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63<div class="header">
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65<a href="#pub-attribs">Data Fields</a> </div>
66 <div class="headertitle"><div class="title">GLFWgamepadstate Struct Reference<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
67</div><!--header-->
68<div class="contents">
69
70<p>Gamepad input state.
71 <a href="structGLFWgamepadstate.html#details">More...</a></p>
72
73<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
74<table class="memberdecls">
75<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
76Data Fields</h2></td></tr>
77<tr class="memitem:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a> [15]</td></tr>
78<tr class="separator:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
79<tr class="memitem:a8b2c8939b1d31458de5359998375c189"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a> [6]</td></tr>
80<tr class="separator:a8b2c8939b1d31458de5359998375c189"><td class="memSeparator" colspan="2">&#160;</td></tr>
81</table>
82<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
83<div class="textblock"><p >This describes the input state of a gamepad.</p>
84<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
85<dd>
86<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
87<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
88</div><h2 class="groupheader">Field Documentation</h2>
89<a id="a27e9896b51c65df15fba2c7139bfdb9a" name="a27e9896b51c65df15fba2c7139bfdb9a"></a>
90<h2 class="memtitle"><span class="permalink"><a href="#a27e9896b51c65df15fba2c7139bfdb9a">&#9670;&nbsp;</a></span>buttons</h2>
91
92<div class="memitem">
93<div class="memproto">
94 <table class="memname">
95 <tr>
96 <td class="memname">unsigned char GLFWgamepadstate::buttons[15]</td>
97 </tr>
98 </table>
99</div><div class="memdoc">
100<p >The states of each <a class="el" href="group__gamepad__buttons.html">gamepad button</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>
101
102</div>
103</div>
104<a id="a8b2c8939b1d31458de5359998375c189" name="a8b2c8939b1d31458de5359998375c189"></a>
105<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&nbsp;</a></span>axes</h2>
106
107<div class="memitem">
108<div class="memproto">
109 <table class="memname">
110 <tr>
111 <td class="memname">float GLFWgamepadstate::axes[6]</td>
112 </tr>
113 </table>
114</div><div class="memdoc">
115<p >The states of each <a class="el" href="group__gamepad__axes.html">gamepad axis</a>, in the range -1.0 to 1.0 inclusive. </p>
116
117</div>
118</div>
119<hr/>The documentation for this struct was generated from the following file:<ul>
120<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
121</ul>
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123<address class="footer">
124<p>
125Last update on Thu Oct 28 2021 for GLFW 3.3.5
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