" id="constants_33"></a>
366New constants in version 3.3</h3>
367<ul>
368<li><a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a></li>
369<li><a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a></li>
370<li><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a></li>
371<li><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a></li>
372<li><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a></li>
373<li><a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a></li>
374<li><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a></li>
375<li><a class="el" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">GLFW_FOCUS_ON_SHOW</a></li>
376<li><a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a></li>
377<li><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a></li>
378<li><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a></li>
379<li><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a></li>
380<li><a class="el" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">GLFW_X11_CLASS_NAME</a></li>
381<li><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a></li>
382<li><a class="el" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3">GLFW_OSMESA_CONTEXT_API</a></li>
383<li><a class="el" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd">GLFW_HAT_CENTERED</a></li>
384<li><a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a></li>
385<li><a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></li>
386<li><a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a></li>
387<li><a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a></li>
388<li><a class="el" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693">GLFW_HAT_RIGHT_UP</a></li>
389<li><a class="el" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5">GLFW_HAT_RIGHT_DOWN</a></li>
390<li><a class="el" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129">GLFW_HAT_LEFT_UP</a></li>
391<li><a class="el" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19">GLFW_HAT_LEFT_DOWN</a></li>
392<li><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a></li>
393<li><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a></li>
394<li><a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a></li>
395<li><a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a></li>
396<li><a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></li>
397<li><a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></li>
398<li><a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></li>
399<li><a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></li>
400<li><a class="el" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3">GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</a></li>
401<li><a class="el" href="group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f">GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</a></li>
402<li><a class="el" href="group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf">GLFW_GAMEPAD_BUTTON_BACK</a></li>
403<li><a class="el" href="group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021">GLFW_GAMEPAD_BUTTON_START</a></li>
404<li><a class="el" href="group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc">GLFW_GAMEPAD_BUTTON_GUIDE</a></li>
405<li><a class="el" href="group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a">GLFW_GAMEPAD_BUTTON_LEFT_THUMB</a></li>
406<li><a class="el" href="group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a">GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</a></li>
407<li><a class="el" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a">GLFW_GAMEPAD_BUTTON_DPAD_UP</a></li>
408<li><a class="el" href="group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6">GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</a></li>
409<li><a class="el" href="group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c">GLFW_GAMEPAD_BUTTON_DPAD_DOWN</a></li>
410<li><a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a></li>
411<li><a class="el" href="group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb">GLFW_GAMEPAD_BUTTON_LAST</a></li>
412<li><a class="el" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a">GLFW_GAMEPAD_BUTTON_CROSS</a></li>
413<li><a class="el" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82">GLFW_GAMEPAD_BUTTON_CIRCLE</a></li>
414<li><a class="el" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f">GLFW_GAMEPAD_BUTTON_SQUARE</a></li>
415<li><a class="el" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802">GLFW_GAMEPAD_BUTTON_TRIANGLE</a></li>
416<li><a class="el" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38">GLFW_GAMEPAD_AXIS_LEFT_X</a></li>
417<li><a class="el" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5">GLFW_GAMEPAD_AXIS_LEFT_Y</a></li>
418<li><a class="el" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc">GLFW_GAMEPAD_AXIS_RIGHT_X</a></li>
419<li><a class="el" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4">GLFW_GAMEPAD_AXIS_RIGHT_Y</a></li>
420<li><a class="el" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e">GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</a></li>
421<li><a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></li>
422<li><a class="el" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86">GLFW_GAMEPAD_AXIS_LAST</a></li>
423</ul>
424<h1><a class="anchor" id="news_32"></a>
425Release notes for 3.2</h1>
426<p >These are the release notes for version 3.2. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
427<h2><a class="anchor" id="features_32"></a>
428New features in version 3.2</h2>
429<h3><a class="anchor" id="news_32_vulkan"></a>
430Support for Vulkan</h3>
431<p >GLFW now supports basic integration with Vulkan with <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>, <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>, <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> and <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>. Vulkan header inclusion can be selected with <a class="el" href="build_guide.html#GLFW_INCLUDE_VULKAN">GLFW_INCLUDE_VULKAN</a>.</p>
432<h3><a class="anchor" id="news_32_setwindowmonitor"></a>
433Window mode switching</h3>
434<p >GLFW now supports switching between windowed and full screen modes and updating the monitor and desired resolution and refresh rate of full screen windows with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>.</p>
435<h3><a class="anchor" id="news_32_maximize"></a>
436Window maxmimization support</h3>
437<p >GLFW now supports window maximization with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> and the <a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a> window hint and attribute.</p>
438<h3><a class="anchor" id="news_32_focus"></a>
439Window input focus control</h3>
440<p >GLFW now supports giving windows input focus with <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>.</p>
441<h3><a class="anchor" id="news_32_sizelimits"></a>
442Window size limit support</h3>
443<p >GLFW now supports setting both absolute and relative window size limits with <a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> and <a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>.</p>
444<h3><a class="anchor" id="news_32_keyname"></a>
445Localized key names</h3>
446<p >GLFW now supports querying the localized name of printable keys with <a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>, either by key token or by scancode.</p>
447<h3><a class="anchor" id="news_32_waittimeout"></a>
448Wait for events with timeout</h3>
449<p >GLFW now supports waiting for events for a set amount of time with <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>.</p>
450<h3><a class="anchor" id="news_32_icon"></a>
451Window icon support</h3>
452<p >GLFW now supports setting the icon of windows with <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</p>
453<h3><a class="anchor" id="news_32_timer"></a>
454Raw timer access</h3>
455<p >GLFW now supports raw timer values with <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> and <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
456<h3><a class="anchor" id="news_32_joystick"></a>
457Joystick connection callback</h3>
458<p >GLFW now supports notifying when a joystick has been connected or disconnected with <a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>.</p>
459<h3><a class="anchor" id="news_32_noapi"></a>
460Context-less windows</h3>
461<p >GLFW now supports creating windows without a OpenGL or OpenGL ES context by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>.</p>
462<h3><a class="anchor" id="news_32_contextapi"></a>
463Run-time context creation API selection</h3>
464<p >GLFW now supports selecting and querying the context creation API at run-time with the <a class="el" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">GLFW_CONTEXT_CREATION_API</a> hint and attribute.</p>
465<h3><a class="anchor" id="news_32_noerror"></a>
466Error-free context creation</h3>
467<p >GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do not emit errors with the <a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a> hint, provided the machine supports the <code>GL_KHR_no_error</code> extension.</p>
468<h3><a class="anchor" id="news_32_cmake"></a>
469CMake config-file package support</h3>
470<p >GLFW now supports being used as a <a class="el" href="build_guide.html#build_link_cmake_package">config-file package</a> from other projects for easy linking with the library and its dependencies.</p>
471<h1><a class="anchor" id="news_31"></a>
472Release notes for 3.1</h1>
473<p >These are the release notes for version 3.1. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
474<h2><a class="anchor" id="features_31"></a>
475New features in version 3.1</h2>
476<h3><a class="anchor" id="news_31_cursor"></a>
477Custom mouse cursor images</h3>
478<p >GLFW now supports creating and setting both custom cursor images and standard cursor shapes. They are created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> or <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>, set with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> and destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>.</p>
479<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
480<h3><a class="anchor" id="news_31_drop"></a>
481Path drop event</h3>
482<p >GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. The callback is set with <a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>.</p>
483<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a></dd></dl>
484<h3><a class="anchor" id="news_31_emptyevent"></a>
485Main thread wake-up</h3>
486<p >GLFW now provides the <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> function for posting an empty event from another thread to the main thread event queue, causing <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> to return.</p>
487<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a></dd></dl>
488<h3><a class="anchor" id="news_31_framesize"></a>
489Window frame size query</h3>
490<p >GLFW now supports querying the size, on each side, of the frame around the content area of a window, with <a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>.</p>
491<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
492<h3><a class="anchor" id="news_31_autoiconify"></a>
493Simultaneous multi-monitor rendering</h3>
494<p >GLFW now supports disabling auto-iconification of full screen windows with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint. This is intended for people building multi-monitor installations, where you need windows to stay in full screen despite losing input focus.</p>
495<h3><a class="anchor" id="news_31_floating"></a>
496Floating windows</h3>
497<p >GLFW now supports floating windows, also called topmost or always on top, for easier debugging with the <a class="el" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">GLFW_FLOATING</a> window hint and attribute.</p>
498<h3><a class="anchor" id="news_31_focused"></a>
499Initially unfocused windows</h3>
500<p >GLFW now supports preventing a windowed mode window from gaining input focus on creation, with the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> window hint.</p>
501<h3><a class="anchor" id="news_31_direct"></a>
502Direct access for window attributes and cursor position</h3>
503<p >GLFW now queries the window input focus, visibility and iconification attributes and the cursor position directly instead of returning cached data.</p>
504<h3><a class="anchor" id="news_31_charmods"></a>
505Character with modifiers callback</h3>
506<p >GLFW now provides a callback for character events with modifier key bits. The callback is set with <a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a>. Unlike the regular character callback, this will report character events that will not result in a character being input, for example if the Control key is held down.</p>
507<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
508<h3><a class="anchor" id="news_31_single"></a>
509Single buffered framebuffers</h3>
510<p >GLFW now supports the creation of single buffered windows, with the <a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">GLFW_DOUBLEBUFFER</a> hint.</p>
511<h3><a class="anchor" id="news_31_glext"></a>
512Macro for including extension header</h3>
513<p >GLFW now includes the extension header appropriate for the chosen OpenGL or OpenGL ES header when <a class="el" href="build_guide.html#GLFW_INCLUDE_GLEXT">GLFW_INCLUDE_GLEXT</a> is defined. GLFW does not provide these headers. They must be provided by your development environment or your OpenGL or OpenGL ES SDK.</p>
514<h3><a class="anchor" id="news_31_release"></a>
515Context release behaviors</h3>
516<p >GLFW now supports controlling and querying whether the pipeline is flushed when a context is made non-current, with the <a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> hint and attribute, provided the machine supports the <code>GL_KHR_context_flush_control</code> extension.</p>
517<h3><a class="anchor" id="news_31_wayland"></a>
518(Experimental) Wayland support</h3>
519<p >GLFW now has an <em>experimental</em> Wayland display protocol backend that can be selected on Linux with a CMake option.</p>
520<h3><a class="anchor" id="news_31_mir"></a>
521(Experimental) Mir support</h3>
522<p >GLFW now has an <em>experimental</em> Mir display server backend that can be selected on Linux with a CMake option.</p>
523<h1><a class="anchor" id="news_30"></a>
524Release notes for 3.0</h1>
525<p >These are the release notes for version 3.0. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
526<h2><a class="anchor" id="features_30"></a>
527New features in version 3.0</h2>
528<h3><a class="anchor" id="news_30_cmake"></a>
529CMake build system</h3>
530<p >GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.</p>
531<p >For more information on how to use CMake, see the <a href="https://cmake.org/cmake/help/documentation.html">CMake manual</a>.</p>
532<h3><a class="anchor" id="news_30_multiwnd"></a>
533Multi-window support</h3>
534<p >GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> function has been added to select which context is current on a given thread.</p>
535<h3><a class="anchor" id="news_30_multimon"></a>
536Multi-monitor support</h3>
537<p >GLFW now explicitly supports multiple monitors. They can be enumerated with <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>, queried with <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>, <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>, <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>, and specified at window creation to make the newly created window full screen on that specific monitor.</p>
538<h3><a class="anchor" id="news_30_unicode"></a>
539Unicode support</h3>
540<p >All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).</p>
541<h3><a class="anchor" id="news_30_clipboard"></a>
542Clipboard text I/O</h3>
543<p >GLFW now supports reading and writing plain text to and from the system clipboard, with the <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> and <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> functions.</p>
544<h3><a class="anchor" id="news_30_gamma"></a>
545Gamma ramp support</h3>
546<p >GLFW now supports setting and reading back the gamma ramp of monitors, with the <a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> and <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> functions. There is also <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which generates a ramp from a gamma value and then sets it.</p>
547<h3><a class="anchor" id="news_30_gles"></a>
548OpenGL ES support</h3>
549<p >GLFW now supports the creation of OpenGL ES contexts, by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_OPENGL_ES_API</code>, where creation of such contexts are supported. Note that GLFW <em>does not implement</em> OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.</p>
550<h3><a class="anchor" id="news_30_egl"></a>
551(Experimental) EGL support</h3>
552<p >GLFW now has an experimental EGL context creation back end that can be selected through CMake options.</p>
553<h3><a class="anchor" id="news_30_hidpi"></a>
554High-DPI support</h3>
555<p >GLFW now supports high-DPI monitors on both Windows and macOS, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> and <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> have been added. These work with pixels, while the rest of the GLFW API works with screen coordinates. This is important as OpenGL uses pixels, not screen coordinates.</p>
556<h3><a class="anchor" id="news_30_error"></a>
557Error callback</h3>
558<p >GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.</p>
559<h3><a class="anchor" id="news_30_wndptr"></a>
560Per-window user pointer</h3>
561<p >Each window now has a user-defined pointer, retrieved with <a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> and set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>, to make it easier to integrate GLFW into C++ code.</p>
562<h3><a class="anchor" id="news_30_iconifyfun"></a>
563Window iconification callback</h3>
564<p >Each window now has a callback for iconification and restoration events, which is set with <a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>.</p>
565<h3><a class="anchor" id="news_30_wndposfun"></a>
566Window position callback</h3>
567<p >Each window now has a callback for position events, which is set with <a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>.</p>
568<h3><a class="anchor" id="news_30_wndpos"></a>
569Window position query</h3>
570<p >The position of a window can now be retrieved using <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>.</p>
571<h3><a class="anchor" id="news_30_focusfun"></a>
572Window focus callback</h3>
573<p >Each windows now has a callback for focus events, which is set with <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>.</p>
574<h3><a class="anchor" id="news_30_enterleave"></a>
575Cursor enter/leave callback</h3>
576<p >Each window now has a callback for when the mouse cursor enters or leaves its content area, which is set with <a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>.</p>
577<h3><a class="anchor" id="news_30_wndtitle"></a>
578Initial window title</h3>
579<p >The title of a window is now specified at creation time, as one of the arguments to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
580<h3><a class="anchor" id="news_30_hidden"></a>
581Hidden windows</h3>
582<p >Windows can now be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>, shown using <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and created initially hidden with the <a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a> window hint and attribute. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.</p>
583<h3><a class="anchor" id="news_30_undecorated"></a>
584Undecorated windows</h3>
585<p >Windowed mode windows can now be created without decorations, e.g. things like a frame, a title bar, with the <a class="el" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a> window hint and attribute. This allows for the creation of things like splash screens.</p>
586<h3><a class="anchor" id="news_30_keymods"></a>
587Modifier key bit masks</h3>
588<p ><a class="el" href="group__mods.html">Modifier key bit mask</a> parameters have been added to the <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">mouse button</a> and <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key</a> callbacks.</p>
589<h3><a class="anchor" id="news_30_scancode"></a>
590Platform-specific scancodes</h3>
591<p >A scancode parameter has been added to the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key callback</a>. Keys that don't have a <a class="el" href="group__keys.html">key token</a> still get passed on with the key parameter set to <code>GLFW_KEY_UNKNOWN</code>. These scancodes will vary between machines and are intended to be used for key bindings.</p>
592<h3><a class="anchor" id="news_30_jsname"></a>
593Joystick names</h3>
594<p >The name of a joystick can now be retrieved using <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>.</p>
595<h3><a class="anchor" id="news_30_doxygen"></a>
596Doxygen documentation</h3>
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69<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="news.html" target="_self">Release notes</a></td><td class="desc"></td></tr>
70<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="quick_guide.html" target="_self">Getting started</a></td><td class="desc"></td></tr>
71<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="moving_guide.html" target="_self">Moving from GLFW 2 to 3</a></td><td class="desc"></td></tr>
72<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="compile_guide.html" target="_self">Compiling GLFW</a></td><td class="desc"></td></tr>
73<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="build_guide.html" target="_self">Building applications</a></td><td class="desc"></td></tr>
74<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="intro_guide.html" target="_self">Introduction to the API</a></td><td class="desc"></td></tr>
75<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="context_guide.html" target="_self">Context guide</a></td><td class="desc"></td></tr>
76<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="monitor_guide.html" target="_self">Monitor guide</a></td><td class="desc"></td></tr>
77<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="window_guide.html" target="_self">Window guide</a></td><td class="desc"></td></tr>
78<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="input_guide.html" target="_self">Input guide</a></td><td class="desc"></td></tr>
79<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="vulkan_guide.html" target="_self">Vulkan guide</a></td><td class="desc"></td></tr>
80<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="compat_guide.html" target="_self">Standards conformance</a></td><td class="desc"></td></tr>
81<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="internals_guide.html" target="_self">Internal structure</a></td><td class="desc"></td></tr>
82<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="deprecated.html" target="_self">Deprecated List</a></td><td class="desc"></td></tr>
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70Last update on Thu Oct 28 2021 for GLFW 3.3.5
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64 <div class="headertitle"><div class="title">Getting started </div></div>
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66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#quick_steps">Step by step</a><ul><li class="level2"><a href="#quick_include">Including the GLFW header</a></li>
69<li class="level2"><a href="#quick_init_term">Initializing and terminating GLFW</a></li>
70<li class="level2"><a href="#quick_capture_error">Setting an error callback</a></li>
71<li class="level2"><a href="#quick_create_window">Creating a window and context</a></li>
72<li class="level2"><a href="#quick_context_current">Making the OpenGL context current</a></li>
73<li class="level2"><a href="#quick_window_close">Checking the window close flag</a></li>
74<li class="level2"><a href="#quick_key_input">Receiving input events</a></li>
75<li class="level2"><a href="#quick_render">Rendering with OpenGL</a></li>
76<li class="level2"><a href="#quick_timer">Reading the timer</a></li>
77<li class="level2"><a href="#quick_swap_buffers">Swapping buffers</a></li>
78<li class="level2"><a href="#quick_process_events">Processing events</a></li>
79</ul>
80</li>
81<li class="level1"><a href="#quick_example">Putting it together</a></li>
82</ul>
83</div>
84<div class="textblock"><p >This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses <em>Escape</em>. This guide will introduce a few of the most commonly used functions, but there are many more.</p>
85<p >This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read <a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a>, as some functions behave differently in GLFW 3.</p>
86<h1><a class="anchor" id="quick_steps"></a>
87Step by step</h1>
88<h2><a class="anchor" id="quick_include"></a>
89Including the GLFW header</h2>
90<p >In the source files of your application where you use GLFW, you need to include its header file.</p>
91<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
92<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
93</div><!-- fragment --><p >This header provides all the constants, types and function prototypes of the GLFW API.</p>
94<p >By default it also includes the OpenGL header from your development environment. On some platforms this header only supports older versions of OpenGL. The most extreme case is Windows, where it typically only supports OpenGL 1.2.</p>
95<p >Most programs will instead use an <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> and include its header. This example uses files generated by <a href="https://gen.glad.sh/">glad</a>. The GLFW header can detect most such headers if they are included first and will then not include the one from your development environment.</p>
96<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
97<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
98</div><!-- fragment --><p >To make sure there will be no header conflicts, you can define <a class="el" href="build_guide.html#GLFW_INCLUDE_NONE">GLFW_INCLUDE_NONE</a> before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.</p>
99<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
100<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
101<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
102</div><!-- fragment --><h2><a class="anchor" id="quick_init_term"></a>
103Initializing and terminating GLFW</h2>
104<p >Before you can use most GLFW functions, the library must be initialized. On successful initialization, <code>GLFW_TRUE</code> is returned. If an error occurred, <code>GLFW_FALSE</code> is returned.</p>
105<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
106<div class="line">{</div>
107<div class="line"> <span class="comment">// Initialization failed</span></div>
108<div class="line">}</div>
109<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
110</div><!-- fragment --><p >Note that <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code> are and will always be one and zero.</p>
111<p >When you are done using GLFW, typically just before the application exits, you need to terminate GLFW.</p>
112<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
113<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
114</div><!-- fragment --><p >This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it.</p>
115<h2><a class="anchor" id="quick_capture_error"></a>
116Setting an error callback</h2>
117<p >Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event.</p>
118<p >In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks.</p>
119<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
120<div class="line">{</div>
121<div class="line"> fprintf(stderr, <span class="stringliteral">&quot;Error: %s\n&quot;</span>, description);</div>
122<div class="line">}</div>
123</div><!-- fragment --><p >Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization.</p>
124<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
125<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
126</div><!-- fragment --><h2><a class="anchor" id="quick_create_window"></a>
127Creating a window and context</h2>
128<p >The window and its OpenGL context are created with a single call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, which returns a handle to the created combined window and context object</p>
129<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
130<div class="line"><span class="keywordflow">if</span> (!window)</div>
131<div class="line">{</div>
132<div class="line"> <span class="comment">// Window or OpenGL context creation failed</span></div>
133<div class="line">}</div>
134<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
135<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
136</div><!-- fragment --><p >This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, <code>NULL</code> will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware.</p>
137<p >By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints <em>before</em> creation. If the required minimum version is not supported on the machine, context (and window) creation fails.</p>
138<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>, 2);</div>
139<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>, 0);</div>
140<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
141<div class="line"><span class="keywordflow">if</span> (!window)</div>
142<div class="line">{</div>
143<div class="line"> <span class="comment">// Window or context creation failed</span></div>
144<div class="line">}</div>
145<div class="ttc" id="agroup__window_html_ga31aca791e4b538c4e4a771eb95cc2d07"><div class="ttname"><a href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a></div><div class="ttdeci">#define GLFW_CONTEXT_VERSION_MINOR</div><div class="ttdoc">Context client API minor version hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:962</div></div>
146<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
147<div class="ttc" id="agroup__window_html_gafe5e4922de1f9932d7e9849bb053b0c0"><div class="ttname"><a href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a></div><div class="ttdeci">#define GLFW_CONTEXT_VERSION_MAJOR</div><div class="ttdoc">Context client API major version hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:956</div></div>
148</div><!-- fragment --><p >The window handle is passed to all window related functions and is provided to along to all window related callbacks, so they can tell which window received the event.</p>
149<p >When a window and context is no longer needed, destroy it.</p>
150<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
151<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
152</div><!-- fragment --><p >Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
153<h2><a class="anchor" id="quick_context_current"></a>
154Making the OpenGL context current</h2>
155<p >Before you can use the OpenGL API, you must have a current OpenGL context.</p>
156<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
157<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
158</div><!-- fragment --><p >The context will remain current until you make another context current or until the window owning the current context is destroyed.</p>
159<p >If you are using an <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses <a href="https://github.com/Dav1dde/glad">glad</a>, but the same rule applies to all such libraries.</p>
160<div class="fragment"><div class="line">gladLoadGL(<a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
161<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
162</div><!-- fragment --><h2><a class="anchor" id="quick_window_close"></a>
163Checking the window close flag</h2>
164<p >Each window has a flag indicating whether the window should be closed.</p>
165<p >When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that <b>the window isn't actually closed</b>, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.</p>
166<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
167<div class="line">{</div>
168<div class="line"> <span class="comment">// Keep running</span></div>
169<div class="line">}</div>
170<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
171</div><!-- fragment --><p >You can be notified when the user is attempting to close the window by setting a close callback with <a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>. The callback will be called immediately after the close flag has been set.</p>
172<p >You can also set it yourself with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the <em>Escape</em> key.</p>
173<h2><a class="anchor" id="quick_key_input"></a>
174Receiving input events</h2>
175<p >Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function.</p>
176<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
177<div class="line">{</div>
178<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
179<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
180<div class="line">}</div>
181<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:313</div></div>
182<div class="ttc" id="agroup__input_html_ga2485743d0b59df3791c45951c4195265"><div class="ttname"><a href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a></div><div class="ttdeci">#define GLFW_PRESS</div><div class="ttdoc">The key or mouse button was pressed.</div><div class="ttdef"><b>Definition:</b> glfw3.h:339</div></div>
183<div class="ttc" id="agroup__keys_html_gaac6596c350b635c245113b81c2123b93"><div class="ttname"><a href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a></div><div class="ttdeci">#define GLFW_KEY_ESCAPE</div><div class="ttdef"><b>Definition:</b> glfw3.h:447</div></div>
184<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
185</div><!-- fragment --><p >The key callback, like other window related callbacks, are set per-window.</p>
186<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
187<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
188</div><!-- fragment --><p >In order for event callbacks to be called when events occur, you need to process events as described below.</p>
189<h2><a class="anchor" id="quick_render"></a>
190Rendering with OpenGL</h2>
191<p >Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size needs to be retrieved for <code>glViewport</code>.</p>
192<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
193<div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
194<div class="line">glViewport(0, 0, width, height);</div>
195<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
196</div><!-- fragment --><p >You can also set a framebuffer size callback using <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> and be notified when the size changes.</p>
197<p >The details of how to render with OpenGL is outside the scope of this tutorial, but there are many excellent resources for learning modern OpenGL. Here are a few of them:</p>
198<ul>
199<li><a href="https://antongerdelan.net/opengl/">Anton's OpenGL 4 Tutorials</a></li>
200<li><a href="https://learnopengl.com/">Learn OpenGL</a></li>
201<li><a href="https://open.gl/">Open.GL</a></li>
202</ul>
203<p >These all happen to use GLFW, but OpenGL itself works the same whatever API you use to create the window and context.</p>
204<h2><a class="anchor" id="quick_timer"></a>
205Reading the timer</h2>
206<p >To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.</p>
207<div class="fragment"><div class="line"><span class="keywordtype">double</span> time = <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>();</div>
208<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
209</div><!-- fragment --><h2><a class="anchor" id="quick_swap_buffers"></a>
210Swapping buffers</h2>
211<p >GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
212<p >When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa.</p>
213<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
214<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
215</div><!-- fragment --><p >The swap interval indicates how many frames to wait until swapping the buffers, commonly known as <em>vsync</em>. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles.</p>
216<p >Also, because the buffers will be swapped in the middle the screen update, leading to <a href="https://en.wikipedia.org/wiki/Screen_tearing">screen tearing</a>.</p>
217<p >For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to.</p>
218<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
219<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
220</div><!-- fragment --><p >This function acts on the current context and will fail unless a context is current.</p>
221<h2><a class="anchor" id="quick_process_events"></a>
222Processing events</h2>
223<p >GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping.</p>
224<p >There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately.</p>
225<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
226<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
227</div><!-- fragment --><p >This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.</p>
228<h1><a class="anchor" id="quick_example"></a>
229Putting it together</h1>
230<p >Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.</p>
231<p >This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses <em>Escape</em> or closes the window.</p>
232<div class="fragment"><div class="line"> </div>
233<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
234<div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
235<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
236<div class="line"> </div>
237<div class="line"><span class="preprocessor">#include &quot;linmath.h&quot;</span></div>
238<div class="line"> </div>
239<div class="line"><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
240<div class="line"><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
241<div class="line"> </div>
242<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keyword">struct</span></div>
243<div class="line">{</div>
244<div class="line"> <span class="keywordtype">float</span> x, y;</div>
245<div class="line"> <span class="keywordtype">float</span> r, g, b;</div>
246<div class="line">} vertices[3] =</div>
247<div class="line">{</div>
248<div class="line"> { -0.6f, -0.4f, 1.f, 0.f, 0.f },</div>
249<div class="line"> { 0.6f, -0.4f, 0.f, 1.f, 0.f },</div>
250<div class="line"> { 0.f, 0.6f, 0.f, 0.f, 1.f }</div>
251<div class="line">};</div>
252<div class="line"> </div>
253<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* vertex_shader_text =</div>
254<div class="line"><span class="stringliteral">&quot;#version 110\n&quot;</span></div>
255<div class="line"><span class="stringliteral">&quot;uniform mat4 MVP;\n&quot;</span></div>
256<div class="line"><span class="stringliteral">&quot;attribute vec3 vCol;\n&quot;</span></div>
257<div class="line"><span class="stringliteral">&quot;attribute vec2 vPos;\n&quot;</span></div>
258<div class="line"><span class="stringliteral">&quot;varying vec3 color;\n&quot;</span></div>
259<div class="line"><span class="stringliteral">&quot;void main()\n&quot;</span></div>
260<div class="line"><span class="stringliteral">&quot;{\n&quot;</span></div>
261<div class="line"><span class="stringliteral">&quot; gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n&quot;</span></div>
262<div class="line"><span class="stringliteral">&quot; color = vCol;\n&quot;</span></div>
263<div class="line"><span class="stringliteral">&quot;}\n&quot;</span>;</div>
264<div class="line"> </div>
265<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* fragment_shader_text =</div>
266<div class="line"><span class="stringliteral">&quot;#version 110\n&quot;</span></div>
267<div class="line"><span class="stringliteral">&quot;varying vec3 color;\n&quot;</span></div>
268<div class="line"><span class="stringliteral">&quot;void main()\n&quot;</span></div>
269<div class="line"><span class="stringliteral">&quot;{\n&quot;</span></div>
270<div class="line"><span class="stringliteral">&quot; gl_FragColor = vec4(color, 1.0);\n&quot;</span></div>
271<div class="line"><span class="stringliteral">&quot;}\n&quot;</span>;</div>
272<div class="line"> </div>
273<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
274<div class="line">{</div>
275<div class="line"> fprintf(stderr, <span class="stringliteral">&quot;Error: %s\n&quot;</span>, description);</div>
276<div class="line">}</div>
277<div class="line"> </div>
278<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
279<div class="line">{</div>
280<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
281<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
282<div class="line">}</div>
283<div class="line"> </div>
284<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">void</span>)</div>
285<div class="line">{</div>
286<div class="line"> <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window;</div>
287<div class="line"> GLuint vertex_buffer, vertex_shader, fragment_shader, program;</div>
288<div class="line"> GLint mvp_location, vpos_location, vcol_location;</div>
289<div class="line"> </div>
290<div class="line"> <a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
291<div class="line"> </div>
292<div class="line"> <span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
293<div class="line"> exit(EXIT_FAILURE);</div>
294<div class="line"> </div>
295<div class="line"> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>, 2);</div>
296<div class="line"> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>, 0);</div>
297<div class="line"> </div>
298<div class="line"> window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Simple example&quot;</span>, NULL, NULL);</div>
299<div class="line"> <span class="keywordflow">if</span> (!window)</div>
300<div class="line"> {</div>
301<div class="line"> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
302<div class="line"> exit(EXIT_FAILURE);</div>
303<div class="line"> }</div>
304<div class="line"> </div>
305<div class="line"> <a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
306<div class="line"> </div>
307<div class="line"> <a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
308<div class="line"> gladLoadGL(<a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
309<div class="line"> <a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
310<div class="line"> </div>
311<div class="line"> <span class="comment">// NOTE: OpenGL error checks have been omitted for brevity</span></div>
312<div class="line"> </div>
313<div class="line"> glGenBuffers(1, &amp;vertex_buffer);</div>
314<div class="line"> glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);</div>
315<div class="line"> glBufferData(GL_ARRAY_BUFFER, <span class="keyword">sizeof</span>(vertices), vertices, GL_STATIC_DRAW);</div>
316<div class="line"> </div>
317<div class="line"> vertex_shader = glCreateShader(GL_VERTEX_SHADER);</div>
318<div class="line"> glShaderSource(vertex_shader, 1, &amp;vertex_shader_text, NULL);</div>
319<div class="line"> glCompileShader(vertex_shader);</div>
320<div class="line"> </div>
321<div class="line"> fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);</div>
322<div class="line"> glShaderSource(fragment_shader, 1, &amp;fragment_shader_text, NULL);</div>
323<div class="line"> glCompileShader(fragment_shader);</div>
324<div class="line"> </div>
325<div class="line"> program = glCreateProgram();</div>
326<div class="line"> glAttachShader(program, vertex_shader);</div>
327<div class="line"> glAttachShader(program, fragment_shader);</div>
328<div class="line"> glLinkProgram(program);</div>
329<div class="line"> </div>
330<div class="line"> mvp_location = glGetUniformLocation(program, <span class="stringliteral">&quot;MVP&quot;</span>);</div>
331<div class="line"> vpos_location = glGetAttribLocation(program, <span class="stringliteral">&quot;vPos&quot;</span>);</div>
332<div class="line"> vcol_location = glGetAttribLocation(program, <span class="stringliteral">&quot;vCol&quot;</span>);</div>
333<div class="line"> </div>
334<div class="line"> glEnableVertexAttribArray(vpos_location);</div>
335<div class="line"> glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,</div>
336<div class="line"> <span class="keyword">sizeof</span>(vertices[0]), (<span class="keywordtype">void</span>*) 0);</div>
337<div class="line"> glEnableVertexAttribArray(vcol_location);</div>
338<div class="line"> glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,</div>
339<div class="line"> <span class="keyword">sizeof</span>(vertices[0]), (<span class="keywordtype">void</span>*) (<span class="keyword">sizeof</span>(<span class="keywordtype">float</span>) * 2));</div>
340<div class="line"> </div>
341<div class="line"> <span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
342<div class="line"> {</div>
343<div class="line"> <span class="keywordtype">float</span> ratio;</div>
344<div class="line"> <span class="keywordtype">int</span> width, height;</div>
345<div class="line"> mat4x4 m, p, mvp;</div>
346<div class="line"> </div>
347<div class="line"> <a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
348<div class="line"> ratio = width / (float) height;</div>
349<div class="line"> </div>
350<div class="line"> glViewport(0, 0, width, height);</div>
351<div class="line"> glClear(GL_COLOR_BUFFER_BIT);</div>
352<div class="line"> </div>
353<div class="line"> mat4x4_identity(m);</div>
354<div class="line"> mat4x4_rotate_Z(m, m, (<span class="keywordtype">float</span>) <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>());</div>
355<div class="line"> mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);</div>
356<div class="line"> mat4x4_mul(mvp, p, m);</div>
357<div class="line"> </div>
358<div class="line"> glUseProgram(program);</div>
359<div class="line"> glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (<span class="keyword">const</span> GLfloat*) mvp);</div>
360<div class="line"> glDrawArrays(GL_TRIANGLES, 0, 3);</div>
361<div class="line"> </div>
362<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
363<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
364<div class="line"> }</div>
365<div class="line"> </div>
366<div class="line"> <a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
367<div class="line"> </div>
368<div class="line"> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
369<div class="line"> exit(EXIT_SUCCESS);</div>
370<div class="line">}</div>
371<div class="line"> </div>
372</div><!-- fragment --><p >The program above can be found in the <a href="https://www.glfw.org/download.html">source package</a> as <code>examples/simple.c</code> and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then you already have this as <code>simple.exe</code> on Windows, <code>simple</code> on Linux or <code>simple.app</code> on macOS.</p>
373<p >This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category.</p>
374<ul>
375<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
376<li><a class="el" href="window_guide.html">Window guide</a></li>
377<li><a class="el" href="context_guide.html">Context guide</a></li>
378<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
379<li><a class="el" href="input_guide.html">Input guide</a></li>
380</ul>
381<p >You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections.</p>
382<p >The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see <a class="el" href="build_guide.html">Building applications</a>. </p>
383</div></div><!-- contents -->
384</div><!-- PageDoc -->
385<address class="footer">
386<p>
387Last update on Thu Oct 28 2021 for GLFW 3.3.5
388</p>
389</address>
390</body>
391</html>
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index 0000000..a6a559c
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+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.html
@@ -0,0 +1,37 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head><title></title>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="generator" content="Doxygen 1.9.2"/>
6<link rel="stylesheet" type="text/css" href="search.css"/>
7<script type="text/javascript" src="pages_8.js"></script>
8<script type="text/javascript" src="search.js"></script>
9</head>
10<body class="SRPage">
11<div id="SRIndex">
12<div class="SRStatus" id="Loading">Loading...</div>
13<div id="SRResults"></div>
14<script type="text/javascript">
15/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
16createResults();
17/* @license-end */
18</script>
19<div class="SRStatus" id="Searching">Searching...</div>
20<div class="SRStatus" id="NoMatches">No Matches</div>
21<script type="text/javascript">
22/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
23document.getElementById("Loading").style.display="none";
24document.getElementById("NoMatches").style.display="none";
25var searchResults = new SearchResults("searchResults");
26searchResults.Search();
27window.addEventListener("message", function(event) {
28 if (event.data == "take_focus") {
29 var elem = searchResults.NavNext(0);
30 if (elem) elem.focus();
31 }
32});
33/* @license-end */
34</script>
35</div>
36</body>
37</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js
new file mode 100644
index 0000000..e46b235
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js
@@ -0,0 +1,4 @@
1var searchData=
2[
3 ['standards_20conformance_0',['Standards conformance',['../compat_guide.html',1,'']]]
4];
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html
new file mode 100644
index 0000000..1913887
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html
@@ -0,0 +1,37 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head><title></title>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="generator" content="Doxygen 1.9.2"/>
6<link rel="stylesheet" type="text/css" href="search.css"/>
7<script type="text/javascript" src="pages_9.js"></script>
8<script type="text/javascript" src="search.js"></script>
9</head>
10<body class="SRPage">
11<div id="SRIndex">
12<div class="SRStatus" id="Loading">Loading...</div>
13<div id="SRResults"></div>
14<script type="text/javascript">
15/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
16createResults();
17/* @license-end */
18</script>
19<div class="SRStatus" id="Searching">Searching...</div>
20<div class="SRStatus" id="NoMatches">No Matches</div>
21<script type="text/javascript">
22/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
23document.getElementById("Loading").style.display="none";
24document.getElementById("NoMatches").style.display="none";
25var searchResults = new SearchResults("searchResults");
26searchResults.Search();
27window.addEventListener("message", function(event) {
28 if (event.data == "take_focus") {
29 var elem = searchResults.NavNext(0);
30 if (elem) elem.focus();
31 }
32});
33/* @license-end */
34</script>
35</div>
36</body>
37</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js
new file mode 100644
index 0000000..8cae3f5
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js
@@ -0,0 +1,4 @@
1var searchData=
2[
3 ['vulkan_20guide_0',['Vulkan guide',['../vulkan_guide.html',1,'']]]
4];
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html
new file mode 100644
index 0000000..f7cffee
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html
@@ -0,0 +1,37 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head><title></title>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="generator" content="Doxygen 1.9.2"/>
6<link rel="stylesheet" type="text/css" href="search.css"/>
7<script type="text/javascript" src="pages_a.js"></script>
8<script type="text/javascript" src="search.js"></script>
9</head>
10<body class="SRPage">
11<div id="SRIndex">
12<div class="SRStatus" id="Loading">Loading...</div>
13<div id="SRResults"></div>
14<script type="text/javascript">
15/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
16createResults();
17/* @license-end */
18</script>
19<div class="SRStatus" id="Searching">Searching...</div>
20<div class="SRStatus" id="NoMatches">No Matches</div>
21<script type="text/javascript">
22/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
23document.getElementById("Loading").style.display="none";
24document.getElementById("NoMatches").style.display="none";
25var searchResults = new SearchResults("searchResults");
26searchResults.Search();
27window.addEventListener("message", function(event) {
28 if (event.data == "take_focus") {
29 var elem = searchResults.NavNext(0);
30 if (elem) elem.focus();
31 }
32});
33/* @license-end */
34</script>
35</div>
36</body>
37</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js
new file mode 100644
index 0000000..8078165
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js
@@ -0,0 +1,4 @@
1var searchData=
2[
3 ['window_20guide_0',['Window guide',['../window_guide.html',1,'']]]
4];
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css
new file mode 100644
index 0000000..648a792
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css
@@ -0,0 +1,263 @@
1/*---------------- Search Box */
2
3#MSearchBox {
4 white-space : nowrap;
5 background: white;
6 border-radius: 0.65em;
7 box-shadow: inset 0.5px 0.5px 3px 0px #555;
8 z-index: 102;
9}
10
11#MSearchBox .left {
12 display: inline-block;
13 vertical-align: middle;
14 height: 1.4em;
15}
16
17#MSearchSelect {
18 display: inline-block;
19 vertical-align: middle;
20 height: 19px;
21 padding: 0 0 0 0.3em;
22 margin: 0;
23}
24
25#MSearchField {
26 display: inline-block;
27 vertical-align: middle;
28 width: 7.5em;
29 height: 19px;
30 margin: 0 0.15em;
31 padding: 0;
32 line-height: 1em;
33 border:none;
34 color: #909090;
35 outline: none;
36 font-family: Arial, Verdana, sans-serif;
37 -webkit-border-radius: 0px;
38 border-radius: 0px;
39 background: none;
40}
41
42@media(hover: none) {
43 /* to avoid zooming on iOS */
44 #MSearchField {
45 font-size: 16px;
46 }
47}
48
49#MSearchBox .right {
50 display: inline-block;
51 vertical-align: middle;
52 width: 1.4em;
53 height: 1.4em;
54}
55
56#MSearchClose {
57 display: none;
58 font-size: inherit;
59 background : none;
60 border: none;
61 margin: 0;
62 padding: 0;
63 outline: none;
64
65}
66
67#MSearchCloseImg {
68 height: 1.4em;
69 padding: 0.3em;
70 margin: 0;
71}
72
73.MSearchBoxActive #MSearchField {
74 color: #000000;
75}
76
77#main-menu > li:last-child {
78 /* This <li> object is the parent of the search bar */
79 display: flex;
80 justify-content: center;
81 align-items: center;
82 height: 36px;
83 margin-right: 1em;
84}
85
86/*---------------- Search filter selection */
87
88#MSearchSelectWindow {
89 display: none;
90 position: absolute;
91 left: 0; top: 0;
92 border: 1px solid #90A5CE;
93 background-color: #F9FAFC;
94 z-index: 10001;
95 padding-top: 4px;
96 padding-bottom: 4px;
97 -moz-border-radius: 4px;
98 -webkit-border-top-left-radius: 4px;
99 -webkit-border-top-right-radius: 4px;
100 -webkit-border-bottom-left-radius: 4px;
101 -webkit-border-bottom-right-radius: 4px;
102 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
103}
104
105.SelectItem {
106 font: 8pt Arial, Verdana, sans-serif;
107 padding-left: 2px;
108 padding-right: 12px;
109 border: 0px;
110}
111
112span.SelectionMark {
113 margin-right: 4px;
114 font-family: monospace;
115 outline-style: none;
116 text-decoration: none;
117}
118
119a.SelectItem {
120 display: block;
121 outline-style: none;
122 color: #000000;
123 text-decoration: none;
124 padding-left: 6px;
125 padding-right: 12px;
126}
127
128a.SelectItem:focus,
129a.SelectItem:active {
130 color: #000000;
131 outline-style: none;
132 text-decoration: none;
133}
134
135a.SelectItem:hover {
136 color: #FFFFFF;
137 background-color: #3D578C;
138 outline-style: none;
139 text-decoration: none;
140 cursor: pointer;
141 display: block;
142}
143
144/*---------------- Search results window */
145
146iframe#MSearchResults {
147 /*width: 60ex;*/
148 height: 15em;
149}
150
151#MSearchResultsWindow {
152 display: none;
153 position: absolute;
154 left: 0; top: 0;
155 border: 1px solid #000;
156 background-color: #EEF1F7;
157 z-index:10000;
158}
159
160/* ----------------------------------- */
161
162
163#SRIndex {
164 clear:both;
165 padding-bottom: 15px;
166}
167
168.SREntry {
169 font-size: 10pt;
170 padding-left: 1ex;
171}
172
173.SRPage .SREntry {
174 font-size: 8pt;
175 padding: 1px 5px;
176}
177
178body.SRPage {
179 margin: 5px 2px;
180}
181
182.SRChildren {
183 padding-left: 3ex; padding-bottom: .5em
184}
185
186.SRPage .SRChildren {
187 display: none;
188}
189
190.SRSymbol {
191 font-weight: bold;
192 color: #425E97;
193 font-family: Arial, Verdana, sans-serif;
194 text-decoration: none;
195 outline: none;
196}
197
198a.SRScope {
199 display: block;
200 color: #425E97;
201 font-family: Arial, Verdana, sans-serif;
202 text-decoration: none;
203 outline: none;
204}
205
206a.SRSymbol:focus, a.SRSymbol:active,
207a.SRScope:focus, a.SRScope:active {
208 text-decoration: underline;
209}
210
211span.SRScope {
212 padding-left: 4px;
213 font-family: Arial, Verdana, sans-serif;
214}
215
216.SRPage .SRStatus {
217 padding: 2px 5px;
218 font-size: 8pt;
219 font-style: italic;
220 font-family: Arial, Verdana, sans-serif;
221}
222
223.SRResult {
224 display: none;
225}
226
227div.searchresults {
228 margin-left: 10px;
229 margin-right: 10px;
230}
231
232/*---------------- External search page results */
233
234.searchresult {
235 background-color: #F0F3F8;
236}
237
238.pages b {
239 color: white;
240 padding: 5px 5px 3px 5px;
241 background-image: url("../tab_a.png");
242 background-repeat: repeat-x;
243 text-shadow: 0 1px 1px #000000;
244}
245
246.pages {
247 line-height: 17px;
248 margin-left: 4px;
249 text-decoration: none;
250}
251
252.hl {
253 font-weight: bold;
254}
255
256#searchresults {
257 margin-bottom: 20px;
258}
259
260.searchpages {
261 margin-top: 10px;
262}
263
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js
new file mode 100644
index 0000000..ac8055d
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js
@@ -0,0 +1,794 @@
1/*
2 @licstart The following is the entire license notice for the JavaScript code in this file.
3
4 The MIT License (MIT)
5
6 Copyright (C) 1997-2020 by Dimitri van Heesch
7
8 Permission is hereby granted, free of charge, to any person obtaining a copy of this software
9 and associated documentation files (the "Software"), to deal in the Software without restriction,
10 including without limitation the rights to use, copy, modify, merge, publish, distribute,
11 sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
12 furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice shall be included in all copies or
15 substantial portions of the Software.
16
17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
18 BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22
23 @licend The above is the entire license notice for the JavaScript code in this file
24 */
25function convertToId(search)
26{
27 var result = '';
28 for (i=0;i<search.length;i++)
29 {
30 var c = search.charAt(i);
31 var cn = c.charCodeAt(0);
32 if (c.match(/[a-z0-9\u0080-\uFFFF]/))
33 {
34 result+=c;
35 }
36 else if (cn<16)
37 {
38 result+="_0"+cn.toString(16);
39 }
40 else
41 {
42 result+="_"+cn.toString(16);
43 }
44 }
45 return result;
46}
47
48function getXPos(item)
49{
50 var x = 0;
51 if (item.offsetWidth)
52 {
53 while (item && item!=document.body)
54 {
55 x += item.offsetLeft;
56 item = item.offsetParent;
57 }
58 }
59 return x;
60}
61
62function getYPos(item)
63{
64 var y = 0;
65 if (item.offsetWidth)
66 {
67 while (item && item!=document.body)
68 {
69 y += item.offsetTop;
70 item = item.offsetParent;
71 }
72 }
73 return y;
74}
75
76/* A class handling everything associated with the search panel.
77
78 Parameters:
79 name - The name of the global variable that will be
80 storing this instance. Is needed to be able to set timeouts.
81 resultPath - path to use for external files
82*/
83function SearchBox(name, resultsPath, label, extension)
84{
85 if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
86 if (!extension || extension == "") { extension = ".html"; }
87
88 // ---------- Instance variables
89 this.name = name;
90 this.resultsPath = resultsPath;
91 this.keyTimeout = 0;
92 this.keyTimeoutLength = 500;
93 this.closeSelectionTimeout = 300;
94 this.lastSearchValue = "";
95 this.lastResultsPage = "";
96 this.hideTimeout = 0;
97 this.searchIndex = 0;
98 this.searchActive = false;
99 this.searchLabel = label;
100 this.extension = extension;
101
102 // ----------- DOM Elements
103
104 this.DOMSearchField = function()
105 { return document.getElementById("MSearchField"); }
106
107 this.DOMSearchSelect = function()
108 { return document.getElementById("MSearchSelect"); }
109
110 this.DOMSearchSelectWindow = function()
111 { return document.getElementById("MSearchSelectWindow"); }
112
113 this.DOMPopupSearchResults = function()
114 { return document.getElementById("MSearchResults"); }
115
116 this.DOMPopupSearchResultsWindow = function()
117 { return document.getElementById("MSearchResultsWindow"); }
118
119 this.DOMSearchClose = function()
120 { return document.getElementById("MSearchClose"); }
121
122 this.DOMSearchBox = function()
123 { return document.getElementById("MSearchBox"); }
124
125 // ------------ Event Handlers
126
127 // Called when focus is added or removed from the search field.
128 this.OnSearchFieldFocus = function(isActive)
129 {
130 this.Activate(isActive);
131 }
132
133 this.OnSearchSelectShow = function()
134 {
135 var searchSelectWindow = this.DOMSearchSelectWindow();
136 var searchField = this.DOMSearchSelect();
137
138 var left = getXPos(searchField);
139 var top = getYPos(searchField);
140 top += searchField.offsetHeight;
141
142 // show search selection popup
143 searchSelectWindow.style.display='block';
144 searchSelectWindow.style.left = left + 'px';
145 searchSelectWindow.style.top = top + 'px';
146
147 // stop selection hide timer
148 if (this.hideTimeout)
149 {
150 clearTimeout(this.hideTimeout);
151 this.hideTimeout=0;
152 }
153 return false; // to avoid "image drag" default event
154 }
155
156 this.OnSearchSelectHide = function()
157 {
158 this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
159 this.closeSelectionTimeout);
160 }
161
162 // Called when the content of the search field is changed.
163 this.OnSearchFieldChange = function(evt)
164 {
165 if (this.keyTimeout) // kill running timer
166 {
167 clearTimeout(this.keyTimeout);
168 this.keyTimeout = 0;
169 }
170
171 var e = (evt) ? evt : window.event; // for IE
172 if (e.keyCode==40 || e.keyCode==13)
173 {
174 if (e.shiftKey==1)
175 {
176 this.OnSearchSelectShow();
177 var win=this.DOMSearchSelectWindow();
178 for (i=0;i<win.childNodes.length;i++)
179 {
180 var child = win.childNodes[i]; // get span within a
181 if (child.className=='SelectItem')
182 {
183 child.focus();
184 return;
185 }
186 }
187 return;
188 }
189 else
190 {
191 window.frames.MSearchResults.postMessage("take_focus", "*");
192 }
193 }
194 else if (e.keyCode==27) // Escape out of the search field
195 {
196 this.DOMSearchField().blur();
197 this.DOMPopupSearchResultsWindow().style.display = 'none';
198 this.DOMSearchClose().style.display = 'none';
199 this.lastSearchValue = '';
200 this.Activate(false);
201 return;
202 }
203
204 // strip whitespaces
205 var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
206
207 if (searchValue != this.lastSearchValue) // search value has changed
208 {
209 if (searchValue != "") // non-empty search
210 {
211 // set timer for search update
212 this.keyTimeout = setTimeout(this.name + '.Search()',
213 this.keyTimeoutLength);
214 }
215 else // empty search field
216 {
217 this.DOMPopupSearchResultsWindow().style.display = 'none';
218 this.DOMSearchClose().style.display = 'none';
219 this.lastSearchValue = '';
220 }
221 }
222 }
223
224 this.SelectItemCount = function(id)
225 {
226 var count=0;
227 var win=this.DOMSearchSelectWindow();
228 for (i=0;i<win.childNodes.length;i++)
229 {
230 var child = win.childNodes[i]; // get span within a
231 if (child.className=='SelectItem')
232 {
233 count++;
234 }
235 }
236 return count;
237 }
238
239 this.SelectItemSet = function(id)
240 {
241 var i,j=0;
242 var win=this.DOMSearchSelectWindow();
243 for (i=0;i<win.childNodes.length;i++)
244 {
245 var child = win.childNodes[i]; // get span within a
246 if (child.className=='SelectItem')
247 {
248 var node = child.firstChild;
249 if (j==id)
250 {
251 node.innerHTML='&#8226;';
252 }
253 else
254 {
255 node.innerHTML='&#160;';
256 }
257 j++;
258 }
259 }
260 }
261
262 // Called when an search filter selection is made.
263 // set item with index id as the active item
264 this.OnSelectItem = function(id)
265 {
266 this.searchIndex = id;
267 this.SelectItemSet(id);
268 var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
269 if (searchValue!="" && this.searchActive) // something was found -> do a search
270 {
271 this.Search();
272 }
273 }
274
275 this.OnSearchSelectKey = function(evt)
276 {
277 var e = (evt) ? evt : window.event; // for IE
278 if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
279 {
280 this.searchIndex++;
281 this.OnSelectItem(this.searchIndex);
282 }
283 else if (e.keyCode==38 && this.searchIndex>0) // Up
284 {
285 this.searchIndex--;
286 this.OnSelectItem(this.searchIndex);
287 }
288 else if (e.keyCode==13 || e.keyCode==27)
289 {
290 this.OnSelectItem(this.searchIndex);
291 this.CloseSelectionWindow();
292 this.DOMSearchField().focus();
293 }
294 return false;
295 }
296
297 // --------- Actions
298
299 // Closes the results window.
300 this.CloseResultsWindow = function()
301 {
302 this.DOMPopupSearchResultsWindow().style.display = 'none';
303 this.DOMSearchClose().style.display = 'none';
304 this.Activate(false);
305 }
306
307 this.CloseSelectionWindow = function()
308 {
309 this.DOMSearchSelectWindow().style.display = 'none';
310 }
311
312 // Performs a search.
313 this.Search = function()
314 {
315 this.keyTimeout = 0;
316
317 // strip leading whitespace
318 var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
319
320 var code = searchValue.toLowerCase().charCodeAt(0);
321 var idxChar = searchValue.substr(0, 1).toLowerCase();
322 if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair
323 {
324 idxChar = searchValue.substr(0, 2);
325 }
326
327 var resultsPage;
328 var resultsPageWithSearch;
329 var hasResultsPage;
330
331 var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar);
332 if (idx!=-1)
333 {
334 var hexCode=idx.toString(16);
335 resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + this.extension;
336 resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
337 hasResultsPage = true;
338 }
339 else // nothing available for this search term
340 {
341 resultsPage = this.resultsPath + '/nomatches' + this.extension;
342 resultsPageWithSearch = resultsPage;
343 hasResultsPage = false;
344 }
345
346 window.frames.MSearchResults.location = resultsPageWithSearch;
347 var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
348
349 if (domPopupSearchResultsWindow.style.display!='block')
350 {
351 var domSearchBox = this.DOMSearchBox();
352 this.DOMSearchClose().style.display = 'inline-block';
353 var domPopupSearchResults = this.DOMPopupSearchResults();
354 var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
355 var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
356 domPopupSearchResultsWindow.style.display = 'block';
357 left -= domPopupSearchResults.offsetWidth;
358 var maxWidth = document.body.clientWidth;
359 var width = 400;
360 if (left<10) left=10;
361 if (width+left+8>maxWidth) width=maxWidth-left-8;
362 domPopupSearchResultsWindow.style.top = top + 'px';
363 domPopupSearchResultsWindow.style.left = left + 'px';
364 domPopupSearchResultsWindow.style.width = width + 'px';
365 }
366
367 this.lastSearchValue = searchValue;
368 this.lastResultsPage = resultsPage;
369 }
370
371 // -------- Activation Functions
372
373 // Activates or deactivates the search panel, resetting things to
374 // their default values if necessary.
375 this.Activate = function(isActive)
376 {
377 if (isActive || // open it
378 this.DOMPopupSearchResultsWindow().style.display == 'block'
379 )
380 {
381 this.DOMSearchBox().className = 'MSearchBoxActive';
382
383 var searchField = this.DOMSearchField();
384
385 if (searchField.value == this.searchLabel) // clear "Search" term upon entry
386 {
387 searchField.value = '';
388 this.searchActive = true;
389 }
390 }
391 else if (!isActive) // directly remove the panel
392 {
393 this.DOMSearchBox().className = 'MSearchBoxInactive';
394 this.DOMSearchField().value = this.searchLabel;
395 this.searchActive = false;
396 this.lastSearchValue = ''
397 this.lastResultsPage = '';
398 }
399 }
400}
401
402// -----------------------------------------------------------------------
403
404// The class that handles everything on the search results page.
405function SearchResults(name)
406{
407 // The number of matches from the last run of <Search()>.
408 this.lastMatchCount = 0;
409 this.lastKey = 0;
410 this.repeatOn = false;
411
412 // Toggles the visibility of the passed element ID.
413 this.FindChildElement = function(id)
414 {
415 var parentElement = document.getElementById(id);
416 var element = parentElement.firstChild;
417
418 while (element && element!=parentElement)
419 {
420 if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren')
421 {
422 return element;
423 }
424
425 if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes())
426 {
427 element = element.firstChild;
428 }
429 else if (element.nextSibling)
430 {
431 element = element.nextSibling;
432 }
433 else
434 {
435 do
436 {
437 element = element.parentNode;
438 }
439 while (element && element!=parentElement && !element.nextSibling);
440
441 if (element && element!=parentElement)
442 {
443 element = element.nextSibling;
444 }
445 }
446 }
447 }
448
449 this.Toggle = function(id)
450 {
451 var element = this.FindChildElement(id);
452 if (element)
453 {
454 if (element.style.display == 'block')
455 {
456 element.style.display = 'none';
457 }
458 else
459 {
460 element.style.display = 'block';
461 }
462 }
463 }
464
465 // Searches for the passed string. If there is no parameter,
466 // it takes it from the URL query.
467 //
468 // Always returns true, since other documents may try to call it
469 // and that may or may not be possible.
470 this.Search = function(search)
471 {
472 if (!search) // get search word from URL
473 {
474 search = window.location.search;
475 search = search.substring(1); // Remove the leading '?'
476 search = unescape(search);
477 }
478
479 search = search.replace(/^ +/, ""); // strip leading spaces
480 search = search.replace(/ +$/, ""); // strip trailing spaces
481 search = search.toLowerCase();
482 search = convertToId(search);
483
484 var resultRows = document.getElementsByTagName("div");
485 var matches = 0;
486
487 var i = 0;
488 while (i < resultRows.length)
489 {
490 var row = resultRows.item(i);
491 if (row.className == "SRResult")
492 {
493 var rowMatchName = row.id.toLowerCase();
494 rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
495
496 if (search.length<=rowMatchName.length &&
497 rowMatchName.substr(0, search.length)==search)
498 {
499 row.style.display = 'block';
500 matches++;
501 }
502 else
503 {
504 row.style.display = 'none';
505 }
506 }
507 i++;
508 }
509 document.getElementById("Searching").style.display='none';
510 if (matches == 0) // no results
511 {
512 document.getElementById("NoMatches").style.display='block';
513 }
514 else // at least one result
515 {
516 document.getElementById("NoMatches").style.display='none';
517 }
518 this.lastMatchCount = matches;
519 return true;
520 }
521
522 // return the first item with index index or higher that is visible
523 this.NavNext = function(index)
524 {
525 var focusItem;
526 while (1)
527 {
528 var focusName = 'Item'+index;
529 focusItem = document.getElementById(focusName);
530 if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
531 {
532 break;
533 }
534 else if (!focusItem) // last element
535 {
536 break;
537 }
538 focusItem=null;
539 index++;
540 }
541 return focusItem;
542 }
543
544 this.NavPrev = function(index)
545 {
546 var focusItem;
547 while (1)
548 {
549 var focusName = 'Item'+index;
550 focusItem = document.getElementById(focusName);
551 if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
552 {
553 break;
554 }
555 else if (!focusItem) // last element
556 {
557 break;
558 }
559 focusItem=null;
560 index--;
561 }
562 return focusItem;
563 }
564
565 this.ProcessKeys = function(e)
566 {
567 if (e.type == "keydown")
568 {
569 this.repeatOn = false;
570 this.lastKey = e.keyCode;
571 }
572 else if (e.type == "keypress")
573 {
574 if (!this.repeatOn)
575 {
576 if (this.lastKey) this.repeatOn = true;
577 return false; // ignore first keypress after keydown
578 }
579 }
580 else if (e.type == "keyup")
581 {
582 this.lastKey = 0;
583 this.repeatOn = false;
584 }
585 return this.lastKey!=0;
586 }
587
588 this.Nav = function(evt,itemIndex)
589 {
590 var e = (evt) ? evt : window.event; // for IE
591 if (e.keyCode==13) return true;
592 if (!this.ProcessKeys(e)) return false;
593
594 if (this.lastKey==38) // Up
595 {
596 var newIndex = itemIndex-1;
597 var focusItem = this.NavPrev(newIndex);
598 if (focusItem)
599 {
600 var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
601 if (child && child.style.display == 'block') // children visible
602 {
603 var n=0;
604 var tmpElem;
605 while (1) // search for last child
606 {
607 tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
608 if (tmpElem)
609 {
610 focusItem = tmpElem;
611 }
612 else // found it!
613 {
614 break;
615 }
616 n++;
617 }
618 }
619 }
620 if (focusItem)
621 {
622 focusItem.focus();
623 }
624 else // return focus to search field
625 {
626 parent.document.getElementById("MSearchField").focus();
627 }
628 }
629 else if (this.lastKey==40) // Down
630 {
631 var newIndex = itemIndex+1;
632 var focusItem;
633 var item = document.getElementById('Item'+itemIndex);
634 var elem = this.FindChildElement(item.parentNode.parentNode.id);
635 if (elem && elem.style.display == 'block') // children visible
636 {
637 focusItem = document.getElementById('Item'+itemIndex+'_c0');
638 }
639 if (!focusItem) focusItem = this.NavNext(newIndex);
640 if (focusItem) focusItem.focus();
641 }
642 else if (this.lastKey==39) // Right
643 {
644 var item = document.getElementById('Item'+itemIndex);
645 var elem = this.FindChildElement(item.parentNode.parentNode.id);
646 if (elem) elem.style.display = 'block';
647 }
648 else if (this.lastKey==37) // Left
649 {
650 var item = document.getElementById('Item'+itemIndex);
651 var elem = this.FindChildElement(item.parentNode.parentNode.id);
652 if (elem) elem.style.display = 'none';
653 }
654 else if (this.lastKey==27) // Escape
655 {
656 parent.searchBox.CloseResultsWindow();
657 parent.document.getElementById("MSearchField").focus();
658 }
659 else if (this.lastKey==13) // Enter
660 {
661 return true;
662 }
663 return false;
664 }
665
666 this.NavChild = function(evt,itemIndex,childIndex)
667 {
668 var e = (evt) ? evt : window.event; // for IE
669 if (e.keyCode==13) return true;
670 if (!this.ProcessKeys(e)) return false;
671
672 if (this.lastKey==38) // Up
673 {
674 if (childIndex>0)
675 {
676 var newIndex = childIndex-1;
677 document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
678 }
679 else // already at first child, jump to parent
680 {
681 document.getElementById('Item'+itemIndex).focus();
682 }
683 }
684 else if (this.lastKey==40) // Down
685 {
686 var newIndex = childIndex+1;
687 var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
688 if (!elem) // last child, jump to parent next parent
689 {
690 elem = this.NavNext(itemIndex+1);
691 }
692 if (elem)
693 {
694 elem.focus();
695 }
696 }
697 else if (this.lastKey==27) // Escape
698 {
699 parent.searchBox.CloseResultsWindow();
700 parent.document.getElementById("MSearchField").focus();
701 }
702 else if (this.lastKey==13) // Enter
703 {
704 return true;
705 }
706 return false;
707 }
708}
709
710function setKeyActions(elem,action)
711{
712 elem.setAttribute('onkeydown',action);
713 elem.setAttribute('onkeypress',action);
714 elem.setAttribute('onkeyup',action);
715}
716
717function setClassAttr(elem,attr)
718{
719 elem.setAttribute('class',attr);
720 elem.setAttribute('className',attr);
721}
722
723function createResults()
724{
725 var results = document.getElementById("SRResults");
726 for (var e=0; e<searchData.length; e++)
727 {
728 var id = searchData[e][0];
729 var srResult = document.createElement('div');
730 srResult.setAttribute('id','SR_'+id);
731 setClassAttr(srResult,'SRResult');
732 var srEntry = document.createElement('div');
733 setClassAttr(srEntry,'SREntry');
734 var srLink = document.createElement('a');
735 srLink.setAttribute('id','Item'+e);
736 setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
737 setClassAttr(srLink,'SRSymbol');
738 srLink.innerHTML = searchData[e][1][0];
739 srEntry.appendChild(srLink);
740 if (searchData[e][1].length==2) // single result
741 {
742 srLink.setAttribute('href',searchData[e][1][1][0]);
743 srLink.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
744 if (searchData[e][1][1][1])
745 {
746 srLink.setAttribute('target','_parent');
747 }
748 var srScope = document.createElement('span');
749 setClassAttr(srScope,'SRScope');
750 srScope.innerHTML = searchData[e][1][1][2];
751 srEntry.appendChild(srScope);
752 }
753 else // multiple results
754 {
755 srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
756 var srChildren = document.createElement('div');
757 setClassAttr(srChildren,'SRChildren');
758 for (var c=0; c<searchData[e][1].length-1; c++)
759 {
760 var srChild = document.createElement('a');
761 srChild.setAttribute('id','Item'+e+'_c'+c);
762 setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
763 setClassAttr(srChild,'SRScope');
764 srChild.setAttribute('href',searchData[e][1][c+1][0]);
765 srChild.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
766 if (searchData[e][1][c+1][1])
767 {
768 srChild.setAttribute('target','_parent');
769 }
770 srChild.innerHTML = searchData[e][1][c+1][2];
771 srChildren.appendChild(srChild);
772 }
773 srEntry.appendChild(srChildren);
774 }
775 srResult.appendChild(srEntry);
776 results.appendChild(srResult);
777 }
778}
779
780function init_search()
781{
782 var results = document.getElementById("MSearchSelectWindow");
783 for (var key in indexSectionLabels)
784 {
785 var link = document.createElement('a');
786 link.setAttribute('class','SelectItem');
787 link.setAttribute('onclick','searchBox.OnSelectItem('+key+')');
788 link.href='javascript:void(0)';
789 link.innerHTML='<span class="SelectionMark">&#160;</span>'+indexSectionLabels[key];
790 results.appendChild(link);
791 }
792 searchBox.OnSelectItem(0);
793}
794/* @license-end */
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_l.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_l.png
new file mode 100644
index 0000000..fd5f7da
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_l.png
Binary files differ
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_m.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_m.png
new file mode 100644
index 0000000..b429a16
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_m.png
Binary files differ
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_r.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_r.png
new file mode 100644
index 0000000..1af5d21
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search_r.png
Binary files differ
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/searchdata.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/searchdata.js
new file mode 100644
index 0000000..26680a5
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/searchdata.js
@@ -0,0 +1,39 @@
1var indexSectionsWithContent =
2{
3 0: "abcdeghijkmnpqrsvw",
4 1: "g",
5 2: "bcgimnqvw",
6 3: "g",
7 4: "abghprsw",
8 5: "g",
9 6: "g",
10 7: "cegijkmnsvw",
11 8: "bcdgimnrsvw"
12};
13
14var indexSectionNames =
15{
16 0: "all",
17 1: "classes",
18 2: "files",
19 3: "functions",
20 4: "variables",
21 5: "typedefs",
22 6: "defines",
23 7: "groups",
24 8: "pages"
25};
26
27var indexSectionLabels =
28{
29 0: "All",
30 1: "Data Structures",
31 2: "Files",
32 3: "Functions",
33 4: "Variables",
34 5: "Typedefs",
35 6: "Macros",
36 7: "Modules",
37 8: "Pages"
38};
39
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.html
new file mode 100644
index 0000000..2f66dc4
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.html
@@ -0,0 +1,37 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head><title></title>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="generator" content="Doxygen 1.9.2"/>
6<link rel="stylesheet" type="text/css" href="search.css"/>
7<script type="text/javascript" src="typedefs_0.js"></script>
8<script type="text/javascript" src="search.js"></script>
9</head>
10<body class="SRPage">
11<div id="SRIndex">
12<div class="SRStatus" id="Loading">Loading...</div>
13<div id="SRResults"></div>
14<script type="text/javascript">
15/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
16createResults();
17/* @license-end */
18</script>
19<div class="SRStatus" id="Searching">Searching...</div>
20<div class="SRStatus" id="NoMatches">No Matches</div>
21<script type="text/javascript">
22/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
23document.getElementById("Loading").style.display="none";
24document.getElementById("NoMatches").style.display="none";
25var searchResults = new SearchResults("searchResults");
26searchResults.Search();
27window.addEventListener("message", function(event) {
28 if (event.data == "take_focus") {
29 var elem = searchResults.NavNext(0);
30 if (elem) elem.focus();
31 }
32});
33/* @license-end */
34</script>
35</div>
36</body>
37</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js
new file mode 100644
index 0000000..4ce15bc
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js
@@ -0,0 +1,32 @@
1var searchData=
2[
3 ['glfwcharfun_0',['GLFWcharfun',['../group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e',1,'glfw3.h']]],
4 ['glfwcharmodsfun_1',['GLFWcharmodsfun',['../group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f',1,'glfw3.h']]],
5 ['glfwcursor_2',['GLFWcursor',['../group__input.html#ga89261ae18c75e863aaf2656ecdd238f4',1,'glfw3.h']]],
6 ['glfwcursorenterfun_3',['GLFWcursorenterfun',['../group__input.html#gaa93dc4818ac9ab32532909d53a337cbe',1,'glfw3.h']]],
7 ['glfwcursorposfun_4',['GLFWcursorposfun',['../group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68',1,'glfw3.h']]],
8 ['glfwdropfun_5',['GLFWdropfun',['../group__input.html#gaaba73c3274062c18723b7f05862d94b2',1,'glfw3.h']]],
9 ['glfwerrorfun_6',['GLFWerrorfun',['../group__init.html#ga8184701785c096b3862a75cda1bf44a3',1,'glfw3.h']]],
10 ['glfwframebuffersizefun_7',['GLFWframebuffersizefun',['../group__window.html#gae18026e294dde685ed2e5f759533144d',1,'glfw3.h']]],
11 ['glfwgamepadstate_8',['GLFWgamepadstate',['../group__input.html#ga61acfb1f28f751438dd221225c5e725d',1,'glfw3.h']]],
12 ['glfwgammaramp_9',['GLFWgammaramp',['../group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404',1,'glfw3.h']]],
13 ['glfwglproc_10',['GLFWglproc',['../group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c',1,'glfw3.h']]],
14 ['glfwimage_11',['GLFWimage',['../group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca',1,'glfw3.h']]],
15 ['glfwjoystickfun_12',['GLFWjoystickfun',['../group__input.html#gaa21ad5986ae9a26077a40142efb56243',1,'glfw3.h']]],
16 ['glfwkeyfun_13',['GLFWkeyfun',['../group__input.html#ga5bd751b27b90f865d2ea613533f0453c',1,'glfw3.h']]],
17 ['glfwmonitor_14',['GLFWmonitor',['../group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3',1,'glfw3.h']]],
18 ['glfwmonitorfun_15',['GLFWmonitorfun',['../group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249',1,'glfw3.h']]],
19 ['glfwmousebuttonfun_16',['GLFWmousebuttonfun',['../group__input.html#ga0184dcb59f6d85d735503dcaae809727',1,'glfw3.h']]],
20 ['glfwscrollfun_17',['GLFWscrollfun',['../group__input.html#gaf656112c33de3efdb227fa58f0134cf5',1,'glfw3.h']]],
21 ['glfwvidmode_18',['GLFWvidmode',['../group__monitor.html#ga902c2816ac9b34b757282daab59b2565',1,'glfw3.h']]],
22 ['glfwvkproc_19',['GLFWvkproc',['../group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af',1,'glfw3.h']]],
23 ['glfwwindow_20',['GLFWwindow',['../group__window.html#ga3c96d80d363e67d13a41b5d1821f3242',1,'glfw3.h']]],
24 ['glfwwindowclosefun_21',['GLFWwindowclosefun',['../group__window.html#gabf859b936d80961b7d39013a9694cc3e',1,'glfw3.h']]],
25 ['glfwwindowcontentscalefun_22',['GLFWwindowcontentscalefun',['../group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e',1,'glfw3.h']]],
26 ['glfwwindowfocusfun_23',['GLFWwindowfocusfun',['../group__window.html#gabc58c47e9d93f6eb1862d615c3680f46',1,'glfw3.h']]],
27 ['glfwwindowiconifyfun_24',['GLFWwindowiconifyfun',['../group__window.html#ga35c658cccba236f26e7adee0e25f6a4f',1,'glfw3.h']]],
28 ['glfwwindowmaximizefun_25',['GLFWwindowmaximizefun',['../group__window.html#ga3017196fdaec33ac3e095765176c2a90',1,'glfw3.h']]],
29 ['glfwwindowposfun_26',['GLFWwindowposfun',['../group__window.html#gabe287973a21a8f927cde4db06b8dcbe9',1,'glfw3.h']]],
30 ['glfwwindowrefreshfun_27',['GLFWwindowrefreshfun',['../group__window.html#ga431663a1427d2eb3a273bc398b6737b5',1,'glfw3.h']]],
31 ['glfwwindowsizefun_28',['GLFWwindowsizefun',['../group__window.html#gaec0282944bb810f6f3163ec02da90350',1,'glfw3.h']]]
32];
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html
new file mode 100644
index 0000000..7778cf0
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html
@@ -0,0 +1,37 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head><title></title>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta name="generator" content="Doxygen 1.9.2"/>
6<link rel="stylesheet" type="text/css" href="search.css"/>
7<script type="text/javascript" src="variables_0.js"></script>
8<script type="text/javascript" src="search.js"></script>
9</head>
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61
62</div><!-- top -->
63<div class="header">
64 <div class="summary">
65<a href="#pub-attribs">Data Fields</a> </div>
66 <div class="headertitle"><div class="title">GLFWgamepadstate Struct Reference<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69
70<p>Gamepad input state.
71 <a href="structGLFWgamepadstate.html#details">More...</a></p>
72
73<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
76Data Fields</h2></td></tr>
77<tr class="memitem:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a> [15]</td></tr>
78<tr class="separator:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:a8b2c8939b1d31458de5359998375c189"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a> [6]</td></tr>
80<tr class="separator:a8b2c8939b1d31458de5359998375c189"><td class="memSeparator" colspan="2">&#160;</td></tr>
81</table>
82<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
83<div class="textblock"><p >This describes the input state of a gamepad.</p>
84<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
85<dd>
86<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
87<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
88</div><h2 class="groupheader">Field Documentation</h2>
89<a id="a27e9896b51c65df15fba2c7139bfdb9a" name="a27e9896b51c65df15fba2c7139bfdb9a"></a>
90<h2 class="memtitle"><span class="permalink"><a href="#a27e9896b51c65df15fba2c7139bfdb9a">&#9670;&nbsp;</a></span>buttons</h2>
91
92<div class="memitem">
93<div class="memproto">
94 <table class="memname">
95 <tr>
96 <td class="memname">unsigned char GLFWgamepadstate::buttons[15]</td>
97 </tr>
98 </table>
99</div><div class="memdoc">
100<p >The states of each <a class="el" href="group__gamepad__buttons.html">gamepad button</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>
101
102</div>
103</div>
104<a id="a8b2c8939b1d31458de5359998375c189" name="a8b2c8939b1d31458de5359998375c189"></a>
105<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&nbsp;</a></span>axes</h2>
106
107<div class="memitem">
108<div class="memproto">
109 <table class="memname">
110 <tr>
111 <td class="memname">float GLFWgamepadstate::axes[6]</td>
112 </tr>
113 </table>
114</div><div class="memdoc">
115<p >The states of each <a class="el" href="group__gamepad__axes.html">gamepad axis</a>, in the range -1.0 to 1.0 inclusive. </p>
116
117</div>
118</div>
119<hr/>The documentation for this struct was generated from the following file:<ul>
120<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
121</ul>
122</div><!-- contents -->
123<address class="footer">
124<p>
125Last update on Thu Oct 28 2021 for GLFW 3.3.5
126</p>
127</address>
128</body>
129</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgammaramp.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgammaramp.html
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61
62</div><!-- top -->
63<div class="header">
64 <div class="summary">
65<a href="#pub-attribs">Data Fields</a> </div>
66 <div class="headertitle"><div class="title">GLFWgammaramp Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69
70<p>Gamma ramp.
71 <a href="structGLFWgammaramp.html#details">More...</a></p>
72
73<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
76Data Fields</h2></td></tr>
77<tr class="memitem:a2cce5d968734b685623eef913e635138"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a></td></tr>
78<tr class="separator:a2cce5d968734b685623eef913e635138"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:affccc6f5df47820b6562d709da3a5a3a"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a></td></tr>
80<tr class="separator:affccc6f5df47820b6562d709da3a5a3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
81<tr class="memitem:acf0c836d0efe29c392fe8d1a1042744b"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a></td></tr>
82<tr class="separator:acf0c836d0efe29c392fe8d1a1042744b"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:ad620e1cffbff9a32c51bca46301b59a5"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a></td></tr>
84<tr class="separator:ad620e1cffbff9a32c51bca46301b59a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
85</table>
86<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
87<div class="textblock"><p >This describes the gamma ramp for a monitor.</p>
88<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a> </dd>
89<dd>
90<a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> </dd>
91<dd>
92<a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></dd></dl>
93<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
94</div><h2 class="groupheader">Field Documentation</h2>
95<a id="a2cce5d968734b685623eef913e635138" name="a2cce5d968734b685623eef913e635138"></a>
96<h2 class="memtitle"><span class="permalink"><a href="#a2cce5d968734b685623eef913e635138">&#9670;&nbsp;</a></span>red</h2>
97
98<div class="memitem">
99<div class="memproto">
100 <table class="memname">
101 <tr>
102 <td class="memname">unsigned short* GLFWgammaramp::red</td>
103 </tr>
104 </table>
105</div><div class="memdoc">
106<p >An array of value describing the response of the red channel. </p>
107
108</div>
109</div>
110<a id="affccc6f5df47820b6562d709da3a5a3a" name="affccc6f5df47820b6562d709da3a5a3a"></a>
111<h2 class="memtitle"><span class="permalink"><a href="#affccc6f5df47820b6562d709da3a5a3a">&#9670;&nbsp;</a></span>green</h2>
112
113<div class="memitem">
114<div class="memproto">
115 <table class="memname">
116 <tr>
117 <td class="memname">unsigned short* GLFWgammaramp::green</td>
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120</div><div class="memdoc">
121<p >An array of value describing the response of the green channel. </p>
122
123</div>
124</div>
125<a id="acf0c836d0efe29c392fe8d1a1042744b" name="acf0c836d0efe29c392fe8d1a1042744b"></a>
126<h2 class="memtitle"><span class="permalink"><a href="#acf0c836d0efe29c392fe8d1a1042744b">&#9670;&nbsp;</a></span>blue</h2>
127
128<div class="memitem">
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131 <tr>
132 <td class="memname">unsigned short* GLFWgammaramp::blue</td>
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135</div><div class="memdoc">
136<p >An array of value describing the response of the blue channel. </p>
137
138</div>
139</div>
140<a id="ad620e1cffbff9a32c51bca46301b59a5" name="ad620e1cffbff9a32c51bca46301b59a5"></a>
141<h2 class="memtitle"><span class="permalink"><a href="#ad620e1cffbff9a32c51bca46301b59a5">&#9670;&nbsp;</a></span>size</h2>
142
143<div class="memitem">
144<div class="memproto">
145 <table class="memname">
146 <tr>
147 <td class="memname">unsigned int GLFWgammaramp::size</td>
148 </tr>
149 </table>
150</div><div class="memdoc">
151<p >The number of elements in each array. </p>
152
153</div>
154</div>
155<hr/>The documentation for this struct was generated from the following file:<ul>
156<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
157</ul>
158</div><!-- contents -->
159<address class="footer">
160<p>
161Last update on Thu Oct 28 2021 for GLFW 3.3.5
162</p>
163</address>
164</body>
165</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWimage.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWimage.html
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61
62</div><!-- top -->
63<div class="header">
64 <div class="summary">
65<a href="#pub-attribs">Data Fields</a> </div>
66 <div class="headertitle"><div class="title">GLFWimage Struct Reference<div class="ingroups"><a class="el" href="group__window.html">Window reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69
70<p>Image data.
71 <a href="structGLFWimage.html#details">More...</a></p>
72
73<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
76Data Fields</h2></td></tr>
77<tr class="memitem:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a></td></tr>
78<tr class="separator:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a></td></tr>
80<tr class="separator:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memSeparator" colspan="2">&#160;</td></tr>
81<tr class="memitem:a0c532a5c2bb715555279b7817daba0fb"><td class="memItemLeft" align="right" valign="top">unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a></td></tr>
82<tr class="separator:a0c532a5c2bb715555279b7817daba0fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
83</table>
84<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
85<div class="textblock"><p >This describes a single 2D image. See the documentation for each related function what the expected pixel format is.</p>
86<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_custom">Custom cursor creation</a> </dd>
87<dd>
88<a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
89<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Removed format and bytes-per-pixel members. </dd></dl>
90</div><h2 class="groupheader">Field Documentation</h2>
91<a id="af6a71cc999fe6d3aea31dd7e9687d835" name="af6a71cc999fe6d3aea31dd7e9687d835"></a>
92<h2 class="memtitle"><span class="permalink"><a href="#af6a71cc999fe6d3aea31dd7e9687d835">&#9670;&nbsp;</a></span>width</h2>
93
94<div class="memitem">
95<div class="memproto">
96 <table class="memname">
97 <tr>
98 <td class="memname">int GLFWimage::width</td>
99 </tr>
100 </table>
101</div><div class="memdoc">
102<p >The width, in pixels, of this image. </p>
103
104</div>
105</div>
106<a id="a0b7d95368f0c80d5e5c9875057c7dbec" name="a0b7d95368f0c80d5e5c9875057c7dbec"></a>
107<h2 class="memtitle"><span class="permalink"><a href="#a0b7d95368f0c80d5e5c9875057c7dbec">&#9670;&nbsp;</a></span>height</h2>
108
109<div class="memitem">
110<div class="memproto">
111 <table class="memname">
112 <tr>
113 <td class="memname">int GLFWimage::height</td>
114 </tr>
115 </table>
116</div><div class="memdoc">
117<p >The height, in pixels, of this image. </p>
118
119</div>
120</div>
121<a id="a0c532a5c2bb715555279b7817daba0fb" name="a0c532a5c2bb715555279b7817daba0fb"></a>
122<h2 class="memtitle"><span class="permalink"><a href="#a0c532a5c2bb715555279b7817daba0fb">&#9670;&nbsp;</a></span>pixels</h2>
123
124<div class="memitem">
125<div class="memproto">
126 <table class="memname">
127 <tr>
128 <td class="memname">unsigned char* GLFWimage::pixels</td>
129 </tr>
130 </table>
131</div><div class="memdoc">
132<p >The pixel data of this image, arranged left-to-right, top-to-bottom. </p>
133
134</div>
135</div>
136<hr/>The documentation for this struct was generated from the following file:<ul>
137<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
138</ul>
139</div><!-- contents -->
140<address class="footer">
141<p>
142Last update on Thu Oct 28 2021 for GLFW 3.3.5
143</p>
144</address>
145</body>
146</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWvidmode.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWvidmode.html
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61
62</div><!-- top -->
63<div class="header">
64 <div class="summary">
65<a href="#pub-attribs">Data Fields</a> </div>
66 <div class="headertitle"><div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69
70<p>Video mode type.
71 <a href="structGLFWvidmode.html#details">More...</a></p>
72
73<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
76Data Fields</h2></td></tr>
77<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
78<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
80<tr class="separator:ac65942a5f6981695517437a9d571d03c"><td class="memSeparator" colspan="2">&#160;</td></tr>
81<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
82<tr class="separator:a6066c4ecd251098700062d3b735dba1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
83<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
84<tr class="separator:a292fdd281f3485fb3ff102a5bda43faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
85<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
86<tr class="separator:af310977f58d2e3b188175b6e3d314047"><td class="memSeparator" colspan="2">&#160;</td></tr>
87<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
88<tr class="separator:a791bdd6c7697b09f7e9c97054bf05649"><td class="memSeparator" colspan="2">&#160;</td></tr>
89</table>
90<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
91<div class="textblock"><p >This describes a single video mode.</p>
92<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
93<dd>
94<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </dd>
95<dd>
96<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
97<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added refresh rate member. </dd></dl>
98</div><h2 class="groupheader">Field Documentation</h2>
99<a id="a698dcb200562051a7249cb6ae154c71d" name="a698dcb200562051a7249cb6ae154c71d"></a>
100<h2 class="memtitle"><span class="permalink"><a href="#a698dcb200562051a7249cb6ae154c71d">&#9670;&nbsp;</a></span>width</h2>
101
102<div class="memitem">
103<div class="memproto">
104 <table class="memname">
105 <tr>
106 <td class="memname">int GLFWvidmode::width</td>
107 </tr>
108 </table>
109</div><div class="memdoc">
110<p >The width, in screen coordinates, of the video mode. </p>
111
112</div>
113</div>
114<a id="ac65942a5f6981695517437a9d571d03c" name="ac65942a5f6981695517437a9d571d03c"></a>
115<h2 class="memtitle"><span class="permalink"><a href="#ac65942a5f6981695517437a9d571d03c">&#9670;&nbsp;</a></span>height</h2>
116
117<div class="memitem">
118<div class="memproto">
119 <table class="memname">
120 <tr>
121 <td class="memname">int GLFWvidmode::height</td>
122 </tr>
123 </table>
124</div><div class="memdoc">
125<p >The height, in screen coordinates, of the video mode. </p>
126
127</div>
128</div>
129<a id="a6066c4ecd251098700062d3b735dba1b" name="a6066c4ecd251098700062d3b735dba1b"></a>
130<h2 class="memtitle"><span class="permalink"><a href="#a6066c4ecd251098700062d3b735dba1b">&#9670;&nbsp;</a></span>redBits</h2>
131
132<div class="memitem">
133<div class="memproto">
134 <table class="memname">
135 <tr>
136 <td class="memname">int GLFWvidmode::redBits</td>
137 </tr>
138 </table>
139</div><div class="memdoc">
140<p >The bit depth of the red channel of the video mode. </p>
141
142</div>
143</div>
144<a id="a292fdd281f3485fb3ff102a5bda43faa" name="a292fdd281f3485fb3ff102a5bda43faa"></a>
145<h2 class="memtitle"><span class="permalink"><a href="#a292fdd281f3485fb3ff102a5bda43faa">&#9670;&nbsp;</a></span>greenBits</h2>
146
147<div class="memitem">
148<div class="memproto">
149 <table class="memname">
150 <tr>
151 <td class="memname">int GLFWvidmode::greenBits</td>
152 </tr>
153 </table>
154</div><div class="memdoc">
155<p >The bit depth of the green channel of the video mode. </p>
156
157</div>
158</div>
159<a id="af310977f58d2e3b188175b6e3d314047" name="af310977f58d2e3b188175b6e3d314047"></a>
160<h2 class="memtitle"><span class="permalink"><a href="#af310977f58d2e3b188175b6e3d314047">&#9670;&nbsp;</a></span>blueBits</h2>
161
162<div class="memitem">
163<div class="memproto">
164 <table class="memname">
165 <tr>
166 <td class="memname">int GLFWvidmode::blueBits</td>
167 </tr>
168 </table>
169</div><div class="memdoc">
170<p >The bit depth of the blue channel of the video mode. </p>
171
172</div>
173</div>
174<a id="a791bdd6c7697b09f7e9c97054bf05649" name="a791bdd6c7697b09f7e9c97054bf05649"></a>
175<h2 class="memtitle"><span class="permalink"><a href="#a791bdd6c7697b09f7e9c97054bf05649">&#9670;&nbsp;</a></span>refreshRate</h2>
176
177<div class="memitem">
178<div class="memproto">
179 <table class="memname">
180 <tr>
181 <td class="memname">int GLFWvidmode::refreshRate</td>
182 </tr>
183 </table>
184</div><div class="memdoc">
185<p >The refresh rate, in Hz, of the video mode. </p>
186
187</div>
188</div>
189<hr/>The documentation for this struct was generated from the following file:<ul>
190<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
191</ul>
192</div><!-- contents -->
193<address class="footer">
194<p>
195Last update on Thu Oct 28 2021 for GLFW 3.3.5
196</p>
197</address>
198</body>
199</html>
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diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_guide.html
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66<div class="contents">
67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#vulkan_loader">Linking against the Vulkan loader</a></li>
69<li class="level1"><a href="#vulkan_include">Including the Vulkan and GLFW header files</a></li>
70<li class="level1"><a href="#vulkan_support">Querying for Vulkan support</a><ul><li class="level2"><a href="#vulkan_proc">Querying Vulkan function pointers</a></li>
71</ul>
72</li>
73<li class="level1"><a href="#vulkan_ext">Querying required Vulkan extensions</a></li>
74<li class="level1"><a href="#vulkan_present">Querying for Vulkan presentation support</a></li>
75<li class="level1"><a href="#vulkan_window">Creating the window</a></li>
76<li class="level1"><a href="#vulkan_surface">Creating a Vulkan window surface</a></li>
77</ul>
78</div>
79<div class="textblock"><p >This guide is intended to fill the gaps between the official <a href="https://www.khronos.org/vulkan/">Vulkan resources</a> and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions.</p>
80<p >To develop for Vulkan you should download the <a href="https://vulkan.lunarg.com/">LunarG Vulkan SDK</a> for your platform. Apart from headers and link libraries, they also provide the validation layers necessary for development.</p>
81<p >The <a href="https://vulkan-tutorial.com/">Vulkan Tutorial</a> has more information on how to use GLFW and Vulkan. The <a href="https://github.com/KhronosGroup/Vulkan-Samples">Khronos Vulkan Samples</a> also use GLFW, although with a small framework in between.</p>
82<p >For details on a specific Vulkan support function, see the <a class="el" href="group__vulkan.html">Vulkan support reference</a>. There are also guides for the other areas of the GLFW API.</p>
83<ul>
84<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
85<li><a class="el" href="window_guide.html">Window guide</a></li>
86<li><a class="el" href="context_guide.html">Context guide</a></li>
87<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
88<li><a class="el" href="input_guide.html">Input guide</a></li>
89</ul>
90<h1><a class="anchor" id="vulkan_loader"></a>
91Linking against the Vulkan loader</h1>
92<p >By default, GLFW will look for the Vulkan loader on demand at runtime via its standard name (<code>vulkan-1.dll</code> on Windows, <code>libvulkan.so.1</code> on Linux and other Unix-like systems and <code>libvulkan.1.dylib</code> on macOS). This means that GLFW does not need to be linked against the loader. However, it also means that if you are using the static library form of the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.</p>
93<p >The <a class="el" href="compile_guide.html#GLFW_VULKAN_STATIC">GLFW_VULKAN_STATIC</a> CMake option makes GLFW call the Vulkan loader directly instead of dynamically loading it at runtime. Not linking against the Vulkan loader will then be a compile-time error.</p>
94<p ><b>macOS:</b> Because the Vulkan loader and ICD are not installed globally on macOS, you need to set up the application bundle according to the LunarG SDK documentation. This is explained in more detail in the <a href="https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html">SDK documentation for macOS</a>.</p>
95<h1><a class="anchor" id="vulkan_include"></a>
96Including the Vulkan and GLFW header files</h1>
97<p >To include the Vulkan header, define <a class="el" href="build_guide.html#GLFW_INCLUDE_VULKAN">GLFW_INCLUDE_VULKAN</a> before including the GLFW header.</p>
98<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_VULKAN</span></div>
99<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
100</div><!-- fragment --><p >If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header.</p>
101<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;path/to/vulkan.h&gt;</span></div>
102<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
103<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
104</div><!-- fragment --><p >Unless a Vulkan header is included, either by the GLFW header or above it, any GLFW functions that take or return Vulkan types will not be declared.</p>
105<p >The <code>VK_USE_PLATFORM_*_KHR</code> macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly.</p>
106<h1><a class="anchor" id="vulkan_support"></a>
107Querying for Vulkan support</h1>
108<p >If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly.</p>
109<p >If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>.</p>
110<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>())</div>
111<div class="line">{</div>
112<div class="line"> <span class="comment">// Vulkan is available, at least for compute</span></div>
113<div class="line">}</div>
114<div class="ttc" id="agroup__vulkan_html_ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><div class="ttname"><a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></div><div class="ttdeci">int glfwVulkanSupported(void)</div><div class="ttdoc">Returns whether the Vulkan loader and an ICD have been found.</div></div>
115</div><!-- fragment --><p >This function returns <code>GLFW_TRUE</code> if the Vulkan loader and any minimally functional ICD was found.</p>
116<p >If one or both were not found, calling any other Vulkan related GLFW function will generate a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error.</p>
117<h2><a class="anchor" id="vulkan_proc"></a>
118Querying Vulkan function pointers</h2>
119<p >To load any Vulkan core or extension function from the found loader, call <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>. To load functions needed for instance creation, pass <code>NULL</code> as the instance.</p>
120<div class="fragment"><div class="line">PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)</div>
121<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(NULL, <span class="stringliteral">&quot;vkCreateInstance&quot;</span>);</div>
122<div class="ttc" id="agroup__vulkan_html_gadf228fac94c5fd8f12423ec9af9ff1e9"><div class="ttname"><a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></div><div class="ttdeci">GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)</div><div class="ttdoc">Returns the address of the specified Vulkan instance function.</div></div>
123</div><!-- fragment --><p >Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled.</p>
124<div class="fragment"><div class="line">PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)</div>
125<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(instance, <span class="stringliteral">&quot;vkCreateDevice&quot;</span>);</div>
126</div><!-- fragment --><p >This function in turn calls <code>vkGetInstanceProcAddr</code>. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. <code>dlsym</code> or <code>GetProcAddress</code>). If that also fails, the function returns <code>NULL</code>. For more information about <code>vkGetInstanceProcAddr</code>, see the Vulkan documentation.</p>
127<p >Vulkan also provides <code>vkGetDeviceProcAddr</code> for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>.</p>
128<div class="fragment"><div class="line">PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)</div>
129<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(instance, <span class="stringliteral">&quot;vkGetDeviceProcAddr&quot;</span>);</div>
130</div><!-- fragment --><p >Device-specific functions may execute a little bit faster, due to not having to dispatch internally based on the device passed to them. For more information about <code>vkGetDeviceProcAddr</code>, see the Vulkan documentation.</p>
131<h1><a class="anchor" id="vulkan_ext"></a>
132Querying required Vulkan extensions</h1>
133<p >To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces.</p>
134<p >To query the instance extensions required, call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>.</p>
135<div class="fragment"><div class="line">uint32_t count;</div>
136<div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>** extensions = <a class="code hl_function" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>(&amp;count);</div>
137<div class="ttc" id="agroup__vulkan_html_ga99ad342d82f4a3421e2864978cb6d1d6"><div class="ttname"><a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></div><div class="ttdeci">const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)</div><div class="ttdoc">Returns the Vulkan instance extensions required by GLFW.</div></div>
138</div><!-- fragment --><p >These extensions must all be enabled when creating instances that are going to be passed to <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> and <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors.</p>
139<p >If it fails it will return <code>NULL</code> and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work.</p>
140<p >If successful the returned array will always include <code>VK_KHR_surface</code>, so if you don't require any additional extensions you can pass this list directly to the <code>VkInstanceCreateInfo</code> struct.</p>
141<div class="fragment"><div class="line">VkInstanceCreateInfo ici;</div>
142<div class="line"> </div>
143<div class="line">memset(&amp;ici, 0, <span class="keyword">sizeof</span>(ici));</div>
144<div class="line">ici.enabledExtensionCount = count;</div>
145<div class="line">ici.ppEnabledExtensionNames = extensions;</div>
146<div class="line">...</div>
147</div><!-- fragment --><p >Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the <code>VkInstanceCreateInfo</code> struct.</p>
148<h1><a class="anchor" id="vulkan_present"></a>
149Querying for Vulkan presentation support</h1>
150<p >Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>.</p>
151<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>(instance, physical_device, queue_family_index))</div>
152<div class="line">{</div>
153<div class="line"> <span class="comment">// Queue family supports image presentation</span></div>
154<div class="line">}</div>
155<div class="ttc" id="agroup__vulkan_html_gaff3823355cdd7e2f3f9f4d9ea9518d92"><div class="ttname"><a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></div><div class="ttdeci">int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</div><div class="ttdoc">Returns whether the specified queue family can present images.</div></div>
156</div><!-- fragment --><p >The <code>VK_KHR_surface</code> extension additionally provides the <code>vkGetPhysicalDeviceSurfaceSupportKHR</code> function, which performs the same test on an existing Vulkan surface.</p>
157<h1><a class="anchor" id="vulkan_window"></a>
158Creating the window</h1>
159<p >Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint.</p>
160<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>, <a class="code hl_define" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">GLFW_NO_API</a>);</div>
161<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Window Title&quot;</span>, NULL, NULL);</div>
162<div class="ttc" id="aglfw3_8h_html_a8f6dcdc968d214ff14779564f1389264"><div class="ttname"><a href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">GLFW_NO_API</a></div><div class="ttdeci">#define GLFW_NO_API</div><div class="ttdef"><b>Definition:</b> glfw3.h:1037</div></div>
163<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
164<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
165<div class="ttc" id="agroup__window_html_ga649309cf72a3d3de5b1348ca7936c95b"><div class="ttname"><a href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a></div><div class="ttdeci">#define GLFW_CLIENT_API</div><div class="ttdoc">Context client API hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:950</div></div>
166<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
167</div><!-- fragment --><p >See <a class="el" href="context_guide.html#context_less">Windows without contexts</a> for more information.</p>
168<h1><a class="anchor" id="vulkan_surface"></a>
169Creating a Vulkan window surface</h1>
170<p >You can create a Vulkan surface (as defined by the <code>VK_KHR_surface</code> extension) for a GLFW window with <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>.</p>
171<div class="fragment"><div class="line">VkSurfaceKHR surface;</div>
172<div class="line">VkResult err = <a class="code hl_function" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>(instance, window, NULL, &amp;surface);</div>
173<div class="line"><span class="keywordflow">if</span> (err)</div>
174<div class="line">{</div>
175<div class="line"> <span class="comment">// Window surface creation failed</span></div>
176<div class="line">}</div>
177<div class="ttc" id="agroup__vulkan_html_ga1a24536bec3f80b08ead18e28e6ae965"><div class="ttname"><a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></div><div class="ttdeci">VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</div><div class="ttdoc">Creates a Vulkan surface for the specified window.</div></div>
178</div><!-- fragment --><p >If an OpenGL or OpenGL ES context was created on the window, the context has ownership of the presentation on the window and a Vulkan surface cannot be created.</p>
179<p >It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call <code>vkDestroySurfaceKHR</code> function from the same extension to destroy it. </p>
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67<div class="toc"><h3>Table of Contents</h3>
68<ul><li class="level1"><a href="#window_object">Window objects</a><ul><li class="level2"><a href="#window_creation">Window creation</a><ul><li class="level3"><a href="#window_full_screen">Full screen windows</a></li>
69<li class="level3"><a href="#window_windowed_full_screen">&quot;Windowed full screen&quot; windows</a></li>
70</ul>
71</li>
72<li class="level2"><a href="#window_destruction">Window destruction</a></li>
73<li class="level2"><a href="#window_hints">Window creation hints</a><ul><li class="level3"><a href="#window_hints_hard">Hard and soft constraints</a></li>
74<li class="level3"><a href="#window_hints_wnd">Window related hints</a></li>
75<li class="level3"><a href="#window_hints_fb">Framebuffer related hints</a></li>
76<li class="level3"><a href="#window_hints_mtr">Monitor related hints</a></li>
77<li class="level3"><a href="#window_hints_ctx">Context related hints</a></li>
78<li class="level3"><a href="#window_hints_osx">macOS specific window hints</a></li>
79<li class="level3"><a href="#window_hints_x11">X11 specific window hints</a></li>
80<li class="level3"><a href="#window_hints_values">Supported and default values</a></li>
81</ul>
82</li>
83</ul>
84</li>
85<li class="level1"><a href="#window_events">Window event processing</a></li>
86<li class="level1"><a href="#window_properties">Window properties and events</a><ul><li class="level2"><a href="#window_userptr">User pointer</a></li>
87<li class="level2"><a href="#window_close">Window closing and close flag</a></li>
88<li class="level2"><a href="#window_size">Window size</a></li>
89<li class="level2"><a href="#window_fbsize">Framebuffer size</a></li>
90<li class="level2"><a href="#window_scale">Window content scale</a></li>
91<li class="level2"><a href="#window_sizelimits">Window size limits</a></li>
92<li class="level2"><a href="#window_pos">Window position</a></li>
93<li class="level2"><a href="#window_title">Window title</a></li>
94<li class="level2"><a href="#window_icon">Window icon</a></li>
95<li class="level2"><a href="#window_monitor">Window monitor</a></li>
96<li class="level2"><a href="#window_iconify">Window iconification</a></li>
97<li class="level2"><a href="#window_maximize">Window maximization</a></li>
98<li class="level2"><a href="#window_hide">Window visibility</a></li>
99<li class="level2"><a href="#window_focus">Window input focus</a></li>
100<li class="level2"><a href="#window_attention">Window attention request</a></li>
101<li class="level2"><a href="#window_refresh">Window damage and refresh</a></li>
102<li class="level2"><a href="#window_transparency">Window transparency</a></li>
103<li class="level2"><a href="#window_attribs">Window attributes</a><ul><li class="level3"><a href="#window_attribs_wnd">Window related attributes</a></li>
104<li class="level3"><a href="#window_attribs_ctx">Context related attributes</a></li>
105<li class="level3"><a href="#window_attribs_fb">Framebuffer related attributes</a></li>
106</ul>
107</li>
108</ul>
109</li>
110<li class="level1"><a href="#buffer_swap">Buffer swapping</a></li>
111</ul>
112</div>
113<div class="textblock"><p >This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__window.html">Window reference</a>. There are also guides for the other areas of GLFW.</p>
114<ul>
115<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
116<li><a class="el" href="context_guide.html">Context guide</a></li>
117<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
118<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
119<li><a class="el" href="input_guide.html">Input guide</a></li>
120</ul>
121<h1><a class="anchor" id="window_object"></a>
122Window objects</h1>
123<p >The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>, or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
124<p >To see the event stream provided to the various window related callbacks, run the <code>events</code> test program.</p>
125<h2><a class="anchor" id="window_creation"></a>
126Window creation</h2>
127<p >A window and its OpenGL or OpenGL ES context are created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:</p>
128<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
129<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
130<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1186</div></div>
131</div><!-- fragment --><p >If window creation fails, <code>NULL</code> will be returned, so it is necessary to check the return value.</p>
132<p >The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.</p>
133<h3><a class="anchor" id="window_full_screen"></a>
134Full screen windows</h3>
135<p >To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see <a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a>.</p>
136<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(), NULL);</div>
137<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
138</div><!-- fragment --><p >Full screen windows cover the entire display area of a monitor, have no border or decorations.</p>
139<p >Windowed mode windows can be made full screen by setting a monitor with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>, and full screen ones can be made windowed by unsetting it with the same function.</p>
140<p >Each field of the <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> structure corresponds to a function parameter or window hint and combine to form the <em>desired video mode</em> for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see <a class="el" href="monitor_guide.html#monitor_modes">Video modes</a>.</p>
141<table class="markdownTable">
142<tr class="markdownTableHead">
143<th class="markdownTableHeadNone">Video mode field </th><th class="markdownTableHeadNone">Corresponds to </th></tr>
144<tr class="markdownTableRowOdd">
145<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode.width</a> </td><td class="markdownTableBodyNone"><code>width</code> parameter of <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td></tr>
146<tr class="markdownTableRowEven">
147<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode.height</a> </td><td class="markdownTableBodyNone"><code>height</code> parameter of <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td></tr>
148<tr class="markdownTableRowOdd">
149<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode.redBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_RED_BITS">GLFW_RED_BITS</a> hint </td></tr>
150<tr class="markdownTableRowEven">
151<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode.greenBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_GREEN_BITS">GLFW_GREEN_BITS</a> hint </td></tr>
152<tr class="markdownTableRowOdd">
153<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode.blueBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_BLUE_BITS">GLFW_BLUE_BITS</a> hint </td></tr>
154<tr class="markdownTableRowEven">
155<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode.refreshRate</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_REFRESH_RATE">GLFW_REFRESH_RATE</a> hint </td></tr>
156</table>
157<p >Once you have a full screen window, you can change its resolution, refresh rate and monitor with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. If you only need change its resolution you can also call <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. In all cases, the new video mode will be selected the same way as the video mode chosen by <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. If the window has an OpenGL or OpenGL ES context, it will be unaffected.</p>
158<p >By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows.</p>
159<p >If a monitor is disconnected, all windows that are full screen on that monitor will be switched to windowed mode. See <a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> for more information.</p>
160<h3><a class="anchor" id="window_windowed_full_screen"></a>
161"Windowed full screen" windows</h3>
162<p >If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called <em>windowed full screen</em> or <em>borderless full screen</em> window and counts as a full screen window. To create such a window, request the current video mode.</p>
163<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
164<div class="line"> </div>
165<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>);</div>
166<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>);</div>
167<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>);</div>
168<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
169<div class="line"> </div>
170<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, <span class="stringliteral">&quot;My Title&quot;</span>, monitor, NULL);</div>
171<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
172<div class="ttc" id="agroup__window_html_ga0f20825e6e47ee8ba389024519682212"><div class="ttname"><a href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a></div><div class="ttdeci">#define GLFW_REFRESH_RATE</div><div class="ttdoc">Monitor refresh rate hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:938</div></div>
173<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
174<div class="ttc" id="agroup__window_html_gab292ea403db6d514537b515311bf9ae3"><div class="ttname"><a href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a></div><div class="ttdeci">#define GLFW_BLUE_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:878</div></div>
175<div class="ttc" id="agroup__window_html_gaf78ed8e417dbcc1e354906cc2708c982"><div class="ttname"><a href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a></div><div class="ttdeci">#define GLFW_RED_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:868</div></div>
176<div class="ttc" id="agroup__window_html_gafba3b72638c914e5fb8a237dd4c50d4d"><div class="ttname"><a href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a></div><div class="ttdeci">#define GLFW_GREEN_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:873</div></div>
177<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1659</div></div>
178<div class="ttc" id="astructGLFWvidmode_html_a292fdd281f3485fb3ff102a5bda43faa"><div class="ttname"><a href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode::greenBits</a></div><div class="ttdeci">int greenBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1671</div></div>
179<div class="ttc" id="astructGLFWvidmode_html_a6066c4ecd251098700062d3b735dba1b"><div class="ttname"><a href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode::redBits</a></div><div class="ttdeci">int redBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1668</div></div>
180<div class="ttc" id="astructGLFWvidmode_html_a698dcb200562051a7249cb6ae154c71d"><div class="ttname"><a href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1662</div></div>
181<div class="ttc" id="astructGLFWvidmode_html_a791bdd6c7697b09f7e9c97054bf05649"><div class="ttname"><a href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode::refreshRate</a></div><div class="ttdeci">int refreshRate</div><div class="ttdef"><b>Definition:</b> glfw3.h:1677</div></div>
182<div class="ttc" id="astructGLFWvidmode_html_ac65942a5f6981695517437a9d571d03c"><div class="ttname"><a href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1665</div></div>
183<div class="ttc" id="astructGLFWvidmode_html_af310977f58d2e3b188175b6e3d314047"><div class="ttname"><a href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode::blueBits</a></div><div class="ttdeci">int blueBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1674</div></div>
184</div><!-- fragment --><p >This also works for windowed mode windows that are made full screen.</p>
185<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
186<div class="line"> </div>
187<div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, monitor, 0, 0, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
188<div class="ttc" id="agroup__window_html_ga81c76c418af80a1cce7055bccb0ae0a7"><div class="ttname"><a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></div><div class="ttdeci">void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)</div><div class="ttdoc">Sets the mode, monitor, video mode and placement of a window.</div></div>
189</div><!-- fragment --><p >Note that <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> returns the <em>current</em> video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before.</p>
190<h2><a class="anchor" id="window_destruction"></a>
191Window destruction</h2>
192<p >When a window is no longer needed, destroy it with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
193<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
194<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
195</div><!-- fragment --><p >Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> is called are destroyed as well.</p>
196<p >When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched.</p>
197<h2><a class="anchor" id="window_hints"></a>
198Window creation hints</h2>
199<p >There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>. Integer value hints can be set individually with <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> and string value hints with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>. You can reset all at once to their defaults with <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</p>
200<p >Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls.</p>
201<dl class="section note"><dt>Note</dt><dd>Window hints need to be set before the creation of the window and context you wish to have the specified attributes. They function as additional arguments to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</dd></dl>
202<h3><a class="anchor" id="window_hints_hard"></a>
203Hard and soft constraints</h3>
204<p >Some window hints are hard constraints. These must match the available capabilities <em>exactly</em> for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested.</p>
205<p >The following hints are always hard constraints:</p><ul>
206<li><a class="el" href="window_guide.html#GLFW_STEREO">GLFW_STEREO</a></li>
207<li><a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">GLFW_DOUBLEBUFFER</a></li>
208<li><a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a></li>
209<li><a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">GLFW_CONTEXT_CREATION_API</a></li>
210</ul>
211<p >The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context:</p><ul>
212<li><a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a></li>
213<li><a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a></li>
214</ul>
215<h3><a class="anchor" id="window_hints_wnd"></a>
216Window related hints</h3>
217<p ><a class="anchor" id="GLFW_RESIZABLE_hint"></a><b>GLFW_RESIZABLE</b> specifies whether the windowed mode window will be resizable <em>by the user</em>. The window will still be resizable using the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> function. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen and undecorated windows.</p>
218<p ><a class="anchor" id="GLFW_VISIBLE_hint"></a><b>GLFW_VISIBLE</b> specifies whether the windowed mode window will be initially visible. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
219<p ><a class="anchor" id="GLFW_DECORATED_hint"></a><b>GLFW_DECORATED</b> specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
220<p ><a class="anchor" id="GLFW_FOCUSED_hint"></a><b>GLFW_FOCUSED</b> specifies whether the windowed mode window will be given input focus when created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen and initially hidden windows.</p>
221<p ><a class="anchor" id="GLFW_AUTO_ICONIFY_hint"></a><b>GLFW_AUTO_ICONIFY</b> specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for windowed mode windows.</p>
222<p ><a class="anchor" id="GLFW_FLOATING_hint"></a><b>GLFW_FLOATING</b> specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
223<p ><a class="anchor" id="GLFW_MAXIMIZED_hint"></a><b>GLFW_MAXIMIZED</b> specifies whether the windowed mode window will be maximized when created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
224<p ><a class="anchor" id="GLFW_CENTER_CURSOR_hint"></a><b>GLFW_CENTER_CURSOR</b> specifies whether the cursor should be centered over newly created full screen windows. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for windowed mode windows.</p>
225<p ><a class="anchor" id="GLFW_TRANSPARENT_FRAMEBUFFER_hint"></a><b>GLFW_TRANSPARENT_FRAMEBUFFER</b> specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
226<p ><a class="anchor" id="GLFW_FOCUS_ON_SHOW_hint"></a><b>GLFW_FOCUS_ON_SHOW</b> specifies whether the window will be given input focus when <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> is called. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
227<p ><a class="anchor" id="GLFW_SCALE_TO_MONITOR"></a><b>GLFW_SCALE_TO_MONITOR</b> specified whether the window content area should be resized based on the <a class="el" href="monitor_guide.html#monitor_scale">monitor content scale</a> of any monitor it is placed on. This includes the initial placement when the window is created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
228<p >This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. On platforms like macOS the resolution of the framebuffer is changed independently of the window size.</p>
229<h3><a class="anchor" id="window_hints_fb"></a>
230Framebuffer related hints</h3>
231<p ><a class="anchor" id="GLFW_RED_BITS"></a><a class="anchor" id="GLFW_GREEN_BITS"></a><a class="anchor" id="GLFW_BLUE_BITS"></a><a class="anchor" id="GLFW_ALPHA_BITS"></a><a class="anchor" id="GLFW_DEPTH_BITS"></a><a class="anchor" id="GLFW_STENCIL_BITS"></a><b>GLFW_RED_BITS</b>, <b>GLFW_GREEN_BITS</b>, <b>GLFW_BLUE_BITS</b>, <b>GLFW_ALPHA_BITS</b>, <b>GLFW_DEPTH_BITS</b> and <b>GLFW_STENCIL_BITS</b> specify the desired bit depths of the various components of the default framebuffer. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
232<p ><a class="anchor" id="GLFW_ACCUM_RED_BITS"></a><a class="anchor" id="GLFW_ACCUM_GREEN_BITS"></a><a class="anchor" id="GLFW_ACCUM_BLUE_BITS"></a><a class="anchor" id="GLFW_ACCUM_ALPHA_BITS"></a><b>GLFW_ACCUM_RED_BITS</b>, <b>GLFW_ACCUM_GREEN_BITS</b>, <b>GLFW_ACCUM_BLUE_BITS</b> and <b>GLFW_ACCUM_ALPHA_BITS</b> specify the desired bit depths of the various components of the accumulation buffer. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
233<p >Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</p>
234<p ><a class="anchor" id="GLFW_AUX_BUFFERS"></a><b>GLFW_AUX_BUFFERS</b> specifies the desired number of auxiliary buffers. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
235<p >Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.</p>
236<p ><a class="anchor" id="GLFW_STEREO"></a><b>GLFW_STEREO</b> specifies whether to use OpenGL stereoscopic rendering. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is a hard constraint.</p>
237<p ><a class="anchor" id="GLFW_SAMPLES"></a><b>GLFW_SAMPLES</b> specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
238<p ><a class="anchor" id="GLFW_SRGB_CAPABLE"></a><b>GLFW_SRGB_CAPABLE</b> specifies whether the framebuffer should be sRGB capable. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
239<dl class="section note"><dt>Note</dt><dd><b>OpenGL:</b> If enabled and supported by the system, the <code>GL_FRAMEBUFFER_SRGB</code> enable will control sRGB rendering. By default, sRGB rendering will be disabled.</dd>
240<dd>
241<b>OpenGL ES:</b> If enabled and supported by the system, the context will always have sRGB rendering enabled.</dd></dl>
242<p><a class="anchor" id="GLFW_DOUBLEBUFFER"></a><b>GLFW_DOUBLEBUFFER</b> specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
243<h3><a class="anchor" id="window_hints_mtr"></a>
244Monitor related hints</h3>
245<p ><a class="anchor" id="GLFW_REFRESH_RATE"></a><b>GLFW_REFRESH_RATE</b> specifies the desired refresh rate for full screen windows. A value of <code>GLFW_DONT_CARE</code> means the highest available refresh rate will be used. This hint is ignored for windowed mode windows.</p>
246<h3><a class="anchor" id="window_hints_ctx"></a>
247Context related hints</h3>
248<p ><a class="anchor" id="GLFW_CLIENT_API_hint"></a><b>GLFW_CLIENT_API</b> specifies which client API to create the context for. Possible values are <code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> and <code>GLFW_NO_API</code>. This is a hard constraint.</p>
249<p ><a class="anchor" id="GLFW_CONTEXT_CREATION_API_hint"></a><b>GLFW_CONTEXT_CREATION_API</b> specifies which context creation API to use to create the context. Possible values are <code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> and <code>GLFW_OSMESA_CONTEXT_API</code>. This is a hard constraint. If no client API is requested, this hint is ignored.</p>
250<p >An <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> that assumes it knows which API was used to create the current context may fail if you change this hint. This can be resolved by having it load functions via <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>.</p>
251<dl class="section note"><dt>Note</dt><dd><b>Wayland:</b> The EGL API <em>is</em> the native context creation API, so this hint will have no effect.</dd>
252<dd>
253<b>X11:</b> On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.</dd>
254<dd>
255<b>OSMesa:</b> As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions <a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> and <a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> to retrieve the framebuffer contents.</dd></dl>
256<p><a class="anchor" id="GLFW_CONTEXT_VERSION_MAJOR_hint"></a><a class="anchor" id="GLFW_CONTEXT_VERSION_MINOR_hint"></a><b>GLFW_CONTEXT_VERSION_MAJOR</b> and <b>GLFW_CONTEXT_VERSION_MINOR</b> specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.</p>
257<p >While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints.</p>
258<p >Do not confuse these hints with <a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a> and <a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>, which provide the API version of the GLFW header.</p>
259<dl class="section note"><dt>Note</dt><dd><b>OpenGL:</b> These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available.</dd>
260<dd>
261<b>OpenGL ES:</b> These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.</dd>
262<dd>
263<b>macOS:</b> The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a> hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.</dd></dl>
264<p><a class="anchor" id="GLFW_OPENGL_FORWARD_COMPAT_hint"></a><b>GLFW_OPENGL_FORWARD_COMPAT</b> specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.</p>
265<p >Forward-compatibility is described in detail in the <a href="https://www.opengl.org/registry/">OpenGL Reference Manual</a>.</p>
266<p ><a class="anchor" id="GLFW_OPENGL_DEBUG_CONTEXT_hint"></a><b>GLFW_OPENGL_DEBUG_CONTEXT</b> specifies whether the context should be created in debug mode, which may provide additional error and diagnostic reporting functionality. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
267<p >Debug contexts for OpenGL and OpenGL ES are described in detail by the <a href="https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt">GL_KHR_debug</a> extension.</p>
268<p ><a class="anchor" id="GLFW_OPENGL_PROFILE_hint"></a><b>GLFW_OPENGL_PROFILE</b> specifies which OpenGL profile to create the context for. Possible values are one of <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code>, or <code>GLFW_OPENGL_ANY_PROFILE</code> to not request a specific profile. If requesting an OpenGL version below 3.2, <code>GLFW_OPENGL_ANY_PROFILE</code> must be used. If OpenGL ES is requested, this hint is ignored.</p>
269<p >OpenGL profiles are described in detail in the <a href="https://www.opengl.org/registry/">OpenGL Reference Manual</a>.</p>
270<p ><a class="anchor" id="GLFW_CONTEXT_ROBUSTNESS_hint"></a><b>GLFW_CONTEXT_ROBUSTNESS</b> specifies the robustness strategy to be used by the context. This can be one of <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code>, or <code>GLFW_NO_ROBUSTNESS</code> to not request a robustness strategy.</p>
271<p ><a class="anchor" id="GLFW_CONTEXT_RELEASE_BEHAVIOR_hint"></a><b>GLFW_CONTEXT_RELEASE_BEHAVIOR</b> specifies the release behavior to be used by the context. Possible values are one of <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code>. If the behavior is <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, the default behavior of the context creation API will be used. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code>, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_NONE</code>, the pipeline will not be flushed on release.</p>
272<p >Context release behaviors are described in detail by the <a href="https://www.opengl.org/registry/specs/KHR/context_flush_control.txt">GL_KHR_context_flush_control</a> extension.</p>
273<p ><a class="anchor" id="GLFW_CONTEXT_NO_ERROR_hint"></a><b>GLFW_CONTEXT_NO_ERROR</b> specifies whether errors should be generated by the context. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. If enabled, situations that would have generated errors instead cause undefined behavior.</p>
274<p >The no error mode for OpenGL and OpenGL ES is described in detail by the <a href="https://www.opengl.org/registry/specs/KHR/no_error.txt">GL_KHR_no_error</a> extension.</p>
275<h3><a class="anchor" id="window_hints_osx"></a>
276macOS specific window hints</h3>
277<p ><a class="anchor" id="GLFW_COCOA_RETINA_FRAMEBUFFER_hint"></a><b>GLFW_COCOA_RETINA_FRAMEBUFFER</b> specifies whether to use full resolution framebuffers on Retina displays. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is ignored on other platforms.</p>
278<p ><a class="anchor" id="GLFW_COCOA_FRAME_NAME_hint"></a><b>GLFW_COCOA_FRAME_NAME</b> specifies the UTF-8 encoded name to use for autosaving the window frame, or if empty disables frame autosaving for the window. This is ignored on other platforms. This is set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
279<p ><a class="anchor" id="GLFW_COCOA_GRAPHICS_SWITCHING_hint"></a><b>GLFW_COCOA_GRAPHICS_SWITCHING</b> specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is ignored on other platforms.</p>
280<p >Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled.</p>
281<p >A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its <code>Info.plist</code> by setting the <code>NSSupportsAutomaticGraphicsSwitching</code> key to <code>true</code>.</p>
282<h3><a class="anchor" id="window_hints_x11"></a>
283X11 specific window hints</h3>
284<p ><a class="anchor" id="GLFW_X11_CLASS_NAME_hint"></a><a class="anchor" id="GLFW_X11_INSTANCE_NAME_hint"></a><b>GLFW_X11_CLASS_NAME</b> and <b>GLFW_X11_INSTANCE_NAME</b> specifies the desired ASCII encoded class and instance parts of the ICCCM <code>WM_CLASS</code> window property. These are set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
285<h3><a class="anchor" id="window_hints_values"></a>
286Supported and default values</h3>
287<table class="markdownTable">
288<tr class="markdownTableHead">
289<th class="markdownTableHeadNone">Window hint </th><th class="markdownTableHeadNone">Default value </th><th class="markdownTableHeadNone">Supported values </th></tr>
290<tr class="markdownTableRowOdd">
291<td class="markdownTableBodyNone">GLFW_RESIZABLE </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
292<tr class="markdownTableRowEven">
293<td class="markdownTableBodyNone">GLFW_VISIBLE </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
294<tr class="markdownTableRowOdd">
295<td class="markdownTableBodyNone">GLFW_DECORATED </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
296<tr class="markdownTableRowEven">
297<td class="markdownTableBodyNone">GLFW_FOCUSED </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
298<tr class="markdownTableRowOdd">
299<td class="markdownTableBodyNone">GLFW_AUTO_ICONIFY </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
300<tr class="markdownTableRowEven">
301<td class="markdownTableBodyNone">GLFW_FLOATING </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
302<tr class="markdownTableRowOdd">
303<td class="markdownTableBodyNone">GLFW_MAXIMIZED </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
304<tr class="markdownTableRowEven">
305<td class="markdownTableBodyNone">GLFW_CENTER_CURSOR </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
306<tr class="markdownTableRowOdd">
307<td class="markdownTableBodyNone">GLFW_TRANSPARENT_FRAMEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
308<tr class="markdownTableRowEven">
309<td class="markdownTableBodyNone">GLFW_FOCUS_ON_SHOW </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
310<tr class="markdownTableRowOdd">
311<td class="markdownTableBodyNone">GLFW_SCALE_TO_MONITOR </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
312<tr class="markdownTableRowEven">
313<td class="markdownTableBodyNone">GLFW_RED_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
314<tr class="markdownTableRowOdd">
315<td class="markdownTableBodyNone">GLFW_GREEN_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
316<tr class="markdownTableRowEven">
317<td class="markdownTableBodyNone">GLFW_BLUE_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
318<tr class="markdownTableRowOdd">
319<td class="markdownTableBodyNone">GLFW_ALPHA_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
320<tr class="markdownTableRowEven">
321<td class="markdownTableBodyNone">GLFW_DEPTH_BITS </td><td class="markdownTableBodyNone">24 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
322<tr class="markdownTableRowOdd">
323<td class="markdownTableBodyNone">GLFW_STENCIL_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
324<tr class="markdownTableRowEven">
325<td class="markdownTableBodyNone">GLFW_ACCUM_RED_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
326<tr class="markdownTableRowOdd">
327<td class="markdownTableBodyNone">GLFW_ACCUM_GREEN_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
328<tr class="markdownTableRowEven">
329<td class="markdownTableBodyNone">GLFW_ACCUM_BLUE_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
330<tr class="markdownTableRowOdd">
331<td class="markdownTableBodyNone">GLFW_ACCUM_ALPHA_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
332<tr class="markdownTableRowEven">
333<td class="markdownTableBodyNone">GLFW_AUX_BUFFERS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
334<tr class="markdownTableRowOdd">
335<td class="markdownTableBodyNone">GLFW_SAMPLES </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
336<tr class="markdownTableRowEven">
337<td class="markdownTableBodyNone">GLFW_REFRESH_RATE </td><td class="markdownTableBodyNone"><code>GLFW_DONT_CARE</code> </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
338<tr class="markdownTableRowOdd">
339<td class="markdownTableBodyNone">GLFW_STEREO </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
340<tr class="markdownTableRowEven">
341<td class="markdownTableBodyNone">GLFW_SRGB_CAPABLE </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
342<tr class="markdownTableRowOdd">
343<td class="markdownTableBodyNone">GLFW_DOUBLEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
344<tr class="markdownTableRowEven">
345<td class="markdownTableBodyNone">GLFW_CLIENT_API </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_API</code> </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> or <code>GLFW_NO_API</code> </td></tr>
346<tr class="markdownTableRowOdd">
347<td class="markdownTableBodyNone">GLFW_CONTEXT_CREATION_API </td><td class="markdownTableBodyNone"><code>GLFW_NATIVE_CONTEXT_API</code> </td><td class="markdownTableBodyNone"><code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> or <code>GLFW_OSMESA_CONTEXT_API</code> </td></tr>
348<tr class="markdownTableRowEven">
349<td class="markdownTableBodyNone">GLFW_CONTEXT_VERSION_MAJOR </td><td class="markdownTableBodyNone">1 </td><td class="markdownTableBodyNone">Any valid major version number of the chosen client API </td></tr>
350<tr class="markdownTableRowOdd">
351<td class="markdownTableBodyNone">GLFW_CONTEXT_VERSION_MINOR </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">Any valid minor version number of the chosen client API </td></tr>
352<tr class="markdownTableRowEven">
353<td class="markdownTableBodyNone">GLFW_CONTEXT_ROBUSTNESS </td><td class="markdownTableBodyNone"><code>GLFW_NO_ROBUSTNESS</code> </td><td class="markdownTableBodyNone"><code>GLFW_NO_ROBUSTNESS</code>, <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code> </td></tr>
354<tr class="markdownTableRowOdd">
355<td class="markdownTableBodyNone">GLFW_CONTEXT_RELEASE_BEHAVIOR </td><td class="markdownTableBodyNone"><code>GLFW_ANY_RELEASE_BEHAVIOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code> </td></tr>
356<tr class="markdownTableRowEven">
357<td class="markdownTableBodyNone">GLFW_OPENGL_FORWARD_COMPAT </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
358<tr class="markdownTableRowOdd">
359<td class="markdownTableBodyNone">GLFW_OPENGL_DEBUG_CONTEXT </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
360<tr class="markdownTableRowEven">
361<td class="markdownTableBodyNone">GLFW_OPENGL_PROFILE </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_ANY_PROFILE</code> </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_ANY_PROFILE</code>, <code>GLFW_OPENGL_COMPAT_PROFILE</code> or <code>GLFW_OPENGL_CORE_PROFILE</code> </td></tr>
362<tr class="markdownTableRowOdd">
363<td class="markdownTableBodyNone">GLFW_COCOA_RETINA_FRAMEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
364<tr class="markdownTableRowEven">
365<td class="markdownTableBodyNone">GLFW_COCOA_FRAME_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">A UTF-8 encoded frame autosave name </td></tr>
366<tr class="markdownTableRowOdd">
367<td class="markdownTableBodyNone">GLFW_COCOA_GRAPHICS_SWITCHING </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
368<tr class="markdownTableRowEven">
369<td class="markdownTableBodyNone">GLFW_X11_CLASS_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">An ASCII encoded <code>WM_CLASS</code> class name </td></tr>
370<tr class="markdownTableRowOdd">
371<td class="markdownTableBodyNone">GLFW_X11_INSTANCE_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">An ASCII encoded <code>WM_CLASS</code> instance name </td></tr>
372</table>
373<h1><a class="anchor" id="window_events"></a>
374Window event processing</h1>
375<p >See <a class="el" href="input_guide.html#events">Event processing</a>.</p>
376<h1><a class="anchor" id="window_properties"></a>
377Window properties and events</h1>
378<h2><a class="anchor" id="window_userptr"></a>
379User pointer</h2>
380<p >Each window has a user pointer that can be set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> and queried with <a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window.</p>
381<p >The initial value of the pointer is <code>NULL</code>.</p>
382<h2><a class="anchor" id="window_close"></a>
383Window closing and close flag</h2>
384<p >When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the <em>close flag</em> of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.</p>
385<p >The current state of the close flag is returned by <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and can be set or cleared directly with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. A common pattern is to use the close flag as a main loop condition.</p>
386<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
387<div class="line">{</div>
388<div class="line"> render(window);</div>
389<div class="line"> </div>
390<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
391<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
392<div class="line">}</div>
393<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
394<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
395<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
396</div><!-- fragment --><p >If you wish to be notified when the user attempts to close a window, set a close callback.</p>
397<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>(window, window_close_callback);</div>
398<div class="ttc" id="agroup__window_html_gada646d775a7776a95ac000cfc1885331"><div class="ttname"><a href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></div><div class="ttdeci">GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)</div><div class="ttdoc">Sets the close callback for the specified window.</div></div>
399</div><!-- fragment --><p >The callback function is called directly <em>after</em> the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met.</p>
400<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
401<div class="line">{</div>
402<div class="line"> <span class="keywordflow">if</span> (!time_to_close)</div>
403<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
404<div class="line">}</div>
405<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:322</div></div>
406<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
407</div><!-- fragment --><h2><a class="anchor" id="window_size"></a>
408Window size</h2>
409<p >The size of a window can be changed with <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. For windowed mode windows, this sets the size, in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> of the <em>content area</em> or <em>content area</em> of the window. The window system may impose limits on window size.</p>
410<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>(window, 640, 480);</div>
411<div class="ttc" id="agroup__window_html_ga371911f12c74c504dd8d47d832d095cb"><div class="ttname"><a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></div><div class="ttdeci">void glfwSetWindowSize(GLFWwindow *window, int width, int height)</div><div class="ttdoc">Sets the size of the content area of the specified window.</div></div>
412</div><!-- fragment --><p >For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode.</p>
413<p >If you wish to be notified when a window is resized, whether by the user, the system or your own code, set a size callback.</p>
414<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a>(window, window_size_callback);</div>
415<div class="ttc" id="agroup__window_html_gad91b8b047a0c4c6033c38853864c34f8"><div class="ttname"><a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></div><div class="ttdeci">GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)</div><div class="ttdoc">Sets the size callback for the specified window.</div></div>
416</div><!-- fragment --><p >The callback function receives the new size, in screen coordinates, of the content area of the window when the window is resized.</p>
417<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
418<div class="line">{</div>
419<div class="line">}</div>
420</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> for directly retrieving the current size of a window.</p>
421<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
422<div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
423<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
424</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>Do not pass the window size to <code>glViewport</code> or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the <a class="el" href="window_guide.html#window_fbsize">framebuffer size</a>, which is in pixels, for pixel-based calls.</dd></dl>
425<p>The above functions work with the size of the content area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with <a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>.</p>
426<div class="fragment"><div class="line"><span class="keywordtype">int</span> left, top, right, bottom;</div>
427<div class="line"><a class="code hl_function" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>(window, &amp;left, &amp;top, &amp;right, &amp;bottom);</div>
428<div class="ttc" id="agroup__window_html_ga1a9fd382058c53101b21cf211898f1f1"><div class="ttname"><a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a></div><div class="ttdeci">void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)</div><div class="ttdoc">Retrieves the size of the frame of the window.</div></div>
429</div><!-- fragment --><p >The returned values are the distances, in screen coordinates, from the edges of the content area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive.</p>
430<h2><a class="anchor" id="window_fbsize"></a>
431Framebuffer size</h2>
432<p >While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into <code>glViewport</code>, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window.</p>
433<p >If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback.</p>
434<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>(window, framebuffer_size_callback);</div>
435<div class="ttc" id="agroup__window_html_gab3fb7c3366577daef18c0023e2a8591f"><div class="ttname"><a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></div><div class="ttdeci">GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)</div><div class="ttdoc">Sets the framebuffer resize callback for the specified window.</div></div>
436</div><!-- fragment --><p >The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport.</p>
437<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
438<div class="line">{</div>
439<div class="line"> glViewport(0, 0, width, height);</div>
440<div class="line">}</div>
441</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> for directly retrieving the current size of the framebuffer of a window.</p>
442<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
443<div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
444<div class="line">glViewport(0, 0, width, height);</div>
445<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
446</div><!-- fragment --><p >The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.</p>
447<h2><a class="anchor" id="window_scale"></a>
448Window content scale</h2>
449<p >The content scale for a window can be retrieved with <a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>.</p>
450<div class="fragment"><div class="line"><span class="keywordtype">float</span> xscale, yscale;</div>
451<div class="line"><a class="code hl_function" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>(window, &amp;xscale, &amp;yscale);</div>
452<div class="ttc" id="agroup__window_html_gaf5d31de9c19c4f994facea64d2b3106c"><div class="ttname"><a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></div><div class="ttdeci">void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified window.</div></div>
453</div><!-- fragment --><p >The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
454<p >On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.</p>
455<p >If you wish to be notified when the content scale of a window changes, whether because of a system setting change or because it was moved to a monitor with a different scale, set a content scale callback.</p>
456<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>(window, window_content_scale_callback);</div>
457<div class="ttc" id="agroup__window_html_gaf2832ebb5aa6c252a2d261de002c92d6"><div class="ttname"><a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></div><div class="ttdeci">GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)</div><div class="ttdoc">Sets the window content scale callback for the specified window.</div></div>
458</div><!-- fragment --><p >The callback function receives the new content scale of the window.</p>
459<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_content_scale_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
460<div class="line">{</div>
461<div class="line"> set_interface_scale(xscale, yscale);</div>
462<div class="line">}</div>
463</div><!-- fragment --><p >On platforms where pixels and screen coordinates always map 1:1, the window will need to be resized to appear the same size when it is moved to a monitor with a different content scale. To have this done automatically both when the window is created and when its content scale later changes, set the <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a> window hint.</p>
464<h2><a class="anchor" id="window_sizelimits"></a>
465Window size limits</h2>
466<p >The minimum and maximum size of the content area of a windowed mode window can be enforced with <a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set.</p>
467<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(window, 200, 200, 400, 400);</div>
468<div class="ttc" id="agroup__window_html_gac314fa6cec7d2d307be9963e2709cc90"><div class="ttname"><a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></div><div class="ttdeci">void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)</div><div class="ttdoc">Sets the size limits of the specified window.</div></div>
469</div><!-- fragment --><p >To specify only a minimum size or only a maximum one, set the other pair to <code>GLFW_DONT_CARE</code>.</p>
470<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(window, 640, 480, <a class="code hl_define" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>, <a class="code hl_define" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>);</div>
471<div class="ttc" id="aglfw3_8h_html_a7a2edf2c18446833d27d07f1b7f3d571"><div class="ttname"><a href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a></div><div class="ttdeci">#define GLFW_DONT_CARE</div><div class="ttdef"><b>Definition:</b> glfw3.h:1129</div></div>
472</div><!-- fragment --><p >To disable size limits for a window, set them all to <code>GLFW_DONT_CARE</code>.</p>
473<p >The aspect ratio of the content area of a windowed mode window can be enforced with <a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio.</p>
474<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(window, 16, 9);</div>
475<div class="ttc" id="agroup__window_html_ga72ac8cb1ee2e312a878b55153d81b937"><div class="ttname"><a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></div><div class="ttdeci">void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)</div><div class="ttdoc">Sets the aspect ratio of the specified window.</div></div>
476</div><!-- fragment --><p >The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio.</p>
477<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
478<div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
479<div class="line"><a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(window, width, height);</div>
480</div><!-- fragment --><p >To disable the aspect ratio limit for a window, set both terms to <code>GLFW_DONT_CARE</code>.</p>
481<p >You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict.</p>
482<h2><a class="anchor" id="window_pos"></a>
483Window position</h2>
484<p >The position of a windowed-mode window can be changed with <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>. This moves the window so that the upper-left corner of its content area has the specified <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>. The window system may put limitations on window placement.</p>
485<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>(window, 100, 100);</div>
486<div class="ttc" id="agroup__window_html_ga1abb6d690e8c88e0c8cd1751356dbca8"><div class="ttname"><a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></div><div class="ttdeci">void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">Sets the position of the content area of the specified window.</div></div>
487</div><!-- fragment --><p >If you wish to be notified when a window is moved, whether by the user, the system or your own code, set a position callback.</p>
488<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>(window, window_pos_callback);</div>
489<div class="ttc" id="agroup__window_html_ga08bdfbba88934f9c4f92fd757979ac74"><div class="ttname"><a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></div><div class="ttdeci">GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)</div><div class="ttdoc">Sets the position callback for the specified window.</div></div>
490</div><!-- fragment --><p >The callback function receives the new position, in screen coordinates, of the upper-left corner of the content area when the window is moved.</p>
491<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_pos_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
492<div class="line">{</div>
493<div class="line">}</div>
494</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> for directly retrieving the current position of the content area of the window.</p>
495<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
496<div class="line"><a class="code hl_function" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>(window, &amp;xpos, &amp;ypos);</div>
497<div class="ttc" id="agroup__window_html_ga73cb526c000876fd8ddf571570fdb634"><div class="ttname"><a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></div><div class="ttdeci">void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)</div><div class="ttdoc">Retrieves the position of the content area of the specified window.</div></div>
498</div><!-- fragment --><h2><a class="anchor" id="window_title"></a>
499Window title</h2>
500<p >All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a UTF-8 encoded window title with <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>.</p>
501<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;My Window&quot;</span>);</div>
502<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
503</div><!-- fragment --><p >The specified string is copied before the function returns, so there is no need to keep it around.</p>
504<p >As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source.</p>
505<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;ラストエグザイル&quot;</span>);</div>
506</div><!-- fragment --><p >If you are using C++11 or C11, you can use a UTF-8 string literal.</p>
507<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, u8<span class="stringliteral">&quot;This is always a UTF-8 string&quot;</span>);</div>
508</div><!-- fragment --><h2><a class="anchor" id="window_icon"></a>
509Window icon</h2>
510<p >Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</p>
511<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a> images[2];</div>
512<div class="line">images[0] = load_icon(<span class="stringliteral">&quot;my_icon.png&quot;</span>);</div>
513<div class="line">images[1] = load_icon(<span class="stringliteral">&quot;my_icon_small.png&quot;</span>);</div>
514<div class="line"> </div>
515<div class="line"><a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(window, 2, images);</div>
516<div class="ttc" id="agroup__window_html_gadd7ccd39fe7a7d1f0904666ae5932dc5"><div class="ttname"><a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a></div><div class="ttdeci">void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)</div><div class="ttdoc">Sets the icon for the specified window.</div></div>
517<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1722</div></div>
518</div><!-- fragment --><p >The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.</p>
519<p >To revert to the default window icon, pass in an empty image array.</p>
520<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(window, 0, NULL);</div>
521</div><!-- fragment --><h2><a class="anchor" id="window_monitor"></a>
522Window monitor</h2>
523<p >Full screen windows are associated with a specific monitor. You can get the handle for this monitor with <a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>.</p>
524<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor = <a class="code hl_function" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>(window);</div>
525<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1174</div></div>
526<div class="ttc" id="agroup__window_html_ga4d766499ac02c60f02221a9dfab87299"><div class="ttname"><a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)</div><div class="ttdoc">Returns the monitor that the window uses for full screen mode.</div></div>
527</div><!-- fragment --><p >This monitor handle is one of those returned by <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>.</p>
528<p >For windowed mode windows, this function returns <code>NULL</code>. This is how to tell full screen windows from windowed mode windows.</p>
529<p >You can move windows between monitors or between full screen and windowed mode with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored.</p>
530<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
531<div class="line"> </div>
532<div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, monitor, 0, 0, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
533</div><!-- fragment --><p >When making the window windowed, specify the desired position and size. The refresh rate argument is ignored.</p>
534<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, NULL, xpos, ypos, width, height, 0);</div>
535</div><!-- fragment --><p >This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above.</p>
536<h2><a class="anchor" id="window_iconify"></a>
537Window iconification</h2>
538<p >Windows can be iconified (i.e. minimized) with <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>.</p>
539<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>(window);</div>
540<div class="ttc" id="agroup__window_html_ga1bb559c0ebaad63c5c05ad2a066779c4"><div class="ttname"><a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a></div><div class="ttdeci">void glfwIconifyWindow(GLFWwindow *window)</div><div class="ttdoc">Iconifies the specified window.</div></div>
541</div><!-- fragment --><p >When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window.</p>
542<p >Iconified windows can be restored with <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>. This function also restores windows from maximization.</p>
543<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(window);</div>
544<div class="ttc" id="agroup__window_html_ga52527a5904b47d802b6b4bb519cdebc7"><div class="ttname"><a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></div><div class="ttdeci">void glfwRestoreWindow(GLFWwindow *window)</div><div class="ttdoc">Restores the specified window.</div></div>
545</div><!-- fragment --><p >When a full screen window is restored, the desired video mode is restored to its monitor as well.</p>
546<p >If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set an iconify callback.</p>
547<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>(window, window_iconify_callback);</div>
548<div class="ttc" id="agroup__window_html_gac793e9efd255567b5fb8b445052cfd3e"><div class="ttname"><a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></div><div class="ttdeci">GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)</div><div class="ttdoc">Sets the iconify callback for the specified window.</div></div>
549</div><!-- fragment --><p >The callback function receives changes in the iconification state of the window.</p>
550<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_iconify_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
551<div class="line">{</div>
552<div class="line"> <span class="keywordflow">if</span> (iconified)</div>
553<div class="line"> {</div>
554<div class="line"> <span class="comment">// The window was iconified</span></div>
555<div class="line"> }</div>
556<div class="line"> <span class="keywordflow">else</span></div>
557<div class="line"> {</div>
558<div class="line"> <span class="comment">// The window was restored</span></div>
559<div class="line"> }</div>
560<div class="line">}</div>
561</div><!-- fragment --><p >You can also get the current iconification state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
562<div class="fragment"><div class="line"><span class="keywordtype">int</span> iconified = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>);</div>
563<div class="ttc" id="agroup__window_html_ga39d44b7c056e55e581355a92d240b58a"><div class="ttname"><a href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a></div><div class="ttdeci">#define GLFW_ICONIFIED</div><div class="ttdoc">Window iconification window attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:803</div></div>
564<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
565</div><!-- fragment --><h2><a class="anchor" id="window_maximize"></a>
566Window maximization</h2>
567<p >Windows can be maximized (i.e. zoomed) with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>.</p>
568<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>(window);</div>
569<div class="ttc" id="agroup__window_html_ga3f541387449d911274324ae7f17ec56b"><div class="ttname"><a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></div><div class="ttdeci">void glfwMaximizeWindow(GLFWwindow *window)</div><div class="ttdoc">Maximizes the specified window.</div></div>
570</div><!-- fragment --><p >Full screen windows cannot be maximized and passing a full screen window to this function does nothing.</p>
571<p >Maximized windows can be restored with <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>. This function also restores windows from iconification.</p>
572<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(window);</div>
573</div><!-- fragment --><p >If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback.</p>
574<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>(window, window_maximize_callback);</div>
575<div class="ttc" id="agroup__window_html_gacbe64c339fbd94885e62145563b6dc93"><div class="ttname"><a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></div><div class="ttdeci">GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)</div><div class="ttdoc">Sets the maximize callback for the specified window.</div></div>
576</div><!-- fragment --><p >The callback function receives changes in the maximization state of the window.</p>
577<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_maximize_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
578<div class="line">{</div>
579<div class="line"> <span class="keywordflow">if</span> (maximized)</div>
580<div class="line"> {</div>
581<div class="line"> <span class="comment">// The window was maximized</span></div>
582<div class="line"> }</div>
583<div class="line"> <span class="keywordflow">else</span></div>
584<div class="line"> {</div>
585<div class="line"> <span class="comment">// The window was restored</span></div>
586<div class="line"> }</div>
587<div class="line">}</div>
588</div><!-- fragment --><p >You can also get the current maximization state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
589<div class="fragment"><div class="line"><span class="keywordtype">int</span> maximized = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>);</div>
590<div class="ttc" id="agroup__window_html_gad8ccb396253ad0b72c6d4c917eb38a03"><div class="ttname"><a href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a></div><div class="ttdeci">#define GLFW_MAXIMIZED</div><div class="ttdoc">Window maximization window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:839</div></div>
591</div><!-- fragment --><p >By default, newly created windows are not maximized. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_MAXIMIZED_hint">GLFW_MAXIMIZED</a> window hint before creating the window.</p>
592<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
593<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:313</div></div>
594</div><!-- fragment --><h2><a class="anchor" id="window_hide"></a>
595Window visibility</h2>
596<p >Windowed mode windows can be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>.</p>
597<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>(window);</div>
598<div class="ttc" id="agroup__window_html_ga49401f82a1ba5f15db5590728314d47c"><div class="ttname"><a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></div><div class="ttdeci">void glfwHideWindow(GLFWwindow *window)</div><div class="ttdoc">Hides the specified window.</div></div>
599</div><!-- fragment --><p >This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> on a full screen window does nothing.</p>
600<p >Hidden windows can be shown with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>.</p>
601<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>(window);</div>
602<div class="ttc" id="agroup__window_html_ga61be47917b72536a148300f46494fc66"><div class="ttname"><a href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></div><div class="ttdeci">void glfwShowWindow(GLFWwindow *window)</div><div class="ttdoc">Makes the specified window visible.</div></div>
603</div><!-- fragment --><p >By default, this function will also set the input focus to that window. Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint to change this behavior for all newly created windows, or change the behavior for an existing window with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
604<p >You can also get the current visibility state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
605<div class="fragment"><div class="line"><span class="keywordtype">int</span> visible = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>);</div>
606<div class="ttc" id="agroup__window_html_gafb3cdc45297e06d8f1eb13adc69ca6c4"><div class="ttname"><a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a></div><div class="ttdeci">#define GLFW_VISIBLE</div><div class="ttdoc">Window visibility window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:815</div></div>
607</div><!-- fragment --><p >By default, newly created windows are visible. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint before creating the window.</p>
608<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
609</div><!-- fragment --><p >Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location.</p>
610<h2><a class="anchor" id="window_focus"></a>
611Window input focus</h2>
612<p >Windows can be given input focus and brought to the front with <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>.</p>
613<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>(window);</div>
614<div class="ttc" id="agroup__window_html_ga873780357abd3f3a081d71a40aae45a1"><div class="ttname"><a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a></div><div class="ttdeci">void glfwFocusWindow(GLFWwindow *window)</div><div class="ttdoc">Brings the specified window to front and sets input focus.</div></div>
615</div><!-- fragment --><p >Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see <a class="el" href="window_guide.html#window_attention">attention requests</a>.</p>
616<p >If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback.</p>
617<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>(window, window_focus_callback);</div>
618<div class="ttc" id="agroup__window_html_gac2d83c4a10f071baf841f6730528e66c"><div class="ttname"><a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></div><div class="ttdeci">GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)</div><div class="ttdoc">Sets the focus callback for the specified window.</div></div>
619</div><!-- fragment --><p >The callback function receives changes in the input focus state of the window.</p>
620<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_focus_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
621<div class="line">{</div>
622<div class="line"> <span class="keywordflow">if</span> (focused)</div>
623<div class="line"> {</div>
624<div class="line"> <span class="comment">// The window gained input focus</span></div>
625<div class="line"> }</div>
626<div class="line"> <span class="keywordflow">else</span></div>
627<div class="line"> {</div>
628<div class="line"> <span class="comment">// The window lost input focus</span></div>
629<div class="line"> }</div>
630<div class="line">}</div>
631</div><!-- fragment --><p >You can also get the current input focus state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
632<div class="fragment"><div class="line"><span class="keywordtype">int</span> focused = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>);</div>
633<div class="ttc" id="agroup__window_html_ga54ddb14825a1541a56e22afb5f832a9e"><div class="ttname"><a href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a></div><div class="ttdeci">#define GLFW_FOCUSED</div><div class="ttdoc">Input focus window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:798</div></div>
634</div><!-- fragment --><p >By default, newly created windows are given input focus. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> window hint before creating the window.</p>
635<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
636</div><!-- fragment --><h2><a class="anchor" id="window_attention"></a>
637Window attention request</h2>
638<p >If you wish to notify the user of an event without interrupting, you can request attention with <a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>.</p>
639<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>(window);</div>
640<div class="ttc" id="agroup__window_html_ga2f8d59323fc4692c1d54ba08c863a703"><div class="ttname"><a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></div><div class="ttdeci">void glfwRequestWindowAttention(GLFWwindow *window)</div><div class="ttdoc">Requests user attention to the specified window.</div></div>
641</div><!-- fragment --><p >The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request.</p>
642<h2><a class="anchor" id="window_refresh"></a>
643Window damage and refresh</h2>
644<p >If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback.</p>
645<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a>(m_handle, window_refresh_callback);</div>
646<div class="ttc" id="agroup__window_html_ga1c5c7eb889c33c7f4d10dd35b327654e"><div class="ttname"><a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></div><div class="ttdeci">GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)</div><div class="ttdoc">Sets the refresh callback for the specified window.</div></div>
647</div><!-- fragment --><p >The callback function is called when the contents of the window needs to be refreshed.</p>
648<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_refresh_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
649<div class="line">{</div>
650<div class="line"> draw_editor_ui(window);</div>
651<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
652<div class="line">}</div>
653</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized.</dd></dl>
654<h2><a class="anchor" id="window_transparency"></a>
655Window transparency</h2>
656<p >GLFW supports two kinds of transparency for windows; framebuffer transparency and whole window transparency. A single window may not use both methods. The results of doing this are undefined.</p>
657<p >Both methods require the platform to support it and not every version of every platform GLFW supports does this, so there are mechanisms to check whether the window really is transparent.</p>
658<p >Window framebuffers can be made transparent on a per-pixel per-frame basis with the <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_hint">GLFW_TRANSPARENT_FRAMEBUFFER</a> window hint.</p>
659<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
660<div class="ttc" id="agroup__window_html_ga60a0578c3b9449027d683a9c6abb9f14"><div class="ttname"><a href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a></div><div class="ttdeci">#define GLFW_TRANSPARENT_FRAMEBUFFER</div><div class="ttdoc">Window framebuffer transparency hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:851</div></div>
661</div><!-- fragment --><p >If supported by the system, the window content area will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations.</p>
662<p >You can check whether the window framebuffer was successfully made transparent with the <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_attrib">GLFW_TRANSPARENT_FRAMEBUFFER</a> window attribute.</p>
663<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>))</div>
664<div class="line">{</div>
665<div class="line"> <span class="comment">// window framebuffer is currently transparent</span></div>
666<div class="line">}</div>
667</div><!-- fragment --><p >GLFW comes with an example that enabled framebuffer transparency called <code>gears</code>.</p>
668<p >The opacity of the whole window, including any decorations, can be set with <a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>.</p>
669<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>(window, 0.5f);</div>
670<div class="ttc" id="agroup__window_html_gac31caeb3d1088831b13d2c8a156802e9"><div class="ttname"><a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></div><div class="ttdeci">void glfwSetWindowOpacity(GLFWwindow *window, float opacity)</div><div class="ttdoc">Sets the opacity of the whole window.</div></div>
671</div><!-- fragment --><p >The opacity (or alpha) value is a positive finite number between zero and one, where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial opacity value for newly created windows is 1.</p>
672<p >The current opacity of a window can be queried with <a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>.</p>
673<div class="fragment"><div class="line"><span class="keywordtype">float</span> opacity = <a class="code hl_function" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>(window);</div>
674<div class="ttc" id="agroup__window_html_gad09f0bd7a6307c4533b7061828480a84"><div class="ttname"><a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></div><div class="ttdeci">float glfwGetWindowOpacity(GLFWwindow *window)</div><div class="ttdoc">Returns the opacity of the whole window.</div></div>
675</div><!-- fragment --><p >If the system does not support whole window transparency, this function always returns one.</p>
676<p >GLFW comes with a test program that lets you control whole window transparency at run-time called <code>opacity</code>.</p>
677<h2><a class="anchor" id="window_attribs"></a>
678Window attributes</h2>
679<p >Windows have a number of attributes that can be returned using <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context.</p>
680<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>))</div>
681<div class="line">{</div>
682<div class="line"> <span class="comment">// window has input focus</span></div>
683<div class="line">}</div>
684</div><!-- fragment --><p >The <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a> window attributes can be changed with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
685<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
686<div class="ttc" id="agroup__window_html_gace2afda29b4116ec012e410a6819033e"><div class="ttname"><a href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></div><div class="ttdeci">void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)</div><div class="ttdoc">Sets an attribute of the specified window.</div></div>
687<div class="ttc" id="agroup__window_html_gadba13c7a1b3aa40831eb2beedbd5bd1d"><div class="ttname"><a href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a></div><div class="ttdeci">#define GLFW_RESIZABLE</div><div class="ttdoc">Window resize-ability window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:809</div></div>
688</div><!-- fragment --><h3><a class="anchor" id="window_attribs_wnd"></a>
689Window related attributes</h3>
690<p ><a class="anchor" id="GLFW_FOCUSED_attrib"></a><b>GLFW_FOCUSED</b> indicates whether the specified window has input focus. See <a class="el" href="window_guide.html#window_focus">Window input focus</a> for details.</p>
691<p ><a class="anchor" id="GLFW_ICONIFIED_attrib"></a><b>GLFW_ICONIFIED</b> indicates whether the specified window is iconified. See <a class="el" href="window_guide.html#window_iconify">Window iconification</a> for details.</p>
692<p ><a class="anchor" id="GLFW_MAXIMIZED_attrib"></a><b>GLFW_MAXIMIZED</b> indicates whether the specified window is maximized. See <a class="el" href="window_guide.html#window_maximize">Window maximization</a> for details.</p>
693<p ><a class="anchor" id="GLFW_HOVERED_attrib"></a><b>GLFW_HOVERED</b> indicates whether the cursor is currently directly over the content area of the window, with no other windows between. See <a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a> for details.</p>
694<p ><a class="anchor" id="GLFW_VISIBLE_attrib"></a><b>GLFW_VISIBLE</b> indicates whether the specified window is visible. See <a class="el" href="window_guide.html#window_hide">Window visibility</a> for details.</p>
695<p ><a class="anchor" id="GLFW_RESIZABLE_attrib"></a><b>GLFW_RESIZABLE</b> indicates whether the specified window is resizable <em>by the user</em>. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_RESIZABLE_hint">GLFW_RESIZABLE</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
696<p ><a class="anchor" id="GLFW_DECORATED_attrib"></a><b>GLFW_DECORATED</b> indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_DECORATED_hint">GLFW_DECORATED</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
697<p ><a class="anchor" id="GLFW_AUTO_ICONIFY_attrib"></a><b>GLFW_AUTO_ICONIFY</b> indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
698<p ><a class="anchor" id="GLFW_FLOATING_attrib"></a><b>GLFW_FLOATING</b> indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_FLOATING_hint">GLFW_FLOATING</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
699<p ><a class="anchor" id="GLFW_TRANSPARENT_FRAMEBUFFER_attrib"></a><b>GLFW_TRANSPARENT_FRAMEBUFFER</b> indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See <a class="el" href="window_guide.html#window_transparency">Window transparency</a> for details.</p>
700<p ><a class="anchor" id="GLFW_FOCUS_ON_SHOW_attrib"></a><b>GLFW_FOCUS_ON_SHOW</b> specifies whether the window will be given input focus when <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> is called. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
701<h3><a class="anchor" id="window_attribs_ctx"></a>
702Context related attributes</h3>
703<p ><a class="anchor" id="GLFW_CLIENT_API_attrib"></a><b>GLFW_CLIENT_API</b> indicates the client API provided by the window's context; either <code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> or <code>GLFW_NO_API</code>.</p>
704<p ><a class="anchor" id="GLFW_CONTEXT_CREATION_API_attrib"></a><b>GLFW_CONTEXT_CREATION_API</b> indicates the context creation API used to create the window's context; either <code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> or <code>GLFW_OSMESA_CONTEXT_API</code>.</p>
705<p ><a class="anchor" id="GLFW_CONTEXT_VERSION_MAJOR_attrib"></a><a class="anchor" id="GLFW_CONTEXT_VERSION_MINOR_attrib"></a><a class="anchor" id="GLFW_CONTEXT_REVISION_attrib"></a><b>GLFW_CONTEXT_VERSION_MAJOR</b>, <b>GLFW_CONTEXT_VERSION_MINOR</b> and <b>GLFW_CONTEXT_REVISION</b> indicate the client API version of the window's context.</p>
706<dl class="section note"><dt>Note</dt><dd>Do not confuse these attributes with <code>GLFW_VERSION_MAJOR</code>, <code>GLFW_VERSION_MINOR</code> and <code>GLFW_VERSION_REVISION</code> which provide the API version of the GLFW header.</dd></dl>
707<p><a class="anchor" id="GLFW_OPENGL_FORWARD_COMPAT_attrib"></a><b>GLFW_OPENGL_FORWARD_COMPAT</b> is <code>GLFW_TRUE</code> if the window's context is an OpenGL forward-compatible one, or <code>GLFW_FALSE</code> otherwise.</p>
708<p ><a class="anchor" id="GLFW_OPENGL_DEBUG_CONTEXT_attrib"></a><b>GLFW_OPENGL_DEBUG_CONTEXT</b> is <code>GLFW_TRUE</code> if the window's context is in debug mode, or <code>GLFW_FALSE</code> otherwise.</p>
709<p ><a class="anchor" id="GLFW_OPENGL_PROFILE_attrib"></a><b>GLFW_OPENGL_PROFILE</b> indicates the OpenGL profile used by the context. This is <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code> if the context uses a known profile, or <code>GLFW_OPENGL_ANY_PROFILE</code> if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set.</p>
710<p ><a class="anchor" id="GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib"></a><b>GLFW_CONTEXT_RELEASE_BEHAVIOR</b> indicates the release used by the context. Possible values are one of <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code>. If the behavior is <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, the default behavior of the context creation API will be used. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code>, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_NONE</code>, the pipeline will not be flushed on release.</p>
711<p ><a class="anchor" id="GLFW_CONTEXT_NO_ERROR_attrib"></a><b>GLFW_CONTEXT_NO_ERROR</b> indicates whether errors are generated by the context. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. If enabled, situations that would have generated errors instead cause undefined behavior.</p>
712<p ><a class="anchor" id="GLFW_CONTEXT_ROBUSTNESS_attrib"></a><b>GLFW_CONTEXT_ROBUSTNESS</b> indicates the robustness strategy used by the context. This is <code>GLFW_LOSE_CONTEXT_ON_RESET</code> or <code>GLFW_NO_RESET_NOTIFICATION</code> if the window's context supports robustness, or <code>GLFW_NO_ROBUSTNESS</code> otherwise.</p>
713<h3><a class="anchor" id="window_attribs_fb"></a>
714Framebuffer related attributes</h3>
715<p >GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan.</p>
716<p >If you are using version 3.0 or later of OpenGL or OpenGL ES, the <code>glGetFramebufferAttachmentParameteriv</code> function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the <code>glGetIntegerv</code> function can be used.</p>
717<p >The number of MSAA samples are always retrieved with <code>glGetIntegerv</code>. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned.</p>
718<table class="markdownTable">
719<tr class="markdownTableHead">
720<th class="markdownTableHeadNone">Attribute </th><th class="markdownTableHeadNone">glGetIntegerv </th><th class="markdownTableHeadNone">glGetFramebufferAttachmentParameteriv </th></tr>
721<tr class="markdownTableRowOdd">
722<td class="markdownTableBodyNone">Red bits </td><td class="markdownTableBodyNone"><code>GL_RED_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</code> </td></tr>
723<tr class="markdownTableRowEven">
724<td class="markdownTableBodyNone">Green bits </td><td class="markdownTableBodyNone"><code>GL_GREEN_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</code> </td></tr>
725<tr class="markdownTableRowOdd">
726<td class="markdownTableBodyNone">Blue bits </td><td class="markdownTableBodyNone"><code>GL_BLUE_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</code> </td></tr>
727<tr class="markdownTableRowEven">
728<td class="markdownTableBodyNone">Alpha bits </td><td class="markdownTableBodyNone"><code>GL_ALPHA_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</code> </td></tr>
729<tr class="markdownTableRowOdd">
730<td class="markdownTableBodyNone">Depth bits </td><td class="markdownTableBodyNone"><code>GL_DEPTH_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</code> </td></tr>
731<tr class="markdownTableRowEven">
732<td class="markdownTableBodyNone">Stencil bits </td><td class="markdownTableBodyNone"><code>GL_STENCIL_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</code> </td></tr>
733<tr class="markdownTableRowOdd">
734<td class="markdownTableBodyNone">MSAA samples </td><td class="markdownTableBodyNone"><code>GL_SAMPLES</code> </td><td class="markdownTableBodyNone"><em>Not provided by this function</em> </td></tr>
735</table>
736<p >When calling <code>glGetFramebufferAttachmentParameteriv</code>, the red, green, blue and alpha sizes are queried from the <code>GL_BACK_LEFT</code>, while the depth and stencil sizes are queried from the <code>GL_DEPTH</code> and <code>GL_STENCIL</code> attachments, respectively.</p>
737<h1><a class="anchor" id="buffer_swap"></a>
738Buffer swapping</h1>
739<p >GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
740<p >When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
741<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
742</div><!-- fragment --><p >Sometimes it can be useful to select when the buffer swap will occur. With the function <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> it is possible to select the minimum number of monitor refreshes the driver should wait from the time <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> was called before swapping the buffers:</p>
743<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
744<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
745</div><!-- fragment --><p >If the interval is zero, the swap will take place immediately when <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.</p>
746<p >Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests.</p>
747<p >A context that supports either the <code>WGL_EXT_swap_control_tear</code> or the <code>GLX_EXT_swap_control_tear</code> extension also accepts <em>negative</em> swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. This trades the risk of visible tears for greater framerate stability. You can check for these extensions with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. </p>
748</div></div><!-- contents -->
749</div><!-- PageDoc -->
750<address class="footer">
751<p>
752Last update on Thu Oct 28 2021 for GLFW 3.3.5
753</p>
754</address>
755</body>
756</html>
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h
new file mode 100644
index 0000000..9503dd0
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h
@@ -0,0 +1,5907 @@
1/*************************************************************************
2 * GLFW 3.3 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29#ifndef _glfw3_h_
30#define _glfw3_h_
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37/*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
41/*! @file glfw3.h
42 * @brief The header of the GLFW 3 API.
43 *
44 * This is the header file of the GLFW 3 API. It defines all its types and
45 * declares all its functions.
46 *
47 * For more information about how to use this file, see @ref build_include.
48 */
49/*! @defgroup context Context reference
50 * @brief Functions and types related to OpenGL and OpenGL ES contexts.
51 *
52 * This is the reference documentation for OpenGL and OpenGL ES context related
53 * functions. For more task-oriented information, see the @ref context_guide.
54 */
55/*! @defgroup vulkan Vulkan support reference
56 * @brief Functions and types related to Vulkan.
57 *
58 * This is the reference documentation for Vulkan related functions and types.
59 * For more task-oriented information, see the @ref vulkan_guide.
60 */
61/*! @defgroup init Initialization, version and error reference
62 * @brief Functions and types related to initialization and error handling.
63 *
64 * This is the reference documentation for initialization and termination of
65 * the library, version management and error handling. For more task-oriented
66 * information, see the @ref intro_guide.
67 */
68/*! @defgroup input Input reference
69 * @brief Functions and types related to input handling.
70 *
71 * This is the reference documentation for input related functions and types.
72 * For more task-oriented information, see the @ref input_guide.
73 */
74/*! @defgroup monitor Monitor reference
75 * @brief Functions and types related to monitors.
76 *
77 * This is the reference documentation for monitor related functions and types.
78 * For more task-oriented information, see the @ref monitor_guide.
79 */
80/*! @defgroup window Window reference
81 * @brief Functions and types related to windows.
82 *
83 * This is the reference documentation for window related functions and types,
84 * including creation, deletion and event polling. For more task-oriented
85 * information, see the @ref window_guide.
86 */
87
88
89/*************************************************************************
90 * Compiler- and platform-specific preprocessor work
91 *************************************************************************/
92
93/* If we are we on Windows, we want a single define for it.
94 */
95#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
96 #define _WIN32
97#endif /* _WIN32 */
98
99/* Include because most Windows GLU headers need wchar_t and
100 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
101 * Include it unconditionally to avoid surprising side-effects.
102 */
103#include <stddef.h>
104
105/* Include because it is needed by Vulkan and related functions.
106 * Include it unconditionally to avoid surprising side-effects.
107 */
108#include <stdint.h>
109
110#if defined(GLFW_INCLUDE_VULKAN)
111 #include <vulkan/vulkan.h>
112#endif /* Vulkan header */
113
114/* The Vulkan header may have indirectly included windows.h (because of
115 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
116 */
117
118/* It is customary to use APIENTRY for OpenGL function pointer declarations on
119 * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
120 */
121#if !defined(APIENTRY)
122 #if defined(_WIN32)
123 #define APIENTRY __stdcall
124 #else
125 #define APIENTRY
126 #endif
127 #define GLFW_APIENTRY_DEFINED
128#endif /* APIENTRY */
129
130/* Some Windows OpenGL headers need this.
131 */
132#if !defined(WINGDIAPI) && defined(_WIN32)
133 #define WINGDIAPI __declspec(dllimport)
134 #define GLFW_WINGDIAPI_DEFINED
135#endif /* WINGDIAPI */
136
137/* Some Windows GLU headers need this.
138 */
139#if !defined(CALLBACK) && defined(_WIN32)
140 #define CALLBACK __stdcall
141 #define GLFW_CALLBACK_DEFINED
142#endif /* CALLBACK */
143
144/* Include the chosen OpenGL or OpenGL ES headers.
145 */
146#if defined(GLFW_INCLUDE_ES1)
147
148 #include <GLES/gl.h>
149 #if defined(GLFW_INCLUDE_GLEXT)
150 #include <GLES/glext.h>
151 #endif
152
153#elif defined(GLFW_INCLUDE_ES2)
154
155 #include <GLES2/gl2.h>
156 #if defined(GLFW_INCLUDE_GLEXT)
157 #include <GLES2/gl2ext.h>
158 #endif
159
160#elif defined(GLFW_INCLUDE_ES3)
161
162 #include <GLES3/gl3.h>
163 #if defined(GLFW_INCLUDE_GLEXT)
164 #include <GLES2/gl2ext.h>
165 #endif
166
167#elif defined(GLFW_INCLUDE_ES31)
168
169 #include <GLES3/gl31.h>
170 #if defined(GLFW_INCLUDE_GLEXT)
171 #include <GLES2/gl2ext.h>
172 #endif
173
174#elif defined(GLFW_INCLUDE_ES32)
175
176 #include <GLES3/gl32.h>
177 #if defined(GLFW_INCLUDE_GLEXT)
178 #include <GLES2/gl2ext.h>
179 #endif
180
181#elif defined(GLFW_INCLUDE_GLCOREARB)
182
183 #if defined(__APPLE__)
184
185 #include <OpenGL/gl3.h>
186 #if defined(GLFW_INCLUDE_GLEXT)
187 #include <OpenGL/gl3ext.h>
188 #endif /*GLFW_INCLUDE_GLEXT*/
189
190 #else /*__APPLE__*/
191
192 #include <GL/glcorearb.h>
193 #if defined(GLFW_INCLUDE_GLEXT)
194 #include <GL/glext.h>
195 #endif
196
197 #endif /*__APPLE__*/
198
199#elif defined(GLFW_INCLUDE_GLU)
200
201 #if defined(__APPLE__)
202
203 #if defined(GLFW_INCLUDE_GLU)
204 #include <OpenGL/glu.h>
205 #endif
206
207 #else /*__APPLE__*/
208
209 #if defined(GLFW_INCLUDE_GLU)
210 #include <GL/glu.h>
211 #endif
212
213 #endif /*__APPLE__*/
214
215#elif !defined(GLFW_INCLUDE_NONE) && \
216 !defined(__gl_h_) && \
217 !defined(__gles1_gl_h_) && \
218 !defined(__gles2_gl2_h_) && \
219 !defined(__gles2_gl3_h_) && \
220 !defined(__gles2_gl31_h_) && \
221 !defined(__gles2_gl32_h_) && \
222 !defined(__gl_glcorearb_h_) && \
223 !defined(__gl2_h_) /*legacy*/ && \
224 !defined(__gl3_h_) /*legacy*/ && \
225 !defined(__gl31_h_) /*legacy*/ && \
226 !defined(__gl32_h_) /*legacy*/ && \
227 !defined(__glcorearb_h_) /*legacy*/ && \
228 !defined(__GL_H__) /*non-standard*/ && \
229 !defined(__gltypes_h_) /*non-standard*/ && \
230 !defined(__glee_h_) /*non-standard*/
231
232 #if defined(__APPLE__)
233
234 #if !defined(GLFW_INCLUDE_GLEXT)
235 #define GL_GLEXT_LEGACY
236 #endif
237 #include <OpenGL/gl.h>
238
239 #else /*__APPLE__*/
240
241 #include <GL/gl.h>
242 #if defined(GLFW_INCLUDE_GLEXT)
243 #include <GL/glext.h>
244 #endif
245
246 #endif /*__APPLE__*/
247
248#endif /* OpenGL and OpenGL ES headers */
249
250#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
251 /* GLFW_DLL must be defined by applications that are linking against the DLL
252 * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
253 * configuration header when compiling the DLL version of the library.
254 */
255 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
256#endif
257
258/* GLFWAPI is used to declare public API functions for export
259 * from the DLL / shared library / dynamic library.
260 */
261#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
262 /* We are building GLFW as a Win32 DLL */
263 #define GLFWAPI __declspec(dllexport)
264#elif defined(_WIN32) && defined(GLFW_DLL)
265 /* We are calling GLFW as a Win32 DLL */
266 #define GLFWAPI __declspec(dllimport)
267#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
268 /* We are building GLFW as a shared / dynamic library */
269 #define GLFWAPI __attribute__((visibility("default")))
270#else
271 /* We are building or calling GLFW as a static library */
272 #define GLFWAPI
273#endif
274
275
276/*************************************************************************
277 * GLFW API tokens
278 *************************************************************************/
279
280/*! @name GLFW version macros
281 * @{ */
282/*! @brief The major version number of the GLFW header.
283 *
284 * The major version number of the GLFW header. This is incremented when the
285 * API is changed in non-compatible ways.
286 * @ingroup init
287 */
288#define GLFW_VERSION_MAJOR 3
289/*! @brief The minor version number of the GLFW header.
290 *
291 * The minor version number of the GLFW header. This is incremented when
292 * features are added to the API but it remains backward-compatible.
293 * @ingroup init
294 */
295#define GLFW_VERSION_MINOR 3
296/*! @brief The revision number of the GLFW header.
297 *
298 * The revision number of the GLFW header. This is incremented when a bug fix
299 * release is made that does not contain any API changes.
300 * @ingroup init
301 */
302#define GLFW_VERSION_REVISION 5
303/*! @} */
304
305/*! @brief One.
306 *
307 * This is only semantic sugar for the number 1. You can instead use `1` or
308 * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
309 * to one.
310 *
311 * @ingroup init
312 */
313#define GLFW_TRUE 1
314/*! @brief Zero.
315 *
316 * This is only semantic sugar for the number 0. You can instead use `0` or
317 * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
318 * equal to zero.
319 *
320 * @ingroup init
321 */
322#define GLFW_FALSE 0
323
324/*! @name Key and button actions
325 * @{ */
326/*! @brief The key or mouse button was released.
327 *
328 * The key or mouse button was released.
329 *
330 * @ingroup input
331 */
332#define GLFW_RELEASE 0
333/*! @brief The key or mouse button was pressed.
334 *
335 * The key or mouse button was pressed.
336 *
337 * @ingroup input
338 */
339#define GLFW_PRESS 1
340/*! @brief The key was held down until it repeated.
341 *
342 * The key was held down until it repeated.
343 *
344 * @ingroup input
345 */
346#define GLFW_REPEAT 2
347/*! @} */
348
349/*! @defgroup hat_state Joystick hat states
350 * @brief Joystick hat states.
351 *
352 * See [joystick hat input](@ref joystick_hat) for how these are used.
353 *
354 * @ingroup input
355 * @{ */
356#define GLFW_HAT_CENTERED 0
357#define GLFW_HAT_UP 1
358#define GLFW_HAT_RIGHT 2
359#define GLFW_HAT_DOWN 4
360#define GLFW_HAT_LEFT 8
361#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
362#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
363#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
364#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
365/*! @} */
366
367/*! @defgroup keys Keyboard keys
368 * @brief Keyboard key IDs.
369 *
370 * See [key input](@ref input_key) for how these are used.
371 *
372 * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
373 * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
374 * put in the 256+ range).
375 *
376 * The naming of the key codes follow these rules:
377 * - The US keyboard layout is used
378 * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
379 * "3", etc.)
380 * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
381 * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
382 * correspond to the Unicode standard (usually for brevity)
383 * - Keys that lack a clear US mapping are named "WORLD_x"
384 * - For non-printable keys, custom names are used (e.g. "F4",
385 * "BACKSPACE", etc.)
386 *
387 * @ingroup input
388 * @{
389 */
390
391/* The unknown key */
392#define GLFW_KEY_UNKNOWN -1
393
394/* Printable keys */
395#define GLFW_KEY_SPACE 32
396#define GLFW_KEY_APOSTROPHE 39 /* ' */
397#define GLFW_KEY_COMMA 44 /* , */
398#define GLFW_KEY_MINUS 45 /* - */
399#define GLFW_KEY_PERIOD 46 /* . */
400#define GLFW_KEY_SLASH 47 /* / */
401#define GLFW_KEY_0 48
402#define GLFW_KEY_1 49
403#define GLFW_KEY_2 50
404#define GLFW_KEY_3 51
405#define GLFW_KEY_4 52
406#define GLFW_KEY_5 53
407#define GLFW_KEY_6 54
408#define GLFW_KEY_7 55
409#define GLFW_KEY_8 56
410#define GLFW_KEY_9 57
411#define GLFW_KEY_SEMICOLON 59 /* ; */
412#define GLFW_KEY_EQUAL 61 /* = */
413#define GLFW_KEY_A 65
414#define GLFW_KEY_B 66
415#define GLFW_KEY_C 67
416#define GLFW_KEY_D 68
417#define GLFW_KEY_E 69
418#define GLFW_KEY_F 70
419#define GLFW_KEY_G 71
420#define GLFW_KEY_H 72
421#define GLFW_KEY_I 73
422#define GLFW_KEY_J 74
423#define GLFW_KEY_K 75
424#define GLFW_KEY_L 76
425#define GLFW_KEY_M 77
426#define GLFW_KEY_N 78
427#define GLFW_KEY_O 79
428#define GLFW_KEY_P 80
429#define GLFW_KEY_Q 81
430#define GLFW_KEY_R 82
431#define GLFW_KEY_S 83
432#define GLFW_KEY_T 84
433#define GLFW_KEY_U 85
434#define GLFW_KEY_V 86
435#define GLFW_KEY_W 87
436#define GLFW_KEY_X 88
437#define GLFW_KEY_Y 89
438#define GLFW_KEY_Z 90
439#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
440#define GLFW_KEY_BACKSLASH 92 /* \ */
441#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
442#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
443#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
444#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
445
446/* Function keys */
447#define GLFW_KEY_ESCAPE 256
448#define GLFW_KEY_ENTER 257
449#define GLFW_KEY_TAB 258
450#define GLFW_KEY_BACKSPACE 259
451#define GLFW_KEY_INSERT 260
452#define GLFW_KEY_DELETE 261
453#define GLFW_KEY_RIGHT 262
454#define GLFW_KEY_LEFT 263
455#define GLFW_KEY_DOWN 264
456#define GLFW_KEY_UP 265
457#define GLFW_KEY_PAGE_UP 266
458#define GLFW_KEY_PAGE_DOWN 267
459#define GLFW_KEY_HOME 268
460#define GLFW_KEY_END 269
461#define GLFW_KEY_CAPS_LOCK 280
462#define GLFW_KEY_SCROLL_LOCK 281
463#define GLFW_KEY_NUM_LOCK 282
464#define GLFW_KEY_PRINT_SCREEN 283
465#define GLFW_KEY_PAUSE 284
466#define GLFW_KEY_F1 290
467#define GLFW_KEY_F2 291
468#define GLFW_KEY_F3 292
469#define GLFW_KEY_F4 293
470#define GLFW_KEY_F5 294
471#define GLFW_KEY_F6 295
472#define GLFW_KEY_F7 296
473#define GLFW_KEY_F8 297
474#define GLFW_KEY_F9 298
475#define GLFW_KEY_F10 299
476#define GLFW_KEY_F11 300
477#define GLFW_KEY_F12 301
478#define GLFW_KEY_F13 302
479#define GLFW_KEY_F14 303
480#define GLFW_KEY_F15 304
481#define GLFW_KEY_F16 305
482#define GLFW_KEY_F17 306
483#define GLFW_KEY_F18 307
484#define GLFW_KEY_F19 308
485#define GLFW_KEY_F20 309
486#define GLFW_KEY_F21 310
487#define GLFW_KEY_F22 311
488#define GLFW_KEY_F23 312
489#define GLFW_KEY_F24 313
490#define GLFW_KEY_F25 314
491#define GLFW_KEY_KP_0 320
492#define GLFW_KEY_KP_1 321
493#define GLFW_KEY_KP_2 322
494#define GLFW_KEY_KP_3 323
495#define GLFW_KEY_KP_4 324
496#define GLFW_KEY_KP_5 325
497#define GLFW_KEY_KP_6 326
498#define GLFW_KEY_KP_7 327
499#define GLFW_KEY_KP_8 328
500#define GLFW_KEY_KP_9 329
501#define GLFW_KEY_KP_DECIMAL 330
502#define GLFW_KEY_KP_DIVIDE 331
503#define GLFW_KEY_KP_MULTIPLY 332
504#define GLFW_KEY_KP_SUBTRACT 333
505#define GLFW_KEY_KP_ADD 334
506#define GLFW_KEY_KP_ENTER 335
507#define GLFW_KEY_KP_EQUAL 336
508#define GLFW_KEY_LEFT_SHIFT 340
509#define GLFW_KEY_LEFT_CONTROL 341
510#define GLFW_KEY_LEFT_ALT 342
511#define GLFW_KEY_LEFT_SUPER 343
512#define GLFW_KEY_RIGHT_SHIFT 344
513#define GLFW_KEY_RIGHT_CONTROL 345
514#define GLFW_KEY_RIGHT_ALT 346
515#define GLFW_KEY_RIGHT_SUPER 347
516#define GLFW_KEY_MENU 348
517
518#define GLFW_KEY_LAST GLFW_KEY_MENU
519
520/*! @} */
521
522/*! @defgroup mods Modifier key flags
523 * @brief Modifier key flags.
524 *
525 * See [key input](@ref input_key) for how these are used.
526 *
527 * @ingroup input
528 * @{ */
529
530/*! @brief If this bit is set one or more Shift keys were held down.
531 *
532 * If this bit is set one or more Shift keys were held down.
533 */
534#define GLFW_MOD_SHIFT 0x0001
535/*! @brief If this bit is set one or more Control keys were held down.
536 *
537 * If this bit is set one or more Control keys were held down.
538 */
539#define GLFW_MOD_CONTROL 0x0002
540/*! @brief If this bit is set one or more Alt keys were held down.
541 *
542 * If this bit is set one or more Alt keys were held down.
543 */
544#define GLFW_MOD_ALT 0x0004
545/*! @brief If this bit is set one or more Super keys were held down.
546 *
547 * If this bit is set one or more Super keys were held down.
548 */
549#define GLFW_MOD_SUPER 0x0008
550/*! @brief If this bit is set the Caps Lock key is enabled.
551 *
552 * If this bit is set the Caps Lock key is enabled and the @ref
553 * GLFW_LOCK_KEY_MODS input mode is set.
554 */
555#define GLFW_MOD_CAPS_LOCK 0x0010
556/*! @brief If this bit is set the Num Lock key is enabled.
557 *
558 * If this bit is set the Num Lock key is enabled and the @ref
559 * GLFW_LOCK_KEY_MODS input mode is set.
560 */
561#define GLFW_MOD_NUM_LOCK 0x0020
562
563/*! @} */
564
565/*! @defgroup buttons Mouse buttons
566 * @brief Mouse button IDs.
567 *
568 * See [mouse button input](@ref input_mouse_button) for how these are used.
569 *
570 * @ingroup input
571 * @{ */
572#define GLFW_MOUSE_BUTTON_1 0
573#define GLFW_MOUSE_BUTTON_2 1
574#define GLFW_MOUSE_BUTTON_3 2
575#define GLFW_MOUSE_BUTTON_4 3
576#define GLFW_MOUSE_BUTTON_5 4
577#define GLFW_MOUSE_BUTTON_6 5
578#define GLFW_MOUSE_BUTTON_7 6
579#define GLFW_MOUSE_BUTTON_8 7
580#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
581#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
582#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
583#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
584/*! @} */
585
586/*! @defgroup joysticks Joysticks
587 * @brief Joystick IDs.
588 *
589 * See [joystick input](@ref joystick) for how these are used.
590 *
591 * @ingroup input
592 * @{ */
593#define GLFW_JOYSTICK_1 0
594#define GLFW_JOYSTICK_2 1
595#define GLFW_JOYSTICK_3 2
596#define GLFW_JOYSTICK_4 3
597#define GLFW_JOYSTICK_5 4
598#define GLFW_JOYSTICK_6 5
599#define GLFW_JOYSTICK_7 6
600#define GLFW_JOYSTICK_8 7
601#define GLFW_JOYSTICK_9 8
602#define GLFW_JOYSTICK_10 9
603#define GLFW_JOYSTICK_11 10
604#define GLFW_JOYSTICK_12 11
605#define GLFW_JOYSTICK_13 12
606#define GLFW_JOYSTICK_14 13
607#define GLFW_JOYSTICK_15 14
608#define GLFW_JOYSTICK_16 15
609#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
610/*! @} */
611
612/*! @defgroup gamepad_buttons Gamepad buttons
613 * @brief Gamepad buttons.
614 *
615 * See @ref gamepad for how these are used.
616 *
617 * @ingroup input
618 * @{ */
619#define GLFW_GAMEPAD_BUTTON_A 0
620#define GLFW_GAMEPAD_BUTTON_B 1
621#define GLFW_GAMEPAD_BUTTON_X 2
622#define GLFW_GAMEPAD_BUTTON_Y 3
623#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
624#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
625#define GLFW_GAMEPAD_BUTTON_BACK 6
626#define GLFW_GAMEPAD_BUTTON_START 7
627#define GLFW_GAMEPAD_BUTTON_GUIDE 8
628#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
629#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
630#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
631#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
632#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
633#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
634#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
635
636#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
637#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
638#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
639#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
640/*! @} */
641
642/*! @defgroup gamepad_axes Gamepad axes
643 * @brief Gamepad axes.
644 *
645 * See @ref gamepad for how these are used.
646 *
647 * @ingroup input
648 * @{ */
649#define GLFW_GAMEPAD_AXIS_LEFT_X 0
650#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
651#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
652#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
653#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
654#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
655#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
656/*! @} */
657
658/*! @defgroup errors Error codes
659 * @brief Error codes.
660 *
661 * See [error handling](@ref error_handling) for how these are used.
662 *
663 * @ingroup init
664 * @{ */
665/*! @brief No error has occurred.
666 *
667 * No error has occurred.
668 *
669 * @analysis Yay.
670 */
671#define GLFW_NO_ERROR 0
672/*! @brief GLFW has not been initialized.
673 *
674 * This occurs if a GLFW function was called that must not be called unless the
675 * library is [initialized](@ref intro_init).
676 *
677 * @analysis Application programmer error. Initialize GLFW before calling any
678 * function that requires initialization.
679 */
680#define GLFW_NOT_INITIALIZED 0x00010001
681/*! @brief No context is current for this thread.
682 *
683 * This occurs if a GLFW function was called that needs and operates on the
684 * current OpenGL or OpenGL ES context but no context is current on the calling
685 * thread. One such function is @ref glfwSwapInterval.
686 *
687 * @analysis Application programmer error. Ensure a context is current before
688 * calling functions that require a current context.
689 */
690#define GLFW_NO_CURRENT_CONTEXT 0x00010002
691/*! @brief One of the arguments to the function was an invalid enum value.
692 *
693 * One of the arguments to the function was an invalid enum value, for example
694 * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
695 *
696 * @analysis Application programmer error. Fix the offending call.
697 */
698#define GLFW_INVALID_ENUM 0x00010003
699/*! @brief One of the arguments to the function was an invalid value.
700 *
701 * One of the arguments to the function was an invalid value, for example
702 * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
703 *
704 * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
705 * result in a @ref GLFW_VERSION_UNAVAILABLE error.
706 *
707 * @analysis Application programmer error. Fix the offending call.
708 */
709#define GLFW_INVALID_VALUE 0x00010004
710/*! @brief A memory allocation failed.
711 *
712 * A memory allocation failed.
713 *
714 * @analysis A bug in GLFW or the underlying operating system. Report the bug
715 * to our [issue tracker](https://github.com/glfw/glfw/issues).
716 */
717#define GLFW_OUT_OF_MEMORY 0x00010005
718/*! @brief GLFW could not find support for the requested API on the system.
719 *
720 * GLFW could not find support for the requested API on the system.
721 *
722 * @analysis The installed graphics driver does not support the requested
723 * API, or does not support it via the chosen context creation backend.
724 * Below are a few examples.
725 *
726 * @par
727 * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
728 * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
729 * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
730 * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
731 * driver. Older graphics drivers do not support Vulkan.
732 */
733#define GLFW_API_UNAVAILABLE 0x00010006
734/*! @brief The requested OpenGL or OpenGL ES version is not available.
735 *
736 * The requested OpenGL or OpenGL ES version (including any requested context
737 * or framebuffer hints) is not available on this machine.
738 *
739 * @analysis The machine does not support your requirements. If your
740 * application is sufficiently flexible, downgrade your requirements and try
741 * again. Otherwise, inform the user that their machine does not match your
742 * requirements.
743 *
744 * @par
745 * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
746 * comes out before the 4.x series gets that far, also fail with this error and
747 * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
748 * will exist.
749 */
750#define GLFW_VERSION_UNAVAILABLE 0x00010007
751/*! @brief A platform-specific error occurred that does not match any of the
752 * more specific categories.
753 *
754 * A platform-specific error occurred that does not match any of the more
755 * specific categories.
756 *
757 * @analysis A bug or configuration error in GLFW, the underlying operating
758 * system or its drivers, or a lack of required resources. Report the issue to
759 * our [issue tracker](https://github.com/glfw/glfw/issues).
760 */
761#define GLFW_PLATFORM_ERROR 0x00010008
762/*! @brief The requested format is not supported or available.
763 *
764 * If emitted during window creation, the requested pixel format is not
765 * supported.
766 *
767 * If emitted when querying the clipboard, the contents of the clipboard could
768 * not be converted to the requested format.
769 *
770 * @analysis If emitted during window creation, one or more
771 * [hard constraints](@ref window_hints_hard) did not match any of the
772 * available pixel formats. If your application is sufficiently flexible,
773 * downgrade your requirements and try again. Otherwise, inform the user that
774 * their machine does not match your requirements.
775 *
776 * @par
777 * If emitted when querying the clipboard, ignore the error or report it to
778 * the user, as appropriate.
779 */
780#define GLFW_FORMAT_UNAVAILABLE 0x00010009
781/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
782 *
783 * A window that does not have an OpenGL or OpenGL ES context was passed to
784 * a function that requires it to have one.
785 *
786 * @analysis Application programmer error. Fix the offending call.
787 */
788#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
789/*! @} */
790
791/*! @addtogroup window
792 * @{ */
793/*! @brief Input focus window hint and attribute
794 *
795 * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
796 * [window attribute](@ref GLFW_FOCUSED_attrib).
797 */
798#define GLFW_FOCUSED 0x00020001
799/*! @brief Window iconification window attribute
800 *
801 * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
802 */
803#define GLFW_ICONIFIED 0x00020002
804/*! @brief Window resize-ability window hint and attribute
805 *
806 * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
807 * [window attribute](@ref GLFW_RESIZABLE_attrib).
808 */
809#define GLFW_RESIZABLE 0x00020003
810/*! @brief Window visibility window hint and attribute
811 *
812 * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
813 * [window attribute](@ref GLFW_VISIBLE_attrib).
814 */
815#define GLFW_VISIBLE 0x00020004
816/*! @brief Window decoration window hint and attribute
817 *
818 * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
819 * [window attribute](@ref GLFW_DECORATED_attrib).
820 */
821#define GLFW_DECORATED 0x00020005
822/*! @brief Window auto-iconification window hint and attribute
823 *
824 * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
825 * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
826 */
827#define GLFW_AUTO_ICONIFY 0x00020006
828/*! @brief Window decoration window hint and attribute
829 *
830 * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
831 * [window attribute](@ref GLFW_FLOATING_attrib).
832 */
833#define GLFW_FLOATING 0x00020007
834/*! @brief Window maximization window hint and attribute
835 *
836 * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
837 * [window attribute](@ref GLFW_MAXIMIZED_attrib).
838 */
839#define GLFW_MAXIMIZED 0x00020008
840/*! @brief Cursor centering window hint
841 *
842 * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
843 */
844#define GLFW_CENTER_CURSOR 0x00020009
845/*! @brief Window framebuffer transparency hint and attribute
846 *
847 * Window framebuffer transparency
848 * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
849 * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
850 */
851#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
852/*! @brief Mouse cursor hover window attribute.
853 *
854 * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
855 */
856#define GLFW_HOVERED 0x0002000B
857/*! @brief Input focus on calling show window hint and attribute
858 *
859 * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
860 * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
861 */
862#define GLFW_FOCUS_ON_SHOW 0x0002000C
863
864/*! @brief Framebuffer bit depth hint.
865 *
866 * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
867 */
868#define GLFW_RED_BITS 0x00021001
869/*! @brief Framebuffer bit depth hint.
870 *
871 * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
872 */
873#define GLFW_GREEN_BITS 0x00021002
874/*! @brief Framebuffer bit depth hint.
875 *
876 * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
877 */
878#define GLFW_BLUE_BITS 0x00021003
879/*! @brief Framebuffer bit depth hint.
880 *
881 * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
882 */
883#define GLFW_ALPHA_BITS 0x00021004
884/*! @brief Framebuffer bit depth hint.
885 *
886 * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
887 */
888#define GLFW_DEPTH_BITS 0x00021005
889/*! @brief Framebuffer bit depth hint.
890 *
891 * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
892 */
893#define GLFW_STENCIL_BITS 0x00021006
894/*! @brief Framebuffer bit depth hint.
895 *
896 * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
897 */
898#define GLFW_ACCUM_RED_BITS 0x00021007
899/*! @brief Framebuffer bit depth hint.
900 *
901 * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
902 */
903#define GLFW_ACCUM_GREEN_BITS 0x00021008
904/*! @brief Framebuffer bit depth hint.
905 *
906 * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
907 */
908#define GLFW_ACCUM_BLUE_BITS 0x00021009
909/*! @brief Framebuffer bit depth hint.
910 *
911 * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
912 */
913#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
914/*! @brief Framebuffer auxiliary buffer hint.
915 *
916 * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
917 */
918#define GLFW_AUX_BUFFERS 0x0002100B
919/*! @brief OpenGL stereoscopic rendering hint.
920 *
921 * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
922 */
923#define GLFW_STEREO 0x0002100C
924/*! @brief Framebuffer MSAA samples hint.
925 *
926 * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
927 */
928#define GLFW_SAMPLES 0x0002100D
929/*! @brief Framebuffer sRGB hint.
930 *
931 * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
932 */
933#define GLFW_SRGB_CAPABLE 0x0002100E
934/*! @brief Monitor refresh rate hint.
935 *
936 * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
937 */
938#define GLFW_REFRESH_RATE 0x0002100F
939/*! @brief Framebuffer double buffering hint.
940 *
941 * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
942 */
943#define GLFW_DOUBLEBUFFER 0x00021010
944
945/*! @brief Context client API hint and attribute.
946 *
947 * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
948 * [attribute](@ref GLFW_CLIENT_API_attrib).
949 */
950#define GLFW_CLIENT_API 0x00022001
951/*! @brief Context client API major version hint and attribute.
952 *
953 * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
954 * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
955 */
956#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
957/*! @brief Context client API minor version hint and attribute.
958 *
959 * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
960 * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
961 */
962#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
963/*! @brief Context client API revision number hint and attribute.
964 *
965 * Context client API revision number
966 * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
967 */
968#define GLFW_CONTEXT_REVISION 0x00022004
969/*! @brief Context robustness hint and attribute.
970 *
971 * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
972 * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
973 */
974#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
975/*! @brief OpenGL forward-compatibility hint and attribute.
976 *
977 * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
978 * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
979 */
980#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
981/*! @brief Debug mode context hint and attribute.
982 *
983 * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
984 * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
985 */
986#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
987/*! @brief OpenGL profile hint and attribute.
988 *
989 * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
990 * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
991 */
992#define GLFW_OPENGL_PROFILE 0x00022008
993/*! @brief Context flush-on-release hint and attribute.
994 *
995 * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
996 * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
997 */
998#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
999/*! @brief Context error suppression hint and attribute.
1000 *
1001 * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
1002 * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
1003 */
1004#define GLFW_CONTEXT_NO_ERROR 0x0002200A
1005/*! @brief Context creation API hint and attribute.
1006 *
1007 * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
1008 * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
1009 */
1010#define GLFW_CONTEXT_CREATION_API 0x0002200B
1011/*! @brief Window content area scaling window
1012 * [window hint](@ref GLFW_SCALE_TO_MONITOR).
1013 */
1014#define GLFW_SCALE_TO_MONITOR 0x0002200C
1015/*! @brief macOS specific
1016 * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
1017 */
1018#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
1019/*! @brief macOS specific
1020 * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
1021 */
1022#define GLFW_COCOA_FRAME_NAME 0x00023002
1023/*! @brief macOS specific
1024 * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
1025 */
1026#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
1027/*! @brief X11 specific
1028 * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
1029 */
1030#define GLFW_X11_CLASS_NAME 0x00024001
1031/*! @brief X11 specific
1032 * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
1033 */
1034#define GLFW_X11_INSTANCE_NAME 0x00024002
1035/*! @} */
1036
1037#define GLFW_NO_API 0
1038#define GLFW_OPENGL_API 0x00030001
1039#define GLFW_OPENGL_ES_API 0x00030002
1040
1041#define GLFW_NO_ROBUSTNESS 0
1042#define GLFW_NO_RESET_NOTIFICATION 0x00031001
1043#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
1044
1045#define GLFW_OPENGL_ANY_PROFILE 0
1046#define GLFW_OPENGL_CORE_PROFILE 0x00032001
1047#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
1048
1049#define GLFW_CURSOR 0x00033001
1050#define GLFW_STICKY_KEYS 0x00033002
1051#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
1052#define GLFW_LOCK_KEY_MODS 0x00033004
1053#define GLFW_RAW_MOUSE_MOTION 0x00033005
1054
1055#define GLFW_CURSOR_NORMAL 0x00034001
1056#define GLFW_CURSOR_HIDDEN 0x00034002
1057#define GLFW_CURSOR_DISABLED 0x00034003
1058
1059#define GLFW_ANY_RELEASE_BEHAVIOR 0
1060#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
1061#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
1062
1063#define GLFW_NATIVE_CONTEXT_API 0x00036001
1064#define GLFW_EGL_CONTEXT_API 0x00036002
1065#define GLFW_OSMESA_CONTEXT_API 0x00036003
1066
1067/*! @defgroup shapes Standard cursor shapes
1068 * @brief Standard system cursor shapes.
1069 *
1070 * See [standard cursor creation](@ref cursor_standard) for how these are used.
1071 *
1072 * @ingroup input
1073 * @{ */
1074
1075/*! @brief The regular arrow cursor shape.
1076 *
1077 * The regular arrow cursor.
1078 */
1079#define GLFW_ARROW_CURSOR 0x00036001
1080/*! @brief The text input I-beam cursor shape.
1081 *
1082 * The text input I-beam cursor shape.
1083 */
1084#define GLFW_IBEAM_CURSOR 0x00036002
1085/*! @brief The crosshair shape.
1086 *
1087 * The crosshair shape.
1088 */
1089#define GLFW_CROSSHAIR_CURSOR 0x00036003
1090/*! @brief The hand shape.
1091 *
1092 * The hand shape.
1093 */
1094#define GLFW_HAND_CURSOR 0x00036004
1095/*! @brief The horizontal resize arrow shape.
1096 *
1097 * The horizontal resize arrow shape.
1098 */
1099#define GLFW_HRESIZE_CURSOR 0x00036005
1100/*! @brief The vertical resize arrow shape.
1101 *
1102 * The vertical resize arrow shape.
1103 */
1104#define GLFW_VRESIZE_CURSOR 0x00036006
1105/*! @} */
1106
1107#define GLFW_CONNECTED 0x00040001
1108#define GLFW_DISCONNECTED 0x00040002
1109
1110/*! @addtogroup init
1111 * @{ */
1112/*! @brief Joystick hat buttons init hint.
1113 *
1114 * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
1115 */
1116#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
1117/*! @brief macOS specific init hint.
1118 *
1119 * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
1120 */
1121#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
1122/*! @brief macOS specific init hint.
1123 *
1124 * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
1125 */
1126#define GLFW_COCOA_MENUBAR 0x00051002
1127/*! @} */
1128
1129#define GLFW_DONT_CARE -1
1130
1131
1132/*************************************************************************
1133 * GLFW API types
1134 *************************************************************************/
1135
1136/*! @brief Client API function pointer type.
1137 *
1138 * Generic function pointer used for returning client API function pointers
1139 * without forcing a cast from a regular pointer.
1140 *
1141 * @sa @ref context_glext
1142 * @sa @ref glfwGetProcAddress
1143 *
1144 * @since Added in version 3.0.
1145 *
1146 * @ingroup context
1147 */
1148typedef void (*GLFWglproc)(void);
1149
1150/*! @brief Vulkan API function pointer type.
1151 *
1152 * Generic function pointer used for returning Vulkan API function pointers
1153 * without forcing a cast from a regular pointer.
1154 *
1155 * @sa @ref vulkan_proc
1156 * @sa @ref glfwGetInstanceProcAddress
1157 *
1158 * @since Added in version 3.2.
1159 *
1160 * @ingroup vulkan
1161 */
1162typedef void (*GLFWvkproc)(void);
1163
1164/*! @brief Opaque monitor object.
1165 *
1166 * Opaque monitor object.
1167 *
1168 * @see @ref monitor_object
1169 *
1170 * @since Added in version 3.0.
1171 *
1172 * @ingroup monitor
1173 */
1174typedef struct GLFWmonitor GLFWmonitor;
1175
1176/*! @brief Opaque window object.
1177 *
1178 * Opaque window object.
1179 *
1180 * @see @ref window_object
1181 *
1182 * @since Added in version 3.0.
1183 *
1184 * @ingroup window
1185 */
1186typedef struct GLFWwindow GLFWwindow;
1187
1188/*! @brief Opaque cursor object.
1189 *
1190 * Opaque cursor object.
1191 *
1192 * @see @ref cursor_object
1193 *
1194 * @since Added in version 3.1.
1195 *
1196 * @ingroup input
1197 */
1198typedef struct GLFWcursor GLFWcursor;
1199
1200/*! @brief The function pointer type for error callbacks.
1201 *
1202 * This is the function pointer type for error callbacks. An error callback
1203 * function has the following signature:
1204 * @code
1205 * void callback_name(int error_code, const char* description)
1206 * @endcode
1207 *
1208 * @param[in] error_code An [error code](@ref errors). Future releases may add
1209 * more error codes.
1210 * @param[in] description A UTF-8 encoded string describing the error.
1211 *
1212 * @pointer_lifetime The error description string is valid until the callback
1213 * function returns.
1214 *
1215 * @sa @ref error_handling
1216 * @sa @ref glfwSetErrorCallback
1217 *
1218 * @since Added in version 3.0.
1219 *
1220 * @ingroup init
1221 */
1222typedef void (* GLFWerrorfun)(int error_code, const char* description);
1223
1224/*! @brief The function pointer type for window position callbacks.
1225 *
1226 * This is the function pointer type for window position callbacks. A window
1227 * position callback function has the following signature:
1228 * @code
1229 * void callback_name(GLFWwindow* window, int xpos, int ypos)
1230 * @endcode
1231 *
1232 * @param[in] window The window that was moved.
1233 * @param[in] xpos The new x-coordinate, in screen coordinates, of the
1234 * upper-left corner of the content area of the window.
1235 * @param[in] ypos The new y-coordinate, in screen coordinates, of the
1236 * upper-left corner of the content area of the window.
1237 *
1238 * @sa @ref window_pos
1239 * @sa @ref glfwSetWindowPosCallback
1240 *
1241 * @since Added in version 3.0.
1242 *
1243 * @ingroup window
1244 */
1245typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
1246
1247/*! @brief The function pointer type for window size callbacks.
1248 *
1249 * This is the function pointer type for window size callbacks. A window size
1250 * callback function has the following signature:
1251 * @code
1252 * void callback_name(GLFWwindow* window, int width, int height)
1253 * @endcode
1254 *
1255 * @param[in] window The window that was resized.
1256 * @param[in] width The new width, in screen coordinates, of the window.
1257 * @param[in] height The new height, in screen coordinates, of the window.
1258 *
1259 * @sa @ref window_size
1260 * @sa @ref glfwSetWindowSizeCallback
1261 *
1262 * @since Added in version 1.0.
1263 * @glfw3 Added window handle parameter.
1264 *
1265 * @ingroup window
1266 */
1267typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
1268
1269/*! @brief The function pointer type for window close callbacks.
1270 *
1271 * This is the function pointer type for window close callbacks. A window
1272 * close callback function has the following signature:
1273 * @code
1274 * void function_name(GLFWwindow* window)
1275 * @endcode
1276 *
1277 * @param[in] window The window that the user attempted to close.
1278 *
1279 * @sa @ref window_close
1280 * @sa @ref glfwSetWindowCloseCallback
1281 *
1282 * @since Added in version 2.5.
1283 * @glfw3 Added window handle parameter.
1284 *
1285 * @ingroup window
1286 */
1287typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
1288
1289/*! @brief The function pointer type for window content refresh callbacks.
1290 *
1291 * This is the function pointer type for window content refresh callbacks.
1292 * A window content refresh callback function has the following signature:
1293 * @code
1294 * void function_name(GLFWwindow* window);
1295 * @endcode
1296 *
1297 * @param[in] window The window whose content needs to be refreshed.
1298 *
1299 * @sa @ref window_refresh
1300 * @sa @ref glfwSetWindowRefreshCallback
1301 *
1302 * @since Added in version 2.5.
1303 * @glfw3 Added window handle parameter.
1304 *
1305 * @ingroup window
1306 */
1307typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
1308
1309/*! @brief The function pointer type for window focus callbacks.
1310 *
1311 * This is the function pointer type for window focus callbacks. A window
1312 * focus callback function has the following signature:
1313 * @code
1314 * void function_name(GLFWwindow* window, int focused)
1315 * @endcode
1316 *
1317 * @param[in] window The window that gained or lost input focus.
1318 * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
1319 * `GLFW_FALSE` if it lost it.
1320 *
1321 * @sa @ref window_focus
1322 * @sa @ref glfwSetWindowFocusCallback
1323 *
1324 * @since Added in version 3.0.
1325 *
1326 * @ingroup window
1327 */
1328typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
1329
1330/*! @brief The function pointer type for window iconify callbacks.
1331 *
1332 * This is the function pointer type for window iconify callbacks. A window
1333 * iconify callback function has the following signature:
1334 * @code
1335 * void function_name(GLFWwindow* window, int iconified)
1336 * @endcode
1337 *
1338 * @param[in] window The window that was iconified or restored.
1339 * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
1340 * `GLFW_FALSE` if it was restored.
1341 *
1342 * @sa @ref window_iconify
1343 * @sa @ref glfwSetWindowIconifyCallback
1344 *
1345 * @since Added in version 3.0.
1346 *
1347 * @ingroup window
1348 */
1349typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
1350
1351/*! @brief The function pointer type for window maximize callbacks.
1352 *
1353 * This is the function pointer type for window maximize callbacks. A window
1354 * maximize callback function has the following signature:
1355 * @code
1356 * void function_name(GLFWwindow* window, int maximized)
1357 * @endcode
1358 *
1359 * @param[in] window The window that was maximized or restored.
1360 * @param[in] maximized `GLFW_TRUE` if the window was maximized, or
1361 * `GLFW_FALSE` if it was restored.
1362 *
1363 * @sa @ref window_maximize
1364 * @sa glfwSetWindowMaximizeCallback
1365 *
1366 * @since Added in version 3.3.
1367 *
1368 * @ingroup window
1369 */
1370typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
1371
1372/*! @brief The function pointer type for framebuffer size callbacks.
1373 *
1374 * This is the function pointer type for framebuffer size callbacks.
1375 * A framebuffer size callback function has the following signature:
1376 * @code
1377 * void function_name(GLFWwindow* window, int width, int height)
1378 * @endcode
1379 *
1380 * @param[in] window The window whose framebuffer was resized.
1381 * @param[in] width The new width, in pixels, of the framebuffer.
1382 * @param[in] height The new height, in pixels, of the framebuffer.
1383 *
1384 * @sa @ref window_fbsize
1385 * @sa @ref glfwSetFramebufferSizeCallback
1386 *
1387 * @since Added in version 3.0.
1388 *
1389 * @ingroup window
1390 */
1391typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
1392
1393/*! @brief The function pointer type for window content scale callbacks.
1394 *
1395 * This is the function pointer type for window content scale callbacks.
1396 * A window content scale callback function has the following signature:
1397 * @code
1398 * void function_name(GLFWwindow* window, float xscale, float yscale)
1399 * @endcode
1400 *
1401 * @param[in] window The window whose content scale changed.
1402 * @param[in] xscale The new x-axis content scale of the window.
1403 * @param[in] yscale The new y-axis content scale of the window.
1404 *
1405 * @sa @ref window_scale
1406 * @sa @ref glfwSetWindowContentScaleCallback
1407 *
1408 * @since Added in version 3.3.
1409 *
1410 * @ingroup window
1411 */
1412typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
1413
1414/*! @brief The function pointer type for mouse button callbacks.
1415 *
1416 * This is the function pointer type for mouse button callback functions.
1417 * A mouse button callback function has the following signature:
1418 * @code
1419 * void function_name(GLFWwindow* window, int button, int action, int mods)
1420 * @endcode
1421 *
1422 * @param[in] window The window that received the event.
1423 * @param[in] button The [mouse button](@ref buttons) that was pressed or
1424 * released.
1425 * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
1426 * may add more actions.
1427 * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1428 * held down.
1429 *
1430 * @sa @ref input_mouse_button
1431 * @sa @ref glfwSetMouseButtonCallback
1432 *
1433 * @since Added in version 1.0.
1434 * @glfw3 Added window handle and modifier mask parameters.
1435 *
1436 * @ingroup input
1437 */
1438typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
1439
1440/*! @brief The function pointer type for cursor position callbacks.
1441 *
1442 * This is the function pointer type for cursor position callbacks. A cursor
1443 * position callback function has the following signature:
1444 * @code
1445 * void function_name(GLFWwindow* window, double xpos, double ypos);
1446 * @endcode
1447 *
1448 * @param[in] window The window that received the event.
1449 * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
1450 * the content area.
1451 * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
1452 * content area.
1453 *
1454 * @sa @ref cursor_pos
1455 * @sa @ref glfwSetCursorPosCallback
1456 *
1457 * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
1458 *
1459 * @ingroup input
1460 */
1461typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
1462
1463/*! @brief The function pointer type for cursor enter/leave callbacks.
1464 *
1465 * This is the function pointer type for cursor enter/leave callbacks.
1466 * A cursor enter/leave callback function has the following signature:
1467 * @code
1468 * void function_name(GLFWwindow* window, int entered)
1469 * @endcode
1470 *
1471 * @param[in] window The window that received the event.
1472 * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
1473 * area, or `GLFW_FALSE` if it left it.
1474 *
1475 * @sa @ref cursor_enter
1476 * @sa @ref glfwSetCursorEnterCallback
1477 *
1478 * @since Added in version 3.0.
1479 *
1480 * @ingroup input
1481 */
1482typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
1483
1484/*! @brief The function pointer type for scroll callbacks.
1485 *
1486 * This is the function pointer type for scroll callbacks. A scroll callback
1487 * function has the following signature:
1488 * @code
1489 * void function_name(GLFWwindow* window, double xoffset, double yoffset)
1490 * @endcode
1491 *
1492 * @param[in] window The window that received the event.
1493 * @param[in] xoffset The scroll offset along the x-axis.
1494 * @param[in] yoffset The scroll offset along the y-axis.
1495 *
1496 * @sa @ref scrolling
1497 * @sa @ref glfwSetScrollCallback
1498 *
1499 * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
1500 *
1501 * @ingroup input
1502 */
1503typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
1504
1505/*! @brief The function pointer type for keyboard key callbacks.
1506 *
1507 * This is the function pointer type for keyboard key callbacks. A keyboard
1508 * key callback function has the following signature:
1509 * @code
1510 * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
1511 * @endcode
1512 *
1513 * @param[in] window The window that received the event.
1514 * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
1515 * @param[in] scancode The system-specific scancode of the key.
1516 * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
1517 * releases may add more actions.
1518 * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1519 * held down.
1520 *
1521 * @sa @ref input_key
1522 * @sa @ref glfwSetKeyCallback
1523 *
1524 * @since Added in version 1.0.
1525 * @glfw3 Added window handle, scancode and modifier mask parameters.
1526 *
1527 * @ingroup input
1528 */
1529typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
1530
1531/*! @brief The function pointer type for Unicode character callbacks.
1532 *
1533 * This is the function pointer type for Unicode character callbacks.
1534 * A Unicode character callback function has the following signature:
1535 * @code
1536 * void function_name(GLFWwindow* window, unsigned int codepoint)
1537 * @endcode
1538 *
1539 * @param[in] window The window that received the event.
1540 * @param[in] codepoint The Unicode code point of the character.
1541 *
1542 * @sa @ref input_char
1543 * @sa @ref glfwSetCharCallback
1544 *
1545 * @since Added in version 2.4.
1546 * @glfw3 Added window handle parameter.
1547 *
1548 * @ingroup input
1549 */
1550typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
1551
1552/*! @brief The function pointer type for Unicode character with modifiers
1553 * callbacks.
1554 *
1555 * This is the function pointer type for Unicode character with modifiers
1556 * callbacks. It is called for each input character, regardless of what
1557 * modifier keys are held down. A Unicode character with modifiers callback
1558 * function has the following signature:
1559 * @code
1560 * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
1561 * @endcode
1562 *
1563 * @param[in] window The window that received the event.
1564 * @param[in] codepoint The Unicode code point of the character.
1565 * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1566 * held down.
1567 *
1568 * @sa @ref input_char
1569 * @sa @ref glfwSetCharModsCallback
1570 *
1571 * @deprecated Scheduled for removal in version 4.0.
1572 *
1573 * @since Added in version 3.1.
1574 *
1575 * @ingroup input
1576 */
1577typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
1578
1579/*! @brief The function pointer type for path drop callbacks.
1580 *
1581 * This is the function pointer type for path drop callbacks. A path drop
1582 * callback function has the following signature:
1583 * @code
1584 * void function_name(GLFWwindow* window, int path_count, const char* paths[])
1585 * @endcode
1586 *
1587 * @param[in] window The window that received the event.
1588 * @param[in] path_count The number of dropped paths.
1589 * @param[in] paths The UTF-8 encoded file and/or directory path names.
1590 *
1591 * @pointer_lifetime The path array and its strings are valid until the
1592 * callback function returns.
1593 *
1594 * @sa @ref path_drop
1595 * @sa @ref glfwSetDropCallback
1596 *
1597 * @since Added in version 3.1.
1598 *
1599 * @ingroup input
1600 */
1601typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
1602
1603/*! @brief The function pointer type for monitor configuration callbacks.
1604 *
1605 * This is the function pointer type for monitor configuration callbacks.
1606 * A monitor callback function has the following signature:
1607 * @code
1608 * void function_name(GLFWmonitor* monitor, int event)
1609 * @endcode
1610 *
1611 * @param[in] monitor The monitor that was connected or disconnected.
1612 * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
1613 * releases may add more events.
1614 *
1615 * @sa @ref monitor_event
1616 * @sa @ref glfwSetMonitorCallback
1617 *
1618 * @since Added in version 3.0.
1619 *
1620 * @ingroup monitor
1621 */
1622typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
1623
1624/*! @brief The function pointer type for joystick configuration callbacks.
1625 *
1626 * This is the function pointer type for joystick configuration callbacks.
1627 * A joystick configuration callback function has the following signature:
1628 * @code
1629 * void function_name(int jid, int event)
1630 * @endcode
1631 *
1632 * @param[in] jid The joystick that was connected or disconnected.
1633 * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
1634 * releases may add more events.
1635 *
1636 * @sa @ref joystick_event
1637 * @sa @ref glfwSetJoystickCallback
1638 *
1639 * @since Added in version 3.2.
1640 *
1641 * @ingroup input
1642 */
1643typedef void (* GLFWjoystickfun)(int jid, int event);
1644
1645/*! @brief Video mode type.
1646 *
1647 * This describes a single video mode.
1648 *
1649 * @sa @ref monitor_modes
1650 * @sa @ref glfwGetVideoMode
1651 * @sa @ref glfwGetVideoModes
1652 *
1653 * @since Added in version 1.0.
1654 * @glfw3 Added refresh rate member.
1655 *
1656 * @ingroup monitor
1657 */
1658typedef struct GLFWvidmode
1659{
1660 /*! The width, in screen coordinates, of the video mode.
1661 */
1662 int width;
1663 /*! The height, in screen coordinates, of the video mode.
1664 */
1665 int height;
1666 /*! The bit depth of the red channel of the video mode.
1667 */
1668 int redBits;
1669 /*! The bit depth of the green channel of the video mode.
1670 */
1671 int greenBits;
1672 /*! The bit depth of the blue channel of the video mode.
1673 */
1674 int blueBits;
1675 /*! The refresh rate, in Hz, of the video mode.
1676 */
1677 int refreshRate;
1678} GLFWvidmode;
1679
1680/*! @brief Gamma ramp.
1681 *
1682 * This describes the gamma ramp for a monitor.
1683 *
1684 * @sa @ref monitor_gamma
1685 * @sa @ref glfwGetGammaRamp
1686 * @sa @ref glfwSetGammaRamp
1687 *
1688 * @since Added in version 3.0.
1689 *
1690 * @ingroup monitor
1691 */
1692typedef struct GLFWgammaramp
1693{
1694 /*! An array of value describing the response of the red channel.
1695 */
1696 unsigned short* red;
1697 /*! An array of value describing the response of the green channel.
1698 */
1699 unsigned short* green;
1700 /*! An array of value describing the response of the blue channel.
1701 */
1702 unsigned short* blue;
1703 /*! The number of elements in each array.
1704 */
1705 unsigned int size;
1706} GLFWgammaramp;
1707
1708/*! @brief Image data.
1709 *
1710 * This describes a single 2D image. See the documentation for each related
1711 * function what the expected pixel format is.
1712 *
1713 * @sa @ref cursor_custom
1714 * @sa @ref window_icon
1715 *
1716 * @since Added in version 2.1.
1717 * @glfw3 Removed format and bytes-per-pixel members.
1718 *
1719 * @ingroup window
1720 */
1721typedef struct GLFWimage
1722{
1723 /*! The width, in pixels, of this image.
1724 */
1725 int width;
1726 /*! The height, in pixels, of this image.
1727 */
1728 int height;
1729 /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
1730 */
1731 unsigned char* pixels;
1732} GLFWimage;
1733
1734/*! @brief Gamepad input state
1735 *
1736 * This describes the input state of a gamepad.
1737 *
1738 * @sa @ref gamepad
1739 * @sa @ref glfwGetGamepadState
1740 *
1741 * @since Added in version 3.3.
1742 *
1743 * @ingroup input
1744 */
1745typedef struct GLFWgamepadstate
1746{
1747 /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
1748 * or `GLFW_RELEASE`.
1749 */
1750 unsigned char buttons[15];
1751 /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
1752 * to 1.0 inclusive.
1753 */
1754 float axes[6];
1755} GLFWgamepadstate;
1756
1757
1758/*************************************************************************
1759 * GLFW API functions
1760 *************************************************************************/
1761
1762/*! @brief Initializes the GLFW library.
1763 *
1764 * This function initializes the GLFW library. Before most GLFW functions can
1765 * be used, GLFW must be initialized, and before an application terminates GLFW
1766 * should be terminated in order to free any resources allocated during or
1767 * after initialization.
1768 *
1769 * If this function fails, it calls @ref glfwTerminate before returning. If it
1770 * succeeds, you should call @ref glfwTerminate before the application exits.
1771 *
1772 * Additional calls to this function after successful initialization but before
1773 * termination will return `GLFW_TRUE` immediately.
1774 *
1775 * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
1776 * [error](@ref error_handling) occurred.
1777 *
1778 * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
1779 *
1780 * @remark @macos This function will change the current directory of the
1781 * application to the `Contents/Resources` subdirectory of the application's
1782 * bundle, if present. This can be disabled with the @ref
1783 * GLFW_COCOA_CHDIR_RESOURCES init hint.
1784 *
1785 * @remark @x11 This function will set the `LC_CTYPE` category of the
1786 * application locale according to the current environment if that category is
1787 * still "C". This is because the "C" locale breaks Unicode text input.
1788 *
1789 * @thread_safety This function must only be called from the main thread.
1790 *
1791 * @sa @ref intro_init
1792 * @sa @ref glfwTerminate
1793 *
1794 * @since Added in version 1.0.
1795 *
1796 * @ingroup init
1797 */
1798GLFWAPI int glfwInit(void);
1799
1800/*! @brief Terminates the GLFW library.
1801 *
1802 * This function destroys all remaining windows and cursors, restores any
1803 * modified gamma ramps and frees any other allocated resources. Once this
1804 * function is called, you must again call @ref glfwInit successfully before
1805 * you will be able to use most GLFW functions.
1806 *
1807 * If GLFW has been successfully initialized, this function should be called
1808 * before the application exits. If initialization fails, there is no need to
1809 * call this function, as it is called by @ref glfwInit before it returns
1810 * failure.
1811 *
1812 * This function has no effect if GLFW is not initialized.
1813 *
1814 * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
1815 *
1816 * @remark This function may be called before @ref glfwInit.
1817 *
1818 * @warning The contexts of any remaining windows must not be current on any
1819 * other thread when this function is called.
1820 *
1821 * @reentrancy This function must not be called from a callback.
1822 *
1823 * @thread_safety This function must only be called from the main thread.
1824 *
1825 * @sa @ref intro_init
1826 * @sa @ref glfwInit
1827 *
1828 * @since Added in version 1.0.
1829 *
1830 * @ingroup init
1831 */
1832GLFWAPI void glfwTerminate(void);
1833
1834/*! @brief Sets the specified init hint to the desired value.
1835 *
1836 * This function sets hints for the next initialization of GLFW.
1837 *
1838 * The values you set hints to are never reset by GLFW, but they only take
1839 * effect during initialization. Once GLFW has been initialized, any values
1840 * you set will be ignored until the library is terminated and initialized
1841 * again.
1842 *
1843 * Some hints are platform specific. These may be set on any platform but they
1844 * will only affect their specific platform. Other platforms will ignore them.
1845 * Setting these hints requires no platform specific headers or functions.
1846 *
1847 * @param[in] hint The [init hint](@ref init_hints) to set.
1848 * @param[in] value The new value of the init hint.
1849 *
1850 * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
1851 * GLFW_INVALID_VALUE.
1852 *
1853 * @remarks This function may be called before @ref glfwInit.
1854 *
1855 * @thread_safety This function must only be called from the main thread.
1856 *
1857 * @sa init_hints
1858 * @sa glfwInit
1859 *
1860 * @since Added in version 3.3.
1861 *
1862 * @ingroup init
1863 */
1864GLFWAPI void glfwInitHint(int hint, int value);
1865
1866/*! @brief Retrieves the version of the GLFW library.
1867 *
1868 * This function retrieves the major, minor and revision numbers of the GLFW
1869 * library. It is intended for when you are using GLFW as a shared library and
1870 * want to ensure that you are using the minimum required version.
1871 *
1872 * Any or all of the version arguments may be `NULL`.
1873 *
1874 * @param[out] major Where to store the major version number, or `NULL`.
1875 * @param[out] minor Where to store the minor version number, or `NULL`.
1876 * @param[out] rev Where to store the revision number, or `NULL`.
1877 *
1878 * @errors None.
1879 *
1880 * @remark This function may be called before @ref glfwInit.
1881 *
1882 * @thread_safety This function may be called from any thread.
1883 *
1884 * @sa @ref intro_version
1885 * @sa @ref glfwGetVersionString
1886 *
1887 * @since Added in version 1.0.
1888 *
1889 * @ingroup init
1890 */
1891GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
1892
1893/*! @brief Returns a string describing the compile-time configuration.
1894 *
1895 * This function returns the compile-time generated
1896 * [version string](@ref intro_version_string) of the GLFW library binary. It
1897 * describes the version, platform, compiler and any platform-specific
1898 * compile-time options. It should not be confused with the OpenGL or OpenGL
1899 * ES version string, queried with `glGetString`.
1900 *
1901 * __Do not use the version string__ to parse the GLFW library version. The
1902 * @ref glfwGetVersion function provides the version of the running library
1903 * binary in numerical format.
1904 *
1905 * @return The ASCII encoded GLFW version string.
1906 *
1907 * @errors None.
1908 *
1909 * @remark This function may be called before @ref glfwInit.
1910 *
1911 * @pointer_lifetime The returned string is static and compile-time generated.
1912 *
1913 * @thread_safety This function may be called from any thread.
1914 *
1915 * @sa @ref intro_version
1916 * @sa @ref glfwGetVersion
1917 *
1918 * @since Added in version 3.0.
1919 *
1920 * @ingroup init
1921 */
1922GLFWAPI const char* glfwGetVersionString(void);
1923
1924/*! @brief Returns and clears the last error for the calling thread.
1925 *
1926 * This function returns and clears the [error code](@ref errors) of the last
1927 * error that occurred on the calling thread, and optionally a UTF-8 encoded
1928 * human-readable description of it. If no error has occurred since the last
1929 * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
1930 * set to `NULL`.
1931 *
1932 * @param[in] description Where to store the error description pointer, or `NULL`.
1933 * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
1934 * (zero).
1935 *
1936 * @errors None.
1937 *
1938 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
1939 * should not free it yourself. It is guaranteed to be valid only until the
1940 * next error occurs or the library is terminated.
1941 *
1942 * @remark This function may be called before @ref glfwInit.
1943 *
1944 * @thread_safety This function may be called from any thread.
1945 *
1946 * @sa @ref error_handling
1947 * @sa @ref glfwSetErrorCallback
1948 *
1949 * @since Added in version 3.3.
1950 *
1951 * @ingroup init
1952 */
1953GLFWAPI int glfwGetError(const char** description);
1954
1955/*! @brief Sets the error callback.
1956 *
1957 * This function sets the error callback, which is called with an error code
1958 * and a human-readable description each time a GLFW error occurs.
1959 *
1960 * The error code is set before the callback is called. Calling @ref
1961 * glfwGetError from the error callback will return the same value as the error
1962 * code argument.
1963 *
1964 * The error callback is called on the thread where the error occurred. If you
1965 * are using GLFW from multiple threads, your error callback needs to be
1966 * written accordingly.
1967 *
1968 * Because the description string may have been generated specifically for that
1969 * error, it is not guaranteed to be valid after the callback has returned. If
1970 * you wish to use it after the callback returns, you need to make a copy.
1971 *
1972 * Once set, the error callback remains set even after the library has been
1973 * terminated.
1974 *
1975 * @param[in] callback The new callback, or `NULL` to remove the currently set
1976 * callback.
1977 * @return The previously set callback, or `NULL` if no callback was set.
1978 *
1979 * @callback_signature
1980 * @code
1981 * void callback_name(int error_code, const char* description)
1982 * @endcode
1983 * For more information about the callback parameters, see the
1984 * [callback pointer type](@ref GLFWerrorfun).
1985 *
1986 * @errors None.
1987 *
1988 * @remark This function may be called before @ref glfwInit.
1989 *
1990 * @thread_safety This function must only be called from the main thread.
1991 *
1992 * @sa @ref error_handling
1993 * @sa @ref glfwGetError
1994 *
1995 * @since Added in version 3.0.
1996 *
1997 * @ingroup init
1998 */
1999GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
2000
2001/*! @brief Returns the currently connected monitors.
2002 *
2003 * This function returns an array of handles for all currently connected
2004 * monitors. The primary monitor is always first in the returned array. If no
2005 * monitors were found, this function returns `NULL`.
2006 *
2007 * @param[out] count Where to store the number of monitors in the returned
2008 * array. This is set to zero if an error occurred.
2009 * @return An array of monitor handles, or `NULL` if no monitors were found or
2010 * if an [error](@ref error_handling) occurred.
2011 *
2012 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2013 *
2014 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
2015 * should not free it yourself. It is guaranteed to be valid only until the
2016 * monitor configuration changes or the library is terminated.
2017 *
2018 * @thread_safety This function must only be called from the main thread.
2019 *
2020 * @sa @ref monitor_monitors
2021 * @sa @ref monitor_event
2022 * @sa @ref glfwGetPrimaryMonitor
2023 *
2024 * @since Added in version 3.0.
2025 *
2026 * @ingroup monitor
2027 */
2028GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
2029
2030/*! @brief Returns the primary monitor.
2031 *
2032 * This function returns the primary monitor. This is usually the monitor
2033 * where elements like the task bar or global menu bar are located.
2034 *
2035 * @return The primary monitor, or `NULL` if no monitors were found or if an
2036 * [error](@ref error_handling) occurred.
2037 *
2038 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2039 *
2040 * @thread_safety This function must only be called from the main thread.
2041 *
2042 * @remark The primary monitor is always first in the array returned by @ref
2043 * glfwGetMonitors.
2044 *
2045 * @sa @ref monitor_monitors
2046 * @sa @ref glfwGetMonitors
2047 *
2048 * @since Added in version 3.0.
2049 *
2050 * @ingroup monitor
2051 */
2052GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
2053
2054/*! @brief Returns the position of the monitor's viewport on the virtual screen.
2055 *
2056 * This function returns the position, in screen coordinates, of the upper-left
2057 * corner of the specified monitor.
2058 *
2059 * Any or all of the position arguments may be `NULL`. If an error occurs, all
2060 * non-`NULL` position arguments will be set to zero.
2061 *
2062 * @param[in] monitor The monitor to query.
2063 * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
2064 * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
2065 *
2066 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2067 * GLFW_PLATFORM_ERROR.
2068 *
2069 * @thread_safety This function must only be called from the main thread.
2070 *
2071 * @sa @ref monitor_properties
2072 *
2073 * @since Added in version 3.0.
2074 *
2075 * @ingroup monitor
2076 */
2077GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
2078
2079/*! @brief Retrieves the work area of the monitor.
2080 *
2081 * This function returns the position, in screen coordinates, of the upper-left
2082 * corner of the work area of the specified monitor along with the work area
2083 * size in screen coordinates. The work area is defined as the area of the
2084 * monitor not occluded by the operating system task bar where present. If no
2085 * task bar exists then the work area is the monitor resolution in screen
2086 * coordinates.
2087 *
2088 * Any or all of the position and size arguments may be `NULL`. If an error
2089 * occurs, all non-`NULL` position and size arguments will be set to zero.
2090 *
2091 * @param[in] monitor The monitor to query.
2092 * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
2093 * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
2094 * @param[out] width Where to store the monitor width, or `NULL`.
2095 * @param[out] height Where to store the monitor height, or `NULL`.
2096 *
2097 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2098 * GLFW_PLATFORM_ERROR.
2099 *
2100 * @thread_safety This function must only be called from the main thread.
2101 *
2102 * @sa @ref monitor_workarea
2103 *
2104 * @since Added in version 3.3.
2105 *
2106 * @ingroup monitor
2107 */
2108GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
2109
2110/*! @brief Returns the physical size of the monitor.
2111 *
2112 * This function returns the size, in millimetres, of the display area of the
2113 * specified monitor.
2114 *
2115 * Some systems do not provide accurate monitor size information, either
2116 * because the monitor
2117 * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
2118 * data is incorrect or because the driver does not report it accurately.
2119 *
2120 * Any or all of the size arguments may be `NULL`. If an error occurs, all
2121 * non-`NULL` size arguments will be set to zero.
2122 *
2123 * @param[in] monitor The monitor to query.
2124 * @param[out] widthMM Where to store the width, in millimetres, of the
2125 * monitor's display area, or `NULL`.
2126 * @param[out] heightMM Where to store the height, in millimetres, of the
2127 * monitor's display area, or `NULL`.
2128 *
2129 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2130 *
2131 * @remark @win32 On Windows 8 and earlier the physical size is calculated from
2132 * the current resolution and system DPI instead of querying the monitor EDID data.
2133 *
2134 * @thread_safety This function must only be called from the main thread.
2135 *
2136 * @sa @ref monitor_properties
2137 *
2138 * @since Added in version 3.0.
2139 *
2140 * @ingroup monitor
2141 */
2142GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
2143
2144/*! @brief Retrieves the content scale for the specified monitor.
2145 *
2146 * This function retrieves the content scale for the specified monitor. The
2147 * content scale is the ratio between the current DPI and the platform's
2148 * default DPI. This is especially important for text and any UI elements. If
2149 * the pixel dimensions of your UI scaled by this look appropriate on your
2150 * machine then it should appear at a reasonable size on other machines
2151 * regardless of their DPI and scaling settings. This relies on the system DPI
2152 * and scaling settings being somewhat correct.
2153 *
2154 * The content scale may depend on both the monitor resolution and pixel
2155 * density and on user settings. It may be very different from the raw DPI
2156 * calculated from the physical size and current resolution.
2157 *
2158 * @param[in] monitor The monitor to query.
2159 * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
2160 * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
2161 *
2162 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2163 * GLFW_PLATFORM_ERROR.
2164 *
2165 * @thread_safety This function must only be called from the main thread.
2166 *
2167 * @sa @ref monitor_scale
2168 * @sa @ref glfwGetWindowContentScale
2169 *
2170 * @since Added in version 3.3.
2171 *
2172 * @ingroup monitor
2173 */
2174GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
2175
2176/*! @brief Returns the name of the specified monitor.
2177 *
2178 * This function returns a human-readable name, encoded as UTF-8, of the
2179 * specified monitor. The name typically reflects the make and model of the
2180 * monitor and is not guaranteed to be unique among the connected monitors.
2181 *
2182 * @param[in] monitor The monitor to query.
2183 * @return The UTF-8 encoded name of the monitor, or `NULL` if an
2184 * [error](@ref error_handling) occurred.
2185 *
2186 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2187 *
2188 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
2189 * should not free it yourself. It is valid until the specified monitor is
2190 * disconnected or the library is terminated.
2191 *
2192 * @thread_safety This function must only be called from the main thread.
2193 *
2194 * @sa @ref monitor_properties
2195 *
2196 * @since Added in version 3.0.
2197 *
2198 * @ingroup monitor
2199 */
2200GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
2201
2202/*! @brief Sets the user pointer of the specified monitor.
2203 *
2204 * This function sets the user-defined pointer of the specified monitor. The
2205 * current value is retained until the monitor is disconnected. The initial
2206 * value is `NULL`.
2207 *
2208 * This function may be called from the monitor callback, even for a monitor
2209 * that is being disconnected.
2210 *
2211 * @param[in] monitor The monitor whose pointer to set.
2212 * @param[in] pointer The new value.
2213 *
2214 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2215 *
2216 * @thread_safety This function may be called from any thread. Access is not
2217 * synchronized.
2218 *
2219 * @sa @ref monitor_userptr
2220 * @sa @ref glfwGetMonitorUserPointer
2221 *
2222 * @since Added in version 3.3.
2223 *
2224 * @ingroup monitor
2225 */
2226GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
2227
2228/*! @brief Returns the user pointer of the specified monitor.
2229 *
2230 * This function returns the current value of the user-defined pointer of the
2231 * specified monitor. The initial value is `NULL`.
2232 *
2233 * This function may be called from the monitor callback, even for a monitor
2234 * that is being disconnected.
2235 *
2236 * @param[in] monitor The monitor whose pointer to return.
2237 *
2238 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2239 *
2240 * @thread_safety This function may be called from any thread. Access is not
2241 * synchronized.
2242 *
2243 * @sa @ref monitor_userptr
2244 * @sa @ref glfwSetMonitorUserPointer
2245 *
2246 * @since Added in version 3.3.
2247 *
2248 * @ingroup monitor
2249 */
2250GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
2251
2252/*! @brief Sets the monitor configuration callback.
2253 *
2254 * This function sets the monitor configuration callback, or removes the
2255 * currently set callback. This is called when a monitor is connected to or
2256 * disconnected from the system.
2257 *
2258 * @param[in] callback The new callback, or `NULL` to remove the currently set
2259 * callback.
2260 * @return The previously set callback, or `NULL` if no callback was set or the
2261 * library had not been [initialized](@ref intro_init).
2262 *
2263 * @callback_signature
2264 * @code
2265 * void function_name(GLFWmonitor* monitor, int event)
2266 * @endcode
2267 * For more information about the callback parameters, see the
2268 * [function pointer type](@ref GLFWmonitorfun).
2269 *
2270 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2271 *
2272 * @thread_safety This function must only be called from the main thread.
2273 *
2274 * @sa @ref monitor_event
2275 *
2276 * @since Added in version 3.0.
2277 *
2278 * @ingroup monitor
2279 */
2280GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
2281
2282/*! @brief Returns the available video modes for the specified monitor.
2283 *
2284 * This function returns an array of all video modes supported by the specified
2285 * monitor. The returned array is sorted in ascending order, first by color
2286 * bit depth (the sum of all channel depths), then by resolution area (the
2287 * product of width and height), then resolution width and finally by refresh
2288 * rate.
2289 *
2290 * @param[in] monitor The monitor to query.
2291 * @param[out] count Where to store the number of video modes in the returned
2292 * array. This is set to zero if an error occurred.
2293 * @return An array of video modes, or `NULL` if an
2294 * [error](@ref error_handling) occurred.
2295 *
2296 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2297 * GLFW_PLATFORM_ERROR.
2298 *
2299 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
2300 * should not free it yourself. It is valid until the specified monitor is
2301 * disconnected, this function is called again for that monitor or the library
2302 * is terminated.
2303 *
2304 * @thread_safety This function must only be called from the main thread.
2305 *
2306 * @sa @ref monitor_modes
2307 * @sa @ref glfwGetVideoMode
2308 *
2309 * @since Added in version 1.0.
2310 * @glfw3 Changed to return an array of modes for a specific monitor.
2311 *
2312 * @ingroup monitor
2313 */
2314GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
2315
2316/*! @brief Returns the current mode of the specified monitor.
2317 *
2318 * This function returns the current video mode of the specified monitor. If
2319 * you have created a full screen window for that monitor, the return value
2320 * will depend on whether that window is iconified.
2321 *
2322 * @param[in] monitor The monitor to query.
2323 * @return The current mode of the monitor, or `NULL` if an
2324 * [error](@ref error_handling) occurred.
2325 *
2326 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2327 * GLFW_PLATFORM_ERROR.
2328 *
2329 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
2330 * should not free it yourself. It is valid until the specified monitor is
2331 * disconnected or the library is terminated.
2332 *
2333 * @thread_safety This function must only be called from the main thread.
2334 *
2335 * @sa @ref monitor_modes
2336 * @sa @ref glfwGetVideoModes
2337 *
2338 * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
2339 *
2340 * @ingroup monitor
2341 */
2342GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
2343
2344/*! @brief Generates a gamma ramp and sets it for the specified monitor.
2345 *
2346 * This function generates an appropriately sized gamma ramp from the specified
2347 * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
2348 * a finite number greater than zero.
2349 *
2350 * The software controlled gamma ramp is applied _in addition_ to the hardware
2351 * gamma correction, which today is usually an approximation of sRGB gamma.
2352 * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
2353 * the default (usually sRGB-like) behavior.
2354 *
2355 * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
2356 * GLFW_SRGB_CAPABLE hint.
2357 *
2358 * @param[in] monitor The monitor whose gamma ramp to set.
2359 * @param[in] gamma The desired exponent.
2360 *
2361 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
2362 * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
2363 *
2364 * @remark @wayland Gamma handling is a privileged protocol, this function
2365 * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
2366 *
2367 * @thread_safety This function must only be called from the main thread.
2368 *
2369 * @sa @ref monitor_gamma
2370 *
2371 * @since Added in version 3.0.
2372 *
2373 * @ingroup monitor
2374 */
2375GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
2376
2377/*! @brief Returns the current gamma ramp for the specified monitor.
2378 *
2379 * This function returns the current gamma ramp of the specified monitor.
2380 *
2381 * @param[in] monitor The monitor to query.
2382 * @return The current gamma ramp, or `NULL` if an
2383 * [error](@ref error_handling) occurred.
2384 *
2385 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2386 * GLFW_PLATFORM_ERROR.
2387 *
2388 * @remark @wayland Gamma handling is a privileged protocol, this function
2389 * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
2390 * returning `NULL`.
2391 *
2392 * @pointer_lifetime The returned structure and its arrays are allocated and
2393 * freed by GLFW. You should not free them yourself. They are valid until the
2394 * specified monitor is disconnected, this function is called again for that
2395 * monitor or the library is terminated.
2396 *
2397 * @thread_safety This function must only be called from the main thread.
2398 *
2399 * @sa @ref monitor_gamma
2400 *
2401 * @since Added in version 3.0.
2402 *
2403 * @ingroup monitor
2404 */
2405GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
2406
2407/*! @brief Sets the current gamma ramp for the specified monitor.
2408 *
2409 * This function sets the current gamma ramp for the specified monitor. The
2410 * original gamma ramp for that monitor is saved by GLFW the first time this
2411 * function is called and is restored by @ref glfwTerminate.
2412 *
2413 * The software controlled gamma ramp is applied _in addition_ to the hardware
2414 * gamma correction, which today is usually an approximation of sRGB gamma.
2415 * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
2416 * the default (usually sRGB-like) behavior.
2417 *
2418 * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
2419 * GLFW_SRGB_CAPABLE hint.
2420 *
2421 * @param[in] monitor The monitor whose gamma ramp to set.
2422 * @param[in] ramp The gamma ramp to use.
2423 *
2424 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2425 * GLFW_PLATFORM_ERROR.
2426 *
2427 * @remark The size of the specified gamma ramp should match the size of the
2428 * current ramp for that monitor.
2429 *
2430 * @remark @win32 The gamma ramp size must be 256.
2431 *
2432 * @remark @wayland Gamma handling is a privileged protocol, this function
2433 * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
2434 *
2435 * @pointer_lifetime The specified gamma ramp is copied before this function
2436 * returns.
2437 *
2438 * @thread_safety This function must only be called from the main thread.
2439 *
2440 * @sa @ref monitor_gamma
2441 *
2442 * @since Added in version 3.0.
2443 *
2444 * @ingroup monitor
2445 */
2446GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
2447
2448/*! @brief Resets all window hints to their default values.
2449 *
2450 * This function resets all window hints to their
2451 * [default values](@ref window_hints_values).
2452 *
2453 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2454 *
2455 * @thread_safety This function must only be called from the main thread.
2456 *
2457 * @sa @ref window_hints
2458 * @sa @ref glfwWindowHint
2459 * @sa @ref glfwWindowHintString
2460 *
2461 * @since Added in version 3.0.
2462 *
2463 * @ingroup window
2464 */
2465GLFWAPI void glfwDefaultWindowHints(void);
2466
2467/*! @brief Sets the specified window hint to the desired value.
2468 *
2469 * This function sets hints for the next call to @ref glfwCreateWindow. The
2470 * hints, once set, retain their values until changed by a call to this
2471 * function or @ref glfwDefaultWindowHints, or until the library is terminated.
2472 *
2473 * Only integer value hints can be set with this function. String value hints
2474 * are set with @ref glfwWindowHintString.
2475 *
2476 * This function does not check whether the specified hint values are valid.
2477 * If you set hints to invalid values this will instead be reported by the next
2478 * call to @ref glfwCreateWindow.
2479 *
2480 * Some hints are platform specific. These may be set on any platform but they
2481 * will only affect their specific platform. Other platforms will ignore them.
2482 * Setting these hints requires no platform specific headers or functions.
2483 *
2484 * @param[in] hint The [window hint](@ref window_hints) to set.
2485 * @param[in] value The new value of the window hint.
2486 *
2487 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2488 * GLFW_INVALID_ENUM.
2489 *
2490 * @thread_safety This function must only be called from the main thread.
2491 *
2492 * @sa @ref window_hints
2493 * @sa @ref glfwWindowHintString
2494 * @sa @ref glfwDefaultWindowHints
2495 *
2496 * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
2497 *
2498 * @ingroup window
2499 */
2500GLFWAPI void glfwWindowHint(int hint, int value);
2501
2502/*! @brief Sets the specified window hint to the desired value.
2503 *
2504 * This function sets hints for the next call to @ref glfwCreateWindow. The
2505 * hints, once set, retain their values until changed by a call to this
2506 * function or @ref glfwDefaultWindowHints, or until the library is terminated.
2507 *
2508 * Only string type hints can be set with this function. Integer value hints
2509 * are set with @ref glfwWindowHint.
2510 *
2511 * This function does not check whether the specified hint values are valid.
2512 * If you set hints to invalid values this will instead be reported by the next
2513 * call to @ref glfwCreateWindow.
2514 *
2515 * Some hints are platform specific. These may be set on any platform but they
2516 * will only affect their specific platform. Other platforms will ignore them.
2517 * Setting these hints requires no platform specific headers or functions.
2518 *
2519 * @param[in] hint The [window hint](@ref window_hints) to set.
2520 * @param[in] value The new value of the window hint.
2521 *
2522 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2523 * GLFW_INVALID_ENUM.
2524 *
2525 * @pointer_lifetime The specified string is copied before this function
2526 * returns.
2527 *
2528 * @thread_safety This function must only be called from the main thread.
2529 *
2530 * @sa @ref window_hints
2531 * @sa @ref glfwWindowHint
2532 * @sa @ref glfwDefaultWindowHints
2533 *
2534 * @since Added in version 3.3.
2535 *
2536 * @ingroup window
2537 */
2538GLFWAPI void glfwWindowHintString(int hint, const char* value);
2539
2540/*! @brief Creates a window and its associated context.
2541 *
2542 * This function creates a window and its associated OpenGL or OpenGL ES
2543 * context. Most of the options controlling how the window and its context
2544 * should be created are specified with [window hints](@ref window_hints).
2545 *
2546 * Successful creation does not change which context is current. Before you
2547 * can use the newly created context, you need to
2548 * [make it current](@ref context_current). For information about the `share`
2549 * parameter, see @ref context_sharing.
2550 *
2551 * The created window, framebuffer and context may differ from what you
2552 * requested, as not all parameters and hints are
2553 * [hard constraints](@ref window_hints_hard). This includes the size of the
2554 * window, especially for full screen windows. To query the actual attributes
2555 * of the created window, framebuffer and context, see @ref
2556 * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
2557 *
2558 * To create a full screen window, you need to specify the monitor the window
2559 * will cover. If no monitor is specified, the window will be windowed mode.
2560 * Unless you have a way for the user to choose a specific monitor, it is
2561 * recommended that you pick the primary monitor. For more information on how
2562 * to query connected monitors, see @ref monitor_monitors.
2563 *
2564 * For full screen windows, the specified size becomes the resolution of the
2565 * window's _desired video mode_. As long as a full screen window is not
2566 * iconified, the supported video mode most closely matching the desired video
2567 * mode is set for the specified monitor. For more information about full
2568 * screen windows, including the creation of so called _windowed full screen_
2569 * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
2570 *
2571 * Once you have created the window, you can switch it between windowed and
2572 * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
2573 * OpenGL or OpenGL ES context.
2574 *
2575 * By default, newly created windows use the placement recommended by the
2576 * window system. To create the window at a specific position, make it
2577 * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
2578 * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
2579 * it.
2580 *
2581 * As long as at least one full screen window is not iconified, the screensaver
2582 * is prohibited from starting.
2583 *
2584 * Window systems put limits on window sizes. Very large or very small window
2585 * dimensions may be overridden by the window system on creation. Check the
2586 * actual [size](@ref window_size) after creation.
2587 *
2588 * The [swap interval](@ref buffer_swap) is not set during window creation and
2589 * the initial value may vary depending on driver settings and defaults.
2590 *
2591 * @param[in] width The desired width, in screen coordinates, of the window.
2592 * This must be greater than zero.
2593 * @param[in] height The desired height, in screen coordinates, of the window.
2594 * This must be greater than zero.
2595 * @param[in] title The initial, UTF-8 encoded window title.
2596 * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
2597 * windowed mode.
2598 * @param[in] share The window whose context to share resources with, or `NULL`
2599 * to not share resources.
2600 * @return The handle of the created window, or `NULL` if an
2601 * [error](@ref error_handling) occurred.
2602 *
2603 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
2604 * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
2605 * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
2606 * GLFW_PLATFORM_ERROR.
2607 *
2608 * @remark @win32 Window creation will fail if the Microsoft GDI software
2609 * OpenGL implementation is the only one available.
2610 *
2611 * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
2612 * will be set as the initial icon for the window. If no such icon is present,
2613 * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
2614 * see @ref glfwSetWindowIcon.
2615 *
2616 * @remark @win32 The context to share resources with must not be current on
2617 * any other thread.
2618 *
2619 * @remark @macos The OS only supports forward-compatible core profile contexts
2620 * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
2621 * version 3.2 or later you must set the
2622 * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
2623 * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
2624 * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
2625 *
2626 * @remark @macos The GLFW window has no icon, as it is not a document
2627 * window, but the dock icon will be the same as the application bundle's icon.
2628 * For more information on bundles, see the
2629 * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
2630 * in the Mac Developer Library.
2631 *
2632 * @remark @macos The first time a window is created the menu bar is created.
2633 * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
2634 * bar. Otherwise a minimal menu bar is created manually with common commands
2635 * like Hide, Quit and About. The About entry opens a minimal about dialog
2636 * with information from the application's bundle. Menu bar creation can be
2637 * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
2638 *
2639 * @remark @macos On OS X 10.10 and later the window frame will not be rendered
2640 * at full resolution on Retina displays unless the
2641 * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
2642 * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
2643 * application bundle's `Info.plist`. For more information, see
2644 * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
2645 * in the Mac Developer Library. The GLFW test and example programs use
2646 * a custom `Info.plist` template for this, which can be found as
2647 * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
2648 *
2649 * @remark @macos When activating frame autosaving with
2650 * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
2651 * window size and position may be overridden by previously saved values.
2652 *
2653 * @remark @x11 Some window managers will not respect the placement of
2654 * initially hidden windows.
2655 *
2656 * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
2657 * a window to reach its requested state. This means you may not be able to
2658 * query the final size, position or other attributes directly after window
2659 * creation.
2660 *
2661 * @remark @x11 The class part of the `WM_CLASS` window property will by
2662 * default be set to the window title passed to this function. The instance
2663 * part will use the contents of the `RESOURCE_NAME` environment variable, if
2664 * present and not empty, or fall back to the window title. Set the
2665 * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
2666 * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
2667 * override this.
2668 *
2669 * @remark @wayland Compositors should implement the xdg-decoration protocol
2670 * for GLFW to decorate the window properly. If this protocol isn't
2671 * supported, or if the compositor prefers client-side decorations, a very
2672 * simple fallback frame will be drawn using the wp_viewporter protocol. A
2673 * compositor can still emit close, maximize or fullscreen events, using for
2674 * instance a keybind mechanism. If neither of these protocols is supported,
2675 * the window won't be decorated.
2676 *
2677 * @remark @wayland A full screen window will not attempt to change the mode,
2678 * no matter what the requested size or refresh rate.
2679 *
2680 * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
2681 * to be implemented in the user's compositor.
2682 *
2683 * @thread_safety This function must only be called from the main thread.
2684 *
2685 * @sa @ref window_creation
2686 * @sa @ref glfwDestroyWindow
2687 *
2688 * @since Added in version 3.0. Replaces `glfwOpenWindow`.
2689 *
2690 * @ingroup window
2691 */
2692GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
2693
2694/*! @brief Destroys the specified window and its context.
2695 *
2696 * This function destroys the specified window and its context. On calling
2697 * this function, no further callbacks will be called for that window.
2698 *
2699 * If the context of the specified window is current on the main thread, it is
2700 * detached before being destroyed.
2701 *
2702 * @param[in] window The window to destroy.
2703 *
2704 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2705 * GLFW_PLATFORM_ERROR.
2706 *
2707 * @note The context of the specified window must not be current on any other
2708 * thread when this function is called.
2709 *
2710 * @reentrancy This function must not be called from a callback.
2711 *
2712 * @thread_safety This function must only be called from the main thread.
2713 *
2714 * @sa @ref window_creation
2715 * @sa @ref glfwCreateWindow
2716 *
2717 * @since Added in version 3.0. Replaces `glfwCloseWindow`.
2718 *
2719 * @ingroup window
2720 */
2721GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
2722
2723/*! @brief Checks the close flag of the specified window.
2724 *
2725 * This function returns the value of the close flag of the specified window.
2726 *
2727 * @param[in] window The window to query.
2728 * @return The value of the close flag.
2729 *
2730 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2731 *
2732 * @thread_safety This function may be called from any thread. Access is not
2733 * synchronized.
2734 *
2735 * @sa @ref window_close
2736 *
2737 * @since Added in version 3.0.
2738 *
2739 * @ingroup window
2740 */
2741GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
2742
2743/*! @brief Sets the close flag of the specified window.
2744 *
2745 * This function sets the value of the close flag of the specified window.
2746 * This can be used to override the user's attempt to close the window, or
2747 * to signal that it should be closed.
2748 *
2749 * @param[in] window The window whose flag to change.
2750 * @param[in] value The new value.
2751 *
2752 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2753 *
2754 * @thread_safety This function may be called from any thread. Access is not
2755 * synchronized.
2756 *
2757 * @sa @ref window_close
2758 *
2759 * @since Added in version 3.0.
2760 *
2761 * @ingroup window
2762 */
2763GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
2764
2765/*! @brief Sets the title of the specified window.
2766 *
2767 * This function sets the window title, encoded as UTF-8, of the specified
2768 * window.
2769 *
2770 * @param[in] window The window whose title to change.
2771 * @param[in] title The UTF-8 encoded window title.
2772 *
2773 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2774 * GLFW_PLATFORM_ERROR.
2775 *
2776 * @remark @macos The window title will not be updated until the next time you
2777 * process events.
2778 *
2779 * @thread_safety This function must only be called from the main thread.
2780 *
2781 * @sa @ref window_title
2782 *
2783 * @since Added in version 1.0.
2784 * @glfw3 Added window handle parameter.
2785 *
2786 * @ingroup window
2787 */
2788GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
2789
2790/*! @brief Sets the icon for the specified window.
2791 *
2792 * This function sets the icon of the specified window. If passed an array of
2793 * candidate images, those of or closest to the sizes desired by the system are
2794 * selected. If no images are specified, the window reverts to its default
2795 * icon.
2796 *
2797 * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
2798 * bits per channel with the red channel first. They are arranged canonically
2799 * as packed sequential rows, starting from the top-left corner.
2800 *
2801 * The desired image sizes varies depending on platform and system settings.
2802 * The selected images will be rescaled as needed. Good sizes include 16x16,
2803 * 32x32 and 48x48.
2804 *
2805 * @param[in] window The window whose icon to set.
2806 * @param[in] count The number of images in the specified array, or zero to
2807 * revert to the default window icon.
2808 * @param[in] images The images to create the icon from. This is ignored if
2809 * count is zero.
2810 *
2811 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2812 * GLFW_PLATFORM_ERROR.
2813 *
2814 * @pointer_lifetime The specified image data is copied before this function
2815 * returns.
2816 *
2817 * @remark @macos The GLFW window has no icon, as it is not a document
2818 * window, so this function does nothing. The dock icon will be the same as
2819 * the application bundle's icon. For more information on bundles, see the
2820 * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
2821 * in the Mac Developer Library.
2822 *
2823 * @remark @wayland There is no existing protocol to change an icon, the
2824 * window will thus inherit the one defined in the application's desktop file.
2825 * This function always emits @ref GLFW_PLATFORM_ERROR.
2826 *
2827 * @thread_safety This function must only be called from the main thread.
2828 *
2829 * @sa @ref window_icon
2830 *
2831 * @since Added in version 3.2.
2832 *
2833 * @ingroup window
2834 */
2835GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
2836
2837/*! @brief Retrieves the position of the content area of the specified window.
2838 *
2839 * This function retrieves the position, in screen coordinates, of the
2840 * upper-left corner of the content area of the specified window.
2841 *
2842 * Any or all of the position arguments may be `NULL`. If an error occurs, all
2843 * non-`NULL` position arguments will be set to zero.
2844 *
2845 * @param[in] window The window to query.
2846 * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
2847 * the content area, or `NULL`.
2848 * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
2849 * the content area, or `NULL`.
2850 *
2851 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2852 * GLFW_PLATFORM_ERROR.
2853 *
2854 * @remark @wayland There is no way for an application to retrieve the global
2855 * position of its windows, this function will always emit @ref
2856 * GLFW_PLATFORM_ERROR.
2857 *
2858 * @thread_safety This function must only be called from the main thread.
2859 *
2860 * @sa @ref window_pos
2861 * @sa @ref glfwSetWindowPos
2862 *
2863 * @since Added in version 3.0.
2864 *
2865 * @ingroup window
2866 */
2867GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
2868
2869/*! @brief Sets the position of the content area of the specified window.
2870 *
2871 * This function sets the position, in screen coordinates, of the upper-left
2872 * corner of the content area of the specified windowed mode window. If the
2873 * window is a full screen window, this function does nothing.
2874 *
2875 * __Do not use this function__ to move an already visible window unless you
2876 * have very good reasons for doing so, as it will confuse and annoy the user.
2877 *
2878 * The window manager may put limits on what positions are allowed. GLFW
2879 * cannot and should not override these limits.
2880 *
2881 * @param[in] window The window to query.
2882 * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
2883 * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
2884 *
2885 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2886 * GLFW_PLATFORM_ERROR.
2887 *
2888 * @remark @wayland There is no way for an application to set the global
2889 * position of its windows, this function will always emit @ref
2890 * GLFW_PLATFORM_ERROR.
2891 *
2892 * @thread_safety This function must only be called from the main thread.
2893 *
2894 * @sa @ref window_pos
2895 * @sa @ref glfwGetWindowPos
2896 *
2897 * @since Added in version 1.0.
2898 * @glfw3 Added window handle parameter.
2899 *
2900 * @ingroup window
2901 */
2902GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
2903
2904/*! @brief Retrieves the size of the content area of the specified window.
2905 *
2906 * This function retrieves the size, in screen coordinates, of the content area
2907 * of the specified window. If you wish to retrieve the size of the
2908 * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
2909 *
2910 * Any or all of the size arguments may be `NULL`. If an error occurs, all
2911 * non-`NULL` size arguments will be set to zero.
2912 *
2913 * @param[in] window The window whose size to retrieve.
2914 * @param[out] width Where to store the width, in screen coordinates, of the
2915 * content area, or `NULL`.
2916 * @param[out] height Where to store the height, in screen coordinates, of the
2917 * content area, or `NULL`.
2918 *
2919 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2920 * GLFW_PLATFORM_ERROR.
2921 *
2922 * @thread_safety This function must only be called from the main thread.
2923 *
2924 * @sa @ref window_size
2925 * @sa @ref glfwSetWindowSize
2926 *
2927 * @since Added in version 1.0.
2928 * @glfw3 Added window handle parameter.
2929 *
2930 * @ingroup window
2931 */
2932GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
2933
2934/*! @brief Sets the size limits of the specified window.
2935 *
2936 * This function sets the size limits of the content area of the specified
2937 * window. If the window is full screen, the size limits only take effect
2938 * once it is made windowed. If the window is not resizable, this function
2939 * does nothing.
2940 *
2941 * The size limits are applied immediately to a windowed mode window and may
2942 * cause it to be resized.
2943 *
2944 * The maximum dimensions must be greater than or equal to the minimum
2945 * dimensions and all must be greater than or equal to zero.
2946 *
2947 * @param[in] window The window to set limits for.
2948 * @param[in] minwidth The minimum width, in screen coordinates, of the content
2949 * area, or `GLFW_DONT_CARE`.
2950 * @param[in] minheight The minimum height, in screen coordinates, of the
2951 * content area, or `GLFW_DONT_CARE`.
2952 * @param[in] maxwidth The maximum width, in screen coordinates, of the content
2953 * area, or `GLFW_DONT_CARE`.
2954 * @param[in] maxheight The maximum height, in screen coordinates, of the
2955 * content area, or `GLFW_DONT_CARE`.
2956 *
2957 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
2958 * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
2959 *
2960 * @remark If you set size limits and an aspect ratio that conflict, the
2961 * results are undefined.
2962 *
2963 * @remark @wayland The size limits will not be applied until the window is
2964 * actually resized, either by the user or by the compositor.
2965 *
2966 * @thread_safety This function must only be called from the main thread.
2967 *
2968 * @sa @ref window_sizelimits
2969 * @sa @ref glfwSetWindowAspectRatio
2970 *
2971 * @since Added in version 3.2.
2972 *
2973 * @ingroup window
2974 */
2975GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
2976
2977/*! @brief Sets the aspect ratio of the specified window.
2978 *
2979 * This function sets the required aspect ratio of the content area of the
2980 * specified window. If the window is full screen, the aspect ratio only takes
2981 * effect once it is made windowed. If the window is not resizable, this
2982 * function does nothing.
2983 *
2984 * The aspect ratio is specified as a numerator and a denominator and both
2985 * values must be greater than zero. For example, the common 16:9 aspect ratio
2986 * is specified as 16 and 9, respectively.
2987 *
2988 * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
2989 * ratio limit is disabled.
2990 *
2991 * The aspect ratio is applied immediately to a windowed mode window and may
2992 * cause it to be resized.
2993 *
2994 * @param[in] window The window to set limits for.
2995 * @param[in] numer The numerator of the desired aspect ratio, or
2996 * `GLFW_DONT_CARE`.
2997 * @param[in] denom The denominator of the desired aspect ratio, or
2998 * `GLFW_DONT_CARE`.
2999 *
3000 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3001 * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
3002 *
3003 * @remark If you set size limits and an aspect ratio that conflict, the
3004 * results are undefined.
3005 *
3006 * @remark @wayland The aspect ratio will not be applied until the window is
3007 * actually resized, either by the user or by the compositor.
3008 *
3009 * @thread_safety This function must only be called from the main thread.
3010 *
3011 * @sa @ref window_sizelimits
3012 * @sa @ref glfwSetWindowSizeLimits
3013 *
3014 * @since Added in version 3.2.
3015 *
3016 * @ingroup window
3017 */
3018GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
3019
3020/*! @brief Sets the size of the content area of the specified window.
3021 *
3022 * This function sets the size, in screen coordinates, of the content area of
3023 * the specified window.
3024 *
3025 * For full screen windows, this function updates the resolution of its desired
3026 * video mode and switches to the video mode closest to it, without affecting
3027 * the window's context. As the context is unaffected, the bit depths of the
3028 * framebuffer remain unchanged.
3029 *
3030 * If you wish to update the refresh rate of the desired video mode in addition
3031 * to its resolution, see @ref glfwSetWindowMonitor.
3032 *
3033 * The window manager may put limits on what sizes are allowed. GLFW cannot
3034 * and should not override these limits.
3035 *
3036 * @param[in] window The window to resize.
3037 * @param[in] width The desired width, in screen coordinates, of the window
3038 * content area.
3039 * @param[in] height The desired height, in screen coordinates, of the window
3040 * content area.
3041 *
3042 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3043 * GLFW_PLATFORM_ERROR.
3044 *
3045 * @remark @wayland A full screen window will not attempt to change the mode,
3046 * no matter what the requested size.
3047 *
3048 * @thread_safety This function must only be called from the main thread.
3049 *
3050 * @sa @ref window_size
3051 * @sa @ref glfwGetWindowSize
3052 * @sa @ref glfwSetWindowMonitor
3053 *
3054 * @since Added in version 1.0.
3055 * @glfw3 Added window handle parameter.
3056 *
3057 * @ingroup window
3058 */
3059GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
3060
3061/*! @brief Retrieves the size of the framebuffer of the specified window.
3062 *
3063 * This function retrieves the size, in pixels, of the framebuffer of the
3064 * specified window. If you wish to retrieve the size of the window in screen
3065 * coordinates, see @ref glfwGetWindowSize.
3066 *
3067 * Any or all of the size arguments may be `NULL`. If an error occurs, all
3068 * non-`NULL` size arguments will be set to zero.
3069 *
3070 * @param[in] window The window whose framebuffer to query.
3071 * @param[out] width Where to store the width, in pixels, of the framebuffer,
3072 * or `NULL`.
3073 * @param[out] height Where to store the height, in pixels, of the framebuffer,
3074 * or `NULL`.
3075 *
3076 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3077 * GLFW_PLATFORM_ERROR.
3078 *
3079 * @thread_safety This function must only be called from the main thread.
3080 *
3081 * @sa @ref window_fbsize
3082 * @sa @ref glfwSetFramebufferSizeCallback
3083 *
3084 * @since Added in version 3.0.
3085 *
3086 * @ingroup window
3087 */
3088GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
3089
3090/*! @brief Retrieves the size of the frame of the window.
3091 *
3092 * This function retrieves the size, in screen coordinates, of each edge of the
3093 * frame of the specified window. This size includes the title bar, if the
3094 * window has one. The size of the frame may vary depending on the
3095 * [window-related hints](@ref window_hints_wnd) used to create it.
3096 *
3097 * Because this function retrieves the size of each window frame edge and not
3098 * the offset along a particular coordinate axis, the retrieved values will
3099 * always be zero or positive.
3100 *
3101 * Any or all of the size arguments may be `NULL`. If an error occurs, all
3102 * non-`NULL` size arguments will be set to zero.
3103 *
3104 * @param[in] window The window whose frame size to query.
3105 * @param[out] left Where to store the size, in screen coordinates, of the left
3106 * edge of the window frame, or `NULL`.
3107 * @param[out] top Where to store the size, in screen coordinates, of the top
3108 * edge of the window frame, or `NULL`.
3109 * @param[out] right Where to store the size, in screen coordinates, of the
3110 * right edge of the window frame, or `NULL`.
3111 * @param[out] bottom Where to store the size, in screen coordinates, of the
3112 * bottom edge of the window frame, or `NULL`.
3113 *
3114 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3115 * GLFW_PLATFORM_ERROR.
3116 *
3117 * @thread_safety This function must only be called from the main thread.
3118 *
3119 * @sa @ref window_size
3120 *
3121 * @since Added in version 3.1.
3122 *
3123 * @ingroup window
3124 */
3125GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
3126
3127/*! @brief Retrieves the content scale for the specified window.
3128 *
3129 * This function retrieves the content scale for the specified window. The
3130 * content scale is the ratio between the current DPI and the platform's
3131 * default DPI. This is especially important for text and any UI elements. If
3132 * the pixel dimensions of your UI scaled by this look appropriate on your
3133 * machine then it should appear at a reasonable size on other machines
3134 * regardless of their DPI and scaling settings. This relies on the system DPI
3135 * and scaling settings being somewhat correct.
3136 *
3137 * On systems where each monitors can have its own content scale, the window
3138 * content scale will depend on which monitor the system considers the window
3139 * to be on.
3140 *
3141 * @param[in] window The window to query.
3142 * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
3143 * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
3144 *
3145 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3146 * GLFW_PLATFORM_ERROR.
3147 *
3148 * @thread_safety This function must only be called from the main thread.
3149 *
3150 * @sa @ref window_scale
3151 * @sa @ref glfwSetWindowContentScaleCallback
3152 * @sa @ref glfwGetMonitorContentScale
3153 *
3154 * @since Added in version 3.3.
3155 *
3156 * @ingroup window
3157 */
3158GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
3159
3160/*! @brief Returns the opacity of the whole window.
3161 *
3162 * This function returns the opacity of the window, including any decorations.
3163 *
3164 * The opacity (or alpha) value is a positive finite number between zero and
3165 * one, where zero is fully transparent and one is fully opaque. If the system
3166 * does not support whole window transparency, this function always returns one.
3167 *
3168 * The initial opacity value for newly created windows is one.
3169 *
3170 * @param[in] window The window to query.
3171 * @return The opacity value of the specified window.
3172 *
3173 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3174 * GLFW_PLATFORM_ERROR.
3175 *
3176 * @thread_safety This function must only be called from the main thread.
3177 *
3178 * @sa @ref window_transparency
3179 * @sa @ref glfwSetWindowOpacity
3180 *
3181 * @since Added in version 3.3.
3182 *
3183 * @ingroup window
3184 */
3185GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
3186
3187/*! @brief Sets the opacity of the whole window.
3188 *
3189 * This function sets the opacity of the window, including any decorations.
3190 *
3191 * The opacity (or alpha) value is a positive finite number between zero and
3192 * one, where zero is fully transparent and one is fully opaque.
3193 *
3194 * The initial opacity value for newly created windows is one.
3195 *
3196 * A window created with framebuffer transparency may not use whole window
3197 * transparency. The results of doing this are undefined.
3198 *
3199 * @param[in] window The window to set the opacity for.
3200 * @param[in] opacity The desired opacity of the specified window.
3201 *
3202 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3203 * GLFW_PLATFORM_ERROR.
3204 *
3205 * @thread_safety This function must only be called from the main thread.
3206 *
3207 * @sa @ref window_transparency
3208 * @sa @ref glfwGetWindowOpacity
3209 *
3210 * @since Added in version 3.3.
3211 *
3212 * @ingroup window
3213 */
3214GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
3215
3216/*! @brief Iconifies the specified window.
3217 *
3218 * This function iconifies (minimizes) the specified window if it was
3219 * previously restored. If the window is already iconified, this function does
3220 * nothing.
3221 *
3222 * If the specified window is a full screen window, the original monitor
3223 * resolution is restored until the window is restored.
3224 *
3225 * @param[in] window The window to iconify.
3226 *
3227 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3228 * GLFW_PLATFORM_ERROR.
3229 *
3230 * @remark @wayland There is no concept of iconification in wl_shell, this
3231 * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
3232 * protocol.
3233 *
3234 * @thread_safety This function must only be called from the main thread.
3235 *
3236 * @sa @ref window_iconify
3237 * @sa @ref glfwRestoreWindow
3238 * @sa @ref glfwMaximizeWindow
3239 *
3240 * @since Added in version 2.1.
3241 * @glfw3 Added window handle parameter.
3242 *
3243 * @ingroup window
3244 */
3245GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
3246
3247/*! @brief Restores the specified window.
3248 *
3249 * This function restores the specified window if it was previously iconified
3250 * (minimized) or maximized. If the window is already restored, this function
3251 * does nothing.
3252 *
3253 * If the specified window is a full screen window, the resolution chosen for
3254 * the window is restored on the selected monitor.
3255 *
3256 * @param[in] window The window to restore.
3257 *
3258 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3259 * GLFW_PLATFORM_ERROR.
3260 *
3261 * @thread_safety This function must only be called from the main thread.
3262 *
3263 * @sa @ref window_iconify
3264 * @sa @ref glfwIconifyWindow
3265 * @sa @ref glfwMaximizeWindow
3266 *
3267 * @since Added in version 2.1.
3268 * @glfw3 Added window handle parameter.
3269 *
3270 * @ingroup window
3271 */
3272GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
3273
3274/*! @brief Maximizes the specified window.
3275 *
3276 * This function maximizes the specified window if it was previously not
3277 * maximized. If the window is already maximized, this function does nothing.
3278 *
3279 * If the specified window is a full screen window, this function does nothing.
3280 *
3281 * @param[in] window The window to maximize.
3282 *
3283 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3284 * GLFW_PLATFORM_ERROR.
3285 *
3286 * @par Thread Safety
3287 * This function may only be called from the main thread.
3288 *
3289 * @sa @ref window_iconify
3290 * @sa @ref glfwIconifyWindow
3291 * @sa @ref glfwRestoreWindow
3292 *
3293 * @since Added in GLFW 3.2.
3294 *
3295 * @ingroup window
3296 */
3297GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
3298
3299/*! @brief Makes the specified window visible.
3300 *
3301 * This function makes the specified window visible if it was previously
3302 * hidden. If the window is already visible or is in full screen mode, this
3303 * function does nothing.
3304 *
3305 * By default, windowed mode windows are focused when shown
3306 * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
3307 * to change this behavior for all newly created windows, or change the
3308 * behavior for an existing window with @ref glfwSetWindowAttrib.
3309 *
3310 * @param[in] window The window to make visible.
3311 *
3312 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3313 * GLFW_PLATFORM_ERROR.
3314 *
3315 * @thread_safety This function must only be called from the main thread.
3316 *
3317 * @sa @ref window_hide
3318 * @sa @ref glfwHideWindow
3319 *
3320 * @since Added in version 3.0.
3321 *
3322 * @ingroup window
3323 */
3324GLFWAPI void glfwShowWindow(GLFWwindow* window);
3325
3326/*! @brief Hides the specified window.
3327 *
3328 * This function hides the specified window if it was previously visible. If
3329 * the window is already hidden or is in full screen mode, this function does
3330 * nothing.
3331 *
3332 * @param[in] window The window to hide.
3333 *
3334 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3335 * GLFW_PLATFORM_ERROR.
3336 *
3337 * @thread_safety This function must only be called from the main thread.
3338 *
3339 * @sa @ref window_hide
3340 * @sa @ref glfwShowWindow
3341 *
3342 * @since Added in version 3.0.
3343 *
3344 * @ingroup window
3345 */
3346GLFWAPI void glfwHideWindow(GLFWwindow* window);
3347
3348/*! @brief Brings the specified window to front and sets input focus.
3349 *
3350 * This function brings the specified window to front and sets input focus.
3351 * The window should already be visible and not iconified.
3352 *
3353 * By default, both windowed and full screen mode windows are focused when
3354 * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
3355 * disable this behavior.
3356 *
3357 * Also by default, windowed mode windows are focused when shown
3358 * with @ref glfwShowWindow. Set the
3359 * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
3360 *
3361 * __Do not use this function__ to steal focus from other applications unless
3362 * you are certain that is what the user wants. Focus stealing can be
3363 * extremely disruptive.
3364 *
3365 * For a less disruptive way of getting the user's attention, see
3366 * [attention requests](@ref window_attention).
3367 *
3368 * @param[in] window The window to give input focus.
3369 *
3370 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3371 * GLFW_PLATFORM_ERROR.
3372 *
3373 * @remark @wayland It is not possible for an application to bring its windows
3374 * to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
3375 *
3376 * @thread_safety This function must only be called from the main thread.
3377 *
3378 * @sa @ref window_focus
3379 * @sa @ref window_attention
3380 *
3381 * @since Added in version 3.2.
3382 *
3383 * @ingroup window
3384 */
3385GLFWAPI void glfwFocusWindow(GLFWwindow* window);
3386
3387/*! @brief Requests user attention to the specified window.
3388 *
3389 * This function requests user attention to the specified window. On
3390 * platforms where this is not supported, attention is requested to the
3391 * application as a whole.
3392 *
3393 * Once the user has given attention, usually by focusing the window or
3394 * application, the system will end the request automatically.
3395 *
3396 * @param[in] window The window to request attention to.
3397 *
3398 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3399 * GLFW_PLATFORM_ERROR.
3400 *
3401 * @remark @macos Attention is requested to the application as a whole, not the
3402 * specific window.
3403 *
3404 * @thread_safety This function must only be called from the main thread.
3405 *
3406 * @sa @ref window_attention
3407 *
3408 * @since Added in version 3.3.
3409 *
3410 * @ingroup window
3411 */
3412GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
3413
3414/*! @brief Returns the monitor that the window uses for full screen mode.
3415 *
3416 * This function returns the handle of the monitor that the specified window is
3417 * in full screen on.
3418 *
3419 * @param[in] window The window to query.
3420 * @return The monitor, or `NULL` if the window is in windowed mode or an
3421 * [error](@ref error_handling) occurred.
3422 *
3423 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3424 *
3425 * @thread_safety This function must only be called from the main thread.
3426 *
3427 * @sa @ref window_monitor
3428 * @sa @ref glfwSetWindowMonitor
3429 *
3430 * @since Added in version 3.0.
3431 *
3432 * @ingroup window
3433 */
3434GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
3435
3436/*! @brief Sets the mode, monitor, video mode and placement of a window.
3437 *
3438 * This function sets the monitor that the window uses for full screen mode or,
3439 * if the monitor is `NULL`, makes it windowed mode.
3440 *
3441 * When setting a monitor, this function updates the width, height and refresh
3442 * rate of the desired video mode and switches to the video mode closest to it.
3443 * The window position is ignored when setting a monitor.
3444 *
3445 * When the monitor is `NULL`, the position, width and height are used to
3446 * place the window content area. The refresh rate is ignored when no monitor
3447 * is specified.
3448 *
3449 * If you only wish to update the resolution of a full screen window or the
3450 * size of a windowed mode window, see @ref glfwSetWindowSize.
3451 *
3452 * When a window transitions from full screen to windowed mode, this function
3453 * restores any previous window settings such as whether it is decorated,
3454 * floating, resizable, has size or aspect ratio limits, etc.
3455 *
3456 * @param[in] window The window whose monitor, size or video mode to set.
3457 * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
3458 * @param[in] xpos The desired x-coordinate of the upper-left corner of the
3459 * content area.
3460 * @param[in] ypos The desired y-coordinate of the upper-left corner of the
3461 * content area.
3462 * @param[in] width The desired with, in screen coordinates, of the content
3463 * area or video mode.
3464 * @param[in] height The desired height, in screen coordinates, of the content
3465 * area or video mode.
3466 * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
3467 * or `GLFW_DONT_CARE`.
3468 *
3469 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3470 * GLFW_PLATFORM_ERROR.
3471 *
3472 * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
3473 * affected by any resizing or mode switching, although you may need to update
3474 * your viewport if the framebuffer size has changed.
3475 *
3476 * @remark @wayland The desired window position is ignored, as there is no way
3477 * for an application to set this property.
3478 *
3479 * @remark @wayland Setting the window to full screen will not attempt to
3480 * change the mode, no matter what the requested size or refresh rate.
3481 *
3482 * @thread_safety This function must only be called from the main thread.
3483 *
3484 * @sa @ref window_monitor
3485 * @sa @ref window_full_screen
3486 * @sa @ref glfwGetWindowMonitor
3487 * @sa @ref glfwSetWindowSize
3488 *
3489 * @since Added in version 3.2.
3490 *
3491 * @ingroup window
3492 */
3493GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
3494
3495/*! @brief Returns an attribute of the specified window.
3496 *
3497 * This function returns the value of an attribute of the specified window or
3498 * its OpenGL or OpenGL ES context.
3499 *
3500 * @param[in] window The window to query.
3501 * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
3502 * return.
3503 * @return The value of the attribute, or zero if an
3504 * [error](@ref error_handling) occurred.
3505 *
3506 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3507 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
3508 *
3509 * @remark Framebuffer related hints are not window attributes. See @ref
3510 * window_attribs_fb for more information.
3511 *
3512 * @remark Zero is a valid value for many window and context related
3513 * attributes so you cannot use a return value of zero as an indication of
3514 * errors. However, this function should not fail as long as it is passed
3515 * valid arguments and the library has been [initialized](@ref intro_init).
3516 *
3517 * @thread_safety This function must only be called from the main thread.
3518 *
3519 * @sa @ref window_attribs
3520 * @sa @ref glfwSetWindowAttrib
3521 *
3522 * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
3523 * `glfwGetGLVersion`.
3524 *
3525 * @ingroup window
3526 */
3527GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
3528
3529/*! @brief Sets an attribute of the specified window.
3530 *
3531 * This function sets the value of an attribute of the specified window.
3532 *
3533 * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
3534 * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
3535 * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
3536 * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
3537 * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
3538 *
3539 * Some of these attributes are ignored for full screen windows. The new
3540 * value will take effect if the window is later made windowed.
3541 *
3542 * Some of these attributes are ignored for windowed mode windows. The new
3543 * value will take effect if the window is later made full screen.
3544 *
3545 * @param[in] window The window to set the attribute for.
3546 * @param[in] attrib A supported window attribute.
3547 * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
3548 *
3549 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3550 * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
3551 *
3552 * @remark Calling @ref glfwGetWindowAttrib will always return the latest
3553 * value, even if that value is ignored by the current mode of the window.
3554 *
3555 * @thread_safety This function must only be called from the main thread.
3556 *
3557 * @sa @ref window_attribs
3558 * @sa @ref glfwGetWindowAttrib
3559 *
3560 * @since Added in version 3.3.
3561 *
3562 * @ingroup window
3563 */
3564GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
3565
3566/*! @brief Sets the user pointer of the specified window.
3567 *
3568 * This function sets the user-defined pointer of the specified window. The
3569 * current value is retained until the window is destroyed. The initial value
3570 * is `NULL`.
3571 *
3572 * @param[in] window The window whose pointer to set.
3573 * @param[in] pointer The new value.
3574 *
3575 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3576 *
3577 * @thread_safety This function may be called from any thread. Access is not
3578 * synchronized.
3579 *
3580 * @sa @ref window_userptr
3581 * @sa @ref glfwGetWindowUserPointer
3582 *
3583 * @since Added in version 3.0.
3584 *
3585 * @ingroup window
3586 */
3587GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
3588
3589/*! @brief Returns the user pointer of the specified window.
3590 *
3591 * This function returns the current value of the user-defined pointer of the
3592 * specified window. The initial value is `NULL`.
3593 *
3594 * @param[in] window The window whose pointer to return.
3595 *
3596 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3597 *
3598 * @thread_safety This function may be called from any thread. Access is not
3599 * synchronized.
3600 *
3601 * @sa @ref window_userptr
3602 * @sa @ref glfwSetWindowUserPointer
3603 *
3604 * @since Added in version 3.0.
3605 *
3606 * @ingroup window
3607 */
3608GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
3609
3610/*! @brief Sets the position callback for the specified window.
3611 *
3612 * This function sets the position callback of the specified window, which is
3613 * called when the window is moved. The callback is provided with the
3614 * position, in screen coordinates, of the upper-left corner of the content
3615 * area of the window.
3616 *
3617 * @param[in] window The window whose callback to set.
3618 * @param[in] callback The new callback, or `NULL` to remove the currently set
3619 * callback.
3620 * @return The previously set callback, or `NULL` if no callback was set or the
3621 * library had not been [initialized](@ref intro_init).
3622 *
3623 * @callback_signature
3624 * @code
3625 * void function_name(GLFWwindow* window, int xpos, int ypos)
3626 * @endcode
3627 * For more information about the callback parameters, see the
3628 * [function pointer type](@ref GLFWwindowposfun).
3629 *
3630 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3631 *
3632 * @remark @wayland This callback will never be called, as there is no way for
3633 * an application to know its global position.
3634 *
3635 * @thread_safety This function must only be called from the main thread.
3636 *
3637 * @sa @ref window_pos
3638 *
3639 * @since Added in version 3.0.
3640 *
3641 * @ingroup window
3642 */
3643GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
3644
3645/*! @brief Sets the size callback for the specified window.
3646 *
3647 * This function sets the size callback of the specified window, which is
3648 * called when the window is resized. The callback is provided with the size,
3649 * in screen coordinates, of the content area of the window.
3650 *
3651 * @param[in] window The window whose callback to set.
3652 * @param[in] callback The new callback, or `NULL` to remove the currently set
3653 * callback.
3654 * @return The previously set callback, or `NULL` if no callback was set or the
3655 * library had not been [initialized](@ref intro_init).
3656 *
3657 * @callback_signature
3658 * @code
3659 * void function_name(GLFWwindow* window, int width, int height)
3660 * @endcode
3661 * For more information about the callback parameters, see the
3662 * [function pointer type](@ref GLFWwindowsizefun).
3663 *
3664 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3665 *
3666 * @thread_safety This function must only be called from the main thread.
3667 *
3668 * @sa @ref window_size
3669 *
3670 * @since Added in version 1.0.
3671 * @glfw3 Added window handle parameter and return value.
3672 *
3673 * @ingroup window
3674 */
3675GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
3676
3677/*! @brief Sets the close callback for the specified window.
3678 *
3679 * This function sets the close callback of the specified window, which is
3680 * called when the user attempts to close the window, for example by clicking
3681 * the close widget in the title bar.
3682 *
3683 * The close flag is set before this callback is called, but you can modify it
3684 * at any time with @ref glfwSetWindowShouldClose.
3685 *
3686 * The close callback is not triggered by @ref glfwDestroyWindow.
3687 *
3688 * @param[in] window The window whose callback to set.
3689 * @param[in] callback The new callback, or `NULL` to remove the currently set
3690 * callback.
3691 * @return The previously set callback, or `NULL` if no callback was set or the
3692 * library had not been [initialized](@ref intro_init).
3693 *
3694 * @callback_signature
3695 * @code
3696 * void function_name(GLFWwindow* window)
3697 * @endcode
3698 * For more information about the callback parameters, see the
3699 * [function pointer type](@ref GLFWwindowclosefun).
3700 *
3701 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3702 *
3703 * @remark @macos Selecting Quit from the application menu will trigger the
3704 * close callback for all windows.
3705 *
3706 * @thread_safety This function must only be called from the main thread.
3707 *
3708 * @sa @ref window_close
3709 *
3710 * @since Added in version 2.5.
3711 * @glfw3 Added window handle parameter and return value.
3712 *
3713 * @ingroup window
3714 */
3715GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
3716
3717/*! @brief Sets the refresh callback for the specified window.
3718 *
3719 * This function sets the refresh callback of the specified window, which is
3720 * called when the content area of the window needs to be redrawn, for example
3721 * if the window has been exposed after having been covered by another window.
3722 *
3723 * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
3724 * the window contents are saved off-screen, this callback may be called only
3725 * very infrequently or never at all.
3726 *
3727 * @param[in] window The window whose callback to set.
3728 * @param[in] callback The new callback, or `NULL` to remove the currently set
3729 * callback.
3730 * @return The previously set callback, or `NULL` if no callback was set or the
3731 * library had not been [initialized](@ref intro_init).
3732 *
3733 * @callback_signature
3734 * @code
3735 * void function_name(GLFWwindow* window);
3736 * @endcode
3737 * For more information about the callback parameters, see the
3738 * [function pointer type](@ref GLFWwindowrefreshfun).
3739 *
3740 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3741 *
3742 * @thread_safety This function must only be called from the main thread.
3743 *
3744 * @sa @ref window_refresh
3745 *
3746 * @since Added in version 2.5.
3747 * @glfw3 Added window handle parameter and return value.
3748 *
3749 * @ingroup window
3750 */
3751GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
3752
3753/*! @brief Sets the focus callback for the specified window.
3754 *
3755 * This function sets the focus callback of the specified window, which is
3756 * called when the window gains or loses input focus.
3757 *
3758 * After the focus callback is called for a window that lost input focus,
3759 * synthetic key and mouse button release events will be generated for all such
3760 * that had been pressed. For more information, see @ref glfwSetKeyCallback
3761 * and @ref glfwSetMouseButtonCallback.
3762 *
3763 * @param[in] window The window whose callback to set.
3764 * @param[in] callback The new callback, or `NULL` to remove the currently set
3765 * callback.
3766 * @return The previously set callback, or `NULL` if no callback was set or the
3767 * library had not been [initialized](@ref intro_init).
3768 *
3769 * @callback_signature
3770 * @code
3771 * void function_name(GLFWwindow* window, int focused)
3772 * @endcode
3773 * For more information about the callback parameters, see the
3774 * [function pointer type](@ref GLFWwindowfocusfun).
3775 *
3776 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3777 *
3778 * @thread_safety This function must only be called from the main thread.
3779 *
3780 * @sa @ref window_focus
3781 *
3782 * @since Added in version 3.0.
3783 *
3784 * @ingroup window
3785 */
3786GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
3787
3788/*! @brief Sets the iconify callback for the specified window.
3789 *
3790 * This function sets the iconification callback of the specified window, which
3791 * is called when the window is iconified or restored.
3792 *
3793 * @param[in] window The window whose callback to set.
3794 * @param[in] callback The new callback, or `NULL` to remove the currently set
3795 * callback.
3796 * @return The previously set callback, or `NULL` if no callback was set or the
3797 * library had not been [initialized](@ref intro_init).
3798 *
3799 * @callback_signature
3800 * @code
3801 * void function_name(GLFWwindow* window, int iconified)
3802 * @endcode
3803 * For more information about the callback parameters, see the
3804 * [function pointer type](@ref GLFWwindowiconifyfun).
3805 *
3806 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3807 *
3808 * @remark @wayland The wl_shell protocol has no concept of iconification,
3809 * this callback will never be called when using this deprecated protocol.
3810 *
3811 * @thread_safety This function must only be called from the main thread.
3812 *
3813 * @sa @ref window_iconify
3814 *
3815 * @since Added in version 3.0.
3816 *
3817 * @ingroup window
3818 */
3819GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
3820
3821/*! @brief Sets the maximize callback for the specified window.
3822 *
3823 * This function sets the maximization callback of the specified window, which
3824 * is called when the window is maximized or restored.
3825 *
3826 * @param[in] window The window whose callback to set.
3827 * @param[in] callback The new callback, or `NULL` to remove the currently set
3828 * callback.
3829 * @return The previously set callback, or `NULL` if no callback was set or the
3830 * library had not been [initialized](@ref intro_init).
3831 *
3832 * @callback_signature
3833 * @code
3834 * void function_name(GLFWwindow* window, int maximized)
3835 * @endcode
3836 * For more information about the callback parameters, see the
3837 * [function pointer type](@ref GLFWwindowmaximizefun).
3838 *
3839 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3840 *
3841 * @thread_safety This function must only be called from the main thread.
3842 *
3843 * @sa @ref window_maximize
3844 *
3845 * @since Added in version 3.3.
3846 *
3847 * @ingroup window
3848 */
3849GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
3850
3851/*! @brief Sets the framebuffer resize callback for the specified window.
3852 *
3853 * This function sets the framebuffer resize callback of the specified window,
3854 * which is called when the framebuffer of the specified window is resized.
3855 *
3856 * @param[in] window The window whose callback to set.
3857 * @param[in] callback The new callback, or `NULL` to remove the currently set
3858 * callback.
3859 * @return The previously set callback, or `NULL` if no callback was set or the
3860 * library had not been [initialized](@ref intro_init).
3861 *
3862 * @callback_signature
3863 * @code
3864 * void function_name(GLFWwindow* window, int width, int height)
3865 * @endcode
3866 * For more information about the callback parameters, see the
3867 * [function pointer type](@ref GLFWframebuffersizefun).
3868 *
3869 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3870 *
3871 * @thread_safety This function must only be called from the main thread.
3872 *
3873 * @sa @ref window_fbsize
3874 *
3875 * @since Added in version 3.0.
3876 *
3877 * @ingroup window
3878 */
3879GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
3880
3881/*! @brief Sets the window content scale callback for the specified window.
3882 *
3883 * This function sets the window content scale callback of the specified window,
3884 * which is called when the content scale of the specified window changes.
3885 *
3886 * @param[in] window The window whose callback to set.
3887 * @param[in] callback The new callback, or `NULL` to remove the currently set
3888 * callback.
3889 * @return The previously set callback, or `NULL` if no callback was set or the
3890 * library had not been [initialized](@ref intro_init).
3891 *
3892 * @callback_signature
3893 * @code
3894 * void function_name(GLFWwindow* window, float xscale, float yscale)
3895 * @endcode
3896 * For more information about the callback parameters, see the
3897 * [function pointer type](@ref GLFWwindowcontentscalefun).
3898 *
3899 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3900 *
3901 * @thread_safety This function must only be called from the main thread.
3902 *
3903 * @sa @ref window_scale
3904 * @sa @ref glfwGetWindowContentScale
3905 *
3906 * @since Added in version 3.3.
3907 *
3908 * @ingroup window
3909 */
3910GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
3911
3912/*! @brief Processes all pending events.
3913 *
3914 * This function processes only those events that are already in the event
3915 * queue and then returns immediately. Processing events will cause the window
3916 * and input callbacks associated with those events to be called.
3917 *
3918 * On some platforms, a window move, resize or menu operation will cause event
3919 * processing to block. This is due to how event processing is designed on
3920 * those platforms. You can use the
3921 * [window refresh callback](@ref window_refresh) to redraw the contents of
3922 * your window when necessary during such operations.
3923 *
3924 * Do not assume that callbacks you set will _only_ be called in response to
3925 * event processing functions like this one. While it is necessary to poll for
3926 * events, window systems that require GLFW to register callbacks of its own
3927 * can pass events to GLFW in response to many window system function calls.
3928 * GLFW will pass those events on to the application callbacks before
3929 * returning.
3930 *
3931 * Event processing is not required for joystick input to work.
3932 *
3933 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3934 * GLFW_PLATFORM_ERROR.
3935 *
3936 * @reentrancy This function must not be called from a callback.
3937 *
3938 * @thread_safety This function must only be called from the main thread.
3939 *
3940 * @sa @ref events
3941 * @sa @ref glfwWaitEvents
3942 * @sa @ref glfwWaitEventsTimeout
3943 *
3944 * @since Added in version 1.0.
3945 *
3946 * @ingroup window
3947 */
3948GLFWAPI void glfwPollEvents(void);
3949
3950/*! @brief Waits until events are queued and processes them.
3951 *
3952 * This function puts the calling thread to sleep until at least one event is
3953 * available in the event queue. Once one or more events are available,
3954 * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
3955 * are processed and the function then returns immediately. Processing events
3956 * will cause the window and input callbacks associated with those events to be
3957 * called.
3958 *
3959 * Since not all events are associated with callbacks, this function may return
3960 * without a callback having been called even if you are monitoring all
3961 * callbacks.
3962 *
3963 * On some platforms, a window move, resize or menu operation will cause event
3964 * processing to block. This is due to how event processing is designed on
3965 * those platforms. You can use the
3966 * [window refresh callback](@ref window_refresh) to redraw the contents of
3967 * your window when necessary during such operations.
3968 *
3969 * Do not assume that callbacks you set will _only_ be called in response to
3970 * event processing functions like this one. While it is necessary to poll for
3971 * events, window systems that require GLFW to register callbacks of its own
3972 * can pass events to GLFW in response to many window system function calls.
3973 * GLFW will pass those events on to the application callbacks before
3974 * returning.
3975 *
3976 * Event processing is not required for joystick input to work.
3977 *
3978 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3979 * GLFW_PLATFORM_ERROR.
3980 *
3981 * @reentrancy This function must not be called from a callback.
3982 *
3983 * @thread_safety This function must only be called from the main thread.
3984 *
3985 * @sa @ref events
3986 * @sa @ref glfwPollEvents
3987 * @sa @ref glfwWaitEventsTimeout
3988 *
3989 * @since Added in version 2.5.
3990 *
3991 * @ingroup window
3992 */
3993GLFWAPI void glfwWaitEvents(void);
3994
3995/*! @brief Waits with timeout until events are queued and processes them.
3996 *
3997 * This function puts the calling thread to sleep until at least one event is
3998 * available in the event queue, or until the specified timeout is reached. If
3999 * one or more events are available, it behaves exactly like @ref
4000 * glfwPollEvents, i.e. the events in the queue are processed and the function
4001 * then returns immediately. Processing events will cause the window and input
4002 * callbacks associated with those events to be called.
4003 *
4004 * The timeout value must be a positive finite number.
4005 *
4006 * Since not all events are associated with callbacks, this function may return
4007 * without a callback having been called even if you are monitoring all
4008 * callbacks.
4009 *
4010 * On some platforms, a window move, resize or menu operation will cause event
4011 * processing to block. This is due to how event processing is designed on
4012 * those platforms. You can use the
4013 * [window refresh callback](@ref window_refresh) to redraw the contents of
4014 * your window when necessary during such operations.
4015 *
4016 * Do not assume that callbacks you set will _only_ be called in response to
4017 * event processing functions like this one. While it is necessary to poll for
4018 * events, window systems that require GLFW to register callbacks of its own
4019 * can pass events to GLFW in response to many window system function calls.
4020 * GLFW will pass those events on to the application callbacks before
4021 * returning.
4022 *
4023 * Event processing is not required for joystick input to work.
4024 *
4025 * @param[in] timeout The maximum amount of time, in seconds, to wait.
4026 *
4027 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4028 * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
4029 *
4030 * @reentrancy This function must not be called from a callback.
4031 *
4032 * @thread_safety This function must only be called from the main thread.
4033 *
4034 * @sa @ref events
4035 * @sa @ref glfwPollEvents
4036 * @sa @ref glfwWaitEvents
4037 *
4038 * @since Added in version 3.2.
4039 *
4040 * @ingroup window
4041 */
4042GLFWAPI void glfwWaitEventsTimeout(double timeout);
4043
4044/*! @brief Posts an empty event to the event queue.
4045 *
4046 * This function posts an empty event from the current thread to the event
4047 * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
4048 *
4049 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4050 * GLFW_PLATFORM_ERROR.
4051 *
4052 * @thread_safety This function may be called from any thread.
4053 *
4054 * @sa @ref events
4055 * @sa @ref glfwWaitEvents
4056 * @sa @ref glfwWaitEventsTimeout
4057 *
4058 * @since Added in version 3.1.
4059 *
4060 * @ingroup window
4061 */
4062GLFWAPI void glfwPostEmptyEvent(void);
4063
4064/*! @brief Returns the value of an input option for the specified window.
4065 *
4066 * This function returns the value of an input option for the specified window.
4067 * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
4068 * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
4069 * @ref GLFW_RAW_MOUSE_MOTION.
4070 *
4071 * @param[in] window The window to query.
4072 * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
4073 * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
4074 * `GLFW_RAW_MOUSE_MOTION`.
4075 *
4076 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4077 * GLFW_INVALID_ENUM.
4078 *
4079 * @thread_safety This function must only be called from the main thread.
4080 *
4081 * @sa @ref glfwSetInputMode
4082 *
4083 * @since Added in version 3.0.
4084 *
4085 * @ingroup input
4086 */
4087GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
4088
4089/*! @brief Sets an input option for the specified window.
4090 *
4091 * This function sets an input mode option for the specified window. The mode
4092 * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
4093 * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
4094 * @ref GLFW_RAW_MOUSE_MOTION.
4095 *
4096 * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
4097 * modes:
4098 * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
4099 * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
4100 * content area of the window but does not restrict the cursor from leaving.
4101 * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
4102 * and unlimited cursor movement. This is useful for implementing for
4103 * example 3D camera controls.
4104 *
4105 * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
4106 * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
4107 * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
4108 * the next time it is called even if the key had been released before the
4109 * call. This is useful when you are only interested in whether keys have been
4110 * pressed but not when or in which order.
4111 *
4112 * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
4113 * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
4114 * If sticky mouse buttons are enabled, a mouse button press will ensure that
4115 * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
4116 * if the mouse button had been released before the call. This is useful when
4117 * you are only interested in whether mouse buttons have been pressed but not
4118 * when or in which order.
4119 *
4120 * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
4121 * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
4122 * callbacks that receive modifier bits will also have the @ref
4123 * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
4124 * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
4125 *
4126 * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
4127 * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
4128 * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
4129 * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
4130 * glfwRawMouseMotionSupported to check for support.
4131 *
4132 * @param[in] window The window whose input mode to set.
4133 * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
4134 * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
4135 * `GLFW_RAW_MOUSE_MOTION`.
4136 * @param[in] value The new value of the specified input mode.
4137 *
4138 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4139 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4140 *
4141 * @thread_safety This function must only be called from the main thread.
4142 *
4143 * @sa @ref glfwGetInputMode
4144 *
4145 * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
4146 *
4147 * @ingroup input
4148 */
4149GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
4150
4151/*! @brief Returns whether raw mouse motion is supported.
4152 *
4153 * This function returns whether raw mouse motion is supported on the current
4154 * system. This status does not change after GLFW has been initialized so you
4155 * only need to check this once. If you attempt to enable raw motion on
4156 * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
4157 *
4158 * Raw mouse motion is closer to the actual motion of the mouse across
4159 * a surface. It is not affected by the scaling and acceleration applied to
4160 * the motion of the desktop cursor. That processing is suitable for a cursor
4161 * while raw motion is better for controlling for example a 3D camera. Because
4162 * of this, raw mouse motion is only provided when the cursor is disabled.
4163 *
4164 * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
4165 * or `GLFW_FALSE` otherwise.
4166 *
4167 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4168 *
4169 * @thread_safety This function must only be called from the main thread.
4170 *
4171 * @sa @ref raw_mouse_motion
4172 * @sa @ref glfwSetInputMode
4173 *
4174 * @since Added in version 3.3.
4175 *
4176 * @ingroup input
4177 */
4178GLFWAPI int glfwRawMouseMotionSupported(void);
4179
4180/*! @brief Returns the layout-specific name of the specified printable key.
4181 *
4182 * This function returns the name of the specified printable key, encoded as
4183 * UTF-8. This is typically the character that key would produce without any
4184 * modifier keys, intended for displaying key bindings to the user. For dead
4185 * keys, it is typically the diacritic it would add to a character.
4186 *
4187 * __Do not use this function__ for [text input](@ref input_char). You will
4188 * break text input for many languages even if it happens to work for yours.
4189 *
4190 * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
4191 * otherwise the scancode is ignored. If you specify a non-printable key, or
4192 * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
4193 * function returns `NULL` but does not emit an error.
4194 *
4195 * This behavior allows you to always pass in the arguments in the
4196 * [key callback](@ref input_key) without modification.
4197 *
4198 * The printable keys are:
4199 * - `GLFW_KEY_APOSTROPHE`
4200 * - `GLFW_KEY_COMMA`
4201 * - `GLFW_KEY_MINUS`
4202 * - `GLFW_KEY_PERIOD`
4203 * - `GLFW_KEY_SLASH`
4204 * - `GLFW_KEY_SEMICOLON`
4205 * - `GLFW_KEY_EQUAL`
4206 * - `GLFW_KEY_LEFT_BRACKET`
4207 * - `GLFW_KEY_RIGHT_BRACKET`
4208 * - `GLFW_KEY_BACKSLASH`
4209 * - `GLFW_KEY_WORLD_1`
4210 * - `GLFW_KEY_WORLD_2`
4211 * - `GLFW_KEY_0` to `GLFW_KEY_9`
4212 * - `GLFW_KEY_A` to `GLFW_KEY_Z`
4213 * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
4214 * - `GLFW_KEY_KP_DECIMAL`
4215 * - `GLFW_KEY_KP_DIVIDE`
4216 * - `GLFW_KEY_KP_MULTIPLY`
4217 * - `GLFW_KEY_KP_SUBTRACT`
4218 * - `GLFW_KEY_KP_ADD`
4219 * - `GLFW_KEY_KP_EQUAL`
4220 *
4221 * Names for printable keys depend on keyboard layout, while names for
4222 * non-printable keys are the same across layouts but depend on the application
4223 * language and should be localized along with other user interface text.
4224 *
4225 * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
4226 * @param[in] scancode The scancode of the key to query.
4227 * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
4228 *
4229 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4230 * GLFW_PLATFORM_ERROR.
4231 *
4232 * @remark The contents of the returned string may change when a keyboard
4233 * layout change event is received.
4234 *
4235 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
4236 * should not free it yourself. It is valid until the library is terminated.
4237 *
4238 * @thread_safety This function must only be called from the main thread.
4239 *
4240 * @sa @ref input_key_name
4241 *
4242 * @since Added in version 3.2.
4243 *
4244 * @ingroup input
4245 */
4246GLFWAPI const char* glfwGetKeyName(int key, int scancode);
4247
4248/*! @brief Returns the platform-specific scancode of the specified key.
4249 *
4250 * This function returns the platform-specific scancode of the specified key.
4251 *
4252 * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
4253 * method will return `-1`.
4254 *
4255 * @param[in] key Any [named key](@ref keys).
4256 * @return The platform-specific scancode for the key, or `-1` if an
4257 * [error](@ref error_handling) occurred.
4258 *
4259 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4260 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4261 *
4262 * @thread_safety This function may be called from any thread.
4263 *
4264 * @sa @ref input_key
4265 *
4266 * @since Added in version 3.3.
4267 *
4268 * @ingroup input
4269 */
4270GLFWAPI int glfwGetKeyScancode(int key);
4271
4272/*! @brief Returns the last reported state of a keyboard key for the specified
4273 * window.
4274 *
4275 * This function returns the last state reported for the specified key to the
4276 * specified window. The returned state is one of `GLFW_PRESS` or
4277 * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
4278 * the key callback.
4279 *
4280 * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
4281 * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
4282 * that key has already been released.
4283 *
4284 * The key functions deal with physical keys, with [key tokens](@ref keys)
4285 * named after their use on the standard US keyboard layout. If you want to
4286 * input text, use the Unicode character callback instead.
4287 *
4288 * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
4289 * used with this function.
4290 *
4291 * __Do not use this function__ to implement [text input](@ref input_char).
4292 *
4293 * @param[in] window The desired window.
4294 * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
4295 * not a valid key for this function.
4296 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
4297 *
4298 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4299 * GLFW_INVALID_ENUM.
4300 *
4301 * @thread_safety This function must only be called from the main thread.
4302 *
4303 * @sa @ref input_key
4304 *
4305 * @since Added in version 1.0.
4306 * @glfw3 Added window handle parameter.
4307 *
4308 * @ingroup input
4309 */
4310GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
4311
4312/*! @brief Returns the last reported state of a mouse button for the specified
4313 * window.
4314 *
4315 * This function returns the last state reported for the specified mouse button
4316 * to the specified window. The returned state is one of `GLFW_PRESS` or
4317 * `GLFW_RELEASE`.
4318 *
4319 * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
4320 * returns `GLFW_PRESS` the first time you call it for a mouse button that was
4321 * pressed, even if that mouse button has already been released.
4322 *
4323 * @param[in] window The desired window.
4324 * @param[in] button The desired [mouse button](@ref buttons).
4325 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
4326 *
4327 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4328 * GLFW_INVALID_ENUM.
4329 *
4330 * @thread_safety This function must only be called from the main thread.
4331 *
4332 * @sa @ref input_mouse_button
4333 *
4334 * @since Added in version 1.0.
4335 * @glfw3 Added window handle parameter.
4336 *
4337 * @ingroup input
4338 */
4339GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
4340
4341/*! @brief Retrieves the position of the cursor relative to the content area of
4342 * the window.
4343 *
4344 * This function returns the position of the cursor, in screen coordinates,
4345 * relative to the upper-left corner of the content area of the specified
4346 * window.
4347 *
4348 * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
4349 * position is unbounded and limited only by the minimum and maximum values of
4350 * a `double`.
4351 *
4352 * The coordinate can be converted to their integer equivalents with the
4353 * `floor` function. Casting directly to an integer type works for positive
4354 * coordinates, but fails for negative ones.
4355 *
4356 * Any or all of the position arguments may be `NULL`. If an error occurs, all
4357 * non-`NULL` position arguments will be set to zero.
4358 *
4359 * @param[in] window The desired window.
4360 * @param[out] xpos Where to store the cursor x-coordinate, relative to the
4361 * left edge of the content area, or `NULL`.
4362 * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
4363 * top edge of the content area, or `NULL`.
4364 *
4365 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4366 * GLFW_PLATFORM_ERROR.
4367 *
4368 * @thread_safety This function must only be called from the main thread.
4369 *
4370 * @sa @ref cursor_pos
4371 * @sa @ref glfwSetCursorPos
4372 *
4373 * @since Added in version 3.0. Replaces `glfwGetMousePos`.
4374 *
4375 * @ingroup input
4376 */
4377GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
4378
4379/*! @brief Sets the position of the cursor, relative to the content area of the
4380 * window.
4381 *
4382 * This function sets the position, in screen coordinates, of the cursor
4383 * relative to the upper-left corner of the content area of the specified
4384 * window. The window must have input focus. If the window does not have
4385 * input focus when this function is called, it fails silently.
4386 *
4387 * __Do not use this function__ to implement things like camera controls. GLFW
4388 * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
4389 * cursor, transparently re-centers it and provides unconstrained cursor
4390 * motion. See @ref glfwSetInputMode for more information.
4391 *
4392 * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
4393 * unconstrained and limited only by the minimum and maximum values of
4394 * a `double`.
4395 *
4396 * @param[in] window The desired window.
4397 * @param[in] xpos The desired x-coordinate, relative to the left edge of the
4398 * content area.
4399 * @param[in] ypos The desired y-coordinate, relative to the top edge of the
4400 * content area.
4401 *
4402 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4403 * GLFW_PLATFORM_ERROR.
4404 *
4405 * @remark @wayland This function will only work when the cursor mode is
4406 * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
4407 *
4408 * @thread_safety This function must only be called from the main thread.
4409 *
4410 * @sa @ref cursor_pos
4411 * @sa @ref glfwGetCursorPos
4412 *
4413 * @since Added in version 3.0. Replaces `glfwSetMousePos`.
4414 *
4415 * @ingroup input
4416 */
4417GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
4418
4419/*! @brief Creates a custom cursor.
4420 *
4421 * Creates a new custom cursor image that can be set for a window with @ref
4422 * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
4423 * Any remaining cursors are destroyed by @ref glfwTerminate.
4424 *
4425 * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
4426 * bits per channel with the red channel first. They are arranged canonically
4427 * as packed sequential rows, starting from the top-left corner.
4428 *
4429 * The cursor hotspot is specified in pixels, relative to the upper-left corner
4430 * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
4431 * points to the right and the Y-axis points down.
4432 *
4433 * @param[in] image The desired cursor image.
4434 * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
4435 * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
4436 * @return The handle of the created cursor, or `NULL` if an
4437 * [error](@ref error_handling) occurred.
4438 *
4439 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4440 * GLFW_PLATFORM_ERROR.
4441 *
4442 * @pointer_lifetime The specified image data is copied before this function
4443 * returns.
4444 *
4445 * @thread_safety This function must only be called from the main thread.
4446 *
4447 * @sa @ref cursor_object
4448 * @sa @ref glfwDestroyCursor
4449 * @sa @ref glfwCreateStandardCursor
4450 *
4451 * @since Added in version 3.1.
4452 *
4453 * @ingroup input
4454 */
4455GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
4456
4457/*! @brief Creates a cursor with a standard shape.
4458 *
4459 * Returns a cursor with a [standard shape](@ref shapes), that can be set for
4460 * a window with @ref glfwSetCursor.
4461 *
4462 * @param[in] shape One of the [standard shapes](@ref shapes).
4463 * @return A new cursor ready to use or `NULL` if an
4464 * [error](@ref error_handling) occurred.
4465 *
4466 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4467 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4468 *
4469 * @thread_safety This function must only be called from the main thread.
4470 *
4471 * @sa @ref cursor_object
4472 * @sa @ref glfwCreateCursor
4473 *
4474 * @since Added in version 3.1.
4475 *
4476 * @ingroup input
4477 */
4478GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
4479
4480/*! @brief Destroys a cursor.
4481 *
4482 * This function destroys a cursor previously created with @ref
4483 * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
4484 * glfwTerminate.
4485 *
4486 * If the specified cursor is current for any window, that window will be
4487 * reverted to the default cursor. This does not affect the cursor mode.
4488 *
4489 * @param[in] cursor The cursor object to destroy.
4490 *
4491 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4492 * GLFW_PLATFORM_ERROR.
4493 *
4494 * @reentrancy This function must not be called from a callback.
4495 *
4496 * @thread_safety This function must only be called from the main thread.
4497 *
4498 * @sa @ref cursor_object
4499 * @sa @ref glfwCreateCursor
4500 *
4501 * @since Added in version 3.1.
4502 *
4503 * @ingroup input
4504 */
4505GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
4506
4507/*! @brief Sets the cursor for the window.
4508 *
4509 * This function sets the cursor image to be used when the cursor is over the
4510 * content area of the specified window. The set cursor will only be visible
4511 * when the [cursor mode](@ref cursor_mode) of the window is
4512 * `GLFW_CURSOR_NORMAL`.
4513 *
4514 * On some platforms, the set cursor may not be visible unless the window also
4515 * has input focus.
4516 *
4517 * @param[in] window The window to set the cursor for.
4518 * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
4519 * arrow cursor.
4520 *
4521 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4522 * GLFW_PLATFORM_ERROR.
4523 *
4524 * @thread_safety This function must only be called from the main thread.
4525 *
4526 * @sa @ref cursor_object
4527 *
4528 * @since Added in version 3.1.
4529 *
4530 * @ingroup input
4531 */
4532GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
4533
4534/*! @brief Sets the key callback.
4535 *
4536 * This function sets the key callback of the specified window, which is called
4537 * when a key is pressed, repeated or released.
4538 *
4539 * The key functions deal with physical keys, with layout independent
4540 * [key tokens](@ref keys) named after their values in the standard US keyboard
4541 * layout. If you want to input text, use the
4542 * [character callback](@ref glfwSetCharCallback) instead.
4543 *
4544 * When a window loses input focus, it will generate synthetic key release
4545 * events for all pressed keys. You can tell these events from user-generated
4546 * events by the fact that the synthetic ones are generated after the focus
4547 * loss event has been processed, i.e. after the
4548 * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
4549 *
4550 * The scancode of a key is specific to that platform or sometimes even to that
4551 * machine. Scancodes are intended to allow users to bind keys that don't have
4552 * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
4553 * state is not saved and so it cannot be queried with @ref glfwGetKey.
4554 *
4555 * Sometimes GLFW needs to generate synthetic key events, in which case the
4556 * scancode may be zero.
4557 *
4558 * @param[in] window The window whose callback to set.
4559 * @param[in] callback The new key callback, or `NULL` to remove the currently
4560 * set callback.
4561 * @return The previously set callback, or `NULL` if no callback was set or the
4562 * library had not been [initialized](@ref intro_init).
4563 *
4564 * @callback_signature
4565 * @code
4566 * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
4567 * @endcode
4568 * For more information about the callback parameters, see the
4569 * [function pointer type](@ref GLFWkeyfun).
4570 *
4571 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4572 *
4573 * @thread_safety This function must only be called from the main thread.
4574 *
4575 * @sa @ref input_key
4576 *
4577 * @since Added in version 1.0.
4578 * @glfw3 Added window handle parameter and return value.
4579 *
4580 * @ingroup input
4581 */
4582GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
4583
4584/*! @brief Sets the Unicode character callback.
4585 *
4586 * This function sets the character callback of the specified window, which is
4587 * called when a Unicode character is input.
4588 *
4589 * The character callback is intended for Unicode text input. As it deals with
4590 * characters, it is keyboard layout dependent, whereas the
4591 * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
4592 * to physical keys, as a key may produce zero, one or more characters. If you
4593 * want to know whether a specific physical key was pressed or released, see
4594 * the key callback instead.
4595 *
4596 * The character callback behaves as system text input normally does and will
4597 * not be called if modifier keys are held down that would prevent normal text
4598 * input on that platform, for example a Super (Command) key on macOS or Alt key
4599 * on Windows.
4600 *
4601 * @param[in] window The window whose callback to set.
4602 * @param[in] callback The new callback, or `NULL` to remove the currently set
4603 * callback.
4604 * @return The previously set callback, or `NULL` if no callback was set or the
4605 * library had not been [initialized](@ref intro_init).
4606 *
4607 * @callback_signature
4608 * @code
4609 * void function_name(GLFWwindow* window, unsigned int codepoint)
4610 * @endcode
4611 * For more information about the callback parameters, see the
4612 * [function pointer type](@ref GLFWcharfun).
4613 *
4614 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4615 *
4616 * @thread_safety This function must only be called from the main thread.
4617 *
4618 * @sa @ref input_char
4619 *
4620 * @since Added in version 2.4.
4621 * @glfw3 Added window handle parameter and return value.
4622 *
4623 * @ingroup input
4624 */
4625GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
4626
4627/*! @brief Sets the Unicode character with modifiers callback.
4628 *
4629 * This function sets the character with modifiers callback of the specified
4630 * window, which is called when a Unicode character is input regardless of what
4631 * modifier keys are used.
4632 *
4633 * The character with modifiers callback is intended for implementing custom
4634 * Unicode character input. For regular Unicode text input, see the
4635 * [character callback](@ref glfwSetCharCallback). Like the character
4636 * callback, the character with modifiers callback deals with characters and is
4637 * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
4638 * a key may produce zero, one or more characters. If you want to know whether
4639 * a specific physical key was pressed or released, see the
4640 * [key callback](@ref glfwSetKeyCallback) instead.
4641 *
4642 * @param[in] window The window whose callback to set.
4643 * @param[in] callback The new callback, or `NULL` to remove the currently set
4644 * callback.
4645 * @return The previously set callback, or `NULL` if no callback was set or an
4646 * [error](@ref error_handling) occurred.
4647 *
4648 * @callback_signature
4649 * @code
4650 * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
4651 * @endcode
4652 * For more information about the callback parameters, see the
4653 * [function pointer type](@ref GLFWcharmodsfun).
4654 *
4655 * @deprecated Scheduled for removal in version 4.0.
4656 *
4657 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4658 *
4659 * @thread_safety This function must only be called from the main thread.
4660 *
4661 * @sa @ref input_char
4662 *
4663 * @since Added in version 3.1.
4664 *
4665 * @ingroup input
4666 */
4667GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
4668
4669/*! @brief Sets the mouse button callback.
4670 *
4671 * This function sets the mouse button callback of the specified window, which
4672 * is called when a mouse button is pressed or released.
4673 *
4674 * When a window loses input focus, it will generate synthetic mouse button
4675 * release events for all pressed mouse buttons. You can tell these events
4676 * from user-generated events by the fact that the synthetic ones are generated
4677 * after the focus loss event has been processed, i.e. after the
4678 * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
4679 *
4680 * @param[in] window The window whose callback to set.
4681 * @param[in] callback The new callback, or `NULL` to remove the currently set
4682 * callback.
4683 * @return The previously set callback, or `NULL` if no callback was set or the
4684 * library had not been [initialized](@ref intro_init).
4685 *
4686 * @callback_signature
4687 * @code
4688 * void function_name(GLFWwindow* window, int button, int action, int mods)
4689 * @endcode
4690 * For more information about the callback parameters, see the
4691 * [function pointer type](@ref GLFWmousebuttonfun).
4692 *
4693 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4694 *
4695 * @thread_safety This function must only be called from the main thread.
4696 *
4697 * @sa @ref input_mouse_button
4698 *
4699 * @since Added in version 1.0.
4700 * @glfw3 Added window handle parameter and return value.
4701 *
4702 * @ingroup input
4703 */
4704GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
4705
4706/*! @brief Sets the cursor position callback.
4707 *
4708 * This function sets the cursor position callback of the specified window,
4709 * which is called when the cursor is moved. The callback is provided with the
4710 * position, in screen coordinates, relative to the upper-left corner of the
4711 * content area of the window.
4712 *
4713 * @param[in] window The window whose callback to set.
4714 * @param[in] callback The new callback, or `NULL` to remove the currently set
4715 * callback.
4716 * @return The previously set callback, or `NULL` if no callback was set or the
4717 * library had not been [initialized](@ref intro_init).
4718 *
4719 * @callback_signature
4720 * @code
4721 * void function_name(GLFWwindow* window, double xpos, double ypos);
4722 * @endcode
4723 * For more information about the callback parameters, see the
4724 * [function pointer type](@ref GLFWcursorposfun).
4725 *
4726 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4727 *
4728 * @thread_safety This function must only be called from the main thread.
4729 *
4730 * @sa @ref cursor_pos
4731 *
4732 * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
4733 *
4734 * @ingroup input
4735 */
4736GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
4737
4738/*! @brief Sets the cursor enter/leave callback.
4739 *
4740 * This function sets the cursor boundary crossing callback of the specified
4741 * window, which is called when the cursor enters or leaves the content area of
4742 * the window.
4743 *
4744 * @param[in] window The window whose callback to set.
4745 * @param[in] callback The new callback, or `NULL` to remove the currently set
4746 * callback.
4747 * @return The previously set callback, or `NULL` if no callback was set or the
4748 * library had not been [initialized](@ref intro_init).
4749 *
4750 * @callback_signature
4751 * @code
4752 * void function_name(GLFWwindow* window, int entered)
4753 * @endcode
4754 * For more information about the callback parameters, see the
4755 * [function pointer type](@ref GLFWcursorenterfun).
4756 *
4757 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4758 *
4759 * @thread_safety This function must only be called from the main thread.
4760 *
4761 * @sa @ref cursor_enter
4762 *
4763 * @since Added in version 3.0.
4764 *
4765 * @ingroup input
4766 */
4767GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
4768
4769/*! @brief Sets the scroll callback.
4770 *
4771 * This function sets the scroll callback of the specified window, which is
4772 * called when a scrolling device is used, such as a mouse wheel or scrolling
4773 * area of a touchpad.
4774 *
4775 * The scroll callback receives all scrolling input, like that from a mouse
4776 * wheel or a touchpad scrolling area.
4777 *
4778 * @param[in] window The window whose callback to set.
4779 * @param[in] callback The new scroll callback, or `NULL` to remove the
4780 * currently set callback.
4781 * @return The previously set callback, or `NULL` if no callback was set or the
4782 * library had not been [initialized](@ref intro_init).
4783 *
4784 * @callback_signature
4785 * @code
4786 * void function_name(GLFWwindow* window, double xoffset, double yoffset)
4787 * @endcode
4788 * For more information about the callback parameters, see the
4789 * [function pointer type](@ref GLFWscrollfun).
4790 *
4791 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4792 *
4793 * @thread_safety This function must only be called from the main thread.
4794 *
4795 * @sa @ref scrolling
4796 *
4797 * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
4798 *
4799 * @ingroup input
4800 */
4801GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
4802
4803/*! @brief Sets the path drop callback.
4804 *
4805 * This function sets the path drop callback of the specified window, which is
4806 * called when one or more dragged paths are dropped on the window.
4807 *
4808 * Because the path array and its strings may have been generated specifically
4809 * for that event, they are not guaranteed to be valid after the callback has
4810 * returned. If you wish to use them after the callback returns, you need to
4811 * make a deep copy.
4812 *
4813 * @param[in] window The window whose callback to set.
4814 * @param[in] callback The new file drop callback, or `NULL` to remove the
4815 * currently set callback.
4816 * @return The previously set callback, or `NULL` if no callback was set or the
4817 * library had not been [initialized](@ref intro_init).
4818 *
4819 * @callback_signature
4820 * @code
4821 * void function_name(GLFWwindow* window, int path_count, const char* paths[])
4822 * @endcode
4823 * For more information about the callback parameters, see the
4824 * [function pointer type](@ref GLFWdropfun).
4825 *
4826 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4827 *
4828 * @remark @wayland File drop is currently unimplemented.
4829 *
4830 * @thread_safety This function must only be called from the main thread.
4831 *
4832 * @sa @ref path_drop
4833 *
4834 * @since Added in version 3.1.
4835 *
4836 * @ingroup input
4837 */
4838GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
4839
4840/*! @brief Returns whether the specified joystick is present.
4841 *
4842 * This function returns whether the specified joystick is present.
4843 *
4844 * There is no need to call this function before other functions that accept
4845 * a joystick ID, as they all check for presence before performing any other
4846 * work.
4847 *
4848 * @param[in] jid The [joystick](@ref joysticks) to query.
4849 * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
4850 *
4851 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4852 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4853 *
4854 * @thread_safety This function must only be called from the main thread.
4855 *
4856 * @sa @ref joystick
4857 *
4858 * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
4859 *
4860 * @ingroup input
4861 */
4862GLFWAPI int glfwJoystickPresent(int jid);
4863
4864/*! @brief Returns the values of all axes of the specified joystick.
4865 *
4866 * This function returns the values of all axes of the specified joystick.
4867 * Each element in the array is a value between -1.0 and 1.0.
4868 *
4869 * If the specified joystick is not present this function will return `NULL`
4870 * but will not generate an error. This can be used instead of first calling
4871 * @ref glfwJoystickPresent.
4872 *
4873 * @param[in] jid The [joystick](@ref joysticks) to query.
4874 * @param[out] count Where to store the number of axis values in the returned
4875 * array. This is set to zero if the joystick is not present or an error
4876 * occurred.
4877 * @return An array of axis values, or `NULL` if the joystick is not present or
4878 * an [error](@ref error_handling) occurred.
4879 *
4880 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4881 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4882 *
4883 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
4884 * should not free it yourself. It is valid until the specified joystick is
4885 * disconnected or the library is terminated.
4886 *
4887 * @thread_safety This function must only be called from the main thread.
4888 *
4889 * @sa @ref joystick_axis
4890 *
4891 * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
4892 *
4893 * @ingroup input
4894 */
4895GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
4896
4897/*! @brief Returns the state of all buttons of the specified joystick.
4898 *
4899 * This function returns the state of all buttons of the specified joystick.
4900 * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
4901 *
4902 * For backward compatibility with earlier versions that did not have @ref
4903 * glfwGetJoystickHats, the button array also includes all hats, each
4904 * represented as four buttons. The hats are in the same order as returned by
4905 * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
4906 * _left_. To disable these extra buttons, set the @ref
4907 * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
4908 *
4909 * If the specified joystick is not present this function will return `NULL`
4910 * but will not generate an error. This can be used instead of first calling
4911 * @ref glfwJoystickPresent.
4912 *
4913 * @param[in] jid The [joystick](@ref joysticks) to query.
4914 * @param[out] count Where to store the number of button states in the returned
4915 * array. This is set to zero if the joystick is not present or an error
4916 * occurred.
4917 * @return An array of button states, or `NULL` if the joystick is not present
4918 * or an [error](@ref error_handling) occurred.
4919 *
4920 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4921 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4922 *
4923 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
4924 * should not free it yourself. It is valid until the specified joystick is
4925 * disconnected or the library is terminated.
4926 *
4927 * @thread_safety This function must only be called from the main thread.
4928 *
4929 * @sa @ref joystick_button
4930 *
4931 * @since Added in version 2.2.
4932 * @glfw3 Changed to return a dynamic array.
4933 *
4934 * @ingroup input
4935 */
4936GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
4937
4938/*! @brief Returns the state of all hats of the specified joystick.
4939 *
4940 * This function returns the state of all hats of the specified joystick.
4941 * Each element in the array is one of the following values:
4942 *
4943 * Name | Value
4944 * ---- | -----
4945 * `GLFW_HAT_CENTERED` | 0
4946 * `GLFW_HAT_UP` | 1
4947 * `GLFW_HAT_RIGHT` | 2
4948 * `GLFW_HAT_DOWN` | 4
4949 * `GLFW_HAT_LEFT` | 8
4950 * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
4951 * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
4952 * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
4953 * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
4954 *
4955 * The diagonal directions are bitwise combinations of the primary (up, right,
4956 * down and left) directions and you can test for these individually by ANDing
4957 * it with the corresponding direction.
4958 *
4959 * @code
4960 * if (hats[2] & GLFW_HAT_RIGHT)
4961 * {
4962 * // State of hat 2 could be right-up, right or right-down
4963 * }
4964 * @endcode
4965 *
4966 * If the specified joystick is not present this function will return `NULL`
4967 * but will not generate an error. This can be used instead of first calling
4968 * @ref glfwJoystickPresent.
4969 *
4970 * @param[in] jid The [joystick](@ref joysticks) to query.
4971 * @param[out] count Where to store the number of hat states in the returned
4972 * array. This is set to zero if the joystick is not present or an error
4973 * occurred.
4974 * @return An array of hat states, or `NULL` if the joystick is not present
4975 * or an [error](@ref error_handling) occurred.
4976 *
4977 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4978 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4979 *
4980 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
4981 * should not free it yourself. It is valid until the specified joystick is
4982 * disconnected, this function is called again for that joystick or the library
4983 * is terminated.
4984 *
4985 * @thread_safety This function must only be called from the main thread.
4986 *
4987 * @sa @ref joystick_hat
4988 *
4989 * @since Added in version 3.3.
4990 *
4991 * @ingroup input
4992 */
4993GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
4994
4995/*! @brief Returns the name of the specified joystick.
4996 *
4997 * This function returns the name, encoded as UTF-8, of the specified joystick.
4998 * The returned string is allocated and freed by GLFW. You should not free it
4999 * yourself.
5000 *
5001 * If the specified joystick is not present this function will return `NULL`
5002 * but will not generate an error. This can be used instead of first calling
5003 * @ref glfwJoystickPresent.
5004 *
5005 * @param[in] jid The [joystick](@ref joysticks) to query.
5006 * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
5007 * is not present or an [error](@ref error_handling) occurred.
5008 *
5009 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5010 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5011 *
5012 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
5013 * should not free it yourself. It is valid until the specified joystick is
5014 * disconnected or the library is terminated.
5015 *
5016 * @thread_safety This function must only be called from the main thread.
5017 *
5018 * @sa @ref joystick_name
5019 *
5020 * @since Added in version 3.0.
5021 *
5022 * @ingroup input
5023 */
5024GLFWAPI const char* glfwGetJoystickName(int jid);
5025
5026/*! @brief Returns the SDL compatible GUID of the specified joystick.
5027 *
5028 * This function returns the SDL compatible GUID, as a UTF-8 encoded
5029 * hexadecimal string, of the specified joystick. The returned string is
5030 * allocated and freed by GLFW. You should not free it yourself.
5031 *
5032 * The GUID is what connects a joystick to a gamepad mapping. A connected
5033 * joystick will always have a GUID even if there is no gamepad mapping
5034 * assigned to it.
5035 *
5036 * If the specified joystick is not present this function will return `NULL`
5037 * but will not generate an error. This can be used instead of first calling
5038 * @ref glfwJoystickPresent.
5039 *
5040 * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
5041 * uniquely identify the make and model of a joystick but does not identify
5042 * a specific unit, e.g. all wired Xbox 360 controllers will have the same
5043 * GUID on that platform. The GUID for a unit may vary between platforms
5044 * depending on what hardware information the platform specific APIs provide.
5045 *
5046 * @param[in] jid The [joystick](@ref joysticks) to query.
5047 * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
5048 * is not present or an [error](@ref error_handling) occurred.
5049 *
5050 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5051 * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5052 *
5053 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
5054 * should not free it yourself. It is valid until the specified joystick is
5055 * disconnected or the library is terminated.
5056 *
5057 * @thread_safety This function must only be called from the main thread.
5058 *
5059 * @sa @ref gamepad
5060 *
5061 * @since Added in version 3.3.
5062 *
5063 * @ingroup input
5064 */
5065GLFWAPI const char* glfwGetJoystickGUID(int jid);
5066
5067/*! @brief Sets the user pointer of the specified joystick.
5068 *
5069 * This function sets the user-defined pointer of the specified joystick. The
5070 * current value is retained until the joystick is disconnected. The initial
5071 * value is `NULL`.
5072 *
5073 * This function may be called from the joystick callback, even for a joystick
5074 * that is being disconnected.
5075 *
5076 * @param[in] jid The joystick whose pointer to set.
5077 * @param[in] pointer The new value.
5078 *
5079 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5080 *
5081 * @thread_safety This function may be called from any thread. Access is not
5082 * synchronized.
5083 *
5084 * @sa @ref joystick_userptr
5085 * @sa @ref glfwGetJoystickUserPointer
5086 *
5087 * @since Added in version 3.3.
5088 *
5089 * @ingroup input
5090 */
5091GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
5092
5093/*! @brief Returns the user pointer of the specified joystick.
5094 *
5095 * This function returns the current value of the user-defined pointer of the
5096 * specified joystick. The initial value is `NULL`.
5097 *
5098 * This function may be called from the joystick callback, even for a joystick
5099 * that is being disconnected.
5100 *
5101 * @param[in] jid The joystick whose pointer to return.
5102 *
5103 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5104 *
5105 * @thread_safety This function may be called from any thread. Access is not
5106 * synchronized.
5107 *
5108 * @sa @ref joystick_userptr
5109 * @sa @ref glfwSetJoystickUserPointer
5110 *
5111 * @since Added in version 3.3.
5112 *
5113 * @ingroup input
5114 */
5115GLFWAPI void* glfwGetJoystickUserPointer(int jid);
5116
5117/*! @brief Returns whether the specified joystick has a gamepad mapping.
5118 *
5119 * This function returns whether the specified joystick is both present and has
5120 * a gamepad mapping.
5121 *
5122 * If the specified joystick is present but does not have a gamepad mapping
5123 * this function will return `GLFW_FALSE` but will not generate an error. Call
5124 * @ref glfwJoystickPresent to check if a joystick is present regardless of
5125 * whether it has a mapping.
5126 *
5127 * @param[in] jid The [joystick](@ref joysticks) to query.
5128 * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
5129 * or `GLFW_FALSE` otherwise.
5130 *
5131 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5132 * GLFW_INVALID_ENUM.
5133 *
5134 * @thread_safety This function must only be called from the main thread.
5135 *
5136 * @sa @ref gamepad
5137 * @sa @ref glfwGetGamepadState
5138 *
5139 * @since Added in version 3.3.
5140 *
5141 * @ingroup input
5142 */
5143GLFWAPI int glfwJoystickIsGamepad(int jid);
5144
5145/*! @brief Sets the joystick configuration callback.
5146 *
5147 * This function sets the joystick configuration callback, or removes the
5148 * currently set callback. This is called when a joystick is connected to or
5149 * disconnected from the system.
5150 *
5151 * For joystick connection and disconnection events to be delivered on all
5152 * platforms, you need to call one of the [event processing](@ref events)
5153 * functions. Joystick disconnection may also be detected and the callback
5154 * called by joystick functions. The function will then return whatever it
5155 * returns if the joystick is not present.
5156 *
5157 * @param[in] callback The new callback, or `NULL` to remove the currently set
5158 * callback.
5159 * @return The previously set callback, or `NULL` if no callback was set or the
5160 * library had not been [initialized](@ref intro_init).
5161 *
5162 * @callback_signature
5163 * @code
5164 * void function_name(int jid, int event)
5165 * @endcode
5166 * For more information about the callback parameters, see the
5167 * [function pointer type](@ref GLFWjoystickfun).
5168 *
5169 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5170 *
5171 * @thread_safety This function must only be called from the main thread.
5172 *
5173 * @sa @ref joystick_event
5174 *
5175 * @since Added in version 3.2.
5176 *
5177 * @ingroup input
5178 */
5179GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
5180
5181/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
5182 *
5183 * This function parses the specified ASCII encoded string and updates the
5184 * internal list with any gamepad mappings it finds. This string may
5185 * contain either a single gamepad mapping or many mappings separated by
5186 * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
5187 * source file including empty lines and comments.
5188 *
5189 * See @ref gamepad_mapping for a description of the format.
5190 *
5191 * If there is already a gamepad mapping for a given GUID in the internal list,
5192 * it will be replaced by the one passed to this function. If the library is
5193 * terminated and re-initialized the internal list will revert to the built-in
5194 * default.
5195 *
5196 * @param[in] string The string containing the gamepad mappings.
5197 * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
5198 * [error](@ref error_handling) occurred.
5199 *
5200 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5201 * GLFW_INVALID_VALUE.
5202 *
5203 * @thread_safety This function must only be called from the main thread.
5204 *
5205 * @sa @ref gamepad
5206 * @sa @ref glfwJoystickIsGamepad
5207 * @sa @ref glfwGetGamepadName
5208 *
5209 * @since Added in version 3.3.
5210 *
5211 * @ingroup input
5212 */
5213GLFWAPI int glfwUpdateGamepadMappings(const char* string);
5214
5215/*! @brief Returns the human-readable gamepad name for the specified joystick.
5216 *
5217 * This function returns the human-readable name of the gamepad from the
5218 * gamepad mapping assigned to the specified joystick.
5219 *
5220 * If the specified joystick is not present or does not have a gamepad mapping
5221 * this function will return `NULL` but will not generate an error. Call
5222 * @ref glfwJoystickPresent to check whether it is present regardless of
5223 * whether it has a mapping.
5224 *
5225 * @param[in] jid The [joystick](@ref joysticks) to query.
5226 * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
5227 * joystick is not present, does not have a mapping or an
5228 * [error](@ref error_handling) occurred.
5229 *
5230 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
5231 * should not free it yourself. It is valid until the specified joystick is
5232 * disconnected, the gamepad mappings are updated or the library is terminated.
5233 *
5234 * @thread_safety This function must only be called from the main thread.
5235 *
5236 * @sa @ref gamepad
5237 * @sa @ref glfwJoystickIsGamepad
5238 *
5239 * @since Added in version 3.3.
5240 *
5241 * @ingroup input
5242 */
5243GLFWAPI const char* glfwGetGamepadName(int jid);
5244
5245/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
5246 *
5247 * This function retrieves the state of the specified joystick remapped to
5248 * an Xbox-like gamepad.
5249 *
5250 * If the specified joystick is not present or does not have a gamepad mapping
5251 * this function will return `GLFW_FALSE` but will not generate an error. Call
5252 * @ref glfwJoystickPresent to check whether it is present regardless of
5253 * whether it has a mapping.
5254 *
5255 * The Guide button may not be available for input as it is often hooked by the
5256 * system or the Steam client.
5257 *
5258 * Not all devices have all the buttons or axes provided by @ref
5259 * GLFWgamepadstate. Unavailable buttons and axes will always report
5260 * `GLFW_RELEASE` and 0.0 respectively.
5261 *
5262 * @param[in] jid The [joystick](@ref joysticks) to query.
5263 * @param[out] state The gamepad input state of the joystick.
5264 * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
5265 * connected, it has no gamepad mapping or an [error](@ref error_handling)
5266 * occurred.
5267 *
5268 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5269 * GLFW_INVALID_ENUM.
5270 *
5271 * @thread_safety This function must only be called from the main thread.
5272 *
5273 * @sa @ref gamepad
5274 * @sa @ref glfwUpdateGamepadMappings
5275 * @sa @ref glfwJoystickIsGamepad
5276 *
5277 * @since Added in version 3.3.
5278 *
5279 * @ingroup input
5280 */
5281GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
5282
5283/*! @brief Sets the clipboard to the specified string.
5284 *
5285 * This function sets the system clipboard to the specified, UTF-8 encoded
5286 * string.
5287 *
5288 * @param[in] window Deprecated. Any valid window or `NULL`.
5289 * @param[in] string A UTF-8 encoded string.
5290 *
5291 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5292 * GLFW_PLATFORM_ERROR.
5293 *
5294 * @pointer_lifetime The specified string is copied before this function
5295 * returns.
5296 *
5297 * @thread_safety This function must only be called from the main thread.
5298 *
5299 * @sa @ref clipboard
5300 * @sa @ref glfwGetClipboardString
5301 *
5302 * @since Added in version 3.0.
5303 *
5304 * @ingroup input
5305 */
5306GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
5307
5308/*! @brief Returns the contents of the clipboard as a string.
5309 *
5310 * This function returns the contents of the system clipboard, if it contains
5311 * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
5312 * if its contents cannot be converted, `NULL` is returned and a @ref
5313 * GLFW_FORMAT_UNAVAILABLE error is generated.
5314 *
5315 * @param[in] window Deprecated. Any valid window or `NULL`.
5316 * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
5317 * if an [error](@ref error_handling) occurred.
5318 *
5319 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5320 * GLFW_PLATFORM_ERROR.
5321 *
5322 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
5323 * should not free it yourself. It is valid until the next call to @ref
5324 * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
5325 * is terminated.
5326 *
5327 * @thread_safety This function must only be called from the main thread.
5328 *
5329 * @sa @ref clipboard
5330 * @sa @ref glfwSetClipboardString
5331 *
5332 * @since Added in version 3.0.
5333 *
5334 * @ingroup input
5335 */
5336GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
5337
5338/*! @brief Returns the GLFW time.
5339 *
5340 * This function returns the current GLFW time, in seconds. Unless the time
5341 * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
5342 * initialized.
5343 *
5344 * This function and @ref glfwSetTime are helper functions on top of @ref
5345 * glfwGetTimerFrequency and @ref glfwGetTimerValue.
5346 *
5347 * The resolution of the timer is system dependent, but is usually on the order
5348 * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
5349 * time source on each supported platform.
5350 *
5351 * @return The current time, in seconds, or zero if an
5352 * [error](@ref error_handling) occurred.
5353 *
5354 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5355 *
5356 * @thread_safety This function may be called from any thread. Reading and
5357 * writing of the internal base time is not atomic, so it needs to be
5358 * externally synchronized with calls to @ref glfwSetTime.
5359 *
5360 * @sa @ref time
5361 *
5362 * @since Added in version 1.0.
5363 *
5364 * @ingroup input
5365 */
5366GLFWAPI double glfwGetTime(void);
5367
5368/*! @brief Sets the GLFW time.
5369 *
5370 * This function sets the current GLFW time, in seconds. The value must be
5371 * a positive finite number less than or equal to 18446744073.0, which is
5372 * approximately 584.5 years.
5373 *
5374 * This function and @ref glfwGetTime are helper functions on top of @ref
5375 * glfwGetTimerFrequency and @ref glfwGetTimerValue.
5376 *
5377 * @param[in] time The new value, in seconds.
5378 *
5379 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5380 * GLFW_INVALID_VALUE.
5381 *
5382 * @remark The upper limit of GLFW time is calculated as
5383 * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
5384 * storing nanoseconds in 64 bits. The limit may be increased in the future.
5385 *
5386 * @thread_safety This function may be called from any thread. Reading and
5387 * writing of the internal base time is not atomic, so it needs to be
5388 * externally synchronized with calls to @ref glfwGetTime.
5389 *
5390 * @sa @ref time
5391 *
5392 * @since Added in version 2.2.
5393 *
5394 * @ingroup input
5395 */
5396GLFWAPI void glfwSetTime(double time);
5397
5398/*! @brief Returns the current value of the raw timer.
5399 *
5400 * This function returns the current value of the raw timer, measured in
5401 * 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
5402 * glfwGetTimerFrequency.
5403 *
5404 * @return The value of the timer, or zero if an
5405 * [error](@ref error_handling) occurred.
5406 *
5407 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5408 *
5409 * @thread_safety This function may be called from any thread.
5410 *
5411 * @sa @ref time
5412 * @sa @ref glfwGetTimerFrequency
5413 *
5414 * @since Added in version 3.2.
5415 *
5416 * @ingroup input
5417 */
5418GLFWAPI uint64_t glfwGetTimerValue(void);
5419
5420/*! @brief Returns the frequency, in Hz, of the raw timer.
5421 *
5422 * This function returns the frequency, in Hz, of the raw timer.
5423 *
5424 * @return The frequency of the timer, in Hz, or zero if an
5425 * [error](@ref error_handling) occurred.
5426 *
5427 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5428 *
5429 * @thread_safety This function may be called from any thread.
5430 *
5431 * @sa @ref time
5432 * @sa @ref glfwGetTimerValue
5433 *
5434 * @since Added in version 3.2.
5435 *
5436 * @ingroup input
5437 */
5438GLFWAPI uint64_t glfwGetTimerFrequency(void);
5439
5440/*! @brief Makes the context of the specified window current for the calling
5441 * thread.
5442 *
5443 * This function makes the OpenGL or OpenGL ES context of the specified window
5444 * current on the calling thread. A context must only be made current on
5445 * a single thread at a time and each thread can have only a single current
5446 * context at a time.
5447 *
5448 * When moving a context between threads, you must make it non-current on the
5449 * old thread before making it current on the new one.
5450 *
5451 * By default, making a context non-current implicitly forces a pipeline flush.
5452 * On machines that support `GL_KHR_context_flush_control`, you can control
5453 * whether a context performs this flush by setting the
5454 * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
5455 * hint.
5456 *
5457 * The specified window must have an OpenGL or OpenGL ES context. Specifying
5458 * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
5459 * error.
5460 *
5461 * @param[in] window The window whose context to make current, or `NULL` to
5462 * detach the current context.
5463 *
5464 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5465 * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
5466 *
5467 * @thread_safety This function may be called from any thread.
5468 *
5469 * @sa @ref context_current
5470 * @sa @ref glfwGetCurrentContext
5471 *
5472 * @since Added in version 3.0.
5473 *
5474 * @ingroup context
5475 */
5476GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
5477
5478/*! @brief Returns the window whose context is current on the calling thread.
5479 *
5480 * This function returns the window whose OpenGL or OpenGL ES context is
5481 * current on the calling thread.
5482 *
5483 * @return The window whose context is current, or `NULL` if no window's
5484 * context is current.
5485 *
5486 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5487 *
5488 * @thread_safety This function may be called from any thread.
5489 *
5490 * @sa @ref context_current
5491 * @sa @ref glfwMakeContextCurrent
5492 *
5493 * @since Added in version 3.0.
5494 *
5495 * @ingroup context
5496 */
5497GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
5498
5499/*! @brief Swaps the front and back buffers of the specified window.
5500 *
5501 * This function swaps the front and back buffers of the specified window when
5502 * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
5503 * zero, the GPU driver waits the specified number of screen updates before
5504 * swapping the buffers.
5505 *
5506 * The specified window must have an OpenGL or OpenGL ES context. Specifying
5507 * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
5508 * error.
5509 *
5510 * This function does not apply to Vulkan. If you are rendering with Vulkan,
5511 * see `vkQueuePresentKHR` instead.
5512 *
5513 * @param[in] window The window whose buffers to swap.
5514 *
5515 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5516 * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
5517 *
5518 * @remark __EGL:__ The context of the specified window must be current on the
5519 * calling thread.
5520 *
5521 * @thread_safety This function may be called from any thread.
5522 *
5523 * @sa @ref buffer_swap
5524 * @sa @ref glfwSwapInterval
5525 *
5526 * @since Added in version 1.0.
5527 * @glfw3 Added window handle parameter.
5528 *
5529 * @ingroup window
5530 */
5531GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
5532
5533/*! @brief Sets the swap interval for the current context.
5534 *
5535 * This function sets the swap interval for the current OpenGL or OpenGL ES
5536 * context, i.e. the number of screen updates to wait from the time @ref
5537 * glfwSwapBuffers was called before swapping the buffers and returning. This
5538 * is sometimes called _vertical synchronization_, _vertical retrace
5539 * synchronization_ or just _vsync_.
5540 *
5541 * A context that supports either of the `WGL_EXT_swap_control_tear` and
5542 * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
5543 * intervals, which allows the driver to swap immediately even if a frame
5544 * arrives a little bit late. You can check for these extensions with @ref
5545 * glfwExtensionSupported.
5546 *
5547 * A context must be current on the calling thread. Calling this function
5548 * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
5549 *
5550 * This function does not apply to Vulkan. If you are rendering with Vulkan,
5551 * see the present mode of your swapchain instead.
5552 *
5553 * @param[in] interval The minimum number of screen updates to wait for
5554 * until the buffers are swapped by @ref glfwSwapBuffers.
5555 *
5556 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5557 * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
5558 *
5559 * @remark This function is not called during context creation, leaving the
5560 * swap interval set to whatever is the default on that platform. This is done
5561 * because some swap interval extensions used by GLFW do not allow the swap
5562 * interval to be reset to zero once it has been set to a non-zero value.
5563 *
5564 * @remark Some GPU drivers do not honor the requested swap interval, either
5565 * because of a user setting that overrides the application's request or due to
5566 * bugs in the driver.
5567 *
5568 * @thread_safety This function may be called from any thread.
5569 *
5570 * @sa @ref buffer_swap
5571 * @sa @ref glfwSwapBuffers
5572 *
5573 * @since Added in version 1.0.
5574 *
5575 * @ingroup context
5576 */
5577GLFWAPI void glfwSwapInterval(int interval);
5578
5579/*! @brief Returns whether the specified extension is available.
5580 *
5581 * This function returns whether the specified
5582 * [API extension](@ref context_glext) is supported by the current OpenGL or
5583 * OpenGL ES context. It searches both for client API extension and context
5584 * creation API extensions.
5585 *
5586 * A context must be current on the calling thread. Calling this function
5587 * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
5588 *
5589 * As this functions retrieves and searches one or more extension strings each
5590 * call, it is recommended that you cache its results if it is going to be used
5591 * frequently. The extension strings will not change during the lifetime of
5592 * a context, so there is no danger in doing this.
5593 *
5594 * This function does not apply to Vulkan. If you are using Vulkan, see @ref
5595 * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
5596 * and `vkEnumerateDeviceExtensionProperties` instead.
5597 *
5598 * @param[in] extension The ASCII encoded name of the extension.
5599 * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
5600 * otherwise.
5601 *
5602 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5603 * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
5604 * GLFW_PLATFORM_ERROR.
5605 *
5606 * @thread_safety This function may be called from any thread.
5607 *
5608 * @sa @ref context_glext
5609 * @sa @ref glfwGetProcAddress
5610 *
5611 * @since Added in version 1.0.
5612 *
5613 * @ingroup context
5614 */
5615GLFWAPI int glfwExtensionSupported(const char* extension);
5616
5617/*! @brief Returns the address of the specified function for the current
5618 * context.
5619 *
5620 * This function returns the address of the specified OpenGL or OpenGL ES
5621 * [core or extension function](@ref context_glext), if it is supported
5622 * by the current context.
5623 *
5624 * A context must be current on the calling thread. Calling this function
5625 * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
5626 *
5627 * This function does not apply to Vulkan. If you are rendering with Vulkan,
5628 * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
5629 * `vkGetDeviceProcAddr` instead.
5630 *
5631 * @param[in] procname The ASCII encoded name of the function.
5632 * @return The address of the function, or `NULL` if an
5633 * [error](@ref error_handling) occurred.
5634 *
5635 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5636 * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
5637 *
5638 * @remark The address of a given function is not guaranteed to be the same
5639 * between contexts.
5640 *
5641 * @remark This function may return a non-`NULL` address despite the
5642 * associated version or extension not being available. Always check the
5643 * context version or extension string first.
5644 *
5645 * @pointer_lifetime The returned function pointer is valid until the context
5646 * is destroyed or the library is terminated.
5647 *
5648 * @thread_safety This function may be called from any thread.
5649 *
5650 * @sa @ref context_glext
5651 * @sa @ref glfwExtensionSupported
5652 *
5653 * @since Added in version 1.0.
5654 *
5655 * @ingroup context
5656 */
5657GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
5658
5659/*! @brief Returns whether the Vulkan loader and an ICD have been found.
5660 *
5661 * This function returns whether the Vulkan loader and any minimally functional
5662 * ICD have been found.
5663 *
5664 * The availability of a Vulkan loader and even an ICD does not by itself guarantee that
5665 * surface creation or even instance creation is possible. Call @ref
5666 * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
5667 * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
5668 * check whether a queue family of a physical device supports image presentation.
5669 *
5670 * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
5671 * otherwise.
5672 *
5673 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5674 *
5675 * @thread_safety This function may be called from any thread.
5676 *
5677 * @sa @ref vulkan_support
5678 *
5679 * @since Added in version 3.2.
5680 *
5681 * @ingroup vulkan
5682 */
5683GLFWAPI int glfwVulkanSupported(void);
5684
5685/*! @brief Returns the Vulkan instance extensions required by GLFW.
5686 *
5687 * This function returns an array of names of Vulkan instance extensions required
5688 * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
5689 * list will always contain `VK_KHR_surface`, so if you don't require any
5690 * additional extensions you can pass this list directly to the
5691 * `VkInstanceCreateInfo` struct.
5692 *
5693 * If Vulkan is not available on the machine, this function returns `NULL` and
5694 * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
5695 * to check whether Vulkan is at least minimally available.
5696 *
5697 * If Vulkan is available but no set of extensions allowing window surface
5698 * creation was found, this function returns `NULL`. You may still use Vulkan
5699 * for off-screen rendering and compute work.
5700 *
5701 * @param[out] count Where to store the number of extensions in the returned
5702 * array. This is set to zero if an error occurred.
5703 * @return An array of ASCII encoded extension names, or `NULL` if an
5704 * [error](@ref error_handling) occurred.
5705 *
5706 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5707 * GLFW_API_UNAVAILABLE.
5708 *
5709 * @remark Additional extensions may be required by future versions of GLFW.
5710 * You should check if any extensions you wish to enable are already in the
5711 * returned array, as it is an error to specify an extension more than once in
5712 * the `VkInstanceCreateInfo` struct.
5713 *
5714 * @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and
5715 * the newer `VK_EXT_metal_surface` extensions.
5716 *
5717 * @pointer_lifetime The returned array is allocated and freed by GLFW. You
5718 * should not free it yourself. It is guaranteed to be valid only until the
5719 * library is terminated.
5720 *
5721 * @thread_safety This function may be called from any thread.
5722 *
5723 * @sa @ref vulkan_ext
5724 * @sa @ref glfwCreateWindowSurface
5725 *
5726 * @since Added in version 3.2.
5727 *
5728 * @ingroup vulkan
5729 */
5730GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
5731
5732#if defined(VK_VERSION_1_0)
5733
5734/*! @brief Returns the address of the specified Vulkan instance function.
5735 *
5736 * This function returns the address of the specified Vulkan core or extension
5737 * function for the specified instance. If instance is set to `NULL` it can
5738 * return any function exported from the Vulkan loader, including at least the
5739 * following functions:
5740 *
5741 * - `vkEnumerateInstanceExtensionProperties`
5742 * - `vkEnumerateInstanceLayerProperties`
5743 * - `vkCreateInstance`
5744 * - `vkGetInstanceProcAddr`
5745 *
5746 * If Vulkan is not available on the machine, this function returns `NULL` and
5747 * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
5748 * to check whether Vulkan is at least minimally available.
5749 *
5750 * This function is equivalent to calling `vkGetInstanceProcAddr` with
5751 * a platform-specific query of the Vulkan loader as a fallback.
5752 *
5753 * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
5754 * functions related to instance creation.
5755 * @param[in] procname The ASCII encoded name of the function.
5756 * @return The address of the function, or `NULL` if an
5757 * [error](@ref error_handling) occurred.
5758 *
5759 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5760 * GLFW_API_UNAVAILABLE.
5761 *
5762 * @pointer_lifetime The returned function pointer is valid until the library
5763 * is terminated.
5764 *
5765 * @thread_safety This function may be called from any thread.
5766 *
5767 * @sa @ref vulkan_proc
5768 *
5769 * @since Added in version 3.2.
5770 *
5771 * @ingroup vulkan
5772 */
5773GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
5774
5775/*! @brief Returns whether the specified queue family can present images.
5776 *
5777 * This function returns whether the specified queue family of the specified
5778 * physical device supports presentation to the platform GLFW was built for.
5779 *
5780 * If Vulkan or the required window surface creation instance extensions are
5781 * not available on the machine, or if the specified instance was not created
5782 * with the required extensions, this function returns `GLFW_FALSE` and
5783 * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
5784 * to check whether Vulkan is at least minimally available and @ref
5785 * glfwGetRequiredInstanceExtensions to check what instance extensions are
5786 * required.
5787 *
5788 * @param[in] instance The instance that the physical device belongs to.
5789 * @param[in] device The physical device that the queue family belongs to.
5790 * @param[in] queuefamily The index of the queue family to query.
5791 * @return `GLFW_TRUE` if the queue family supports presentation, or
5792 * `GLFW_FALSE` otherwise.
5793 *
5794 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5795 * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
5796 *
5797 * @remark @macos This function currently always returns `GLFW_TRUE`, as the
5798 * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
5799 * a `vkGetPhysicalDevice*PresentationSupport` type function.
5800 *
5801 * @thread_safety This function may be called from any thread. For
5802 * synchronization details of Vulkan objects, see the Vulkan specification.
5803 *
5804 * @sa @ref vulkan_present
5805 *
5806 * @since Added in version 3.2.
5807 *
5808 * @ingroup vulkan
5809 */
5810GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
5811
5812/*! @brief Creates a Vulkan surface for the specified window.
5813 *
5814 * This function creates a Vulkan surface for the specified window.
5815 *
5816 * If the Vulkan loader or at least one minimally functional ICD were not found,
5817 * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
5818 * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
5819 * Vulkan is at least minimally available.
5820 *
5821 * If the required window surface creation instance extensions are not
5822 * available or if the specified instance was not created with these extensions
5823 * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
5824 * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
5825 * glfwGetRequiredInstanceExtensions to check what instance extensions are
5826 * required.
5827 *
5828 * The window surface cannot be shared with another API so the window must
5829 * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
5830 * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
5831 * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
5832 *
5833 * The window surface must be destroyed before the specified Vulkan instance.
5834 * It is the responsibility of the caller to destroy the window surface. GLFW
5835 * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
5836 * surface.
5837 *
5838 * @param[in] instance The Vulkan instance to create the surface in.
5839 * @param[in] window The window to create the surface for.
5840 * @param[in] allocator The allocator to use, or `NULL` to use the default
5841 * allocator.
5842 * @param[out] surface Where to store the handle of the surface. This is set
5843 * to `VK_NULL_HANDLE` if an error occurred.
5844 * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
5845 * [error](@ref error_handling) occurred.
5846 *
5847 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5848 * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
5849 *
5850 * @remark If an error occurs before the creation call is made, GLFW returns
5851 * the Vulkan error code most appropriate for the error. Appropriate use of
5852 * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
5853 * eliminate almost all occurrences of these errors.
5854 *
5855 * @remark @macos This function currently only supports the
5856 * `VK_MVK_macos_surface` extension from MoltenVK.
5857 *
5858 * @remark @macos This function creates and sets a `CAMetalLayer` instance for
5859 * the window content view, which is required for MoltenVK to function.
5860 *
5861 * @thread_safety This function may be called from any thread. For
5862 * synchronization details of Vulkan objects, see the Vulkan specification.
5863 *
5864 * @sa @ref vulkan_surface
5865 * @sa @ref glfwGetRequiredInstanceExtensions
5866 *
5867 * @since Added in version 3.2.
5868 *
5869 * @ingroup vulkan
5870 */
5871GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
5872
5873#endif /*VK_VERSION_1_0*/
5874
5875
5876/*************************************************************************
5877 * Global definition cleanup
5878 *************************************************************************/
5879
5880/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
5881
5882#ifdef GLFW_WINGDIAPI_DEFINED
5883 #undef WINGDIAPI
5884 #undef GLFW_WINGDIAPI_DEFINED
5885#endif
5886
5887#ifdef GLFW_CALLBACK_DEFINED
5888 #undef CALLBACK
5889 #undef GLFW_CALLBACK_DEFINED
5890#endif
5891
5892/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
5893 * defined by some gl.h variants (OpenBSD) so define it after if needed.
5894 */
5895#ifndef GLAPIENTRY
5896 #define GLAPIENTRY APIENTRY
5897#endif
5898
5899/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
5900
5901
5902#ifdef __cplusplus
5903}
5904#endif
5905
5906#endif /* _glfw3_h_ */
5907
diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h
new file mode 100644
index 0000000..fe74c73
--- /dev/null
+++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h
@@ -0,0 +1,594 @@
1/*************************************************************************
2 * GLFW 3.3 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29#ifndef _glfw3_native_h_
30#define _glfw3_native_h_
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37/*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
41/*! @file glfw3native.h
42 * @brief The header of the native access functions.
43 *
44 * This is the header file of the native access functions. See @ref native for
45 * more information.
46 */
47/*! @defgroup native Native access
48 * @brief Functions related to accessing native handles.
49 *
50 * **By using the native access functions you assert that you know what you're
51 * doing and how to fix problems caused by using them. If you don't, you
52 * shouldn't be using them.**
53 *
54 * Before the inclusion of @ref glfw3native.h, you may define zero or more
55 * window system API macro and zero or more context creation API macros.
56 *
57 * The chosen backends must match those the library was compiled for. Failure
58 * to do this will cause a link-time error.
59 *
60 * The available window API macros are:
61 * * `GLFW_EXPOSE_NATIVE_WIN32`
62 * * `GLFW_EXPOSE_NATIVE_COCOA`
63 * * `GLFW_EXPOSE_NATIVE_X11`
64 * * `GLFW_EXPOSE_NATIVE_WAYLAND`
65 *
66 * The available context API macros are:
67 * * `GLFW_EXPOSE_NATIVE_WGL`
68 * * `GLFW_EXPOSE_NATIVE_NSGL`
69 * * `GLFW_EXPOSE_NATIVE_GLX`
70 * * `GLFW_EXPOSE_NATIVE_EGL`
71 * * `GLFW_EXPOSE_NATIVE_OSMESA`
72 *
73 * These macros select which of the native access functions that are declared
74 * and which platform-specific headers to include. It is then up your (by
75 * definition platform-specific) code to handle which of these should be
76 * defined.
77 */
78
79
80/*************************************************************************
81 * System headers and types
82 *************************************************************************/
83
84#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
85 // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
86 // example to allow applications to correctly declare a GL_KHR_debug callback)
87 // but windows.h assumes no one will define APIENTRY before it does
88 #if defined(GLFW_APIENTRY_DEFINED)
89 #undef APIENTRY
90 #undef GLFW_APIENTRY_DEFINED
91 #endif
92 #include <windows.h>
93#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
94 #if defined(__OBJC__)
95 #import <Cocoa/Cocoa.h>
96 #else
97 #include <ApplicationServices/ApplicationServices.h>
98 typedef void* id;
99 #endif
100#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
101 #include <X11/Xlib.h>
102 #include <X11/extensions/Xrandr.h>
103#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
104 #include <wayland-client.h>
105#endif
106
107#if defined(GLFW_EXPOSE_NATIVE_WGL)
108 /* WGL is declared by windows.h */
109#endif
110#if defined(GLFW_EXPOSE_NATIVE_NSGL)
111 /* NSGL is declared by Cocoa.h */
112#endif
113#if defined(GLFW_EXPOSE_NATIVE_GLX)
114 #include <GL/glx.h>
115#endif
116#if defined(GLFW_EXPOSE_NATIVE_EGL)
117 #include <EGL/egl.h>
118#endif
119#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
120 #include <GL/osmesa.h>
121#endif
122
123
124/*************************************************************************
125 * Functions
126 *************************************************************************/
127
128#if defined(GLFW_EXPOSE_NATIVE_WIN32)
129/*! @brief Returns the adapter device name of the specified monitor.
130 *
131 * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
132 * of the specified monitor, or `NULL` if an [error](@ref error_handling)
133 * occurred.
134 *
135 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
136 *
137 * @thread_safety This function may be called from any thread. Access is not
138 * synchronized.
139 *
140 * @since Added in version 3.1.
141 *
142 * @ingroup native
143 */
144GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
145
146/*! @brief Returns the display device name of the specified monitor.
147 *
148 * @return The UTF-8 encoded display device name (for example
149 * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
150 * [error](@ref error_handling) occurred.
151 *
152 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
153 *
154 * @thread_safety This function may be called from any thread. Access is not
155 * synchronized.
156 *
157 * @since Added in version 3.1.
158 *
159 * @ingroup native
160 */
161GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
162
163/*! @brief Returns the `HWND` of the specified window.
164 *
165 * @return The `HWND` of the specified window, or `NULL` if an
166 * [error](@ref error_handling) occurred.
167 *
168 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
169 *
170 * @remark The `HDC` associated with the window can be queried with the
171 * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
172 * function.
173 * @code
174 * HDC dc = GetDC(glfwGetWin32Window(window));
175 * @endcode
176 * This DC is private and does not need to be released.
177 *
178 * @thread_safety This function may be called from any thread. Access is not
179 * synchronized.
180 *
181 * @since Added in version 3.0.
182 *
183 * @ingroup native
184 */
185GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
186#endif
187
188#if defined(GLFW_EXPOSE_NATIVE_WGL)
189/*! @brief Returns the `HGLRC` of the specified window.
190 *
191 * @return The `HGLRC` of the specified window, or `NULL` if an
192 * [error](@ref error_handling) occurred.
193 *
194 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
195 * GLFW_NOT_INITIALIZED.
196 *
197 * @remark The `HDC` associated with the window can be queried with the
198 * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
199 * function.
200 * @code
201 * HDC dc = GetDC(glfwGetWin32Window(window));
202 * @endcode
203 * This DC is private and does not need to be released.
204 *
205 * @thread_safety This function may be called from any thread. Access is not
206 * synchronized.
207 *
208 * @since Added in version 3.0.
209 *
210 * @ingroup native
211 */
212GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
213#endif
214
215#if defined(GLFW_EXPOSE_NATIVE_COCOA)
216/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
217 *
218 * @return The `CGDirectDisplayID` of the specified monitor, or
219 * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
220 *
221 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
222 *
223 * @thread_safety This function may be called from any thread. Access is not
224 * synchronized.
225 *
226 * @since Added in version 3.1.
227 *
228 * @ingroup native
229 */
230GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
231
232/*! @brief Returns the `NSWindow` of the specified window.
233 *
234 * @return The `NSWindow` of the specified window, or `nil` if an
235 * [error](@ref error_handling) occurred.
236 *
237 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
238 *
239 * @thread_safety This function may be called from any thread. Access is not
240 * synchronized.
241 *
242 * @since Added in version 3.0.
243 *
244 * @ingroup native
245 */
246GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
247#endif
248
249#if defined(GLFW_EXPOSE_NATIVE_NSGL)
250/*! @brief Returns the `NSOpenGLContext` of the specified window.
251 *
252 * @return The `NSOpenGLContext` of the specified window, or `nil` if an
253 * [error](@ref error_handling) occurred.
254 *
255 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
256 * GLFW_NOT_INITIALIZED.
257 *
258 * @thread_safety This function may be called from any thread. Access is not
259 * synchronized.
260 *
261 * @since Added in version 3.0.
262 *
263 * @ingroup native
264 */
265GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
266#endif
267
268#if defined(GLFW_EXPOSE_NATIVE_X11)
269/*! @brief Returns the `Display` used by GLFW.
270 *
271 * @return The `Display` used by GLFW, or `NULL` if an
272 * [error](@ref error_handling) occurred.
273 *
274 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
275 *
276 * @thread_safety This function may be called from any thread. Access is not
277 * synchronized.
278 *
279 * @since Added in version 3.0.
280 *
281 * @ingroup native
282 */
283GLFWAPI Display* glfwGetX11Display(void);
284
285/*! @brief Returns the `RRCrtc` of the specified monitor.
286 *
287 * @return The `RRCrtc` of the specified monitor, or `None` if an
288 * [error](@ref error_handling) occurred.
289 *
290 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
291 *
292 * @thread_safety This function may be called from any thread. Access is not
293 * synchronized.
294 *
295 * @since Added in version 3.1.
296 *
297 * @ingroup native
298 */
299GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
300
301/*! @brief Returns the `RROutput` of the specified monitor.
302 *
303 * @return The `RROutput` of the specified monitor, or `None` if an
304 * [error](@ref error_handling) occurred.
305 *
306 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
307 *
308 * @thread_safety This function may be called from any thread. Access is not
309 * synchronized.
310 *
311 * @since Added in version 3.1.
312 *
313 * @ingroup native
314 */
315GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
316
317/*! @brief Returns the `Window` of the specified window.
318 *
319 * @return The `Window` of the specified window, or `None` if an
320 * [error](@ref error_handling) occurred.
321 *
322 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
323 *
324 * @thread_safety This function may be called from any thread. Access is not
325 * synchronized.
326 *
327 * @since Added in version 3.0.
328 *
329 * @ingroup native
330 */
331GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
332
333/*! @brief Sets the current primary selection to the specified string.
334 *
335 * @param[in] string A UTF-8 encoded string.
336 *
337 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
338 * GLFW_PLATFORM_ERROR.
339 *
340 * @pointer_lifetime The specified string is copied before this function
341 * returns.
342 *
343 * @thread_safety This function must only be called from the main thread.
344 *
345 * @sa @ref clipboard
346 * @sa glfwGetX11SelectionString
347 * @sa glfwSetClipboardString
348 *
349 * @since Added in version 3.3.
350 *
351 * @ingroup native
352 */
353GLFWAPI void glfwSetX11SelectionString(const char* string);
354
355/*! @brief Returns the contents of the current primary selection as a string.
356 *
357 * If the selection is empty or if its contents cannot be converted, `NULL`
358 * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
359 *
360 * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
361 * if an [error](@ref error_handling) occurred.
362 *
363 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
364 * GLFW_PLATFORM_ERROR.
365 *
366 * @pointer_lifetime The returned string is allocated and freed by GLFW. You
367 * should not free it yourself. It is valid until the next call to @ref
368 * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
369 * library is terminated.
370 *
371 * @thread_safety This function must only be called from the main thread.
372 *
373 * @sa @ref clipboard
374 * @sa glfwSetX11SelectionString
375 * @sa glfwGetClipboardString
376 *
377 * @since Added in version 3.3.
378 *
379 * @ingroup native
380 */
381GLFWAPI const char* glfwGetX11SelectionString(void);
382#endif
383
384#if defined(GLFW_EXPOSE_NATIVE_GLX)
385/*! @brief Returns the `GLXContext` of the specified window.
386 *
387 * @return The `GLXContext` of the specified window, or `NULL` if an
388 * [error](@ref error_handling) occurred.
389 *
390 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
391 * GLFW_NOT_INITIALIZED.
392 *
393 * @thread_safety This function may be called from any thread. Access is not
394 * synchronized.
395 *
396 * @since Added in version 3.0.
397 *
398 * @ingroup native
399 */
400GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
401
402/*! @brief Returns the `GLXWindow` of the specified window.
403 *
404 * @return The `GLXWindow` of the specified window, or `None` if an
405 * [error](@ref error_handling) occurred.
406 *
407 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
408 * GLFW_NOT_INITIALIZED.
409 *
410 * @thread_safety This function may be called from any thread. Access is not
411 * synchronized.
412 *
413 * @since Added in version 3.2.
414 *
415 * @ingroup native
416 */
417GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
418#endif
419
420#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
421/*! @brief Returns the `struct wl_display*` used by GLFW.
422 *
423 * @return The `struct wl_display*` used by GLFW, or `NULL` if an
424 * [error](@ref error_handling) occurred.
425 *
426 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
427 *
428 * @thread_safety This function may be called from any thread. Access is not
429 * synchronized.
430 *
431 * @since Added in version 3.2.
432 *
433 * @ingroup native
434 */
435GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
436
437/*! @brief Returns the `struct wl_output*` of the specified monitor.
438 *
439 * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
440 * [error](@ref error_handling) occurred.
441 *
442 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
443 *
444 * @thread_safety This function may be called from any thread. Access is not
445 * synchronized.
446 *
447 * @since Added in version 3.2.
448 *
449 * @ingroup native
450 */
451GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
452
453/*! @brief Returns the main `struct wl_surface*` of the specified window.
454 *
455 * @return The main `struct wl_surface*` of the specified window, or `NULL` if
456 * an [error](@ref error_handling) occurred.
457 *
458 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
459 *
460 * @thread_safety This function may be called from any thread. Access is not
461 * synchronized.
462 *
463 * @since Added in version 3.2.
464 *
465 * @ingroup native
466 */
467GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
468#endif
469
470#if defined(GLFW_EXPOSE_NATIVE_EGL)
471/*! @brief Returns the `EGLDisplay` used by GLFW.
472 *
473 * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
474 * [error](@ref error_handling) occurred.
475 *
476 * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
477 *
478 * @thread_safety This function may be called from any thread. Access is not
479 * synchronized.
480 *
481 * @since Added in version 3.0.
482 *
483 * @ingroup native
484 */
485GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
486
487/*! @brief Returns the `EGLContext` of the specified window.
488 *
489 * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
490 * [error](@ref error_handling) occurred.
491 *
492 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
493 * GLFW_NOT_INITIALIZED.
494 *
495 * @thread_safety This function may be called from any thread. Access is not
496 * synchronized.
497 *
498 * @since Added in version 3.0.
499 *
500 * @ingroup native
501 */
502GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
503
504/*! @brief Returns the `EGLSurface` of the specified window.
505 *
506 * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
507 * [error](@ref error_handling) occurred.
508 *
509 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
510 * GLFW_NOT_INITIALIZED.
511 *
512 * @thread_safety This function may be called from any thread. Access is not
513 * synchronized.
514 *
515 * @since Added in version 3.0.
516 *
517 * @ingroup native
518 */
519GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
520#endif
521
522#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
523/*! @brief Retrieves the color buffer associated with the specified window.
524 *
525 * @param[in] window The window whose color buffer to retrieve.
526 * @param[out] width Where to store the width of the color buffer, or `NULL`.
527 * @param[out] height Where to store the height of the color buffer, or `NULL`.
528 * @param[out] format Where to store the OSMesa pixel format of the color
529 * buffer, or `NULL`.
530 * @param[out] buffer Where to store the address of the color buffer, or
531 * `NULL`.
532 * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
533 * [error](@ref error_handling) occurred.
534 *
535 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
536 * GLFW_NOT_INITIALIZED.
537 *
538 * @thread_safety This function may be called from any thread. Access is not
539 * synchronized.
540 *
541 * @since Added in version 3.3.
542 *
543 * @ingroup native
544 */
545GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
546
547/*! @brief Retrieves the depth buffer associated with the specified window.
548 *
549 * @param[in] window The window whose depth buffer to retrieve.
550 * @param[out] width Where to store the width of the depth buffer, or `NULL`.
551 * @param[out] height Where to store the height of the depth buffer, or `NULL`.
552 * @param[out] bytesPerValue Where to store the number of bytes per depth
553 * buffer element, or `NULL`.
554 * @param[out] buffer Where to store the address of the depth buffer, or
555 * `NULL`.
556 * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
557 * [error](@ref error_handling) occurred.
558 *
559 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
560 * GLFW_NOT_INITIALIZED.
561 *
562 * @thread_safety This function may be called from any thread. Access is not
563 * synchronized.
564 *
565 * @since Added in version 3.3.
566 *
567 * @ingroup native
568 */
569GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
570
571/*! @brief Returns the `OSMesaContext` of the specified window.
572 *
573 * @return The `OSMesaContext` of the specified window, or `NULL` if an
574 * [error](@ref error_handling) occurred.
575 *
576 * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
577 * GLFW_NOT_INITIALIZED.
578 *
579 * @thread_safety This function may be called from any thread. Access is not
580 * synchronized.
581 *
582 * @since Added in version 3.3.
583 *
584 * @ingroup native
585 */
586GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
587#endif
588
589#ifdef __cplusplus
590}
591#endif
592
593#endif /* _glfw3_native_h_ */
594
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