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1# GLFW binaries for 64-bit Windows
2
3This archive contains documentation, headers, pre-compiled static libraries,
4import libraries and DLLs for GLFW 3.3.5.
5
6Binaries for the following compilers are included
7
8 - Visual C++ 2022 (built with 17.0.0 preview 7.0)
9 - Visual C++ 2019 (built with 16.11.5)
10 - Visual C++ 2017 (built with 15.9.40)
11 - Visual C++ 2015 (built with 14.0.25431.01)
12 - Visual C++ 2013 (built with 12.0.40629.00)
13 - Visual C++ 2012 (built with 11.0.61219.00)
14 - MinGW-w64 (built with GCC 8.1.0)
15
16
17## Binaries for Visual C++
18
19All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but
20this is not supported by Visual C++ 2019.
21
22### GLFW as a DLL
23
24To use GLFW as a DLL, link against the `glfw3dll.lib` file for your
25environment. This will add a load time dependency on `glfw3.dll`. The
26remaining files in the same directory are not needed.
27
28This DLL is built in release mode for the Multithreaded DLL runtime library.
29
30There is also a GLFW DLL and import library pair in the `lib-static-ucrt`
31directory. These are built with Visual C++ 2019 and the static Multithreaded
32runtime library.
33
34### GLFW as a static library
35
36To use GLFW as a static library, link against `glfw3.lib` if your application
37is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is
38using the static Multithreaded runtime library. The remaining files in the same
39directory are not needed.
40
41The static libraries are built in release mode and do not contain debug
42information but can still be linked with the debug versions of the runtime
43library.
44
45
46## Binaries for MinGW-w64
47
48### GLFW as a DLL
49
50To use GLFW as a DLL, link against the `libglfw3dll.a` file for your
51environment. This will add a load time dependency on `glfw3.dll`. The
52remaining files in the same directory are not needed.
53
54The DLLs are built in release mode.
55
56The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW
57DLL and import library in the `lib-static-ucrt` directory that is built with
58Visual C++ 2019 and statically linked against the UCRT.
59
60All DLLs in this archive provide the same ABI and can be used as drop-in
61replacements for one another, as long as the C runtime library they depend on is
62available.
63
64### GLFW as a static library
65
66To use GLFW as a static library, link against the `libglfw3.a` file for your
67environment. The other files in the same directory are not needed.
68
69The library is built in release mode and do not contain debug information.