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#pragma once
// Include Windows.h before GLFW to avoid macro redefinition warnings.
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define GLFW_INCLUDE_NONE // Do not include OpenGL headers.
#include <GLFW/glfw3.h>
namespace dx
{
class Window
{
public:
~Window();
/// Creates the window.
bool Initialise(int width, int height, const char* title);
/// Returns the native window handle.
/// If the window has not been initialized, returns an invalid handle.
HWND GetWindowHandle();
/// Updates the window by polling for user input.
void Update();
/// Returns true if the user tried to close the window, false otherwise.
bool ShouldClose() const;
private:
GLFWwindow* m_window = nullptr;
};
/// Initialise the window subsystem.
///
/// This function must be called at the start of your application before any
/// Windows are created.
bool WindowInitialise();
/// Terminate the window subsystem.
///
/// This function should be called at the end of your application. Any existing
/// Windows are destroyed and are invalid beyond this call.
void WindowTerminate();
/// Returns the last Window error.
const char* GetWindowError();
} // namespace dx
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