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-rw-r--r--contrib/DirectX-Headers/include/directx/d3dcommon.h1068
1 files changed, 1068 insertions, 0 deletions
diff --git a/contrib/DirectX-Headers/include/directx/d3dcommon.h b/contrib/DirectX-Headers/include/directx/d3dcommon.h
new file mode 100644
index 0000000..b41fbbf
--- /dev/null
+++ b/contrib/DirectX-Headers/include/directx/d3dcommon.h
@@ -0,0 +1,1068 @@
1/*-------------------------------------------------------------------------------------
2 *
3 * Copyright (c) Microsoft Corporation
4 * Licensed under the MIT license
5 *
6 *-------------------------------------------------------------------------------------*/
7
8
9/* this ALWAYS GENERATED file contains the definitions for the interfaces */
10
11
12 /* File created by MIDL compiler version 8.01.0625 */
13/* @@MIDL_FILE_HEADING( ) */
14
15
16
17/* verify that the <rpcndr.h> version is high enough to compile this file*/
18#ifndef __REQUIRED_RPCNDR_H_VERSION__
19#define __REQUIRED_RPCNDR_H_VERSION__ 500
20#endif
21
22/* verify that the <rpcsal.h> version is high enough to compile this file*/
23#ifndef __REQUIRED_RPCSAL_H_VERSION__
24#define __REQUIRED_RPCSAL_H_VERSION__ 100
25#endif
26
27#include "rpc.h"
28#include "rpcndr.h"
29
30#ifndef __RPCNDR_H_VERSION__
31#error this stub requires an updated version of <rpcndr.h>
32#endif /* __RPCNDR_H_VERSION__ */
33
34#ifndef COM_NO_WINDOWS_H
35#include "windows.h"
36#include "ole2.h"
37#endif /*COM_NO_WINDOWS_H*/
38
39#ifndef __d3dcommon_h__
40#define __d3dcommon_h__
41
42#if defined(_MSC_VER) && (_MSC_VER >= 1020)
43#pragma once
44#endif
45
46#ifndef DECLSPEC_XFGVIRT
47#if _CONTROL_FLOW_GUARD_XFG
48#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
49#else
50#define DECLSPEC_XFGVIRT(base, func)
51#endif
52#endif
53
54/* Forward Declarations */
55
56#ifndef __ID3D10Blob_FWD_DEFINED__
57#define __ID3D10Blob_FWD_DEFINED__
58typedef interface ID3D10Blob ID3D10Blob;
59
60#endif /* __ID3D10Blob_FWD_DEFINED__ */
61
62
63#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
64#define __ID3DDestructionNotifier_FWD_DEFINED__
65typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
66
67#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
68
69
70/* header files for imported files */
71#include "OAIdl.h"
72#include "OCIdl.h"
73
74#ifdef __cplusplus
75extern "C"{
76#endif
77
78
79/* interface __MIDL_itf_d3dcommon_0000_0000 */
80/* [local] */
81
82typedef
83enum D3D_DRIVER_TYPE
84 {
85 D3D_DRIVER_TYPE_UNKNOWN = 0,
86 D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
87 D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
88 D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
89 D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
90 D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
91 } D3D_DRIVER_TYPE;
92
93typedef
94enum D3D_FEATURE_LEVEL
95 {
96 D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
97 D3D_FEATURE_LEVEL_9_1 = 0x9100,
98 D3D_FEATURE_LEVEL_9_2 = 0x9200,
99 D3D_FEATURE_LEVEL_9_3 = 0x9300,
100 D3D_FEATURE_LEVEL_10_0 = 0xa000,
101 D3D_FEATURE_LEVEL_10_1 = 0xa100,
102 D3D_FEATURE_LEVEL_11_0 = 0xb000,
103 D3D_FEATURE_LEVEL_11_1 = 0xb100,
104 D3D_FEATURE_LEVEL_12_0 = 0xc000,
105 D3D_FEATURE_LEVEL_12_1 = 0xc100,
106 D3D_FEATURE_LEVEL_12_2 = 0xc200
107 } D3D_FEATURE_LEVEL;
108
109#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
110#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
111#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
112#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
113#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
114#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
115#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
116#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
117#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
118#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
119#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
120#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
121#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
122#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
123#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
124typedef
125enum D3D_PRIMITIVE_TOPOLOGY
126 {
127 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
128 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
129 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
130 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
131 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
132 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
133 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
134 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
135 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
136 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
137 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
138 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
139 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
140 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
141 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
142 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
143 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
144 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
145 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
146 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
147 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
148 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
149 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
150 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
151 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
152 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
153 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
154 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
155 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
156 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
157 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
158 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
159 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
160 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
161 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
162 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
163 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
164 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
165 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
166 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
167 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
168 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
169 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
170 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
171 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
172 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
173 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
174 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
175 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
176 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
177 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
178 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
179 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
180 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
181 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
182 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
183 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
184 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
185 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
186 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
187 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
188 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
189 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
190 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
191 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
192 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
193 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
194 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
195 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
196 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
197 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
198 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
199 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
200 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
201 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
202 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
203 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
204 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
205 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
206 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
207 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
208 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
209 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
210 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
211 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
212 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
213 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
214 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
215 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
216 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
217 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
218 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
219 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
220 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
221 } D3D_PRIMITIVE_TOPOLOGY;
222
223typedef
224enum D3D_PRIMITIVE
225 {
226 D3D_PRIMITIVE_UNDEFINED = 0,
227 D3D_PRIMITIVE_POINT = 1,
228 D3D_PRIMITIVE_LINE = 2,
229 D3D_PRIMITIVE_TRIANGLE = 3,
230 D3D_PRIMITIVE_LINE_ADJ = 6,
231 D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
232 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
233 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
234 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
235 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
236 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
237 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
238 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
239 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
240 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
241 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
242 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
243 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
244 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
245 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
246 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
247 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
248 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
249 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
250 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
251 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
252 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
253 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
254 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
255 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
256 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
257 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
258 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
259 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
260 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
261 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
262 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
263 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
264 D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
265 D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
266 D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
267 D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
268 D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
269 D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
270 D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
271 D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
272 D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
273 D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
274 D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
275 D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
276 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
277 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
278 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
279 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
280 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
281 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
282 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
283 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
284 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
285 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
286 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
287 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
288 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
289 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
290 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
291 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
292 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
293 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
294 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
295 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
296 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
297 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
298 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
299 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
300 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
301 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
302 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
303 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
304 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
305 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
306 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
307 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
308 } D3D_PRIMITIVE;
309
310typedef
311enum D3D_SRV_DIMENSION
312 {
313 D3D_SRV_DIMENSION_UNKNOWN = 0,
314 D3D_SRV_DIMENSION_BUFFER = 1,
315 D3D_SRV_DIMENSION_TEXTURE1D = 2,
316 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
317 D3D_SRV_DIMENSION_TEXTURE2D = 4,
318 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
319 D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
320 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
321 D3D_SRV_DIMENSION_TEXTURE3D = 8,
322 D3D_SRV_DIMENSION_TEXTURECUBE = 9,
323 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
324 D3D_SRV_DIMENSION_BUFFEREX = 11,
325 D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
326 D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
327 D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
328 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
329 D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
330 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
331 D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
332 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
333 D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
334 D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
335 D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
336 D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
337 D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
338 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
339 D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
340 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
341 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
342 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
343 D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
344 D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
345 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
346 D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
347 D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
348 D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
349 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
350 D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
351 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
352 D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
353 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
354 D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
355 D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
356 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
357 D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
358 } D3D_SRV_DIMENSION;
359
360#define D3D_SHADER_FEATURE_DOUBLES 0x00001
361#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
362#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004
363#define D3D_SHADER_FEATURE_64_UAVS 0x00008
364#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010
365#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020
366#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040
367#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080
368#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100
369#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200
370#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400
371#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800
372#define D3D_SHADER_FEATURE_ROVS 0x01000
373#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
374#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000
375#define D3D_SHADER_FEATURE_INT64_OPS 0x08000
376#define D3D_SHADER_FEATURE_VIEW_ID 0x10000
377#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000
378#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000
379#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000
380#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000
381#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000
382#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000
383#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000
384#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000
385#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000
386#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
387#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
388#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
389typedef struct _D3D_SHADER_MACRO
390 {
391 LPCSTR Name;
392 LPCSTR Definition;
393 } D3D_SHADER_MACRO;
394
395typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
396
397DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
398
399
400extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
401extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
402
403#ifndef __ID3D10Blob_INTERFACE_DEFINED__
404#define __ID3D10Blob_INTERFACE_DEFINED__
405
406/* interface ID3D10Blob */
407/* [unique][local][object][uuid] */
408
409
410EXTERN_C const IID IID_ID3D10Blob;
411
412#if defined(__cplusplus) && !defined(CINTERFACE)
413
414 MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
415 ID3D10Blob : public IUnknown
416 {
417 public:
418 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
419
420 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
421
422 };
423
424
425#else /* C style interface */
426
427 typedef struct ID3D10BlobVtbl
428 {
429 BEGIN_INTERFACE
430
431 DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
432 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
433 ID3D10Blob * This,
434 /* [in] */ REFIID riid,
435 /* [annotation][iid_is][out] */
436 _COM_Outptr_ void **ppvObject);
437
438 DECLSPEC_XFGVIRT(IUnknown, AddRef)
439 ULONG ( STDMETHODCALLTYPE *AddRef )(
440 ID3D10Blob * This);
441
442 DECLSPEC_XFGVIRT(IUnknown, Release)
443 ULONG ( STDMETHODCALLTYPE *Release )(
444 ID3D10Blob * This);
445
446 DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
447 LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
448 ID3D10Blob * This);
449
450 DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
451 SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
452 ID3D10Blob * This);
453
454 END_INTERFACE
455 } ID3D10BlobVtbl;
456
457 interface ID3D10Blob
458 {
459 CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
460 };
461
462
463
464#ifdef COBJMACROS
465
466
467#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
468 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
469
470#define ID3D10Blob_AddRef(This) \
471 ( (This)->lpVtbl -> AddRef(This) )
472
473#define ID3D10Blob_Release(This) \
474 ( (This)->lpVtbl -> Release(This) )
475
476
477#define ID3D10Blob_GetBufferPointer(This) \
478 ( (This)->lpVtbl -> GetBufferPointer(This) )
479
480#define ID3D10Blob_GetBufferSize(This) \
481 ( (This)->lpVtbl -> GetBufferSize(This) )
482
483#endif /* COBJMACROS */
484
485
486#endif /* C style interface */
487
488
489
490
491#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
492
493
494/* interface __MIDL_itf_d3dcommon_0000_0001 */
495/* [local] */
496
497typedef interface ID3D10Blob* LPD3D10BLOB;
498typedef ID3D10Blob ID3DBlob;
499
500typedef ID3DBlob* LPD3DBLOB;
501#define IID_ID3DBlob IID_ID3D10Blob
502typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
503 void *pData);
504
505
506
507extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
508extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
509
510#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
511#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
512
513/* interface ID3DDestructionNotifier */
514/* [unique][local][object][uuid] */
515
516
517EXTERN_C const IID IID_ID3DDestructionNotifier;
518
519#if defined(__cplusplus) && !defined(CINTERFACE)
520
521 MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
522 ID3DDestructionNotifier : public IUnknown
523 {
524 public:
525 virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
526 /* [annotation] */
527 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
528 /* [annotation] */
529 _In_ void *pData,
530 /* [annotation] */
531 _Out_ UINT *pCallbackID) = 0;
532
533 virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
534 /* [annotation] */
535 _In_ UINT callbackID) = 0;
536
537 };
538
539
540#else /* C style interface */
541
542 typedef struct ID3DDestructionNotifierVtbl
543 {
544 BEGIN_INTERFACE
545
546 DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
547 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
548 ID3DDestructionNotifier * This,
549 /* [in] */ REFIID riid,
550 /* [annotation][iid_is][out] */
551 _COM_Outptr_ void **ppvObject);
552
553 DECLSPEC_XFGVIRT(IUnknown, AddRef)
554 ULONG ( STDMETHODCALLTYPE *AddRef )(
555 ID3DDestructionNotifier * This);
556
557 DECLSPEC_XFGVIRT(IUnknown, Release)
558 ULONG ( STDMETHODCALLTYPE *Release )(
559 ID3DDestructionNotifier * This);
560
561 DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
562 HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
563 ID3DDestructionNotifier * This,
564 /* [annotation] */
565 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
566 /* [annotation] */
567 _In_ void *pData,
568 /* [annotation] */
569 _Out_ UINT *pCallbackID);
570
571 DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
572 HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
573 ID3DDestructionNotifier * This,
574 /* [annotation] */
575 _In_ UINT callbackID);
576
577 END_INTERFACE
578 } ID3DDestructionNotifierVtbl;
579
580 interface ID3DDestructionNotifier
581 {
582 CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
583 };
584
585
586
587#ifdef COBJMACROS
588
589
590#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
591 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
592
593#define ID3DDestructionNotifier_AddRef(This) \
594 ( (This)->lpVtbl -> AddRef(This) )
595
596#define ID3DDestructionNotifier_Release(This) \
597 ( (This)->lpVtbl -> Release(This) )
598
599
600#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
601 ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
602
603#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
604 ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
605
606#endif /* COBJMACROS */
607
608
609#endif /* C style interface */
610
611
612
613
614#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
615
616
617/* interface __MIDL_itf_d3dcommon_0000_0002 */
618/* [local] */
619
620typedef
621enum _D3D_INCLUDE_TYPE
622 {
623 D3D_INCLUDE_LOCAL = 0,
624 D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
625 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
626 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
627 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
628 } D3D_INCLUDE_TYPE;
629
630typedef interface ID3DInclude ID3DInclude;
631#undef INTERFACE
632#define INTERFACE ID3DInclude
633DECLARE_INTERFACE(ID3DInclude)
634{
635 STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
636 STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
637};
638typedef ID3DInclude* LPD3DINCLUDE;
639typedef
640enum _D3D_SHADER_VARIABLE_CLASS
641 {
642 D3D_SVC_SCALAR = 0,
643 D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
644 D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
645 D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
646 D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
647 D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
648 D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
649 D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
650 D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
651 D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
652 D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
653 D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
654 D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
655 D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
656 D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
657 D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
658 D3D_SVC_FORCE_DWORD = 0x7fffffff
659 } D3D_SHADER_VARIABLE_CLASS;
660
661typedef
662enum _D3D_SHADER_VARIABLE_FLAGS
663 {
664 D3D_SVF_USERPACKED = 1,
665 D3D_SVF_USED = 2,
666 D3D_SVF_INTERFACE_POINTER = 4,
667 D3D_SVF_INTERFACE_PARAMETER = 8,
668 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
669 D3D10_SVF_USED = D3D_SVF_USED,
670 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
671 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
672 D3D_SVF_FORCE_DWORD = 0x7fffffff
673 } D3D_SHADER_VARIABLE_FLAGS;
674
675typedef
676enum _D3D_SHADER_VARIABLE_TYPE
677 {
678 D3D_SVT_VOID = 0,
679 D3D_SVT_BOOL = 1,
680 D3D_SVT_INT = 2,
681 D3D_SVT_FLOAT = 3,
682 D3D_SVT_STRING = 4,
683 D3D_SVT_TEXTURE = 5,
684 D3D_SVT_TEXTURE1D = 6,
685 D3D_SVT_TEXTURE2D = 7,
686 D3D_SVT_TEXTURE3D = 8,
687 D3D_SVT_TEXTURECUBE = 9,
688 D3D_SVT_SAMPLER = 10,
689 D3D_SVT_SAMPLER1D = 11,
690 D3D_SVT_SAMPLER2D = 12,
691 D3D_SVT_SAMPLER3D = 13,
692 D3D_SVT_SAMPLERCUBE = 14,
693 D3D_SVT_PIXELSHADER = 15,
694 D3D_SVT_VERTEXSHADER = 16,
695 D3D_SVT_PIXELFRAGMENT = 17,
696 D3D_SVT_VERTEXFRAGMENT = 18,
697 D3D_SVT_UINT = 19,
698 D3D_SVT_UINT8 = 20,
699 D3D_SVT_GEOMETRYSHADER = 21,
700 D3D_SVT_RASTERIZER = 22,
701 D3D_SVT_DEPTHSTENCIL = 23,
702 D3D_SVT_BLEND = 24,
703 D3D_SVT_BUFFER = 25,
704 D3D_SVT_CBUFFER = 26,
705 D3D_SVT_TBUFFER = 27,
706 D3D_SVT_TEXTURE1DARRAY = 28,
707 D3D_SVT_TEXTURE2DARRAY = 29,
708 D3D_SVT_RENDERTARGETVIEW = 30,
709 D3D_SVT_DEPTHSTENCILVIEW = 31,
710 D3D_SVT_TEXTURE2DMS = 32,
711 D3D_SVT_TEXTURE2DMSARRAY = 33,
712 D3D_SVT_TEXTURECUBEARRAY = 34,
713 D3D_SVT_HULLSHADER = 35,
714 D3D_SVT_DOMAINSHADER = 36,
715 D3D_SVT_INTERFACE_POINTER = 37,
716 D3D_SVT_COMPUTESHADER = 38,
717 D3D_SVT_DOUBLE = 39,
718 D3D_SVT_RWTEXTURE1D = 40,
719 D3D_SVT_RWTEXTURE1DARRAY = 41,
720 D3D_SVT_RWTEXTURE2D = 42,
721 D3D_SVT_RWTEXTURE2DARRAY = 43,
722 D3D_SVT_RWTEXTURE3D = 44,
723 D3D_SVT_RWBUFFER = 45,
724 D3D_SVT_BYTEADDRESS_BUFFER = 46,
725 D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
726 D3D_SVT_STRUCTURED_BUFFER = 48,
727 D3D_SVT_RWSTRUCTURED_BUFFER = 49,
728 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
729 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
730 D3D_SVT_MIN8FLOAT = 52,
731 D3D_SVT_MIN10FLOAT = 53,
732 D3D_SVT_MIN16FLOAT = 54,
733 D3D_SVT_MIN12INT = 55,
734 D3D_SVT_MIN16INT = 56,
735 D3D_SVT_MIN16UINT = 57,
736 D3D10_SVT_VOID = D3D_SVT_VOID,
737 D3D10_SVT_BOOL = D3D_SVT_BOOL,
738 D3D10_SVT_INT = D3D_SVT_INT,
739 D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
740 D3D10_SVT_STRING = D3D_SVT_STRING,
741 D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
742 D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
743 D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
744 D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
745 D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
746 D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
747 D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
748 D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
749 D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
750 D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
751 D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
752 D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
753 D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
754 D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
755 D3D10_SVT_UINT = D3D_SVT_UINT,
756 D3D10_SVT_UINT8 = D3D_SVT_UINT8,
757 D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
758 D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
759 D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
760 D3D10_SVT_BLEND = D3D_SVT_BLEND,
761 D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
762 D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
763 D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
764 D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
765 D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
766 D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
767 D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
768 D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
769 D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
770 D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
771 D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
772 D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
773 D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
774 D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
775 D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
776 D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
777 D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
778 D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
779 D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
780 D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
781 D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
782 D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
783 D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
784 D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
785 D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
786 D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
787 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
788 D3D_SVT_FORCE_DWORD = 0x7fffffff
789 } D3D_SHADER_VARIABLE_TYPE;
790
791typedef
792enum _D3D_SHADER_INPUT_FLAGS
793 {
794 D3D_SIF_USERPACKED = 0x1,
795 D3D_SIF_COMPARISON_SAMPLER = 0x2,
796 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
797 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
798 D3D_SIF_TEXTURE_COMPONENTS = 0xc,
799 D3D_SIF_UNUSED = 0x10,
800 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
801 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
802 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
803 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
804 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
805 D3D_SIF_FORCE_DWORD = 0x7fffffff
806 } D3D_SHADER_INPUT_FLAGS;
807
808typedef
809enum _D3D_SHADER_INPUT_TYPE
810 {
811 D3D_SIT_CBUFFER = 0,
812 D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
813 D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
814 D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
815 D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
816 D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
817 D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
818 D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
819 D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
820 D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
821 D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
822 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
823 D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) ,
824 D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) ,
825 D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
826 D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
827 D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
828 D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
829 D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
830 D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
831 D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
832 D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
833 D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
834 D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
835 D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
836 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
837 } D3D_SHADER_INPUT_TYPE;
838
839typedef
840enum _D3D_SHADER_CBUFFER_FLAGS
841 {
842 D3D_CBF_USERPACKED = 1,
843 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
844 D3D_CBF_FORCE_DWORD = 0x7fffffff
845 } D3D_SHADER_CBUFFER_FLAGS;
846
847typedef
848enum _D3D_CBUFFER_TYPE
849 {
850 D3D_CT_CBUFFER = 0,
851 D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
852 D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
853 D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
854 D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
855 D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
856 D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
857 D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
858 D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
859 D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
860 } D3D_CBUFFER_TYPE;
861
862typedef
863enum D3D_NAME
864 {
865 D3D_NAME_UNDEFINED = 0,
866 D3D_NAME_POSITION = 1,
867 D3D_NAME_CLIP_DISTANCE = 2,
868 D3D_NAME_CULL_DISTANCE = 3,
869 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
870 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
871 D3D_NAME_VERTEX_ID = 6,
872 D3D_NAME_PRIMITIVE_ID = 7,
873 D3D_NAME_INSTANCE_ID = 8,
874 D3D_NAME_IS_FRONT_FACE = 9,
875 D3D_NAME_SAMPLE_INDEX = 10,
876 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
877 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
878 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
879 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
880 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
881 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
882 D3D_NAME_BARYCENTRICS = 23,
883 D3D_NAME_SHADINGRATE = 24,
884 D3D_NAME_CULLPRIMITIVE = 25,
885 D3D_NAME_TARGET = 64,
886 D3D_NAME_DEPTH = 65,
887 D3D_NAME_COVERAGE = 66,
888 D3D_NAME_DEPTH_GREATER_EQUAL = 67,
889 D3D_NAME_DEPTH_LESS_EQUAL = 68,
890 D3D_NAME_STENCIL_REF = 69,
891 D3D_NAME_INNER_COVERAGE = 70,
892 D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
893 D3D10_NAME_POSITION = D3D_NAME_POSITION,
894 D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
895 D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
896 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
897 D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
898 D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
899 D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
900 D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
901 D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
902 D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
903 D3D10_NAME_TARGET = D3D_NAME_TARGET,
904 D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
905 D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
906 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
907 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
908 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
909 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
910 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
911 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
912 D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
913 D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
914 D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
915 D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
916 D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
917 D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
918 D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE
919 } D3D_NAME;
920
921typedef
922enum D3D_RESOURCE_RETURN_TYPE
923 {
924 D3D_RETURN_TYPE_UNORM = 1,
925 D3D_RETURN_TYPE_SNORM = 2,
926 D3D_RETURN_TYPE_SINT = 3,
927 D3D_RETURN_TYPE_UINT = 4,
928 D3D_RETURN_TYPE_FLOAT = 5,
929 D3D_RETURN_TYPE_MIXED = 6,
930 D3D_RETURN_TYPE_DOUBLE = 7,
931 D3D_RETURN_TYPE_CONTINUED = 8,
932 D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
933 D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
934 D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
935 D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
936 D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
937 D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
938 D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
939 D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
940 D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
941 D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
942 D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
943 D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
944 D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
945 D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
946 } D3D_RESOURCE_RETURN_TYPE;
947
948typedef
949enum D3D_REGISTER_COMPONENT_TYPE
950 {
951 D3D_REGISTER_COMPONENT_UNKNOWN = 0,
952 D3D_REGISTER_COMPONENT_UINT32 = 1,
953 D3D_REGISTER_COMPONENT_SINT32 = 2,
954 D3D_REGISTER_COMPONENT_FLOAT32 = 3,
955 D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
956 D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
957 D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
958 D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
959 } D3D_REGISTER_COMPONENT_TYPE;
960
961typedef
962enum D3D_TESSELLATOR_DOMAIN
963 {
964 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
965 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
966 D3D_TESSELLATOR_DOMAIN_TRI = 2,
967 D3D_TESSELLATOR_DOMAIN_QUAD = 3,
968 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
969 D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
970 D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
971 D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
972 } D3D_TESSELLATOR_DOMAIN;
973
974typedef
975enum D3D_TESSELLATOR_PARTITIONING
976 {
977 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
978 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
979 D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
980 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
981 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
982 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
983 D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
984 D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
985 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
986 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
987 } D3D_TESSELLATOR_PARTITIONING;
988
989typedef
990enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
991 {
992 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
993 D3D_TESSELLATOR_OUTPUT_POINT = 1,
994 D3D_TESSELLATOR_OUTPUT_LINE = 2,
995 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
996 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
997 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
998 D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
999 D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
1000 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
1001 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
1002 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
1003
1004typedef
1005enum D3D_MIN_PRECISION
1006 {
1007 D3D_MIN_PRECISION_DEFAULT = 0,
1008 D3D_MIN_PRECISION_FLOAT_16 = 1,
1009 D3D_MIN_PRECISION_FLOAT_2_8 = 2,
1010 D3D_MIN_PRECISION_RESERVED = 3,
1011 D3D_MIN_PRECISION_SINT_16 = 4,
1012 D3D_MIN_PRECISION_UINT_16 = 5,
1013 D3D_MIN_PRECISION_ANY_16 = 0xf0,
1014 D3D_MIN_PRECISION_ANY_10 = 0xf1
1015 } D3D_MIN_PRECISION;
1016
1017typedef
1018enum D3D_INTERPOLATION_MODE
1019 {
1020 D3D_INTERPOLATION_UNDEFINED = 0,
1021 D3D_INTERPOLATION_CONSTANT = 1,
1022 D3D_INTERPOLATION_LINEAR = 2,
1023 D3D_INTERPOLATION_LINEAR_CENTROID = 3,
1024 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
1025 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
1026 D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
1027 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
1028 } D3D_INTERPOLATION_MODE;
1029
1030typedef
1031enum _D3D_PARAMETER_FLAGS
1032 {
1033 D3D_PF_NONE = 0,
1034 D3D_PF_IN = 0x1,
1035 D3D_PF_OUT = 0x2,
1036 D3D_PF_FORCE_DWORD = 0x7fffffff
1037 } D3D_PARAMETER_FLAGS;
1038
1039DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
1040DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
1041DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
1042DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
1043#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
1044#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
1045#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
1046#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
1047#define D3D_COMPONENT_MASK_X 1
1048#define D3D_COMPONENT_MASK_Y 2
1049#define D3D_COMPONENT_MASK_Z 4
1050#define D3D_COMPONENT_MASK_W 8
1051DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
1052DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);
1053
1054
1055extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
1056extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
1057
1058/* Additional Prototypes for ALL interfaces */
1059
1060/* end of Additional Prototypes */
1061
1062#ifdef __cplusplus
1063}
1064#endif
1065
1066#endif
1067
1068