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1 | <!DOCTYPE html> | ||
2 | <html lang="en"> | ||
3 | <head> | ||
4 | <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> | ||
5 | <meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
6 | <meta http-equiv="X-UA-Compatible" content="IE=9"/> | ||
7 | <meta name="generator" content="Doxygen 1.9.2"/> | ||
8 | <title>GLFW: Main Page</title> | ||
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17 | </head> | ||
18 | <body> | ||
19 | <div id="top"><!-- do not remove this div, it is closed by doxygen! --> | ||
20 | <div id="titlearea"> | ||
21 | <div class="glfwheader"> | ||
22 | <a href="https://www.glfw.org/" id="glfwhome">GLFW</a> | ||
23 | <ul class="glfwnavbar"> | ||
24 | <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li> | ||
25 | <li><a href="https://www.glfw.org/download.html">Download</a></li> | ||
26 | <li><a href="https://www.glfw.org/community.html">Community</a></li> | ||
27 | </ul> | ||
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60 | </iframe> | ||
61 | </div> | ||
62 | |||
63 | <div><div class="contents"> | ||
64 | <div class="textblock"><h1><a class="anchor" id="main_intro"></a> | ||
65 | Introduction</h1> | ||
66 | <p >GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.</p> | ||
67 | <p ><a class="el" href="news.html#news_33">Release notes for version 3.3</a> list new features, caveats and deprecations.</p> | ||
68 | <p ><a class="el" href="quick_guide.html">Getting started</a> is a guide for users new to GLFW. It takes you through how to write a small but complete program.</p> | ||
69 | <p >There are guides for each section of the API:</p> | ||
70 | <ul> | ||
71 | <li><a class="el" href="intro_guide.html">Introduction to the API</a> – initialization, error handling and high-level design</li> | ||
72 | <li><a class="el" href="window_guide.html">Window guide</a> – creating and working with windows and framebuffers</li> | ||
73 | <li><a class="el" href="context_guide.html">Context guide</a> – working with OpenGL and OpenGL ES contexts</li> | ||
74 | <li><a class="el" href="vulkan_guide.html">Vulkan guide</a> - working with Vulkan objects and extensions</li> | ||
75 | <li><a class="el" href="monitor_guide.html">Monitor guide</a> – enumerating and working with monitors and video modes</li> | ||
76 | <li><a class="el" href="input_guide.html">Input guide</a> – receiving events, polling and processing input</li> | ||
77 | </ul> | ||
78 | <p >Once you have written a program, see <a class="el" href="compile_guide.html">Compiling GLFW</a> and <a class="el" href="build_guide.html">Building applications</a>.</p> | ||
79 | <p >The <a href="modules.html">reference documentation</a> provides more detailed information about specific functions.</p> | ||
80 | <p ><a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a> explains what has changed and how to update existing code to use the new API.</p> | ||
81 | <p >There is a section on <a class="el" href="intro_guide.html#guarantees_limitations">Guarantees and limitations</a> for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.</p> | ||
82 | <p >The <a href="https://www.glfw.org/faq.html">FAQ</a> answers many common questions about the design, implementation and use of GLFW.</p> | ||
83 | <p >Finally, <a class="el" href="compat_guide.html">Standards conformance</a> explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.</p> | ||
84 | <p >This documentation was generated with Doxygen. The sources for it are available in both the <a href="https://www.glfw.org/download.html">source distribution</a> and <a href="https://github.com/glfw/glfw">GitHub repository</a>. </p> | ||
85 | </div></div><!-- PageDoc --> | ||
86 | </div><!-- contents --> | ||
87 | <address class="footer"> | ||
88 | <p> | ||
89 | Last update on Thu Oct 28 2021 for GLFW 3.3.5 | ||
90 | </p> | ||
91 | </address> | ||
92 | </body> | ||
93 | </html> | ||